>go hard into wizard >gain massive damage spells >access illithid tree for potent abilities but can't use them easily because they aren't bonus actions >jump into the githyanki machine and make them all bonus actions and turn into a nuke machine
wizard chads
if you put lae'zel in it you need to pass some absurd 30 checks to "take the power into yourself", which was enough to clue me in to go into it myself and pass easier checks for that reward
it's a little counterintuitive but the same thing happened with omeluum's mushroom juice in the underdark giving you a power that isn't on the illithid tree, so i figured making the parasite fight to grow would always be a good idea
if you eject too early with lazel she takes permanent -2int damage lol. she has that on my current playthrough. but i got the githzerai buff on her to fix that kinda
>put laezel in the machine >dream person starts sperging out and saying it'll kill her >the whole reason I'm using the machine is because I don't trust the dream person >dream person blows the machine up >everyone acts like I did it because I thought it was going to kill her
very fricking cool larian
Don't forget she receives a perma stat debuffs, including -2 CON
I actually wondered how come she has same HP as Astarion at lvl 12 but thought that maybe HP doesn't scale on fighters that well at later levels
I only found out about the debuff on Ganker later on...
OP is probably dual wielding crossbow. 2 fighter / 6 monk / 4 thief is busted. oathbreaker is easymode. 1 life cleric / 11 lore bard is OP for a support/dialogue class.
It's fricking 5e, anything works, you really have to actively work against the game to not be OP
Tactician is also easy enough and can be finished with any comp, really
Not my fault you're a brainlet, there's maybe a handful of encounters in the entire game that can be considered somewhat of a challenge. Unless you consider right click to examine cheating.
I get my ass kicked regularly in any fight past Act 2 on Balanced. These people are lying through their teeth if they say Tactician is easy. At least in Act 3. Days Gone had less enemies to kill than the average boss encounter in Act 3.
>I get my ass kicked regularly in any fight past Act 2 on Balanced
Black person, WHAT.
Bro you literally should be ending every single enemy in like, two swings. Even the boss of the entire Act dies in a single round. That's not an exaggeration or a joke, you should 100% be getting advantage on every attack, and hitting crit Smites multiple times in one turn for 100+ damage. If you're doing less than that, then you've massively fricked up in every aspect of your life. Not even just the game, actually your life.
>play the most OP builds in the game >dude it's so easy you can play anything
10 months ago
Anonymous
yes
10 months ago
Anonymous
>>play the most OP builds in the game
See
>MC Paladin who just fricking casts Haste on himself. >Karlach for maximum smashing. >Shadowheart because I guess you need shitty healing with free temp HP sometimes. >Astarion for obvious Sneak Attack crits from range and up close occasionally.
And the funny part is, all of these are default level-ups. No special cheesing or multiclassing or changing anything, just absolutely autopilot leveling. Easily dropped BoneBoy at the end of Act 2 in a single turn.
I'm not playing "the most OP" anything. I'm literally using the characters as default as they can possibly be, and using the gear the game gives you. If somehow letting the game level-up my characters is making them "OP" then maybe actually it's the fricking content that's UNDERtuned, fricking maybe?
10 months ago
Anonymous
you tendies are really reaching
10 months ago
Anonymous
kek and rekt
According the player surveys Sorcerer is the second most played class.
Top 3 are:
1. Paladin
2. Sorcerer
3. Warlock
5e was such a mistake
10 months ago
Anonymous
>5e was such a mistake
coming from 3e where paladins are genuinely just bad fighters, i was going to play one just for the occasional high tides of being able to explode some evil dude's head for an arbitrarily large Smite Evil number
i had no idea they went full moron and just let you smite anything anywhere. complete removal of alignment just seems like a huge waste/oversimplification of source material
10 months ago
Anonymous
Seethe, paladin changes were one of the few unequivocally good things 5e did.
No more autism and pointless discussions >But a paladin can't kill the orc child! You'd fall!
Now i just define beforehand that i'm a paladin who will or won't do that and stick with it, end of the fricking story.
10 months ago
Anonymous
i'm not even talking about the dialogue-related morality bullshit, just the axis of ability interactions that come from alignment-oriented use
i think oathbreakers being able to retain their 'divine smite' is a good example of what i'm trying to get at, it just feels completely detached from the character at that point
10 months ago
Anonymous
b***h in ad&d paladins could only be human and there was no such thing as "smite evil" sit your wet-eared d20 wotc ass down
10 months ago
Anonymous
hey that's cool, a decade or more of 3e from neverwinter nights is the only interaction i've had with DND rulesets because i enjoyed it so much
>i think oathbreakers being able to retain their 'divine smite' is a good example of what i'm trying to get at, it just feels completely detached from the character at that point
Yeah they could have gone further with it. Like having their Smite deal Necrotic damage and/or having Lay on Hands be a be a harmful version (that still heals undead).
that's how blackguards in 3e work, their whole kit converts into a more sensical bastard theme where they get sneak attacks, ability to summon shadows, 'harm touch', Smite Good and other cool shit instead of the half measure that oathbreaker has become
i think that's the root of my bafflement with it. all the groundwork already existed, they just willingly shit the bed by pretending it was never there
10 months ago
Anonymous
>i think oathbreakers being able to retain their 'divine smite' is a good example of what i'm trying to get at, it just feels completely detached from the character at that point
Yeah they could have gone further with it. Like having their Smite deal Necrotic damage and/or having Lay on Hands be a be a harmful version (that still heals undead).
10 months ago
Anonymous
people are just huge babies and want their power to be maximum at all times. in pathfinder wotr it was badass to go to demon plane as a paladin because all the inhabitants there were chaotic evil and free game for smiting. bg3 had similar setup with shadow cursed lands being the chapter where paladins get to shine but because of 5e this doesnt feel as impactful.
10 months ago
Anonymous
This is how people play RPGs now. Or any game, really, everything is about having the objectively correct build now. They watch some israelitetuber's "BEST BALDUR'S GATE 3 BUILD GUIDE 2023" video and copy their overpowered, borderline exploitative "build" in order to remove all challenge from the game then make fun of people who experiment for having suboptimal "builds."
10 months ago
Anonymous
>This is how people play RPGs now. Or any game, really, everything is about having the objectively correct build now. They watch some israelitetuber's "BEST BALDUR'S GATE 3 BUILD GUIDE 2023" video and copy their overpowered, borderline exploitative "build"
Is this a meme that you guys are all just playing along with? Or are you 100% convinced, dead set on the idea that somehow playing the game by picking the party members it gives you, leveling them up the way it automatically does for you, and then equipping them with the loot you get from exploring is "overpowered character building min-maxing"?
This has to be a shitpost meme, right?
10 months ago
Anonymous
>only plays Paladin
wonders why people who don't have a paladin in their party are struggling with the game
10 months ago
Anonymous
would you shut up? posting the exact same thing 50 times is not as charming as you believe.
1. What the frick
2. When did this place become flooded with ESL morons?
10 months ago
Anonymous
they're mostly tendies from south america that can't afford to play bg3 and because they're mad at that they stir shit and try to make the game look as bad as possible. Discord trannies also are doing this because they for some reason love nintendo
10 months ago
Anonymous
>Playing this game in the first place
lol
10 months ago
Anonymous
have a nice day, actual schizophrenic moron
10 months ago
Anonymous
Only somebody who's been exposed would cry this blatantly.
10 months ago
Anonymous
>only my paranoid fantasy demons would call me a moron
have a nice day, moron.
10 months ago
Anonymous
Not him, go back to Discord. homosexual.
10 months ago
Anonymous
I play a Sorcerer and killed Minthara and I'm having no trouble with the game so far. Fights aren't braindead but none of them have really been hard, it's the right level of difficulty on Balanced IMO.
10 months ago
Anonymous
would you shut up? posting the exact same thing 50 times is not as charming as you believe.
10 months ago
Anonymous
I'm actually just meming yes, I don't care what you play but you didn't beat the game
>bilibili
virus
too late, posting the link infected the board and all the posters
[...]
Dude's right, it's very difficult to lose on balanced. I was playing blind and not exploiting anything. I pissed away all my haste potions in act 1, too, and new ones are hard to come by in later acts.
Found the problem
Main char paladin, shart, gale and Karlach for most of the game.
You all are basic b***h, min/maxing homosexuals who can only play the game on way every single time. No wonder you're having such an easy time of it. You probably play Honda in SF6, reach Master over the course of a weekend, and then wonder why everyone else is struggling to play footsies with you. homosexuals
10 months ago
Anonymous
>basic b***h, min/maxing homosexuals
lolwhat
Can you explain to me what non-min-maxing would be? And how exactly does someone learn what is and isn't min-maxing, in your opinion? What party members might one choose if they wanted to play the game "legitimately" in your view? Please, fricking explain.
10 months ago
Anonymous
A fighter is literally more powerful than any other martial, dumbass. Paladin's are not OP. Unless they have smites left. And haste doesn't hurt.
>I get my ass kicked regularly in any fight past Act 2 on Balanced
Black person, WHAT.
Bro you literally should be ending every single enemy in like, two swings. Even the boss of the entire Act dies in a single round. That's not an exaggeration or a joke, you should 100% be getting advantage on every attack, and hitting crit Smites multiple times in one turn for 100+ damage. If you're doing less than that, then you've massively fricked up in every aspect of your life. Not even just the game, actually your life.
Dude's right, it's very difficult to lose on balanced. I was playing blind and not exploiting anything. I pissed away all my haste potions in act 1, too, and new ones are hard to come by in later acts.
>t. had an entire party full of fighters or berserkers or paladins
10 months ago
Anonymous
Main char paladin, shart, gale and Karlach for most of the game.
10 months ago
Anonymous
>MC Paladin who just fricking casts Haste on himself. >Karlach for maximum smashing. >Shadowheart because I guess you need shitty healing with free temp HP sometimes. >Astarion for obvious Sneak Attack crits from range and up close occasionally.
And the funny part is, all of these are default level-ups. No special cheesing or multiclassing or changing anything, just absolutely autopilot leveling. Easily dropped BoneBoy at the end of Act 2 in a single turn.
I beat the final boss of act 2 on Balanced yesterday and the game's pretty easy, I've yet to lose a fight and I don't save scum in them either.
You're probably using fricked builds or you're new to these games.
>I've yet to lose a fight
I don't believe that you have never lost a fight and never savescummed. With the way that the exploration works you can be randomly thrown into fights with enemies of a much higher level than you that are basically impossible to defeat unless you level yourself up more; this happened several times from me being forced out of stealth into dialogue with someone, which eventually initiated a fight with my entire party being out of position, because I went into the invisible dialogue trigger.
10 months ago
Anonymous
Guess I should've specified, I haven't save scummed in battle for better rolls or to avoid someone dying. I do save scum to avoid traps cause I think they're just a minor annoyance that has never been fun in any CRPG, and I have reloaded to avoid a shitty outcome (Isobel getting kidnapped in act 2).
I also opened that one iron vial that summons a beholder out of curiosity early in the game and reloaded right after.
Again though, the fights that are appropriate for your level are never challenging, it's not a braindead game but it's not hard.
10 months ago
Anonymous
you start off saying "I have never lost a fight". now it's "the fights that are appropriate for your level are never challenging". jump off a bridge. it's people like you that make it impossible to communicate human ideas.
10 months ago
Anonymous
I've never lost a fight I bothered doing, yes. The only times I reloaded for a fight were the vial beholder and the Last Light inn attack (still beat it but didn't get the outcome I wanted).
Game's piss easy and if you're actually losing in combat against stuff less than 3 levels above you you should probably play on easy or just read your characters' skills or something. Or equip them with the gear you find. I really can't fathom "struggling" on Balanced unless this is your first CRPG ever.
How do you kill Orin through the ritual when she has that invulnerable stack? Gortash I understand, dude was piss easy
10 months ago
Anonymous
Upcast magic missile courtesy of Gale?
10 months ago
Anonymous
She has like a 7 stack though so you'll have to waste 1 wizard turn disabling that shit before she gets it back again. Unless the rest of your party is stacked for damage that'll be difficult (had fighter laezel doing a shit tonne of dmg, sneak attacking astarion rogue thief and storm cleric shadowheart not doing a lot of damage)
10 months ago
Anonymous
A hasted paladin is usually the answer.
10 months ago
Anonymous
Not him, but the guy talking about how hard Balanced mode is. I actually found Orin the easiest fight in Act 3, ironically. Gortash was the biggest pain in the ass for me. Not him specifically, but his peons and the traps down below. That, and the bug I encountered during his fight, which caused him to aggro while I was down below in the audience hall. I had to WAIT EVERY SINGLE TURN while Jason Isaacs and his lackey just wasted a turn walking back and forth upstairs while I had to sit there sitting there twiddling my thumbs. Shit was ridiculous.
But yeah, I defeated Orin in two or three turns with what was quite possibly the most situational but OP spell in the game: Hold Creature or whatever it was called. I cast it on her, and then had Lae'zel go to town. She got lucky with some massive crits as a Battle Master IIRC.
10 months ago
Anonymous
you can destroy gortash trap devises with 1 eldricth blast beam each
I must have had a cursed first run then, because the climb towards the elder brain in the upper city while getting bombarded with mortar fire when I only had four allies to save my ass periodically, with no short rests, no long rests, and only four revive scrolls, three dead party members stuck in fire AOEs, and ONLY ONE FRICKING ILLIITHID HEAL TENDRIL THAT I COULD ONLY USE ONE TIME was worse than cancer and AIDS COMBINED. I was this close to having to reload from an early save because of that bullshit. Luckily, I had cheat engine
10 months ago
Anonymous
homie your dimensional door/misty step/rogue bonus dash? You only need to get one homie to the doors
10 months ago
Anonymous
See, i DIDN'T KNOW THAT. That's the problem with Larian's bullshit. They didn't explain that during this fight at all. I thought If I beat all the enemies (like with 98% of the rest of the encounters I faced, save the Githyanki one with the portal) that I would be alright. Larian should have clued me in easier.
10 months ago
Anonymous
They do explain it though, at least Astarion did for me. He repeatedly told me it was useless to fight and we had to sprint to the top. If you didn't have him with you, maybe someone else was supposed to give the cue?
Shadowheart's boss fight in House of Grief. What did you do, how many turns. You have less than 8 minutes to respond to this post. Go.
10 months ago
Anonymous
I slapped spirit guardian on and Shadowheart died immediately. I still used paladin smites to hit Viconia, only, you know, not radiant kind.
10 months ago
Anonymous
not even lying breh, i was walking towards the elder brain last night and then realized i haven't finished shadowheart's quest so i found the house of grief and logged off for the night. even if it's hard, that's only 1 fight
10 months ago
Anonymous
10 months ago
Anonymous
move my wienerpost into ur ass homosexual
10 months ago
Anonymous
kek, but that's not a valid rebuttal, silly anon
10 months ago
Anonymous
stab nightsong in act 2
let shadowheart talk the mooks into a rebellion
nuke the b***h and her loyalists
I just fought Cazador on norm and I imagine that would be pretty difficult on tactician, also I had less trouble with the house of grief but that was still more challenging than previous acts definitely
10 months ago
Anonymous
i casted otto's irresistible dance on him from stealth and he did nothing while i killed all the adds and then 1 turned him when he was alone. he didn't even move, it was pathetic
10 months ago
Anonymous
Let me rephrase my question:
Shadowheart's encounter in House of Grief, but you didn't kill Nightsong. Now go.
