>P8 is Red Dead
It's amazing how many people got swept up in the hype train for that game just because it's a Rockstar title. I think I remember reading that only about 10% of players ever went past chapter 2.
Eh lots of people just never finish fricking games and treat them as disposable.
Baldur's Gate 3 is the darling of the summer and there was that statistic that 10% of the people that started the game never even finished the tutorial.
The fricking tutorial.
For me, personally I was just happy to be invested in a Rockstar story again after GTAV.
11 months ago
Anonymous
Baldurs Gate 3 is the same way. A very niche game that had a mega marketing push hyping it to the moon.
I loved Redemption2, but it IS a niche game. It's a hardcore Cowboy Action simulator, the actual target demographic for this type of game is a tiny fraction of that of a game like GTA. I guarantee the majority of people who bought it were the same people who bought BG3 and never got past the tutorial. They see it being talked about everywhere, saying it's gonna be the game of the century, then after maybe a half hour of gameplay they realise it's an isometric turn-based RPG/frontier survival simlite and lose all interest.
11 months ago
Anonymous
>They see it being talked about everywhere, saying it's gonna be the game of the century, then after maybe a half hour of gameplay they realise it's an isometric turn-based RPG/frontier survival simlite and lose all interest.
Sad thing is they will still think it's a masterpiece even after droppigsv00ng it.
11 months ago
Anonymous
Nah Starfield will come out and since that game has straight action shooter gameplay it'll quickly make most people forget Baldur's Gate 3 even existed, give or take how much social media console warriors will be bitter it's only on Xbox.
Fallout would be just as much of an F-list franchise as Wasteland if it didn't make the jump to action gameplay with 3.
>retroactively includes the Switch port which didn't come out for years after the fact because Nintendo is ran by rehashing homosexuals that will just port everything from the WiiU
People really were shitting all over the Wii U constantly but I never got why. I'd say Mario Kart 8, Bayonetta 2 or Dong Freeze or Hyrule Warriors are actually good but I'd always get called a gay moron coping with buyers remorse but I really liked alot on Wii U. I'd still prefer a regular ass console because I never go portal so the Switch just looks dumb.
The fact these games and others sold well on the Switch just solidifies my view.
Agreed. I enjoyed the titles that the Wii U had, even if the platform itself wasn’t popular. Games like Splatoon, Dong Freeze, Pikmin 3 and even Nintendoland were good plays.
Wii U had some amazing games. To this day, Wonderful 101 and Xenoblade X are still some of my favourite games of all time and I'll forever be mad that the Switch killed off the planed version of BotW that would have had its map and inventory accessible at all time on the gamepad like for TPHD AND WWHD.
>Switch killed off the planed version of BotW that would have had its map and inventory accessible at all time
I fricking hate that shit, nintendo purposively removed those features just so the switch version didn't look inferior in comparison, plus they delayed the game multiple times because of muh bullshit delayed games quote from miyamoto when it was clearly just to port the game to another console and god forbid if the fans that actually sticked with you with your shitty console the normies didn't buy actually get to play the game first. How they managed to get away with this shit twice is honestly mindblowing frick nintendo seriously.
The game should been extra delayed until the Switch. The Caves and Sky Islands in ToTK were supposed to be in BoTW but the Wii U couldn't handle all that extra data.
>Five Nintendo developers, including Zelda producer Eiji Aonuma, sat down to answer some questions about Tears of the Kingdom in a multi-part interview. In the latest segment, published on the official Nintendo website on May 10, the group was asked about how TotK has expanded in relation to its predecessor. Technical director Takuhiro Dohta explained that certain design elements couldn’t be implemented due to hardware limitations.
>“Actually, the previous title, The Legend of Zelda: Breath of the Wild, was originally developed for Wii U, so there were restrictions in development,” Dohta said. “There were a lot of ideas we wanted to implement during its development, but we made clear decisions on what we wouldn’t do in that game. For example, we decided that it wouldn’t involve flying. Then Aonuma kept saying, ‘If flying is out of the question, I want to dig underground!’ And we’d respond, ‘Oh no! Please don’t make us develop that too!’”
