fpbp
was able to beat multiple stakes with every deck I had unlocked except black deck
where it made it painfully obvious it was a complete RNG experience and I wasn't even having fun
The one that scales flat mult with the amount of tarot cards you used because I love spamming tarot cards. and it'll be even easier to take now that packs arent debuffed on high stakes
orange and gold stake got changed into giving different joker modifiers like eternal, you get upkeep ones that cost $3 per round and ones that get debuffed after 5 rounds
I like it a lot more than the old modifiers
orange and gold stake got changed into giving different joker modifiers like eternal, you get upkeep ones that cost $3 per round and ones that get debuffed after 5 rounds
I like it a lot more than the old modifiers
>almost any other mult scaler is faster
which ones? flashcard I guess? Green should be getting 3 or 4 mult per round unless your other jokers already make you too strong and that's easily better than most other scaling jokers.
flashcard, red card, fortune teller, spare pants, supernova (very similar to green but allows discards)
if it takes you 3 or 4 rounds to win the stake, you're already falling behind and are in danger of losing to a boss/next ante if you don't grab a new joker
it fills a niche those ones don't because unlike red card and fortune teller, you don't have to spend any money to rank it up. Like said earlier it works best with small hands but it scales really well over time.
I haven't played on the new patch that made gold stake ect easier, but in the past, it simply didn't scale fast enough.
10 rounds to reach what any random card with holo has? yeah no thanks
The entire utility of money is to find ways to score higher
fortune teller is absolutely not faster unless you get extremely lucky in shops
Spare pants is only for playing a single hand type, and super nova is as well though you can pick any hand
Flashcard and red card require you to dump money so you pretty much need an economy joker to go with them, and red card specifically is dumping money for no other purpose.
Super nova and flash card are the only ones that I would consider comparable. Ride the bus too of course since it's pretty much the same thing.
you don't have to be particularly lucky, and there are other jokers that help support it (i.e. the ones that generate jokers every round/hand)
The other ones may not be as simple, but the scaling you get for giving up discards is pitiful
3 months ago
Anonymous
>it simply didn't scale fast enough.
I don't get how you can think this based on how the card works. It levels up per hand played, not round completed. Like I said, it fills a niche because you're incentivized not to discard, which de-levels the card, making it work best with smaller hands like High Card, Pair, and maybe Three of a Kind and Two Pair.
3 months ago
Anonymous
For green card to get max scaling, you're playing on the bleeding edge of death. Its match scaling still isn't even as good as red card, which is safe and easy to use, and doesn't require passing up on strong jokers that would make you score too fast.
not the other dude, but green joker ain't that bad for high card which is objectively the best build in regards to card draw rng. it's leagues better than red card, that is probably the worst scaling joker in the game on high stakes. genuinely crazy if you take it. i prefer fortune teller because tarot cards are already generally good to use, so getting +mult as well is just doubly efficient. vagabond + fortune is an amazing build.
red card is +6 per round, just about guaranteed. I really really doubt you're playing 6 hands per round every time.
That, and you can use your discards, wowee
If you don't see why its good, genuine skill issue.
It is good with high card, the entire drawback of that build is that it requires strong jokers/setup to achieve, and the green joker stars off wicked slow/weak. Can only slap it on top of a joker setup that's already working
3 months ago
Anonymous
But red card can also cost $16 to get that 6 mult.
3 months ago
Anonymous
thankfully, I've been earning interest on all the +$$$ (hands not used) cause I'm not going green joker
3 months ago
Anonymous
green joker will get 6 mult using 6 hands, 6 dollars worth of hands, and you're arguing that it's more worth spending 16 dollars for the same amount of mult? and saying you need a joker setup that already works to use green is a weak argument, having multiple jokers is just the game. red card arguably needs more because you'll need an econ joker as well as chips. it's absolutely not worth the money. have you beaten gold stake??
3 months ago
Anonymous
I'm saying the low initial cost of using green is negligible compared to the risk, investment, and opportunity cost.
That and with red, since you're buying the packs anyways, you can just choose to use temperance, +20$, ect
Having multiple jokers is the game, so wasting a slot on green joker is a dumb choice
3 months ago
Anonymous
I played with green joker just fine and got it to 46+ mult by ante 8. It cost no extra money and just required be playing pairs. It works well for me and easily changed my opinion on the card despite people telling me it's bad. I'd never use it for straights and full house but with small hands it's easily the best mult joker in my opinion.
3 months ago
Anonymous
46+ is literally unimpressive for a joker you had to hold onto all game. I often 80+ on a swashbuckler, fortune teller, erosion, ect, and those I can pick up at will
3 months ago
Anonymous
You're definitely not getting 80+ mult on the fricking swashbuckler, and to get that much mult on the fortune teller you need an absolute boat load of money or you need to gimp yourself with the hobo joker so you never have cash. Green is good and costs no upkeep.
3 months ago
Anonymous
>he's never found egg or gift card
?
>you need a boat load of cash
Using hermit and temperance, I usually end up making money off tarot-maxxing between packs and rolls
What stake have you even reached?
3 months ago
Anonymous
I've rarely ever found the egg and the swashbuckler in the same run. >what stake have you even reached?
Gold.
3 months ago
Anonymous
not the other dude, but green joker ain't that bad for high card which is objectively the best build in regards to card draw rng. it's leagues better than red card, that is probably the worst scaling joker in the game on high stakes. genuinely crazy if you take it. i prefer fortune teller because tarot cards are already generally good to use, so getting +mult as well is just doubly efficient. vagabond + fortune is an amazing build.
fortune teller is absolutely not faster unless you get extremely lucky in shops
Spare pants is only for playing a single hand type, and super nova is as well though you can pick any hand
Flashcard and red card require you to dump money so you pretty much need an economy joker to go with them, and red card specifically is dumping money for no other purpose.
Super nova and flash card are the only ones that I would consider comparable. Ride the bus too of course since it's pretty much the same thing.
oh, and I forgot to address >if it takes you 3 or 4 rounds to win the stake, you're already falling behind and are in danger of losing to a boss/next ante if you don't grab a new joker
just move your x mult to the front of the line to purposely lower your score. Losing 1$ for +1 mult is a much better deal than the other gold to mult jokers you mentioned. Flashcard is only worth it because you're rerolling the shop anyways.
That's why you pair it with decent chip gen and/or a flat +multi early (like half joker, popcorn, or gros micheal) to give it time to get set up and then you add in some Xmulti as soon as you're able to compound off of the +multi that green joker is building, just like you would with any scaling +multi joker.
If something like green joker shows up late, then yeah, no shit you don't bother because at that point you have other sources and you won't have time to build green up.
>pair it with decent chip gen and/or a flat +multi early
that's a long winded way of saying it does nothing lmfao
if I have all that breathing room I might as well hold out for a real mult scaler
>that's a long winded way of saying it does nothing lmfao
No, that's just how most standard builds work. You get a combination of + multi, chip gen, and Xmulti. Green joker is no fricking different and neither are any of the other scaling +multi jokers. Hell, something as simple as green joker+banner is one of the best early starts in the game and will carry you through the first 3 or 4 antes by itself even on higher stakes.
>if I have all that breathing room I might as well hold out for a real mult scaler
You shouldn't be holding out for scaling jokers because the idea is to get them ASAP so they can build and most of them don't scale retroactively.
>Green joker is no fricking different and neither are any of the other scaling +multi jokers
Fortune teller: retroactive, can be strong instantly
Swashbuckler: instant 10+ mult depending on what random shit you happen to have
Erosion: instantly 8+ mult if you've used a single hanged man
Red card: can reach +6 mult before you even leave the shop
Your ability to evaluate cards is severely stunted. You can force any joker to work, doesn't make them good.
3 months ago
Anonymous
and I forgot to add, all those other jokers allow you to use discards, LMFAO
Green scales so slow I forget it has that slap in the face to go with it
3 months ago
Anonymous
>other jokers allow you to use discards, LMFAO
I don't know why you keep saying this over and over when people have pointed out how you don't even need to use discards with the right build. Are you actually moronic enough to think you need discards with High Card or Pair? Are you fricking dumb?
3 months ago
Anonymous
>Your ability to evaluate cards is severely stunted
Gee, I wonder how I managed to beat all of the challenges and beat gold stake on every deck then...
3 months ago
Anonymous
Oh yes, and this was long before the experimental beta dropped, by the way.
3 months ago
Anonymous
>You can force any joker to work, doesn't make them good
try reading that three more times
and lets see those hours
3 months ago
Anonymous
I'm not following whatever idiot logic you're trying to apply here. because you seem to be under the impression that having to pair any joker with another to win the game is "forcing it to work". By that logic, all jokers suck because they ALL need to be "forced". Even your fricking examples of "better" cards depend on forcing shit for the sake of it to make them work and rely on actually having the favorable conditions for them. >Fortune teller
Yes, it's retroactive but what if the game has been stingy with tarot? It happens. Also, if you've been holding out for it, then how the frick are you even making it past ante 2 without something to carry you until you can find it? Oh wait, you're buying other shit and "forcing it to work". >Swashbuckler
isn't sustainable scaling unless you have egg or are loading up on negatives, which is expensive in and of itself and most of them probably won't even be that helpful. Swashbuckler is generally a joker you take to get you by, lt's barely better than abstract joker and suffers much of the same problems with trying to scale it. >Erosion
And if you seldom see hanged man? More common than you think. >Red card
FRICKING LOL. It's better now that pack prices don't increase anymore but holy frick, it was one of the worst cards in the game for high stake and it's still not even that amazing.
Also, literally all of your examples still require additional support from chip gen and X multi. Not a single fricking one of them will win you the run by itself.
3 months ago
Anonymous
red card was one of the worst cards in the game. Green joker is even worse, as I showed.
Q.E.D.
"forcing it to work" is using a card when it probably isn't the strongest choice
>other jokers allow you to use discards, LMFAO
I don't know why you keep saying this over and over when people have pointed out how you don't even need to use discards with the right build. Are you actually moronic enough to think you need discards with High Card or Pair? Are you fricking dumb?
"already have a build that can score well enough with high card" is a pretty niche use case when the payoff is less than 15 mult for the next 3 or 4 rounds (also no discarding to trigger purple stamps)
are you dumb?
3 months ago
Anonymous
>are you dumb?
Are you? For fricks sake you keep referring to the green joker as a round scaler when that's completely incorrect. And you try calling other people moronic? Why are you even trying to talk about the efficiency of cards you never used?
3 months ago
Anonymous
brown-anon, to accurately compare speed, you have to use the same scale. Green joker will average 3-4 mult per round. That's how many hands you have in a round.
That way, we can compare that speed to the speed other jokers scale at and notice that green joker is extremely slow (even red card is twice as fast)
Do you get it? Did that make sense for you?
3 months ago
Anonymous
>(even red card is twice as fast)
yeah have fun spending $20 for 6 mult lmao
3 months ago
Anonymous
If it were a change for mult on opening a booster I would love this card but the need to skip it make sit worthless to me, especially if i need something in the booster pack. Why the frick would I want to spend $8 or more to get +3 mult when any other mult card is either far cheaper or free? Anyone who thinks this is better any any other mult card is an idiot.
3 months ago
Anonymous
chance*
3 months ago
Anonymous
average two packs is $8-12
boostraps is S-tier and gives 8 mult for $20
It's funny watching you call other people dumb and brown as an insult when you need to go out of your way to either lie or bend the truth to try and make your argument seem better, as someone pointed out earlier (which you conveniently ignored). You love to talk about how amazing the red card is by comparison while willingly avoiding the fact that you have to spend money and skip booster packs in order to make it work. That or you use giant "what if" arguments where you give yourself best case scenarios like with the tarot card and the game magically giving you every cheap tarot you need in order to boost it as much as possible, or how you can randomly find the swashbuckler in the very start of a run and instantly get +10 or higher mult from nothing. You aren't even properly comparing the right mult boosters properly (again, something that someone else also pointed out in the thread, that you ignored).
