>everyone is not!german >orcs and goblins fricking shit up >i guess you could say the not!roman undead are sorta like the tomb kings but adjusted for an area that isn't a ripoff of egypt
shit man you're right
>Still no Warhammer mod
One of these days I'll learn2mod, I swear.
What's the deal with other mercenary companies? I got ambushed by one while doing a delivery quest and they had guys in gambeson-tier armor with billhooks in their front line. It just seems like they're super weird mishmashes of strategies compared to the average player lineup.
Mercenary companies aren't really trying to recreate player lineups. After all, this is a highly asymmetrical game where the player relies on tactics to defeat very simple, predictable AIs who have inflated stats compared to your men. A replication of the "typical" player lineup wouldn't be authentic anyway, for that reason. The impression I got is that mercenary companies are the game's opportunity to throw "weird" weapons at you. The kind of equipment which isn't seen on any other enemy type. Mercs are a good opportunity to do this since it represents a rag-tag group of wandering killers.
They're much easier to grind against when starting a new game, although that's balanced out by the limited gear you can get off of them.
My warhammer knowledge is pretty limited but aren't warriors aligned with chaos demons? They're basically vikings+warlock whereas BB northeners don't have any sort of magical affinity.
There's moronic shit, there's also cool shit like all Egyptian pharaohs being revived as sentient undead at the same time. Like, you used to be god's own avatar and now you're like some shmuck with his weak-ass thousand honour guard army among ten thousand other shmucks, each and every one of you seething at the very thought. It's hilarious and poignant. No, I don't know anything about WH beyond what my imagination came up with after looking at some fanart.
>knights didn't exist before warhammer >fleur de lis didn't exist before warhammer >warhammer fantasy wasn't killed because it's impossible to copyright the setting
>and he has a crest and plays the mediaeval faire grounde game of fabric ring toss with his helmet!
1 year ago
Anonymous
>and he's colourful! HOLY SHIT HE STOLE THE LANCE FROM WARHAMMER TOO!
1 year ago
Anonymous
>I bet he has an entire mythology about hunting a cup with magical properties and abides by chivalry too!
1 year ago
Anonymous
>and he's colourful! HOLY SHIT HE STOLE THE LANCE FROM WARHAMMER TOO!
>I bet he has an entire mythology about hunting a cup with magical properties and abides by chivalry too!
And the Greenskin Hordes are direct 1 to 1 expys. The name "Greenskins" is literally from Warhammer, and the Orcs and Goblins in Battle Brothers look and act exactly like Warhammer Fantasy Greenskins
And the Northern Raiders look and act exactly like Norscans from Warhammer Fantasy
And the Cultists look and act like Chaos Cults from Warhammer Fantasy
And the towns look and act like The Empire from Warhammer Fantasy, down to the same grimdark tone, outlooks on magic, even the fricking beards
And the Southern city states look and act just like Araby from Warhammer Fantasy
And the undead and necromancer look and act just like undead from Warhammer Fantasy
Every single part of the game has a direct parallel in Warhammer Fantasy
Anyway I'm not going to argue with you anymore, because you're clearly and completely wrong so it's an utter waste of time
1 year ago
Anonymous
Why did Blizzard steal from GeeDubs?
Why did Gary Gygax steal from GeeDubs?
Why did Tolkien steal from GeeDubs?
Why did Europe steal from GeeDubs and even terraform their land and racism to match? There's even a literal place with literal Bretons and a literal place called literally Arabia and literal Norsemen which is literally a real word stolen from GeeDubs and they even made up a literal empire with a literally elected Emperor! They even pretend that plague was carried by big black rats!
Even when you go to GeeDubs' Sci-Fi setting, you have things like Starship Troopers, Dune, Judge Dredd and Terminator stealing from them. Like holy shit, when will it end?!
1 year ago
Anonymous
>Why did Blizzard steal from GeeDubs?
Now I KNOW you're trolling
1 year ago
Anonymous
NTA but >Warcraft and Starcraft were directly stolen from GW to the point that Warcraft was originally going to be a Warhammer game >DnD and Warhammer developed more or less simultaneously from the same source material >The primary source material of Warhammer is not Tolkien but instead Moorwiener >Moorwiener is responsible for the concept of Chaos to the point that he designed the Chaos star symbol as well as the High and Dark Elves and the setting of Ulthuan >Moorwiener's most famous character, Elric of Melniboné, has at least 3 different direct parallels among the Warhammer Elves (Teclis, Malekith and Malus Darkblade) >Warhammer is so historically inspired because it arose out of the historical wargaming scene, those are very deliberate parallels (in fact, the entire Warhammer Fantasy world map is almost identical to a actual map from the year 1507 except with Ulthuan added in, even down to the names of the locations on the map pic related)
1 year ago
Anonymous
>And the towns look and act like The Empire from Warhammer Fantasy, down to the same grimdark tone, outlooks on magic, even the fricking beards
mental illness
1 year ago
Anonymous
Not enough faith, steel and gunpowder. Especially the last part, big part of Empire's identity in Warhammer is copious use of gunpowder and wacky guns. They even have steam tanks, ffs.
1 year ago
Anonymous
>everything has a parallel in warhammer
No shit you fricking stupid ape, warhammer is literally just the basic b***h european historical tropes. Read a fricking book for once in your life, warhammer is like the 10th thing to have copies all those fricking tropes, battle brothers is going off the same tropes that have been popularized for decades before warhammer was a thing, your gayshit larp isn't the base canon for any of that.
1 year ago
Anonymous
>and he has a crest and plays the mediaeval faire grounde game of fabric ring toss with his helmet!
>and he's colourful! HOLY SHIT HE STOLE THE LANCE FROM WARHAMMER TOO!
>I bet he has an entire mythology about hunting a cup with magical properties and abides by chivalry too!
None of those looks like Bretonnians tho. Maybe the last guy
1 year ago
Anonymous
>and he has a crest and plays the mediaeval faire grounde game of fabric ring toss with his helmet!
>and he's colourful! HOLY SHIT HE STOLE THE LANCE FROM WARHAMMER TOO!
>I bet he has an entire mythology about hunting a cup with magical properties and abides by chivalry too!
thease dont look anything like brettonians dude, quit making an ass of yourself we're on your side here, just trying to educate you lol.
None of those guys look anything like the oathtaker knight aside from some basic shit like "OMG THEY BOTH HAVE A GREAT HELM".
1 year ago
Anonymous
You know other than the color scheme, symbols, gold ornamentation, style of armor etc.
>And the towns look and act like The Empire from Warhammer Fantasy, down to the same grimdark tone, outlooks on magic, even the fricking beards
mental illness
>Even the homosexual posting in bad faith can't refute the other points
Sad!
1 year ago
Anonymous
>the color scheme, symbols, gold ornamentation, style of armor etc.
Not only is there not just one colour scheme for Bretonnians, purple and pink is not red and blue.
Fleur De Lis are a very popular French symbol. You may also wish to realise which country Paladins are associated with. The crest isn't in view but I somehow doubt it's some creature holding a goblet as it just looks like more Fleur De Lis. Christ's cross is on the censer(?).
Using gold is... are you too young for this website? I'm surprised you didn't point out the skull instead, though Bretonnians don't use those, that's more for the Empire, and I'm not sure if real knights still carried around bleached skulls by the time of the crusades. The fantasy gold chain is nothing like the BB one... and looks like fanart because I've never seen anything like that in GW products, like it's someone trying to put a modern chain earring design, the kind you see on fantasy OCs or insane people where it's hooked into the face, onto a knight.
The style of armour looks only vaguely similar until you get down to it. The Oathtaker appears to be wearing a Sugarloaf whilst the Bretonnians are wearing Great Helms in the top two then Sugarloafs in the bottom, not that there's a real difference let alone a standardised version (some great helms look more like Lord Buckethead's). I couldn't tell you what style the vambraces are in but they're "normal" for pre-plate. The Oathtaker might be more historically accurate in regards to mail unlike the Bretonnian mail + plated greaves but I'm not a nerd. I've never heard of either of said helms being used with plate but again, I'm not a nerd.
tl;dr both are generic high middle ages knights, circa 12th-14th century, before better helmets took off and the crusades were forgotten.
>Literally has a grail, a fleur-de-leis and Couronne Dukedom colours >Mouthbreathers will say it's not inspired by Bretonnia
>Couronne Dukedom colours
Please get your eyes checked.
1 year ago
Anonymous
>Purple and pink
You get your eyes checked blind homosexual, the orange tint of the background is clearly what's making this red and blue slightly off color
Look at the knight on the far left and tell me that's fricking purple, stupid Black person
Actually just stop replying entirely
1 year ago
Anonymous
malding
1 year ago
Anonymous
What standard bearer is wearing here? I don't recognize his armour?
1 year ago
Anonymous
I could tell you but I'm not going to because
>the color scheme, symbols, gold ornamentation, style of armor etc.
Not only is there not just one colour scheme for Bretonnians, purple and pink is not red and blue.
Fleur De Lis are a very popular French symbol. You may also wish to realise which country Paladins are associated with. The crest isn't in view but I somehow doubt it's some creature holding a goblet as it just looks like more Fleur De Lis. Christ's cross is on the censer(?).
Using gold is... are you too young for this website? I'm surprised you didn't point out the skull instead, though Bretonnians don't use those, that's more for the Empire, and I'm not sure if real knights still carried around bleached skulls by the time of the crusades. The fantasy gold chain is nothing like the BB one... and looks like fanart because I've never seen anything like that in GW products, like it's someone trying to put a modern chain earring design, the kind you see on fantasy OCs or insane people where it's hooked into the face, onto a knight.
The style of armour looks only vaguely similar until you get down to it. The Oathtaker appears to be wearing a Sugarloaf whilst the Bretonnians are wearing Great Helms in the top two then Sugarloafs in the bottom, not that there's a real difference let alone a standardised version (some great helms look more like Lord Buckethead's). I couldn't tell you what style the vambraces are in but they're "normal" for pre-plate. The Oathtaker might be more historically accurate in regards to mail unlike the Bretonnian mail + plated greaves but I'm not a nerd. I've never heard of either of said helms being used with plate but again, I'm not a nerd.
tl;dr both are generic high middle ages knights, circa 12th-14th century, before better helmets took off and the crusades were forgotten.
[...] >Couronne Dukedom colours
Please get your eyes checked.
was being a homosexual
Thank him for you not learning
1 year ago
Anonymous
>I could tell you but I'm not going to because
>the color scheme, symbols, gold ornamentation, style of armor etc.
Not only is there not just one colour scheme for Bretonnians, purple and pink is not red and blue.
Fleur De Lis are a very popular French symbol. You may also wish to realise which country Paladins are associated with. The crest isn't in view but I somehow doubt it's some creature holding a goblet as it just looks like more Fleur De Lis. Christ's cross is on the censer(?).
Using gold is... are you too young for this website? I'm surprised you didn't point out the skull instead, though Bretonnians don't use those, that's more for the Empire, and I'm not sure if real knights still carried around bleached skulls by the time of the crusades. The fantasy gold chain is nothing like the BB one... and looks like fanart because I've never seen anything like that in GW products, like it's someone trying to put a modern chain earring design, the kind you see on fantasy OCs or insane people where it's hooked into the face, onto a knight.
The style of armour looks only vaguely similar until you get down to it. The Oathtaker appears to be wearing a Sugarloaf whilst the Bretonnians are wearing Great Helms in the top two then Sugarloafs in the bottom, not that there's a real difference let alone a standardised version (some great helms look more like Lord Buckethead's). I couldn't tell you what style the vambraces are in but they're "normal" for pre-plate. The Oathtaker might be more historically accurate in regards to mail unlike the Bretonnian mail + plated greaves but I'm not a nerd. I've never heard of either of said helms being used with plate but again, I'm not a nerd.
tl;dr both are generic high middle ages knights, circa 12th-14th century, before better helmets took off and the crusades were forgotten.
[...] >Couronne Dukedom colours
Please get your eyes checked. was being a homosexual >Thank him for you not learning
1 year ago
Anonymous
I could tell you but I'm not going to because [...] was being a homosexual
Thank him for you not learning
If you told me this was fan art of a Bretonnian and a Witch Hunter I would have told you the Witch Hunter looks just a little bit off but the Bretonnian looks perfect
Whatever you do, don't google the word breton and its roots anon. Warhammer came up with bretons and used a time machine to plant their lore millennia ago
>there are at least 4000*500 goblins in existence in the bb continent right now
how much gas and time would be needed to dispose and cremate every single one of them and scatter their ashes to the wind? Will they write a book over it?
1 year ago
Anonymous
mama mia
2,000,000 goblins?
in only two years?
i-it can't be done!
1 year ago
Anonymous
you dont need any gas,just sneak me inside their breeding chambers and they will be replaced by half goblings in around 9 months.
1 year ago
Anonymous
>at least 4000*500 goblins
really ain't that much, it's just 2 mil for an entire continent.
1 year ago
Anonymous
yeah but then you consider that there are less than 50 then some fricking neighbor fof mine keeps starting at my walls and he keeps being loud hooy shit i'm gettng mad at him so much
Woah you're saying that BB imitates the same famous historical elements that warhammer does? Wow, they must have totally copied my epic space empire larp game, nothing else is related to historical archetypes and there is no other way to be connected to them!
>GUYS HE'S USING RED AND BLUE(ONE OF THE MOST COMMON COLOR COMBINATIONS) >GUYS HE'S USING A FLUER-DE-LIS(A FRENCH SYMBOL COMMONLY ASSOCIATED WITH KNIGHTS, THE MEDIEVEL AGES, AND RELIGION) >GUYS THEY'RE TOTALLY COPYING WARHAMMER INSTEAD OF JUST USING REAL LIFE INSPIRATION
yep? barbs in BB and norscans in WH are similar, it's not because one ripped off the other, it's because they're both pulling from a common source.
1 year ago
John Brown
Is the common source the Warriors of Chaos armybook?
1 year ago
Anonymous
stop being obtuse, you know what i was talking about. in case you somehow don't, they're both pulling from the 'nearly naked in ice cold condition northern barbarians with axes loosely based off scandinavia' trope.
1 year ago
John Brown
Oh right right, naked northern barbarians who just so happen to be wearing Chaos Warrior plate armor
1 year ago
Anonymous
What do you get out of this weird annoying moron trolling where you just pretend to be a total moron?
The op image is warhammer fanart
Here's chosen from game
That said the named helm with the nose horn is really really similar to what you can see in some Nurgle champion art
Designs like that existed before WHFB and are reasonably generic.
Given the context you're probably not actually wrong, but there's nothing wrong with doing it.
What's the deal with other mercenary companies? I got ambushed by one while doing a delivery quest and they had guys in gambeson-tier armor with billhooks in their front line. It just seems like they're super weird mishmashes of strategies compared to the average player lineup.
I didn't mean "why are they running around in full cheese build". I don't get why the merc's backline were running around in gambesons despite the fact that they had padded flat top helmets on. I would have expected them in padded leather / lamellar or something similar.
>Still no Warhammer mod
One of these days I'll learn2mod, I swear.
[...]
Mercenary companies aren't really trying to recreate player lineups. After all, this is a highly asymmetrical game where the player relies on tactics to defeat very simple, predictable AIs who have inflated stats compared to your men. A replication of the "typical" player lineup wouldn't be authentic anyway, for that reason. The impression I got is that mercenary companies are the game's opportunity to throw "weird" weapons at you. The kind of equipment which isn't seen on any other enemy type. Mercs are a good opportunity to do this since it represents a rag-tag group of wandering killers.
Doing it for the sake of having an interesting foe using less-frequent tactics & weapons makes a lot of sense.
Is round swing ever worth it outside of a "im fricked might as well go for it and hope for 3 decaptations" scenario?also how do you guys position your two handers ? Should i put them at the edges of the formation so he can have more space to round swing or at the centre were they wont get surrounded?
>It's another "slowly and awkwardly moving your formation around a hill fortification so you can attack from the side of the hill where it's level like a complete loser" episode.
>Read all the flavor text about barbarians raping and pillaging during all their missions >Unlock gunner on ranged bros >Coom while I watch my line of handguns melt a sea of seething thralls >Introduce the odd armored survivor to superior southern metallurgy
Ahhh
Is round swing ever worth it outside of a "im fricked might as well go for it and hope for 3 decaptations" scenario?also how do you guys position your two handers ? Should i put them at the edges of the formation so he can have more space to round swing or at the centre were they wont get surrounded?
>2 hander positioning
depends on how the rest of your frontline will deploy. for a dangerous fight we can prefer to keep them in 2nd row, opening gaps along your frontline that enemies can try to "exploit," only to line themselves up for line cleaves from your 2 handers.
for a less dangerous/defensive fight, deploy on the edges and go berserk down their line. >round swing
generally impractical as in real life, it takes a purpose-built bro to make round swing really worth it compared to using a more reasonable AOE weapon, like bardiche.
Any advice for a first time playthrough?
A.B.T.
Always Buy Tools
If tools are under 300 and you have less than 120 in the truck, frickin buy more. Always try to repair tier 2 or higher weapons before selling them, the gold:tool ratio is an essential part of your economy
Is it worth getting Fearsome on Bros that haven't pumped Resolve? I make it a habit of getting all my roster to a minimum of 50 resolve so "20% -10" of that would be a 0% check, right? I see people posting about how undervalued it is as a perk but I can't imagine having that many high-res bros.
It's "20% of (RES-10)", not "(20% of RES) -10".
With 50 RES, the penalty would be 8. Though keep in mind that it's the RES *at the battle* that matters, so bannerman bonus does apply.
For reference, these are the values of RES that some enemies have and what percentage of their RES they would be losing with a -8 penalty. >Nomads:
cutthroat 45 RES, 17.7% lower RES.
outlaw 60 RES, 13% lower RES.
executioner 90 RES, 8.9% lower RES. >Barbarians:
reaver 80 RES, 10% lower RES.
chosen 90 RES, 8.9% lower RES. >Orcs:
young 65 RES, 12.3% lower RES.
berserker 90 RES, 8.9% lower RES.
warrior 75 RES, 10.6% lower RES.
warlord 90 RES, 8.9% lower RES.
[it's also going to be effective against regular bandits and noble troops but why you would be fighting those by the time you can get fearsome?]
Against undead and high level beasts fearsome doesn't do anything, and against goblin while it technically works, you are unlikely to take more than 2 hits to kill a single goblin so in practice fearsome also doesn't do anything. The aforementioned three factions are really the only ones that are affected by fearsome to any relevant degree. As you can see, against most enemies of those three factions, with 50 RES on your bros, fearsome will lower the enemy resolve by about 10%. The mod that displays when fearsome made an enemy fail a RES check (which they would have succeeded at if it wasn't for the penalty) pretty much unvariable showed that it's pretty rare for the perk to work, and that was before the nerf. >I see people posting about how undervalued it is as a perk
I honestly disagree and posted about that in the previous thread. Even in the battles in which fearsome works at all, which are only against three factions in total, it's really hard to gauge exactly how effective fearsome really is. The people who claim it's one of the best perks in the game are going almost exclusively by gut feeling with no actual testing done.
>shitstorm due to my op image
Ill use something else next time
If you make a dedicated handgonner and can somewhat reliably hit 4-6 enemies then fearsome could be interesting. But putting it in a dude with a billhook or a two handed mace who is only going to attack one enemy, maybe two, per turn is a waste of a perk.
The perk becomes better the more hits per turn you are making with your brothers. The perk also becomes "better" -or rather, it works- when you hit enemies but don't kill them.
This is kind of a problem of incentives since you want to kill the enemies asap and because the more attacks you make the quicker you will kill the enemies. If you kill the enemy in a single hit, fearsome didn't do anything. If you hit them, you don't kill them but fearsome didn't work either, and in the next hit you kill them, fearsome didn't do anything. The situation in which fearsome works is when you are *hitting* (not just attacking and missing) an enemy several times without killing them, which in my experience is mostly the case with orc warriors and warlords.
Im not as a mad fearsome fanboy as some who put it on frickin everything (same how overzealous people are these days to make everything fatigue neutral) but you forgot southern armies
Does a nimble tank necessarily need to pump dodge? Wouldn't a high mdef+hp do on its own?
You mean pumping initiative? Usually not though you could take dodge for stacking more mdef
>Wouldn't a high mdef+hp do on its own?
They would. Dodge is pretty crap perk, I think it's only really worth it on qatal dagger assassins and maybe duelists, but I never make duelists.
Dodge is an incredibly good perk because it pumps up your mdef, a bro who would not be able to stand up front because of middling defences can do it with dodge
Its not an autopick on nimble and neither is relentless an autopick with it (relentless is for another purpose which i can explain if you want me to) but here's a build i really like to run in the early game
https://tumult.cc/bb-calc.html?1-3&1-6&2-3&3-5&4-3&5-4&6-3&6-1&7-3
You can replace the hammer with a 2hmace or a 2h axe or 2h flail (though youll need HH then)
Last perk can be anything you like, CS if you really want to injure warriors and unholds for Executioner, Steel brow so you can go light on headgear, QH for a reach weapon in bag and just general usefulness, rotation if you like it, Resilient if you despise hexen and want a cheat brother for that fight, etc etc
If you make a dedicated handgonner and can somewhat reliably hit 4-6 enemies then fearsome could be interesting. But putting it in a dude with a billhook or a two handed mace who is only going to attack one enemy, maybe two, per turn is a waste of a perk.
The perk becomes better the more hits per turn you are making with your brothers. The perk also becomes "better" -or rather, it works- when you hit enemies but don't kill them.
This is kind of a problem of incentives since you want to kill the enemies asap and because the more attacks you make the quicker you will kill the enemies. If you kill the enemy in a single hit, fearsome didn't do anything. If you hit them, you don't kill them but fearsome didn't work either, and in the next hit you kill them, fearsome didn't do anything. The situation in which fearsome works is when you are *hitting* (not just attacking and missing) an enemy several times without killing them, which in my experience is mostly the case with orc warriors and warlords.
don't listen to the knuckleheads who still don't understand how difficulty scales and expect starting players to use speedrunning techniques. Keep doing contracts until you feel like you have a solid team. Once even three skulls contracts seem easy, venture into the foggy areas of the map.
Scratch everything I said about the renown here, I thought you get more of it for winning while outnumbered, but apparently not, according to
the wiki.
It's hard to tell. If you are alone, all the experience goes to the LW and you get a lot of renown per battle, which allows you to unlock better pay and noble contracts early. Lone Wolf also gets free squire from the event, but finding and getting him is largely RNG-dependent and might take a while and you need to be alone for this event to fire. With Legends, and an option to see talent stars on potential recruits, it might be better to ignore the squire event and hunt for cheap and talented recruits from the get-go. This is probably the best, most minmaxing option. On the other hand, you can just level up your knight until he turns into the killing machine, maybe even buy him better sword or an axe to create one-man army. Legends also have weaker starting enemies. Recruiting from very begining still sounds better, even if you can miss on that free squire.
Set starting money to high, eco difficulty to medium and fighting AI to Hard.
Remember that bros can two hand one handed weapons, prioritize attack skills, always pick colossus, student and gifted. Use weak bros as fodder. Pick Noble War as first crisis
Savescum your way to victory
The "expected" way to play is expert/expert ironman, but economic difficulty doesn't make battles harder, it just makes the strategic level more tedious. Ironman can be fun, but absolutely not on a first playthrough. Just don't savescum battles and you'll be fine.
Absolutely leave it unchecked, otherwise the first orc/undead crisis will come around and destroy half your map since you can't babysit every town at once.
The "expected" way to play is expert/expert ironman, but economic difficulty doesn't make battles harder, it just makes the strategic level more tedious. Ironman can be fun, but absolutely not on a first playthrough. Just don't savescum battles and you'll be fine.
stop telling newbies to play on the hardest combat difficulty for fricks sake, theyll get decimated whenever they encounter a new enemy even worse because of how larger most parties are there and how faster more dangerous enemies get introduced
Vet is more lenient >"expected" way to play is expert/expert ironman
No, thats veteran/veteran ironman, read the loading screen text and mouse over the damn options in the setup screen to see the tooltip >but economic difficulty doesn't make battles harder, it just makes the strategic level more tedious
No, it makes the overall game much harder in the early portion (which is the hardest) because you're significantly more strapped for crowns since you're paid even less for contracts and for selling your loot
You should only switch to expert expert ironman after you really know what you're doing after probably playing on veteran-expert for some time. A really good player will still steamroll on e/e/l/i regardless
>Set starting money to high, eco difficulty to medium and fighting AI to Hard.
Are those the best settings to play by?
