Show off your Wisdom nerds. I am shit at it.
It's All Fucked Shirt $22.14 |
CRIME Shirt $21.68 |
It's All Fucked Shirt $22.14 |
Show off your Wisdom nerds. I am shit at it.
It's All Fucked Shirt $22.14 |
CRIME Shirt $21.68 |
It's All Fucked Shirt $22.14 |
I couldn't gauge this game from trailers. Is it Lobotomy Corp with books?
No. It's cultist simulator without a fire under your ass.
Picture unrelated.
wait, so it's cultist simulator but without the bullshit gameover due to rng?
>bullshit gameover due to rng
I'm sorry you're bad.
>happily look for clues in the library
>"an inspector wants to end your fricking life"
>keep working as normal, not even doing occult stuff
>"the inspector is about to end you, 3 clues, you have 15 seconds"
yeah I'm bad, but the odds aren't helping
If you're at the point where the suppression bureau is just making shit up about you, you have made A LOT of mistakes. You know the first guy they send after you literally doesn't care unless you ritualisticaly stick your dick directly in his ass, yeah?
How do you not notice notoriety pile up? It's impossible.
yes there's no game overs and the timers don't matter
it's comfy
Wow, you sold me on the game with a single sentence.
I mean, if you like investigating the lore behind the Abnormalities, you will like this game. The Well even sounds like it is probably somewhere in Mansus
i mean, there's a literally well. you can't pull concepts out of it though, just fresh water.
If was making a crossover between The City and the Secret Histories universe, I would probably say the Well was a passageway akin to The Peawiener's Door before The Forge of Days murdered the-Sun-in-Splendor and remade the Mansus.
What the frick are you talking about
Just read actual occult books. They're both fake anyways.
thelema nuts on your face
How about The Red Book?
>no Unaussprechlichen Kulten
step up your game
Bro? Your Guide for the Perplexed?
Alexis recommended reading older anthropology and ethnography texts where they're more interested in writing down weird shit than respectfully documenting the culture
>summer of 3rd year
>still no Numa
Where is it?
Once every 9 years, random each run
I got mine the first year
9 years?! Game says every 9 seasons.
Nine seasons, not years. I've gotten two Numas in five years
Does anybody know what 'Abbot Geffrey's secret' means? I'm positive that that there's a Numen book hidden behind that concept based on what 'The Carbonek Schism' says, but I have no idea where to look and could use the help. The only thing I know about Geffrey is that he's the dude who brought Natan of Regensburg to Hush House and built the tower for him to live there, and that I think I'm looking for something Moth-related.
you need a specific skill (you'd know it if you had it), the room in question is in the solar section. room descs make it pretty clear
Ahaaaaa. I see it now - I was looking in all the wrong places. And yeah, I know which skill to use. Thanks a bunch.
I’m not sure which book it is but the one that mentions his secret has all the clues you need to figure it out. Look at the different proper nouns mentioned in the excerpts
>Added a setting for camera pan speed with keys
>Unlock button when opening rooms now responds to hotkey (S by default)
>Some tweaking and tuning on item slots that should make them accept items more easily
>The Postmistress isn't quite as generous when paying for Spintria
>Some items in the Duelling Hall are now Wooden, not Wood (there is a difference!)
>The Librarian's Glasses now count as glass (so you can, ultimately, grind them into ink if you like)
>Time now passes in portage/belongings slots (this means certain surprise treasures found in the House will resolve into their final form)
>Niche in the Ivory Vault no longer displays a box when the box is removed
>Beehive now accessible in all seasons.
>Added an extra interaction for a visitor.
>Added a missing recipe for Porphyrine.
>Fixed an inconsistency in card arrival position in trays, my bad
>Higher-level Elements of the Soul, when fatigued, now show what their Powers will be when they recover. (Intentionally, this doesn't show up for the lowest-level Elements, because it's visual clutter at game start - I'll fix the inconsistency later)
you didn't beat the game
I'm fine with that.
When you have a station that can make 2 recipes, how do you switch between them?
I am using the Pale Desk (lantern aspected) with the following:
Pryoglyphics (Forge 5, Lantern 4)
Phost (Lantern 2, Sky 1)
It defaults to the Forge 5 recipes, Westcott Compounds, and won't make the Lantern 5 recipe Dearday Lens.
I have tried using a Lantern Aspected station & making Lantern the strongest aspect, not sure what else to try.
you can try pushing it to 10 lamp but that hasn't reliably worked for me
generally speaking my solution to that is to seethe and cope
So upgrading a skill to 4 (or higher) just locks out recipes. Well shit, I needed those lens.
Do you have Glaziery and Lightsmithing? That one defaults to making deardays.
I do not, I am starved for Lantern texts.
Try working your way around to it from another angle. A lot of Sky and Forge texts give Lantern skills. If nothing else, just put it to the side and wait for sunny days or finding some Lantern ink.
Yeah that's the plan for now. Thanks friend.
