>Starfield will reportedly have the same loading screens Bethesda games have always had >fans are disappointed
By "fans" you mean concern trolling snoys
I blanked out and forgot to write for everything.
Of course Morrowind had loading screens. It wasn't a loading screen less game. But Morrowind still has tons of areas, the towns included, without loading screens. And the same is true for their even older games.
Every single Elder Scrolls game had loading screens into buildings. You're thinking of open towns and cities which ended with Oblivion, but in Arena/Daggerfall/Morrowind you still loaded into interiors that had doors.
When they game drops it's good to know complaints from journalists and other morons will be entirely fabricated and they will do anything for the game to fail, they're to poor to buy a xbox or PC so the game HAS too fail
The whole point of Starfield is that it's "new", "built from the ground up" and "it took us 25 years to make that vision a reality". The moment people point out it's not, some morons are like >well what did you expect?
But then the same will pretend to be excited about it, about a game that is the exact same shit we played before.
There's no trolls, just shills not making any fricking sense.
anon you can build things from the ground up using the knowledge of your last constructions. of course bethesda was going to make an open world bethesda RPG, the actual elements they built from the ground up are the setting and everything that comes with it
Are you moronic? I like Bethesda's games, but only an absolute moron wouldn't be disappointed that in over 20 years of game development they haven't managed to improve one bit in some pretty important aspects.
Tons of games these days have entirely connected open worlds. We already knew there were loading screens between space and the planets, and were disappointed but accepting about it, but come on, is it too much expect to be able to seamlessly enter buildings/maps, so that the world actually feels cohesive?
These motherfricking games are so focused on immersion: They need you to be able to collect and stack every piece of worthless clutter in the world if you feel like it, but they can't let you walk through doors?
load screens are a minor element and to act like any console could handle Starfield being loaded all at once is very, very silly. shit barely runs at 30 as is if trailer footage is believed
What the frick are you talking about? Open world games with seamless transitions aren't "loaded all at once". Why do you think fast travel has loading screens even on games with seamlessly connected maps?
Those games just load the assets intelligently in order to make it seem like the whole world is always available. Hell, Bethesda games also do a form of this in the open world, it's just that their engineers are apparently too shit to improve it.
thank you for explaining to me something I already know, I will now to explain to you something you already know. consoles are shit, and have not EVER handled the entire weight of these games well. to expect advancement in this field when bethesda has always shown their willingness to compromise their titles for consoles is insane. I apologize for saying the "all at once" and not "interior cells local to whatever planet you're on"
Dude, they still wouldn't load all the interior cells for the planet you're on, only the ones reasonably close by. Regardlss, you can use consoles as an excuse all you want but seamless open-worlds have never been a PC exclusive. Their engine is shit and they don't make an effort to bring it up to modern standards, that's all there is to it.
10 months ago
Anonymous
No you can mod in open cities and interiors in Skyrim. It just needs a really good system to handle.
10 months ago
Anonymous
I've never noticed any open interiors for Skyrim, though I'll believe you that it's a thing, but I gave Open Cities a shot a few years back and it was pretty cool. Unfortunately it also broke any mods that changed/placed content inside those locations (obviously), so I removed it.
10 months ago
Anonymous
>Regardlss, you can use consoles as an excuse all you want but seamless open-worlds have never been a PC exclusive
it is for bethesda open world RPGs, which is the thing we're talking about >but other games!!!!!!!!
other games do not have such scopes, like this moron
>LITERALLY TWO (2) decades to implement seamless semenless open world
Have you people ever heard of GOTHIC (and GOTHIC 2)?
That's a game from 2001. The only time it loads is when you enter a completely different worldmap.
Bethesdump can't even replicate technology from 22 years ago.
is acting like fricking GOTHIC has the same scale as a fricking bethesda RPG.
This game is going to be a victim of its own hype, similar to what happened with Cyberpunk where people were expecting every random npc to have a whole dialogue tree and every apartment to be enterable and all that ridiculous shit
What hype? Everyone is trying to shit on the game for the smallest of reasons. Starfield is the underdog story of the year, it seems like the entire games industry minux xbox is desperate to see it fail.
>hype
huh? everyone's been shitting on this game since it was revealed to be an exclusive. it has virtually no hype.
This. Starfield is the Victor Wembanyama of video games. Extremely high ceiling, but everyone started shitting on it and praying on its downfall the second it became exclusive.
I feel like people were expecting a star citizen kind of seamless gameplay, without the bugs. Turns out it's just bethshit with a space dogfighting minigame.
>expecting a star citizen kind of seamless gameplay
it took them literally, LITERALLY TWO (2) decades to fricking add that functionality. plus they had over a hundred million dollars in backers to do this. and people thought bethesda could implement this in a couple of years? what a clown world.
god, the amount of games that could have been made with that much money. think of all the projects, their successes, and further growth that could have happened. why was it squandered like this? still gonna play it though.
Both of these games are fantastic, but the map in G1 is tiny. G2 has a much larger map but it's minuscule in comparison to Morrowind, whose loading screens take a second at the worst.
because the reasons they even do that is to appeal to mouthbreathing morons
and it works >16x the detail!!! >see that mountain!! You can climb it!!! >1000 explorable planets!!!
The 1000 explorable planets line all the way back should tell anyone with a brain that the game will be shit. Skyrim, and any bethesda game would unironically be a million times better if they made it at least 10x smaller and linear.
All gaming is nowadays is shitty garbage shoved in there to market the games. >whoa big open world, a bunch of races to pick from, all these guilds, this is gonna be so good >none of it changes anything, your character doesn't change or affect anything, and it's all extremely barebones and formulaic
Every fricking time. Frick open world games and frick big games.
What the frick are you talking about. Cyberpunk's hype was so big because of the fricking advertisement campaign. Look at their streams before the release, they were literally selling people *THE* open world RPG. But after release it became obvious that they just paid reviewers and had a pretty good PR team.
>will you have a nice day when it sells gangbusters?
I already know morons eat up betheshit, I don't care about sales. I do care about shitposting against toddhomosexuals like with F4/76
BTW sales figures will never be revealed for it, microsoft doesn't do that. All we'll get is worthless "playercounts" and gamepass shit
Lol smelly gronards have been hating on BGS and Todd since Morrowind for being “dumbed down” “not a real RPG”. Ganker jumped on the grognard BGS-hate bandwagon when Skyrim came out. Despite this Ganker talks about BGS games nonstop and it’s notorious that people who hate games like Skyrim or FO4 played them for hundreds of hours. To this day we hit bump limit every single day for Morrowind, Oblivion, Skyrim and FO3/4 threads. The hype is real, and many of the people shitting on it are going to buy/pirate it and play it nonstop for weeks on end
No one talks about F4 here unless they're shitting on it. I see you failed to mention F76
Lol smelly gronards have been hating on BGS and Todd since Morrowind for being “dumbed down” “not a real RPG”. Ganker jumped on the grognard BGS-hate bandwagon when Skyrim came out. Despite this Ganker talks about BGS games nonstop and it’s notorious that people who hate games like Skyrim or FO4 played them for hundreds of hours. To this day we hit bump limit every single day for Morrowind, Oblivion, Skyrim and FO3/4 threads. The hype is real, and many of the people shitting on it are going to buy/pirate it and play it nonstop for weeks on end
New Vegas is just a FO3 expansion, it’s still fundamentally a Bethesda gamebryo game. The only difference was the writing being more traditionally Fallout and a couple other minor tweaks to make the mechanics more in line with 90’s crpgs
I played FO4 for only 93 hours, which is ridiculously low playtime for these kinds of games. If Starfield gets me anything less than 250 hours of play before I get bored, Todd failed imo
this >people only called CP77 bad because of hype
narrative is fricking moronic and always has been
the game was shit on because it was fricked, especially at launch
Oh yeah, we're on CE2. I wonder what's changed. I'm gonna guess it's FO4 but with 'improved' scripting, so more reliable but even harder to do in CK or whatever they'll call it.
