Sold over 1 million in over 6 months, which was more than either Nintendo or Platinum expected.
>Didn't it do better than expected, too?
It did well enough for Nintendo to purchase the property.
I know it's not clear if Nintendo still own the rights to The Wonderful 101, but it would be really funny if Platinum did end up trading their co-owned shared of AC for being able to publish W101 on other systems.
It seems like a sequel would be able to keep the same directors; two of them work at Nintendo and the third is still at Platinum. Also, I don't think Kamiya had much to do with AC.
It's not about the directors Itself, it's about having someone to tell Nintendo to make literally anything other than Bayonetta, remember Kamiya's frustration with W101 and Nintendo not promoting that? That was the beginning of the end for Platinum because you seeming had those wanting to stay 3rd party and make other games for other consoles, and you had those who'd rather want Platinum to be Nintendo's lapdog for the assured safety of always getting work from them. I guarantee you Kamiya and those who followed him, left over that after losing numerous projects like Granblue relink and Scalebound. Why Kamiya chose to Ice Bayonetta before he left.
If it was going to get one, we'd know about it by now.
>With Kamiya gone literally 85 percent of there creative talent went with him.
Rubbish. His last game was w101 which was 13 years ago., and before that the original bayonetta in 2009.
He barely did anything there except """supervising""".
I really thought Astral Chain was a pretty average game that falls into the same trappings that nearly all Platinum games do. >wow let me play this really boring extended non-combat segment and mini-games!
>balancing stuff >the Arkham tier "detective" sections >stealth section
Three that I can think of that are just a absolute slog. Whatever chapter that was 80% walking/talking is fricking inexcusable.
The gameplay could have been better during the detective sections but I actually really liked them. I mean you are literally part of a police force, its perfect ludo kino to actually be a police officer solving crimes instead of only killing demon things.
Plenty of games are literally only action, its ok for a game to exist that isnt that.
>Plenty of games are literally only action, its ok for a game to exist that isnt that.
It's quite the opposite: it's very rare for an action game to not have most of its playtime padded by non-action segments.
False? Action games being nonstop action was the trend after DMC3. DMC4 still kept some puzzles but puzzles were completely gone in 5. The rest of the industry though, level design was just enemy swarm to enemy swarm.
>Action games being nonstop action was the trend after DMC3
I've played plenty of PS1/PS2 action games prior to DMC3 that were just straight combat arena games. Man, remember all those cooking mini-games, and walk n' talk puzzle sections in Shinobi.
Also don't do this? Makes you sound like a Twitter homosexual.
“My work with PlatinumGames was based on a relationship of trust with the company. I decided to leave because I felt that the direction the company was heading in was different from my beliefs as a developer. Without that element of trust, I couldn’t continue working there, and so I left, so that I could continue working in what I consider to be the right way."
I like the pacing of the game. Each chapter is like a movie. You need to strap in for a good hour and a half to two hours. The combat is so high energy that I felt exhausted after each chapter and it's a relief to get back to the police station until they take that away from you.
Great game but the title is unremarkable and doesn't do it any favors. A lot of people would look at it and think it's just one of many anime style JRPGs.
yea the gamers want the sequel to this boring mid ass shit!!!
Yes.
story wasn't that strong, but the concept of the legions and gameplay was really good
The gameplay was great, but the world, setting, and aesthetics were my favorite parts.
Switch 2, trust the plan!
>Lappy is always behind you
I wish Marie was always following me.
The story was awful, but it wasn't even enough to stop me from playing. The slog of an intro almost did though.
>Missed on slug, sexo wings, snek and ogre Legions
SAD.
I'm still sad we never got the cute blob guy. I would have much rather had him over the stupid arrow chimera.
The story was just Evangelion.
Those unused ones are all in the game, they're just enemies.
It was good af. Didn't it do better than expected, too?
>Didn't it do better than expected, too?
It did well enough for Nintendo to purchase the property.
Sold over 1 million in over 6 months, which was more than either Nintendo or Platinum expected.
I know it's not clear if Nintendo still own the rights to The Wonderful 101, but it would be really funny if Platinum did end up trading their co-owned shared of AC for being able to publish W101 on other systems.
It ain't happening until platinum gets there shit together. With Kamiya gone literally 85 percent of there creative talent went with him.
