Bravo Todd

Bravo Todd

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  1. 10 months ago
    Anonymous

    >Starfield will reportedly have the same loading screens Bethesda games have always had
    >fans are disappointed
    By "fans" you mean concern trolling snoys

    • 10 months ago
      Anonymous

      >haven't improved a god damned thing in 20 years
      Bethesda quality right here.

      • 10 months ago
        Anonymous

        you can't improve perfection

    • 10 months ago
      Anonymous

      >the same loading screens Bethesda games have always had
      They didn't have them until Oblivion.

      • 10 months ago
        Anonymous

        >didn't play Morrowind

        • 10 months ago
          Anonymous

          I blanked out and forgot to write for everything.
          Of course Morrowind had loading screens. It wasn't a loading screen less game. But Morrowind still has tons of areas, the towns included, without loading screens. And the same is true for their even older games.

          • 10 months ago
            Anonymous

            >But Morrowind still has tons of areas, the towns included, without loading screens.
            Now teleport from one area to another. Oh shit loading screen.

          • 10 months ago
            Anonymous

            That's kinda bullshit man. Even moving across the world in morrowind would give you a loadingscreen.

      • 10 months ago
        Anonymous

        Every single Elder Scrolls game had loading screens into buildings. You're thinking of open towns and cities which ended with Oblivion, but in Arena/Daggerfall/Morrowind you still loaded into interiors that had doors.

    • 10 months ago
      Anonymous

      People were complaining about title screens, this was the only logical next step in moronation.

      • 10 months ago
        Anonymous

        When they game drops it's good to know complaints from journalists and other morons will be entirely fabricated and they will do anything for the game to fail, they're to poor to buy a xbox or PC so the game HAS too fail

    • 10 months ago
      Anonymous

      I'm not sure to get it.

      The whole point of Starfield is that it's "new", "built from the ground up" and "it took us 25 years to make that vision a reality". The moment people point out it's not, some morons are like
      >well what did you expect?
      But then the same will pretend to be excited about it, about a game that is the exact same shit we played before.

      There's no trolls, just shills not making any fricking sense.

      • 10 months ago
        Anonymous

        anon you can build things from the ground up using the knowledge of your last constructions. of course bethesda was going to make an open world bethesda RPG, the actual elements they built from the ground up are the setting and everything that comes with it

    • 10 months ago
      Anonymous

      Are you moronic? I like Bethesda's games, but only an absolute moron wouldn't be disappointed that in over 20 years of game development they haven't managed to improve one bit in some pretty important aspects.
      Tons of games these days have entirely connected open worlds. We already knew there were loading screens between space and the planets, and were disappointed but accepting about it, but come on, is it too much expect to be able to seamlessly enter buildings/maps, so that the world actually feels cohesive?
      These motherfricking games are so focused on immersion: They need you to be able to collect and stack every piece of worthless clutter in the world if you feel like it, but they can't let you walk through doors?

      • 10 months ago
        Anonymous

        load screens are a minor element and to act like any console could handle Starfield being loaded all at once is very, very silly. shit barely runs at 30 as is if trailer footage is believed

        • 10 months ago
          Anonymous

          What the frick are you talking about? Open world games with seamless transitions aren't "loaded all at once". Why do you think fast travel has loading screens even on games with seamlessly connected maps?
          Those games just load the assets intelligently in order to make it seem like the whole world is always available. Hell, Bethesda games also do a form of this in the open world, it's just that their engineers are apparently too shit to improve it.

          • 10 months ago
            Anonymous

            thank you for explaining to me something I already know, I will now to explain to you something you already know. consoles are shit, and have not EVER handled the entire weight of these games well. to expect advancement in this field when bethesda has always shown their willingness to compromise their titles for consoles is insane. I apologize for saying the "all at once" and not "interior cells local to whatever planet you're on"

            • 10 months ago
              Anonymous

              Dude, they still wouldn't load all the interior cells for the planet you're on, only the ones reasonably close by. Regardlss, you can use consoles as an excuse all you want but seamless open-worlds have never been a PC exclusive. Their engine is shit and they don't make an effort to bring it up to modern standards, that's all there is to it.

              • 10 months ago
                Anonymous

                No you can mod in open cities and interiors in Skyrim. It just needs a really good system to handle.

              • 10 months ago
                Anonymous

                I've never noticed any open interiors for Skyrim, though I'll believe you that it's a thing, but I gave Open Cities a shot a few years back and it was pretty cool. Unfortunately it also broke any mods that changed/placed content inside those locations (obviously), so I removed it.

              • 10 months ago
                Anonymous

                >Regardlss, you can use consoles as an excuse all you want but seamless open-worlds have never been a PC exclusive
                it is for bethesda open world RPGs, which is the thing we're talking about
                >but other games!!!!!!!!
                other games do not have such scopes, like this moron

                >LITERALLY TWO (2) decades to implement seamless semenless open world

                Have you people ever heard of GOTHIC (and GOTHIC 2)?

                That's a game from 2001. The only time it loads is when you enter a completely different worldmap.

                Bethesdump can't even replicate technology from 22 years ago.

                is acting like fricking GOTHIC has the same scale as a fricking bethesda RPG.

              • 10 months ago
                Anonymous

                Define "scope".

    • 10 months ago
      Anonymous

      >Make it to the future of tech
      >don't actually make use of it because competency crisis

    • 10 months ago
      Anonymous

      Mind broken by snoys

    • 10 months ago
      Anonymous

      >2023
      >loading screen for entering a door

  2. 10 months ago
    Anonymous

    This game is going to be a victim of its own hype, similar to what happened with Cyberpunk where people were expecting every random npc to have a whole dialogue tree and every apartment to be enterable and all that ridiculous shit

    • 10 months ago
      Anonymous

      What hype? Everyone is trying to shit on the game for the smallest of reasons. Starfield is the underdog story of the year, it seems like the entire games industry minux xbox is desperate to see it fail.

      • 10 months ago
        Anonymous

        >hype
        huh? everyone's been shitting on this game since it was revealed to be an exclusive. it has virtually no hype.

