Brainlets win again. You got your easy fluids. Now you have NO excuse

Brainlets win again.
You got your easy fluids. Now you have NO excuse

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  1. 1 week ago
    Anonymous

    I don't get it

    • 1 week ago
      Anonymous

      Me neither. I'm smart enough to understand fluids but not enough to understand factorio patchnotes

      • 1 week ago
        Anonymous

        Thank frick. New players had to look on the wiki to find out why spamming underground pipes was 10x as effective as spamming regular pipes because of how flow worked.

        TLDR:1 Pump in 1 Pump out over distance instead of many pumps in between.

        • 1 week ago
          Anonymous

          in ever used pumps and i sent rocket and left the planet then never launched the game again

        • 1 week ago
          Anonymous

          I stumbled into underground pipes just because they made it not an unbearable pain in the ass to walk around my base. I've launched two rockets and I've never run into this whole pressure thing, honestly never even knew about it.

          • 1 week ago
            Anonymous

            Exactly. 99% of the playerbase never ran into flow issues because regular bases don't ever come close to needing an entire pipe of anything. The ones that did had to deal with the janky flow rate. The expansion is all about production speed which means regular players might have started seeing the issues which is why they decided to just simplify it.

            • 1 week ago
              Anonymous

              Simplification was the right move. If no one ever meaningfully interacted with it and it's otherwise a performance drop with no other purpose, what's the point? And no, tedium

              >This would add nothing to the actual gameplay
              That's what you think because you are too used to what you know.
              Having fluid that travels a lot slower like treacle down a pipe would force a player to think about layout, you can't use very long pipes and ideally a higher viscosity would have implications with pumps aswell, since pumps would not work that well on highly viscous fluids compared to something like water.
              Unless you totally saturate the input, any hiccup in the input would then have a ripple effect down the pipe.

              The solution would be to plan properly and have the creation of the liquid closer to the use of it.
              or it would make a more reasonable use for fluid wagons on trains as they could move it from a to b without the viscosity being a factor.

              But really the viscosity idea was simply a suggestion at better simulating fluid moving down the pipe, which they tried and failed to do.

              is not gameplay

              • 1 week ago
                Anonymous

                i always thought the pump spam to get max throughput was stupid. But also they should make larger pipes for more throughput, like taking up 2 tiles and getting 4x throughput, same with undergrounds

    • 1 week ago
      Anonymous

      Fluid flow used to be based off of how many input pipes there are.
      Now it's based off how big your storage is. Bigger storage = worse flow.

    • 1 week ago
      Anonymous

      nothing has changed about why people don't get it

  2. 1 week ago
    Anonymous

    on one hand I'm really happy. fluid was the biggest performance drain and was the very first thing to ruin your late game mega bases, specifically all the water that goes into nuclear energy. this means people will be able to make bases twice as big.

    on the other hand that means my oil field mod I wrote is now useless

    • 1 week ago
      Anonymous

      It was never a problem if you built around it.
      Which means they removed an interesting late game challenge.

      • 1 week ago
        Anonymous

        >It was never a problem if you built around it.
        it is a problem for ALL mega bases, but I mean actual endgame bases with insane rockets per minute. no matter how you build, if you start to run into performance issues on a high end PC, it's the fluids no exception.

        • 1 week ago
          Anonymous

          i thought it was conveyors and therefore built everything with bots

          • 1 week ago
            Anonymous

            Belts are a bottleneck, but bots push past that.
            Fluids are a bottleneck and there is nothing to push past it.

      • 1 week ago
        Anonymous

        >Which means they removed an interesting late game challenge.
        It was never a late game challenge unless you went out of your way to make it one. Instead of fricking around with pumps you could just split your production so you didn't hit the throughput cap on a single pipe.

      • 1 week ago
        Anonymous

        >Which means they removed an interesting late game challenge.
        You people are insufferable

      • 1 week ago
        Anonymous

        I've got 4,000 hours in the game and they were a massive pain in the ass. Yeah it's really bending my brain being forced to add pumps between every pipe section, what'll we do without it.

