>before release
>haha it's just Dark Souls 4
>after release
>WHAT DO YOU MEAN I HAVE TO USE JUMP ATTACKS, PARRY, WEAPON ARTS, GUARD COUNTERS, BLOCKING AND CHARGE ATTACKS?
>I SHOULD BE ABLE TO CLEAR THE WHOLE GAME BY JUST PRESSING ROLL AND R1, THAT'S HOW IT WAS IN DARK SOULS
>WHAT DO YOU MEAN THE BOSS REACTS TO MY ACTIONS AND DOESN'T GIVE ME EASY OPENINGS?
>I SHOULD BE ABLE TO CIRCLE IT AND GET FREE HITS IN AND IT SHOULD CONSTANTLY DO EMPTY SWINGS WITH IMMENSE RECOVERY TIME, THAT'S HOW IT WAS IN DARK SOULS
>WHAT DO YOU MEAN THE BOSSES ARE SUPPOSED TO BE POSTURE BROKEN?
>I SHOULD ONLY NEED TO CARE ABOUT THE HEALTH BAR, THAT'S HOW IT WAS IN DARK SOULS
>ARTIFICIAL DIFFICULTY!!!!!!!!!!
Has a game ever filtered Ganker shitters as much as Elden Ring?
>after realise
>its just like dark souls 4 but with jump button
Fixed that for u
fpbp
>PARRY, WEAPON ARTS, GUARD COUNTERS, BLOCKING AND CHARGE ATTACKS
all these things were already in previous gales
>weapon arts
they were dogshit and only usage was pvp
Weapon arts might as well have not existed in 3, and there's never been the guard riposte thing before, unless you're trying to say shield thrust is the same thing. Elden Ring is just straight up DaS4, but the combat is immensely improved from 3.
it's actually dark souls 3.5
Sekiro.
Sekiro is a WESTERN
>chin chang chong
>bing bong
>deflect katana for five hours
Gay
>before release
>haha it's just Dark Souls 4
>after release
>haha it's just Dark Souls 4
I remember the day this came out and Ganker was complaining that the yellow daggers that Margit throws are too hard to dodge. lol
i remember the day this came out i spent a month dropping bugged items to chinese players and stealing items from traders
>inb4 traders used backed up saves
only monkeys drop trade when you can literally just spawn shit in without punishment i doubt they're that smart
v was already genuinely complaining about the sentinel lol
it's just dark souls 4, cope and dilate eternally
I like how Elden Ring exposed Ganker as being the website with the worst gaming ability in existence. Finally, they get a game that isn't "Roll Souls 3" that requires them to adapt, analyze, think critically, not panic-roll and full of varied enemy and boss encounters.
And what does the board do? Complain about delayed attacks, fast attacks, artificial difficulty and unfair mechanics despite having stronger shields, faster Colossal Weapons, better Faith and Magic than any game before it, guard counters, Ashes of War, the ability to summon former enemies as allies and the experience of several games before it. Ganker truly is worse at videogames than reddit or resetera and ER confirmed it.
ER wienersuckers were defending DS3 style rollslop boss design before Er came out let's not kid ourselves, it's just miyazakidrones worshiping the latest flavour of the month because they've created a cult of personality around the man.
Watch it as next game comes out and the ER boss design style won't be there anymore, fanboys will come out of the woodwork saying how the new one is genius and the old one was always bad.
Truth is ER's combat is fundamentally terrible. The fact that roll still happens on button release after all these years should be the nail on the coffin but nah, miyazaki's name is attached to the game, it's unthinkable he poorly designed something!
not to mention rhatb the games have become like 3 times faster, yet the input buffer on rolls is still fricking ridiculously long.
wat
I like ER and don't really like any of the Souls games past DeS, nor do I like BB, the main beef I have against DS3 in particular (outside of the shit weapon design and deliberate murder of fun thing in the name of PEE VEE PEE) is precisely that rolls are ridiculously overpowered, much like BB quicksteps, and ER somewhat fixed it.
Keyword being "somewhat" because for a change bosses are not complete jokes and they have now built in countermeasures against rolling, but you can still abuse it to an extent, together with many other staple flavours of cheese that existed since DeS.
The main reason I like ER as much as I do is precisely that for the first time in a long while you can see signs of Miyazaki trying to move away from some of Souls' mechanical trappings and fixing issues that have existed since DeS, it's not much considering how many game it took for him to get there but it's better than nothing, better that the shitpile that was BB, or DS2/DS3, not being stuck in the same old brown and gray brick corridors for a change is also really good, as much as they could have done a lot of things better.
No this is exactly what you Black person shit posters will do. YOU will pretend Elden ring wasn’t THAT bad in comparison to the new game. You are the mentally ill morons who need to fight a crusade against a video game cause the narrative doesn’t suite your outlook. It’s you who is mentally incapable of just growing up and moving on with your life, because this is your life, and that’s a brutally difficult thing to come to terms with.
Ganker is full of contrarian buttholes. The types that will play a game for over 100 hours and post a review saying how much it sucks.
There is one metric these homosexuals care about--- popularity. If there is a normalgay they know who likes it, they hate it.
>requires them
>lol i use spirit ashes
>every boss gets assraped to death in short order
Yeah, great argument.
You didn't beat a single boss.
Yeah, I didn't need to since my trusty Mimic Tear +10 did it for me.
>caring about people killing bosses
i haven't beaten the game and i have 1000 hours
who the frick gives a shit about pve lol
and what are the webistes with best games ability, reddit?
moron
Yeah on average I could easily say a redditor's gaming skill trumps your average anon's, even on their worst day. One redditor=5 Gankerirgins is an accurate metric. You're free to prove me wrong, but this is Ganker and everybody, even places worse than here have constantly criticized or laughed at this place's lack of skill.
go back
Sekiro release was way juicier because it's a full solo experience and you can't summon help. Everyone got stuck at the ogre miniboss
I agree still stuck on Sekiro it is mty last FromFilter
Dumbass
Everyone wants to play dark souls like the streamer they saw. Everyone who hates this game played it without a shield and essentially zero prior experience. Daily reminder those who cannot stop talking shit about Elden ring have had their feelings hurt by the game. You cannot refute this, and if you plan to,make sure to post proof of your completion achievement
Can't believe you didn't say "Dark Rolls 3". Absolutely wasted that one.
This. People actually whined about bosses actually having a counter to circle strafing
this game unironically encouraged you to break it more than ever without having to rely on cheap roll spam. there's so much shit that allows you to pwn the bosses in this game. i don't get how people were filtered by this but not ds1
>haha it's just Dark Souls 4
>WHAT DO YOU MEAN I HAVE TO USE JUMP ATTACKS, PARRY, WEAPON ARTS, GUARD COUNTERS, BLOCKING AND CHARGE ATTACKS?
Almost all of these were in souls series. What's the contradiction?
what ash should i put on my crescent moon axe? so far i’ve tried
>war cry (used this the most and kinda liked it tho it replaced my cool standard r2)
>determination (its insane but feels kinda cheap and i want a cool attack ash
>stormcaller (cool against enemies but idk using it on the godskin apostle felt like shit)
>wild strikes (like better stormcaller where i can can cancel into super cool attacks)
i’m thinkin wild strikes but tell me what you guys used on your crescent moon axe. I need all crescent mooners in the thread to share their ash and infusion.
you sound like a b***h
i cant be a b***h i use the crescent moon axe and someone once said i was goated for using the great axe. i aint a b***h imma legend.
>PVEchud
yeah you're a b***h
no i killed people for a couple hours the other night
you're still a b***h
>parry
i can't believe Black folk were unironically complaining that parrying on elden ring was the hardest of the souls games
Knight's Resolve
that seems like determination but stronger at the cost of more fp. when i used determination my ar went to like 860 it was nuts
i'll look at that one, thanks.
Vacuum Slice.
>I SHOULD BE ABLE TO CLEAR THE WHOLE GAME BY JUST PRESSING ROLL AND R1, THAT'S HOW IT WAS IN DARK SOULS
I cleared the whole game doing just this using Ricard's rapier. Yes, that includes Malenia.
>Ganker shitters
It was mostly discord trannies who got permafiltered by margitt though
discordtroons we've been found out aiiiiieeeee
i started this yesterday and i already put it on the bottom of my souls list
>open world
>crafting
>jump attack is broken as it instantly stance breaks enemies
>bosses are just roll shit just like ds3
>boring modern graphics
>horse riding sucks
i hoped riding the horse would be more like shadow of the colossus at the very least but no, you control it the same as your character but with shit steering, i'd rather they put a faster sprint button than have this shit but i'd actually rather they designed the levels properly instead of having open world, what a piece of normalgay frick shit, and i'm convinced anyone who thinks this is the best soulslike is a homosexual phoneposter
the only good thing about this game was destroying trannies trying to co-op via invasions, preferably twinks
also cheating before EAC workaround got fixed
Then play something else and stop crying
homosexual posts like this always surprise me, why would you seethe so much about a games you despise? I hate JRPGs and you won't catch me loosing my time playing and shitposting about some Persona or Final Fantasy slop.
>Like from games
>From releases an absolute piece of shit
>Comment on it
What's so hard to understand, literal 2 iq
>you control it the same as your character but with shit steering
it's got a double jump homie, only bullshit part is fall damage doesn't reset if you double jump just before hitting the ground otherwise the horse is fricking awesome
>bosses are just roll shit just like ds3
because you choose to play them that way. you have other options, use a shield.
>I HAVE TO
you don't have to do anything the sped listed in the OP btw it's more than possible to clear the game by rolling, the absolute state of fromtrannies
>parry
l o l
o
l
Never used a single thing I didn't use in DS3, except ashes that don't exist there.
Is the claymore as good as in previous games? About to start a new run as pure strength and thinking about bumrushing for it.
>pve run
does it even matter what you use? pve is braindead content
Hi I recently came to the concluson Open World games are dog shit after playing TOTK. Is this the case for Elden ring does it fix the issues of the genre signficantly.
I'm not sure why people compare TOTK to Elden Ring. They're completely different games. The only similarity is open world.
fromtrannies have an inexplicable obsession with zelda
Yeah it seems like one has actual content such as bosses and enemies and more than 4 shitty dungeons, and doesn't reuse the same world, and isnt 70 dollars
Elden Ring is better
Margit is stronger than every blue at least
blues are and always have been useless except for fight club fodder
Half the time hosts aren’t even harder than a crucible knight.
>but a host and two yellows!
just play the fricking long game you’re wasting their time at the end of the day that’s literally the secondary win condition and the entire purpose of the invader
Sounds more like you're wasting your own time
Invasions are almost a waste of time in general, you only fight players that are actually good in about 5% of invasions and most of that 5% ends up being a 1v1. You really just do it to make others “upset” and for the potential message in your inbox.
>just play the fricking long game you’re wasting their time at the end of the day
yeah this is my go to if people are tryhard chud Black folk or have an overlevelled summon
>t. curved sword twink
ER is certainly better than your average Ubislop, but you have to elaborate on your exact issues with open world games first.
It's the same Ubisoft shit, copy pasted catacombs and lazy shitty side quests. Game is good though, but open world is 2/10.
>copy pasted catacombs
I'm tired of this meme. Yes, catacombs, caves, and tombs of the same type all share assets, but every single one of them is unique where it counts, that is, in layout, enemies, and gimmicks. They also have varying lengths and different rewards regardless of their type, so you never know what you're going to get on your first playthrough. You can't unironically say that the Gelmir cave full of poison is the same as Caelid's rune bear cave or the Mountaintops' cave full of necromancer slugs.
Literally same shit with same jumps behind the lift with same bosses and same rewards. Literally the same shit as copy pasted dungeons as Skyrim.
>But hallways goes right then you fight in literally same layout arena with same boss with same stone on the middle, in another catacomb hallway went left so ifs completely different duuuuuude, hehehe
>But hallways goes right then you fight in literally same layout arena with same boss with same stone on the middle, in another catacomb hallway went left so ifs completely different duuuuuude, hehehe
This but unironically. The dungeons where the levels change their geometry based on which teleporter chests you activate are the pinnacle of kino and I'd bet literally at least 75% of Ganker had to look up a guide to clear them.