10 months ago
Anonymous
nuke b***h
flee with thief
let rest of party die
combat ends mooks turn neutral
go do shart quest
mooks turn hostile
sneak/misty step/dimension door out without aggroing those guys
10 months ago
Anonymous
developer sanctioned, video-game exclusive, Rogue-specific shenanigans/cheats don't count. Apart from which, Astarion isn't in my party right now. Try again.
10 months ago
Anonymous
you can do it without rogue if you just invis entire party and flee. but i had more res scrolls than invis potions/scrolls lol
10 months ago
Anonymous
You didn't beat the fight. You used retreat no jutsu
10 months ago
Anonymous
blame the devs capping level at 12. got no reason to fight meaningless battles.
10 months ago
Anonymous
disregard that, I suck wieners, meant for
stab nightsong in act 2
let shadowheart talk the mooks into a rebellion
nuke the b***h and her loyalists
10 months ago
Anonymous
I don't think AI is even burning actions to try and save out of it. I'm sure both Raphael and Cazador have enough stats to save, but they aren't even trying.
10 months ago
Anonymous
After a few attempts my polymorph eventually succeeded and it was doable from then, but yeah he is pretty insane if he can actually get spells off since he starts out fully buffed from his thralls and can one shot party members... And the Gur ghouls rush at you with stinking cloud immediately goddamn
I get my ass kicked regularly in any fight past Act 2 on Balanced. These people are lying through their teeth if they say Tactician is easy. At least in Act 3. Days Gone had less enemies to kill than the average boss encounter in Act 3.
Just because you suck dick at games doesn't mean that everybody else does
2 hasted martials clear pretty much every encounter. And that is not even the close to the easiest strategy.
Fireball spam also works just like it does in every other crpg.
Some people have been playing these types of games for decades. The same strats work in pretty much all of them.
It's fricking 5e, anything works, you really have to actively work against the game to not be OP
Tactician is also easy enough and can be finished with any comp, really
I really thought monk would be a afterthought in this game but it turned out to be my favorite class also it's fun seeing npcs react to your monk autism in dialogue
this is the first CRPG I am actually playing which is making me think I need to play more (I will), and seeing monks destroy me honestly makes me want to build them in my next playthrough
So what the frick is the point of Sorcerer? never heard of anyone talking about sorc or playing it. Ive used shadow monk, tempest cleric, ranger thief, melee warlock team the whole game.
You can't abuse magic missile as a sorc, you have to fiddle with elemental spells instead. Homebrew bullshit with lightning dealing double damage to wet enemies is very, very exploitable though, but it works just as well with evokers.
yeah, except if I try to use any elemental spells as a sorc, I end up killing my party thanks to friendly fire. How the frick am I supposed to do anything in these confined spaces? Wish I could just toggle off FF. Don't care if it isn't lore friendly or considered cheating, the game regularly cheats against the player anyway.
location. now. for the love of god tell me I haven't missed it
10 months ago
Anonymous
You get it for saving the tieflings in Moonrise Tower. You have to break them out and then get them out without them being killed (I recommend killing the guards before you break them out).
After you've freed them, they'll go back to the last light inn. You can meet them there. Then talk to the Tiefling Bard who will give you money + those robes for saving her people
10 months ago
Anonymous
>Tiefling Bard gives you the robe >Played as Dark Urge Sorcerer (who wants to be redeemed, but I guess it doesn't matter in this case)
LARIAAAAAAAAAAAAAAN
10 months ago
Anonymous
In fairness there's other very strong chests for casters
However I'd argue picrel is pretty mandatory for a warlock - I cannot imagine anything else being better
10 months ago
Anonymous
You get it for saving the tieflings in Moonrise Tower. You have to break them out and then get them out without them being killed (I recommend killing the guards before you break them out).
After you've freed them, they'll go back to the last light inn. You can meet them there. Then talk to the Tiefling Bard who will give you money + those robes for saving her people
is it possible to get as dark urge if you just never long rest?
10 months ago
Anonymous
If you knock her out before the long rest that brings her to your camp some other random bard shows up instead and she can survive but not sure if this will actually lead to a path where you actually get the robe if you didn't genocide the grove
10 months ago
Anonymous
wtf the bard was there alive after the ketheric fight for me but she didn't give me shit
10 months ago
Anonymous
you have to talk her at the inn BEFORE the attack.
10 months ago
Anonymous
I was taking shit about magic missile, remember? It's more than twice as weak without using an Evoker. The robe is good if you want to eldritch blast by wasting a feat and not actually multiclassing.
Metamagic is very strong. You can use quickened spell to make one spellcast per turn a bonus action, therefore getting off two spells, and twinned spell to cast hold/dominate/polymorph or any single target spell, on two targets instead of one.
>twin casting hold person
I'm so moronic I haven't even been using the metamagic at all but God damn this will be sick. I'm only level 4 but hogtie two butthole for basement rape at once? Game changer
Metamagic is very strong. You can use quickened spell to make one spellcast per turn a bonus action, therefore getting off two spells, and twinned spell to cast hold/dominate/polymorph or any single target spell, on two targets instead of one.
Sorc benefits a lot from the BG3 exclusive rule changes, normally Quickened spell would get cucked by the shitty "no action and bonus action spell in the same turn" rule and all the old subclasses were dogshit that they never went back and errata'd an expanded spell list for like the busted new ones and Divine Soul.
>twin haste your 2 canons >speed potion yourself >cast desintegrate >read desintegrate scroll >cast desintegrate again with free cast
If fight is not over have your 2 hastened fighters deliver a total of 12 attacks to the boss and grab the loot
Better wizzard? Wizzard shtick is to know lots of spells which is just useless. Sorc shtick is to cast twice per turn which makes sorc twice as powerful compared to wizzard.
5 paladin 5 warlock 2 fighter
Enjoy up to 7 attacks per turn. Though 5 warlock giving you a third attack is a unintended as per ruleset and will probably get patched out.
Fighter or whatever gives more actions per turn, nothing ever comes close, high level spells are pretty shit, even game breaking spell stuff like divine intervention is underwhelming
>Melee DPR
Fighter (helps they objectively peak at 11 and the game ends at 12) >Melee Nova
Paladin >Ranged DPR
Fighter/thief 2x hand crossbows >Ranged Nova
Gloomstalker/assassin >Caster
Sorc >Can do literally anything you want it to
Cleric
Warlock gets special mention for the most dippable.
>Can do literally anything you want it to -> Cleric
How so? I find cleric so shitty, both in pen&paper 5e and in BG. You can't do shit, you just cast one concentration spell and heal the whole fight.
>be me, Gold Dwarf War Cleric >high HP, heavy armor, shield, high AC to tank >bonus action for extra attack >summon spirtual weapon as a bonus action, no concentration >can cast a variety of damage and support spells and heal everyone >+10 for my or an allies attack with channel divinity >guidance for ability checks, resistance for saving throws, enhance ability for advantage
no idea how it's gonna be later on but i'm basically wrecking shit in the most dumbed down way possible with a thief/fighter main, battlemaster lae'zel + throw berserker karlach
i also have shadowheart with me but she feels cosmetic, even though she could steamroll shit too but i'm always hoarding spell slots and rarely ever long resting
Might wanna do it in parts, like say a "no homosexuals mod" and then a deniggifier mod separately
People would PAY to remove gay companion interactions probably
Impressive work anon, I wish I could help.
But I did not even install the game yet, I want to have "untainted" experience from the get go.
To not even be able to tell what degeneracy I missed
black people shouldn't be in european fantasy settings, just like how they aren't in asian fantasy settings
it's a weird double standard that entertainment crams them in european history but not in anything else
I agree, but BG3 doesn't make them full-on nignogs personality wise so I can tolerate it. If it were up to me, there wouldn't be any at all. Maybe 1, max (just Wyll cuz he's alright)
Some people have to deal with blacks and see them at the forefront of all media, advertisements, etc, so it's understandable they'd be exhausted and want a reprieve in a game that's otherwise very nice.
From what I've played so far i rank them: >Thief Rogue/Sword Bard, gets like 10 attacks with Haste and Perma invis >Warlock/Sorc Eldrich Blast go brrr >11 OB Paladin/1 war cleric, damage aura + huge smite damage and extra attack bonus attacks >Fighter can attack 9 times with haste and always has crazy high accuracy >Storm Cleric, best cleric and great utility and great AOE
Still need to try Barb and Monk.
Ranking them now is rather pointless. There are clearly unintended interactions going on.
Once they fix warlock pact of the blade stacking with other sources, that'll be a big nerf. When they nerf tavern brawler that'll be a hit to berserkers and monk. When they remove the 1 wizard dip learning all scrolls is fixed, that'll impact some builds. When they fix how dual hand crossbow works with sharpshooter etc, that'll be more in line with other ranged options.
Man I really wish they make a mod like ToyBox for BG3.
It's so easy to just search tags and add feats, passives, items, etc.
As opposed to Cheatengine frickery or mods that barely do anything and are split in function between loads
For example, I missed the Necro Book or whatever that in Act 3 lets you summon 6 Ghouls, now I have to restard the whoie game again for it instead of just adding the ability in
CE works fine for adding abilities and items
You can't imagine how fricking pissed I was when I found out that the best (well, only, really) warlock robe in the game was locked behind Alfira surviving and my character auto killed her since I picked Dark Urge. Shit's fricking moronic.
Download the latest table, it has scripts to add abilities and items.
Right click the script, select change script. There will be a long alphanumeric UUID for items, spells might have a clear text name instead. Replace the UUID/name in the script with the item/spell you want to add. As for the UUID/name - people have uploaded the game files as text files somewhere in that thread, you will have to go and look for them yourself
sucks that no one have preferences, it seems lazy to me, like, why creating different dialog for each gender when we can use the same for both and score points with the alphabet ppl?
Sorlock is a proven build yeah. You need at least two levels in warlock to pick up eldritch blast cantrip and agonizing blast invocation, then go into sorceror for twinned spell metamagic. Your bread and butter will be spamming twinned eldritch blasts and converting your spell and pact slots into more sorcery points for more twinned eldritch blasts. It's good damage, rhough youll be doing the same thing every fight besides a few other spells you may mix in there.
I’m a duel wielding fighter (champion) and all I do is crit everything a bunch. I run with Shadowheart/Gale/Karlach (haven’t messed around with respecs/multiclassing yet) and usually find most encounters quite straightforward on tactician even if I need to be scummy at times
started playing recently and this is a pretty minor gripe but i really dont like how the camera cuts to your silent MC making awkward expressions so much. i dont agree at all that this game has bad writing, so far its way better than your average game's honestly. but man the dialog and character moments are dragged down when it cuts to your character silently grimacing or whatever.
I’ve actually never noticed, but I wish I didn’t read your post because now I’m gonna notice it nonstop. I just imagined my own voice narrating my characters dialogue
I casted Hunger of Hadar a lot more with my warlock. God I wish the spell would scale. My GM when I was in a 53 campaign made it so it would, just another 1d6 per spell level.
It's anything with tavern brawler actually.
Monk, eldritch knight, barb.
It's unreal how much damage you can do with thrown weapons from elevation if you have tavern brawler and specific act 1 items.
Makes ss xbe look puny.
there's a bunch of shit I got on my first playthrough for shadowheart like stuff giving you buffs when healing, temporary hit points on heals, etc. but I couldn't find those items anymore
Why is wild magic barbarian so shit? The other two are fun in their own ways. But wild magic is just kindve … there. I ended up swapping to 4 elements monk so I could be the avatar instead.
> Dark Urge palyers = subhumans who think they are alphas and fantasies about the perfect chick giving him infinite attention and adoration who accepts his animal instincts
> female players = third worlders obsessed with european women
> chad players = selfinserting betas rejected by irl communes
> futa players = just braindead anime-style autists who don't care about anything
What the frick is wrong with you this is role playing game dammit. This is supposed to be like that, dumbass. I mean yeah, besides Player is literally have God mode with game shark and Cheat engine, so who cares.
I mean sheesh.
I thought you just wanted a way to break your oath. What exactly do you mean by "a good point in the story"? A moment when you can roleplay breaking your oath for a justified reason?
Trust the process
Critical Role had tailed Dragonborn
Baldur's Gate 3 had tailed Dragonborn
If WotC wants 5.5 to survive they WILL give us tailed Dragonborn, everyone wants them.
Now we need boobed femdragonborns. Hmoagays are all talk no sex I see, we won't get enough human booba genes inserted on dragonborn population by the time 5.5 gets shat out.
>"maybe if we ask nice enough daddy wizards will let us have tailed dragon men in our make pretend game"
Holy shit, knee grow, it's all made up. The DM can make any race be anything. It's all fake. We made it up.
Is there a class that's good at healing? When one of my guys gets downed it always feels like a project to get them back up and running with decent amount of health. Usually clerics are the healers but Shadowheart doesn't seem very good, the spells she gets heal for like 10+ hp which is nothing. Sure you have potions but those are consumables.
bros I'm doing a solo Paladin run on Tactician. I'm starting to struggle in Act 2 now. Does anyone have a good build? I think I will have to restart at this point.
>only sublcass that doesn't suck ass is Thief >glorified Ranger class but with better fashion sense >oh, you want to be up close and personal? Better start hoarding accessories and creating potions like you were a medieval druggie with a meth lab, because this class is entirely gear dependent >only gets two unique light armors in the game, and they basically look the exact same, hope you enjoy role playing as Drow every play through >Can finally your true potential right when the game ends and your party has no more need of you because they're too busy one-shotting everything with their greatswords and super powerful crowd-control spells >get a pair of really daggers/shortswords in Act 3, but again, that's when the game is basically over with anyway, and it's at the end of a tough boss fight
cat's grace is for monks, I believe. And the two unique armors are the Spidersilk armor, and the variant of the Spidersilk armor you can acquire in Act 2 that you can loot from the creepy mansion to the east of Last Light Inn. Requires the pixie's protection if you want to get past the extra saturation of shadows, however.
10 months ago
Anonymous
>cat's grace is for monks, I believe.
Lolwhat no the frick it isn't.
10 months ago
Anonymous
It's either for monks or some other class requiring Dex. I don't think it's specifically for Rogues though.
10 months ago
Anonymous
Monks lose half of their base features if they wear armor
10 months ago
Anonymous
must of misremembered cat's grace as being clothing or something, whatever
10 months ago
Anonymous
Its clothing though
10 months ago
Anonymous
>I don't think it's specifically for Rogues though. >specifically
What does this even fricking mean? The only items that are "specifically" for any class are the ones that mention a class ability in their buff effect because obviously no other class has that utility.
10 months ago
Anonymous
Stop being a pedantic homosexual, you know what I mean
10 months ago
Anonymous
No, Anon. Stop being dumb. The world will be better for you if you do.
10 months ago
Anonymous
Jesus christ, some people are just moronic aren't they?
I feel obligated to stick with rogue now since I picked deep gnome specifically for the stealth advantage. Should I try using something like gloomstalker instead? I have heard nothing but bad things about ranger. I have mainly been using dual hand crossbows since they do way more damage than even a melee sneak attack.
