No they don't. They refer to any game where your party is an amorphous blob of people that all move as one. You are one dumb motherfricker you know that?
Haven't gotten the chance to play these yet but I've heard they're good
https://store.steampowered.com/app/1768650/Path_of_the_Abyss/
https://store.steampowered.com/app/1601280/Potato_Flowers_in_Full_Bloom/
>https://store.steampowered.com/app/1768650/Path_of_the_Abyss/
I kind of want to buy this before it leaves early access. For the discount.
But what are the chances of it getting a Switch or Switch 2 release after the game leaves early access? Because then I'd probably prefer that.
Path is a bit meh.
Potato Flowers is pretty great.
>chad >uses the most moronic genre term ever
I would rather not play the genre ever again if i had to call them blobbers. Luckily we dont, because everyone knows what we mean when we say DRPG.
Experience also charges $40 for them despite being a small indie company specializing in a niche genre. Small wonder only diehard fans only buy their stuff.
I know that guy is being a clown, but to be fair, steam was an afterthought for this game over a year after its original release which I believe was on switch on its main market which is Japan. Not that I think this changes much to be honest, it's still not a good luck for the game.
It feels like they only use one tileset for all of the dungeons and just change the lighting a bit. The gimmicks are cool but some of them restrict your team building. I know they are giving you free respec so you can adjust your builds accordingly but it feels like a nuisance to me. They kind of false advertise the artstyle too.
is there a good way to play Wizardry 8 in a window on modern windows, every time i try it barely functions
i love their motive behind it, to get children in japan to play the game they could actually afford and only disseminate the code through children's magazines but they sure were fricking gullible to not expect that to backfire
i love their motive behind it, to get children in japan to play the game they could actually afford and only disseminate the code through children's magazines but they sure were fricking gullible to not expect that to backfire
i love their motive behind it, to get children in japan to play the game they could actually afford and only disseminate the code through children's magazines but they sure were fricking gullible to not expect that to backfire
said, people quickly found out about it because it was a 99% discount so it hit #1 on the eShop, which only made it more visible. I think it ended up being their best seller in Japan by a huge margin but somehow I doubt it made them a lot of money.
3 months ago
Anonymous
Pretty bold of them to market
https://i.imgur.com/HPKaxQn.jpg
Are dungeon crawlers a dying genre?
to kids.
3 months ago
Anonymous
Kids are the only demographic who can legally frick kids, so in a way it's actually genius.
3 months ago
Anonymous
They said it was meant to get younger people into DRPGs but we all know that their master plan was actually creating a new generation of chibi porn artists in 15 or so years.
experience is a studio of like literal 10 employees from japan, they didn't really market the game well over here and it also dropped on steam with the tone-deaf pricing model from the nintendo e-shop
the touhou game has an already established fanbase, dev was constantly posting updates about progress in various boards and it already has a very strong fanbase worldwide
i want experience to succeed but yeah they certainly never do themselves any favors. if anything they are most successful with their visual novels but that has a more general appeal of "j-horror"
but the japanese are very stubborn about the pricing of goods, not even when it comes to video games
>Class of Heroes 1 & 2 coming to Steam this month
Hold the frick on, you serious? Is it still being done by Vic? That series was completely fricked with bad translations and bugs on the PSP thanks to them.
I know the game's getting a retranslation, but by who and how good it will be is unknown. It does increase the chance of getting 3 translated since they aren't just dumping them on steam as is.
The localization was shit for both games on the PSP. Full of bugs and shit translations. I'd strongly recommend playing the PC version if they're doing a completely retranslation. Also if getting the PC port is enough to get the 3rd game localized please do so. The PSP's localization promised the 3rd game and just fricking dropped it after preorders were taken.
No clue but if its like most localization, then the bugs were probably introduced after localization. Mostly just any game by NISA, Gaijin Works, Atlus, XSEED. Seriously, I have no fricking clue what these guys are doing to where fan translation can translate games with zero issues but their localized games can cause BSOD on consoles or melt CPUs.
>Can I just skip to the third one without missing out on anything?
Forgot to answer that but yeah, CoH games don't really have much of a story unless something changed with the 3rd game. I've never played 3 but for the most part they're pretty stand alone and you just jump right in.
I remember playing CoH2 and that starting map scared the shit out of me. No music just dead silence and and the occasional sound of nature and a FRICKING DRAGON roaring out there. I'll be honest, it was kinda cool.
I like them, but I admit they're not for everyone. Don't expect a super polished experience, just entertaining slop. There's also some questionable RNG systems like rerolling for bonus points at character creation, a chance for characters to perma-die if a revival fails and a chance for stats to lower on levelup (mostly for stats that are far higher than the race average).
On the flip side, party building is fun because you also have to hold race into account (and the fact that some races like/hate each other), the characters look cute as frick and in 2 every class got its own character art for boys and girls of each race. And most importantly it's just a solid dungeon crawler.
I never played the sequels but I think the biggest annoyance in CoH was the crafting system and how you had no choice but to use it. IIRC CoH is reskinned version of a PS2 Wizardry game from Experience and it really comes off as a very primitive version of the crafting and upgrade systems in their games.
he said a bunch of weird schizo shit about the guys at sir-tech but it turned out to be somewhat real. i don't have the evidence but i know it's out there. like it was full of degenerates that spent all day drawing penis monsters and shit.
What he said was that the guys at the Australian company Sir-Tech hired to do the art and narrative were a bunch of gay pedo creeps who had used sex toys strewn across their apartment and groomed runaway teenage boys for sex by offering them a place to sleep and that they drew gay furries and pulsating penis monster shit non-stop and insisted on putting them into the game. That's a condensed version and skip over some of their pedophilia and assorted crazy shit.
People didn't believe him cuz he's kinda crazy too but then an aussie auction was put up that actually showed a bunch of concept art proving him right.
>$49.99
Why the frick do they charge so much for these things?
I imagine they don't cost a lot to make. 80% of the game is just looking at still/slightly animated images and picking options from a menu.
Anyway, wishlisted, thanks.
you can just pirate it. its not like theyre making anything else you would want. plus its a unity game so all the more reason to not give them a cent for their cheap ass game
Too bad they simplified character creation and removed subclassing that was present in other games, replacing it with changing classes at any time. If they had just built upon what they've done in the previous games, then it would've been great.
Too bad they simplified character creation and removed subclassing that was present in other games, replacing it with changing classes at any time. If they had just built upon what they've done in the previous games, then it would've been great.
I played it recently (taking a break from the postgame now) and it just isn't that enjoyable. You have pretty much no AoE moves until level 30, the flower mechanic is an annoyance and farming equipment with monflowers and the dream maps sucks ass, I never understood why they didn't just copypaste the Demon Gaze system in all their games. Also I really want to know what went so fricking wrong with the original version of the game, not even the setting was salvaged.
are labyrinth of touhou 1 and 2 separate from this or how are they related?
https://store.steampowered.com/app/1131920/LABYRINTH_OF_TOUHOU__GENSOKYO_AND_THE_HEAVENPIERCING_TREE/
Haven't gotten the chance to play these yet but I've heard they're good
https://store.steampowered.com/app/1768650/Path_of_the_Abyss/
https://store.steampowered.com/app/1601280/Potato_Flowers_in_Full_Bloom/
>https://store.steampowered.com/app/1768650/Path_of_the_Abyss/
I kind of want to buy this before it leaves early access. For the discount.
But what are the chances of it getting a Switch or Switch 2 release after the game leaves early access? Because then I'd probably prefer that.
as easy as a shmup to make
Yeah the basics are all there already well stablished
But can you find the proper design to make it actually something special, and every small variation has huge ramifications to how the game plays
You can try linux, old games work better than on windows.
For me it was with Fallout 3, on windows the game wouldn't even work but on linux it ran flawlessly.
Oh frick. I had Mon-Yu wishlisted. But now it's been out for half a year already and I forgot to buy it!
Frick. I really wonder how I let that slip past me. Well. Now I know what I'm going to do. I've got a couple of weeks before Eyuuden and Chrono Ark.
>Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.
It was a trend for a while that started in light novels but I dont see it as much anymore.
They dont need long titles anymore since everything is isekai
https://en.wikipedia.org/wiki/Natsuiro_High_School:_Seishun_Hakusho >full name >夏色ハイスクル青春白書〜転校初日のオレが幼馴染と再会したら報道部員にされていて激写少年の日々はスクープ大連発でイガイとモテモテなのに何故かマイメモリーはパンツ写真ばっかりという現実と向き合いながら考えるひと夏の島の学園生活と赤裸々な恋の行方。〜,
i kneel
they do it because no one reads the back of the light novel for the synopsis. The title is on the side cover so the potential buyer can know exactly whether they're interested or not from the title alone
I know but i want to see them in combat. What you said is no different than going into a "status" screen. I know it's autistic but hey. Same reason why i never played any etrian game or didn't get that mary skelter game
Because the genre is fricking garbage. Not being able to see your characters attacking is the laziest kind of gameplay in RPGs with only DQ and Earthbound got away with it
First person 3D free motion dungeon crawling with the usual tactical jrpg combat. Dungeons have verticality and some light platforming / trap avoidance. Field bosses. Pseudo random encounters in the dungeons. Economy is simulated, and inflation/deflation and store stock are things. Milestone leveling, so no grindan unless you want. Complete requests in town to help it grow and get more facilities and better stuff. Multiple endings.
Play as monster races cleaning up the mess after heroes defeat the dark lord and frick off.
I'm most of the way done with the foundational systems and cruising into an alpha soon.
I post occasionally in the cesspool of /vg/agdg/, but should have an itch page up soon if you like to avoid the crab bucket.
Forgot to mention full 3d combat so you can see your characters doing stuff. Character costumes are customizable, and will do transmog gear somehwere down the road.
First person 3D free motion dungeon crawling with the usual tactical jrpg combat. Dungeons have verticality and some light platforming / trap avoidance. Field bosses. Pseudo random encounters in the dungeons. Economy is simulated, and inflation/deflation and store stock are things. Milestone leveling, so no grindan unless you want. Complete requests in town to help it grow and get more facilities and better stuff. Multiple endings.
Play as monster races cleaning up the mess after heroes defeat the dark lord and frick off.
I'm most of the way done with the foundational systems and cruising into an alpha soon.
I post occasionally in the cesspool of /vg/agdg/, but should have an itch page up soon if you like to avoid the crab bucket.
i have beaten (literally finished) 24 DRPGs
my ranking:
1) demon gaze extra
2) dungeon travelers 2-2
3) severed (yes it is technically still a DRPG https://www.dungeoncrawlers.org/definition/)
4) labyrinth of refrain: coven of dusk
5) undernauts: labyrinth of yomi
6) zanki zero: last beginning
7) strange of sword city revisited
8) tokyo clanpool (JOP bros only)
9) SMT strange journey redux
10) demon gaze II
11) mon-yu
12) moero crystal H
13) ray gigant
14) operation babel
15) wizard's symphony (JOP bros only)
16) konosuba: labyrinth of hope and gathering of adventures (Vita)
17) fight knight (it's a DRPG, see above definition + cope)
18) coven of labyrinth
----- do not recommend tier -------
19) dungeon travelers 2
20) mary skelter 2
21) saviors of sapphire wings
23) live in dungeon
24) labyrinth cross blood: infinity (JOP bros only)
infinity mode specifically made the game absurdly grindy in the last stretch (you play with 1 less party member than usual, basically forcing you to have a few hybrid party members)
https://store.steampowered.com/app/1901620/Dungeon_Travelers_To_Heart_2_in_Another_World/
Is this 2, or 2-2?
that's #19 on my list, idk if they changed the difficulty on the pc version but the psvita version was most difficult and grindiest crawler i've ever played, but satisfying superbosses
really helps put DT2-2 into perspective which had much more comprehensible dungeon layouts, and significantly more skits and CG to fill the gaps
there's not really a post-game so you are buckled in for the long haul if you pick this one up.
but 2-2 is on pc in english, you just have to buy it from some third party website or pirate it. i payed it on PS-Vita (with all the DLC dungeons)
They didn't change the difficulty at all though. Satisfying superboss*es*? That game only has one superboss. Are you confusing it with DT2? What anon linked is DT1. Pretty sure neither of them changed the difficulty though.
