>Best bosses
>Best lore
>Best gameplay
>Most soulful
Sekiro is still the best Soulsborne game and that includes Elden Ring.
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>Best bosses
>Best lore
>Best gameplay
>Most soulful
Sekiro is still the best Soulsborne game and that includes Elden Ring.
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Too hard to be fun.
no
Too fun to be hard
That son of a b***h. Not in any Souls game have I struggled with a boss HALF so much as him. Most bosses I beat first try, and no, I don't grind or use meme builds. Genshiro or whatever, the first phase, I could consistently perfect, put him down fast and hard without getting hurt. But the fricking glock saint whipped my ass 50+ times. I still don't understand why.
Malenia was harder
From Elden Ring? Wouldn't know. I got about halfway through and got bored with it. Couldn't say why, maybe I've just spent too much time playing Dark Souls and it was more of the same, but now you could jump. The open world felt like a bit of a downgrade, too.
Funny enough, when I finally beat him, I kept in mind "hesitation is defeat" and instead of trying to read his moves and react, I just used the instincts from getting my ass whipped so many times. He gave me the key to his defeat.
Elden Ring has a huge jump in difficulty towards the final third of the game and Malenia has a legit Sekiro moveset in a Souls (like) game. It's painful. Isshin at least is fair, although I wish he just had his three stages instead of making you fight Genichiro every time
>and Malenia has a legit Sekiro moveset in a Souls (like) game.
Wrong
>It's painful.
Skill issue
>Isshin at least is fair
As usual, "fair" just means stupidly easy
That's exactly why i love isshin. Hesitation is defeat has become a meme but it is legitimately the key to defeating him and anyone else in the game. You need to be offensive, if you're getting your ass whooped in sekiro it's because the enemy is putting too much pressure on you, you need to reverse that and instead put the pressure on the enemy.
>I still don't understand why.
Hesitation
It is really an interesting point. I don't think anyone takes into account that Sekiro could have been a failure if it had ended up the other way around, too difficult to be fun for new people and too easy for veterans. Is like you get the two types of boring.
Maybe it is a risk Sekiro 2 also has.
>Best Filter
It keeps on winning
Correct. Much more polished, compact experience with little to no blemishes. A ride from beginning to end.
skill issue. This is the game which did "hard" right. Never felt unfair or bullshit, every death was 100% skill issue. And had had fun gitting gud.
I adore Sekiro, but even I can't really defend Double Ape. Let's be real, the game has flaws, they're just smaller and further between than in mostvof From's games.
Yeah, Double Ape was the only one where you couldn't just fight them skillfully, you just had to run around and look for attacks of opportunity. But, I guess, that's what a shinobi does
I remember there being a trick to double ape. Fights with a possible gimmick expect you to use said gimmick. One chooses to handicap themselves at their own peril.
the ~~*apes*~~ fear the white man's firecracker
As the other guy said, firecrackers help... But they just stun one of them, the headless one doesn't give a shit. Really, you just have to run around until their attacks line up in a way that leaves them both vulnerable. Not very fun, but what can ya do. A minor blemish on an otherwise fantastic game.
for me it was the headless minibosses. Felt absolutely horrible to fight, did them just for completionism. Garbage enemy.
I hate fighting the Headless, and honestly I think everyone does. Though part of me wants to give props to FROM for how complete that design feels. Everything about Headless is eerie as frick. You got the design, the music, the fog, and on top of that they're just terrifying to fight as well, all without truly being bullshit hard. They're just scary, and I never wanna be in the same room as one.
What's the issue with double Ape?
>Fight Headless Ape normally, opening the fight with Mortal Draw, Spiral Cloud Passage or whatever strongest Combat Art you have
>Go to the second Ape's spawn point and use fire crackers to break its posture
>Kill it
>Defeat Headless Ape
It's easier than you think once you avoid getting overwhelmed through use of prosthetics. Flame Vent, Spiral Spear, Phoenix Umbrella, Spiral Cloud Passage + Flames/Divine Confetti and Mortal Draw are key to dispatching them quickly. It's still a lame fight overall, though. Still better than any Headless fight.