Why does this board hate barb and monk so much? I don’t see them get shit on anywhere else like I do here. 4 winds monk is fun as frick, and tavern monk is broken. Even non tavern dex melee monk is fun with how fast you are
Just about everything about Monk was changed to be better for BG3 and Tavern Brawler got buffed to shit
It's by far the most underwhelming class in 5e and feels overly downtuned in every other area to make up for its ability to be a stunbot
Same with Barb benefiting so much from the changes to jumping and throwing shit, it's all homebrew
Rogue >free advantage on every attack >infinite movement >sneak attack + sharpshooter >can solo entire encounters with stealth bullshit >can steal shit from stores and run away while disguised
Instead of being permanently invisible in darkness with no action required, instead you get the ability to go invisible in darkness. Once per short rest. AS A FULL ACTION.
They get slots back on short rests, Eldritch blast is a solid cantrip that never falls off, and they’re charisma casters. Notice the three most popular classes are all charisma casters.
Casting max level spells from each slot plus those slots resetting on short rest effectively avoids the limited spell slot issue entirely is my understanding of it, haven't played it personally to confirm though
it works and then i got a cloak of blind and an antiblind ring and I'm not even sure how to get better, but it works and lots of single target dmg I guess
>all classes manage to have their use, unlike 5e >but Cha classes give you story benefits >and Sorcerer is a Cha class that boosts the already strong Warlock and Paladin classes
Sorcerer seems very useful.
>>but Cha classes give you story benefits
Yeah I can't see myself not playing some type of CHA class. I beat the game as a GOOlock and I'll do a Dark Urge playthrough as an Oathbreaker Paladin.
I just had a noble wizard with 14 cha and it was enought to succeed 90% of my rolls. Honestly I think missing out on fights by convincing people to kill themselves is actually kinda gay.
That's fair, I liked it because it was true to my character. I made him based of a character I had in a 5e campaign it was surprisingly similar thematically as well as mechanically.
Yeah, but you have to waste a feat on that.
Oh, and the fact that min/maxing homosexuals have to do all of this bullshit
>Rogue >Thief for 2 bonus actions >Ranged sneak attack >Combat starts, allies/enemies roll initiative, get inserted into turn order >Enemies usually Surprised so nobody takes any damage even on shitty initiative rolls >Cunning Action: Dash to 27m from nearest enemy >Cunning Action: Dash again if still not 27m away >Flee Combat >Return to Camp >Hide >Leave camp >Sneak to combat zone, enemies stills stuck in combat with rest of the party >Ranged sneak attack again from outside the turn order >Flee combat again >Repeat until all enemies are dead before allies even had to take a single step
This has worked for every combat encounter so far with two exceptions:
- The Act 1 Hag's lair won't let you flee to the camp no matter how far away you are from the nearest enemy
- Act 2 portal defence had something fricky happen where it would insert my rogue into the turn order after the sneak attack but then skip his turn completely, no chance to move or take any actions whatsoever.
just to catch up with Fighter's unga bunga four hits in a row is laughable
>catch up
Rogue (with at least one other party member to hold enemies in place) using the flee combat loop has an INFINITE number of hits in a row. He can kill any enemy in the game (almost) completely solo without him or the party ever taking a hit or using any short/long rest abilities or finite resources.
OP requested busted classes. Well, I can't see it getting any more busted than Rogue Thief right now.
10 months ago
Anonymous
that's not a busted class, that's a busted mechanic. you could do the literal exact same thing with a fireball cantrip on anyone, please stop being a dumbass
10 months ago
Anonymous
Busted mechanic sure, but as far as I know no other class is going to have as easy a time consistently getting 27m away from enemies as one with two bonus dash actions.
While you were running back and forth from battle like an Assassin with Alzheimer's, using your dumb meta magic and borderline developer-sanctioned cheats to break the game, a Fighter, Paladin or Wizard just ended the fight 20 minutes ago because their classes were actually balanced in 5e and aren't completely shit at what they do.
OP requested busted classes, Rogue Thief is the most busted class I know of in BG3. I'm not arguing that it's actually fun to constantly click through the sneak-shoot-dash-flee loop for 20 minutes. Knowing about it makes the game significantly less fun, actually.
10 months ago
Anonymous
While you were running back and forth from battle like an Assassin with Alzheimer's, using your dumb meta magic and borderline developer-sanctioned cheats to break the game, a Fighter, Paladin or Wizard just ended the fight 20 minutes ago because their classes were actually balanced in 5e and aren't completely shit at what they do.
dark urge is the high priest of bhaal you moron how the frick do you wake up with your brains scrambled worshiping talos?
10 months ago
Anonymous
Because (you) are a thing made by Bhaal that served him for a while before getting mindbroken and almost killed. Plus, Withers gives you a whole spiel after you betray Bhaal that certainly makes no sense if you followed some other god.
10 months ago
Anonymous
well obviously it makes no sense after you get hang of what the true nature of durge is. but being an amnesiac with an urge to kill and destroy it's not far fetched to think this is a calling from any of the evil gods. and durge default class is even storm sorcerer.
barbarians get advantage on all barbarian tagged indimitation rolls and theyre usually 5-15DC. so you dont need cha for some classes to talk check through encounters. i think clerics get advantage rolls on cleric tagged persuation options
Surfaces are good for delaying/making enemies go prone/skipping their turn/crowd control. Don't rely on them purely for damage. The damage is just an added bonus. The one exception to this is the Create Water/lightning combo. Or perhaps the Sphere spell with the Poisoner's Robe and all of the other Poison-centric gear
>Surfaces are good for delaying/making enemies go prone/skipping their turn/crowd control
Enemies slip on ice/grease like 1/10 of the time because of saves. I guess it kinda does cut into their movement speed but they just dash out of it. It's nothing like Divinity were surfaces were king and you could stunlock shit forever with electricity/water.
It's not about surfaces, it's that being Wet doubles Cold/Lightning damage.
Which is homebrew bullshit btw. They added it in because that's how it was in D:OS. And no enemies will exploit it either, this cheese is just for you.
Am I going to struggle much endgame if I don't frick with multi classing? Kind of wanted to keep it simple cause I'm unfamiliar with DND and CRPGs.
Was just doing the Yungir fight in Act 2 and struggling cause I didn't go in the front door and instead just snuck up on all of them. Was going to call it a night but decided to look up the name, and then proceeded to do the full Persuasion check kill cause that's what my character does and I wanted the crossbow. Just curious if the game feels like it's balanced around maybe getting half the Persuasion check or if I should be able to take the whole fight. Might also be underlevelled, haven't gone to Moonrise yet.
You don't need to do multiclassing shit at all. I did it with a GOOlock, Barbarian, Rogue, and Cleric. Multiclassing is more of a gimmick than anything else.
Yeah, fair enough. I guess it's not like I can't get to the end of the game, respec for some meta shit and just steamroll as long as I have the gear to back it up.
If I'm not fricking with it I should probably just focus on balancing my party.
Multiclassing in dnd is much more about getting specific things to shore up or improve your regular class, if you want it. Some Bards want a stronger cantrip, so eldritch blast is a big bonus for them.
Eldtirch Knights, for example, might want at least one level in wizard so they can copy any spell they want.
If there isn't anything you feel you really want, then multiclassing probably won't be of any benefit to you.
>There a way to make my Sorcerer not deal friendly fire through multiclassing?
evocation wizard, but you also have metamagic that does that too.
Yeah, seems to be everything I've seen that you should go into multiclassing with a specific plan otherwise you're just shooting your current class in the foot.
given that a respec is just 100 gold, it's not that big of a deal to experiment. There's just a few things to keep in mind. Like you generally don't want to mix spellcast stats, though getting a Tempest/war cleric is good just for the armor and weapon proficiency if you want to make your caster more melee oriented. Best advice is to just look at a class, see if it gets anything in the first 1-3 levels that you really want. melee Bards like getting Smite from paladin, for example, or Pact of the Blade from Warlocks. Maybe a dip in fighter to get great weapon fighting because they want to be a bard with a great sword.
But there's never anything wrong with just sticking with your class, those ability score impprovements are good, and perhaps there's even a feat that gets you what you might go to a different class for.
10 months ago
Anonymous
that just lets them passing the saving check though. They still take damage, which makes me think metamagic is overrated as shit. As Evocation wizards can bypass that entirely. Strongly considering respeccing my Sorc so I can pick a different metamagic. I almost never use Careful Magic, as it's pointless.
Yeah, seems to be everything I've seen that you should go into multiclassing with a specific plan otherwise you're just shooting your current class in the foot.
>Am I going to struggle much endgame if I don't frick with multi classing?
Anon, bro, seriously.
THE
GAME
IS
EASY
You should never be "struggling". If you are "struggling", then the problem is YOU. YOU are too dumb to do basic tasks. The game isn't hard, in fact the game is so ridiculously easy that you should be able to make every wrong decision and still not even come close to having trouble.
Hell I'd say with 5e, multiclassing is more likely to gimp you in a lot of ways. It'll help you do one or two things particularly well or shore up some weakness your class has if you do it right. Ala Hexadins in tabletop, albeit I think they're the most broken example.
Not really. You probably feel a lot more powerful with them, but I've gotten through act 1 and 2 without even unlocking the menu for the powers. I think I've got like twenty tadpoles just sitting in my camp inventory.
Yes but they are not that great. There is a long rest one that gives you a free crit when ever you want it but you have to deal with clicking "no" to the pop up window every time you swing your sword.
>Rogue >Thief for 2 bonus actions >Ranged sneak attack >Combat starts, allies/enemies roll initiative, get inserted into turn order >Enemies usually Surprised so nobody takes any damage even on shitty initiative rolls >Cunning Action: Dash to 27m from nearest enemy >Cunning Action: Dash again if still not 27m away >Flee Combat >Return to Camp >Hide >Leave camp >Sneak to combat zone, enemies stills stuck in combat with rest of the party >Ranged sneak attack again from outside the turn order >Flee combat again >Repeat until all enemies are dead before allies even had to take a single step
This has worked for every combat encounter so far with two exceptions:
- The Act 1 Hag's lair won't let you flee to the camp no matter how far away you are from the nearest enemy
- Act 2 portal defence had something fricky happen where it would insert my rogue into the turn order after the sneak attack but then skip his turn completely, no chance to move or take any actions whatsoever.
No, I'm saying I got through the whole act 1, grimforge included using only short rests, no bard. I only long rested because the game forces you to
10 months ago
Anonymous
You got through all of that without ever restoring spell slots, only 2 restores for short rest actions, and no long rest actions? Does leveling up give those back or something?
10 months ago
Anonymous
no, he's just lying on the internet
10 months ago
Anonymous
No, I'm saying I got through the whole act 1, grimforge included using only short rests, no bard. I only long rested because the game forces you to
I'm trying to think of when the game forces a long rest on you, and the only times that I can think of are when you change acts.
10 months ago
Anonymous
Nah, the game forces a long rest after you murder the tieflings/kill the goblins. He might be right if he rushed act 1
10 months ago
Anonymous
As far as I recall it doesn't force you, you just get the option to rest from dialog with zevlor/whomever. Regardless your next long rest will be the party.
>Orin was easy, only hard part of her questline was finding her hideout in the sewers >I have no idea how to deal with Garosh
Spoonfeed me
How do I break his robot army? I don't care how many gnomes explode for this to happen.
The ambush Orin's goons set on you in the hideout was tough for me. Especially when they throw the shockwave arrow that throws you off the bridge, so I had to cheese it a little bit.
>I did for Shadowheart because the trickery domain just fricking sucks.
excusable
trickery domain is a relic from 3e where improved invis was one of the strongest spells in the game
>took a level dip into cleric so I can get the deity reactivity
I do enjoy the added flavor, even if I haven't seen any yet outside of the ones every deity gets
Ranger/rogue/fighter 5/5/2
Dual hand crossbows, sharpshooter, hunters mark, extra attack from ranger, extra bonus attack from thief and action surge from fighter.
Hunters mark>sneak attack>gloomstalker extra attack>bonus attack>thief bonus attack>action surge>extra attack.
You should be doing 15-25 damage every shot and much more for the sneak attack. Hunters mark flies freely for extra damage. Generally nothing has survived to the second turn. You can do like 70+ damage a turn with reusable resources.
>dual wielding hand xbows when you already get a free bonus action attack from class
Does that mean that dual wielding them just fires both as part of an attack?
No primary action for main hand and bonus for off hand. The thing is your full dex bonus applies for both without the dual wielding feat/class option and sharpshooter works for both *and* for some reason the -5 to hit doesn’t happen on your off hand. On top of all the extra attacks and supplemental damage it becomes flat out ridiculous.
And you are planning to use your shitty flourishes how, exactly? Also, you don't even need Valor/Sword if you wish to use hand crossbows. What am I missing here?
Bard flourishes also have ranged versions, and currently allow you to just pick the same target twice instead of needing to cleave like the melee version. A hasted swords bard with 2 fighter hits 13 times on the first turn, and is probably better off just going with a heavier ranged weapon for 12 attacks instead and using the bonus action for something else. This resets on short rest, you get 3 per long rest, and there are items to just restore your bardic inspirations. Plus you're a full caster and there's a helm that stacks spell save DC on hit, so if anything actually survives the first turn you could have guaranteed lockdown on everything still standing.
Bard's really good start to finish, while being a great face and skill monkey character. Early on you also don't really give a shit about your spell slots at all, so you can load up entirely on utility like longstrider, featherfall, see invisibility, enhance ability, talk to animals, invisibility plant growth, freedom of movement, whatever. You're also no slouch if forced to melee, and end up with AC in the high 20s.
Where are you lot getting the fourth action from? The only cheese I know of is pact of the blade stacking with regular extra attack, but that's just what an 11th level fighter gets. Where are these "13 attacks" coming from?
You get 3 actions. One from haste, one from fighter action surge. Each action has 1 bonus attack, and all of it can be used to flourish. 6 attacks become 12 with flourishes, and the 13th hit is your bonus action that can't be used to flourish. 6 flourishes is also the limit of your bardic inspirations, since you get 5 from actual bard levels and 1 bonus from a pair of gloves.
I honestly don't really bother going beyond just action surging and throwing out 9 attacks first turn the vast majority of the time. It's a strong build in general with a lot of utility and flexibility since all you really need is 6 bard and 2 fighter.
The only downside of the build is that ranged accuracy isn't on the level of tavern brawler melee or throwing that's getting +4 to hit over every other martial the moment they hit level 4. So early on you're scrambling for high ground bonuses, bless, whatever to make hits land. Until 4 you're often getting more done by just pretending to be a sorcerer and using cloud of daggers, but at least you get your offhand crossbow shots and generally higher accuracy than sorc at low levels. Utimately a ranged build that doesn't throw is probably going to want the risky ring to just have permanent advantage on all attacks, and things die too fast for disadvantage on saving throws to matter.
Where are you lot getting the fourth action from? The only cheese I know of is pact of the blade stacking with regular extra attack, but that's just what an 11th level fighter gets. Where are these "13 attacks" coming from?
Coming up on second playthrough and going to do Dark Urge. What is the most interesting way to play em story wise? Resist cartoon murderhoboing and going in on bad guys / people act like pricks for a convenient excuse or go full murderhobo?
Prick dark urge is very fun. You do have a nice day in the foot for killing last light inn in act II, moonrise towers with no reinforcements is interesting
I believe i have done everything in act 1 but it's kinda hard to tell. I don't see any spots on the map I haven't traveled to. Every quest I have doesn't have a "show location on map" available, and it seems to be hinting toward being a longer term quest. I have Halsin at my camp and he's advising me to go to the Moonrise towers. Is this basically it for act 1?
if the map is fully uncovered, good chances you're done. There are some side elements but they're probably forcibly completed if you've already got Halsin in camp.