If you really are in desperate need of a dearday, try checking around in all the skull tchotchkies. Some of them are occasionally have 'glinting' in their title, and if you investigate those ones they'll give you a dearday lens someone used to give it a monocle.
Oh that's really funny. It's not desperate right now, I have other avenues, thank you for the tip though.
Yeah. You can't craft that anymore. Get another skill. Most recipes have at least 3 different applicable skills
How do you exactly establish a new history? Are extra determinations just there for 1 (one) extra aspect on your journal?
I tried using one of my numina for that, but it just defaulted to determination, do you need an exact aspect, and if so, how do you know which?
Does the Tree actually do anything other than spit out Soul cards? The squiggly lines don't mean anything either.
dude occultism lmao
but actually no, just an opportunity to read another paragraph or two of lore
wack
The squiggly lines allow you to skip around the tree. If you have a skill that connects to another branch with a squiggly line, you can unlock the corresponding level in that branch.
he means the aspect squiggley lines. like, there's one for winter, one for moth, so on. they're purely decorative
If anyone's interested: contaminations can only affect books, can't affect more than one per book, can only affect tge exact bookshelf they are on, and can only affect books with specific mysteries. Your souls don't get afflicted unless you actively used them to consider such books, so holding them in your pocket or using incompatible souls is fine.
Also contaminations seem to spread even as uncatalogued books, which is how I managed to get 6 moon books with theoplasmosis.
huh. i just quarantined them to separate rooms entirely, but that's good to know
man I really need some sort by aspect feature for that skills tab
many varieties of sort, none of which are alphabetical
I think I would have had the bastard if I had one more good weapon / knew more weaknesses
that's a lotta wounds you got there
but yeah, picking a fight with two unknown weaknesses is pretty bold
I didn't even want to pick fight, there was just nowhere else to flee to but a rock and he just showed up there
>about to die
>try to throw a cat at him
>it somehow works and I finish him off
That was a fun DLC.
Wow, not many can say that their cat killed a Reckoner Lord.
Has anyone found the phonograph or am I a moron?
it's super late in the house
can I somehow get new candles if I run out?
you can make them with chandlery skills
glaziery & lightsmithing is chandlery and i think there's 1 or 2 others
a few skills can make them
but they require beeswax, which is annoying
the latest patch did let you forage for it yearround, but have fun throwing out barrels and barrels of honey
can't you get beeswax from the hive?
yeah, that's the foraging i mention
actually i don't know if you can get wax during winter/autumn now, just that you can use them
Is ++++ possible?
where should I go for more books?
New patchnotes
>tfw bought gog so still waiting
holy shit the new card sorting is so much better
that's not how my default sorting looks like
you have to change it in the settings, pretty sure it's beta-only for now
oh makes sense I didnt spec into beta
also is there a one step way to make some basic liquids?
Just get water from the well lol. It gets better in Numa
inks of containment with 5 winter crafts eigengrau which is a beverage (there's a lot of other skills that give eigengrau but that's the only one i have written down)
lockworks & clockworks with 5 knock crafts amethyst ampoule which is a liquid and a glass
If you're not a ForgeCHAD what the frick are you doing? Don't you want to end all nights end all nights end all nights end all nights end all night all night a l l n i g h t
I hate the sun I want night always
Sorry gaylord, too busy having a threesome with the witch & sister & sister & witch.
The Forge is female
I ain't lighting my dick on fire again, I don't care hungry that b***h is
>god of creation
>has to murder her crush because she can't even create condoms
>proceeds to get enslaved by the fricking british
the most embarrassing hour tbh
>he only wants to end all nights instead of ending all things
pussy
All the media says is "Second Dawn, become a Name, build a nuke, rewrite History"
I just wanna mourn for gods sake
funny how this autist is probably the best hour to be a long of
is there ever a situation when you can use more than one skill in single event?
You guys know what REALLY grinds my gears?
The fact that some skills instead of being the color/palette of their dominant aspect are color of COMPLETLY FRICKING UNRELATED ASPECT
While it isn't much of an issue for elements of the soul because there's only nine, it's awfull for skills.
Who the frick is Vak? A goddess? An Hour? Are there Gods besides Hours? If you frick a language, what does it means linguistically speaking?
it's the peawiener door
It's a door.
>Are there Gods besides Hours
Not all gods are hours, the hours are just recognized. Who the hours are have changed and been challenged, like when the Tribunal of Scars slew the Seven Coiled Serpent.
There is a book that questions whether killing the serpent made him a god or if he was already a god when he slew it. It is true that he was not a Long at the time, because he is the only Mortal to have slain an Hour, however he could have been both a Mortal and God according to the text.
In other words our boy the Colonel is the best hour. The Lionsmith is a b***h.
>In other words our boy the Colonel is the best hour. The Lionsmith is a b***h.
>Implying the Colonel didn't make the Worms fester in the Sun-in-Splendour corpse
>Colonel didn't make the Worms fester in the Sun-in-Splendour corpse
No, I'm implying he did.