        This. Starfield is the Victor Wembanyama of video games. Extremely high ceiling, but everyone started shitting on it and praying on its downfall the second it became exclusive.

    • 10 months ago
      Anonymous

      >hype
      huh? everyone's been shitting on this game since it was revealed to be an exclusive. it has virtually no hype.

    • 10 months ago
      Anonymous

      I feel like people were expecting a star citizen kind of seamless gameplay, without the bugs. Turns out it's just bethshit with a space dogfighting minigame.

      • 10 months ago
        Anonymous

        >expecting a star citizen kind of seamless gameplay
        it took them literally, LITERALLY TWO (2) decades to fricking add that functionality. plus they had over a hundred million dollars in backers to do this. and people thought bethesda could implement this in a couple of years? what a clown world.

        • 10 months ago
          Anonymous

          >over a hundred million dollars in backers to do this
          anon, star citizen is almost at 600 millions

          • 10 months ago
            Anonymous

            god, the amount of games that could have been made with that much money. think of all the projects, their successes, and further growth that could have happened. why was it squandered like this? still gonna play it though.

        • 10 months ago
          Anonymous

          >LITERALLY TWO (2) decades to implement seamless semenless open world

          Have you people ever heard of GOTHIC (and GOTHIC 2)?

          That's a game from 2001. The only time it loads is when you enter a completely different worldmap.

          Bethesdump can't even replicate technology from 22 years ago.

          • 10 months ago
            Anonymous

            Both of these games are fantastic, but the map in G1 is tiny. G2 has a much larger map but it's minuscule in comparison to Morrowind, whose loading screens take a second at the worst.

    • 10 months ago
      Anonymous

      every game that promises you can do a multitude of activities is trash and I don't understand how people can't learn that

      • 10 months ago
        Anonymous

        because the reasons they even do that is to appeal to mouthbreathing morons
        and it works
        >16x the detail!!!
        >see that mountain!! You can climb it!!!
        >1000 explorable planets!!!

        The 1000 explorable planets line all the way back should tell anyone with a brain that the game will be shit. Skyrim, and any bethesda game would unironically be a million times better if they made it at least 10x smaller and linear.

        All gaming is nowadays is shitty garbage shoved in there to market the games.
        >whoa big open world, a bunch of races to pick from, all these guilds, this is gonna be so good
        >none of it changes anything, your character doesn't change or affect anything, and it's all extremely barebones and formulaic

        Every fricking time. Frick open world games and frick big games.

    • 10 months ago
      Anonymous

      people were expecting Cyberpunk to deliver what it promised

    • 10 months ago
      Anonymous

      What the frick are you talking about. Cyberpunk's hype was so big because of the fricking advertisement campaign. Look at their streams before the release, they were literally selling people *THE* open world RPG. But after release it became obvious that they just paid reviewers and had a pretty good PR team.

    • 10 months ago
      Anonymous

      >This game is going to be a victim of its own hype
      only if you're a moron

      the only thing I want (and expect) is space fallout 4, but with a okay story

    • 10 months ago
      Anonymous

      SF's hype is almost entirely manufactured, no one cares about betheslop after F4/76. I'm just here for shits and giggles

      • 10 months ago
        Anonymous

        will you have a nice day when it sells gangbusters?

        Never happened to me. Only time that can happen is when you leave your ship and explore on foot

        >unironic star shitizen cultists on Ganker
        holy frick lol

        • 10 months ago
          Anonymous

          >will you have a nice day when it sells gangbusters?
          I already know morons eat up betheshit, I don't care about sales. I do care about shitposting against toddhomosexuals like with F4/76

          BTW sales figures will never be revealed for it, microsoft doesn't do that. All we'll get is worthless "playercounts" and gamepass shit

          Lol smelly gronards have been hating on BGS and Todd since Morrowind for being “dumbed down” “not a real RPG”. Ganker jumped on the grognard BGS-hate bandwagon when Skyrim came out. Despite this Ganker talks about BGS games nonstop and it’s notorious that people who hate games like Skyrim or FO4 played them for hundreds of hours. To this day we hit bump limit every single day for Morrowind, Oblivion, Skyrim and FO3/4 threads. The hype is real, and many of the people shitting on it are going to buy/pirate it and play it nonstop for weeks on end

          No one talks about F4 here unless they're shitting on it. I see you failed to mention F76

      • 10 months ago
        Anonymous

        Lol smelly gronards have been hating on BGS and Todd since Morrowind for being “dumbed down” “not a real RPG”. Ganker jumped on the grognard BGS-hate bandwagon when Skyrim came out. Despite this Ganker talks about BGS games nonstop and it’s notorious that people who hate games like Skyrim or FO4 played them for hundreds of hours. To this day we hit bump limit every single day for Morrowind, Oblivion, Skyrim and FO3/4 threads. The hype is real, and many of the people shitting on it are going to buy/pirate it and play it nonstop for weeks on end

        • 10 months ago
          Anonymous

          People weren't complaining about New Vegas because it was fun and did something new. Many here also like far harbor

          • 10 months ago
            Anonymous

            New Vegas is just a FO3 expansion, it’s still fundamentally a Bethesda gamebryo game. The only difference was the writing being more traditionally Fallout and a couple other minor tweaks to make the mechanics more in line with 90’s crpgs

        • 10 months ago
          Anonymous

          I played FO4 for only 93 hours, which is ridiculously low playtime for these kinds of games. If Starfield gets me anything less than 250 hours of play before I get bored, Todd failed imo

    • 10 months ago
      Anonymous

      this
      >people only called CP77 bad because of hype
      narrative is fricking moronic and always has been
      the game was shit on because it was fricked, especially at launch

    • 10 months ago
      Anonymous

      I don't know why people would even want that, sounds extremely shallow and bloated.