Just be sure you got the items, companions you wanted.
>Wyll says to never sign a contract with a devil when you meet Raphael >also says that signing a contract with a devil was the best decision he ever made in his life
Which is it Wyll
>>also says that signing a contract with a devil was the best decision he ever made in his life
I don't remember that, I do remember him saying that if he had the option to redo everything he'd still make his deal. Wyll is of the mind that making such a deal needs to be for a greater good, rather than selfish gain.
Both things can be true. You should never sign a contract with a devil for selfish reasons, but Wyll signed a contract with a devil because the alternative was allowing Tiamat to be summoned into the Material Plane, so he believes the self-sacrifice was worth it in his specific circumstance.
All I know is that bard is the most fun I've had so far, and if your hotbars don't look like this then you're doing it wrong. I haven't even gotten my 2 magical secrets spells yet.
Bardaladin. Going to be 10 bard/2 paladin but only 8 bard/2 paladin right now. Using the justicar armor + arrows of darkness and dual wielding for extra smitey goodness.
considering it's a paladin and you specifically called attention to your smite-filled hotbar, yeah.
10 months ago
Anonymous
>2 Paladin / 8 Bard is just a Paladin.
How do you even function with this crippling level of autism in day-to-day life?
10 months ago
Anonymous
It's certainly not a bard.
10 months ago
Anonymous
If it helps your crippling autism, I was pure bard until level 8 and it was still just as fun.
10 months ago
Anonymous
Enjoy your smites.
10 months ago
Anonymous
Smites are very good, you realize.
10 months ago
Anonymous
I know. Paladins are very strong.
10 months ago
Anonymous
Nta, but all smites are level 1 spells, you (eventually) still get an extra attack from sword/valor, and you get a metric ton of spell slots to burn on said smites. You are not only a paladin, you are better than a paladin. No aura of protection hurts, of course, and so does no 1d8 of radiant damage though.
Shoutout to Arson Oil & Oil of Combustion >Enemy is resistant to fire >Have 2 people with ranged weaponry apply arson & combustion in that order >Wizard & Light Cleric start burning the everloving FRICK out of everything
>but maybe that would be too much work
Subclasses are only like 5 features each and maybe a bigger spell list, it isn't much more with all the groundwork already done.
And any subclasses from Xanathar's onwards are less likely to need reworks to make them more usable.
Well but I mean too much work in terms of just how many of them there are and maybe including some dialogue options for some (like how Oathbreaker gets some)
On a side note, I hope Larian is working on some modding tools for this in the background. I'd fricking love to see some of the home brew bullshit
Here's the list >Zealot Barbarian >Creation Bard >Forge Cleric >Wildfire Druid >Rune Knight Fighter >Conquest Paladin >Fey Wanderer Ranger >Phantom Rogue >Clockwork Soul Sorcerer >Genie Warlock >Bladesinger Wizard >Monk Who cares
Source: i divined it.
For Monk, I'd give good money for Kensei. Sword Saints are baller in any game they're in
Swarmkeeper ranger would be high up for me. Expanding the spell and feat selection would be more important to me though.
Yeah, they're super rare in the lore, but you're forgetting that you're a huge gay and no one cares about the lore
10 months ago
Anonymous
Don't you point that shit at me, anon. Almost every character I make is a Lizardfolk, no matter the setting. Player characters are always special snowflakes.
Yeah, they're super rare in the lore, but you're forgetting that you're a huge gay and no one cares about the lore
Shouldn't Tieflings be super rare, too? At least they were back in the day... Same for Genasi and races other than the standard ones.
10 months ago
Anonymous
If that was the case, BG3 make it seem like Faerun is infested with Satanists who love nothing more than to fornicate with Devils at the drop of a hat.
10 months ago
Anonymous
There's a cult hiding out in every other basement and you can summon demons with a 5th level spell so sure why not
10 months ago
Anonymous
Which is why the game feels weird for most older players who knew the setting beforehand. Tieflings were rare, and their features were much more discrete back then: the horns and tails were smaller, the skin and eyes often weren't of supernatural colors, etc.
Literally how do I build Shadowfart? How do I make her not useless? Ideally, both paths would be great to see. But right now I had her go down Beverly Hills, platinum blonde route
respec her into war domain with a big ass 2hander and just slam her into the enemy with spirit guardians rolling
b***h was doing like 90 passive damage a round against every undead guy in act 2
Aura of Vitality is one of the best heals in lower level slots but usually it's better to make things dead before they can hurt your party in the first place
Upcasting Hold Person isn't a bad idea in certain situations either
Thats a massively broad question, but for starters everyone can be respecc'd so it doesnt matter.
You get ready access to a wizard, cleric, rogue, fighter and barbarian. Theres a paladin on the "evil" route and a druid on the "good" one.
For a basic setup, take either the fighter/barbarian, cleric/wizard and always have the rogue becauses theres way too many locked doors/chests/traps in this game to not have a sleight of hand user.
I forgot to add that you get a warlock companion as well.
Thanks, I plan to start the game in a couple of weeks (I can't really play it now, plus I'm waiting for the PS5 patch to drop) and I like to make a char that complements the rest of the party well (since there's respeccing I don't have to worry much about it)
I usually play sorcerer or wizard but I don't know 5E well enough, so in the meantime I'm going to read something about classes
I feel like Druids are massively underrated, Moon druids in particular >SAD as frick, can scale weapons with caster attribute >semi-decent spell list with some outstanding spells like Moonbeam >shapeshifts enable an entire frickload of new tactics, like spending a bonus action to become a bird, flying to ranged enemies, shifting out and Thunderwaving them off a cliff and you get TWO TRANSFORMATIONS PER SHORT REST so you have like 300HP per fight at higher levels >shapeshift forms benefit from unarmed damage buffs which are plenty and strong as frick >shapeshift forms get bonus to attack rolls from Tavern Brawler so you will never miss
It feels unfinished since there are two different hints about resolving it in a less direct way with the faulty pipe and assistant the NPCs talk about.
I am such an uncreative motherfricker
Played this game like any other crpg and did honest encounters, just finished a couple of hours ago. Should've thought of doing this. The fireworks shop fight is aids if you're doing it honest
Game mechanics won't affect endings or anything like that. Dialog choices are what will decide if you like turn into a mindflayer or whatever. So you can shove all of them into your head if you want.
But are you really so much of a little b***h that you can't beat the game without mindflayer powers?
"Larian has split the city into three areas—the outer city, affluent upper city, and roguish lower city—all connected in a seamless open world. "You have crowds walking around everywhere," creative director Swen Vincke says. "You can talk to pretty much anybody, and they react to every single thing. It’s very alive in that sense."
how can you justify this with "every game has cut content" bullshit? this is false advertising and we all have right to complain about this.
>1v1 duel Vs Orin >I'm worried because I'm a Cleric which means whoops no damage >I beat her with ease just with Spirit Guardians and my Tempest domain hurting her when she lands a hit while I poke her with my thunder spear
Any Bard players here? How did your fight with her go?
Tempest if you want to be heavy armor, in melee range, and doing a mix of melee hits or stuff like Call Lightning. Light if you want to be in medium armor and blasting.
Any class that can use minor illusion in an area that has big drops/chasms. Yet to meet a single npc outside of scripted bosses in boss rooms that is immune to both the allure of a magical meowing cat and the force Karlach's big meaty palms.
No loot is the penalty for the piss easy enemy deaths I guess. Knocking the spider matriarch into the underdark worked nicely though since you can actually loot after
Same
I just want to kill the last of the Absolute and finish the game already
I doubt the dragon underneath the city has any loot better than what I currently have so why bother?
It doubles strength modifier. Giant form gives some extra damage also, and advantage on str checks, I think.
https://baldursgate3.wiki.fextralife.com/Balduran's+Giantslayer
i like that they made it easier to get to max level than it was in divinity, since divinity just incentivized murdering every npc after you do their quest to get the most xp possible
that said, you do get to level 12 way too fast in a game that has this much content
im still pretty early in the game but i've already decided im going to skip doing a lot of the content. i'll just do it on the next playthrough with a completely different party
I slapped Wildheart effects that boost damage against poisoned and bleeding enemies on Karlach. Poison is the most resisted thing in the game though, so it sucked.
Dndgays, when did metamagic become a sorc exclusive feature? I recall using metamagic in the infinity engine games and in nwn with my wizards... I think. I do recall casting empowered maximized fireballs in a crpg
I can hardly imagine the shock on the face of warlockgays the day they decide to make a fighter who shoots a bow and realize how much more damage than eldritch blast it does.
>go hard into wizard
>gain massive damage spells
>access illithid tree for potent abilities but can't use them easily because they aren't bonus actions
>jump into the githyanki machine and make them all bonus actions and turn into a nuke machine
wizard chads
I didn't know that the machine did that, I wasted it on fricking Lae'zel
if you put lae'zel in it you need to pass some absurd 30 checks to "take the power into yourself", which was enough to clue me in to go into it myself and pass easier checks for that reward
it's a little counterintuitive but the same thing happened with omeluum's mushroom juice in the underdark giving you a power that isn't on the illithid tree, so i figured making the parasite fight to grow would always be a good idea
haven't found anything else but those two
if you eject too early with lazel she takes permanent -2int damage lol. she has that on my current playthrough. but i got the githzerai buff on her to fix that kinda
I purposely let her get lobotomized and yoinked the buff myself lmao
>put laezel in the machine
>dream person starts sperging out and saying it'll kill her
>the whole reason I'm using the machine is because I don't trust the dream person
>dream person blows the machine up
>everyone acts like I did it because I thought it was going to kill her
very fricking cool larian
Don't forget she receives a perma stat debuffs, including -2 CON
I actually wondered how come she has same HP as Astarion at lvl 12 but thought that maybe HP doesn't scale on fighters that well at later levels
I only found out about the debuff on Ganker later on...
>Hit end game
>Turns out swapping staves to cast globe of invulnerability 3 times is optimal
>All my ± DC gear goes to waste
basado
Shadowheart doesn't fricking look like this in the game. Holy false advertisement.
Rogue if played correctly can be busted, I'm moronic so I can't fulfill their potential
You're right, she's even hotter in game. Hope those Overwatch Pixar porn creators make some BG3 content soon or I'm gonna be mad
What's the most OP build? I'm gonna go tactician and need an idea for a new character
tact is super easy
OP is probably dual wielding crossbow. 2 fighter / 6 monk / 4 thief is busted. oathbreaker is easymode. 1 life cleric / 11 lore bard is OP for a support/dialogue class.
anything melee really.
Why monk?
tavern brawler
>Tact is easy
These anons savescum
Not my fault you're a brainlet, there's maybe a handful of encounters in the entire game that can be considered somewhat of a challenge. Unless you consider right click to examine cheating.
I get my ass kicked regularly in any fight past Act 2 on Balanced. These people are lying through their teeth if they say Tactician is easy. At least in Act 3. Days Gone had less enemies to kill than the average boss encounter in Act 3.
>I get my ass kicked regularly in any fight past Act 2 on Balanced
Black person, WHAT.
Bro you literally should be ending every single enemy in like, two swings. Even the boss of the entire Act dies in a single round. That's not an exaggeration or a joke, you should 100% be getting advantage on every attack, and hitting crit Smites multiple times in one turn for 100+ damage. If you're doing less than that, then you've massively fricked up in every aspect of your life. Not even just the game, actually your life.
Hi, I'm the boss fight underneath the House of Grief, have we met?
That fight made me glad that I just respec'd shadowheart into light domain.
Aoe spells and hasted martials
>blindness
There are plenty of ways to deal with it
This game is not hard if you know how the systems work.
>play the most OP builds in the game
>dude it's so easy you can play anything
yes
>>play the most OP builds in the game
See
I'm not playing "the most OP" anything. I'm literally using the characters as default as they can possibly be, and using the gear the game gives you. If somehow letting the game level-up my characters is making them "OP" then maybe actually it's the fricking content that's UNDERtuned, fricking maybe?
you tendies are really reaching
kek and rekt
5e was such a mistake
>5e was such a mistake
coming from 3e where paladins are genuinely just bad fighters, i was going to play one just for the occasional high tides of being able to explode some evil dude's head for an arbitrarily large Smite Evil number
i had no idea they went full moron and just let you smite anything anywhere. complete removal of alignment just seems like a huge waste/oversimplification of source material
Seethe, paladin changes were one of the few unequivocally good things 5e did.
No more autism and pointless discussions
>But a paladin can't kill the orc child! You'd fall!
Now i just define beforehand that i'm a paladin who will or won't do that and stick with it, end of the fricking story.
i'm not even talking about the dialogue-related morality bullshit, just the axis of ability interactions that come from alignment-oriented use
i think oathbreakers being able to retain their 'divine smite' is a good example of what i'm trying to get at, it just feels completely detached from the character at that point
b***h in ad&d paladins could only be human and there was no such thing as "smite evil" sit your wet-eared d20 wotc ass down
hey that's cool, a decade or more of 3e from neverwinter nights is the only interaction i've had with DND rulesets because i enjoyed it so much
that's how blackguards in 3e work, their whole kit converts into a more sensical bastard theme where they get sneak attacks, ability to summon shadows, 'harm touch', Smite Good and other cool shit instead of the half measure that oathbreaker has become
i think that's the root of my bafflement with it. all the groundwork already existed, they just willingly shit the bed by pretending it was never there
>i think oathbreakers being able to retain their 'divine smite' is a good example of what i'm trying to get at, it just feels completely detached from the character at that point
Yeah they could have gone further with it. Like having their Smite deal Necrotic damage and/or having Lay on Hands be a be a harmful version (that still heals undead).
people are just huge babies and want their power to be maximum at all times. in pathfinder wotr it was badass to go to demon plane as a paladin because all the inhabitants there were chaotic evil and free game for smiting. bg3 had similar setup with shadow cursed lands being the chapter where paladins get to shine but because of 5e this doesnt feel as impactful.
This is how people play RPGs now. Or any game, really, everything is about having the objectively correct build now. They watch some israelitetuber's "BEST BALDUR'S GATE 3 BUILD GUIDE 2023" video and copy their overpowered, borderline exploitative "build" in order to remove all challenge from the game then make fun of people who experiment for having suboptimal "builds."
>This is how people play RPGs now. Or any game, really, everything is about having the objectively correct build now. They watch some israelitetuber's "BEST BALDUR'S GATE 3 BUILD GUIDE 2023" video and copy their overpowered, borderline exploitative "build"
Is this a meme that you guys are all just playing along with? Or are you 100% convinced, dead set on the idea that somehow playing the game by picking the party members it gives you, leveling them up the way it automatically does for you, and then equipping them with the loot you get from exploring is "overpowered character building min-maxing"?
This has to be a shitpost meme, right?
>only plays Paladin
wonders why people who don't have a paladin in their party are struggling with the game
1. What the frick
2. When did this place become flooded with ESL morons?
they're mostly tendies from south america that can't afford to play bg3 and because they're mad at that they stir shit and try to make the game look as bad as possible. Discord trannies also are doing this because they for some reason love nintendo
have a nice day, actual schizophrenic moron
Only somebody who's been exposed would cry this blatantly.
>only my paranoid fantasy demons would call me a moron
have a nice day, moron.