>the Colonel is the best hour. The Lionsmith is a b***h
Are there any accounts of the colonel coming down and helping people out? The lionsmith is a bro
>Are there any accounts of the colonel coming down and helping people out?
Nope. Closest you get is when he came out to call roman generals b***hes and do the job himself. Funniest shit I've ever seen.
He doesn't usually just "come down", you invoke him when you go to war or to frick someone up, and it works, so there you go, pretty pragmatic.
The Colonel never helps you without being asked, unless he is doing it to shame you for incompetence. It's part of his lore and why he's winter aspected.
Edge/Winter/Lantern does not make for a friendly entity.
>Edge
Cunning & Bloodlust
>Winter
Misanthropy & Silence
>Lantern
Knowledge & Scorn
>actual painting of the sun-in-rags
That one time someone betrayed his lover in the Mansus. The Colonel got triggered by betrayal because of the Lionsmith so he went down, take the betrayed lover into his service and punished the betrayer eternally
The Hours aren't gods though. We just default to calling them that.
They're just the Hours.
Source: Locksmith's Dream IV, IIRC
Hours != gods.
Hours could be god, but even humans can be Hours.
There's god's for each realm iirc. And one real i think has inverse hours or something?
Man.
How do you guys have any fricking clue what's going on? I find all these snippets interesting but I can't string a single fricking thing together.
Honestly playing through a bunch of runs of Cultist Simulator helped a lot because I already know all the basic cosmology of the hours & concepts like histories + major organizations.
However what really helps is I have been compiling everything for myself into a compendium so it's searchable. The clipboard copy in game is super helpful.
Here is a link to my googledoc if you want something searchable. It's shit and incomplete, but it might be helpful.
>https://docs.google.com/document/d/1R_cu6EP-jPIrbXTqqAmoPRIQABTzW8i-XVTnpvHLXqM/edit?usp=sharing
Thank you anon, this is both thorough and very readable, you are a good librarian.
Did you play cultist simulator? It helps since it explains the basic concepts a little more
>How do you guys have any fricking clue what's going on?
Bold of you to assume we do
>Guide for the Perplexed?
you are basically meant to have done at least 1 full run of cultist simulator where you read all the text snippets and explored all places.
Oh and screenshot everything so you can reread it and make sense of it's chronology
it's not fun
cultist simulator is structured so that you start out having no fricking clue what is happening, then you get to the lategame and have books and lores that explain things more clearly, then when you start a new run the earlier more cryptic things make more sense
You can always just read the Secret Histories wiki and instantly understand the entire setting
>get a scale memory
>finally try to crack that 4 scale book
>accidentally used the 4 edge book instead
>lose the memory and get a malady
>need to find 5 grail to cure amalady some how
man i feel like restarting
you don't have to fully restart, there's autosave backups and savescumming is encouraged
but grail is one of the easiest to cure since there's grail drinks you can find early in the house as well as an easily craftable one, drink + memory + soul will get you to 5
I am convinced a Nectar Desk just doesn't exist. This is grueling working through the texts without one.
Nectar desk is in the Chapter House (top left of the first building, near the big bright cathedral-like place).
Is there a Frangiclave equivalent for this game yet?
not that i know of but it's pretty easy to just browse the jsons
This game is very comfy, but I still like Cultist Simulator a little bit more. I miss my cute summoned abominations, being able to kidnap innocent people and eat them alive. There is just no tension in BoH, I need at least some conflict, I guess. Still a decent game and I enjoy a lore.
yeah cult sim with book of hours's interface with a city or something would be goated
So does Book of Hours take place in a different History than Cultist Simulator? In CS, occult knowledge is suppressed to the point where even knowing about the Mansus or the Hours is enough to draw the Bureau's attention, and the dominant religion seems to be normal Christianity. In BoH, the New King is openly trying to bring about the Second Dawn and all the religious shit in Hush House is for the Church of the Unconquered Sun
BoH is a different history where Christianity never took off and the dominant religion became Sol Invictus
It's a different History, yes. But even if it wasn't, fricking with Hush House would probably get whoever was dumb enough to try annihilated.
>Implying
>When two other Libraries deliberately frick the Hush House until it fell into what it is today without no fear of retaliation
Though it may be an exception because they are Libraries too
Members of the Tree can seemingly frick over other members with impunity, since the Hours presumably won't go to bat against the other Hours sponsoring the other Libraries without very good reason. It's outside non-Library forces that have to worry if they start shit with them.
I mean look at what the Ascendant raided
>A Hour birth place
>A church directly under the protection of the Witch and Sister
>The Temple of the Seven Coiled
>Port Noon
Sure they will be fricked afterwards if they actually raid the Library but you don't seem to quite understand the moronicness the Cultist Sim MC has
bro just summon king crucible, it's that easy lmao
mansus things are complete b***hes that get tanked by anyone with a little hocus pocus
they're a powerful know on their way to become a long, flanked by an army of some of the most powerful mortals on earth, even able to bring a Long down with them if they get a little lucky
the ascendant is not exactly small time
>Long
Name
that's the second part, but sure
you misunderstand what a history is
So am I supposed to take notes of whatever is written in books?
