>BR attack-move becomes an actual attack- move. Previously, the default movement option in the game was... a hybrid of attack-move and force-move. It would preserve automatic unit aggression when moving but would become a force-move upon disengagement. Force-Move was initiated via CTRL. >It is now gone as we remade it into the attack-move that is in-line with the traditional RTS design. It will be 100% aggression on the move and will not break unit engagement like before.
What the frick is this? >Previously, the Guard command was pretty much broken and was only useful to make units follow other units. Unit that was supposed to guard something or someone would still be auto-aggressive and attack anything losing the Guard order in the process.
So is it now just going to take attacks like a good boy? I thought the units were various forms of martial artists. >LAN and Direct IP Multiplayer modes have been removed from the game
Holy frick, actually playable now. >Balance Overhaul
Lmao?
Apparently the guy in charge was one of the people who worked on the original but while various QoL features sound nice, other things already sound like shit. Is the game really that bad with how things worked before or is it just wanting everything to play like Warcraft? I have to find out personally.
>What the frick is this?
I played a bit with it in the last days and it's pretty good, regular right click forces your units to disengage and move to or target what you clicked on
Ctrl+right click makes them attack enemies on sight (or keep attacking if they're already doing that)
You have a lot more control over the units with these two commands rather than the weird behavior we used to deal with.
No idea about the guard changes, I've only ever used it to make Geishas follow others and it still works the same for that case
There are some weird decisions here and there but overall balance seems to be going in the right direction, late game Lotus isn't as laughably broken as it used to
>LAN and Direct IP Multiplayer modes have been removed from the game
What a ridiculous change. Literally putting in effort to go backwards in terms of functionality.
Yes. Their entire audience is people who played the originals and want to support improving the game they liked. Approximately nobody is paying for a 2-decade-old game for any other reason.
Removing LAN and Direct IP is likely to reduce funding, if anything. The top review has immediately jumped to a negative one calling them out on it.
The game is no longer literally unplayable and now merely figuratively unplayable. A big step up.
You have to micro more than any other RTS but it's also much harder than any other game, because of animation, inconsistent unit speed, tendency to ignore commands and supreme fragility. Unless you simply spam ranged units that break the game entirely and don't have to do any of that.
Frick this game and whoever came up with the worst combat control in any RTS.
How's the input lag bro, is there a way to reduce it
What update? You mean some kind of a fan patch?
Big BIG update, and they fixed the bug https://steamcommunity.com/games/1025600/announcements/detail/5908168633779614584
Spiritual successor/sequel when
Not everything needs a sequel.
I wish more games and movies that ended on a good note would just be left alone.
FOR THE SERPENT
Luv' me guns
Luv' me prostitutes
'ate peasants
'ate justice.
Simple as
>it's actually playable now
it wasn't playable before?
>BR attack-move becomes an actual attack- move. Previously, the default movement option in the game was... a hybrid of attack-move and force-move. It would preserve automatic unit aggression when moving but would become a force-move upon disengagement. Force-Move was initiated via CTRL.
>It is now gone as we remade it into the attack-move that is in-line with the traditional RTS design. It will be 100% aggression on the move and will not break unit engagement like before.
What the frick is this?
>Previously, the Guard command was pretty much broken and was only useful to make units follow other units. Unit that was supposed to guard something or someone would still be auto-aggressive and attack anything losing the Guard order in the process.
So is it now just going to take attacks like a good boy? I thought the units were various forms of martial artists.
>LAN and Direct IP Multiplayer modes have been removed from the game
Holy frick, actually playable now.
>Balance Overhaul
Lmao?
Apparently the guy in charge was one of the people who worked on the original but while various QoL features sound nice, other things already sound like shit. Is the game really that bad with how things worked before or is it just wanting everything to play like Warcraft? I have to find out personally.
>What the frick is this?
I played a bit with it in the last days and it's pretty good, regular right click forces your units to disengage and move to or target what you clicked on
Ctrl+right click makes them attack enemies on sight (or keep attacking if they're already doing that)
You have a lot more control over the units with these two commands rather than the weird behavior we used to deal with.
No idea about the guard changes, I've only ever used it to make Geishas follow others and it still works the same for that case
There are some weird decisions here and there but overall balance seems to be going in the right direction, late game Lotus isn't as laughably broken as it used to
How is LAN and direct connect being removed a good thing?
That's the joke I was making, it is not.
>LAN and Direct IP Multiplayer modes have been removed from the game
What a ridiculous change. Literally putting in effort to go backwards in terms of functionality.
The reasoning for that is moronic too (anti piracy)
Yes. Their entire audience is people who played the originals and want to support improving the game they liked. Approximately nobody is paying for a 2-decade-old game for any other reason.
Removing LAN and Direct IP is likely to reduce funding, if anything. The top review has immediately jumped to a negative one calling them out on it.
they know most BR fans are 3rd worlders and that they will pirate it hahahaha
The developer is a 3rd world BR
I played this game on release and had the CD
Kino and the manual was extra kino.
EXCUSE ME
THERE ARE ZERO BLACK HUMANS, MALE NOR FEMALE IN THIS GAME.
THERE ARE NO CURRENT DAY POLITICS IN IT EITHER.
AND YOU USE ASIAN PEASANTS TO FARM RICE... RACIST MUCH!?!?!?
IT IS TOXIC. DO NOT PLAY IT
Boring ESL migrants just coming up with 2012 GamerGate era jokes
Actually 2014
The game is no longer literally unplayable and now merely figuratively unplayable. A big step up.
You have to micro more than any other RTS but it's also much harder than any other game, because of animation, inconsistent unit speed, tendency to ignore commands and supreme fragility. Unless you simply spam ranged units that break the game entirely and don't have to do any of that.
Frick this game and whoever came up with the worst combat control in any RTS.
Serpent chads assemble
For me, it's
Always liked how heroic this sounds, hinting at the original samurai spirit still being in the hearts of the Serpent Clan.
>2022 and still no option to increase supply
>still stuck at 40/40
that army is big enough to slaughter your enemy, more than that becomes difficult to control
lies
Is towers noob trap? I think we just need one for the tower spells
The new ai is great for skirmish but the campaign difficulty is absolutely FRICKED. Every other map is a slog to get through.
that's how it was the original game before it was nerfed for too many people complaining about its difficulty