Neither, actually. Dungeon Travelers was an spinoff of a VN called To Heart 2, then it got two sequels with original characters called Dungeon Travelers 2 and 2-2. Both sequels were rejected for release on Steam but the first one was accepted somehow.
unpopular pick to be sure, especially since you want to do some pre-planning for your teams multi-classing but 'revisited' edition adds a ton of new content and improvements
the best being the bounty hunting system
also quite like the characters and CG
>15) wizard's symphony
Based I though I was the only one that played it, I still havent finished though
yeah it's quite a long one, but pretty fun saturday morning crawler. kind of absurd how much volume of CG is in this game (albiet most of it is shit looking), can't say he didn't try
It's kinda crazy how Experience games apparently have this deep lore that encompasses multiple games over hundreds of years but the actual story sucks ass every time.
why didn't you like dungeon travelers 2?
I personally really disliked it because it felt like a shitty dungeon crawler with terrible fanservice (awful drawings), the UI looked like just placeholders, and the gameplay itself wasn't anything different than the most basic dungeon crawler
infinity mode specifically made the game absurdly grindy in the last stretch (you play with 1 less party member than usual, basically forcing you to have a few hybrid party members)
[...]
that's #19 on my list, idk if they changed the difficulty on the pc version but the psvita version was most difficult and grindiest crawler i've ever played, but satisfying superbosses
really helps put DT2-2 into perspective which had much more comprehensible dungeon layouts, and significantly more skits and CG to fill the gaps
there's not really a post-game so you are buckled in for the long haul if you pick this one up.
but 2-2 is on pc in english, you just have to buy it from some third party website or pirate it. i payed it on PS-Vita (with all the DLC dungeons)
i lost track of the number of times i wanted to drop this game and never look back. and yet, i kept getting pulled back in by the call of the superbosses, the feel of the combat, and the need for closure.
but yeah it really makes me appreciate how much more they improved on the series with less gimmicky dungeon design and way more skits/cg to flesh out the experience of the crawl
Modt basic dungeon crawlers just copy Wizardry 1~3 and make you auto-attack 90% of random encounters, DT at least has actual skills for characters and mechanics like delaying turns.
It's a porn game. But you'd probably enjoy Rance 6 a lot.
It's a very legitimate DRPG even though it's porn. It doesn't halfass the gameplay and game design.
Rance 6 is also coincidentally the first big Rance game after they decided to soft-reboot the franchise. So the game is deliberately made to be a good entry point to the franchise. Doesn't demand a bunch of prior series knowledge, and eases you into the world in a good and satisfying manner.
From one DRPG lover to another. I hope you enjoy it.
I do genuinely rank it highly. On the merits as a DRPG. All the funny Rance world & mythos is a bonus though, but even stand-alone I'd rank it high.
Hope you'll enjoy it too.
i think i mistyped but galleria is 18 on that list
massively intricate and far-reaching narrative, truly impressive
huge improvements over the first game in terms of movement tech, biomes, and core systems
however, things start to fall apart around the middle and you will eventually be asked to endure one of the most unforgivable post-games ever conceived
The post game was based. Its also got one of the best bangers of an exploration theme in the genre (I just wish it didnt fricking restart after every fight)
I think its pretty much agreed the overall battle system and QoL is way better in galleria. Honestly I think the more autobattle sided DRPGs where you set up specific synergies and moves lends itself far more to what Galleria tries to provide.
I do agree however that the story gets suplexed as soon as the mansion plot "ends" but I enjoyed it regardless.
>1) demon gaze extra
Playing the first one right now and personally I didn't care too about it or at least not enough to rate it that high. I don't hate it, its just certain mechanics really annoy me. The side quest stories are boring and drag on too long and I absolutely hate needing to switch out demons for basic passive abilities or finding hidden items that I always need to keep track of.
I just want to crawl but all that other stuff I mentioned just gets in the way.
Does King's Field count as a DRPG? I've beaten: >Wizardry I-II-III: Story of Llylgamyn (SNES) >Shining in the Darkness >Shining the Holy Ark >Megami Tensei Gaiden: Last Bible Special >Shin Megami Tensei I and II (currently playing If...) >Dungeon Encounters
That's about it, got tons more dungeonkino to go through.
My phone isn't too good with DuckStation or ePSXe, battery dies like crazy and it stutters occasionally. I know for the later remakes (4 onwards) PSX is the far better decision I believe the developers of The Dark Spire made those and are very polished.
Here's the menu settings for your PSX playthrough
1. Message - Jap(1) Jap(2) English
2. Monster name - Jap English
3. Item name - Jap English
4. Spell Name - Jap English
5. Monster Display - Classic Playstation
6. Dungeon - Wireframe Polygon
7. Sound - Stereo Mono
8. BGM - ON OFF
9. Sound Effects - ON OFF
10. Combat Effects - ON OFF
11. Automap - ON OFF
12. Controller Settings
13. Exit
If you played any other Experience crawlers it's like those but the job system is a little less interesting
if you haven't you're better off starting with Demon Gaze or maybe Sword City
Undernaut is the dev’s attempt to balance the gameplay. In the previous games, the physical classes can use their skills for zero MP and many of them are extremely strong. The artstyle of the game is very different from most other DRPGs too and has a basic story (not the go collect some artifacts an kill god type of basic). Also most Experience DRPGs share the same universe for better or worse
>In the previous games, the physical classes can use their skills for zero MP and many of them are extremely strong
Not really. Those skills, such as the samurai's multirow attack, allow for faster battles but don't actually reduce the challenge of the fights. They weren't strong enough to be decisive in boss fights. What mattered the most was the gear and passive class abilities.
Some anon recommend Kowloon and I was gonna try it but it's not so easy to cleanly download. He said it was the "La Mulana of Dungeon Crawlers" which is the best endorsement I could ever read.
i think i mistyped but galleria is 18 on that list
massively intricate and far-reaching narrative, truly impressive
huge improvements over the first game in terms of movement tech, biomes, and core systems
however, things start to fall apart around the middle and you will eventually be asked to endure one of the most unforgivable post-games ever conceived
yea i played it on the vita before the patched shortcuts
it is still the antithesis of a video game, literally playing minesweeper for hours while spamming spoons to avoid all encounters and getting all of your itemization from random drops laying in the dungeon
>1) demon gaze extra
I have a lot of disagreements with your rankings. But as a fellow Demon Gaze Extra enjoyer, I salute you.
thanks mang, just waiting for the EO sneethers to roast me
>just waiting for the EO sneethers to roast me
Don't solicit shitpost anon. When you type stuff like this when nothing of the sort is happening it's like you're jabbing at people to react which is kind of shitty.
just drawing attention to the obvious exclusions, no need to coach me on shitposting anon i'm a grizzled veteran
3 months ago
Anonymous
>just drawing attention to the obvious exclusions
Sure but the way you do it "the EO sneethers" it's like you're trying to provoke a start. keked at someone saying "grizzled veteran" on Ganker but anyway, you should know then there's no point in soliciting shitpost.
3 months ago
Anonymous
idk what sent you on this social signaling arc but i promise you everything will be okay if you just lurk a little moar and maybe actually talk about a video game or two
3 months ago
Anonymous
>tries to invite shitpost >don't do that anon we can have a nice thread for once >instantly becomes defensive
I misjudged your character. Suit yourself. End of conversation.
3 months ago
Anonymous
>[inane schizo babble] >[headcanon]
yeah no worries man, i really appreciate the (You)s and free bumps. not very often we get to have a DRPG thread on Ganker so your efforts are appreicated
My man posts this list occasionally, but it's so powerfully incoherent nobody would even bother talking shit about it.
Also EO lives rent free in some people's mind. Drpg boogeyman that didn't have a new release in 20 years.
3 months ago
Anonymous
>in 20 years
New stage any time now. Just you wait and see. Surely...
3 months ago
Anonymous
>rent free
Nobody was even talking about EO at all and all of a sudden EO shitposting for no apparent reason. I sort of got the idea maybe there's some unresolved issues from other drpg threads and he felt like reviving that. Dude turned out to be a complete shitposter when I politely pointed this out so I'm starting to think maybe drpg threads are schizo territory.
3 months ago
Anonymous
He's just a special boy.
Plays a bunch of random drpgs and brings them up, which I'm kind of glad for, but his opinions about them always clash with me so I ignore them. vrpg has crawling threads that are usually EOfree but making fun of some indie crawler/experienceslop always marks you as EO fanboy that can't appreciate bad dungeon crawlers
>waiting for the EO sneethers to roast me
I actually just assumed you hadn't tried them yet.
I mean. Even if you hate them that's fine. I'd staunchly disagree, but whatever floats your boat. Though you didn't include them in the -do not recommend tier-, so you probably don't hate them.
Not making it into the top 20 is still well. Interesting.
So I am curious though. Anything special about them you felt is missing or rubs you the wrong way?
nope, they're good i just wanted to bring light to the games that aren't EO as they tend to be the only games in discussion if you go to places like /vrpg/, to the point that they say it is the "golden standard" of crawlers and shit on any game that isn't EO.
3 months ago
Anonymous
>i just wanted to bring light to the games that aren't EO >that's why I mentioned EO sneethers out of nowhere
You're not being very coherent here, anon.
3 months ago
Anonymous
looking forward when you actually start posting about a video game, anon friend
3 months ago
Anonymous
>to the point that they say it is the "golden standard" of crawlers and shit on any game that isn't EO.
Yeah. I love Etrian Odyssey. But it's kind of sad when it turns out like this.
Other DRPGs are real good too.
The "do not recommend" continue the count where the main list stopped, so either he did not try EO or he did try it but it's even below "do not recommend". Whatever that means.
I've been wanting to try one of these for a while but could never pick one since they all seem pretty similar to each other. If I played only one of these which one should I go for? Cute girls are a plus.
you might like the OP's game actually, mon-yu
extremely light on story (almost non-existent)
emphasis on beating bosses under certain conditions for a satisfying challenge
emphasis on 'blind' mapping and dancing/manipulating roaming enemies
you might like the OP's game actually, mon-yu
extremely light on story (almost non-existent)
emphasis on beating bosses under certain conditions for a satisfying challenge
emphasis on 'blind' mapping and dancing/manipulating roaming enemies
the level caps are pretty cool imo
eveling a character does not take long, and i rarely went over 1.5 hrs of dedicated grinding in a single dungeon. levels determine general stats as well as what skills you have access to. early on this limitations will cause you to potentially skew your levels towards one character just to access their skills for a boss fight.
independent to character levels are skill point accumulation and gear upgrades. every piece of a gear has an EXP bar and will automatically upgrade itself until it reaches that levels max rank. skill points are not capped in any form and will be slowly accrued over the course of the game. all this means that even if you are fiddling with the limitations in pursuit of the S rank evaluation, you can still be progressing in other ways.
I'm trying to make a dungeon crawler and I'm good at coding and I'm okay at modeling, but holy frick am I garbage at texturing. I have no idea what I'm doing, how do people do this?
RT, texturing is fairly straightforward, but depends HEAVILY on your art style. Lower poly stuff leans heavier on it's textures, so your pixels need to be on point. 2000-2015 stuff usually uses slightly doctored photographs for textures. Very recent stuff uses substance painter, and you can find HUGE repositories online. https://www.textures.com/library Used to be free, but is now $10/year which is a steal. Here's some others:
Thanks anon >Very recent stuff uses substance painter
Does this mean that armors in games like Dragon's Dogma 2 with all their details and shit are hand painted?
Forewarned is kind of like that, but doesn't really have combat since all you can do is avoid monsters or use your torch to scare them off. And it's got some design issues, but I'm hoping the major 1.0 update in two weeks addresses some of them.
What actually makes a good dungeon crawler? The template seems very simple and there doesn't seem to be a high standard for dungeon design when you consider the most praised Dungeon Crawlers are Strange Journey and Etrian Odyssey.
I don't see many people praising stories other.
Does it just have to have a decent gameplay flow (as in: not too tedious) and appealing visuals?
I think if you spend the entirety of the game in a dungeon, it's a dungeon crawler. Gameplay has vary in any way, we have turned based, real time, it's really whatever you want. King's Field 3 is considered a dungeon crawler and only like half that game takes place in dungeons compared to KF1,2, and 4.
IMO, in no order:
- traditional level design: warping puzzles, one way doors, conveyor movement, spell restricted zones switch puzzles etc.