      • 1 week ago
        Anonymous

        >easy
        Spamming undergrounds and pumps wasn't hard, just counterintuitive.

        >interesting challenge
        >known optimal solution that's trivial to implement
        Blow it out your ass.

        >This would add nothing to the actual gameplay
        That's what you think because you are too used to what you know.
        Having fluid that travels a lot slower like treacle down a pipe would force a player to think about layout, you can't use very long pipes and ideally a higher viscosity would have implications with pumps aswell, since pumps would not work that well on highly viscous fluids compared to something like water.
        Unless you totally saturate the input, any hiccup in the input would then have a ripple effect down the pipe.

        The solution would be to plan properly and have the creation of the liquid closer to the use of it.
        or it would make a more reasonable use for fluid wagons on trains as they could move it from a to b without the viscosity being a factor.

        But really the viscosity idea was simply a suggestion at better simulating fluid moving down the pipe, which they tried and failed to do.

        >dude what if I made fluid trains and in-place crafting even better LMAO

      • 1 week ago
        Anonymous

        What fricking late game challenge lmao, just spam pumps or break down your facility blocks and be done with it.

      • 1 week ago
        Anonymous

        moron

      • 1 week ago
        Anonymous

        it was frustrating, not interesting. interesting would have had some chance of being figured out by the common player. What they had was so convoluted I didn't even know it was a problem to be solved, I always went way overboard making sure my pipes stayed filled because i had no idea what the problem was, when it happened, why it happened, or how badly it would affect things.

        flow is based on the order shit is built? that's just absolutely fricking moronic

  3. 1 week ago
    Anonymous

    Explain, I have no idea what this does, fluids wont derp anymore when pumping huge amounts?

    • 1 week ago
      Anonymous

      Basically fluids don't "travel" down a pipe and get less pressure the further the pipe goes.
      As soon as fluid hits a pipe it is spread across the whole pipeline connected to it.
      This stops throughput problems where a pipe is full or as mentioned previously the pipe it too long so you'd have to resort to putting a pump every few lengths of pipe to keep the fluid moving.

      • 1 week ago
        Anonymous

        Explain what these blocks are in a way thats self evident to somebody that has never played mindustry

        Have you ever seen factorio?

        • 1 week ago
          Anonymous

          Yes, it looks so much better than this rimworld wannabe

  4. 1 week ago
    Anonymous

    >an algorithm from the Minecraft mod Thermal Expansion
    Kovarex just can't beat old habits now can he

  5. 1 week ago
    Anonymous

    I already finished the game, but it was always moronic that you had to constantly utilize all of the 3 fluids in order to produce more of a single one.

    Also, was this autism?

    • 1 week ago
      Anonymous

      >moronic that you had to constantly utilize all of the 3 fluids

      You didn't actually. If you use pumps with wires that only allow flow when X > Y you can avoid deadlocks entirely as long as your factory is running and using petroleum. You only needed a few chem plants turning heavy into light and light into petroleum to keep everything moving with zero issues.

      Alternatively you could do what I did when I was a n00b and spam dozens of storage tanks and just blow them up when they filled up. It's moronic but it works.

    • 1 week ago
      Anonymous

      Factorio seems like a fun game to work on because it's 90% math, which is what people studying computer science in college are actually learning. As opposed to entering the workforce and doing boring CRUD apps

    • 1 week ago
      Anonymous

      the 3 fluid problem was supposed to teach you about oil fracking and controlling pumps via simple tank checks

    • 1 week ago
      Anonymous

      i remember on /egg/ people were talking about having a system setup where it'd check which fluid was the highest level and then changing around whats getting produced based off that in order to balance out the levels of all 3 but I was too much of a brainlet for that

      • 1 week ago
        Anonymous

        Literally if [Heavy oil] > [Light oil], turn on pump that goes into heavy oil cracking, and send the resulting light oil into the light oil storage, and do the same with [Light oil] > [Petroleum gas]
        There are finer, more precise ways to do this, but the way factorio works, you will always consume way more petgas than anything else, so this setup should not break, and if it does, you're doing something horribly wrong

        • 1 week ago
          Anonymous

          i remember when i first started fricking with oil my setups were always complicated and broke. Just kept refining it and this is literally the solution i arrived at lol. simple is better

      • 1 week ago
        Anonymous

        bruh

    • 1 week ago
      Anonymous

      >was it autism
      yes, and it's a good thing
      Explains why most people only need 45 science per minute but crazy people can make 45 000

  6. 1 week ago
    Anonymous

    And that's a good thing.
    I'm tired of needing to put pumps everywhere.