And you call anyone else "brown"?
incoherent brown-rage
3 months ago
Anonymous
>boostraps is S-tier and gives 8 mult for $20
white stakes takes lmao
3 months ago
Anonymous
>boostraps is S-tier and gives 8 mult for $20
LOL
3 months ago
Anonymous
It's funny watching you call other people dumb and brown as an insult when you need to go out of your way to either lie or bend the truth to try and make your argument seem better, as someone pointed out earlier (which you conveniently ignored). You love to talk about how amazing the red card is by comparison while willingly avoiding the fact that you have to spend money and skip booster packs in order to make it work. That or you use giant "what if" arguments where you give yourself best case scenarios like with the tarot card and the game magically giving you every cheap tarot you need in order to boost it as much as possible, or how you can randomly find the swashbuckler in the very start of a run and instantly get +10 or higher mult from nothing. You aren't even properly comparing the right mult boosters properly (again, something that someone else also pointed out in the thread, that you ignored).
Kind of. It effectively removes your ability to use the discard button but it doesn't remove your ability to thin your hand and replace cards you don't want.
Misprint is a based early carry that you sell once you get your build going.
i don't disagree, i'll buy it early, but it can still go frick itself for all the +0's i've gotten off of it. much rather see half joker or even mystic summit to get me through the first few ante's relatively freely. gold stake changes a man
There is few things more satisfying then a burnt joker + blueprint/brainstorm and then shifting the copy joker to something score relevant after the discard.
Square - I like two pair builds
Pants - I like two pair builds
Bus - The biggest gimme in the game, you just need to ditch 12 cards from your deck and you're golden (or just play the deck with no face cards)
Supernova - I like two pair builds
Really needs a "history" section. Maybe even downright copy SAP where it records your last round (in this case the entire last round and not just your last hand preferably). Keep getting cool builds going and forgetting to screenshot
Like instantly, right off the bat? Possible but highly unlikely. Best way to handle that would be to get close with an erratic deck, then play the shop and just open every card pack.
for all these non-spades/hearts joker unlocks I just used the tarot deck and rerolled until I got early arcane packs (either in the ante 1 shop or ante 1 skip tags)
>try gold stake on one of the easier decks >literally can never get anything going >try it on one of the base decks >it immediately throws a viable build at me >try it again >it happens again
Baseball joker's placement is irrelevant.
The 1.5x is trigged as the cards themselves are triggered, it is not dependent on the baseball joker's placement.
black deck gold stake was fricking hell. Can't remember the last time I felt so much pure frustration with a game. Got to the point where i'd just restart runs until I saw a worthwhile tag for the first round cause it wasn't even worth playing for the 1-2 dollar reward and potential shop, much rather take an arcana pack or guaranteed holo. and then you're still just barely getting by ante 3 and 4 due to the reduced hands. god damn i'm glad i beat it, it was so much fun going to the magic deck right after.
>be playing some deck idr going for the discard 5 jacks unlock >end up getting an early spectral pack that turns a bunch of cards into 10s >find the "3x on 3 of a kind" joker the very next shop >got walkie talkie as well and ended up pivoting into the "play 4 or less jokers" unlock >DNA'd as many glass heart 10s as I could and got to about ante 11 or 12
Honestly should have just kept with making it rare, would have justified the power and let people have fun with it when they get it. It's not a multiplayer game, no one's fun is getting trampled when something is on the side of being powerful.
It was definitely over nerfed, but acting like this is a super niche joker is laughable. Even in gold stake it was worth it to burn 11$ on an arcana pack for the chance to get up to .4x extra mult. vampire was fricking great.
ok i made it work, i had to rebuild the package and delete the temp files.
works perfectly on my 90hz 20:9 ratio phone
now i have to find a way to transfer my save data
Is this fun if I don’t know anything about poker or cards? I want to learn
I understand this isn’t an actual poker sim but does it give me good grounding to learn further?
I also enjoy smash ultimate, Philly cheesesteaks, and a good herbal tea
you can learn basic poker hands
you can also learn card management if you are very observant, realizing what cards are played, and what cards are left in your deck.
Yes its getting nerfed next patch. You can play the new patch by switching to the beta server on steam. Will be coming to the main branch in about a week.
it is getting absolutely gutted, it'll still work well with like midas mask and maybe vagabond, but it's definitely gonna be more of a choice than an almost instant grab like it is now.
>1 in 4 chance of something bad happening >triggers constantly >1 in 4 chance of something good happening >feels more like 1 in 20
i swear to god the wheel tarot card is just blatantly lying with its displayed probablity
>game is fun to make combos >first level is base game >second level is losing one feature to make combos >then another >then another >then another >you now need all these cards to be at same position when you started the game >end up rerolling at start many times to get one of those special cards to have a normal run
there has to be a better way to implement difficulty levels than this
a bunch of jokers are nerfed but so is orange/gold stake, and the first shop always has a buffoon pack so you never die before seeing any jokers unless you die in small blind (lmao)
46+ is literally unimpressive for a joker you had to hold onto all game. I often 80+ on a swashbuckler, fortune teller, erosion, ect, and those I can pick up at will
>80+ on a swashbuckler
why do you lie on the internet like that?
You're definitely not getting 80+ mult on the fricking swashbuckler, and to get that much mult on the fortune teller you need an absolute boat load of money or you need to gimp yourself with the hobo joker so you never have cash. Green is good and costs no upkeep.
It's possible, but to act like it will happen consistently is a complete joke. You need the eg and the swashbuckler, and you probably need the present, too. You likely aren't going to get two of them together, let alone all three.
it is literally more consistent to find a swashbuckler and egg in the same run if you find one of the two at the beginning, than it is to win a run where you gimp yourself playing around green joker completely forgoing discards
I've rarely ever found the egg and the swashbuckler in the same run. >what stake have you even reached?
Gold.
neither egg nor swash are rare, and both of them are great on their own. If you never see the combo, you're probably doing something wrong
How are you gimping yourself by forgoing discards if you go for a build specifically focusing on low quantity hands with mult stacking and money hoarding? You're not gimping yourself at all. You sound like you haven't actually tried using the card, which wouldn't surprise me since you said earlier that it scaled off rounds played and not hands played.
>how are you gimping yourself by [forgoing powerful mechanic/resource completely]
gee idk
Low quantity hands literally do not score enough unless you already have supporting jokers doing all the scoring, once again showing how useless green is. Its the other jokers that are good, not green
3 months ago
Anonymous
your other favorite scaling jokers aren't doing shit on their own either without support so what exactly is your point?
3 months ago
Anonymous
Not being "rare" doesn't mean you're guaranteed to bump into it all the time, I don't know why you don't understand this. I've seen more baseball cards than spare trousers despite the former being rare and the latter being uncommon. It's almost like the game has an extreme sense of randomness to its seed generation.
And it's hilarious how you mention support when [...] is a good point. What makes you think that every joker in the game is like the stencil? You know builds require multiple levels cross-card of support, right? You're not getting 80+ mult on a swashbuckler without the egg and the gift card and you're not getting that same level of mult on the tarot without a ton of money generating cards in play. Green doesn't require money or other jokers to become good, that's its strength. If your issue is being gimped by discards you aren't even paying attention to what people are telling you, it works with small hands.
Now I can guarantee you've never used the card.
I guess your memory must be kinda bad, the whole point is all the other cards allow you to do setups and score high while you're still setting up.
That's why its such a hinderance not to have discards.
It must be suffering to play with your level of understanding
3 months ago
Anonymous
You know you don't need to use discards if you know what you're doing and have a build in mind, right? You know there are multiple jokers that build off of not discarding things, right? Have you ever done a high card or Pair run before?
3 months ago
Anonymous
Nearly all high card or pair runs rely on burned joker to scale which forces you to discard, is this thread all just bait?
3 months ago
Anonymous
You're moronic if you think you absolutely need burned joker for two pair runs. thanks for outing yourself as a shitter.
3 months ago
Anonymous
pair runs*
3 months ago
Anonymous
Way to out yourself as a flowchart spaz. You need a plan for runs where burned joker doesn't appear but I guess you just lose
3 months ago
Anonymous
Not being "rare" doesn't mean you're guaranteed to bump into it all the time, I don't know why you don't understand this. I've seen more baseball cards than spare trousers despite the former being rare and the latter being uncommon. It's almost like the game has an extreme sense of randomness to its seed generation.
And it's hilarious how you mention support when
your other favorite scaling jokers aren't doing shit on their own either without support so what exactly is your point?
is a good point. What makes you think that every joker in the game is like the stencil? You know builds require multiple levels cross-card of support, right? You're not getting 80+ mult on a swashbuckler without the egg and the gift card and you're not getting that same level of mult on the tarot without a ton of money generating cards in play. Green doesn't require money or other jokers to become good, that's its strength. If your issue is being gimped by discards you aren't even paying attention to what people are telling you, it works with small hands.
Now I can guarantee you've never used the card.
3 months ago
Anonymous
>Green doesn't require money or other jokers to become good, that's its strength
I would say that isn't quite true. The thing about green joker is that since you mostly play weak hands, your base mult and chips end up being low. While green joker is the answer to low base mult the low chips is a real problem that you need an answer too. Of course that's true of every run, but strong hand runs have a bit less of an issue and can even aim for planets while green needs a decently strong option to help it
The other thing is that before the new patch the -1 hand size and expensive packs where such a huge kick in the dick to big hand types while high card didn't really mind as much so comparatively it looked much better. Now with the new changes you're less incentivized to go for it every time.
3 months ago
Anonymous
It was poor wording on my part, I specifically meant in the realm of the card gaining mult, since the discussion was comparing various +mults and how they function. Not that the card just wins everything on its own.
3 months ago
Anonymous
>Green doesn't require money or other jokers to become good
Every hand played is 1 less dollar, it certainly requires significant investment to be built up. The rate at which it scales is far too slow and the trade off is far too expensive. Something like the Joker that scales off tarot cards used is superior for a multitude of reasons, Firstly because you should be picking up a decent amount of them already as they are the primary way to manipulate your deck, you don't actually need to have the joker for it to scale and there's no added penalties to taking it.
How are you gimping yourself by forgoing discards if you go for a build specifically focusing on low quantity hands with mult stacking and money hoarding? You're not gimping yourself at all. You sound like you haven't actually tried using the card, which wouldn't surprise me since you said earlier that it scaled off rounds played and not hands played.
i've been playing it a bit, so here's some feedback
>it's now much easier to get runs off the ground. Guaranteed Buffoon Pack in the first shop, plus making uncommon/rare/negative joker tags free make it much easier to get something going. >blind scaling isn't too bad, it's noticeable, which makes lesser runs worth taking further (so you aren't just restarting after blind 2 when nothing shows up). Combine with the previous change makes it feel a lot smoother >the biggest change is removing the 4 of a kind jokers from the common pool. Now they're focused on Two Pair, which makes them actually worthwhile if they show up early. >Nerfs to Vampire aren't too bad. It's still easy to make it work if you can force setup (vagabond/other tarot generator, gold mask, etc...), it just goes a bit slower >to-do list goes up in value significantly, because it doesn't get stuck on bad hands. It's been a consistent econ generator >Magician Tarot being 2 cards is pretty big, passive buff to License IMO, and Lucky Cat buffs make it worth considering instead of just being a dead joker you skip.
Overall, the game feels like it's difficulty went a bit more linear. I've definitely seen more runs get off the ground, but it doesn't feel "too" easy either. The Tag changes are the biggest ones, making it much more worthwhile to skip when given the option (especially early game), and unintentionally buffs Throwback. Uncommon joker tag is slightly nerfed now, because all the "bad" rare jokers got bumped down and the good ones got bumped up, but even then, they're free if you take the tag.
