same thing in grim dawn threads. poegays come in seething in every single thread. then you have some d2/d3 homosexuals who show up too.
but you have to make bait threads on this site or it'll just die within 5-10 replies
>Comparing Zomboid to CDDA is somehow even worse then rimworld seething over dwarf fortress.
Because it makes no sense to compare DF to Rimworld? >bro why aint my bait working?
Probably because it has no connection to reality.
>It's okay when we do it one time because it get's done to us quite literally every thread
Yes. Cry about it.
Or better yet make your own fricking thread so it can die 4 posts in.
I play and enjoy both games though. homosexuals like you are why Ganker is shit. Shit up the board then seethe when you get shitposting in a thread you like.
>homosexuals like you are why Ganker is shit.
I'm not the guy derailing the thread about some text based game nobody fricking plays.
2 years ago
Anonymous
>thread opens by shitting on CDDA >people talking about CDDA is "derailing"
2 years ago
Anonymous
>thread opens by shitting on CDDA
Yes. Because every thread gets derailed in the first 5 posts by some homosexual saying CDDA is better instead of making their own fricking thread.
Look in the archives if you don't believe me.
I don't fricking care if you think this is shitty or not.
It's not funny for homosexuals here to be epic contrarians about a game they've clearly never fricking played. See homosexuals like
Have you not even played CDDA before making this thread?
I think you just proved you were talking out of your ass
because Zomboid is slightly more popular and mainstream.
2 years ago
Anonymous
im not a contrarian. Zomboid is worse you idiot.
Play CDDA and you'll understand.
2 years ago
Anonymous
CDDA doesn't let me frick a teenage survivor in the ass and then poison their lesbian love interest with bleach during dinner so I can pin it on the most useless member of the group and have him exiled to complete my harem. PZ multiplayer does.
2 years ago
Anonymous
you can do that in Minecraft with mods too
It's a feature of multiplayer to be able to RP
2 years ago
Anonymous
Yes but Minecraft is for homosexual moronic zoomers and PZ provides the post-apocalypse kino that really gets the wiener flowing.
Don't kid yourself.
CDDAtards whine about Zomboid every fricking thread.
There quite literally fricking isn't a single thread about Zomboid where some homosexual brings up their shitty text based vomit.
No. It's not as good as CDDA. CDDA is better because Project Zomboid is a giant hunk of unfinished trash.
a roguelike like Project Zomboid needs far more deep systems and content to be even close to enjoyable, and in terms of roguelike anythings, the amount of content is negligible and regurgitated from other games.
aka
It's only good for 50 hours and after that it's boring, plus Project Zomboid has no mods, plus its stupid. Only worthwhile with friends.
sifting through all of those mods, you would not find anything on the tier of CDDA mods. No doubt even, Project Zomboid's mods are lesser quality then that of CDDA.
You sound lazy and biased which isn't helping your case at all.
2 years ago
Anonymous
i'm not though. The game is simply better. Play it bro, you wont regret it.
Tbh my scathing criticism of project zomboid was a bit much, but it seriously does not hold a candle to CDDA.
2 years ago
Anonymous
still waiting for just one (1) example of these amazingly well crafted mods you were on about
2 years ago
Anonymous
sry im busy go spoonfeed urself noob
2 years ago
Anonymous
nice, good shit. You sure proved your argument
2 years ago
Anonymous
if you want to stay with project zombshit go ahead but its not as good as CDDA by almost all scales.
This is not an opinion, it is a fact.
2 years ago
Anonymous
no one asked you to convince them, just say one mod if they're all apparently miles better than anything for PZ
2 years ago
Anonymous
are you saying your autistic enough to play Project zomboid but not autistic enough to enjoy CDDA for the masterpiece it is?
Sorry, but im out. Go enjoy your shitty game with PVP and combat that is bad and repetitive unlike CDDA.
2 years ago
Anonymous
No, again, I didn't ask you to convince me to play CDDA. I just asked for one solitary mod which you've not even been able to provide, but you have tried to move the goalposts about 3 times now.
2 years ago
Anonymous
Why would i spoonfeed you go play CDDA yourself its more fun that way
2 years ago
Anonymous
>translation >I dont actually play im an underage and/or mentally underage trolling outside of /b/
2 years ago
Anonymous
This rivalry is so fricking stupid (worse part I would play Zomboid but PC is so shit, main reason I play roguelikes kek. Fricking Adom was too much for my PC) but some mods I like are >Magicclysm: adds spells, fantasy monsters and ~~*wizards*~~. Dev himself made some features that were included with the base game, like the spell system, which is what monsters do >Dinomod. Adds dinosaurs. I just like dinosaurs
I haven't played much other mods, I'm still a newbie to CDDA.
2 years ago
Anonymous
>Play it bro
Different anon, I tried but UI is cancer.
I would play it if it had a "remaster" coming like DF steam edition.
2 years ago
Anonymous
>project zomboid lets me do live action fighting like a live action game >ccda is turn based ascii imagine the fight gameplay >zomboid wins because graphics and gameplay >ccda loses cuz turn based and ascii >seethe cope dilate 41% over this reality
It's so easy to tell when people haven't played games. >Just research yourself what are the good mods!
Yea sure bro, can't just drop that say Dinomod is fun or whatever
It's a bit shallow though. It's certainly the best traditional zombie game for what it is, but I feel like the CDDA comparison is off base. It wouldn't benefit from multiplayer unless you overhauled the fundamental mechanics of the game completely, and the tile sets are actually some of the better ones for roguelikes that I've seen.
Magicilysm,innaawoods,dinoclysm,cdda+,aftershock, dark skies above, Massachutes, Blaze Industries, XEAS, Xedra, Crazy Cataclysm, No Hope, Bright Nights, My Sweet Cataclsym. It depends on your definition of "great" mod, but it's a unfair comparison on account of the differing structure of each games development. Things like Transcoast Logistics were a mod before just being put into the base game.
tips on playing CDDA? my immersion was completely ruined by the fact you know every single crafting recipe already and how many things you can actually make.
2 years ago
Anonymous
I don't think that's how it works, especially since now you learn some recipes from books.
2 years ago
Anonymous
could be, i remember being overwhelmed by a bunch of carpentry related crafting options. i guess a solution would be to not read every book i find, but that's lame.
2 years ago
Anonymous
Well the latest version doesn't list recipes that you don't have a book for, or skills to attempt. Tips for playing, and using the crafting system? Big picture? Makeshift bandages to heal yourself from smashing a bed, or couch in a house, and cudgel once you find a cutting tool like a pair of scissors. It really depends on what sort of a start your doing.
You could go mad leveling up all the crafting skills and making yourself a suit of faraday chainmail but your better off leveling your combat skills bonking zombies, and crafting when your healing wounds.
In terms of useful crafting items that you'll want in the late game (assuming vanilla) are the survivor armor, and harness, as well as the late game recipes from books for the more advanced weapons.
Really don't worry about learning everything about the crafting system. If it says survivor it's probably good. If you need a thing, look at the menu for what you need to make it. If it sounds like it's a good weapon it probably is, bashing is always good.
Remember to drop your backpack before fights.
2 years ago
Anonymous
>Remember to drop your backpack before fights.
oh, i haven't thought of that
2 years ago
Anonymous
So you've been running around with 30 encumbrance in fights? You madman. Hit shift + get your encumbrance down as low as possible on everything but your head.
What is your strength? 2?
You just got exposed and caught in 4k.
2 years ago
Anonymous
Strength doesn't affect dodge/encumbrance. Your can weight can beyond maxed out wielding a engine, and still have zero encumbrance. (just be sure not to try to attack anyone with a engine)
2 years ago
Anonymous
it does entirely affect how much you can carry
2 years ago
Anonymous
Yes. So every item that you wear (and some bionics/mutations) have a encumbrance value. Some items like backpacks have it on a scale depending on the volume of the items in it. Weight has no relation to encumbrance.
Here is a man with 8 strength holding a train engine with his weight at 4416.2, and his encumbrance being unaffected.
2 years ago
Anonymous
i thought you were talking about PZ, the superior game
>I wish I was autistic enough to play CDDA
It's not that bad once you get past the rough beginning. If you start at a shelter, your MAIN PRIORITY IS TO CRAFT SURVIVAL GEAR, so work toward bumping up your crafting and fabrication skills using whatever you can find in the shelter.
If you want wood, break a branch and break all the benches in the shelter.
If you want scrap metal, break all the lockers in the shelter.
If you need a water tank, destroy the shit on the rooftop.
Once you can something like a spear, wooden clogs, and all your meaty bits covered, THEN you're ready to start scavenging for resources. Even then, you want to minimize fighting because fighting attracts monsters. Also, only scavenge at night when starting out because zombies don't have nightvision, so you can get really close to them without making them go hostile as a result. Your priorities should be
1. Get a car
2. Get fuel
3. Start growing your own food
3a. Start prepping for the winter
4. Improve your equipment
Also, I would STRONGLY recommend putting some points in mechanics. It's absurdly bullshit trying to get one skill level in mechanic so you can start ripping cars apart.
anyone got a link for CDDA texture or does it have one already? I really dont want to play this blind with ascii graphics as it gonna confuse the shit out of me even more
im enjoying the game again, making my base in the old rail depot down south of muldraugh.
I love this game because it is maximum comfy. It has adrenaline moments, where you are on the edge of your seat but its shining moments are the downtime at home base.
I love waking up in the morning, looking out my base windows, getting some breakfast and gathering todays needed supplies before heading out.
Or i love sitting down and reading a book and just letting time go by slowly as i do something irl near my pc.
Takes picture of self in front of the start menu with the mouth agape to feign excitement, a book shelf in the background to avoid looking like a degenerate and show you have other interests due to insecurity, maybe some expensive drink or food to show some that you are of higher class and taste and that you are worth looking at maybe even a guitar or some award in view.
"Gonna play this game so hard! I love it! It's gamer night!!"
Actual schizo post >I dont need to go to reddit to detect reddit.
Yeah you do, takes one to know one. Now go back to your website and stop polluting this board, people like you are the main reason Ganker is so bad
this reminds me of how CDDA plays. It's honestly difficult to tell if you're talking about Project Zomboid or CDDA, considering the feature overlap is so much.
im going to try CDDA down the line when i get tired of playing zomboid.
I have 745 hours in this game. I still havent >explored most places on the map >leveled up the gun skills >played a single save through the winter until spring >cared about cooking >used trapping/fishing even a single time >foraged enough to level it up >leveled up tailoring >build and paint/renovate a home from scratch.