    • 1 week ago
      Anonymous

      Undergrounds, moron....

      • 1 week ago
        Anonymous

        You're moronic. That anon would have to check the wiki to know that undergrounds even worked differently since it's not explained in game. Hence the change.

        • 1 week ago
          Anonymous

          They work the same. Storage tank is just a big pipe with restricted i/o positions, undergrounds are just a lomg pipe with restricted i/o
          The knowledge you need is the fact that fluid mechanics in the game aren't solvable, but rather an approximation of the correct behaviour that can be repeated to converge close to the answer. If you're a smart boy you can figure it out

          • 1 week ago
            Anonymous

            >they work the same
            Except they don't when you factor in distance. Underground pipes can transport fluids a longer distance without losing as much flow as regular pipes over the same distance. A regular player has no way of knowing that.

            • 1 week ago
              Anonymous

              I don't understand. Can't you solve any flow problems over long distances by having fluid pumps along the pipeline?

              • 1 week ago
                Anonymous

                Depends. If you want max throughput you need a pipe made entirely out of pumps that never turns. A player that doesn't know the mechanics would need WAY more pumps over the same distance if they aren't using underground pipes because of how for works per pipe section.

              • 1 week ago
                Anonymous

                you can make turns using tanks.
                I've done this pump/tank autism for my megabase before.

              • 1 week ago
                Anonymous

                >negligible difference between 10 and 200 pipes
                lol

              • 1 week ago
                Anonymous

                thats why I always counted a single pipe as 1000, no matter how long, for calculations. only weird edge cases would i decide to calculate individual pipe line throughput

      • 1 week ago
        Anonymous

        The tangible differences that underground pipes make tapers off as distance and/or number of attached machines/plants increases.
        If I've got 40+ plants that combined need around 1500 u/s over 10 chunks away from my petroleum processing, I'm still gonna need a shit ton of pumps, underground pipes or not.

  7. 1 week ago
    Anonymous

    Satisfactory won.

    • 1 week ago
      Anonymous

      GregTech won.

      • 1 week ago
        Anonymous

        Gregtech the ic2 addon won
        The standalone mod is good but doesn't exhale that "modded minecraft" air

      • 1 week ago
        Anonymous

        Gregtech the ic2 addon won
        The standalone mod is good but doesn't exhale that "modded minecraft" air

        Gregtech is fricking garbage
        Trash forces you to collect worthless shit for 30 hours going through the quest book to pad time

        • 1 week ago
          Anonymous

          See

          Gregtech the ic2 addon won
          The standalone mod is good but doesn't exhale that "modded minecraft" air

  8. 1 week ago
    Anonymous

    >but it was always moronic that you had to constantly utilize all of the 3 fluids in order to produce more of a single one.
    ITT shitters and morons who probably couldn't launch a single rocket without pulling up the wiki or using online blueprints

  9. 1 week ago
    Anonymous

    Mindustry won

    • 1 week ago
      Anonymous

      >everything looks the fricking same
      no thanks

      • 1 week ago
        Anonymous

        what do you mean it looks more distinct than factorio

        • 1 week ago
          Anonymous

          Explain what these blocks are in a way thats self evident to somebody that has never played mindustry

          • 1 week ago
            Anonymous

            Now take a screenshot of a Factorio base without alt mode

            • 1 week ago
              Anonymous

              [...]
              Have you ever seen factorio?

