It's just UE5s shooter assets with a filter placed over them, granted a good filter, but the actual gunplay is the same gunplay you'd see in all those other low effert ue games.
Didn't play it, but it's a good example of how to achieve realism, much like Kane Pixel's Backrooms series. Suspension of disbelief. You look at Bodycam and you associate it's camera sway and lens distortions with real life bodycam footage. You look at a super realistic video game with perfect camera movement and pure visuals and you have no illusion of it being a video game. It's not about the graphics, it's about fooling your brain the right way.
>without the RTGI
Global illumination and ambient occlusion have been a thing in vidya graphics long before ray tracing and they were doing a good job at mimicking all that shit. You don't need ray tracing for the suspension of disbelief.
>There's a fricking reason for that.
because that's how cameras see things
and photoreal games try to emulate optical effects of cameras like lens flares, blur, chromatic abberation, etc
And also human vision isn't razor sharp like video game graphics tend to be, at a certain distance all the details blur together while games tend to keep them overly sharp.
Doing an ok job more like. Ray traced GI is on a whole different level with implementations like this. You can't point at a game with an incredibly ray tracing implementation and use it as an example to say "look, graphics don't matter, look how much work the camera is doing!"
I guarantee if you disable RT you will not have a photorealistic game. Camera effects or not.
plenty of ancient games look great with proper lighting
the thing that sets bodycam apart from other fps is clearly the lighting, it's like they trained a mini ai on thousands of youtube bodycam videos and used it to improve the visuals
the thumbnail sucks
the video shows how just improving the lighting a little bit can make a big difference even without touching models, animations or textures
most games look artificial because of the lighting
Again, realism is not about the graphics, it's about suspension of disbelief. Trying to go for pure graphics is bound to fail. Stylizing them in a way your brain is fooled into believing is real is the way it can work.
>realism is not about the graphics, it's about suspension of disbelief
realism is all about it matching reality in terms of graphics, audio, mechanics
sometimes you can get away with compromises
sims are still realistic even if the graphics aren't totally photorealistic, but now photorealism is 100% doable
and with ai, it will be even closer to actual reality
in about 5 years, systems like this will be standard
II just don't like that it's hidden behind a camera filter that probably blurs the graphics, making your brain make up for it. It reminds me of a game that blurs the screen when saving, giving you the feeling of realism, as if "behind that blur, the graphics are realistic." A lot of games use grain and blur because of this phenomenon.
Here
>realism is not about the graphics, it's about suspension of disbelief
realism is all about it matching reality in terms of graphics, audio, mechanics
sometimes you can get away with compromises
sims are still realistic even if the graphics aren't totally photorealistic, but now photorealism is 100% doable
and with ai, it will be even closer to actual reality
in about 5 years, systems like this will be standard
is a good example of realistic graphics that don't use blur filters
>realism is not about the graphics, it's about suspension of disbelief
realism is all about it matching reality in terms of graphics, audio, mechanics
sometimes you can get away with compromises
sims are still realistic even if the graphics aren't totally photorealistic, but now photorealism is 100% doable
and with ai, it will be even closer to actual reality
in about 5 years, systems like this will be standard
is a good example of realistic graphics that don't use blur filters
And have you noticed how the photorealism filter makes everything blurrier and less detailed to achieve that effect? There's a fricking reason for that.
>There's a fricking reason for that.
because that's how cameras see things
and photoreal games try to emulate optical effects of cameras like lens flares, blur, chromatic abberation, etc
>hidden behind a camera filter that probably blurs the graphics
it is literally supposed to be from the perspective of a bodycam. it is intentional that it looks like it is being seen through a camera. the fricking name of the game is "bodycam." regardless of liking it or not, you must be able to understand that it is purposefully done to evoke the game's fricking namesake
Agreed, immersion in that sense is key but you can't discount the importance of graphics in this. You could pick a better example than a game which has some of the most realistic lighting ever seen in a game. Stick these post process filters on an Xbox 360 game and see how photorealistic it looks.
I swear the actual release looks so much worse than those webms that used to get posted a year ago. Went from looking hyper realistic to just another video game.
refunded it after 20 minutes
it has one gimmick and nothing else
also while playing it doesn't even look that good
also it's p2p with no host migration which makes it completely unplayable by default
I wonder how fast this can be done right now in 2024, if DLSS can generate hundreds of frames that never existed, maybe it's closer than I imagine, maybe I should try building something like it
it doesn't even have to draw everything, just adding extra detail to objects marked as trees, adding correct lighting at low resolutions that can be drawn on top of everything can vastly improve a scene
>""""competitive fps""""""""" >add every visual distortion and migraine inducing effect known to mankind to prevent you from seeing, identifying enemies or just see your environment.
