>be massive romaboo
>play skyrim
>see that the imperial and cyrodiilic aesthetics are based off rome
>get excited to play oblivion and explore a roman-esque world
>play it
>its just generic high fantasy world of warcraft type shit and every character looks like shrek
what the frick
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>be massive romaboo
Rome was garbage
t. illiterate N*rd
Rome was great but it wasnt that great my guy. Most people here would hate it considering there have been records discovered of people living as third genders and homosexuality was prevalent. OP would love it considering the homosexualry
That debate is so old anyways. The ones who say that Rome was not good should just watch the scene of Life of Brian "What have the Romans ever done for us" and that's it, I don't really want to spend more time arguing about that.
>there have been records discovered of people living as third genders and homosexuality was prevalent
Conveniently within the past 10 years.
Yeah, it's bullshit. They didn't even have a word for homosexuality. They just saw acts as either deviant acts or non-deviant acts. A man getting fricked in the ass by another man was definitely a deviant act. A man pretending he's a woman was definitely a deviant act. The Roman Empire was not a progressive place at all.
Not always. It was cool before it became an empire
t. israelite
Hello rabbi, still mad about the whole Judea prank?
>can't appreciate oblivion lustrous and beautiful anesthetics
What the hell is wrong with you?
>>see that the imperial and cyrodiilic aesthetics are based off rome
No. No one is wandering around in robes. There's no roman architecture. All they based on Rome was the Imperial Army. That's it.
No, every race in Elder Scrolls directly copies ONE and ONLY ONE historical culture and THATS IT.
Bullshit.
>oblibion and oblibion 2
What a horrible thread
The only Elder Scrolls game with a good aesthetic is Morrowind.
yeah it's rich when someone who only played skyrim calls something generic, skyrim's literally medieval vikings in the snow, how is that any more generic than oblivion lmao
In fairness to Skyrim, it came out at the very start of the viking craze. At about the same time we had WotLK milking the same viking theme. Then pretty much every thing became obsessed with vikings, just as they had been with zombies; and then a decade later ubishit crapped out assassins sneed wallawalla and everyone was already sick of that aesthetic and so only the most neurotypical of normalgays bought it.
Play Morrowind, they're more roman in that one than in Skyrim
>imperial and cyrodiilic aesthetics are based off rome
uh... for a rome fanatic, you don't know you rome aesthetic
>roman armor made of a ton of leather
You're a fricking moron
damn you're moronic
>be massive romaboo
Terminal illness. That was your first mistake.
Oblivion is the only game on this godforsaken moron world worth playing.
>generic fantasy world of warcraft
Are you stupid or disabled?
Go back to final homosexualry or something, but frick off from TES
Came out near LotR so they fricked it all up to appeal to normalgays
>so they fricked it all up to appeal to normalgays
No. They made it like that because they themselves loved LOTR and wanted to make a game reminiscent of LOTR. Similarly Skyrim was based on the fact they all loved GOT at the time and wanted to make a game reminiscent of GOT.
>and wanted to make a game reminiscent of LOTR
isn't that what I just said?
No. You claimed they did it for "normalgays" implying it was cynical pandering to make sales. They did it for themselves. THEY liked LOTR. THEY wanted to make something similar to LOTR. They weren't overly concerned about whether the "normalgays" would like it or not.
>THEY liked LOTR. THEY wanted to make something similar to LOTR.
If they really wanted to honor Tolkien's legacy they'd create something new, not shamelessly rip it off.
Ironically Morrowind was far more in-line with LotR than Oblivion was, because it actually made an effort to create a fantastical world with rich culture and history
He never said they wanted to honor Tolkein you moron.
>Similarly Skyrim was based on the fact they all loved GOT at the time and wanted to make a game reminiscent of GOT.
are you actually this moronic or do you just enjoy making shit up for no reason at all?
>Todd Howard, executive director of Skyrim, said, “[p]eople in our studio liked [A Game of Thrones], and it seeped in a bit to what we were doing. We were actually asked a while ago to turn those books into games.”
>We wanted to do our own world. That’s where we wanted to put out time into.
Dude, the game literally almost was a Game of Thrones game. They were asked to make one and thought about it but decided to make their own version of GoT with TES instead.