Its due to the fact i restart completely every time my character dies. 1 world, 1 character.
it doesnt help that i have infection on. sprinters, higher population, and respawn still active, so death can come quite easily.
>Hold on let me get something out of the fridge in the corner >I'll stand here to watch TV >What? Being able to snack on the couch? I just hold it on my stomach! >Yeah I walk around my couch and plant to get a book. Then I just drop it on the floor. >Do you like my industrial shelving? >I just stand at my workbench.
Lead away, very very slowly and carefully peal away small numbers and melee them to death. Or if its late game and I really want to clear alot shotguns. And sometimes smash and grab depending on how spicy im feeling. My most memorible event full stop was just after the city came out. I decided I wanted to look in the hospital. My car broke down outside it and I decided to run it and frickin surprise alarm on the frickin hospital of all places. I bolted through the hospilal which was jampacked with zombies I tripped twice and pushed over god knows how many zeds before I managed to get out the other side. Extremely fun and I even lived.
Gotta learn to kite and lead away hordes. You can either break the group up little by little and try to kill them all in small groups, light them all on fire and hope you don't destroy the town doing so, or lead them into the woods and losing them there and slowly make a D shape to lose them
To be fair finding a working car and somehow knowing where one of the farms with a well is not something a new player is gonna know. And any skilled player is gonna do that once and never again out of boredom.
I once tried playing this game with a 1000 times xp multiplier just to see what max lvl feels like. Most skills maxed relatively fast except for tailoring. After using up two threads I got bored of this experiment.
Only later I realised that this was the equivalent of 2000 threads or 20000 uses. Same goes with carpentry. It was fast to max but I don't think there are enough nails in this world to max on normal xp gain.
>Same goes with carpentry. It was fast to max but I don't think there are enough nails in this world to max on normal xp gain.
Absolute moron. You read skill books, disassemble double beds and watch carpentry vhs to max carpentry levels and it's ridiculously fast too. You don't need a single nail to max out carpenty.
You don't have to "break apart" everything.
It makes sense, to boost carpentry, do carpenter stuff. Furst watch tv for free levels, read books and do carpenter stuff while under the bonus xp. Same for every other thing. Read books before doing the corresponding task snd it'll go up fast
>serb for non schizos >~170mods >still no bull balls >noobs getting massacred >still deciding where to build the cemetery
Yeah I'm having fun
Stabbinsteve get in here
>install working treadmill mod >dont explain to noobs how unfeasible it truly is to level up strength and fitness >give them false hope that they can work out in a multiplayer server to level up >roll 9fit/9str >carry them as their moronic builds get them killed nonstop
>car breaks down 5mn later and you are now without food, water, shelter, healing, weapons, gas, in the middle of nowhere... then what?
Not to mention it can take fricking ages to find a car, and even more to find keys+car+gas. And that's on default settings. On rare settings it can take multiple hours
It's almost as if the people shitposting didn't even play the game
Honestly, another huge problem with zomboid is it takes so long to actually starve to death, you'll be bored before it happens.
I've never heard of anyone playing the game to have actually died of hunger or thirst.
I do not want to play with real people, public servers can not build stories or have interactions that build immersion.
That's why NPCs should have been included first.
A sandbox game could also have an ending, the issue is when you aren't challenged by anything bringing you to the point that you take stupid risks just to find some entertainment, good games like [...] actually start easy and become progressively harder, forcing you to keep improving, bad games do the opposite.
Is it even alive?
The game gives quite nice chaotic vibe at beginning when shit hits the fan.
Rogue Survivor was breddy gud and a step in the right direction for zombie roguelikes/roguelites.
The sandbox aspect of games like DDA and PZ is fun, but they all still desperately need that gentle pressure that keeps the player moving toward a win condition.
From hearing these cdda schizos raid every zomboid thread, I truly believe playing a pen and paper tabletop game with a zombie theme with gurps would be more fun than staring at ascii or shitty tilesets
You spend like 10 minutes making a character, walk to the only buildings in a days travel, realize it's full of zombies and that your character can't kill anything without almost dying. Try to bait zombies into windows so they get slowed down and die, then realize you have to make another character and stop playing.
You just described your experience and its clear that you didn't bother to learn anything about the game, just pressed some buttons and died
>From hearing these cdda schizos raid every zomboid thread
That's because their threads die quick for *some* reason so it's more like they parasite on these PZ threads
You spend like 10 minutes making a character, walk to the only buildings in a days travel, realize it's full of zombies and that your character can't kill anything without almost dying. Try to bait zombies into windows so they get slowed down and die, then realize you have to make another character and stop playing.
Just play it and look up stuff when you don't understand. Abuse movement points when fighting zombies, if you see in the log that moving off something is slow, then bait a zombie on there and wail on them. Always move around furniture and stuff to slow down zombies and to learn how to fight, make a cudgel or bostaff since they have a big hit bonus to them. Just learn through playing and hitting bottlenecks you have to progress through.
Was just playing Zomboid earlier, got 70 hours put into it and I have fun with it. Love going out and hoarding all the non-perishables I can possibly find
These fricking Zomboid threads remind me of EGS threads. >project zomboid thread >often opens with shitposting about cdda >egs thread >always opens with shitposting about steam
This isn't /vg/, you're allowed to talk about other games and how a specific game compares to another game.
Especially when Zomboid itself is heavily inspired by Cataclysm.
>sandbox game >can literally NEET throughout the apocalypse >can go guns blazing through major population centers >can homestead in the woods >being able to do any of these playstyles is considered beating the game >boring Black folk can't come up with things to do in a sandbox >this makes zomboid bad
lol, lmao even
A sandbox game could also have an ending, the issue is when you aren't challenged by anything bringing you to the point that you take stupid risks just to find some entertainment, good games like
The only zombie game with "smart" NPCs is this one, they even fortify building and form groups.
actually start easy and become progressively harder, forcing you to keep improving, bad games do the opposite.
Both Zomboid and CDDA tend to get progressively easier as time passes, it doesn't matter how hard the starting scenario is. CDDA has a lot of flexibility on how hard you might wanna make the game though, roaming hordes, zombie evolution and even the Nemesis scenario keep the difficulty high for a lot longer.
high percentages of sprinters, tough zombies, loot rarity, underpowered character builds, zombie respawn rates, and mods for zombie events all make zomboid difficulty higher for a lot longer
All these >zomboid is too easy!
types have never played at full sprinters or any myriad of other options to make the game challenging
I eat my fricking granola bars and the wrappers stay in my inventory? How the hell do I drop shit that doesnt involve me going into the inventory and dropping them one at a time
>can someone tell how to drop stuff?
Press d >I eat my fricking granola bars and the wrappers stay in my inventory?
If you have enough space to store it, nearly everything can be reused in CDDA >How the hell do I drop shit that doesnt involve me going into the inventory and dropping them one at a time
Multidrop, open the inventory and you can select multiple items with the arrow keys, by using the # key, typing in a number and selecting the items will let you drop a specific number of items.
d opens multidrop, hit right arrow on what you want to drop then enter.
>can someone tell how to drop stuff?
Press d >I eat my fricking granola bars and the wrappers stay in my inventory?
If you have enough space to store it, nearly everything can be reused in CDDA >How the hell do I drop shit that doesnt involve me going into the inventory and dropping them one at a time
Multidrop, open the inventory and you can select multiple items with the arrow keys, by using the # key, typing in a number and selecting the items will let you drop a specific number of items.
Wrappers are in normal play worthless. Every zombie has four+ items that can be used for the same stuff in their wallets.
I'm pretty sure there was only one sincere autistic CDDA poster. Everyone else posting about it are just trolls using it to get easy (you)s
I sincerely enjoy CDDA, but I also enjoy zomboid.
My favorite thing about zomboid is the slow burn.
The stress of surviving turns into confidence.
The confidence turns into overconfidence.
Someone does something stupid.
It could be a car crash. It could be blindly walking behind a counter for a bottle of liquor. It could be driving through a horde and your engine dies.
Any number of things could cause your months long run to end, even if you have the best gear, weapons, and max skills. All it takes is one bite.
best zombie game
Hilariously, it's impossible to die from a car wreck at full health in project zomboid.
>Hilariously, it's impossible to die from a car wreck at full health in project zomboid.
anon you can die from a car wreck in zomboid, you can also total your car and get eaten by a zombie.
You can smash into walls going 120 to your hearts content. It will never deal enough damage to kill you outright from full. Now what happens after your reduced to very low health with no car is another story, but you can't die from wrecking if you have full health.
HE'S FAT
It's actually way worse. He's been on a strict diet of whatever isn't unhealthy that can be found in zombies pockets as I try to find a autodoc now that the side effects of his dozens of drug addictions have worn off.
My favorite thing about zomboid is the slow burn.
The stress of surviving turns into confidence.
The confidence turns into overconfidence.
Someone does something stupid.
It could be a car crash. It could be blindly walking behind a counter for a bottle of liquor. It could be driving through a horde and your engine dies.
Any number of things could cause your months long run to end, even if you have the best gear, weapons, and max skills. All it takes is one bite.
This. >that time my longest living character got bit because I dropped my guard and didn't check for the elusive stair zombie
AND YOU COULD HAVE IT ALL
Some have been posted in the thread already, if you don't wanna watch videos then check out the game wiki, it has a tutorial section called the first day or something.
Decided to try it because of shitposters and I'm having fun with bright nights. I dunno how much of the experience is being changed though since I enabled this modpack and one of the mods let me roll a battle maid with a busted martial art
>You're asking for a tree to grow, while you don't even have a single fricking seed to plant yet.
they existed in zomboid, you could even spawn with a spouse. They temporarily* removed them
*for about 10 years and counting
your wienerbruised mouth needs to just stop. there are mods that use the existing zomboid npc code. It is there and your "single fricking seed" was presented to you before you even posted.
homosexual
Worse looking? Yes? Spreadsheets are zoomier than the command prompts, moron. Do you even know the history of computers?
2 years ago
Anonymous
The point is we're shitting on CDDA moron no one asked for the history of computers.
2 years ago
Anonymous
>we
Find something better to do with your time. It's sunday night, go outside with your girlfriend.
2 years ago
Anonymous
>NOOOO DONT SHIT ON MY ASCII COMMAND PROMPT PIECE OF SHIT GAME GET LAID INCEL REEEEE
(You) were the one suddenly sperging about computer history you autistic moron. I bet your mother touched you with gloves.
