>best selling Tales Of of all time
>literally nobody cares about it or wven remembers it
>nobody ever discusses it
>didn’t even get any porn
How
>best selling Tales Of of all time
>literally nobody cares about it or wven remembers it
>nobody ever discusses it
>didn’t even get any porn
How
Still too expensive
Namco never fricking reduce their games
your 2,000 edna koikatsu screenshots don't count as porn
it was just boring, one day I forgot I was even playing it and never booted it up again
it can't be helped
Same boat, but I did like the game. Graphically it looks beautiful, the character designs are typical but fun. It's a stock standard JRPG though, I struggled to put the 30 hours I did and I only made it halfway. I put 50 hours into XB3 this past week alone, so Tales of Arise is probably a 3/5 game at best.
Same. Shit was fricking soulless.
The game just drags on for too fricking long. I couldn't finish it because I just got too fricking bored
It's not a bad game but it's kinda forgettable compared to some of the better entries in the series
It was advertised, was dumbed-down compared to previous games, came out during a time when major releases were barely coming out, and it was also during a time when JRPG fans had nothing new to play.
There's a lot of reasons it sold a lot and there's also a lot of reasons nobody likes talking about it, because it's just okay when you compared to great Tales games like Abyss, Destiny DC, Vesperia, Graces f, and Xillia 2.
being a great game has nothing to do with how frequently it's talked about, case in point, destiny dc
Anons share Destiny DC screenshots every now and again in Tales threads. It also was translated somewhat recently so a lot of people don't even realize they could go effortlessly emulate it in English right now.
Cooking and recipes was always a big draw for me
they realize it, they just don't care
Which JAV is that audio ripped from?
Tbh I didn't actually expect to like Stahn but he does manage to grow on you.
>It was advertised, was dumbed-down compared to previous games
how is that even possible. berseria felt like the most braindead game you could get
>compared to great Tales games
No tales is better than a 6/10
Symphonia is a strong 7.
My beloved Legendia is a 9, because I say so.
Based
good taste
i take it you know this from the 3 games you've played
>Symphonia - 6/10
>Vesperia - 5/10
>Xilia - 5/10
>Hearts R - 3/10
>Berseria - 6/10
played these over the last 17ish years since I first started the series. The only reason I kept going with Hearts R and Berseria after the first three is I got meme'd by /vitagen/ and /jrpgg/ into thinking they would be actually good for a change instead of just passable time wasters (or shit, in Hearts R's case)
Play Eternia
I'm not falling for this again.
Don't. Do literally anything else with your time other than seething about being "tricked" for seventeen years. Going into any game with that attitude is going to make you have a bad time no matter what, especially when it looks like you never had an attraction to any of the games to begin with.
Sounds like to me you just don't like the series, which is fine. But don't assume nobody else likes them beyond a 6/10
These newer engine games just don't feel like tales.
Berseria was just so much better with the story and the banter between the party members.
Zestiria and berseria combat is fricking dogshit though not to mention the camera being completely fricked
Zestiria yeah but Berseria's combat wasn't bad at all once you unlocked most things and got your equipment uprgaded to a point you had plenty of souls.
blocking for three fricking seconds so you can break through guards in a game with combo building moves with different states is the most mentally fricking ill game design decision I've ever seen
You don't need to do that unless you have no moves that target enemy weakness and don't care to check.
QUICKNESS
Zestiria tried to be Graces without everything that made Graces good.
>without everything that made Graces good.
Yeah like eleth burst
and accuracy/evasion being the only stats that mattered
and 500 elements that you need to memorize or enemies will shrug off your combos
or the horribly restrictive CC pool that makes it impossible to combo
or the cheeky 25/50/75 hit combo MA's that you will never be able to pull off except the first one for the above reasons.
Graces f is terribly overrated.
>Yeah like eleth burst
Good mechanic
>and accuracy/evasion being the only stats that mattered
No stat matters in Tales of so that was a decent change...if it actually worked like you say, it's trivial to get both of those so they really don't matter at all
>and 500 elements that you need to memorize or enemies will shrug off your combos
Making attributes actually matter for both damage and IS depletion was easily one of the best thing Graces did, which is why every game after it kept that change too
>or the horribly restrictive CC pool that makes it impossible to combo
Lmao it's not restrictive at all, it's just a CC system that actually works, unlike Destiny DC where you had virtually infinite CC
>or the cheeky 25/50/75 hit combo MA's that you will never be able to pull off except the first one for the above reasons.
Skill issue, nothing you mentioned is a flaw, Graces F had other issues, massive issues too such as the broken perfect guard that makes you basically immortal, the lack of verticality or the mediocre arte design for a lot of party members.
And Phantasia predates SO1, so what?
>the last couple of Star Ocean games have had phenomenal combat
Yeah, the phenomenal combat of SO, where you spam two techs chains over and over and over again, lmao.
I'll give you that it's better than the first three games though, in there you just spammed one tech over and over again.
>>Yeah like eleth burst
>Good mechanic
Stopped reading there, you are a troll and I will not be giving you my time.
>And Phantasia predates SO1, so what?
You didn't mention Phantasia. You said specifically OD and IS. Unless you homosexuals are now giving Tales of Phantsia the shorthand "TIS" then what the frick does Phantasia predating SO1 have to do with any of this?
You also didn't mention how the things you pretend that Tales lacks compared to SO have been something the series had since Symphonia, then you came up with some dumb shit about SO1 predating Destiny as if that had anything to do with the subject.
Are you that mad that your Kusoge series is irrelevant while Tales outsells it 10 to 1?
>as if that had anything to do with the subject
Buddy, I specifically said the Tales series could learn a thing or two from the Star ocean battle system.
You countered with the fact that Tales OD and IS are like 20 years old and that they did the things I was talking about, and called me out for thinking that "i know what I'm talking about".
I then countered with the fact that Star Ocean predates Tales of Destiny, because the things you say that "have been around since 20 years ago" were in Star Ocean 1, which predates Tales of Destiny by a year.
For someone that calls others "cucks [that] even pretend they know what they're talking about" you sure are a clueless cuck yourself.
>Are you mad
I don't give one iota of a frick which one sells better. I thought Star Ocean was dead after 4, and we got 5. I thought Star Ocean was dead after 5, and we're getting 6. I'm happy that we're getting another Star Ocean entry, and will be happen when Tales gets another entry.
This isn't some kind of either / or situation. It's not a team sport where you have to root for one team or the other. I can enjoy both Tales games and Star Ocean games, and I can also see what one series can learn from the other and visa versa. I can also look at these games objectively and realize that it doesn't matter what series did what first, because these last few Tales of games have had awful combat.
>Buddy, I specifically said the Tales series could learn a thing or two from the Star ocean battle system.
So things you yourself agree it already learned long ago? What are you even on about really?
SO always had god awful combat systems that were years behind tales, which is why it could never compete, compare SO2 to Eternia and as much as both of them are pretty shallow Eternia is leagues ahead of SO2, compare SO4 to Vesperia and for all their flaws Vesperia has a much better combat system for the simple reason that you can and should actually use more than three techs on your characters, the only series that has something to learn from the other here is Star Ocean, especially since Arise is really just a Star Ocean game rather than a Tales of, it even managed to be just as floaty as a SO4/5 somehow.
>This isn't some kind of either / or situation
You sure do make it sound like that given you keep pretending Tales never had equivalent mechanics to some of SO's stuff when it is factually untrue.
Oh boy, yet another disingeunous homosexual that's just arguing here to argue and doesn't actually have a point to keep on. Just another in a long line of people that think they "win" an argument online because they can't actually debate or argue the topic, they just jump to insult after insult. Classic Ganker.
Not going to bother reading your post, just going to skim it:
>keep pretending Tales never had equivalent mechanics
Quite literally never said nor implied that, and you're pulling it out of your ass. I simply said that in regards to the more recent Tale games they could learn something about how to use hyper armor from Star Ocean.
You're the one that came in with the whole "BRO TALES PRACTICALLY INVENTED HYPER ARMOR WHAT ARE YOU SMOKING YOURE A CLUELESS KEK!" nonsense.
Sorry that people have found faults in your favorite game series. But the reality is the faults are there, regardless of how much you try to cover them up.
I did like some of the additions Zestiria made, like skipping arte tiers with quicksteps, mystic arte chains, and a slightly less tedious method of strengthening your skills.
the combat is fine, you were trash and got carried by velvet
The characters' personalities are mostly superficial and when they have to developp they do it way too fast.
Berseria had such great characters. You can feel they are all care about each other despite their differences and whacky dynamics. And then there is Eleonore (but even her gets a good developpment).
Berseria had AMAZING characters, but I agree that it's gameplay isn't that great.
Berseria has the best party of any jrpg I've ever played. They're that good.
Shame for the gameplay and shitty forge system
>berseria
best party huh?
It's very strong.... that's true.
Better than Vesperia and it's comfiness?
Karol I think is better than the shouta of Berseria for instance.
> verperia
> comfy
Rita ruins the party.
She's not bad. She's cute, if a bit tsundere. But I get it, she could be annoying.
rita is the party
Rita is fine. She's an acquired taste but she's still got her moments. She's insecure and she clings to Estelle and Yuri
Vesperia is one of my favorite games ever and I still have to give overall best cast to Berseria. Vesperia has Yuri and Yuri is cool as frick, but most of the rest of the party don't play that well off of each other most of the time. I do still like most of the cast individually, but in Berseria I like the cast individually and also their dynamics with each other. Shame the combat in Berseria fricking blows.
>why do birbs fly berubetto
>muh revenge
shit taste, while characters were better story was as dogshit or even worse than arise. Dodge on pad was fricking awful (double tilt of movement analog, who fricking thought it was good?
>muh magilou
have a nice day
The "why do birds fly?" question was to center the story around logic vs emotion.
Artorias was a cold, rational person to a fault. So rational he decided that emotions are too problematic and should be removed.
Velvet fully indulged her emotions but eventually found balance wheras Artorias didn't.
Her answer, "because they can" is steeped in emotion while his "because they must" is bound in responsibility.
Hers provides freedom, his provides security.
>Dodge on pad was fricking awful (
Hold the block button and tap once the direction you wanna dodge, I don't think I ever double tapped even once the whole game and I've played it 3 times.
you can overinterpret nearly every piece of media but it doesn't mean much if the delivery was god fricking awful
>overinterpret
Bro this is some gradeschool level shit there is absolutely no chance in hell you're being genuine right now.