It seems like a sequel would be able to keep the same directors; two of them work at Nintendo and the third is still at Platinum. Also, I don't think Kamiya had much to do with AC.
It's not about the directors Itself, it's about having someone to tell Nintendo to make literally anything other than Bayonetta, remember Kamiya's frustration with W101 and Nintendo not promoting that? That was the beginning of the end for Platinum because you seeming had those wanting to stay 3rd party and make other games for other consoles, and you had those who'd rather want Platinum to be Nintendo's lapdog for the assured safety of always getting work from them. I guarantee you Kamiya and those who followed him, left over that after losing numerous projects like Granblue relink and Scalebound. Why Kamiya chose to Ice Bayonetta before he left.
>With Kamiya gone
The were mediocre already with Kamiya there.
They only do well when working on a playstation project, it seems like Nintendo has no idea how to get the most out of action game developers.
>They only do well when working on a playstation project
Yeah because Babylon's fall was arch a great game.
About as memorable as astral chain
Case 70 is so hard. The first phase you can stun lock but phase 2 is insane.
>Babylon's fall
Why hasn't anyone sued Platinumgames for this? The game is a much worse scam than what Ubisoft did with The Crew
Wasn't Kamiya just acting as a producer on most of their shit
If it was going to get one, we'd know about it by now.
>With Kamiya gone literally 85 percent of there creative talent went with him.
Rubbish. His last game was w101 which was 13 years ago., and before that the original bayonetta in 2009.
He barely did anything there except """supervising""".
I really thought Astral Chain was a pretty average game that falls into the same trappings that nearly all Platinum games do.
>wow let me play this really boring extended non-combat segment and mini-games!
It didn't have minigames like normal platinum games. In fact it didn't really have them at all.
>balancing stuff
>the Arkham tier "detective" sections
>stealth section
Three that I can think of that are just a absolute slog. Whatever chapter that was 80% walking/talking is fricking inexcusable.
Only one of those things is a minigame and it was optional.
Like the very first second of the game is a bike minigame (I like the minigsmes though)
The gameplay could have been better during the detective sections but I actually really liked them. I mean you are literally part of a police force, its perfect ludo kino to actually be a police officer solving crimes instead of only killing demon things.
Plenty of games are literally only action, its ok for a game to exist that isnt that.
>Plenty of games are literally only action, its ok for a game to exist that isnt that.
It's quite the opposite: it's very rare for an action game to not have most of its playtime padded by non-action segments.
False? Action games being nonstop action was the trend after DMC3. DMC4 still kept some puzzles but puzzles were completely gone in 5. The rest of the industry though, level design was just enemy swarm to enemy swarm.
>Action games being nonstop action was the trend after DMC3
I've played plenty of PS1/PS2 action games prior to DMC3 that were just straight combat arena games. Man, remember all those cooking mini-games, and walk n' talk puzzle sections in Shinobi.
Also don't do this? Makes you sound like a Twitter homosexual.
Another example. Remember all those forced stealth segments and side quests involving NPCs?
Suck my dick? Been here longer than you, homosexual
Holy frick I'm surprised he left I didn't even know.
I wonder why. Did he leave on good terms. Or did something bad happen.
this is only my gamer's intuition speaking, but i suspect he left because he hated Platinum's bold and stupid strides into GAAS.
“My work with PlatinumGames was based on a relationship of trust with the company. I decided to leave because I felt that the direction the company was heading in was different from my beliefs as a developer. Without that element of trust, I couldn’t continue working there, and so I left, so that I could continue working in what I consider to be the right way."
What was the right way.
>subject verbs object, and it's emotional adjective
what a story mark
I'm looking forward to a sequel to this more than Bayonetta. Astral Chain is one of the best exclusives on the Switch.
Supposedly CyGames poached some of their talent for their own studio.
good, hope they stay with cygames and do more good action games like relink in the future
I like the pacing of the game. Each chapter is like a movie. You need to strap in for a good hour and a half to two hours. The combat is so high energy that I felt exhausted after each chapter and it's a relief to get back to the police station until they take that away from you.
Great game but the title is unremarkable and doesn't do it any favors. A lot of people would look at it and think it's just one of many anime style JRPGs.
Most of Platinum's games are way too fast paced for me but I somehow managed to S+ normal. Not sure if I even want to attempt that on hard.