true, i loved elden ring but shitskin duo are my least favorite boss of all time. >hey guys remember O&S? Uh here you go lol
that was their thought process there guaranteed.
The shared health bar thing was weird too. It's like they just copy-pasted the snail summon version minus the snail. Makes no sense. Just have two health bars. There's no additional challenge fighting both at once and then just one of them.
Bed of chaos runnack is a fricking walk in the park compared to these two
Nit to mention the fact that they are a reskinned version of a previous boss but now times 2 makes it even worse
At least the bed of chaos can be cheesed and it has a cool lore and desing
2cat represents everything wrong with dark souls 2 bosses
I just wanted to beat every boss in the game
Gank squad and the blue smelter were lazy bosses but and their runbacks were shit but 2cat runbacj is just abusive
The thing that's shit about this one is more the Frigid Outskirts in the first place rather than the boss itself. It wouldn't be nearly as infamous if it wasn't for the area.
>second cat only enters the fight when the first is at 40% health >Literally impossible for the second cat to hit you if you just position yourself so that one is in front of the other >only has one ranged attack, with an obvious audio cue and a 6 second wind-up >their self buff works like a player spell and only lasts like a minute; can easily just be waited out
Not even a DS2 apologist. You're just shit at the game if you think 2cat is unfair.
The fight itself isnt horrible, just lazy but the frigid outskirts is the worst area in the entire series, the first time you fight tgem you are gonna be really low on estus
2kat was easy enough, I beat them in maybe 3 tries and the one I did it with I had to hotswap my broken weapon mid fight. I probably died 25 times to the fricking reindeer getting to them though
serious question tho
Why is this considered a boss? Its literally just a room with a miniboss and some enemies, it feels so weird
Did they have a boss quota or something?
>struggled with Soul of Cinder for like 3 hours because of all the moveset homosexualry >gave in and got sharp sellsword twinblades >beat him first try
I can't tell if I should be glad or ashamed
If you can kill a boss after like 6 tries then you should change your strategy
I was getting my ass kicked by avaa then I unequiped my shield and defeated it after only taking 2 hits during the entire fight
People generally don't consider Dark Souls 2 an actual part of the series. When they talk about the Souls games its never including Dark Souls 2.
That game is what people call a kosuge - a shit game. No one actually plays it.
Honestly
Dark souls 2 is full of shitty ideas, but I liked some of the changes/new mechanics and the the good bosses were pretty good
That being said the level deaing is cancer and giving you the ability to warp to any bonfire at the start of the game kills the feeling of adventure
>That being said the level deaing is cancer and giving you the ability to warp to any bonfire at the start of the game kills the feeling of adventure
That's literally every souls game before and after DS1
The only people that dislike 2 are those who got carried by infinitely roll spamming around everything. 2 actually requires real strategy to beat and most anons here can't think for more than 5 seconds.
2 is the most rage inducing. Also I don't know how anyone could think that 1 and 3 are harder than 2 considering how much i-frames rolling gives you and how little stamina it costs in those games.
>a room full of rats is a boss >but these frickers with bloated stats and a bigger move pool than most bosses are just a common enemy
Dont you love when some random wildlife is several magnitudes stronger than demigods, mythical creatures and legendary warriors?
I'm 100% the flame lizard was meant to be a boss but they scrapped the idea and reused it as an enemy
Its certainly stronger than something like the covetous demon
>Bed of Chaos >Malenia >Foreskin Duo >Double gargoyle warriors (Elden Ring) >Dragon God >Moonlight Butterfly >Prowling Magnus and Congregation
They cant all be winners. Elden Ring is still the worst game in the franchise
Dark souls 2 might have been too easy and lacking at times but the pvp is hands down the best in the series. Just the fact you couldnt roll spam and estus drinking already makes it best in my eyes.
Demon's Souls is the most elegantly designed. Each level feels distinctive and is most excellently designed. It's the perfect length for the games systems. The bosses are largely distinctive than those in the sequels. When you equip a silencing ring to beat the blind warrior boss, it's like being in an ancient myth, in a fantasy novel. The bosses you fight in Demon's Souls are all recreations of past legends, Old One very intentionally has its demons corrupt/possess/take the form of whatever a particular land most believes in or respects, whether that's a god, a saint, a king and his round table of knights, or a royal sage of incredible knowledge.