Please tell me you've read at least one book in your life I'm begging you.
>Berseria
+better characters
+better story
-combat is more brainless
-dungeons are way too big and empty
-platinum far too grindy
>Arise
+better combat
+better art style
+Kisara’s ass
-second half of story sucks
-characters are a little bland
>there will never be another Eizen
Why was Berseria so well written when all the other games are fairly generic?
Was the writter of berseria the same as zestiria?
Berseria seems to only have one writing credit, Naoki Yamamoto. He also co-wrote Zestiria.
Was Zestiria’s story good? I skipped it because of the terrible reception.
Meh
Zestiria's biggest problem was definitelly the polemic with the producer changing main female protagonist because he liked the voice actress of the other girl more
Not that anon, but while I wouldn't say it was bad, the way the story was told was kind of janky. Zestiria is very clear from the beginning what kind of story it's going to be, so unfortunately its side characters take a backseat as a result, making some elements seem like they're just glossed over with little thought.
Zestiria is basically the story of a pure buddhist monk who befriends a group of sociopaths to stop the darkness. If you're ok with most of the cast being clowns except for sorey, it is ok.
Wish they'd done more about the demonic sides of the characters. Outside of a handful of scenes they just behaved like normal humans.
>didn’t even get any porn
The game spells out each pairing as soon as it possibly can. Even when the characters are mad at each other, they still remain somewhat loyal to that other character. It killed doujinshi because of that. So I guess that's a better way than making characters ugly. Yet it's unbelievably boring.
Yeah not like ntr is popular
it isn't
Easily the best Tales of game. Love how much vocal minority keeps seething about it.
The game isn't even remotely as good as Symphonia or Vesperia. Without an overworld they are just Ys clones while being worse than Ys.
I need an overworld
I need new towns to explore and solve their problems, hopefully recruiting a new party member
I need branching dungeons with risk reward for exploring
I miss old tales games so much
Is Ys good?
It's one of the og action RPG franchises and began in the 80s. So which entries you'll find good can wildly vary. I've liked all so far apart from VI due to it's shitty jumping mechanics and VIII because the big reveal rapes the lore and mythos of the series.
Anyways Ys I&II have bumper combat where you diagonally run into enemies to damage them. The rest have sword swinging, with the newer ones have character switching, special abilities, flash moving and guarding, etc, etc.
Timeline order is
Ys Origins
Ys I&II Chronicles
Ys Memories of Celceta (Remake of III)
Ys The Oath in Felghana (Remake of IV)
Ys V Lost Keffin (not available on PC or modern consoles)
Ys VI The Ark of Napishtim
Ys VIII Lacrimosa of Dana
Ys VII
Ys IX Monstrum Nox
Same thing with all modern games now.
Why do you think PR is like 80% of the cost.
Devs are just a fracture.
This industry created themself a base that would buy literall shit because e celebs and pr promote it.
Its all games that dont offened nobody and are aimed at everybody but at the same time don't stand out either.
In 30 yrs the top selling game might just be a 20h gray screen lol
I'm actually in the process of playing it, and honestly? Outside of visuals and some combat, the game is extremely dull. The characters are easily the most generic cast I've seen in a RPG in ages and the story wastes any and all potential it has immediately. Literally every area has only the vaguest concept of a theme before rushing you to its conclusion immediately. I've seen sidequests in games with more nuance than anything in this.If it wasn't for the coop mod, this game would be completely unplayable.
It's beautiful. It has a fantastic art style, music's pretty good and sound design is top class.
But it lacks everything a traditional Tales game usually does. The gameplay is barebones, even Abyss is more complex. The characters are one note and boring. The skits suck. For a game that lets you go to a satellite construct and another planet, it doesn't even feel like an adventure. Even though Tales stories are either hit or miss, this one didn't even try and was immediately repetitive.
>It's beautiful. It has a fantastic art style,
It is generic soulless Unreal engine crap
Download some free anime models, put them in the Unreal engine editor and you can replicate Arise very easily
It has a relatively unique watercolour kind of aesthetic.
It’s not very unique or good looking, it is very washed out and painful to look at.
Compare with
Which has strong colors and easy to see outlines
I was personally more impressed by how the environments looked, rather than the character models. There were several times I stopped just to appreciate how the world looked which has never happened in a Tales game before. This is a Twitter upload of a PS4 screenshot so it's muddied, but in motion and in full color glory this was gorgeous to look at. Another place that comes to mind was the windmill village.
Don't get me wrong, I do not like this game, but I'll give credit to the few things that I did like about it.
Too bad Dohalim's palace lags on base PS4.
>music's pretty good
Is it though? I found it really forgettable. Only track that sticks out is the battle theme and that's more so through lack of variety
I agree that it's forgettable as frick, but the second battle theme is great. The part at 1:25 is good, but you don't get to hear it since normal enemies die before you ever get to that part.
the story is utter dogshit
Because there’s nothing about it that really promotes discussion.
Alphen was just the standard heroic main protag with amnesia. Yeah, he has a bit of a dorky side and is a weapons nerd but that’s just about it. He doesn’t really have any major flaws he has to overcome since the mystery and set-ups around him are external rather than internal. Now, I would be fine with this if they actually made him funny or entertaining to follow, like, Lloyd or Yuri but he has nothing about him.
Shionne was the standard, prickly tsundere love interest. While she has her understandable reasons for doing so, it doesn’t make her any more compelling to watch, even when she does eventually defrost and that’s not even getting into how on-the-nose her relationship with Alphen is.
Law is the dumbass of the group and isn’t even particularly endearing with it and just comes across as obnoxious more than anything. Plus the whole “if you kill her, you’ll be just like her” thing that annoyed the hell out of me.
Rinwell is pretty normal besides the racist mage thing but there’s not much to her outside of her flirting/bickering with Law.
Kisara has nothing to her beyond being the team mom, fishing, and “muh dead brother.”
Dohalim felt like he did have nice development throughout the game though, especially with how he learns to see how his rule has affected the people under him. I like him.
Hootle is the team pet but he’s adorable so I’ll give him a pass.
The villains are also all lackluster as hell, being comprised of little more than different flavors of mustache-twirling buttholes, though at least the Sephiroth wannabe is the most entertaining with how much he yearns for his salty runback.
I haven’t even gotten into how utterly shallow the combat system is too.
Dohalim was easily the best character out of this game.
I haven't had him for very long, only in the area directly after you get him, but thats kinda scary. He seems like hes the character equivalent of a plank of wood so far, and if thats the best the game has to offer this is going to be a long road.
>and if thats the best the game has to offer this is going to be a long road.
There some funny side-content near the ass end of the game where they shoved all the actually decent skits and side quests but it's too little, too late by then.
Does this game ever get any depth? Or does the story remain a puddle for the long haul?
The story has a twist but it's basically just re-treading Graces f's twist.
Once you leave the planet, that's pretty much it. You have a hallway of cutscenes and skits right to the very end.
Dohalim sucks at the beginning. I hated him. But then there’s a big plot twist and he becomes much better.
The combat system felt like they were trying to copy Xenoblade 2 without having actually experienced it,everything is laid out similarly but it lacks all of the cadence XB2 has, without auto-attacking it forces a lot of mindless mashing, without cancelling or cooldown arts have little or no point, without blade arts there is no complexity and instead of blade switching you just have this tiny auto attack from a party member, it's all very stripped down.
Holy frick, nintencultists type out the most moronic shit
Pretty much this. You also didn’t mention how the majority of their dynamics suck ass.
>Law: Golly fellas, I’m starting to think racism is bad.
>Alphen: Interesting idea…
>Rinwell: But I love racism. Also, I hate you (please love me)
>Shionne: I don’t need any of you.
>Dohalim: Culture sure is interesting.
>Kisara: Which one of you can I nurse?
>-Walk outside and trigger another cutscene-
>Alphen: Guys, maybe racism isn’t the way?
>Law: Hmm, maybe you are right.
>Rinwell: I HATE RENANS, YOU IDIOT (Oh god I love you)
>Shionne: You are all wasting my time.
>Dohalim: Mmm, culture.
>Kisara: Seriously you guys are making me lactate so hard.
>-Walk a little way down the road-
>Law: I just had this weird idea like maybe different races shouldn’t hate each other…
Next game will be "Maybe racism isn't so bad and stereotypes become stereotypes for a reason?"
I honestly never got the feeling law and rinwell were a thing and seeing law get upset that she wanted to kill the wind lady was crazy to me. Did I miss some plot points or something?
no, they just wanted their obligatory character development in the laziest way possible along with ship tease. It's moronic.
Good god, even Symphonia and Rebirth were more subtle than this...
>and Rebirth
Don't get carried away now.
Rebirth is better. and that game had the literal embodiment of racism as the final boss and a game where the second half is basically VN tier
Yes Arise dropped the ball that hard
>Dohalim: Mmm, culture.
What a lad
If Arise bothered you, do yourself a favor and don't play Rebirth.
I can't wait for people to play Rebirth. The reception is going to be interesting
I love this line. Burst out laughing the first time I saw it.
nobody's going to play rebirth even if(not when) it gets translated, they just might namedrop it more often as an example of a "good" tales game without having played it
I'd play it but its in moon so I don't care unless its in a language I care about reading in
Is it coming out?
The last word I heard from it was that they were planning for June, which obviously didn't pan out. So no clue
Who's is planning?
Life Bottle, the people who translated Destiny PS2 and Innocence R
That was when they were partnering with a new programmer but that fell through so they're probably back to square one.
Good thing they're almost done with Destiny 2. Shit story, but fun game
I like Destiny 2's story. I like everything about Destiny 2 a lot, except for the treatment of most of the Destiny cast.
Americans will have a field day with this one. Game's completely centered around their favorite subject
I don't remember any guns in Rebirth
Because it's honestly kind of moronic.
Like, the first 3 areas are great, no complaints there.
Then the story spergs out and has a moron moment with the Rinwell revenge shit, before getting good again for the midgame, and then promptly shitting the bed all over the place after the time-skip.
Nobody wants to talk about it when the moronic kid shits himself in the middle of class.