When I was watching gameplay of the nig that snagged a copy the movement of playable character is a lot smoother from fallout 4. Not nearly as stiff and more natural looking
Yeah but I mean the skeleton of the thing. I'm not an expert but I remember a discussion on why people who do large quest mods abandoned FO4 and went back to Skyrim. Iirc, it's because FO4's scripting let you do more, but the way it called scripts was a house of cards where one change could frick up everything and was too much work to troubleshoot. It no longer Just Worked.
FO4 had paid mod shit built in. Same reason people preferred the non-special edition of skyrim for modding and java minecraft for the same reasons.
when you infuse the skeleton of the game with greed, the unpaid passion projects have to constantly break through that. Eventually the juice stops being worth the squeeze.
Their plan is to keep the squeeze as stupid as it is and get everyone on their ecosystem of paid modding so they feel there's more juice to be had.
10 months ago
Anonymous
>Same reason people preferred the non-special edition of skyrim for modding
no the frick they didn't, Skyrim SE made modding SO MUCH MORE STABLE due to being 64bit and blew the lid off the 255 plugin cap the old version had thanks to esl plugins that didn't count towards the limit
The CC updates did keep breaking the mods but it was well worth it for the benefits it provided otherwise
10 months ago
Anonymous
wow, i wrote a total mess of a post here.
my point is that bethesda WANTS their games to be hard to mod for the free modders. They want everyone in their walled community of paid modders so there isn't any competition. And sadly, that walled community needs to be strictly moderated so no wrongthink gets through.
it's just stupid front to back. creativity quashed so profits can maybe go up a fraction of a percent
10 months ago
Anonymous
I don't think that's the full story. I think they wanted long scripted sequences so bad they were willing force the engine into places it shouldn't have gone to get there. Did we really need a 15 minute quest following dogmeat as he sniffs cigars? No, that sucked and everyone hates it. But they would make it happen, no matter what. Do any of the older games even attempt that? I think the closest is Skyrim when an NPC would give you a map marker and start running or warp in when you fast traveled.
10 months ago
Anonymous
An better example is I was playing drunk and cleared Ft. Haugen or whatever. Where you kill kellog. I forgot that opens a door to the roof, so noclipped back to the door I went in. That completed the quest but because I went out the wrong door the brotherhood never showed up. Because God forbid I not have the exact framing for the blimp arriving they intended.
10 months ago
Anonymous
>but god forbid they anticipate my unrivaled moronation of missing the only open door in the scene and instead resort to using console commands to go all the way back to the entrance and break the scripting.
why would Todd do this?
I'm fairly certain the nature of Fallout's dialogue system and the rigidness of storytelling opportunities for its voiced protag were what stunted quest mods.
At the very least in starfeild you're allowed to have more than 4 options during dialogue
Here's an unpopular opinion but loading screens are soul. They create needed padding to give your mind tiny breaks otherwise you get worn out too fast. Loading screens paint distinct boundaries between safe zone, danger zone, neutral zone etc.
Starfield is looking more and more soulful by the minute.
This, so much this.
I'm so happy with Todd brilliant design team. When I heard there will not be any mini games to get your ship launched into orbit, I was exctatic. Finally I will be deliver from those tedious tasks of controlling the ship and simply be able to take in the scenery (in a loading screen).
Papa Todd knows what's best.
This but unironicly, play elite dangerous, despite being a game about taking between 2 and 15 minutes to go to a space station planetary landing is somehow the most tedious part, and you will be landing on planets 20 times more often in Starfield than in elite
I mean, a good pacing requires some quiet times, but Bethesda games have opportunities for the player to choose how to spend that time. That's a major strength of their games. Hiking, enjoying the scenery and the Souleful music, crafting and building, talking to NPCs, shopping...
I agree 100 percent, they even also allow you to show off cool concept art. The original red dead 1 loading screen with the spinning revolver cylinder was beyond awesome. You always knew when the game was fricked based on how many times the cylinder would load and "fire". Anything past 5 or so on 360 meant there was a problem with the game and you needed to reboot it.
people who want every game world to be open and seamless don't know shit about the power of abstraction. to hit a load screen to have traveled from 1 area to another can have all sorts of implied distance traveled. making the entire game world open and seamless means there is no implied space within the region. cities are collections of at most a dozen buildings because having sections of the city inaccessible is "bad"
I sort of agree. Having some loading time in between doors paces things better. In video games, you can just sprint at a door and you will effortlessly run through it as if the door weren't even there. Slowing the pace when you go through a door is more immersive in a sense. With that being said, I'm glad I'm not playing this game on console because those load screens are going to suck.
This, so much this.
I'm so happy with Todd brilliant design team. When I heard there will not be any mini games to get your ship launched into orbit, I was exctatic. Finally I will be deliver from those tedious tasks of controlling the ship and simply be able to take in the scenery (in a loading screen).
Papa Todd knows what's best.
I agree 100 percent, they even also allow you to show off cool concept art. The original red dead 1 loading screen with the spinning revolver cylinder was beyond awesome. You always knew when the game was fricked based on how many times the cylinder would load and "fire". Anything past 5 or so on 360 meant there was a problem with the game and you needed to reboot it.
people who want every game world to be open and seamless don't know shit about the power of abstraction. to hit a load screen to have traveled from 1 area to another can have all sorts of implied distance traveled. making the entire game world open and seamless means there is no implied space within the region. cities are collections of at most a dozen buildings because having sections of the city inaccessible is "bad"
>Please stop you are killing me
bro what do you think world maps are if not the abstraction of travel via load screens? if you want a world to be more convincing size wize, you must either create a seamless word that is properly scaled (basically has never happened) or fudge the details between areas to create the idea of a massive space between the 2 zones
no, because they’re intentional.
without engine limitations the game wouldn’t need loading screens if the devs didn’t want them, which in the case of open-world RPGs is likely never
10 months ago
Anonymous
>no, because they're intentional
and using world maps to abstract travel is not intentional? was it an accident then?
10 months ago
Anonymous
>red herrings >world maps not to scale
and you’re connecting these two why?
10 months ago
Anonymous
because both are devices that can be used in their respective mediums, yet nobody ever talks about older mechanics used when writing as "outdated engine limitations." A method of representing a game world is not an "outdated engine limitation", especially when games that run on engines that do have seamless worlds still use world maps and load screen transitions
Unironically this. Loading screens are pure soul. The longer the better. Loading screens longer than 2 minutes are ideal because they give you time to reflect upon your experiences in the game. Loading screens are a thinking man's feature.
Something else that adds soul are frame rate drops and stutters. Whenever they occur, they remind you how hard the game's engine is working to deliver you the most densely packed experience. Frame rate drops are a sign that no resources are being wasted in that moment.
I also think bugs are soul because their unpredictability ensures no two playthroughs are the same. Whenever you experience a bug it reminds you of the beautiful imperfections of life. Just as life isn't perfect, neither are video games. Bugs are therefore the most realistic feature a game can have.
