As a non publisher game developer, whats the point of making games when you're literally competing against games across time. For instance, why make a 2D platformer when one of the best platformers of our time is virtually free to play. There's tons of free games on mobile that basically took all the "simple" ideas and were made by companies with lots of money and marketing campaigns. There's practically zero reason to work on commercial games. Then there's the problem that games take too long to make. An artist can make a full canvas painting in ten minutes to two months. A musician can have something going within the week.
But a game developer, even a hobby one, the only equivalent are small shitty game jam productions. There's no point working on a game by yourself if you're trying to sell it. But it's also tough to work on it as a hobby. Too many stories of people who just work on it for a while then stop to work on something else cause game development requires way too much work.
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If the game I wanted to play existed, I'd be playing it instead of making it.
But you'll never play it cause it'll never be done.
Yeah but game development is fun and rewarding. It's a better hobby than playing video games or doing drugs. Some indie games make it big and innovate. There's even been people from Ganker to make it with their game.
Indie games that make it big are small and innovation is even smaller.
Because I can't find anyone who has made a fun killhouse speedrunning game and I want to play one.
also
Most of the best platformers don’t have dicky in them. My life’s goal is to rectify that
Ironically, lewd games are probably the exception to everything.
Because you moron games as a whole have never been fully explored
only morons believe that as a indie you have to do the hard work the publishers and big companies refuse to do since they only care about profits
>games as a whole have never been fully explored
what does this even mean
>whats the point of making games
I like to create. Even if it's not something that I finish, I enjoy the process.
>free games on mobile
Not counting the microtransactions and forced ads, There is a few games Id wanna copy simply to play without those predatory features.
I pretty much dev for my own enjoyment.
which is fine. game dev however seems to be cursed where we cant finish a game cause its too big for one person or sometimes small team to handle.
it's a concept called " New "
perhaps you've heard of it
Because consoomers want new thing, consoomer doesn't want old thing
doesnt stop companies from selling old thing. especially if they remake it
if you are doing more of the same then you are indeed competing against AAA budged and a catalogue history
what else is there to even do
Innovate. This is why every successful indie game does something new or unique. These devs can't compete with big studios directly so they have to try and make things no one has done before
Make interesting stories, waifus or charm. But i agree that it is hard regarding advertisment you need to get your game known.
>publisher game developer
what is this?
game devs who get paid and have marketing done for them by publishers. Basically the opposite of independent.
That's a defeatist attitude if I've ever heard one.
>no point in writing any more plays after Shakespeare
>no point in making music when all the classics exist
>no point in playing basketball because I'll never be a Michael Jordan
You're making excuses to quit because the promise of success means more to you than seeing your idea for a game through.
Wrong, I think we're very close to another golden age, now that people have so much material to draw inspiration from. Plenty of these masterpieces are still held back by their limitations anyway, even if not by much.