Game of Thrones isn't about vikings you moron
and LOTR isnt about romans lool
Yeah, neither is Oblivion
>make their own version of GoT with TES instead.
That's not what that says. They said they wanted to make game with their own world, not a pre established one. They did not say they wanted to make their own GoT world
>Similarly Skyrim was based on the fact they all loved GOT at the time and wanted to make a game reminiscent of GOT.
Skyrim was basically finished by the time season 1 hit.
Just play an Imperial in Morrowind, you can even join the legion.
Bruma looks more Skyrim than even Skyrim
Cyrodill was originally Romans in the jungle. Then, Beth began work on Oblivion after Morrowind, at the same time as the LotR movies were done and popular, hence the retconning of Cyrodill. Heimskr's speech in Skyrim explains some of it, but even then, Skyrim's theme corresponded to the then-popularity of Game of Thrones.
>Cyrodill was originally Romans in the jungle
No, it wasn't. There wasn't even Imperials as a race until Morrowind, the third fricking game in the franchise. Cyrodiil was not a jungle until supplementary material in the collector's edition for Redguard described it as such. All these fricking idiots whining about the "retcon" don't know what they're calling canon is a retcon too.
Most of the lore pre-morrowind was uninspired generic shit
abd the pre-daggerfall shit even more so
Redguard came out in 1998 you fricking idiot. 4 years before Morrowind.
They said its based on lotr. Dont see any roman influence in imperial city myself. No robes, no bathhouses, no senate, nothing.
>Dont see any roman influence in imperial city myself
To be fair, they didn't build the Imperial City. The altmer built it. Imperials stole it from them when they completely annihilated them in a war and drove them all back to Summerset Isles.
But the rest of the cities don't have Roman architecture either.
Did the imperials come from atmora? They are a splinter of nord correct? Elder scrolls lore confused the shit out of me, wondering if theres roman buildings and such in the old land.
>They are a splinter of nord correct?
I think they're all splinters including the nords. It's just the nords are closest to the original men that came to Tamriel. As far as I know the only things that are actually native to Tamriel are Argonians. Maybe Khajiit too. I can't remember.
The Atmorans came to Tamriel from Atmora.
They became the Nedes, who then became the other races of men over time, with the exception of the Redguards who came from Yokuda to the west.
The Mer are native to Aldmeris (which was more of an idea than a place) and were made into fixed forms at the start of the Merethic Era. Some Mer stayed in fluid forms (Bosmer and Khajiit), those who took fixed forms became the Aldmeri, eventually becoming the Altmer, Dunmer, Orsimer, Dwemer, and Ayleids (who were more of a Daedra-worshipping Altmer culture rather than a distinct race). The Argonians are common swamp lizards who drank the magic sap from sentient trees that survived the end of the last universe (called a kalpa). The Atmorans fled south (or from a parallel kalpa depending on your interpretation), eventually turning into the Nedic cultures. Nedes living in High Rock during the Merethic Era turned into Bretons after thousands of years of elven sex slavery. Nedes in Cyrodiil turned into the Colovian and Nibenese peoples (together making the Imperials) after they won their liberation from the Ayleids. The Redguards came from Yokuda which was a previous kalpa that they fricked up. The Akaviri came from a future kalpa which could either be a future version of the TES universe or the next universe entirely. East and West are potentially cardinal directions and the future and past.
>the altmer built it
>stole it from them
There will never not be justification for a Human of any kind to take something from an Aylied.
Aylieds deserve nothing but death. Torture is a mercy.
You not only confused an Aylied with an Altmer, but regard any appropriation of Aylied slave domination architecture as theft.
If there was ever a race that deserved to be wiped out, it was the Aylieds. Aylieds deserved to die beyond any shadow of a doubt.
And I say this full well saying Dunmer are the best Mer.
Thoughts new vegas?
Thats because LOTR was big at the time and they just wanted a LOTR world for their next TES, espeically since TES3 was very different.
morrowindsbros...
more proof that morrowind was a lucky fluke
the art guy constantly would create really out there art, show it to todd, todd would say no, he then would pull out the more normal art (that he actually wanted in) todd said that was better, and that way they managed to keep the world alien and unique.