I don't get how Bethesda still hasn't figured out loading in the background. If I'm approaching the door of a building, start loading the inside so you don't need loading screens.
https://i.imgur.com/trdWbVV.png
Bravo Todd
All of you are moronic or concern shills. It's performance optimization. Name an open world game with as many small assets that can be interacted with and have physics that has open interiors.
This game is going to be a victim of its own hype, similar to what happened with Cyberpunk where people were expecting every random NPC to have a whole dialogue tree and every apartment to be enterable and all that ridiculous shit
The game has only been shit on since its full trailer reveal
>Every clutter object in Cyberpunk has physics just like Bethesda games.
can you pick them up and put them in your inventory? if you leave the area and come back after 4 hours of playtime, are they going to be in the same spot you left them in?
Starfield has loading screens in buildings because that's how bethesda games work, otherwise you wouldn't be able to decorate your house and all your items would disappear and lose its position in the cell.
If you want some shallow kiddy shit open world with absolutely no immersion or sim elements at all play totk or something
I don't get how Bethesda still hasn't figured out loading in the background. If I'm approaching the door of a building, start loading the inside so you don't need loading screens.
>walking through a dense city >game slows to a crawl as it furiously loads all the potential buildings I could enter >leave city >game slows to a crawl unloading all the buildings I didn't enter
>you have 4 doors, each leading to a moderately complex interior >player could go to any of them within 30s >which moderately complex interior do you load?
THINK before you speak kid
Why was nobody concerned about the amount of loading screens in FF16? I can assure you right now that Starfield will have less loading screens than that game.
They literally said it's "hard to do right" and that it's pointless. So yeah they got their priority straight for shart field and I hope you enjoy doing those randomly generated dungeons hmm I meant space pirate outposts.
Lift off and landing really isn't that fun in elite dangerous. If I had to worry about gravity pull and velocity landing in a Bethesda game I'd probably throw my mouse across the room. I didn't expect a full space sim
liftoff and landing is cool the first or second time you do it
then it doesn't mean shit
same in NMS, now I just full down towards the planet and at the last second when highest LOd mesh pops up I pull up, hard stop and spam my land button. same with take off
Point is that without being able to fly around in the atmosphere you can't scout of the terrain with your ship. So when you land in starfield you are stuck to a small workspace, whether there are vehicles, or not, doesn't matter, because it's not practical to explore beyond your immediate vicinity. It will be probably mind numbing even to get to the mountains in the distance.
i don't get why they couldn't just fake it
the entire industry has figured out loading stuff in the background like, 15 years ago but Bethesda refuses to ever do it
Just let the player fly to the edge of the skybox, then shove them in a small tunnel instance as the map loads and everything is blurring due to the ship speed, then teleport them into the map when it's done loading.
But I guess it's creation engine garbage, making the transitions seamless is basically impossible
Maybe, just maybe, they shouldn't be using an engine made over 20 years ago.
Bethestards are irreedemable and bethesda games are fundamentally flawed, but loading screens are the last on the list of issues to be concerned about.
Modders added drivable cars with realistic physics to fallout new vegas. Manual piloting is far from impossible.
Expectation: new tech is going to make things faster
Reality: devs use the extra power of the new tech to avoid spending time optimizing the game, nothing gets faster and might even become slower
The issue isnt with programmers - it isnt difficult to implement, say, ladders. The issue stems from the fact that ladders may be nigh-impossible to implement mid-game: they take control out from you, requiring you to fiddle with controls, possibly breaking something else. It might be flat-out impossible without wasting and rewriting large chunks of code.
What does management do when faced with either a) spend extra time and money so you can MAYBE get ladders to work, or b) ignore ladders and work on finishing the central base game?
He pushes the workers on, of course. So in my view the issue isnt programmers themselves, its the management (or "idea guys") who cant formalize what is needed. In other words, when basic shit like this fails, you have incompetent management. Dont blame it on lower rung mooks.
I don't mind loading screens for interiors, a bit disappointing there's loading screens for the planets though, if the outer wilds dev guys can make a seamless mini solar system with no loading screens then surely triple A devs should be able to make at least space to planet surface seamless. so long as you're only near a single planet or moon at a time, you could even hide the planet detail under an atmosphere so its not visible from space or something then just scatter some moons around.
Kinda odd how Triple A games companies stopped pushing boundaries and now its up to indie devs to deliver something amazing.
Why? Genuinely why? They couldn't make the game that much better no matter what engine it was on, and they'd be throwing away 2 decades of modding experience within their playerbase. It's literally not fricking worth it.
I doubt it would be released otherwise. Even so. The SSD speeds from the XBSeX is probably good enough, but it's only a single TB. Why they put such tiny storage drives in this current gen of consoles...
This is probably an autism thing but I like interiors being separate areas.
There was something about them being "seamless" in BotW that made them feel… like a facade? Paper thin. I’m not away from the chaos of the outside world, it’s just obscured by a couple polygons.
Like I said, personal sperging.
the fact that a bethesda game (their biggest in a long, long time) has zero hype to the point even normies who like beth games don't know about it, tells me all I need to know about this game.
How long could a loading screen possibly be. On Oblivion or Skyrim on the PS5/XBSX it was like instantaneous. People really trying to b***h about this game now lol
I give zero shits about this. It’s such a minor thing, and honestly I’d rather have loading screens than “immersive solutions” which are essentially stealth loading screens that bog you down and require player input to continue. (Not that those are always the case, but they often are.)
That was obvious from the very start. As soon as we knew it was the same engine. Those "fans" should have known.
The creation engine has several benefits, it does everything related to the items lying around everywere way better than any modern engine for example, that's why Bethesda's open-worlds have way more interactivity that any other.
But those benefits can only be there if there are several loading screens to ensure that things work correctly.
>fans are disappointed >Ganker shits on the game >everybody shits on the game!
It's all meaningless since EVERYTHING is shat on these days online.
Is it a recent thing or have people here always been so fricking overly negative about everything? Some people here seem absolutely obsessed with games being flops and tortanics.
Step outside and hang out with people who have other things going on in their life, and their outlook on games isn't so miserable. It's very different from the attitude displayed here.
anon, bg3 has had it's dick sucked for like 2 weeks straight now with virtually no complaints (except contrarians from Ganker, which complain about anything that's popular)
My biggest gripe with Fallout 4 are the horrendous loading times. They really kill my enjoyment of the game, if Starfield also suffers from insane loading times I am gonna refund and pirate. I am genuinely scared of fast travel and leaving/entering cells in F4.
Cool now do it in in 3d 4k and let me store loot on the enemies bodies then come back 20 hours later and retrieve said loot from said dead body that is in the exact position I left it in.
Cool now do it in in 3d 4k and let me store loot on the enemies bodies then come back 20 hours later and retrieve said loot from said dead body that is in the exact position I left it in.
>fans are dissappointed
About what? The things we know and already expect? the only people who are disappointed by the obvious are pretending Snoys looking to spread their cope OH NONO bullshit kek
We saw a loading screen in the direct when he walked into one of the complexes. It was like one second but it was there. More old news pretending to be new as the game gets closer to release.
>people make up things and get excited for it >bethesda reassures fans that the game is in fact a bethesda title >people are disappointed
how does this keep happening with starfield
Who is actually surprised by any of this?
It's going to be Fallout 4 in space.