I've been playing on the new patch and I find it much easier to just play through instead of rerolling forever.
I just did red stake with black deck and didn't reroll once which is amazing considering how many times I lost on white stake with it in the base game.
the enhanced joker tags being free is a huge game changer. Helps you dig yourself out of a pit when your econ is shot but you're missing something to get your score up to the requirements
>actually got so hooked on the game I'm considering playing actual poker and bet real money on it
Im so smart, i just need to carry my Tarot deck and slide Empress on the casino floor
Why is Fortune Teller the only joker that includes your actions before you even possess it in scaling? I would love to use things like Square Joker or Trousers if they showed up later in the run if the same rule applied to them. Constellation would be great too.
It does but that is an econ joker. My point is you can go on the wiki page and ctrl+F "this run" and the only scoring ones that have that effect are Fortune Teller and I guess Throwback now that I look at it.
because its S-rank even though morons in this thread think its "expensive" (you should be buying tarots anyways) (tarots literally make you money)
Greentard genocide when?
There are quite a few like Supernova and Erosion as well.
because its S-rank even though morons in this thread think its "expensive" (you should be buying tarots anyways) (tarots literally make you money)
Greentard genocide when?
It's good mid/late game. Bujt it was always hard to build post orange stake.
Noob here.
Should I play every early round to start getting mult jokers unless there is a good tag?
How do you guys usually decide what build to do? Like when you get your first Joker?
do cards that have a non-vague and singular effect, like splash, do anything when you have multiple? does it count every card twice? or is it just a dead card?
dead card unless it has an edition. if its incompatible with bluebrint, it probably doesnt do anything when doubled (oops all 6s is the only exception i can remember off the top of my head)
Dead card.
If every card is a face card, what's the point in making every card a face card a second time.
Order also matters, so things like Double Vampire don't work(at least didn't, I heard the card has been changed with the new patch, which I haven't played yet). You play an enhanced card, the first Vampire scales and removes the enhancement; the second vampire sees it as an unenhanced card and doesn't scale.
The entire game is built around closing out as quick as possible, aka a single hand. Best case scenario is a +3 mult per ante assuming no skips with the added downside of not being able to use the primary method of hand manipulation, in which you are actively penalised for doing so.
Getting it to scale more than that is $1 for +1 mult. The opportunity cost in using it is far too great, in most cases you are better off skipping it.
If you don't grasp the concept of a weaker early game leading into a stronger late game, then you really are just a shitter. Nothing else needs to be said. The guy who called you a flow chart autist is right.
I've only just got to the thread.
Can you get the green joker to work? Yes.
But for any seed where you've got the Green Joker to work, I guarantee there's far better options available out there if you have access to the resources lost while scaling it up.
Ride the bus, supernova and monolith are worth using
Yeah your econ is worse but you will get very good flat mult with the first two and good x mult with the last if you play around them
>Ride the bus
Not playing scoring face cards is a significantly weaker penalty than not using discards, there's an entire deck where the penalty is essentially non-existent, >Supernova
Objectively better than Green Joker in every way, same opportunity cost in scaling it, zero penalty outside of a joker slot. Still one of the first options considered if you need to cut a joker. >Obelisk
Reasonably stiff penalty on par with Green Joker, requires significant to play around to be effective. The big difference to why it is much better than green joker is the fact that it's xmult rather than flat.
3 months ago
Anonymous
>Objectively better than Green Joker in every way,
Wrong. supernova requires the same hands to be used indefinitely, green joker scales with all hand types, but the benefit is that there's no punishment. Also ride the bus resets if you happen to use a face card for some reason. At words green joker gets -1 mult, which is negligible past a certain point.
oh awesome! thank you for *checks notes* +1 mult on a hand I may not even use every time... for $4-8... wow thank you...
Red card gets you +3 mult no matter what for the same price lmao, and people hate that thing
neither do negatives, neither do tarots. I'd rather roll for those
If I'm already using all my slots, I should be strong enough not to need planets, or looking for new jokers
if youre over $25 and have nothing better to do
or if you have telescope
or if you REALLY need chips and only chips because the planets mostly dont scale mult for shit
If its the hand your spamming its usually worth, just that very early on a scoring joker will carry you harder. Its also fine to do if you stay at good econ
>game nearly impossible to win without X Mult >X Mult relegated to rare and a handful of uncommon while the rest of uncommon is just utility >update making more X Mult cards that were uncommon into rares and utility rares into uncommon >now the uncommon pool is bloated with situational utility cards and will be even harder to get X Mult.
>everyone says DNA is S tier >never once found it passed ante 2 and the only thing I have to do with it is duplicate a plain Ace or some shit which hurts my econ by wasting a hand
The joker that takes money value is why the gift joker is really good. Debt card allows you to buy shit with hobo joker. Madness and 6th sense jokers are good for early game
My response is that I've gold staked several decks and green joker is always a part of the team along with supernova, burglar, and any non-hand type xM
Watch Balatro University play this game. He makes it his b***h. Every round here had the same seed, so in some situations where players made shit scores, a skilled player with the same RNG earns 10000000000000000000+.
Did this game used to be called something else? I know the game is exploding in popularity now, but I could have sworn I played a demo similar to this under a different name.
Not that I know of. It was kicking around for about a year/18 months, with the exact same name. Coming out with demos in Steam's Next fest and the like.
Sorry buddy but I'm an EndlessCHAD. Where the real Balatro kino happens.
Paircucks can shut the frick up and suck their own wieners for putting up with how dogshit Gold Stake is. Beat that once and never again. But hey, looks like it got rebalanced so we can actually call it fun now lmao.
At least non-small hands are playable on high stakes now! Localthunk is a dipshit >Less discards, less hands, smaller hand size, expensive packs >Funnels everyone into small score hands like high card, pair, two pair because you cant reliably get all the cards you need for higher hands >Needle is insta lose without boss rerolls
No.
Enhancements overwrite enhancements and nothing else.
Seals and editions stay.
I'm not sure if a Seal can overwrite another seal, but Editions are permanent and can't be removed.
there should be more ways to get playing cards with editions. Making super position foil or holographic the ace would be cool. Also playing cards should be able to be negative and give you +1 hand size while in hand.
this shit needs multiplayer
make the boss blind a time battle, two people trying to reach the needed chips at the same time, whoever reaches first wins.
In one of my earliest games I got a deck that scored hands of hundreds of billions. I refuse to play it now because my friend with 60 hours in the game still hasn’t unlocked the score-base achievements and I want him to feel moronic when he compares his progress with mine.
It works really well with ace plays and the scholar card, and they both work with hack and Fibonacci, though odd works a bit better because there's more of those there. But yeah Even Steven is way better, and it's busted with the Walkie Talkie.
>Decided to win with black deck >Finally won with polychrome madness, a joker that copied madness, a foil even steven and popcorn
Honestly don't think I'm gonna play higher than white stake.
Jokerless challenge is such a fricking pain in the dick. If you don't get a telescope on the ante two shop to ensure you get the flush/straight scaling you need, you just end up fricking dying.
Four of a Kind is one of the best scaling hands in the game that you can reliably get and build into. During my grind I've seen that it's the build that can get you to the final ante and easily beat it the best. So here's how I go:
>Ante 1-2 = Get one or two levels of full house so you can beat the first few rounds. Maybe get an arcana pack for a mult or bonus enhancer card. By the time you reach the end of Ante 2 you should at least have gotten Mars levelled up. >Ante 3-4 = by this point you should have already transitioned into Four of a Kind. Keep the Balatro fundamental in order. Save up. Strengths, Deaths, and Hanged Mans are best so that you can get a deck full of Aces. Hunt for Hermit whenever possible. Keep a Fool in hand for a rainy day. >Ante 5-6 = These are arguably the easiest Antes once you get the ball rolling. Save up and get a Mars whenever possible. By this point you should be going all in on leveling your Four of a Kind and modifying your deck to get more Aces in it. Keep a glass or steel in your pocket to push the points but don't rely on them too much. >Ante 7-8 = same as 5 and 6 but you need to actively hunt for glasses or steels now if you don't think you can make it. Keep them in your backpocket, hope you got the reroll voucher, and oray the final boss doesnt ass frick you.
Reroll voucher is needed so you dont get assfricked by the last boss.
Telescope is great too for more reliable Mars level ups.
Petroglyph/Hieroglyph are 10/10.
The other vouchers are a good value add if you can buy them especially the +discard.
Skips are good too in the early game. If you played Gold Stake then you know which skips are good to find. Just apply the same logic here.
Spectrals are 10/10 especially if you get Immolation or Cryptid or the Ace creator one. Red cards too if you have a steel or glass to work with.
Also, don't be afraid to hunt for Lucky Cards too. Jokerless is already RNG nonsense so hoping for that +20 gold is needed.
Got it first try, though I got lucky with finding a spectral pack on round 2 or 3 that turned 1/4 of my deck to 6s and then it gave me a clear direction, though I was spamming 5 of a kinds instead of 4 for the extra scaling and it was still easy enough to make. I honestly think I would have been fine with any final boss except the one that debuffs cards until you sell a joker, but hitting almost 300k on just my first hand means that I wasn't that scared of the Vessel, though it was about the highest I could do in a single hand outside of finding one of my steel cards to sit outside the 5 glass sixes. Thanks anon, though I didn't use much of your writeup beyond telling me to go for a bigger hand.
high stakes violet vessel is so fricked up
I had 200 chips, +70ish mult and 12 Xmult solely in jokers and I still couldn't reach 1 million points in 3 hands
And yet it's possible to do hundreds of millions or billions before ante 9 even without any negative jokers. The scaling in this game is quite fricked sometimes.
>high card build where every hand scores ~250,000 >no hand upgrades entire run >violet vessel >can't draw a single one of my steel or glass cards >lose by 40,000
i finally did it
i beat black deck gold stake
thank you early green joker, square joker, and burglar. my only xmult was a polychrome i had to skip for in ante 8
>Jokerless felt easier than Inflation for me >Friend speeds past Golden Needle and Inflation, can't do Cruelty, Double or Nothing, Fragile or Omelette
Been fun watching our completely different play styles get stuck on different challenges.
I can't find the odds of getting a edition or seal on a card in a standard pack nor stone cards, but odds of getting 3 of the same in a 3 pack isn't overly terrible at 0.036% given how often you open packs. Them being exactly queens of heart is another 1/52.
Stop playing cool hands that are complicated, and start spamming high cards with all your points coming from your jokers. Buy 1 scoring joker per ante for the first three, at most, and either buy eco jokers or save up to 25 for interest. Never spend below 20 and only below 25 for a good reason. Almost never skip beyond the first ante, you should be capable of generating more value then whatever the skip tag offers once you're rolling.
i dont understand the gap between white stake and gold stake players, ive watched friends struggle with white stake and they more or less picked the same jokers and tarots as i did.
that being said, get $25 for $5 interest every round, attempt to open every tarot pack you see, pick up scaling jokers such as square joker and green joker early, aim for a combination of 2 or 3 +mult and 2 or 3 Xmult jokers for the endgame, but you can pick up chip and economy jokers early and carry them to the end game if you feel you need to.
they lose runs to doing stupid shit like I just did because I used a sun to make a flush hand and then just didn't click on the right cards and played high card to reset obelisk I'm so fricking mad
theyre the most consistent build in general
getting good jokers is easier than getting the specific tarots/spectrals you need to convert your deck into not trash
done it a few times without having thrown the run, its semi-safe to do if you're cruising along and also have plenty of spare change to buy replacement jokers with
Literally only worth it if you have 1 joker. If you have a good joker and a shit joker MAYBE gamble that the 1.5x gets added to the good joker, but if you lose that bet your run is dead. Spectral seems to have a lot of high risk/low reward cards
I've contemplated it in the midgame when I have a ton of money and can just find new supporting cast jokers to put around my big hero Joker. You can sell them all before hitting the thing so it's controllable and you get a partial refund to reassemble your jokers with.