>Now that TotK is a Nintendo Switch exclusive, though, those concepts left on the cutting-room floor—like cliffside caves that should present new exploration opportunities—are making an appearance. This is largely because the team is reusing the BotW map to streamline development.
>“For The Legend of Zelda: Tears of the Kingdom, we began by compiling and implementing ideas we couldn’t include in the previous title,” Dohta said. “We wouldn’t have been able to do so had we made a completely new world, so developing in the same setting as the previous game was significant in this sense as well.”
11 months ago
Anonymous
There is a difference between having and idea and deciding not to use it and wanting to use it but not being able to.
11 months ago
Anonymous
Right this is like saying Yoshi was supposed to be in SMB1 or Mario was supposed to ride a horse in SMB3.
11 months ago
Anonymous
They wanted to have it but couldn't because of technical limitations, so the idea was dropped.
The wii also had good games but the console itself brings them down because those are seen as poorly made consoles with a load of questionable decisions behind them, the "nintendo should go third party" bandwagon being gone is a very recent thing probably because of emulators and the switch itself being more accessible than Wii U was
Current MK sales.
MK8 Deluxe - 55.46 million
Wii - 37.38 million
MKDS - 23.60 million
MK7 - 18.98 million
MK64 - 9.87 million
SMK - 8.76 million
MK8 - 8.46 million
Double Dash - 6.96 million
Super Circuit - 5.90 million
Home Circuit - 1.27 million
Yeah just like how double dash got ported to the wii oh wait.
11 months ago
Anonymous
I feel like the meaningful difference is that you could still shit out a game in a year and a half on the Wii since power-wise it was basically just slightly stronger than Gen 6 platforms.
HD development is a completely different beast and a new game vs an enhanced port is a magnitude of development time.
11 months ago
Anonymous
A lot of Double Dash was used to build DS. You can see this both in the betas which used a lot of DD assets and the DS Rainbow Road which mimicks various setpieces of GCN Rainbow Road.
I can agree that Double Dash is very good at worth playing but consistently drifting makes my fingers tired
maybe it's easier on a proper GC controller though
The number of people who actively enjoy hunting deer with a Springfield rifle in 1890s Colorado is roughly congruent with the number of people who genuinely enjoy John Wayne movies.
Post the pie chart
I mean it was. The base version of MK8 on Wii U was the worst selling Mario kart.
No it wasn't, it sold better than the GBA and GCN versions.
Handheld games don't count
GCN is not a handheld
Then why is there a handle on it to handhold it? Checkmate...
Gamecube is not a handheld you imbecile.
That's handled, not handheld
I kneel
Checkmate.
Those two posters btfo
I dont see the buttons for you to control it while you hold the system in your hands
Genius
Almost everyone with a Wii U had it. The adoption of every Mario Kart since the DS is insane.
Yeah and the problem with that is nobody had a wii u.
What is this supposed to convey? How is this useful?
(Rounding the decimals) For about every 5 consoles sold since the SNES debuted, about 1 copy of Mario Kart was sold.
why is it so fricking unstoppable?
s MK8D the best selling exclusive of all time? Not counting shit like Wii Sports that came with practically every Wii sold.
Pretty much
>Pokemon red green blue yellow
>multiplatform
Fricking what?
They've rereleased the games on Virtual Consoles and shit
That counts? I guess anything with emulators available is multiplat now
The key difference is that the games were sold through official channels dumdum.
I think it's counting the GBA and Switch remakes.
No, that'd count it as firered and leafgreen. It's counting the vc releases on 3ds.
How much I would have to scroll to find a console exclusive that's not on a Nintendo platform?
https://en.wikipedia.org/wiki/List_of_best-selling_video_games
I can’t believe how successful Wild Hunt was
>P8 is Red Dead
It's amazing how many people got swept up in the hype train for that game just because it's a Rockstar title. I think I remember reading that only about 10% of players ever went past chapter 2.
Eh lots of people just never finish fricking games and treat them as disposable.
Baldur's Gate 3 is the darling of the summer and there was that statistic that 10% of the people that started the game never even finished the tutorial.
The fricking tutorial.