- modern crawler qol: fast menuing, cursor memory, repeat inputs, auto-map movement that lets you quicksnap to exits and move across multiple floors and even through teleporters
- classes with defined roles and stat allocation which determines stat growth on creation. at least 5 party members on a team
- art style and atmosphere, monster variety
- (personal preference) large item pool with tiered weapons that can be saught out for
- (personal preference) story (Labyrinth of Refrain - delving into a dungeon becomes the perfect setting for a psychological/traumatic inquiry) or heavy emphasis on charactrers/personalities who are fun to get to know (Dungeon Travelers)
* Dungeon design that doesn't look like someone randomly scribbled paths and rooms in an editor
* Allow more variety in viable party compositions even for post games. For example, you shouldn't be forced to have a tank character just so you can have a fighting chance in a boss battle.
* Each class should be good based on their own individual merits, not something that you're forced to have for your party.
* Fallback solutions for not having certain classes in your party. For example, healing potions should be available if you don't have a healer.
* Rare weapons, armor, and items should be nice-to-haves, not something that's required to beat the game in a reasonable amount of time or used for QoL improvements
* Level drain attacks should be recoverable or reasonably preventable instead of forcing you to waste hours to grind again
* Attacks that affect status alignments or cause instant death should be proportional to the ease of recovery or defense from them. For example, if there are many enemies that poison you easily, there should be a easy to obtain item or potion or spell to defend or recover from poison.
* Character stats shouldn't be capped, especially if the postgame is much longer than the actual game.
* Allowing the option of leveling as the fallback solution to beat the game
I'm playing Artificial Dream in Arcadia right now and it is extreme Classic-MegaTen kino.
I was just thinking "the only problem with this game is no level-up music" and the creator posted a video showing new level-up music just this morning.
Wanted to point out that the grandaddy of them all is getting a fresh coat of paint:
https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/
Also, if you like emulation, Dark Spire on DS is pretty cool.
you unlock and level skills from the assist menu. Every girl has 4, each unique to each girl. To get the girl who uses gigant god spear you need to beat that optional side dudgeon. "side dungeon" is calling it a bit much since it's just a straight hallway boss rush but as you can see you need to be pretty high level to beat it
Ok I will assume you never played SMT1/2 if you have to ask this after looking at that game. >It looks in style of I and II >Party members aren't created by you, just monsters you "recruit" >Fusion system that lets you mix monsters together to get "new" ones inheriting some/all the skills >Moving costs [currency] based on your party size/strength >Elemental weakness system making you adjust your party between dungeons >MC dies game over
Probably some other shit I forgot since I'm moronic, but I think that's enough to call something smtlike, alignment system would be probably the only big thing missing.
experience is a studio of like literal 10 employees from japan, they didn't really market the game well over here and it also dropped on steam with the tone-deaf pricing model from the nintendo e-shop
the touhou game has an already established fanbase, dev was constantly posting updates about progress in various boards and it already has a very strong fanbase worldwide
i want experience to succeed but yeah they certainly never do themselves any favors. if anything they are most successful with their visual novels but that has a more general appeal of "j-horror"
Monyu is fricking shit, also pretty sure it's a fully priced game and the SMT one isn't. 2hu is probably also a bonus(and a detriment, since there was some shitposting regarding the dev, but that's probably niche enough)
i have beaten (literally finished) 24 DRPGs
my ranking:
1) demon gaze extra
2) dungeon travelers 2-2
3) severed (yes it is technically still a DRPG https://www.dungeoncrawlers.org/definition/)
4) labyrinth of refrain: coven of dusk
5) undernauts: labyrinth of yomi
6) zanki zero: last beginning
7) strange of sword city revisited
8) tokyo clanpool (JOP bros only)
9) SMT strange journey redux
10) demon gaze II
11) mon-yu
12) moero crystal H
13) ray gigant
14) operation babel
15) wizard's symphony (JOP bros only)
16) konosuba: labyrinth of hope and gathering of adventures (Vita)
17) fight knight (it's a DRPG, see above definition + cope)
18) coven of labyrinth
----- do not recommend tier -------
19) dungeon travelers 2
20) mary skelter 2
21) saviors of sapphire wings
23) live in dungeon
24) labyrinth cross blood: infinity (JOP bros only)
can be played on a deck, especially since vita3k emulation has improved massively in the last 6 months.
if you dont want to pay out the ass for demon gaze extra you can just emulate the switch version too
All the dungeon crawlers I've beaten sorted by rank:
You need to FRICKING Play This Tier: >The Dark Spire
You Need to Play This Tier: >Ultima Underworld >Madou Monogatari >Seisou no Amazonnes >Brandish >SMT Strange Journey >King's Field IV >Brandish 2 >Etrian Odyssey IV >Etrian Odyssey Untold 2
Pretty Damn Good Tier: >Eye of the Beholder >Phantasy Star >King's Field Additional >Legend of Grimrock >Etrian Odyssey V >Etrian Odyssey Untold
Eh, Skippable Tier: >Wizardry Tales of the Forsaken Land >Persona 1 >SMT Soul Hackers >Shin Megami Tensei >King's Field >Puella Magi Madoka Magica Portable
Some folk are a little loose with the term 'dungeon crawler'. For purists it most definitely includes tile based movement. For others it just means the majority of the game is a big dungeon.
>Some folk are a little loose with the term 'dungeon crawler'.
It is as worthless as Rogue-like if used on steam to try and find dungeon crawlers. you will get 90% ARPGs like diablo or "roguelikes" as they are also apparently dungeon crawlers, metroidvanias, and shmups now too.
>Note: This definition is the subjective opinion of dungeoncrawlers.org and may not correlate with other peoples idea of a dungeon crawler.
nah, frick them.
Based on the steam reviews, it looks like they made this game artificially difficult with ridiculous mechanics making you lose most of your money after death but you also need money to resurrect your characters, creating a catch-22 situation.
i don't remember death being that punishing. the problem is going back in retrieving the corpses. the game constantly gives you new characters with higher levels though so you probably just end up switching them out instead of levelling so might as well ignore some low level dead guys.
Also more annoyingly if characters got lost in any other way (i think some monsters had moves to blow them away or if you drop into a hole that's not above any tile of the floors below) they end up lost and wandering on a random floor. it will tell you their position but it can be a floor way farther then you currently are.
I think the money problem is people running into the thieves or ninjas or what they were early on. They'll steal your money. a lot of it in one move. and they can put you into debt.
But if all enemy encounters until then were numbered 01-02-03-... and suddenly it jumps to F3 they should expect something fricky is going on with that.
Mary Skelter was all over the place as a series but I really liked maintaining 3 separate teams in Finale and tagging between them
the story was all over the place too but it had some good beats
As someone who's only played Legend of Grimrock 1-2, what should I play next? Preferably something with keyboard shortcuts for attacks and a lot of atmosphere
Any games with "disposable" party members? Kinda like pawns in Dragon's Dogma: Dark Arisen with Bitterblack Isle. You can have pawns get debilitations like petrification, but you can decide whether or not to actually heal them because you might save the items for yourself for when you might get it. Knowing that your pawn will die, but you can keep going knowing that you'll eventually be able to get another pawn. Longevity for your own character or keeping a party member alive, if you guys get what I mean.
not intentional but ray gigant because you can juice the 'leader' of your party with upgrade perks for each chapter and let every one of your other party members die and solo the whole thing
My first ever Experience DRPG game was Operation Abyss (pirated). I dont know why, but I liked the premise of that game. You're sending a bunch of superpowered highschoolers into abandoned places with urban legends like abandoned apartments, hospitals, tunnels, etc. The story is stupid as frick but the eerie music and the ambiance and the eroguro element is kinda appealing to me. Also because the enemies have some unique description lines for their attacks like eels when attacking would say "Mysterious Creature A starts electrocuting Yuki's crotch! Yuki takes 45 damage!"
If a floor has one way doors, and a visible sign > < ^ v when you go through them, I go through them all. Even when I know theres a hole gimmick on the other side, that simply goes down 5 stories below and you have to walk through static respawns back up each time.
If a game lets me respawn and theres a poison zone then I suicide through it just to add one more tick on the map, even when I know I'll get an immunity later.
I hate it. But I cant stop. I love it.
I liked Unchained Blades on the PSP/3DS. Its mostly story character focused though so no create-a-units. I wish they'd port it to steam and localize the other games.
Any of these games with actually good environments? I playing demo gaze like that one anon suggested but the levels are really fricking bland and lifeless. And by that I specifically mean how empty the maps feel not really the aesthetic.
Level design is alright but tile after tile of the exact same sprites is tiring.
Turn based dog shit like this deserves to die. It's pointless to make a complex dungeon map and then have combat that doesn't take place on the map. It is agonizing to explore a maze while being shunted to a JRPG battle screen every 10 steps. Wizardy and Dragon Quest are the worst designed games ever made.
If only the israelites would put their money towards stopping people from making combat-screen dungeon crawlers instead of stopping people from making pretty girls.
dungeon exploration is really cool in that game but actual combat/team organization is underwhelming. i would describe the game as surface level complex, especially when all the interesting covens aren't even available until late game when they've lost their opportunity to be good
the sequel improves on many aspects related to this
it's not as large as a city but tokyo clanpool had 32x32 grid maps except they emphasized both FAST movespeed and combat speed and gave you tools like jet packs and wallbreaking to blast through it
Original Vita Mary Skelter Non MS1/2 ver elsewhere (think you can still get the original on steam still too I forget).
For Switch and rerelease PC they crunched down the maps.
Original was frickhuge for no reason at all some times.
They are really niche but people still buy them. It's still much more niche compared to most other genres. Realistically, if a game wasn't a DRPG/Blobber and it has actual effort put into it, it would make 5-10x more in terms of profits.
DT2 really was my favorite of these. Perfect storm of fun writing, cute girls, and good combat system with a well thought out job advancement mechanics.
I unironically really loved Zanki Zero. Being a dungeon crawler with realtime combat made it feel pretty interesting, on top of the other unique gimmicks like the aging and death systems.
All the characters in the game are clones with 13 day life cycles where they go through childhood, teenagerhood, adulthood and old age during that cycle. Each age has a different set of properties (charge speed, carrying capacity, damage multiplier, etc) and moving between floors of the dungeons increments the age counter on all your characters. On top of that, the clones retain their memories and skills between deaths, so whatever kills them gives them an unlockable buff to help them deal with it when they run into it again when they revive. So stuff like damage resistance to the type of damage the enemy does if they died to an attack, increased carrying capacity if they died while over encumbered, or improved performance in a certain age bracket if they died in that time period. This gets especially interesting when your units get desynched and you have a motley crew of kids, old people and units in their prime all with different unique buffs based on their previous deaths. And even your deaths can be productive because when you have a bunch of old units right at the end of their loops you can set up scenarios to kill them in unique ways to unlock good buffs and then return to base, get the newborn clones and start fresh.
same, i think it was really ahead of its time.
the gameplay loop is like Escape from Tarkov: the dungeon crawler
my only gripe was the lack of build diversity which you would find in more traditional DRPGs
and this isn't even talking about the story/setting which were really fricking wild and fleshed out
still hoping against hope we get a sequel some day
For me the problem with real time combat is that you can't make giant enemies without making them stationary. Might sound autistic but I expect to kill some big ass giants or gods in these kind of game, not a dragon that's no bigger than a standard tile.
Also square dancing is gay.
https://www.gematsu.com/2016/05/experience-announces-yomi-wo-saku-hana-xbox-one
Actually no, my memory was a bit fuzzy since that was announced so many years ago. But the original idea was something completely different from Undernauts.
finished in JP last year, it's pretty decent
the map movement looks and feels real fricking janky however, like FLASH game tier shit. not sure what they were thinking.
The sidescrolling format of Death Mark 2 is just heavily underused; there's no jumpscares, ambient animations or animations at all besides the protagonists. They might as well return to the dungeon crawl-lite format if they don't expand on it.
>finished in JP last year
He is not talking about Shibito, that one is already out in the west under a different name. He probably means the next game after that.
If I got kinda burnt out with Undernauts before I finished it, would I enjoy Etrian Odyssey or Labyrinth of Refrain meaningfully more? I found the constant random battles kinda boring since it was a foregone conclusion that I'd win.
>Dragon Quest Walk forever locked away as Japan exclusive
The best thing to ever come out of Square and made by Square yet they refuse to bring it over elsewhere. Frick everything
Try Etrian Odyssey, it's at the top for a reason. There are a bunch of other games in the genre that are also pretty good, but there is also a lot of legit garbage.
what was that dungeon crawler that some guy literally spent 30 years working on and went around marketing it as the greatest dungeon crawler ever made and then when it released everyone roasted him for it being wildly obtuse and impossible to understand if you hadn't been the literal developer
Honestly it is pretty good, if he had mamaged to release it 30 years ago and had the manual out at launch it would probably be considered a classic. The modern audience can't handle retro drpg jank, though
Dungeon and Bride.