    • 10 months ago
      Anonymous

      >replies claiming that no one's hyped for Starfield
      kek

  3. 10 months ago
    Anonymous

    >creation engine game works like creation engine
    News at 11

    • 10 months ago
      Anonymous

      >creation engine 2 acts like creation engine acts like gamebryo engine

      • 10 months ago
        Anonymous

        Oh yeah, we're on CE2. I wonder what's changed. I'm gonna guess it's FO4 but with 'improved' scripting, so more reliable but even harder to do in CK or whatever they'll call it.

        • 10 months ago
          Anonymous

          When I was watching gameplay of the nig that snagged a copy the movement of playable character is a lot smoother from fallout 4. Not nearly as stiff and more natural looking

          • 10 months ago
            Anonymous

            Yeah but I mean the skeleton of the thing. I'm not an expert but I remember a discussion on why people who do large quest mods abandoned FO4 and went back to Skyrim. Iirc, it's because FO4's scripting let you do more, but the way it called scripts was a house of cards where one change could frick up everything and was too much work to troubleshoot. It no longer Just Worked.

            • 10 months ago
              Anonymous

              FO4 had paid mod shit built in. Same reason people preferred the non-special edition of skyrim for modding and java minecraft for the same reasons.
              when you infuse the skeleton of the game with greed, the unpaid passion projects have to constantly break through that. Eventually the juice stops being worth the squeeze.

              Their plan is to keep the squeeze as stupid as it is and get everyone on their ecosystem of paid modding so they feel there's more juice to be had.

              • 10 months ago
                Anonymous

                >Same reason people preferred the non-special edition of skyrim for modding
                no the frick they didn't, Skyrim SE made modding SO MUCH MORE STABLE due to being 64bit and blew the lid off the 255 plugin cap the old version had thanks to esl plugins that didn't count towards the limit
                The CC updates did keep breaking the mods but it was well worth it for the benefits it provided otherwise

              • 10 months ago
                Anonymous

                wow, i wrote a total mess of a post here.
                my point is that bethesda WANTS their games to be hard to mod for the free modders. They want everyone in their walled community of paid modders so there isn't any competition. And sadly, that walled community needs to be strictly moderated so no wrongthink gets through.
                it's just stupid front to back. creativity quashed so profits can maybe go up a fraction of a percent

              • 10 months ago
                Anonymous

                I don't think that's the full story. I think they wanted long scripted sequences so bad they were willing force the engine into places it shouldn't have gone to get there. Did we really need a 15 minute quest following dogmeat as he sniffs cigars? No, that sucked and everyone hates it. But they would make it happen, no matter what. Do any of the older games even attempt that? I think the closest is Skyrim when an NPC would give you a map marker and start running or warp in when you fast traveled.

              • 10 months ago
                Anonymous

                An better example is I was playing drunk and cleared Ft. Haugen or whatever. Where you kill kellog. I forgot that opens a door to the roof, so noclipped back to the door I went in. That completed the quest but because I went out the wrong door the brotherhood never showed up. Because God forbid I not have the exact framing for the blimp arriving they intended.

              • 10 months ago
                Anonymous

                >but god forbid they anticipate my unrivaled moronation of missing the only open door in the scene and instead resort to using console commands to go all the way back to the entrance and break the scripting.
                why would Todd do this?

            • 10 months ago
              Anonymous

              I'm fairly certain the nature of Fallout's dialogue system and the rigidness of storytelling opportunities for its voiced protag were what stunted quest mods.

              At the very least in starfeild you're allowed to have more than 4 options during dialogue

        • 10 months ago
          Anonymous

          From what Bethesda have said a lot of the difference that has them marking it as 2 is lighting

      • 10 months ago
        Anonymous

        copium

  4. 10 months ago
    Anonymous

    Here's an unpopular opinion but loading screens are soul. They create needed padding to give your mind tiny breaks otherwise you get worn out too fast. Loading screens paint distinct boundaries between safe zone, danger zone, neutral zone etc.

    Starfield is looking more and more soulful by the minute.

    • 10 months ago
      Anonymous

      is looking more and more soulful by the minute.
      lmfao

    • 10 months ago
      Anonymous

      Gigacope

    • 10 months ago
      Anonymous

      This, so much this.
      I'm so happy with Todd brilliant design team. When I heard there will not be any mini games to get your ship launched into orbit, I was exctatic. Finally I will be deliver from those tedious tasks of controlling the ship and simply be able to take in the scenery (in a loading screen).
      Papa Todd knows what's best.

      • 10 months ago
        Anonymous

        This but unironicly, play elite dangerous, despite being a game about taking between 2 and 15 minutes to go to a space station planetary landing is somehow the most tedious part, and you will be landing on planets 20 times more often in Starfield than in elite

    • 10 months ago
      Anonymous

      reddit moment

    • 10 months ago
      Anonymous

      I reluctantly agree with you
      They're like scenes in a movie that give it a moment to breath between action scenes. Or let you get up and take a piss

    • 10 months ago
      Anonymous

      I mean, a good pacing requires some quiet times, but Bethesda games have opportunities for the player to choose how to spend that time. That's a major strength of their games. Hiking, enjoying the scenery and the Souleful music, crafting and building, talking to NPCs, shopping...

      Loading screens are just loading screens lmao

    • 10 months ago
      Anonymous

      I agree 100 percent, they even also allow you to show off cool concept art. The original red dead 1 loading screen with the spinning revolver cylinder was beyond awesome. You always knew when the game was fricked based on how many times the cylinder would load and "fire". Anything past 5 or so on 360 meant there was a problem with the game and you needed to reboot it.

    • 10 months ago
      Anonymous

      I agree without that Loading Screen are not universally bad

    • 10 months ago
      Anonymous

      people who want every game world to be open and seamless don't know shit about the power of abstraction. to hit a load screen to have traveled from 1 area to another can have all sorts of implied distance traveled. making the entire game world open and seamless means there is no implied space within the region. cities are collections of at most a dozen buildings because having sections of the city inaccessible is "bad"

    • 10 months ago
      Anonymous

      I sort of agree. Having some loading time in between doors paces things better. In video games, you can just sprint at a door and you will effortlessly run through it as if the door weren't even there. Slowing the pace when you go through a door is more immersive in a sense. With that being said, I'm glad I'm not playing this game on console because those load screens are going to suck.