Thats one of the biggest issue of the gdne chest teleporting you to an unreacheable zone of late parts like tornado shrine only to get an item with no bypass unless you use some niche animation exploit i prefer a new version of mimics
Dungeons using the same tilesets was NEVER the problem with Skyrim's dungeons or with Skyrim in general, and no one who criticizes Skyrim thinks it's a problem or else they'd hate Morrowind too and we all know that people who are vocal about Skyrim's flaws are usually Morroboomers (me included). The problem with Skyrim's dungeon was always how they mostly have the same macro structure, ie a corridor that loops back to the entrance. Saying "skyrim did X so X is bad" is not an argument.
>ie a corridor that loops back to the entrance
How is that any worse than just teleporting you back to the entrance like ER does?
It was a huge problem for Skyrim and Morrowind. What's the point of open world if you spend all the time in samey dungeons?
No it wasn't. Even the biggest skyrim hater rarely mentions it. Also you didn't play either of those games, I can tell
Yeah there totally weren't 1000 draugr spamm threads, you are too young and don't have a clue. Definitely weren't born when Morrowind was out and probably around 4 when Skyrim came out.
Problem is that there's copy-pasting even in the creative ideas the dungeons try. The teleport chest fakeout with two slightly different layouts was cool once, but then two more dungeons do the same "it's actually two dungeons" surprise again, except dragged out to a length where it stops being fun and just becomes tedious and genuinely disorienting. Early dungeons are often so short they're basically one hallway and a boss, and endgame ones become unpleasantly bloated to a degree that made me start wishing I could skip past the same enemies I'd already fought 500 times and just get to the end. I admire what little effort they made to include puzzles and different challenges but there was still far too much reuse, especially since catacombs 99% look the same and are overwhelmingly populated with just imps or skeletons (neither of which are much fun to fight).
>except dragged out to a length where it stops being fun and just becomes tedious and genuinely disorienting
But that's the best part. You think it's the exact same gimmick, then the game goes ahead and does a bait and switch on you. Like that catacomb with living jars and miranda flowers where you think you need to follow the exact path twice, but you'll just loop back if you do that.
I won't pretend that there was a total void of cool tricks played, like the fake boss room and Omen corpse. But those little cool ideas get buried in tedium when dungeons are 90% things you've seen before without any meaningful alteration. Imp ambushes, fire pillars, dart traps, skeletons rigged to stay dormant until you're already inside, all these things could be cool if you didn't see them so constantly that they become what you expect in every catacomb. The dungeons suffer in a way the rest of the game also does: they have something that's good by itself, then they overuse it.
99% of the people who vouch for TOTK haven't played it. Any Zelda topic discussing it just devolves into NTR spam or fetish shit and trip or namegays trying to peddle whatever insane ship or fetish they like at the moment. Oh and off-model art.
Sounds like they understand the only valuable things in Zelda.
Imagine a worse but more stable skyrim. That's the ER open world in a nutshell. That's also the case for a lot of the games other parts
Skyrim at least has relationships you can build with people and factions uniquely, lets you own property, get married with kids, has a (half) functional economy. Elden Ring is pretty much an action open world with some barebones RPG elements like most other souls games.
Elden Ring is the first open world game I loved
In many ways Elden Ring's open world are like contained hub areas. There are some really big ones and then some that are small and contain a huge dungeon.
Elden Ring open world is great.
No it shit itself when you reach capital with another yellow magic barrier and the snow mountain
Dunno, I think pre capital two areas were boring as hell too
The first area in the game is the only one with enough content to justify the open world.
Then in the later parts of the game not only do they halve and then halve again the amount of content in an area, it's recycled content from the first area
>>WHAT DO YOU MEAN I HAVE TO USE JUMP ATTACKS, PARRY, WEAPON ARTS, GUARD COUNTERS, BLOCKING AND CHARGE ATTACKS?
You don't. Jump R2s are nice cause they're faster than an R1 with colossal weapons, but you don't HAVE to do any of that. Rollspam with R1s works perfectly fine
elden ring is a mix of all souls games prior, their true magnum opus
i loved it, it's amazing
It almost is, but left out the two best combat features from previous games:
Deflection
Trick weapon stance change
>Bloodborne guy can't equip two weapons
>instead has to rely on a shitty weapon changing system
>dude it's so epic and cool
Equiping two weapons does nothing in like half the games you can do it in, and sucks nuts in Dark Souls 2.
It's pretty cool since the movesets are still best-in-franchise. They hit just right and having access to to the other stance mid-combo was literally genius. No idea why it's not in later installments
>It's pretty cool since the movesets are still best-in-franchise.
>You can't even block
>gun parry is gay asf and is just Black folk shooting each other in PVP like they are in Chicago
>I can't be a shieldpussy.
We know why you don't like it
There's no universe where Bloodborne has better movesets. Ironically, it's quality (ER) vs quantity (BB) where you can stick most of the trick weapon movesets up your pretentious ass and act like the combat is refined, but can't change that there's little purpose behind them. Elden Ring has actually extremely solid and varied movesets with creat trade offs focused around usability and variety of playstyles
>it's quality (ER) vs quantity (BB)
Are ER newbies really this delusional?
He's 100% right. I have never seen a Bloodborne webm that wasn't sidestep r1 spam or charged attacks fishong for back-ripostes
>what is Holy Moonlight Sword
>what is Chikage
>what is Boom Hammer
>what is Amygdalan Arm
>what is Kos Parasite
>what is Bloodletter
Why are so many people insulting this game without playing it first?
>>what is Holy Moonlight Sword
sidestep r1/backstab fishing
>>what is Chikage
sidestep r1/backstab fishing
>>what is Boom Hammer
sidestep r1/backstab fishing
>>what is Amygdalan Arm
sidestep r1/backstab fishing
>>what is Kos Parasite
sidestep r1/backstab fishing
>>what is Bloodletter
sidestep r1/backstab fishing
>all the weapons are the same and boring if you ignore their unique benefits and use them to do the same boring thing over and over again
Well, you can lead a moron to ideas, but you can't make it think.
homie just literally stood there and mashed attack while eating hits. Truly the highlight of ERs combat.
i compolketely ignore shield counters the first time, i think when the dlc drops ill make a new char and do that
>have no argument
>just whine about shields and call something gay, that'll work
You get two main hand weapon slots in Bloodborne. Trick weapons mean you get effectively four movesets at a time. Are you moronic? Or are you talking about dual wielding, which you can't do effectively in any Souls games except DS2 and Elden Ring?
>you can't do that in any game except these two games!
Ooooh let me try being this much of a homosexual as well:
You get 3main hand weapon slots in Elden Ring. That means you effectively get 3 movesets at a time. Are you moronic? Or are you talking about trick weapons, which you can't do effectively in any Soulsborne game except Bloodborne?
This board is where reading comprehension goes to die and where moving goalposts go to thrive.
>You get two main hand weapon slots in Bloodborne. Trick weapons mean you get effectively four movesets at a time. Are you moronic?
They are all shit though. There's no real depth or synergy, unlike Elden Ring. Skills are far more useable than transformation attacks, blocking and countering and shield skills in general adds a lot more depth, magic has synergy between each other or melee and Elden Ring combat is just far better. Plus in Elden Ring I can instantly swap hand gear and use several skills, while swapping in BB has still the gay slow animation.
literally their worst game
I used jumps alot but not guard couter
>HAVE TO USE JUMP ATTACKS, PARRY, WEAPON ARTS, GUARD COUNTERS, BLOCKING AND CHARGE ATTACKS
You don't have to use any of that.
It was literally easier than any darksouls game
>there's only one bastard sword in the whole world
Why do I have to go to NG+ just to dual wield what is supposedly a common weapon?
spawn it in moron
>I SHOULD BE ABLE TO CLEAR THE WHOLE GAME BY JUST PRESSING ROLL AND R1
that's precisely how the game is designed though?
Nah this time it was rolling and spamming your OP ash that is like
>rivers of blood
>unsheathe
>lions claw
>giants hunt
etc. etc.
breaking posture takes way too long, you could kill the boss with raw damage through bleed in that time
I think the game should've been shorter
>WHAT DO YOU MEAN I HAVE TO USE JUMP ATTACKS, PARRY, WEAPON ARTS, GUARD COUNTERS, BLOCKING AND CHARGE ATTACKS?
You have to? I beat the game using just roll.
It will never be topped
Sekire should be in A tier and DS1 in the same tier as DS3
yeah, Sekirei should be in T&A tier
I can't believe you ranked Sakiru that low
I ranked Sekiro alongside the game with shitty gimmick bosses, boring level design and the same movesets in every weapons because that's what it is
correct
>noooooo you can't just perfect combat, the animations have to look different!
>Perfect combat
>30 play pretend iframes highly spammable move
>Wimpy and weak attacks and skills that are extremely undertuned save for ridicolousoy powerful top. Released with horrendous balance for a single player game, even after patches, and it still is
>Half of your boss roster is just shitty gimmick fights to justify the arm mechanic and mostly garbage busywork like removing armor that doesn't fit in the combat loop
>Most recycled content than in any From game. It even uses bunch of mobs to rehash the same minibosses, but the combat is exclusively 1vs1 focused due to posture system so adds are designed to be stealth cheesed amor you have to run around like an idiot getting cheap hits and don't make the actual fight any different.
>Zero verticality or level design, grapple points are fixed and exploration extremely linear with rare secondary zones having optional boss fight that abruptly ends in a lame dead end.
>Pedophiles latched onto the game and are 90% of the fanbase
>Ruined Armored Core 6
Try actually playing the game sometime
I got platinum, the game is garbage
He is right
Kuroposting
latched onto the game and are 90% of the fanbase
even worse, gay pedos
Isn't the Divine Child a gorl
He is a twink japanese its no wonder most japanese men are twink after kabuki shit
>gay pedos
bit of an oxymoron there m8
You mean tautology you stupid c**t
What's the relation between Sekiro, AC6 and pedos?
>spammable iframes
Spamming block will make you miss 80% of deflects and die like a b***h.
>weak skills
Contextual does not equal weak. The prosthetics and combat skills can shred bosses in a lot of different ways if you combine them right. Try thinking. Also, armor pulling isn't used on any bosses, unless you count yanking the Ape's centipede for extra damage. Definitely fits into the combat loop, either way.
>most recycled content in any From game
That's a bravely moronic take to give when Elden Ring exists.
>zero verticality or level design
Ashina Castle, Sunken Valley, Fountainhead Palace, Senpou Temple, I could go on but you're already plainly wrong.
>pedophiles are 90% of the fanbase
I have never once heard someone talk about this game because they wanted to frick Kuro or the Divine Child. They talk about the combat system. You're projecting, schizo, or both.
>ruined Armored Core 6
AC6 was good, you're just a picky gay, and that doesn't even relate to how well made Sekiro is.
Fricking terrible post.
>Spamming block will make you miss 80% of deflects and die like a b***h.
Nah, it will carry nicely and is even your single best bet to counter bosses like Genichiro
>Another Sekirohomosexual that thinks he understood the game over anyone else.
I mastered Sekiro, I learned the optimal patterns and where prosthetics are supposed to be used as counter, and the reward is so shit they are never worth using at all over actual meta shit. You are not special for dicksucking a game every normalhomosexual thinks it has the best combat ever (the same that thought Assassin's Creed had fantastic combat 10 years ago). The game gear is either op or heavily undertuned in a spot where using either of them is never satisfying, which is why mist Sekirogays themselves never bother and are just happy to play bop it.
>>zero verticality or level design
>Ashina Castle, Sunken Valley, Fountainhead Palace, Senpou Temple, I could go on but you're already plainly wrong.
none of those have any semblance of verticality or real level design. It's a massive disappointment but par the course of all of Bloodborne except the first 3 hours, so you can tell it was made by the same team
>AC6 was good
It wasn't, but that's another topic
Yep you sure mastered it, that's why you need to spam against Genichiro
Spamming block reduces your parry frames btw
Should actually play the game instead of scraping together bait based on vee
posts
>Yep you sure mastered it, that's why you need to spam against Genichiro
Correct, anyone that claims they countered Genichiro's floating passage reliably without extensive training during multiple playthroughs is a patologic liar
?si=apgjnPvEAx_LD6na
Even in charmless, the attack was designed around blocking the 6th hit. There's a reason even charmless no hit speedruns let him wail at nothing after the first hits like a moron by simply moving away. Even better if you can sneak hit in the last deflect and get that free mirikiri
>Spamming block reduces your parry frames btw
Which is irrelevant, there's way too high chances to casually get a deflection either way
>spamming block counters Genichiro
If I wasn't broke as hell, I would pay to see someone actually trying that. It only works if you time it, dumbfrick, and perilous attacks ignore it.