2 years ago
Anonymous
>bro its like LE SPREADSHEETS (you probably parrot this from someone else like the stupid frick you are) >gets correct and shown what a spreadsheet actually looks like >LOL SO YOU BE SAYING IT LOOKS WORSE? >yes moron, do you even know about what came first, spreadsheets or commands? >NOOOO WE AINT TALKING ABOUT THAT
This is you, this is how stupid you have been.
Take the L, and close the tab already. You're the literal definition of pathetic. You have no ground to stand yet you keep flailing your arms like a fish out of the water.
Don't forget the latest pathetic shit. "Oh this one guy was so sick for almost a year and he was responsible for all the actual content we won't put in it's so good he's back to not work on content"
I will drop CCDA and play Zomboid. The only reasonto play CCDA is because its the better game, if zomboid gets actually good (someday), then nobody sane will continue to defend CCDA
It has to become better than CDDA which i doubt that will ever happen, even if they do implement NPCs i doubt they will be that much "smarter" than the ones that are already in CDDA.
CDDA is in active development still (and open source). Zomboid will never become better then CDDA because CDDA will continue having 9000% more features then zomboid. If anything, CDDA will only get better as time goes on, and the gap will widen as time goes on
>CDDA will only get better as time goes on
lol
its hard to tell who's worse, kevin or the zomboid devs
two great ideas for games, interpreted by the biggest morons on earth
Pretty sad the only way zomboid threads can stay up is by talking about CDDA. Shills always shill this shit when it's on sale but this is a new low for them.
are you goyim ready for 41.73 tomorrow?
i heard they added centipedes to foraging tables! yum yum, cannot WAIT to eat ze bugs!! and only after 5 months of hard work?? talk about fast work
>CDDA >surviving the apocalypse as a fat slob only to become an unkillable eldritch horror >Zomboid >sitting in a house eternally refuelling a generator until you die from RNG
Zomboid is objectively the shittier game.
Anyone who can't into CDDA because of the autism requirements didn't play Bright Nights, which is the correct /vg/troony approved version.
https://github.com/cataclysmbnteam/Cataclysm-BN/releases
>because of the autism requirements
the game is casual as frick tho and it even has tiles. I dropped that shit game when tiles became official. I don't support developers that casualize the game.
I'm addressing PZBlack folk, anyone who can into actual roguelikes isn't going to be filtered and will play CDDA over PZ automatically because it's the better game.
Post was going well and at the end you just HAD TO mention trannies
Absolutely demented
I was talking about just the post. The image is something else yea. How utterly mindbroken do you have to be to even have the idea of trannies cross your mind, and how too far gone do you have to be to save shit like that on your pc.
Then we wonder why this board is garbage
>bought 4-pack for my friend group >uh ok this looks jank anon but whatever we'll play it >GO THROUGH THE WINDOW REEEE >man this game is fricking clunky why'd you buy it
36 hours later >anon when is the server back up, I think I can get a van in ok condition and do a supply run
it's breddy good. I understand all gripes about it being buggy but it's a good time
I think its funny when they say you're not supposed to play CDDA but some spin off heavily modded branch of it because normal CDDA is shit now then turn around and shit on people using mods on PZ to make it better.
>I think its funny when they say you're not supposed to play CDDA but some spin off heavily modded branch of it because normal CDDA is shit now
Its mostly people that are always stuck in the old ways of playing and can't accept any change, CDDA has people b***hing about bloat while DCSS has people b***hing that they removed bloat. Considering that Bright Nights debloats the game that's why some prefer it, personally i don't mind the bloat i just wish they'd add features that would actually improve the game massively like NPCs or events that spice up the playthrough.
Weren’t these shill threads? I remember someone posting the archive of the OP image and they had like over 100 threads made that all managed to get 400+ replies. Also interesting that on reddit there was a top post for this game yesterday.
... no? I can kill them just fine with weapon hits to the head while they walk. Only time I'm stomping is if I have no weapon and have to push them first. But this last like 2mn until I find a knife in the nearby houses
I won't play again until they have NPCs or something
I built my shit on a second floor and destroyed the stairs, then the game got too easy and still too grindy
Except CDDA is an ocean while Zomboid is a puddle >can't augment yourself >no mutations >only zombies (still no wildlife, promised years ago) >rudimentary building, best you get is some walls >vehicles barely customizable (lol frick your mad apocalypse fantasy vehicle)
I could go on, you get the point
But since pz is real time and with actual graphics you get more invested and actually have sensations while you play.
Of course a turn based game with no graphics will have more depths, but on the other hand you play... a turn based game with no graphics and no emotions.
In PZ you can simply watch a horde pass by your window, something that can't happen in cdda for exemple, because the world does not nove if you don't move. It's the little things. Complexity is good, but complexity just for the sake of it makes no sense.
>because the world does not nove if you don't move >turn based
I press the "wait" button
Done, there you go, time passes
There's turn-based shit like Xcom or nu-Divinity where it's like a weird game of chess or whatever, and there's turn-based where it's simply that the world doesn't move when you don't move. Thinking those are the same is quite frankly moronic
pz does some jump scare shit and that's it. Then it's just walk away from a horde that's slower than you until you break los and that's it. The only danger is the player being dumb and greedy.
CDDA turns are based on 1 second intervals and I have felt more oh shit I'm fricked and had to do more tactical thinking and maneuvering than I ever have in pz. I have had more insane things happen because they can happen in CDDA when the best pz has is the helicopter event or modded helicopter events. There's really no comparing the two and pz has had to resort to invoking CDDA just to get people to post more than 10-30 replies to it's dead ass game. Go look at how dead the indie stone forums are it's a fricking ghost town. Go look at how dead the pz subreddit is it's all the same playing dollhouse shit and the same 10 bases and same zomg I was an idiot look how I died to Romero slow zombies that aren't a threat.
It's all so tiring to see zomboid fall so much it can't stand without CDDA as it's crutch.
high percentages of sprinters, tough zombies, loot rarity, underpowered character builds, zombie respawn rates, and mods for zombie events all make zomboid difficulty higher for a lot longer
All these >zomboid is too easy!
types have never played at full sprinters or any myriad of other options to make the game challenging
I have done all of that and it's still nowhere near close to the same experience. I have squeezed every drop I could out of zomboid and have still put 10X the hours into CDDA just playing stable and experimental not even scratching mods and in that time have still only seen a fraction of the thousands of different types of zeds and monsters and still had unique experiences the entire time. There's just no comparing the two.
The only thing CDDA has in common with zomboid is zomboid has to keep using it as a crutch.
it is dangerous everwhere and you need to constant be aware of your surroundings, as a sprinter can rush out of the not so distant( and ever present) mob of zigs nearby.
Plus I have it so they attack building unproveked, so alongside alarms and broken windows, it moves around the mass of zombies unpredictably.
I once killed like 15 in a small off side road in muldarugh with some small houses. While inside i notice out both windows, it was like a sea of zombies washed over the area. The windows facing the same side started to be smacked. Many were just moving through, unaware of my presence.
I had to run out, and jump fences to barely escape the constant nearby zombies, and couldnt walk due to sprinters on my tail. Growing in number as i ran. I barely survived, but i dropped my crowbar as i fumbled over a short fence.
You can tell from the design and lore that the devs really are huge fans of the genre. The reason for the outbreak is never specified, but it hints at every possible zombie excuse for outbreaks in cinemea, through the lore provide on the first 7 days that cable is working on TV.
>secret military test facility nearby, with a past military accident occuring a few years prior that the government also covered up. A gas in the air accidently released. >Burger joint spiffo, blamed via prion disease, has released new beef iirc, but the commercials erven specify "the age of spiffo has begun" >There is also meteorology reports of a meteor shower that was supposed to be reported on but the knox event started >terrorist attack, due to proximity of 4th of july
aand im sure im forgetting others.
The gameplay loop has so many elements that feel movie like, such as the car not starting right away as ziggers move in on you. or already banging on your windows. The zed's pathfinding and memory is very realistic for expetations imo.
I liked CDDA for the fun sandbox stuff and character building parts, but each update they just keep adding more survival autism. They tantalize you with the bionics and mutations and vehicle building, but all of those things take a huge time investment, of which you'll spend a significant amount of time doing chores or reading books. I guess pure survival games aren't for me (which is why I'm not into PZ either), but CDDA feels like it was supposed to be something else initially before turning into vitamin measurement simulator
Oh don't get me wrong, I hate both of them and played PZ more than CDDA, but to think PZ is somehow "better" than CDDA ignores the fact that once you played PZ for 20 hours, you're played the entire game
Is there any zombie game that actually emphasizes base building in a good way?
Seems like that is a feature eternally left out of every zombie game, or is a shitty afterthought when IMO it should be the 2nd most important aspect of the game, right after the post-apocalyptic exploration/looting experience.
Unironically, CDDA's base building is pretty good. The problem is that building a safe base is too easy as basically placing one anywhere outside of a city will mean almost never encountering zombies there (even with wandering hordes turned on). You can still do some fun shit, like building a solar station on top of an apartment complex in the middle of a megacity though.
However, building a mobile base is also an option, and vehicle building is one of the best parts of the game. Lots of freedom in how you approach it, you can install all the amenities like a fridge, stove, tanks for various liquids like fuels and water, solar power, foot crank power, literal horse power by tying a horse to some reigns, etc.
>The problem is that building a safe base is too easy as basically placing one anywhere outside of a city will mean almost never encountering zombies there (even with wandering hordes turned on).
You can increase the size of cities to the point of practically eliminating forests.
But having a normal base seems kinda pointless if it gets targeted by a horde due to sheer amount of zeds coming at you.
I sort of agree, but I kind of wish there was a way for the game to "deduce" that you have a safehouse, and occasionally send small 1-3 zombies to it to harass you if you're in the same worldspace.
That's probably just not going to work though. Regardless, that's why I either build mobile bases or play with megacity settings.
It's still a lot more shallow and goalless of an experience, and like most survival games it becomes too easy once you know the ropes; there isn't enough creative elements to keep gameplay interesting after you've learned how to game the system.
I like both, and I'm kind of glad that Zomboid finally fricking FINALLY is showing some promise, but said promise is already starting to fade.
it went on sale
plus the general died a few months ago, but was recently revived along with the /vg/ server. it lasted a week due to real lack of interest and dedicated group goal. the owner also just had a newborn, so was busy.
Once it died the threads started popping up, and the sale is now feeding it.
