Can you believe I closed the year out by playing and beating this fricking shit?
I spent Dec 29-31 playing this.....But. It was the retranslation romhack. So I wasn't fully crazy. But the romhack is pretty much the same game minus the day/night interrupts so I count it as the same game.
How did I feel about it? Idk. It's fricking bad, dawg. But isn't collecting Dracula's body parts rad as frick?
It's barely even a real game. I guess there's some enjoyment to be had with the music and atmosphere. If the mansions had level design up to par with the first game it could have been great.
>If the mansions had level design up to par with the first game it could have been great.
I played through it for the first time in October. The mansions all just being one large room with no real challenges or decent platforming and bosses being nothingburgers were such a huge disappointment to me.
"Open World" Castlevania wasn't a bad idea in-concept, but this game was so half-baked and undercooked that it set the entire idea back by another decade.
For what it's worth I do like the all the hidden walls and floors in the mansions. I think that part is great.
This game is tragic because it's like one romhack away from being awesome.
Sotn is not open world though. And we will never have the LoZ1 of Castlevania.
>bad
>ROM hack
You're a dimwit moron, the game is top 5 of all time.
>barely a real game
It's real as hell, frick you! Way better than any Mario or Sonic shit.
I enjoyed it back in the day but I could never figure out what to do
>But. It was the retranslation romhack.
You did not beat the game
Something really cozy about the idea of being snowed in during the dead of winter, dedicating your time to completing an inscrutable NES game.
how did you know to crouch at that one spot?
I saw the AVGN video that everyone and their mother saw
The retranslation doesn't make that shit any easier.
By using a guide like everyone ever.
used a guide and still took longer than one or two sessions? maybe it's true what they say about retro gamers
A guy tells you to search for a hint in the forest. The hint tells you to kneel.
I literally did itby accident.
I walked into the area and thought that the scenery was beautiful, so I crouched down next to the water, imagining that my character is sitting next to the lake and taking a breather while admiring the view. Next thing I know the screen scrolls down and allows me to continue my adventure.
If I hadn't found it this way I probably would've thought that it was one more instance of bullshit game design within the game, but, because I did, it has turned into a nice memory by which I can positively reminicse about the game, even though its objectively bad and a shitty failed experiment at best.
Great game. Sorry you couldn't figure it out.
I always thought Dracula's design was really cool in this game. He gets compared unfavorably to Death a lot, but I dunno, I think it's neat he looks different from the usual Dracula resurrection.
I played it for several hours, then looked up the ending, and found it you get a certain ending based on time.
Since I was taking a long time I was gonna get the shitty ending.
I quit playing in then and there.
Frick that game.
I might give the third one for the NES a try. I hear it's fun
That's not a very good reason to give up on it. The endings are similar to one another. It's just a little reward for becoming an expert at the game and replaying it a lot, or something like that.
The proper reason to quit is that you didn't like it.
Anyway yeah Castlevania III is like the first game but bigger and richer and yeah it's good.
You actually get the better endings for taking longer. You are pretty childish for quitting over a few different words anyway.