It'll be fun enough, but it's still a Bethesda RPG.
Shouldn't games improve as budget, manpower and hardware / software gets better, instead of getting worse?
Skyrim had ground mounts, why can't Starfield?
There's not gonna be shit worth exploring out on the planets. You'll just get points of interests to land at. Open world games are a fricking cancer, so I'm glad that your exploration is being crippled.
Space is a boring as frick setting that pseuds jerk off about to seem smart when really its just a place for shitty writers to write whatever bullshit they want.
>WHAT IF A PLANET WAS PURPLE?!
BLUE PLANET?!!!!
RING PLANET?!?!?!
holy shit is that PINK WATER?! holy shiiiiiitt
this is so much cooler than if someone just wrote an actual story in an actual setting
>entire planets of just pregenerated terrain with 0 buildings >ones with building have 1-3 per outpost and 1-2 outposts per planet (unless it's one of the 3 """main""" planets, in which case there are going to be ~10 houses per capital city) >have to go through fade to black loading screen whenever talking off from a planet to enter orbit and vice versa (this also applies if you want to go to another nerby outpost and don't feel like walking 50 kilometers) >STILL needing a separate loading screen to enter
it's like they heard starfield and thought "NMS but with bethesda quests" then are repeatedly shocked when the game is what it always was going to be, Fallout 4 in space
Chad Citizens won, kneel >no loading screens for buildings >no loading screens for entering atmosphere, seamless >can get up from your ship's seat at any time, and just jump out and fly around in the void >can fly around in the atmosphere to scout out the terrain >has procedurally generated megacities that feel real in size >can land on many buildings in those megacities and enjoy the view >capital ships, walk around them while travelling
I think that has more to do with the fact that hotel and hospital rooms need to be unique instances for each player to avoid clipping. Also you'll be able to place stuff in your room, so this is needed
>can get up from your ship's seat at any time
this is also the case in Starfield, we saw him get out of the pilot seat in the middle of combat in the Tyrone leak
The real issue is the internals of the building don't reflect the external. I mean I know you can work around that but that is probably the real reason.
What the frick were people expecting? It's the same game they've been selling to you for the past two decades. It's made in the same damn engine. It just looks different.
People have been expecting bethesda to catch up with the rest of the industry for over a decade. Every time they think bethesda's new game will be a technologically up do date and every time it turns out to be oblivion with an ENB. Just give up on them, it's never happening.
>People have been expecting bethesda to catch up with the rest of the industry for over a decade
You want a walk and talk section every time you open a door to a house in the game?
whats wrong with that if its fun for people? All their games have sold well so they must be doing something right. You might as well criticize from software for making darksouls 20 times.
I miss the early 90s when Origin Systems was the big shot along with Sierra Online and id Software was working for Softdisk...
These homosexual journalists have ruined gaming along with the tiktok normies. Who would ever complain about some fricking loading screen unless it takes 5 minutes to load something?
>Who would ever complain about some fricking loading screen unless it takes 5 minutes to load something?
If it took 5 minutes to load these homosexuals would be shilling it as cinematic
Actually, now that Starfield has more loading screens, I think more loading screens is good and cool. Just my entirely organic opinion I arrived at on my own.
I unironically prefer cells than one map. Because you know that since it is a console inclusive game, that if there were no additional load screens, they'd have to sacrifice the quality of those "interiors" to not make the toy boxes chug.
Funny, I was talking two days ago to a coworker how shitty the fact that every planet is a loading screen instead of a direct landing, to which he said "at least now there won't be a loading screen for every building in the cities". Lmao
>Starfield will reportedly have the same loading screens Bethesda games have always had
>fans are disappointed
By "fans" you mean concern trolling snoys
>haven't improved a god damned thing in 20 years
Bethesda quality right here.
you can't improve perfection
>the same loading screens Bethesda games have always had
They didn't have them until Oblivion.
>didn't play Morrowind
I blanked out and forgot to write for everything.
Of course Morrowind had loading screens. It wasn't a loading screen less game. But Morrowind still has tons of areas, the towns included, without loading screens. And the same is true for their even older games.
>But Morrowind still has tons of areas, the towns included, without loading screens.
Now teleport from one area to another. Oh shit loading screen.
That's kinda bullshit man. Even moving across the world in morrowind would give you a loadingscreen.
Every single Elder Scrolls game had loading screens into buildings. You're thinking of open towns and cities which ended with Oblivion, but in Arena/Daggerfall/Morrowind you still loaded into interiors that had doors.
People were complaining about title screens, this was the only logical next step in moronation.
When they game drops it's good to know complaints from journalists and other morons will be entirely fabricated and they will do anything for the game to fail, they're to poor to buy a xbox or PC so the game HAS too fail
I'm not sure to get it.
The whole point of Starfield is that it's "new", "built from the ground up" and "it took us 25 years to make that vision a reality". The moment people point out it's not, some morons are like
>well what did you expect?
But then the same will pretend to be excited about it, about a game that is the exact same shit we played before.
There's no trolls, just shills not making any fricking sense.
anon you can build things from the ground up using the knowledge of your last constructions. of course bethesda was going to make an open world bethesda RPG, the actual elements they built from the ground up are the setting and everything that comes with it
Are you moronic? I like Bethesda's games, but only an absolute moron wouldn't be disappointed that in over 20 years of game development they haven't managed to improve one bit in some pretty important aspects.
Tons of games these days have entirely connected open worlds. We already knew there were loading screens between space and the planets, and were disappointed but accepting about it, but come on, is it too much expect to be able to seamlessly enter buildings/maps, so that the world actually feels cohesive?
These motherfricking games are so focused on immersion: They need you to be able to collect and stack every piece of worthless clutter in the world if you feel like it, but they can't let you walk through doors?
load screens are a minor element and to act like any console could handle Starfield being loaded all at once is very, very silly. shit barely runs at 30 as is if trailer footage is believed
What the frick are you talking about? Open world games with seamless transitions aren't "loaded all at once". Why do you think fast travel has loading screens even on games with seamlessly connected maps?
Those games just load the assets intelligently in order to make it seem like the whole world is always available. Hell, Bethesda games also do a form of this in the open world, it's just that their engineers are apparently too shit to improve it.
thank you for explaining to me something I already know, I will now to explain to you something you already know. consoles are shit, and have not EVER handled the entire weight of these games well. to expect advancement in this field when bethesda has always shown their willingness to compromise their titles for consoles is insane. I apologize for saying the "all at once" and not "interior cells local to whatever planet you're on"
Dude, they still wouldn't load all the interior cells for the planet you're on, only the ones reasonably close by. Regardlss, you can use consoles as an excuse all you want but seamless open-worlds have never been a PC exclusive. Their engine is shit and they don't make an effort to bring it up to modern standards, that's all there is to it.
No you can mod in open cities and interiors in Skyrim. It just needs a really good system to handle.
I've never noticed any open interiors for Skyrim, though I'll believe you that it's a thing, but I gave Open Cities a shot a few years back and it was pretty cool. Unfortunately it also broke any mods that changed/placed content inside those locations (obviously), so I removed it.
>Regardlss, you can use consoles as an excuse all you want but seamless open-worlds have never been a PC exclusive
it is for bethesda open world RPGs, which is the thing we're talking about
>but other games!!!!!!!!
other games do not have such scopes, like this moron
is acting like fricking GOTHIC has the same scale as a fricking bethesda RPG.
Define "scope".