I'm convinced the OP making them is a server player, and i know for sure some of them are in this thread,
I've never played on a server, I just make random threads to kill time before starting my shift. I'm the guy making the Jinx threads while at the gym.
I'm aldo the anon that spammed the dsrk souls lore threads at the beginning of the year, those were comfy,I'll start making them again
>still no bullballs >get convoluted liquid mixing system >russian modder who was working on NPCs on his own mod working on fishing animations >no word from the fishing animations >someone got le heckin SICK! >did we mention that there is a streamer event going on and we cant roll out the update because it will break all the mods
Give me my fricking animal husbandry so the modders can make dangerous wild animals everywhere and work on the npcs REEEEEEEEE
They really should add a save feature like rimworld does - either savescum mode or commitment mode.
Also, has anyone made extensive journeys and bases in LV? The only ones I've made is the factories near the military checkpoint, and one of the houses near the river. LV is so big I can't explore it all no matter how hard I try.
Rimworld is so better when you savescum
If you go into dev mode, you can see to-hit chances when they get shot or struck. There's an about 5% chance that (after armor etc.) an attacker hits a vital organ (heart, liver, brain, etc.) and the colonist dies instantly. I don't not savescum with unavoidable instant death chances.
>5% an attacker hits a vital organ (heart, liver, brain, etc.) and the colonist dies instantly
Damn I had no idea combat worked like that. Wish that you had a small time window to do an organ transplant before losing the pawn - probably a mod for that somewhere
There is a mod precisely for that, no idea if it's maintained anymore though
Anyway pic is a small snippet, I wasn't even right on what I wrote, the chances are even higher
This is why you'll see far less instant deaths once you equip everyone with plate armor
Forgot to mention, first % is the "coverage", how much of the body is "thing"
Second % is to-hit chance, it or any child (so head could also be head and brain)
Third % is specific to-hit chance
I had a few LV bases. My ALLTIME favourite is the huge church just north-west of the baseball stadium. With the park area in front.
>indoor parking >easy place to grind for carpentry >indoor parking >bell tower is great lookout spot, or chill zone >upper floors of main chapel arent considered inside, so you can have plumbing in the main area, while also use your generator in an area without attracting ziggers >there is a residential apparentment attached, use of which is optional tbqh >backyard for farming, all with tall pole fences to protect, requiring minimal work to close off. >usually relatively clear and safe area for lv, nice areas to loot within good distant
>install a mod that lets you craft an antiserum for curing the zombie infection >get bitten >have to spend the next few days getting blood samples from fresh zombie corpses >constantly returning to my base to freeze them so they don't spoil >barely make it in time to craft the cure and save myself
I know cure mods are controversial, but that shit had me at the edge of my seat
No one makes CDDA threads here because we understand it's extremely niche and only zoomer trash stays on the board. The only zomboid threads to stay up in the last week were because they have to start a flamewar with CDDA since zomboid is on sale and it's being shilled. Every other thread has died within 30 replies because there's just no content and everyone knows zomboid devs are lying slackers taking everyone for a ride.
CDDA players tend to struggle to have a thread open for longer than 10 mins before it gets archived. Shame because I like BOTH a lot; don't know why other CDDA-nons get insecure around PZ.
I just cant get into CDDA
i like tome and cogmind etc
i like zomboid
cdda just seems shitty compared to zomboid even if you can do alot in it because all it is is text boxes and grind with no flare
why would i play a turnbased clunky game when i can just have realtime survival in zomboid?
Plus everywhere i see zomboid there are people talking like cdda completely invalidates it when they are real diferent
i did play it.Drove around killed some zombies and looted some things. its allright but the gameplay itself just feels weaker compared to zomboid .zomboid has real time gameplay,graphics and a good amount of cool mods to have more things to do. plus it gets the adrenaline pumping and that is something cdda just cant really give in the same way
I just want my zombie apocalypse game where all the zombies are already dead and the biggest threat is scavengers that'll blow my head off, but apparently npcs are less important than a ss13-level autisticly complex liquids system
CDDA has a mod that increases bandit encounters. "No Hope" I believe is the name.
There's some interesting map cells that get generated, like fallen trees on roads used as blocks. NPCs are pretty dumb though, you can easily bait them out of their cover and run them the frick over. Taking them on in melee fights is usually guaranteed death.
I don't have the numbers but I bet many players who come to Zomboid have trouble lasting the first week, and the devs are talking about creating "post-apocalypse medieval societies." Stop adding time-wasting minigame shit and do something about the janky combat, stealth and survival mechanics and the barebones zombie AI which makes them do nothing but mill around in small groups 20 metres apart.
>Stop adding time-wasting minigame shit and do something about the janky combat, stealth and survival mechanics and the barebones zombie AI which makes them do nothing but mill around in small groups 20 metres apart.
THIS BRO WHAT THE HELL?
shallow as frick survival mechanics, no world events, broken combat, broken stealth, surprisingly little animations for all the years of work, unbalanced loot system, unbalanced trait system
the devs could actually and SHOULD go full autism with its mechanics and have it be more manageable than CDDA would because of it having a UI. instead, the devs want to go autism on the crafting recipes for endgame shit, without fixing the game past the early game.
devs talking about how they would want players to be dropped into a completely forested map with no zombies and be able to survive with their new crafting recipes. BUT WHY WOULD ANYONE DO THAT? THATS THE WORST PART OF THE GAME!
project zomboid's community has been a hugbox full of lemmy dicksuckers since the initial kate and baldspot release.
lemmy would regularly lose his shit and threaten to quit on the old forums when people would call him out for getting distracted and not working on NPCs.
he's truly a massive egoist spergatron and I'm so disappointed that he's experience success for doing nothing but shitty scope creep rather than finishing the fricking game
2 years ago
Anonymous
I'm just enjoying the fact they had people leave and are now begging for more workers to join them doing little to nothing after shitting on the modders that made their game for them. They came up with some excuse for not releasing their animal code to modders because they know modders will turn it into functional NPC's and run circles around them.
2 years ago
Anonymous
>lemmy silenced the one modder working on a grand NPC mod
2 years ago
Anonymous
it kills my sides every day to look at aids stone "development" of this game, it wont be done even15 years from now. hopefully though maybe one day lemmy's kidneys will experience the long due sunni acupuncture therapy
How can i get into CDDA? It looks fun but I've always been legitimately turned off by the overwhelming amount of things/hotkeys to keep in mind. Is there a way to simplify it or learn faster?
Much like factorio, Zomboid largest's flaw is that it's solved:
Factorio: make a blueprint and just copypaste it
Zomboid: Frick off innawoods, find some water and just live off fish forever
When I first heard about the game I had an impression it was a complex simulation that would portray human conditions like boredom, loneliness and depression.
As it is right now the only reason people would ever put themselves in harm's way is because surviving is trivial and unrewarding.
So it seems like CDDA fans are mad that their game, which looks like complete shit in comparison to project zomboid, is less liked than something that actually looks like a game. I see why they're mad.
Not even close dumb coward zoomie that can't even reply to people. Were laughing at zomboid players getting railed for over a decade, largely being too dumb to navigate the game, thinking that looking like the sims makes up for being an empty dead game and having to bring up CDDA just to get people into it's threads flinging shit because there's nothing to talk about regarding zomboid since it's dead and at the point it's devs do nothing but tease content while shills do it for free. No one cares if you're too dumb to play a free game only that it's pathetic you have to drag CDDA into the conversation because you literally have nothing to talk about.
both games are kind of a snooze >do repetitive tasks and micromanage shit constantly so you can... do it in new locations and have a higher chance of not losing your character in said new locations so you can do it all over again >c:dda has a wicked crafting system and insane amounts of "content" >zomboid nails it on the atmosphere
yet they both still feel like completely unfinished tech demos
also zomboid controls completely fine until you start right clicking things, at which point I'd go as far as to saying it handles worse than cataclysm somehow. I'd assume this is sort of unavoidable as you need to have a lot of options to have a complex game, but it sure as hell feels like ass.
>CDDA
fighting demons that emerged from a hell portal opened by aliens who released dinosaurs on the planet while lovecraftian beasts invade during a robotic uprising. also there are some zombies mixed in >Zomboid
realistic zombie survival
>b-b-b-b-b-b--b-b-but zomboid is boring you have to make your own fun!!!!!
true, but CDDA is the same except bloated with moronic shit
I'd had my fair share of fun with it
Only reason I quit is because I get too attached to characters and at some point they die every now and then, but that's a me problem not a game problem
Play Survivor until you used to the janky melee combat, then Apocalypse, beyond that, there's sandbox settings and mods. Three tips - go into settings and turn cursor outline to any weapon, it'll show the zombie you're going to melee. Remember, zombies are dumb and will think you've vanshed if you go around a corner and then out of sight. Don't fight tired, that's how you'll die.
>DDAgays arguing with PZtards over which autism simulator is the better requiring to bait arguments just to keep their threads alive
ENTER
Bright Nights
no wonder both games are considered autism simulators because both fanbases require an ungodly amount of autism to be at eachother's throats over some trivial bullshit like which unfinished shitheap is the better game
shit game. Mogged by Dayz. Human survivors and Pvp are a staple of the zombie genre, get fricked early access cuck. Game is for trannies who are scared of pvp and know they won't pass over microphone
Dayz devs may be lazy too but they are significantly more based
Construction Worker is a good profession and lucky and cat's eyes are decent. Sadly, inconspicuos barely does anything and Sleepyhead is utterly fricking you, never pick it again.
I'm pretty sure it only affects loot, I could be wrong though. It also affects your chances in the new foraging system. We all get unlucky with alarms, you just have to be ready to run if when they go off. Sure they attract the horde but on the bright side if you can slip away it makes it easier to loot where they're not.
playing multiplayer is fun but unless you have a friend it can be very tedious searching the perfect server with all the mods youd like and has a steady amount of fresh players. just started a run centered around the updated npc mod and with meta events bumped up high and its been awesome
same, altough it tends to begin stuttering a hour or so in and have to restart the game, i've been enjoying it. a (hopefully) temporary replacement in the absence of /pzg/ frens
Why the frick is this the only kinda of meta event? Just a sound that pulls a sharp-edged circle of zombies into a clump leaving a ring void around them. No randomization of how far a zombie hears the sound or how far it walks towards it. No proper migration events (literally just simulate the sound steadily moving across a line, come the frick on).
I'll ask here. Earlier I tried putting up walls on my shack to try out building. Except at the frames you see in pic related I cant place down any walls.