Not him, go back to Discord. homosexual.
I play a Sorcerer and killed Minthara and I'm having no trouble with the game so far. Fights aren't braindead but none of them have really been hard, it's the right level of difficulty on Balanced IMO.
would you shut up? posting the exact same thing 50 times is not as charming as you believe.
I'm actually just meming yes, I don't care what you play but you didn't beat the game
too late, posting the link infected the board and all the posters
>moving the goalposts
Found the problem
You all are basic b***h, min/maxing homosexuals who can only play the game on way every single time. No wonder you're having such an easy time of it. You probably play Honda in SF6, reach Master over the course of a weekend, and then wonder why everyone else is struggling to play footsies with you. homosexuals
>basic b***h, min/maxing homosexuals
lolwhat
Can you explain to me what non-min-maxing would be? And how exactly does someone learn what is and isn't min-maxing, in your opinion? What party members might one choose if they wanted to play the game "legitimately" in your view? Please, fricking explain.
A fighter is literally more powerful than any other martial, dumbass. Paladin's are not OP. Unless they have smites left. And haste doesn't hurt.
Dude's right, it's very difficult to lose on balanced. I was playing blind and not exploiting anything. I pissed away all my haste potions in act 1, too, and new ones are hard to come by in later acts.
>t. had an entire party full of fighters or berserkers or paladins
Main char paladin, shart, gale and Karlach for most of the game.
>MC Paladin who just fricking casts Haste on himself.
>Karlach for maximum smashing.
>Shadowheart because I guess you need shitty healing with free temp HP sometimes.
>Astarion for obvious Sneak Attack crits from range and up close occasionally.
And the funny part is, all of these are default level-ups. No special cheesing or multiclassing or changing anything, just absolutely autopilot leveling. Easily dropped BoneBoy at the end of Act 2 in a single turn.
I beat the final boss of act 2 on Balanced yesterday and the game's pretty easy, I've yet to lose a fight and I don't save scum in them either.
You're probably using fricked builds or you're new to these games.
>I've yet to lose a fight
I don't believe that you have never lost a fight and never savescummed. With the way that the exploration works you can be randomly thrown into fights with enemies of a much higher level than you that are basically impossible to defeat unless you level yourself up more; this happened several times from me being forced out of stealth into dialogue with someone, which eventually initiated a fight with my entire party being out of position, because I went into the invisible dialogue trigger.
Guess I should've specified, I haven't save scummed in battle for better rolls or to avoid someone dying. I do save scum to avoid traps cause I think they're just a minor annoyance that has never been fun in any CRPG, and I have reloaded to avoid a shitty outcome (Isobel getting kidnapped in act 2).
I also opened that one iron vial that summons a beholder out of curiosity early in the game and reloaded right after.
Again though, the fights that are appropriate for your level are never challenging, it's not a braindead game but it's not hard.
you start off saying "I have never lost a fight". now it's "the fights that are appropriate for your level are never challenging". jump off a bridge. it's people like you that make it impossible to communicate human ideas.
I've never lost a fight I bothered doing, yes. The only times I reloaded for a fight were the vial beholder and the Last Light inn attack (still beat it but didn't get the outcome I wanted).
Game's piss easy and if you're actually losing in combat against stuff less than 3 levels above you you should probably play on easy or just read your characters' skills or something. Or equip them with the gear you find. I really can't fathom "struggling" on Balanced unless this is your first CRPG ever.
anon, act 3 is when tactician goes full babymode
>you can kill Orin through the ritual buff
>you can also kill Gortash in 1 turn
How do you kill Orin through the ritual when she has that invulnerable stack? Gortash I understand, dude was piss easy
Upcast magic missile courtesy of Gale?
She has like a 7 stack though so you'll have to waste 1 wizard turn disabling that shit before she gets it back again. Unless the rest of your party is stacked for damage that'll be difficult (had fighter laezel doing a shit tonne of dmg, sneak attacking astarion rogue thief and storm cleric shadowheart not doing a lot of damage)
A hasted paladin is usually the answer.
Not him, but the guy talking about how hard Balanced mode is. I actually found Orin the easiest fight in Act 3, ironically. Gortash was the biggest pain in the ass for me. Not him specifically, but his peons and the traps down below. That, and the bug I encountered during his fight, which caused him to aggro while I was down below in the audience hall. I had to WAIT EVERY SINGLE TURN while Jason Isaacs and his lackey just wasted a turn walking back and forth upstairs while I had to sit there sitting there twiddling my thumbs. Shit was ridiculous.
But yeah, I defeated Orin in two or three turns with what was quite possibly the most situational but OP spell in the game: Hold Creature or whatever it was called. I cast it on her, and then had Lae'zel go to town. She got lucky with some massive crits as a Battle Master IIRC.
you can destroy gortash trap devises with 1 eldricth blast beam each
I must have had a cursed first run then, because the climb towards the elder brain in the upper city while getting bombarded with mortar fire when I only had four allies to save my ass periodically, with no short rests, no long rests, and only four revive scrolls, three dead party members stuck in fire AOEs, and ONLY ONE FRICKING ILLIITHID HEAL TENDRIL THAT I COULD ONLY USE ONE TIME was worse than cancer and AIDS COMBINED. I was this close to having to reload from an early save because of that bullshit. Luckily, I had cheat engine
homie your dimensional door/misty step/rogue bonus dash? You only need to get one homie to the doors
See, i DIDN'T KNOW THAT. That's the problem with Larian's bullshit. They didn't explain that during this fight at all. I thought If I beat all the enemies (like with 98% of the rest of the encounters I faced, save the Githyanki one with the portal) that I would be alright. Larian should have clued me in easier.
They do explain it though, at least Astarion did for me. He repeatedly told me it was useless to fight and we had to sprint to the top. If you didn't have him with you, maybe someone else was supposed to give the cue?
it's an average larian game
tactician gets easier as it goes along
act 3 is easy as frick even if you don't know what you're doing
Shadowheart's boss fight in House of Grief. What did you do, how many turns. You have less than 8 minutes to respond to this post. Go.
I slapped spirit guardian on and Shadowheart died immediately. I still used paladin smites to hit Viconia, only, you know, not radiant kind.
not even lying breh, i was walking towards the elder brain last night and then realized i haven't finished shadowheart's quest so i found the house of grief and logged off for the night. even if it's hard, that's only 1 fight
move my wienerpost into ur ass homosexual
kek, but that's not a valid rebuttal, silly anon
stab nightsong in act 2
let shadowheart talk the mooks into a rebellion
nuke the b***h and her loyalists
I just fought Cazador on norm and I imagine that would be pretty difficult on tactician, also I had less trouble with the house of grief but that was still more challenging than previous acts definitely
i casted otto's irresistible dance on him from stealth and he did nothing while i killed all the adds and then 1 turned him when he was alone. he didn't even move, it was pathetic
Let me rephrase my question:
Shadowheart's encounter in House of Grief, but you didn't kill Nightsong. Now go.
nuke b***h
flee with thief
let rest of party die
combat ends mooks turn neutral
go do shart quest
mooks turn hostile
sneak/misty step/dimension door out without aggroing those guys
developer sanctioned, video-game exclusive, Rogue-specific shenanigans/cheats don't count. Apart from which, Astarion isn't in my party right now. Try again.
you can do it without rogue if you just invis entire party and flee. but i had more res scrolls than invis potions/scrolls lol
You didn't beat the fight. You used retreat no jutsu
blame the devs capping level at 12. got no reason to fight meaningless battles.
disregard that, I suck wieners, meant for
I don't think AI is even burning actions to try and save out of it. I'm sure both Raphael and Cazador have enough stats to save, but they aren't even trying.
After a few attempts my polymorph eventually succeeded and it was doable from then, but yeah he is pretty insane if he can actually get spells off since he starts out fully buffed from his thralls and can one shot party members... And the Gur ghouls rush at you with stinking cloud immediately goddamn
Just because you suck dick at games doesn't mean that everybody else does
2 hasted martials clear pretty much every encounter. And that is not even the close to the easiest strategy.
Fireball spam also works just like it does in every other crpg.
Some people have been playing these types of games for decades. The same strats work in pretty much all of them.
It's fricking 5e, anything works, you really have to actively work against the game to not be OP
Tactician is also easy enough and can be finished with any comp, really
I was going just monk and barely doing 10-20 damage per turn
But were you stunning enemies or making them prone?
>stunning enemies
no since it was always 30-60% with the mind flare ability
Monk/Fighter is the chef's kiss of combat in this game.
>Monk/Fighter is the chef's kiss of combat in this game.
Monk kicks so much ass, it's ridiculous.
I love it.
what is that Black person thing
I fricking WISH I could get monk to be good. It fricking sucks that most of the time I get 30-60% with the mind flare stunning ability.
What strat am I missing?
I really thought monk would be a afterthought in this game but it turned out to be my favorite class
also it's fun seeing npcs react to your monk autism in dialogue
this is the first CRPG I am actually playing which is making me think I need to play more (I will), and seeing monks destroy me honestly makes me want to build them in my next playthrough
running around in act1 with that staff that lets me throw another attack as bonus action feels like cheating lmao
So what the frick is the point of Sorcerer? never heard of anyone talking about sorc or playing it. Ive used shadow monk, tempest cleric, ranger thief, melee warlock team the whole game.
Doing two spells in one turn and other shit with metamagic while being good in conversations.
Sorcs are the best spellcasters in the game
twinned haste on your frontliners
Sorc is better than Wizard due to Metamagic
https://baldursgate3.wiki.fextralife.com/Metamagic
You can't abuse magic missile as a sorc, you have to fiddle with elemental spells instead. Homebrew bullshit with lightning dealing double damage to wet enemies is very, very exploitable though, but it works just as well with evokers.
yeah, except if I try to use any elemental spells as a sorc, I end up killing my party thanks to friendly fire. How the frick am I supposed to do anything in these confined spaces? Wish I could just toggle off FF. Don't care if it isn't lore friendly or considered cheating, the game regularly cheats against the player anyway.
>Wish I could just toggle off FF
https://baldursgate3.wiki.fextralife.com/Sculpt+Spells
Sorcerers are kind of ass in 5e.
Do sorcerers not get to upcast magic missiles or something?
You are not getting a +Cha to damage ever, is the issue. Unless there is like an item, but I don't know of any.
>You are not getting a +Cha to damage ever,
location. now. for the love of god tell me I haven't missed it
You get it for saving the tieflings in Moonrise Tower. You have to break them out and then get them out without them being killed (I recommend killing the guards before you break them out).
After you've freed them, they'll go back to the last light inn. You can meet them there. Then talk to the Tiefling Bard who will give you money + those robes for saving her people
>Tiefling Bard gives you the robe
>Played as Dark Urge Sorcerer (who wants to be redeemed, but I guess it doesn't matter in this case)
LARIAAAAAAAAAAAAAAN
In fairness there's other very strong chests for casters
However I'd argue picrel is pretty mandatory for a warlock - I cannot imagine anything else being better
is it possible to get as dark urge if you just never long rest?
If you knock her out before the long rest that brings her to your camp some other random bard shows up instead and she can survive but not sure if this will actually lead to a path where you actually get the robe if you didn't genocide the grove
wtf the bard was there alive after the ketheric fight for me but she didn't give me shit
you have to talk her at the inn BEFORE the attack.
I was taking shit about magic missile, remember? It's more than twice as weak without using an Evoker. The robe is good if you want to eldritch blast by wasting a feat and not actually multiclassing.
Meme magic
Once they fix warlock spell interactions 10 sorc/2 warlock is probably going to be the best caster in the game
>Get storm Sorc
>Get any ritual, item, or any spell that lets you recast it for free
>Fly around levels like you’re goddamn Peter Pan
>storm sorc
>get rain dancer staff
>create water quickened call lightning
>zap everything to death
Easy game
Metamagic is very strong. You can use quickened spell to make one spellcast per turn a bonus action, therefore getting off two spells, and twinned spell to cast hold/dominate/polymorph or any single target spell, on two targets instead of one.
>casters are happy to throw 2 spells
>meanwhile, meleechads: https://www.bilibili.com/video/BV1Z44y1F7HX/
>bilibili
virus
Well I'm not watching that but it's true, I went battle master with Lae'Zel and she is the best
Agree'd. Battlemaster Bae'zel is a wrecking ball. I gave her a necklace of misty step and she's everywhere at once.
what build? is that pure paladin? or some kind of multiclass?
The video that automatically plays after is him showing his build https://www.bilibili.com/video/BV1Z44y1F7HX/?p=2&spm_id_from=pageDriver
thanks, anon
>twin casting hold person
I'm so moronic I haven't even been using the metamagic at all but God damn this will be sick. I'm only level 4 but hogtie two butthole for basement rape at once? Game changer
According the player surveys Sorcerer is the second most played class.
Top 3 are:
1. Paladin
2. Sorcerer
3. Warlock
Inertia from 3e/Pathfinder, I fear. Sorc also works as a face, so.
Sorc benefits a lot from the BG3 exclusive rule changes, normally Quickened spell would get cucked by the shitty "no action and bonus action spell in the same turn" rule and all the old subclasses were dogshit that they never went back and errata'd an expanded spell list for like the busted new ones and Divine Soul.
>twin haste your 2 canons
>speed potion yourself
>cast desintegrate
>read desintegrate scroll
>cast desintegrate again with free cast
If fight is not over have your 2 hastened fighters deliver a total of 12 attacks to the boss and grab the loot
Better wizzard? Wizzard shtick is to know lots of spells which is just useless. Sorc shtick is to cast twice per turn which makes sorc twice as powerful compared to wizzard.
fighter is fricking busted
>attacks 6 times
>disarms and prones everyone
>jumps away to the other side of the map
5 paladin 5 warlock attacks just as often, and harder because smites.
Tough the extra attack stacking is most likely a bug.
5 paladin 5 warlock 2 fighter
Enjoy up to 7 attacks per turn. Though 5 warlock giving you a third attack is a unintended as per ruleset and will probably get patched out.
Fighter or whatever gives more actions per turn, nothing ever comes close, high level spells are pretty shit, even game breaking spell stuff like divine intervention is underwhelming
>Melee DPR
Fighter (helps they objectively peak at 11 and the game ends at 12)
>Melee Nova
Paladin
>Ranged DPR
Fighter/thief 2x hand crossbows
>Ranged Nova
Gloomstalker/assassin
>Caster
Sorc
>Can do literally anything you want it to
Cleric
Warlock gets special mention for the most dippable.
You forgot
>Skill monkey/Face
Bard
>Can do literally anything you want it to -> Cleric
How so? I find cleric so shitty, both in pen&paper 5e and in BG. You can't do shit, you just cast one concentration spell and heal the whole fight.
>be me, Gold Dwarf War Cleric
>high HP, heavy armor, shield, high AC to tank
>bonus action for extra attack
>summon spirtual weapon as a bonus action, no concentration
>can cast a variety of damage and support spells and heal everyone
>+10 for my or an allies attack with channel divinity
>guidance for ability checks, resistance for saving throws, enhance ability for advantage
>can do literally anything
bard
Not blast or meaningfully buff (haste). And going lore robs you of Swords flourish cheese, and you'll still have to wait until level 6.
no idea how it's gonna be later on but i'm basically wrecking shit in the most dumbed down way possible with a thief/fighter main, battlemaster lae'zel + throw berserker karlach
i also have shadowheart with me but she feels cosmetic, even though she could steamroll shit too but i'm always hoarding spell slots and rarely ever long resting
Thief
any mods yet to remove all the Black personinos?