I wasn't even aware double ape was considered a big deal. I think i beat him in a few tries without even using tools. Definitely not even as hard as Demon of Hatred, let alone compared to the hardest Souls bosses.
They're not considered hard, they're just poor design because they feel like a meaningless rehash. Most other Sekiro bosses feel like they fit the level perfectly.
>they're just poor design because they feel like a meaningless rehash.
Oh then I definitely agree. Sekiro has a bad habit of rehashing, though nowhere near as bad as Elden Ring.
They're not that bad until you do charmless/demon bell or ng+, when you can't just burst down the brown one in two seconds. And yeah, even then it's not "hard" in the same way that Godskin Duo in ER isn't "hard": it's just tedious, draining, takes way too long, and worst of all, it's lazy. It presents nothing new, it's just "oooh, but what if there were two of them though"; a boss design philosophy which is in this game a sin, but in ER it's the norm. Kinda sad to see.
Sekiro's difficulty is far more about actual player skill than stat and gear upgrades and whatnot and that's a good thing. It's got a good blend of both instead of just grinding to get strong while never actually ever getting better at the game like so many other game's difficulty rely on.
sekiro was hard at first and then it just clicked. it clicked bros, if fricking set in and i became sekiro.
never understood the "click" part that everyone talks about. is it just using the parry button? leaving the gauntlets aside, the game is pretty easy since the start
you'd be surprised at the amount of people that refuse to play the game correctly because of the dark souls brainrot
it's the all out offensive rhythm
I played it like souls and attacked once or twice then prepared to parry a couple attacks until another opening appeared, not realizing you are meant to recklessly attack until you see the distinct tell that enemies have gone from "blocking your attacks as stance damage, but stunlocked" to "blocked your attack but about to attack you so you should parry"
Happened to me. First I played like it was Dark Souls trying to dodge everything instead of parrying.
It definitely happened to me. Had a lot of fun with the game regardless but when i got to the true corrupted monk fight something just clicked and all of a sudden it was the most fun game i've ever played. Did like 7 playthroughs after that.
Souls games are far more defensive and teach you it's safer to kite, circle strafe and roll spam to feel out a boss before attacking.
These are inherently bad habits to bring into Sekiro where all the bosses follow the same "rules" (Demon of Hatred is kinda different), and aggression is highly rewarded and defensive play is punished.
Soulsgays hate Sekiro and Bloodborne because they don't allow you to be a defensive, reactive pussy. You have to be aggressive or you will not survive.
Then learn timing, homosexual
Bloodborne already did that though.
Bloodborne is a bit of an inbetween. That game pushes you towards a more offensive playstyle with the Rally system and a godlike dash move which just gets you right in there, but in the end the game still revolves around dodging until the boss leaves itself open for a punish attack.
Meanwhile in Sekiro, EVERY attack an enemy does will let you get the upper hand, thanks to the nature of deflections and the posture system. If you stay on the offensive, you can shred bosses like Isshin in a minute, by destroying their posture. You can't do that in BB, it's dodge and punish until the bosses die.
Bloodborne is my favorite and it has fantastic gameplay btw, I just don't think it's true that it incentivises aggression nearly as much as Sekiro does.
I love this game but it felt so unnerving somehow. I’d never played Souls. Everything just had this unnatural eerie quality to it. Running into things like headless and those scary purple spirit warriors just shook me to my core, honestly. Centipedes in everyone. That undead town of villagers. Getting killed fricking constantly. Game almost gave me an ulcer. All said and done, it made a big impact on me.
there was a horror vibe for sure
there were some attacks that inflicted just terror literally (when the headless ape just screams into his head)
i love how theres horror but also comedy
>the monkeys
>the fat big dudes
>the stealth
>mist noble
>plenty dialogue
>giant chicken
And don't forget
Not a souls game.
