depends on your biter invasion settings. i fricking hate when games do this. give me a single difficulty instead of letting me tinker with literally every setting which means there's no true artistic vision.
If you're playing RAMPANT on death world, no.
If you're playing default settings, as long as you get military science early on, it's smooth sailing for as long as you decide to play.
The single difficulty is the default settings, jagoff.
I think there's a peaceful mode too so you don't need to worry about optimizing for bugs attacking. You can just treat it as a casual idle game like that
If you care more about beautifying your factory and want something like this without the stress of constant invasions, just play satisfactory. This game is more of an autism micromanagement simulator.
>autism micromanagement simulator
t. stopped playing after having to figure out trains
Only thing you need to know is that obsessing over factory efficiency is a fools game in the beginning of your playthrough. Focus on making things that just work at first, and then focus on design efficiency once you feel comfortable. Maybe turn off bugs if you want to completely relax and look at a few guides/tutorials/blueprints if things are getting slow or becoming too complex.
Yeah you don't need autism, though it helps. You don't even really need to be that smart, the game gives you LOTS of tools and you can be as dumb or as smart in your solutions as you want.
Thanks anon. I'd call myself a brainlet at this game, I didn't even really pay attention to ratios or stuff when assembling things, I just kind of guessed how many things I'd need.
It helps if you like trains and building bases in RTS games, though.
Only thing you need to know is that obsessing over factory efficiency is a fools game in the beginning of your playthrough. Focus on making things that just work at first, and then focus on design efficiency once you feel comfortable. Maybe turn off bugs if you want to completely relax and look at a few guides/tutorials/blueprints if things are getting slow or becoming too complex.
dont look up guides or anything. at most, look up how to calculate throughput but that will not matter until you get farther into the game and even then, the UI tells you everything you need to know. looking at guides or downloading blueprints is a slippery slope into letting someone else play the game for you. soon youll end up using a main bus and blueprints for every major structure without spending a single thought of yourself on it. the game will get boring super quickly because you dont even play the game yourself anymore. or would you watch a 100% walkthrough of some idk, zelda game or whatever to help you progress at the slightest hurdle.
not until late game. but by the time you get to blue science you will want to have a general idea of how many electric furnaces you can saturate with a full blue belt and whatnot. not saying you need to calculate big production chains but its not as turn-your-brain-off like early to mid game
>but its not as turn-your-brain-off like early to mid game
It is if you're ok going slow. Launching the rocket isn't that hard even with a shitty factory you build on your first playthrough without counting ratios.
Look my man, after my first blind rocket launch, I was swimming in more belt spaghetti than Lulu's dress. Do I want to spend 100s of hours refining positions and flow of materials to achieve something that an autist has done from day 1?
Yeah you don't need autism, though it helps. You don't even really need to be that smart, the game gives you LOTS of tools and you can be as dumb or as smart in your solutions as you want.
You can play it without bugs but it gets pretty boring, they add a nice dimension to it. Later on you'll become so OP that you'll just use them as creative ways to test out new toys anyway.
Railworld with biters off is pretty comfy. Space is basically infinite so don't worry about ratio or efficiency autism, you can always branch out as long as you don't pack things in too tightly.
Just take it easy with this and forget about being efficient. But also don't be like that moron I read once in these threads saying that he was waiting for shit to be done. If there's downtime in this game it's your fault. Also >If looks stupid but it works then it's not stupid.
I sometimes wait for research to complete. But that's like very early game when I know that there is something I will be unlocking shortly that is going to affect the build substantially.
Same, but this anon was just starting and he complaining about this game having too much waiting around doing nothing. He rightfully got shat on in that thread.
There's no trains in vanilla minecraft. I meant this. https://www.youtube.com/watch?v=rR8W-f9YhYA
The vanilla wagons kinda suck but you can do a couple cool things with them and hoppers.
I find default Rail World settings to be pretty comfy. There are some enemies scattered around, but they never create new hives, so once you clear some land (easy to do) you're good for a while. Things are nice and spread out so you can play with trains.
Autism.
depends on your biter invasion settings. i fricking hate when games do this. give me a single difficulty instead of letting me tinker with literally every setting which means there's no true artistic vision.
Achievements are disabled with some settings around biters and so on
>max starting area radius
>restrict map size
>can still get the cheevos without dealing with biters
"true artistic vision" blow it out your ass you fricking frenchman, its a game to have fun. play what you find fun. simple as.
Nobody wants to move a bunch of sliders to make the game fun though.
I do.
Yeah god forbid you take 15 seconds adjusting the settings to something you enjoy instead of some default setting you'd complain about anyways.
If you're playing RAMPANT on death world, no.
If you're playing default settings, as long as you get military science early on, it's smooth sailing for as long as you decide to play.
The single difficulty is the default settings, jagoff.
I think there's a peaceful mode too so you don't need to worry about optimizing for bugs attacking. You can just treat it as a casual idle game like that
If you care more about beautifying your factory and want something like this without the stress of constant invasions, just play satisfactory. This game is more of an autism micromanagement simulator.
this guy is a homosexual. dont listen to him
>nooo somebody recommended a video game on Ganker i am very upset
>autism micromanagement simulator
t. stopped playing after having to figure out trains
Listen to these two.
Thanks anon. I'd call myself a brainlet at this game, I didn't even really pay attention to ratios or stuff when assembling things, I just kind of guessed how many things I'd need.