>see an eternal Paradolia >fits well with my build, and I've already seen The Mark this run >only a few blinds, left what are the odds The Plant shows up?
For anyone who's played the experimental build, do you think they've done enough to incentivize skips at higher stakes?
I've gold-staked black deck, and basically never skipped in any of my runs. The only time I ever skip is if I'm running Anaglyph for negative jokers or for hand upgrades. The introduction of rentals, the joker tag buffs, and general tag buffs make me think maybe it could shift the game around.
i feel like they've done enough at this point yeah. i think some tags such as the discarding bin looking tag are still absolute shit, but overall skipping feels more justified and im more often having to weigh them against playing the blind normally.
experimental build is really fun. i actually feel allowed to get off checkered deck and play the other ones, and the game is more fun for it.
same. Looking at it it seems unimpressive but actually playing with it you see that it does get you to the end of the game, especially in the old patch where the high pack prices and low hand size shits all over the 5 card hands.
dev didn't understand card games enough to balance it well. Imagine releasing a poker game where two pair and high-card are the strongest builds low-skill low-risk low-reward
they should make lesser hand upgrades apply to superior versions of the hand. pair upgrades should also apply to two pair. flush upgrades should apply to royal and straight flushes
Had it happen to me on ante 7 of Nebula deck. It's my least favorite deck and I don't even have a white stake win despite 3 gold stake wins on other decks because it is just not fun. I quit there and I'm not touching Nebula again til I 100% the rest of the game.
Just did my first gold stake run on the new patch and I have to say that was the most I struggled on any run and I'm a little surprised I managed to win. Peakeo as pretty much the only economy joker while trying to fuel red card and consolation is pretty rough and I would have absolutely died multiple times over on the previous patch. I thought walking into the ante 8 boss with 4x death would have made it easy but it still ended up being pretty close.
I hate red card so much it's so bad
the good thing about it is you got the gold sticker on red card, popcorn and even perkeo which is really hard to get. this patch is definitely easier, but that's a worthy price to pay to make it so much more fun than it used to be. i beat all the decks on gold stake before the patch so i sure hope im immune to 'you didn't beat the game.'
>this patch is definitely easier, but that's a worthy price to pay to make it so much more fun than it used to be.
Yeah, the main issue with the previous orange/gold was that they hurt the jokers that need packs and the harder to play hands more than the cheap high pair kind of set up. Now instead you just see more jokers that are harder to justify taking.
Sexy Joker >has an animated joker pinup that wiggles and jiggles lewdly. Can't be reorganized and will randomly trade places with other jokers in your line up during scene transitions. Provides +200 chips.
considering 7 is the only card without a joker to boost it; Lucky Number 7 - 7s become lucky cards when played and ALL lucky cards have twice the chance of activating.
time for poorly thought-out, probably borken jokers
jokercide:
gains +25 chips, +5 mult, and x0.25 mult for each destroyed joker this run (selling does not count).
the last laugh:
jokers can no longer be purchased, sold, destroyed, or upgraded. if you fail a blind, you win it instead and a random joker is disabled for the rest of the run (last laugh cannot be disabled).
>delinquent joker
Lowers the rank of any scored card
(J>10>9>8 etc) >Passport
Adds +1xmult per each non-repeated hand type. (Two pair> flush> three of a kind) Resets at end of blind >guest room
Full house can be made from a three of a kind and one extra card
skygazer - hands gets planetary upgrades from all lower-ranked hands. example: if you upgrade high card, all hand types benefit from it because it is the lowest-ranked hand
Hand Buzzer: Retrigger scoring hand, 1 in 5 chance to debuff all cards in scoring hand for this round. Common.
Contagious Laughter: Scoring a Wildcard causes all cards of its rank in hand to become wildcards for this round. Common.
Bubblegum: For flushes, provides x1.1 mult, then x1.2 mult for next scored flush, then x1.3 mult for the next, and so on until x3 mult, then self-destructs Common.
Slot Machine: Scoring a three of a kind with 7's either gives +100 chips OR $3 (only 3 of a kind, not full houses) Uncommon.
The Court: x1 mult, every scored ROYAL Flush gives +0.25 mult Uncommon.
Lucretia: Common jokers all become negative while this joker is in your possession; all vanish from Joker set if Lucretia is sold/destroyed. Legendary.
Big Tent: A random extra joker is added to your joker set each round. Can exceed maximum jokers. Even if you have room for another joker, the created joker is still removed after the round ends. Created joker cannot be sold or targeted for buffs. Uncommon.
Sly Dog: Each hand, a random playing card is made negative. Negative playing cards can be added to your scoring hand beyond the usual limit of 5. Does not change the hand scored if the negative card is beyond the usual 5; instead, the rank of the negative card is added to the mult (i.e +10 mult for a negative king, +7 mult for a negative 7.) Negative cards are returned back to normal after each round. Uncommon.
Jimbo: When seen in shops or via buffoon packs, appears identical to the regular default Joker, including its name and effect. Only reveals itself as Jimbo when placed into your Joker set. Gives x4 mult. Cannot appear via Judgement, Riff Raff, etc. Rare.
>Jimbo: When seen in shops or via buffoon packs, appears identical to the regular default Joker, including its name and effect. Only reveals itself as Jimbo when placed into your Joker set. Gives x4 mult. Cannot appear via Judgement, Riff Raff, etc. Rare.
this one would be hilarious
>purple stakes, get ice cream because it's good early >Spectral pack, oh shit please be rare joker >Make ice cream polychrome or duplicate it
Frick you
Only 2 stakes left on my yellow deck (will be my first).. How the frick do you do this for every deck? Also, I feel like I'm missing some good jokers from the high score clips I've seen.
Uninstall Joker
fpbp
was able to beat multiple stakes with every deck I had unlocked except black deck
where it made it painfully obvious it was a complete RNG experience and I wasn't even having fun
Black deck is one of the easier decks to win with. You must be lying about your successes, and are just complaining about getting filtered.
Not even close to true unless they fixed it and made it better
Fippybippy. I defended it at first but it really is FOTM, the fun wears off quickly. Haven’t booted it up in over a week
riff-raff, because he carries early game which is the most important.
Riff Raff fricking blows, it always gives me useless cards.
ante 1 or 2 riff raff is great though, you maybe get some solid scoring cards and get some econ from selling the shit ones.
at worst he gives you money.
Quite literally free gold and jokers, and usually guarantees a decent joker (Supernova)
The one that scales flat mult with the amount of tarot cards you used because I love spamming tarot cards. and it'll be even easier to take now that packs arent debuffed on high stakes
>and it'll be even easier to take now that packs arent debuffed on high stakes
What?
packs wont have an inflated cost any more
orange and gold stake got changed into giving different joker modifiers like eternal, you get upkeep ones that cost $3 per round and ones that get debuffed after 5 rounds
I like it a lot more than the old modifiers
pic
Cool.
really? damn, after all the blood and sweat I put into going gold stake on blue deck
very good change tho
This one is actually really good for high card and pair plays. It only doesn't work with big hands for obvious reasons.
by the time pair/high card chaining works, this doesn't build mult fast enough to be good
almost any other mult scaler is faster
hate this lil dude
That entirely depends on when you get it, and if you get it early, it easily becomes one of the best + mult cards in the game.
>almost any other mult scaler is faster
which ones? flashcard I guess? Green should be getting 3 or 4 mult per round unless your other jokers already make you too strong and that's easily better than most other scaling jokers.
flashcard, red card, fortune teller, spare pants, supernova (very similar to green but allows discards)
if it takes you 3 or 4 rounds to win the stake, you're already falling behind and are in danger of losing to a boss/next ante if you don't grab a new joker
it fills a niche those ones don't because unlike red card and fortune teller, you don't have to spend any money to rank it up. Like said earlier it works best with small hands but it scales really well over time.
I haven't played on the new patch that made gold stake ect easier, but in the past, it simply didn't scale fast enough.
10 rounds to reach what any random card with holo has? yeah no thanks
The entire utility of money is to find ways to score higher
you don't have to be particularly lucky, and there are other jokers that help support it (i.e. the ones that generate jokers every round/hand)
The other ones may not be as simple, but the scaling you get for giving up discards is pitiful
>it simply didn't scale fast enough.
I don't get how you can think this based on how the card works. It levels up per hand played, not round completed. Like I said, it fills a niche because you're incentivized not to discard, which de-levels the card, making it work best with smaller hands like High Card, Pair, and maybe Three of a Kind and Two Pair.
For green card to get max scaling, you're playing on the bleeding edge of death. Its match scaling still isn't even as good as red card, which is safe and easy to use, and doesn't require passing up on strong jokers that would make you score too fast.
red card is +6 per round, just about guaranteed. I really really doubt you're playing 6 hands per round every time.
That, and you can use your discards, wowee
If you don't see why its good, genuine skill issue.
It is good with high card, the entire drawback of that build is that it requires strong jokers/setup to achieve, and the green joker stars off wicked slow/weak. Can only slap it on top of a joker setup that's already working
But red card can also cost $16 to get that 6 mult.
thankfully, I've been earning interest on all the +$$$ (hands not used) cause I'm not going green joker
green joker will get 6 mult using 6 hands, 6 dollars worth of hands, and you're arguing that it's more worth spending 16 dollars for the same amount of mult? and saying you need a joker setup that already works to use green is a weak argument, having multiple jokers is just the game. red card arguably needs more because you'll need an econ joker as well as chips. it's absolutely not worth the money. have you beaten gold stake??
I'm saying the low initial cost of using green is negligible compared to the risk, investment, and opportunity cost.
That and with red, since you're buying the packs anyways, you can just choose to use temperance, +20$, ect
Having multiple jokers is the game, so wasting a slot on green joker is a dumb choice
I played with green joker just fine and got it to 46+ mult by ante 8. It cost no extra money and just required be playing pairs. It works well for me and easily changed my opinion on the card despite people telling me it's bad. I'd never use it for straights and full house but with small hands it's easily the best mult joker in my opinion.
46+ is literally unimpressive for a joker you had to hold onto all game. I often 80+ on a swashbuckler, fortune teller, erosion, ect, and those I can pick up at will
You're definitely not getting 80+ mult on the fricking swashbuckler, and to get that much mult on the fortune teller you need an absolute boat load of money or you need to gimp yourself with the hobo joker so you never have cash. Green is good and costs no upkeep.
>he's never found egg or gift card
?
>you need a boat load of cash
Using hermit and temperance, I usually end up making money off tarot-maxxing between packs and rolls
What stake have you even reached?
I've rarely ever found the egg and the swashbuckler in the same run.
>what stake have you even reached?
Gold.
not the other dude, but green joker ain't that bad for high card which is objectively the best build in regards to card draw rng. it's leagues better than red card, that is probably the worst scaling joker in the game on high stakes. genuinely crazy if you take it. i prefer fortune teller because tarot cards are already generally good to use, so getting +mult as well is just doubly efficient. vagabond + fortune is an amazing build.
fortune teller is absolutely not faster unless you get extremely lucky in shops
Spare pants is only for playing a single hand type, and super nova is as well though you can pick any hand
Flashcard and red card require you to dump money so you pretty much need an economy joker to go with them, and red card specifically is dumping money for no other purpose.
Super nova and flash card are the only ones that I would consider comparable. Ride the bus too of course since it's pretty much the same thing.
oh, and I forgot to address
>if it takes you 3 or 4 rounds to win the stake, you're already falling behind and are in danger of losing to a boss/next ante if you don't grab a new joker
just move your x mult to the front of the line to purposely lower your score. Losing 1$ for +1 mult is a much better deal than the other gold to mult jokers you mentioned. Flashcard is only worth it because you're rerolling the shop anyways.
