This but unironically. Warfare peaked with bare-handed combat and the moment a primitive man picked up a rock to bash someone with it it started tumbling downhill.
Stuff like pic related maybe.
Generally having lots of little mens and models and stuff on the table to have them be removed by off board assets isn't very interesting as a game to play though.
Not really sure why you'd want a game to feel oppressive.
The FFG Star Wars systems
The average PC needs to be insanely lucky to take out any military vehicle. Vehicle scale weapons do 10x damage to infantry as well, so a single Star destroyer parked above a city bombing anything that moves is a very real threat
Woah. Usually I'm the first to shill FFG Star Wars, but seriously. A tabletop wargame?
As versatile as those systems are, this might be a little bit of a stretch. And simply cranking up the damage is also not one of it's most imaginative nor best mechanics.
My bad
Real response OP try team yankee. It’s just two parking lots of vehicles pasting each other from opposite edges of the table
Woah. Usually I'm the first to shill FFG Star Wars, but seriously. A tabletop wargame?
As versatile as those systems are, this might be a little bit of a stretch. And simply cranking up the damage is also not one of it's most imaginative nor best mechanics.
Do you mean being more impersonal, like...you are in a house and suddenly you are turned into pink miss by an artillery shell fired from 20 kilometres away you didn't even see or hear coming?
missile threat with modern (90's and later) missiles. Whoever goes first fires radar missiles across the table and if that fails (other player turns 180 degrees and runs basically) they close in and fire 90 degree turning IR missiles or just more BVR radar ones.
hex and chit board games, pick one that's less complex so you can make your own units and map without too much worries about making it completely unbalanced or missing obscure rules
There was a discussion about a system like this, in this topic
https://archive.4plebs.org/tg/thread/90915649
which convinced me to work on one, but it's kinda on hold.
The latest edition of Horizon War, Midnight something, is also supposed to try to get the feel of modern war.
>Sit in an air conditioned office
>Push a button
>Drone blows up 3rd worlders
>Repeat
Why can't we go back to the good old days?
This but unironically. Warfare peaked with bare-handed combat and the moment a primitive man picked up a rock to bash someone with it it started tumbling downhill.
Being stuck inside cold castle walls for months and slowly starved to death (and/or surrender) had to be far more oppessive.
Not really, at least they weren't able to efficiently melt everyone inside the castle with long-ranged munitions.
Stuff like pic related maybe.
Generally having lots of little mens and models and stuff on the table to have them be removed by off board assets isn't very interesting as a game to play though.
Not really sure why you'd want a game to feel oppressive.
homie this just battleship
Not sure what else you expected.
The FFG Star Wars systems
The average PC needs to be insanely lucky to take out any military vehicle. Vehicle scale weapons do 10x damage to infantry as well, so a single Star destroyer parked above a city bombing anything that moves is a very real threat
>tabletop wargame
My bad
Real response OP try team yankee. It’s just two parking lots of vehicles pasting each other from opposite edges of the table
Woah. Usually I'm the first to shill FFG Star Wars, but seriously. A tabletop wargame?
As versatile as those systems are, this might be a little bit of a stretch. And simply cranking up the damage is also not one of it's most imaginative nor best mechanics.
Nobody mentioned Twilight 2000 yet?
Do you mean being more impersonal, like...you are in a house and suddenly you are turned into pink miss by an artillery shell fired from 20 kilometres away you didn't even see or hear coming?
Correct.
y tho? Sounds boring af.
war is 99% boredom, 1% action
So why make a game about the boring part?
If you want a realism sort of simulator that could be it, but again, why bother doing that for fun?
because that's what OP asked for
Its not. Go read again.
You can just admit you have nothing though.
OP didn't know why they wanted this inane shit either.
im going to start caclling you pink mist anon
you're not gonna like it
but then you wouldnt like warfare either (any era)
I guess Team Yankee or Flames of War would count.
missile threat with modern (90's and later) missiles. Whoever goes first fires radar missiles across the table and if that fails (other player turns 180 degrees and runs basically) they close in and fire 90 degree turning IR missiles or just more BVR radar ones.
Captain sonar is so stress inducing several friends prefer to watch a game in action than to participate.
any systems that let you run a large scale war with a bunch players? real high level stuff
personally I feel that sort of large operational level stuff is better handled by board wargames
hex and chit board games, pick one that's less complex so you can make your own units and map without too much worries about making it completely unbalanced or missing obscure rules
Dude probably shouldn't be standing there while those M270s are firing.
There was a discussion about a system like this, in this topic
https://archive.4plebs.org/tg/thread/90915649
which convinced me to work on one, but it's kinda on hold.
The latest edition of Horizon War, Midnight something, is also supposed to try to get the feel of modern war.
You play 40k, except you only play against Necrons with a melee army.
There used to be conversion rules to match Warhmmer Fantasy army against 40k army, that had to be some peak asymmetric warfare.