Is that why the copy function is? Anything else I should be noting down?
the memory you get from books is the most important part
I tought lessons are the most important part
in terms of what to note down, i mean. lessons are one time so it's not really important to know them
yeah, same one every time for a given book
Do I get the memory again if I reread the book?
yea you can get memories whenever
lessons are one time thing
give me some easy ink recipes
catwink at 5 moon with edicts inviolable
>Yewgall (Rites of the Roots+Nectar 5), (Putrefactions&Calcinations+Winter 5)
>Catwink (Inks of Containment+Moon 5)
>Ashartine (Inks of Revealment+Lantern 10)
I still can't figure out the rest.
Level 15 inks are all made with skill + specific level 10 liquid with that aspect (usually made with different skill). For example, Lantern and Forge level 15 inks are made with those two bright liquids on the pic.
Yeah, I remember reading about that in some book. I want to craft a simple Stargall ink or that fancy Knock ink that you find in seagull tower, but I guess I don't have right skills.
Stargall is inks of containment + sky 5 I think.
Has anyone figured how to make metal? I need it for pumps.
In what way is this better than Cultist Simulator? Cause that was the most unimaginable slog I ever played. The grind was insufferable and you had to optimize things all the time
Then you won't like Book of Hours. If you can't get at least a little immersed in the enigma you won't be into CultSim or BoH
There are no longer any "chores" that you must deal with periodically (Sickness/Despair/Starvation and so on) to not die. It's also very difficult to get a game-over and you are allowed to savescum so you are not so much at risk of losing all your progress like in CS.
You can also speed up time to a maximum of 6x now.
However book/room grinding in this game is about as bad as book grinding in CS.
The game is a little better at giving you good limited consumables that you can use to accelerate your progress.
Unfortunately the world map is currently very tedious to move around in, and organization is also worse since you can only store books in bookshelves which are scattered all over the house despite it supposedly being a library.
Also as an aside you should look at the exile dlc for cultist simulator. It's not an expansion, but more like a separate game using CS as an 'engine'. So far playing it I would say it avoids a lot of CS's flaws although it isn't nearly as big.
God please let me move the bookcases into one big ass rooms.
>However book/room grinding in this game is about as bad as book grinding in CS.
Nah, I find it way worse because there's so much more of it.
yeah, I meant to say 'at least as bad'
at least you don't have to translate the book and then read it a second time now
>Questions about inks and candles and other crafting
Man. I feel like I'm totally missing something. There's already like 50 candles scattered around in what little I've unlocked and the only ink I've needed was the letter at the start. Any crafting I've tried doesn't give me anything I can use. The only thing I think I could use right now is more tools and more drinks for assistants. I guess I'm just super early despite how much ive played. Fack. What do I really want to chase? Unlocking rooms and reading books, yeah? Level up skills to place in the wisdom tree too, right?
After I assigned a level or two in all wisdoms, I stopped upgrading general skills and only upgrade skills belonging to my target wisdom. Higher level skills are so much more useful, especially for crafting. To give you an example, I had Sea Stories at a low level, and I could only make a Salt Sign with it. I still have no idea what that does. I upgraded the skill to max afterward, and now I can easily turn glasses of water into ink with 3 Knock and 5 Moon, and more. That's how you get crafting to start being useful.
Also, to establish a source of basic resources, you should expand along the ground floor, past the kitchen. You'll unlock sources of food and water, which you can use for assistants or crafting.
Is the tea in the guard house reusable? Did I frick up bad by accidently throwing it in the fire?
The tea boxes? You can brew them if you add soul
does anything interesting happen if you correctly assign a bust to each labeled slot?
Achievement and a wist reward. Or so I've heard.
i like this stuff, it makes me want to read real esoteric books. but in real life they are just breathing exercises at best, and at worst playing with your cum
AK himself said that real life occutism is boring
>/x/ sucubbus threads are actual legitimate occultism
lmao
Golden Bough is kino, but it's pretty far from the feel of "real" occultism just by virtue of being real religious practice. The big draw of occultism is how taboo it is, and that's kinda lost when you're just reading about everyday religious practices of other cultures, even if it does involve human sacrifice and crazy shit like that. It's still fascinating to read but it definitely doesn't feel "occult"
Are you sure you're reading the right books? Old alchemy texts with all of the layers of symbolism do it for me. That and qabalah with its letter/direction/number connections and emanations and pathways. There's some fun reading out there if you look past all of the "how do i summon succubus gf" nonsense that /x/ parrots.
there are two forms of alchemy i have read, one is symbol transmuting your energy and sometiems involves sex magic. the other is actual moronic shit like "kill a cow, let it rot for 3 days, then put a dead dog inside it, then bees will spawn"
I suppose there will always be people to shoehorn sex into everything, but the real meat (haha) of alchemy lies in vegetable and mineral practices. All of the original symbolism linking physical processes of creating, say, an herbal medicine to spiritual development. The idea that all of the stories of transmuting lead into gold were 50% a way to get funding from nobility and 50% a guide on how to mature one's spirit is fascinating to me.