That's why you pair it with decent chip gen and/or a flat +multi early (like half joker, popcorn, or gros micheal) to give it time to get set up and then you add in some Xmulti as soon as you're able to compound off of the +multi that green joker is building, just like you would with any scaling +multi joker.
If something like green joker shows up late, then yeah, no shit you don't bother because at that point you have other sources and you won't have time to build green up.
>pair it with decent chip gen and/or a flat +multi early
that's a long winded way of saying it does nothing lmfao
if I have all that breathing room I might as well hold out for a real mult scaler
>that's a long winded way of saying it does nothing lmfao
No, that's just how most standard builds work. You get a combination of + multi, chip gen, and Xmulti. Green joker is no fricking different and neither are any of the other scaling +multi jokers. Hell, something as simple as green joker+banner is one of the best early starts in the game and will carry you through the first 3 or 4 antes by itself even on higher stakes.
>if I have all that breathing room I might as well hold out for a real mult scaler
You shouldn't be holding out for scaling jokers because the idea is to get them ASAP so they can build and most of them don't scale retroactively.
>Green joker is no fricking different and neither are any of the other scaling +multi jokers
Fortune teller: retroactive, can be strong instantly
Swashbuckler: instant 10+ mult depending on what random shit you happen to have
Erosion: instantly 8+ mult if you've used a single hanged man
Red card: can reach +6 mult before you even leave the shop
Your ability to evaluate cards is severely stunted. You can force any joker to work, doesn't make them good.
and I forgot to add, all those other jokers allow you to use discards, LMFAO
Green scales so slow I forget it has that slap in the face to go with it
>other jokers allow you to use discards, LMFAO
I don't know why you keep saying this over and over when people have pointed out how you don't even need to use discards with the right build. Are you actually moronic enough to think you need discards with High Card or Pair? Are you fricking dumb?
>Your ability to evaluate cards is severely stunted
Gee, I wonder how I managed to beat all of the challenges and beat gold stake on every deck then...
Oh yes, and this was long before the experimental beta dropped, by the way.
>You can force any joker to work, doesn't make them good
try reading that three more times
and lets see those hours
I'm not following whatever idiot logic you're trying to apply here. because you seem to be under the impression that having to pair any joker with another to win the game is "forcing it to work". By that logic, all jokers suck because they ALL need to be "forced". Even your fricking examples of "better" cards depend on forcing shit for the sake of it to make them work and rely on actually having the favorable conditions for them.
>Fortune teller
Yes, it's retroactive but what if the game has been stingy with tarot? It happens. Also, if you've been holding out for it, then how the frick are you even making it past ante 2 without something to carry you until you can find it? Oh wait, you're buying other shit and "forcing it to work".
>Swashbuckler
isn't sustainable scaling unless you have egg or are loading up on negatives, which is expensive in and of itself and most of them probably won't even be that helpful. Swashbuckler is generally a joker you take to get you by, lt's barely better than abstract joker and suffers much of the same problems with trying to scale it.
>Erosion
And if you seldom see hanged man? More common than you think.
>Red card
FRICKING LOL. It's better now that pack prices don't increase anymore but holy frick, it was one of the worst cards in the game for high stake and it's still not even that amazing.
Also, literally all of your examples still require additional support from chip gen and X multi. Not a single fricking one of them will win you the run by itself.
red card was one of the worst cards in the game. Green joker is even worse, as I showed.
Q.E.D.
"forcing it to work" is using a card when it probably isn't the strongest choice
"already have a build that can score well enough with high card" is a pretty niche use case when the payoff is less than 15 mult for the next 3 or 4 rounds (also no discarding to trigger purple stamps)
are you dumb?
>are you dumb?
Are you? For fricks sake you keep referring to the green joker as a round scaler when that's completely incorrect. And you try calling other people moronic? Why are you even trying to talk about the efficiency of cards you never used?
brown-anon, to accurately compare speed, you have to use the same scale. Green joker will average 3-4 mult per round. That's how many hands you have in a round.
That way, we can compare that speed to the speed other jokers scale at and notice that green joker is extremely slow (even red card is twice as fast)
Do you get it? Did that make sense for you?
>(even red card is twice as fast)
yeah have fun spending $20 for 6 mult lmao
If it were a change for mult on opening a booster I would love this card but the need to skip it make sit worthless to me, especially if i need something in the booster pack. Why the frick would I want to spend $8 or more to get +3 mult when any other mult card is either far cheaper or free? Anyone who thinks this is better any any other mult card is an idiot.
chance*
average two packs is $8-12
boostraps is S-tier and gives 8 mult for $20
incoherent brown-rage
>boostraps is S-tier and gives 8 mult for $20
white stakes takes lmao
>boostraps is S-tier and gives 8 mult for $20
LOL
It's funny watching you call other people dumb and brown as an insult when you need to go out of your way to either lie or bend the truth to try and make your argument seem better, as someone pointed out earlier (which you conveniently ignored). You love to talk about how amazing the red card is by comparison while willingly avoiding the fact that you have to spend money and skip booster packs in order to make it work. That or you use giant "what if" arguments where you give yourself best case scenarios like with the tarot card and the game magically giving you every cheap tarot you need in order to boost it as much as possible, or how you can randomly find the swashbuckler in the very start of a run and instantly get +10 or higher mult from nothing. You aren't even properly comparing the right mult boosters properly (again, something that someone else also pointed out in the thread, that you ignored).
And you call anyone else "brown"?
2 pair pants
i hate this one cause it kills your discard ability
Kind of. It effectively removes your ability to use the discard button but it doesn't remove your ability to thin your hand and replace cards you don't want.
Finally beat Gold Stake right before the new beta hit, got pretty lucky with checkered deck
is there a changelog for all the changes that were made?
stuntman, ripped joker, wee lad, hack, vagabond, idk, there's so many good ones. misprint can go frick itself though.
Misprint is a based early carry that you sell once you get your build going.
Misprint is one of the best jokers for early to mid game, though.
But you do feel the sting when it doesn't give you the mult you need.
i don't disagree, i'll buy it early, but it can still go frick itself for all the +0's i've gotten off of it. much rather see half joker or even mystic summit to get me through the first few ante's relatively freely. gold stake changes a man
>What are your favorite Jokers?
the jokers playing the game :^)
Odd Todd has gotten me through on some Ace builds.
I love the burnt joker
I made a pairs run and ended Up having a level 50 pair hand
Fricking god card.
>boss blind effect: play two pair and i take all your money and frick your mother
d-dad?
>plays a full house in your path
but then you don't scale your square joker for one blind. You do have some square pants don't you?
There is few things more satisfying then a burnt joker + blueprint/brainstorm and then shifting the copy joker to something score relevant after the discard.
Square - I like two pair builds
Pants - I like two pair builds
Bus - The biggest gimme in the game, you just need to ditch 12 cards from your deck and you're golden (or just play the deck with no face cards)
Supernova - I like two pair builds
Artist is an underrated joker
Really needs a "history" section. Maybe even downright copy SAP where it records your last round (in this case the entire last round and not just your last hand preferably). Keep getting cool builds going and forgetting to screenshot
Yes, that is definitely something I'd like to see.
Is it possible to get these ones just by rerolling Erratic Deck a bunch?
Like instantly, right off the bat? Possible but highly unlikely. Best way to handle that would be to get close with an erratic deck, then play the shop and just open every card pack.
That’s how I got the “play 4 clubs of 7”
Just rerolled the deck until I got 4
technically possible, but the odds of 30 / 52 cards randomly rolling clubs is so astronomically low that it basically registers as zero
for all these non-spades/hearts joker unlocks I just used the tarot deck and rerolled until I got early arcane packs (either in the ante 1 shop or ante 1 skip tags)
I got it today by using tarot deck and fishing for moon cards
>try gold stake on one of the easier decks
>literally can never get anything going
>try it on one of the base decks
>it immediately throws a viable build at me
>try it again
>it happens again
yeah okay bro we get it
good game but come on
Old update or new update?
New update gold stake is a lot more fun and forgiving imo
prob the old update, I haven't played in a while bc I got fed up with that crap
I'm fine with the game being slightly rigged but it was too much
Is the update out?
on the beta branch, yeah
For me, it's the baseball guy. Today I had him batting five uncommons, three of those xmults. Easy orange stakes.
shouldnt he be on the right
1.5x is triggered on each uncommon, not on him, so his placement is irrelevant.
but you want the 1.5x to trigger on the higher base number, so you want to do it after all the +mult
ergo, right
Baseball joker's placement is irrelevant.
The 1.5x is trigged as the cards themselves are triggered, it is not dependent on the baseball joker's placement.
if you didnt beat black deck gold stake before the patch you didnt beat the game
you still have time
black deck gold stake was fricking hell. Can't remember the last time I felt so much pure frustration with a game. Got to the point where i'd just restart runs until I saw a worthwhile tag for the first round cause it wasn't even worth playing for the 1-2 dollar reward and potential shop, much rather take an arcana pack or guaranteed holo. and then you're still just barely getting by ante 3 and 4 due to the reduced hands. god damn i'm glad i beat it, it was so much fun going to the magic deck right after.
Ceremonial dagger
Obelisk
>be playing some deck idr going for the discard 5 jacks unlock
>end up getting an early spectral pack that turns a bunch of cards into 10s
>find the "3x on 3 of a kind" joker the very next shop
>got walkie talkie as well and ended up pivoting into the "play 4 or less jokers" unlock
>DNA'd as many glass heart 10s as I could and got to about ante 11 or 12
The patch is great overall, I just don't get why they nerfed Vampire, a card that only works in very specific circumstances, so drastically.
Honestly should have just kept with making it rare, would have justified the power and let people have fun with it when they get it. It's not a multiplayer game, no one's fun is getting trampled when something is on the side of being powerful.
It was definitely over nerfed, but acting like this is a super niche joker is laughable. Even in gold stake it was worth it to burn 11$ on an arcana pack for the chance to get up to .4x extra mult. vampire was fricking great.
FYI in case anyone cares, there's a thing on GitHub that repackages it into an android APK. You need to have it installed first on your PC.
https://github.com/blake502/balatro-apk-maker
Seems to work well enough, pic related.
The homosexuals who made the game seem to be trying to bury this so they can double-charge you to play on your phone.
Does it still work on the new update?
Fricking saved.
i couldnt make this work, my phone says that the apk invalid
ok i made it work, i had to rebuild the package and delete the temp files.
works perfectly on my 90hz 20:9 ratio phone
now i have to find a way to transfer my save data
ok i couldnt figure out how to use my save data
Frick me, i wish theyd do this for an .ipa to play on my toddler phone all day
aw hell yeah, finally beat omlette.
Is this fun if I don’t know anything about poker or cards? I want to learn
I understand this isn’t an actual poker sim but does it give me good grounding to learn further?
I also enjoy smash ultimate, Philly cheesesteaks, and a good herbal tea
you won't learn shit about real poker
you can learn basic poker hands
you can also learn card management if you are very observant, realizing what cards are played, and what cards are left in your deck.
Thoughts on Vampire? I feel like eventually it's not worth it. But it could probably get you to ante 8.
Isnt it .1 now? Thats a lot of enhancements just to get up to 2X
I just played a round with it and it was 0.2, but I guess it's getting nerfed then?
Yes its getting nerfed next patch. You can play the new patch by switching to the beta server on steam. Will be coming to the main branch in about a week.