    • 10 months ago
      Anonymous

      >loading screens are soul
      Not for entering buildings though, that's just annoying.

    • 10 months ago
      Anonymous

      This, so much this.
      I'm so happy with Todd brilliant design team. When I heard there will not be any mini games to get your ship launched into orbit, I was exctatic. Finally I will be deliver from those tedious tasks of controlling the ship and simply be able to take in the scenery (in a loading screen).
      Papa Todd knows what's best.

      I agree 100 percent, they even also allow you to show off cool concept art. The original red dead 1 loading screen with the spinning revolver cylinder was beyond awesome. You always knew when the game was fricked based on how many times the cylinder would load and "fire". Anything past 5 or so on 360 meant there was a problem with the game and you needed to reboot it.

      people who want every game world to be open and seamless don't know shit about the power of abstraction. to hit a load screen to have traveled from 1 area to another can have all sorts of implied distance traveled. making the entire game world open and seamless means there is no implied space within the region. cities are collections of at most a dozen buildings because having sections of the city inaccessible is "bad"

      Please stop you are killing me

      • 10 months ago
        Anonymous

        >Please stop you are killing me
        bro what do you think world maps are if not the abstraction of travel via load screens? if you want a world to be more convincing size wize, you must either create a seamless word that is properly scaled (basically has never happened) or fudge the details between areas to create the idea of a massive space between the 2 zones

        • 10 months ago
          Anonymous

          You don't realise this is just an engine limitiation, that's what's funny
          you are defending decades old tech as bold game design choices

          • 10 months ago
            Anonymous

            are red herrings engine limitations of the written word?

            • 10 months ago
              Anonymous

              no, because they’re intentional.
              without engine limitations the game wouldn’t need loading screens if the devs didn’t want them, which in the case of open-world RPGs is likely never

              • 10 months ago
                Anonymous

                >no, because they're intentional
                and using world maps to abstract travel is not intentional? was it an accident then?

              • 10 months ago
                Anonymous

                >red herrings
                >world maps not to scale
                and you’re connecting these two why?

              • 10 months ago
                Anonymous

                because both are devices that can be used in their respective mediums, yet nobody ever talks about older mechanics used when writing as "outdated engine limitations." A method of representing a game world is not an "outdated engine limitation", especially when games that run on engines that do have seamless worlds still use world maps and load screen transitions

    • 10 months ago
      Anonymous

      Unironically this. Loading screens are pure soul. The longer the better. Loading screens longer than 2 minutes are ideal because they give you time to reflect upon your experiences in the game. Loading screens are a thinking man's feature.

      Something else that adds soul are frame rate drops and stutters. Whenever they occur, they remind you how hard the game's engine is working to deliver you the most densely packed experience. Frame rate drops are a sign that no resources are being wasted in that moment.

      I also think bugs are soul because their unpredictability ensures no two playthroughs are the same. Whenever you experience a bug it reminds you of the beautiful imperfections of life. Just as life isn't perfect, neither are video games. Bugs are therefore the most realistic feature a game can have.

      • 10 months ago
        Anonymous

        i wouldn't mind loading screens in real life tbh

    • 10 months ago
      Anonymous
  5. 10 months ago
    Anonymous

    OpenCities gays need to be rounded up into camps.

    • 10 months ago
      Anonymous

      Cities should be open, interiors should not
      Instanced interiors let you make more complex interiors.

      • 10 months ago
        Anonymous

        I don't get how Bethesda still hasn't figured out loading in the background. If I'm approaching the door of a building, start loading the inside so you don't need loading screens.

        https://i.imgur.com/trdWbVV.png

        Bravo Todd

        All of you are moronic or concern shills. It's performance optimization. Name an open world game with as many small assets that can be interacted with and have physics that has open interiors.

        This game is going to be a victim of its own hype, similar to what happened with Cyberpunk where people were expecting every random NPC to have a whole dialogue tree and every apartment to be enterable and all that ridiculous shit

        The game has only been shit on since its full trailer reveal

        • 10 months ago
          Anonymous

          >concern trolls
          UH OH REDDIT ALERT
          HEY EVERYBODY THIS GUY IS A REDDITOR

        • 10 months ago
          Anonymous

          >I don't even read posts before I reply to them
          dumb Black person

        • 10 months ago
          Anonymous

          Cyberpunk, actually. Every clutter object in Cyberpunk has physics just like Bethesda games.

          • 10 months ago
            Anonymous

            >Every clutter object in Cyberpunk has physics just like Bethesda games.
            can you pick them up and put them in your inventory? if you leave the area and come back after 4 hours of playtime, are they going to be in the same spot you left them in?

  6. 10 months ago
    Anonymous

    TOTAL NORMOID DEATH

    Starfield has loading screens in buildings because that's how bethesda games work, otherwise you wouldn't be able to decorate your house and all your items would disappear and lose its position in the cell.

    If you want some shallow kiddy shit open world with absolutely no immersion or sim elements at all play totk or something

  7. 10 months ago
    Anonymous

    I don't get how Bethesda still hasn't figured out loading in the background. If I'm approaching the door of a building, start loading the inside so you don't need loading screens.

    • 10 months ago
      Anonymous

      >walking through a dense city
      >game slows to a crawl as it furiously loads all the potential buildings I could enter
      >leave city
      >game slows to a crawl unloading all the buildings I didn't enter

    • 10 months ago
      Anonymous

      >you have 4 doors, each leading to a moderately complex interior
      >player could go to any of them within 30s
      >which moderately complex interior do you load?
      THINK before you speak kid

  8. 10 months ago
    Anonymous

    the game is solid. I expect some troonys to kys themselves.
    t. retailchad whos playing right now

  9. 10 months ago
    Anonymous

    Is there an actual game or is it all just a loading screen?

    • 10 months ago
      Anonymous

      Why was nobody concerned about the amount of loading screens in FF16? I can assure you right now that Starfield will have less loading screens than that game.

