These levels are pure cancer
What the frick were they fricking thinking?
![]() It's All Fucked Shirt $22.14 |
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![]() It's All Fucked Shirt $22.14 |
These levels are pure cancer
What the frick were they fricking thinking?
![]() It's All Fucked Shirt $22.14 |
![]() |
![]() It's All Fucked Shirt $22.14 |
They were thinking get good because it's fun
OP is a homosexual
FASPBP
Get good
You don't know how good you have it here until you've played Castlevania III.
WDYM? The levels in Castlevania 3 are better than this. They're harder, but they have double the effort put into them compared to this one.
This. It's a bummer that Castlevania 3 is so goddamn difficult since it's otherwise such an awesome game. After the beginning every fricking screen is like the last screen in Castlevania. But yeah, the first one is a piece of cake.
>It's a bummer that Castlevania 3
Not to me. I enjoy playing video games.
This is where I usually get filtered.
I feel like everybody who say this game is le good game design are just memeing. They've could work on the game more instead of forcing player to master clunky controls. Even Ninja Gaiden gives you full control of your abilities before releasing all the bullshit at you.
I don't find the controls clunky at all just very deliberate. I find the game very fun and well designed. Every screen has intricate design even for characters just spawning with no powerups yet I'd say its fun even if its frustrating, the infinite continues alleviate pretty much all frustrations though
>the infinite continues
Wait, they are?
I think there were only two or four when I've played the game as a kid. Hence why I've never beat it. I've only made few serious attempts recently but got frustrated on this stage and didn't want to continue,should try some more.
playing through it now and it hasnt made me restart ive continued dozens of times by now
absolutely hideous shader
Lets see your medusa heads look as good as this homosexual
All of the classicvanias except bloodlines have unlimited continues.
>clunky controls
zoomie detected
>They've could work on the game more instead of forcing player to master clunky controls.
this
The following block is soooooo much more difficult and even then, 13-15 have nothing on Castlevania 3.
"endgame should be hard"
I could breeze through this after about 3 days when I was 9 years old and I had average an average skill level at best, honestly this game is easy as a sober adult. fun but easy.
They're not that bad, except for the Quetzalcoatl part that part is fricking moronic if you died or didn't keep Holy Water.
Anyway the hardest part by far is Stage 15, especially since if you die I'm pretty sure there's no Holy Water in the whole block and it makes the hallway of death and Death himself much easier if you manage to keep it the whole time
Honestly it's more fun to fight Death with triple crosses, weaving between everything like a badass while the crosses hit Death and take out multiple scythes.
You're right this is so much worse
On the bright side it turns out there is Holy Water. At the beginning of the level. So if you game over on purpose and go through the stage without dying it's probably easier. Or if you wanna be a real gamer you could just hope to get multipliers for the cross (pretty sure it's a higher chance if you hit the candles with it) and fight Death pretty much the intended way.
Thanks famalam now I just need to find out how to get to Dracula
>Just be a demigod.
>fighting Death with Holy Water
just use the cross, gay
The movement Castlevania should be the easiest: no matter, your jump is always the same length, and it's precisely 2 blocks long, in a game where the level design is blocky and thus the blocks can be used as a visual cue. The weapons also always travel the same distances and have the same directions
There are no variables, it's the most simple thing. And yet it still filters people who complain about "controls" (it has nothing to do with the controls). I don't know how that is possible.
It shouldn't take more than jumping half a dozen times to master all there is to master about the jumping in this game. Thus, I believe Castlevania to be a revealer. A revealer of one's unability to learn and adapt to simple things, and a revealer of how little intellect and learning modern gaming requires.
I don't know how intellectual this is... it's not like we're playing sudoku or Civilization or something. It's still a real-time action game in which you control only one character and fight only one or two enemies at a time. I think the problem might lie in people's ability to maintain a strong, live connection to a certain type of geometric intuition, not in their general intellect. If the game were turn-based like Toribash or something it might suddenly become easier for some of these people.
That's all speculation though, since I have the same feeling you do: It's a simple game that poses simple problems, and you shouldn't have any trouble in most sections of it unless you rush in impatiently or fail to do the small amount of memorization it calls for. Hunchbacks, ravens, Death, the giant bats just beyond Death should maybe cause some trouble with their wild movements, but... none of that is in the underground section OP's image depicts. So like, yeah, just whip that bat, or jump over it. Jump over the pit. Get shoved off by the stalactites and instantly memorize that you need to duck on the moving platform. Go upstairs and fight the birds and okay occasionally get tagged by a fleaman, oh well, it's obvious you need to defeat every enemy ASAP in that section so just memorize that trivial fact and then do it. And there's meat up ahead anyway. The only part that isn't always simple and straightforward is the boss, which is appropriate because it's a boss.
>I don't know how intellectual this is... it's not like we're playing sudoku or Civilization or something.
I guess my point isn't very clear. No, it's not very intellectual. Yet it's still too much for the modern player.
These stages are fine. It's the boss that sucks.
how the frick is Castlevania cancer? literally perfect game you fricking homo
First zoomer thread?
welcome to /vr/
its a shit board for shiteaters. i dont know what you expect.
So you decided to b***h to your girlfriends like a woman instead of just shuting the frick up.
I was just thinking about that.
This screen is a puzzle. Once you learn the correct move sequence it's easy to get past every time without dying.