I'll go with vet/vet/saves, I gave expert/expert/ironman some goes but usually when things got good we accepted a job that ended up getting most or all of us killed. I'm wondering what price range everyone buys their starting bros at, I went with the advice I was given before and avoided bros with costly backgrounds but some weren't strong enough and didn't last long or would turn tail and retreat so I've started hiring bros above the 100 crown range with preference for the ones that bring decent gear to the table; I'll still try and get 12 bros ASAP but the way I was recruiting before reminded of how Sparrow and Gibbs were recruiting new crewmates.
Still, I had some chuckles with those first companies. Maybe I shouldn't have named them after the banners with names like "The Headless" or "The Dead Men Walking" company.
Yeah the absolute cheapest backgrounds (beggar, cripple) are cheap for a reason. Daytalers are probably the least expensive brother who doesnt come at some major stat dump, theyre pretty baseline civvies which isnt great either, but even they can sometimes make for good sellswords
The equipment people bring factors into their cost significantly, sometimes you find a really cheap squire or a wildman and sometimes they cost 10 times as much as they do if they come poorly armed. Some backgrounds (anatomist, oathtaker, gladiator, assassin) have unique or near unique armor on them
Sounds like you have the general idea for early hires already figured out. If you mouse over the little icon in the upper right the game gives you an additional short description which can be an additional hint starting out
Try to follow your ambitions, theyre how you get better paying contracts
>stop telling newbies to play on the hardest combat difficulty for fricks sake, theyll get decimated
So what? You can always start a new campaign after a wipe
Theyll likely get pissed and give up through no real fault of their own because they got told to play a hard game on max difficulty when they have no idea what theyre doing
Yeah the absolute cheapest backgrounds (beggar, cripple) are cheap for a reason. Daytalers are probably the least expensive brother who doesnt come at some major stat dump, theyre pretty baseline civvies which isnt great either, but even they can sometimes make for good sellswords
The equipment people bring factors into their cost significantly, sometimes you find a really cheap squire or a wildman and sometimes they cost 10 times as much as they do if they come poorly armed. Some backgrounds (anatomist, oathtaker, gladiator, assassin) have unique or near unique armor on them
Sounds like you have the general idea for early hires already figured out. If you mouse over the little icon in the upper right the game gives you an additional short description which can be an additional hint starting out
Try to follow your ambitions, theyre how you get better paying contracts
[...]
Theyll likely get pissed and give up through no real fault of their own because they got told to play a hard game on max difficulty when they have no idea what theyre doing
Lumberjack; militia; brawler; anatomist; thief; messenger; farmhand; flagellant; graverobber; cultist; gambler; and houndmaster are all good and cheap backgrounds.
>flagellant
Why is this seen as a good background? Good morale/stam sure, but there health is abysmal and cultists just seem better on average.
1 year ago
Anonymous
Compare it to the daytaler anon. He loses about 8 health on average, but in return gets an average extra 6 fat and 12 resolve. Plus, flagellants can get a few decent stat boosting events, with a reliable 4-6 health after lvl 6, and 2 matk if you have a butcher.
Cultists on the other hand don't get much in the way of fat, they have a wider range they can roll healthwise, with the potential to end up at flag levels anyway.
[...]
Lumberjack; militia; brawler; anatomist; thief; messenger; farmhand; flagellant; graverobber; cultist; gambler; and houndmaster are all good and cheap backgrounds.
Imo, miners are really fricking good early game. You're probably going to be building your first few bros as nimble anyway, so the fat loss doesn't matter. Meanwhile, they're more reliable in their matk roll, and +10 health average helps a lot for survivability. It's also worth picking up a caravan hand sometime early for the cart upgrade event. That way you don't have to lug one around in an endgame company.
1 year ago
Anonymous
>He loses about 8 health on average, but in return gets an average extra 6 fat and 12 resolve
I don't see this as a great tradeoff on an early game background. Typically you want higher health bros early since armour is poor and a couple of hit points can mean the difference between life and death. The extra fatigue and moral typically come into play around the midgame, which wont matter if the brother dies before that. I will agree that their events are great, which was something I was unaware of since I never use them, so maybe I'll pick one up in my next play through and give them a chance.
1 year ago
Anonymous
Flagellant and cultist are pretty similar, it's just a matter of whether you prefer health or fatigue, though cultist does have the cool events.
In any case, both are okay backgrounds but that's about it. If you want to be more strict about taking good backgrounds then lumberjack, brawler, militia, anatomist, thief, farmhand and messenger are a cut above the other cheap backgrounds.
>stop telling newbies to play on the hardest combat difficulty for fricks sake, theyll get decimated
So what? You can always start a new campaign after a wipe
in my last two runs, i've gotten to day 30 without a single piece of 100+ armor
in earlier games, i didn't really have this problem, but i was starting with northern raiders. now i'm starting with poachers and having a harder time snowballing.
if youre fighting raiders and they are fleeing just use daggers or knifes (have one in each brother) and puncture them to death, it will not damage the the armor and you will be able to loot it.(flails are also useful if you dont want their helmets)
The chance to get armor is based on its remaining durability, raiders adds a flat chance to loot stuff so even broken armor can be looted. You need to dagger or headshot or kill through pen and get lucky to get armor drops.
Pro tip is quickhands on literally every single bro, which conveniently helps you dagger down more guys, but it's busted for the ability to swap to a polearm/1hander for action economy
Haven't had a serious attempt at anatomists campaign.
Anyone got a good anatomist super soldier(s) guide, or bros to show off? What potion combos are optimal for what build of bro?
Most potions are kinda meh.
Here are the good ones: >ancient priest: never have fleeing morale >hexe: reflect hp damage to attacker >necrosavant: regain hp when you attack an enemy >orc warlord: no fatigue penalty for using orc weapons (saves you from having to get axe mastery perk to use the mansplitter, the best non-famed weapon in the game) >unhold: regenerate 10hp per round
The potions from bosses are also pretty cool: >rachegeist: you deal more damage and take less damage when you are below 10% hp >kraken: +50 hp >lorekeeper: when you get dealt a killing blow you stay alive and regain all hp, once per battle (basically improved 9 lives).
Any combination of those potions in a single brother plus the Ijirok armour (for more hp regen) would land you a beast.
>general
This is /vst/ anon, we only have not-general recurring threads
In all seriousness though yeah /vst/ is incredibly slow. I think I've seen threads that last 5 months
There is the Recruitable Necromancer Mod.
https://www.nexusmods.com/battlebrothers/mods/32
I haven't played BB in years, so I didn't know if maybe they had added that into all of the DLC that had come out.
I haven't checked out Legends yet.
>day 23 ironman company of deserters was annihilated by orc berserkers when I foolishly tried to lure a necromancer and a group of thugs into their lair for an easier fight >the only one to break and flee was guido, the militia man with the second highest resolve of the band, so I turned in the fertility idol contract and retired the company >tfw ending
Why does Battle Brothers ooze so much SOVL from every pore? Every aspect of the game is pure kino and the mechanics are one thing, but I can't find any other title from anyone with the sheer beauty-in-ugliness that Battle Brothers possesses. It's unapologetic and it's glorious.
>on Ganker for 15 years now >last time i discovered new boards was when they split /vg/ off of Ganker >today is the first time I notice /vst/ >holy shit its like Ganker but without the constant /misc/posting, troony related schizo posting and dumb anime shit
And on top of that, I started playing Battle Brothers a week ago.
Yesterday I managed to see the end of an end game crisis for the first time, mine was war between nobles.
Does it make any sense to keep playing after that or should I start over?
ALSO, very important question:
When looking for useful companions, do you take ANY oathttaker/knight/assassin etc you find or just the ones with like +3 stars in melee atk and hp?
because I've read that at least for 2h frontliners, those are the go-to classees. for most of my savegame I relied on indebted/slaves (0 wages) and they're about to reach lvl 11 soon and they weren't so bad after all. the ones that arent dead at least.
TL;DR do you cherry pick your new brothers or do you get anyone as long as they have the right background?
Well said, battle bros.
Imagine being such a homosexual that you name your bros shit like "2h Mace" or "Hybrid Duelist".
I always keep my bros initial name. Those that start with a nickname, I keep it as it is. Those that don't have one, once they manage to reach veteran level I give them a nickname based on their looks, their equipment, their traits or the toughest enemy they have killed. Also at level 11 the whole team takes a trip to the nearest barbershop, I never change face/body or hair colour, I only change hairstyle and beard.
>I always keep my bros initial name. Those that start with a nickname, I keep it as it is. Those that don't have one, once they manage to reach veteran level I give them a nickname based on their looks, their equipment, their traits or the toughest enemy they have killed. Also at level 11 the whole team takes a trip to the nearest barbershop, I never change face/body or hair colour, I only change hairstyle and beard.
Soulful, anon.
Is it worth it to pick up a crossbow in a lonewolf run? I've not been making much headway in my LW attempts but I'm torn between >"Pick up a xbow, QH & put some of the initial level points into ranged."
and >"wait until you can afford a hunter / witchunter / beastslayer etc. and focus on ranged for your first recruit"
No, it isn't. Do low-level brigand and undead missions and use terrain to your advantage, maybe get a dog. Why do you need ranged in the first place? You should focus on melee with your small roster and only get one ranged guy to eliminate the necrosavants later on.
>Want to see what successful epilogues for historian/jester/indebted look like >Can never find good ones
I should just read them on a wiki or something lol
>Wouldn't a high mdef+hp do on its own?
They would. Dodge is pretty crap perk, I think it's only really worth it on qatal dagger assassins and maybe duelists, but I never make duelists.
How do I deal with orc warlords? Their scream is too strong. My bros break while the fleeing warriors rally and frick my shit up. They usually stand in the back too so it's hard to get to them and even if I do manage to surround them somehow they take like 5 turns to kill and a bunch of bros with them. Feels like warlords are just better than my sarge in every way.
>Feels like warlords are just better than my sarge in every way.
Yes.
The solution is just disarming them with whip and attacking them, while at the same time your other brothers should kill as many young orcs and berserkers as possible to break the morale of the orc warriors.
>disgusting fangs. >pointed ears. >strange discolored skin. >small devious creatures.
bro it's obvious the goblins were inspired by asians. Orcs are just a tolkienesque mix of asian and african characteristics.
Actually yes, Tolkien was inspired by a mixture of Asian and Germans when writing his Orcs
The physical description of an Orc sergeant in Moria is almost a 1 to 1 copy of the "yellow devil"
orcs as we see them now mostly come from d&d and its dumbass conan noble savage fetish fuel shit. in tolkien even uruk-hai are rarely the size of a man and they're intelligent and perfectly capable of eloquent speech, it's just that their intellect is always perverse and evil
Nope
Tolkien Orcs were "sallow", early DnD Orcs followed this trend being grey pigmen like in pic related. Green humanoid Orcs with big tusks like we see in Battle Brothers came from Warhammer 2E and were popularized by Warcraft, which itself was originally a Warhammer game before a licensing dispute
Anon is saying they stole shit wholesale from a company whose entire IP is theft, because muh knights are wearing the same armor
no-one's pretending Battle Brothers invented the Medieval era
Nobody even said that stealing shit is bad and these morons still jumped over themselves to defend the game from a non-issue
Fantasy that doesn't steal from history, myth, or previously written works is always so esoteric and stuck up its own ass that it's shit
Black person the stuff bb is stealing is literally centuries old and has been in museums since before warhammer. We're upset that some fricking fat moron geek, whose entire historical perspective comes from parodies of actual history, thinks his simplified parodies are the actual source history that other people are familiar with.
it's a hard decision due to how good some of the event flavour texts are but my favourite in terms of flavour text AND gameplay outcome is the wandering zoo one that requires you to clean the wildman's cage.
this kino fork of barb camp clearing contract. sometimes i think the captain must have some sort of superhuman charisma because whenever a battle against hopeless odds like the sunken library happens all your bros stand and fight with you which is as un-mercenary as it gets.
Cultist events are all really cool, but the witch event probably takes the cake.
>on Ganker for 15 years now >last time i discovered new boards was when they split /vg/ off of Ganker >today is the first time I notice /vst/ >holy shit its like Ganker but without the constant /misc/posting, troony related schizo posting and dumb anime shit
And on top of that, I started playing Battle Brothers a week ago.
Yesterday I managed to see the end of an end game crisis for the first time, mine was war between nobles.
Does it make any sense to keep playing after that or should I start over?
ALSO, very important question:
When looking for useful companions, do you take ANY oathttaker/knight/assassin etc you find or just the ones with like +3 stars in melee atk and hp?
because I've read that at least for 2h frontliners, those are the go-to classees. for most of my savegame I relied on indebted/slaves (0 wages) and they're about to reach lvl 11 soon and they weren't so bad after all. the ones that arent dead at least.
TL;DR do you cherry pick your new brothers or do you get anyone as long as they have the right background?
There is more to the game after the first end-game crisis. Mostly a few boss battles, and some large camp style battles.
Stars are a bit weird imo. 2 stars gives you on average 10 extra points in that stat, but it's entirely possible for a bro with no stars to still get some pretty good level up rolls. Those first two stars are a cushion against rng, it's only the third star that allows bros to go beyond what their background is capable of. Its something to keep in mind if you're going for bros like oathtakers and assassins. Since they both have bad starting fatigue, they can't be heavy armor bros, but neither of them can get health stars. So you need a few lucky rolls to properly build them as nimblebros. Hedge knights have good starting stats, but one of the things that elevates them is the fact that they can't get int or ratk stars, so hedge knights are more consistently good.
Generally i'd say after the first end-game crisis, if you're looking to continue on with the campaign, you should start looking at top-tier bros. This doesn't necessarily mean only HK though, since there are more bros with about the same starting stat bonuses. Notably, Wildmen get huge fat bonuses, while not losing too much mdef/matk, meaning they can make crazy good frontliners at reasonable prices. Especially since you can lower a wildmans wage if you get a certain event. Other than that, Adventurous nobles, Raiders, even Squires. They can all roll some pretty good starting stats, and you may find the savings are worth losing out on a few points here and there.
This one's cool. I don't know if it's specifically slated to fire whenever you accept the "stay in town and fight witches" contract, but it has twice now for me.
You know you're going into battle against a gang of seductresses, so you hire a bunch of low-grade pussy and have a quick orgy on the roadside with the bros, to go into battle with tactical post-nut clarity.
The extra confidence from being in a great mood doesn't affect max resolve, sadly, which would be an actual help vs charm. I still pay for it every time.
the one where someone has stuck around and enough people have died that they start drowning their sorrows in ale always gets me
usually because by that point I barely remember the people they're traumatised by so it's a bit of a sheeeeit moment
pic unrelated
that he's lying about his personal history and he slipped up in a moment of nostalgia
I'm not sure if it's associated with a background or something but I get it about once a playthrough
I haven't played this game in a while and I'm trying out the southern campaign, is this just a palette swap for vanilla? It's a very well done one I'll give it that, puts you right in the mood.
No it isn't.
The armour fills gaps in terms of ranges of durability and fatigue that aren't covered by the regular armours. Southern armour is usually better than northerner armour, with the exception of northern gambeson and noble mail armour which are great.
The weapons are completely new. A lot of love was given to 2h cleavers and to maces. Also sword lances made polearms good and guns allow for ranged AoE damage.
Nomads are like raiders++, with great melee defense so they dodge or block attacks a lot, many ranged options and their dreaded special units like the blade dancer which is harder to kill than almost any other enemy unit.
Potions and the Arena are also good additions to the game.
The only thing that feels like a reskin is direwolves -> hyenas, and I'm fine with it.
Points over 50 are reduced in half. 80 MDEF means 65 MDEF in practice.
It is still correct to stack MDEF over 50, the soft cap just means it isn't completely absurd
Any harder/ruthless AI mods for this?
On one hand I like that various enemies make decisions based on RP, it adds character and gives tactical weaknesses to exploit.
But I often find myself wondering if I could really beat this force, if a clever opponent were playing that side of the board. If they used all the basic tricks players do - maxing out surround bonuses before attacks, aligning for the most brutal clash possible, focusing ranged fire on most vulnerable bro til he dies, etc.
Don't know if people here check the devs Discord.
Next and last DLC confirmed to be about "Asian" inspired demons (probably it will end up being something like Japanese oni, no artwork yet) that will dwell far in the wilds, mostly in the northern half of the map. Also confirmed was two new legendary locations, a new crisis, new suits of armor and a few new weapons, oathtaker rework, cultist rework and the option to play in a larger map with 5 noble houses and 4 southern city states, plus the usual balance changes.
>probably it will end up being something like Japanese oni, no artwork yet
Boo, get better material. They should've been Mongol-inspired centaur monsters.
Oni just sounds like differently-colored greenskins.
Don't know if people here check the devs Discord.
Next and last DLC confirmed to be about "Asian" inspired demons (probably it will end up being something like Japanese oni, no artwork yet) that will dwell far in the wilds, mostly in the northern half of the map. Also confirmed was two new legendary locations, a new crisis, new suits of armor and a few new weapons, oathtaker rework, cultist rework and the option to play in a larger map with 5 noble houses and 4 southern city states, plus the usual balance changes.
Also, I just checked the Overhype Studios Discord and didn't found jack shit, so proofs or GTFO.
>oathtaker rework, cultist rework
tell me more >the option to play in a larger map with 5 noble houses and 4 southern city states
might be good, might be unremarkable
>play in a larger map with 5 noble houses and 4 southern city states
haha you're so full of shit. Battle brothers is so fricked with memory bugs that trying to increase the map size by any substantial amount causes save corruption. To do this and not completely frick the game, it'd take more work than a simple DLC.
No, actually it's fairly simple for the devs to increase the memory capacity of the game, to the point where there are unofficial patches to do so. The corruption is due to addresses spilling over because they probably didn't add enough buffer space in anticipation of those problems.
I know half of the thread has been spent screeching about aping WH but the game could do with skaven or beastmen or something as an extra faction. I just don't like that there's only two non-human factions (greenskins & undead) despite how many different beasts there are in the game. Beastmen could just be reskinned barbs but incorporating more animal units than just unholds & dogs.
There are already skaven in the game, you just don't notice it when you being paid by them.
There are already beasts and men, why do you need beastmen? How differnet would it be from fighting orcs and unholds?
>on Ganker for 15 years now >last time i discovered new boards was when they split /vg/ off of Ganker >today is the first time I notice /vst/ >holy shit its like Ganker but without the constant /misc/posting, troony related schizo posting and dumb anime shit
And on top of that, I started playing Battle Brothers a week ago.
Yesterday I managed to see the end of an end game crisis for the first time, mine was war between nobles.
Does it make any sense to keep playing after that or should I start over?
ALSO, very important question:
When looking for useful companions, do you take ANY oathttaker/knight/assassin etc you find or just the ones with like +3 stars in melee atk and hp?
because I've read that at least for 2h frontliners, those are the go-to classees. for most of my savegame I relied on indebted/slaves (0 wages) and they're about to reach lvl 11 soon and they weren't so bad after all. the ones that arent dead at least.
TL;DR do you cherry pick your new brothers or do you get anyone as long as they have the right background?
Keep going so you can learn more about the game, they call it endgame crisis but it's more you finally finished the tutorial part of the game when the first one rolled over.
Keep going, I consider the end to be >beat 3 crises, so your bros have fought all of them (4 with dlc) >defeat goblin city, black monolith >find all other legendary locations and defeat the enemies in them
It can get repetitive grinding your way through low level fights once youre at a high level, many use the Faster mod once theyre at that point in the game, steamrolling through low level fights and seeking out the tough/interesting ones.
For a high cost hire like a knight, I look for only the top gun best of the best. Beneficial traits and all stars at least in MSkill MDef Fat - doesn't need to be a 9 star bro but he better at least know what the frick his job is. At high level the knight can cost 100+ crowns/day by himself, so no mediocre knights allowed.
You don't need these at all, you can do it with all lowborns and the epic bro is usually just a bonus you find along the way. But it can also be fun to assemble a full team of epic bros and become the superheroes of the setting.
Welcome. >Does it make any sense to keep playing after that or should I start over?
BB is a sandbox game, there's is no predetermined end, you can keep playing as long as you want or start a new campaign whenever you want. If what you are asking is if there's more content, then the answer is yes, a lot more.
Not going to spoil you, but out there far away from the cities there are many special events and locations, and completing them is generally seen as the final goal of a campaign since they are very hard. >do you cherry pick your new brothers or do you get anyone as long as they have the right background?
I don't want to bother you with all the technical data.
Both backgrounds and talents (stars) essentially come down to your attributes. Better backgrounds have, on average, better starting attributes. Talents mean that your attribute rolls when you level up are better, so on the long run you will have higher attributes by the time your bro is level 11. Both of them are important. Do not concern yourself too much with them during the early game but, in the late game when you have money to spare getting brothers with great backgrounds and talents in the most important attributes can really increase the power of your band.
I keep playing long past 2nd crisis for the powertrip but that's it >spamming high background or cherrypick
if you gamble all your money into one handsome looking hedgeknight you get what you get, if you are picking from three or more you can afford to be picky and hand the shotter's gear down to your better bros. >goto classes
because they have higher stat baseline, so if your crew consist of mostly mediocre holdovers they can be THE big guy to leverage his guaranteed higher stat rolls and heavy gear to bring muscles where your normal bros dont cut it, and trust me, they wont cut it when the game throws heavy shit at you, be ready to rotate slaves out for combat backgrounds, but if your company is already decked with 4-5 cracked out lowborn like farmers and millitias with all the right stats, high background does not seem quite as attractive a choice.
Militia/thieves converted into cultists. Common recruits, unpenalized hp/fat basically, well above average matk or mdef respectively, lowborn so converts to cultist to basically remove wages + remove events + can scale resolve. By far the best affordable background you can get, and as a result you can get well rolled/starred recruits that are better than just average hedgies for cheaper. Endgame you'd want perfect adventurous nobles/hedge knights/hunters, but they're expensive both to roll and to pay wages, and can't remove their wages with cultist unless you scum for brain damage.
>do you cherry pick your new brothers or do you get anyone as long as they have the right background?
For the starters, I like to cherry pick, but after that I keep it pretty loose.
I always make it a point to have one Cripple in my band at a time. I give the poor guy a chance to make some money and chill with some merc bros.
Does he survive long? Usually not, usually dies before gaining a couple levels, but every now and then they survive to reach max level and it's nice to know he beat the odds.
tl;dr: try not to min/max your brothers too much and you'll enjoy it a lot more.
I survived a head hit to my Lone Wolf for 97 damage through 270 Davkul helmet. Didn't expect the chain berserker to hit that 5 roll as I slid past him. Didn't expect the penetrating damage to be so massive. My guys take headshots from barbarian 2h hammers all the time and do just fine, berserkers are clearly built different. Maybe he took his shrooms?
Just thought it was interesting, that the 100hp breakpoint with colossus and no steel brow, ended up being vindicated by probably the only thing in the game that could 1-shot a lesser bro.
yeah berserker chain can be extremely nasty after the flail mastery buff, 60% armor ignore is no joke, zerkers also have innate +20% damage (+30% after day 190) so they hit much harder than their stats would suggest too. your lone wolf guy was actually lucky to have survived that hit, zerkers were about the only reason to take steel brow and it is a damn good one. anyway hopefully you have learned your lesson never to let two-hander berserkers take a hit at your men from now on.
yeah berserker chain can be extremely nasty after the flail mastery buff, 60% armor ignore is no joke, zerkers also have innate +20% damage (+30% after day 190) so they hit much harder than their stats would suggest too. your lone wolf guy was actually lucky to have survived that hit, zerkers were about the only reason to take steel brow and it is a damn good one. anyway hopefully you have learned your lesson never to let two-hander berserkers take a hit at your men from now on.
Noble war sucks eggs. I accepted some noble contract to fight the good fight and end the war and they set me up against the enemy force with some bullshit-tier backup.
The only time I genuinely despise the RNG is when it comes to named item drops.
I'm fricking tired of clearing out chosen camps just to receive a named shield or a named spear.
>The only time I genuinely despise the RNG is when it comes to named item drops.
If it's the only thing that bothers you, then I guess it's an achievement for a game that's all RNG.
I'm not despising the BB, but feeling somewhat scammed by the "a really good and hard game" recommendation I got.
When everything is a dice roll the game feels a lot like a board game type of gambling simulator and I'm not a fan of those.
The game is all about getting the odds in your favour. You eventually learn what works and what doesn't, you improve, and then the rng fricks you less often (you will still get the swordmaster/blade dancer who dodges 5 attacks in a row though, no amount of matk can fix that).
>every fricking 2 days >"the bros have been in your service for awhile and are asking for a raise..." >frick you, frick no, frick off, RELOAD SAVE
The mod No Pay Raise doesn't work anymore, any alternatives?
Is there actually a "force for good" in the game? Considering there's "evil" forces such as the witches, the undead and davkul, there doesn't seem to be any equivalent helping humanity. There's the good witch but it's made clear she's an outlier.