>Actual occult stuff
>"shoehorn sex into everything"
Bruh. The only time this shit hasn't been all about/totally against sex is the whole lead into gold part. Past that, cults are all about sex. Like it doesn't always revolve around it but it's typically a big fukkin deal. There's something intrinsically earthy and spiritual about humping stuff. Or it's just so deeply hardwired that it seems that way and everyone rolls with it.
Sex is present in plenty symbolism, but not always. In the context of what I said before, I was making the distinction between sex as an element of spirituality and as an excuse dreamed up by the very obviously underage to feel enlightened by jerking off, again, like some people are constantly doing on /x/.
Besides, the occult is hidden knowledge, information not available or accepted. I don't consider sex cults looking to leverage a vague spiritual superiority over whatever impressionable person comes by to be genuine at all.
my /x/ literature backlog grows and grows
Nothing wrong with playing with your cum, yo. Cummancy gets some super awesome things down the line. It's worth it foe the hands free orgasams alone.
Grimoires and ritual manuals are really only useful for someone curious about what magicians did in the past to make money. It sounds like what you actually want to read about is religion and mysticism, the stuff that gives significance to those occult scams. Hermeticism, Rosicrucianism, israeli, Egyptian and Greek mysticism, etc.
I can't fricking study books past 6 without a 3-4 strength weather, and none past 8.
I'm a shit librarian.
going to start playing for the first time
any general tips i should know?
i already downloaded obsidian to try and do my own note-taking
upgrading skills only needs one lesson, rest can be filled with memories no matter the level
dont burn your tea
consult pic related when assigning skills to tree of wisdom slots, you can end up with dead skills/slots
If I were the dev, I'd put in some secrets that can only be obtained by assigning skills 'wrong', so to speak.
you made me think
can you assign wrong skill to EVERY slot of the tree?
Serious doubt, there's so many slots and they'd all have to mismatch all of the stations of their kind. Hushery in particular has six, that's just too much covered.
you are forgetting how fricking many skill there are
and entireity of hushery covers 7 aspects there are what, 6 left?
then consider that hushery alone needs at least nine skills consisting only of those remaining aspects, do you really think they're there?
if there is a skill for every aspect combinations there are 15 skills that dont fit any hushery slot
I haven't found shapt yet. How do I go past 8 grade books?
Assign certain skills to Nyct. or Skole.
can you lock yourself out by getting too sick?
Can I manifest wire (steel) by operating a workstation? Otherwise I guess I'll just keep opening boxes
i haven't found that but manifesting the knock metal is pretty easy (10 knock + glass) and you can manifest an even better forge metal with 15 forge + metal
Which skills are you using to get Knock 10 + Glass metal? Everything I'm using gives me either Glassfinger Toxin or a recipe that already requires metal as an ingredient.
lockworks and clockworks works, dunno what else
that's literally the only skill in the game which can produce metal without requiring it btw
This is the single gayest thing in the game imo, just absolute ‘frick you’ game design
where the FRICK do i find a sky station that takes wood
If you find a Yellowing Newspaper in a Box of Oddities, Consider it. It gives a persistent Omen.
>Omen
What is an Omen anyway? I can craft a few memories with Omen following some instructions in a Knock book but I never know what it is. Also
>Also mfw meet Thirza Blake, former Hus h House Librarian
>Thought she is cool and give her the book
>Mfw the next lore I read is the one where the former Librarian of the Hush House Thirza Blake stole all the Hush House funding and ran away causing the House to fall into ruin
>Mfw it explains why our sponsors didn't want to give us too much money
How dare she even came back anyway
Bureau game when?
i've been playing for like 50 minutes
what should i be taking notes on?
Everything. Especially things you get from books and where you placed them. Also save this
pic, it probably doesn't mean anything to you right now but it will in the future.
i'm still in the town so i haven't seen any books besides the journal you start with, i'm guessing that is for when i get to the library?
also what does it mean with some of the symbols having a number next to them and some not?
Some symbols just identify what an item is, such as remains, wood, metal, glass, or memory.
Others give the items strength in a certain aspect. A random seashell from a beach has the aspects of Moon and Scale, both at 1, and can contribute 1 to checks that allow it. If it's not an item but rather a book or a locked area, the number tells you what amount of that aspect you need to access what's inside.
Since what you can bring to a check is limited a few high level items are worth a lot more than a sea of weak ones.
the memories you get from books or interacting with things so you know what to do if you need them again
any book passages that hint toward a crafting recipe, recipes in general, for the same reason as above
that's kind of it really
The main things would be finding out which books give a specific set of Memory's for skill upgrading and crafting, and then keeping them organized near desks so you can get a bunch of what you need quickly. The other would be certain crafting recipes for inks and stuff.