>prosthetics are never worth using over meta shit
Prosthetics and combat arts are meta. Look up the fastest kills you can find on each boss, they always use those. Umbrella counters rapid attacks and status effects. Axe breaks posture and fire turns off posture regen. Mortal Draw just deletes everything in its path. And almost all bosses are weak to specific prosthetic tricks or even consumables, like snap seeds on False Corrupted Monk. It just requires you to actually experiment instead of memorizing block timings and leaving it at that.
>Ashina Castle has no level design
You haven't played the game.
>It only works if you time it
wrong
>Prosthetics and combat arts are meta.
They are gimmick shit. stunlocking chained ogre with fire vent or ape with mortal blade doesn't mean shit when the actual combat tool don't fit the combat. Sabimaru is absymal whenever it isn't used against Okami, Spear is absymal when uses for non gimmick purpose or crowd control, Loaded Axe is absymal even when you stagger bosses out of charged attacks with it (and it's worse than Ichimonji)
Castle has no level design
Correct, it's an absolutely garbage
>And almost all bosses are weak to specific prosthetic tricks or even consumables,
so gimmick trash
>wrong
Great point, obviously you know better.
>the combat tool doesn't fit the combat
You have ways to integrate it into the combat spelled out to you and you just double down with "doesn't fit" like a mongoloid.
>Sabimaru
It's a poison applying tool, it's not for direct damage.
>Spear
It's very, very good if you use it on single targets who like dodging and deflecting. Spiral even goes through guards if the enemy normally blocks thrusts.
>Axe is abysmal even if you use it to do something that is obviously useful
You are making good arguments against yourself and then pretending not to hear them.
>bosses having weaknesses is a gimmick
Except that the prosthetics have uses outside of gimmicks, and the special use cases don't give you a free win.
Everything you are saying is idiotic.
>Great point, obviously you know better.
correct
>You have ways to integrate it into the combat spelled out to you and you just double down with "doesn't fit" like a mongoloid.
no you don't
>It's a poison applying tool, it's not for direct damage.
No you don't, it's poison damage total is lower than the damage from attacks
>It's very, very good if you use it on single targets who like dodging and deflecting.
provided they don't block or deflect it, which is a coin toss given the enemy is based on input reading and animation canceling
>>Axe is abysmal even if you use it to do something that is obviously useful
There's no inherent benefit in staggering bosses in Sekiro, deflecting has the highest dps in game sadly.
>Except that the prosthetics have uses outside of gimmicks
They don't
>provided they don't block or deflect it
The spear is a thrust attack, it inherently goes through more guards. The spiral spear actually has guard piercing so it's guaranteed to do damage. You know those Nightjar enemies who are always spamming shuriken and jumping around, or the little Senpou Assassin rat midgets? Spiral spear is the hard counter to both of them.
>there's no inherent benefit in staggering bosses
Except canceling their attacks and giving yourself an opening. That's all the firecracker does and everyone goes on about how great that tool is. The axe does that but also inflicts posture damage, and if you use the sparking version with oil, it sets them on fire to shut off their posture regen for a while too.
I am convinced that the only reason you think prosthetics are useless outside of gimmicks is because you refuse to use them for anything else.
>3 above demon's souls
hahahaha
Ganker already voted on the worst game so we know where ER lands: middle of the pack. Great game, but ultimately too much jank content and copypaste combined with shit level design
Ganker is mostly correct with me, but I'd swap Demon's and Dark 1
>we
Nobody cares about your astroturfed discord troony poll
Run the same poll yourself. You'll get the same results. Only thing that likely to change is DS3 will swap with ER since they're so close, same with BB/DS1. The one thing that will never change is DS2 is the worst. You voted for this.
God this poll makes Ganker angry despite the fact they voted for it.
I love how this makes Ganker seethe every single time
Why dont you put acv it released when every Black person was starting to suck miyazaki dick and know from software
Miyazaki wasn't President nor director, only director for 4gen (best gen)
There is a gundam mod?
Damn ac6 should just put the moronic stagger against the mosquito ninjas ac to make landing shots with non auto missiles seeing this gameplay where you can shoot and move without being designed like a mmo its cool
But Elden Ring is the easiest game since Demon's Souls
https://arch.b4k.co/v/search/image/tlP8ykYi_9FG3Z9A097zoQ/
Oh lawd he seething
>10 posts from October.
C'mon bro.
Also:
>Seething about Ganker opinions
Lol, why are you here?
Keep seething, phoneBlack person
You're seething I'm on a phone, kek. Sorry bro, those are the ratings according to Ganker. See:
Whine and whine, poorBlack person
Sekiro did it better.
>summons
>OP spells
>OP shit like the throwing lightning spear
>super easy to level up
Elden ring was one of the easiest dark souls games. I played mainly by r1 spam
Underageb&s are really cute, they just repeat your own post back to you because they can't think for themselves
Who are you talking to, schizobro?
No matter the game or genre, Ganker is completely ass at games people here are incredibly dumb.
But literally none of those are true? You just roll spam like all the other games until you get the mimic and snooze through the rest of the game.
It's boring, the world is too big and bland with nothing in it, the lore and story sucks and feels like a fanfic for dark souls and all the characters suck too. Worst game in the series, even worse than DS2
you're actually meant to use summons.
THE LOATHSOME DUNG EATER
You guys just cry, whine and bait all day long like morons arguing about useless crap, who gives a frick, just play the games you like and ignore the ones you don't.
It still dork souls 4 didnt used jump besides platforming amd shield turtle almost the entire game, hell they reuse the ringes city final boss arena to frick up the capital inatead of making some cool dungeon inside the big tree
>before release
>holy frick this is going to be it, the culmination of
everything they have learned over the past 13 years
>after release
>it's just dark souls 4
>except also suffering from problems caused by putting the formula into a huge open world without any adjustments
All the souls games are pretty mediocre gameplay wise. I only play them because I'm a sucker for dark fantasy.
I like some of the intimidating enemies they make with weakness like pus of man, a shame they forgot that in elden cringe
What's a game with good gameplay?
>Has a game ever filtered Ganker shitters as much as Elden Ring?
Judging by the seething on this thread, and the fact that both Joseph Anderson, Aesir Aesthetics and NeverKnowsBest all complained about the exact same thing on op post (why can't i play it like Dark Souls???).
Yes, i believe Elden Ring is the Great Filter of our times.
>game releases
>it's hard
>almost 2 years after release
>WOWW GUYS IT'S NOT ACTUALLY HARD, AFTER YOU'VE PLAYED IT NONSTOP FOR 500 HOURS IT'S EASY AS FRICK
why is Ganker always like this?
Elden Ring's "difficulty" is a meme because it ping-pongs between 12/10 ball-bustingly hard and 0/10 for casuals easy depending on whether you find any of the 100 items in the game that can practically kill everything in one hit and/or turn you temporarily invincible. ESPECIALLY on release
>Mimic tear
>Hoarfrost stomp
>Rivers of Blood
>Comet Azur
>Dragonrot breath
>Black Knife Tiche
>Iron Flesh physick
>Vow of the Indominatable
>Seppuku
>Holy pots instakilling undead enemies/bosses
>Sleep pots and sleep arrows
Plus literally dozens more that I can't remember off the top of my head since it's been months since I last played. Bottom line is that the only real challenge in Elden Ring, practically speaking, is figuring out which of the 200+ items in the game are actually worth using (the rest are useless garbage) and then steamrolling the content from that point forth. Of course, you're not actually allowed to use the tools at your disposal, even though that's literally the entire point of the game because it's balanced like an MMO, and Ganker will endlessly shame you for it.
Basically the game is challenging but it also gives you a frickton of tools for you to overcome those challenges, the thing is that autistic purists go NO THAT'S TOO EASY YOU DIDN'T BEAT THE GAME whenever you use said tools.
Also patches nwrfsnfricked up for pvp crappy balance until this game cause it will destroy the fun like dork souls 3
ER even without things like Mimic is very forgiving. Theres few issues with hitboxes for enemy and boss attacks. Theres not as many bullshit traps in dungeons, most of them are obvious instead of stepping on a crack and watching yourself get slammed by a log in the Forbidden Woods. Bosses and enemies stagger much quicker and easier than anything in any game. Compare someone like Gael to Godfrey, the former takes ages to riposte even beasts in Bloodborne with the limb mechanic don’t fall as fast.
Elden Ring bosses aren't hard because of the stagger, they're hard because they're all programmed to have optional extensions to all their combos that they use if they read your controller input to detect you attacking so you get hit in your animation, but they only do it like 75% of the time to maintain the illusion of safety. So fighting bosses is a game of learning which of their so-called openings are fake (hint: like 90% of them) and then it's just a round of Simon says until the AI feels like giving you one of the few true openings to return damage. Again, because the game is balanced around you having one of the S tier weapons that blows their buttholes open and you're only expected to run through 2-3 cycles of this so it doesn't get tiresome even though you're really not allowed to take the initiative without trading huge damage or relying on a summon to draw aggro. Basically the game expects you to metagame the shit out of it.
I just did a SL1 ER run this week for the first time and you're talking out of your ass holy frick, they literally don't and have consistent openings long enough to do a fully charged attack with nearly every single weapon
t. halberd enjoyer
>I found the boss openings after hundreds of hours of practice over almost 2 years of sustained playtime, what do you mean they're overly aggressive?
I watched Challenger Andy kill Gael at SL1 with an unupgraded bandit knife. And going back to Gael, since you brought him up originally, during that run it became immediately obvious to him that Gael's AI was objectively programmed to input read and punish aggression and he ended up having to isolate literally only like 1-2 attacks in his whole moveset where it was safe to attack back, and that's with the bandit knife which is one of the fastest weapons in DS3. The run was mashing dodge and waiting for those moves. Pretty much every humanoid boss in Elden Ring is exactly like that but worse, and the gigantic array of hilariously overpowered items are a bandaid solution to the obvious fact that this makes the boss fights very annoying -- especially when, unlike Gael who is the final boss of the whole franchise, you're filling your 100 hour campaign with like 2 dozen of them and they start appearing from the tutorial area onwards.
That is not the experience I had with the game but say it bothers you, on a regular run you'll have more than enough HP and armor to offset any small damage you take from a follow up attack by a combo extender like Margit/Morgott does with his yellow knife, the damage is minimal at best and worth it to trade hits.
Unless you're doing naked SL1 runs or no hit runs it shouldn't affect you that much? am I missing something here?
Their input reading can get absurd to the point you can abuse it yeah (like in Sekiro for example) but it's also why the game's combat/boss fights feels somewhat more engaging than most other games.
I would actually say that Elden Ring is the opposite of Sekiro. The reason why people hold up Sekiro (and Bloodborne) as the pinnacle of Fromsoft combat is because you can always be proactive. Always be aggressive. In Sekiro, even if you're just standing still and letting the enemy beat on you, you're still effectively dealing damage provided you're timing parries right. Bloodborne just makes you as fast if not faster than the bosses so you can always respond to anything they do. Elden Ring is the opposite. Elden Ring feels like Sekiro but without the reflective-posture buildup mechanic so when the boss starts dancing circles around you and reading your attack inputs all you can do is sit there and wait for them to stop. In this environment, the solutions are
>Find any of the 30 ridiculously OP somber weapons and let it carry you
>Unga bunga with infinite poise colossal weapons so you can trade damage to death and still win
>Become the parry king (this filters most people)
>Ding ding (but only the good summons)
Anything else is basically a challenge run that people with 500+ hours in the game are now attempting and asking themselves "wait what's the big deal???" since they've long since lost all perspective. And I don't even want to say magic is an easy way out anymore because they do that dumb DS3 thing where you need moronic stat investments before your spells start doing respectable damage, I think it's like 70 or more INT this time around.
You're comparing smaller, more action-focused games built with an emphasis on the action, boss fights and combat vs a big open world that has nearly 350 weapons, lots of freedom in build variety and choices, of course Sekiro is going to have the better/tighter combat when it's just one single weapon that also acts as a defensive tool.