Well that changes everything for me. I wonder if that will be too weak.
it is getting absolutely gutted, it'll still work well with like midas mask and maybe vagabond, but it's definitely gonna be more of a choice than an almost instant grab like it is now.
baseball card and blueprint have saved my ass on what i thought were hopeless runs more than anything else
>1 in 4 chance of something bad happening
>triggers constantly
>1 in 4 chance of something good happening
>feels more like 1 in 20
i swear to god the wheel tarot card is just blatantly lying with its displayed probablity
>have a face card spam + swashbuckler deck
>get a gift card
>swap it out for the bull right before the boss
>fricking 197k final hand
face spam build is bait. stop playing it
worked preddy gud for me, not like I went full balls into it before I got pareidolia
I have never gotten this frick earlier than Ante 7.
thats yorick
How many times does it take before you win on red deck white stake?
why the frick does my game suddenly crash on launch. did the pajeets at microsoft frick my shit up with the update
Finally did the monolith challenge, what a dumbass joker. You basically need to find it ante 1 for it to be of any use.
the way i saw it played best is to spam high card or something until a mid/high ante and then pivot to a different hand type
Yeah that's what I did. But honestly it only worked smoothly since the challenges are at white stakes so the early game is still easy.
>game is fun to make combos
>first level is base game
>second level is losing one feature to make combos
>then another
>then another
>then another
>you now need all these cards to be at same position when you started the game
>end up rerolling at start many times to get one of those special cards to have a normal run
there has to be a better way to implement difficulty levels than this
Yeah I appreciate them tweaking the stake difficulty in the new patch but I will be sticking to white stakes and challenges for now
>get amazing economy jokers/voucher in ante 1
>get absolutely demolished in ante 2 because of shit hands and not enough mult
t-thanks
>tfw you start ante 2 without a mult joker
It's not like I wanted to play the game or anything...
is the patch good?
dont lie to me n words
What patch?
you're a n word
a bunch of jokers are nerfed but so is orange/gold stake, and the first shop always has a buffoon pack so you never die before seeing any jokers unless you die in small blind (lmao)
>80+ on a swashbuckler
why do you lie on the internet like that?
It's possible, but to act like it will happen consistently is a complete joke. You need the eg and the swashbuckler, and you probably need the present, too. You likely aren't going to get two of them together, let alone all three.
it is literally more consistent to find a swashbuckler and egg in the same run if you find one of the two at the beginning, than it is to win a run where you gimp yourself playing around green joker completely forgoing discards
try opening the buffoon packs
>Do [thing that everyone obviously does]
A daring synthesis.
neither egg nor swash are rare, and both of them are great on their own. If you never see the combo, you're probably doing something wrong
>how are you gimping yourself by [forgoing powerful mechanic/resource completely]
gee idk
Low quantity hands literally do not score enough unless you already have supporting jokers doing all the scoring, once again showing how useless green is. Its the other jokers that are good, not green
your other favorite scaling jokers aren't doing shit on their own either without support so what exactly is your point?
I guess your memory must be kinda bad, the whole point is all the other cards allow you to do setups and score high while you're still setting up.
That's why its such a hinderance not to have discards.
It must be suffering to play with your level of understanding
You know you don't need to use discards if you know what you're doing and have a build in mind, right? You know there are multiple jokers that build off of not discarding things, right? Have you ever done a high card or Pair run before?
Nearly all high card or pair runs rely on burned joker to scale which forces you to discard, is this thread all just bait?
You're moronic if you think you absolutely need burned joker for two pair runs. thanks for outing yourself as a shitter.
pair runs*
Way to out yourself as a flowchart spaz. You need a plan for runs where burned joker doesn't appear but I guess you just lose
Not being "rare" doesn't mean you're guaranteed to bump into it all the time, I don't know why you don't understand this. I've seen more baseball cards than spare trousers despite the former being rare and the latter being uncommon. It's almost like the game has an extreme sense of randomness to its seed generation.
And it's hilarious how you mention support when
is a good point. What makes you think that every joker in the game is like the stencil? You know builds require multiple levels cross-card of support, right? You're not getting 80+ mult on a swashbuckler without the egg and the gift card and you're not getting that same level of mult on the tarot without a ton of money generating cards in play. Green doesn't require money or other jokers to become good, that's its strength. If your issue is being gimped by discards you aren't even paying attention to what people are telling you, it works with small hands.
Now I can guarantee you've never used the card.
>Green doesn't require money or other jokers to become good, that's its strength
I would say that isn't quite true. The thing about green joker is that since you mostly play weak hands, your base mult and chips end up being low. While green joker is the answer to low base mult the low chips is a real problem that you need an answer too. Of course that's true of every run, but strong hand runs have a bit less of an issue and can even aim for planets while green needs a decently strong option to help it
The other thing is that before the new patch the -1 hand size and expensive packs where such a huge kick in the dick to big hand types while high card didn't really mind as much so comparatively it looked much better. Now with the new changes you're less incentivized to go for it every time.
It was poor wording on my part, I specifically meant in the realm of the card gaining mult, since the discussion was comparing various +mults and how they function. Not that the card just wins everything on its own.
>Green doesn't require money or other jokers to become good
Every hand played is 1 less dollar, it certainly requires significant investment to be built up. The rate at which it scales is far too slow and the trade off is far too expensive. Something like the Joker that scales off tarot cards used is superior for a multitude of reasons, Firstly because you should be picking up a decent amount of them already as they are the primary way to manipulate your deck, you don't actually need to have the joker for it to scale and there's no added penalties to taking it.
How are you gimping yourself by forgoing discards if you go for a build specifically focusing on low quantity hands with mult stacking and money hoarding? You're not gimping yourself at all. You sound like you haven't actually tried using the card, which wouldn't surprise me since you said earlier that it scaled off rounds played and not hands played.
i've been playing it a bit, so here's some feedback
>it's now much easier to get runs off the ground. Guaranteed Buffoon Pack in the first shop, plus making uncommon/rare/negative joker tags free make it much easier to get something going.
>blind scaling isn't too bad, it's noticeable, which makes lesser runs worth taking further (so you aren't just restarting after blind 2 when nothing shows up). Combine with the previous change makes it feel a lot smoother
>the biggest change is removing the 4 of a kind jokers from the common pool. Now they're focused on Two Pair, which makes them actually worthwhile if they show up early.
>Nerfs to Vampire aren't too bad. It's still easy to make it work if you can force setup (vagabond/other tarot generator, gold mask, etc...), it just goes a bit slower
>to-do list goes up in value significantly, because it doesn't get stuck on bad hands. It's been a consistent econ generator
>Magician Tarot being 2 cards is pretty big, passive buff to License IMO, and Lucky Cat buffs make it worth considering instead of just being a dead joker you skip.
Overall, the game feels like it's difficulty went a bit more linear. I've definitely seen more runs get off the ground, but it doesn't feel "too" easy either. The Tag changes are the biggest ones, making it much more worthwhile to skip when given the option (especially early game), and unintentionally buffs Throwback. Uncommon joker tag is slightly nerfed now, because all the "bad" rare jokers got bumped down and the good ones got bumped up, but even then, they're free if you take the tag.
I've been playing on the new patch and I find it much easier to just play through instead of rerolling forever.
I just did red stake with black deck and didn't reroll once which is amazing considering how many times I lost on white stake with it in the base game.
So what's nerfed?
vampire and suit +4 mult jokers
the enhanced joker tags being free is a huge game changer. Helps you dig yourself out of a pit when your econ is shot but you're missing something to get your score up to the requirements
>actually got so hooked on the game I'm going for completionist+
>actually got so hooked on the game I'm considering playing actual poker and bet real money on it
Im so smart, i just need to carry my Tarot deck and slide Empress on the casino floor
Holy frick.
I feel you anon
I love the walkie talkie.
I beat balatro when it was an hard game
This game is for pussies now
Based, now I can tell people they "didn't beat the game" unless they had unlocked the gold stake achievement before the patch
Why is Fortune Teller the only joker that includes your actions before you even possess it in scaling? I would love to use things like Square Joker or Trousers if they showed up later in the run if the same rule applied to them. Constellation would be great too.
Doesn't the satellite dish one do that too?
It does but that is an econ joker. My point is you can go on the wiki page and ctrl+F "this run" and the only scoring ones that have that effect are Fortune Teller and I guess Throwback now that I look at it.
because its S-rank even though morons in this thread think its "expensive" (you should be buying tarots anyways) (tarots literally make you money)
Greentard genocide when?
Because tarot cards are harder to acquire than two pair, four cards played, and doesn't give as much as something like the planet multiplier
There are quite a few like Supernova and Erosion as well.
It's good mid/late game. Bujt it was always hard to build post orange stake.
Noob here.
Should I play every early round to start getting mult jokers unless there is a good tag?
How do you guys usually decide what build to do? Like when you get your first Joker?
I uninstalled the game after I started seeing jokers and trying to make high scoring hands every time I closed my eyes
>Assures you victory no matter what else you draw
He was the best of us, and now he's crippled.
I have a question about duplicate jokers.
do cards that have a non-vague and singular effect, like splash, do anything when you have multiple? does it count every card twice? or is it just a dead card?
dead card unless it has an edition. if its incompatible with bluebrint, it probably doesnt do anything when doubled (oops all 6s is the only exception i can remember off the top of my head)
Dead card.
If every card is a face card, what's the point in making every card a face card a second time.
Order also matters, so things like Double Vampire don't work(at least didn't, I heard the card has been changed with the new patch, which I haven't played yet). You play an enhanced card, the first Vampire scales and removes the enhancement; the second vampire sees it as an unenhanced card and doesn't scale.
Green Joker haters are low stake scrubs that never reached orange. It's a good card. Not amazing, but certainly good.
It's not that I "hate" it, it's that Green joker is objectively one of the worst jokers in the game.
>Green joker is objectively one of the worst jokers in the game.
Wrong.
The entire game is built around closing out as quick as possible, aka a single hand. Best case scenario is a +3 mult per ante assuming no skips with the added downside of not being able to use the primary method of hand manipulation, in which you are actively penalised for doing so.
Getting it to scale more than that is $1 for +1 mult. The opportunity cost in using it is far too great, in most cases you are better off skipping it.
If you don't grasp the concept of a weaker early game leading into a stronger late game, then you really are just a shitter. Nothing else needs to be said. The guy who called you a flow chart autist is right.
I've only just got to the thread.
Can you get the green joker to work? Yes.
But for any seed where you've got the Green Joker to work, I guarantee there's far better options available out there if you have access to the resources lost while scaling it up.
Ride the bus, supernova and monolith are worth using
Yeah your econ is worse but you will get very good flat mult with the first two and good x mult with the last if you play around them
>Ride the bus
Not playing scoring face cards is a significantly weaker penalty than not using discards, there's an entire deck where the penalty is essentially non-existent,
>Supernova
Objectively better than Green Joker in every way, same opportunity cost in scaling it, zero penalty outside of a joker slot. Still one of the first options considered if you need to cut a joker.
>Obelisk
Reasonably stiff penalty on par with Green Joker, requires significant to play around to be effective. The big difference to why it is much better than green joker is the fact that it's xmult rather than flat.
>Objectively better than Green Joker in every way,
Wrong. supernova requires the same hands to be used indefinitely, green joker scales with all hand types, but the benefit is that there's no punishment. Also ride the bus resets if you happen to use a face card for some reason. At words green joker gets -1 mult, which is negligible past a certain point.
Forgot my pic
its really not
not when shit like superposition exists
its niche but thats perfectly ok
i am king here
How often should i be buying planet cards to upgrade my hands?
almost never, unless you have tons of extra money, or are hitting 5 of a kind every round
I'll go for full house upgrades on rare occasion
depends on multiple factors in your current run
in general though they shouldnt be neglected
this guy is dead wrong, avoid his advice.
You need to save your money to get stuff that actually has impact
this guy is dead wrong, avoid his advice.
You need to use your money to get stuff that actually has impact
oh awesome! thank you for *checks notes* +1 mult on a hand I may not even use every time... for $4-8... wow thank you...
Red card gets you +3 mult no matter what for the same price lmao, and people hate that thing
planet doesn't take up a joker slot
neither do negatives, neither do tarots. I'd rather roll for those
If I'm already using all my slots, I should be strong enough not to need planets, or looking for new jokers
It depends. If you're using the celestial deck, always.
almost always, unless you are completely broke, or are hitting high cards every round
I'll skip planet cards on rare occasion
if youre over $25 and have nothing better to do
or if you have telescope
or if you REALLY need chips and only chips because the planets mostly dont scale mult for shit
if it meshes with your deck, ie if you're hitting the same 1-2 hands every round.
