Only criteria is that your population naturally grows and dies. Anything from a citybuilder like Banished to a citybuilder like Vicky3 is acceptable. Already played every Paradox game.
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Simcity 4
>naturally grows and dies
if you stretch the "naturally" a bit, I really liked the system in Rome Total War
you had pop in cities which grew or fell at a certain rate according to buildings, events etc
this tended to be pretty linear upwards until you hit a certain point, and was tied to your upgrade tree for your buildings
but it also cost this to raise & retrain units, making losses in the field sometimes catastrophic even if you won and successfully fell back to a city, as it could delay your progress to the next tier substantially
in addition, this worked in reverse, meaning disbanding troops in a city raised the population. which made flooding freshly conquered territory with forcible settling by your soldiery a totally viable tactic if you were willing to put in the legwork manoeuvring population around
idk it's probably my favourite intersection of civilian & military mechanics in a game, and my favourite pop mechanic to boot
I assume that's just for the original, and not in 2?
It honestly sounds really cool, I really like the concept of "attritional warfare" even if it's a simplified version. Settling soldiers in new cities is canon for the period, so that's a massive plus.
Does it actually have growth and deaths or is it just people moving in/out?
Never played 1800. What DLC's are the best/most worthwhile in your opinion?
>Rome
Only in Rome.
>Simcity 4
Yes to both.
>Anno 1800
Just get the complete edition. Anno 1800 truly shines when all of the content DLCs (barring the useless cosmetics) come together in a single package.
>I assume that's just for the original, and not in 2?
>It honestly sounds really cool, I really like the concept of "attritional warfare" even if it's a simplified version. Settling soldiers in new cities is canon for the period, so that's a massive plus
I dunno hey, never played 2
it's not in warhammer, which is the one that's got me by the balls though
Correct, only in 1.
There is a population system in the DEI mod, but it doesn't gate your progression in the same way.
It does have strata of population though. Lower, middle, upper class and also foreigners. Each troop type pulls from a different population strata.
the game with the best population system
or the best game with a population system
Anno 1800 is a good contender for the latter
I don't know about the first
>Only criteria
Criterion*
victoria 2 is the best
Oriental Empires is really good once you know what you're doing. Naval combat is still bugged though.
Lords of the Realm 2
black & white 2
every moronic feminist needs to play this one
black and white 1 was better in most ways. i'm still shocked these aren't available on any digital storefront, i bet they'd sell like crazy.
yeah the indirect control is a lot more satisfying but I think 2 because it has more direct control gives you a lot better picture of how your population interacts with your decisions, especially with the addition of war, men are truly disposable and women are a precious resource
all the B&W games were complete garbage. don't believe his lies.
simutrans
Black & White :^)
>Already played every Paradox game.
Then you have already peaked in the genré. Paradox are the unquestionable hegemons of complex population systems in games. No other game approaches the level of Victoria 3. None. Nothing even comes close.
You might as well accept this fact and start modding Victoria 3 if you want a deeper experience because you will not find it elsewhere.
There are games like Dwarf Fortress that try and systematize smaller scales with some success and depth but if you have a grand expansive mind then it will always become stale and disappointing.
King of Dragon Pass
Keep track of every head of sheep, raid neighboring tribes for cows, and do NOT perform fertility rites unless you can guarantee to win wars lets your population pyramid be fricked by a baby boom
It is an interesting game.
I unironically liked the pop system in Imperator Rome, despite it being a shit game.
Seeing the conquered population die and turn into slaves when I captured a city/province and then after the war slowly getting replaced by my own pops got my conquest boner hard.
You guys fap to the pop replacements?
Consider Timberborn, where you manage a town of industrious beavers and try to survive an increasingly punishing drought cycle by manipulating the water source(s) on the map through engineering. Droughts get longer and more intense as the game continues. When the water dries up all the plants start to die. Crops are most susceptible, dying in just a couple days tops, but even trees and hardy berry bushes will dry out and die in a bad enough drought, so you have to start planning how to survive by creating deep reservoirs with dams, levees, and floodgates. Your beavers can only travel so far from their homes before they get hungry and thirsty so you have to create new districts to reach far away areas and get scarcer resources (like metal).
I love this game so much, been playing it a while and have gotten addicted again since the latest patch came out.