The combat in this game is boring as frick.
Martial combat consist of left clicking on enemies and then watching for 2-3 minutes as they mindlessly wail on their enemies. Positioning, tactics, formations? None of that shitter matters. Just have your mages and clerics buff em up, then have your martials run in anf cleave the enemies apart.
Magic combat consists of spamming skull trap, magic missile, and fireball. If the enemies are "tough" then you simply cast the dispel magic that removes their buffs, then you cast web, slow, spook, or blindness (all of which are fundamentally the same spell: a disable that makes the enemy a useless cripple in battle) to disable them.
Why is the combat so beloved in this game?
CRIME Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
CRIME Shirt $21.68 |
>Why is the combat so beloved in this game?
because boomers played it a lot in middle school and are nostalgic
Incorrect, I mostly played it in high school.
ah yes , BG2 , the famous tactics game
I forgot to mention, that none of the martial classes matter. They all play exactly the same.
Figher - Skilled martial that kills all of his enemies by mashing the left click button
Berserker - Fighter except you do more damage and you're immune to CC
Paladin - Fighter except with some buffs and immunities
Inquisitor - Fighter but you can use dispel
Cavalier - Fighter but you have some buffs and bonus damage versus Dragons
Ranger - Fighter except you have some buffs
Cleric - Fighter except you have full spellcasting in exchange for less damage with melee
Monk - Fighter but you're not wearing armor
All of these classes play exactly the fricking same. Spellcasters are guilty of this as well.
All arcane casters for example will just be spamming skull trap, web, sleep, magic missile, and then the high tier spells like Stop Time. There's never any nuance, tactics, or need to switch up on what spells to use. Every encounter, you will mindlessly use the EXACT same spells every fight
>Clerics are martial classes because they wear le armor
Come on now
Imagine the worlds that will awaken when you click the special ability button.
CRPGs don't have good combat
BG3 unironically has better combat
>Plays game on 'easy, but have played a CRPG before' difficulty
>"Why is this so easy?!"
Oof anon, there are tougher difficulties and even moreso, difficulty mods the community considers default. Also, I can tell you never killed Kangaxx by the moronation in your fingers.
I would lay my criticism at even more fundamental issues, like the use of d20 system and mechanics like AC: the linear probability-distribution where the most extreme outlier event is as likely as any other is just bad, and besides the issues that result from the roll system (leads to all-or-nothing burst, race to hit the caps, value of modifiers differs dramatically depending on how close to the cap you are, etc), AC fundamentally fails even at differentiating between hitting a sleeping adamantite-scaled dragon and a fly.
If you want a dice-based system actually fit for computers, Dominions (with its "DRN" system - opposed rolls with exploding 2d6 dice) would be a good example. I don't think D&D (any version) is good for tabletop, but implementing it in computer context is simply disastrous.
>The combat in this game is boring as frick.
>Why is the combat so beloved in this game?
Another moron filtered by real-time combat and D&D 2E mechanics.
Get gud.
BG1 and 2 are really not very good. The stories and quests are interesting, but the gameplay is absolute dogshit. People always go on how Planescape: Torment has shitty combat you need to put up with to experience the amazing rest of the game (and it's true), but the same should be said about the BG games, with the caveat that their story is merely good to great rather than amazing.
BG3 is ultimately a mediocre game as well, but at least the combat is a lot more fun and it's true turn-based, which all DnD-based vidya should be.
>which all DnD-based vidya should be
moron.
>Why yes, let's take this turn-based system and turn it into an ugly mongrel of a fake real-time system that's ultimately still turn-based at heart anyway
It's shit and people who like RTwP need to real-time themselves off a building, without pause.
IMO, the ideal DnD game would be a mix of Baldur's Gate 3, Persona, and Fire Emblem.
Environments should play a factor in combat. Concepts like high ground, rivers, cover etc. should have an impact on AC and Attack. Much like im BG3, environmental effects and Status Effects (like Burning, Wet, Cursed, Shocked, Tarred, Blinded etc.) should matter.