Impressive.. impressive..
HOWEVER...
If these cherrypicked images are the best the game has to offer, I have bad news for you eldenkeks
ER has the best soulful design
>>Best bosses
That's Elden Eing
>>Best lore
That's Elden Ring
>>Best gameplay
That's Elden Ring
>>Most soulful
That's Bloodborne
>>>Best bosses
>That's Elden Eing
Nah that's DS3
>>>Best lore
>That's Elden Ring
Bloodborne
>>>Best gameplay
>That's Elden Ring
Sekiro
>>>Most soulful
>That's Bloodborne
Agreed
>Bloodborne
>anything
>rating other fromslop lore over the one that plagiarized lovecraft
>fromslop
Looks real' appetizing to ya' doesn't it?
>Bop it L1 garbage gameplay
>Best anything
True, and you definitely have to be a real patrician to appreciate Sekiro as the greatest of all time. So much detail and hidden subtlety in a relatively small package compared to their other games. Its their most complete and whole game they ever made, not one bit of it is unfinished or rushed.
>All non gimmick prosthetic except Fire (because health damage doesn't matter and Fire blocks posture regen) are useless garbage
>Went from kino trick weapons to lobotomized L1/R1 gameplay
I like that you can't just grind XP somewhere to brute force bosses you are not able to beat. You either get good or you don't progress the game.
Its my favorite FromSoft game and one of the greatest action (and maybe rhythm) games ever. But for the last time:
Sekiro IS NOT a soulslike. Best FromSoft soulslike is Bloodborne
The maps are big and full of enemies yet get completely trivialized by how fast and easily the character goes from point A to B. Doesn't help that neither of the normal mobs present any challenge, or that resurrection plus movement speed makes death irrelevant.
It's basically a good boss rush game with a decent story, but exploration and level design wise Souls is a lot better.
Even when you actually fight stuff, Sekiro in general is completely detatched from level design in its gameplay. In EldenSoulsBorne games mobs aren't particularly challenging alone, but their placement, level design, ambushes, combination of various types,... makes it interesting and unique. In Sekiro level design only exists to get some stealth deathblow first.
The fact that the combat system falls apart when fighting more enemies than 1 easier than Souls games could have been used to its advantage by making mob groups scary and stealth and level design matter more at least
I'd argue some levels, like fountainhead and sunken valley, try to make better use of level design but for the most part the areas in the game achieve little besides looking pretty.
The lack of level design along with the fact you can traverse everything so easily makes exploration completely unrewarding for me. In Dark Souls you look at a place from affar and then slowly conquer your way there. Each step feels like it counts, to the point where when you reach the destination and look back it feels like you have come a long way, which in turn makes the world of the game feel alive and gives a real sense of journey.
Elden Ring suffers from level design issues too, mostly from areas being too massive for their own good, enemy placement being less tight than previous games and way too many fricking mobs as opposed to carefully considered encounters. But it compensates some of that to some extent by having way more freedom and better exploration than Sekiro.
Exploration is fun in sekiro, I liked looking for grappling spot and diving underwater. All sekiro needed was more to do. The game is too short. But I understand they had to play it safe I guess. Fair enough
The level design was nice tbh. A lot of set pieces and cool stuff like great serpent sections, gun fort, the b***h okami footballer. It could’ve benefited from increased difficulty tho. Sekiro needs a sequel
I think they had to be careful with the difficulty, because unlike in Souls game you can't use summons or overlevel a boss.
>Exploration is fun in sekiro
No it isn't. Every area outside of a simple basic corridor every map progression consist of is a small side path with a dead end after whatever miniboss and loot was there.
The progression is barebones and lazy as you'll always bump into checkpoints rather than unlock new paths and grapple points
Dark Souls 2 was rightfully shat on for that and I don't see why Sekiro should get a pass
>Exploration is fun in sekiro
I love the game, but this is not true.
