As a non publisher game developer, whats the point of making games when you're literally competing against games across time.

As a non publisher game developer, whats the point of making games when you're literally competing against games across time. For instance, why make a 2D platformer when one of the best platformers of our time is virtually free to play. There's tons of free games on mobile that basically took all the "simple" ideas and were made by companies with lots of money and marketing campaigns. There's practically zero reason to work on commercial games. Then there's the problem that games take too long to make. An artist can make a full canvas painting in ten minutes to two months. A musician can have something going within the week.

But a game developer, even a hobby one, the only equivalent are small shitty game jam productions. There's no point working on a game by yourself if you're trying to sell it. But it's also tough to work on it as a hobby. Too many stories of people who just work on it for a while then stop to work on something else cause game development requires way too much work.

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  1. 2 years ago
    Anonymous

    If the game I wanted to play existed, I'd be playing it instead of making it.

    • 2 years ago
      Anonymous

      But you'll never play it cause it'll never be done.

  2. 2 years ago
    Anonymous

    Yeah but game development is fun and rewarding. It's a better hobby than playing video games or doing drugs. Some indie games make it big and innovate. There's even been people from Ganker to make it with their game.

    • 2 years ago
      Anonymous

      Indie games that make it big are small and innovation is even smaller.

    • 2 years ago
      Anonymous

      Because I can't find anyone who has made a fun killhouse speedrunning game and I want to play one.
      also

  3. 2 years ago
    Anonymous

    Most of the best platformers don’t have dicky in them. My life’s goal is to rectify that

    • 2 years ago
      Anonymous

      Ironically, lewd games are probably the exception to everything.

  4. 2 years ago
    Anonymous

    Because you moron games as a whole have never been fully explored
    only morons believe that as a indie you have to do the hard work the publishers and big companies refuse to do since they only care about profits

    • 2 years ago
      Anonymous

      >games as a whole have never been fully explored
      what does this even mean

  5. 2 years ago
    Anonymous

    >whats the point of making games
    I like to create. Even if it's not something that I finish, I enjoy the process.
    >free games on mobile
    Not counting the microtransactions and forced ads, There is a few games Id wanna copy simply to play without those predatory features.
    I pretty much dev for my own enjoyment.

    • 2 years ago
      Anonymous

      which is fine. game dev however seems to be cursed where we cant finish a game cause its too big for one person or sometimes small team to handle.

  6. 2 years ago
    Anonymous

    it's a concept called " New "
    perhaps you've heard of it

  7. 2 years ago
    Anonymous

    Because consoomers want new thing, consoomer doesn't want old thing

    • 2 years ago
      Anonymous

      doesnt stop companies from selling old thing. especially if they remake it

  8. 2 years ago
    Anonymous

    if you are doing more of the same then you are indeed competing against AAA budged and a catalogue history

    • 2 years ago
      Anonymous

      what else is there to even do

      • 2 years ago
        Anonymous

        Innovate. This is why every successful indie game does something new or unique. These devs can't compete with big studios directly so they have to try and make things no one has done before

  9. 2 years ago
    Anonymous

    Make interesting stories, waifus or charm. But i agree that it is hard regarding advertisment you need to get your game known.

  10. 2 years ago
    Anonymous

    >publisher game developer

    what is this?

    • 2 years ago
      Anonymous

      game devs who get paid and have marketing done for them by publishers. Basically the opposite of independent.

  11. 2 years ago
    Anonymous

    That's a defeatist attitude if I've ever heard one.
    >no point in writing any more plays after Shakespeare
    >no point in making music when all the classics exist
    >no point in playing basketball because I'll never be a Michael Jordan
    You're making excuses to quit because the promise of success means more to you than seeing your idea for a game through.

  12. 2 years ago
    Anonymous

    Wrong, I think we're very close to another golden age, now that people have so much material to draw inspiration from. Plenty of these masterpieces are still held back by their limitations anyway, even if not by much.

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