It helps if you like trains and building bases in RTS games, though.
i prefer dyson sphere program, not messing with satisfactory until it's more complete
>hur dur play Shitisfactory
Frick off
Compelling argument, anon.
Play without biters and yes
Only thing you need to know is that obsessing over factory efficiency is a fools game in the beginning of your playthrough. Focus on making things that just work at first, and then focus on design efficiency once you feel comfortable. Maybe turn off bugs if you want to completely relax and look at a few guides/tutorials/blueprints if things are getting slow or becoming too complex.
dont look up guides or anything. at most, look up how to calculate throughput but that will not matter until you get farther into the game and even then, the UI tells you everything you need to know. looking at guides or downloading blueprints is a slippery slope into letting someone else play the game for you. soon youll end up using a main bus and blueprints for every major structure without spending a single thought of yourself on it. the game will get boring super quickly because you dont even play the game yourself anymore. or would you watch a 100% walkthrough of some idk, zelda game or whatever to help you progress at the slightest hurdle.
there is no need to calculate anything in a vanilla playthrough
not until late game. but by the time you get to blue science you will want to have a general idea of how many electric furnaces you can saturate with a full blue belt and whatnot. not saying you need to calculate big production chains but its not as turn-your-brain-off like early to mid game
>but its not as turn-your-brain-off like early to mid game
It is if you're ok going slow. Launching the rocket isn't that hard even with a shitty factory you build on your first playthrough without counting ratios.
Look my man, after my first blind rocket launch, I was swimming in more belt spaghetti than Lulu's dress. Do I want to spend 100s of hours refining positions and flow of materials to achieve something that an autist has done from day 1?
do you want to play the game yourself or just do what the guide says?
what guide?
any
Yeah you don't need autism, though it helps. You don't even really need to be that smart, the game gives you LOTS of tools and you can be as dumb or as smart in your solutions as you want.
Nice racecar track.
>copper ore coal iron plate belt
what the FRICK
>he doesn't use the Ganges river belt approach
i bet you call a mild knot in your belt spaghetti too
>Blah blah blah approach
Why don't you come up with your own solutions and stop reading guides for everything autist
>pilling everything at random in belt lanes
>being remotely efficient in any way whatsoever
choose one
The game artificially makes some of your output vanish into thin air.
what do you mean?
If all else fails, there is a free demo. Give it a go.
instead of a paid demo?
yes
shut up, let me be a moron in peace
yes, instead of a paid demo
shhh don't give them ideas
Just checked steam, and holy shit, just a week ago the game almost doubled in price, what the frick?
no it didn't
It did, used to be 70zł
They fixed the price. 120 of your Zloties is $25.
>what is regional pricing
not a thing anymore it seems
Except he is literally paying less for the game because of his region.
So I don't know what the point of your post is.
You can play it without bugs but it gets pretty boring, they add a nice dimension to it. Later on you'll become so OP that you'll just use them as creative ways to test out new toys anyway.
Only thing I disable is cliffs. Frick cliffs.
I prefer Mindustry
its simpler and mission structure means I can stop after 1 or 2
Is there any particular reason why Factorio can't have 1x1-sized three way splitters?
Railworld with biters off is pretty comfy. Space is basically infinite so don't worry about ratio or efficiency autism, you can always branch out as long as you don't pack things in too tightly.
There's still a lot of fun in cobbling together a sloppy dumpster fire of a factory even if you're not autistic.
I do the starting area radius and disable pollution expansion or whatever it was called. Not disable pollution, just how it expands.
Just take it easy with this and forget about being efficient. But also don't be like that moron I read once in these threads saying that he was waiting for shit to be done. If there's downtime in this game it's your fault. Also
>If looks stupid but it works then it's not stupid.
I sometimes wait for research to complete. But that's like very early game when I know that there is something I will be unlocking shortly that is going to affect the build substantially.
Same, but this anon was just starting and he complaining about this game having too much waiting around doing nothing. He rightfully got shat on in that thread.
You can enjoy it without le meme word.
Just started an IS ribbon world with lots of trees.
dont waste all your stone before builidng a bridge
I have over 1000 hours in the game, something like that won't ever happen.
>doesn't have
I haven't placed a single object, so obviously I don't have the measly 7 furnaces yet.
>IS= Island Start
You need around 34 furnaces to begin your basic smelting production on that run. Hop to it
>doesn't have seven rows of furnaces
ngmi
frick is a IS ribbon world?
Infinite horizontally, finite vertically. Very finite. If you play 4k, you can see top and bottom at once.
Prepare to think the whole day about what you want to build next and how your factory could be more efficient.
Factorio is now on many autism tests, alongside questions such as:
>Do you like trains?
>How well do you handle fluids?
I only care about factorio trains, or minecraft trains now.
how do into minecraft trains?
is vanilla enough to do cool train things?
There's no trains in vanilla minecraft. I meant this. https://www.youtube.com/watch?v=rR8W-f9YhYA
The vanilla wagons kinda suck but you can do a couple cool things with them and hoppers.
>think the train thing is just a meme
>buy factorio
>the trains are the best part of the game
i like to just manufacture reds, manually craft greens, then get in a car and go 'nading worms
after that i quit, frick blues
I find default Rail World settings to be pretty comfy. There are some enemies scattered around, but they never create new hives, so once you clear some land (easy to do) you're good for a while. Things are nice and spread out so you can play with trains.