Are the concept of achievements outdated? Do you achievement hunt?
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Are the concept of achievements outdated? Do you achievement hunt?
CRIME Shirt $21.68 |
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I was putt off from Nintendo games and their consoles for so long due to them not having achievements
What was your first console, out of curiosity?
When I started gaming achievements didn't exist. I feel no compulsion to go after them whatsoever.
Not the same anon but I started with the N64 and ended up getting into achievements/ trophies once they became a thing on PS3, have recently decided to stop going for them in shitty games due to the fact that so many of them are boring grinds or unobtainable online ones. I kinda have been enjoying gaming moreso again.
I never bothered with trophy hunting until I got my PS5 at launch, then started working through the backlog of games I never finished and found that I enjoyed it a lot more when you have something to work towards
Bullshit like Deadpool, or buggy/unobtainable trophies are a pain though, and if that's the case, I just tend to buy it somewhere else anyways,
>Started hunting on PS5
Astro's Playroom popped your Plat cherry, didn't it?
>he knows
It was snoy's plan all along, it seems
Elite isn't even a hard achievement to get. What's real awful is Sounds of the Battlefield since it demands you waste your time running a game 8 times in dumb ways
NGL, it does sometimes mess with my purchasing decisions. Would love to get that Crisis Core remaster on Switch but if it has an easy plat then I'll just regret it.
they ruined a generation of gaymers
Achievements are there to get players to do things they wouldnt normally do in game
I achieve things in My mind
I only achievement hunt on my public steam account. On my private steam account I play the exact same games on my public except I have fun. Popular people need to keep up appearances after all
I don't believe you
Why can't you just do both on the same account?
too much pressure from prying eyes. If you take too long on a game to complete you might be seen as a noob, or perhaps having a long playtime on a game but with very little cheevos you are also seen as a noob. Also there is the stigma of enjoying "shit" or AAA games, as a known browser of Ganker you should have a carefully curated list of owned games as to maintain your status as having good taste. All in all having a secondary anonymous account hidden from your friends and trading partners where you just have fun is just more convenient
I like getting achievements but I will never go out of my way for one
I forgot they even exist. Such a pointless thing to add to games but zoom zoom zoomers seem to like having that little pop-up show for some reason so achievements stayed.
One day, Genshin will have content that's unlocked by having 600 cheevos. Then I'll be the one laughing!
Achievements really fricking ruin immersive games.
I remember playing metro 2033, completely sucked into the experience, and those dumbass little pop ups completely ruining my good time escaping this shithole of a planet for a couple of hours.
You can simply turn off achievement notifications. They're not forced on you if you don't want them.
they can be fun sometimes, going after 100% in dead rising during the RROD era of the 360 was an experience.
I like them. I like to go for good achievements.
It can be terrible though. Such as a game requires online achievements, or when it has bullshit like "run the game for 200 hours".
Never cared or paid attention to achievements.
They are kind of like cheats. You can just check the achievements of the game to see what secrets the game has before you find out about them in-game.
>achievement pops up at the start of a cutscene giving away what happens in it
what was stopping the chad Zhukov from becoming leader instead of Steve Buscemi?
Army's more fun.
which Xev video is this?
What is it about her that makes me diamonds? She's got that perfect mix of plainess that makes her even hotter than most bimbos.
Only if I really like the game and only if there are only around 10 achievements and only if they're all very easy to get and only if it's on steam and not some dogshit platform with 5 users
There is always some achievement like "perform a lobotomy on yourself using only a toothpick" or some such dogshit only the most prime autists would ever waste their time on
I'm not achievement addict but I've been trying to get this bugger of an achievement for a few years now. I managed to get the one where you beat the game in an hour but the one where you don't die is pretty tough. The game is already quite hard and you die in a single hit by design. So having to do it fast while alsonever dying results in simply having to learn the best routes and them adequately. The furthest i've gone is the half way through the second chapter. It's easy to mess up and the levels can get quite intense
They sucked a lot of the fun out of gaming. Certainly ruined those fun unlockable cheats you could get because "muh cheevos."
I was actively getting trophies/achievements years ago but I grew out of it for the simple fact that nobody really gives a frick about them and that you can ''100%'' a game without having seen the whole of it. Not only that, it ruins the experience in the sense that I have friends that upon playing a game for the first time, they will litterally only do stuff to get that little dopamine rush and ruin the attempt of a narrative the game is trying to convey (if any). It's artificial content that some people obsess over, that's it.
>game gets a remake/remaster/port/"update
>some of the achievements that you grinded for get removed during the change
to all the all the oldgays out there, what games do you know have done this
I'll only do achievement if its some thing fun or a neat little challenge where I have to think are fine. Going for the 7 pick axe kills in a row in one life in Rs2 or killing a behemoth with the dinky kolibri were fun challenges. Ones that require repitiive grinding or pure rng are boring.
I need MORE ratchet
frick off, resistance was better
Achievements are best when completing them unlocks something in-game. Bonus points for cosmetic items in a multiplayer game so you can show off your skill/dedication to others.
Frick achievements for dead online multiplayer games and modes.
I liked the original Dead Rising and Mass Effect for doing just that.
I do for games I especially enjoy.
I do not need an achievement or a percentage to tell me whether or not I'm done with a game. I am done with it when I am done with it. If the challenges are fun, I will try them, but I am not hiking a fricking lawn gnome actoss the entire game to a space ship.
>Achievements are just things you'd do on a normal playthrough
It's not a fricking "achievement" if it's required is it?
Achievements give me a sense of progression and ultimately life cycle of a game. It prevents me from playing the Dark Souls series for example because I've 100% all of them and the only replayability is for pvp which practically has zero merit. For the longest time I only cared about achievements in WoW because my friends played too, but now that it's gone to shit I've moved onto trophies as a finality in beating my favorite games. It's nice to collect a lot for a game I'm probably not going to 100% like MGS3, and in the end is a measure of how long I'll play games. I'm still surrounded by people on the rankings who haven't played for years so it's fun to boost past 100s of people who are inactive.
Depends on the game, I enjoyed Elden Ring and decided to go for the platinum since it wasn't too much of a hassle. I can't be bothered with grindy achievements. I loved Nioh 2, but couldn't be bothered to grind out to get enough proficiency in every single weapon for the achievements
Star Ocean 3 was the first time I saw anything like these, and it was in the game itself and it unlocked costume colors and harder difficulties which was pretty cool. It carried over into the later games, but they weren't done nearly as well.
I don't care about console/steam achievements at all.