Isn't the paymaster member of the retinue supposed to stop that from happening? The event is triggered by having >30k so it's not like you're strapped.
Mostly just the oathtakers and the random solitary heroes that roam the land, like the knights that hate undead/greenskins which can appear during those crisis, the lindwurm hunter and the goblin slayer.
>any alternatives
Yeah, the paymaster retinue, no mods required.
[...]
Don't take the great battle contracts, just take the privateering ones. Only having to do two out of three options means you can choose battles that aren't going to roll you.
Noble armies are easy, if you can't manage them by day 100, you're doing something wrong.
I don't have that DLC 🙁 never caught it on sale, refuse full price. >battle bros is literally pay 2 win
mansplitter is vanilla, warscythe is vanilla, khopesh is vanilla, crypt cleaver is vanilla, 2h hammer is vanilla, the cheapest and most basic 2h weapon, the flanged mace, is vanilla, tf are you talking about anon?
is the good witch even good? she makes you a weapon of necromancy for the price of some of your blood and protecting her and she then refuses to elaborate on, reveal, or otherwise tell you any valuable information immediately or eventually afterwards.
Depends on your definition of good. She helps you out, and evidently personally knows about your bloodline(that of the ancient empire). She's more neutral than anything, though actually seems pretty genuine in her dealings with you.
Is there actually a "force for good" in the game? Considering there's "evil" forces such as the witches, the undead and davkul, there doesn't seem to be any equivalent helping humanity. There's the good witch but it's made clear she's an outlier.
Isn't the paymaster member of the retinue supposed to stop that from happening? The event is triggered by having >30k so it's not like you're strapped.
Honestly, Davkul seems aite, enough so that the cultists actually enjoy being sacrificed. The event "how far is the sun" has a pretty neat perspective, essentially that all the other Gods are shit because they've abandoned the world. That Davkul won't leave until there's nobody to leave.
Davkul awaits us all after all.
>any alternatives
Yeah, the paymaster retinue, no mods required.
Can't outfit shit if you get wiped in the process.
Don't take the great battle contracts, just take the privateering ones. Only having to do two out of three options means you can choose battles that aren't going to roll you.
Noble armies are easy, if you can't manage them by day 100, you're doing something wrong.
Its not actually a problem since most elevation in the game isnt as steep as a
3 2 1 unless you're straight up in a mountain where its a big jumble of heights
Usually its something like
333 2 1
Just put your frontliner on the outward 3 and the guy behind can strike the enemy that gets to 2
Whips ruined this game
Due to how insane disarm is for the hard hitting enemies, it's way better to have a backline of whip holding BDSM homosexuals that it is to have them wield pikes like real armies did.
Frick Indiana Jones man.
Disarm used to be even better since it costed 4 ap instead of 5 (bro could disarm twice or swing with a polearm, switch and then disarm)
Now its still really strong but you need mastery on a bro for it to be useable and are even then making it at a hefty penalty
Its like a worse 3 tile range stun
Polearms are great because of their flexibility. 5 ap attack means the wielder can move around a lot more and get his damage across (warrior wont push, lindwurm wont attack, etc)
Most will run billhook or swordlance, if you really want a pike use the skeleton one since the more armor dmg really helps
Imagine being such a homosexual that you name your bros shit like "2h Mace" or "Hybrid Duelist".
I always keep my bros initial name. Those that start with a nickname, I keep it as it is. Those that don't have one, once they manage to reach veteran level I give them a nickname based on their looks, their equipment, their traits or the toughest enemy they have killed. Also at level 11 the whole team takes a trip to the nearest barbershop, I never change face/body or hair colour, I only change hairstyle and beard.
This game is really soulful, cool characters and stories appear organically.
In my current campaign, the toughest motherfricker I have is a dude named Otto, a simple, short name. The man used to be a poor daytaler, and has been in the company since the very early days. He sure does looks very intimidating with the Ijirok armour as he soloes a bunch of chosens or unholds with his famed 2h cleaver, barely taking any damage. But below his helmet, he has a shaven head and wears a black moustache, with a nice, unconcerned looking face.
I like to imagine that outside battle he's a very chill and silent guy.
>This game is really soulful, cool characters and stories appear organically.
It would be if it the devs would finish polishing it. I'm still annoyed at the fact the game won't even differentiate between Yourself and your Player Character such as in Events regarding the Lone Wolf.
The game sort of feels like a sandbox where there are little rules and the toys (brothers) are interchangeable.
Yeah, the game is lightning in a bottle probably, with its jank event system it still manages amazing low fantasy worldbuilding, and is balanced just right for the stories it creates.
Legends is made by a Korean troon, just you wait until they put anime girls with giant swords into it (if they haven't done so already) like Koreans did with Darkest Dungeon.
>fight library >destroy all philacteries just fine in a single turn >one philactery on top of a tall pillar just refuses to die >have to go through the second phase of the battle >summons up the ass >three guys have to empty their ammunition of throwing axes until the final philactery is broken
boy I sure do love gimmick battles.
A list of dead people is exactly what an obituary is.
Also I'm happy that it doesn't list dismissals. I like playing no-deaths games, in which I get the surgeon retinue (every brother is guaranteed to get a permanent injury at least once before dying) and when brothers get injured I dismiss them (with compensation), thus keeping my obituary clean forever.
>three skulls contract >14 bandits >not even raiders, just straight up rabble with one dog and one poacher >while im running 10 men company with mail, decent equipment, few lvl 8-9 dudes >and my main crusader is already lvl 11
Man that system is sooo fricking off, i could solo that shit with a fresh crusader right after start...
And then i do a 1 skull contract with my very fresh peasant militia and its a fricking undead legion plus necrosavant..
Who would bother making a porn mod of this game? It would take an extreme thirst to find those models erotic in any way whatsoever.
Whats the smallest squad size i can use and still be good i dont want to micro like 20 people
Depends on how good you are. I've seen pictures of people doing a straight lone wolf run with only their hedge knight. >20 People
you can only field 12 at a time except for the peasant militia origin which I think is 16.
Generally speaking, the more the better, since having more rolls reduces the impact of failed rolls. I would say eight is the minimum workable number in most starts, it's just enough to mitigate the worst early-game RNG. You still should get to twelve asap, smaller companies are way harder to play.
>You start with 1 level 1 brother Player Character with hedge knight stats >No gold, no equipment and just a little bit of food >Start at war will all factions
There's an origin kind of like that, where you play as undead legions, requiring no food or gold. It's boring as shit though, there's no real point without contracts or trading.
you could probably do it yourself, origin maker lets you customise all of that except for maybe starting relations.
Also that's pretty much legends beggar challenge, except that one gives you one noble faction that doesn't want to kill you.
>no equipment
Butt naked might actually be completely impossible since itll be a struggle to kill even peasants with your fists
If the bro started with a wooden stick then it'd be able to sort of progress. Maybe
7 thugs is going to be one hell of a fight under those conditions but i cant think of anything easier, militia are weaker but come in groups of like 15 minimum
Things dont drop if you dont make the kill
Your allies also mostly dont count, in a grand battle during civil war crisis the allied noble troops dont give you anything. Caravan hands during escorts, on the other hand, seem to
>Has a port.
I've seen much worse locations, like a town in the middle of a tiny island, with no port, to which you could only arrive by wading through those shallow water shorelines through days.
Its true that rdef is probably the least useful stat but no living soul besides the devs actually understands how the ai will decide whom to shoot. Seems to be influenced by if the target is a melee or ranged enemy, if the target is clumped (maximize scatter shot chance), by hitchance, if the target is a bannerman...so i dont think ranged defence is as worthless as some say
One of the key perks if you want to make a goblin obliterator 9000 archer bro because with it and around 25-30 rdef he becomes nigh untouchable by enemy fire. You can just sit with him after repositoning and pick the green shits off until theyre so wittled down that they charge you, at which point the rest of the company will mop them up
mastery
Spearwall switches roles from damage to area denial later in the game
One spear mastery bro can waste a lot of enemy time whilst you focus on another flank and wasting enemy time is valuable. He doesnt even need much melee attack to even do it since he's benefiting from +20 to hit
Luxury for sure but the turn two or more status effects are very debilitating. Makes bleeds and goblin poison less annoying too
Synergizes with waiting (Adrenaline/Relentless) to achieve effective immunity to all status effects. Fricks over several enemies very hard
Its true that rdef is probably the least useful stat but no living soul besides the devs actually understands how the ai will decide whom to shoot. Seems to be influenced by if the target is a melee or ranged enemy, if the target is clumped (maximize scatter shot chance), by hitchance, if the target is a bannerman...so i dont think ranged defence is as worthless as some say
One of the key perks if you want to make a goblin obliterator 9000 archer bro because with it and around 25-30 rdef he becomes nigh untouchable by enemy fire. You can just sit with him after repositoning and pick the green shits off until theyre so wittled down that they charge you, at which point the rest of the company will mop them up
mastery
Spearwall switches roles from damage to area denial later in the game
One spear mastery bro can waste a lot of enemy time whilst you focus on another flank and wasting enemy time is valuable. He doesnt even need much melee attack to even do it since he's benefiting from +20 to hit
Luxury for sure but the turn two or more status effects are very debilitating. Makes bleeds and goblin poison less annoying too
Synergizes with waiting (Adrenaline/Relentless) to achieve effective immunity to all status effects. Fricks over several enemies very hard
anticipation is a niche pick, it goes on one archer who uses a famed bow and fights at 8-9 range. an archer like this deploys in the front row and acts as very good cover for anyone behind him. my "arrow soak cluster" in center of formation is one shieldbro, the archer, and one regenerating armor bro, it's very hard to hit my bannerman and 2 backliners behind them.
All nachos are susceptible to breaking Morale so if you can get enough of the lil ones killed close to them in very quick succession (and ensure that no one gets to their bodies to feed on by slowly advancing) you can make them break like all the rest.
They are very scary even without the swallow but like the other anon said their biggest weakness are their allies due to routing
Various weapons will devestate them since theyre completely naked and have no steel brow so hits to the head will spike the damage further. For example Decapitate gets a dmg multiplier based on how much hp was already lost by its target, split man will do its full additional damage, hail from a three headed flail can be ruinous, etc
They also dont have resilient or any real immunities so if you do land a longer status effect on them theyre fricked
Also ghoul claws have poor armor effectiveness and almost no ignore at all
unironically just ignore them and kill their friends so they get depressed and run away also they have no armor so someone with crippling strikes and gash can put them in a weelchair.
Most people savescum to be honest. But you should play Ironman anyway to avoid building bad habits. There's youtubers who can consistently win crisis and endgame content without wiping, but they're all the same kind of homos who name their characters "2H Duelist" or whatever. But it is possible.
just fought orcs for the first time and I got straight up jump scared. Peppered one of them with arrows and just as I thought it was looking good he jump my best geared, highest leveled dude and decapitated him in one hit and then made a fricked up gurgle laugh. I never make noises when I play games alone but I actually gasped. Can you recruit them? I need to hear those battle cries every fight.
havent gotten to it yet
i was shaking up my recent batch of fire cider and almost dropped it, so I grabbed it but smashed my finger between it and a metal rod and just below the nail I think the bone ground and it bled a lot so I'm trying to go easy on it
thanks for reading my pain infused blog
1 year ago
Anonymous
1 year ago
Anonymous
thank you at least I didn't break my fire cider jar
idk about legends, but there's the NgGH magic origins mod, lets you play as a hexe, charm orcs and whatnot.
There's also rise of the usurper, which has orcs, but they're essentially regular bros there.
It actually just gets really easy once you're familiar with the game. Abuse waiting and stacking your actions together, enemies will waste their actions rather than anticipate what you do so you have all the advantage there. Also quickhands on everyone lategame
Bb never really gets easy since your own hubris can make you put your guard down and then the game gets the jump on you. You can always still wipe because you didnt take the situation seriously enough
Im talking about hardest difficulty ironman (if you've been playing for a long time) and no actual cheat mods like tryout. Im sure it gets easy with the latter
just fought orcs for the first time and I got straight up jump scared. Peppered one of them with arrows and just as I thought it was looking good he jump my best geared, highest leveled dude and decapitated him in one hit and then made a fricked up gurgle laugh. I never make noises when I play games alone but I actually gasped. Can you recruit them? I need to hear those battle cries every fight.
No but you can use their weapons and theres special mushrooms a brother can eat to make him lose defences and gain damage
Also makes him scream similarly whenever he makes an attack
>Lone Wolf start >Battle Bros Editor >Edit stats to have ~75 MA, 25 MD, 25 RD, 100 Resolve, 100 HP and a few starting perks at level 1 >Spawn in a famed weapon to roleplay with >Proceed to bonk everything
this is way too fricking fun
yeah I just wanted to try something different. I have a few 150-300 day mercenary companies over the years.
[...]
Is that still a thing? I thought they removed the beggar. Maybe not.
[...]
Honestly probably, but I find it kinda shitty later on, because RNG in big fights can really hurt you if he dies
Beggar and scaling beggar, where your beggar slowly improves, were both present in the version of legends I downloaded last December.
Can somebody give me an idea of where this is supposed to be?
The entire north (and supposedly north west) of the map is covered in snow and full of orc/barbarian/undead encampments and other weird shit.
Doesnt really narrow it down.
They're both pretty solid ranged bros, but Arne seems like he should be replaced first, especially if he's a dedicated gunner.
More resolve at least.
Iron lung bro will remain okay for a lot longer.
We dont know what builds they are or what the rest of the company is
They're both pretty solid ranged bros, but Arne seems like he should be replaced first, especially if he's a dedicated gunner.
More resolve at least.
Iron lung bro will remain okay for a lot longer.
>pretty solid
Its 2 hunters with stars
It doesnt get better than this when it comes to ranged brothers
you're looking too much at the ratk.
Gunnerbro would need more resolve for better fearsome, more int for reliable overwhelm. Maybe mdef depending on your priorities.
Meanwhile, What I can only assume is a bow bro, could shore up his rdef, resolve. Could have made him into a hybrid, since that matk could work with a billhook. Doesn't really need mdef all that much. It is a shame, since that ratk is good, makes me think they've been around a while, done a few of the ratk boosting events.
Correct, the stats are all over the place though gunbro doesnt need immense initiative to outspeed enemies. 120 with pelt or 130 without is enough since your main concern would really be gilder gunners who have 120
But again we dont know what these bros even are
Not sure why you want mdef on a gunner
That melee attack definetly isnt hybrid material since the man is starless
Its hunters on cult origin so none of this has a point anyway
52 base matk will still result in an average 72 at lvl 11, plus gifted to push it up to 75. A billhook, or famed pike for extra chance to hit will make it work.
MDef for gunners is very specifically for "roaming" gunners, but yeah ignore that.
For int, I try to push it up further, so I don't get fricked by fat build up.
This is doubly important, since if you want to keep a hunter on cultists, you need enough int to make up for the loss from brain damage, for conversion event.
Am a polearm-(cross)bow hybrid lover but imo starless hybridization without having a good starter roll is some extreme gambling. Remember that that "on average" exists more for you to be able to approximate the weight of a star than anything else, except for 2 stars where the roll is static
Yes it would work at 73 or 75 (bladed pike bladed pike bladed pike bladed pike) but will he even get there with his measly 52 >"roaming" gunners
Elaborate
As for initiative, i think you're fine since gilder guns dont have relentless or anything but going over to 130 or 140 is not a bad idea either since then you dont need to strip armor or remove hat to be 100% sure youre faster with pelt (or can have someone else benefit from the attachment if not enough hyenas spawned yet)
And really what will you level after rattak beyond sporadic health/resolve/fatigue/rdef depending on what rolls good on a gunner (or gunnerthrower)
what kind of lone wolf would I have to roll to make a dodgeforged guy?
I think strong and quick would be absolutely necessary
is this feasible or is it dumb?
not lone wolf, you would need a well rolled oathbro. also dodgeforge is a build you never force you build it if your bro has stupid high iniative, but is an excellent bro and you don't wanna waste his iniative.
It's best if you never build it. Since you somehow assumed Lone wolf can be one
Lone wolf has no initiative star and hege knight is background with shit ini
You could force it if you really wanted to but i dont recommend it. Yes strong and quick would be necessary
not lone wolf, you would need a well rolled oathbro. also dodgeforge is a build you never force you build it if your bro has stupid high iniative, but is an excellent bro and you don't wanna waste his iniative.
It's best if you never build it. Since you somehow assumed Lone wolf can be one
Thief doesnt necessarily have a fatigue deficit since that stat on them is unchanged unlike with the other 2, oath is definetly best candidate since he has most stats desired though
Havent been able to play for actual months now to the point that dodgeforged hasnt been really something anyone pushed for or considered back then so im talking out of my ass but i do run initiative bros regularly so ill draw from what i know there
Seems to me that if you go qatal duelist this is piss easy if you actually wanna do it since brawny cuts down the penalty of the full 300/300 oath set to 37. But the weapon itself does not weight anything and if you add hyena pelt thats just 22 ini to overcome. High ini nimble twohander has a roughly similar hurdle to his speed from the weight of the weapon and its not hard to build or very demanding at all. Qatal from experience doesnt actually chug fatigue very much so youd be fine with 1 or 2 good rolls into the stat invested. No need for recover
If you add the weight of 2 twohanders (1 reach) im not sure how youre gonna pull this off without Strong, being a fat neutral build (disgusting) or named armor, latter which obviously helps a lot. But then just going nimbleforged or just nimble also becomes attractive
Am i overthinking this? Do most just take it for the dodge value and only somewhat dip into higher speed and dont take relentless? Because i like that perk a lot for the Waiting without having the brothers main draw taken away for the next turn. Could you show me a dodgeforged bro you have?
After like 5 minutes of posting this i realized my standards for ini were way too high due to falling into a trap about breakpoints
Even if youre going for something like 110 or 115 after equipment you're quicker than 90% of the enemies and 99% of them that'll be fought in nunbers to matter. That 1% being necrosavant who you need some chunk over 130 to outspeed for more than 1 turn since they arent building up any fatigue due to being undead
You can always drink cat potion for those cases in general
would be perk hungry but im sure if you get a golden boy it would be fun to play, assuming we go for qatal duelist
recover, student, dodge, relentless, knife, overwhelm, bf, berserk, duelist, underdog, colossus or brawny or qh or exec
would require crazy health/stam rolls though given that assassins are physically weak as frick and it really doesnt take a lot for crossbows to frick him up below 75hp
1 year ago
Anonymous
The more i think of this the more alluring it gets. But also more perilous
Unless im moronic Brawny is core perk for this (30% off both fat and ini penalty) unless named armor + Strong and thus might consider skipping it for one reason or another
Thats how 300 300 oathtaker armor goes from 34 to 24 and the helm from 18 to 13
37-15 from Hyena pelt is 22 so youd just need like, what, 4 rolls of 5 initiative to be up to 120 ini assuming qatal. You dont even need stars for that assuming good starting roll
If you have a fast(er) 2hmace or adrenaline guy on whom you're relying for the dazes/stuns, you can also skip Relentless, dont level ini or even wear the hyena and just take Dodge and still get good mdef from it
Hmm considering daze penalizes ini and maces dump more fatigue on hit, your daggerman will probably still go before his target even without relentless after waiting if you opt out to actually increase his ini up a tad. Still giving up immunity to 1 turn statuses beyond the first round through Wait trickery, but perhaps thats worth a perk point to you since theres a ton of good ways to spend em on that weapon
But lets look at the twohanders since thats more interesting. Lets also go down to 115 ini to save points since we'll actually be building up less fatigue per turn in the opening rounds than someone who hits deathblow 3 times
Assuming hammer (other options would be slightly lighter) we have 22+18+7 (reach weapon in bag), 47. 2 or better yet 3 stars in ini are now basically obligatory and you're lookin at putting something like 7-8 rolls at 2 * into the stat
Fatigue will be penalized by a total of 62 so we need 5-6 +4s on fat to be within an acceptable range where taking berserk makes sense if our starting fatigue is 95. We still want to bump up our hp a tad, though oathtaker probably not as much
So where does all of this leave us?
Ill ponder on it a bit more but the "intended way" to build this is probably fat neutral, yet it is not necessary
1 year ago
Anonymous
Ill continue to rant because i have nothing better to do
Think the best purpose for this is when the game seemingly really wants to give you a decent to great bro with 2 or 3 initiative stars which you dont wanna waste. If you want a twohander you should level the stat every time. If you want to go qatal and not wear hyena you should level it sometimes (ill come back to attachments later)
"Regular" 0 fat build is boring as hell to play because he's a big stick of stats who does not really do anything interesting. He's solid, consistent and thats it
0 fat dodgeforged is a bigger stick of stats who is "permanently adrenalined" and is thus straight up better since this makes him more useful. He demands more finesse in what he wears and uses, will have less free perks but shall have vastly superior melee defence due to good dodge
If the bro has Strong or these ini conditionals on a background who starts with better fatigue then you can more comfortably go non fat neutral
For PM the best candidate for all of this besides the obvious candidate might be manhunter of all people since he can roll + on everything we desire, he's almost like a discount oathbro with better fatigue when you look at both of their statlines. Since getting oath armor is tied to an event you may never get on this origin, the closest thing is the southern 290 body (only 1 more fatigue after brawny compared to oath one) and the 280 helmet
As for armor attachments, do you wear hyena depends on how hard do you wanna splurge out on dumping points into ini. If you ask me, its worth to pump 3 more levels and then get AFP or BP or whatever it is your heart desires since the effects of both are more valuable than 3 extra level rolls
That said, its not so bad if you do in fact wear it because people suck AFP off too hard in general and the game will make sure to twist rng to waste BP every time it feels like
Lol, lmao.
All of those are usable though, throwerbro, tankbro, gunnerbro, and hybridbro.
Worst case scenario, can just sell them for a better famed weapon.
Axes often bad but have potential to be good (unlike named spetum)
Named spear good
Named handgonne superb almost always since it has few bad things to roll on
Named bow can be top tier
>fighting raiders early game >they pull the throwing spear >attacks ranged bro that is behind a shield walling bro >straight to his fricking head >had a rag on his head so barely survives >brigand poacher implodes his skull from 100 kilometers away
i have started to use anticipation just because of shit like this
Was told permanent injuries are completely random as long as the bro doesnt get hit with a fatality, so you can get knock down on a body hit with a mace and lose an ear or an eye
No idea how the actual fatality system works though
Other fun fact is that apperently if you have survivor and add the arena vet on top its like surgeon is active on that character since the survival chance goes from 33% base to 135 or somethin
Pray for Dumb
>Hm I'm pretty geared up and stomp most things I face, let me put my highest level guys up and storm this Orc Warlord Camp >famous last words
What in the absolute frick is this.
I honestly don't think it's something wrong with my dudes. I don't squint at the meta or pretend I'm good at this game, but I really don't know what I'm expected to do when the enemy is just an ocean of meat and metal. It doesn't matter how many hammers I've got, there's just too god damn many of them. The only other times I've seen this many are battles where you fight along with another ally or when they're indebted.
You can do it with a bunch of compositions anon, trust me
Orcs have big resolve issues due to just how many checks all of them take before they drop dead, if you can kill like half of them before they kill you then theyll start to have second thoughts about staying and then it just becomes a massacre
Warlord sort of makes this harder now but doesnt really stop it
1 year ago
Anonymous
>
[...]
With ocean of meat fights its straight up a damage check. Do you have enough aoe/armorpen/armor damage to clear the enemy before you get drowned. Sea of tents is slightly different in that orcs are so fat you end up breaking morale before you break their bodies. Typically things are going to look pretty dire but then it ends abruptly from cascading morale
It was rough, but your advice was followed and the cascade happened.
I thought I lost my Sergeant, but he got back up with nothing but missing fingers.
Points to Dietrich here who Fearsome Daggerspammed the chieftan while completely surrounded. Too bad a dog stole the kill.
You can do it with a bunch of compositions anon, trust me
Orcs have big resolve issues due to just how many checks all of them take before they drop dead, if you can kill like half of them before they kill you then theyll start to have second thoughts about staying and then it just becomes a massacre
Warlord sort of makes this harder now but doesnt really stop it
With ocean of meat fights its straight up a damage check. Do you have enough aoe/armorpen/armor damage to clear the enemy before you get drowned. Sea of tents is slightly different in that orcs are so fat you end up breaking morale before you break their bodies. Typically things are going to look pretty dire but then it ends abruptly from cascading morale
How do I effectively deal with the sleepy teleporting demon
I tried the no armor strategy but they’re still a pain in the ass every time
Also I found dogs extremely useful for their prices, should I get as many as possible?
no armor + no shields (they attack directly through them anyways). personally i just blobbed my guys because iirc when they teleport they'll only do so near your dudes so it makes it easier to get to them and less chance of your guys getting obliterated while alone.