              >Factorio
              A belt looks like a belt
              A crafter looks like a crafter
              A furnace looks like a furnace
              >Mindustry
              A belt looks like a belt
              A crafter looks like a colored square
              A furnace looks like a colored square
              A press looks like a colored square
              A plasma drill looks like a colored square

              • 1 week ago
                Anonymous

                >A crafter looks like a crafter
                A mindustry crafter looks like a crafter, anon.
                A factorio crafter looks like... Hell I don't know what it looks like

              • 1 week ago
                Anonymous

                Why are you like this

              • 1 week ago
                Anonymous

                anon why are you posting a TP?

              • 1 week ago
                Anonymous

                nobody who already hasnt played that game will have any idea what hes looking at.

              • 1 week ago
                Anonymous

                Nobody plays at this zoom level in either games
                Most objects in factorio are just low res real world things
                Mindustry is randomly selected colored squares with no cohesion

              • 1 week ago
                Anonymous

                >no cohesion with the other colored squares which they all are
                are you being moronic on purpose or do you just not know what that word means?

              • 1 week ago
                Anonymous

                no cohesion between the real world object and the look of the random square you dumb b***h

              • 1 week ago
                Anonymous

                so just learn what they do? it's a videogame

              • 1 week ago
                Anonymous

                the graphics being so shit that you have to memorize arbitrary shapes is exactly my point you stupid c**t

              • 1 week ago
                Anonymous

                so like 90% of items in factorio.

              • 1 week ago
                Anonymous

                >items
                nice try Black person

              • 1 week ago
                Anonymous

                >coming from low iq moron who confuses visual clarity with his personal opinion on graphical aesthetic
                pathethic

              • 1 week ago
                Anonymous

                I was talking about visual clarity from the very start you worthless fricking monkey Black person

              • 1 week ago
                Anonymous

                then you are fricking moronic Black person

              • 1 week ago
                Anonymous

                Never played factorio but I can guess what a few of those things are the same cannot be said of industry which I have also never played but could not even begin to guess what any of them are outside belts but given the way they design things some could be pipes

              • 1 week ago
                Anonymous

                >can guess what a few of those things are
                in the end in both games you will need to learn what those things represent, hes original claim was they all look the same which is bullshit, from his comments its apparent real issue is his subjective opinion on the art style used in game. Personally i dont have a problem with it in a same way i dont care about chess figures being represented by simple and easy to distinguish flat 2D figures instead of some fancy overdesigned 3d object.

              • 1 week ago
                Anonymous

                no one plays like this. turn on the alt mode chud

        • 1 week ago
          Anonymous

          he's just moronic, doesn't like the aesthetic but too stupid to communicate that
          mindustry is more fun than factorio for me by a longshot

  10. 1 week ago
    Anonymous

    Nothing can convince me to play a video game without my consent and that includes emotional blackmail.

  11. 1 week ago
    Anonymous

    >easy fluids
    >they just made it so pipes actually work like pipes
    Why dont you play with your screen turned off while you are at it you masochistic homosexual?

    • 1 week ago
      Anonymous

      >pipes actually work like pipes
      Pipes don't work like either
      >Pipes now
      >Fluid is like molasses that slowly works it's way down the pipe and runs out of energy after 10 segments.
      >Pipes after update
      >Fluid teleports to the end of the pipe and evenly distributes itself across the whole length.

      Ideally each fluid should have it's own viscosity and that viscosity determines how quickly the fluid travels down the pipes.

      • 1 week ago
        Anonymous

        Game doesnt have the capability to simulate full fluid dynamics for every single pipe
        Rather have it instantly hit every output than not move for 30 minutes especially for gas

        • 1 week ago
          Anonymous

          You don't have to actually simluate the fluid moving ingame.
          You just adjust the values traveling down the pipe to make it look like fluid is moving in there.

          Which is what they tried to do but couldn't get it to work, so they've given up and just had the pipe auto distribute throughout.

      • 1 week ago
        Anonymous

        >Ideally each fluid should have it's own viscosity and that viscosity determines how quickly the fluid travels down the pipes.

        This would add nothing to the actual gameplay. The solution would still be spamming pumps.