And using Sekiro in the input reading argument isn't great because the whole game is built upon input reading, i'm not just talking about webm related (Which is the cheesy/cheap part of input reading) but the whole aspect of enemies reaction to your inputs, you cannot have sword-clash combat without input reading in Sekiro, bosses would literally not be able to deflect you if they didn't input read.
ER's whole design philosophy from the world, legacy dungeons and boss fights screams "spectacle over mechanical" all the bosses have a cutscene or a crazy move (radahn meteorite, Malenia's cutscenes, Astel as a boss, Maliketh cutscene etc) because it doesn't try to be sekiro or bloodborne.
The only way you could balance a game the size of ER with it's weapons/build variety and freedom the games offers is if you scaled every enemy and boss to your current level, otherwise it'd be impossible to balance and offer that same freedom.
My whole argument is that ER enemies are designed like Sekiro but your playable character is not, so that makes the combat feel super frustrating unless you muscle through it with OP equipment or status effect abuse (I forgot BLEED AND FROST AND BLEED AND FROST AND in my last post). My point is that the game is designed around you gear checking the bosses to death instead of fighting them "fairly," with all the bosses being designed to this end, and that this is a very polarizing design philosophy because it's basically defining the boss to be obnoxious on purpose as an incentive to respec into an anti-[them] setup.
I don't know what to say to this because I didn't feel like that all, some bosses did have autistic fast combos like Margit and Malenia's waterfowl but that was honestly about it, everything else felt like it was pushing the upper levels of "hard but fair" to the point it was close to breaking but not yet.
Besides Margit/Morgott and Malenia, the Godskins are also programmed to read your inputs really hard even if they don't attack very fast. Plus, even beyond input reading, there's so many bosses that literally and physically dance circles around you like Radahn, the gargs, the death horsemen, etc, which wouldn't be a problem if it weren't for how hard they constantly run away from you as part of their attack strings and you're not fast enough to catch them. Generally, I've never been felt like I was being forced to play super passively due to my MC being critically underpowered as I was in ER, again at least not counting the OP gear. In my first playthrough I switched from regular swords and spears to colossals about halfway through and the degree to which it made the game so much more manageable actually pissed me off, like I had just been pranked by the devs littering the overworld with trap weapons which exist only to be useless and waste your time and resources.
>which wouldn't be a problem if it weren't for how hard they constantly run away from you as part of their attack strings and you're not fast enough to catch them.
This is the fricking worst, I hate when most of a boss fight consists of running after it like the dragons or Elden Beast.
It's even funnier when the dragons do it so much they despawn and morons will tell you it's a great combat system because you can get in a free hit after it resets their aggro
>It's even funnier when the dragons do it so much they despawn
Why the frick was this even a thing? Even fricking Skyrim's dragons could sandbox in the open-world, why are ER's dragons restricted to an invisible arena?
Elden Beast isn't even the worst offender. The actual worst is the Black Blade Kindred, where every other attack ends with him jumping 100 feet back so you're constantly whiffing the air when you try to hit him back after avoiding his moves. At least Elden Beast has the courtesy to stand still for long periods of time in between it's rounds of swimming under the ground.
>muh input reading
>waaaah waaaah
You just suck man. If you go on distance they try to close it, simple as.
>I don't know what to say to this because I didn't feel like that all
>people with 500+ hours in the game are now attempting and asking themselves "wait what's the big deal???" since they've long since lost all perspective.
Radahn is Elden Ring's emphasis on spectacle done right. Placidusax too. They have crazy over the top visuals to disguise the fact that they aren't as mechanically intricate as Sekiro bosses, but the gameplay doesn't take you out of that spectacle because it never asks you to do anything that's unreasonable to pull off. Any build can fight those two bosses and have a good time. Godrick too, for the most part. But other bosses? Even Margit, who's one of the better ones, still requires you to be pretty passive and let him decide when it's your turn if you want to win reliably. This only avoids being a widely noticed issue because most people go do the rest of Limgrave, maybe Weeping Peninsula, maybe summon Rogier, and come back able to tank and power through his attacks.
Malenia is controversial because she makes the problem a lot of the bosses have unavoidably obvious. She has all the issues the other bosses do and then some. She screws over the game's build variety by countering shields and most ranged attacks (and any summon that can't steamroll her like a well-built Mimic Tear or Omenkiller Rollo). But even worse, she makes those flaws unavoidable by having Waterfowl.Dance. Sure, Waterfowl is beatable, but none of the reliable methods to beat it are intuitive to learn, and the unintuitive ones are either unreliable, require tons of study and practice, or both. Beating Malenia requires one of three things: an overpowered build, absurd amounts of practice time, or just getting lucky. That kills the whole value of how much style From put into the battle because it very aggressively breaks your immersion and turns what could be a cool moment into a very long, drawn-out struggle.
Sekiro had tight design. Demon's Souls had atmospheric bosses. They got away with their weaknesses because they focused on their strengths. But Elden Ring wants to be atmospheric and difficult without being tightly designed, and that one flaw damages both.
The webm is obviously from some altered game pc tard, never in the hundreds of hours I played the game it ever happened he repeated an attack this often.
Input reading mean he reads your input not your actions, I don't get why you down syndrome morons can't understand that.
Of course bosses can deflect you without input reading, they react to your actions.
The sword clash argument is also complete bullshit, you just hit in the enemies sword blow and it clashes.
So how come some people beat the game without getting damage a single time when there is input reading and enemies reacting unfair?
The whole input reading garbage always comes from some whining homosexuals as an excuse why they suck.
>The webm is obviously from some altered game pc tard
You wish.
Genny is hard coded to stinger whenever you sip in phase 2, if you find the sweet spot in terms of distance you can totally loop him to death much like you could loop Isshin to death with simple timed R1 spam, this was true since the very first game version (webm related) and still is, unlike Isshin loops which have largely been fixed.
>like 10% of the weapons are S+++ tier, and the rest are useless garbage F tier.
Not really, no, which is why most veterans still stick comfortably to the claymore.
>like Corpse Piler
Corpse Piler is a glorified Double Slash+ that also got nerfed to death, the "meta" has always been dominated by swappable ashes like Giant Hunt or Flame of the Redmanes with only a minor fraction of proprietary arts of war being relevant.
The number of unique weapons that are relevant to the meta is very small compared to the previous games, because again, this time weapons are statistically mostly uniform and functions being largely swappable means top tiers aren't so dominating anymore.
Most veterans stuck with the claymore even though they had 0 fun doing it and are still b***hing to this day about how hard the bosses were. They had to spend NINE patches making the non-proprietary ashes even remotely competitive with the proprietary ones, and even after all that, the proprietary weapons are still better in a casual playthrough because you can upgrade them three times faster because of how somber stones are a faster upgrade path than regular stones while dropping at about the same rate. Everything you're saying goes back to what I said at the start about how players with 1000 hours in the game have developed extremely out-of-touch ideas for what makes weapons good and shit since they're on their NG+20 runs and have memorized every fight in the game, and are getting very fricking insufferable.
>Most veterans stuck with the claymore even though they had 0 fun doing it and are still b***hing to this day about how hard the bosses were.
None of this happened.
>They had to spend NINE patches making the non-proprietary ashes even remotely competitive with the proprietary ones
???
Hoarfrost Stomp alone isn't proprietary and it was the single most used ash of war in 1.1, Flames of the Redmane remained completely broken until one of the more recent patches because morons were sleeping on it, Glinstone Shard is still busted, Glinstone Phalanx has still that absurdly busted effect where the projectiles apply statuses from infusion on top of shitting posture damage, you have genuinely no clue about anything and I seriously doubt you even touched the game, let alone played it at launch, the more you talk about the game the more it looks like you got some cursory glance of it through posts on social media.
I played through this dumb mess of a game twice and haven't touched it in 8 months. In fact, this is the first Elden Ring thread I've posted in since the spring. I'm seeing exactly what I predicted I'd see back when I stopped caring about the game originally -- people would dump another 300 hours into the game, memorize everything, and then start making obnoxious posts about how the game's secretly super easy and well balanced now that they've spent almost 2 years of their lives memorizing it. And yes, people trying to play ER like DS1-DS3 and then getting filtered is 100% a thing that happened as you can tell by how in this very thread people are complaining about having to jump. All I'm hearing from you is that you can make trash weapons good by just never using them and doing nothing but spamming their ashes, which again is something you get more bang for your buck out of by using the built-in versions with their somber weapons because they upgrade way faster and will do way more damage at the equivalent points in the game.
So what you're saying is that you're one of those morons who wilfully insisted on playing the game wrong for some reason and it's the game's fault for you being a moron?
>All I'm hearing from you is that you can make trash weapons good by just never using them and doing nothing but spamming their ashes
No, because 99% of unique weapons are essentially the same as common weapons with the ash of war being the only difference, most unique weapons with unique R1/R2 are actually awful in this game, the few weapons like Eleonora's poledance blade aren't used for their unique R2, they're used for the ash of war (which is only situationally good too), there's functionally zero difference between using Hoarfrost stomp with the Frostrind Hatchet and another one handed axe, much like a generic scimitar with Flame of the Redmanes will beat several unique weapons like Reduvia in terms of strength and versatility, and it doesn't take much to see either.
>because they upgrade way faster
If you read a guide and know how to sequence break and where to find somber shards +7/8/9 I guess, for somebody who whines so much about people dumping 300 hours into the game you sure use arguments that only people who dumped 300 hours into the game would use.
Just so you know, my first playthrough of the game was a DEX/ARC build with a Grossmesser, and it was mostly spamming Glinstone Phalanx and the bees outside of Radagon where I swapped to Hoarfrost on the same +25 Grossmesser.
Didn't read. Frick your Reddit game and frick you. I hope someone breaks into your house and kills your whole family.
No, I already fricking told you that I switched up my equipment to colossals and poisebroke everything to death which is what convinced me about the massive ridiculous gap between good and bad weapons in this game. You've got shitter cope weapons, and you've weapons with ridiculous poise damage and/or ridiculous ashes, because the name of the game is stunlocking bosses to death before they can blender you with their ridiculous fricking combos and so you're either using an ass weapon with a good ash or a poisebreak weapon with that same ash and now you're having fun. And no, you don't have to sequence break to find somber shards at a level that keeps them head-and-shoulders above the competition. I was finding +5/+6 somber shards at the same time as I was finding +5/+6 regular shards, meaning the somber weapons I was making were a whole +3 tiers above my regular weapons basically all the way up to Farum Azula and Consecrated Snowfields (aka the first 90% of the game). This is especially bad since in my second playthrough, which was using INT, I needed to reserve the regular stones for upgrading my staff since you really only get enough to keep 2-3 weapons upgraded "currently" without insane grinding. What really separates shit weapons from good weapons is this upgrading system, because the somber weapons upgrade so much faster and do so much more damage for so much more of the game than regular weapons that it doesn't make sense to not use them unless you've pre-planned your whole build and route through the game in advance. Especially not if you also want to keep equipment like shields and casting tools also upgraded.
>You've got shitter cope weapons, and you've weapons with ridiculous poise damage and/or ridiculous ashes
Poise damage is the same across all weapons in a category outside of the rare cases when an R2 is different, like in the case of the Meteoric Blade, and it's really not particularly noticeable, the difference is minimal and usually there's tradeoffs that make it largely questionable.
The uniques with actually ridiculous ashes, like the blasphemous blade, are also extremely rare and generally tied to specific progression conditions that common weapons do not have, and since apparently knowledge that you can only get "after 300 hours" isn't valid I guess I'll just stop here.
>you don't have to sequence break to find somber shards at a level that keeps them head-and-shoulders above the competition.
You do.
To take Limgrave's case you have two mines and enemies that drop common stones so effectively, the difference between a common weapon like a Scimitar and a unique weapon like, say, the BHF is nonexistent since the former can get to +6 just as easily as the latter can get to +3, and the best weapon in Limgrave bar none is technically the Uchi, a common weapon.
>What really separates shit weapons from good weapons is this upgrading system
Not really, it's a combination of availability window and the ash of war.
The reason why a lot of people hype the BHF is because you can get it immediately, you can even have Blaidd do it for you, but in the grand scheme of things it's a mediocre weapon.