My brother in Christ, if you fight regular enemies in Dark Souls instead of running past them, you are wasting your time for no reason.
Except having fun with the game's gameplay? I run past enemies that are in the way to the boss fog gate if I already killed them before but running past first thing is either you being moronic or the game being boring.
Sekiro is easily the most replayable
I also found it’s world and enemies the most intimidating
>Sekiro is easily the most replayable
Shills say this yet it is always the From game people put the least hours in
What in the actual frick are you talking about
The Anon you're responding to is probably one in ten thousand, because THE MOST COMMON COMPLAINT levied against Sekiro by Soulsgays, is that it lacks this arbitrary "replayability" as opposed to previous games FromSoft made
>it is always the From game people put the least hours in
Yeah, because there's no grinding. If you can't beat a boss, you can't just go grind for more levels, you can only git gud
>Sekiro is still the best Soulsborne game and that includes Elden Ring
It shares the top spot with Dark Souls 1
>Best bosses
Play dark souls 3 zoomie
>Best lore
Have you ever played bloodborne zoomie?
>Best gameplay (combat wise)
Sekiro no doubt
>Most soulful
Dark souls 1 zom zom
Now go and play more than one game before calling it the best
>dark souls was my first souls game
only good good bosses are Gael > Midir >> Nameless King >>>> Abyss Watchers. Everything else is shit, >muh dark souls difficulty meme
Is the Sabimaru effective against any boss? I feel like I've tried it against all of them, but it feels like complete shit.
Snake Eyes that guards Gun Fort
Okami Leader that guards the Lake by shooting lightning balls while acrobatically doing bicycle kicks
O'Rin of the Water
Both Isshins
.
.
Think that's it for bosses
Also Father Owl and Inner Father are immune to poison
>Is the Sabimaru effective against any boss?
Only O'Rin and Okami warriors
The awful part pf Sekiro combat is the block system means that any combo attack is getting blocked and does shit damage and status.
You'll never fricking proc poison without 10 emblems at least, but poison does a shit damage and health damage is irrelevant
It can trivialize Lady Butterfly. Sabimaru+attack on combo stunlocks her.
Zoomers will never understand what it was like to play Dark Souls back in 2011-2012 or Demon's Souls in 2009. It was an absolutely fresh/novel experience. There was barely any hype outside small internet circles. The online community around it slowly forming in real time, with the wikis you use today not even existing yet. Everyone was getting to discover the game together. The ''prepare to roll'' wasn't even a thing yet and most people played shield due to having no point of reference in how the game was supposed to be played.
Nowadays when a From Software title drops people are already familiar with the gameplay and format of the game, with the tropes FS uses. There's already massive hype, there's youtubers laying down everything about the game in the first days of release. Now, as perfectly seviceable as the gameplay still is, it just isn't anywhere near as fresh anymore.
go play something else then, nobody forces you to keep playing the same genre over and over again.
Good for you
Or sorry that happened
Yes on all points. But completely lacking of RPG/build freedom. Sekiro is amazing, but I've still spent more hours playing both Elden Ring and Bloodborne.
not gonna debate that one. Sekiro is a short and sweet experience. ER is an endlessly replayable aRPG depending on how much you like build crafting.
Why would sekiro ape hinduism? Buddhism sure but hinduism?
Buddhism is closely related to Hinduism because of its origins
It is not "apeing", but I'd like to think the Anon is just pointing out how Asian religions and cultures tend to have a lot of similarities
>Repeating bosses
>Exploration and adventure game where all the loot is potshards and sugars
Could've been if it wasn't so horribly flawed. ER has the same shitty repeat boss problem
Consumables are actually great in ER at least
This is unfortunately time inefficient, because you'll kill the majority of enemies long before dropping enemy health below 70% happens, let alone that influencing its posture recovery. Skipping a Mirikiri counter to waste emblems on spiraling spear/loaded axe is a garbage trade making the game harder. The whole game combat system should have been redesigned around health actually mattering more
Shadowfall interrupted into axe for example is such a stupid waste of emblems
They're good in all the games, but still feel shitty to find as a reward for exploration.