Best selling does not mean its good, this game was fricking rushed as shit and Vesperia was better
I feel like if the instant kill QTE was replaced with some other far more engaging mechanic that wasn't focused on getting the battle over with ASAP and overlimits were manual I'd enjoy the game way more.
I would’ve liked it more if we can actually combo bosses.
Yeah that too of course.
That's what you get for targeting normalgays
>they shit on tales for years for being "weebshit"
>make a game to appeal to them hard. "OMG Tales is finally good"
>A lot of the depth of combat is stripped or dumbed down
>game does big numbers at the start but has no long lasting appeal
>tales fans can still discuss games from any era but there isn't much to arise
Thats what they want I guess.
>That's what you get for targeting normalgays
Tons of money?
Wowie-Zowie!
Sounds a lot like the new Xenoblade game.
That's not true, if they wanted to appeal to regular people instead of repulsive weebs they would have ditched the horrible by the numbers worst tier of anime character style. And either gone with a more Final Fantasy approach or kept the cell shading but made it look more like say Ninja Scroll or GiTS in terms of character models.
Instead they did the same ol by the numbers big head with barndoor eyes and huge ears shittery. It was overwhelmingly made for weebs and not connoisseurs of well drawn anime.
Found the /m/ homosexual
Found the shit taste in animation homosexual
Go jerk off to Sailor Moon troon
Normalgays are all eating flavor of the month shilled battle shonen and even the romcoms now. These older series you talk with only 40+ old normalgays or weebs care about
Do normalgays like Black folk?
Coomers standards of how good a game is by how much porn it has.
FRICK COOMERS!
Women's game plain and simple. Men don't like all this all homosexual shipping.
Tried to cater outside their audience.
It was garbage
Alright Gankerros, I got these on Steam. Which best shows off what the Tales series has to offer? I enjoy a good story with interesting characters and good gameplay.
Tales of Graces F.
>but I don't have it
not my problem, get a ps3 and buy it. It's the best Tales of by a mile.
This poster is lying. Even if it was your first game and ur drying grandma gave it to you on her death bed it still should be ur favorite get some taste. First game to get rid of the overworld can eternally suck my dick
symphonia dotn didn't have an overworld. hearts didn't have an overworld until very late in the game
Vesperia's the overall best, Berseria has a really good cast that makes it stick out. Symphonia has a good story, but it's obviously aged. Arise is okay, but boring.
Tales of Eternia is the best all-around Tales. If you NEED your steam cheevos, Symphonia is the best one there.
Most people would probably tell you Symphonia is the best, but as a first Tales game, Vesperia would probably be the better choice.
Although, they're not connected in any way, so you can just look at screenshots and choose whichever you like the most visually.
>get a ps3 and buy it
The definitive version is on PC though. Works perfectly, looks much better, loads faster, smooth 60 fps in battle, 30 outside, without slowdowns or anything missing, no crashes etc.
Also, not even in top 5 best Tales, but I liked it a lot.
Vesperia overall is better but Berseria is good too.
Tales of the Abyss is the best Tales game, but none of the zoomers on Ganker have played it.
For me, it's Abyss and Phantasia (PSX).
oh frick off, idiot
Tales of abyss was my first tales of game played it in the late 2000s and enjoyed it so much I got graces f
Abyss is good but the characters suck all of them
Play arise last
VESPERIA, MOTHERFRICKER. PLAY ITTTTT
It slowly teaches you the mechanics so be patient as the combat gets more and more layers.
Glad you didn't buy Zestiria, smart choice. All those you are fine choices, but Z is horrifically bad.
Of that list Vesperia is the most well rounded and has the best combat of these too.
You should emulate the other games too. Plenty of fun stuff with good gameplay
Thanks for the suggestions. I'll try Vesperia first. If I like it, I'll try Symphonia, Berseria, and the suggestions not on my list.
Be aware that Vesperia is an unironical case of "it gets good 40 hours in!" when it comes to combat. It starts very basic but you're unlocking new mechanics all the way through until the end of the game. It gets nuts.
Look up "manual cancel" too, which is a mechanic you can do from the start and it lets you extend youe combos and makes movement more smooth
False, Vesperia is good from start to finish.
Thanks, will do.
it takes some time, sure, but definitely not too long. It's honestly always enjoyable. You just are missing the deeper combat and elements till later.
Good, look up manual canceling. It's important so you don't use a move and then wonder why there's so much recovery on it. The battle book explains it.
>buys all of the games in the series without having played any entry before or whether he even likes the series
am I the only one who thinks this guy is fricking moronic?
Well, if he loves jrpgs and will play them regardless
I get it
Also he could've got them on a steam sale
It's not very good. You can ignore what it is or isn't as a Tales game, and it's still just not a good action RPG either, even judging it as the more typical one it wants to be. It's shallow, unresponsive, and full of conflicting design choices. There's not really any room for real creativity or interesting situations arising from what you choose to do, there's a very limited number of possible game states in Arise with very limited answers. When an enemy actually is responding to being hit they only have a single type of standing hitstun since things like basic OTG mechanics are no longer present, and a stun/stagger state where all you can do is wail on them while they sit in place. Of course that's when they're not just plowing through attacks with super armor. There's no room for actual variety in combat since everything you do will lead to the exact same outcome. I can't consider swapping out animations to do the same thing to be actual depth of variety. Boost Strikes are a great example of the lack of depth too, gimmick situations that have a singular answer.
As for those conflicting design elements I mentioned, anybody who's ever played another action game before should be able to notice these. Arise wants to have you doing fast, flashy combos (which are really brainless to perform since you'll never create an interesting situation that you have to adapt to and you'll never have to think about what artes will go well together. Even something as simple as accounting for your arte choices causing knockdown is out the window.) yet it's also unresponsive with unnecessarily lengthy animations that can't be canceled, and spams super armor on every enemy. Generally having most of your moves be long animation locks is for games with slow, methodical combat (e.g. Monster Hunter, Souls) but Arise tries to have its cake and eat it too, unable to decide between being a poor copy of stuff like DMC or a poor copy of stuff like MonHun.
Then you get to the boss encounters which invalidate half of the game mechanics. It's like you're playing a whole different game when you fight these guys. Their super armor is permanent meaning the pierce system doesn't matter, you can't do the combos they clearly tried to design game systems around, and to top it all off since you can't get them into hitstun you can't knock them into the air, which makes half of your assigned moveset useless on most of them (Destiny remake already figured this out in 2006 by giving you access to all of your assigned artes at once and simply having both ground and air versions of them).
I like having options in action games. I like having a lot of different ways I can approach the same thing from the core systems. I like being able to find a lot of creative applications for a given tool. That's depth. None of this is present in these encounters where there is a single optimal way to approach them. If it's a big monster boss you dodge very highly telegraphed attacks and hit the flashing glowing weak point until it dies. For humanoid bosses, it's just dodge into attack, use your limited selection artes that come out fast enough, to reset and do it again. I tried the highest difficulty available and it was still so fricking boring and mindless.
Then there’s the fact that they removed co-op, a standard feature across the series, just so they could make it like every other generic ARPG Bamco already puts out.
It doesn't have the LMBS, fighting game influence, or fleshed out combat you used to be able to expect of a Tales game. It's a "Tales" game with none of the defining features of Tales. Outside of the combat I thought it was still pretty mediocre. It's very frontloaded to give you a strong first impression but the world and dungeon design drop off rapidly. It's full of recycling, you'll never stop fighting recolors of the same handful of enemies from the first couple areas, and dungeons are full of copy/pasted rooms.
boss encounters invalidating combos is a staple of literally every action game and you would know this if you actually played them, you cant juggle cerberus, you cant juggle bael, yet you can still use most of your moveset against them.
"half your moveset" is not invalidated, most of them are huge and your aerial artes will allow you to hit them, as well as airdodge being safe for them to use, you have plenty of options for creativity, being aggressive while dodging at the last second to keep your offense going, but you chose to play the boring way, just like someone would just spam royal impact on a boss in dmc and then cry about it.
Boost attacks are a great way to reward you for paying attention and being offensive, its not a hit the bright spot situation, its a simple situational awareness thing, do i use it for damage in this opening? do i keep it to cancel the spot that might hit me in the downtime?
Coop being removed and recycling sucks i agree, but most of the tales features are there, lmbs has been gone for long, fighting game influence is still there, and the combat you used to be able to expect from tales for a long time was mash your normal attack string into an arte for the first 40 hours of a game, which im glad is gone
>boss encounters invalidating combos is a staple of literally every action game
Not in Kingdom Hearts. Or any other Tales game. Or the TWEWY games. Or God Hand. And you wanna know what those games have over Arise? Actually interesting combat/boss mechanics.
Depth is born when you have multiple options and have to consider which options are the best for a given situation, and have to weigh the pros and cons of each option. This also in turn leads to different playstyles and solutions. In a previous Tales game, different players and characters may decide to answer an enemy's attacks with blocking, backstep, critical guard, magic guard, or using artes that move them around or have invincibility.
By removing almost all defensive options but one and cutting down on the variety of different effects an arte has, and making bosses unable to be combo'd, combat in Arise boils down to Dodge Now, Attack Now, repeat. Even the direction you dodge doesn't matter. Everyone's going to still have attacks like swallow blade equipped by the end of the game because committing to longer attack animations means not being able to quickly get back to Dodging Now. It's an utterly simple loop and one that doesn’t at all improve throughout the game.
>you cant juggle cerberus, you cant juggle bael, yet you can still use most of your moveset against them.
You wanna know what those bosses have over Arise? Interesting mechanics for you to exploit. You can use Agni and Rudra to hit Cerberus’s weakness, use Quicksilver to exploit openings and go ham on him, jump cancel on his ass to avoid his attacks, use Doppelgänger to deal double damage after crippling him, use Royalguard to block ALL of his ice, and more. The games give you multiple options that reward ingenuity and creativity.
I'm not reading all that I will say boss juggling was kind of one dimensional. Not excusing then from simplifying combat in this game though
DMC3 also had all kinds of cool tech like Quicksilver being used as a makeshift Royalguard, all of the Devil Arms having interesting buffs when activating Devil Trigger (Cerberus gains you +20% attack and movement speed, Nevan gives you stronger life regeneration, Beowulf has greatly increased defense and reduced knockback, etc), higher style rankings will give your special attacks like Million Stab more duration, holding down the Devil Trigger button to use it as a bomb, and more. Arise has nothing like that.