For me, personally I was just happy to be invested in a Rockstar story again after GTAV.
Baldurs Gate 3 is the same way. A very niche game that had a mega marketing push hyping it to the moon.
I loved Redemption2, but it IS a niche game. It's a hardcore Cowboy Action simulator, the actual target demographic for this type of game is a tiny fraction of that of a game like GTA. I guarantee the majority of people who bought it were the same people who bought BG3 and never got past the tutorial. They see it being talked about everywhere, saying it's gonna be the game of the century, then after maybe a half hour of gameplay they realise it's an isometric turn-based RPG/frontier survival simlite and lose all interest.
>They see it being talked about everywhere, saying it's gonna be the game of the century, then after maybe a half hour of gameplay they realise it's an isometric turn-based RPG/frontier survival simlite and lose all interest.
Sad thing is they will still think it's a masterpiece even after droppigsv00ng it.
Nah Starfield will come out and since that game has straight action shooter gameplay it'll quickly make most people forget Baldur's Gate 3 even existed, give or take how much social media console warriors will be bitter it's only on Xbox.
Fallout would be just as much of an F-list franchise as Wasteland if it didn't make the jump to action gameplay with 3.
Fricking kek
>it's a fricking Xbox 360 game
>it's a fricking KINECT title
Of course it is.
who bought wii sports? wasn't it included with the console
Only in NA and thanks to Reggie, in Japan the game wasn't bundled.
Not just America, everywhere outside of Japan.
I never played wii sports because I bought a used wii and it didn't came with that game but I later bought resort
>retroactively includes the Switch port which didn't come out for years after the fact because Nintendo is ran by rehashing homosexuals that will just port everything from the WiiU
People really were shitting all over the Wii U constantly but I never got why. I'd say Mario Kart 8, Bayonetta 2 or Dong Freeze or Hyrule Warriors are actually good but I'd always get called a gay moron coping with buyers remorse but I really liked alot on Wii U. I'd still prefer a regular ass console because I never go portal so the Switch just looks dumb.
The fact these games and others sold well on the Switch just solidifies my view.
Agreed. I enjoyed the titles that the Wii U had, even if the platform itself wasn’t popular. Games like Splatoon, Dong Freeze, Pikmin 3 and even Nintendoland were good plays.
Wii U had some amazing games. To this day, Wonderful 101 and Xenoblade X are still some of my favourite games of all time and I'll forever be mad that the Switch killed off the planed version of BotW that would have had its map and inventory accessible at all time on the gamepad like for TPHD AND WWHD.
>Switch killed off the planed version of BotW that would have had its map and inventory accessible at all time
I fricking hate that shit, nintendo purposively removed those features just so the switch version didn't look inferior in comparison, plus they delayed the game multiple times because of muh bullshit delayed games quote from miyamoto when it was clearly just to port the game to another console and god forbid if the fans that actually sticked with you with your shitty console the normies didn't buy actually get to play the game first. How they managed to get away with this shit twice is honestly mindblowing frick nintendo seriously.
The game should been extra delayed until the Switch. The Caves and Sky Islands in ToTK were supposed to be in BoTW but the Wii U couldn't handle all that extra data.
>The Caves and Sky Islands in ToTK were supposed to be in BoTW
No they weren't.
>Five Nintendo developers, including Zelda producer Eiji Aonuma, sat down to answer some questions about Tears of the Kingdom in a multi-part interview. In the latest segment, published on the official Nintendo website on May 10, the group was asked about how TotK has expanded in relation to its predecessor. Technical director Takuhiro Dohta explained that certain design elements couldn’t be implemented due to hardware limitations.
>“Actually, the previous title, The Legend of Zelda: Breath of the Wild, was originally developed for Wii U, so there were restrictions in development,” Dohta said. “There were a lot of ideas we wanted to implement during its development, but we made clear decisions on what we wouldn’t do in that game. For example, we decided that it wouldn’t involve flying. Then Aonuma kept saying, ‘If flying is out of the question, I want to dig underground!’ And we’d respond, ‘Oh no! Please don’t make us develop that too!’”