How can you learn to use combat arts/prosthetics and do combos without getting tired? I keep raw-dogging bosses with just base katana but videos like these make me think I didn't beat the game
All of what is shown is inefficient and a waste of time and emblems. There's outright baffling choices like wasting 3 emblems to stun the opponent just to land fricking nightjar of all arts and waste that opening. Then there's stuff like backstep into one mind which would be great in a Souls game and is usually used there, but makes no sense in Sekiro because of the OP deflection that turns every attack back to the enemy (and that thank God From didn't carry over to ER).
Yourube comment section and Reddit may love this shit but it isn't in any way organic or good gameplay exactly like the whole game
What if Asura mode gives you infinite use of the Shinobi Fang.
It has nothing to do with emblems. That isn't the issue. You are still taking a lot more time to kill the opponent with this stuff. The issue is the core deflect based and posture centric combat where health barely if at all matters so the only worthwhile combat options are deflections, basic attack and prosthetics that let you always keep the posture down (shuriken, flame vent,...) and there's no place for any other option
>you are still taking a lot more time to kill the opponent with this stuff
You are right. Weapons take too much time to activate. Specially the spears. Those milliseconds make all the difference.
if you liked the game/combat enough that you'd want to go the extra mile and style the bosses then go for it. Otherwise don't beat yourself up, game's hard enough as it is. If you beat the game you beat the game. This isn't a Souls, there's no cheese or homosexualry involved in your victory. But if you don't have it in you either by lack of skill or interest that's fine too.
>best mods
It's a game of high highs and low lows. It has some of the best areas in FromSoft games (Ashina Castle, Senpou Temple, Fountainhead Palace) but others, like Abandoned Dungeon and Ashina Depths are awful
overall I liked the fantasy Japan setting instead of yet another generic high fantasy one
thinking of buying a used PS4 version for like 15 euros. Played on my PC some years ago but it's a potato so frame drops ruined my enjoyment of it
>best pvp
>not 3
2troony image
The idea that Elden Ring is replayable needs to fricking die it has zero replay value. Sekiro has much more replay value by virtue of just being a fun and concise game. Elden Ring replays aren't fun because it's just a boss rush but the rushing is actually just riding around the map for 10 mins to get to the next boss
>Best level design
>Only two good dungeons
Nah
>dark souls 1
>worst dlc, lore/story
What's this moronation ? It has by far the best lore, story and dlc of all games.
>Elden ring
>best level design
Hahahahahahahaha
This was made by a Elden ring fanboy
>Best level design
It has by far the worst level design in FS catalog
>Best impact/influence
It only sold better. Dark Souls 1 and Demon's Souls would obviously be the most influential and important games FS did.
>best opening cinematic
>best cutscenes
Who the frick cares but also holy shit taste to prefer the opening of ER over DS
>sekiro
>best combat
>play the game this way or else
>every other souls game
>here are tons of tools
>beat it how you want
It was a great game, I enjoyed it and beat it. But I don't replay it and I replay souls titles all the time.
I replayed it because I'm a gigachad who beat it no sculpture idols no candy etc
Sekiro is not a soulsborne game. That might be why.
Then what is it? Just an action game?
>Best bosses
EXCITING bosses like quick time event dragon and money one and monkey two.
>Best lore
Japanese undeath, relight the flame with your life my ninja.
>Best gameplay
Get the DANCE PAD OUT.
>Most soulful
homie is doesn't even have soul in the tittle.
>>Best bosses
Yes.
>>Best lore
Most comprehensible just from in game I guess.
>>Best gameplay
No doubt, The King of it.
>>Most soulful
Totally.
based
cringe
I hadn't played and of the souls games so I started with ds a month ago, now I'm on the DS2 DLCs.