Meanwhile something like the (now largely defunct) Rivers of Blood, which is a lot better than the BHF, is gated behind Leyndell, while you can get an Uchi immediately.
Conversely, the Death's Poker is considered god tier because it's not just an actually strong weapon all around, you can get it very quick just by sequence breaking to Caelid and throwing pots at a bird.
But I guess this is all 300 hours knowledge again to you.
>To take Limgrave's case you have two mines and enemies that drop common stones so effectively, the difference between a common weapon like a Scimitar and a unique weapon like, say, the BHF is nonexistent since the former can get to +6 just as easily as the latter can get to +3, and the best weapon in Limgrave bar none is technically the Uchi, a common weapon.
Yeah but the thing you're deliberately choosing to ignore is that you need only a single +3 somber stone to do the upgrade but 3 stones to do the regular upgrade, so the instant you start trying to experiment with different regular weapons you immediately run dry, meanwhile you've got enough somber stones to keep literally like 5 of the damn things fully upgraded at all times. That's the actual real bottleneck that kills regular weapons unless, again, you've preplanned the build from start to finish in advance.
>but the OP somber weapons are rare!
You get them by just exploring the overworld and killing bosses. My second playthrough went Bastard Sword -> Iron Throne Sword -> Fallingstar Beast Jaw and the difference between that and my first playthrough was like night and day because I had the freedom to play around with different sorcery staffs and shields while keeping 2-3 main hand weapons fully upgraded without issues. AND both of the somber weapons I used came with godly ashes of war which trivialized the game. All for the low price of exploring the map which I was already doing anyway because I genuinely unironically loved filling that map out which is why I put 150 hours into the game even though I really didn't like the bosses at all. Maybe I could have used Lion's Claw on the bastard sword but that would require committing to the bastard sword and basically nothing else for the whole game while doing less damage than either of my somber weapons did simply because the upgrade system cucks regular weapons (not to mention having no magic or room to upgrade casting stuff).
Thats other big issue standard weapon upgrades moronicly need more upgrades than fuxking dark souls 1 weapons at +15
>so the instant you start trying to experiment with different regular weapons
There's nothing to experiment, regular weapons are all the same outside of a laughably minor set of exceptions, they're glorified skins for the most part just like the Souls game.
This is also an "issue" every single game since DeS had, DS3 in particular was far worse given how linear the game is, but curiously enough only ER gets flak for this.
>You get them by just exploring the overworld and killing bosses.
Same as normal smithing stones, except they're even more plentiful since even normal enemies drop them at all tiers, unlike somber stones.
They're not reskins. I'll tell you that I spent some time in my first playthrough trying to keep a mace upgraded as a backup weapon for those c**ts like the crystal homosexuals who resist everything except blunt. That put a massive strain on my ability to keep things upgraded, which were just some random sword and spear I picked up in Limgrave and was babytrapped into sticking with because of how scarce upgrades were. And I wasn't having fun because the ashes for those whole classes of weapons suck wiener for anything hard enough to justify spamming them and they do shit damage. I ended up just switching to the Zwei around Leyndell, grinding out the upgrades to make it current, and then literally and physically flattening everything else. You don't need to tell me about how "normal enemies" drop them with their whopping like 5% rate. Meanwhile, you get more or less equivalent performance out of somber weapons, with bonus extra damage and infinitely more build freedom, at regular intervals provided you're not getting explorationfiltered by the open world. That makes the somber weapons better.
This whole discussion reminds me of how, back in the day, people were saying that miracles in DS3 weren't shit because you could just respec into Faith for NG+ runs or pvp and then they'd be good. But that's tacitly admitting that they do, in fact, suck during normal game progression and only get good when the game's over. That is admitting they're bad. Same story here, only with melee weapons in addition to spells (spells still have this problem in ER).
All big weapons have the same poise damage and dual wielding them gives less poise damage then two handing them.
Great swords have the same poise damage as colossal swords/hammers and so on.
I don't get your points.
Yes, ER is not like Sekiro. That's because it's a Souls game.
Yes, sometimes it's optimal to wait for your turn when fighting bosses (unless you use the options you listed or just go for stance breaking), but what exactly is the problem with that? It's not like you can just whip your dick out while the enemy is attacking. You still have to position yourself properly, block / roll through attacks, ensure NOT to commit when a big frickoff attack is coming, and know when to re-engage.
Yes, the bosses are not designed around you defeating them purely by outskilling them, but that's the entire point. They are designed around you defeating them by finding openings in their patterns while staying alive long enough to deal enough damage. Yes, this means they're more like puzzles, but that's the whole fricking point. It's been that way since Demon's Souls, and I'd argue that ER implements these puzzle-but-not-quite bosses the best (even if there are some issues).
You have to wait for your turn in elden butthole ring because all the bosses input read and the only time they don't is when they're locked in an animation
the caveat is some bosses have animation cancelling moves that the asian bugpeople call "combo extensions" in elden butthole ring
>ensure NOT to commit when a big frickoff attack is coming
Because that relies on the commit openings being consistent, and if the boss can unzip an extra move to interrupt his own opening after reading your controller, the whole system collapses because it degenerates into a tedious game of reverse-engineeeing the IF/ELSE statements on the boss AI. Bosses in Demon's Souls are a joke in comparison to Elden Ring. Even the hardest bosses in that game, like False King Allant or Flamelurker, literally are moving in slow motion in comparison to guys like Horah Loux. The formula has basically become a wild caricature of itself. Instead of he attacks -> you attack -> he attacks [just learn his moves bro?????] it's now he attacks 15 times -> you do nothing but wait for stamina to recover because his last attack is programmed for an optional extender should you attack -> he attacks five more times -> you get in ONE r1 -> he winds up another giant combo -> [you respec into the Guts Greatsword so you can DPS trade him to death with jumping attacks because this is fricking stupid]. This is that old Simon's Says puzzle boss on fricking crack, it's downright obnoxious at this point.
>if the boss can unzip an extra move to interrupt his own opening after reading your controller, the whole system collapses because it degenerates into a tedious game of reverse-engineeeing the IF/ELSE statements on the boss AI
While this is a problem, this happens far more rarely than you imply. Even Morgott has plenty of 100% safe openings after his attacks.
If it's not literal controller reading, it's something else. Compare DS1 double gargs with ER double gargs. Compare O&S with the Foreskin Duo. Compare Giant Lord with Fire Giant. Elden Ring boss design is like if you put DeS or DS1 into a TF2 x10 server. You know all those journo cope articles from the DeS era about "uhhhhhh and then the boss like spun circles around me and killed me in one hit and I couldn't do any damage woooow nothing I could do" ? Well Elden Ring boss design is literally like that. Fromsoft has basically completely outgrown the Souls formula. In their efforts to keep ratcheting up the difficulty to meet the expectations of players who've had over ten years of practice, they've been forced to toss in so much bullshit that there's now widespread complaints that the fights are unfun and borderline unfair at times. They've reached the absolute limit of what they can do with the old DeS gameplay skeleton and going forth something will have to give.
Fromsoft showed they can design good modern humanoid bosses with Gael in DS3. This is probably why elden ring is so easily compared to shit
Gael is a proto-Elden Ring boss. Elden Ring is basically what happens when the Fromsoft execs said "ok so you beat Gael, huh? Well I guess we'd better make every boss in the game even harder than that." So take Gael but make all his gimmicks at least twice as extreme and boom there's half the bosses in ER right off the bat.
>Gael is a proto-Elden Ring boss
if gael was in elden ring you'd literally never win because he has so many well designed attacks that his input reading would decimate your boyhole
>Gael
>Well designed attacks
Midir has more chances to land an attack than Gael, fricking Hod is more threatening than Gael
You're saying non sequiturs because I'm right and you're a false flagging schizophrenic
the reality is that DS3's gael being such a good boss instantly invalidates the entirety of elden ring's bosses without much thought at all, that's why everybody hates the game because even subconsciously they know it's not a good experience
I haven't seen somebody here talk about the bosses positively since release, it's absolutely unequivocally over. fromsoft will never fix their reputation
>Is weak to frostbite
Yes yes very nice Gael, very nice Gael HOWEVER *HMMPH* *HMMPH* *HMMPH* *HMMPH*
Which is where the other half of ER's balancing comes in: Fromsoft knew they had filled the game with bosses that were pretty bullshit, and they knew this would absolutely flatten new players because they'd been made for longtime veterans to swear, so they put a huge array of tools in the game for you to gear check bosses with. Which, in practice, ends up being how almost everyone beats the game on their first run.
You could always "gear check" things in Souls, in basically every FROM game ever made, AC games were especially egregious on that.
You always could but like absolutely everything else about Elden Ring, the difference between good and bad gear is like older games on a x10 mod, and it's to the point where ER is the first of From's soulslike games where the pve actually semi-strictly enforces a meta.
>the difference between good and bad gear is like older games on a x10 mod
No? Did you ever play those games?
ER is the actual opposite, there's only a tiny handful of weapons that tower over the rest, meanwhile something like DeS was Mirdan Hammer/Dragon Bone Sword/ central, in DS1 the general meta was focused on a tiny subset of weapons and they were so horribly busted people are still whining about shit like the Drake Sword to this day or how farming for Balder is frowned upon.
Hell even DS3 which is the game that is closest to ER due to the existence of ashes of war and generally fricking horrible weapon balance still has an incredibly strong weapon meta with things like PKS dominating not only its own weapon category but meta at large.
ER's removal of proprietary weapon arts with the Ashes of War system and a general rebalance in terms of mechanics makes weapons much more balanced, the very hoarfrost stomp people whined about can be used on any common weapon that supports it for instance, it's not tied exclusively to the hatchet, the focus is not so much on the weapons anymore but rather the ashes of war, which is also the reason why something like the blasphemous blade is considered top tier.
>ER is the actual opposite, there's only a tiny handful of weapons that tower over the rest
Yeah that's exactly why ER is worse than every other game: like 10% of the weapons are S+++ tier, and the rest are useless garbage F tier. Every game has it's S tier weapons but nowhere else were every non-S weapon thrown into the garbage can as hard as they are in Elden Ring, which is why Elden Ring's got a pve meta (use the S weapons) and the other games really don't. Even the Drake Sword which you brought up was laughed at because it was a noob trap that became ass near Anor Londo.
>But the Ashes of War!
The ashes of war you find on the S+++ weapons which usually can't be swapped around at all, like Corpse Piler, are so much better than any of the freely-adjustable ashes of war that they only reinforce the disparity. Ashes of War are for fricking around with your shields and not your main hand weapons. Main hand weps are basically a select few weapons with ridiculous base damage/stagger properties and moronic ashes of war, and everything else which are objectively terrible (except maybe in pvp, I never pvp'd in ER).
>like Corpse Piler, are so much better than any of the freely-adjustable
lion's claw is better than corpse piler though
I wouldn't say so. Status procs are king.
>and the other games really don't
Yes, dumbass, they don't. A meta isn't defined by how good the best gear is, but by how unusable everything else is, especially in a PVE format where you're fighting the AI and not other players.
What's an unusable weapon in Elden Ring?
Any spear.
Powerstancing Cross Naginata or even a Partizan is literally one of the strongest options in the game you dunce.
The cross naginata is good because it's a bleed stick, not because it's a spear. Frost and bleed are ridiculous in ER.
Powerstancing literally any spear is viable.
for what
Anything PVE or PVP. They're very fast weapons that scale well and do decent poise damage.
>Anything PVE
powerstanced spears are slow as frick so I doubt they're good for the input reading bosses in this game
The first weapon that does godlike poise damage is the zwei or maybe the grafted greatsword, both of which you can find only like an hour into the game and will carry you through Leyndell.
Okay? Zwei is good. No one is saying otherwise. That doesn't somehow make spears unusable.
I wouldn't say "unusable," I'd just say worse than your other options with respect to any objective, plus the ashes you can equip on them are pretty mid.
Cool, cool, That's a sensible opinion. Follow the conversation
To be fair, you can find most weapons within an hour or so, as long as it's overworld or not locked behind some kind of key or something. You can run straight to the volcano and get the bow in that one tower easily.