The first half of Dark Souls 1 is largely well designed. The game also falls apart in the second half. Vast and more intricate levels with great sense of scale and design were replaced by half assed lame and small "interconnected" levels constantly using tubular design and danger from falling/limiting player movement. However, the first half is largely very enjoyable and felt like the immersive level before you was the important part to lose yourself in then the area boss was simply the capstone to the whole ordeal. Bosses in the latest titles have been more about a big spectacle and difficulty which leans it more toward and action game. Where as the earlier titles really had a sense of overcoming the world and its inhabitants.
Dark Souls 2 is obviously very cleverly designed with the multiple routes and because of the great variety in weapons and builds, and you can basically get anything you want immediately unless it is locked behind the Shrine of Winter, you can do things in a very different order in DS2, that makes the game very replayable.
Dark Souls 3 is the game that went back to DeS mechanics like FP instead of keeping spell charges, and reused not only gimmick bosses and weapons, but in many cases their visual designs too. The encounter design, level design, it's all solid gold.
That's Godskin Duo.
>m-muh sleep
Still a dogshit boss.
>b-but it's not dark s-
it is
Yikes
true, i loved elden ring but shitskin duo are my least favorite boss of all time.
>hey guys remember O&S? Uh here you go lol
that was their thought process there guaranteed.
How many ER bosses are remixes of DS bosses?
Idk you tell me, obviously the tree guys were asylum demons but im sure theres more less obvious ones
The shared health bar thing was weird too. It's like they just copy-pasted the snail summon version minus the snail. Makes no sense. Just have two health bars. There's no additional challenge fighting both at once and then just one of them.
Worst part about both those fights is getting to them. At least twincat is an actual fight
Bed of chaos runnack is a fricking walk in the park compared to these two
Nit to mention the fact that they are a reskinned version of a previous boss but now times 2 makes it even worse
At least the bed of chaos can be cheesed and it has a cool lore and desing
2cat represents everything wrong with dark souls 2 bosses
nobody said that cats were easier. that guy said that it's an actual fight. he's right.
The only way to cheese then is to over level? Sounds like a good filter
>Bed of chaos runnack is a fricking walk in the park compared to these two
Sure but my point was that both runs are some of the longest in the series
You sure get nitpicky over optional shit you don't even have to do. Its not even as if their souls make some OP weapons either.
I just wanted to beat every boss in the game
Gank squad and the blue smelter were lazy bosses but and their runbacks were shit but 2cat runbacj is just abusive
This, the fricking boss run is the most garbage part and makes the fight not fun.
The thing that's shit about this one is more the Frigid Outskirts in the first place rather than the boss itself. It wouldn't be nearly as infamous if it wasn't for the area.
es. the only frustrating thing is getting to them. if you spawned next to their fog gate nobody would give a shit.
>second cat only enters the fight when the first is at 40% health
>Literally impossible for the second cat to hit you if you just position yourself so that one is in front of the other
>only has one ranged attack, with an obvious audio cue and a 6 second wind-up
>their self buff works like a player spell and only lasts like a minute; can easily just be waited out
Not even a DS2 apologist. You're just shit at the game if you think 2cat is unfair.
The fight itself isnt horrible, just lazy but the frigid outskirts is the worst area in the entire series, the first time you fight tgem you are gonna be really low on estus
>the first time you fight tgem you are gonna be really low on estus
So, like almost every boss in the series?
implying anyone whining about the fight has knowledge of these mechanics let alone have even actually played it
But I did beat them
Just a few hours ago and it sucked dick
self buff works like a player spell and only lasts like a minute; can easily just be waited out
Doesn't this buff regenerate health though?
It does, I remember it well. Broke two weapons fighting them and had to switch mid combat
2kat was easy enough, I beat them in maybe 3 tries and the one I did it with I had to hotswap my broken weapon mid fight. I probably died 25 times to the fricking reindeer getting to them though
serious question tho
Why is this considered a boss? Its literally just a room with a miniboss and some enemies, it feels so weird
Did they have a boss quota or something?
lore bosses are SOVL. these games are always about turning certain mechanics on their head
It's a prototype of the Deacon fight.
>struggled with Soul of Cinder for like 3 hours because of all the moveset homosexualry
>gave in and got sharp sellsword twinblades
>beat him first try
I can't tell if I should be glad or ashamed
If you can kill a boss after like 6 tries then you should change your strategy
I was getting my ass kicked by avaa then I unequiped my shield and defeated it after only taking 2 hits during the entire fight
The run up to that boss is worse than the boss itself, even if just having 2 of a previous boss is lazy at least it's an actual fricking fight.