Alps are easy money once you get the hang of it
Dont go naked, sometimes theres 2 or 3 direwolves. Do double grip on everyone though
Rally from bannerman wakes up in an aoe around him so be sure to toot whenever theres multiple sleeping bros nearby
Theyre somewhat resistant to pierce so bring slashing and blunt weapons. A lot of reach options can oneshot them on a head hit
Stunned or netted alps will not tp on hit
Like
no armor + no shields (they attack directly through them anyways). personally i just blobbed my guys because iirc when they teleport they'll only do so near your dudes so it makes it easier to get to them and less chance of your guys getting obliterated while alone.
said their teleport isnt fully random and they perfer to bunch up around exposed people. Theyll also only appear on the edges so if 1 man is near death he can somewhat be kept safe if you shuffle him to the center
Full roster of 12 brothers also makes this much easier. If i find a nightmare contract when i have less than that i usually buy whoever is for hire in that village even if he'll be fired right after >dogs
Yes as soon as you are able, they have many applications
Northern ones are sturdier than the norm and bite harder but move and act a tad slower
Is there anything you can do about the game snowballing out of control? I struggle to buy basic supplies and have to starve my company if the town I'm visiting doesn't offer tasks
Yes, you can get good.
There's no "snowballing", contract difficulty scales with the combined level of your party, if you party is increasing in level and bandits are becoming harder instead of easier you messed up.
Games Workshop didn't invent shit.
Either way, this argument is pointless.
The only way to tell if the BB devs took inspiration from the original source or second-hand inspiration from Warhammer is by asking the devs directly.
Unfortunately, everyone here has the social skills of a Wildman so good luck getting the devs to tell you anything.
Uhhh no? Listen chud, those are ratmen not Skaven
Just because they look exactly like Skaven and have the exact same color palete as Skaven and wear the same iconography as Skaven doesn't make them Skaven okay?!?!?
Just like
This is literally a Warhammer questing knight
It even has the same iconography and colors
isn't a Bretonnian and your pic isn't the Green Knight,
Games Workshop didn't invent shit.
Either way, this argument is pointless.
The only way to tell if the BB devs took inspiration from the original source or second-hand inspiration from Warhammer is by asking the devs directly.
Unfortunately, everyone here has the social skills of a Wildman so good luck getting the devs to tell you anything.
It's sorta fine? Day 20 is kind of early and you can still accelerate pretty fast. It doesn't look like you've scavenged any bandit mail yet which is a little concerning
It's sorta fine? Day 20 is kind of early and you can still accelerate pretty fast. It doesn't look like you've scavenged any bandit mail yet which is a little concerning
said, but I feel like now's about time to start trying to knock over harder bandits so you not only get their armor, but weapons so you can stop using militia spears in favor of basically anything else that's a tier 2 weapon.
Yeah, you are doing fine. I would give shields to men without them, since their armour is a bit crappy, but you do you, as long as it works. I also don't like using early axes, since you need decent melee attack to hit with that crap and most early enemies don't have much armour, but again, if it works, keep it. That longsword is pretty nice. Fill your roster and start thinking about a sergeant/bannerman.
I mean, what [...] said, but I feel like now's about time to start trying to knock over harder bandits so you not only get their armor, but weapons so you can stop using militia spears in favor of basically anything else that's a tier 2 weapon.
It's sorta fine? Day 20 is kind of early and you can still accelerate pretty fast. It doesn't look like you've scavenged any bandit mail yet which is a little concerning
thanks for the advice played for another 10 days
heres my roster ,ranged bro companion got rekt by a javelin and now has a collapsed lung should i give him recover? thinking about making him my drill sargeant once i get the cash for it.
>spiders >eusocial insects
why so many games do this?i prefer my giant spiders as single boss monsters that spawn spider lings looking like stoya the porn actress also helps
To be fair, the way battle brothers portrays their spiders is somewhat accurate to a real life species that cohabitates and shares food amongst a single gigantic web that they all share
>spiders >eusocial insects
why so many games do this?i prefer my giant spiders as single boss monsters that spawn spider lings looking like stoya the porn actress also helps
NO I will not walk around for 6 days to find a location for you
NO I will not fight alps for you
NO I will not fight serpents for you
NO I will not fight lindwurms for you
Its new players who build an irrational fear due to a wipe, anon, have some sympathy
People will say silly things regarding bb in general like you need to build a certain type of company to fight frickin witches or you AFP is the only "meta" bf attachment
Its not unusual
Building everyone nimble because you think almost nobody can go forged is stupid though. Brawny's right there
And if you make everyone wear the same hideous sallet-leather lamellar combo instead of making your mercs look at least a little bit good you deserve to wipe
Its not even a strictly optimal dress code
Also dont be scared to shed some nimble % to wear higher armor if it makes sense and is reasonably efficient
You can get ijirok armour pretty easily so there's always a reason to have a bf.
nimble on frontliners is always cringe
Nimble is a huge powerspike in the mid game. Unless you have very heavy armour nimble is simply better and if you have very heavy armour it's going to tax your fat a lot.
Its new players who build an irrational fear due to a wipe, anon, have some sympathy
People will say silly things regarding bb in general like you need to build a certain type of company to fight frickin witches or you AFP is the only "meta" bf attachment
>AFP is the only "meta" bf attachment
That one is correct though. No anon I'm not going to farm kraken plate for every bf bro.
Afp is clearly really good since it helps against big armor ignoring damage but in how many fights is that actually a very major concern for a 300/300 bf bro? The 2 things that come to mind are chosen, ifrits and lindwurms. Seems to me that against orcs youd be better off with BP or +40/+60 durability on your body because the armor pen there comes from mansplitters (against whom you're dead in around 3 hits no matter what since they eat so much armor and do so much raw damage) and headshots from a berserk chain (where afp does not help)
One reason id bet chosen have such good kill times on player bros is due to CS-Executioner, where afp does help additionaly by reducing injury but doesnt make you full immune to it. Theres a piss cheap easy to craft potion that does though
are there any actual historical examples of a 2h warhammer in the style of the sledgehammer sorta thing battlebrothers has going on?
I jnow polehammers were real but that's classed as a different thing in game. I don't think I've ever seen just a straight up sledgehammer sorta thing.
You might be right about the perk but are wrong about the stat hungry part (imo) since pumping ini too hard serves no purpose because qatalist has the best conditions for being faster than others. His weapon weighs nothing so he's very lightly penalized by the armor, and with hyena pelt he's usually not penalized at all. Orcs for example have greater base ini than most npc humans but all of their gear is so damn heavy that it doesnt matter, they'll still usually go after you barring naked young with non racial weapons and likewise nude berserkers who arent using a twohander
Yes it is a duelist but it doesnt feel like they get far up in stam in a lot of fights, at least for me, so theres no reason to invest in fatigue unless you wanna quickhands a big mace for dazes instead of doing a setup
Reason why i have second thoughts about fearsome might just be because taking both it and overwhelm on a weapon that already kills really well might be unnecessary. Then again oeople take the perk on two handed axes because resolve checks become harder for the target the less health they have left in addition to them being able to cause 2 in 1 attack if they hit so im not sure
maybe its because I exclusively use nimble 2h maces but I find slow BF qatal duelist with andrenaline to be better, less calculation to be made when your mace guy smack first and qatal steps in later, popping andrenaline as needed, its not like enemy INI will be in the equation when they get dazed anyway
Hexe origin from Magic Origins mod is imbalanced but fun. Orc Berserker in player's hands is glorious. Witch herself has many delicious perks and can permanently charm enemies. Sadly, the game becomes too easy, mainly because charmed troops don't ask for salary at all.
Wow, the Cabal origin in Legends is such an antifun. Your zombies are weak as shit, the skill that lets you raise them cost 15 HP and only one of your three necromancers has it (WHY?). Another one of the three necromancers, and only one, can possess a zombie, making it pretty good in combat, but it's not nearly good enough since that skill cost like 5 AP and you can't possess multiple zombies since only one necromancer has possession. You can recruit permanent undead "puppets" in settlements, but their spawn rate is abysmally low and yes, I read the wiki and I know that you should wait for raiding town events and such, they still won't spawn. The third necromancer is completely useless "support" without a single necromancy-related perk or skill. Genius game design right there.
You can't have Fallen Heroes, Necrosavants, Embalmed, not even Geists who would be nearly useless against mid-game enemies let alone late game ones. Why is this origin so uninteresting and uninspired? We could've had conditional event that lets you recruit Fallen Hero, some hard unique contract which rewards you with necrosavant bro, but no, that would be "too OP". Yeah right, I started playing as necromancer because I wanted useless rotten meatshields that crumble instantly and give enemies a free Confident morale boost. They also heal HP at only 10% of normal rate, pathetic.
Frick troony mod developers.
Played very little of legends and it was dozens of versions ago so i could be immensly wrong but i think the reason for all of this is the beggar origin and the brigand rebalance (rabble) so the game now has this "sub-thug" phase which leads to them making everyone piss weak early so said enemy and all the new garbage equipment has a point
Back then necromancer was solo and would either make zombies/skeletons on the battlefield which is really stupid since he'd spawn em with gear or turn brothers undead after theyd die. Theyd keep their original perk tree so if you got someone with Adrenaline or Indom or something similar youd have something obscenely broken right there because fatigue is infinite
Shame, really, the base game already makes it so you could think of some balancing between playable zombies and playable skeletons. Maybe the magic origin will do it properly if the author ever finishes it (or if he already released the necromancy update)
It is just a terrible dlc. Adds sandBlack folk to a game that only had white characters. Stone beast is very anti-fun. Hyenas are just reskinned wolves. There is no realiable fully consistent strategy to beat Serpents. Arena and retinue are cool. Overall, terrible.
What do you do with backgrounds with excellent matk/mdef but shit hp/fat? (assassin, swordmaster, etc)
Pump hp and make them a squishy nimblebro? Go fatneutral forged? Don't buy them at all?
Just to clarify assassin doesnt have hp/fat issues nearly as much as retired soldier or swordmaster and is an initiative background whilst the latter 2 arent. Assassin is actually guaranteed to start with minimum 120 no matter what which is around a maxroll for all other ini backgrounds
This is now touching 2 different topics entierly in all the uses of initiative and nimble vs bf (how exactly you think of "squishy" or "tanky") but i wont go into that
Retired soldier and swordmaster can indeed go fat neutral forged almost always and do it very competently but you should look at your stars and consider the brother. If you get fatigue stars you dont need to be neutral
Some people go 9 lives, nimble, bone plating and then live with the low hp on a swordmaster if theyre making a rondel daggerbro and this apperently makes sense in math (and indeed works) but i didnt try it yet
Well this brother is what prompted my question, think I can get away with making him an overwhelm dodgebro with that hp? Fat neutral builds honestly seem boring
Hp minroll and almost a fatigue minroll but yes. 95 mattak and 40 something base mdef + 15-18 from dodge at level 11 (assuming no levelling of initiative)
Doesnt sound like you made this type of guy before which might make it trickier since the qatal is very different from other weapons. Deathblow asks you to set it up through dazes or stuns (or nets, but only do that when you feel the need to) and does more damage per round than just about anything else in the game.
With relentless you can wait at the start of your turn for another bro to set up your deathblow -> you attack 2-3 times -> you go ahead of the enemy on the next turn and then get 3 more since the perk canceled the turn order wait penalty. Its like you adrenalined but you didnt. This works quite well with all weapons but especially qatal and 2h mace and 2h hammer. And then you get halving your built up fatigue penalizing ini as bonus
If you go hyena pelt you dont need to level initiative at all and youll still easily be quicker than almost all humanoid enemies because the +15 cancels out your armor and the dagger itself weighs nothing. If you go bone plating you need to level it 2-3 times, preferably when you minroll a 2 on health
Since i mentioned nets already, one nice synergy between them and overwhelm is that it reduces the odds of the target to break out
He'd have to level up int like 3-4 times anyway, since you're not building a qatal duelist for random human enemies, you build it for shit like anti-champ, which requires 135-140 after armor. Also probably going to have to push his armor above the 15 fatigue point, he's not going to have enough health for it to really matter. Gifted would probably be a good idea, since he could then pull a few level ups out of other stats.
Usually push my dodge relentless twohanders to around 120-125 after gear and find that theyre quicker than basically everything that isnt a beast. Imo this is more of a preference really since even if you did encounter a champion who's faster you can net (which you probably wanna do anyway since its likely someone who has dodge), but going up to 150 does make you piss on savants which is nice. Cat potion's an option for those times though
True about armor. Many people obsess too hard over getting "perfect nimble" when in reality wearing something more durable as long as its reasonably efficient is better instead of worse most of the time unless you have assassin set as an option (you almost never do). Trying hard to float as close to 40% is reasonable if your brother has a shit ton of health (+100-120)
[...]
Thanks for the detailed responses, think I'll go with something like this
Yup, perfectly reasonable
Fun thing about qatal is that it benefits from a lot of various perks and since its rather fatigue permissive you can do a lot of things depending on preference
To further expand on what i said earlier look at this table
https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/
Same score as a hammer duelist would be high praise already, but this is hits, not turns. Meaning that qatal kills a light chosen in 1 turn and 1 attack whilst a warhammer would need 2 turns, and a heavy chosen is dead in 1 turn and 2 attacks whilst the warhammer would take 2 and a half turns
The test also assumes the target was at full health and armour. Which he might be if the deathblow was enabled by net or stun, but certainly not if it was enabled by a daze from a 2h mace
Ofc this is why this sort of mathhing should be taken with a grain of salt in general and is often not applicable to a real fight where you usually have various people hitting each other with all sorts of weapons that have better or worse armor damage instead of everyone beating at the target in a 1v1 but its good for demonstration
He'd have to level up int like 3-4 times anyway, since you're not building a qatal duelist for random human enemies, you build it for shit like anti-champ, which requires 135-140 after armor. Also probably going to have to push his armor above the 15 fatigue point, he's not going to have enough health for it to really matter. Gifted would probably be a good idea, since he could then pull a few level ups out of other stats.
Thanks for the detailed responses, think I'll go with something like this
Just to clarify assassin doesnt have hp/fat issues nearly as much as retired soldier or swordmaster and is an initiative background whilst the latter 2 arent. Assassin is actually guaranteed to start with minimum 120 no matter what which is around a maxroll for all other ini backgrounds
This is now touching 2 different topics entierly in all the uses of initiative and nimble vs bf (how exactly you think of "squishy" or "tanky") but i wont go into that
Retired soldier and swordmaster can indeed go fat neutral forged almost always and do it very competently but you should look at your stars and consider the brother. If you get fatigue stars you dont need to be neutral
Some people go 9 lives, nimble, bone plating and then live with the low hp on a swordmaster if theyre making a rondel daggerbro and this apperently makes sense in math (and indeed works) but i didnt try it yet
Are you shitting me. This is the third wave of these fricks. The first wave was 34 bodies, the second one - 47. The only casualty I have so far is one archer, he got oneshot by arbalester, because of course he was. The loot is godly, but this will be a hard fight. At least they don't have a single one of these arbalester bastards this time.
> spend about 10 hours on scaling begger, trying to get a run going > have three people after doing 3-4 hours of safe contracts etc, get them all to level 5 > two random white wolves kill the other two people
I cant be fricking bothered anymore, frick this
Every time I try legends it makes me realise how much better Vanilla is
Alright, I've finished being mad, going for another run
For scaling beggar, you shouldn't really be hiring new people until your beggar is strong enough to handle the extra load from two more deadweights.
Get a pike or something early and leach stats by dragging enemies into noble armies, last hitting where you can.
Otherwise, for leveling up your other bros, try caravan missions. You can camp and train the whole journey, so if you have a relatively safe route, you can powerlevel bros pretty quickly.
Arena also generally works pretty well, since it's balanced around having three bros anyway.
I decided to just decompile the scripts and make some adjustments for myself
- Every bro hired now starts with Nine-Lives as a bonus perk
- Added messages for when I was getting stat increases for killing enemies (Not just the perk message)
- Start with 3002 gold, instead of 1002, enough to get some good starting gear for your solo begger
I didn't know you could camp while in a caraven, thanks, I do try and drag enemies into friendly stacks though
Its just annoying when something can catch you off guard like hyenas/direwolves/ambush and if they catch you you can't just run away
Which undead?
If its zombies you are probably wiping due to ghosts which demand a bannerman and need to be rushed, weidergangers have horrible skills in addition to being slow but all come with backstabber (so they get huge bonuses for surround). The people on the flanks who'll be engaging 3 or 4 of them at a time are as such in way more danger and should be your men with most mdef
The locations you'll fight them in usually have a lot of terrain obstacles which you can use to your advantage to deploy so they get funneled in and get either minimum surround or have to fight 1v1 in which the brother should easily kill em
Reach weapons help as always
If they drop a dangerous weapon and might get back up you can walk over and have it someone grab it before that happens so he only has his bite to fight with
If its skeletons its just important you dont get bogged down in a fight where their frontline can drag it out whilst the pikes do their work, ancient dead are a really interesting fight but sadly really cheesable currently
The DLC is amazing and the game doesn't feel complete without it. >I keep losing to undead
The DLC does introduce fights way harder than what you get in vanilla, keep in mind.
>new to the game >ditched iron man because lose to new enemy types simply because idk what they do >do barbarian start and move south, do contracts here and there >always struggle with money because I need to repair so much >by the time contracts start to pay more my 3 main guys are maimed to shit and brain damaged
This is fun but I think I need to retire some of my higher level (6) people because they're all permanently injured and messed up. And the rest of my gang is like level 3 and can't hold their own without them. I might just retire and start a new company at this point..
Also is there any reason to pay compensation when releasing a bro from my company?
Try to look for mining villages and any place that has an attached workshop on the world map, those sell tools for cheap
What perks are you taking on people early
If no compensation is paid the other brothers might get sad especially if you dump a bro who just got injured but its mostly for rp i guess
>decide to start a new company with the caravan background >towns are barely selling shit
Guess I'll just do contracts then
Caravan still earns a lot more by just selling their loot so its not the end of the world
>mining villages and any place that has an attached workshop
Good tip, thanks
With my caravan I started taking colossus and student as the first perks, not sure where to go from there tho. Survivability is better but now my issue seems to be fatigue or resolve when fighting undeads. But I'm earning more money from repairing and selling stuff.
>colossus and student as the first perks
Excellent decision, the next perk you will pick is Gifted for Matack Mdef and Health
After that i usually go Adrenaline and Quickhands for my frontliners before going into Nimble. >my issue seems to be fatigue
Either give your brothers a two-hander or recover. The two-handers usually don't have problems with fatigue because their weapon attack costs less than 15 fat, and a brother always recovers at least 15 fat per turn >resolve when fighting undeads.
Get a bannerman sargeant
Student as second perk makes sense if you have some sort of plan, are uncertain or dont feel like you need anything right away on that guy but if you're struggling you might want to take something else because it does not help you immedietly
The brother will reach 11 quicker but due to how it takes exponentialy more xp to get there you get to level 7 a lot faster than it takes you to go from 7 to 11. So you still sorta feel it
A lot of the perks in the first 3 tiers are actually quite good so ask and experiment to figure out what you like. Gifted often gets recommended since its a stat perk that gives you a little bit of everything with no strings attached, its just more stats and everyone can use those. There are a lot of other options that generally give you more if their condition is met in their dedicated stat (way more than gifted), but they usually only buff 1 thing
Ill say that brawny you should not take until you actually have armor heavier than mail and shield expert is only for people who actually will stick with a shield
Don't really have line ups yet but I've started paying more attention to terrain and chokepoints so I'm attempting to build a few tanky bros and some polearm dudes behind them. Also had some success with spearmen on the flanks and slingshotters and archers.
Just had a fight against a few ancient auxiliaries and ancient legionaires and it went really well, until suddenly my bros started fleeing just from taking a few hits, and then the accuracy of the others tanked and it turned into a shitshow. Still won the fight but had to retire two of my best fighters..
Try to pick through the market in every castle you pass through, they sometimes sell high tier weapons at low durability so its possible to grab a dirt cheap billhook
All towns will get a different selection of stuff in their market depending on type and attached locations which is very relevant early for grabbing discounted gear and later for some consumables
Thanks
I'll try gifted since while I now have some brothers with good survivability, they often don't hit shit and I lose brothers because of that. Kinda frustrating to kill a bunch of wiedergänger but lose because my bros are all fatigued and don't manage to hit the last one and then they revive, and the axe bro who was supposed to gank the necromancer in the back can't hit him for shit either
>Kinda frustrating to kill a bunch of wiedergänger but lose because my bros are all fatigued and don't manage to hit the last one and then they revive
as i said you're gonna need either a two-handed weapon or Recover to avoid getting fatigued. If you need to bring a one-handed brother without recover, you should not bring a shield in order to maximize the amount of damage dealt per fatigue spent. Additionally you can try to use cleavers to decapitate the wiedergangers which stops them from reviving thus conserving fatigue >and the axe bro who was supposed to gank the necromancer in the back can't hit him for shit either
This is usually not a good idea, its safer to keep the team together and advance slowly. Gives less room for RNG to frick you over
1 year ago
Anonymous
I managed to win the fight in the end and dropped a named bow and a bunch of cleavers. Changed my line up so I have two cleavermen in the frontline with shieldbros next to them. Bannerman, 2 archers and a slingshot in the back, and two pole polearm dudes at the rear flank. Now the shieldbros can wittle away and protect cleaverbros flanks while they deal damage and the archer is oneshotting lightly armored thugs and shit.
Didn't know about beheading wiedergangers... would it make sense to keep a bunch of different gear and switch it around depending on what I'm going to fight?
Well like i said gifted will give you far less if what you want is just hitchance, its just that
a) all other stat perks that arent colossus and fortified mind have some condition you need to fulfill
b) gifted gives more than 1 thing at a time so it can make the bro more well rounded
Fast adaptation basically makes streaks of bad rng where your moron bro misses a 65% chance to hit 3 times in a row impossible. But you need to miss for it to do anything. But then you feel less bad if you miss
Backstabber doubles surround bonus so if theres 2 hostiles next to a target the man with backstabber will have +10 against him instead of +5, and if its 3 itll be +20 instead of +10 etc. If theres no surround at all it does nothing, but its possible to use dogs and nonstandard formations to get more value
I managed to win the fight in the end and dropped a named bow and a bunch of cleavers. Changed my line up so I have two cleavermen in the frontline with shieldbros next to them. Bannerman, 2 archers and a slingshot in the back, and two pole polearm dudes at the rear flank. Now the shieldbros can wittle away and protect cleaverbros flanks while they deal damage and the archer is oneshotting lightly armored thugs and shit.
Didn't know about beheading wiedergangers... would it make sense to keep a bunch of different gear and switch it around depending on what I'm going to fight?
Named bow can be very very nice so have fun with it
Switching gear and formation around for the fight is often a good idea once you get to know the advantages of each weapon and how the enemy functions. Most classic example - if you have a hammer duelist and are going up against wild unholds or some other monster thats just a very big blob of health youre better off giving him a sword since armor ignore and armor effectiveness are not going to do anything whilst the sword does more raw hp damage and has a hitchance bonus on top. It makes things go more your way but requiers some consideration and depends on what you have on hand
Anon we can't give you proper advice if you don't post info about your lineup.
Anyway don't be afraid to retire bros since contract difficulty will come down if you do so. But keep in mind, your bros should not be getting killed. Think carefully about what decisions led to your bros getting downed in a fight and try to improve from there in terms of your positioning and tactics.
If you feel you are getting smashed no matter what you do then it might be an issue of perk selection, attribute build or equipment.
Don't really have line ups yet but I've started paying more attention to terrain and chokepoints so I'm attempting to build a few tanky bros and some polearm dudes behind them. Also had some success with spearmen on the flanks and slingshotters and archers.
Just had a fight against a few ancient auxiliaries and ancient legionaires and it went really well, until suddenly my bros started fleeing just from taking a few hits, and then the accuracy of the others tanked and it turned into a shitshow. Still won the fight but had to retire two of my best fighters..
Slings should also have higher headhit chance so you can have some more fun with HH
Reduce throwing mastery damage bonus to 25% and make it applicable to all distances
>shitstorm due to my op image
Ill use something else next time
[...]
Im not as a mad fearsome fanboy as some who put it on frickin everything (same how overzealous people are these days to make everything fatigue neutral) but you forgot southern armies
[...]
You mean pumping initiative? Usually not though you could take dodge for stacking more mdef
[...]