I'll ask here. Earlier I tried putting up walls on my shack to try out building. Except at the frames you see in pic related I cant place down any walls.
On corners, when placing frames or plastering, you might need to hold the right mouse button and then tap 'R,' R will tell the game to flip what you are trying to construct to the opposing tile.
Side note since I'm not at my base. I can place the preview marker but nothing happens when I try to place it donw.
On corners, when placing frames or plastering, you might need to hold the right mouse button and then tap 'R,' R will tell the game to flip what you are trying to construct to the opposing tile.
This what I mean, nothing happens if I left click.
>2nd floor
Now i noticed, you can't build walls from top left or top right of a wall, you have to put floors in front of them from the outside, why? Devs are morons.
Yes, this. With certain corners you need an awning of some sort, or a balcony, that goes around each subsequent floor that you build. Imagine my hatred when I build an off-the-grid four story lodge with a medical center, radio room, rooftop garden, etc.. Only to find out that it wasn't insulated from weather and was considered 'outdoors' because one tile out of the 400 tiles I built on wasn't registering a floorboard. It took me 6 hours of total rebuilding and I never found the busted tile, so I abandoned that lodge and built another one right beside it that, for reasons beyond me, insulated when the other lodge didn't.
The devs are moronic but its an alpha and there are debug tools that will tell you where the problem is.
2 years ago
Anonymous
>Been playing this game for 11 fricking years >Unironically get hit with the 'its still in alpha' >A feature that's been part of the game since the shift from the single-block Alpha 0.2 test to the Muldraugh map
I don't know how to feel about this man. I mean you're right but I fricking hate you.
2 years ago
Anonymous
Not him but if theres any time to fix it it will be in the next update if thats still the overhaul of base building and crafting.
2 years ago
Anonymous
two more weeks, right?
2 years ago
Anonymous
Yes, that's how this works, frickface. While in alpha shit is constantly changing in dramatic fashion. New little frickaroonis pop up constantly and often later get incidentally fixed by other work and it isn't realistic to squash every little edge case bug as you go.
But also the devs are moronic and don't prioritize fixing the things that probably are systemic problems caused by their shitty implementation and not just constant bugfrickery.
The devs are moronic but its an alpha and there are debug tools that will tell you where the problem is.
>Been playing this game for 11 fricking years >Unironically get hit with the 'its still in alpha' >A feature that's been part of the game since the shift from the single-block Alpha 0.2 test to the Muldraugh map
I don't know how to feel about this man. I mean you're right but I fricking hate you.
When you search for troubleshooting about rooms not registering as interiors, one of the first results is a reddit thread that talks about using debug mode to find the gap.
>The devs are moronic but its an alpha
Imagine working on an early access game, something that necessarily involves alpha development but also needs to be decently playable, and working on every fricking system in parallel over its development life. How in the utter frick do you think it's fine to have a bunch of half-finished shit left to fester for years before you replace the whole fricking thing because it was shit to begin with? How do you not finish a system that you start work on, leaving room per your dev docs to modify it as subsequent systems require?
2 years ago
Anonymous
If you're a player on a sustained multiplayer server, Debug does frick all. Obviously great advice for single player experience but useless for multiplayer experience.
2 years ago
Anonymous
Eh. A custom build large enough for it to be an issue has no purpose unless you're doing some roleplay deal substantial enough that you can just ask an admin to check what the frick is up. Building is a barely-implemented system and you're better off having players bring resources to an admin that uses debug to place tiles for a proper building like those servers that turn the power back on.
On corners, when placing frames or plastering, you might need to hold the right mouse button and then tap 'R,' R will tell the game to flip what you are trying to construct to the opposing tile.
>boring
Entirely subjective >with no objective
Yes you don't need one other than survive. It's the story of your death, not the story of you finding a cure and saving mankind.
>It's the story of your death, not the story of you finding a cure and saving mankind.
Tell that to my modded game where zombies have a chance to drop a cure and I can drive a tank.
It would be CDDA if it had Mutations, CBMs, Martial Arts, a way extended enemy variety, the ability to craft your own vehicle and move around it, friendly and hostile NPCs, etc.
I just wish sometimes that you guys would stop shitposting and fighting over your pet game and just talk about the good features of the games and what you would like to see. You're just a bunch of bitter middle aged guys that hate everything.
Someone has recently decided to embrace the shit flinging that comes regardless and bend it to their own purposes. The le ebin trolls come in and shit up the place regardless. They have since the game had the barest measure of success necessary to secure a thread on /vg/ for some time. This website is flooded with obnoxious morons who have some shitpost ready for every subject and think of themselves as masterminds.
2 years ago
Anonymous
Not my fault so many zoomers are slow due to being mind raped by phones that they have to cry moronic stuff like mastermind while intentionally acting moronic
[...]
No one fricking talked about CDDA /at all/ until Zomboid had a multiplayer release.
They need it as a crutch, so much so it's been included as a game mode in PZ top kek
2 years ago
Anonymous
>not my fault that trolls exists >STOP EXPLOITING THEM
wut
2 years ago
Anonymous
>Dead game >Le ebin trollface is the only way you can get attention
lol, lmao keep proving my point
2 years ago
Anonymous
Uh huh. And PS3 has no games, right? Do you have an iceberg in your pocket ready for the next Tortanic?
Someone has recently decided to embrace the shit flinging that comes regardless and bend it to their own purposes. The le ebin trolls come in and shit up the place regardless. They have since the game had the barest measure of success necessary to secure a thread on /vg/ for some time. This website is flooded with obnoxious morons who have some shitpost ready for every subject and think of themselves as masterminds.
No one fricking talked about CDDA /at all/ until Zomboid had a multiplayer release.
why can't games like these look half decent for fricks sake
same shit goes on with rimworld >uhm achkshually they look like shit because strategy is more important than fancy graphics
gay excuse. Games like Factorio and RCT look amazing AND are heavy on the strategy side of things.
is the combat still garbage?
Maybe, whats "garbage" about it? I can tell you if it's still like that.
>Has to bait for CDDA/PZ shitflinging in the OP so his thread survives
Pathetic.
isometrikucks keep losing
3Dchads keep winning
textchads keep winning
>bait
every project zomboid ive ever seen on here had cdda trannies seething in the first 5 posts
same thing in grim dawn threads. poegays come in seething in every single thread. then you have some d2/d3 homosexuals who show up too.
but you have to make bait threads on this site or it'll just die within 5-10 replies
PoE is better, even than diablo. all of them.
and it constantly is fresh, worth playingthrough every so often.
Honestly, it worked for me. Comparing Zomboid to CDDA is somehow even worse then rimworld seething over dwarf fortress.
That's partially because DF and RW have nothing in common except for being tile-based colony sims.
>Comparing Zomboid to CDDA is somehow even worse then rimworld seething over dwarf fortress.
Because it makes no sense to compare DF to Rimworld?
>bro why aint my bait working?
Probably because it has no connection to reality.
>then rimworld seething over dwarf fortress.
than
*thn'st
Rimworld is much better than Dwarf Fortress at this point so its the opposite situation.
Wrong.
>rimworld seething over dwarf fortress
??? but dorf trannies are the ones invading the rimworld general because theirs is dead
Every time a thread of this game is made the CDDA homosexuals come in and spam it, OP os just countering those fricking idiots
>it's okay when we do it
>It's okay when we do it one time because it get's done to us quite literally every thread
Yes. Cry about it.
Or better yet make your own fricking thread so it can die 4 posts in.
I play and enjoy both games though. homosexuals like you are why Ganker is shit. Shit up the board then seethe when you get shitposting in a thread you like.
>homosexuals like you are why Ganker is shit.
I'm not the guy derailing the thread about some text based game nobody fricking plays.
>thread opens by shitting on CDDA
>people talking about CDDA is "derailing"
>thread opens by shitting on CDDA
Yes. Because every thread gets derailed in the first 5 posts by some homosexual saying CDDA is better instead of making their own fricking thread.
Look in the archives if you don't believe me.
I don't fricking care if you think this is shitty or not.
It's not funny for homosexuals here to be epic contrarians about a game they've clearly never fricking played. See homosexuals like
because Zomboid is slightly more popular and mainstream.
im not a contrarian. Zomboid is worse you idiot.
Play CDDA and you'll understand.
CDDA doesn't let me frick a teenage survivor in the ass and then poison their lesbian love interest with bleach during dinner so I can pin it on the most useless member of the group and have him exiled to complete my harem. PZ multiplayer does.
you can do that in Minecraft with mods too
It's a feature of multiplayer to be able to RP
Yes but Minecraft is for homosexual moronic zoomers and PZ provides the post-apocalypse kino that really gets the wiener flowing.
Don't kid yourself.
CDDAtards whine about Zomboid every fricking thread.
There quite literally fricking isn't a single thread about Zomboid where some homosexual brings up their shitty text based vomit.
So bad they don't even make threads.
I'm starting to think it's actually one or two guys that actually play CDDA, the others just saw Sseth's video
No. It's not as good as CDDA. CDDA is better because Project Zomboid is a giant hunk of unfinished trash.
a roguelike like Project Zomboid needs far more deep systems and content to be even close to enjoyable, and in terms of roguelike anythings, the amount of content is negligible and regurgitated from other games.
aka
It's only good for 50 hours and after that it's boring, plus Project Zomboid has no mods, plus its stupid. Only worthwhile with friends.
>no mods
what the frick are you on about you stupid c**t
sifting through all of those mods, you would not find anything on the tier of CDDA mods. No doubt even, Project Zomboid's mods are lesser quality then that of CDDA.
post some examples of these 'high quality' mods then
Have you not even played CDDA before making this thread?
I think you just proved you were talking out of your ass
I didn't even make the thread fricko, I asked you to provide an example
You sound lazy and biased which isn't helping your case at all.
i'm not though. The game is simply better. Play it bro, you wont regret it.
Tbh my scathing criticism of project zomboid was a bit much, but it seriously does not hold a candle to CDDA.
still waiting for just one (1) example of these amazingly well crafted mods you were on about
sry im busy go spoonfeed urself noob
nice, good shit. You sure proved your argument
if you want to stay with project zombshit go ahead but its not as good as CDDA by almost all scales.
This is not an opinion, it is a fact.
no one asked you to convince them, just say one mod if they're all apparently miles better than anything for PZ
are you saying your autistic enough to play Project zomboid but not autistic enough to enjoy CDDA for the masterpiece it is?
Sorry, but im out. Go enjoy your shitty game with PVP and combat that is bad and repetitive unlike CDDA.