Much like in Fire Emblem, positioning and Formations should matter. If you like your martials side by side, they'll support each other, which means they should perform better in combat and be more resistant to mental effects, especially concepts like fear and frightening spells, which famage morale.
Much like in Persona, animations should be crisp, smooth, immersive, and fast like they are in persona. Shuffling from menu, to stances, to different attacks, should be accompanied with your character's animations changing to reflect this.
>web, slow, spook, or blindness (all of which are fundamentally the same spell: a disable that makes the enemy a useless cripple in battle)
web can't be used with melee because it affects everyone in an area so you have to shoot the webbed people instead
slow is countered by a lot of enemies in BG2 who auto-cast haste before fights
spook doesn't really work well against stronger enemies because they have much higher saving throws
blindness can't help you if the enemy has negative thAC0 (see spook above)
They're all different in their own ways.
OP, you need to remember that in its day that game was cutting edge. It was a huge achievement for rpgs and story telling.
It’s also chronologically closer to the release of ET on Atari than it is to baldur’s gate 3 on modern consoles, and by several years.
It’s a 26 year old game, man.
>It was a huge achievement for rpgs and story telling.
Hahaha, what the frick?
No, it wasn't. Fallout is older and better in all aspects.
It's funny that you complain that tactics don't matter and then mention magical combat is spamming fire traps and fireballs. Because for both those spells tactics DO matter so the explosions don't accidently damage your fighters and friendly NPCs.
>tactics is when you don't friendly fire
Biggest biodrone brain.
>Just cast a fireball into a tight corridor where your fighter is at 20 hp, what could go wrong?
Who are you quoting?
Wait til you find out the entire game is shit and AD&D butchery.
>tfw the gay bear got an entire generation of zoomers filtered by BG1 and 2
kino
>Tfw I remember all the party member voicelines while looking at this pic.
>sneaking in one EE companion
Delete this image.
The AI enhanced portraits are better.
I like how you just randomly added in new portraits on the bottom for no real reason at all.
don't insult my heckin bearino
These look OK for AI-slop, shame the colours are washed out
You now remember the elf queen
DnD also has no real tactics. pnptards are just tricked into thinking it does because it's slow.
Once you pick up the pace to a video game level, it's more noticable.
it was a much different era back then. everything was new. no one knew any better because better didnt exist. once upon a time they were pretty cool. they paved the way. they inspired newer and greater versions of themselves. hate them if you want but you should respect them
>they inspired newer and greater versions of themselves. hate them if you want but you should respect them
such as?
>such as
Dragon Age Origins, Neverwinter Night 2 (especially Mask of Betrayer), Pathfinder Kingmaker and WoTR, and Baldur's Gate 3
Gearing up and buffing before fights is where you do most of your martials decisions.
In combat is all about magic dispelling shit so you can rape them wich gets old fast holy shit, everytime I have to pierce magic x2 + breach I die a little inside
DND is turn based because its all threather of the mind, to limit video games this way is retaded and fatherless behavior.
I’ve experienced similar frustrations as well trying Baldur’s Gate: Enchanced Edition. I’d try to position my party but the AI kept messing things up. I’d try to get my martials to stay behind so they don’t get hit by an AOE spell but they charge forward anyway. When I played with AI spellcasting enabled I kept getting stuck for several minutes after any fight because the AI ran into its own entangle spells. Very annoying.
d&d has never had good combat mechanics because tabletop players are moronic homosexuals who consider themselves above considerations like well designed rulesets. if a game has tactical combat with deep and challenging mechanics that's a bad thing as far as they are concerned because good gameplay is for board games and rpgs are supposed to suck so players are forced to be more creative to compensate. as long as rpgs continue to chase this audience of horrendous Black folk they will never be good games.
>Martial combat consist of left clicking on enemies and then watching for 2-3 minutes as they mindlessly wail on their enemies.
If your fighters aren't gibbing enemies in 1 or 2 swings you're doing something wrong