>Make it to the future of tech
>don't actually make use of it because competency crisis
Mind broken by snoys
>2023
>loading screen for entering a door
This game is going to be a victim of its own hype, similar to what happened with Cyberpunk where people were expecting every random npc to have a whole dialogue tree and every apartment to be enterable and all that ridiculous shit
What hype? Everyone is trying to shit on the game for the smallest of reasons. Starfield is the underdog story of the year, it seems like the entire games industry minux xbox is desperate to see it fail.
This. Starfield is the Victor Wembanyama of video games. Extremely high ceiling, but everyone started shitting on it and praying on its downfall the second it became exclusive.
>hype
huh? everyone's been shitting on this game since it was revealed to be an exclusive. it has virtually no hype.
I feel like people were expecting a star citizen kind of seamless gameplay, without the bugs. Turns out it's just bethshit with a space dogfighting minigame.
>expecting a star citizen kind of seamless gameplay
it took them literally, LITERALLY TWO (2) decades to fricking add that functionality. plus they had over a hundred million dollars in backers to do this. and people thought bethesda could implement this in a couple of years? what a clown world.
>over a hundred million dollars in backers to do this
anon, star citizen is almost at 600 millions
god, the amount of games that could have been made with that much money. think of all the projects, their successes, and further growth that could have happened. why was it squandered like this? still gonna play it though.
>LITERALLY TWO (2) decades to implement seamless semenless open world
Have you people ever heard of GOTHIC (and GOTHIC 2)?
That's a game from 2001. The only time it loads is when you enter a completely different worldmap.
Bethesdump can't even replicate technology from 22 years ago.
Both of these games are fantastic, but the map in G1 is tiny. G2 has a much larger map but it's minuscule in comparison to Morrowind, whose loading screens take a second at the worst.
every game that promises you can do a multitude of activities is trash and I don't understand how people can't learn that
because the reasons they even do that is to appeal to mouthbreathing morons
and it works
>16x the detail!!!
>see that mountain!! You can climb it!!!
>1000 explorable planets!!!
The 1000 explorable planets line all the way back should tell anyone with a brain that the game will be shit. Skyrim, and any bethesda game would unironically be a million times better if they made it at least 10x smaller and linear.
All gaming is nowadays is shitty garbage shoved in there to market the games.
>whoa big open world, a bunch of races to pick from, all these guilds, this is gonna be so good
>none of it changes anything, your character doesn't change or affect anything, and it's all extremely barebones and formulaic
Every fricking time. Frick open world games and frick big games.
people were expecting Cyberpunk to deliver what it promised
What the frick are you talking about. Cyberpunk's hype was so big because of the fricking advertisement campaign. Look at their streams before the release, they were literally selling people *THE* open world RPG. But after release it became obvious that they just paid reviewers and had a pretty good PR team.
>This game is going to be a victim of its own hype
only if you're a moron
the only thing I want (and expect) is space fallout 4, but with a okay story
SF's hype is almost entirely manufactured, no one cares about betheslop after F4/76. I'm just here for shits and giggles
will you have a nice day when it sells gangbusters?
>unironic star shitizen cultists on Ganker
holy frick lol
>will you have a nice day when it sells gangbusters?
I already know morons eat up betheshit, I don't care about sales. I do care about shitposting against toddhomosexuals like with F4/76
BTW sales figures will never be revealed for it, microsoft doesn't do that. All we'll get is worthless "playercounts" and gamepass shit
No one talks about F4 here unless they're shitting on it. I see you failed to mention F76
Lol smelly gronards have been hating on BGS and Todd since Morrowind for being “dumbed down” “not a real RPG”. Ganker jumped on the grognard BGS-hate bandwagon when Skyrim came out. Despite this Ganker talks about BGS games nonstop and it’s notorious that people who hate games like Skyrim or FO4 played them for hundreds of hours. To this day we hit bump limit every single day for Morrowind, Oblivion, Skyrim and FO3/4 threads. The hype is real, and many of the people shitting on it are going to buy/pirate it and play it nonstop for weeks on end
People weren't complaining about New Vegas because it was fun and did something new. Many here also like far harbor
New Vegas is just a FO3 expansion, it’s still fundamentally a Bethesda gamebryo game. The only difference was the writing being more traditionally Fallout and a couple other minor tweaks to make the mechanics more in line with 90’s crpgs
I played FO4 for only 93 hours, which is ridiculously low playtime for these kinds of games. If Starfield gets me anything less than 250 hours of play before I get bored, Todd failed imo
this
>people only called CP77 bad because of hype
narrative is fricking moronic and always has been
the game was shit on because it was fricked, especially at launch
I don't know why people would even want that, sounds extremely shallow and bloated.
>replies claiming that no one's hyped for Starfield
kek
>creation engine game works like creation engine
News at 11
>creation engine 2 acts like creation engine acts like gamebryo engine
Oh yeah, we're on CE2. I wonder what's changed. I'm gonna guess it's FO4 but with 'improved' scripting, so more reliable but even harder to do in CK or whatever they'll call it.
When I was watching gameplay of the nig that snagged a copy the movement of playable character is a lot smoother from fallout 4. Not nearly as stiff and more natural looking
Yeah but I mean the skeleton of the thing. I'm not an expert but I remember a discussion on why people who do large quest mods abandoned FO4 and went back to Skyrim. Iirc, it's because FO4's scripting let you do more, but the way it called scripts was a house of cards where one change could frick up everything and was too much work to troubleshoot. It no longer Just Worked.
FO4 had paid mod shit built in. Same reason people preferred the non-special edition of skyrim for modding and java minecraft for the same reasons.
when you infuse the skeleton of the game with greed, the unpaid passion projects have to constantly break through that. Eventually the juice stops being worth the squeeze.
Their plan is to keep the squeeze as stupid as it is and get everyone on their ecosystem of paid modding so they feel there's more juice to be had.
>Same reason people preferred the non-special edition of skyrim for modding
no the frick they didn't, Skyrim SE made modding SO MUCH MORE STABLE due to being 64bit and blew the lid off the 255 plugin cap the old version had thanks to esl plugins that didn't count towards the limit
The CC updates did keep breaking the mods but it was well worth it for the benefits it provided otherwise
wow, i wrote a total mess of a post here.
my point is that bethesda WANTS their games to be hard to mod for the free modders. They want everyone in their walled community of paid modders so there isn't any competition. And sadly, that walled community needs to be strictly moderated so no wrongthink gets through.
it's just stupid front to back. creativity quashed so profits can maybe go up a fraction of a percent
I don't think that's the full story. I think they wanted long scripted sequences so bad they were willing force the engine into places it shouldn't have gone to get there. Did we really need a 15 minute quest following dogmeat as he sniffs cigars? No, that sucked and everyone hates it. But they would make it happen, no matter what. Do any of the older games even attempt that? I think the closest is Skyrim when an NPC would give you a map marker and start running or warp in when you fast traveled.
An better example is I was playing drunk and cleared Ft. Haugen or whatever. Where you kill kellog. I forgot that opens a door to the roof, so noclipped back to the door I went in. That completed the quest but because I went out the wrong door the brotherhood never showed up. Because God forbid I not have the exact framing for the blimp arriving they intended.
>but god forbid they anticipate my unrivaled moronation of missing the only open door in the scene and instead resort to using console commands to go all the way back to the entrance and break the scripting.
why would Todd do this?