>spears
>a weapon category that had to be nerfed in PvP
Cross naginata was also a very good weapon.
nobody cares about pvp in this stupid game
>Spears in ER
>Unusable
Bolt of Gransax alone is busted and it's rather overrated, any bleed/frost spear will demolish the entire game, especially if you powerstance them or use a greatshield.
Twin Nagi is one of the most disgusting bleed setups in the game.
Most daggers that don't have status buildup. Small thrusting swords outside of PVP. Varre's Bouquet on any enemy that doesn't bleed.
>normal weapons are unasable because I needed rivers of blood to beat the game
dude
I beat the game with Fallingstar Beast Jaw, actually. I was simply picking the most popular example.
that's not even that good, guts greatsword with lion's claw is easily better
I dunno how hard it got nerfed by the time of patch 1.09 but when I played it was honestly ridiculous, the magic attack had the direct damage of an 80 INT spell at 40 INT while doing the posture damage of a jumping colossal attack. Trivialized everything way harder than any melee ever could especially when paired with a spirit summon. I'd say the beast jaw ash was secretly the strongest ash in the game but I don't really know how hard it's been nerfed.
>Gael is a proto-Elden Ring boss
Nameless King is the proto boss. All of his attacks are specifically design to roll catch like Elden Ring enemies do.
Gwynfaraam attacks way too slowly to be an Elden Ring boss.
Elden Ring bosses have Nameless King wind up frames and Bloodborne speed on their launched attacks. That's why they catch the player all the time.
>DS1 double gargs with ER double gargs
Bell Gargoyles is the second boss in the game, so of course it's easier than midgame Valiant Gargoyle. Except Valiant Gargoyles are easy because you can outposition them while they keep attacking the air around you.
>O&S with the Foreskin Duo
The duo is annoying because of attack clipping bullshit first and foremost, which is also present in Pinky and Brain's first phase. That said, I agree that it's stupid that From still hasn't done anything about clipping.
>Compare Giant Lord with Fire Giant
Wait, what? Fire Giant isn't difficult at all. It's just "wail on leg during the first phase, then wail on ass during the second phase, just make sure not to get caught by stomp, chaos firestorm, or homing projectiles." What was your problem with it?
>Elden Ring boss design is like if you put DeS or DS1 into a TF2 x10 server
Which is a welcome change, considering how many bosses in these games take you less than 30 seconds to kill on an intended playthrough with an average weapon without any cheese tactics.
>You know all those journo cope articles from the DeS era about "uhhhhhh and then the boss like spun circles around me and killed me in one hit and I couldn't do any damage woooow nothing I could do" ? Well Elden Ring boss design is literally like that
No it's fricking not. Even Morgott is not like that.
>Except Valiant Gargoyles are easy because you can outposition them while they keep attacking the air around you.
Bullshit, dude, not while they cover half the fricking arena in poison. And the gargs in ER aren't even a lategame boss, they're like a 1/3rd of the way in boss. Everything about your defenses of these bosses is just making excuses for why it doesn't count that boss design in ER is basically like if THAT GUY from your childhood playground got ahold of the reigns.
>It's a welcome change because you can kill trad bosses in 30 seconds if you know what you're doing
You can do that in ER too, Malenia goes down like a b***h in 40 seconds with the simple application of x2 giant crushers. You are LITERALLY going >wait why do people say these bosses are hard? after 1000 hours of practice I can kill them easily?? You do not get to complain about people b***hing about boss difficulty when your argument is "yeah I'm so good at the formula the bosses need to have infinite difficulty to satisfy me and that's a GOOD thing." You're living at the end of the difficulty arms race you trapped Fromsoft in.
>poison
Good thing poison is a non-issue in ER. Or any Souls game, really.
Regardless, I really don't get what your problem with ER gargs is. They're tall and they're not very stomp-happy, so the classic Souls strategy of "wail on the giant dude's feet while his attacks overshoot you" applies. They can charge you sometimes, but you can just sideroll away. They sometimes do a slow rollbait attack with a halberd, but unlike Morgott, the actual attack is telegraphed well, IIRC.
I can get something like Asylum Treemon's annoying homing projectiles, but gargs? How are they more difficult than expected in this part of the game?
>Everything about your defenses of these bosses is just making excuses for why it doesn't count
I'm not defending Godskin Duo or Fire Giant's quality. I dislike them both. However, I argue that Godskin's difficulty is comparable to O&S's first phase, and Fire Giant sucks in spite of him not being very hard.
>Malenia goes down like a b***h in 40 seconds with the simple application of x2 giant crushers
Hence why I added the whole part about not cheesing things and doing a normal build.
>You do not get to complain about people b***hing about boss difficulty when your argument is "yeah I'm so good at the formula the bosses need to have infinite difficulty to satisfy me and that's a GOOD thing."
I'm not that good at Souls games even now. I hardly ever touch PVP and I use a shield more often than not. That said, on my first DS1 playthrough years ago when I was even worse at action games I still beat Capra and Gaping vegana first try (knight build). Quelaag was something like second or third try, I can't remember. Lategame bosses took more attempts, but I wasn't really stuck on anything besides O&S and DLC bosses.
As for DeS, come the frick on now. Don't tell me Leechmonger or Adjudicator were difficult for anyone.
cont.
You're also conveniently omitting the fact that ER's combat is faster, more responsive and provides you more tools to deal with higher difficulty, like directional rolling (at least I think it was added with ER), shield counters and the ability to stance break or parry bosses. So it's not just boss difficulty being inflated without it being fair.
ER Gargs are way too tanky and hard-hitting for when you can find them, but if you come back later they're manageable. What they are is a good showcase of how bosses in ER are in many ways existing concepts dialed up to 11. Everything about the ER Gargs, from their physical size to their attack combos to their speed to their additional mechanics, is like DS1 gargs: but triple. And I'd disagree that mechanics like directional rolling or shield counters are really a good powerlevel boost for the player to keep up. Hell, everything except for the shield counter was present in DS3, like you could stance break a bunch of bosses in DS3 even if there was no riposte, although I will also say that ripostes generally feel weaker in ER than in souls. ER is a massive difficulty spike with respect to even DS3 (by far the hardest Souls game), even in early game areas like Limgrave. I'd say that Margit is about as hard as Gael (or at least as mechanically complex) and ER only gets harder from there. Furthermore, the extra difficulty really is because the bosses are jacked up on mega steroids and comparatively the player isn't. Really, the great equalizer for the player in ER are spirit summons. I'm not sure if they designed the bosses first and then the summons second as a crutch for the players, or the summons first and then the bosses second so they wouldn't be trivialized. But either way, you'd have a hard time convincing me that the bosses aren't balanced around it. No, I don't mean they're literally impossible without summons, because they're obviously beatable. It's just an absurd difficulty spike relative to anything else that mostly goes away when you summon an NPC bro.
>What they are is a good showcase of how bosses in ER are in many ways existing concepts dialed up to 11
Well, yes, but it's not a bad thing, since bosses prior to DS3 were pretty easy in general.
Now, you could argue that this leads to ER being even more of a "Boss Souls" game than DS3 with the areas themselves being easy, however the areas are also difficult. Group fights are more common, regular enemies get stronger attacks, etc.
This does not mean that DS1 areas are easy howbeit since DS1's difficulty comes more from level layout than enemies. I'd say DS1 and ER areas are comparable.
>And I'd disagree that mechanics like directional rolling or shield counters are really a good powerlevel boost for the player to keep up
Sure, boss strength buffs outpaced player's strength buffs. However, once again, Souls games could have used harder bosses.
>I'd say that Margit is about as hard as Gael (or at least as mechanically complex) and ER only gets harder from there
Margit is a special case. He (and the tree sentinel right after the grave) is a soft block that tells the player they might want to go and explore before doing this here dungeon. He clearly succeeds at that. However, he's also the first phase of a mid/late game boss toned down slightly. Structurewise it's kino, but I don't think From quite succeeded in nerfing him for the early game. You could argue that Godrick (or even Rennala) feels easier than him. So yeah, I agree he's too hard for this point of the game, but he's a spike, not a part of a curve.
>you'd have a hard time convincing me that the bosses aren't balanced around it
Summons are an interesting case. I agree partly, but most summons (except from the mimic tear, which is a relatively hard to find secret reward) require FP, so you could also say it's a third build option in addition to ashes of war and spells. I'd love to hear Tanimura's (or whoever did actually direct ER) reasoning behind summons tbqh.
>Well, yes, but it's not a bad thing, since bosses prior to DS3 were pretty easy in general.
>Souls games could have used harder bosses.
This feels like a very revisionist thing to say. Back when DeS and DS1 released, people were swearing up and down about how hard bosses like Allant or Manus were. They're chumps for anyone who's beaten DS3. Hell, even Burnt Ivory King, who I believe is statistically the hardest boss in the franchise, is a tutorial fight by ER standards. I think you've basically forgotten that you've been playing these games for 12 years and pretty much have the formula on lock. There's only so much the devs can do to keep making bosses harder within the constraints of the formula you've memorized. ER being a great example of basically bossfight inflation is the inevitable consequence of this. Personally, I don't want the bosses to keep getting harder. Fights like Gael were already as hard as I'd be willing to put up with before I'd start saying the fight was more annoying than fun, and there's a lot of bosses in ER that are well beyond that threshold. I'd prefer they just give up the DUDE IT'S HARD marketing. Their level design and world design keep getting better with each and every new game. ER's got their best levels ever. They should really focus on advertising these games as dungeon crawlers. Even back in DeS and DS1, scouring the levels was the thing I had the most fun doing, and I had insane amounts of fun working through levels like Leyndell and the Haligtree. I really couldn't care less about them persisting with this difficulty arms race with their own players. It's not like dungeon crawlers like Metroid need to be ball-bustingly hard, everyone loves them because they're exploration kino.
I can't say much about Allant as I haven't played DeS on release. As far as Manus goes, I'd say he's on average DS3 boss level when you account for DS1's slower movement and inability to rollspam into R1spam. When I was talking about DS1, I was referring to the basegame bosses, so I apologize on that.
>Burnt Ivory King, who I believe is statistically the hardest boss in the franchise, is a tutorial fight by ER standards
Easy bosses was the main complain about DS2 even on release, wasn't it? DS2 is the one I haven't played much.
>I think you've basically forgotten that you've been playing these games for 12 years and pretty much have the formula on lock
Not quite, as I dropped DS2 and played DS3 way after release. However, I did get a whole lot better at video games in these 12 years, and this is an important factor. In that regard, I agree that ER bosses are designed with a more seasoned gamer in mind.
>Personally, I don't want the bosses to keep getting harder
I agree. For me, ER bosses hit that sweet spot of being just hard enough to be interesting but not hard enough to make you drop the game because of their bullshit. Friede actually passed that threshold because of how much the second phase breaks up the pacing.
In general, I doubt From can do much to evolve the Souls formula after ER, especially after the DLC comes out. They can tighten up the open world and reduce the number of reused bosses, but the dungeons and combat feel as good as they can get. I'd rather they moved on to other franchises at this point.
>he ended up having to isolate literally only like 1-2 attacks in his whole moveset where it was safe to attack back, and that's with the bandit knife which is one of the fastest weapons in DS3
?si=mOjnDPyfowTNU4kv
Yeah that's literally the point I bring up in my posts that the way you deal with super ultra overly-aggressive and input reading bosses is to bring an ultra weapon to the fight that staggers them in one hit.
>if they read your controller input to detect you attacking so you get hit in your animation
that's complete and utter bullshit, ER bosses extend their combos based on your position (ie, margit wont do his tail swipe if you aren't behind him) not based on your inputs.
Assets FROM our last SOFTWARE
Every Soulsborne or AC thread recently just makes me realize Ganker is only mad they became a household name now in such a short time. Their next title will likely sell over 25-30 million copies and its just going to keep increasing after that. This hivemind board tried to TORtanic a company who bounced back from obscurity into the hearts and minds of millions.
>Ganker
It's literally just a handful of obsessed trannies.
Average white Brazilian
I recognize that avatar from some resetera troony.
Kek it's always the same isn't?
>Their next title will likely sell over 25-30 million copies
If it's more Souls, then maybe, anything else, not a chance. Didn't AC6 only sell like 2m copies so far?
Anything that's not souls they've made has flopped
2m is pretty good for AC all things considered, but I am curious to how their next Souls game will sell and if they'll partner with anyone famous again like GRRM.