I've done a strength build and a dex build so far and I'm wondering if going for magic in DS3 will be too much of a memebuild.
Does magic ruin the games?
Yes. Only play magic on your second playthrough to experiment with the game. In general the level design and fights are much better balanced for melee combat.
Also, I recommend giving a break between each game, like a few weeks or months at least, otherwise you'll get burned out.
I am getting burned out, which is why I'm considering silly builds.
I guess I should respect the games and play something different as a break between 2 and 3.
For sure, anon. Trust me when I say that the most surefire way of killing your enjoyment with anything is overconsuming it.
I've never played a magic build and I've done multiple playthroughs of every souls game. Seems gay, like just using bow spam to kill everything. If I wanted to play gay shit like that then I'd play RE4 with infinite ammo
If you go magic get a magic scaling weapon and use magic as a supplemental thing. It gets kind of boring using magic as your main form of offense, especially if you try to play safe at a long range. Or maybe save your magic playthrough for Elden Ring since that has a lot more options for spells. As far as ruining the game though, Strength is usually the one that ruins the games.
>best bosses
correct
>best lore
that'd be Dark Souls 1 or BB
>best gameplay
correct
>most soulful
arguable, BB and DaS1 again Id put over Sekiro
this game is too hard. its not even fun dying to some moronic bullshit 1000 times over. i made a new rule if i die 5 times in a row to a boss in a game im dropping it and not wasting the time
It's actually easier than Souls unless you are a scrub who summons and overlevels.
elden ring was a lot easier than this i just spam the blasphemous blade over and over and run away. they should make an easy mode for people who dont wanna deal with this bullshit
Sekiro doesn't have any catch-all cheese strats that will work on every enemy, but most enemies have some strat that counters them hard. For instance, beast enemies get fricked up by the firecracker prosthetic. Some bosses take damage from snap seeds. Some bosses will have a combo that you can deflect for massive posture damage. This is a game about finding weaknesses and exploiting them, using any and all tools at your disposal to win.
Sekiro has a really strange difficulty curve. It's gonna feel moronicly hard for you until you realize how you're supposed to play it: if you play this game like it's Dark Souls, it will frick you raw. Humanoid enemies are all about timing deflections, jumps and Mikiri Counters. Beast bosses are more about positioning and dodging. Spamming dodge will get you killed.
Genichiro is tyoically where it "clicks" for people. Once you "get" it, this game is a fricking breeze, butvan extremely fun one.
>tfw when you beat the game while never using any prosthetics because they felt like a crutch
Does that make my Wolf more of a Shinobi, or less of one?
Sekiro is the only one that I haven't beaten and I've platinumed everything else. I got halfway through the game and got bored with it. It's definitely the hardest and I don't mind a challenge, but parrying was my least favourite thing to do in Souls games and Sekiro is a game based entirely around parrying.
t. shieldgay
No shields, just ultra greatswords.
Sekiro was the second FromSoft game I platinumed after Elden Ring. It's just too fun to replay, especially once you go Charmless.
All the other games were too tedious to platinum.
Their delayed attacks are the worst part of it. Once you focus and get a hang of their attack patterns, they're not too hard.
>follow the same "rules" (Demon of Hatred is kinda different)
Even Demon of Hatred follows those rules. You can and should deflect most of his attacks. The only exceptions are the explosion jump, the flame whip ground slam, and the meteors.
>The only exceptions are the explosion jump, the flame whip ground slam, and the meteors.
It's what I was referring too. He's like the only non-gimmic boss I can think of where spacing and positioning matters.
>Once you focus and get a hang of their attack patterns, they're not too hard.
I'm sure that's the case, but once I get into my head something's bullshit I rarely get over it so learning them properly was out of the question.
Sounds like a developmental problem.
Don't forget to play the gauntlets if (you) haven't Anon
>soulsborne
Sekiro is the best From game.