Its kinda a shame, at the one hand Todds normalgay radar clued him in they could become massive by making generic open world adventure games like with oblivion and skyrim. Strip away weird stuff, stat screens, dicerolls, and everyone can play it. Morrowind just managed to hit that sweet spot of being a big triple A game, and being small enough that hypernerds could slip in original ideas.
yeah i know that story, that wasn't just a random art guy, that was michael kirkbride
morrowind was definitely a product of SSS+ tier teamwork because all the guys that worked on it haven't come close to the same level of greatness on their own
Hmmm maybe that's because Morrowind isn't as good as you think it is and you'er letting your rose tinted goggles get the better of you
>uhh yeah Morrowind is totally great even though the same guys afterwards made totally crap games lmao totally weird amirite guys lol
what an absolute bottom of the barrel argument lmao, rethink your life Black person
That reminds me. People claiming that Morrowind is not generic. Remove the magic mushrooms and silt riders. What do you get? A game with as generic as a setting as any of the other elder scrolls games. Really gets the noggin joggin. In fact, at that point Daggerfall would be less generic, as it has a larger biodiversity. Let's see Morrowind has: swamp, volcano setting, plains. Daggerfall has: swamp, desert, mountain range, forest, haunted forest, jungle, savannah, rain forest, probably forgetting a few. Oblivion has roughly the same diversity as Morrowind, and Skyrim has a bit more then Morrowind.
You Morrowind gays are fricking delusional morons.
gay romanian
moronic scizo
projection and cope
I agree, Morrowind is very generic if you remove the plants, animals, monsters, factions, people, culture, religion, infrastructure and politics.
>if you remove the plants
You mean the same plants you see in other games, and ones in the same series?
>animals
There's unique animals and monsters in all the other elder scrolls games as well...
>factions
There's also factions in the other games.
>people
There's nothing unique about them. They don't even have AI or schedules they follow, like Daggerfall or the games afterwards.
>culture
Ah yes. The 'culture' that isn't actually unique to Morrowind, as it's seen in other games in the series as well but also heavily influenced by real world cultures.
>religion
>infrastructure
>politics
Now you're just throwing things in because you, for whatever reason, think any of them are unique to the series or video games in general. Which shows that you either A) only exclusively play Morrowind and have played exactly zero (0) other games especially ones that were released during or before Morrowind or B) are legitimitely moronic.
A good argument for world design in morrowind is the necessity of water walking. It became unimportant in oblivion and removed in skyrim. You are in a swamp and water is everywhere. There are nasty things in the water which will bite and give you diseases. You have to think about how you get around. The environment is harsh and you have to engage with it. Hidden things are everywhere and if you just stick to the winding roads instead of doing this you'll spend 60+ hours batting away cliff racers and not much else.
As far as lore and stuff goes, one of the first things you do is arrive in Balmora to join the Imperial equivalent of the CIA and upon further inspection find out they are distributing moon sugar amongst the local populace because it's the most convenient form of currency to use for illicit business. There are a lot of little details like that and they are lost in future games. No one even cares if you have drugs in oblivion and skyrim.
It's not the first time I read something like this, and I do wonder if what is actually ruining videogames is the people working in the industry getting older.
Now he has kids, so he has to make something dumbed down so he can find time to play it.
I do get that idea at times.
>doom
>a game thrown together with adrian carmacks obsession with gore, their shared obsession with heavy metal, and will to push gaming to the next level
>morrowind
>some crazy artists fever dream to create some alien planet breaking all fantasy conventions
>starcraft and warcraft
>inspired by DnD, warhammer and heavy metal
They were all small teams of young people that just wanted to make awesome shit, no big publisher or management layer beating out all the creativity. No giant team that ends up diluting any individual's style and creative voice. No demands on what a videogame should be.
Its funny that metzen mentioned his daughter being confused why sylvanas walked around with her tummy exposed, and he wanted to cover it up. Like that makes the game more fun for kids. Really, what I wanted as a kid was gorey death battles with cyberdemons and sexy Amazon warriors in chainmail bikinis, not adventures in disneyland with strong independent women
>putting Morrowind in the same league as doom, warcraft and starcraft
>thinks Morrowind was inspired by dnd (bonus points: probably thinks it's a crpg too)
>naming various games that all had small teams with a shared vision is putting them in the same league
>say SC and WC are inspired by DnD, not morrowind
And it's even stranger because, as we can see in other games, girls don't actually mind hot girls.