Dodge is an incredibly good perk because it pumps up your mdef, a bro who would not be able to stand up front because of middling defences can do it with dodge
Its not an autopick on nimble and neither is relentless an autopick with it (relentless is for another purpose which i can explain if you want me to) but here's a build i really like to run in the early game
https://tumult.cc/bb-calc.html?1-3&1-6&2-3&3-5&4-3&5-4&6-3&6-1&7-3
You can replace the hammer with a 2hmace or a 2h axe or 2h flail (though youll need HH then)
Last perk can be anything you like, CS if you really want to injure warriors and unholds for Executioner, Steel brow so you can go light on headgear, QH for a reach weapon in bag and just general usefulness, rotation if you like it, Resilient if you despise hexen and want a cheat brother for that fight, etc etc
they're blatant warhammer fantasy chaos warrior expies
Is there something in the game that isn't warhammer fantasy expy?
>everyone is not!german
>orcs and goblins fricking shit up
>i guess you could say the not!roman undead are sorta like the tomb kings but adjusted for an area that isn't a ripoff of egypt
shit man you're right
>Still no Warhammer mod
One of these days I'll learn2mod, I swear.
Mercenary companies aren't really trying to recreate player lineups. After all, this is a highly asymmetrical game where the player relies on tactics to defeat very simple, predictable AIs who have inflated stats compared to your men. A replication of the "typical" player lineup wouldn't be authentic anyway, for that reason. The impression I got is that mercenary companies are the game's opportunity to throw "weird" weapons at you. The kind of equipment which isn't seen on any other enemy type. Mercs are a good opportunity to do this since it represents a rag-tag group of wandering killers.
They're much easier to grind against when starting a new game, although that's balanced out by the limited gear you can get off of them.
My warhammer knowledge is pretty limited but aren't warriors aligned with chaos demons? They're basically vikings+warlock whereas BB northeners don't have any sort of magical affinity.
The game has nothing to do with cringehammer. Just look at this moronic shit.
tastelet
are these his pubes?
There's moronic shit, there's also cool shit like all Egyptian pharaohs being revived as sentient undead at the same time. Like, you used to be god's own avatar and now you're like some shmuck with his weak-ass thousand honour guard army among ten thousand other shmucks, each and every one of you seething at the very thought. It's hilarious and poignant. No, I don't know anything about WH beyond what my imagination came up with after looking at some fanart.
This is literally a Warhammer questing knight
It even has the same iconography and colors
>knights didn't exist before warhammer
>fleur de lis didn't exist before warhammer
>warhammer fantasy wasn't killed because it's impossible to copyright the setting
I don't know if you're baiting but here's artwork of a Warhammer Bretonnian knight for comparison
>he has a helmet!
>and he has a crest and plays the mediaeval faire grounde game of fabric ring toss with his helmet!
>and he's colourful! HOLY SHIT HE STOLE THE LANCE FROM WARHAMMER TOO!
>I bet he has an entire mythology about hunting a cup with magical properties and abides by chivalry too!
And the Greenskin Hordes are direct 1 to 1 expys. The name "Greenskins" is literally from Warhammer, and the Orcs and Goblins in Battle Brothers look and act exactly like Warhammer Fantasy Greenskins
And the Northern Raiders look and act exactly like Norscans from Warhammer Fantasy
And the Cultists look and act like Chaos Cults from Warhammer Fantasy
And the towns look and act like The Empire from Warhammer Fantasy, down to the same grimdark tone, outlooks on magic, even the fricking beards
And the Southern city states look and act just like Araby from Warhammer Fantasy
And the undead and necromancer look and act just like undead from Warhammer Fantasy
Every single part of the game has a direct parallel in Warhammer Fantasy
Anyway I'm not going to argue with you anymore, because you're clearly and completely wrong so it's an utter waste of time
Why did Blizzard steal from GeeDubs?
Why did Gary Gygax steal from GeeDubs?
Why did Tolkien steal from GeeDubs?
Why did Europe steal from GeeDubs and even terraform their land and racism to match? There's even a literal place with literal Bretons and a literal place called literally Arabia and literal Norsemen which is literally a real word stolen from GeeDubs and they even made up a literal empire with a literally elected Emperor! They even pretend that plague was carried by big black rats!
Even when you go to GeeDubs' Sci-Fi setting, you have things like Starship Troopers, Dune, Judge Dredd and Terminator stealing from them. Like holy shit, when will it end?!
>Why did Blizzard steal from GeeDubs?
Now I KNOW you're trolling
NTA but
>Warcraft and Starcraft were directly stolen from GW to the point that Warcraft was originally going to be a Warhammer game
>DnD and Warhammer developed more or less simultaneously from the same source material
>The primary source material of Warhammer is not Tolkien but instead Moorwiener
>Moorwiener is responsible for the concept of Chaos to the point that he designed the Chaos star symbol as well as the High and Dark Elves and the setting of Ulthuan
>Moorwiener's most famous character, Elric of Melniboné, has at least 3 different direct parallels among the Warhammer Elves (Teclis, Malekith and Malus Darkblade)
>Warhammer is so historically inspired because it arose out of the historical wargaming scene, those are very deliberate parallels (in fact, the entire Warhammer Fantasy world map is almost identical to a actual map from the year 1507 except with Ulthuan added in, even down to the names of the locations on the map pic related)
>And the towns look and act like The Empire from Warhammer Fantasy, down to the same grimdark tone, outlooks on magic, even the fricking beards
mental illness
Not enough faith, steel and gunpowder. Especially the last part, big part of Empire's identity in Warhammer is copious use of gunpowder and wacky guns. They even have steam tanks, ffs.
>everything has a parallel in warhammer
No shit you fricking stupid ape, warhammer is literally just the basic b***h european historical tropes. Read a fricking book for once in your life, warhammer is like the 10th thing to have copies all those fricking tropes, battle brothers is going off the same tropes that have been popularized for decades before warhammer was a thing, your gayshit larp isn't the base canon for any of that.
None of those looks like Bretonnians tho. Maybe the last guy
thease dont look anything like brettonians dude, quit making an ass of yourself we're on your side here, just trying to educate you lol.
None of those guys look anything like the oathtaker knight aside from some basic shit like "OMG THEY BOTH HAVE A GREAT HELM".
You know other than the color scheme, symbols, gold ornamentation, style of armor etc.
>Even the homosexual posting in bad faith can't refute the other points
Sad!
>the color scheme, symbols, gold ornamentation, style of armor etc.
Not only is there not just one colour scheme for Bretonnians, purple and pink is not red and blue.
Fleur De Lis are a very popular French symbol. You may also wish to realise which country Paladins are associated with. The crest isn't in view but I somehow doubt it's some creature holding a goblet as it just looks like more Fleur De Lis. Christ's cross is on the censer(?).
Using gold is... are you too young for this website? I'm surprised you didn't point out the skull instead, though Bretonnians don't use those, that's more for the Empire, and I'm not sure if real knights still carried around bleached skulls by the time of the crusades. The fantasy gold chain is nothing like the BB one... and looks like fanart because I've never seen anything like that in GW products, like it's someone trying to put a modern chain earring design, the kind you see on fantasy OCs or insane people where it's hooked into the face, onto a knight.
The style of armour looks only vaguely similar until you get down to it. The Oathtaker appears to be wearing a Sugarloaf whilst the Bretonnians are wearing Great Helms in the top two then Sugarloafs in the bottom, not that there's a real difference let alone a standardised version (some great helms look more like Lord Buckethead's). I couldn't tell you what style the vambraces are in but they're "normal" for pre-plate. The Oathtaker might be more historically accurate in regards to mail unlike the Bretonnian mail + plated greaves but I'm not a nerd. I've never heard of either of said helms being used with plate but again, I'm not a nerd.
tl;dr both are generic high middle ages knights, circa 12th-14th century, before better helmets took off and the crusades were forgotten.
>Couronne Dukedom colours
Please get your eyes checked.
>Purple and pink
You get your eyes checked blind homosexual, the orange tint of the background is clearly what's making this red and blue slightly off color
Look at the knight on the far left and tell me that's fricking purple, stupid Black person
Actually just stop replying entirely
malding
What standard bearer is wearing here? I don't recognize his armour?
I could tell you but I'm not going to because
was being a homosexual
Thank him for you not learning
>I could tell you but I'm not going to because
>the color scheme, symbols, gold ornamentation, style of armor etc.
Not only is there not just one colour scheme for Bretonnians, purple and pink is not red and blue.
Fleur De Lis are a very popular French symbol. You may also wish to realise which country Paladins are associated with. The crest isn't in view but I somehow doubt it's some creature holding a goblet as it just looks like more Fleur De Lis. Christ's cross is on the censer(?).
Using gold is... are you too young for this website? I'm surprised you didn't point out the skull instead, though Bretonnians don't use those, that's more for the Empire, and I'm not sure if real knights still carried around bleached skulls by the time of the crusades. The fantasy gold chain is nothing like the BB one... and looks like fanart because I've never seen anything like that in GW products, like it's someone trying to put a modern chain earring design, the kind you see on fantasy OCs or insane people where it's hooked into the face, onto a knight.
The style of armour looks only vaguely similar until you get down to it. The Oathtaker appears to be wearing a Sugarloaf whilst the Bretonnians are wearing Great Helms in the top two then Sugarloafs in the bottom, not that there's a real difference let alone a standardised version (some great helms look more like Lord Buckethead's). I couldn't tell you what style the vambraces are in but they're "normal" for pre-plate. The Oathtaker might be more historically accurate in regards to mail unlike the Bretonnian mail + plated greaves but I'm not a nerd. I've never heard of either of said helms being used with plate but again, I'm not a nerd.
tl;dr both are generic high middle ages knights, circa 12th-14th century, before better helmets took off and the crusades were forgotten.
[...]
>Couronne Dukedom colours
Please get your eyes checked. was being a homosexual
>Thank him for you not learning
The levels of seethe are off the charts!
Another pic
If you told me this was fan art of a Bretonnian and a Witch Hunter I would have told you the Witch Hunter looks just a little bit off but the Bretonnian looks perfect
Whatever you do, don't google the word breton and its roots anon. Warhammer came up with bretons and used a time machine to plant their lore millennia ago
>Literally has a grail, a fleur-de-leis and Couronne Dukedom colours
>Mouthbreathers will say it's not inspired by Bretonnia
>literally has a grail
Not invented by warhammer
>a fleur de lis
Not invented by warhammer
>and couronne colours
It doesn't, you are blind.
It's a named light armour.
The writing in this game is so kino. I personally just love the goblin slayer who helps you destroy the city.
>there are at least 4000*500 goblins in existence in the bb continent right now
how much gas and time would be needed to dispose and cremate every single one of them and scatter their ashes to the wind? Will they write a book over it?
mama mia
2,000,000 goblins?
in only two years?
i-it can't be done!
you dont need any gas,just sneak me inside their breeding chambers and they will be replaced by half goblings in around 9 months.
>at least 4000*500 goblins
really ain't that much, it's just 2 mil for an entire continent.
yeah but then you consider that there are less than 50 then some fricking neighbor fof mine keeps starting at my walls and he keeps being loud hooy shit i'm gettng mad at him so much
Woah you're saying that BB imitates the same famous historical elements that warhammer does? Wow, they must have totally copied my epic space empire larp game, nothing else is related to historical archetypes and there is no other way to be connected to them!
Pretending to be moronic is a form of trolling, a bannable offense outside of /b/.
Then report yourself
>GUYS HE'S USING RED AND BLUE(ONE OF THE MOST COMMON COLOR COMBINATIONS)
>GUYS HE'S USING A FLUER-DE-LIS(A FRENCH SYMBOL COMMONLY ASSOCIATED WITH KNIGHTS, THE MEDIEVEL AGES, AND RELIGION)
>GUYS THEY'RE TOTALLY COPYING WARHAMMER INSTEAD OF JUST USING REAL LIFE INSPIRATION
Yes.
OP's picture is literally just a Chaos Chosen from Total War Warhammer
yep? barbs in BB and norscans in WH are similar, it's not because one ripped off the other, it's because they're both pulling from a common source.
Is the common source the Warriors of Chaos armybook?
stop being obtuse, you know what i was talking about. in case you somehow don't, they're both pulling from the 'nearly naked in ice cold condition northern barbarians with axes loosely based off scandinavia' trope.
Oh right right, naked northern barbarians who just so happen to be wearing Chaos Warrior plate armor
What do you get out of this weird annoying moron trolling where you just pretend to be a total moron?
The op image is warhammer fanart
Here's chosen from game
That said the named helm with the nose horn is really really similar to what you can see in some Nurgle champion art
>it's another guy who thinks gamesworkshop invented things
Designs like that existed before WHFB and are reasonably generic.
Given the context you're probably not actually wrong, but there's nothing wrong with doing it.
What's the deal with other mercenary companies? I got ambushed by one while doing a delivery quest and they had guys in gambeson-tier armor with billhooks in their front line. It just seems like they're super weird mishmashes of strategies compared to the average player lineup.
Who'd have guessed the devs aren't autistically researching player strategies to make the other mercs act like players.
I didn't mean "why are they running around in full cheese build". I don't get why the merc's backline were running around in gambesons despite the fact that they had padded flat top helmets on. I would have expected them in padded leather / lamellar or something similar.
Doing it for the sake of having an interesting foe using less-frequent tactics & weapons makes a lot of sense.
>average player lineup
Is round swing ever worth it outside of a "im fricked might as well go for it and hope for 3 decaptations" scenario?also how do you guys position your two handers ? Should i put them at the edges of the formation so he can have more space to round swing or at the centre were they wont get surrounded?
>It's another "slowly and awkwardly moving your formation around a hill fortification so you can attack from the side of the hill where it's level like a complete loser" episode.
>he doesn't put pathfinder on all his bros
oh no, lmao, lol, KEK, sneed even
For me, it's massed crossbows.
>Read all the flavor text about barbarians raping and pillaging during all their missions
>Unlock gunner on ranged bros
>Coom while I watch my line of handguns melt a sea of seething thralls
>Introduce the odd armored survivor to superior southern metallurgy
Ahhh
Slingchads... RISE UP
>2 hander positioning
depends on how the rest of your frontline will deploy. for a dangerous fight we can prefer to keep them in 2nd row, opening gaps along your frontline that enemies can try to "exploit," only to line themselves up for line cleaves from your 2 handers.
for a less dangerous/defensive fight, deploy on the edges and go berserk down their line.
>round swing
generally impractical as in real life, it takes a purpose-built bro to make round swing really worth it compared to using a more reasonable AOE weapon, like bardiche.
A.B.T.
Always Buy Tools
If tools are under 300 and you have less than 120 in the truck, frickin buy more. Always try to repair tier 2 or higher weapons before selling them, the gold:tool ratio is an essential part of your economy
Is it worth getting Fearsome on Bros that haven't pumped Resolve? I make it a habit of getting all my roster to a minimum of 50 resolve so "20% -10" of that would be a 0% check, right? I see people posting about how undervalued it is as a perk but I can't imagine having that many high-res bros.
It's "20% of (RES-10)", not "(20% of RES) -10".
With 50 RES, the penalty would be 8. Though keep in mind that it's the RES *at the battle* that matters, so bannerman bonus does apply.
For reference, these are the values of RES that some enemies have and what percentage of their RES they would be losing with a -8 penalty.
>Nomads:
cutthroat 45 RES, 17.7% lower RES.
outlaw 60 RES, 13% lower RES.
executioner 90 RES, 8.9% lower RES.
>Barbarians:
reaver 80 RES, 10% lower RES.
chosen 90 RES, 8.9% lower RES.
>Orcs:
young 65 RES, 12.3% lower RES.
berserker 90 RES, 8.9% lower RES.
warrior 75 RES, 10.6% lower RES.
warlord 90 RES, 8.9% lower RES.
[it's also going to be effective against regular bandits and noble troops but why you would be fighting those by the time you can get fearsome?]
Against undead and high level beasts fearsome doesn't do anything, and against goblin while it technically works, you are unlikely to take more than 2 hits to kill a single goblin so in practice fearsome also doesn't do anything. The aforementioned three factions are really the only ones that are affected by fearsome to any relevant degree. As you can see, against most enemies of those three factions, with 50 RES on your bros, fearsome will lower the enemy resolve by about 10%. The mod that displays when fearsome made an enemy fail a RES check (which they would have succeeded at if it wasn't for the penalty) pretty much unvariable showed that it's pretty rare for the perk to work, and that was before the nerf.
>I see people posting about how undervalued it is as a perk
I honestly disagree and posted about that in the previous thread. Even in the battles in which fearsome works at all, which are only against three factions in total, it's really hard to gauge exactly how effective fearsome really is. The people who claim it's one of the best perks in the game are going almost exclusively by gut feeling with no actual testing done.
>shitstorm due to my op image
Ill use something else next time
Im not as a mad fearsome fanboy as some who put it on frickin everything (same how overzealous people are these days to make everything fatigue neutral) but you forgot southern armies
You mean pumping initiative? Usually not though you could take dodge for stacking more mdef
Dodge is an incredibly good perk because it pumps up your mdef, a bro who would not be able to stand up front because of middling defences can do it with dodge
Its not an autopick on nimble and neither is relentless an autopick with it (relentless is for another purpose which i can explain if you want me to) but here's a build i really like to run in the early game
https://tumult.cc/bb-calc.html?1-3&1-6&2-3&3-5&4-3&5-4&6-3&6-1&7-3
You can replace the hammer with a 2hmace or a 2h axe or 2h flail (though youll need HH then)
Last perk can be anything you like, CS if you really want to injure warriors and unholds for Executioner, Steel brow so you can go light on headgear, QH for a reach weapon in bag and just general usefulness, rotation if you like it, Resilient if you despise hexen and want a cheat brother for that fight, etc etc
If you make a dedicated handgonner and can somewhat reliably hit 4-6 enemies then fearsome could be interesting. But putting it in a dude with a billhook or a two handed mace who is only going to attack one enemy, maybe two, per turn is a waste of a perk.
The perk becomes better the more hits per turn you are making with your brothers. The perk also becomes "better" -or rather, it works- when you hit enemies but don't kill them.
This is kind of a problem of incentives since you want to kill the enemies asap and because the more attacks you make the quicker you will kill the enemies. If you kill the enemy in a single hit, fearsome didn't do anything. If you hit them, you don't kill them but fearsome didn't work either, and in the next hit you kill them, fearsome didn't do anything. The situation in which fearsome works is when you are *hitting* (not just attacking and missing) an enemy several times without killing them, which in my experience is mostly the case with orc warriors and warlords.
Any advice for a first time playthrough?
don't listen to the knuckleheads who still don't understand how difficulty scales and expect starting players to use speedrunning techniques. Keep doing contracts until you feel like you have a solid team. Once even three skulls contracts seem easy, venture into the foggy areas of the map.
Whats a good moment for a Lone Wolf to recruit other people?
Im playing on Legends.
Scratch everything I said about the renown here, I thought you get more of it for winning while outnumbered, but apparently not, according to
the wiki.
It's hard to tell. If you are alone, all the experience goes to the LW and you get a lot of renown per battle, which allows you to unlock better pay and noble contracts early. Lone Wolf also gets free squire from the event, but finding and getting him is largely RNG-dependent and might take a while and you need to be alone for this event to fire. With Legends, and an option to see talent stars on potential recruits, it might be better to ignore the squire event and hunt for cheap and talented recruits from the get-go. This is probably the best, most minmaxing option. On the other hand, you can just level up your knight until he turns into the killing machine, maybe even buy him better sword or an axe to create one-man army. Legends also have weaker starting enemies. Recruiting from very begining still sounds better, even if you can miss on that free squire.
>Lone Wolf
I fricked up, i meant Crusader..
Get twelve brothers as soon as possible, don't waste the money on costly backgrounds before having full team and money to spare.
Set starting money to high, eco difficulty to medium and fighting AI to Hard.
Remember that bros can two hand one handed weapons, prioritize attack skills, always pick colossus, student and gifted. Use weak bros as fodder. Pick Noble War as first crisis
Savescum your way to victory
>Set starting money to high, eco difficulty to medium and fighting AI to Hard.
Are those the best settings to play by?
no. It's Low/Expert/Expert/Ironman
I usually play Mount & Blade with the highest settings, I'll give it a try with Battle Brothers.
The "expected" way to play is expert/expert ironman, but economic difficulty doesn't make battles harder, it just makes the strategic level more tedious. Ironman can be fun, but absolutely not on a first playthrough. Just don't savescum battles and you'll be fine.
How about permanent destruction?
Should I leave that unchecked?
Absolutely leave it unchecked, otherwise the first orc/undead crisis will come around and destroy half your map since you can't babysit every town at once.
Leave it checked otherwise the game will be in babymode
nope
prefer high money, low eco hard ai
stop telling newbies to play on the hardest combat difficulty for fricks sake, theyll get decimated whenever they encounter a new enemy even worse because of how larger most parties are there and how faster more dangerous enemies get introduced
Vet is more lenient
>"expected" way to play is expert/expert ironman
No, thats veteran/veteran ironman, read the loading screen text and mouse over the damn options in the setup screen to see the tooltip
>but economic difficulty doesn't make battles harder, it just makes the strategic level more tedious
No, it makes the overall game much harder in the early portion (which is the hardest) because you're significantly more strapped for crowns since you're paid even less for contracts and for selling your loot
You should only switch to expert expert ironman after you really know what you're doing after probably playing on veteran-expert for some time. A really good player will still steamroll on e/e/l/i regardless
play vet vet
I'll go with vet/vet/saves, I gave expert/expert/ironman some goes but usually when things got good we accepted a job that ended up getting most or all of us killed. I'm wondering what price range everyone buys their starting bros at, I went with the advice I was given before and avoided bros with costly backgrounds but some weren't strong enough and didn't last long or would turn tail and retreat so I've started hiring bros above the 100 crown range with preference for the ones that bring decent gear to the table; I'll still try and get 12 bros ASAP but the way I was recruiting before reminded of how Sparrow and Gibbs were recruiting new crewmates.
Still, I had some chuckles with those first companies.
Maybe I shouldn't have named them after the banners with names like "The Headless" or "The Dead Men Walking" company.
no one suspects the shepherds
bro..? the liberian government officer from blood diamond..?
Yeah the absolute cheapest backgrounds (beggar, cripple) are cheap for a reason. Daytalers are probably the least expensive brother who doesnt come at some major stat dump, theyre pretty baseline civvies which isnt great either, but even they can sometimes make for good sellswords
The equipment people bring factors into their cost significantly, sometimes you find a really cheap squire or a wildman and sometimes they cost 10 times as much as they do if they come poorly armed. Some backgrounds (anatomist, oathtaker, gladiator, assassin) have unique or near unique armor on them
Sounds like you have the general idea for early hires already figured out. If you mouse over the little icon in the upper right the game gives you an additional short description which can be an additional hint starting out
Try to follow your ambitions, theyre how you get better paying contracts
Theyll likely get pissed and give up through no real fault of their own because they got told to play a hard game on max difficulty when they have no idea what theyre doing
Lumberjack; militia; brawler; anatomist; thief; messenger; farmhand; flagellant; graverobber; cultist; gambler; and houndmaster are all good and cheap backgrounds.
For me, it's the redditor ratcatcher
butcher also
>flagellant
Why is this seen as a good background? Good morale/stam sure, but there health is abysmal and cultists just seem better on average.
Compare it to the daytaler anon. He loses about 8 health on average, but in return gets an average extra 6 fat and 12 resolve. Plus, flagellants can get a few decent stat boosting events, with a reliable 4-6 health after lvl 6, and 2 matk if you have a butcher.
Cultists on the other hand don't get much in the way of fat, they have a wider range they can roll healthwise, with the potential to end up at flag levels anyway.
Imo, miners are really fricking good early game. You're probably going to be building your first few bros as nimble anyway, so the fat loss doesn't matter. Meanwhile, they're more reliable in their matk roll, and +10 health average helps a lot for survivability. It's also worth picking up a caravan hand sometime early for the cart upgrade event. That way you don't have to lug one around in an endgame company.
>He loses about 8 health on average, but in return gets an average extra 6 fat and 12 resolve
I don't see this as a great tradeoff on an early game background. Typically you want higher health bros early since armour is poor and a couple of hit points can mean the difference between life and death. The extra fatigue and moral typically come into play around the midgame, which wont matter if the brother dies before that. I will agree that their events are great, which was something I was unaware of since I never use them, so maybe I'll pick one up in my next play through and give them a chance.
Flagellant and cultist are pretty similar, it's just a matter of whether you prefer health or fatigue, though cultist does have the cool events.
In any case, both are okay backgrounds but that's about it. If you want to be more strict about taking good backgrounds then lumberjack, brawler, militia, anatomist, thief, farmhand and messenger are a cut above the other cheap backgrounds.
Yeah butcher is also okay.