It's a dungeon crawler where your party members are custom heroine, and they can get raped and cucked.
The game features diablo/resident evil inventory system, fully interactable clothes (There's shirt, pants, underwear, etc you get the idea, and they can get damaged in battle), skill tree, and other neat stuff.
The cuckshed system basically is the inn where you recover your HP. Staying at the inn in this game means you need to assign room to your girls and also the chad who is helping your party manually, however not all inn are equal. Each inn have occupancy limit and ranks, furthermore your party have preferences too. For example the girls need to stay at C rank room at least, while the chad need to stay at B rank room at least. Now what happen if the inn you're staying doesn't have enough room, or you don't have enough gold to pay for the high rank room? You'll end up assigning the girl and the chad to the same room, while you yourself stay in the barn, hence the cuckshed meme.
I wouldn't play a nuDRPG that isn't playable on Vita or Switch anyway.
3 months ago
Anonymous
what a dumbfrick statement
also steamdecks exist
3 months ago
Anonymous
Why? It's dumb that I don't like PC gaming when the games I want to play are available on things I already own? Oh, yes, let me buy a Deck to play games I can already get on Vita or Switch! Because why spend $400 on games when I can spend it on another game platform?
>The NTR dungeon crawler (the cuckshed one) is coming out this year and I'm genuinely hyped for it.
Do we have a date? I've been kind of curious about this game.
>time between EO1 and EO2: 13 months >time between EO2 and EO3: 26 months >time between EO3 and EO4: 27 months >time between EO4 and EO5: 4 years >time since EO5: almost 8 years
>>time between EO2 and EO3: 26 months >>time between EO3 and EO4: 27 months
Crazy these 2 took mostly the same time considering the jump to 3ds and 3D gimmicks.
Dungeon encounters was neat. Combat could have used a bit more depth but otherwise i loved the overly simplistic presentation. But the part i enjoy the most in DRPGs is running around the map and colouring in squares avoiding every enemy encounter until i am too underlevelled at the next boss so this game is pretty much just perfect for me.
Now to pick up one of the other million DRPGs i started and never finished...
Also, where does DRPG end and JRPG begin? is Voice of Cards a DRPG?
Based on the steam reviews, it looks like they made this game artificially difficult with ridiculous mechanics making you lose most of your money after death but you also need money to resurrect your characters, creating a catch-22 situation.
It really is true RPG kino, I've always maintained that game systems should put players in interesting situations otherwise what even is the point of engaging with them. >Robbed by ninjas now I'm in debt >Wasn't paying attention when exploring and fell off, now searching for my lost party members >Corpse retrieval tension >Oh no my character is petrified let's leave him and search for a cure
I've played very few dungeon crawlers that feel like dungeon crawlers, DE is the one that comes closest. It's basically Mordor: Depths of Dejenol 2.
My only gripe is the presentation, I'm 100% certain it'd have been more successful if they went with a more appealing presentation like Voice of Cards.
>it looks like they made this game artificially difficult with >resource scarcity that can result in a failure stat
That's called REAL difficulty, boy.
You just need marketability. For instance weebs and weebettes are crazy about Dungeon Meshi, more so the latter so make a casual-friendly comfy DRPG based on that with an optional hardcore mode for all the dedicated fans of the genre. Etrian Odyssey on 3DS with the cooking already does it, kinda.
Look don't pull that autism I'm genuinely asking because I recently got into the genre and have now seen like 4 threads in like 3 days despite almost never seeing them before.
I've played and beat EO1 + 2, SMT: SJ, and Labyrinth of Refrain + Galleria. I really like how these games were done and I really like when there's a story. I'm planning on playing the rest of the EO games, I bought but haven't played Elminage yet. I've considered Soul Hackers and I have Rance 6 downloaded but haven't played yet. Are there any other DRPGs that have story that's not completely moronic?
Dying purely because of studios being afraid to take a plunge.
BG3 proved that people crave more turn based slop. If Atlus wasn't moronic and sold them for 5 dollars like a gateway drug the genre would've flourished.
yea experience is the only studio making them anymore
they're called DRPGs btw
>akshually
they're only called DRPGs when japs make them
western chads call them """Blobbers"""
How 'bout we compromise and call them BRPGs (Blobber Role Playing Game) instead?
Blobbers usually refer to games with realtime elements like ye olde eye of the beholder or grimrock.
No they don't. They refer to any game where your party is an amorphous blob of people that all move as one. You are one dumb motherfricker you know that?
Path is a bit meh.
Potato Flowers is pretty great.
>chad
>uses the most moronic genre term ever
I would rather not play the genre ever again if i had to call them blobbers. Luckily we dont, because everyone knows what we mean when we say DRPG.
Experience also charges $40 for them despite being a small indie company specializing in a niche genre. Small wonder only diehard fans only buy their stuff.
Monyu on steam is actually embarrassing, and I don't say that with pleasure because I care for this sort of thing.
I hope that one dude is having fun.
>niche genre is niche
>um ASCKSHULLY stats???
holy shit giga brain zoomer secondary moment
I was agreeing with him. I don't understand why exactly are you throwing a tantrum. Are you okay?
mon-yu is clearly a flop even within a 'niche' genre
not even 10 people could be bothered to write a review
Anon I know being moronic on Ganker is ebin but there's a difference between niche and not even having 100 max players.
I know that guy is being a clown, but to be fair, steam was an afterthought for this game over a year after its original release which I believe was on switch on its main market which is Japan. Not that I think this changes much to be honest, it's still not a good luck for the game.
Niche games dont sell for *this* poorly. Just look at Etrian Odyssey. The price is a big factor, the rest of us just pirate the damn game.
i just think a lot of japanese indie devs are too proud to bend the knee to regional pricing
EO was published by SEGA and they know the deal about steam and its deals
It feels like they only use one tileset for all of the dungeons and just change the lighting a bit. The gimmicks are cool but some of them restrict your team building. I know they are giving you free respec so you can adjust your builds accordingly but it feels like a nuisance to me. They kind of false advertise the artstyle too.
Did you get the fan patch yet?
we all pirated it or emulated on switch
Not trying to make any statements, this just got me curious so I decided to go after some other stuff.
*posts EO collection charts*
omg is EO the hecking best bros???
That's 1 anon. Pic is 3. There is no collection chart, it is separated. Calm down.
Yes.
Objectively.
I hope these are 2 different people because if this is the same guy this person has serious mental health issues.
Reminder that they sold this for 100 yen on the eShop.
i love their motive behind it, to get children in japan to play the game they could actually afford and only disseminate the code through children's magazines but they sure were fricking gullible to not expect that to backfire
Wait. Elaborate.
Pretty much what
said, people quickly found out about it because it was a 99% discount so it hit #1 on the eShop, which only made it more visible. I think it ended up being their best seller in Japan by a huge margin but somehow I doubt it made them a lot of money.
Pretty bold of them to market
to kids.
Kids are the only demographic who can legally frick kids, so in a way it's actually genius.
They said it was meant to get younger people into DRPGs but we all know that their master plan was actually creating a new generation of chibi porn artists in 15 or so years.
o7
And on steam for $73.50 dollarydoos. Fricking jap companies overprice the shit out of dungeon crawlers in kangaroo bucks.
But why charge so much?
see
but the japanese are very stubborn about the pricing of goods, not even when it comes to video games
There doing better than some genres, there's still a couple AA-tier studios that make them, instead of just indies like poor old RTS
Class of Heroes 1 & 2 coming to Steam this month. Buy them for a chance to save the third game from Vic Ireland's clutches! I fricking wish
Thanks I wishlisted them
>Dwarf
I will now buy your game
>Class of Heroes 1 & 2 coming to Steam this month
Hold the frick on, you serious? Is it still being done by Vic? That series was completely fricked with bad translations and bugs on the PSP thanks to them.
I know the game's getting a retranslation, but by who and how good it will be is unknown. It does increase the chance of getting 3 translated since they aren't just dumping them on steam as is.
>by who and how good
It's a dungeon crawler. How bad can it be?
dwarf-chan my beloved
Never really understood why they got combined with rawulves in COH but dwarves cute
It dates back to the wisardry xth games doing it. But then why did those games do to?
>Vic Ireland
That motherfricker is STILL around? I thought he went bankrupt years ago.
Sorry but I've already pirated it on my vita but haven't played it yet.
The localization was shit for both games on the PSP. Full of bugs and shit translations. I'd strongly recommend playing the PC version if they're doing a completely retranslation. Also if getting the PC port is enough to get the 3rd game localized please do so. The PSP's localization promised the 3rd game and just fricking dropped it after preorders were taken.
Is the JP PSP version full of bugs too? Can I just skip to the third one without missing out on anything?
No clue but if its like most localization, then the bugs were probably introduced after localization. Mostly just any game by NISA, Gaijin Works, Atlus, XSEED. Seriously, I have no fricking clue what these guys are doing to where fan translation can translate games with zero issues but their localized games can cause BSOD on consoles or melt CPUs.
>Can I just skip to the third one without missing out on anything?
Forgot to answer that but yeah, CoH games don't really have much of a story unless something changed with the 3rd game. I've never played 3 but for the most part they're pretty stand alone and you just jump right in.
>Vic Ireland
Jesus. This is a name I haven't thought about in decades.
I remember playing CoH2 and that starting map scared the shit out of me. No music just dead silence and and the occasional sound of nature and a FRICKING DRAGON roaring out there. I'll be honest, it was kinda cool.
Based. Imagine sending a bunch of schoolgirls in miniskirts to take down whatever evil bullshit that's going around.
Have they shown anything of the new translation yet?
I saw this on Switch. Any good?
I like them, but I admit they're not for everyone. Don't expect a super polished experience, just entertaining slop. There's also some questionable RNG systems like rerolling for bonus points at character creation, a chance for characters to perma-die if a revival fails and a chance for stats to lower on levelup (mostly for stats that are far higher than the race average).
On the flip side, party building is fun because you also have to hold race into account (and the fact that some races like/hate each other), the characters look cute as frick and in 2 every class got its own character art for boys and girls of each race. And most importantly it's just a solid dungeon crawler.
I never played the sequels but I think the biggest annoyance in CoH was the crafting system and how you had no choice but to use it. IIRC CoH is reskinned version of a PS2 Wizardry game from Experience and it really comes off as a very primitive version of the crafting and upgrade systems in their games.
Yeah, that is fair. The crafting system is kinda shit and physical characters need good weapons to be able to keep up.
All those "problems" you listed are actually classic wizardry kino features.
homie, COH had divvy/pool gold. There's classic and there's being stuck in 1981.
they should be but japan cant stop pumping wizardry clones out
This is the only JRPG style that has legit gameplay
Everything else are jokes with zero difficulty, just play a VN
Not all games need to be difficult to be enjoyable.
I disagree. But its a matter of opinion.
Sucks that the japs are stuck in a perpetual state of copypasting wizardry 5 instead of giving a shot at making their own wizardry 7/8
Are you guys 'thal enough to play a real dungeon crawler instead of your sissy anime ones?
>tfw he was actually right about the weird degenerates that worked at sir-tech
Wait what?
he said a bunch of weird schizo shit about the guys at sir-tech but it turned out to be somewhat real. i don't have the evidence but i know it's out there. like it was full of degenerates that spent all day drawing penis monsters and shit.
Dang, wish they had funneled that degeneracy into making H-games before they disbanded.
What he said was that the guys at the Australian company Sir-Tech hired to do the art and narrative were a bunch of gay pedo creeps who had used sex toys strewn across their apartment and groomed runaway teenage boys for sex by offering them a place to sleep and that they drew gay furries and pulsating penis monster shit non-stop and insisted on putting them into the game. That's a condensed version and skip over some of their pedophilia and assorted crazy shit.
People didn't believe him cuz he's kinda crazy too but then an aussie auction was put up that actually showed a bunch of concept art proving him right.
Bored people drawing dicks isn’t new
i think they actually wanted them in a wizardry game though
and that's a good thing
Oh no people having fun someone stop them
Why do you type like this is this some desperate attempt at identification?
t. sape
Did the fat schizo fix his game or is it still a buggy mess?
Mostly fixed.
There's still no penalty for failing to steal from someone making stealing something that breaks the game.
gwimuah.
>tfw I enjoyed Wiz8 so much it's my standard for the genre
Frick tiles.
Are there any Wiz 8 clone out there?
Alright, give me your best dungeon cralwers/blobbers/DRPGs.
Western or weeb, it doesn't matter.