      • 10 months ago
        Anonymous

        because FFshitters have no standards.

    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous

        Holy SOVL.

      • 10 months ago
        Anonymous

        That's kinda soul tbqh. Reminds of the games from my childhood.

      • 10 months ago
        Typical

        damn they couldnt even match elite dangerous? and that has been out almost 10 years ahaha
        poor xbros
        NGGMRS

        • 10 months ago
          Anonymous

          >Reddit reaction image
          >Reddit opinion

          • 10 months ago
            Anonymous

            >reddit meme
            >reddit post format

        • 10 months ago
          Anonymous

          They literally said it's "hard to do right" and that it's pointless. So yeah they got their priority straight for shart field and I hope you enjoy doing those randomly generated dungeons hmm I meant space pirate outposts.

        • 10 months ago
          Anonymous

          Lift off and landing really isn't that fun in elite dangerous. If I had to worry about gravity pull and velocity landing in a Bethesda game I'd probably throw my mouse across the room. I didn't expect a full space sim

        • 10 months ago
          Anonymous

          liftoff and landing is cool the first or second time you do it
          then it doesn't mean shit
          same in NMS, now I just full down towards the planet and at the last second when highest LOd mesh pops up I pull up, hard stop and spam my land button. same with take off

          • 10 months ago
            Anonymous

            Point is that without being able to fly around in the atmosphere you can't scout of the terrain with your ship. So when you land in starfield you are stuck to a small workspace, whether there are vehicles, or not, doesn't matter, because it's not practical to explore beyond your immediate vicinity. It will be probably mind numbing even to get to the mountains in the distance.

      • 10 months ago
        Anonymous

        AHAHAHAHAHAHAHAHAHAHAHAAH

      • 10 months ago
        Anonymous

        >forced kino

      • 10 months ago
        Anonymous

        i don't get why they couldn't just fake it
        the entire industry has figured out loading stuff in the background like, 15 years ago but Bethesda refuses to ever do it

        Just let the player fly to the edge of the skybox, then shove them in a small tunnel instance as the map loads and everything is blurring due to the ship speed, then teleport them into the map when it's done loading.

        But I guess it's creation engine garbage, making the transitions seamless is basically impossible
        Maybe, just maybe, they shouldn't be using an engine made over 20 years ago.

        • 10 months ago
          Anonymous

          they did that with elevators in fallout 4

        • 10 months ago
          Anonymous

          I actually prefer a loading screen to this mania of long hallways, elevators and shit

      • 10 months ago
        Anonymous

        >The absolute cope by bethesdrones calling it soul

      • 10 months ago
        Anonymous

        Bethestards are irreedemable and bethesda games are fundamentally flawed, but loading screens are the last on the list of issues to be concerned about.

        Modders added drivable cars with realistic physics to fallout new vegas. Manual piloting is far from impossible.

      • 10 months ago
        Anonymous
      • 10 months ago
        Anonymous

        Embarrassing
        You cant even call it no mans sky 2, its a worse version

        • 10 months ago
          Anonymous

          No Man's Skyrim

          • 10 months ago
            Anonymous

            No Man's Rim.

      • 10 months ago
        Anonymous

        I despise loading screens like this, I'd rather have a black screen with some flavor text.

        • 10 months ago
          Anonymous

          according to the drunk leaker its only the first flight that has that and all the other ones you can skip

      • 10 months ago
        Anonymous
      • 10 months ago
        Anonymous

        >every single planet they go to, this will happen
        >its the Mass Effect Andromeda cinematic landing/take off sequence
        >but more moronic

  10. 10 months ago
    Anonymous

    bump

  11. 10 months ago
    Anonymous

    you can't be a fan of a game that hasn't come out yet

    • 10 months ago
      Anonymous

      doesn't stop half of this place being fans of games they haven't played

  12. 10 months ago
    Anonymous

    >the open world experience won't be seamless.
    sigh

  13. 10 months ago
    Anonymous

    name one good game with no loading screens

  14. 10 months ago
    Anonymous

    >Bethesda game is a Bethesda game
    Breaking news, more at 11

  15. 10 months ago
    Anonymous

    >SSD's will solve loading times

    Haha, the hype for these consoles was such bullshit
    Don't even get me started on Nanite just stressing the GPU to afford those LOD's.

    • 10 months ago
      Anonymous

      Expectation: new tech is going to make things faster
      Reality: devs use the extra power of the new tech to avoid spending time optimizing the game, nothing gets faster and might even become slower

      • 10 months ago
        Anonymous

        The issue isnt with programmers - it isnt difficult to implement, say, ladders. The issue stems from the fact that ladders may be nigh-impossible to implement mid-game: they take control out from you, requiring you to fiddle with controls, possibly breaking something else. It might be flat-out impossible without wasting and rewriting large chunks of code.

        What does management do when faced with either a) spend extra time and money so you can MAYBE get ladders to work, or b) ignore ladders and work on finishing the central base game?
        He pushes the workers on, of course. So in my view the issue isnt programmers themselves, its the management (or "idea guys") who cant formalize what is needed. In other words, when basic shit like this fails, you have incompetent management. Dont blame it on lower rung mooks.

        • 10 months ago
          Anonymous

          >>The issue isnt with programmers - it isnt difficult to implement, say, ladders.
          Gamebryo has working ladders, Bethesda Gamebryo does not.

    • 10 months ago
      Anonymous

      But they did solve loading times, what are you talking about?

  16. 10 months ago
    Anonymous

    >car will reportedly need fuel and fans are disappointed
    Nice ~~*journalism*~~

  17. 10 months ago
    Anonymous

    >enter random 2x2 meter cuckshed
    >5 second loading screen
    >there's nothing interesting inside
    >leave the cuckshed
    >45 second loading screen

    • 10 months ago
      Anonymous

      sovl

  18. 10 months ago
    Anonymous

    lmao S to spit on Bethesda games and their ancient technology

  19. 10 months ago
    Anonymous

    I don't mind loading screens for interiors, a bit disappointing there's loading screens for the planets though, if the outer wilds dev guys can make a seamless mini solar system with no loading screens then surely triple A devs should be able to make at least space to planet surface seamless. so long as you're only near a single planet or moon at a time, you could even hide the planet detail under an atmosphere so its not visible from space or something then just scatter some moons around.