I'm fairly certain the nature of Fallout's dialogue system and the rigidness of storytelling opportunities for its voiced protag were what stunted quest mods.
At the very least in starfeild you're allowed to have more than 4 options during dialogue
From what Bethesda have said a lot of the difference that has them marking it as 2 is lighting
copium
Here's an unpopular opinion but loading screens are soul. They create needed padding to give your mind tiny breaks otherwise you get worn out too fast. Loading screens paint distinct boundaries between safe zone, danger zone, neutral zone etc.
Starfield is looking more and more soulful by the minute.
is looking more and more soulful by the minute.
lmfao
Gigacope
This, so much this.
I'm so happy with Todd brilliant design team. When I heard there will not be any mini games to get your ship launched into orbit, I was exctatic. Finally I will be deliver from those tedious tasks of controlling the ship and simply be able to take in the scenery (in a loading screen).
Papa Todd knows what's best.
This but unironicly, play elite dangerous, despite being a game about taking between 2 and 15 minutes to go to a space station planetary landing is somehow the most tedious part, and you will be landing on planets 20 times more often in Starfield than in elite
reddit moment
I reluctantly agree with you
They're like scenes in a movie that give it a moment to breath between action scenes. Or let you get up and take a piss
I mean, a good pacing requires some quiet times, but Bethesda games have opportunities for the player to choose how to spend that time. That's a major strength of their games. Hiking, enjoying the scenery and the Souleful music, crafting and building, talking to NPCs, shopping...
Loading screens are just loading screens lmao
I agree 100 percent, they even also allow you to show off cool concept art. The original red dead 1 loading screen with the spinning revolver cylinder was beyond awesome. You always knew when the game was fricked based on how many times the cylinder would load and "fire". Anything past 5 or so on 360 meant there was a problem with the game and you needed to reboot it.
I agree without that Loading Screen are not universally bad
people who want every game world to be open and seamless don't know shit about the power of abstraction. to hit a load screen to have traveled from 1 area to another can have all sorts of implied distance traveled. making the entire game world open and seamless means there is no implied space within the region. cities are collections of at most a dozen buildings because having sections of the city inaccessible is "bad"
I sort of agree. Having some loading time in between doors paces things better. In video games, you can just sprint at a door and you will effortlessly run through it as if the door weren't even there. Slowing the pace when you go through a door is more immersive in a sense. With that being said, I'm glad I'm not playing this game on console because those load screens are going to suck.
>loading screens are soul
Not for entering buildings though, that's just annoying.
Please stop you are killing me
>Please stop you are killing me
bro what do you think world maps are if not the abstraction of travel via load screens? if you want a world to be more convincing size wize, you must either create a seamless word that is properly scaled (basically has never happened) or fudge the details between areas to create the idea of a massive space between the 2 zones
You don't realise this is just an engine limitiation, that's what's funny
you are defending decades old tech as bold game design choices
are red herrings engine limitations of the written word?
no, because they’re intentional.
without engine limitations the game wouldn’t need loading screens if the devs didn’t want them, which in the case of open-world RPGs is likely never
>no, because they're intentional
and using world maps to abstract travel is not intentional? was it an accident then?
>red herrings
>world maps not to scale
and you’re connecting these two why?
because both are devices that can be used in their respective mediums, yet nobody ever talks about older mechanics used when writing as "outdated engine limitations." A method of representing a game world is not an "outdated engine limitation", especially when games that run on engines that do have seamless worlds still use world maps and load screen transitions
Unironically this. Loading screens are pure soul. The longer the better. Loading screens longer than 2 minutes are ideal because they give you time to reflect upon your experiences in the game. Loading screens are a thinking man's feature.
Something else that adds soul are frame rate drops and stutters. Whenever they occur, they remind you how hard the game's engine is working to deliver you the most densely packed experience. Frame rate drops are a sign that no resources are being wasted in that moment.
I also think bugs are soul because their unpredictability ensures no two playthroughs are the same. Whenever you experience a bug it reminds you of the beautiful imperfections of life. Just as life isn't perfect, neither are video games. Bugs are therefore the most realistic feature a game can have.
i wouldn't mind loading screens in real life tbh
OpenCities gays need to be rounded up into camps.
Cities should be open, interiors should not
Instanced interiors let you make more complex interiors.
All of you are moronic or concern shills. It's performance optimization. Name an open world game with as many small assets that can be interacted with and have physics that has open interiors.
The game has only been shit on since its full trailer reveal
>concern trolls
UH OH REDDIT ALERT
HEY EVERYBODY THIS GUY IS A REDDITOR
>I don't even read posts before I reply to them
dumb Black person
Cyberpunk, actually. Every clutter object in Cyberpunk has physics just like Bethesda games.
>Every clutter object in Cyberpunk has physics just like Bethesda games.
can you pick them up and put them in your inventory? if you leave the area and come back after 4 hours of playtime, are they going to be in the same spot you left them in?
TOTAL NORMOID DEATH
Starfield has loading screens in buildings because that's how bethesda games work, otherwise you wouldn't be able to decorate your house and all your items would disappear and lose its position in the cell.
If you want some shallow kiddy shit open world with absolutely no immersion or sim elements at all play totk or something
I don't get how Bethesda still hasn't figured out loading in the background. If I'm approaching the door of a building, start loading the inside so you don't need loading screens.
>walking through a dense city
>game slows to a crawl as it furiously loads all the potential buildings I could enter
>leave city
>game slows to a crawl unloading all the buildings I didn't enter
>you have 4 doors, each leading to a moderately complex interior
>player could go to any of them within 30s
>which moderately complex interior do you load?
THINK before you speak kid
the game is solid. I expect some troonys to kys themselves.
t. retailchad whos playing right now
Is there an actual game or is it all just a loading screen?
Why was nobody concerned about the amount of loading screens in FF16? I can assure you right now that Starfield will have less loading screens than that game.
because FFshitters have no standards.
Holy SOVL.
That's kinda soul tbqh. Reminds of the games from my childhood.
damn they couldnt even match elite dangerous? and that has been out almost 10 years ahaha
poor xbros
NGGMRS
>Reddit reaction image
>Reddit opinion
>reddit meme
>reddit post format
They literally said it's "hard to do right" and that it's pointless. So yeah they got their priority straight for shart field and I hope you enjoy doing those randomly generated dungeons hmm I meant space pirate outposts.
Lift off and landing really isn't that fun in elite dangerous. If I had to worry about gravity pull and velocity landing in a Bethesda game I'd probably throw my mouse across the room. I didn't expect a full space sim
liftoff and landing is cool the first or second time you do it
then it doesn't mean shit
same in NMS, now I just full down towards the planet and at the last second when highest LOd mesh pops up I pull up, hard stop and spam my land button. same with take off
Point is that without being able to fly around in the atmosphere you can't scout of the terrain with your ship. So when you land in starfield you are stuck to a small workspace, whether there are vehicles, or not, doesn't matter, because it's not practical to explore beyond your immediate vicinity. It will be probably mind numbing even to get to the mountains in the distance.
AHAHAHAHAHAHAHAHAHAHAHAAH
>forced kino
i don't get why they couldn't just fake it
the entire industry has figured out loading stuff in the background like, 15 years ago but Bethesda refuses to ever do it
Just let the player fly to the edge of the skybox, then shove them in a small tunnel instance as the map loads and everything is blurring due to the ship speed, then teleport them into the map when it's done loading.