>stop telling newbies to play on the hardest combat difficulty for fricks sake, theyll get decimated
So what? You can always start a new campaign after a wipe
>tells players to play insane difficulty
an anon after my own heart
>impressive. very nice.
hello i am a pretty new player
in my last two runs, i've gotten to day 30 without a single piece of 100+ armor
in earlier games, i didn't really have this problem, but i was starting with northern raiders. now i'm starting with poachers and having a harder time snowballing.
any pro tips?
if youre fighting raiders and they are fleeing just use daggers or knifes (have one in each brother) and puncture them to death, it will not damage the the armor and you will be able to loot it.(flails are also useful if you dont want their helmets)
The chance to get armor is based on its remaining durability, raiders adds a flat chance to loot stuff so even broken armor can be looted. You need to dagger or headshot or kill through pen and get lucky to get armor drops.
Pro tip is quickhands on literally every single bro, which conveniently helps you dagger down more guys, but it's busted for the ability to swap to a polearm/1hander for action economy
>First named item
>It's a goblin sword
Time to recruit goblin duelist
As much as I try to bring myself to pick a new origin, I always fall back to E/E/L default. It really is just the best.
Haven't had a serious attempt at anatomists campaign.
Anyone got a good anatomist super soldier(s) guide, or bros to show off? What potion combos are optimal for what build of bro?
Most potions are kinda meh.
Here are the good ones:
>ancient priest: never have fleeing morale
>hexe: reflect hp damage to attacker
>necrosavant: regain hp when you attack an enemy
>orc warlord: no fatigue penalty for using orc weapons (saves you from having to get axe mastery perk to use the mansplitter, the best non-famed weapon in the game)
>unhold: regenerate 10hp per round
The potions from bosses are also pretty cool:
>rachegeist: you deal more damage and take less damage when you are below 10% hp
>kraken: +50 hp
>lorekeeper: when you get dealt a killing blow you stay alive and regain all hp, once per battle (basically improved 9 lives).
Any combination of those potions in a single brother plus the Ijirok armour (for more hp regen) would land you a beast.
This general is dead.
too busy getting stunlocked trying to start a lone wolf campaign.
/vst/ in general is one of the slowest boards. Battle Brothers threads get much more responses than most others.
>general
This is /vst/ anon, we only have not-general recurring threads
In all seriousness though yeah /vst/ is incredibly slow. I think I've seen threads that last 5 months
Nothing can compare to that one /po/ thread that lasted years (I think it was league of legends designs?)
Can you actually play as a necromancer? Or is that mod only?
Mod only?
There is the Recruitable Necromancer Mod.
https://www.nexusmods.com/battlebrothers/mods/32
I haven't played BB in years, so I didn't know if maybe they had added that into all of the DLC that had come out.
I haven't checked out Legends yet.
Without the "?". I know Legends have it, but I wouldn't be surprised if there was standalone necromancer mod
>day 23 ironman company of deserters was annihilated by orc berserkers when I foolishly tried to lure a necromancer and a group of thugs into their lair for an easier fight
>the only one to break and flee was guido, the militia man with the second highest resolve of the band, so I turned in the fertility idol contract and retired the company
>tfw ending
Why does Battle Brothers ooze so much SOVL from every pore? Every aspect of the game is pure kino and the mechanics are one thing, but I can't find any other title from anyone with the sheer beauty-in-ugliness that Battle Brothers possesses. It's unapologetic and it's glorious.
Well said, battle bros.
>I always keep my bros initial name. Those that start with a nickname, I keep it as it is. Those that don't have one, once they manage to reach veteran level I give them a nickname based on their looks, their equipment, their traits or the toughest enemy they have killed. Also at level 11 the whole team takes a trip to the nearest barbershop, I never change face/body or hair colour, I only change hairstyle and beard.
Soulful, anon.
Is it worth it to pick up a crossbow in a lonewolf run? I've not been making much headway in my LW attempts but I'm torn between
>"Pick up a xbow, QH & put some of the initial level points into ranged."
and
>"wait until you can afford a hunter / witchunter / beastslayer etc. and focus on ranged for your first recruit"
No, it isn't. Do low-level brigand and undead missions and use terrain to your advantage, maybe get a dog. Why do you need ranged in the first place? You should focus on melee with your small roster and only get one ranged guy to eliminate the necrosavants later on.
>Want to see what successful epilogues for historian/jester/indebted look like
>Can never find good ones
I should just read them on a wiki or something lol
>Raiders chase you down and force a battle.
>They refuse to advance
Top tier AI.
Does a nimble tank necessarily need to pump dodge? Wouldn't a high mdef+hp do on its own?
>Wouldn't a high mdef+hp do on its own?
They would. Dodge is pretty crap perk, I think it's only really worth it on qatal dagger assassins and maybe duelists, but I never make duelists.
How do I deal with orc warlords? Their scream is too strong. My bros break while the fleeing warriors rally and frick my shit up. They usually stand in the back too so it's hard to get to them and even if I do manage to surround them somehow they take like 5 turns to kill and a bunch of bros with them. Feels like warlords are just better than my sarge in every way.
>Feels like warlords are just better than my sarge in every way.
Yes.
The solution is just disarming them with whip and attacking them, while at the same time your other brothers should kill as many young orcs and berserkers as possible to break the morale of the orc warriors.
send a shieldbro to tank him while the rest of the team deals the damage
mfw my shitpost caused a flamewar
>inspiration and similar artstyle is stealing
I have no idea if you are so moronic or trolling.
For me? It's witch hunter.
>disgusting fangs.
>pointed ears.
>strange discolored skin.
>small devious creatures.
bro it's obvious the goblins were inspired by asians. Orcs are just a tolkienesque mix of asian and african characteristics.
Actually yes, Tolkien was inspired by a mixture of Asian and Germans when writing his Orcs
The physical description of an Orc sergeant in Moria is almost a 1 to 1 copy of the "yellow devil"
orcs as we see them now mostly come from d&d and its dumbass conan noble savage fetish fuel shit. in tolkien even uruk-hai are rarely the size of a man and they're intelligent and perfectly capable of eloquent speech, it's just that their intellect is always perverse and evil
Nope
Tolkien Orcs were "sallow", early DnD Orcs followed this trend being grey pigmen like in pic related. Green humanoid Orcs with big tusks like we see in Battle Brothers came from Warhammer 2E and were popularized by Warcraft, which itself was originally a Warhammer game before a licensing dispute
>conan
>noble savage
???
This has to be the most moronic reason to argue ever...
it's amazing the lengths people will go to defend some rando game devs
it's okay to take inspiration/steal shit wholesale
eh, it's not that they didn't steal shit, it's just that they stole from the same sources as warhammer.
Anon is saying they stole shit wholesale from a company whose entire IP is theft, because muh knights are wearing the same armor
no-one's pretending Battle Brothers invented the Medieval era
Nobody even said that stealing shit is bad and these morons still jumped over themselves to defend the game from a non-issue
Fantasy that doesn't steal from history, myth, or previously written works is always so esoteric and stuck up its own ass that it's shit
Black person the stuff bb is stealing is literally centuries old and has been in museums since before warhammer. We're upset that some fricking fat moron geek, whose entire historical perspective comes from parodies of actual history, thinks his simplified parodies are the actual source history that other people are familiar with.
🙂
What's your favorite event, /vst/? For me, it's a beast hunting ambition event.
it's a hard decision due to how good some of the event flavour texts are but my favourite in terms of flavour text AND gameplay outcome is the wandering zoo one that requires you to clean the wildman's cage.
this kino fork of barb camp clearing contract. sometimes i think the captain must have some sort of superhuman charisma because whenever a battle against hopeless odds like the sunken library happens all your bros stand and fight with you which is as un-mercenary as it gets.
shit forgot picture
>sometimes i think the captain must have some sort of superhuman charisma
It's definitely canon that the captain is very, very special.
Cultist events are all really cool, but the witch event probably takes the cake.
There is more to the game after the first end-game crisis. Mostly a few boss battles, and some large camp style battles.
Stars are a bit weird imo. 2 stars gives you on average 10 extra points in that stat, but it's entirely possible for a bro with no stars to still get some pretty good level up rolls. Those first two stars are a cushion against rng, it's only the third star that allows bros to go beyond what their background is capable of. Its something to keep in mind if you're going for bros like oathtakers and assassins. Since they both have bad starting fatigue, they can't be heavy armor bros, but neither of them can get health stars. So you need a few lucky rolls to properly build them as nimblebros. Hedge knights have good starting stats, but one of the things that elevates them is the fact that they can't get int or ratk stars, so hedge knights are more consistently good.
Generally i'd say after the first end-game crisis, if you're looking to continue on with the campaign, you should start looking at top-tier bros. This doesn't necessarily mean only HK though, since there are more bros with about the same starting stat bonuses. Notably, Wildmen get huge fat bonuses, while not losing too much mdef/matk, meaning they can make crazy good frontliners at reasonable prices. Especially since you can lower a wildmans wage if you get a certain event. Other than that, Adventurous nobles, Raiders, even Squires. They can all roll some pretty good starting stats, and you may find the savings are worth losing out on a few points here and there.
This one's cool. I don't know if it's specifically slated to fire whenever you accept the "stay in town and fight witches" contract, but it has twice now for me.
You know you're going into battle against a gang of seductresses, so you hire a bunch of low-grade pussy and have a quick orgy on the roadside with the bros, to go into battle with tactical post-nut clarity.
The extra confidence from being in a great mood doesn't affect max resolve, sadly, which would be an actual help vs charm. I still pay for it every time.
the one where someone has stuck around and enough people have died that they start drowning their sorrows in ale always gets me
usually because by that point I barely remember the people they're traumatised by so it's a bit of a sheeeeit moment
pic unrelated
what is being implied here
that he's lying about his personal history and he slipped up in a moment of nostalgia
I'm not sure if it's associated with a background or something but I get it about once a playthrough
Very wholesome
Any similiar brothers you guys have?
I haven't played this game in a while and I'm trying out the southern campaign, is this just a palette swap for vanilla? It's a very well done one I'll give it that, puts you right in the mood.
No it isn't.
The armour fills gaps in terms of ranges of durability and fatigue that aren't covered by the regular armours. Southern armour is usually better than northerner armour, with the exception of northern gambeson and noble mail armour which are great.
The weapons are completely new. A lot of love was given to 2h cleavers and to maces. Also sword lances made polearms good and guns allow for ranged AoE damage.
Nomads are like raiders++, with great melee defense so they dodge or block attacks a lot, many ranged options and their dreaded special units like the blade dancer which is harder to kill than almost any other enemy unit.
Potions and the Arena are also good additions to the game.
The only thing that feels like a reskin is direwolves -> hyenas, and I'm fine with it.
How exactly does diminishing returns on base defense above 50 work?
If your defense is 50 then most attacks against you are missing already.
Points over 50 are reduced in half. 80 MDEF means 65 MDEF in practice.
It is still correct to stack MDEF over 50, the soft cap just means it isn't completely absurd
Any harder/ruthless AI mods for this?
On one hand I like that various enemies make decisions based on RP, it adds character and gives tactical weaknesses to exploit.
But I often find myself wondering if I could really beat this force, if a clever opponent were playing that side of the board. If they used all the basic tricks players do - maxing out surround bonuses before attacks, aligning for the most brutal clash possible, focusing ranged fire on most vulnerable bro til he dies, etc.
Nah, AI is pretty miserable to work on
The main 'should I engage in melee' function is like 1300 lines
you would lose because the AI has stat advantages generally speaking
Don't know if people here check the devs Discord.
Next and last DLC confirmed to be about "Asian" inspired demons (probably it will end up being something like Japanese oni, no artwork yet) that will dwell far in the wilds, mostly in the northern half of the map. Also confirmed was two new legendary locations, a new crisis, new suits of armor and a few new weapons, oathtaker rework, cultist rework and the option to play in a larger map with 5 noble houses and 4 southern city states, plus the usual balance changes.
>probably it will end up being something like Japanese oni, no artwork yet
Boo, get better material. They should've been Mongol-inspired centaur monsters.
Oni just sounds like differently-colored greenskins.
Also, I just checked the Overhype Studios Discord and didn't found jack shit, so proofs or GTFO.
>oathtaker rework, cultist rework
tell me more
>the option to play in a larger map with 5 noble houses and 4 southern city states
might be good, might be unremarkable
>play in a larger map with 5 noble houses and 4 southern city states
haha you're so full of shit. Battle brothers is so fricked with memory bugs that trying to increase the map size by any substantial amount causes save corruption. To do this and not completely frick the game, it'd take more work than a simple DLC.
No, actually it's fairly simple for the devs to increase the memory capacity of the game, to the point where there are unofficial patches to do so. The corruption is due to addresses spilling over because they probably didn't add enough buffer space in anticipation of those problems.
I know half of the thread has been spent screeching about aping WH but the game could do with skaven or beastmen or something as an extra faction. I just don't like that there's only two non-human factions (greenskins & undead) despite how many different beasts there are in the game. Beastmen could just be reskinned barbs but incorporating more animal units than just unholds & dogs.
There are already skaven in the game, you just don't notice it when you being paid by them.
There are already beasts and men, why do you need beastmen? How differnet would it be from fighting orcs and unholds?
>Why do you want extra content?
You know what I want? Beast lairs filled with treasures, but without any equippable items to loot.
what do the horses do in that mount mod?
They act similar to Goblin Wolf Mounts but for human characters and occupy the slot that would normally go to dogs.
>on Ganker for 15 years now
>last time i discovered new boards was when they split /vg/ off of Ganker
>today is the first time I notice /vst/
>holy shit its like Ganker but without the constant /misc/posting, troony related schizo posting and dumb anime shit
And on top of that, I started playing Battle Brothers a week ago.
Yesterday I managed to see the end of an end game crisis for the first time, mine was war between nobles.
Does it make any sense to keep playing after that or should I start over?
ALSO, very important question:
When looking for useful companions, do you take ANY oathttaker/knight/assassin etc you find or just the ones with like +3 stars in melee atk and hp?
because I've read that at least for 2h frontliners, those are the go-to classees. for most of my savegame I relied on indebted/slaves (0 wages) and they're about to reach lvl 11 soon and they weren't so bad after all. the ones that arent dead at least.
TL;DR do you cherry pick your new brothers or do you get anyone as long as they have the right background?
Keep going so you can learn more about the game, they call it endgame crisis but it's more you finally finished the tutorial part of the game when the first one rolled over.
Keep going, I consider the end to be
>beat 3 crises, so your bros have fought all of them (4 with dlc)
>defeat goblin city, black monolith
>find all other legendary locations and defeat the enemies in them
It can get repetitive grinding your way through low level fights once youre at a high level, many use the Faster mod once theyre at that point in the game, steamrolling through low level fights and seeking out the tough/interesting ones.
For a high cost hire like a knight, I look for only the top gun best of the best. Beneficial traits and all stars at least in MSkill MDef Fat - doesn't need to be a 9 star bro but he better at least know what the frick his job is. At high level the knight can cost 100+ crowns/day by himself, so no mediocre knights allowed.
You don't need these at all, you can do it with all lowborns and the epic bro is usually just a bonus you find along the way. But it can also be fun to assemble a full team of epic bros and become the superheroes of the setting.
Welcome.
>Does it make any sense to keep playing after that or should I start over?
BB is a sandbox game, there's is no predetermined end, you can keep playing as long as you want or start a new campaign whenever you want. If what you are asking is if there's more content, then the answer is yes, a lot more.
Not going to spoil you, but out there far away from the cities there are many special events and locations, and completing them is generally seen as the final goal of a campaign since they are very hard.
>do you cherry pick your new brothers or do you get anyone as long as they have the right background?
I don't want to bother you with all the technical data.
Both backgrounds and talents (stars) essentially come down to your attributes. Better backgrounds have, on average, better starting attributes. Talents mean that your attribute rolls when you level up are better, so on the long run you will have higher attributes by the time your bro is level 11. Both of them are important. Do not concern yourself too much with them during the early game but, in the late game when you have money to spare getting brothers with great backgrounds and talents in the most important attributes can really increase the power of your band.
I keep playing long past 2nd crisis for the powertrip but that's it
>spamming high background or cherrypick
if you gamble all your money into one handsome looking hedgeknight you get what you get, if you are picking from three or more you can afford to be picky and hand the shotter's gear down to your better bros.
>goto classes
because they have higher stat baseline, so if your crew consist of mostly mediocre holdovers they can be THE big guy to leverage his guaranteed higher stat rolls and heavy gear to bring muscles where your normal bros dont cut it, and trust me, they wont cut it when the game throws heavy shit at you, be ready to rotate slaves out for combat backgrounds, but if your company is already decked with 4-5 cracked out lowborn like farmers and millitias with all the right stats, high background does not seem quite as attractive a choice.
Militia/thieves converted into cultists. Common recruits, unpenalized hp/fat basically, well above average matk or mdef respectively, lowborn so converts to cultist to basically remove wages + remove events + can scale resolve. By far the best affordable background you can get, and as a result you can get well rolled/starred recruits that are better than just average hedgies for cheaper. Endgame you'd want perfect adventurous nobles/hedge knights/hunters, but they're expensive both to roll and to pay wages, and can't remove their wages with cultist unless you scum for brain damage.
>do you cherry pick your new brothers or do you get anyone as long as they have the right background?
For the starters, I like to cherry pick, but after that I keep it pretty loose.
I always make it a point to have one Cripple in my band at a time. I give the poor guy a chance to make some money and chill with some merc bros.
Does he survive long? Usually not, usually dies before gaining a couple levels, but every now and then they survive to reach max level and it's nice to know he beat the odds.
tl;dr: try not to min/max your brothers too much and you'll enjoy it a lot more.
I can't believe bb herokuapp is gone
Why did it get taken down
I know it was slightly janky but its preferable to having no damage calculator at all
yo how do i beat serpents
underdog
I survived a head hit to my Lone Wolf for 97 damage through 270 Davkul helmet. Didn't expect the chain berserker to hit that 5 roll as I slid past him. Didn't expect the penetrating damage to be so massive. My guys take headshots from barbarian 2h hammers all the time and do just fine, berserkers are clearly built different. Maybe he took his shrooms?
Just thought it was interesting, that the 100hp breakpoint with colossus and no steel brow, ended up being vindicated by probably the only thing in the game that could 1-shot a lesser bro.
yeah berserker chain can be extremely nasty after the flail mastery buff, 60% armor ignore is no joke, zerkers also have innate +20% damage (+30% after day 190) so they hit much harder than their stats would suggest too. your lone wolf guy was actually lucky to have survived that hit, zerkers were about the only reason to take steel brow and it is a damn good one. anyway hopefully you have learned your lesson never to let two-hander berserkers take a hit at your men from now on.
Just don't get hit
Noble war sucks eggs. I accepted some noble contract to fight the good fight and end the war and they set me up against the enemy force with some bullshit-tier backup.
Noble war is the best. You get to fit the company with 320/300 armors for free
Can't outfit shit if you get wiped in the process.
Skill issue
>Skill Issue
It's not likely going to be a connection issue, is it?
Non famed heavy armour sucks, way too much cost to fatigue.
RNG rape. Frick these games.
see
The only time I genuinely despise the RNG is when it comes to named item drops.
I'm fricking tired of clearing out chosen camps just to receive a named shield or a named spear.
>The only time I genuinely despise the RNG is when it comes to named item drops.
If it's the only thing that bothers you, then I guess it's an achievement for a game that's all RNG.
I'm not despising the BB, but feeling somewhat scammed by the "a really good and hard game" recommendation I got.
When everything is a dice roll the game feels a lot like a board game type of gambling simulator and I'm not a fan of those.
Skill issue, not RNG issue. Learn how to position & build properly then stop shitposting.
The game is all about getting the odds in your favour. You eventually learn what works and what doesn't, you improve, and then the rng fricks you less often (you will still get the swordmaster/blade dancer who dodges 5 attacks in a row though, no amount of matk can fix that).
>no amount of matk can fix that
Decent ratk does, though since both of them are easier to shoot
Net helps as well
I wish there were more opportunities to beat the heck out of davkul worshippers.
There's always the Davkul Rising mod.
god I miss misha
shame this mod doesn't really work well anymore and 100% doesn't work good with Legends
elaborate
mods outdated
should work fine with vanilla
not updated to the sand dlc i believe
BD released in 2020, latest version of Davkul Rising released in april 2022 which is even after oFaF
oh ok thanks
>every fricking 2 days
>"the bros have been in your service for awhile and are asking for a raise..."
>frick you, frick no, frick off, RELOAD SAVE
The mod No Pay Raise doesn't work anymore, any alternatives?
Is there actually a "force for good" in the game? Considering there's "evil" forces such as the witches, the undead and davkul, there doesn't seem to be any equivalent helping humanity. There's the good witch but it's made clear she's an outlier.
Isn't the paymaster member of the retinue supposed to stop that from happening? The event is triggered by having >30k so it's not like you're strapped.
Mostly just the oathtakers and the random solitary heroes that roam the land, like the knights that hate undead/greenskins which can appear during those crisis, the lindwurm hunter and the goblin slayer.
In the grim darkness of the 13th century there are only buttholes
l,ao
I don't have that DLC 🙁 never caught it on sale, refuse full price.
>battle bros is literally pay 2 win
Then pirate it all from GOG, simple as. Playing without DLC is shit.
>paying for gaymes
oh no no no no
bros is literally pay 2 win
yep. The best basic weapon in the game is only available with DLC
Mansplitter is vanilla, though
mansplitter is vanilla, warscythe is vanilla, khopesh is vanilla, crypt cleaver is vanilla, 2h hammer is vanilla, the cheapest and most basic 2h weapon, the flanged mace, is vanilla, tf are you talking about anon?
think the two handed flanged mace is actually beasts and exploration
2hhammer is vanilla though
is the good witch even good? she makes you a weapon of necromancy for the price of some of your blood and protecting her and she then refuses to elaborate on, reveal, or otherwise tell you any valuable information immediately or eventually afterwards.
Depends on your definition of good. She helps you out, and evidently personally knows about your bloodline(that of the ancient empire). She's more neutral than anything, though actually seems pretty genuine in her dealings with you.
Honestly, Davkul seems aite, enough so that the cultists actually enjoy being sacrificed. The event "how far is the sun" has a pretty neat perspective, essentially that all the other Gods are shit because they've abandoned the world. That Davkul won't leave until there's nobody to leave.
Davkul awaits us all after all.
>any alternatives
Yeah, the paymaster retinue, no mods required.
Don't take the great battle contracts, just take the privateering ones. Only having to do two out of three options means you can choose battles that aren't going to roll you.
Noble armies are easy, if you can't manage them by day 100, you're doing something wrong.
>still cant decide if i should run crusader or peasant militia origin
Test
Anon tests (Chance 99, Rolled 100)
Test failed
>Learn the hard way that reach weapons such as polearms can't reach down 2 z-levels
lame. So much for a hillside defense against superior numbers.
>his backline doesnt have a stack of axes on their back, just in case
point at him and laugh
Its not actually a problem since most elevation in the game isnt as steep as a
3 2 1 unless you're straight up in a mountain where its a big jumble of heights
Usually its something like
333 2 1
Just put your frontliner on the outward 3 and the guy behind can strike the enemy that gets to 2
Whips ruined this game
Due to how insane disarm is for the hard hitting enemies, it's way better to have a backline of whip holding BDSM homosexuals that it is to have them wield pikes like real armies did.
Frick Indiana Jones man.
Just don't use them
the game is designed around whip use it's impossible to defeat orcs and chosens without whips frick you
>Names two enemies introduced before whips
Lol, lmao even
Disarm used to be even better since it costed 4 ap instead of 5 (bro could disarm twice or swing with a polearm, switch and then disarm)
Now its still really strong but you need mastery on a bro for it to be useable and are even then making it at a hefty penalty
Its like a worse 3 tile range stun
Polearms are great because of their flexibility. 5 ap attack means the wielder can move around a lot more and get his damage across (warrior wont push, lindwurm wont attack, etc)
Most will run billhook or swordlance, if you really want a pike use the skeleton one since the more armor dmg really helps
Imagine being such a homosexual that you name your bros shit like "2h Mace" or "Hybrid Duelist".
I always keep my bros initial name. Those that start with a nickname, I keep it as it is. Those that don't have one, once they manage to reach veteran level I give them a nickname based on their looks, their equipment, their traits or the toughest enemy they have killed. Also at level 11 the whole team takes a trip to the nearest barbershop, I never change face/body or hair colour, I only change hairstyle and beard.
I like your style, Anon.
This game is really soulful, cool characters and stories appear organically.
In my current campaign, the toughest motherfricker I have is a dude named Otto, a simple, short name. The man used to be a poor daytaler, and has been in the company since the very early days. He sure does looks very intimidating with the Ijirok armour as he soloes a bunch of chosens or unholds with his famed 2h cleaver, barely taking any damage. But below his helmet, he has a shaven head and wears a black moustache, with a nice, unconcerned looking face.