>answer an enemy's attacks with blocking, backstep, critical guard, magic guard, or using artes that move them around or have invincibility
Lmao, now we're arguing that Tales had great defensive play in the past? It's always been walk away from the enemy attack or spell, and if you're really keen, jump behind them to start it again. Once Abyss came out, Freerun Sideways changed things forever.
Magic Guard? Get real
It at least provided more interesting options than the boring ass slow-mo dodges you see in a lot of action games nowadays.
Not him but no it really didn't though I'm not going to advocate for dodge rolling as I too think its stupid but if we're talking about defensive options in tales then only Graces got it right, precisely because it was also a sidestep and rewarded you with aggression for timing them right
Prior to graces there were no cool defensive options and I'll take Vesperia as an example to debunk your narrative; if an enemy threatens you in Vesperia you either block or free run out; The boss OL'd? block, and free run or get hit by the massive hitbox during his lengthy ironstance to reposition and whack away. Magic guard and quicksteps were extremely clunky and unsafe for the most part as you'd more often than not get backed into a corner for quick stepping too much, and magic guard was used as cancel tech fodder for very specific arte setups anyway.
>boss encounters invalidating combos is a staple of literally every action game
What?
No, frick no
>fighting game influence is still there
Fricking where?
>boss encounters invalidating combos is a staple of literally every action game and you would know this if you actually played them, you cant juggle cerberus, you cant juggle bael, yet you can still use most of your moveset against them.
Ironic you use DMC as your example when DMCV lets you juggle Vergil (And he's the final boss) when DMC3 didn't
Not him but you can only juggle vergil for a very short duration, and you can't do that in DMC3.
The point is that anon is wrong about how most action games invalidate combos and juggles when even DMC does allow it within reason, the fact that every boss in Arisie is just a damage sponge superarmor fest despite being a ARPG hurts it
He's half wrong, bosses should still have revenge values like in KH or be immune to your pins like in NEO TWEWY or DT during DMD in DMC which increases launch values to invalidate a launch go follow up with a juggle, all tales games had that and unless you had some very very specific late game setups like in Vesperia for example you'd still have to put up with bosses OL'ing and interrupting your combo while gaining super armor. I know Arise just permanently ironstanced bosses which was stupid but in context of them adding dodge roll and the LMBS being gone it was pretty much inevitable, especially considering Arise has some jumbo sized bosses that aren't designed to be permanently juggled to death anyway.
DT doesn't invalidate juggles in DMC but makes it much harder to do well, you have to do basically the same amount of damage you would need to kill an enemy in Devil Hunter to get enemies to stagger into juggling in DMD. But bosses in DMC are basically designed to be usually gigantic monsters so the few human enemies like Santus in DMC4 are exceptions rather than the rule to be able to wail on them and that's after you take them out in some sort of way first with shields or armor.
how can you type so much and say nothing, reductionist anti intellectual garbage that means nothing and could be applied to literally every game.
boost strikes require you to actually react to what is happening, they are literally the opposite of what you are describing. your arte choices matter since the number of hits is relevant to building boost, as well as breaking through super armor, you objectively have to think of what artes to use in a combo since plenty of them will make the enemy drop out, the balance between methodical , high commitment moves and openings being converted into combos is what forces you to use different artes, a better distinctions than being forced to use the same otgs all the time
>how can you type so much and say nothing
Why is your reading comprehension so bad? I read his posts just fine and he summarized a lot of the issues pretty well.
he didnt highlight any issues, its a literal entire paragraph of emotional drivel with zero facts of the nature of the game "its bad because its bad" nonsense
It's was a pretty shitty way to just say you didn't agree with his opinion; you didn't really offer much in defense of the game tho
I could write up a whole bunch of things that this game got wrong, from minor nitpicks to huge mistakes, but I can summarize it all by saying that I got right to the final boss, stopped playing because I was bored, and never went back to finish the game. I didn't care enough about the plot or characters to see the conclusion. I didn't care enough about the combat to enjoy a final boss fight. I stopped thinking about the game the moment I dropped it and at this point I don't even remember what the final boss conflict was about.
>Make a new Tales game "to revitalize the brand"
>Turns out it's actually a Star Ocean game
>Don't even bother finishing it
>Put all of those instant ramen and cheap beers Scamco gave you as budget into shaders
>Forget to put more than 10 enemies
>Forget to give characters more than 10 artes
>Refuse to let people do combos, aka what people play Tales for
>Reuse God Eater, Dark Souls and Code Vein assets because no more instant ramen after three days
>Bait over a million morons
>???
>Nobody talks about this piece of shit after a week
Maybe if they bothered making a decent game, let alone a decent Tales of game things would be different, but no.
out it's actually a Star Ocean game
Buddy, it's not even remotely close to a Star Ocean game.
Anyone got a list of good tales games post legendia/symphonia? I absolutely despised berseria and grace. Berseria had unlikable characters and grace had awful combat
Play Abyss and Vesperia. They're kinda like Symphonia as far as gameplay is concerned so you'll likely be able to get into them better.
>Graces had awful combat
Shit taste
I agree with him, I even enjoyed Berseria more for giving me more freedom than graces f.
Very brave of you to admit your disability.
>grace had awful combat
imagine being filtered by the one tales game that actually has a good combat engine
Abyss has great story characters/development. Combat is fun, dungeons are typical jrpg item mazes which I love personally. Shit ton of side content and extras to find.
>Berseria had unlikable characters
You will not like any game.
This. He's on drugs. That's waht it excelled in.
I got the platinum but I think I nearly killed my ps4. It's fan was louder than any of the game audio the entire time.
The bosses were horrible when they should be the best part
good game but lacked soul, annd characters are too generic
Simply this
You can easily tell when the writers and designers did not enjoy working on the game
It was too much for my laptop to run.
Why the hell did they make Rinwell so sexy but so dumb?
Considering the dark ages that were Berseria and fricking Zestiria this was like a breath of fresh air.
My only peeves is the CP healing system and your AI partners being too dumb to stay alive which is even worse in this game due to how important split second dodges are on bosses.
Rinwell does need more porn tho
sold the most because industry grew , It was advertised and it was the big return. sadly. has no lasting appeal.
>make a game centered around pulling off combos on enemies
>don’t apply that same design philosophy onto the bosses
Still think they didn’t play test bosses because no way someone sat down and said this was fun
Alexei going into overlimit and using BRILLIANT CATACLYSM and wiping out the entire party at a moment's notice was more engaging as a gameplay experience than any of Arise's bosses outside of maybe Ganabelt. I say this with complete certainty in my heart and soul. I don't care how sudden, how cheesy, or how fricking insane it is that bosses in Vesperia can randomly wipe out the entire party, it's way fricking better and more exciting than how Arise handled boss fights.
What were they thinking with that.
>his ultra special move literally hits 90% of the field
>instakill most of your characters in higher difficulties
My hard mode playthrough was fun as frick. Fight with the final boss took me over 20 minutes of straight fighting which for an sction rpg feels like an eternity of playing
The final boss on a fresh hard mode playthrough is pretty rough, but it's a really fun fight. It gets more insane if you actually do the unlock requirement for his third phase, because he's like level 80 or some shit and the average player will usually be around level 60. It's a ridiculously tough phase that I just used Rita to cheese at the end because I ran out of life bottles.
It's a bit different on a NG+ Unknown playthrough, because having 99 life bottles makes things a lot easier.
I loved most of the game but by the end the combat is just a massive, confusing mess, and the last dungon's HP sponge doesn't help
It's a rare example of an rpg where it's gameplay has too much complex mechanics for no good reason, it doesn't add any real depth. I even ignore the fact that you could use characters other than the MC and can't even imagine how bad the battles can get if you start micromanaging everyone in the party and control everyone manually.
Then that ultimately a dropped game for me.
Uhhh but anon if the enemy does a charge and you use the special attack of ahield girl to block charge then you will get a 5% boost to the charge meter and if the charge meter is full you can do a super attack that charges a third meter by 6%
>didn’t even get any porn
you know why it didn't get any porn anon.
Why?
No characters with sex appeal
All tales porn is man on man gay stuff. It's dominated by fujos
Well I still saw some nice shione art and that was nice.
game sell more due to accessibility. never been easier to buy a game than now.
How to fix Tales:
Have two combat styles: one similar to Xillia 2, and one similar to Graces f.
Keep improving those styles, switching between them every game and introducing a new mechanic/gimmick for that game to keep it interesting.
I don't even like Graces f's combat at all but I'll take it over Arise.
Their ideas of "improving" Graces were Zestiria and Berseria though, that obviously wouldn't work.
Zestiria was a bust sure but I liked Berseria a lot. All it needed was a regular attack string that didn't use souls.
And a main character that didn't have an invincibility mechanic.
I didn't care about that because I barely ever used Velvet.
Just bring the classic fighting system back. It's easy to play for casuals but has a high ceiling for combos and shit for those who care.
Arise is good only if you play it on the absolute dummy easiest difficulty setting.
The higher settings do nothing but add more HP to enemies making them even more insane bullet sponges than they already are, and they basically all have hyper armor - even random bullshit random mobs.
I've never been more frustrated with a JRPG battle system than I was in Arise. XBC2 is a close second. But holy frick Arise just feels awful to play. It's like not a single thing you do ever has any effect on enemies. They figured out that shit back in the goddamn 80s, why is it an issue in 2022 is beyond me.
well i don't blame Namco. In retrospect, every fight in symphonia/legendia/graces is a trash fight where you stunlock the shit out of enemies and it is basically a hack slash until you reach the boss where they have hyper armor
You can stunlock the shit out of a lot of bosses in Symphonia and Graces, though.
At least in Graces it requires exploiting weaknesses, in Symphonia you just dump damage on them and it just werks.
The problem is the games always just devolve into pure chaos. They need to take a page from Star Ocean when it comes to combat. In the later SOs everything can be chain stunned if you're good enough but enemies have a certain breaking point in their juggling that they'll eventually get hyper armor and beat the shit out of you if you keep them stunlocked enough. Bossses have a bit of hyper armor, but can also easily be stunned - and to combat this they have a faster breaking point to give them more hyper armor.
Ends up being closer to a game of tug-of-war. You go all out for a bit, then hang back and heal while the hyper armor burns off, then go all out, and repeat until bosses are dead.