    Kinda odd how Triple A games companies stopped pushing boundaries and now its up to indie devs to deliver something amazing.

  20. 10 months ago
    Anonymous

    >fans are disappointed
    fans of playstation?

  21. 10 months ago
    Anonymous

    Will these morons ever use a better engine than their own garbage version of Gamebryo?

    • 10 months ago
      Anonymous

      Why? Genuinely why? They couldn't make the game that much better no matter what engine it was on, and they'd be throwing away 2 decades of modding experience within their playerbase. It's literally not fricking worth it.

  22. 10 months ago
    Anonymous

    Your paid concern trolling has no effect here

  23. 10 months ago
    Anonymous

    Holy shit, why are brown people so fricking stupid?! Your constant moronation is starting to wear on me

  24. 10 months ago
    Anonymous

    Did they ever play a Bethesda RPG?

  25. 10 months ago
    Anonymous

    Literally the same engine as it was in 2006 when oblivion came out.

    • 10 months ago
      Anonymous

      isn't it the same engine as morrowind? either way, it's dishonest to call it the same

      • 10 months ago
        Anonymous

        its like saying Titanfall is same engine as Quake since lineage is there

        • 10 months ago
          Anonymous

          thanks for agreeing with me I suppose

        • 10 months ago
          Anonymous

          I miss the days you could check a games linage by opening up the console and trying a few phrases

  26. 10 months ago
    Anonymous

    >NOOOO I WANT A 15 SECOND ELEVATOR INSTEAD OF A 2 SECOND LOADING SCREEN

  27. 10 months ago
    Anonymous

    I thought the pee ess five had no loading screens though?

  28. 10 months ago
    Anonymous

    Starfield? More like Loadingfield!
    Haha but seriously the game looks like shit

    • 10 months ago
      Anonymous

      starfilth

  29. 10 months ago
    Anonymous

    FLOP OF THE YEAR

  30. 10 months ago
    Anonymous

    I'm not playing it on Console. I got a 4090 with one of the fastest PCIe Gen 4 M.2 SSDs you can get.

    • 10 months ago
      Anonymous

      Congrats. This is still your starfield experience:

      • 10 months ago
        Anonymous

        I doubt that very much console gay.

        • 10 months ago
          Anonymous

          For sure, your ssd will make the landing and taking off actually playable, moron.

          • 10 months ago
            Anonymous

            I doubt it would be released otherwise. Even so. The SSD speeds from the XBSeX is probably good enough, but it's only a single TB. Why they put such tiny storage drives in this current gen of consoles...

  31. 10 months ago
    Anonymous

    stunningly bad considering the interiors wont even be that big
    loading screens for buildings is like a 2010 era game feature

  32. 10 months ago
    Anonymous

    This is probably an autism thing but I like interiors being separate areas.
    There was something about them being "seamless" in BotW that made them feel… like a facade? Paper thin. I’m not away from the chaos of the outside world, it’s just obscured by a couple polygons.
    Like I said, personal sperging.

  33. 10 months ago
    Anonymous

    >todd the godd he did it again haha so cool so epic i can't wait to play it's the biggest game ever omggggg
    >wait why is it just fallout 4??

    Todd's been doing this shit since before most of you were born. You people will never learn.

  34. 10 months ago
    Anonymous

    Good instanced interiors are higher quality interiors, I hope ships are the same

  35. 10 months ago
    Anonymous

    the fact that a bethesda game (their biggest in a long, long time) has zero hype to the point even normies who like beth games don't know about it, tells me all I need to know about this game.

  36. 10 months ago
    Anonymous

    >Fallout 4 in space is going to be fallout 4 in space

  37. 10 months ago
    Anonymous

    Kino supremo, the crem de la crem of millennial nostalgia.

    Alphazoomers will be seething for years to come. Bravo Todd.

  38. 10 months ago
    Anonymous

    who the frick thought otherwise for a bethesda game? are people really that moronic?

  39. 10 months ago
    Anonymous

    How long could a loading screen possibly be. On Oblivion or Skyrim on the PS5/XBSX it was like instantaneous. People really trying to b***h about this game now lol

  40. 10 months ago
    Anonymous

    I just asked my son and he said he wants the game anyway.

  41. 10 months ago
    Anonymous

    I give zero shits about this. It’s such a minor thing, and honestly I’d rather have loading screens than “immersive solutions” which are essentially stealth loading screens that bog you down and require player input to continue. (Not that those are always the case, but they often are.)

  42. 10 months ago
    Anonymous

    woah, just like VTMB but without good animations

  43. 10 months ago
    Anonymous

    it's expected for a game with such massive cities/towns. only coping snoys are seething.
    Xbox won.

  44. 10 months ago
    Anonymous

    The last good Bethesda game was Morrowind
    If you didn't use the boots of blinding speed you're a homosexual that can't into kino

  45. 10 months ago
    Anonymous

    That was obvious from the very start. As soon as we knew it was the same engine. Those "fans" should have known.

    The creation engine has several benefits, it does everything related to the items lying around everywere way better than any modern engine for example, that's why Bethesda's open-worlds have way more interactivity that any other.
    But those benefits can only be there if there are several loading screens to ensure that things work correctly.

  46. 10 months ago
    Anonymous

    >fans are disappointed
    >Ganker shits on the game
    >everybody shits on the game!
    It's all meaningless since EVERYTHING is shat on these days online.
    Is it a recent thing or have people here always been so fricking overly negative about everything? Some people here seem absolutely obsessed with games being flops and tortanics.

    Step outside and hang out with people who have other things going on in their life, and their outlook on games isn't so miserable. It's very different from the attitude displayed here.