No, again, I didn't ask you to convince me to play CDDA. I just asked for one solitary mod which you've not even been able to provide, but you have tried to move the goalposts about 3 times now.
Why would i spoonfeed you go play CDDA yourself its more fun that way
>translation
>I dont actually play im an underage and/or mentally underage trolling outside of /b/
This rivalry is so fricking stupid (worse part I would play Zomboid but PC is so shit, main reason I play roguelikes kek. Fricking Adom was too much for my PC) but some mods I like are
>Magicclysm: adds spells, fantasy monsters and ~~*wizards*~~. Dev himself made some features that were included with the base game, like the spell system, which is what monsters do
>Dinomod. Adds dinosaurs. I just like dinosaurs
I haven't played much other mods, I'm still a newbie to CDDA.
>Play it bro
Different anon, I tried but UI is cancer.
I would play it if it had a "remaster" coming like DF steam edition.
>project zomboid lets me do live action fighting like a live action game
>ccda is turn based ascii imagine the fight gameplay
>zomboid wins because graphics and gameplay
>ccda loses cuz turn based and ascii
>seethe cope dilate 41% over this reality
That's not a mod
It's so easy to tell when people haven't played games.
>Just research yourself what are the good mods!
Yea sure bro, can't just drop that say Dinomod is fun or whatever
It's a bit shallow though. It's certainly the best traditional zombie game for what it is, but I feel like the CDDA comparison is off base. It wouldn't benefit from multiplayer unless you overhauled the fundamental mechanics of the game completely, and the tile sets are actually some of the better ones for roguelikes that I've seen.
Magicilysm,innaawoods,dinoclysm,cdda+,aftershock, dark skies above, Massachutes, Blaze Industries, XEAS, Xedra, Crazy Cataclysm, No Hope, Bright Nights, My Sweet Cataclsym. It depends on your definition of "great" mod, but it's a unfair comparison on account of the differing structure of each games development. Things like Transcoast Logistics were a mod before just being put into the base game.
tips on playing CDDA? my immersion was completely ruined by the fact you know every single crafting recipe already and how many things you can actually make.
I don't think that's how it works, especially since now you learn some recipes from books.
could be, i remember being overwhelmed by a bunch of carpentry related crafting options. i guess a solution would be to not read every book i find, but that's lame.
Well the latest version doesn't list recipes that you don't have a book for, or skills to attempt. Tips for playing, and using the crafting system? Big picture? Makeshift bandages to heal yourself from smashing a bed, or couch in a house, and cudgel once you find a cutting tool like a pair of scissors. It really depends on what sort of a start your doing.
You could go mad leveling up all the crafting skills and making yourself a suit of faraday chainmail but your better off leveling your combat skills bonking zombies, and crafting when your healing wounds.
In terms of useful crafting items that you'll want in the late game (assuming vanilla) are the survivor armor, and harness, as well as the late game recipes from books for the more advanced weapons.
Really don't worry about learning everything about the crafting system. If it says survivor it's probably good. If you need a thing, look at the menu for what you need to make it. If it sounds like it's a good weapon it probably is, bashing is always good.
Remember to drop your backpack before fights.
>Remember to drop your backpack before fights.
oh, i haven't thought of that
So you've been running around with 30 encumbrance in fights? You madman. Hit shift + get your encumbrance down as low as possible on everything but your head.
https://cddawiki.chezzo.com/cdda_wiki/index.php/Encumbrance
What is your strength? 2?
You just got exposed and caught in 4k.
Strength doesn't affect dodge/encumbrance. Your can weight can beyond maxed out wielding a engine, and still have zero encumbrance. (just be sure not to try to attack anyone with a engine)
it does entirely affect how much you can carry
Yes. So every item that you wear (and some bionics/mutations) have a encumbrance value. Some items like backpacks have it on a scale depending on the volume of the items in it. Weight has no relation to encumbrance.
Here is a man with 8 strength holding a train engine with his weight at 4416.2, and his encumbrance being unaffected.
i thought you were talking about PZ, the superior game
where is the option to have zombie sex?
>giant hunk of unfinished trash
>It's only good for 50 hours and after that it's boring
heh
>It's only good for 50 hours
So it's a great game?
It's not a roguelike.
>Not a rogue-like
>Each start on a character is randomised with no progress saved between runs
???
Rogue-likes typically have meta-progression, Zomboid doesn't.
Sorta. Well, actually, it can, if you keep the world, but, you lose any character progression.
>Rogue-likes typically have meta-progression
>typical roguelikes
>meta progression
not him but lmao
you dont know what a roguelike is LOL
in the end the comparison between a roguelike and roguelite is minimal, and i really dont care.
But if you seriously think it isnt at ALL a roguelike, you are literally stupid.
Its not a roguelike in anyway. Mario isn't a roguelike because it has a game over feature you fricking moron.
For me it's Neo Scavenger
I wish I was autistic enough to play CDDA
I have 300+ hours in this game. I don't know how or why.
I hate damn dogs, man.
>t. lost his 40+ char to group of wild dogs
>Can't catch rainwater in empty tin cans
Shit's moronic yo
>Go to river
>Boil water
>Get water
the trick is to quickly put the can upside down to catch the steam and condense it back into water
It doesn't really have proper basebuilding system, so it's more of RPG.
>I wish I was autistic enough to play CDDA
It's not that bad once you get past the rough beginning. If you start at a shelter, your MAIN PRIORITY IS TO CRAFT SURVIVAL GEAR, so work toward bumping up your crafting and fabrication skills using whatever you can find in the shelter.
If you want wood, break a branch and break all the benches in the shelter.
If you want scrap metal, break all the lockers in the shelter.
If you need a water tank, destroy the shit on the rooftop.
Once you can something like a spear, wooden clogs, and all your meaty bits covered, THEN you're ready to start scavenging for resources. Even then, you want to minimize fighting because fighting attracts monsters. Also, only scavenge at night when starting out because zombies don't have nightvision, so you can get really close to them without making them go hostile as a result. Your priorities should be
1. Get a car
2. Get fuel
3. Start growing your own food
3a. Start prepping for the winter
4. Improve your equipment
Also, I would STRONGLY recommend putting some points in mechanics. It's absurdly bullshit trying to get one skill level in mechanic so you can start ripping cars apart.
what game is that?
anyone got a link for CDDA texture or does it have one already? I really dont want to play this blind with ascii graphics as it gonna confuse the shit out of me even more
comes with a tileset by default
This game has such terrible UI and game animations. I'm surprised someone still hasn't created something better by now.
I'm doing it im gonna play CDDA if this shit is in ASCII graphics im gonna be pissed
Dont worry theres tilesets and once u get the controls down its 10/10
I'm in and its not nausiating ascii graphics. surprised actually
Ascii is an option, but it comes with tilesets as default.
im enjoying the game again, making my base in the old rail depot down south of muldraugh.
I love this game because it is maximum comfy. It has adrenaline moments, where you are on the edge of your seat but its shining moments are the downtime at home base.
I love waking up in the morning, looking out my base windows, getting some breakfast and gathering todays needed supplies before heading out.
Or i love sitting down and reading a book and just letting time go by slowly as i do something irl near my pc.
i love this game
sounds like some shitty reddit post. gb2reddit
>spends so much time on reddit he knows what their posts are like
Please leave and don't come back
Oh my god I love this game! [Caption]
Takes picture of self in front of the start menu with the mouth agape to feign excitement, a book shelf in the background to avoid looking like a degenerate and show you have other interests due to insecurity, maybe some expensive drink or food to show some that you are of higher class and taste and that you are worth looking at maybe even a guitar or some award in view.
"Gonna play this game so hard! I love it! It's gamer night!!"
I dont need to go to reddit to detect reddit.
I cant believe a reddit tourist walked in with these posts
newbie going hard on a good Ganker certified post
I downvote u redditor
im not sure why you quoted me but yes i love reddit
thought you were samegay sorry redditor heres your upvote
Upvoted my friend!
That'll show that Black person
Actual schizo post
>I dont need to go to reddit to detect reddit.
Yeah you do, takes one to know one. Now go back to your website and stop polluting this board, people like you are the main reason Ganker is so bad
suck my bull balls zigger
this reminds me of how CDDA plays. It's honestly difficult to tell if you're talking about Project Zomboid or CDDA, considering the feature overlap is so much.
im going to try CDDA down the line when i get tired of playing zomboid.
I have 745 hours in this game. I still havent
>explored most places on the map
>leveled up the gun skills
>played a single save through the winter until spring
>cared about cooking
>used trapping/fishing even a single time
>foraged enough to level it up
>leveled up tailoring
>build and paint/renovate a home from scratch.
Its due to the fact i restart completely every time my character dies. 1 world, 1 character.
it doesnt help that i have infection on. sprinters, higher population, and respawn still active, so death can come quite easily.
I love the struggle.
wow you must really hate having fun to do that to yourself
im on Ganker, what do you think?
but deep down i love it and cannot play any other way. I want the time survived to represent time since the world was started.
I love plushies and collectables.
I really need to finish improving my skills so i can furnish this room and turn it into an actually living area
lol average PZ fan, collecting funko pops even in a fricking video game
>No flags
Clean your real room to learn about what rooms look like.
this is an old room, my first.
>Hold on let me get something out of the fridge in the corner
>I'll stand here to watch TV
>What? Being able to snack on the couch? I just hold it on my stomach!
>Yeah I walk around my couch and plant to get a book. Then I just drop it on the floor.
>Do you like my industrial shelving?
>I just stand at my workbench.
This is even worse.
i know, right? couch isn't even properly aligned with the tv, but at least he got that .38 for easy russian roulette access.
IN MY BRAIN IT IS TURNED DIAGNOL.
Mod that adds those zoidburg and cactus plushies?
more plushies
i think
moreplushies!
i also recommend the pokemon collectible mod tazos.
not plushies, but still fun
That'd be great. Too bad zomboid is nothing like that.
>CDDA but without npcs or depth or lore
>Project Zomboid but without multiplayer and workshop
I've never played both of this game but that's just silly [spoiler]Rei best girl [/spoiler]
but CDDA has a workshop with the launcher
I respect your opinion but I prefer Asuka personally
CDDA NPCs are fricking shit, everything else it does better than PZ though
I just recently started playing and got fricked in my best run so far when I tried to loot the Muldraugh gas station. How do you manage hordes?
lead hordes away. You cannot deal with them and should not even try.