Compile a full list and I'll make it.
Might wanna do it in parts, like say a "no homosexuals mod" and then a deniggifier mod separately
People would PAY to remove gay companion interactions probably
Impressive work anon, I wish I could help.
But I did not even install the game yet, I want to have "untainted" experience from the get go.
To not even be able to tell what degeneracy I missed
what a weird thing to focus on.
I know. So weird. Ugh. Yikes. Weird people on Ganker. Yikers.
Not wanting gay shit in vidya is not "weird", reddit.
Not wanting blacks is a bit extreme, but I somewhat understand it. Doesn't bother me personally
black people shouldn't be in european fantasy settings, just like how they aren't in asian fantasy settings
it's a weird double standard that entertainment crams them in european history but not in anything else
there are dragon lizard people and hellspawn but you're drawing the line at niglets...?
nignogs arent a race in faerun. theres black humans, black elves, black dwarves, black gnomes etc. it's fricking stupid and weird and makes no sense
yes, lizard people and hellspawn are part of european culture, black people aren't
I agree, but BG3 doesn't make them full-on nignogs personality wise so I can tolerate it. If it were up to me, there wouldn't be any at all. Maybe 1, max (just Wyll cuz he's alright)
they should be if the character is from a fantasy-africa origin. Say Redguards.
Some people have to deal with blacks and see them at the forefront of all media, advertisements, etc, so it's understandable they'd be exhausted and want a reprieve in a game that's otherwise very nice.
(you)
I appreciate the decision to leave Astarion as he is.
Man you western people are obsessed with blacks
I just want a mod that turn off all gay romance and bug fixes
I like astarion being aggressively gay. He should honestly be tagged out of being straight, it would be funny.
Wyll White mod shut down please add that too. Overall just remove Black folk thats the main issue.
Spore Druid
How do I achieve this? Spore druid felt so meh when I got to level 5.
You need the rare spore druid armor in Act 3
Without it the class is shit
>when I got to level 5
That's because you get the zombies at level 6.
From what I've played so far i rank them:
>Thief Rogue/Sword Bard, gets like 10 attacks with Haste and Perma invis
>Warlock/Sorc Eldrich Blast go brrr
>11 OB Paladin/1 war cleric, damage aura + huge smite damage and extra attack bonus attacks
>Fighter can attack 9 times with haste and always has crazy high accuracy
>Storm Cleric, best cleric and great utility and great AOE
Still need to try Barb and Monk.
Ranking them now is rather pointless. There are clearly unintended interactions going on.
Once they fix warlock pact of the blade stacking with other sources, that'll be a big nerf. When they nerf tavern brawler that'll be a hit to berserkers and monk. When they remove the 1 wizard dip learning all scrolls is fixed, that'll impact some builds. When they fix how dual hand crossbow works with sharpshooter etc, that'll be more in line with other ranged options.
>how dual hand crossbow works with sharpshooter
Explain
The offhand attack gets the +10 damage boost, but not the -5 penalty to attack.
Both shots get the +10 damage bonus but only the main hand crossbow gets the -5 penalty
>best martial is still Fighter attacking 20 times per turn with GWM + GWF
Nah it's Barb, advantage every time is too strong coupled with GWM
Pal 5 Warlock 5 Fighter 2 can LITERALLY attacks 18 times in one round btw.
Can a pure Cleric be tanky?
I hate multiclassing caster classes and borking spellcasting progression
Absolutely, clerics can wear heavy armor with certain domains making you as tanky as anyone else.
Some subclasses get heavy armor so with that and a shield they are tanky by default.
Man I really wish they make a mod like ToyBox for BG3.
It's so easy to just search tags and add feats, passives, items, etc.
As opposed to Cheatengine frickery or mods that barely do anything and are split in function between loads
For example, I missed the Necro Book or whatever that in Act 3 lets you summon 6 Ghouls, now I have to restard the whoie game again for it instead of just adding the ability in
CE works fine for adding abilities and items
You can't imagine how fricking pissed I was when I found out that the best (well, only, really) warlock robe in the game was locked behind Alfira surviving and my character auto killed her since I picked Dark Urge. Shit's fricking moronic.
Would you kindly explain how to do it?
Download the latest table, it has scripts to add abilities and items.
Right click the script, select change script. There will be a long alphanumeric UUID for items, spells might have a clear text name instead. Replace the UUID/name in the script with the item/spell you want to add. As for the UUID/name - people have uploaded the game files as text files somewhere in that thread, you will have to go and look for them yourself
Oh does the table have all the uuids baked in now? Last I checked there was only an incomplete list in a pastebin.
No, the scripts just come with some default UUID of their choosing and you will have to look for the one you need in those pastebins.
Have they even updated the list? It was incomplete last time I checked
Where's the command to add abilities (not stats)
I see the Item Spawner one at least
Probably tavern monk
Best build
so all the main male characters are either black of homosexuals?
All companions are bi and will hit on the player at some point.
sucks that no one have preferences, it seems lazy to me, like, why creating different dialog for each gender when we can use the same for both and score points with the alphabet ppl?
Is the Sorlock any good?
Anyone? I want to start my second playthrough with Wyll but I know nothing about Warlocks apart from that they multiclass great with Sorcs.
Sorlock is a proven build yeah. You need at least two levels in warlock to pick up eldritch blast cantrip and agonizing blast invocation, then go into sorceror for twinned spell metamagic. Your bread and butter will be spamming twinned eldritch blasts and converting your spell and pact slots into more sorcery points for more twinned eldritch blasts. It's good damage, rhough youll be doing the same thing every fight besides a few other spells you may mix in there.
>storm sorcerer 9
>tempest cleric 2
>wizard 1
Ah, a fellow storm sorcerer chad I see
I’m a duel wielding fighter (champion) and all I do is crit everything a bunch. I run with Shadowheart/Gale/Karlach (haven’t messed around with respecs/multiclassing yet) and usually find most encounters quite straightforward on tactician even if I need to be scummy at times
started playing recently and this is a pretty minor gripe but i really dont like how the camera cuts to your silent MC making awkward expressions so much. i dont agree at all that this game has bad writing, so far its way better than your average game's honestly. but man the dialog and character moments are dragged down when it cuts to your character silently grimacing or whatever.
>he doesn't say dialogue or quips out loud pretending he's his character in-game
>MC making awkward expressions
Play dragonborn, they are amazing
I’ve actually never noticed, but I wish I didn’t read your post because now I’m gonna notice it nonstop. I just imagined my own voice narrating my characters dialogue
Wait until you leave act 1
This may be one of the few games where I wished dialogue choices were voiced.
>Fireball
>Fireball
>whoops I'm out of spells, guess I'm a glorified Fighter with a crossbow now!
more like
>fireball
>fireball
>endless casting of Eldritch Blast
I casted Hunger of Hadar a lot more with my warlock. God I wish the spell would scale. My GM when I was in a 53 campaign made it so it would, just another 1d6 per spell level.
It's anything with tavern brawler actually.
Monk, eldritch knight, barb.
It's unreal how much damage you can do with thrown weapons from elevation if you have tavern brawler and specific act 1 items.
Makes ss xbe look puny.
I've got a ring and gloves that boost throw damage, is there anything else in act 1?
That's it.
Next step is to drink an enlarge elixir.
there's a bunch of shit I got on my first playthrough for shadowheart like stuff giving you buffs when healing, temporary hit points on heals, etc. but I couldn't find those items anymore
Why is wild magic barbarian so shit? The other two are fun in their own ways. But wild magic is just kindve … there. I ended up swapping to 4 elements monk so I could be the avatar instead.
What's the least autistic class?
Fighter for melee
Thief for ranged
Why is everyone a lesbian in this game? The first words out of the average NPC's mouth is "My wife..."
heres your settled dust
REMINDER:
> Dark Urge palyers = subhumans who think they are alphas and fantasies about the perfect chick giving him infinite attention and adoration who accepts his animal instincts
> female players = third worlders obsessed with european women
> chad players = selfinserting betas rejected by irl communes
> futa players = just braindead anime-style autists who don't care about anything
> tieflings = cucks
> midget playerd = “kek”, “loooooool!”
> dragonborn = “sheeeeeeeeeeeeeeeet!”
> Githyanki (‘XE / XIM’)
and also:
> Farquaad
futa tiefling players = netori GODS
What about list making autists who have simp pictures saved to their pc, what do they play?
Skyrim
>tfw futa Dark Urge
Minthara will bear my spawn, and the world will pay for it.
which characters do you approve of sensei??
> midget playerd = “kek”, “loooooool!”
fair
What about self insert class. Like Avatar of yourself in the game. Tried to do this in Skyrim.
What the frick is wrong with you this is role playing game dammit. This is supposed to be like that, dumbass. I mean yeah, besides Player is literally have God mode with game shark and Cheat engine, so who cares.
I mean sheesh.
Whens a good non spoilery point to break my paladin oath?
Attack and kill the tieflings that have Lae'zel cought in a trap. It's very early and I'm quite sure it should break all 3 oaths.
What? Thats not even a good point in the story without an oath
I thought you just wanted a way to break your oath. What exactly do you mean by "a good point in the story"? A moment when you can roleplay breaking your oath for a justified reason?
Yes
Whats your paladin oath?
>Oh cool, a bipedal dragon race, sounds ne-
>aaand dropped
Trust the process
Critical Role had tailed Dragonborn
Baldur's Gate 3 had tailed Dragonborn
If WotC wants 5.5 to survive they WILL give us tailed Dragonborn, everyone wants them.
Now we need boobed femdragonborns. Hmoagays are all talk no sex I see, we won't get enough human booba genes inserted on dragonborn population by the time 5.5 gets shat out.
No nude mods in general. gays are being lazy.
:^)
>"maybe if we ask nice enough daddy wizards will let us have tailed dragon men in our make pretend game"
Holy shit, knee grow, it's all made up. The DM can make any race be anything. It's all fake. We made it up.
Is there a class that's good at healing? When one of my guys gets downed it always feels like a project to get them back up and running with decent amount of health. Usually clerics are the healers but Shadowheart doesn't seem very good, the spells she gets heal for like 10+ hp which is nothing. Sure you have potions but those are consumables.
Healing is a waste of actions unless you can bonus action heal.
Respec Shart into life cleric
respec her into life domain cleric
ideally you want to be making attacks miss you instead of taking hits but life domain cleric is alright
Instant heals fricking suck compared to the sustained ones like Aura of Vitality
Life Cleric gets stronger heals in general
bros I'm doing a solo Paladin run on Tactician. I'm starting to struggle in Act 2 now. Does anyone have a good build? I think I will have to restart at this point.
Hold person was a mistake.
>S tier
paladin, sorcerer, warlock
>A tier
fighter, cleric, bard
>B tier
rogue, wizard, barb, monk, ranger
>druid tier
druid
melee rogue belongs in f tier. Ranged Rogue can stay in that tier. Fighter belongs in S tier, move barb up to A tier. Otherwise, agreed
why the hate for rogue
>only sublcass that doesn't suck ass is Thief
>glorified Ranger class but with better fashion sense
>oh, you want to be up close and personal? Better start hoarding accessories and creating potions like you were a medieval druggie with a meth lab, because this class is entirely gear dependent
>only gets two unique light armors in the game, and they basically look the exact same, hope you enjoy role playing as Drow every play through
>Can finally your true potential right when the game ends and your party has no more need of you because they're too busy one-shotting everything with their greatswords and super powerful crowd-control spells
>get a pair of really daggers/shortswords in Act 3, but again, that's when the game is basically over with anyway, and it's at the end of a tough boss fight
I used Knife of the Undermountain King and the Justiciar's Scimitar once I picked them up and never used anything else on the rogue.
>scimitar
>as a rogue
Is the cat's grace armour drow themed? Don't know know which armours or weapons you're talking about.
cat's grace is for monks, I believe. And the two unique armors are the Spidersilk armor, and the variant of the Spidersilk armor you can acquire in Act 2 that you can loot from the creepy mansion to the east of Last Light Inn. Requires the pixie's protection if you want to get past the extra saturation of shadows, however.
>cat's grace is for monks, I believe.
Lolwhat no the frick it isn't.
It's either for monks or some other class requiring Dex. I don't think it's specifically for Rogues though.
Monks lose half of their base features if they wear armor
must of misremembered cat's grace as being clothing or something, whatever
Its clothing though
>I don't think it's specifically for Rogues though.
>specifically
What does this even fricking mean? The only items that are "specifically" for any class are the ones that mention a class ability in their buff effect because obviously no other class has that utility.
Stop being a pedantic homosexual, you know what I mean
No, Anon. Stop being dumb. The world will be better for you if you do.
Jesus christ, some people are just moronic aren't they?
I feel obligated to stick with rogue now since I picked deep gnome specifically for the stealth advantage. Should I try using something like gloomstalker instead? I have heard nothing but bad things about ranger. I have mainly been using dual hand crossbows since they do way more damage than even a melee sneak attack.
They're weak. Sneak attack really isn't a lot of damage.
It irritates me immensely how bards don't get haste, and I don't like going Lore.
>Pick beast master
>Worst class in the history of the game
>Still easy
Tactician + please
Druid that bad huh?
I haven't had a poor experience with them, they can crowd control well though lack damage
Why does this board hate barb and monk so much? I don’t see them get shit on anywhere else like I do here. 4 winds monk is fun as frick, and tavern monk is broken. Even non tavern dex melee monk is fun with how fast you are
Just about everything about Monk was changed to be better for BG3 and Tavern Brawler got buffed to shit
It's by far the most underwhelming class in 5e and feels overly downtuned in every other area to make up for its ability to be a stunbot
Same with Barb benefiting so much from the changes to jumping and throwing shit, it's all homebrew
Ah, that makes sense. I’ve never played dnd in any capacity but always been interested. Was wondering why they both get so much hate.
my ranged thief does more deeps than my fighter and barb at level 6
>Druid
>Wildshape 2x per short rest
>Some tiefling butthole talks to me
>Wildshape stolen
T-thanks.
Rogue
>free advantage on every attack
>infinite movement
>sneak attack + sharpshooter
>can solo entire encounters with stealth bullshit
>can steal shit from stores and run away while disguised
>solo entire encounters with stealth bullshit
>gloomstalker is in the game and ranger isnt AT LEAST A tier
release ranger mindbroke 5e players
They did gloomstalker dirty.
Instead of being permanently invisible in darkness with no action required, instead you get the ability to go invisible in darkness. Once per short rest. AS A FULL ACTION.
I thought Warlock was only good during the first few levels then scaled like shit because no spell slots. What made everyone change their minds?
They get slots back on short rests, Eldritch blast is a solid cantrip that never falls off, and they’re charisma casters. Notice the three most popular classes are all charisma casters.
Casting max level spells from each slot plus those slots resetting on short rest effectively avoids the limited spell slot issue entirely is my understanding of it, haven't played it personally to confirm though
I just play rogue and do sneak attack
it works and then i got a cloak of blind and an antiblind ring and I'm not even sure how to get better, but it works and lots of single target dmg I guess
>all classes manage to have their use, unlike 5e
>but Cha classes give you story benefits
>and Sorcerer is a Cha class that boosts the already strong Warlock and Paladin classes
Sorcerer seems very useful.