I've been taking zero notes
I use wiki to check requied memories memories
Why are flowers so GIGANTIC?
I don't even know why I harvest them, I haven't found anything that uses them except the stovetop.
Dissect them for some Nectar memories. After leveling skills up, sometimes you will find yourself in need of 8-9 different memories to upgrade. Also at least one recipe required flower
You can make really good candle with flowers and beezwax
i don't get it, what's the point of it?
Do you only get trash-tier memories re-reading books or do they scale with mystery?
the only thing that changes with mystery is how many lessons you get. a select few books have some non-standard memory
I wish there was a shop or something where you can spend your extra money to order select items but I suppose that would make things too easy.
What if there was a peddler who brought a randomish selection of shit each season?
That would fit better than a shop.
And roughly half of the books are fakes you can learn to spot by paying attention to the titles and authors.
Yeah I want a guy selling random junk and shit you need to identify OR JUST MORE FRICKING TEA DAMN IT THIS IS A BRITISH GAME WHY CAN'T I ROT MY TEETH YELLOW WITH A CUPPA EVERY MORNING NOON AND EVENING?
How do some skill trees have 2 empty slots in a row? I dont get it lol
dotted line
Oh huh. Interesting
When will Alexis hire someone who has any idea about good game design?
Is there a way to tell which soul part a skill would give you? I tested some in the same slot and they can different soul parts in the same spot
Just as you place the skill in the slot, a message on the top right gives a preview of what soul you get.
I'd prefer to do it without savescumming
'Place' and 'Assign' are two different things, anon. Are you sure you're cut out to be a Librarian if you can't fricking read?
I can't place them because they aren't levelled for that slot. I want to know what soul they would give BEFORE I level them up, because different skills in the same slot can give different soul parts. Sharps in Skolekosophy gives shapt, Pentiments and Precursors gives ereb. Can YOU read?
NTA but no, you can't.
But at some point it stops mattering. Picrel is my tree. It's basically impossible for me to do enough in a day to exhaust my soul. Sometimes I'll have one of the parts I need exhausted for those I don't have a lot of copies of, but whatever, really. Aside from the weather, all memories can just be re-acquired the next day, and the sun will always come back around.
Is it just me, or is there not a single fricking workstation in this game that actually allows you to use the Labhitic Tincture? I've got roughly 90% of the rooms unlocked and I can't find a single place to use these fricking items. The rest of the locked rooms I have are Edge-locked and I can't hit the level I need without crafting moods I can't numerically reach.
>Numa finally comes around
>Think that I can get the Numa weather for that 5 rose aspect memory for crafting
>Get storm
>Savescum for the first time
>Get hail
>Savescum repeatedly
>Still no Nume-Brume
What gives? I thought it was guaranteed.
>"play slow, don't worry, this is not a punishing game
>also you can brick your wisdom tree because upgrade stations are insanely finicky with what they work with
>also you'll actually run out of books faster than you imagine so you're working with a fairly finite amount of lessons
>but you can't know what they do without trying them out so you can make shitty upgrades that you'll regret
>did I mention some skills don't even have scholar level recipes :^)
>oh you're trying to hold on to them until you really know what to do with them, that's cute
>FRICK YOU HERE'S NUMA
Frick you kennedy this shit is aids
You're a smart guy there's no reason for how awfuly this shit is designed.
>You're a smart guy
anon just look at the cult type balance in CS
He is beyond moronic when balancing a game
At least everything in CS could be solved with some grinding
In this game you can genuinely just be bricked
You could be pretty bricked in CS too
If you start as an apostle and your cult type doesn't match your ambition then you get a useless lore that doesn't do shit until lategame, but if the type matches you almost get free extalts right out of the game
Considering apostles are only NG+ and you are on a constant timer this is beyond bullshit, I lost my first attempt because the cult type didn't match and I couldn't even start a cult because I got very unlucky with books while the rival stole my money so fast I couldn't even buy books for a while
Bro the apostle lore is not random, it's always either forge, lantern or grail depending on which apostle it actually is
Yes, that is the issue that I mentioned?
If you go from lantern cult lantern ambition into lantern apostle you ascend every cultist for free and can start your cult instantly since you have the required lore
If you enter a lantern apostle run with a forge cult(I did) then all you can't even recruit cultists until you get lucky and find a lantern book/a restlessness spawns
I remember my first apostle run, I remember reading the update notes about how your cult would partially carry over into the new game, so I started a knock cult, took it all the way to Port Noon, want was ready there with my Frangiclave and my Mysteries of Opening to blitz through the Mansus on my forge apostle run. Then I started the run and found that only Enid carried over.
Enid wasn't even guaranteed either. I don't know if it prioritizes exalts or your highest promote but it really felt random every time.