Either guns, or lead them away. You don't have to fight everything, group them and lead them in the forest or something
?t=91
Lead away, very very slowly and carefully peal away small numbers and melee them to death. Or if its late game and I really want to clear alot shotguns. And sometimes smash and grab depending on how spicy im feeling. My most memorible event full stop was just after the city came out. I decided I wanted to look in the hospital. My car broke down outside it and I decided to run it and frickin surprise alarm on the frickin hospital of all places. I bolted through the hospilal which was jampacked with zombies I tripped twice and pushed over god knows how many zeds before I managed to get out the other side. Extremely fun and I even lived.
Gotta learn to kite and lead away hordes. You can either break the group up little by little and try to kill them all in small groups, light them all on fire and hope you don't destroy the town doing so, or lead them into the woods and losing them there and slowly make a D shape to lose them
>pick burglar
>find a car
>drive to an isolated farm
>be safe from zombies forever, never run out of water and food
Wow, congratulations, you beat the game in 10 minutes
That's a major spoiler anon. The entire point of the game is to find out how to survive. you fricker.
To be fair finding a working car and somehow knowing where one of the farms with a well is not something a new player is gonna know. And any skilled player is gonna do that once and never again out of boredom.
yeah, but have you ever considered having fun?
I really hate isometric cameras for some reason.
>built in the city
>set zombies to sprinters
>low food but enough ammo
>nocturnal zeds because why not
How do i do harder
>moronic experience requirements
I once tried playing this game with a 1000 times xp multiplier just to see what max lvl feels like. Most skills maxed relatively fast except for tailoring. After using up two threads I got bored of this experiment.
Only later I realised that this was the equivalent of 2000 threads or 20000 uses. Same goes with carpentry. It was fast to max but I don't think there are enough nails in this world to max on normal xp gain.
>Same goes with carpentry. It was fast to max but I don't think there are enough nails in this world to max on normal xp gain.
Absolute moron. You read skill books, disassemble double beds and watch carpentry vhs to max carpentry levels and it's ridiculously fast too. You don't need a single nail to max out carpenty.
So you're telling me that my project to cover the old world under floating wooden floorboards isn't necessary to reach max carpentry?
Still, it feels pretty autistic to break apart everything just to increase skills. Also those books are shit, I never have the right once at hand.
You don't have to "break apart" everything.
It makes sense, to boost carpentry, do carpenter stuff. Furst watch tv for free levels, read books and do carpenter stuff while under the bonus xp. Same for every other thing. Read books before doing the corresponding task snd it'll go up fast
>own game on GOG
>steam workshop downloader got fricked
>closest thing to it might have download restrictions
>serb for non schizos
>~170mods
>still no bull balls
>noobs getting massacred
>still deciding where to build the cemetery
Yeah I'm having fun
Stabbinsteve get in here
If you wanna see what CDDA is all about i'd reccomend watching this video
It really showcases how tense the start of a playthrough can be, its also when the fun factor peaks.
>install working treadmill mod
>dont explain to noobs how unfeasible it truly is to level up strength and fitness
>give them false hope that they can work out in a multiplayer server to level up
>roll 9fit/9str
>carry them as their moronic builds get them killed nonstop
>Play zomboid
>Escape from house and get a car
>All the difficulty is now over.
>car breaks down 5mn later and you are now without food, water, shelter, healing, weapons, gas, in the middle of nowhere... then what?
Not to mention it can take fricking ages to find a car, and even more to find keys+car+gas. And that's on default settings. On rare settings it can take multiple hours
It's almost as if the people shitposting didn't even play the game
But it didn't break down. I just drove till I found a discrete house and then I was safe and had enough food to do nothing until I got bored.
>I was safe and had enough food to do nothing until I got bored.
maybe for about a day
Honestly, another huge problem with zomboid is it takes so long to actually starve to death, you'll be bored before it happens.
I've never heard of anyone playing the game to have actually died of hunger or thirst.
A large amount of my deaths are due to a car malfunction in the middle of s crowd of zombies.
another day of cdda "players" coping
I do not want to play with real people, public servers can not build stories or have interactions that build immersion.
That's why NPCs should have been included first.
>public servers can not build stories or have interactions that build immersion.
false
>NPCs should have been included first
true
The only zombie game with "smart" NPCs is this one, they even fortify building and form groups.
Is it even alive?
The game gives quite nice chaotic vibe at beginning when shit hits the fan.
Its still being updated but quite slowly
https://github.com/zaimoni/RSRevived
nice, thanks
Rogue Survivor was breddy gud and a step in the right direction for zombie roguelikes/roguelites.
The sandbox aspect of games like DDA and PZ is fun, but they all still desperately need that gentle pressure that keeps the player moving toward a win condition.
How do I into CDDA
you download the game and then realize its less fun than reading a book.
From hearing these cdda schizos raid every zomboid thread, I truly believe playing a pen and paper tabletop game with a zombie theme with gurps would be more fun than staring at ascii or shitty tilesets
>muh graphics
Planning to grow up anytime soon?
You just described your experience and its clear that you didn't bother to learn anything about the game, just pressed some buttons and died
>believes pnp would be more fun
>reply is braindead muh graphics
never let anyone tell you ascii games are high int.
>From hearing these cdda schizos raid every zomboid thread
That's because their threads die quick for *some* reason so it's more like they parasite on these PZ threads
PnP is always more fun than videogames
I'm pretty sure there was only one sincere autistic CDDA poster. Everyone else posting about it are just trolls using it to get easy (you)s
ssethtzeentach made a video about CDDA, so i assume a bunch of his fans defend it just based off of that alone.
Eceleb made video so that means the people that are still playing that game many years later are fans of his
This is the most up-to-date tutorial available on YT
You should at least watch the videos that explain the basics like controls and how the game generally works before diving in
You spend like 10 minutes making a character, walk to the only buildings in a days travel, realize it's full of zombies and that your character can't kill anything without almost dying. Try to bait zombies into windows so they get slowed down and die, then realize you have to make another character and stop playing.
>make a makeshift spear
>trivialize early zombie combat
>get powerful enough to handle biger threats.
The game is easy if you're not gimping yourself.
I watched a video series, enjoyed it then played myself. Still learned a lot playing myself.
Just play it and look up stuff when you don't understand. Abuse movement points when fighting zombies, if you see in the log that moving off something is slow, then bait a zombie on there and wail on them. Always move around furniture and stuff to slow down zombies and to learn how to fight, make a cudgel or bostaff since they have a big hit bonus to them. Just learn through playing and hitting bottlenecks you have to progress through.
I just started playing it, started with Apocalypse.
Genuinely spooky.
Was just playing Zomboid earlier, got 70 hours put into it and I have fun with it. Love going out and hoarding all the non-perishables I can possibly find
CDDA TRANNIES BE SEETHING FRFR
metalworking is the most satisfying skill to level up
>bzzzt bzzt bzzzzzzt
>open cdda
>character is in good health
wow this game is so fricking easy I beat it already
Play a real game, like How to Survive instead
These fricking Zomboid threads remind me of EGS threads.
>project zomboid thread
>often opens with shitposting about cdda
>egs thread
>always opens with shitposting about steam
This isn't /vg/, you're allowed to talk about other games and how a specific game compares to another game.
Especially when Zomboid itself is heavily inspired by Cataclysm.
There's a difference between comparing and blatant shitposting.
Only an autist wouldn't enjoy both games.
I did enjoy Zomboid.
For about 2 hours and then I ran out of content.
>sandbox game
>can literally NEET throughout the apocalypse
>can go guns blazing through major population centers
>can homestead in the woods
>being able to do any of these playstyles is considered beating the game
>boring Black folk can't come up with things to do in a sandbox
>this makes zomboid bad
lol, lmao even
A sandbox game could also have an ending, the issue is when you aren't challenged by anything bringing you to the point that you take stupid risks just to find some entertainment, good games like
actually start easy and become progressively harder, forcing you to keep improving, bad games do the opposite.
oh I think you're very challenged
playing on easymode is easy
Both Zomboid and CDDA tend to get progressively easier as time passes, it doesn't matter how hard the starting scenario is. CDDA has a lot of flexibility on how hard you might wanna make the game though, roaming hordes, zombie evolution and even the Nemesis scenario keep the difficulty high for a lot longer.
high percentages of sprinters, tough zombies, loot rarity, underpowered character builds, zombie respawn rates, and mods for zombie events all make zomboid difficulty higher for a lot longer
All these
>zomboid is too easy!
types have never played at full sprinters or any myriad of other options to make the game challenging
there is no other mode modern games are easy
both zomboid and cca are easy and boring
can someone tell how to drop stuff?
I eat my fricking granola bars and the wrappers stay in my inventory? How the hell do I drop shit that doesnt involve me going into the inventory and dropping them one at a time
Haven't played in years but I believe it was D/d.
>can someone tell how to drop stuff?
Press d
>I eat my fricking granola bars and the wrappers stay in my inventory?
If you have enough space to store it, nearly everything can be reused in CDDA
>How the hell do I drop shit that doesnt involve me going into the inventory and dropping them one at a time
Multidrop, open the inventory and you can select multiple items with the arrow keys, by using the # key, typing in a number and selecting the items will let you drop a specific number of items.
Also watch this, i probably forgot some other ways to drop items more efficiently
?t=429
d opens multidrop, hit right arrow on what you want to drop then enter.
Wrappers are in normal play worthless. Every zombie has four+ items that can be used for the same stuff in their wallets.
I sincerely enjoy CDDA, but I also enjoy zomboid.
Hilariously, it's impossible to die from a car wreck at full health in project zomboid.
>Hilariously, it's impossible to die from a car wreck at full health in project zomboid.
anon you can die from a car wreck in zomboid, you can also total your car and get eaten by a zombie.
learn2read
You can smash into walls going 120 to your hearts content. It will never deal enough damage to kill you outright from full. Now what happens after your reduced to very low health with no car is another story, but you can't die from wrecking if you have full health.
It's actually way worse. He's been on a strict diet of whatever isn't unhealthy that can be found in zombies pockets as I try to find a autodoc now that the side effects of his dozens of drug addictions have worn off.
HE'S FAT
My favorite thing about zomboid is the slow burn.
The stress of surviving turns into confidence.
The confidence turns into overconfidence.
Someone does something stupid.
It could be a car crash. It could be blindly walking behind a counter for a bottle of liquor. It could be driving through a horde and your engine dies.
Any number of things could cause your months long run to end, even if you have the best gear, weapons, and max skills. All it takes is one bite.
best zombie game
This.