But I guess it's creation engine garbage, making the transitions seamless is basically impossible
Maybe, just maybe, they shouldn't be using an engine made over 20 years ago.
they did that with elevators in fallout 4
I actually prefer a loading screen to this mania of long hallways, elevators and shit
>The absolute cope by bethesdrones calling it soul
Bethestards are irreedemable and bethesda games are fundamentally flawed, but loading screens are the last on the list of issues to be concerned about.
Modders added drivable cars with realistic physics to fallout new vegas. Manual piloting is far from impossible.
Embarrassing
You cant even call it no mans sky 2, its a worse version
No Man's Skyrim
No Man's Rim.
I despise loading screens like this, I'd rather have a black screen with some flavor text.
according to the drunk leaker its only the first flight that has that and all the other ones you can skip
>every single planet they go to, this will happen
>its the Mass Effect Andromeda cinematic landing/take off sequence
>but more moronic
bump
you can't be a fan of a game that hasn't come out yet
doesn't stop half of this place being fans of games they haven't played
>the open world experience won't be seamless.
sigh
name one good game with no loading screens
>Bethesda game is a Bethesda game
Breaking news, more at 11
>SSD's will solve loading times
Haha, the hype for these consoles was such bullshit
Don't even get me started on Nanite just stressing the GPU to afford those LOD's.
Expectation: new tech is going to make things faster
Reality: devs use the extra power of the new tech to avoid spending time optimizing the game, nothing gets faster and might even become slower
The issue isnt with programmers - it isnt difficult to implement, say, ladders. The issue stems from the fact that ladders may be nigh-impossible to implement mid-game: they take control out from you, requiring you to fiddle with controls, possibly breaking something else. It might be flat-out impossible without wasting and rewriting large chunks of code.
What does management do when faced with either a) spend extra time and money so you can MAYBE get ladders to work, or b) ignore ladders and work on finishing the central base game?
He pushes the workers on, of course. So in my view the issue isnt programmers themselves, its the management (or "idea guys") who cant formalize what is needed. In other words, when basic shit like this fails, you have incompetent management. Dont blame it on lower rung mooks.
>>The issue isnt with programmers - it isnt difficult to implement, say, ladders.
Gamebryo has working ladders, Bethesda Gamebryo does not.
But they did solve loading times, what are you talking about?
>car will reportedly need fuel and fans are disappointed
Nice ~~*journalism*~~
>enter random 2x2 meter cuckshed
>5 second loading screen
>there's nothing interesting inside
>leave the cuckshed
>45 second loading screen
sovl
lmao S to spit on Bethesda games and their ancient technology
I don't mind loading screens for interiors, a bit disappointing there's loading screens for the planets though, if the outer wilds dev guys can make a seamless mini solar system with no loading screens then surely triple A devs should be able to make at least space to planet surface seamless. so long as you're only near a single planet or moon at a time, you could even hide the planet detail under an atmosphere so its not visible from space or something then just scatter some moons around.
Kinda odd how Triple A games companies stopped pushing boundaries and now its up to indie devs to deliver something amazing.
>fans are disappointed
fans of playstation?
Will these morons ever use a better engine than their own garbage version of Gamebryo?
Why? Genuinely why? They couldn't make the game that much better no matter what engine it was on, and they'd be throwing away 2 decades of modding experience within their playerbase. It's literally not fricking worth it.
Your paid concern trolling has no effect here
Holy shit, why are brown people so fricking stupid?! Your constant moronation is starting to wear on me
Did they ever play a Bethesda RPG?
Literally the same engine as it was in 2006 when oblivion came out.
isn't it the same engine as morrowind? either way, it's dishonest to call it the same
its like saying Titanfall is same engine as Quake since lineage is there
thanks for agreeing with me I suppose
I miss the days you could check a games linage by opening up the console and trying a few phrases
>NOOOO I WANT A 15 SECOND ELEVATOR INSTEAD OF A 2 SECOND LOADING SCREEN
I thought the pee ess five had no loading screens though?
Starfield? More like Loadingfield!
Haha but seriously the game looks like shit
starfilth
FLOP OF THE YEAR
I'm not playing it on Console. I got a 4090 with one of the fastest PCIe Gen 4 M.2 SSDs you can get.
Congrats. This is still your starfield experience:
I doubt that very much console gay.
For sure, your ssd will make the landing and taking off actually playable, moron.
I doubt it would be released otherwise. Even so. The SSD speeds from the XBSeX is probably good enough, but it's only a single TB. Why they put such tiny storage drives in this current gen of consoles...
stunningly bad considering the interiors wont even be that big
loading screens for buildings is like a 2010 era game feature
This is probably an autism thing but I like interiors being separate areas.
There was something about them being "seamless" in BotW that made them feel… like a facade? Paper thin. I’m not away from the chaos of the outside world, it’s just obscured by a couple polygons.
Like I said, personal sperging.
>todd the godd he did it again haha so cool so epic i can't wait to play it's the biggest game ever omggggg
>wait why is it just fallout 4??
Todd's been doing this shit since before most of you were born. You people will never learn.
Good instanced interiors are higher quality interiors, I hope ships are the same
the fact that a bethesda game (their biggest in a long, long time) has zero hype to the point even normies who like beth games don't know about it, tells me all I need to know about this game.
>Fallout 4 in space is going to be fallout 4 in space
Kino supremo, the crem de la crem of millennial nostalgia.
Alphazoomers will be seething for years to come. Bravo Todd.
who the frick thought otherwise for a bethesda game? are people really that moronic?
How long could a loading screen possibly be. On Oblivion or Skyrim on the PS5/XBSX it was like instantaneous. People really trying to b***h about this game now lol
I just asked my son and he said he wants the game anyway.
I give zero shits about this. It’s such a minor thing, and honestly I’d rather have loading screens than “immersive solutions” which are essentially stealth loading screens that bog you down and require player input to continue. (Not that those are always the case, but they often are.)
woah, just like VTMB but without good animations
it's expected for a game with such massive cities/towns. only coping snoys are seething.
Xbox won.
The last good Bethesda game was Morrowind
If you didn't use the boots of blinding speed you're a homosexual that can't into kino
That was obvious from the very start. As soon as we knew it was the same engine. Those "fans" should have known.
The creation engine has several benefits, it does everything related to the items lying around everywere way better than any modern engine for example, that's why Bethesda's open-worlds have way more interactivity that any other.
But those benefits can only be there if there are several loading screens to ensure that things work correctly.
>fans are disappointed
>Ganker shits on the game
>everybody shits on the game!
It's all meaningless since EVERYTHING is shat on these days online.
Is it a recent thing or have people here always been so fricking overly negative about everything? Some people here seem absolutely obsessed with games being flops and tortanics.
Step outside and hang out with people who have other things going on in their life, and their outlook on games isn't so miserable. It's very different from the attitude displayed here.
anon, bg3 has had it's dick sucked for like 2 weeks straight now with virtually no complaints (except contrarians from Ganker, which complain about anything that's popular)
My biggest gripe with Fallout 4 are the horrendous loading times. They really kill my enjoyment of the game, if Starfield also suffers from insane loading times I am gonna refund and pirate. I am genuinely scared of fast travel and leaving/entering cells in F4.
buy an SSD
I am on M2 moron. The game is just that bad.
>instance based engine needs load screens
>damn who knew
next people are gonna tell me you can walk across the entire planet and not be limited
Don't care, gonna pirate it and check it anyway.