        • 1 week ago
          Anonymous

          >This would add nothing to the actual gameplay
          That's what you think because you are too used to what you know.
          Having fluid that travels a lot slower like treacle down a pipe would force a player to think about layout, you can't use very long pipes and ideally a higher viscosity would have implications with pumps aswell, since pumps would not work that well on highly viscous fluids compared to something like water.
          Unless you totally saturate the input, any hiccup in the input would then have a ripple effect down the pipe.

          The solution would be to plan properly and have the creation of the liquid closer to the use of it.
          or it would make a more reasonable use for fluid wagons on trains as they could move it from a to b without the viscosity being a factor.

          But really the viscosity idea was simply a suggestion at better simulating fluid moving down the pipe, which they tried and failed to do.

          • 1 week ago
            Anonymous

            No, the solution would literally be the same as it is now but you would be waiting slightly longer for fluids to show up. People already use trains for long distance oil and viscosity wouldn't change that.

  12. 1 week ago
    Anonymous

    it's over

  13. 1 week ago
    Anonymous

    If you actually read the blog, fluids were literally not working well for the devs THEMSELVES due to new scaling methods in the expansion.
    This isn't them simplifying for anybody, it was an actual broken system.

  14. 1 week ago
    Anonymous

    this is a godsend
    old fluids was moronic and didn't make sense most of the time
    2.0 is shaping up to be incredible
    the only thing we'll have to see is the quality stuff but even if that's shit, apparently you'll be able to disable it

  15. 1 week ago
    Anonymous

    literally nothing changes from the brainlet perspective
    water in water out
    you still cant do it

  16. 1 week ago
    Anonymous

    When you stop using pipes and have to use nothing but pumps because of fluid flow issues, then you know the system is fricking flawed. This new system looks infinitely better, especially for giant reactors.

  17. 1 week ago
    Anonymous

    i read the blog and it seems like absolutely nothing changed about how smart you have to be to use the system

    • 1 week ago
      Anonymous

      Newfriends can now thrive with the shittiest vtubber setup imaginable and it will always work.
      Trains aren't mandatory for oil anymore.

  18. 1 week ago
    Anonymous

    doesnt effect me, i use belts to transport fluids

    • 1 week ago
      Anonymous

      Based barrel bro

    • 1 week ago
      Anonymous

      Based barrel bro

      what's the point of using barrels instead of using pipes?

      • 1 week ago
        Anonymous

        Mainly legacy content since barrels existed before fluid trains.
        One possible legit use case is to transport a small amount of heavy oil to jumpstart a coal liquifaction setup but in 99% of situations barrels are useless

        • 1 week ago
          Anonymous

          Dont worry, the furgay will make sure you barrel your lube for space age
          The real question is, why dont we have science as a liquid or barrels of science that contain x10 as much science in them

      • 1 week ago
        Anonymous

        maybe as like a challenge if you dont wanna use fluid wagons or something

      • 1 week ago
        Anonymous

        I remember wanting to use a little bit of lubricant for something but didn't really want to route a train to that point since it was really just a small amount, so I used logistic bots with barrels instead.

      • 1 week ago
        Anonymous

        Transporting fluids via bot network. That's about it

      • 1 week ago
        Anonymous

        only use I had was transporting barrels over water with bots because I didn't want to make an ugly dirt line, but also to try it out

      • 1 week ago
        Anonymous

        it allows you to never touch trains

      • 1 week ago
        Anonymous

        I use them for flamethrower oil delivery to artillery outpost. Usually it doesn't get used as much as the rest of the stuff that gets delivered so you can use the remaining storage of regular wagon for shells etc.

  19. 1 week ago
    Anonymous

    Is there a mod that makes the enemies humanoid instead of bugs OR a mod that gives you human defenses like a turret reskin or a new type of turret that is just a man with a gun

    • 1 week ago
      Anonymous

      Probably. The original enemies were humanoid before they added the current bugs. I bet you can find a mod to bring them back.

  20. 1 week ago
    Anonymous

    This is cool and all but how do you not get fricked over by enemies at the early stages?