    • 10 months ago
      Anonymous

      anon, bg3 has had it's dick sucked for like 2 weeks straight now with virtually no complaints (except contrarians from Ganker, which complain about anything that's popular)

  47. 10 months ago
    Anonymous

    My biggest gripe with Fallout 4 are the horrendous loading times. They really kill my enjoyment of the game, if Starfield also suffers from insane loading times I am gonna refund and pirate. I am genuinely scared of fast travel and leaving/entering cells in F4.

    • 10 months ago
      Anonymous

      buy an SSD

      • 10 months ago
        Anonymous

        I am on M2 moron. The game is just that bad.

  48. 10 months ago
    Anonymous

    >instance based engine needs load screens
    >damn who knew
    next people are gonna tell me you can walk across the entire planet and not be limited

  49. 10 months ago
    Anonymous

    Don't care, gonna pirate it and check it anyway.

  50. 10 months ago
    Anonymous

    Uhhhh Star-sisters, what did Todd mean by this?

    • 10 months ago
      Anonymous

      It's a big W because Starfield will win

    • 10 months ago
      Anonymous

      https://i.imgur.com/trdWbVV.png

      Bravo Todd

    • 10 months ago
      Anonymous

      autism

  51. 10 months ago
    Anonymous

    This is going to be another one of those games where people think its something it isnt again. People still havent learned.

  52. 10 months ago
    Anonymous

    SSD required by the way

  53. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous
  54. 10 months ago
    Anonymous

    You couldn't decorate your home autistically if it wasn't a separate loaded cell

  55. 10 months ago
    Anonymous

    as long as load times have improved between buildings and the world and it's not like fo4 this is fine

  56. 10 months ago
    Anonymous

    seriously i can do something without loadings that and I'm some amateur

    • 10 months ago
      Anonymous

      Cool now do it in in 3d 4k and let me store loot on the enemies bodies then come back 20 hours later and retrieve said loot from said dead body that is in the exact position I left it in.

    • 10 months ago
      Anonymous

      the difference being that you're not working on a 3d open world game that memorizes every place you've visited and every single small object in them

      • 10 months ago
        Anonymous

        >Comparing pixelshit to starfield
        Holy bait

        Cool now do it in in 3d 4k and let me store loot on the enemies bodies then come back 20 hours later and retrieve said loot from said dead body that is in the exact position I left it in.

        cope

    • 10 months ago
      Anonymous

      >Comparing pixelshit to starfield
      Holy bait

    • 10 months ago
      Anonymous

      what game?

  57. 10 months ago
    Anonymous

    >fans are dissappointed
    About what? The things we know and already expect? the only people who are disappointed by the obvious are pretending Snoys looking to spread their cope OH NONO bullshit kek

    • 10 months ago
      Anonymous

      It's obviously a made up line, and that's a good thing!

  58. 10 months ago
    Anonymous

    loading screens are fine
    as long as they aren't every 5 feet
    grummz trying to recover any dignity he had, and is failing

  59. 10 months ago
    Anonymous

    We saw a loading screen in the direct when he walked into one of the complexes. It was like one second but it was there. More old news pretending to be new as the game gets closer to release.

  60. 10 months ago
    Anonymous

    It's Gamebryo - what the frick did people expect?

  61. 10 months ago
    Anonymous

    Loading screens are like 2 seconds now, my complaint is I won't be able to read the info blurbs on them

  62. 10 months ago
    Anonymous

    I take loading screens over constant stuttering, but with Starfield™ I'll get both.

  63. 10 months ago
    Anonymous

    SIC 'EM, BOYS!

  64. 10 months ago
    Anonymous

    Why does nobody care when literally every other game has loading screens?

    • 10 months ago
      Anonymous

      Because bethesda deserves to get shit on

  65. 10 months ago
    Anonymous

    >people make up things and get excited for it
    >bethesda reassures fans that the game is in fact a bethesda title
    >people are disappointed
    how does this keep happening with starfield

    • 10 months ago
      Anonymous

      >todd makes things up and people get excited for it

      ftfy

      • 10 months ago
        Anonymous

        you're welcome to point at where todd ever said the game was going to have no load transitions

  66. 10 months ago
    Anonymous

    Starflop

    • 10 months ago
      Anonymous

      Who is actually surprised by any of this?
      It's going to be Fallout 4 in space.
      It'll be fun enough, but it's still a Bethesda RPG.

    • 10 months ago
      Anonymous

      Who is actually surprised by any of this?
      It's going to be Fallout 4 in space.
      It'll be fun enough, but it's still a Bethesda RPG.

      Shouldn't games improve as budget, manpower and hardware / software gets better, instead of getting worse?
      Skyrim had ground mounts, why can't Starfield?

      • 10 months ago
        Anonymous

        There's not gonna be shit worth exploring out on the planets. You'll just get points of interests to land at. Open world games are a fricking cancer, so I'm glad that your exploration is being crippled.

  67. 10 months ago
    Anonymous

    Space is a boring as frick setting that pseuds jerk off about to seem smart when really its just a place for shitty writers to write whatever bullshit they want.

    >WHAT IF A PLANET WAS PURPLE?!
    BLUE PLANET?!!!!
    RING PLANET?!?!?!
    holy shit is that PINK WATER?! holy shiiiiiitt
    this is so much cooler than if someone just wrote an actual story in an actual setting

  68. 10 months ago
    Anonymous

    >entire planets of just pregenerated terrain with 0 buildings
    >ones with building have 1-3 per outpost and 1-2 outposts per planet (unless it's one of the 3 """main""" planets, in which case there are going to be ~10 houses per capital city)
    >have to go through fade to black loading screen whenever talking off from a planet to enter orbit and vice versa (this also applies if you want to go to another nerby outpost and don't feel like walking 50 kilometers)
    >STILL needing a separate loading screen to enter

    • 10 months ago
      Anonymous

      do you think space is like, densely populated

  69. 10 months ago
    Anonymous

    Anyone not expecting a modern Fallout game with Kingdom Hearts Space Ship mini games between planets is expecting far too much from Gamebryo.