Elden ring sucks because what differs from the original formula straight up sucks. Open world was a mistake. Retvrn to the classic demon's souls (best souls game) level design.
Elden Ring has the best level design in Fromsoft history. Levels like Stormveil Castle and Leyndell btfo everything in any of their previous games multiple times over.
>Noooo that doesn't count because you ride your horse to them instead of teleporting in!
Stop being a homosexual.
>WHAT DO YOU MEAN THE BOSS REACTS TO MY ACTIONS AND DOESN'T GIVE ME EASY OPENINGS?
>I SHOULD BE ABLE TO CIRCLE IT AND GET FREE HITS IN AND IT SHOULD CONSTANTLY DO EMPTY SWINGS WITH IMMENSE RECOVERY TIME, THAT'S HOW IT WAS IN DARK SOULS
>WHAT DO YOU MEAN THE BOSSES ARE SUPPOSED TO BE POSTURE BROKEN?
When a boss has a 30 second wind up where it reads your inputs or a 7 hit combo that you can't actually dodge all the way, it's a problem.
This. It's not a problem that bosses keep you on your toes and prevent one-size-fits-all solutions, it's a problem that it was implemented so clumsily. Again, Sekiro had mixups too, but it did them far better. It didn't change what rules you're expected to follow nearly as much, and it did better at communicating what those rules actually were. Sekiro has attacks you can jump over, and by looking at an attack and watching for the perilous signal you can know whether that's the right move. Elden Ring has attacks you can jump over, but it also has attacks which you can only sometimes jump over, and attacks which look like you should be able to jump over them but you can't. The game gives no way of telling the difference except by just getting hit more. It's not a surprise that so many people cheese bosses with overpowered shit they looked up online when the game does so little to teach you what it wants you to do.
Some of the open world encounters in Elden Ring are actually really cool, it's just that you having a horse basically breaks all of the open world content, you can storm into a camp, loot the entire place and frick off again without any of the enemies being able to stop you
Functionally speaking how is that different from sprinting in, grabbing items, and then sprinting out while mashing dodge and ignoring all the enemies in any of From's previous games which is what everyone did all the time in repeat playthroughs and NG+ runs?
>you can storm into a camp, loot the entire place and frick off again without any of the enemies being able to stop you
This is what makes the game fun though.
You don't need to use any of that, just light roll two hand a weapon and spam one of the 500 broken ashes of war that perma stagger enemies. Or just use the omen killer summon.
developer does this.
obvious distraction
What the frick did you mean by this? do you not think light roll is broken in pve? it's basically nu BHS but you can actually run an offensive ash and counter with any ash that has good step in + stagger.
The real problem with Elden Ring, is that it's an 100hr game with nothing but combat, but the combat is extremely shallow and lacks depth.
>action RPG game only has action
moron or what?
All soulsborne games are just really bad 3d platformers
They took 13 years to add jumping
They all have mandatory platforming with jumping moron. Hell demon souls was level based like Mario 64
Elden Ring should have had a visible posture meter.
Yup didnt understand the crystal boss until i used a blunt weapon even the superior nioh have it
>it's just DS3 with an invisible sekiro stagger bar
how lazy can you get
To the point you remove deflect because poor authist learning the parry skill timing
>Stagger enemy like a crucible knight
>Within the 1/8 of a second between the stagger activating and my attack animation finishing he's already recovered and maybe winding up an attack depending on how aggressive the ai is feeling
No this game is actually just completely schizophrenic in its enemy balancing
>Mention the core mechanic once at the very beginning of the game like other 200 mechanics and explain it poorly
>Never mention it again anywhere, don't even make a posture bar for enemies
Makes you wonder
>>WHAT DO YOU MEAN THE BOSS REACTS TO MY ACTIONS AND DOESN'T GIVE ME EASY OPENINGS?
I know this is bait, but this sentiment is parroted a lot and it's dumb. I've played through 6 times and it just has shit gimmicks on bosses that don't lend to a fun experience.
An easy example is Margit and his dagger attacks. He'll finish a combo and have his hand raised, and to any player this will look like an opportunity to attack. Instead, if you move forward to strike he'll materialize a dagger. If you don't walk forward, you're just waiting and wasting time watching the boss sit there. It's seriously a stupid fricking situation to even present to a player. DS3 & Sekiro had better quality & paced bosses.
https://www.nexusmods.com/eldenring/mods/3405
50% fixed
Needs some work, but this is exactly what I wish was in the base game. I think it would have helped a lot of people to engage more in the combat options available.
>all that shit
>still worse than Demon's Souls
my favorite part of a new FROM game is reading about how unfair and impossible every boss in the game is and then wondering what everyone was b***hing about about actually fighting them
Bleed, madness, sleep, frostbite chads win again.
>makes trannies on Ganker 41% themselves
>kills snoys
>kills rpg fats who would rather watch a movie than play a game
>makes the tendie troons screech in terror as it mogs BOTW 2
>kills CDPRshill for getting more awards than their journalist darling TW3 and not failing like Cyberpunk
>makes character action troons seethe for no reason
>destroyed /misc/gays
>hangs GoW trannies
>kills westoid urnalists and makes them forever seethe
The CDPR shill also shills elden butthole ring and BG3, he's also the guy that makes the DS2 bait threads and almost all the starfield threads
>The CDPR shill
Yes, the guy that has spent like 8 years of his life being the virtually only person that starts CDPR threads on Ganker is colloquially known as "cdprshill"
It really depends on what game he is shilling at the moment, because in DS2 threads he's knowns as DS2gay
>virtually only person that starts CDPR threads on Ganker
again, take your meds
Yes
There is that CDPRshill keeps fuming at the mouth at FS and making anti Bloodborne threads last year. He keeps posting that same TW3 awards pic.
Yes the witcher 3 game of the year awards picture was made by the CDPR shill like 8 years ago and he still posts it
He's the guy that made all the gigachad miyazaki memes too
the gigachad miyazaki schizo is a bethesdrone who tried and succeeded in making this board turn against NV.
CDPRshill hates bethesda and that's why he makes all the starfield threads on Ganker
westoid urnalists and makes them forever seethe
Even putting everything else aside
game journos literally loved elden ring so much that almost everyone gave it 100/100. Game was literally was made to pander them
>Ignore the gigantic post-release wave of journos crying about scary red men and asking for an easy mode, again
>ignoring that from the start they all gave it 100/100 while never playing past open world part of limgrave
yeah no
>mentions snoys and pol out of nowhere
I played it on my ps5
>makes trannies on Ganker 41% themselves
Trannies love ER
Only dark souls like thing with trannies is that they look like fricking hollows and that they are in a weird suicide cult.
Miss times when souls games were good and had soul
pc gays who started with das prepare to die edition won't understand
It literally is Dark Souls 4
>before release
>I fricking hate snakes
>after release
>I want to frick snakes
wow funny.. did you get beat up in school often?
The open world is fine. The only thing dumbing it down is the lack of NPC questlines in such a large open world.
>the boss is input reading my attacks that's why margitt stretched my butthole for 4 hours
no matter how many times you gays repeat, this does not happen and is not how the bosses work. some bosses will read your sippy but that's it, that's the extent of the input reading that exists in the game.
You're full of shit. Malenia will stand still and do literally fricking nothing until you attack first.
Malenia sometimes lorewalks at you in phase one and she stops doing it if she takes damage, that's not an input read.
Malenia is the queen of input reading, she slowwalks at you if you chug estus because fromsoft had to program her not to punish you healing sometimes after she already input read you.
You can turn on infinite estus with cheat engine and spam estus and walk all the way up to her and she'll stare at you if you do it right after she input reads you. That's how rudimentary the AI is in elden butthole grease
It's actually insultingly bad programming
so she doesn't input read your attacks then? thanks for proving my point
She specifically is programmed to not input read you because she input reads you so much in some occasions and it's specifically linked to healing to the point that if you heal in that window she's literally programmed to do nothing and let you spam 15 estus in her face
>still no proof that bosses input read your attacks
>Input reading is bad because it punishes you for doing shit at a stupid time
>Okay we'll make it so the boss won't punish you twice in a row for your own idiocy
>NO YOU CAN'T DO THAT EITHER
What exactly do you want?
I want DS3 where fromsoft actually designed bosses to be fun instead of giving every boss the same input reading AI like in elden dirty brown butthole
No, I've personally witnessed her aborting her slow walk while I'm in the middle of a jumping attack but before the hit lands. And even besides that, this changes nothing about the overall conclusion of
>There's a shitload of bosses who're programmed to instantly slap you the second you deal damage to them, so you're never actually safe to deal damage back
Which is fricking gay
>There's a shitload of bosses who're programmed to instantly slap you the second you deal damage to them, so you're never actually safe to deal damage back
Like who?
Omen bros, godskin bros, malenia, Godfrey, radagon, crucible bros, however many shitters from the catacombs that I've long since forgotten about, basically take any "big guy with a sword" boss and their AI is programmed to give you a quick slap just often enough to make it never safe to hit them back.
And that proves that it's not input reading, because if it was she'd react the moment you press the button (like crucible knight when you sip) and not after you attack but before the hit connects.
Ranni sex
>entire flow of combat is determined by whether or not you press the roll button at the right time
It's dark souls 4.
You can add as many bells and whistles as you like. It all boils down to "press the iframe button or die"
>strife and block stand in your way
*perfectly tracks your movement right up until the exact frame damage goes out*
nothing personnel kiddo, next time stick to dragon's dogma or some other casual baby game
I didn't use jump during boss fights because, even though I used it during most of the game, for some reason my brain didn't register that I could do it to dodge attacks because I would just roll. Same with crouching, I just completely forgot it was there and even beat the game without really even using them during boss fights.
>I SHOULD BE ABLE TO CLEAR THE WHOLE GAME BY JUST PRESSING ROLL AND R1
That's exactly what i did though
To this day I don't understand what the problem with input reading is.
>I have learned this boss' moves, now I can have fun
>boss initiates randomly weighted input read combo extension and hits you
>how is that fair?
>fromsoft: it isn't, lol
>boss initiates randomly weighted input read combo extension and hits you
doesn't happen
literally every new boss does
the only bosses that don't are the ones they imported from DS1/DS2 with little changes to their AI
>literally every new boss does
they don't
Yup
The game is an actual joke of programming, actual amateur hour. They must have had all the competent people working on AC6
>Yup
Yup what? It doesn't happen. There's literally 0 proof.
But that doesn't happen. You can literally just dodge into a combo and when it's over you have a perfect opening to heal yourself without reprisal. There wasn't a single point in time in the game where I ever got attacked while healing where I wouldn't acknowledge it was me being greedy or dumb.
it's really only bad for ranged/ magic users.
See that's the thing. Input reading is something every boss in every Souls always had now they just turned it up a notch and made them react to ranged attacks and estus healing instead of having the bosses standing still like morons when the player heals or melts their health bar with spells.
Elden butthole ring is the first game with combo extensions that animation cancel on input, no it's not like any other souls game. It is like sekiro however which is a trashfire of inputreading
Cope seethe and git gud, spammer
I accept your concession that elden greasy butthole leakage is amateur hour coding
Hehe you jobbed to amateur coding that's even worse lmao
Actually I beat most of the game level 1 +0 because the game is so unbalanced and not playtested that many stock abilities trivialize the game
fricking stupid fromdrone troony shill trantran wienerless freak
meds
fartden redditring is slop
I dunno, I've been playing Dark Souls 2 again, and most bosses don't seem to have any input reading, they just seem to flop about every now and then. I can heal, swing and spam magic all I want and they'll just sit there and take it. Fought all the main bosses in a row to get the NG+ souls and they kind of just would randomly attack and it was just up to me to see which attack it was and dodge. Aava had it the worst because most of attacks coming from it had nearly 0 tell or shit hitboxes/ lingering hitboxes because of my framerate.
they don't know when to heal so they complain about it in here saying it's unfair
Depends on implementation. It's bad if it means that the boss is just baiting you into mistakes. Unpopular opinion here, but I think the Godskin Duo's anti-heal fireballs are fine because if you roll to the side as your heal finishes you can consistently dodge. Genichiro's input reading stab when you heal in Sekiro is also fine because it's counterable.