    • 1 week ago
      Anonymous

      Build turrets.
      Don't start in the desert because there's no trees to absorb pollution.

    • 1 week ago
      Anonymous

      make three turrets, put some ammo in them, and lay them wherever you want to defend and manually give them some ammo
      Eventually enclose them with a layer of walls, by the time biters get close enough to hurt the walls you should have automated ammo production to be able to lay a perimeter of turrets taking ammo from a belt, and if you're not, just plot another three turrets next to those
      But you REALLY want to automate ammo production and bump ammo damage early

    • 1 week ago
      Anonymous

      1. Manage your pollution, don't overbuild. Building 20 iron miners at the start like a speedrunner is a surefire way to get assfricked 20 minutes into the game and possibly softlocked because you can't defend against attack groups of 50-100+ biters.
      2. Build a bunch of turrets close together near polluters (miners, boilers, assemblers, furnaces) and surround them with stone furnaces or pipes, later walls
      3. Clear out nests that are too far into your pollution cloud. Always check the map with pollution enabled, if you see blinking squares there's a nest there. Turret creep is the only way to clear bigger nests in the early stages of the game. After that it's defender minions -> tank -> exo MK2 with personal lasers -> artillery train for the endgame
      4. Prevent enemy expansions by placing turrets in the wild at key locations, choke points between water/cliffs or 2-3 chunks away from other nests.
      5. If there's a nest you aren't able to take out deep inside your pollution cloud, you need to go and clear the assembling attack group every minute or two to prevent it from getting too big.

    • 1 week ago
      Anonymous

      make a submachine gun
      make enough ammo
      clean the bases close to yours
      it's that easy

      • 1 week ago
        Anonymous

        it works until it doesnt, eventually they evolve and unless you have fricking wall around your entire base they will be pushing your shit

        • 1 week ago
          Anonymous

          >early stages

        • 1 week ago
          Anonymous

          >unless you have fricking wall around your entire base they will be pushing your shit
          Solution: Build a fricking wall
          You live in a factory, if you're ever thinking shit like "gee where will I get all those walls or ammo" then you're doing something wrong

          • 1 week ago
            Anonymous

            the wall is not the problem the fact i also need to connect pipes for flame throwers around entire base, which constantly needs to be rebuild and moved if I want to create some space. on top of it once i ran out of resources and needed to expand to completely new base i got weird decision paralysis because i had so much spaghetti to change i got overwhelmed and i decided to launch rocket and gtfo that planet.

            • 1 week ago
              Anonymous

              Weird. I push out a bit and build my initial defense perimeter, by the time I'm ready to expand again I have bots so ctrl+x/ctrl+v makes rebuilding a complete non-issue

        • 1 week ago
          Anonymous

          in later stages you can open the map, turn on the pollution viewer and go after the bases where the pollution is getting closer
          having a car or tank makes this even easier
          want to create a new base elsewhere? clean every one of their bases that are close
          but i would still recommend covering your bases with walls
          from my experience you don't even need to make advanced turrets, if one of your bases is being attacked, just put one of the submachine gun turrets and then deal with the enemy base later if you can't do it now

    • 1 week ago
      Anonymous

      I build a row of turrets I fill it with ammo
      I build another row of turrets closer to the nest I fill those with ammo
      I repeat this process while driving around in a car and trying not to get caught by acid
      By selecting ammo and holding Z to drop I mouse over along the row of turrets very fast so that each time I mouse over a turret a new mag is deposited.

  21. 1 week ago
    Anonymous

    It's dumb now. Fluids will teleport within a segment so you can have a 1000 mile pipe instantly transfer from one end to the other.

  22. 1 week ago
    Anonymous

    i play with biters off

    • 1 week ago
      Anonymous

      As you should. They're stressful when you're learning.

  23. 1 week ago
    Anonymous

    I don't see the problem
    No player optimizes perfectly
    Not unless you're a sperg
    If you're a sperg play fricking Aurora

    • 1 week ago
      Anonymous

      Spergs will optimize for one variable and think it's perfectly optimized. Engineering isn't perfection.