>you can brick yourself
Oh no, I probably already did. I’ve just been upgrading all the skills as I go as I get lessons with only matching lessons.
there's a gorillion slots and a gorillion skills, you're not bricking anything
Nta, but can you really not brick yourself? I've just been going in loosey goosey and doing alright, but I'd rather not have to restart if I stop being able to upgrade skills.
it's not a hard brick but your progress will start being significantly slowed down because the numbers will ramp up and you will run out of ways to match them, so you'll end up waiting for the next oriflamme book drop
Gotcha. I wonder if it's possible to max every wisdom.
So how the frick do you fix a cursed book
I tried using a skill with the required anti-curse ability and the amount of aspect it asked, but then I just got a book read failure instead since I didn't also have enough of the aspect to actually read it
Do I need to just tank the curse the first time I read it to be able to de-curse it after ? That seems to defeat the point.
Take it to a desk, provide the correct amount of aspect it needs (the aspect the curse needs, not the book), and use a skill that dispels that type of curse. (e.g. use a skill that's effective against infeswtation on a book that has witch-worms)
I could swear that's what I did but maybe I used inspect instead
Man where the frick do I find 20 of an aspect
even with 7 from the ink, 4 from ++soul and 5 from lvl 4 skill, you still need a memory with 4 at least and I don't think every aspect even has those
>lvl 4 skill
They go up to 9
okay, where do I buy books :^)
Just use one lesson
Then get the other memories from the 6+ tables
>level 4 skill
I'm trying to play Cultist Simulator first. I've made it to the point where I can actually win expeditions. I've seen a few rites now and most require tools. How am I supposed to obtain those? I figured it would be the auction house but apparently not.
tools are almost exclusively expedition rewards
generally from expeditions
there's plenty of rites which don't require tools too, but in general the good ones consume an influence
I see. That's what I figured but I have now cleared 3 and gotten nothing.
In order to find expeditions you need to explore Secret Histories lore? Is there a consistent way to obtain new SH? When my books ran out I found that dreaming beyond the Stag Door would sometimes get me them but not very consistently.
On that note, I assume that each 'region' of the Dreamworld is predisposed to give influences of certain aspects? Like the forest of knives or whatever is more likely to give Edge Influences?
you get SH by dreaming a lot, memorizing the spots where SH lores sometimes show up and clicking that one until it gives you
You typically want to be doing that with the highest tier door you've unlocked so far
>On that note, I assume that each 'region' of the Dreamworld is predisposed to give influences of certain aspects?
each region has a fixed drop table, usually between 3 and 5 different items. Since you get to see those you didn't pick by dreaming regularly you can start getting a sense of where what you might want is
Every door draws from it's own limited pool of cards, and the cards of a door are further split into three separate pools for the guaranteed slot, and the each of the unknown slots you can choose instead. Going through enough you'll be able to figure out and remember what cards come from where.
Gotcha. Thank you.
you should buy more auction house books
the literal best rite in the game is found there for some stupid reason
>see an anon mention a candle mimic in earlier thread
>stay up playing all night
>have vivid memory of finding the mimic and freaking out
>go to play the next day
>can't find it anywhere, don't even remember what room it was in, memory gets foggier every time i think about it
>genuinely not sure if i dreamed the whole thing or not
>just obsessively clicking on every candle in the house
light LEAKS through the CRACKS
my mind is BRIGHTER than it EVER was
>First level 9 skill is Narcotic
Alright
Crack smoking time
The higher I rise, the more I see
I am so lost in this game. I've unlocked only like 2 rooms, the other rooms need weeds taken out to access them, but every person I hire doesnt do the job
if you click on the unlock slot for the room it'll show you what aspects are necessary to clear it, and from there you can figure out who you need to hire and buff for it
thanks guys, I didn't realize I could talk to people after I hired them that worked. I got the watchtower open thx *smoooooch*
you can upgrade the aspects of your assistants by talking to them about various topics
You can get higher level RNG assistance by going to the inn with money and a soul card, other than that you need to get the right tools/stats/memories to upgrade someone from 0 to whatever number you need. There's a lot you can give someone to buff them for the day.
at least you're not blaming the devs for your ineptitude. hang in there moron-kun, i'm rooting for you
How hidden are the numens? I only found the one in the chancel or watchman (I forgot) shrine so far.
Also the journal says I can make a second dedication but I can't seem to do it for the same aspect again, why would you do it?
Can someone please explain how you upgrade soul parts?
*evolve
See
. I've only managed health+ so far because I've just been jamming skills into random slots.
First you put a skill in your wisdom tree so that it gives you a soul card
Your skill is now attuned to that particular soul type
Next you find an evolve workbench that has the right wisdom and the right aspect for both your skill and your souls.
Then you put 2 identical soul cards and that skill in the workbench and you use it.
You can use the same workbench multiple times for that purpose, but not the same skill.