Only absolutely mindbroken zoomer morons could have came up with absolutely mind-boggling moronation like this. It's the absolute and total antithesis of fps pvp games. What can you expect from someone who grew up on visual vomit, who thinks watching something through a lens is impressive.
This is competitive gaming. Sure those effects don't prevent you from being able to see enemies, but they do make it harder and add milliseconds to target acquisition which is something that matters a lot in competitive gaming.
>competitive gaming is a joke
That goes without saying, but it's not the point here. The point here is that this game with all of its post processing vomit is very unattractive as a competitive game and thus will inevitably fail miserably because that's the dead end path the devs decided to take their game down.
Those "competitive FPS" games always fail.
Same as those guys that try to remake Battlefield and then wonder why nobody plays their game... WE DON'T WANT REALISM OR HARDCORE IN BATTLEFIELD
It's fine
don't get the obsession. shit's annoying as frick
autists would rather play a video game rather than go outside
people would rather not be shot irl
>paintball doesn't exist
I don't think about it
i think it looks neat but it's advertised as a multiplayer game and by god i do not fricking want to play this with other people.
Port counter strike maps into this so you get people who exclusively drafted for being a male play this instead of that sellout game.
It's just UE5s shooter assets with a filter placed over them, granted a good filter, but the actual gunplay is the same gunplay you'd see in all those other low effert ue games.
Feels like I'm watching someone's gameplay of a VR game and makes me just want to play VR.
Didn't play it, but it's a good example of how to achieve realism, much like Kane Pixel's Backrooms series. Suspension of disbelief. You look at Bodycam and you associate it's camera sway and lens distortions with real life bodycam footage. You look at a super realistic video game with perfect camera movement and pure visuals and you have no illusion of it being a video game. It's not about the graphics, it's about fooling your brain the right way.
It as about graphics too though. All that stuff you mentioned is great but it falls apart without the RTGI.
>without the RTGI
Global illumination and ambient occlusion have been a thing in vidya graphics long before ray tracing and they were doing a good job at mimicking all that shit. You don't need ray tracing for the suspension of disbelief.
And also human vision isn't razor sharp like video game graphics tend to be, at a certain distance all the details blur together while games tend to keep them overly sharp.
Doing an ok job more like. Ray traced GI is on a whole different level with implementations like this. You can't point at a game with an incredibly ray tracing implementation and use it as an example to say "look, graphics don't matter, look how much work the camera is doing!"
I guarantee if you disable RT you will not have a photorealistic game. Camera effects or not.
don't care. not my type of game.
i only play arcade FPS.
A bit barebones but not too bad
wasted on flat screen plebs, these graphics need to be in vr
would be much better in vr
>most realistic game out there at the moment
Show it without the cam filter that hide the graphics
cope
plenty of ancient games look great with proper lighting
the thing that sets bodycam apart from other fps is clearly the lighting, it's like they trained a mini ai on thousands of youtube bodycam videos and used it to improve the visuals
>thumbnail is nothing like the video
I hate when they do this.
the thumbnail sucks
the video shows how just improving the lighting a little bit can make a big difference even without touching models, animations or textures
most games look artificial because of the lighting
Again, realism is not about the graphics, it's about suspension of disbelief. Trying to go for pure graphics is bound to fail. Stylizing them in a way your brain is fooled into believing is real is the way it can work.
>realism is not about the graphics, it's about suspension of disbelief
realism is all about it matching reality in terms of graphics, audio, mechanics
sometimes you can get away with compromises
sims are still realistic even if the graphics aren't totally photorealistic, but now photorealism is 100% doable
and with ai, it will be even closer to actual reality
in about 5 years, systems like this will be standard
This
why not just drive in real life?
>petrol is $10 a liter
why not just drive in vidya and drive like a lunatic
>$10 a litre
What shithole do you live in?
Isn't that like barely 3 dollars a galon? Milk costs more than that.
A gallon is bigger than a liter. Is 3 more than 10?
I think did the math backwards, thats actually closer to 40 a gallon isn't it?
the real life:
you're right, i'll get my 1920's ferrari and my friends with le mans cars together for a race
Something about the asphalt feels really off, like it's not even remotely realistic. Everything else other than the road seems decent though
seems like it was trained on crappy 2010 era dashcams and it's still early days
ai will render visuals on top of base geometry within 10 years
a bit like this
https://x.com/boona11/status/1800569233107189986
II just don't like that it's hidden behind a camera filter that probably blurs the graphics, making your brain make up for it. It reminds me of a game that blurs the screen when saving, giving you the feeling of realism, as if "behind that blur, the graphics are realistic." A lot of games use grain and blur because of this phenomenon.