Graces F and Destiny DC are basically that. You end up fighting bosses that have "iron stance" or whatever the frick it's actually called and you have to hit them a bunch to remove it before being allowed to combo the boss again. I personally think it's shit because it feels impossible to deal with on harder difficulties. The moment it activates for the boss, it runs around at light speeds killing every party member because it can no longer get staggered.
You mean like what OD and IS do?
Something that has been around since 20 years?
Why do Star Ocean cucks even pretend they know what they're talking about
Star Ocean 1 predates Tales of Destiny you clueless homosexual.
And even if Star Ocean came afterwards, it doesn't change the fact that the last couple of Tales games have had absolutely horrid combat systems due to the lack of or overuse of hyper armor, whereas the last couple of Star Ocean games have had phenomenal combat because they know how/when to properly use hyper armor. Something that the Tales series could learn from.
I mean that’s why tales of fans like it, why change it to some stupid hyper armor bullshit?
>Shitty HP sponge bosses that don't stagger
>Items insanely expensive unless you bought the deluxe edition
>moronic teammates run directly into every boss attack and die making you use all your items up
>Have to waste time grinding money for more items after every boss fight
Yea I been finding myself running out of gald when I never ever had this problem before in any tales of game.
I feel like Arise will be one of those games that age horribly in the future. Say what you will about how well Symphonia aged but at least that game had memorable characters and far more depth to its gameplay.
I just now realized that Arise didn’t even have a traitor character.
And Law didn't even get horny for b***hes that often.
I don’t think I can forget Zelos even if I tried
>DAMN, I MUST BE A GENIUS
Arise felt like a step in the right direction after the mess that was Zestiria
>Say what you will about how well Symphonia aged but at least that game had memorable characters
yeah, like the piece of shit in your pic. He's memorable for how much of an entitled scumbag he is
>Arise felt like a step in the right direction after the mess that was Zestiria
To me, it felt like even more of a step down. Which was surprising considering how much Zestiria sucked.
>He's memorable for how much of an entitled scumbag he is
And like that, he’s already more memorable than a majority of Arise’s cast. You can actually feel something towards him.
Never used manual cancel and I never will.
I'm 20 hours in.
I like it, but aside the nice graphics and characters, its just very standard.
The battle system is starting to bore me, every enemy is a HP sponge and has super-armor, so I just spam the strongest attack with Alphen.
>The battle system is starting to bore me, every enemy is a HP sponge and has super-armor, so I just spam the strongest attack with Alphen.
put the game on easy.
generally i think you're a little b***h for playing games on easy, but Arise is so utterly broken in it's combat that the only difference between easy and the harder difficulties is the time you spend banging your head against super armored enemies that are piss easy to kill regardless of the difficulty.
Oh man if you think those are HP sponge 20 hours in wait until you see the end game..
You better not ignore your gear bonuses, increase your damage however you can and don't ignore your m8s damage as well
>so I just spam the strongest attack with Alphen.
If you want battles to be over quicker, combo regular enemies. That will trigger the instant kill QTE boost strikes or whatever that will also kill adjacent enemies.
For bosses just spam their weakness.
>combo mob to fill insta kill meter
>it drops completely to zero in 0.5 seconds when you’re not attacking the mob
That shit is cancer and they should have just made it decay slowly.
It seems like the harder difficulties were built around exclusively playing Alphen and abusing the blazing sword whenever possible. If you pick all the skills that let you charge your blazing sword longer and use them to drop your hp below 20%, then combine them with the skills that boost damage when hp is low, and use Rinwell's damage buff, It tears apart everything in the game pretty fast. And if you're lucky enough to get a critical attack from it, then you'll completely demolish everything.
And to get pass the super armor enemies have, using counter-edges will pretty much always break the guard of a non boss enemy. Otherwise you'll need to stack penetration.
it's ok but it's just the poor man's Symphonia.
I didn't finish it, that's how soulless it is.
It's a shit series in general. I tried to get into, played 3 of them including Arise. Started with Vesperia. Shit. Then Berseria. Better but still shit. Then Arise, in some ways the best one out of the three, but still shit and boring.
Combat is so repetitive. Story is so bland. Characters are so bland. I don't get why even hardcore weebs like this shit.
Shit post in general, tried to get through 6 words and it was really shit. Didn't even try the rest, yawn.
Why does it bother you so much that someone on the internet doesn't like your shit JRPG series? Are you a b***h?
Why does it bother you so much that someone on the internet doesn't like your shit opinions? Are you a b***h?
Someone who isn't angry doesn't reply like this. If you weren't upset you wouldn't have responded in the first place. You always have the option to be secure in your tastes and sense of self. One anonymous poster shitting on a video game you like shouldn't trigger you like this.
>Someone who isn't angry doesn't reply like this.
So you're angry? Because of this post:
If you are experiencing anger that means you lose and I win, that's your win condition right? I win.
>If you weren't upset you wouldn't have responded in the first place
This is without a doubt the worst line of logic ever pedaled on this shithole of a site. Someone replying to you doesn't mean that they're upset or angered or mad. Otherwise, that would mean that YOU are upset/mad/angered, since you're also replying.
thats not how a discussion works zoomy, you pivoting to irrelevant meta conversations is a better sign of you being upset than anything else
not him but i genuinely want to know what kind of response you were expecting
Not enough rinwell smut
This logic is funny because i hear more people talking about arise than any major tales
Like, the only ones i hear are vesperia, abyss and berseria
Aside from that arise is more famous than all previous games
>Like, the only ones i hear are vesperia, abyss and berseria
>Aside from that arise is more famous than all previous games
This is true, anon is talking " i want arise to be remembered as zestiria, that only famous part was how the producer was a weirdo"
Didn't it only sell like 1 mil?
would not be best selling with that
2 mil, it is like between the top 3 most sold in the series with only 2 years
Only phantasia and abyss sold more
>2 mil, it is like between the top 3 most sold in the series with only 2 years
I feel like the takes about Tales dying with arise is more like "the franchise is finally selling its games again since ps2, how can i be a fan of a series that isnt niche?"
It’s more so how the series is losing its identity with each new iteration. LMBS isn’t even a thing anymore. This anon here
details it pretty well.
I feel like they are trying to find a middle ground
I would love them doing their thing forever but any series needs new people buying their games
And with the Tales series we can see how it wasnt the same since ps2
If they dont try to appeal in a new format at least a bit to bring new people they can really die in this market
I’m fine with change as long as the change is actually, well, good. But when you take into account how Arise deliberately plays differently compared to other Tales entries, it’s just not a particularly good ARPG on its own metrics either.
I dont think the combat system is that bad at all
I think they should just fix some big details and it can easily be improved a lot in their next game
>I would love them doing their thing forever but any series needs new people buying their games
This is a thing that a lot of people dont think about
They want every company to act like Falcom, that apparently only makes games with the power of their will, because the games always sell bad and have negative budget
The pic above shows that symphonia and vesperia sold more
Well, other places have different numbers but regardless of who is first or secont
Arise selling 2 mil in 2 years easily puts itself between the most sold in the franchise
It was pretty forgettable, like your average 7/10 game
it's one of the worst tales, what are you talking about? Tales hasn't been good since Xillia.
The second half of the game was so bad that I could only cope by forgetting about it altogether.
Never liked that at a point my optimal move would be to spam reinging slash over trying any other move.
The second half is complete garbage besides that moment on the final boss, noncense but fun to wrap up
Nobody ever cares about Tales games here beyond ToS/A/V.
That's just how it is. Maybe sometimes you'll get a Xillia thread.
If you want to blame any Tales blame Zestiria flopping so hard it made everyone not care about Tales here.
>Nobody ever cares about Tales games here beyond ToS/A/V.
This, people talk here about 3 PS2 tales games at most
Next to that Arise, the logic of it being more forgotten than 85% of the franchise is crazy
Mod name?
I have no idea
But apparently its from loverslab. At least that's what the archives say
Zesty had a ton of threads and the whole Alisha rose drama and the shit with baba was memed to death. The anime actually redeemed it in many ways
I liked it played it did all the side shit. Abyss will always be my favorite though
The best thing about Arise so far is that I modded Rinwell to wear a taimanin / mona costume and I gave Shionne pantyhose.
So, next game ramp up the fanservice and hot girls.
It always works for jrpgs
They should have never let the fanservice go. Seriously, who believes normalgays play jrpgs? They didn't even play FFVIIR who they all claimed to want and love. The game still under-performed. After this Tifa figurine I fully expect the Tifa from the alternate universe to use the OG outfit. Not that it will fix the game because the remake is shit.
Cope, coomer
Coom is forever, your kind has a expiration date, troony
It still flopped, dabbed on easily by AC New Horizons, a real normalgay game btw. Coincidence that it got shorted from 5 games to 3?
>Coincidence that it got shorted from 5 games to 3?
Citation needed
There is no citation, just voices from his head
People talked how this would be the new cope
They cant even say how ff7r is going to be cancelled after the second game because they are already making the third one
So now ff7r was supposed to be 7 games and was shortened to 3 lol
>They cant even say how ff7r is going to be cancelled after the second game because they are already making the third one
It is sad how the theories about nomura being fired after rebirth cant happen this time
But they will surely come back when the third game gets announced
>It still flopped, dabbed on easily by AC New Horizons, a real normalgay game btw. Coincidence that it got shorted from 5 games to 3?
LMAAAAAAO dude you comparing a jrpg game with any nintendo first party to distort reality in order to make ff7r fail is funny
Seethe more.
FF is literally THE normalgay JRPG series anon
Sure, ff7r that super bombed according to Ganker anons lmao
>Not that it will fix the game because the remake is shit.
imagine being unironically filtered by the best jrpg since the turn of the centaury
The women aren't skimpy, what did they expect lol
There's a reason companies spend half their budget on marketing.
I wanna sex Shionne so bad bros.
it would be extremely painful
>Shitty SAO romance game
No thanks.
Also the characters are unappealing.
Normalgays and gamecritics loved this game, but it's boring and soulless. Xenoblade 3 suffers from the same issue, you can feel the writers walking on eggshells to make "broad appeal" out of otaku-grade writing. It doesn't work for anyone but game journos and steam kiddies that buy the new shiny and play it for 5 minutes.