I like to imagine that outside battle he's a very chill and silent guy.
>This game is really soulful, cool characters and stories appear organically.
It would be if it the devs would finish polishing it. I'm still annoyed at the fact the game won't even differentiate between Yourself and your Player Character such as in Events regarding the Lone Wolf.
The game sort of feels like a sandbox where there are little rules and the toys (brothers) are interchangeable.
Yeah, the game is lightning in a bottle probably, with its jank event system it still manages amazing low fantasy worldbuilding, and is balanced just right for the stories it creates.
>tfw lost two fresh bros to Alp fight
RIP poor souls
Based RP enjoyer. I hate these fricking minmaxing homosexuals with passion.
I do something in between where the roles are titles, like a swordlance bro is a Reaper etc
One thing that annoys me about Legends - they swapped fun looking Retuine human pics to boring generic "stuff".
Legends is made by a Korean troon, just you wait until they put anime girls with giant swords into it (if they haven't done so already) like Koreans did with Darkest Dungeon.
>Legends is made by a Korean troon,
yeah sure
>fight library
>destroy all philacteries just fine in a single turn
>one philactery on top of a tall pillar just refuses to die
>have to go through the second phase of the battle
>summons up the ass
>three guys have to empty their ammunition of throwing axes until the final philactery is broken
boy I sure do love gimmick battles.
>obituary doesnt include dismissed people
I hate that part.
Yeah, give me an excel table with everything about my brothers, from town of the origin to the complete list of kills with dates.
Im on day 60ish, i just dismissed two perm injury pawns and the fact i cant recall them is driving me towards restart.. Im legit mental.
I wanted to get around to doing a better obituary mod but I never did
A list of dead people is exactly what an obituary is.
Also I'm happy that it doesn't list dismissals. I like playing no-deaths games, in which I get the surgeon retinue (every brother is guaranteed to get a permanent injury at least once before dying) and when brothers get injured I dismiss them (with compensation), thus keeping my obituary clean forever.
>A list of dead people is exactly what an obituary is.
No fricking shit son.
Then why are you asking an obituary to be something that an obituary isn't?
Because i want it to be something bigger and include all losses. the frick is your malfunction, maggot?
>three skulls contract
>14 bandits
>not even raiders, just straight up rabble with one dog and one poacher
>while im running 10 men company with mail, decent equipment, few lvl 8-9 dudes
>and my main crusader is already lvl 11
Man that system is sooo fricking off, i could solo that shit with a fresh crusader right after start...
And then i do a 1 skull contract with my very fresh peasant militia and its a fricking undead legion plus necrosavant..
hi is there are porn mod for this game?
There's a Chinese mod that turns all your brothers into sisters and then gives every enemy sex themed attacks. No animations though so it sucks.
Who would bother making a porn mod of this game? It would take an extreme thirst to find those models erotic in any way whatsoever.
Depends on how good you are. I've seen pictures of people doing a straight lone wolf run with only their hedge knight.
>20 People
you can only field 12 at a time except for the peasant militia origin which I think is 16.
Vore is in vanilla no mod required
Whats the smallest squad size i can use and still be good i dont want to micro like 20 people
Generally speaking, the more the better, since having more rolls reduces the impact of failed rolls. I would say eight is the minimum workable number in most starts, it's just enough to mitigate the worst early-game RNG. You still should get to twelve asap, smaller companies are way harder to play.
This is the peak of fashion in this game.
>78 matack/20 mdef
Wait, are people actually trying to say that this isn't warhammer football? Is it an inside joke?
Make a custom origin mod for me like this:
>You start with 1 level 1 brother Player Character with hedge knight stats
>No gold, no equipment and just a little bit of food
>Start at war will all factions
There's an origin kind of like that, where you play as undead legions, requiring no food or gold. It's boring as shit though, there's no real point without contracts or trading.
no i mean just as an extra difficult start
you could probably do it yourself, origin maker lets you customise all of that except for maybe starting relations.
Also that's pretty much legends beggar challenge, except that one gives you one noble faction that doesn't want to kill you.
>no equipment
Butt naked might actually be completely impossible since itll be a struggle to kill even peasants with your fists
If the bro started with a wooden stick then it'd be able to sort of progress. Maybe
7 thugs is going to be one hell of a fight under those conditions but i cant think of anything easier, militia are weaker but come in groups of like 15 minimum
You could join a battle between two parties then surreptitiously pick up weapons from the ground
Things dont drop if you dont make the kill
Your allies also mostly dont count, in a grand battle during civil war crisis the allied noble troops dont give you anything. Caravan hands during escorts, on the other hand, seem to
Intercept one while they're fleeing
with your fists? yeah right.
Hard, but possible!
Quite a location for a city
>Has a port.
I've seen much worse locations, like a town in the middle of a tiny island, with no port, to which you could only arrive by wading through those shallow water shorelines through days.
Absolute kino location. That looks awesome.
>anticipation
>spear mastery
>resilient
Its true that rdef is probably the least useful stat but no living soul besides the devs actually understands how the ai will decide whom to shoot. Seems to be influenced by if the target is a melee or ranged enemy, if the target is clumped (maximize scatter shot chance), by hitchance, if the target is a bannerman...so i dont think ranged defence is as worthless as some say
One of the key perks if you want to make a goblin obliterator 9000 archer bro because with it and around 25-30 rdef he becomes nigh untouchable by enemy fire. You can just sit with him after repositoning and pick the green shits off until theyre so wittled down that they charge you, at which point the rest of the company will mop them up
mastery
Spearwall switches roles from damage to area denial later in the game
One spear mastery bro can waste a lot of enemy time whilst you focus on another flank and wasting enemy time is valuable. He doesnt even need much melee attack to even do it since he's benefiting from +20 to hit
Luxury for sure but the turn two or more status effects are very debilitating. Makes bleeds and goblin poison less annoying too
Synergizes with waiting (Adrenaline/Relentless) to achieve effective immunity to all status effects. Fricks over several enemies very hard
anticipation is a niche pick, it goes on one archer who uses a famed bow and fights at 8-9 range. an archer like this deploys in the front row and acts as very good cover for anyone behind him. my "arrow soak cluster" in center of formation is one shieldbro, the archer, and one regenerating armor bro, it's very hard to hit my bannerman and 2 backliners behind them.
Reminder that there is not a single actual bad perk in this game anymore besides bullseye
how the FRICK do I deal with giga nachos?
All nachos are susceptible to breaking Morale so if you can get enough of the lil ones killed close to them in very quick succession (and ensure that no one gets to their bodies to feed on by slowly advancing) you can make them break like all the rest.
Cleavers
Giga bowl of salsa
They are very scary even without the swallow but like the other anon said their biggest weakness are their allies due to routing
Various weapons will devestate them since theyre completely naked and have no steel brow so hits to the head will spike the damage further. For example Decapitate gets a dmg multiplier based on how much hp was already lost by its target, split man will do its full additional damage, hail from a three headed flail can be ruinous, etc
They also dont have resilient or any real immunities so if you do land a longer status effect on them theyre fricked
Also ghoul claws have poor armor effectiveness and almost no ignore at all
unironically just ignore them and kill their friends so they get depressed and run away also they have no armor so someone with crippling strikes and gash can put them in a weelchair.
how do you homies manage to get this far into the game? i try but it always ends with me getting into a fight and getting fricked by the rng.
Most people savescum to be honest. But you should play Ironman anyway to avoid building bad habits. There's youtubers who can consistently win crisis and endgame content without wiping, but they're all the same kind of homos who name their characters "2H Duelist" or whatever. But it is possible.
Legends lets you recruit one, I think.
I don't usually like watching people play games, but do you know of any non-cancerous videos or something of someone playing battle brothers?
Deducter Sc
thanks I'll look
did you like it?
havent gotten to it yet
i was shaking up my recent batch of fire cider and almost dropped it, so I grabbed it but smashed my finger between it and a metal rod and just below the nail I think the bone ground and it bled a lot so I'm trying to go easy on it
thanks for reading my pain infused blog
thank you at least I didn't break my fire cider jar
Guess so
idk about legends, but there's the NgGH magic origins mod, lets you play as a hexe, charm orcs and whatnot.
There's also rise of the usurper, which has orcs, but they're essentially regular bros there.
>2H Duelist
It actually just gets really easy once you're familiar with the game. Abuse waiting and stacking your actions together, enemies will waste their actions rather than anticipate what you do so you have all the advantage there. Also quickhands on everyone lategame
Bb never really gets easy since your own hubris can make you put your guard down and then the game gets the jump on you. You can always still wipe because you didnt take the situation seriously enough
Im talking about hardest difficulty ironman (if you've been playing for a long time) and no actual cheat mods like tryout. Im sure it gets easy with the latter
Idk, sounds like a bit of a skill issue
Learn how to fight
Repair higher tier weapons before sale
just fought orcs for the first time and I got straight up jump scared. Peppered one of them with arrows and just as I thought it was looking good he jump my best geared, highest leveled dude and decapitated him in one hit and then made a fricked up gurgle laugh. I never make noises when I play games alone but I actually gasped. Can you recruit them? I need to hear those battle cries every fight.
No but you can use their weapons and theres special mushrooms a brother can eat to make him lose defences and gain damage
Also makes him scream similarly whenever he makes an attack
Note the mushroom works for only 1 fight and then needs to be eaten again and is kind of a rare consumable
It does make him hit way harder though
>Lone Wolf start
>Battle Bros Editor
>Edit stats to have ~75 MA, 25 MD, 25 RD, 100 Resolve, 100 HP and a few starting perks at level 1
>Spawn in a famed weapon to roleplay with
>Proceed to bonk everything
this is way too fricking fun
That's cheating
yeah I just wanted to try something different. I have a few 150-300 day mercenary companies over the years.
Is that still a thing? I thought they removed the beggar. Maybe not.
Honestly probably, but I find it kinda shitty later on, because RNG in big fights can really hurt you if he dies
If that's you're jam then try the scaling beggar thing in legends
I reckon lone wolf is the easiest start. Easy to early grind, in risky fights just don’t deploy him
*ends your run*
Beggar and scaling beggar, where your beggar slowly improves, were both present in the version of legends I downloaded last December.
oh you're right that is a thing
interesting, i'll check it out
Kettilmund the best
Is this an old screenshot or are you playing an ancient version for some reason
its old
i kept ancient screenshots of some of my favorite companies
how is he still alive
Survivor trait probably, brothers with it tend to end up looking like that
Warhammerbronies belong in >>>/tg/
Can somebody give me an idea of where this is supposed to be?
The entire north (and supposedly north west) of the map is covered in snow and full of orc/barbarian/undead encampments and other weird shit.
Doesnt really narrow it down.
Remember to pack enough food.
Just kill all camps. That's what you should have been doing anyway
Day 120 of cultist run, pretty good so far.
One of these ranged bros is getting fired for space, I wonder who is the better one. Probably Dirk?
They're both pretty solid ranged bros, but Arne seems like he should be replaced first, especially if he's a dedicated gunner.
More resolve at least.
Iron lung bro will remain okay for a lot longer.
Are you aware of the fact that these Hunters are never going to convert to the Cultist background?
We dont know what builds they are or what the rest of the company is
>pretty solid
Its 2 hunters with stars
It doesnt get better than this when it comes to ranged brothers
you're looking too much at the ratk.
Gunnerbro would need more resolve for better fearsome, more int for reliable overwhelm. Maybe mdef depending on your priorities.
Meanwhile, What I can only assume is a bow bro, could shore up his rdef, resolve. Could have made him into a hybrid, since that matk could work with a billhook. Doesn't really need mdef all that much. It is a shame, since that ratk is good, makes me think they've been around a while, done a few of the ratk boosting events.
Correct, the stats are all over the place though gunbro doesnt need immense initiative to outspeed enemies. 120 with pelt or 130 without is enough since your main concern would really be gilder gunners who have 120
But again we dont know what these bros even are
Not sure why you want mdef on a gunner
That melee attack definetly isnt hybrid material since the man is starless
Its hunters on cult origin so none of this has a point anyway
52 base matk will still result in an average 72 at lvl 11, plus gifted to push it up to 75. A billhook, or famed pike for extra chance to hit will make it work.
MDef for gunners is very specifically for "roaming" gunners, but yeah ignore that.
For int, I try to push it up further, so I don't get fricked by fat build up.
This is doubly important, since if you want to keep a hunter on cultists, you need enough int to make up for the loss from brain damage, for conversion event.
Am a polearm-(cross)bow hybrid lover but imo starless hybridization without having a good starter roll is some extreme gambling. Remember that that "on average" exists more for you to be able to approximate the weight of a star than anything else, except for 2 stars where the roll is static
Yes it would work at 73 or 75 (bladed pike bladed pike bladed pike bladed pike) but will he even get there with his measly 52
>"roaming" gunners
Elaborate
As for initiative, i think you're fine since gilder guns dont have relentless or anything but going over to 130 or 140 is not a bad idea either since then you dont need to strip armor or remove hat to be 100% sure youre faster with pelt (or can have someone else benefit from the attachment if not enough hyenas spawned yet)
And really what will you level after rattak beyond sporadic health/resolve/fatigue/rdef depending on what rolls good on a gunner (or gunnerthrower)
ITS LIKE DAY 27
ITS A 2-SKULL CONTRACT
I'M DIRECTLY IN THE MIDDLE OF THE MAP
I HAVE 12 GUYS BUT 4 ARE TOTALLY FRESH RECRUITS
WHAT THE FRICK
Easily doable with the flanged mace or 2h hammer
My best guy is level 5 and he has an arming mace...
When you scout the enemy and see how strong they are you turn back and either lure other enemies into them or you cancel contract.
it didn't scout it just said YOU DON'T KNOW WHAT YOU'RE ENCOUNTERING
of course i booked it and abandoned the contract
What job was this anyhow
i don't recall, some noble shit contract about orcs or something
had a picture of like oranges I think
how the frick did you get a noble contract that early
Chaining ambitions
how should i build ranged bros? they become worse polearms once the melee starts from my experience.
try ranged attack and initiative :^)
Try to use, in addition to the main ranged weapon, throwing weapons which far outdamage polearms
what kind of lone wolf would I have to roll to make a dodgeforged guy?
I think strong and quick would be absolutely necessary
is this feasible or is it dumb?
not lone wolf, you would need a well rolled oathbro. also dodgeforge is a build you never force you build it if your bro has stupid high iniative, but is an excellent bro and you don't wanna waste his iniative.
It's best if you never build it. Since you somehow assumed Lone wolf can be one
Lone wolf has no initiative star and hege knight is background with shit ini
You could force it if you really wanted to but i dont recommend it. Yes strong and quick would be necessary
Why oath only
What about assassin or even thief
>assassin or thief
low HP and FAT, you will have to divert a lot of levels into FAT or recover if you are not building a neutralgay
Thief doesnt necessarily have a fatigue deficit since that stat on them is unchanged unlike with the other 2, oath is definetly best candidate since he has most stats desired though
Havent been able to play for actual months now to the point that dodgeforged hasnt been really something anyone pushed for or considered back then so im talking out of my ass but i do run initiative bros regularly so ill draw from what i know there
Seems to me that if you go qatal duelist this is piss easy if you actually wanna do it since brawny cuts down the penalty of the full 300/300 oath set to 37. But the weapon itself does not weight anything and if you add hyena pelt thats just 22 ini to overcome. High ini nimble twohander has a roughly similar hurdle to his speed from the weight of the weapon and its not hard to build or very demanding at all. Qatal from experience doesnt actually chug fatigue very much so youd be fine with 1 or 2 good rolls into the stat invested. No need for recover
If you add the weight of 2 twohanders (1 reach) im not sure how youre gonna pull this off without Strong, being a fat neutral build (disgusting) or named armor, latter which obviously helps a lot. But then just going nimbleforged or just nimble also becomes attractive
Am i overthinking this? Do most just take it for the dodge value and only somewhat dip into higher speed and dont take relentless? Because i like that perk a lot for the Waiting without having the brothers main draw taken away for the next turn. Could you show me a dodgeforged bro you have?
After like 5 minutes of posting this i realized my standards for ini were way too high due to falling into a trap about breakpoints
Even if youre going for something like 110 or 115 after equipment you're quicker than 90% of the enemies and 99% of them that'll be fought in nunbers to matter. That 1% being necrosavant who you need some chunk over 130 to outspeed for more than 1 turn since they arent building up any fatigue due to being undead
You can always drink cat potion for those cases in general
would be perk hungry but im sure if you get a golden boy it would be fun to play, assuming we go for qatal duelist
recover, student, dodge, relentless, knife, overwhelm, bf, berserk, duelist, underdog, colossus or brawny or qh or exec
would require crazy health/stam rolls though given that assassins are physically weak as frick and it really doesnt take a lot for crossbows to frick him up below 75hp
The more i think of this the more alluring it gets. But also more perilous
Unless im moronic Brawny is core perk for this (30% off both fat and ini penalty) unless named armor + Strong and thus might consider skipping it for one reason or another
Thats how 300 300 oathtaker armor goes from 34 to 24 and the helm from 18 to 13
37-15 from Hyena pelt is 22 so youd just need like, what, 4 rolls of 5 initiative to be up to 120 ini assuming qatal. You dont even need stars for that assuming good starting roll
If you have a fast(er) 2hmace or adrenaline guy on whom you're relying for the dazes/stuns, you can also skip Relentless, dont level ini or even wear the hyena and just take Dodge and still get good mdef from it
Hmm considering daze penalizes ini and maces dump more fatigue on hit, your daggerman will probably still go before his target even without relentless after waiting if you opt out to actually increase his ini up a tad. Still giving up immunity to 1 turn statuses beyond the first round through Wait trickery, but perhaps thats worth a perk point to you since theres a ton of good ways to spend em on that weapon
But lets look at the twohanders since thats more interesting. Lets also go down to 115 ini to save points since we'll actually be building up less fatigue per turn in the opening rounds than someone who hits deathblow 3 times
Assuming hammer (other options would be slightly lighter) we have 22+18+7 (reach weapon in bag), 47. 2 or better yet 3 stars in ini are now basically obligatory and you're lookin at putting something like 7-8 rolls at 2 * into the stat
Fatigue will be penalized by a total of 62 so we need 5-6 +4s on fat to be within an acceptable range where taking berserk makes sense if our starting fatigue is 95. We still want to bump up our hp a tad, though oathtaker probably not as much
So where does all of this leave us?
Ill ponder on it a bit more but the "intended way" to build this is probably fat neutral, yet it is not necessary
Ill continue to rant because i have nothing better to do
Think the best purpose for this is when the game seemingly really wants to give you a decent to great bro with 2 or 3 initiative stars which you dont wanna waste. If you want a twohander you should level the stat every time. If you want to go qatal and not wear hyena you should level it sometimes (ill come back to attachments later)
"Regular" 0 fat build is boring as hell to play because he's a big stick of stats who does not really do anything interesting. He's solid, consistent and thats it
0 fat dodgeforged is a bigger stick of stats who is "permanently adrenalined" and is thus straight up better since this makes him more useful. He demands more finesse in what he wears and uses, will have less free perks but shall have vastly superior melee defence due to good dodge
If the bro has Strong or these ini conditionals on a background who starts with better fatigue then you can more comfortably go non fat neutral
For PM the best candidate for all of this besides the obvious candidate might be manhunter of all people since he can roll + on everything we desire, he's almost like a discount oathbro with better fatigue when you look at both of their statlines. Since getting oath armor is tied to an event you may never get on this origin, the closest thing is the southern 290 body (only 1 more fatigue after brawny compared to oath one) and the 280 helmet
As for armor attachments, do you wear hyena depends on how hard do you wanna splurge out on dumping points into ini. If you ask me, its worth to pump 3 more levels and then get AFP or BP or whatever it is your heart desires since the effects of both are more valuable than 3 extra level rolls
That said, its not so bad if you do in fact wear it because people suck AFP off too hard in general and the game will make sure to twist rng to waste BP every time it feels like
>get sick of named shields
>install a mod that removes them from camp loot
>this is the result
Lol, lmao.
All of those are usable though, throwerbro, tankbro, gunnerbro, and hybridbro.
Worst case scenario, can just sell them for a better famed weapon.
Axes often bad but have potential to be good (unlike named spetum)
Named spear good
Named handgonne superb almost always since it has few bad things to roll on
Named bow can be top tier
wake me up when they announce anything from the new game
Nah
>fighting raiders early game
>they pull the throwing spear
>attacks ranged bro that is behind a shield walling bro
>straight to his fricking head
>had a rag on his head so barely survives
>brigand poacher implodes his skull from 100 kilometers away
i have started to use anticipation just because of shit like this
I fricking hate fencergays
>cultists are not allowed to use Killer on the Run flail build
depressing
>Killer on the Run flail build
Explain. Is it Legends thing?
Not a Legends thing, KOTR is a character background that gets +10% chance to hit the head
Brute should buff head hit chance
>replies to a post deleted within 1 minute, 15 minutes later
Disturbing
Battle brothers website
The chance to get Brain Damage for cultist conversion
Was told permanent injuries are completely random as long as the bro doesnt get hit with a fatality, so you can get knock down on a body hit with a mace and lose an ear or an eye
No idea how the actual fatality system works though
Other fun fact is that apperently if you have survivor and add the arena vet on top its like surgeon is active on that character since the survival chance goes from 33% base to 135 or somethin
Pray for Dumb
I miscalculated, this time its correct for sure
The chance is 13.64% of ever getting BD against a 86.36% chance to die trying
>Hm I'm pretty geared up and stomp most things I face, let me put my highest level guys up and storm this Orc Warlord Camp
>famous last words
What in the absolute frick is this.
Today anon learned that swords are not the best weapon in the game
Black person I had like two swords and one of them was a greatsword.
Post your company then, A lot of the time with sea of tents its just a matter of not having the right weapons for it
I honestly don't think it's something wrong with my dudes. I don't squint at the meta or pretend I'm good at this game, but I really don't know what I'm expected to do when the enemy is just an ocean of meat and metal. It doesn't matter how many hammers I've got, there's just too god damn many of them. The only other times I've seen this many are battles where you fight along with another ally or when they're indebted.
You can do it with a bunch of compositions anon, trust me
Orcs have big resolve issues due to just how many checks all of them take before they drop dead, if you can kill like half of them before they kill you then theyll start to have second thoughts about staying and then it just becomes a massacre
Warlord sort of makes this harder now but doesnt really stop it
It was rough, but your advice was followed and the cascade happened.
I thought I lost my Sergeant, but he got back up with nothing but missing fingers.
Points to Dietrich here who Fearsome Daggerspammed the chieftan while completely surrounded. Too bad a dog stole the kill.
>savescumming
Yikes
Sea of tents in a desert. Bizzare.
>
With ocean of meat fights its straight up a damage check. Do you have enough aoe/armorpen/armor damage to clear the enemy before you get drowned. Sea of tents is slightly different in that orcs are so fat you end up breaking morale before you break their bodies. Typically things are going to look pretty dire but then it ends abruptly from cascading morale
Hire characters that have actually good Mattack and Mdef as opposed to sticking with the 12 farmers that you hired at the start of the game
new game when?
After they make another dlc and more content upgrades i hope
question: if you get fearless/tough/whatever trait that increases your stats by 25 percent, does it only do it once or does it keep factoring it in?
It's constantly factored
So apperently the secondary hit from split man doesnt benefit from "most damage buffs"
Does anyone know which do affect it? Drunk/huge? Mushrooms?
Ill show you who's the boss of this tundra
How do I effectively deal with the sleepy teleporting demon
I tried the no armor strategy but they’re still a pain in the ass every time
Also I found dogs extremely useful for their prices, should I get as many as possible?
no armor + no shields (they attack directly through them anyways). personally i just blobbed my guys because iirc when they teleport they'll only do so near your dudes so it makes it easier to get to them and less chance of your guys getting obliterated while alone.