>Now that TotK is a Nintendo Switch exclusive, though, those concepts left on the cutting-room floor—like cliffside caves that should present new exploration opportunities—are making an appearance. This is largely because the team is reusing the BotW map to streamline development.
>“For The Legend of Zelda: Tears of the Kingdom, we began by compiling and implementing ideas we couldn’t include in the previous title,” Dohta said. “We wouldn’t have been able to do so had we made a completely new world, so developing in the same setting as the previous game was significant in this sense as well.”
There is a difference between having and idea and deciding not to use it and wanting to use it but not being able to.
Right this is like saying Yoshi was supposed to be in SMB1 or Mario was supposed to ride a horse in SMB3.
They wanted to have it but couldn't because of technical limitations, so the idea was dropped.
DKCTF specifically didn't sell well even on the switch though. It was a flop that killed the franchise.
>sold 2 million copies on Wii U
>sold 4.62 million on Switch
You know not everything is graded on Square-Enix's scales, that's a perfectly successful title.
It sells 500k copies every year, it's an evergreen title. It's almost at 5 million on the Switch alone and 6 million+ combined with the Wii U
The wii also had good games but the console itself brings them down because those are seen as poorly made consoles with a load of questionable decisions behind them, the "nintendo should go third party" bandwagon being gone is a very recent thing probably because of emulators and the switch itself being more accessible than Wii U was
Current MK sales.
MK8 Deluxe - 55.46 million
Wii - 37.38 million
MKDS - 23.60 million
MK7 - 18.98 million
MK64 - 9.87 million
SMK - 8.76 million
MK8 - 8.46 million
Double Dash - 6.96 million
Super Circuit - 5.90 million
Home Circuit - 1.27 million
>MK8 Deluxe - 55.46 million
we'll never get a new mario kart
MK9 will release when Switch 2 does I don't know why people act so incredulous over this.
>tendies still waiting for Mortal Kombat 9 to be released on their kiddy platform
I laugh.
>MK9
>Implying
You're getting MK8 ultimate edition with all the DLC so far and you'll like it and buy it again.
Are you moronic? The only reason MK8 got ported was because the Wii U failed.
Yeah just like how double dash got ported to the wii oh wait.
I feel like the meaningful difference is that you could still shit out a game in a year and a half on the Wii since power-wise it was basically just slightly stronger than Gen 6 platforms.
HD development is a completely different beast and a new game vs an enhanced port is a magnitude of development time.
A lot of Double Dash was used to build DS. You can see this both in the betas which used a lot of DD assets and the DS Rainbow Road which mimicks various setpieces of GCN Rainbow Road.
This post reads like one of those articles that claimed Smash and Splatoon on Switch would be ports of the Wii U games.
Get ready for that bullshit to ramp up the closet we get to anything concrete on a Switch successor.
see
Next console, /vt/chad. Trust the plan.
You forgot Tour which has made $300m in revenue
This was made back when it was on the Wii U. Every wii u owner could have one and it'd "only" sell 13m
Am I the only person (the answer is always YES) who hates articles with
>here's why
8 was okay but series peaked with Double Dash
DD sucked, never even played it btw
I can agree that Double Dash is very good at worth playing but consistently drifting makes my fingers tired
maybe it's easier on a proper GC controller though
Oh boy cubies are here to make everything about them again.
I love DD but it doesn't even come close to DS the actual peak.
one of the most sold franchises in the history
Even if you're counting just the wiiu sales it still sold more than super circuit and double dash, how can someone be so wrong lmao
https://www.polygon.com/2014/7/31/5956683/sonic-boom-bad-sonic-fan-art
Polyon is really bottom of the barrel
Well, if it didn't get ported into the switch, it probably would have been.
It literally wasn't. Base MK8 outsold Double Trash.
That was on another failed console, so no wonder it sold shit too.
It wasn't the worst but it was down there. This article was specifically talking about the Wii U version, 8DX shouldn't be in the equation at all
>I loved Redemption2, but it IS a niche game.
The number of people who actively enjoy hunting deer with a Springfield rifle in 1890s Colorado is roughly congruent with the number of people who genuinely enjoy John Wayne movies.
>MK8 is the best selling Mario ever exclusively because of Switch