Yeah bro, i feel like not having rex wake up between mithra's boobs makes it lose all appeal and writting
Yeah it does
>omg I love anime
>except this and this and this and this and this, they need to change them all
Go have a nice day ironic weeb
TRUUUUUE
When rex gets beaten up because mithra appeared out of nowhere and got her boobs in his face i always cry because of such masterful writing
He is a giant pervert, bro
I hate ironic weebs so much.
You can go right to fanservice like a journogay, but far more is lost when you build a game on anime tropes and then get asked to take them out to avoid making gay western zoomers "cringe". You get a pile of compromises and boring, flat characters. Without the odd character quirks you get characters that are only defined by their goal in the storyline and they are forgettable as frick.
Arise was a boring slog because the characters were so soulless and the dungeons were just pretty hallways that force you to spam CP to prevent you from steamrolling enemies with otherwise plentiful healing resources. Xenoblade 3 felt the same way, Moebius was the only fun character of the bunch because they went all out with Japanese sentai autism without any kind of leash. Everything else is stuffy and conservative because it's about ticking western publisher checkboxes and not making a video game.
Yes, xenogears is a big example of how you cant be serious and still be anime as frick huh...
>Yes, xenogears is a big example of how you cant be serious and still be anime as frick huh...
I kinda want to see how he will get out of this one
My take is how people often think anime=characters being walking stereotypes
When there is just a giant number of types of anime
Xenogears as a example is chuuni as frick and edgy like 90s mecha anime
So they act as if you dont like the dinamic of 2 being a harem anime it means you're not a weeb
Xenogears was a homage to mecha anime and sentai shows, to a point where several scenes in the game are taken from that media.
I know you really want to dismiss my argument off as whining about perversion, but I'm trying to explain that the writing itself is also affected when people are forced to make things with broad appeal outside of the original niche.
You had a good take but when all the other replies were just "if you dont think the dinamic should be this, have a nice day ironic weeb"... it is just pathetic
And i dont even think takahashi was trying to appeal that much
All the xeno games had a different tone in its writting, the next game after 3 will totally change too
The truth is that xeno 2 was a blessing and a curse
Blessing because it is a good game, curse because it attracted a bunch of coomers that think the whole identity of the franchise should be on the tone that xeno 2 has
They feel like 1 being different is more because it was a primitive game than takahashi wanting to tell other type of story
Now every xeno game that doesnt have 2 waifus with your mc will be "pandering to west"
>oomer buzzword
Uh bro? Why are you conceding?
>the dungeons were just pretty hallways that force you to spam CP to prevent you from steamrolling enemies with otherwise plentiful healing resources
Yes, they are dungeons
They exist to drain your resources on the way to the end
Tying healing and the good treasure boxes to CP and pricing the orange gels that restore it at absurd prices is the best thing Tales has done with dungeons in a decade, you have to either finish all the fights without taking damage to get the treasure, skip the treasure to make sure you have enough resources to finish the boss easily, get good at the boss or take both, or sell all the other stuff you have for gels
After years of hallways, these hallways actually serve a purpose other than games being obliged to have dungeons. All they need to do is bring back the sorcerer's ring now
>Tying healing and the good treasure boxes to CP and pricing the orange gels that restore it at absurd prices is the best thing Tales has done with dungeons in a decade
Counterpoint - it's one of the worst things they've done with dungeons in a decade. It does nothing but make them way more tedious than they have any right to be, and make combat take way longer than it deserves.
How is it making combat take longer, or making dungeon runs into a slog? CP is only tied to healing (and Law's buffs for some reason), and combo -> assist -> boost strike quick kills are the fastest and safest way to sweep through
If you're playing conservatively with your assists and have to actually whittle the enemies HP down, I guess I could see it? Then you'd need to actually slog out the fights and make boring walks back to the savepoint at the beginning, but Arise so heavily rewards 100% constant aggression that I can't see that
>CP is only tied to healing (and Law's buffs for some reason)
Wrong, it's tied to any support arte/spell, including Rinwell's buffs and Dohalim's Dispel
>and combo -> assist -> boost strike quick kills are the fastest and safest way to sweep through
also wrong, escaping is by far the fastest method
As far as dungeon design goes, none of it matters because you can just fast travel back to a camp point then just simply run back to the boss marker
Not to mention every boss has a refill before it, meaning whatever CP you used doesn't matter for the boss.
Did you know you can warp back while in the boat on the way to Almeidra? It's that bad.
It really is just xillia with extra steps.
I think I would be ok with hallway design if the dungeons were at least put together like SMT3. And have an overworld again like in SMT3.
just make SMT3 action version
I don't agree. I think Arise has the worst dungeons in the series. And it doesn't help that CP makes them even more of a slog
Give me puzzles, give me mazes. frick I'll even just take just hallways again but don't do it like Arise did
Sure but you usually had puzzles and exploration to go with all that. Arize dungeons hallways with doors that lead into single rooms, and the single rooms with anything good burn CP. There's no actual puzzle or exploration, but they added some resource management just so you know this is still a video game. It's lazy at best.
Oh sure, it's not GREAT, don't get me wrong, that's why I specified by decade
Xillia tried with verticality but the puzzles were pretty abysmal like the 'mash to mine the rock' one or picking which vines to climb, and Zestiria/Berseria were bogged down with the overworld battles thing which could have been good with more focus on it but ended up reviled
I would love more shit like Symphonia's temples, people seething over them regardless of when they play it is beautiful
Lol okay point taken, I've clearly outed my playstyle and that I turned off anything that consumed CP to focus on finishing fights quickly without getting hit. No need to buff when I all needed to do was fill up the blue circle with a chain and all
Those brainless fricks don't even realize that tropes exist and will always exist. They need to get over it.
xenoblade 3's cast is straight up the worst thing about the game.
It tried to be le animu game when Genshin was peaking so normalgays barely remember it.
In fact, every anime game from now on is doomed to be compared to Genshin and sadly the chinks manage to make a fricking high bar so every other game comes to being shit in comparison unless it's another massive normalgay IP like Persona
only south american monkeys bought it. west and asian audience barely care about arise
Why are the characters so boring? I only played to the first boss and quit after that.
Because you have ADHD.
Not him but I found them to be boring as hell too.
Gonna preface by saying that I made it to the 5th dungeon before I quit and never actually beat the game.
Character wise the only interesting thing in the entire game as far as I'm concerned is that Alphen can't feel pain which is specifically why he's able to use the blazing sword as effectively as he can. It's a very well done way of tying a game mechanic to the story and making it feel organic instead of some obvious gamification.
Everything else about the characters is utterly dull.
the driving force for me was to see the romance to the end. I think if it didn't even have that there would be no way I could reach the credits
Arise is a very safe game that didn't have the budget or time to completely follow through on its vision. It could have hit its stride when they went to space but instead they had to end the game as soon as they could.
I don't understand how people could possibly have gald problems. I even went to the trouble to craft every single weapon as they became available and still had an excess of gald and barely any reason to ever use orange gumis. Were you just not doing side quests? Not selling off your cash-in items?
they probably needed to use more healing items than you thus spending more
take me back bros
people screech about the puzzles but they are the ultimate palate cleanser to a game about nonstop fighting.
I wish this was an actual puzzle, and not just follow the butterfly
I got it yesterday on my xbox for 50% off. The only version on sale was the delux edition which came with the only costume packs I actually wanted. Its nice that I can choose when to redeem the item packs. So far I'm really enjoying the story, the setting is pretty cool and I think this is the first JrPG to not only have actual transmog/glamor but also to use the gambit system from XIII
wrong on both
Well, first that I've noticed. I haven't played alot of JRPGs lately. I was just surprised to see a gambit system in another game.
Lately as in 20 years or so I guess, since Tales in particular had AI behaviour macros that predated FFXII, AND costumes.
Not like FFXII invented AI macros either since it's something that even PS1 games had, but that's something for another day.
I think the only tales game I've played before was berseria and that one on the DS? The MC had long red hair and was a clone or twin or something of one of the bad guys.
>but also to use the gambit system from XIII
Just how many JRPGs have you actually played?
Wish you could ditch pink b***h and put some babies in Kisara
hows the gameplay though?
Everyone beats the first main dude and then drops it. You can tell by that point that the rest of the game is gonna be a boring slogfest
the bosses killed my enjoyment, and i was LOVING the game. its the boss you fight after recruiting Law, I just didnt like how you cant stagger bosses. gameplay was phenomenal outside of bosses, but the by-the-books story and characters? meh.
I cannot understand how anyone can call Vesperia a part of that "holy trinity" along with Symphonia and Abyss.
They're all babie's first Tales games. People tend to overrate games they played as children. You see this same phenomenon with Zelda where OoT was the lovechild on Ganker, then it became MM, then it became WW, and now it is moving towards TP. All of these games used to be shitposted to death but now there are kid Anons growing up who loved them.
shitty pairs/couples in my opinion
So same issue as Xenoblade 3? I'm honestly still kinda mad about Ethel
The only thing I like is the cute racist e-girl and her owl
>discussion
lol
the tales series can't even maintain a general on /vg/ despite having 20 games in the franchise.
a game not being able to hold interest is a staple of the series. this is junk food - the series.
>general for a single player series
(You)
At the same time i wonder what Ganker thinks when they say *forgotten*
Like, most games are finished and the discussion ends after some time, people dont use them as their whole personality like online games
Tales is on a better position by still having some threads, most games dont have that
It is the same logic as when people say how elden ring is forgotten because the numers are getting lower and people dont make daily threads like mmos
tales has threads as often as dead JRPG series, with the thread quality of popular mainstream games
I disagree, tales has some threads, it is just not filled by schizos bumping until 500 posts
It is better being like this than bringing crazy people like the Xeno and FF threads
>it is just not filled by schizos bumping until 500 posts
Yesterday on single guy replied on a xeno thread to all posts that talked about xenoblade 3 and kept spamming the threads saying how the game was garbage, talked about youtubers, posted pastas and bait images
He did that for an hour posting every single minute
Peak insanity
Was he wrong though?
Well, if the objective is to be a complete moron he is amazing
>can't even maintain a general on /vg/ despite having 20 games in the franchise.
generals are a cancer to discussion because they ALWAYS eventually end up being the same 20-30 bitter jaded morons that have been in that general for years arguing the same points day in and day out.