Just put 2-tile weapons in all brothers, preferably Longaxes
Alps are easy money once you get the hang of it
Dont go naked, sometimes theres 2 or 3 direwolves. Do double grip on everyone though
Rally from bannerman wakes up in an aoe around him so be sure to toot whenever theres multiple sleeping bros nearby
Theyre somewhat resistant to pierce so bring slashing and blunt weapons. A lot of reach options can oneshot them on a head hit
Stunned or netted alps will not tp on hit
Like
said their teleport isnt fully random and they perfer to bunch up around exposed people. Theyll also only appear on the edges so if 1 man is near death he can somewhat be kept safe if you shuffle him to the center
Full roster of 12 brothers also makes this much easier. If i find a nightmare contract when i have less than that i usually buy whoever is for hire in that village even if he'll be fired right after
>dogs
Yes as soon as you are able, they have many applications
Northern ones are sturdier than the norm and bite harder but move and act a tad slower
trying to make a lone wolf fencer r8 this build
i never built a fencer but you want relentless on them always because otherwise you start to leak damage on lunge after a few kills
rated 77 out of 77
>fencer
>dodge
>berserk
>kf
>brow
>no relentless or recover
i shiggy diggy, drop kf for recover if you want to do the brow meme
Browed nimble aint a meme but fencer's are perk starved to hell
>be legendary warrior who killed tons of people and monsters
>see spooky ghost
>AAAAAAAAHHHH RUN AWAY
i hate the resolve meme so much
>grunt so loudly that it makes you considerably more tired
>attack that'd almost kill you now just scratches your armor
is using a mod to let veteran levels give perks cheating since most perks are useless anyway?
>most perks are useless
Tryout mod user moment
>is using a mod cheating?
Yes
>Yes it's using the colors, iconography and armor of a Bretonnian Knight, but it's not a Bretonnian Knight because it just isn't
Hmmm
Seems legit
Is there anything you can do about the game snowballing out of control? I struggle to buy basic supplies and have to starve my company if the town I'm visiting doesn't offer tasks
Yes, you can get good.
There's no "snowballing", contract difficulty scales with the combined level of your party, if you party is increasing in level and bandits are becoming harder instead of easier you messed up.
Games Workshop didn't invent shit.
Either way, this argument is pointless.
The only way to tell if the BB devs took inspiration from the original source or second-hand inspiration from Warhammer is by asking the devs directly.
Unfortunately, everyone here has the social skills of a Wildman so good luck getting the devs to tell you anything.
Ummm actually sweaty these ratmen are not inspired by Warhammer Fantasy at all, Games Workshop didn't invent rats mmmkay??
Autism.
You didn't put a > so this is your genuine thoughts
Thats from a skaven mod
This is something the guy who did all the art in the game drew though
Uhhh no? Listen chud, those are ratmen not Skaven
Just because they look exactly like Skaven and have the exact same color palete as Skaven and wear the same iconography as Skaven doesn't make them Skaven okay?!?!?
Just like
isn't a Bretonnian and your pic isn't the Green Knight,
aren't Skaven
That's not in the actual game, sillies.
is this any good at day 20 in expert combat and veteran economy?
forgot to say i have like 1500 crowns right now.
It's sorta fine? Day 20 is kind of early and you can still accelerate pretty fast. It doesn't look like you've scavenged any bandit mail yet which is a little concerning
I mean, what
said, but I feel like now's about time to start trying to knock over harder bandits so you not only get their armor, but weapons so you can stop using militia spears in favor of basically anything else that's a tier 2 weapon.
Yeah, you are doing fine. I would give shields to men without them, since their armour is a bit crappy, but you do you, as long as it works. I also don't like using early axes, since you need decent melee attack to hit with that crap and most early enemies don't have much armour, but again, if it works, keep it. That longsword is pretty nice. Fill your roster and start thinking about a sergeant/bannerman.
thanks for the advice played for another 10 days
heres my roster ,ranged bro companion got rekt by a javelin and now has a collapsed lung should i give him recover? thinking about making him my drill sargeant once i get the cash for it.
forgot pic
Its fine
Id try to get more backliners with reach weapons
Why are you playing on expert if you're a newish player though
losing is fun bro.
>spiders
>eusocial insects
why so many games do this?i prefer my giant spiders as single boss monsters that spawn spider lings looking like stoya the porn actress also helps
To be fair, the way battle brothers portrays their spiders is somewhat accurate to a real life species that cohabitates and shares food amongst a single gigantic web that they all share
Sheetweb Spiders. Brought to you by: Australia.
Message to all potential future employers
NO I will not walk around for 6 days to find a location for you
NO I will not fight alps for you
NO I will not fight serpents for you
NO I will not fight lindwurms for you
How the frick are you morons still having issues with alps?
Its new players who build an irrational fear due to a wipe, anon, have some sympathy
People will say silly things regarding bb in general like you need to build a certain type of company to fight frickin witches or you AFP is the only "meta" bf attachment
Is building every bro with nimble based or cringe?
nimble on frontliners is always cringe
>he never took nimbleforged
Oh no no no
Its not unusual
Building everyone nimble because you think almost nobody can go forged is stupid though. Brawny's right there
And if you make everyone wear the same hideous sallet-leather lamellar combo instead of making your mercs look at least a little bit good you deserve to wipe
Its not even a strictly optimal dress code
Also dont be scared to shed some nimble % to wear higher armor if it makes sense and is reasonably efficient
You can get ijirok armour pretty easily so there's always a reason to have a bf.
Nimble is a huge powerspike in the mid game. Unless you have very heavy armour nimble is simply better and if you have very heavy armour it's going to tax your fat a lot.
>AFP is the only "meta" bf attachment
That one is correct though. No anon I'm not going to farm kraken plate for every bf bro.
Afp is clearly really good since it helps against big armor ignoring damage but in how many fights is that actually a very major concern for a 300/300 bf bro? The 2 things that come to mind are chosen, ifrits and lindwurms. Seems to me that against orcs youd be better off with BP or +40/+60 durability on your body because the armor pen there comes from mansplitters (against whom you're dead in around 3 hits no matter what since they eat so much armor and do so much raw damage) and headshots from a berserk chain (where afp does not help)
One reason id bet chosen have such good kill times on player bros is due to CS-Executioner, where afp does help additionaly by reducing injury but doesnt make you full immune to it. Theres a piss cheap easy to craft potion that does though
Resolve is a dump stat.
No I won't fight hexen.
Or alps.
I need whips to fight ghosts too.
I'll try to avoid them anyways.
m*cecucks bow to hammerchads
are there any actual historical examples of a 2h warhammer in the style of the sledgehammer sorta thing battlebrothers has going on?
I jnow polehammers were real but that's classed as a different thing in game. I don't think I've ever seen just a straight up sledgehammer sorta thing.
Dont think so
Someone must have used the wooden mallet
Two handed flails are real however
Can i make the solo meme work if i just stack anatomist potions on my guy?
supposedly its very possible
I've seen people say they did it
I don't know though
Definetly yeah if you build for it
Theres footage of soloing monolith. If 1 anatomist monster can do that then he can clear just about anything
has anyone managed to use dlc unlockers with this game? koalageddon doesn't work
gog-games
you might need to get GOG base game too, but it's there
hell yeah
deathblow
executioner
fearsome
overwhelm
I don't think fearsome fits here, this is already very stat-hungry build with no place for high resolve. Maybe I'm wrong.
You might be right about the perk but are wrong about the stat hungry part (imo) since pumping ini too hard serves no purpose because qatalist has the best conditions for being faster than others. His weapon weighs nothing so he's very lightly penalized by the armor, and with hyena pelt he's usually not penalized at all. Orcs for example have greater base ini than most npc humans but all of their gear is so damn heavy that it doesnt matter, they'll still usually go after you barring naked young with non racial weapons and likewise nude berserkers who arent using a twohander
Yes it is a duelist but it doesnt feel like they get far up in stam in a lot of fights, at least for me, so theres no reason to invest in fatigue unless you wanna quickhands a big mace for dazes instead of doing a setup
Reason why i have second thoughts about fearsome might just be because taking both it and overwhelm on a weapon that already kills really well might be unnecessary. Then again oeople take the perk on two handed axes because resolve checks become harder for the target the less health they have left in addition to them being able to cause 2 in 1 attack if they hit so im not sure
maybe its because I exclusively use nimble 2h maces but I find slow BF qatal duelist with andrenaline to be better, less calculation to be made when your mace guy smack first and qatal steps in later, popping andrenaline as needed, its not like enemy INI will be in the equation when they get dazed anyway
i am the gilders strongest swordlancer
>have no idea of tactics other than to turtle with a spear wall
help
Its a very fun, effective and solid tactic.
He kinda was. Especially in the original books.
its time you evolve into turtle with a spear wall, this time with 2h spears
Hit people with reach weapons from the safety of your own back line
Hexe origin from Magic Origins mod is imbalanced but fun. Orc Berserker in player's hands is glorious. Witch herself has many delicious perks and can permanently charm enemies. Sadly, the game becomes too easy, mainly because charmed troops don't ask for salary at all.
this game gave me a crippling inflation fetish,post inflation porn please.
did anyone try having multiple stunner mace bros in the front line with things like fast adaptation, shields and nimble?
Wow, the Cabal origin in Legends is such an antifun. Your zombies are weak as shit, the skill that lets you raise them cost 15 HP and only one of your three necromancers has it (WHY?). Another one of the three necromancers, and only one, can possess a zombie, making it pretty good in combat, but it's not nearly good enough since that skill cost like 5 AP and you can't possess multiple zombies since only one necromancer has possession. You can recruit permanent undead "puppets" in settlements, but their spawn rate is abysmally low and yes, I read the wiki and I know that you should wait for raiding town events and such, they still won't spawn. The third necromancer is completely useless "support" without a single necromancy-related perk or skill. Genius game design right there.
You can't have Fallen Heroes, Necrosavants, Embalmed, not even Geists who would be nearly useless against mid-game enemies let alone late game ones. Why is this origin so uninteresting and uninspired? We could've had conditional event that lets you recruit Fallen Hero, some hard unique contract which rewards you with necrosavant bro, but no, that would be "too OP". Yeah right, I started playing as necromancer because I wanted useless rotten meatshields that crumble instantly and give enemies a free Confident morale boost. They also heal HP at only 10% of normal rate, pathetic.
Frick troony mod developers.
>Wow (...) Legends is such an antifun (...) mod
Correct.
Played very little of legends and it was dozens of versions ago so i could be immensly wrong but i think the reason for all of this is the beggar origin and the brigand rebalance (rabble) so the game now has this "sub-thug" phase which leads to them making everyone piss weak early so said enemy and all the new garbage equipment has a point
Back then necromancer was solo and would either make zombies/skeletons on the battlefield which is really stupid since he'd spawn em with gear or turn brothers undead after theyd die. Theyd keep their original perk tree so if you got someone with Adrenaline or Indom or something similar youd have something obscenely broken right there because fatigue is infinite
Shame, really, the base game already makes it so you could think of some balancing between playable zombies and playable skeletons. Maybe the magic origin will do it properly if the author ever finishes it (or if he already released the necromancy update)
You can easily mod some of these things yourself or suggest them on the legends trooncord server
Opinions on Blazing Deserts?
2nd best dlc
>2nd best
There's note the many in the first place. That's like getting 3rd place out of 3 participants.
It is just a terrible dlc. Adds sandBlack folk to a game that only had white characters. Stone beast is very anti-fun. Hyenas are just reskinned wolves. There is no realiable fully consistent strategy to beat Serpents. Arena and retinue are cool. Overall, terrible.
crownling sneethe
What do you do with backgrounds with excellent matk/mdef but shit hp/fat? (assassin, swordmaster, etc)
Pump hp and make them a squishy nimblebro? Go fatneutral forged? Don't buy them at all?
Fat neutral forged. Bad HP can easily be salvaged by taking collosus
Well this brother is what prompted my question, think I can get away with making him an overwhelm dodgebro with that hp? Fat neutral builds honestly seem boring
Hp minroll and almost a fatigue minroll but yes. 95 mattak and 40 something base mdef + 15-18 from dodge at level 11 (assuming no levelling of initiative)
Doesnt sound like you made this type of guy before which might make it trickier since the qatal is very different from other weapons. Deathblow asks you to set it up through dazes or stuns (or nets, but only do that when you feel the need to) and does more damage per round than just about anything else in the game.
With relentless you can wait at the start of your turn for another bro to set up your deathblow -> you attack 2-3 times -> you go ahead of the enemy on the next turn and then get 3 more since the perk canceled the turn order wait penalty. Its like you adrenalined but you didnt. This works quite well with all weapons but especially qatal and 2h mace and 2h hammer. And then you get halving your built up fatigue penalizing ini as bonus
If you go hyena pelt you dont need to level initiative at all and youll still easily be quicker than almost all humanoid enemies because the +15 cancels out your armor and the dagger itself weighs nothing. If you go bone plating you need to level it 2-3 times, preferably when you minroll a 2 on health
Since i mentioned nets already, one nice synergy between them and overwhelm is that it reduces the odds of the target to break out
He'd have to level up int like 3-4 times anyway, since you're not building a qatal duelist for random human enemies, you build it for shit like anti-champ, which requires 135-140 after armor. Also probably going to have to push his armor above the 15 fatigue point, he's not going to have enough health for it to really matter. Gifted would probably be a good idea, since he could then pull a few level ups out of other stats.
Usually push my dodge relentless twohanders to around 120-125 after gear and find that theyre quicker than basically everything that isnt a beast. Imo this is more of a preference really since even if you did encounter a champion who's faster you can net (which you probably wanna do anyway since its likely someone who has dodge), but going up to 150 does make you piss on savants which is nice. Cat potion's an option for those times though
True about armor. Many people obsess too hard over getting "perfect nimble" when in reality wearing something more durable as long as its reasonably efficient is better instead of worse most of the time unless you have assassin set as an option (you almost never do). Trying hard to float as close to 40% is reasonable if your brother has a shit ton of health (+100-120)
Yup, perfectly reasonable
Fun thing about qatal is that it benefits from a lot of various perks and since its rather fatigue permissive you can do a lot of things depending on preference
To further expand on what i said earlier look at this table
https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/
Same score as a hammer duelist would be high praise already, but this is hits, not turns. Meaning that qatal kills a light chosen in 1 turn and 1 attack whilst a warhammer would need 2 turns, and a heavy chosen is dead in 1 turn and 2 attacks whilst the warhammer would take 2 and a half turns
The test also assumes the target was at full health and armour. Which he might be if the deathblow was enabled by net or stun, but certainly not if it was enabled by a daze from a 2h mace
Ofc this is why this sort of mathhing should be taken with a grain of salt in general and is often not applicable to a real fight where you usually have various people hitting each other with all sorts of weapons that have better or worse armor damage instead of everyone beating at the target in a 1v1 but its good for demonstration
Thanks for the detailed responses, think I'll go with something like this
Just to clarify assassin doesnt have hp/fat issues nearly as much as retired soldier or swordmaster and is an initiative background whilst the latter 2 arent. Assassin is actually guaranteed to start with minimum 120 no matter what which is around a maxroll for all other ini backgrounds
This is now touching 2 different topics entierly in all the uses of initiative and nimble vs bf (how exactly you think of "squishy" or "tanky") but i wont go into that
Retired soldier and swordmaster can indeed go fat neutral forged almost always and do it very competently but you should look at your stars and consider the brother. If you get fatigue stars you dont need to be neutral
Some people go 9 lives, nimble, bone plating and then live with the low hp on a swordmaster if theyre making a rondel daggerbro and this apperently makes sense in math (and indeed works) but i didnt try it yet
Are you shitting me. This is the third wave of these fricks. The first wave was 34 bodies, the second one - 47. The only casualty I have so far is one archer, he got oneshot by arbalester, because of course he was. The loot is godly, but this will be a hard fight. At least they don't have a single one of these arbalester bastards this time.
>day 84
>53 000 crowns
>contract pays for 16k
what on earth is going on
Mods and some beefed up starting scenario?
Most aesthetic weapon?
lots of good contenders but id say bardiche
I like the scimitar. It's a simple and elegant weapon.
Greatsword.
> spend about 10 hours on scaling begger, trying to get a run going
> have three people after doing 3-4 hours of safe contracts etc, get them all to level 5
> two random white wolves kill the other two people
I cant be fricking bothered anymore, frick this
Every time I try legends it makes me realise how much better Vanilla is
Alright, I've finished being mad, going for another run
For scaling beggar, you shouldn't really be hiring new people until your beggar is strong enough to handle the extra load from two more deadweights.
Get a pike or something early and leach stats by dragging enemies into noble armies, last hitting where you can.
Otherwise, for leveling up your other bros, try caravan missions. You can camp and train the whole journey, so if you have a relatively safe route, you can powerlevel bros pretty quickly.
Arena also generally works pretty well, since it's balanced around having three bros anyway.
I decided to just decompile the scripts and make some adjustments for myself
- Every bro hired now starts with Nine-Lives as a bonus perk
- Added messages for when I was getting stat increases for killing enemies (Not just the perk message)
- Start with 3002 gold, instead of 1002, enough to get some good starting gear for your solo begger
I didn't know you could camp while in a caraven, thanks, I do try and drag enemies into friendly stacks though
Its just annoying when something can catch you off guard like hyenas/direwolves/ambush and if they catch you you can't just run away
why would you play a challenge specifically designed to be difficult and then do this. Its too cringe
Scaling Beggar is a total meme run of course it's shit
Numbers confirm
Should I get the DLC? I've got like 50 hours but I don't know if the game has really clicked with me because I keep losing to undead
Which undead?
If its zombies you are probably wiping due to ghosts which demand a bannerman and need to be rushed, weidergangers have horrible skills in addition to being slow but all come with backstabber (so they get huge bonuses for surround). The people on the flanks who'll be engaging 3 or 4 of them at a time are as such in way more danger and should be your men with most mdef
The locations you'll fight them in usually have a lot of terrain obstacles which you can use to your advantage to deploy so they get funneled in and get either minimum surround or have to fight 1v1 in which the brother should easily kill em
Reach weapons help as always
If they drop a dangerous weapon and might get back up you can walk over and have it someone grab it before that happens so he only has his bite to fight with
If its skeletons its just important you dont get bogged down in a fight where their frontline can drag it out whilst the pikes do their work, ancient dead are a really interesting fight but sadly really cheesable currently
The DLC is amazing and the game doesn't feel complete without it.
>I keep losing to undead
The DLC does introduce fights way harder than what you get in vanilla, keep in mind.
sauce? pls anon?
Not him, but flick
https://kemono.party/patreon/user/205687/post/63703872
Mostly does warhammer and historical stuff
I FRICKING HATE SCHRATS. Why can't I just kill lindwyrms and unholds instead?
Just bring dedicated shieldbrothers to tank the schrats and focus on killing one at a time. Don't think i've ever lost a brother to a schrat
people usually hate lindwurms the most
I just bring axes and let my tanks have fun with them while the other bros chop wood.
Lindwurms on the other hand can go frick themselves.
>new to the game
>ditched iron man because lose to new enemy types simply because idk what they do
>do barbarian start and move south, do contracts here and there
>always struggle with money because I need to repair so much
>by the time contracts start to pay more my 3 main guys are maimed to shit and brain damaged
This is fun but I think I need to retire some of my higher level (6) people because they're all permanently injured and messed up. And the rest of my gang is like level 3 and can't hold their own without them. I might just retire and start a new company at this point..
Also is there any reason to pay compensation when releasing a bro from my company?
>decide to start a new company with the caravan background
>towns are barely selling shit
Guess I'll just do contracts then
Try to look for mining villages and any place that has an attached workshop on the world map, those sell tools for cheap
What perks are you taking on people early
If no compensation is paid the other brothers might get sad especially if you dump a bro who just got injured but its mostly for rp i guess
Caravan still earns a lot more by just selling their loot so its not the end of the world
>mining villages and any place that has an attached workshop
Good tip, thanks
With my caravan I started taking colossus and student as the first perks, not sure where to go from there tho. Survivability is better but now my issue seems to be fatigue or resolve when fighting undeads. But I'm earning more money from repairing and selling stuff.
>colossus and student as the first perks
Excellent decision, the next perk you will pick is Gifted for Matack Mdef and Health
After that i usually go Adrenaline and Quickhands for my frontliners before going into Nimble.
>my issue seems to be fatigue
Either give your brothers a two-hander or recover. The two-handers usually don't have problems with fatigue because their weapon attack costs less than 15 fat, and a brother always recovers at least 15 fat per turn
>resolve when fighting undeads.
Get a bannerman sargeant
Student as second perk makes sense if you have some sort of plan, are uncertain or dont feel like you need anything right away on that guy but if you're struggling you might want to take something else because it does not help you immedietly
The brother will reach 11 quicker but due to how it takes exponentialy more xp to get there you get to level 7 a lot faster than it takes you to go from 7 to 11. So you still sorta feel it
A lot of the perks in the first 3 tiers are actually quite good so ask and experiment to figure out what you like. Gifted often gets recommended since its a stat perk that gives you a little bit of everything with no strings attached, its just more stats and everyone can use those. There are a lot of other options that generally give you more if their condition is met in their dedicated stat (way more than gifted), but they usually only buff 1 thing
Ill say that brawny you should not take until you actually have armor heavier than mail and shield expert is only for people who actually will stick with a shield
Try to pick through the market in every castle you pass through, they sometimes sell high tier weapons at low durability so its possible to grab a dirt cheap billhook
All towns will get a different selection of stuff in their market depending on type and attached locations which is very relevant early for grabbing discounted gear and later for some consumables
Thanks
I'll try gifted since while I now have some brothers with good survivability, they often don't hit shit and I lose brothers because of that. Kinda frustrating to kill a bunch of wiedergänger but lose because my bros are all fatigued and don't manage to hit the last one and then they revive, and the axe bro who was supposed to gank the necromancer in the back can't hit him for shit either
>Kinda frustrating to kill a bunch of wiedergänger but lose because my bros are all fatigued and don't manage to hit the last one and then they revive
as i said you're gonna need either a two-handed weapon or Recover to avoid getting fatigued. If you need to bring a one-handed brother without recover, you should not bring a shield in order to maximize the amount of damage dealt per fatigue spent. Additionally you can try to use cleavers to decapitate the wiedergangers which stops them from reviving thus conserving fatigue
>and the axe bro who was supposed to gank the necromancer in the back can't hit him for shit either
This is usually not a good idea, its safer to keep the team together and advance slowly. Gives less room for RNG to frick you over
I managed to win the fight in the end and dropped a named bow and a bunch of cleavers. Changed my line up so I have two cleavermen in the frontline with shieldbros next to them. Bannerman, 2 archers and a slingshot in the back, and two pole polearm dudes at the rear flank. Now the shieldbros can wittle away and protect cleaverbros flanks while they deal damage and the archer is oneshotting lightly armored thugs and shit.
Didn't know about beheading wiedergangers... would it make sense to keep a bunch of different gear and switch it around depending on what I'm going to fight?
Well like i said gifted will give you far less if what you want is just hitchance, its just that
a) all other stat perks that arent colossus and fortified mind have some condition you need to fulfill
b) gifted gives more than 1 thing at a time so it can make the bro more well rounded
Fast adaptation basically makes streaks of bad rng where your moron bro misses a 65% chance to hit 3 times in a row impossible. But you need to miss for it to do anything. But then you feel less bad if you miss
Backstabber doubles surround bonus so if theres 2 hostiles next to a target the man with backstabber will have +10 against him instead of +5, and if its 3 itll be +20 instead of +10 etc. If theres no surround at all it does nothing, but its possible to use dogs and nonstandard formations to get more value
Named bow can be very very nice so have fun with it
Switching gear and formation around for the fight is often a good idea once you get to know the advantages of each weapon and how the enemy functions. Most classic example - if you have a hammer duelist and are going up against wild unholds or some other monster thats just a very big blob of health youre better off giving him a sword since armor ignore and armor effectiveness are not going to do anything whilst the sword does more raw hp damage and has a hitchance bonus on top. It makes things go more your way but requiers some consideration and depends on what you have on hand
Anon we can't give you proper advice if you don't post info about your lineup.
Anyway don't be afraid to retire bros since contract difficulty will come down if you do so. But keep in mind, your bros should not be getting killed. Think carefully about what decisions led to your bros getting downed in a fight and try to improve from there in terms of your positioning and tactics.
If you feel you are getting smashed no matter what you do then it might be an issue of perk selection, attribute build or equipment.
Don't really have line ups yet but I've started paying more attention to terrain and chokepoints so I'm attempting to build a few tanky bros and some polearm dudes behind them. Also had some success with spearmen on the flanks and slingshotters and archers.
Just had a fight against a few ancient auxiliaries and ancient legionaires and it went really well, until suddenly my bros started fleeing just from taking a few hits, and then the accuracy of the others tanked and it turned into a shitshow. Still won the fight but had to retire two of my best fighters..
Slings should do full damage against skeletons
Slings should also have higher headhit chance so you can have some more fun with HH
Reduce throwing mastery damage bonus to 25% and make it applicable to all distances
Early game is such an RNGfest
I need to try the wooden 2h flail early
Seems itd be pretty good after the buffs
Should we have another bread?
People are playing so yes
When we go to page 10 ill make it
Vst is slow board so no need to rush
What if I want to make it? I don't know if your image is based enough
nta but I know for a fact that your image will be cringekino.
Sure, its whatever
was gonna use either
or