    • 10 months ago
      Anonymous

      it's like they heard starfield and thought "NMS but with bethesda quests" then are repeatedly shocked when the game is what it always was going to be, Fallout 4 in space

  70. 10 months ago
    Anonymous

    Why the frick do ppl suddenly expect gamebryo to be a proper open world engine?

  71. 10 months ago
    Anonymous

    Chad Citizens won, kneel
    >no loading screens for buildings
    >no loading screens for entering atmosphere, seamless
    >can get up from your ship's seat at any time, and just jump out and fly around in the void
    >can fly around in the atmosphere to scout out the terrain
    >has procedurally generated megacities that feel real in size
    >can land on many buildings in those megacities and enjoy the view
    >capital ships, walk around them while travelling

    • 10 months ago
      Anonymous

      you forgot
      >no gameplay
      >never finishing

      • 10 months ago
        Anonymous

        Space gameplay feels finished
        They are still working on ground combat, but it's playable and plays kind of like Arma 3

        • 10 months ago
          Anonymous

          >Space gameplay feels finished
          >gets killed by the geometry of your own ship
          star citizen is a pre alpha tech demo and will never be anything more

          • 10 months ago
            Anonymous

            Never happened to me. Only time that can happen is when you leave your ship and explore on foot

      • 10 months ago
        Anonymous

        Also
        >spend hundreds of irl$$$ on cool ships and paint palettes

    • 10 months ago
      Anonymous

      You get loading screens. They’re masked by elevator rides and overly long hallways

      • 10 months ago
        Anonymous

        I think that has more to do with the fact that hotel and hospital rooms need to be unique instances for each player to avoid clipping. Also you'll be able to place stuff in your room, so this is needed

        • 10 months ago
          Anonymous

          That the masked load screen takes care to hide that at the same time

    • 10 months ago
      Anonymous

      >can get up from your ship's seat at any time
      this is also the case in Starfield, we saw him get out of the pilot seat in the middle of combat in the Tyrone leak

    • 10 months ago
      Anonymous

      star citizen is the biggest scam in the story of humanity thus far

  72. 10 months ago
    Anonymous

    Why wouldn't it have loading screens for buildings? This game runs on creation engine

  73. 10 months ago
    Anonymous

    >says SSD is mandatory
    >has shitty load times and screens anyway
    starslop

    • 10 months ago
      Anonymous

      >knows nothing about the game

      Everybody with a review copy has noted how fast and quick the experience with menus/loading times is.

      Todd never loses.

  74. 10 months ago
    Anonymous

    Fallout 4 in space

  75. 10 months ago
    Anonymous

    >at least we don't have loading screens
    someone post the walk and talk/crack shuffling sections of snoy movie games

  76. 10 months ago
    Anonymous

    and gamebryo marches on

  77. 10 months ago
    Anonymous

    The real issue is the internals of the building don't reflect the external. I mean I know you can work around that but that is probably the real reason.

  78. 10 months ago
    Anonymous

    Itt: anons complaining Bethesda didn't over haul their entire process around what's really a minor issue

    • 10 months ago
      Anonymous

      its not even an issue
      these are the same morons who would be whining about bethesda dividing their world map into cells as "primitive"

  79. 10 months ago
    Anonymous

    >Journo hear about something
    >Makes up disappointed fans

  80. 10 months ago
    Anonymous

    What the frick were people expecting? It's the same game they've been selling to you for the past two decades. It's made in the same damn engine. It just looks different.

    • 10 months ago
      Anonymous

      People have been expecting bethesda to catch up with the rest of the industry for over a decade. Every time they think bethesda's new game will be a technologically up do date and every time it turns out to be oblivion with an ENB. Just give up on them, it's never happening.

      • 10 months ago
        Anonymous

        >People have been expecting bethesda to catch up with the rest of the industry for over a decade
        You want a walk and talk section every time you open a door to a house in the game?

    • 10 months ago
      Anonymous

      whats wrong with that if its fun for people? All their games have sold well so they must be doing something right. You might as well criticize from software for making darksouls 20 times.

  81. 10 months ago
    Anonymous

    I miss the early 90s when Origin Systems was the big shot along with Sierra Online and id Software was working for Softdisk...
    These homosexual journalists have ruined gaming along with the tiktok normies. Who would ever complain about some fricking loading screen unless it takes 5 minutes to load something?

    • 10 months ago
      Anonymous

      >Who would ever complain about some fricking loading screen unless it takes 5 minutes to load something?
      If it took 5 minutes to load these homosexuals would be shilling it as cinematic

  82. 10 months ago
    Anonymous

    Hopefully direct storage will do the job (if it's indeed implemented)

  83. 10 months ago
    Anonymous

    >Fallout 4 has 1-5sec loading screen in anywhere if it's on ssd
    Damn these adhd kids

  84. 10 months ago
    Anonymous

    It's a creation engine game after all, the concept of cells isn't going away

  85. 10 months ago
    Anonymous

    The amount of cope in this thread is off the charts. Truly pathetic shit in here.

    • 10 months ago
      Anonymous

      Yeah, it's pathetic how people are trying to cope with how great the GOTY Starfield is going to be

      • 10 months ago
        Anonymous

        Seriously. They're breaking through the bottom of the barrel here looking for flaws

  86. 10 months ago
    Anonymous

    I've been hearing that Xbox has been poaching away a lot of PlayStation only users because of this game. lol

    • 10 months ago
      Anonymous

      Same. You can even look it up on bing.

  87. 10 months ago
    Anonymous

    Actually, now that Starfield has more loading screens, I think more loading screens is good and cool. Just my entirely organic opinion I arrived at on my own.

  88. 10 months ago
    Anonymous

    I unironically prefer cells than one map. Because you know that since it is a console inclusive game, that if there were no additional load screens, they'd have to sacrifice the quality of those "interiors" to not make the toy boxes chug.

  89. 10 months ago
    Anonymous

    Funny, I was talking two days ago to a coworker how shitty the fact that every planet is a loading screen instead of a direct landing, to which he said "at least now there won't be a loading screen for every building in the cities". Lmao

  90. 10 months ago
    Anonymous

    How often will it crash to desktop?

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