Evoker mogs a sorcerer in almost all things. Sorc can cast two hastes at once or plop a fireball with a bonus action, but otherwise he's ass.
>>but Cha classes give you story benefits
Yeah I can't see myself not playing some type of CHA class. I beat the game as a GOOlock and I'll do a Dark Urge playthrough as an Oathbreaker Paladin.
I just had a noble wizard with 14 cha and it was enought to succeed 90% of my rolls. Honestly I think missing out on fights by convincing people to kill themselves is actually kinda gay.
>Honestly I think missing out on fights by convincing people to kill themselves is actually kinda gay.
It sometimes loses you exp too.
That's fair, I liked it because it was true to my character. I made him based of a character I had in a 5e campaign it was surprisingly similar thematically as well as mechanically.
A cleric or a paladin durge is non-canon, you know. Especially cleric.
Don't care.
>what is weapon master
Yeah, but you have to waste a feat on that.
Oh, and the fact that min/maxing homosexuals have to do all of this bullshit
just to catch up with Fighter's unga bunga four hits in a row is laughable
>you have to waste a feat on that.
It isn't a waste since it also gives a boost to an ability.
>catch up with Fighter's unga bunga four hits in a row is laughable
That's nine hits in a row, with action surge and haste at level 11.
>catch up
Rogue (with at least one other party member to hold enemies in place) using the flee combat loop has an INFINITE number of hits in a row. He can kill any enemy in the game (almost) completely solo without him or the party ever taking a hit or using any short/long rest abilities or finite resources.
OP requested busted classes. Well, I can't see it getting any more busted than Rogue Thief right now.
that's not a busted class, that's a busted mechanic. you could do the literal exact same thing with a fireball cantrip on anyone, please stop being a dumbass
Busted mechanic sure, but as far as I know no other class is going to have as easy a time consistently getting 27m away from enemies as one with two bonus dash actions.
OP requested busted classes, Rogue Thief is the most busted class I know of in BG3. I'm not arguing that it's actually fun to constantly click through the sneak-shoot-dash-flee loop for 20 minutes. Knowing about it makes the game significantly less fun, actually.
While you were running back and forth from battle like an Assassin with Alzheimer's, using your dumb meta magic and borderline developer-sanctioned cheats to break the game, a Fighter, Paladin or Wizard just ended the fight 20 minutes ago because their classes were actually balanced in 5e and aren't completely shit at what they do.
my durge was talos cleric though
You can play whatever, it's just that it makes no sense.
how does cleric of talos "make no sense"?
dark urge is the high priest of bhaal you moron how the frick do you wake up with your brains scrambled worshiping talos?
Because (you) are a thing made by Bhaal that served him for a while before getting mindbroken and almost killed. Plus, Withers gives you a whole spiel after you betray Bhaal that certainly makes no sense if you followed some other god.
well obviously it makes no sense after you get hang of what the true nature of durge is. but being an amnesiac with an urge to kill and destroy it's not far fetched to think this is a calling from any of the evil gods. and durge default class is even storm sorcerer.
barbarians get advantage on all barbarian tagged indimitation rolls and theyre usually 5-15DC. so you dont need cha for some classes to talk check through encounters. i think clerics get advantage rolls on cleric tagged persuation options
My party
>fem tiefling paladin
>shadowwife
>lazyeyed
>redditlach
This game is almost impossible on tactician
Abuse water + lightning if you want to cheese it that badly. It absolutely fricks Gortash's constructs later, too.
I thought surfaces sucked dick in this game. Do they ever scale over the shitty 1d4 damage?
It's not about surfaces, it's that being Wet doubles Cold/Lightning damage.
Surfaces are good for delaying/making enemies go prone/skipping their turn/crowd control. Don't rely on them purely for damage. The damage is just an added bonus. The one exception to this is the Create Water/lightning combo. Or perhaps the Sphere spell with the Poisoner's Robe and all of the other Poison-centric gear
>Surfaces are good for delaying/making enemies go prone/skipping their turn/crowd control
Enemies slip on ice/grease like 1/10 of the time because of saves. I guess it kinda does cut into their movement speed but they just dash out of it. It's nothing like Divinity were surfaces were king and you could stunlock shit forever with electricity/water.
>but they just dash out of i
Getting them to waste an action moving instead of slapping your shit is always a plus
>they just dash out of it
Which costs them an action then.
They jump out of them exactly like the player would.
Which is homebrew bullshit btw. They added it in because that's how it was in D:OS. And no enemies will exploit it either, this cheese is just for you.
>Playing this game in the first place
lol
Even Reddit has turned against the game and it’s cut content and story rewrite it’s over
Am I going to struggle much endgame if I don't frick with multi classing? Kind of wanted to keep it simple cause I'm unfamiliar with DND and CRPGs.
Was just doing the Yungir fight in Act 2 and struggling cause I didn't go in the front door and instead just snuck up on all of them. Was going to call it a night but decided to look up the name, and then proceeded to do the full Persuasion check kill cause that's what my character does and I wanted the crossbow. Just curious if the game feels like it's balanced around maybe getting half the Persuasion check or if I should be able to take the whole fight. Might also be underlevelled, haven't gone to Moonrise yet.
You don't need to do multiclassing shit at all. I did it with a GOOlock, Barbarian, Rogue, and Cleric. Multiclassing is more of a gimmick than anything else.
Yeah, fair enough. I guess it's not like I can't get to the end of the game, respec for some meta shit and just steamroll as long as I have the gear to back it up.
If I'm not fricking with it I should probably just focus on balancing my party.
Multiclassing in dnd is much more about getting specific things to shore up or improve your regular class, if you want it. Some Bards want a stronger cantrip, so eldritch blast is a big bonus for them.
Eldtirch Knights, for example, might want at least one level in wizard so they can copy any spell they want.
If there isn't anything you feel you really want, then multiclassing probably won't be of any benefit to you.
There a way to make my Sorcerer not deal friendly fire through multiclassing?
how about you stop sucking on wiener
Evocation wizard.
Sucks
Give me dat sweet divination
>There a way to make my Sorcerer not deal friendly fire through multiclassing?
evocation wizard, but you also have metamagic that does that too.
given that a respec is just 100 gold, it's not that big of a deal to experiment. There's just a few things to keep in mind. Like you generally don't want to mix spellcast stats, though getting a Tempest/war cleric is good just for the armor and weapon proficiency if you want to make your caster more melee oriented. Best advice is to just look at a class, see if it gets anything in the first 1-3 levels that you really want. melee Bards like getting Smite from paladin, for example, or Pact of the Blade from Warlocks. Maybe a dip in fighter to get great weapon fighting because they want to be a bard with a great sword.
But there's never anything wrong with just sticking with your class, those ability score impprovements are good, and perhaps there's even a feat that gets you what you might go to a different class for.
that just lets them passing the saving check though. They still take damage, which makes me think metamagic is overrated as shit. As Evocation wizards can bypass that entirely. Strongly considering respeccing my Sorc so I can pick a different metamagic. I almost never use Careful Magic, as it's pointless.
Yeah, seems to be everything I've seen that you should go into multiclassing with a specific plan otherwise you're just shooting your current class in the foot.
>Am I going to struggle much endgame if I don't frick with multi classing?
Anon, bro, seriously.
THE
GAME
IS
EASY
You should never be "struggling". If you are "struggling", then the problem is YOU. YOU are too dumb to do basic tasks. The game isn't hard, in fact the game is so ridiculously easy that you should be able to make every wrong decision and still not even come close to having trouble.
>t. Paladin
you don't need to multiclass at all
Game is completely doable without issues while going pure class.
Hell I'd say with 5e, multiclassing is more likely to gimp you in a lot of ways. It'll help you do one or two things particularly well or shore up some weakness your class has if you do it right. Ala Hexadins in tabletop, albeit I think they're the most broken example.
Am I gimping myself for not using the tadpole powers?
No.
Not really. You probably feel a lot more powerful with them, but I've gotten through act 1 and 2 without even unlocking the menu for the powers. I think I've got like twenty tadpoles just sitting in my camp inventory.
Yes but they are not that great. There is a long rest one that gives you a free crit when ever you want it but you have to deal with clicking "no" to the pop up window every time you swing your sword.
you don't need it, its a easy mode like the summons in elden ring
Freecast is bugged so you literally get a free spell cast using no resources every combat encounter
you don't need high charisma you just need the friends cantrip
>Rogue
>Thief for 2 bonus actions
>Ranged sneak attack
>Combat starts, allies/enemies roll initiative, get inserted into turn order
>Enemies usually Surprised so nobody takes any damage even on shitty initiative rolls
>Cunning Action: Dash to 27m from nearest enemy
>Cunning Action: Dash again if still not 27m away
>Flee Combat
>Return to Camp
>Hide
>Leave camp
>Sneak to combat zone, enemies stills stuck in combat with rest of the party
>Ranged sneak attack again from outside the turn order
>Flee combat again
>Repeat until all enemies are dead before allies even had to take a single step
This has worked for every combat encounter so far with two exceptions:
- The Act 1 Hag's lair won't let you flee to the camp no matter how far away you are from the nearest enemy
- Act 2 portal defence had something fricky happen where it would insert my rogue into the turn order after the sneak attack but then skip his turn completely, no chance to move or take any actions whatsoever.
pathetic
There is no real consequence to giving into the Urges either.
>no consequences for not eating tadpoles
Why
There's no consequences for spamming long rest either.
is that how people are finding the game so easy? they just long rest after every fight?
>is that how people are finding the game so easy
By playing it and barely ever needing to rest.
>uh I just smite everything and I never have to rest
so you're saying you use cheat engine
No, I'm saying I got through the whole act 1, grimforge included using only short rests, no bard. I only long rested because the game forces you to
You got through all of that without ever restoring spell slots, only 2 restores for short rest actions, and no long rest actions? Does leveling up give those back or something?
no, he's just lying on the internet
I'm trying to think of when the game forces a long rest on you, and the only times that I can think of are when you change acts.
Nah, the game forces a long rest after you murder the tieflings/kill the goblins. He might be right if he rushed act 1
As far as I recall it doesn't force you, you just get the option to rest from dialog with zevlor/whomever. Regardless your next long rest will be the party.
>homosexuals ITT cooming over a literal homosexual man’s transgender womb fetish porn
Dark Urge bros, is Slayer Form any good?
if youre a caster yeah. it's a free melee rape form on bonus action once youve exhausted your spell slots. plus it's badass
No, your regular character is pretty much always better
Demonic forms are always weaker than your regular dude.
>Orin was easy, only hard part of her questline was finding her hideout in the sewers
>I have no idea how to deal with Garosh
Spoonfeed me
How do I break his robot army? I don't care how many gnomes explode for this to happen.
The ambush Orin's goons set on you in the hideout was tough for me. Especially when they throw the shockwave arrow that throws you off the bridge, so I had to cheese it a little bit.
Well, you go into the steelwork factory at the docks and start blasting, that....thats kinda it.
>Mfw taking one level of a class not for the abilities, but for purely roleplaying purposes based on character background.
Sounds gaye.
Tfw never respec my party members out of their starter classes, worst I’ll do is multi class them.
I did for Shadowheart because the trickery domain just fricking sucks.
>I did for Shadowheart because the trickery domain just fricking sucks.
excusable
trickery domain is a relic from 3e where improved invis was one of the strongest spells in the game
I felt dirty retraining Lae's Strength to 8 when I got the Giant's Strength Gloves.
>Leaving them as level 1 in their original class then building off that instead of fully multiclassing.
SOVL
>took a level dip into cleric so I can get the deity reactivity
I do enjoy the added flavor, even if I haven't seen any yet outside of the ones every deity gets
>people in this thread haven’t taken the ranger rogue pill
Why yes I wipe out half the map on my first turn, how could you tell.
I started doing that. How do you do that?
Ranger/rogue/fighter 5/5/2
Dual hand crossbows, sharpshooter, hunters mark, extra attack from ranger, extra bonus attack from thief and action surge from fighter.
Hunters mark>sneak attack>gloomstalker extra attack>bonus attack>thief bonus attack>action surge>extra attack.
You should be doing 15-25 damage every shot and much more for the sneak attack. Hunters mark flies freely for extra damage. Generally nothing has survived to the second turn. You can do like 70+ damage a turn with reusable resources.
Oh add one more primary attack just as a ranger class feature.
>dual wielding hand xbows when you already get a free bonus action attack from class
Does that mean that dual wielding them just fires both as part of an attack?
No, off hand attacks are always bonus actions. So if you have an extra attack you get two main hand attacks and one off hand attack.
Oh never mind, for a second I thought thiefs got a bonus action attack not a second bonus action
Pretty beastly
No primary action for main hand and bonus for off hand. The thing is your full dex bonus applies for both without the dual wielding feat/class option and sharpshooter works for both *and* for some reason the -5 to hit doesn’t happen on your off hand. On top of all the extra attacks and supplemental damage it becomes flat out ridiculous.
>ranger rogue
>not dual wield hand crossbow sword bard
And you are planning to use your shitty flourishes how, exactly? Also, you don't even need Valor/Sword if you wish to use hand crossbows. What am I missing here?
Bard flourishes also have ranged versions, and currently allow you to just pick the same target twice instead of needing to cleave like the melee version. A hasted swords bard with 2 fighter hits 13 times on the first turn, and is probably better off just going with a heavier ranged weapon for 12 attacks instead and using the bonus action for something else. This resets on short rest, you get 3 per long rest, and there are items to just restore your bardic inspirations. Plus you're a full caster and there's a helm that stacks spell save DC on hit, so if anything actually survives the first turn you could have guaranteed lockdown on everything still standing.
Bard's really good start to finish, while being a great face and skill monkey character. Early on you also don't really give a shit about your spell slots at all, so you can load up entirely on utility like longstrider, featherfall, see invisibility, enhance ability, talk to animals, invisibility plant growth, freedom of movement, whatever. You're also no slouch if forced to melee, and end up with AC in the high 20s.
feels like i fricked up going lore bard when sword college gets all this cool shit
surely those level 6 'secret' spells will be worth it
Having Counterspell is godly but no match for Swords
Counterspell on a class that doesn't really need slots for offense is nice and normally you'd be waiting until level 10 to snatch it
Where are you lot getting the fourth action from? The only cheese I know of is pact of the blade stacking with regular extra attack, but that's just what an 11th level fighter gets. Where are these "13 attacks" coming from?
You get 3 actions. One from haste, one from fighter action surge. Each action has 1 bonus attack, and all of it can be used to flourish. 6 attacks become 12 with flourishes, and the 13th hit is your bonus action that can't be used to flourish. 6 flourishes is also the limit of your bardic inspirations, since you get 5 from actual bard levels and 1 bonus from a pair of gloves.
I honestly don't really bother going beyond just action surging and throwing out 9 attacks first turn the vast majority of the time. It's a strong build in general with a lot of utility and flexibility since all you really need is 6 bard and 2 fighter.
The only downside of the build is that ranged accuracy isn't on the level of tavern brawler melee or throwing that's getting +4 to hit over every other martial the moment they hit level 4. So early on you're scrambling for high ground bonuses, bless, whatever to make hits land. Until 4 you're often getting more done by just pretending to be a sorcerer and using cloud of daggers, but at least you get your offhand crossbow shots and generally higher accuracy than sorc at low levels. Utimately a ranged build that doesn't throw is probably going to want the risky ring to just have permanent advantage on all attacks, and things die too fast for disadvantage on saving throws to matter.