They are getting older and pushing for things that they want their kids to see, forgetting how they themselves were as kids.
I think its also just changing taste. 13 year olds think some edge black and red loner with a big sword is awesome, 20 year olds think thats cringe, 20 year olds think that musclemen and gigastacies are cool, 40 year olds think thats lame. They think a small story of an old hag and her balding househusband is interesting
>its just generic high fantasy world of warcraft type shit
Install the jungle mods.
>Sees surface level roman military aesthetic influences in skyrim imperial army
>instantly starts clapping and cumming himself
as always, OP is a gay
I don't get why Morrowind gays love to claim Morrowind is le heckin unique game when apart from a few things (muh magic mushrooms, silt striders, and...can't really think of anything else you don't see in any other game even from the same series) when every single other game in the elder scrolls series likewise has just a few things that by definiton make it just as unique. Skyrim has tundras and wooly mammoths for example, and Oblivion has shivering isles and very unique and interesting quests.
Defend this obliviongays.
?t=6091
Everyone knows oblivions combat is garbage. Between the busted level scaling and the limp damage its not fun at all. However, by virtue of being moronproof, anyone can play oblivion and not wonder why their hits, clearly hitting, dont deal damage
>Everyone knows oblivions combat is garbage
I can't be the only one that doesn't mind it. The only thing I didn't like was how the game would spawn new creatures when you level up. That's fixable with mods though.
Besides, I don't play roleplaying games for combat, so I don't care if the combat sucks as long as it's not REALLY bad.
>I don't care if the combat sucks as long as it's not REALLY bad.
If it makes character progression absolutely pointless it's pretty bad.
>I can't be the only one that doesn't mind it.
You are, even if you accept its pretty basic the way its designed in oblivion makes it tedious. Like youre hitting someone with a pool noodle. The shitty levelup system just exacerbates the issue
And there is a lot of combat in oblivion, its one of hte primary ways you interact with the old
I honestly don't mind the 'pool noodle' mechanics. In fact I actually crank the difficulty all the way up so that engagements can last a long time and give me a good chance of needing to chug healing potions afterwards. I personally don't understand people who want to just one-hit creatures.
People don't want to just onehit creatures, they want variety. You know, like Morrowind. One of the biggest complaints people had about Morrowind's expansions is that everything in them are massively spongey. Then for some reason they figured making everything in Onlivion like that would be a good idea.
The ideal fantasy would be carving your way through swathes of scamps and lesser daedra to get to the long, arduous fight with a Dremora Lord. Not tediously whittling your way through Dremora Lord #897582
>they want variety. You know, like Morrowind
lol
lmao even
>Oblivibabby hasn't touched Morrowind
In Morrowind you had great ranges in which keveled enemies would spawn, so you could end up fighting powerful enemies at low levels that you'd have to burn resources to fight, but you'd also still have low level enemies spawning in higher level areas, letting you see how far you've progressed your character by effortlessly wiping out foes you previously struggled with.
Contrast this to oblivion where every dungeon has a skeleton with a suffix or prefix that takes 20-30 clicks of M1 to kill regardless of what level you are or how good your gear is.
No, I played the game. It sucked ass. And no, I'm not a zoomer. I was a teen when was released; probably around the time you were still shitting diapers.
Yeah sure, whatever moron.
>no argument
I accept your concession, zoomer.
>implying your b***hing this whole thread with BRO MORROWIND IS THE BEST JUST BELIEVE ME are arguments
I accept your concession.
>I use points base don objective facts about both games to refute your argument and support my own
>you provide crying and wailing and hope that if you whine loud enough people won't notice that you failed to refute my points with empirical statements of your own
There, I just gave you a detailed example of how exactly you lost this argument. Maybe turn the difficulty slider down a bit for the next one, it won't be level scaled either.
So you like power attacks being useless 90% of the time?
>I personally don't understand people who want to just one-hit creatures.