If its the hand your spamming its usually worth, just that very early on a scoring joker will carry you harder. Its also fine to do if you stay at good econ
these are the people telling you to buy celestial packs btw
They can be the difference between a won and lost run. In particular if your deck is spamming 1-2 hands you need to amass planets for those hands
it keeps hapenning
oof
They look tasty
Both are good early-game Jokers. I’d get one if you can afford it
>game nearly impossible to win without X Mult
>X Mult relegated to rare and a handful of uncommon while the rest of uncommon is just utility
>update making more X Mult cards that were uncommon into rares and utility rares into uncommon
>now the uncommon pool is bloated with situational utility cards and will be even harder to get X Mult.
is this really the second coming of christ everyone on youtube keeps telling me? I got some spare steamcash
No, it's just dopamine dripfeed
Big waste of time
I like dopamine
can't wait to beat gold stakes when the update drops
YOU CAN ONLY REPLY TO THIS POST IF YOU BEAT GOLD STAKE BEFORE THE PATCH
call me the joker then because I'm replying anyways
ONE NOTHING WRONG WITH ME
i literally stopped playing the game after beating gold stake and jokerless
shit was miserable
now i might actually go back and play it again to finish up the gold stake cheevos
>had Credit Card as part of my winning lineup for Gold Stake
Dance with the ones that brought you
Just got my first gold win without the beta. Feels good.
Was about to drop my To the Moon when baseball card popped up then wheel of fortune polychromed it 2 stores later.
Green joker sisters....what's our response?
who made this list? it's bad
F tier post
>everyone says DNA is S tier
>never once found it passed ante 2 and the only thing I have to do with it is duplicate a plain Ace or some shit which hurts my econ by wasting a hand
u need to be more creative anon
>Idol in f
Idiot. Highest potential of any single joker in the game
The joker that takes money value is why the gift joker is really good. Debt card allows you to buy shit with hobo joker. Madness and 6th sense jokers are good for early game
baron, mime, wee joker, square pants, hack all in D tier?
4 fingers, chicot, constellation in A tier?
absolutely a low stake shitters tier
Hack not at least A tier is bullshit, any card that causes retriggers is amazing.
My response is that I've gold staked several decks and green joker is always a part of the team along with supernova, burglar, and any non-hand type xM
i love Balatrism
Madness joker ended up creating the most crazy runs. Also the hobo one getting clones once and getting a tarot joker was insane.
At higher levels, can skill hedge against shit luck or are you simply doomed until you get a joker streak going?
If I get The Pillar in Ante 1 in high stakes I just reset, and I've beaten gold.
Old Gold Stake can and WILL frick you in the ass wih RNG regardless of how good you are with the game.
It's why people hate it so much.
Watch Balatro University play this game. He makes it his b***h. Every round here had the same seed, so in some situations where players made shit scores, a skilled player with the same RNG earns 10000000000000000000+.
plays twice as fast too, in awe of this lad. think he said he has phd in statistics/probability.
Great bait ITT, keep it up guys
When did you realize that Four of a Kind was your beloved?
For me? When I grinded Jokerless for three days. .
For me its Pair.
When I decided to try using a ouija on a whim instead of skiping
Did this game used to be called something else? I know the game is exploding in popularity now, but I could have sworn I played a demo similar to this under a different name.
Not that I know of. It was kicking around for about a year/18 months, with the exact same name. Coming out with demos in Steam's Next fest and the like.
Full House -> Four of a Kind -> Five of a Kind -> Flush House
RINSE AND REPEAT
SIMPLE AS
Unless I find loads of Red Seal Steels then High Card is kino.
Literally the only hands you ever need.
Pleb-stake self report
Sorry buddy but I'm an EndlessCHAD. Where the real Balatro kino happens.
Paircucks can shut the frick up and suck their own wieners for putting up with how dogshit Gold Stake is. Beat that once and never again. But hey, looks like it got rebalanced so we can actually call it fun now lmao.
I have never played a pair in my life. I only play High Card. Endless is a concept made up by YouTubers and drop-outs to shill white stake.
Needle is the biggest butthole of a boss Ante.
At least non-small hands are playable on high stakes now! Localthunk is a dipshit
>Less discards, less hands, smaller hand size, expensive packs
>Funnels everyone into small score hands like high card, pair, two pair because you cant reliably get all the cards you need for higher hands
>Needle is insta lose without boss rerolls
if i midas mask a card with red seal does it remove the seal? any /KNOWERS/ ITT?
seals are separate from enhancements
holos are also separate from both
No.
Enhancements overwrite enhancements and nothing else.
Seals and editions stay.
I'm not sure if a Seal can overwrite another seal, but Editions are permanent and can't be removed.
Foils, seals, and enhancements are 3 diff things
there should be more ways to get playing cards with editions. Making super position foil or holographic the ace would be cool. Also playing cards should be able to be negative and give you +1 hand size while in hand.
SLICE & DICE WON
BIGLY
i am also playing that
this shit needs multiplayer
make the boss blind a time battle, two people trying to reach the needed chips at the same time, whoever reaches first wins.
that sounds fricking moronic
Frick off.
the hiker joker is the best first joker you can get, right?
Madness on black stake and above. Doesn't matter even if you have to take junk eternals. The power you get from it through a full game is unmatched.
none, i hate clowns, they are not scary nor threatening
In one of my earliest games I got a deck that scored hands of hundreds of billions. I refuse to play it now because my friend with 60 hours in the game still hasn’t unlocked the score-base achievements and I want him to feel moronic when he compares his progress with mine.
I've been trying to grind black deck stakes but occasionally I have to go back to one of the normal decks to remember that the game is actually fun
why is odd todd so fricking SHIT compared to even steven
surely they should at least be approximately equal in strength
It works really well with ace plays and the scholar card, and they both work with hack and Fibonacci, though odd works a bit better because there's more of those there. But yeah Even Steven is way better, and it's busted with the Walkie Talkie.
Just smashed golden needle, now only jokerless remains...this isn't gonna be fun
>Decided to win with black deck
>Finally won with polychrome madness, a joker that copied madness, a foil even steven and popcorn
Honestly don't think I'm gonna play higher than white stake.
STUNTMAN NERFS
aHHHHHHHHHHHHHHHH
not untakeable but probably more of a pivot card now
>nerfed before I unlocked it
Jokerless challenge is such a fricking pain in the dick. If you don't get a telescope on the ante two shop to ensure you get the flush/straight scaling you need, you just end up fricking dying.
then why play?
Because I'm 19/20 on the challenges and playing high card with a billion scoring jokers in normal is getting old.
Stop playing
Why? Do you not understand that challenging things can be fun?
you're the one saying its annoying and tedious
Things can be annoying and tedious while being satisfying to beat in the end, anon. I just had to stop being a moron and git gud
>get a telescope on the ante two shop
its funny because this is exactly how i beat it
well that and getting a holo red seal steel king in a card pack
>Flush/Straight
You are a moron.
Four of a Kind is THE hand for Jokerless.
Do you just reroll into you get a spectral pack into same rank?
Four of a Kind is one of the best scaling hands in the game that you can reliably get and build into. During my grind I've seen that it's the build that can get you to the final ante and easily beat it the best. So here's how I go:
>Ante 1-2 = Get one or two levels of full house so you can beat the first few rounds. Maybe get an arcana pack for a mult or bonus enhancer card. By the time you reach the end of Ante 2 you should at least have gotten Mars levelled up.
>Ante 3-4 = by this point you should have already transitioned into Four of a Kind. Keep the Balatro fundamental in order. Save up. Strengths, Deaths, and Hanged Mans are best so that you can get a deck full of Aces. Hunt for Hermit whenever possible. Keep a Fool in hand for a rainy day.
>Ante 5-6 = These are arguably the easiest Antes once you get the ball rolling. Save up and get a Mars whenever possible. By this point you should be going all in on leveling your Four of a Kind and modifying your deck to get more Aces in it. Keep a glass or steel in your pocket to push the points but don't rely on them too much.
>Ante 7-8 = same as 5 and 6 but you need to actively hunt for glasses or steels now if you don't think you can make it. Keep them in your backpocket, hope you got the reroll voucher, and oray the final boss doesnt ass frick you.
Reroll voucher is needed so you dont get assfricked by the last boss.
Telescope is great too for more reliable Mars level ups.
Petroglyph/Hieroglyph are 10/10.
The other vouchers are a good value add if you can buy them especially the +discard.
Skips are good too in the early game. If you played Gold Stake then you know which skips are good to find. Just apply the same logic here.
Spectrals are 10/10 especially if you get Immolation or Cryptid or the Ace creator one. Red cards too if you have a steel or glass to work with.
Also, don't be afraid to hunt for Lucky Cards too. Jokerless is already RNG nonsense so hoping for that +20 gold is needed.
Got it first try, though I got lucky with finding a spectral pack on round 2 or 3 that turned 1/4 of my deck to 6s and then it gave me a clear direction, though I was spamming 5 of a kinds instead of 4 for the extra scaling and it was still easy enough to make. I honestly think I would have been fine with any final boss except the one that debuffs cards until you sell a joker, but hitting almost 300k on just my first hand means that I wasn't that scared of the Vessel, though it was about the highest I could do in a single hand outside of finding one of my steel cards to sit outside the 5 glass sixes. Thanks anon, though I didn't use much of your writeup beyond telling me to go for a bigger hand.
high stakes violet vessel is so fricked up
I had 200 chips, +70ish mult and 12 Xmult solely in jokers and I still couldn't reach 1 million points in 3 hands
And yet it's possible to do hundreds of millions or billions before ante 9 even without any negative jokers. The scaling in this game is quite fricked sometimes.
>high card build where every hand scores ~250,000
>no hand upgrades entire run
>violet vessel
>can't draw a single one of my steel or glass cards
>lose by 40,000
i finally did it
i beat black deck gold stake
thank you early green joker, square joker, and burglar. my only xmult was a polychrome i had to skip for in ante 8
>Run does smoothly
>Good build that is satisfying to play
>Game randomly jumps the goal from 200k to 850k (it's not even the wall)
I guess that's it
completionist++ im coming for your ass
Are Fauna, Ririka, or Ina going to stream this game again?
>Jokerless felt easier than Inflation for me
>Friend speeds past Golden Needle and Inflation, can't do Cruelty, Double or Nothing, Fragile or Omelette
Been fun watching our completely different play styles get stuck on different challenges.
what are the odds?
I can't find the odds of getting a edition or seal on a card in a standard pack nor stone cards, but odds of getting 3 of the same in a 3 pack isn't overly terrible at 0.036% given how often you open packs. Them being exactly queens of heart is another 1/52.
How do I git gut and win at better than default stakes?
Stop playing cool hands that are complicated, and start spamming high cards with all your points coming from your jokers. Buy 1 scoring joker per ante for the first three, at most, and either buy eco jokers or save up to 25 for interest. Never spend below 20 and only below 25 for a good reason. Almost never skip beyond the first ante, you should be capable of generating more value then whatever the skip tag offers once you're rolling.
i dont understand the gap between white stake and gold stake players, ive watched friends struggle with white stake and they more or less picked the same jokers and tarots as i did.
that being said, get $25 for $5 interest every round, attempt to open every tarot pack you see, pick up scaling jokers such as square joker and green joker early, aim for a combination of 2 or 3 +mult and 2 or 3 Xmult jokers for the endgame, but you can pick up chip and economy jokers early and carry them to the end game if you feel you need to.
they lose runs to doing stupid shit
like I just did because I used a sun to make a flush hand and then just didn't click on the right cards and played high card to reset obelisk I'm so fricking mad
Which deck should I try to get to orange stake with first?
pre-patch based boys represent
Post-patch cucks DID NOT best the game.
why is the mega not there anymore
i dropped it because I seem to be unable to play anything but flush decks and that's boring
goodnite sweet prince.