I want something new to play.
Play Undernauts. It's the last good thing Experience has made, just get it at a discount.
>$49.99
Why the frick do they charge so much for these things?
I imagine they don't cost a lot to make. 80% of the game is just looking at still/slightly animated images and picking options from a menu.
Anyway, wishlisted, thanks.
niche audience
it goes on sale often
you can emulate the switch version
dunno if theres any difference
you can just pirate it. its not like theyre making anything else you would want. plus its a unity game so all the more reason to not give them a cent for their cheap ass game
w-wait really?
i have your blessing to pirate it anon-sama?!
kyaaaaaaa~!!!
with my blessings, my child
Undernauts has a cool setting... and that's about it. Every other Experience game I played was better.
Too bad they simplified character creation and removed subclassing that was present in other games, replacing it with changing classes at any time. If they had just built upon what they've done in the previous games, then it would've been great.
I played it recently (taking a break from the postgame now) and it just isn't that enjoyable. You have pretty much no AoE moves until level 30, the flower mechanic is an annoyance and farming equipment with monflowers and the dream maps sucks ass, I never understood why they didn't just copypaste the Demon Gaze system in all their games. Also I really want to know what went so fricking wrong with the original version of the game, not even the setting was salvaged.
I always felt like they just merged some of the original concept into NG. Could be just because of the kimono stuff.
sexo
The Quest is a pretty gud single character Might And Magic clone, although something about the writing can raise a few eye brows.
I don’t think anyone beaten Grimrock.
I'm at the end of King's Field 3 after playing the first 3 games all back to back and it's been a fricking amazing journey
Really? I beat KF1 and KF2 and then when a skeleton popped out of a treasure chest in KF3 I just gave up lel
Just completed the first game recently. Final boss was gay, but they gave way too many dragon fruit just before it.
SMT series, but Strange Journy Redux
labyrinth of touhou 2
there's a third game game coming out in 2037 also
are labyrinth of touhou 1 and 2 separate from this or how are they related?
https://store.steampowered.com/app/1131920/LABYRINTH_OF_TOUHOU__GENSOKYO_AND_THE_HEAVENPIERCING_TREE/
That's labyrinth of touhou 2.
The first one is unplayable(?) in modern systems
is playable on modern systems
Yes, at forced 2x speed.
how did you manage to do that? I never got anything like that
I played on a Windows 10 machine with a screen refresh rate that's stuck at 144hz.
Haven't gotten the chance to play these yet but I've heard they're good
https://store.steampowered.com/app/1768650/Path_of_the_Abyss/
https://store.steampowered.com/app/1601280/Potato_Flowers_in_Full_Bloom/
>https://store.steampowered.com/app/1768650/Path_of_the_Abyss/
I kind of want to buy this before it leaves early access. For the discount.
But what are the chances of it getting a Switch or Switch 2 release after the game leaves early access? Because then I'd probably prefer that.
Aren’t they easy to make?
>Aren’t they easy to make?
None of you homosexuals replied
What do you want?
Yeah we didn't. Frick you homosexual.
as easy as a shmup to make
Yeah the basics are all there already well stablished
But can you find the proper design to make it actually something special, and every small variation has huge ramifications to how the game plays
Shouldnt say to how it plays, they all play kind of similar, but to how it flows or feels.
sauce
is there a good way to play Wizardry 8 in a window on modern windows, every time i try it barely functions
You can try linux, old games work better than on windows.
For me it was with Fallout 3, on windows the game wouldn't even work but on linux it ran flawlessly.
which linux?
Oh frick. I had Mon-Yu wishlisted. But now it's been out for half a year already and I forgot to buy it!
Frick. I really wonder how I let that slip past me. Well. Now I know what I'm going to do. I've got a couple of weeks before Eyuuden and Chrono Ark.
>Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.
japs love doing this shit btw, i wish i knew why
you see it all the time with doujins
>japs love doing this shit btw
Can you list 3 other official games that do this to a comparable extent?
It was a trend for a while that started in light novels but I dont see it as much anymore.
They dont need long titles anymore since everything is isekai
https://en.wikipedia.org/wiki/Natsuiro_High_School:_Seishun_Hakusho
>full name
>夏色ハイスクル青春白書〜転校初日のオレが幼馴染と再会したら報道部員にされていて激写少年の日々はスクープ大連発でイガイとモテモテなのに何故かマイメモリーはパンツ写真ばっかりという現実と向き合いながら考えるひと夏の島の学園生活と赤裸々な恋の行方。〜,
i kneel
they do it because no one reads the back of the light novel for the synopsis. The title is on the side cover so the potential buyer can know exactly whether they're interested or not from the title alone
well it cuts out the gay annoying side flap so maybe it's not such a bad idea
yfw it used to be longer but they shortened it
Sadly i can't enjoy games where you can't see your character in combat so the only one i enjoyed was ray gigant
You can see a picture of your character when you select the move.
I know but i want to see them in combat. What you said is no different than going into a "status" screen. I know it's autistic but hey. Same reason why i never played any etrian game or didn't get that mary skelter game
Persona Q shows the characters doing battle animations (after you select your moves) if that's good enough.
>do an attack
>character disappears
Because the genre is fricking garbage. Not being able to see your characters attacking is the laziest kind of gameplay in RPGs with only DQ and Earthbound got away with it
Yes, that's why I 'm making my own: GloamSnarl. Keep an eye out for it.
soul
that looks fricking nice anon
>GloamSnarl
what's your game about?
First person 3D free motion dungeon crawling with the usual tactical jrpg combat. Dungeons have verticality and some light platforming / trap avoidance. Field bosses. Pseudo random encounters in the dungeons. Economy is simulated, and inflation/deflation and store stock are things. Milestone leveling, so no grindan unless you want. Complete requests in town to help it grow and get more facilities and better stuff. Multiple endings.
Play as monster races cleaning up the mess after heroes defeat the dark lord and frick off.
I'm most of the way done with the foundational systems and cruising into an alpha soon.
I post occasionally in the cesspool of /vg/agdg/, but should have an itch page up soon if you like to avoid the crab bucket.
cool shit, good luck
Thank you!
And thank you too!
thanks anon, will check it out
good luck <3
Forgot to mention full 3d combat so you can see your characters doing stuff. Character costumes are customizable, and will do transmog gear somehwere down the road.
This is a combat alpha from some time ago.
holy shit spoiler that skeleton I had a heart attack
looks dope
Neat. What engine are you using?
i have beaten (literally finished) 24 DRPGs
my ranking:
1) demon gaze extra
2) dungeon travelers 2-2
3) severed (yes it is technically still a DRPG https://www.dungeoncrawlers.org/definition/)
4) labyrinth of refrain: coven of dusk
5) undernauts: labyrinth of yomi
6) zanki zero: last beginning
7) strange of sword city revisited
8) tokyo clanpool (JOP bros only)
9) SMT strange journey redux
10) demon gaze II
11) mon-yu
12) moero crystal H
13) ray gigant
14) operation babel
15) wizard's symphony (JOP bros only)
16) konosuba: labyrinth of hope and gathering of adventures (Vita)
17) fight knight (it's a DRPG, see above definition + cope)
18) coven of labyrinth
----- do not recommend tier -------
19) dungeon travelers 2
20) mary skelter 2
21) saviors of sapphire wings
23) live in dungeon
24) labyrinth cross blood: infinity (JOP bros only)
What's wrong with Labyrinth Cross Blood? I remember people saying it was one of the best Experience games back in the Vita days.
infinity mode specifically made the game absurdly grindy in the last stretch (you play with 1 less party member than usual, basically forcing you to have a few hybrid party members)
that's #19 on my list, idk if they changed the difficulty on the pc version but the psvita version was most difficult and grindiest crawler i've ever played, but satisfying superbosses
really helps put DT2-2 into perspective which had much more comprehensible dungeon layouts, and significantly more skits and CG to fill the gaps
there's not really a post-game so you are buckled in for the long haul if you pick this one up.
but 2-2 is on pc in english, you just have to buy it from some third party website or pirate it. i payed it on PS-Vita (with all the DLC dungeons)
They didn't change the difficulty at all though. Satisfying superboss*es*? That game only has one superboss. Are you confusing it with DT2? What anon linked is DT1. Pretty sure neither of them changed the difficulty though.
https://store.steampowered.com/app/1901620/Dungeon_Travelers_To_Heart_2_in_Another_World/
Is this 2, or 2-2?
That is 2. 2-2 is the library something.
dang
Neither, actually. Dungeon Travelers was an spinoff of a VN called To Heart 2, then it got two sequels with original characters called Dungeon Travelers 2 and 2-2. Both sequels were rejected for release on Steam but the first one was accepted somehow.
Lists this long are pretty autistic because there is no way it can ever be 100% accurate even with your own opinion.
>it is impossible to rank a sample size of 24
zoombrain moment
>actually types stuff like "zoombrain"
>didn't try to actually process what I said
The irony.
>7) strange of sword city revisited
I... I mean... What?
unpopular pick to be sure, especially since you want to do some pre-planning for your teams multi-classing but 'revisited' edition adds a ton of new content and improvements
the best being the bounty hunting system
also quite like the characters and CG
yeah it's quite a long one, but pretty fun saturday morning crawler. kind of absurd how much volume of CG is in this game (albiet most of it is shit looking), can't say he didn't try
What's the new content for Revisited? I've played the earlier version and then never got to the Revisited.
Three more classes, three added dungeons, they did something about how hilariously unbalanced it was. There is a Xbox One exclusive version also.
>15) wizard's symphony
Based I though I was the only one that played it, I still havent finished though
>1) demon gaze extra
I have a lot of disagreements with your rankings. But as a fellow Demon Gaze Extra enjoyer, I salute you.
I liked that game for the cute girls but god damn the story is batshit stupid. Especially the obvious "this character is going to die next" flag.
It's kinda crazy how Experience games apparently have this deep lore that encompasses multiple games over hundreds of years but the actual story sucks ass every time.
God damn, did they have a bulk sale on chains? They're cool, but... damn that's a lot of them.
did this censor anything? could never get a confirmation
why didn't you like dungeon travelers 2?
I personally really disliked it because it felt like a shitty dungeon crawler with terrible fanservice (awful drawings), the UI looked like just placeholders, and the gameplay itself wasn't anything different than the most basic dungeon crawler
wrote about it here
i lost track of the number of times i wanted to drop this game and never look back. and yet, i kept getting pulled back in by the call of the superbosses, the feel of the combat, and the need for closure.
but yeah it really makes me appreciate how much more they improved on the series with less gimmicky dungeon design and way more skits/cg to flesh out the experience of the crawl
Modt basic dungeon crawlers just copy Wizardry 1~3 and make you auto-attack 90% of random encounters, DT at least has actual skills for characters and mechanics like delaying turns.
It's a porn game. But you'd probably enjoy Rance 6 a lot.
It's a very legitimate DRPG even though it's porn. It doesn't halfass the gameplay and game design.
It's genuinely an excellent DRPG.
dang, figured most rance games were tactical rpgs and not DRPGs
will cheq it out
Rance 6 is also coincidentally the first big Rance game after they decided to soft-reboot the franchise. So the game is deliberately made to be a good entry point to the franchise. Doesn't demand a bunch of prior series knowledge, and eases you into the world in a good and satisfying manner.
From one DRPG lover to another. I hope you enjoy it.
I do genuinely rank it highly. On the merits as a DRPG. All the funny Rance world & mythos is a bonus though, but even stand-alone I'd rank it high.
Hope you'll enjoy it too.
You havent beaten the Refrain sequel yet? its better than coven of dusk
The post game was based. Its also got one of the best bangers of an exploration theme in the genre (I just wish it didnt fricking restart after every fight)
>its better than coven of dusk
Can you elaborate? I think this might be the first time I've actually seen this opinion and it baffles me.
I think its pretty much agreed the overall battle system and QoL is way better in galleria. Honestly I think the more autobattle sided DRPGs where you set up specific synergies and moves lends itself far more to what Galleria tries to provide.
I do agree however that the story gets suplexed as soon as the mansion plot "ends" but I enjoyed it regardless.
>1) demon gaze extra
Playing the first one right now and personally I didn't care too about it or at least not enough to rate it that high. I don't hate it, its just certain mechanics really annoy me. The side quest stories are boring and drag on too long and I absolutely hate needing to switch out demons for basic passive abilities or finding hidden items that I always need to keep track of.
I just want to crawl but all that other stuff I mentioned just gets in the way.