In the case of Morrowind the creatures can frick you over quickly as well. Until you have the game figured out spellcasters are fricking terrifying, as they should be. This leads to coalescing power not only through skills but also creative problem solving to deal with genuine danger, and the more situations you are prepared for the stronger you become. The main god you interact with says to "reach heaven through violence". The last incarnation of the nerevar misinterprets this, takes the meaning as literal and starts killing everyone, but is chastised for not acting through the creative impulse. Everything in the game is pushing you towards non-linear solutions and emergent gameplay.
>I personally don't understand people who want to just one-hit creatures.
I want it to go both ways. If i stab someone they are hurting, if i get stabbed im hurting. The only reason pool noodle fights are useful is because it allows healing to be more effecient and to make a fight where youre outnumbered less deadly
>seven hours
Yeah no. I'm not a NEET so I'm not going to listen to 7 hours of some gay telling me x1000 times over why he thinks Morrowind is TEH BEST GAME EVER*
*please ignore all of it's faults and clankiness though lol
>t=6091
Literal subhuman post
>you're a subhuman if you don't listen to some homosexual prod on about a completely irrevelent topic for 7 hours
Unironically touch grass.
>subhuman moron can't pick up from context clues that that anon linked a specific timestamped section of the video relevant to his post
>hur hur seben hourz
lol lmao
both suck dick
there is not a single tes game with good combat
>"Argue with this video I found"
homosexuals like you are why I wish Youtube stuck to cat videos and lets plays.
>inb4 "seething oblivion fan"
The morrowind combat webm that people shitpost with is literally made from a famous youtube video.
Unfortunately discussion has degraded to the point where people will just ignore things like this and just push whatever game they grew up with using the same repetitive bad faith arguments in the hopes that if they post it enough it will stick. Quality stopped mattering like a decade ago, now it's all about trying to convince everyone that my comfortable braindead timewaster is actually carefully designed timeless kino, but no one is going to give a shit about these awful new games 20 years from now.
Someone was trying to force oblivion discussion for weeks, funny to see the back pedaling and kvetching now. I miss nickies, at least he wasn't a moron.
Stay mad moron I'm not going to give your homosexualy video any views.
Welcome to 2006 when everyone was hyped to see how Bethesda was going to handle their Jungle Romans only to find that they handled it by removing the jungle and the romans.
High Rock would be the perfect setting if Beth wanted to make a real GoT like setting.
Elder Scrolls "lore" is literally just scizo babble and I honestly just ignore it.
>b-but muh ingame books
Medieval people in real life wrote about races of people with no heads and kingdoms with human-dog leaders and other wack ass shit; that doesn't mean any of it was actually true.
>Medieval people in real life wrote about races of people with no heads and kingdoms with human-dog leaders and other wack ass shit; that doesn't mean any of it was actually true.
that's the whole point of TES lore and why it's so good, there's no omnipotent reliable narrator
What are you playing the games for then? I feel like people who make these types of arguments literally just spend hundreds of hours tinkering with porn mods.
>you can't roleplay in a game unless you read all the books in them
Literally just tell me what you are doing in what's a common playthrough for you
>Medieval people in real life wrote about races of people with no heads and kingdoms with human-dog leaders and other wack ass shit
Those works are often quite interesting and contain much more substance than fairy tales or superstition, though.
Sure but they are not meant to be taken LITERALLY, as in they were in fact honest to god dog-people living conveniently somewhere in the far east.
Not everything within ES is meant to be taken seriously either.
Some guy shitting out a log that transforms into a species is not believable.
Some random ruler being a sultry little c**t, is.
One of them you can take seriously, the other other you can ignore as some homosexual coked up on his own farts.
A good portion of the weirder lore in ES is just written by coked out rapists. Different cultures have conflicting origin stories. There are wizards as old as the gods themselves walking around and they don't give a shit about any of it. Everyone is insane and on drugs. The conversations and books help you understand and contextualize the current world, not necessarily create an account of the past.
The problem is that loregays will treat the obviously bullshit stuff as the gospel truth. Someone will ask them "so about x..." and the loregay will then for the next 5 minutes go on about stuff that in any other situation and out of context guarantee him a visit to a psychiatrist.
They really did everything they could to make Cyrodiil bland af in Oblivion