I still have yet to beat the Violet Vessel.
>Midas Mask
>Pareidolia
>Sock and Buskin
>Vampire
>Red seals
>Vampire gets nerfef
Mask
I've never been able to find both of these in the same run.
is it just me or are high card builds way too good against a lot of the challenges?
theyre the most consistent build in general
getting good jokers is easier than getting the specific tarots/spectrals you need to convert your deck into not trash
>beat multiple decks on gold stake
>never got into e scores
its time to play white stakes for a while
Post your highest score and it better have an E in it
Constellation because I am a Planet addicted b***h. I cannot pass up those Celestial Packs.
I want a Pomni game like Gurumin or threads of fate
>ADChomosexual posts completely off-topic shit
Color me surprised.
What would you guys think of tarot cards that allow you to craft your own jokers? Bonus points if you can use your own images for the card faces.
Don't want. I just want better, more balanced jokers. Crafting is something zoomers want in games.
Red card blows DICK!
Plasma Deck runs are either the funniest shit in the world or the most teeth pulling runs in the world even at 2 pair / three of a kind probabilities.
Delayed gratification is the worst joker ever made fricking wiener and ball torture joker
How are those joker seals coming along anons?
Do you dare?
i dont remember ever having not bought this except for being poor
Always buy these. I'm not gonna waste a chance to get a legendary run.
Does anyone actually sacrifice all their jokers for a simple 1.5x mult?
Don't don't sacrifice anything if you get it early enough.
done it a few times without having thrown the run, its semi-safe to do if you're cruising along and also have plenty of spare change to buy replacement jokers with
Only if the joker can scale by themselves or is the only jonkler that + or x anything don't forget to sell them before destroying them
the real thrill is going for the 50/50 with an eternal joker and a regular
If I get it early and only have shit jokers outside of a clear standout, yes.
Literally only worth it if you have 1 joker. If you have a good joker and a shit joker MAYBE gamble that the 1.5x gets added to the good joker, but if you lose that bet your run is dead. Spectral seems to have a lot of high risk/low reward cards
You can sell your excess jokers anon
spectrals are strong early. unraveling your whole build for ankh, negative, or foil isnt worth it thouhestever
I've contemplated it in the midgame when I have a ton of money and can just find new supporting cast jokers to put around my big hero Joker. You can sell them all before hitting the thing so it's controllable and you get a partial refund to reassemble your jokers with.
HOW DO YOU INSTALL BALAMOD
I'M A moron
HELP
just run the makefile bro
>see an eternal Paradolia
>fits well with my build, and I've already seen The Mark this run
>only a few blinds, left what are the odds The Plant shows up?
Love when you get a specific joker and the game just decides to stop ever giving you the cards you need for that joker to even work.
>Get joker that buffs X card, let's say Aces
>Half of your deck is Aces
>Suddenly can't draw a single Ace to save your life
Lol, lmao even
For anyone who's played the experimental build, do you think they've done enough to incentivize skips at higher stakes?
I've gold-staked black deck, and basically never skipped in any of my runs. The only time I ever skip is if I'm running Anaglyph for negative jokers or for hand upgrades. The introduction of rentals, the joker tag buffs, and general tag buffs make me think maybe it could shift the game around.
i feel like they've done enough at this point yeah. i think some tags such as the discarding bin looking tag are still absolute shit, but overall skipping feels more justified and im more often having to weigh them against playing the blind normally.
experimental build is really fun. i actually feel allowed to get off checkered deck and play the other ones, and the game is more fun for it.
kill jester
i used to be a green joker hater
then it got me through gold stakes reliably
now im a believer
same. Looking at it it seems unimpressive but actually playing with it you see that it does get you to the end of the game, especially in the old patch where the high pack prices and low hand size shits all over the 5 card hands.
look at this silly guy with his giant head and tiny body
High quality hands dont give a large enough bonus. Why bother doing a royal anything when itll be worse than a flush or even a pair sometimes.
dev didn't understand card games enough to balance it well. Imagine releasing a poker game where two pair and high-card are the strongest builds low-skill low-risk low-reward
they should make lesser hand upgrades apply to superior versions of the hand. pair upgrades should also apply to two pair. flush upgrades should apply to royal and straight flushes
New update rocks!
oh
banana
not worth losing 4 mult on your S-tier bootstraps bro
Have you ever had this card expire?
Had it happen to me on ante 7 of Nebula deck. It's my least favorite deck and I don't even have a white stake win despite 3 gold stake wins on other decks because it is just not fun. I quit there and I'm not touching Nebula again til I 100% the rest of the game.
Yes. Around ante 9. I was bummed because the run is going well, but I can’t complain because I already won.
If I ignore the obvious meta picks then it has to be pants.
I was getting them quite frequently in the demo, but maybe only once in the full version.
Square Joker. She treats me well.
square joker is a guy
Just did my first gold stake run on the new patch and I have to say that was the most I struggled on any run and I'm a little surprised I managed to win. Peakeo as pretty much the only economy joker while trying to fuel red card and consolation is pretty rough and I would have absolutely died multiple times over on the previous patch. I thought walking into the ante 8 boss with 4x death would have made it easy but it still ended up being pretty close.
I hate red card so much it's so bad
the good thing about it is you got the gold sticker on red card, popcorn and even perkeo which is really hard to get. this patch is definitely easier, but that's a worthy price to pay to make it so much more fun than it used to be.
i beat all the decks on gold stake before the patch so i sure hope im immune to 'you didn't beat the game.'
>this patch is definitely easier, but that's a worthy price to pay to make it so much more fun than it used to be.
Yeah, the main issue with the previous orange/gold was that they hurt the jokers that need packs and the harder to play hands more than the cheap high pair kind of set up. Now instead you just see more jokers that are harder to justify taking.
>Hope to see some new Jokers added
>Zero added
PITCH YOUR UNIQUE JOKER RIGHT NOW!
rare or reworked legendary jonkler that multiplies chips
A joker that switches the chips and mult numbers.
>I'm Going To Become The Joker
>Gives ×10 Mult when your whole hand is incapable of making anything except a High Card
Sexy Joker
>has an animated joker pinup that wiggles and jiggles lewdly. Can't be reorganized and will randomly trade places with other jokers in your line up during scene transitions. Provides +200 chips.
>Sexy Joker
We already have one of those in the game.
considering 7 is the only card without a joker to boost it; Lucky Number 7 - 7s become lucky cards when played and ALL lucky cards have twice the chance of activating.
Next Step in the Master Plan
Upgrade your last played hand but destroy its cards after they score
Kek’d but it’s absolutely worthless, like even worse than 8 ball
society joker. you can continually discard, but at a cost maybe 5/10 bucks per discard. or increasing cost
time for poorly thought-out, probably borken jokers
jokercide:
gains +25 chips, +5 mult, and x0.25 mult for each destroyed joker this run (selling does not count).
the last laugh:
jokers can no longer be purchased, sold, destroyed, or upgraded. if you fail a blind, you win it instead and a random joker is disabled for the rest of the run (last laugh cannot be disabled).
>delinquent joker
Lowers the rank of any scored card
(J>10>9>8 etc)
>Passport
Adds +1xmult per each non-repeated hand type. (Two pair> flush> three of a kind) Resets at end of blind
>guest room
Full house can be made from a three of a kind and one extra card
Equality Joker
>kings are considered queens and vice-versa
>actually busted joker
>gay themed
frick you
It’s considerably less busted than some jokers that already exist
yeah adding shoot the moon to the baron recursion strat is totally less busted than bootstraps
>gay themed
How? It’s clearly an “equality in the workplace” gag
Make it actually busted make it kings, queens, and jacks all equal.
Then make it so it can synergise with Pareidolia to apply the effect to all cards.
Wild Joker
Transforms into a different joker after every hand played.
I'm half expecting to be told this is already in the game because I'm finding it really hard to believe there isn't a joker like this already.
skygazer - hands gets planetary upgrades from all lower-ranked hands. example: if you upgrade high card, all hand types benefit from it because it is the lowest-ranked hand
>Guillotine
Gains 0.2xmult per scored face card. Destroys the face card when played.
>Wheely Dan
Gains chips/mult whenever the wheel fails. Not sure which would be better for it.
+50 chips, +4 mult each time the wheel misses. When the wheel hits, 75% chance the card resets
oooh that's nice
Hand Buzzer: Retrigger scoring hand, 1 in 5 chance to debuff all cards in scoring hand for this round. Common.
Contagious Laughter: Scoring a Wildcard causes all cards of its rank in hand to become wildcards for this round. Common.
Bubblegum: For flushes, provides x1.1 mult, then x1.2 mult for next scored flush, then x1.3 mult for the next, and so on until x3 mult, then self-destructs Common.
Slot Machine: Scoring a three of a kind with 7's either gives +100 chips OR $3 (only 3 of a kind, not full houses) Uncommon.
The Court: x1 mult, every scored ROYAL Flush gives +0.25 mult Uncommon.
Lucretia: Common jokers all become negative while this joker is in your possession; all vanish from Joker set if Lucretia is sold/destroyed. Legendary.
Big Tent: A random extra joker is added to your joker set each round. Can exceed maximum jokers. Even if you have room for another joker, the created joker is still removed after the round ends. Created joker cannot be sold or targeted for buffs. Uncommon.
Sly Dog: Each hand, a random playing card is made negative. Negative playing cards can be added to your scoring hand beyond the usual limit of 5. Does not change the hand scored if the negative card is beyond the usual 5; instead, the rank of the negative card is added to the mult (i.e +10 mult for a negative king, +7 mult for a negative 7.) Negative cards are returned back to normal after each round. Uncommon.
Jimbo: When seen in shops or via buffoon packs, appears identical to the regular default Joker, including its name and effect. Only reveals itself as Jimbo when placed into your Joker set. Gives x4 mult. Cannot appear via Judgement, Riff Raff, etc. Rare.
>Jimbo: When seen in shops or via buffoon packs, appears identical to the regular default Joker, including its name and effect. Only reveals itself as Jimbo when placed into your Joker set. Gives x4 mult. Cannot appear via Judgement, Riff Raff, etc. Rare.
this one would be hilarious
joker about nothing: uncommon, no effect, is always free.
>is always free
>free foil, holo, polychrome, or negative
overpowered
I can't imagine a negative that does nothing is really contributing much
Balanko
Buffs abstract joker :^)
also buffs baseball card and benefits from gift card. the tradeoff is that it does nothing while taking up a slot.
Nice Joker
Spawns 1 Queen of a random suit when scoring hand contains a 6 and a 9
Medusa - played face cards turn into stone cards
Russian Roulette - x5 mult, 1 in 6 chance of destroying all played cards before scoring the hand.
X-ray challenge is a true test of wits. and luck.
Hologram has never let me down
>stats say I took 21 The Soul cards
>still no Chicot
this is the only thing stopping me from completing my collection.
I had an ancient joker straight flush run that was really fun, so maybe that.
>purple stakes, get ice cream because it's good early
>Spectral pack, oh shit please be rare joker
>Make ice cream polychrome or duplicate it
Frick you
>unlock plasma deck
>can't go past ante 6
Focus solely on chip jokers. If you get stuntman, congrats, you just won.
>meep murp meep murp!
what did he mean by this
Only 2 stakes left on my yellow deck (will be my first).. How the frick do you do this for every deck? Also, I feel like I'm missing some good jokers from the high score clips I've seen.
>Converting one card into another doesn't count as destroying the original card
that's bullshit suck my ass
lol, remember kids: indestructible won't save you from diabolic edict
rip mtg
you didn't destroy a card, just changed its property
Converting a card isn't destroying it. Why would that count?