People don't like input reading in ER because it feels like the bosses are telling you not to do anything without their permission. Margit/Morgott will hit you after it looks like his attack is finished. The warning for this is subtle, and if he does it you can't really do anything back to him, you just have to wait and let him keep going. Other bosses have this too. Malenia will walk toward you and bait attacks, then hit you as soon as you make a move. Owl Father had a move like this in Sekiro where he'd swing sideways if you dodged aside, but that was accepted because you could punish him immediately for it. Elden Ring's boss design and combat system don't allow that much, which leads to the combat feeling like a waiting game where you just hope the boss will let you have an opening instead of being able to hit them after each move they make. The posture system only makes it worse because it encourages aggression, but the bosses harshly punish you if you try to get greedy.
They also input read when you try to hit them with ranged attacks, making about 90% or more of those guaranteed to miss unless you, again, wait for the boss to give you a turn. It feels like the game is playing you, not like you're playing the game.
And yes, it's technically animation reading in Elden Ring and not input reading, but the result is still the same.
skill issue
>Margit/Morgott will hit you after it looks like his attack is finished.
That doesn't happen due to input reading, combo extentions are based on your position.
tomato/tomatoe
it's a game where bosses movesets are mostly designed for close and medium range anyway
>I SHOULD BE ABLE TO CLEAR THE WHOLE GAME BY JUST PRESSING ROLL AND R1, THAT'S HOW IT WAS IN DARK SOULS
That's what I did thoughever
>I SHOULD BE ABLE TO CLEAR THE WHOLE GAME BY JUST PRESSING ROLL AND R1, THAT'S HOW IT WAS IN DARK SOULS
I beat ER by spamming roll and L2.
Also blocking is ass in ER with all the stronger options you get over shields.
Nearly every boss is designed with a tempo to specifically punish roll spamming and shield are stronger now than they've ever been. Barricade Shield is the most broken shit in existence and trivializes many of the harder bosses in the game.
Nah bosses all have turbo autism mode if you're inputting a lot and they can't reach you or hit you they turn of their "fair" mode and run you down and try to KO you
>shield are stronger
You have never played DaS1
>Barricade Shield is the most broken shit
It's wasting mana on doing nothing when you could be wasting mana on melting the boss with actual good weapon arts.
Are you high? It's an ability that makes your blocking take zero stamina. You can block the strongest combos and wind ups from the largest bosses in the game without even getting pushed back. Coupled with Guard Counters which are very fast heavy attacks that do heavy poise damage so now you're having frequent oppurtunities to hit a critical. The sole reason Malenia has heal on hit is because Greatshields would have otherwise trivialized her entire move set outside of the grab.
The troony doesn't want to bring attention to a zero stamina consumption 100% physical damage block for any character in the game because it makes the game even more streamer friendly than it already is
>Dark Souls 4
more like Rolling Simulator 7 by rollslopware
>WHAT DO YOU MEAN I HAVE all these tools that i don't really need to use, making them immediately obsolete because the game isn't built around them
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Most mentally stable ER hater
If you spent all your free time in the last couple of years spamming Shazam (for free), you would end up like that too, now that ER has turned out to be a success.
But Cumsuck Turdring is a flop tho. nobody cares bout it anymore and nobody cares about the dlc
how's your neovegana, tendie?
>33k players on Steam alone right now (that's 50% more that Starfield, for example)
>nearly 2 years after the release, without any new content
>mostly singleplayer game, with some online elements
Ah, yes. "Nobody cares."
don't bother, anon, xhe is just coping and hasn't dilated or taken meds in a while.
Nobody cares about your steam charts and metacritic spam threads you schizophrenic Black person
howe about actually talking about games or will that mindbreak you
Elden Ring is a very very good videogame. We all love it!
Yes yes next you will tell me you personally know this "/v/" character and what "/v/" likes
maybe make that the next OP to your next ragebait thread, it will be very original
how does it feel to be worse than a redditor at making posts
You are actually crazy
says the guy with narcissistic personality disorder
lol what?
You have narcissistic personality disorder, that's why you bypass post limits and make dozens of threads at a time where you talk about only what you want to talk about (usually not the subject you've posted about)
>"how does it-
>*uses reddit spacing*
>-feel to be worse than-
>*uses reddit spacing*
>-a redditor at making posts"
>howe about actually talking about games
You ask this question in a thread with ~400 posts talking about the game. One of the few threads right now that aren't a political discussion or a dump of coom/AI pictures.
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Before Elden Ring, I used think Ganker was a hive of hardcore video game players. Upon release of Elden Ring, I came to realize that Ganker is loaded with whiny, milk-drinking casuals. I've never seen a game filter Ganker as powerfully as Elden Ring.
Elden Ring is slop.
Elden Ring is kino.
>LE OPPOSITEPOSTING
I want every single wienersucker from /dbs/ to fricking die screaming.
Rent free, chump.
Shitren lost, get over it.
But I'm a bejitabro.
roll slop
I did wish the game provided a more refined and well made suit of Land of Reeds armor. Playing as a Vagabond or Astrologer you get a feeling of constant progression getting better armor, robes, spells to go with your better staffs, greatsword or greatshield.
As a Samurai you spend the whole game in the same gettup with the same double Uchis.
I love the Samurai armor, so I kept it. I loved dual-wielding those uchigatanas. Eventually, I moved on from the dual uchigatanas to Eleonora's Poleblade and never looked back. This is my favorite weapon. Pure bleed build. Nothing quite as satisfying as fighting in PvP, proc'ing bleed, and watching the absolute ensuing panic set in.
Oh no, I'm not saying it's not a nice armor and that dual wielding uchis or the poleblade isn't really strong, I just enjoy the sense of progression I had in my first playthrough as Vagabond going from the ratty starting armor to the normal Knight set, and eventually getting the Erdtree Guardian set.
If you like bleed setups you need to try this bullshit weapon on a glass cannon character.
Waterfowl does bleed buildup. So if you get a couple hits in, then land a waterfowl, you will stunlock people to death and bleed them at the same time because of the poise change.
>Playing as a Vagabond
>getting better armor
>this gay didn't hobokhomie-mode the entire game start to finish
to be fair though i didn't either since i stopped playing right before stompfrey and gayagon since i was sick of the bosses
Elden Ring could have (and should have) been dozens of hours shorter and it's honestly bizarre that it gets taken seriously as a GOAT contender with so much unnecessary padding
By the time you reach the end of the Haligtree, you can have like five stats soft capped. And then they try to balance that out by massively stat-inflating enemies to the point that you can get two-shotted with 60 VIG and heavy armor
This is an issue with major AAA Open World and RPGs in general. RDR2's main story could have been a third of it's length. Baldurs gate could have easily chopped out a good chunk of it's middle and actually let us see the entirety of the titular city.
Just like DLC, it's all bethesda's fault. They started the horse armor, they started the nonstop marketing trend of A WORLD 3 TIMES BIGGER THAN OBLIVION crap.
It was Dark Souls 4 moron. Literally nothing changed
royal revenants, they glow in the dark
>clear hard as frick dungeon
>chest at the end gives you 5 mushrooms
It's shit. Don't design a frick huge open world if you're not going to make the exploration fun. Even fans of this shit game will say they skip 80% of the exploration after the first play-through, because they know most of it is garbage.
Daily threads about bosses and strength builds being "impossible." People b***hing about PVP because for some reason literally everyone refused to level vigor so despite the fact reds had a MANDATORY 3to1 disadvantage, they were still getting kills. Ganker fricking sucks at games.
The combo extensions are based on input reading
I don't think so, they are based on if you are in range, they stop if you are out of range or behind them.
>they stop if you are out of range
post anything that shows this
I won't, just observe them next time you play and if I'm wrong I don't give a shit either.
>if I'm wrong I don't give a shit
so why post
To point out you're wrong
>you're wrong
>even though I'm probably wrong
are you mentally moronic? can you not post here
Elden Ring cucks are some of the most annoying manlets on this site. Dark Souls is a masterpiece, Elden Ring is a shallow copy, and nothing you can say will change that
ceaseless discharge, bed of chaos, lost izalith
How do you make perfumes good?
you don't, it's a tacked on system to justify the moronic crafting system
Use them during low level invasions.
Explosive perfume does something crazy like 600-800 damage because of damage types.
You will literally one-shot most people.
Godskin duo, Radagon and Malenia are the biggest offenders.
I depended a lot on 2 handed charged R2s with halberds, greatswords, etc for big or elite mobs. I didn't realize it until I tried to fight a stormveil knight with a katana and just couldn't interrupt a single attack or animation of his. I was like, damn. I'm actually a shitter
ER doesn't have a single top tier boss so DS3 is better. It's definitely DS3.5 though
>Invade at mid-level
>Host and two NG++++ phantoms spamming weapon arts
>Die
>Get teabagged
T-thanks Miyazaki...
Just invade at the draconic tree sentinel before Leyndell.
sekiro is better
It's literally the greatest game ever made.
What caused more butthurt on Ganker the year it was released, Elden ring or Botw?
In absolute awe, honestly
Doom Eternal.
ER because trump was president when BOTW released, and ever since biden got elected a lot of /misc/tards went on vacation to other boards
>Both have terrible Ubisoft open worlds
>Both have shit side quests
>Both have shit bosses
>Both have moronic and loyal fanbases that can't take any criticism
Makes sense. Both fanbases literally became AssCreed
Elden Ring has literally the best open world ever.
Yeah it's things like that, thanks for helping.
/misc/ containment was more effective when trump was in office is the point i'm getting at
>being lowly 10 INT faith chud
>can't cast law of regression
>put on talisman's, sorcery Burger King helmet, use Godrick rune
>still can't cast it
>use INT tear wonderous physick
>can cast giga brain spell for about 30 seconds and progress quest
Such a satisfying feeling.
>chud
Go back and take your dumb troony words with you
Bruh I liked Elden Ring, but stop acting like it was some massive leap forward from Dark Souls or something. Rolling and R1 spam got replaced with Rolling, R2 and L2 spam, jump attack spam and spirit ash spam. A bit more complex than previous games, yeah sure. But this isn't some massive revolution in game design we're talking about here.
The game literally just doesn't work. I don't know how people can possibly justify this. I fricking love Souls games, I've loved them for years, Elden Ring just sucks ass. Nobody I know has finished it because it's just such a janky piece of shit. The online is laggy, the fog walls completely shatter the seamlessness of the open world online, and the combat is just broken, it's fricking awful.
You cannot justify most of the movesets these bosses have. They are deliberately designed so that you don't engage with the boss on your own mechanical skill and timing, but rather by hoping you find the right resources. It's literally just glorified pachinko. It's all about hoping you stumbled across these esoteric resources by sheer coincidence.
DS1 > BB > Sekiro > DeS > DS3 > DS2 > Elden Ring
This. Normies won't understand it though because they believe that every open world game is 10/10.
I literally played this game like Dark Souls with horsies I don't why you're gassing it up
I just spammed R1 and beat the game. Git good scrub.
How can people justify liking a bloated open world game filled with copy pasted content everywhere, and shitty rewards for exploration derived from a crafting system that serves absolutely no purpose? Even the legacy dungeons are nothing but window dressing by offering no challenge at all thanks to the massive grace spam and the recently added stakes of anti-frustration before most boss fog walls. For me it was nothing but a mediocre boss rush game that wastes dozens of hours with boring bullshit with no substance between the next big fight.
Uhhhhhhhhhh what content were you expecting, shitposterbro? You go to a dungeon, kill enemies, get loot and NPCs, and get excited for the next dungeon. That's every fromsoft game, Elden Ring is just longer.
Some sort of challenge, which the game consistently fails to deliver outside of bosses.
Zoomers grew up thinking Skyrim is GOAT and they legit believe that copy pasted catacombs are good content, even with same assets, same boss arenas and same bosses with shit chest loot in the end. They just don't know any better
>Suit up in heavy armor, greatshield
>60 vig, 30 end, and an offensive stat
>Stack defensive talismans
>Radahn's Rune
>+25 or +10 the 1H weapon of your choice with blood or frostbite status, or something that can cover midrange
You won't face too many real problems with this build if you rely on guard counters / jumping heavies. Fire Giant, Maliketh, and Elden Beast are RNG, but besides them you should be fine clearing all content with 0-5 deaths.
All this arguing aside, is there one side quest that doesn't completely suck in this game?