Good luck, a lot of skill / wisdom associations don't have a workbench that works for them
Fugg I was afraid it would be simple as it first seemed, thank you
*wouldnt be
I am the brightest
>only two plusses
get back to me when it's ++++
I ran out of books
this game becomes a real drag when that happens
>ran out of books
How quickly does that happen? I fear I'll start running out soon. There are a ton of rooms left but I feel like I'll just stop finding them.
tbh when you're done with the initial chunk of the house and only left with the goal and the underground, it really dries up. There's still a couple here and there from time to time but that's about it
Can't you basically get infinite books via Auction? It just takes forever.
It does indeed take forever
I mean after a point you just hit 6x speed and wait.
Do you ? I have to still roll the dice on unusual guests to see if I can unlock anything during that day, and then go through the complicated song and dance involved with getting them to 14+
I played cultist sim but never payed TOO much attention to the lore
While I know what Hour is could someone explain to me in brief what things like Long, Know or Name are?
A know is a mortal that has made it into the mansus in his dreams. Basically a magic initiate.
Longs are those that have managed to transform beyond mortality in some way, usually by following an aspect
Names are avatars of the Hours, they are usually considered distinct beings but they are also sometimes refered as just one of the ways the Hour they are associated with expresses itself
I think a Know is just anyone who has knowledge of the occult world as in "in the know." Long is a general term for a kind of ascended being, though they vary widely in detail depending on how they ascended. Usually they are immortal (except they can be killed, and Long under the Elegiast are more complicated). Lantern Long don't have physical bodies, while Grail long are usually meat. Long ascend under the auspices of an Hour, though there are ways for Long to escape their influence. Names are Long who have ascended again, and are like lieutenants of their particular Hour.
>Know
Someone who crossed the gate and basically knows some occultist magic
>Long
Occultist who has ascended into demi godhood and became immortal through different mean
>Name
A mini God in service of an Hour. They also served as backup in case an Hour is dead. When the Sun in Splendor died, his name took on different aspect of his divinity and continued. A Name is the nearest thing to an Hour, but it's hard for an Hour to die so it's nearly impossible for them to continue to ascend
Know = people who know about the supernatural and actually seriously involve themselves in it, by passing the Stag Gate (second gate of the Mansus)
Long = people who have passed the Tricuspid gate in the Mansus (the one at the end of a standard playthrough) and became immortals
Name = an Hour's top servants. Either made from mortals/longs that have proved themselves to a particular Hour or an aspect/spawn/creation of an Hour that was never human to begin with. Sometimes if an Hour spot opens up your patron Hour may support you to claim it.
The "default" progression in the ranking is Know -> Long -> Name -> Hour
>Know
Those who have passed through the Stag Gate in the Mansus with the requisite supernatural knowledge to understand what they have witnessed.
>Long
Supernatural entity, a form of demigod formed through mortal ascension into something new and immortal. Methods of ascension vary, but usually involve following a given aspect to its conclusion.
>Name
Aspects of the Hours - sometimes a former Long that was promoted into what they are now, but can also be parts of/expressions of an Hour in a different form. They act as an effective replacement for their Hour if it ever dies, ascending to claim the position and power of an Hour left in the wake of its loss, though this is rare.
ez
also total overkill, just like upgrading in cultist simulator
There is always more to learn.
Now use this power to make yourself a decent host that doesn't enrolls all his guests into clearing out the basement junk rooms.
All I want is to be able to go on walks/adventures with my cultists again, and maybe get shitfaced on homebrewed scrumpy.
wait you can feed them normal memories
I've only been feeding them lessons
fml
tragic
Yea I restarted once I found that out
Wasted too much lessons
Make it to the Earl's Yew and call it a GG for the run. Try again with fresh eyes.
It's not like I fed new lessons, but I felt extremely constrained in which skills I could afford to upgrade
I now understand why lol, crafting was SUCH a b***h this whole time
Anybody know of a way to get metal? I'm getting absolutely wienerblocked by the lowest parts of the house needing 2 metal objects to proceed. Do you literally just have to wait on beach scavenging RNG to progress there, or is there a recipe that can make something for me to work with?
>Priest run
>Almost got locked up by fricking Douglas
I gotta stop treating the Notoriety I get from Exultations as pointless. The Priest path seems pretty clunky as I have nothing much to do before I get tenth level lore and I couldn't even access the Stag Gate unless I changed my Desire
Wow, the next Numa is just never arriving
What if Numa is more likely to happen the more unspent lessons you have? You know, just to frick you over.
The Cultist or The Librarian.
Who is the chaddest?
(Trick question, it is The Exile)
depends which cultist
not the one who dies of despair after reading a weird book they found
For me it's fascination
Forge Cultist
>Just fricking nuke me bro, see what happens
how do i setup obsidian for a comfy note taking experience
We discussed how different aspects would play the game
But what fetishes would different aspects have?
Except for grail of course
Grail would have all the fetishes
>winter - necro
>edge - rape
>lantern - public sex
>nectar - foodplay
What else?