Play SMT2
>no EO
Nice to see someone else who likes Zanki Zero though. Cool game
>Zanki Zero
how's the story
over the top twists but it's pretty fun
>over the top twists
That's all you had to say
>Zanki Zero
I am still kind of fuming at how the localization fricked the game.
What did they do
Entire features were cut. The script was butchered. CGs were cropped and altered.
They cut out pedophilia from the game which makes pedophilic otakus seethe
Does King's Field count as a DRPG? I've beaten:
>Wizardry I-II-III: Story of Llylgamyn (SNES)
>Shining in the Darkness
>Shining the Holy Ark
>Megami Tensei Gaiden: Last Bible Special
>Shin Megami Tensei I and II (currently playing If...)
>Dungeon Encounters
That's about it, got tons more dungeonkino to go through.
Why the SNES version over the PS1 version? Was planning on playing Wiz1-3 myself.
My phone isn't too good with DuckStation or ePSXe, battery dies like crazy and it stutters occasionally. I know for the later remakes (4 onwards) PSX is the far better decision I believe the developers of The Dark Spire made those and are very polished.
Here's the menu settings for your PSX playthrough
1. Message - Jap(1) Jap(2) English
2. Monster name - Jap English
3. Item name - Jap English
4. Spell Name - Jap English
5. Monster Display - Classic Playstation
6. Dungeon - Wireframe Polygon
7. Sound - Stereo Mono
8. BGM - ON OFF
9. Sound Effects - ON OFF
10. Combat Effects - ON OFF
11. Automap - ON OFF
12. Controller Settings
13. Exit
I'd say the SNES version has the benefit of classic OST. PS1 has brand new songs, which while also very good, are not iconic.
Sell me on Undernauts. I've recently finished Dungeon Travelers 2-2 and it was one of the best games I've ever played.
Well, it's way worse than DT in almost every conceivable way. Not a selling point but you have to know what you're getting into.
Did Steam's troony approval team ever address the DT controversy?
If you played any other Experience crawlers it's like those but the job system is a little less interesting
if you haven't you're better off starting with Demon Gaze or maybe Sword City
Undernaut is the dev’s attempt to balance the gameplay. In the previous games, the physical classes can use their skills for zero MP and many of them are extremely strong. The artstyle of the game is very different from most other DRPGs too and has a basic story (not the go collect some artifacts an kill god type of basic). Also most Experience DRPGs share the same universe for better or worse
>In the previous games, the physical classes can use their skills for zero MP and many of them are extremely strong
Not really. Those skills, such as the samurai's multirow attack, allow for faster battles but don't actually reduce the challenge of the fights. They weren't strong enough to be decisive in boss fights. What mattered the most was the gear and passive class abilities.
Some anon recommend Kowloon and I was gonna try it but it's not so easy to cleanly download. He said it was the "La Mulana of Dungeon Crawlers" which is the best endorsement I could ever read.
Bruh your Labyrinth of Galleria?
i think i mistyped but galleria is 18 on that list
massively intricate and far-reaching narrative, truly impressive
huge improvements over the first game in terms of movement tech, biomes, and core systems
however, things start to fall apart around the middle and you will eventually be asked to endure one of the most unforgivable post-games ever conceived
Galleria's endgame isn't even that bad. It was truly bad before they patched in shortcuts and it was 30 hours long.
yea i played it on the vita before the patched shortcuts
it is still the antithesis of a video game, literally playing minesweeper for hours while spamming spoons to avoid all encounters and getting all of your itemization from random drops laying in the dungeon
thanks mang, just waiting for the EO sneethers to roast me
>just waiting for the EO sneethers to roast me
Don't solicit shitpost anon. When you type stuff like this when nothing of the sort is happening it's like you're jabbing at people to react which is kind of shitty.
just drawing attention to the obvious exclusions, no need to coach me on shitposting anon i'm a grizzled veteran
>just drawing attention to the obvious exclusions
Sure but the way you do it "the EO sneethers" it's like you're trying to provoke a start. keked at someone saying "grizzled veteran" on Ganker but anyway, you should know then there's no point in soliciting shitpost.
idk what sent you on this social signaling arc but i promise you everything will be okay if you just lurk a little moar and maybe actually talk about a video game or two
>tries to invite shitpost
>don't do that anon we can have a nice thread for once
>instantly becomes defensive
I misjudged your character. Suit yourself. End of conversation.
>[inane schizo babble]
>[headcanon]
yeah no worries man, i really appreciate the (You)s and free bumps. not very often we get to have a DRPG thread on Ganker so your efforts are appreicated
damn, you're a massive homosexual
My man posts this list occasionally, but it's so powerfully incoherent nobody would even bother talking shit about it.
Also EO lives rent free in some people's mind. Drpg boogeyman that didn't have a new release in 20 years.
>in 20 years
New stage any time now. Just you wait and see. Surely...
>rent free
Nobody was even talking about EO at all and all of a sudden EO shitposting for no apparent reason. I sort of got the idea maybe there's some unresolved issues from other drpg threads and he felt like reviving that. Dude turned out to be a complete shitposter when I politely pointed this out so I'm starting to think maybe drpg threads are schizo territory.
He's just a special boy.
Plays a bunch of random drpgs and brings them up, which I'm kind of glad for, but his opinions about them always clash with me so I ignore them. vrpg has crawling threads that are usually EOfree but making fun of some indie crawler/experienceslop always marks you as EO fanboy that can't appreciate bad dungeon crawlers
>waiting for the EO sneethers to roast me
I actually just assumed you hadn't tried them yet.
I mean. Even if you hate them that's fine. I'd staunchly disagree, but whatever floats your boat. Though you didn't include them in the -do not recommend tier-, so you probably don't hate them.
Not making it into the top 20 is still well. Interesting.
So I am curious though. Anything special about them you felt is missing or rubs you the wrong way?
nope, they're good i just wanted to bring light to the games that aren't EO as they tend to be the only games in discussion if you go to places like /vrpg/, to the point that they say it is the "golden standard" of crawlers and shit on any game that isn't EO.
>i just wanted to bring light to the games that aren't EO
>that's why I mentioned EO sneethers out of nowhere
You're not being very coherent here, anon.
looking forward when you actually start posting about a video game, anon friend
>to the point that they say it is the "golden standard" of crawlers and shit on any game that isn't EO.
Yeah. I love Etrian Odyssey. But it's kind of sad when it turns out like this.
Other DRPGs are real good too.
The "do not recommend" continue the count where the main list stopped, so either he did not try EO or he did try it but it's even below "do not recommend". Whatever that means.
I've been wanting to try one of these for a while but could never pick one since they all seem pretty similar to each other. If I played only one of these which one should I go for? Cute girls are a plus.
It was never alive at all
But enough about me
I just download games and don't play them these days.
he's hot
chibi erotic ToT
I know the SNES/PS1 version is the best versions of Wizardry 1-3, but what's the best versions of the later wizardry games?
I'm not big into the genre but I loved etrian odyssey 4 and hated mary skelter 2
any recommendations?
Strange Journey
i'll check 'em out thank you
you might like the OP's game actually, mon-yu
extremely light on story (almost non-existent)
emphasis on beating bosses under certain conditions for a satisfying challenge
emphasis on 'blind' mapping and dancing/manipulating roaming enemies
>mon-yu
Level caps are a huge turn-off for me.
the level caps are pretty cool imo
eveling a character does not take long, and i rarely went over 1.5 hrs of dedicated grinding in a single dungeon. levels determine general stats as well as what skills you have access to. early on this limitations will cause you to potentially skew your levels towards one character just to access their skills for a boss fight.
independent to character levels are skill point accumulation and gear upgrades. every piece of a gear has an EXP bar and will automatically upgrade itself until it reaches that levels max rank. skill points are not capped in any form and will be slowly accrued over the course of the game. all this means that even if you are fiddling with the limitations in pursuit of the S rank evaluation, you can still be progressing in other ways.
>WHAT? I CAN'T JUST GRIND TO WIN?
yes and it's mostly because they never have a decent budget
I'm sick of shitty pngs give me some nice animations
I'm trying to make a dungeon crawler and I'm good at coding and I'm okay at modeling, but holy frick am I garbage at texturing. I have no idea what I'm doing, how do people do this?
its my dream too, hoping if i live to 50 i will make my first dungeon crawler
RT, texturing is fairly straightforward, but depends HEAVILY on your art style. Lower poly stuff leans heavier on it's textures, so your pixels need to be on point. 2000-2015 stuff usually uses slightly doctored photographs for textures. Very recent stuff uses substance painter, and you can find HUGE repositories online. https://www.textures.com/library Used to be free, but is now $10/year which is a steal. Here's some others:
https://www.cgbookcase.com/
http://texturelib.com/
https://3dassets.one/#order=latest
https://cloud.blender.org/p/textures/
https://www.texturecan.com/category/Ground/2/
Study up on your material graphs and you'll make cool stuff in no time.
Go out and make your dream come true!
Thanks anon
>Very recent stuff uses substance painter
Does this mean that armors in games like Dragon's Dogma 2 with all their details and shit are hand painted?
I kinda wish there were some co-op dungeon crawlers
Just delving or clearing out a map while you and your bro split up would be fun
My plan is to eventually make one of those. Barony is the closest you can get right now
Forewarned is kind of like that, but doesn't really have combat since all you can do is avoid monsters or use your torch to scare them off. And it's got some design issues, but I'm hoping the major 1.0 update in two weeks addresses some of them.
Damn if only the character portraits in this game weren't chibi. Some of them are pretty seggs.
become chibisexual
I wish Dragon's Dogma 2 had more dungeons. I love when games that aren't really dungeon crawlers have huge dungeons.
Did you finish it?
Yeah I beat it. There were some cool smaller dungeons here and there, but nothing close to what I hoped.
Settle down, dungeons are an integral part to the entire RPG genre. Some of the best dungeons in games aren't even from dungeon crawlers themselves.
Based Dragqueen Dogma shill in a thread for a different genre
What actually makes a good dungeon crawler? The template seems very simple and there doesn't seem to be a high standard for dungeon design when you consider the most praised Dungeon Crawlers are Strange Journey and Etrian Odyssey.
I don't see many people praising stories other.
Does it just have to have a decent gameplay flow (as in: not too tedious) and appealing visuals?
I think if you spend the entirety of the game in a dungeon, it's a dungeon crawler. Gameplay has vary in any way, we have turned based, real time, it's really whatever you want. King's Field 3 is considered a dungeon crawler and only like half that game takes place in dungeons compared to KF1,2, and 4.
the teleport maze
Could we consider Digital Devil Saga a dungeon crawler then?
IMO, in no order:
- traditional level design: warping puzzles, one way doors, conveyor movement, spell restricted zones switch puzzles etc.
- modern crawler qol: fast menuing, cursor memory, repeat inputs, auto-map movement that lets you quicksnap to exits and move across multiple floors and even through teleporters
- classes with defined roles and stat allocation which determines stat growth on creation. at least 5 party members on a team
- art style and atmosphere, monster variety
- (personal preference) large item pool with tiered weapons that can be saught out for
- (personal preference) story (Labyrinth of Refrain - delving into a dungeon becomes the perfect setting for a psychological/traumatic inquiry) or heavy emphasis on charactrers/personalities who are fun to get to know (Dungeon Travelers)
* Dungeon design that doesn't look like someone randomly scribbled paths and rooms in an editor
* Allow more variety in viable party compositions even for post games. For example, you shouldn't be forced to have a tank character just so you can have a fighting chance in a boss battle.
* Each class should be good based on their own individual merits, not something that you're forced to have for your party.
* Fallback solutions for not having certain classes in your party. For example, healing potions should be available if you don't have a healer.
* Rare weapons, armor, and items should be nice-to-haves, not something that's required to beat the game in a reasonable amount of time or used for QoL improvements
* Level drain attacks should be recoverable or reasonably preventable instead of forcing you to waste hours to grind again
* Attacks that affect status alignments or cause instant death should be proportional to the ease of recovery or defense from them. For example, if there are many enemies that poison you easily, there should be a easy to obtain item or potion or spell to defend or recover from poison.
* Character stats shouldn't be capped, especially if the postgame is much longer than the actual game.
* Allowing the option of leveling as the fallback solution to beat the game
I'm playing Artificial Dream in Arcadia right now and it is extreme Classic-MegaTen kino.
I was just thinking "the only problem with this game is no level-up music" and the creator posted a video showing new level-up music just this morning.