Here
is a good example of realistic graphics that don't use blur filters
>Here
realism is all about it matching reality in terms of graphics, audio, mechanics
sometimes you can get away with compromises
sims are still realistic even if the graphics aren't totally photorealistic, but now photorealism is 100% doable
and with ai, it will be even closer to actual reality
in about 5 years, systems like this will be standard
is a good example of realistic graphics that don't use blur filters
And have you noticed how the photorealism filter makes everything blurrier and less detailed to achieve that effect? There's a fricking reason for that.
>There's a fricking reason for that.
because that's how cameras see things
and photoreal games try to emulate optical effects of cameras like lens flares, blur, chromatic abberation, etc
>hidden behind a camera filter that probably blurs the graphics
it is literally supposed to be from the perspective of a bodycam. it is intentional that it looks like it is being seen through a camera. the fricking name of the game is "bodycam." regardless of liking it or not, you must be able to understand that it is purposefully done to evoke the game's fricking namesake
game is called bodycam so that's kinda the point
That's immersion, not realism. No matter what the only way to make something look real is to make it look and behave like the real thing.
Agreed, immersion in that sense is key but you can't discount the importance of graphics in this. You could pick a better example than a game which has some of the most realistic lighting ever seen in a game. Stick these post process filters on an Xbox 360 game and see how photorealistic it looks.
>anon once again mistakes style for substance
It's a curiosity. I don't understand how anyone would want to play more than 15 minutes with that distorted field of view and shitty lens effects.
I'm glad we are getting to the point where hyperrealism is basically peaking so its finally done and we can stop chasing it
So make it harder to make out details because everything is a blurry mess?
I swear the actual release looks so much worse than those webms that used to get posted a year ago. Went from looking hyper realistic to just another video game.
Because those trailers were bullshot to sucker people into buying the game.
are you sure you arent confusing unrecord footage with this game. unrecord is more realistic looking i think
Like behind the driver's seat cam, should only be done for replays.
look like utter ass
refunded it after 20 minutes
it has one gimmick and nothing else
also while playing it doesn't even look that good
also it's p2p with no host migration which makes it completely unplayable by default
looks boring as shit
What happened with that Unrecorded bodycam game?
It’s still being made, this game is a copy.
ah
Unrecord interests me more because of the narrative focus.
>muh realism
>muh hardcore
dead on arrival
>dead on arrival
you can stick to fortnite like the rest of the mass market plebs
>fartnite response
zero braincells
This thread convinced me to buy the game, thanks bros.
No further discussion is permitted. Everyone cease your posting.
>I f*cking love consooming! Based shareholders need more yachts doe!
mad fortnite player
I hope you enjoy it anon. Make some webms of your gameplay later to show off.
what now?
you lucky them brake pads new, homie
I wonder how fast this can be done right now in 2024, if DLSS can generate hundreds of frames that never existed, maybe it's closer than I imagine, maybe I should try building something like it
it doesn't even have to draw everything, just adding extra detail to objects marked as trees, adding correct lighting at low resolutions that can be drawn on top of everything can vastly improve a scene
time to fire up the gpu!
Looks cool. If it has a plant the bomb mode then I think it'll stick around. TDM is just boring.
>""""competitive fps"""""""""
>add every visual distortion and migraine inducing effect known to mankind to prevent you from seeing, identifying enemies or just see your environment.
Only absolutely mindbroken zoomer morons could have came up with absolutely mind-boggling moronation like this. It's the absolute and total antithesis of fps pvp games. What can you expect from someone who grew up on visual vomit, who thinks watching something through a lens is impressive.
>prevent you from seeing, identifying enemies or just see your environment.
try opening your eyes moron
This is competitive gaming. Sure those effects don't prevent you from being able to see enemies, but they do make it harder and add milliseconds to target acquisition which is something that matters a lot in competitive gaming.
if everyone else sees the same thing there's no issue
can you just turn off trees irl to make people stand out more? no you can't, deal with it
also competitive gaming is a joke
>competitive gaming is a joke
That goes without saying, but it's not the point here. The point here is that this game with all of its post processing vomit is very unattractive as a competitive game and thus will inevitably fail miserably because that's the dead end path the devs decided to take their game down.
Those "competitive FPS" games always fail.
Same as those guys that try to remake Battlefield and then wonder why nobody plays their game... WE DON'T WANT REALISM OR HARDCORE IN BATTLEFIELD
>asset flip
>the game
celebrating police in a post-Floyd world is problematic.
Slow, boring, generic. Better off playing a traditional FPS. This flavor of the month game will be completely forgotten within a year.
I'm so fricking sick of pew pew games. That's all my normalgay friend plays is fps.
Needs better graphics, looks too fake and videogamey
Here's for you