Uhhhh Star-sisters, what did Todd mean by this?
It's a big W because Starfield will win
autism
This is going to be another one of those games where people think its something it isnt again. People still havent learned.
SSD required by the way
You couldn't decorate your home autistically if it wasn't a separate loaded cell
as long as load times have improved between buildings and the world and it's not like fo4 this is fine
seriously i can do something without loadings that and I'm some amateur
Cool now do it in in 3d 4k and let me store loot on the enemies bodies then come back 20 hours later and retrieve said loot from said dead body that is in the exact position I left it in.
the difference being that you're not working on a 3d open world game that memorizes every place you've visited and every single small object in them
cope
>Comparing pixelshit to starfield
Holy bait
what game?
>fans are dissappointed
About what? The things we know and already expect? the only people who are disappointed by the obvious are pretending Snoys looking to spread their cope OH NONO bullshit kek
It's obviously a made up line, and that's a good thing!
loading screens are fine
as long as they aren't every 5 feet
grummz trying to recover any dignity he had, and is failing
We saw a loading screen in the direct when he walked into one of the complexes. It was like one second but it was there. More old news pretending to be new as the game gets closer to release.
It's Gamebryo - what the frick did people expect?
Loading screens are like 2 seconds now, my complaint is I won't be able to read the info blurbs on them
I take loading screens over constant stuttering, but with Starfield™ I'll get both.
SIC 'EM, BOYS!
Why does nobody care when literally every other game has loading screens?
Because bethesda deserves to get shit on
>people make up things and get excited for it
>bethesda reassures fans that the game is in fact a bethesda title
>people are disappointed
how does this keep happening with starfield
>todd makes things up and people get excited for it
ftfy
you're welcome to point at where todd ever said the game was going to have no load transitions
Starflop
Who is actually surprised by any of this?
It's going to be Fallout 4 in space.
It'll be fun enough, but it's still a Bethesda RPG.
Shouldn't games improve as budget, manpower and hardware / software gets better, instead of getting worse?
Skyrim had ground mounts, why can't Starfield?
There's not gonna be shit worth exploring out on the planets. You'll just get points of interests to land at. Open world games are a fricking cancer, so I'm glad that your exploration is being crippled.
Space is a boring as frick setting that pseuds jerk off about to seem smart when really its just a place for shitty writers to write whatever bullshit they want.
>WHAT IF A PLANET WAS PURPLE?!
BLUE PLANET?!!!!
RING PLANET?!?!?!
holy shit is that PINK WATER?! holy shiiiiiitt
this is so much cooler than if someone just wrote an actual story in an actual setting
>entire planets of just pregenerated terrain with 0 buildings
>ones with building have 1-3 per outpost and 1-2 outposts per planet (unless it's one of the 3 """main""" planets, in which case there are going to be ~10 houses per capital city)
>have to go through fade to black loading screen whenever talking off from a planet to enter orbit and vice versa (this also applies if you want to go to another nerby outpost and don't feel like walking 50 kilometers)
>STILL needing a separate loading screen to enter
do you think space is like, densely populated
Anyone not expecting a modern Fallout game with Kingdom Hearts Space Ship mini games between planets is expecting far too much from Gamebryo.
it's like they heard starfield and thought "NMS but with bethesda quests" then are repeatedly shocked when the game is what it always was going to be, Fallout 4 in space
Why the frick do ppl suddenly expect gamebryo to be a proper open world engine?
Chad Citizens won, kneel
>no loading screens for buildings
>no loading screens for entering atmosphere, seamless
>can get up from your ship's seat at any time, and just jump out and fly around in the void
>can fly around in the atmosphere to scout out the terrain
>has procedurally generated megacities that feel real in size
>can land on many buildings in those megacities and enjoy the view
>capital ships, walk around them while travelling
you forgot
>no gameplay
>never finishing
Space gameplay feels finished
They are still working on ground combat, but it's playable and plays kind of like Arma 3
>Space gameplay feels finished
>gets killed by the geometry of your own ship
star citizen is a pre alpha tech demo and will never be anything more
Never happened to me. Only time that can happen is when you leave your ship and explore on foot
Also
>spend hundreds of irl$$$ on cool ships and paint palettes
You get loading screens. They’re masked by elevator rides and overly long hallways
I think that has more to do with the fact that hotel and hospital rooms need to be unique instances for each player to avoid clipping. Also you'll be able to place stuff in your room, so this is needed
That the masked load screen takes care to hide that at the same time
>can get up from your ship's seat at any time
this is also the case in Starfield, we saw him get out of the pilot seat in the middle of combat in the Tyrone leak
star citizen is the biggest scam in the story of humanity thus far
Why wouldn't it have loading screens for buildings? This game runs on creation engine
>says SSD is mandatory
>has shitty load times and screens anyway
starslop
>knows nothing about the game
Everybody with a review copy has noted how fast and quick the experience with menus/loading times is.
Todd never loses.
Fallout 4 in space
>at least we don't have loading screens
someone post the walk and talk/crack shuffling sections of snoy movie games
and gamebryo marches on
The real issue is the internals of the building don't reflect the external. I mean I know you can work around that but that is probably the real reason.
Itt: anons complaining Bethesda didn't over haul their entire process around what's really a minor issue
its not even an issue
these are the same morons who would be whining about bethesda dividing their world map into cells as "primitive"
>Journo hear about something
>Makes up disappointed fans
What the frick were people expecting? It's the same game they've been selling to you for the past two decades. It's made in the same damn engine. It just looks different.
People have been expecting bethesda to catch up with the rest of the industry for over a decade. Every time they think bethesda's new game will be a technologically up do date and every time it turns out to be oblivion with an ENB. Just give up on them, it's never happening.
>People have been expecting bethesda to catch up with the rest of the industry for over a decade
You want a walk and talk section every time you open a door to a house in the game?
whats wrong with that if its fun for people? All their games have sold well so they must be doing something right. You might as well criticize from software for making darksouls 20 times.
I miss the early 90s when Origin Systems was the big shot along with Sierra Online and id Software was working for Softdisk...
These homosexual journalists have ruined gaming along with the tiktok normies. Who would ever complain about some fricking loading screen unless it takes 5 minutes to load something?
>Who would ever complain about some fricking loading screen unless it takes 5 minutes to load something?
If it took 5 minutes to load these homosexuals would be shilling it as cinematic
Hopefully direct storage will do the job (if it's indeed implemented)
>Fallout 4 has 1-5sec loading screen in anywhere if it's on ssd
Damn these adhd kids
It's a creation engine game after all, the concept of cells isn't going away
The amount of cope in this thread is off the charts. Truly pathetic shit in here.
Yeah, it's pathetic how people are trying to cope with how great the GOTY Starfield is going to be
Seriously. They're breaking through the bottom of the barrel here looking for flaws
I've been hearing that Xbox has been poaching away a lot of PlayStation only users because of this game. lol
Same. You can even look it up on bing.
Actually, now that Starfield has more loading screens, I think more loading screens is good and cool. Just my entirely organic opinion I arrived at on my own.
I unironically prefer cells than one map. Because you know that since it is a console inclusive game, that if there were no additional load screens, they'd have to sacrifice the quality of those "interiors" to not make the toy boxes chug.
Funny, I was talking two days ago to a coworker how shitty the fact that every planet is a loading screen instead of a direct landing, to which he said "at least now there won't be a loading screen for every building in the cities". Lmao
How often will it crash to desktop?