Just wished we weren't playing as sumishitko
Wanted to point out that the grandaddy of them all is getting a fresh coat of paint:
https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/
Also, if you like emulation, Dark Spire on DS is pretty cool.
>no japanese text
Its like that want to lose money
I played one of these games and it was crazy flicking on the line art mode. I didn't even know these games were from before the Atari.
The Dark Spire is so great. I actually haven't played an actual Wizardry game that I liked more than The Dark Spire.
I'm enjoying Maomao but I think it needs a bit more depth.
baste sexo enjoyer
I liked maomao's game. Debuff stacking is fun.
How do I give the girls on the left things like Gigant God spear?
you unlock and level skills from the assist menu. Every girl has 4, each unique to each girl. To get the girl who uses gigant god spear you need to beat that optional side dudgeon. "side dungeon" is calling it a bit much since it's just a straight hallway boss rush but as you can see you need to be pretty high level to beat it
someone from Ganker made this btw
https://store.steampowered.com/app/2248430/Touhou_Artificial_Dream_in_Arcadia/
don't let your dreams be memes
touhou fangames of other games always amaze me, castlevania, pokemon, Megaman.exe, now SMT
Why is that SMT specifically, as opposed to any other dungeon crawler? Honest question.
well for one, the UI design is extremely SMT-esque, as well as the sprites themselves
You can just tell when something is influenced by SMT
"They Speak from the Abyss: Zenith" was another game I tried which had a distinctly SMT-inspired style.
if i had one of those multi-image mosiac things people post it would probably help too
Ok I will assume you never played SMT1/2 if you have to ask this after looking at that game.
>It looks in style of I and II
>Party members aren't created by you, just monsters you "recruit"
>Fusion system that lets you mix monsters together to get "new" ones inheriting some/all the skills
>Moving costs [currency] based on your party size/strength
>Elemental weakness system making you adjust your party between dungeons
>MC dies game over
Probably some other shit I forgot since I'm moronic, but I think that's enough to call something smtlike, alignment system would be probably the only big thing missing.
Wait how is it that this has more attention on steam than Monyu from a proper company?
experience is a studio of like literal 10 employees from japan, they didn't really market the game well over here and it also dropped on steam with the tone-deaf pricing model from the nintendo e-shop
the touhou game has an already established fanbase, dev was constantly posting updates about progress in various boards and it already has a very strong fanbase worldwide
i want experience to succeed but yeah they certainly never do themselves any favors. if anything they are most successful with their visual novels but that has a more general appeal of "j-horror"
Monyu is fricking shit, also pretty sure it's a fully priced game and the SMT one isn't. 2hu is probably also a bonus(and a detriment, since there was some shitposting regarding the dev, but that's probably niche enough)
It's 2hu.
What is the best dungeon crawler on steam that I can play on my deck?
Lewd preferred but not required.
Wizardry 6
literally everything on this list
can be played on a deck, especially since vita3k emulation has improved massively in the last 6 months.
if you dont want to pay out the ass for demon gaze extra you can just emulate the switch version too
PS1 version of SMT
All the dungeon crawlers I've beaten sorted by rank:
You need to FRICKING Play This Tier:
>The Dark Spire
You Need to Play This Tier:
>Ultima Underworld
>Madou Monogatari
>Seisou no Amazonnes
>Brandish
>SMT Strange Journey
>King's Field IV
>Brandish 2
>Etrian Odyssey IV
>Etrian Odyssey Untold 2
Pretty Damn Good Tier:
>Eye of the Beholder
>Phantasy Star
>King's Field Additional
>Legend of Grimrock
>Etrian Odyssey V
>Etrian Odyssey Untold
Eh, Skippable Tier:
>Wizardry Tales of the Forsaken Land
>Persona 1
>SMT Soul Hackers
>Shin Megami Tensei
>King's Field
>Puella Magi Madoka Magica Portable
In case anyone is looking for something to play.
king's field games aren't grid based movement
Some folk are a little loose with the term 'dungeon crawler'. For purists it most definitely includes tile based movement. For others it just means the majority of the game is a big dungeon.
>Some folk are a little loose with the term 'dungeon crawler'.
It is as worthless as Rogue-like if used on steam to try and find dungeon crawlers. you will get 90% ARPGs like diablo or "roguelikes" as they are also apparently dungeon crawlers, metroidvanias, and shmups now too.
I just lob it under dungeon crawler. Because frick if Ultima Underworld-likes aren't allowed to be in the same genre.
>Classic or Story?
It's not really an either or. They're in the same game and they're both good.
>phantasy star
>dungeon crawler
Yes.
>untold
Classic or Story?
>phantasy star
>dungeon crawler
nani
the first one is
are we talking about Phantasy Star 1?
The game is only partly dungeon crawling.
its just like with "roguelike" becoming oversaturated with games that aren't actually roguelikes
easy to be confused
https://www.dungeoncrawlers.org/definition/
Could be worse.
>gaben ruining genres
for what purpose
>Note: This definition is the subjective opinion of dungeoncrawlers.org and may not correlate with other peoples idea of a dungeon crawler.
nah, frick them.
i don't remember death being that punishing. the problem is going back in retrieving the corpses. the game constantly gives you new characters with higher levels though so you probably just end up switching them out instead of levelling so might as well ignore some low level dead guys.
Also more annoyingly if characters got lost in any other way (i think some monsters had moves to blow them away or if you drop into a hole that's not above any tile of the floors below) they end up lost and wandering on a random floor. it will tell you their position but it can be a floor way farther then you currently are.
I think the money problem is people running into the thieves or ninjas or what they were early on. They'll steal your money. a lot of it in one move. and they can put you into debt.
But if all enemy encounters until then were numbered 01-02-03-... and suddenly it jumps to F3 they should expect something fricky is going on with that.
Yes?
I didn't know about that, just found about it doing some research now but for me it's just too little to be considered a dungeon crawler tbh
well you're moronic
Oh frick I forgot the Orcs & Elves games.
Those are both in pretty damn good tier.
>The Dark Spire at the top
Is this a joke? It's an okay game but I wouldn't consider it a need-to-fricking-player.
I like it.
>no Elminage
>only Wizardry title is the most kino one and is on the skippable tier
>The Dark Spire
i searched on youtube and the only gameplay is a 40 year old man with glasses playing it...
yeah its a genre for men in their 30/40's
what did you expect
i'm just saying anon. take it for what you will..
For what it's worth, I'm skipping through the gameplay and it looks good, I'm surprised that I have never heard of it before since it's so old
i really want another Zanki Zero game
Mary Skelter was all over the place as a series but I really liked maintaining 3 separate teams in Finale and tagging between them
the story was all over the place too but it had some good beats
King's Field 4 is my favorite dungeon crawler. I wish there were more ADCs (action dungeon crawlers)
>tfw no Deep Down
Pikmin 2 is my favorite action dungeon crawler
So do I. I tried Devil Spire but the enemy and floor designs were extremely boring.
theres Labyrinth Of The Demon King thats being made and dread delusion in EA just off the top of my head.
Any news on Labyrinth of the Demon King?
https://twitter.com/RemuDaifuku/status/1774061813610799156
this was posted end of last month, so its still being made I guess
SMT-likes you run through different biomes to find monsters, capture them and evolve them. Then you use them to battle other monsters.
Should they be moron proof or should DRPGs mock the player for doing stupid shit?
now this is /vrpg/ thread
That board still exists?
fell off pretty hard, and got infested with westapigs after buldur's gate bullshit
what game is this?
read the thread Black person
As someone who's only played Legend of Grimrock 1-2, what should I play next? Preferably something with keyboard shortcuts for attacks and a lot of atmosphere
Any games with "disposable" party members? Kinda like pawns in Dragon's Dogma: Dark Arisen with Bitterblack Isle. You can have pawns get debilitations like petrification, but you can decide whether or not to actually heal them because you might save the items for yourself for when you might get it. Knowing that your pawn will die, but you can keep going knowing that you'll eventually be able to get another pawn. Longevity for your own character or keeping a party member alive, if you guys get what I mean.
Based Dragqueen Dogma shill in a thread for a different genre
not intentional but ray gigant because you can juice the 'leader' of your party with upgrade perks for each chapter and let every one of your other party members die and solo the whole thing
My first ever Experience DRPG game was Operation Abyss (pirated). I dont know why, but I liked the premise of that game. You're sending a bunch of superpowered highschoolers into abandoned places with urban legends like abandoned apartments, hospitals, tunnels, etc. The story is stupid as frick but the eerie music and the ambiance and the eroguro element is kinda appealing to me. Also because the enemies have some unique description lines for their attacks like eels when attacking would say "Mysterious Creature A starts electrocuting Yuki's crotch! Yuki takes 45 damage!"
>dungeon crawler
>with matchmaking being a mechanic
>and also NTR
based?
>bottom right
That seems weirdly familiar
>Yuri focused
I shall not be engaging with your game. Sorry! It's just... haha, sorry! I won't.
What game?
https://store.steampowered.com/app/2525810/Witch_and_Lilies/
Lot of big names and money to put towards something that is a niche of a niche.
>yuri
Ugh
Holy fricking SEXO!
Yuri is fine. I just want some of those Experience eroguro stuff that's present in most of their titles like Undernauts.
Look at the game trailer. They are leaning hard on the cute girls fighting horrors deal that Experience has.
>NTR
huh?
For what do you crawl the dungeons?
Loot, group building, challenge, dungeon, MAPPING, wife?
>Loot, group building, challenge, dungeon, MAPPING, wife?
To live on the edge.
Do you map every tile on the automap?
I do and feel autistic for it
Yes. Pits and damage tiles are a real b***h and a half without some sort of float spell.
you're supposed to
If a floor has one way doors, and a visible sign > < ^ v when you go through them, I go through them all. Even when I know theres a hole gimmick on the other side, that simply goes down 5 stories below and you have to walk through static respawns back up each time.
If a game lets me respawn and theres a poison zone then I suicide through it just to add one more tick on the map, even when I know I'll get an immunity later.
I hate it. But I cant stop. I love it.
Any good scifi aesthetic ones? Not to familiar with the genre but I had fun with demon gaze on the vita a month ago.
Never played it but SMT Strange Journey gets talked about a lot.
I liked Unchained Blades on the PSP/3DS. Its mostly story character focused though so no create-a-units. I wish they'd port it to steam and localize the other games.
I always buy them because I have a compulsion to save the genre, but I rarely ever finish them.
Any of these games with actually good environments? I playing demo gaze like that one anon suggested but the levels are really fricking bland and lifeless. And by that I specifically mean how empty the maps feel not really the aesthetic.
Level design is alright but tile after tile of the exact same sprites is tiring.
This whole genre is designed around being able to tile the backgrounds, that's kind of just how it is.
Kowloon Highschool Chronicle has more "bespoke" dungeon rooms though, with big setpieces etc, because it's more focused on puzzles than being a maze.
Turn based dog shit like this deserves to die. It's pointless to make a complex dungeon map and then have combat that doesn't take place on the map. It is agonizing to explore a maze while being shunted to a JRPG battle screen every 10 steps. Wizardy and Dragon Quest are the worst designed games ever made.
>if I dont like thing nobody should enjoy thing
You should join the woke movement they are all about that
If only the israelites would put their money towards stopping people from making combat-screen dungeon crawlers instead of stopping people from making pretty girls.
wew
She had a hard life
*fish on head*
me on top
Does this game pick up after the 2nd boss? Because while I certainly like the story bits, the gameplay is putting me to sleep
dungeon exploration is really cool in that game but actual combat/team organization is underwhelming. i would describe the game as surface level complex, especially when all the interesting covens aren't even available until late game when they've lost their opportunity to be good
the sequel improves on many aspects related to this
assuming you're playing on nightmare and by 2nd boss you mean the witch in astrom the game will stop handholding you after the 3rd dungeon
Are there any decent native mobile Dungeon Crawlers?
oWo
Damn Aquaplus and their hatred for the Switch.
I never liked 2-2 as much as the other games but Luco was truly best girl.
2 and 2-2 are pretty close in quality imo
For whatever reason in the last decade the genre became associated with handhelds. Handhelds went away and the genre fell off.
They should go back to PC. These games are maximum comfy with just keyboard(and maybe mouse) controls. It just feels right.
What dungeon crawler has the biggest maps? I want to be able to map out a city when I'm done, with 1 floor.
it's not as large as a city but tokyo clanpool had 32x32 grid maps except they emphasized both FAST movespeed and combat speed and gave you tools like jet packs and wallbreaking to blast through it
Original Vita Mary Skelter Non MS1/2 ver elsewhere (think you can still get the original on steam still too I forget).