I was looking on the xeno threads there because it seems like all people who wanted to have actual discussions was going there to not have to deal with schizos
Dont know how it is going now, but it was pretty good
>tfw you can't build up boost strike meter on bosses
>they make it scrpited attacks at 50% and 0% hp instead
>mfw it literally doesn't do any damage anyways
LMAO how can you frick up designing boss fights this badly
The last good Tales of game we’ll ever get, with the second best OP to boot
Berseria’s cast and their dynamic(s) is still the GOAT
WHEN'S X3
dead like tales future
Are the other Tales games worth it? I only played Symphonia and the sequel (which was awful), and ToS is one of my favorite games of all time.
Maybe, you can play abyss and vesperia. Others are way too different if you're only looking for something like symphonia.
symphoniagays need to play team destiny games in order to heal
Nah
Yes
your plebeian sensibilities will probably only allow you to like Abyss and Vesperia, so try those two.
Fruity gay Tales is better. They need to frick off with the we want the Souls audience bs.
Did it really overtake Symphonia? Last I heard, it had just crossed 2 million.
I don't think they've made any announcements about it yet so probably not but that 2M break was from april so it could be pretty close already.
All you need is pretty graphics and aggressive marketing to sell your game.
Arise didnt have agressive market, it was just beautiful so people got curious about it
Agressive marketing is shit like deathloop that appeared on every game event
>Arise didnt have agressive market, it was just beautiful so people got curious about it
It appeared one time then vanished for two years
Then it got a decent marketing near release
People often misunderstand having actual marketing with agressive marketing
>literally sends japanese ps4 owners a demo invitation through amazon JP
Yes, this means being smart, it was supposed to be a big shift on the franchise
They had to bring people's attention
One of the biggest problems in jrpgs nowadays is how companies expect to bring new players without any marketing at all
A lot of people that bought arise didnt even know that Tales was a thing, this is a 20+ year old franchise
In what universe do you live where you think shit like this is normal and not aggressive marketing?
I've literally never heard of anyone doing this shit for the past decade.
Sure dude, they really spent bilions sending invitations through amazon
Surely is comparable with FF15 having movies and an anime, or deathloop appearing on all gaming events for two years
Kek I don't even remember or have seen this deathloop shilling you're talking about but remember the heavy marketing for arise. I have no idea wtf you're on about that you have to adamantly refuse that arise did not shill when they even paid a vtuber to shill the game.
Paying streamers is like the bare minimum of modern marketing, everyone does it.
I feel like this dude has no idea of how the industry has grown in the last 10 years because he believes any practice that games with actual money do, is agressive marketing
Even remasters like FF pixel remaster had streamers that received free codes to play the game
Deathloop appeared at every games event for way too many times. You could count on the next “world exclusive” being just another Deathloop trailer.
Arise might have the weakest cast in the series. I unironically prefer Zesteria, Legendia and Innocence's cast more and those were already pretty bad.
In what world is Legendia's cast bad?
Liked the gameplay and QoL improvements, and really liked the visuals, especially the environments, but personally I found pretty much every other element forgettable as frick.
It annoyed me to no end that people were showering the shitty plot and mediocre characters with praise during the post-release honeymoon period, and I'm glad it's been mostly forgotten so soon.
>Hey guys, did you know that these horrible slave owners were people too?
Was their a reason why they enslaved them anyways?
From what I recall the entire thing is basically a contest between all of the current lords to claim the seat of big lord, and they compete through energy production. That's why they keep slave labour and why you can hear NPCs mention in the first land how the Renans are burning up fuel for no practical reason.
Yea but that’s all the reason they made them slaves? Just for the contest each few years?
Well, it is not like people need a big reason to make a race they consider inferior slaves
They took their planet and made them slaves, it is just that
Yes, they make a point to mention that the Renans don't need them for manual labor because they could just use machines more efficiently, they're harvesting their life force
I wonder if it was something that got fricked up in translation
If the game had intention of showing the lords as not that bad they wouldnt make the beginning of the game painting them as comically evil so hard
I don’t think so. It was pretty clearly thrown in at the end of the game to give the lords very mildly sympathetic positive traits.
I think its an idea worth exploring but they did it with the subtlety of a sledghammer just tossing the idea in the air while blitzing though the plot.
Man what the frick is up with this game’s morals?
japanese games are filled with
>if u kill him u well be juest liek him!
>i will spare you, genocidal unhinged killer, as long as I dont see you again. this will not backfire.
>we're not so different, you and I
I don't know if they don't understand a simple trolley problem or choose to ignore it due to being brainwashed by all the games they played as kids sending the same message, either way it's tiring.
not asking for an MC that genocides everything but come on, at least hire real writers that can do something better than this
also
>MC wont kill villain
>but he conveniently dies 30 seconds later, because the writers realized the dude had to die but we cant have muh mc kill
I just love how Rinwell decides to not kill the b***h even though she has massive amounts of power only for her to get shanked by the big bad because blah blah blah I’m evil.
But it is the same logic that batman uses, getting mad for japanese games using it too is funny
The whole point is how once you do it, it will always be an option for you. So a life loses its meaning
>But it is the same logic that batman uses,
All western stories have that
Talking like the concept of not wanting to kill the villain as a mainly japanese thing is just wrong
Buddy have you not seen or even heard of classic action movies where the hero just sorta kills everything in his way? Maybe MAYBE he'll spare the main bad guy but normal mooks can get fricked
The fact of existing one type doesnt nulifies the other
Sure there is movies where the main guy just kills the villain, but there is the opposite too
Jrpgs are also like that
My point is how it is not like Japan created this kind of main character
depends how games go about it, if you spend the entire thing killing the enemy but then they say ummm akshually you werent lethally stabbing them!!
or you spend it killing monsters/animals but wont do it for a human even though the beasts are acting on instinct while the humans choose to be evil
>I think writers just don't want to make the party seem like its just a violent lynch mob
this is a problem we see in a ton of media where violence is the answer to everything
even in these games, you beat them to a pulp THEN you say n-no I cant kill u! it's silly to try to portray the party as non-violent as hell when you spend the game fighting things with no option to do otherwise
>you spend it killing monsters/animals but wont do it for a human even though the beasts are acting on instinct while the humans choose to be evil
But this is the kind of problem that games will always have
Like nathan drake being a nice guy but also being a mass murderer
There will always exist some kind of dissonance between game and plot
Monster hunter is all about that
this is why I think it's flawed to try to throw in a half-assed morality system
I don't believe in the death penalty as a system in real life, thankfully these are video games and I see there's a tonal whiplash when you spend 25 hours killing random people then for the final guy behind everything your character shows restraint
I don't think it's that big of a deal since it's self defense and prevention. you can't just take say ok to the final boss' dude trust me im good now, unless the plot builds up to a proper change of heart
I agree, i honestly think both ways can be interesting depending on how you approach them
Having a whole conflict about killing the bad guy can be even better than just killing them
Avatar has the whole story about this conflict, aang is a monk so he is not the kind of person that just murders other people
What do you guys think of Chloe's character quest in Legendia? Since we're on the topic of sparing bad guys, I don't think there's another Tales game that does it better than this.
I still need to play this one, if it deals with these themes im really curious
also, one of my biggest complaints that I said earlier is that they'll often go the cop out route of MC not killing him but the villain dying anyways moments later due to convenient circumstances
>also, one of my biggest complaints that I said earlier is that they'll often go the cop out route of MC not killing him but the villain dying anyways moments later due to convenient circumstances
Yeah, this is a shitty thing
They need to go all in regardless of the path
Using divine powers to make your vilain pay for their crimes is always lame
But this can work in a very specific setting if it is a situation where the villain created for himself
if say it's revealed he was using his right-hand man and the guy goes what the frick? and kills the villain himself before your MC even says no I wont kill him then I'd say that's pretty good writing, as you get the same outcome without saying the forbidden words, then his right hand man can just say 'yeah, frick this whole operation, I'm done with this shit' and there you go, he's got a good alibi for his dude trust me
I think dying because of his hubris can work a lot in these stories
If you are a person that gets in dangerous situations, being very arrogant can be your end
The characters need to be a bit more forceful when the setting is a gritty sword and elf shithole with unsafe roadways.
Arise had no place for hesitation especially because most of these characters were stuck in concentration camps.
I understand your point
If im remembering right they also super kill the first lord so it is not like they want to actually save them
Feels like they just didnt want to murder them in cold blood
No it isn't, Batman puts people on life support.
Japanese character do nothing but monologue about the power of friendship and other cringe drivel.
Dude, you also beat the shit of the main guy
The fact you dont have giant fight scenes like animations dont change that
I think writers just don't want to make the party seem like its just a violent lynch mob.
That's why symphonia is the best tales game. Everyone has their ideals, but they'll still kill the bad guys.
>That evil genocidal b***h was a person too!
Man its wack how Arise handle its racism, even Symphonia has a more subdued manner of doing it when compared to this
follow the protocol
Shut up, Kirito.
>NOOOOO WE MUST DEHUMANIZE LE EVIL RACIS
>ONLY US GOOD GO- I MEAN PEOPLE ARE ALLOWED TO BE HUMAN
Maybe the game should’ve actually, I dunno, humanized the villains then instead of just having them be the biggest dicks around. Tales of Abyss did this pretty well.
>No seriously, they were people just like us!
Why do we need to keep talking about it? It was a good game and I enjoyed it, that's the end of that. We don't need endless circlejerks on specific games filled with nothing but shitposting aka /vg/.
>Nintencultists mad as frick that no matter how much circlejerking they do, no Xenoblade title is gonna sell as much as Arise
Look at the fricking amount of xenoshit being dropped in the thread, kek
Give them a break, they're still recovering from Xeno 3 not selling as much as they hoped.
It's fine, but kinda forgettable, not impressive, not terrible
so if i never played tales where should i start?
I think Symphonia is a good choice. Its combat is a bit stiff but its story is breddy gud. Try Berseria afterwards if you still have any interest, and then maybe Zestiria if you were enticed by Berseria's lore.
If you still have any interest after that, then try the Xillias, Graces f, and Destiny DC, but those need to be emulated.
Abyss
It had lots of marketing and came out many years after Berseria, which made everyone think they were actually putting effort in trying to relaunch the series. Spoiler: they fricking didn't.
