I recently saw many thread about TW:Pharaoh and how people feel a little worried because the last TWs games.
Only I can say is: reject modernity (TW:Pharaoh), return to tradition (Pharaoh by Sierra Games).
The only thing that this city-builder needs is a "remaster plus":
>full screen, no black edges
>modern combat, maybe bring back Medieval II mechanics in it
caesar
Citizen of culture, I see.
for me its augustus
I love building a comfy cemetery outside the city limits. I haven't had a chance to play with highways yet, little concerned it will change the game too much.
why do you morons always take the easiest bait?
Is there a sweet spot for how many/ how far away you can put fire stations and architect posts? My shit is always catching on fire and falling over.
Yes, there is.
It's how far the walker goes. Same with any service, you can kind of game the system and extend it though by building your areas in loops so by the time he's finished his allowed route its quicker for them just to carry on forwards.
Generally speaking, from C2, Impressions' city builders are solved games. There is the most optimal city block that depending on the game is either the most efficient option (Emperor, Zeus), or a fricking must-have if you plan to win anywhere past first 3-5 missions (C2, C3). Pharaoh's "issue" in this regard is that it's a rollercoaster: some missions are complete free-form, other are autistic-tier object placement puzzle and yet another batch is only feasible with using the "inner ring" block, or else end up frustrated.
How can a designer counteract this? I've only beaten Emperor, but like you said it just ends up placing the exact same housing block and amenities every single time. Maybe diplomacy should have been a bit more in depth.
I didn't really liked the combat on this game, and the map editor was crap. But I continue to enjoy this game again, every so often
It's atemporal, I love its graphics, its colors, its UI, sadly games today aren't like this.
About combat, as I said in OP, if is added the Med2 one, it would be perfect.
About map editor, an upgrade with full screen.
Mobile tier "game". Less city builder, more puzzle.
Play a real city builder like Cities Skylines.
>cities skylines
>real city builder
zoom zoom
Skylines is trash sim city 4 modded is still the best city builder. My region hit 23 million a few days ago you can’t get anywhere near that with skylines
Peak city builder along with Emperor; the only ones that make city-building entertaining.
Pharoah is the heart of Egypt.
But seriously it really is a great game. I loved it as a preteen and never knew how big the fan base was until they rereleased it recently.
I have two grievances:
I don't understand why 1x1 buildings are even available when everything needs to be 2x2 or larger to work.
The lack of gates makes things so tedious.
Pharoah is perfect as is, frick any Black person who says otherwise
OP here, I know is perfect, I just suggested 2 ideas, nothing more, nothing less.
I hated it when I was enjoying how my city was growing and the Pharaoh became a bastard with his demands, I always loved that the game was "open-world", so I could attack him and make my city independent from him.
It cant be perfect because Caesar 3 is, though
For me? Its Pharaoh(1999) and Emperor(2002)
>I only play Pharaoh (1999)
People always skip the best reply this guy get, which is just adding weight to the "I work alongside 18 year olds"
I used to play this game so much I would get bored and take a different approach by building slum cities in violation of the gods and the pharaoh. Rules were all mud huts. An architect's post and fire station in every loop (unless I was playing against massive fires too). Fill up the map to 10k+ population living in squalor, and then employee EVERYONE in the city as policemen. When the pharaoh's or Seth's armies invaded my policemen would get absolutely slaughtered, but their sheer numbers were enough to save the inner districts of the city, were my might palace stood patrolled by hundreds of my elite private soldiers clad in blue.
Based. Man if only this game had proper combat and open-world, would have been amazing.
That kind of graphics should be permabanned and devs persecuted for creating this visual horrors.
why do people go for this game and not (clearly superior) children of the nile?
I played it, it's garbage.
It's simple:
Pharaoh was a great game with few meh moments.
CotN is a meh game with few great moments.
what is that a pyramid for ants?
remarkable mechanics, soulful style, still stands its time
the most obsolete average basic and boring city builder:the game
Trollgay detected, kys embraced.
Children of the Nile lacks shit tons of the crap that Pharaoh has. It feels so fricking easy and barebones.
To me the favorite city-building game comes down to which culture you enjoy the most.
I prefer Pharaoh and Caesar III, their UIs are cooler.
Some of the best games ever made honestly. Looking back, we didn't know it at the time how valuable those game were.
>grew up playing Close Combat: Bridge Too Far, Pharoah, and one off Sims games like SimSafari and SimEarth
>nothing equivalent to any of those now
Close Combat was a big part of my teenage years. The devs even asked me to be a mod on their official forums but I turned down the opportunity (because frick being a jannie for free lmao).
I used to play with this autistic Finnish kid I would chat with over MSM messenger. He was the only other one on the forums that wasn't a boomer.
>because frick being a jannie for free lmao
The moment when anon self-identified as a zoomer
Literally me.
Emperor is most complex
Nah, Pharaoh is the most complex, though not always for the better. Emperor is the most refined of the bunch.
Emperor has improvements, but nothing can compare to Pyramid building.
Neat game but frick is it hard. I'm getting filtered by one of the earlier missions.
Did they finally fix the remake, or is the original still preferable, and why?
Original is still better. Rotate and proper military still haven't been added.
True.
Frick off, moron.
>Triskell
>fixing
>anything
>ever
Whats your favorite map to build on?
that's not anno though