  24. 1 week ago
    Anonymous

    fun mods for someone who has launched a rocket and wants a little more challenge but is not a turbo autist?

    • 1 week ago
      Anonymous

      Krastorio2 adds new stuff without going completely moronic.
      Or just play vanilla deathworld and learn to love nukes.

      • 1 week ago
        Anonymous

        nukes?
        deathworld is only hard at the beginning right?
        you reach bots and it's game over for biters, just like a normal game

    • 1 week ago
      Anonymous

      Krastorio2 adds new stuff without going completely moronic.
      Or just play vanilla deathworld and learn to love nukes.

      Seconding K2. I liked Industrial Revolution 3 as well but it's a bit more autism than K2; there's a lot of intermediates but if you're smart you can make them inline especially since there's 1x1 assemblers

    • 1 week ago
      Anonymous

      Krastorio2 is practically vanilla+
      Renai transportation for a funny gimmick
      Rampart to expand up on biters, but you may want to add some other for of military for them, leading into:
      Spiderlings to add a weaker spidertron that you can unlock before being practically done with the game
      Omnimatter to shake up the formula by having an universal goop that you turn into the different ores and raw materials for the game
      There's also literal randomizers that may or may not make the game hell

  25. 1 week ago
    Anonymous

    >Brainlets win again.
    >You got your easy fluids.
    you're the brainlet anon. there were still many anomalias with the fluid system even after several years of fixing it, they just finally realized fluid dynamics in real life work by magic and cannot be simulated even in 2d

  26. 1 week ago
    Anonymous

    Anyone has the centrifuge webm? or some other autism kino

  27. 1 week ago
    Anonymous

    I'm more surprised that people apparently are building these long ass pipes. Proper base design makes this a complete non issue. Use fluid wagons or oilbarrels for long distance transport, if you have genuinely need 50 tiles lengths of pipe to get oil where they need to go or you have one pipe supplying literally every single facility, you messed up big time.

    • 1 week ago
      Anonymous

      if you build any decent sized nuclear setup (8 or more reactors) reactor you WILL experience fluid glitches

    • 1 week ago
      Anonymous

      It's not that, its the branching problem; fluids don't divide evenly at a junction. Hence the webms.
      That's the hype part.
      Idfc about pipes teleporting fluids.
      I care about less circuit tedium.

    • 1 week ago
      Anonymous

      >he doesn't have a pipe bus
      Embarrassing.

      • 1 week ago
        Anonymous

        i like the mod that has an extra set of non-joining pipes. so those pipes could all be next to eachother with different liquids without them all trying to join together. makes it look a lot nicer

    • 1 week ago
      Anonymous

      if you build any decent sized nuclear setup (8 or more reactors) reactor you WILL experience fluid glitches

      I built this nuclear plant that was completely run by trains bringing in water.
      There was a fluid glitch where -even though the system was completely symmetrical- the water in the pipes would prefer sitting in the top left of the system, there were no issues with pumps telling the water to go that way over any other way it just seemed to be a quirk of the way fluids worked.

      You can see it irregularity with the cyan lights, they show how much water is in each corner.
      All corners should be theoretically equal as the way the pumps work made it all one system.
      They will be equal after this update mind you.

      • 1 week ago
        Anonymous

        baste

      • 1 week ago
        Anonymous

        >nuclear plant melted down because hobos stole the copper cable from one of the signal boxes
        you will never be a civil engineer.

      • 1 week ago
        Anonymous

        Absolutely elegant.

      • 1 week ago
        Anonymous

        Holy kino.

        • 1 week ago
          Anonymous

          A.I. is so frickin neat

  28. 1 week ago
    Anonymous

    wait this is a mod? nvm then factorio devs are the brainlets

  29. 1 week ago
    Anonymous

    Why? I never had any problems with throughput, or was even close to having problems.
    The only case where it would matter would probably be nuclear reactor water consumption, and even then it's easier to just directly build the reactor setup on body of water with pumps having 0 distance from heat exchangers.