They were, the problem was just being all over the place with some story themes
I think the next game will be better structured now they understand the format more
Yeah I bet making those 4 monster skins and recoloring them twenty times took them a lot of effort.
>Complaining about rehashed monsters in a Tales game
Dude you're playing the wrong series
Previous entries had many more types of monsters.
You should know how a game having problems doesnt mean it was effortless
They nailed a lot of things but also had problems
Talking like one thing destroys all the right things they did is peak Ganker behavior
>They nailed a lot of things
Such as? The only good thing about the game are the graphics, and it still suffers from an embarrassing pop-in.
I like the story but i know how it falls apart later
I like the visuals a lot, not many jrpgs use that style in their games
The combat is fun for me but i also wanted more enemy types and they reacting more to the combat
Im really curious on what they could improve in the next game
Also i prefer the old format of Skits
Arise actually did have effort put in it just still comes off as flawed
If the game followed the xillia format, the whole second part would be on a new game
They completely overhauled everything for a new format and etc. and when a series changes, you can't expect everything to go off well without a hitch the first time around. There's hasn't been many JRPGs that haven't been able to pull off reinvention changes like that easily like Ys going from Origins to VII implementing party combat.
True, i wonder how many franchises that old can pull these shifts on style without making the whole fanbase go insane, even more with jrpgs
FF is the only exception because it only had concepts connecting its games, the combat always changed
I think the only game that did that in recent years and didnt have the company burned was Yakuza Like a Dragon
I feel like I got tricked into buying this game and then threw good money after bad by spending time beating the game, trying to extract some kind of value out of it.
test post
I miss having proper waifus in the series, bros...
Me too. Sheena is best girl.
the game is getting trashed here but this discussion is kinda making me want to replay it.
hopefully they put on a good sale for the dlc I don't have.
It is a cool game in my opinion, still has the nice vibes of Tales of
Ehhh, as a Tales game, it felt like it was lacking too many staples, and the character interactions (which, let's be honest, is half the reason anyone plays these games) were dry as frick, with the repetitive skits not helping matters.
I miss the anime portraits, too
I feel like it has plenty of interactions, even more than previous games
The problems is how this new format of skits lacks so much of its soul
Oh, I never said they didn't have many interactions. I'm saying those interactions didn't really amount to much because they really lacked chemistry
Yes, most of the chemistry and reactions on the interactions are really hard to translate to 3d models, they would need to have so much money
It’s comfy. Nice world design, decent combat, and a story that’s interesting by virtue of its stupidity. It’s a shame the characters are bad and the development was obviously troubled.
Isn't the DLC just costumes? Or are you actually looking for some SAO collab action?
Speaking of, are they playable at all? I remember some talk about the character menu having two placeholder slots for DLC or something.
No. They're just optional bosses you can fight at the arena.
They also appear in a joint Mystic Arte Alphen gets with them.
Reminder that Alphen gets a joint MA with freaking Kirito over his actual love interest.
Since it's Unreal the modders got a peek under the hood more comprehensive than other games ever had
If I remember right there are 8 main and 8 guest character slots, probably because they intend on using this engine for the next 20 years the same way they used the same 3D one for the last 20
Well, it looks amazing for a first example of what they can do
oh yeah, despite the Ganker reaction I'm stoked for whatever they come out with next. Let them hire an outside writer for God's sake, put Sakuraba out to pasture, and with the additional howevermany years it has been to continue the battle engine, the next one could be killer
True, i feel like most of Arise's problems come from them trying to do too many things at once
The game has 3 plots that could easily be individual titles
Makes sense because they were trying so hard to make people believe on this direction for the franchise
Now i want to see a game where they can just do their thing without these insane expectations
Tales of was always niche and it will always be unless it releases as exclusive.
If this game had legacy costumes (LIKE THEY FRICKING SHOULD'VE), what would you want them to be?
Shionne -> Pascal
Law -> Kongman
Dolahim -> X2 Leia
Kisara -> Kratos
Not sure who I'd pick for the other two.
>Shionne -> Pascal
Why? Because Pascal has some shooting in her moveset?
Similarities in movesets or designs was my rationale for all of them, yes.
Kuro no Kiseki got absolutely destroyed by Arise. Imagine releasing your niche trash game at the same month as Arise.
>padding
>fluff
>flavor text
>blah blah blah
>didn't even get any porn
aha, so thats why you care! coomer.
>nobody discusses it
Where? On Ganker? The board that never discusses Fortnite, Minecraft, Call of Duty, Madden, or other super popular games? Who cares what this dump thinks? This shit hole unironically and sincerely believes New Vegas is a top 5 all time game.
>The board that never discusses Fortnite, Minecraft, Call of Duty, Madden
And thank God for that, frick that noise
post wanted posters
i got to the last level and realized the game was starting to break its own rules by allowing the big enemies to stay overlimit when at <50% hp making them immune to all the counters you have and had been relying on in battle that far. then i just switched it down to easy and wondered why i had been playing on hard this whole time then i quit.
I still haven't played it. I even put the game in and let it download, but haven't gotten past the title screen.
entire game is just a long corridor. Your cannot see this because your point of view is blocked with cutscenes every 50 steps. Arise's devs forget old Tales series was a blend of linearity and openness, where you can explore but not to the detriment of the game's pacing.
How do you mean? Some of the levels are fairly open.
Some of the characters like the fishing girl just went full moron and the skits were constant and uninteresting. Everyone has to have some token pairing for the sake of it.
>How
It was incredibly front-loaded and anyone that played past the first half or finished it was very tired of it when they stopped playing it. It sold on the impression of its first half.
Everything breaks down by the end of the game. The writing, the gameplay, the visuals, fricking everything.
I can only hope they use the budget for the next game to really figure out the nuances of good 3D combat, because Arise started out promising and could be really good with the right changes.
>I can only hope they use the budget for the next game to really figure out the nuances of good 3D combat, because Arise started out promising and could be really good with the right changes.
I feel like the combat only falls apart because the story keeps going
Like, it works for 30 or 40 hours
But there is a point when you realize the story was only halfway and they still need to make enemies stronger, it gets really repetitive
Honestly, the game was okay until the last dungeon part.
I mean, frick man. Who thought it was good idea to design such a blend, repetitive grind for a last finale?
I'm still traumatized by zestiria
and refuse to believe any new tales game is good
The lasting impression it seems to have left was, "wow that second half sort of sucked"
also Berseria's cast was stronger with better interpersonal bantering. People were put off by how the camp screen straight up had a BUY OUR DLC prompt in it right below the banters prompt.
People forget how bamco is like japanese EA
They would sell you each individual glove of your character for 5 dollars if they could
>best selling Tales Of of all time
Yup
>literally nobody cares about it or wven remembers it
The game won RPG GOTY and is sitting at a 9/10 everywhere.
>nobody ever discusses it
He says while making the 973791976794th seething thread about Arise
>didn’t even get any porn
I wouldn't know because I'm not a coomer incel but I'll take your word for it.
I respect the coomer incels way more than a homosexual like you with terrible taste that unironically plays anime games for the story and characters
that's funny, cuz i loved arise even though i think the characters are mediocre and the story mostly sucks.
it makes me laugh really hard every time i see you gays essay-post about arise's perceived shortcomings, when it fricking DABBED on berseria in critical and commercial reception, nevermind garbage like xillia. you're sitting over here writing a thesis on why arise sucks while bamco is going "wow we knocked it out of the park with this one, let's do all of it again".
You'd have a meltdown if you saw Japanese Arise discussion
>when it fricking DABBED on berseria in critical and commercial reception, nevermind garbage like xillia.
It’s funny how you think that folks here also don’t think that those games suck too.
>you're sitting over here writing a thesis on why arise sucks
i'm not writing any thesis, the game is shit because it's soulless and the characters are one-note and never change unless randomly forced to. the only people writing essays are those who are talking about the combat in particular, which does warrant longposting because the differences have to be explained thoroughly
>and the characters are one-note and never change unless randomly forced to
So just like the characters in every Tales game, then.
>The game won RPG GOTY and is sitting at a 9/10 everywhere.
>he still thinks modern reviews are worth a shit
It's sitting at a 9/10 on user review sites also. By all metrics, Arise is a home-run success. Wait, let me do your reply:
>REEEEEEEEE NORMIES DON'T KNOW SHITTTT FRICKKKKKKK HELP ME VELVET-CHANNNNN
>REEEEEEEEE NORMIES DON'T KNOW SHITTTT
Unironically, yes. The fact that so many people unironically praised the combat has me thinking that they’ve never played an actual decent action game.
>oomer and i buzzword
Uh bro? Why are you conceding?
He's the target audience of the game
>uumm it sold a lot and got big scores from casuals, it's the best! (No I have never played tales before and I will not check them out but arise is clearly better than them)
>best part is no icky fanservice like female bodies showing their skin lol
When the frick is Scamco gonna port the other Tales?
They don't know how to port, so never
There is not other big company that cares about their old jrpgs aside from Square Enix
Too much effort to hire code monkeys to port them sorry
Are they allowed to pack in a ps3 emulator if they put it in the credits? I think its time to accept that bamco will never have the bandwidth to port the entire catalog at large.
Eat peach pies
Tytree, you fat frick
I liked it
Good for you, anon.
>literally nobody cares about it or wven remembers it
>nobody ever discusses it
I mean you're doing that right now.
>super armor
>even more super armor
>super armor to the core
>let's fight more super armor
>did I say super armor?
Why we can't go back to times where super armor wasn't existing? Thanks Ganker.
I actually liked the characters in Arise more than the cast in most Tales games. Their quirks were a little more subdued but I kind of prefer that. Overall I didn't feel like they were any more shallow than usual for this series, though there are definitely more interesting protagonists than Alphen.
I just hated how fricking unfun the boss battles were and how little enemy variation there was.
Despite all the shitposting, why are tales of threads the most comfy?
Loved Arise, going to replay Arise someday. Gonna keep loving Arise even if you ban me. Simple as.
i liked Arise's characters, then again i'm not surprised the Tales fandom didn't like them if they think Edna is an example of a good character.
This is a dumber post than you could possibly know.
>didn’t even get any porn
Thread's dying. Play more Tales, post less shit.
It's rare to have a Tales thread reach bump limit
XILLIA 2 IS BEST TALES AND YOU CANNOT AND DO NOT HAVE THE TIME TO REFUTE THIS