Dark souls 2 had the worst run up to the boss in the whole series by a long shot.
>play the worst entry
>surprised it has the worst bosses
People generally don't consider Dark Souls 2 an actual part of the series. When they talk about the Souls games its never including Dark Souls 2.
That game is what people call a kosuge - a shit game. No one actually plays it.
Honestly
Dark souls 2 is full of shitty ideas, but I liked some of the changes/new mechanics and the the good bosses were pretty good
That being said the level deaing is cancer and giving you the ability to warp to any bonfire at the start of the game kills the feeling of adventure
>That being said the level deaing is cancer and giving you the ability to warp to any bonfire at the start of the game kills the feeling of adventure
That's literally every souls game before and after DS1
I havent played the others souls games yet, I just beat dark souls 2 today
DaS2 is a game I think I want to replay, until I actually try to replay it. I always lose interest at Iron Keep.
this is a co-op boss and a co-op optional area, moron
Frigid outskirts is actually comfy, I feel like people are just bad at the game
The only people that dislike 2 are those who got carried by infinitely roll spamming around everything. 2 actually requires real strategy to beat and most anons here can't think for more than 5 seconds.
Lmao, 2 is the easiest one.
2 is the most rage inducing. Also I don't know how anyone could think that 1 and 3 are harder than 2 considering how much i-frames rolling gives you and how little stamina it costs in those games.
>t. never played 2
let me guess you watched a youtuber play 2
I defeated most of the bosses in 1 or 3 tries
Dark souls 2 just has some moronic difficulty spikes
>a room full of rats is a boss
>but these frickers with bloated stats and a bigger move pool than most bosses are just a common enemy
Dont you love when some random wildlife is several magnitudes stronger than demigods, mythical creatures and legendary warriors?
I'll always remember these fricks because getting stuck behind the sides of their heads is better than any amusement park ride.
God, this area was such an embarrassment
Watching this and every DaS2 mob rotate on their turntable was idiotic
I'm 100% the flame lizard was meant to be a boss but they scrapped the idea and reused it as an enemy
Its certainly stronger than something like the covetous demon
>Bed of Chaos
>Malenia
>Foreskin Duo
>Double gargoyle warriors (Elden Ring)
>Dragon God
>Moonlight Butterfly
>Prowling Magnus and Congregation
They cant all be winners. Elden Ring is still the worst game in the franchise
God I love DS2. 8 years later and they are still seething.
YOU WILL NEVER BE A REAL DARK SOULS
8 years later and you still can't move on.
They can't help it, there's a reason Ganker is considered one of the dumbest boards on the site.
Dark souls 2 might have been too easy and lacking at times but the pvp is hands down the best in the series. Just the fact you couldnt roll spam and estus drinking already makes it best in my eyes.
Yikes='
Demon's Souls is the most elegantly designed. Each level feels distinctive and is most excellently designed. It's the perfect length for the games systems. The bosses are largely distinctive than those in the sequels. When you equip a silencing ring to beat the blind warrior boss, it's like being in an ancient myth, in a fantasy novel. The bosses you fight in Demon's Souls are all recreations of past legends, Old One very intentionally has its demons corrupt/possess/take the form of whatever a particular land most believes in or respects, whether that's a god, a saint, a king and his round table of knights, or a royal sage of incredible knowledge.
The first half of Dark Souls 1 is largely well designed. The game also falls apart in the second half. Vast and more intricate levels with great sense of scale and design were replaced by half assed lame and small "interconnected" levels constantly using tubular design and danger from falling/limiting player movement. However, the first half is largely very enjoyable and felt like the immersive level before you was the important part to lose yourself in then the area boss was simply the capstone to the whole ordeal. Bosses in the latest titles have been more about a big spectacle and difficulty which leans it more toward and action game. Where as the earlier titles really had a sense of overcoming the world and its inhabitants.
Dark Souls 2 is obviously very cleverly designed with the multiple routes and because of the great variety in weapons and builds, and you can basically get anything you want immediately unless it is locked behind the Shrine of Winter, you can do things in a very different order in DS2, that makes the game very replayable.
Dark Souls 3 is the game that went back to DeS mechanics like FP instead of keeping spell charges, and reused not only gimmick bosses and weapons, but in many cases their visual designs too. The encounter design, level design, it's all solid gold.