Nevermind, I forgot about bloodlust elixir.
I turned gay vampire into assassin/gloomstalker, that with sharpshooter dual hand crossbows made him a monster even outside of the 1st turn advantages
>what is the most busted class and why is it Warlock?
>sell your soul for power
lol nope
just roleplay your warlocking selling his semen instead of his soul
Coming up on second playthrough and going to do Dark Urge. What is the most interesting way to play em story wise? Resist cartoon murderhoboing and going in on bad guys / people act like pricks for a convenient excuse or go full murderhobo?
kill everyone
Prick dark urge is very fun. You do have a nice day in the foot for killing last light inn in act II, moonrise towers with no reinforcements is interesting
Be a power hungry, Machiavellian dark triad chad. Not murderhobo dumb though.
Just kill important NPCs when you have nothing to lose.
Ive been doing warlock, how is it busted?
ranger fricken sux
I believe i have done everything in act 1 but it's kinda hard to tell. I don't see any spots on the map I haven't traveled to. Every quest I have doesn't have a "show location on map" available, and it seems to be hinting toward being a longer term quest. I have Halsin at my camp and he's advising me to go to the Moonrise towers. Is this basically it for act 1?
If you have done the under dark or the crèche do those first for exp. Otherwise, sure.
>the creche
Ahh there we go. I'm doing the underdark now but i think that might be the last thing.
Definitely do the crèche, it’s like a entire level of exp easily.
if the map is fully uncovered, good chances you're done. There are some side elements but they're probably forcibly completed if you've already got Halsin in camp.
Just be sure you got the items, companions you wanted.
>Wyll says to never sign a contract with a devil when you meet Raphael
>also says that signing a contract with a devil was the best decision he ever made in his life
Which is it Wyll
>>also says that signing a contract with a devil was the best decision he ever made in his life
I don't remember that, I do remember him saying that if he had the option to redo everything he'd still make his deal. Wyll is of the mind that making such a deal needs to be for a greater good, rather than selfish gain.
Both things can be true. You should never sign a contract with a devil for selfish reasons, but Wyll signed a contract with a devil because the alternative was allowing Tiamat to be summoned into the Material Plane, so he believes the self-sacrifice was worth it in his specific circumstance.
>You should never sign a contract with a devil for selfish reasons
Yeah but he didn't say that.
It's implied.
He doesn't. He never implies selfishness has anything to do with it when he tells you not to make a pact with raphael.
>get "extra attack" 2 times from 2 classes
>it doesn't give you 3 extra attacks
cringe tbhdesu, I don't know who enjoys this "dnd" shit
All I know is that bard is the most fun I've had so far, and if your hotbars don't look like this then you're doing it wrong. I haven't even gotten my 2 magical secrets spells yet.
Nice paladin you got there.
Bardaladin. Going to be 10 bard/2 paladin but only 8 bard/2 paladin right now. Using the justicar armor + arrows of darkness and dual wielding for extra smitey goodness.
>bard is the most fun I've had so far
>extra smitey goodness
As I said, nice paladin.
Are we really instituting a one-drop rule for classes now?
considering it's a paladin and you specifically called attention to your smite-filled hotbar, yeah.
>2 Paladin / 8 Bard is just a Paladin.
How do you even function with this crippling level of autism in day-to-day life?
It's certainly not a bard.
If it helps your crippling autism, I was pure bard until level 8 and it was still just as fun.
Enjoy your smites.
Smites are very good, you realize.
I know. Paladins are very strong.
Nta, but all smites are level 1 spells, you (eventually) still get an extra attack from sword/valor, and you get a metric ton of spell slots to burn on said smites. You are not only a paladin, you are better than a paladin. No aura of protection hurts, of course, and so does no 1d8 of radiant damage though.
Look, I watched a funny:
Shoutout to Arson Oil & Oil of Combustion
>Enemy is resistant to fire
>Have 2 people with ranged weaponry apply arson & combustion in that order
>Wizard & Light Cleric start burning the everloving FRICK out of everything
It's a treat
>mimic chest eats shart's ultra rare sussur & adamantine sword and board that I worked for hours to get
>wyll eldritch blasts it off a cliff
>not keeping repelling blast turned off until you want to knock things back
You fool.
List of most wanted classes for DLC/BG4?
I'd appreciate just bringing in Xanathar's sub classes but maybe that would be too much work
Swarmkeeper ranger would be high up for me. Expanding the spell and feat selection would be more important to me though.
Here's the list
>Zealot Barbarian
>Creation Bard
>Forge Cleric
>Wildfire Druid
>Rune Knight Fighter
>Conquest Paladin
>Fey Wanderer Ranger
>Phantom Rogue
>Clockwork Soul Sorcerer
>Genie Warlock
>Bladesinger Wizard
>Monk Who cares
Source: i divined it.
>but maybe that would be too much work
Subclasses are only like 5 features each and maybe a bigger spell list, it isn't much more with all the groundwork already done.
And any subclasses from Xanathar's onwards are less likely to need reworks to make them more usable.
Well but I mean too much work in terms of just how many of them there are and maybe including some dialogue options for some (like how Oathbreaker gets some)
On a side note, I hope Larian is working on some modding tools for this in the background. I'd fricking love to see some of the home brew bullshit
For Monk, I'd give good money for Kensei. Sword Saints are baller in any game they're in
The Birds and the Bees
aasimar playable race
Why did they put Tieflings, but not Aasimars? It's odd to just put one side of the coin
Been asking myself that same question for eons.
how common are assimars compared to tieflings, especially in the vicinity of Elturel?
Yeah, they're super rare in the lore, but you're forgetting
that you're a huge gay and no one cares about the lore
Don't you point that shit at me, anon. Almost every character I make is a Lizardfolk, no matter the setting. Player characters are always special snowflakes.
Seconding this guy
Lizardfolk are dope
Shouldn't Tieflings be super rare, too? At least they were back in the day... Same for Genasi and races other than the standard ones.
If that was the case, BG3 make it seem like Faerun is infested with Satanists who love nothing more than to fornicate with Devils at the drop of a hat.
There's a cult hiding out in every other basement and you can summon demons with a 5th level spell so sure why not
Which is why the game feels weird for most older players who knew the setting beforehand. Tieflings were rare, and their features were much more discrete back then: the horns and tails were smaller, the skin and eyes often weren't of supernatural colors, etc.
The Dyrge Must Pyrge
I started the game today, the combat is a lot worse than I was expecting.
>never drank the mushroom potion because I always kill the mindflayer on sight
>kill auntie Ethel this playthrough before she could negotiate the deal
Literally how do I build Shadowfart? How do I make her not useless? Ideally, both paths would be great to see. But right now I had her go down Beverly Hills, platinum blonde route
respec her into war domain with a big ass 2hander and just slam her into the enemy with spirit guardians rolling
b***h was doing like 90 passive damage a round against every undead guy in act 2
Change her subclass, use Bless/Spirit Guardians more
If clerics had more usable spells than just spirit guardians, that'd be amazing. I keep burning all the spell slots on it.
Aura of Vitality is one of the best heals in lower level slots but usually it's better to make things dead before they can hurt your party in the first place
Upcasting Hold Person isn't a bad idea in certain situations either
>Larian when coming up with the design for Shadowheart
Which subclass? Light or Life?
Light is blasty, Life has more healing, do whatever.
toss up between monk, warlock, and druid
oathbreaker vengeance paladin is also pretty good
what are the companion classes and which classes would be the best for your character in regards to party composition?
Thats a massively broad question, but for starters everyone can be respecc'd so it doesnt matter.
You get ready access to a wizard, cleric, rogue, fighter and barbarian. Theres a paladin on the "evil" route and a druid on the "good" one.
For a basic setup, take either the fighter/barbarian, cleric/wizard and always have the rogue becauses theres way too many locked doors/chests/traps in this game to not have a sleight of hand user.
I forgot to add that you get a warlock companion as well.
Thanks, I plan to start the game in a couple of weeks (I can't really play it now, plus I'm waiting for the PS5 patch to drop) and I like to make a char that complements the rest of the party well (since there's respeccing I don't have to worry much about it)
I usually play sorcerer or wizard but I don't know 5E well enough, so in the meantime I'm going to read something about classes
Why did senile wizards limit rogues to only one sneak attack per turn? They dum?
>edgy Durges will never know the peak kino of rejecting Bhaal's blood and dying
Game could've ended there and I'd have been satisfied
do shapeshift buffs affect slayer form?
I feel like Druids are massively underrated, Moon druids in particular
>SAD as frick, can scale weapons with caster attribute
>semi-decent spell list with some outstanding spells like Moonbeam
>shapeshifts enable an entire frickload of new tactics, like spending a bonus action to become a bird, flying to ranged enemies, shifting out and Thunderwaving them off a cliff and you get TWO TRANSFORMATIONS PER SHORT REST so you have like 300HP per fight at higher levels
>shapeshift forms benefit from unarmed damage buffs which are plenty and strong as frick
>shapeshift forms get bonus to attack rolls from Tavern Brawler so you will never miss
Goddamn, did not know any of this. Should I just go ahead and spec both Halsin and Jaheira into this?
>Moonbeam
>outstanding
Did they change it for the game or something?
Ending wildshape isn't normally a free action either and Tavern Brawler got buffed.
It applies itself every time you move it on top of enemy. Basically Spirit Guardians in a satellite laser form.
Call lightning better.
Whats a good ranger multiclass build?
Gloom stalker/assassin is the usual answer.
Does anyone have the link for the mod that makes Wyll white, for some reason it isn't in the rentry.
>switched shadowfart to a tempest cleric
holy frick
This is a super moronic quest. I killed a lot of Fist dudes by the end of it.
It feels unfinished since there are two different hints about resolving it in a less direct way with the faulty pipe and assistant the NPCs talk about.
The poltergeist one is worse by far. Frick those homies
Oh yeah. I don't even know how you're supposed to do it without jank. Besides desintegrating the skulls.
I am such an uncreative motherfricker
Played this game like any other crpg and did honest encounters, just finished a couple of hours ago. Should've thought of doing this. The fireworks shop fight is aids if you're doing it honest
i just wanted to be a paladin with a paladin companion
every companion sucked ass
paladin shit class
frick this game
Paladin best class. Smite all the bosses.
>paladin shit class
lmao imagine being this bad at the game
Am I speedrunning the main quest if I'm trying to get rid of the parasites asap?
Play the game however the frick you want. As long as you're enjoying it and it motivates you to keep moving forward.
If you aren't playing as Gale and jumping to the end of the game in under 10 minutes, then you aren't speedrunning.
how many of the little parasite guys can I put in my brain before I suffer consequences?
there are no consequences
Tier 3 require you to look all veiny. I don't think even Orpheus gives a shit about it.
Game mechanics won't affect endings or anything like that. Dialog choices are what will decide if you like turn into a mindflayer or whatever. So you can shove all of them into your head if you want.
But are you really so much of a little b***h that you can't beat the game without mindflayer powers?
"every game has cut content blablabla"
bruh.
"Larian has split the city into three areas—the outer city, affluent upper city, and roguish lower city—all connected in a seamless open world. "You have crowds walking around everywhere," creative director Swen Vincke says. "You can talk to pretty much anybody, and they react to every single thing. It’s very alive in that sense."
how can you justify this with "every game has cut content" bullshit? this is false advertising and we all have right to complain about this.
>1v1 duel Vs Orin
>I'm worried because I'm a Cleric which means whoops no damage
>I beat her with ease just with Spirit Guardians and my Tempest domain hurting her when she lands a hit while I poke her with my thunder spear
Any Bard players here? How did your fight with her go?
I don't know where you're coming from with this because Clerics and Bards are the strongest classes in 5e
What should I respec Shadowheart into?
Trickery Domain cleric is kind of shit.
paladin
Tempest if you want to be heavy armor, in melee range, and doing a mix of melee hits or stuff like Call Lightning. Light if you want to be in medium armor and blasting.
Tempest cleric, abuse water + call lightning. Has some nice cc spells too
i'm having fun with war cleric
What are some good Wizard subclasses? I think Evoker is a bit mid because all the good AoE spells (Clouds and Walls) don't work with Sculp Spell.
Divination and Abjuration are good out of the box
Dunno if they made changes to any of the others to make them more worthwhile
so what's this sorc/warlock build you guys are talking about?
Any class that can use minor illusion in an area that has big drops/chasms. Yet to meet a single npc outside of scripted bosses in boss rooms that is immune to both the allure of a magical meowing cat and the force Karlach's big meaty palms.
But the loot tho
No loot is the penalty for the piss easy enemy deaths I guess. Knocking the spider matriarch into the underdark worked nicely though since you can actually loot after
>Got to level 12 like 30 minutes into getting to the lower city in act 3
I'm so fricking bored out of my mind, why'd they let me be max level so fast.
Probably balancing considerations for people that haven't picked the game world clean of experience.
Same
I just want to kill the last of the Absolute and finish the game already
I doubt the dragon underneath the city has any loot better than what I currently have so why bother?
The sword is pretty cheesy. Arguably the best melee weapon in the game.
Does it do lightning or thunder damage?
It doubles strength modifier. Giant form gives some extra damage also, and advantage on str checks, I think.
https://baldursgate3.wiki.fextralife.com/Balduran's+Giantslayer
The advantages are on any enemy larger than medium, theres also a move on it that does bonus damage to big boys.
Took me slightly longer than that. It's fine, there is still loot.
Try the unlocked level mod?
https://www.nexusmods.com/baldursgate3/mods/377
they cut 50% of the game and just scaled up XP to compensate
i like that they made it easier to get to max level than it was in divinity, since divinity just incentivized murdering every npc after you do their quest to get the most xp possible
that said, you do get to level 12 way too fast in a game that has this much content
im still pretty early in the game but i've already decided im going to skip doing a lot of the content. i'll just do it on the next playthrough with a completely different party
that's how i did my first playthrough and it was a good decision
>zerker
base barb with a bonus attack action
>wildheart
base barb with a bonus cleave or charge
>wild magic
base barb with a random bonus action
I slapped Wildheart effects that boost damage against poisoned and bleeding enemies on Karlach. Poison is the most resisted thing in the game though, so it sucked.
I fail to see the problem when the enemy is my improvised weapon of choice.
Dndgays, when did metamagic become a sorc exclusive feature? I recall using metamagic in the infinity engine games and in nwn with my wizards... I think. I do recall casting empowered maximized fireballs in a crpg
sorc11 wiz1 chads where we at
Don't know whether to go for Fighter, Paladin or Ranger for a heavy armor and greatsword build.
More a matter of class flavor than viability.
For what it’s worth you’re not really playing the game unless you have the talk with animals spell. Go full Aragorn my giy.
See, that was one of my biggest doubt points, whether missing out on Speak with Animals was gonna be a dealbreaker. Thanks anon.
you can get talk to animals with a simple potion i got like 10 of them and its craftable
It just is
I can hardly imagine the shock on the face of warlockgays the day they decide to make a fighter who shoots a bow and realize how much more damage than eldritch blast it does.
>1v1 epic duel with orin
>Arena is tiny and without walls
>Eldritch blast her off the platform
So this is the power of bhaal's chosen
Nobody said she´s very smart.
If I play a Helf sorcerer does the cantrip go off cha instead of int?