That's how I beat Castlevania, through pure memorization, and it was not enjoyable.
That's- that's how you beat platformers, Anon
Not in the same way as Castlevania. It felt like a cinematic platformer.
Zamn he fricked up Sonic good
>Zombies ate my neighbors, he fricked up sonic good
Mam, this is a retro videogame board. Zamn stands for zombies ate my neighbors here.
>'ate my neighbours, fricked up sonic, simple as
What's with the shit composite filter? Frick that shit dog, I'd rather play without any filters than with that.
Its the best NES filter you'll ever see
do you enjoy having Alzheimer shaking hands syndrom but for the eyes?
First of all moron you mean Parkinson's
Second of all this is how games looked on CRTs with the composite cables that shipped with the NES. I have toned down the shimmer a bit but if your sword doesn't dance then your shader is fricked
>this is how games looked on CRTs with the composite cables that shipped with the NES
they did fricking not
Not him but yes they did. They absolutely did and you're a moron looking at CRTs with rose colored lenses if you think they didn't look shitty.
The difference between me and the anon that posted that clip is I have no desire to replicate to "authentic" CRT experience. CRTs are by and large crap and I spent the ENTIRE GENERATION moving from tube to tube CONSTANTLY looking for upgrades and improvements, ever-flatter screens, ever more precise color, ever sharper pictures, *because they were never good enough*. When I emulate games now I like to include some of the aspects that are reminiscent of my youth like a bit of halation/glow, but "iT HaS tO bE ExAcTlY rIgHt" is moronic.
Yep I only use this shader for lower resolution consoles like NES and Genesis its shit for later SNES titles that run at higher resolutions.
I have no nostalgia for this shit I just use it because I know the NES devs intended for the graphics to dance a certain way.
If your crt shimmered that much you had a fricked up signal
>I have no nostalgia for this shit
of course not because you're underage
>I know the NES devs intended for the graphics to dance a certain way
lol. lmao.
There was no such thing as a non-fricked up signal because we weren't born in the 2010s, dumb zoomer trash.
>crt shimmered that much you had a fricked up signal
I told you I toned down the shimmer to less than half that intensity you can see it in my castlevania gameplay clip. What the frick do you think these games looked like moron?
>if you're not nostalgic for nesslop you're underage
The Nes is 40 years old moron. It's a shit console. A toy. Games didn't matter until SNES.
people was still playing NES in the 90s, even when SNES and Sega came out i still played the NES it just had that SOVL no other system had
both of these are correct
Super Mario Bros 3 rapes World
Am I the only one seeing Sanic in this
Please tell me I'm not the only one seeing Sanic in this pic right now
There is something else that is a revealer about Castlevania: the holy water exploit (against Death specifically but not only).
Back in the day most players wouldn't have known of the exploit, or they would only have found out after a long time of playing, because at first glance the holy water looks like the worst fricking weapon you want to avoid at all cost. Maybe they'd also eventually have found out through magazines or word of mouth, but they wouldn't have known without playing.
These days everyone will know before he even starts playing. Yet, most people don't even read the manual anymore so they're unaware of some of game's BASIC mechanics like the fact that hitting certain candles with a subweapon drops item II and III. They don't know basic mechanics, but they know all the cheats and exploits, the player knowledge when starting a game is completly reversed.
that "exploit" exists in Symphony of the Night as well you can cheese the whole game with holy water spam so anyone thats played that first could figure it out in this game
this was in my top 5 favorite NES games as a kid, why was Simons Quest (part 2) such shit though good lord i fricking hated that one
bad translation and lack of a map made it impossible to figure out where to go. Otherwise I think Simon's Quest is a decent game
yeah i liked the idea of it, but as a kid i could barely figure out what the hell you were supposed to do or go and it was way different than every other Castlevania, if i played it today maybe id like it better ill have to revisit it some time
frankenstein and that little monkey frick were the bane of my existence playing this game as a kid
we need to start treating these people the same as we did the Lookin' Good filter users. even they weren't completely delusional and revisionist
So you're an insecure, seething manchild obsessed with how other people play video games, and his own impotence to do anything about it?
"We need to treat" what? You want a personal army to help make you not feel so frustrated and miserable? Really not understanding this post. It's like you're acting like you're a rape victim.
What did they mean by this?
Filtered
That annoyed the frick out of me when I played. Fortunately 4 fixed the controls around stairs.
I agree with you on the cavern one, being locked in place and having to wait while shit is arcing and dropping at you randomly isn't fun.
OP here finally beat Dracula after over 9000 attempts. This is definitely one of the best NES games I have ever played. I had no idea it had infinite continues, I wish I attempted it sooner.
Gives me confidence to tackle more games on the platform I've only gawked at over the decades
play Ninja Gaiden next
the PS1 remake in Castlevania Chronicles looks really interesting, what do you think about all the other ports, was NES the best?
It's a remake but it's also almost an entirely new game. If you play it you should play yhe X68000 original rather than Chronicles which is a butchered port with many issues.
Why is that? X68000 always looked like a pain to emulate
Now you understand how gen X and early millennials feel
>Gives me confidence to tackle more games on the platform I've only gawked at over the decades
beating castlevania is nothing to sneeze at but it's not going to prepare you much for the typical game sending you all the way back to the title screen.
Very cool OP. Your shader might look like shit but at least you're playing the games.