    • 1 week ago
      Anonymous

      Because they're cranking up the throughput limit to insane heights and fluids just wouldn't fit with the jank system we have now.

      >and even then it's easier to just directly build the reactor setup on body of water with pumps having 0 distance from heat exchangers.
      Now you won't have to

      • 1 week ago
        Anonymous

        Man I'd love to see how many belts of iron that thing's eating up.

        • 1 week ago
          Anonymous

          Well they are in fact eating molten iron. Iron is a fluid now, that's one of the reasons why this fluid update is amazing.
          >(way) easier (big) nuclear reactors
          >easier Vulcanus foundry
          >easier petroleum processing
          >great for newfriends getting into the game again, great for autismo-megabasers
          Win/win

  30. 1 week ago
    Anonymous

    Even satisfactory has pipe pressure, lmao factorio ez game

  31. 1 week ago
    Anonymous

    Krastorio is the single most fun I've ever had in this game and then I tried SE and it's such unredeemable garbage that me and my buddy got bored and quit before even going into space. Fantastic idea. Horrendous execution. I hope the DLC they're eventually going to release is just SE but designed more balanced like the base game so it's actually fun to play.

    • 1 week ago
      Anonymous

      Space age is going to be far less moronic than SE. You certainly won't need every single low tier inserter to make a higher tier stacker.

    • 1 week ago
      Anonymous

      They have the SE modder on a leash.
      Every time he starts acting up with his sadistic tendencies, they electrocute the mf
      When he tried to implement stone byproducts they made him sleep outside.

    • 1 week ago
      Anonymous

      Space age is going to be far less moronic than SE. You certainly won't need every single low tier inserter to make a higher tier stacker.

      They have the SE modder on a leash.
      Every time he starts acting up with his sadistic tendencies, they electrocute the mf
      When he tried to implement stone byproducts they made him sleep outside.

      Does the expansion even have a release date yet?

      • 1 week ago
        Anonymous

        apparently the rumor is that it's coming out in october.

        • 1 week ago
          Anonymous

          lol

          • 1 week ago
            Anonymous
  32. 1 week ago
    Anonymous

    maybe satisfactory will delete their god awful pipe pressure mechanic they badly copied

  33. 1 week ago
    Anonymous

    Another change that ruins the game even further. It's amazing how every update justifies my refusal to get the expansion further.

    • 1 week ago
      Anonymous

      For me it was the price raise. It was always overpriced but that did it for me along with the scummy no sale policy. Definitely not buying it now.

    • 1 week ago
      Anonymous

      This is literally the best update Factorio has ever gotten because fluid throughput control absolutely did not fricking work in the slightest.

      • 1 week ago
        Anonymous

        It worked fine. If you had an issue with the fluid dynamics then you were just a brainlet. It's far from the worst update, but it's still death by a thousand cuts.

        >It's amazing how every update justifies my refusal to get the expansion further.
        The various mechanic tweaks will be applied to the base game in 2.0, they have nothing to do with purchasing the expansion or not. So unless you never update, you're getting the changes too

        Then I'll never update or make a mod that undoes the new fluid handling and train mechanics, simple as.

        • 1 week ago
          Anonymous

          Cry about it, pussy

    • 1 week ago
      Anonymous

      >It's amazing how every update justifies my refusal to get the expansion further.
      The various mechanic tweaks will be applied to the base game in 2.0, they have nothing to do with purchasing the expansion or not. So unless you never update, you're getting the changes too

      • 1 week ago
        Anonymous

        Factorio devs are awesome and have old versions of the game available to download if you don't want to update.
        I'm sure some autist is still playing the version when alien science was a drop from nests.

  34. 1 week ago
    Anonymous

    This is lame as frick.
    Fluid flow caused a lot of niche situations where it was better to transport fluids via train than manually. Now fluid trains are completely worthless outside of outposts.

    I know on one save I wound up with a super cursed dedicated track full of water trains to fuel a nuclear plant, and it was cool.

  35. 1 week ago
    Anonymous

    frick now after this thread i feel like playing factorio. there's too many good games out rn

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