For Switch and rerelease PC they crunched down the maps.
Original was frickhuge for no reason at all some times.
Truly peak dungeon crawling
MS dungeon design felt pretty bad imo
they only feel like 20% hand crafted
there's just nothing in them. no unique loot so no reason to map the whole thing
Grimrock 2 has pretty gigantic floors.
They are really niche but people still buy them. It's still much more niche compared to most other genres. Realistically, if a game wasn't a DRPG/Blobber and it has actual effort put into it, it would make 5-10x more in terms of profits.
DT2 really was my favorite of these. Perfect storm of fun writing, cute girls, and good combat system with a well thought out job advancement mechanics.
yep, they cracked the code
never to be replicated again
Is DT2-2 playable on steam deck?
I unironically really loved Zanki Zero. Being a dungeon crawler with realtime combat made it feel pretty interesting, on top of the other unique gimmicks like the aging and death systems.
>aging and death systems
Is it like oreshika?
All the characters in the game are clones with 13 day life cycles where they go through childhood, teenagerhood, adulthood and old age during that cycle. Each age has a different set of properties (charge speed, carrying capacity, damage multiplier, etc) and moving between floors of the dungeons increments the age counter on all your characters. On top of that, the clones retain their memories and skills between deaths, so whatever kills them gives them an unlockable buff to help them deal with it when they run into it again when they revive. So stuff like damage resistance to the type of damage the enemy does if they died to an attack, increased carrying capacity if they died while over encumbered, or improved performance in a certain age bracket if they died in that time period. This gets especially interesting when your units get desynched and you have a motley crew of kids, old people and units in their prime all with different unique buffs based on their previous deaths. And even your deaths can be productive because when you have a bunch of old units right at the end of their loops you can set up scenarios to kill them in unique ways to unlock good buffs and then return to base, get the newborn clones and start fresh.
Okay so it's a little bit like Oreshika.
same, i think it was really ahead of its time.
the gameplay loop is like Escape from Tarkov: the dungeon crawler
my only gripe was the lack of build diversity which you would find in more traditional DRPGs
and this isn't even talking about the story/setting which were really fricking wild and fleshed out
still hoping against hope we get a sequel some day
Zanki Zero is great, even if the plot gets moronic.
The ending was pretty sad though, I was caught off guard with that.
For me the problem with real time combat is that you can't make giant enemies without making them stationary. Might sound autistic but I expect to kill some big ass giants or gods in these kind of game, not a dragon that's no bigger than a standard tile.
Also square dancing is gay.
i dont hate strafe-stabbing crawlers as long as they don't give you the opportunity to evade every attack by square dancing
some amounts damage should be inevitable, just like in any rpg system
i bought picrel and i thought it was pretty good,
undernauts is rad, pretty sure they are making a sequel to this as well
https://www.youtube.com/user/expteammuramasa
>last update 7 months ago
experience bros....................................
They're working on at least 2 games now.
pic isn't a dungeon crawler right? if i remember their preview from the end of last year this is supposed to be a genre game they've never done before
So they say but Undernauts was supposed to be a SRPG so I'd take that with a grain of salt.
>Undernauts was supposed to be a SRPG
Really? Interesting.
https://www.gematsu.com/2016/05/experience-announces-yomi-wo-saku-hana-xbox-one
Actually no, my memory was a bit fuzzy since that was announced so many years ago. But the original idea was something completely different from Undernauts.
I hope the next Spirit Hunter game won't take another 4 years to come out.
finished in JP last year, it's pretty decent
the map movement looks and feels real fricking janky however, like FLASH game tier shit. not sure what they were thinking.
The sidescrolling format of Death Mark 2 is just heavily underused; there's no jumpscares, ambient animations or animations at all besides the protagonists. They might as well return to the dungeon crawl-lite format if they don't expand on it.
agreed, i found the map movement of game 1/2 to be have the potential for a lot more spoops
also something more unnerving about having to inspect static scenery for 'something'
>finished in JP last year
He is not talking about Shibito, that one is already out in the west under a different name. He probably means the next game after that.
ahh sure
Yea needs to more scary and longer, spirit hunter 2 was not great
I hope they priced/market them correctly next time.
If I got kinda burnt out with Undernauts before I finished it, would I enjoy Etrian Odyssey or Labyrinth of Refrain meaningfully more? I found the constant random battles kinda boring since it was a foregone conclusion that I'd win.
>Dragon Quest Walk forever locked away as Japan exclusive
The best thing to ever come out of Square and made by Square yet they refuse to bring it over elsewhere. Frick everything
Whats a good babbies first drpg?
demon gaze extra
SMT Strange Journey
Try Etrian Odyssey, it's at the top for a reason. There are a bunch of other games in the genre that are also pretty good, but there is also a lot of legit garbage.
SMT SJ or EOIV.
EOIV
https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/
i wish more drpgs had better atmosphere, its always uguu cute anime girls fighting cutesy monsters or a really bright, friendly artstyle
i hate it so much
>it's always uguu cute
it's not, thougheverally.
most of them do thougheveralbeit
what was that dungeon crawler that some guy literally spent 30 years working on and went around marketing it as the greatest dungeon crawler ever made and then when it released everyone roasted him for it being wildly obtuse and impossible to understand if you hadn't been the literal developer
kek, thanks
Honestly it is pretty good, if he had mamaged to release it 30 years ago and had the manual out at launch it would probably be considered a classic. The modern audience can't handle retro drpg jank, though
yea i've just been waiting for it to be polished off
i'm down to give it another 10 years :^)
Grimwah
i liek dungeon crawlers.
not first person but i enjoyed playing through these grid based dungeon crawlers
https://store.steampowered.com/app/1754460/QUESTER/
https://store.steampowered.com/app/2731640/QUESTER__OSAKA/
what are some must play blobbers/drpgs that are not wizardry?
EO.
Nothing else matters.
The NTR dungeon crawler (the cuckshed one) is coming out this year and I'm genuinely hyped for it.
What?
Dungeon and Bride.
It's a dungeon crawler where your party members are custom heroine, and they can get raped and cucked.
The game features diablo/resident evil inventory system, fully interactable clothes (There's shirt, pants, underwear, etc you get the idea, and they can get damaged in battle), skill tree, and other neat stuff.
The cuckshed system basically is the inn where you recover your HP. Staying at the inn in this game means you need to assign room to your girls and also the chad who is helping your party manually, however not all inn are equal. Each inn have occupancy limit and ranks, furthermore your party have preferences too. For example the girls need to stay at C rank room at least, while the chad need to stay at B rank room at least. Now what happen if the inn you're staying doesn't have enough room, or you don't have enough gold to pay for the high rank room? You'll end up assigning the girl and the chad to the same room, while you yourself stay in the barn, hence the cuckshed meme.
Huh? So you play as a male with a party of women? And a separate male is cucking you? Or the party is all women cuckqueaning each other?
it looks like this so I wouldn't get interested if I were you
I wouldn't play a nuDRPG that isn't playable on Vita or Switch anyway.
what a dumbfrick statement
also steamdecks exist
Why? It's dumb that I don't like PC gaming when the games I want to play are available on things I already own? Oh, yes, let me buy a Deck to play games I can already get on Vita or Switch! Because why spend $400 on games when I can spend it on another game platform?
should be lit
>The NTR dungeon crawler (the cuckshed one) is coming out this year and I'm genuinely hyped for it.
Do we have a date? I've been kind of curious about this game.
Recommend me babbys first dungeon crawler with hot anime waifus in it.
Labyrinth of refrain
demon gaze extra
dungeon travelers 2
uhh here bro
https://store.steampowered.com/app/1570510/Undernauts_Labyrinth_of_Yomi/
Anyone beat this game's post game?
Allucard?
Got burned out just before reaching the tower. Maybe I'll come back later.
what a shit screenshot
but based maomao enjoyer
All my other maomaoumauos are too lewd
baste vitagenner
have this hastily made maomao webm then
K I N O
I
N
O
are there seriously no new DRPGs on the horizon?
Someone mentioned Witch and Lilies. There's also the recently out of early access Ludus Mortis which no one has talked about in here.
Have you even beat Hentai Labyrinth or Rance VI?
I can't even beat Rothdam
/vrpg/ as frick in here
wut game
https://web.archive.org/web/20190129201220fw_/http://www.geocities.jp/vipkohaku2010_1/entry/040.html
>指定されたページは存在しません。
>お客様が指定されたページは存在しません。もう一度URLをご確認ください。
Well I'm sure it was cool.
https://freegame.gamewiki.jp/rosudamu1/
yeah it is
also it's literally "Rothdam" dumbfrick anon
>time between EO1 and EO2: 13 months
>time between EO2 and EO3: 26 months
>time between EO3 and EO4: 27 months
>time between EO4 and EO5: 4 years
>time since EO5: almost 8 years
I'm sad...
>>time between EO2 and EO3: 26 months
>>time between EO3 and EO4: 27 months
Crazy these 2 took mostly the same time considering the jump to 3ds and 3D gimmicks.
4 was a much smaller game than 3 in floorspace
i hope not i want another etrian NOW!
boy do I have bad news for you
The Next Stage is accepting death anon.
Dungeon encounters was neat. Combat could have used a bit more depth but otherwise i loved the overly simplistic presentation. But the part i enjoy the most in DRPGs is running around the map and colouring in squares avoiding every enemy encounter until i am too underlevelled at the next boss so this game is pretty much just perfect for me.
Now to pick up one of the other million DRPGs i started and never finished...
Also, where does DRPG end and JRPG begin? is Voice of Cards a DRPG?
low effort trash from a huge publisher and not even priced accordingly. pathetic. delete this post and lets forget it even existed
Based on the steam reviews, it looks like they made this game artificially difficult with ridiculous mechanics making you lose most of your money after death but you also need money to resurrect your characters, creating a catch-22 situation.
It really is true RPG kino, I've always maintained that game systems should put players in interesting situations otherwise what even is the point of engaging with them.
>Robbed by ninjas now I'm in debt
>Wasn't paying attention when exploring and fell off, now searching for my lost party members
>Corpse retrieval tension
>Oh no my character is petrified let's leave him and search for a cure
I've played very few dungeon crawlers that feel like dungeon crawlers, DE is the one that comes closest. It's basically Mordor: Depths of Dejenol 2.
My only gripe is the presentation, I'm 100% certain it'd have been more successful if they went with a more appealing presentation like Voice of Cards.
>it looks like they made this game artificially difficult with
>resource scarcity that can result in a failure stat
That's called REAL difficulty, boy.
correct
yes, and thats a godo thing
You just need marketability. For instance weebs and weebettes are crazy about Dungeon Meshi, more so the latter so make a casual-friendly comfy DRPG based on that with an optional hardcore mode for all the dedicated fans of the genre. Etrian Odyssey on 3DS with the cooking already does it, kinda.
Every played shikabane kurai? It's terribly awful but it has a lot of what you are advocating for.
>shikabane kurai
Nope, looks interesting though. Have you played Monster Menu?
Apparently that's just the western name. What of it?
Oh that's why, I googled Shikabane and it reminded me of Monster Menu.
What's with all the crawler threads lately?
>a fallout new vegas television thread died for this
Look don't pull that autism I'm genuinely asking because I recently got into the genre and have now seen like 4 threads in like 3 days despite almost never seeing them before.
Gangstalking.
Take out your trash you lazy bastard.
I have no idea, but I won't complain.
I don't know what to play next help.
I'm this >673342687 fricker for reference.
Evenicle was the best dungeon crawler since Strange Journey.
heard they fricked up the sequel in every way possible
Sequels should be illegal.
I can't believe frickers won't port Strange Journey when Nocturne and SMTV are on most plats now
How's this one? Looks cool.
Nip Wizardry is almost always kino
NTA but if it's a PC game use CheatEngine, I do it with all jarpigs
I've played and beat EO1 + 2, SMT: SJ, and Labyrinth of Refrain + Galleria. I really like how these games were done and I really like when there's a story. I'm planning on playing the rest of the EO games, I bought but haven't played Elminage yet. I've considered Soul Hackers and I have Rance 6 downloaded but haven't played yet. Are there any other DRPGs that have story that's not completely moronic?
Dying purely because of studios being afraid to take a plunge.
BG3 proved that people crave more turn based slop. If Atlus wasn't moronic and sold them for 5 dollars like a gateway drug the genre would've flourished.
People play WRPGs to frick weird creatures, the combat system is completely irrelevant.
Demon Gaze 2 any good?
Sure