>that time my longest living character got bit because I dropped my guard and didn't check for the elusive stair zombie
AND YOU COULD HAVE IT ALL
The same thread everyday, OP is pathetic.
CDDA is the superior game for the cultured and well gamer'd individual. i'm sorry anons, i don't make the rules, i simply acknowledge them.
I'm just waiting for 41.73 to wipe the /vg/ server again.
give it a rest already, bloat-grandpa
I refunded this game.
I will wait for another 10 years and see if they have completed the game or not.
Any cool guides for CDDA? I think I'm playing it today.
Some have been posted in the thread already, if you don't wanna watch videos then check out the game wiki, it has a tutorial section called the first day or something.
Ok, thanks anon. Last time I was learning by videos but I forgot everything.
Decided to try it because of shitposters and I'm having fun with bright nights. I dunno how much of the experience is being changed though since I enabled this modpack and one of the mods let me roll a battle maid with a busted martial art
>CBN but with no content, no long term goals, 0 mechanical depth, no npcs, no animals, but hey you can play dress-up with pzg trannies
Lol, mindbroken
tell me anon, are the trannies in this thread with us right now?
>tranime image
You tell us.
Stop mentioning NPCs like they are good in CDDA, they exist but they are about as useful as a mule.
And PZ has none, thats the whole point
Gaslight more
>they exist
das rite, and that was the point of the discussion, in one they exist and in the other they do not
Cool, when is CDDA getting some NPCs that are somewhat autonomous?
When is Zomboid getting NPCs to begin with?
You're asking for a tree to grow, while you don't even have a single fricking seed to plant yet.
>existed
I didn't know my previous post was talking in past tense. It's 2022. Talk about the features today, not the features in the beta.
>You're asking for a tree to grow, while you don't even have a single fricking seed to plant yet.
your wienerbruised mouth needs to just stop. there are mods that use the existing zomboid npc code. It is there and your "single fricking seed" was presented to you before you even posted.
homosexual
Post the changelog of your official NPCs then.
Dont know
When PZ adds animals and NPCS?
Or better ranged combat
Or proper healing system
Or long term goals
they existed in zomboid, you could even spawn with a spouse. They temporarily* removed them
*for about 10 years and counting
>boot up CDDA for the first time
>games a spread sheet
>turn it off for the first and last time
Never again
You don't know what a spreadsheet looking game actually is
This looks more graphically impressive than CDDA, you're right.
Because that game is a spreadsheet, thanks for proving my point.
that cdda is worse than a spreadsheet?
Worse looking? Yes? Spreadsheets are zoomier than the command prompts, moron. Do you even know the history of computers?
The point is we're shitting on CDDA moron no one asked for the history of computers.
>we
Find something better to do with your time. It's sunday night, go outside with your girlfriend.
>NOOOO DONT SHIT ON MY ASCII COMMAND PROMPT PIECE OF SHIT GAME GET LAID INCEL REEEEE
(You) were the one suddenly sperging about computer history you autistic moron. I bet your mother touched you with gloves.
>bro its like LE SPREADSHEETS (you probably parrot this from someone else like the stupid frick you are)
>gets correct and shown what a spreadsheet actually looks like
>LOL SO YOU BE SAYING IT LOOKS WORSE?
>yes moron, do you even know about what came first, spreadsheets or commands?
>NOOOO WE AINT TALKING ABOUT THAT
This is you, this is how stupid you have been.
Take the L, and close the tab already. You're the literal definition of pathetic. You have no ground to stand yet you keep flailing your arms like a fish out of the water.
>go left
>it is pitch black
>go forward
>you have been eaten by a grue
this was the peak of gaming and anything after it is fuwafuwa time little zoom zoom
what are cdda "players" going to do when pz gets npcs? I already know they're going to reply to this coping.
Nothing. Once Zomboid has animals and NPCs it's over. Hell, it's already over.
>any year now bros!
Yeah Im sure their laptop with source code will not be stolen for second time
Don't forget the latest pathetic shit. "Oh this one guy was so sick for almost a year and he was responsible for all the actual content we won't put in it's so good he's back to not work on content"
How the frick do Zomboidmorons keep falling for it? "Nah, this time for sure, this time they won't steal money from us!" Absolute mongoloids
Clap at you, in fact i would encourage them so maybe some CDDA dev will finally work on them but for real this time.
I will drop CCDA and play Zomboid. The only reasonto play CCDA is because its the better game, if zomboid gets actually good (someday), then nobody sane will continue to defend CCDA
It has to become better than CDDA which i doubt that will ever happen, even if they do implement NPCs i doubt they will be that much "smarter" than the ones that are already in CDDA.
It's all about update frequency. If Zomboid has a faster development process then it will eventually catch up.
This isn't like going against Dwarf Fortress which is a losing race.
>If Zomboid has a faster development process
LMAO
>If Zomboid has a faster development process
Oh anon my sides
>Zomboid has a faster development process
if this ever happens just unplug me from life support because I know I'm in a coma
>If Zomboid has a faster development process
yep any decade now
CDDA is in active development still (and open source). Zomboid will never become better then CDDA because CDDA will continue having 9000% more features then zomboid. If anything, CDDA will only get better as time goes on, and the gap will widen as time goes on
>CDDA will only get better as time goes on
lol
its hard to tell who's worse, kevin or the zomboid devs
two great ideas for games, interpreted by the biggest morons on earth
Pretty sad the only way zomboid threads can stay up is by talking about CDDA. Shills always shill this shit when it's on sale but this is a new low for them.
>we're working on NPCs, guys. We swear!
get back to the keyboard, lemmy, you fricking homosexual
>July 2014
>NPCs merely a few months away
it's almost like lemmy is a massive homosexual who is in over his head
are you goyim ready for 41.73 tomorrow?
i heard they added centipedes to foraging tables! yum yum, cannot WAIT to eat ze bugs!! and only after 5 months of hard work?? talk about fast work
israeli meme? But the game is free, lol moron.
>He shills for pirated games because he ran out of content and might get some more in another decade
Time Stolen, just like their laptops
>game is free
>Noooo stop btfoing and having fun
lol just take the L like man
Has no money
Has no taste
Shills all day
Seethes all over the place
we destroyed our ~~*economy*~~ so you may have a even cheaper alternative to rubles whenever you desire to purchase a game, brother
Lmao. Zomboid deserves a a lot of the criticism it gets. I still enjoyed it though.
>infection is contained
>CDDA
>surviving the apocalypse as a fat slob only to become an unkillable eldritch horror
>Zomboid
>sitting in a house eternally refuelling a generator until you die from RNG
Zomboid is objectively the shittier game.
Anyone who can't into CDDA because of the autism requirements didn't play Bright Nights, which is the correct /vg/troony approved version.
https://github.com/cataclysmbnteam/Cataclysm-BN/releases
>because of the autism requirements
the game is casual as frick tho and it even has tiles. I dropped that shit game when tiles became official. I don't support developers that casualize the game.
I'm addressing PZBlack folk, anyone who can into actual roguelikes isn't going to be filtered and will play CDDA over PZ automatically because it's the better game.
sneed and dilate
Just saying tiles are ugly and I hate them.
All games with tiles or just CDDA tiles (it doesn't have just one tileset but whatever)?
Just games that didn't have them but then suddenly the tiles got official support. I didn't mind tiles before they were official.
Do I have autism?
Yes, they just decided to add some tilesets in at some point and that was it, you can use those or those that are not "official", whatever that means
Post was going well and at the end you just HAD TO mention trannies
Absolutely demented
>Post was going well
you didn't click his image? lol
I was talking about just the post. The image is something else yea. How utterly mindbroken do you have to be to even have the idea of trannies cross your mind, and how too far gone do you have to be to save shit like that on your pc.
Then we wonder why this board is garbage
>I was talking about just the post.
The image is attached to his post.
you will never be a woman
Wrong anon?
>bought 4-pack for my friend group
>uh ok this looks jank anon but whatever we'll play it
>GO THROUGH THE WINDOW REEEE
>man this game is fricking clunky why'd you buy it
36 hours later
>anon when is the server back up, I think I can get a van in ok condition and do a supply run
it's breddy good. I understand all gripes about it being buggy but it's a good time
its hilarious watching cdda posters doing their best to convince each other its a fun game.
>it's better!
why
>...IT JUST IS REEEEE
No ccda player has ever disagreed ccda is fun.
Especially since their posts are mostly just trying to shit on project zomboid and don't pertain to CDDA at all.
I think its funny when they say you're not supposed to play CDDA but some spin off heavily modded branch of it because normal CDDA is shit now then turn around and shit on people using mods on PZ to make it better.
>I think its funny when they say you're not supposed to play CDDA but some spin off heavily modded branch of it because normal CDDA is shit now
Its mostly people that are always stuck in the old ways of playing and can't accept any change, CDDA has people b***hing about bloat while DCSS has people b***hing that they removed bloat. Considering that Bright Nights debloats the game that's why some prefer it, personally i don't mind the bloat i just wish they'd add features that would actually improve the game massively like NPCs or events that spice up the playthrough.
Weren’t these shill threads? I remember someone posting the archive of the OP image and they had like over 100 threads made that all managed to get 400+ replies. Also interesting that on reddit there was a top post for this game yesterday.
I HATE PULPING ZOMBIES SO FRICKING MUCH.
Worse game mechanic. I got to walk to each zombie and stomp his fricking head
... no? I can kill them just fine with weapon hits to the head while they walk. Only time I'm stomping is if I have no weapon and have to push them first. But this last like 2mn until I find a knife in the nearby houses
Wait in Zomboid you don't have to pulp? I was complaining about CDDA.
That's nice QoL feature anon
You can disable zombie resurrection in the option
I won't play again until they have NPCs or something
I built my shit on a second floor and destroyed the stairs, then the game got too easy and still too grindy
Except CDDA is an ocean while Zomboid is a puddle
>can't augment yourself
>no mutations
>only zombies (still no wildlife, promised years ago)
>rudimentary building, best you get is some walls
>vehicles barely customizable (lol frick your mad apocalypse fantasy vehicle)
I could go on, you get the point
But since pz is real time and with actual graphics you get more invested and actually have sensations while you play.
Of course a turn based game with no graphics will have more depths, but on the other hand you play... a turn based game with no graphics and no emotions.
In PZ you can simply watch a horde pass by your window, something that can't happen in cdda for exemple, because the world does not nove if you don't move. It's the little things. Complexity is good, but complexity just for the sake of it makes no sense.
>because the world does not nove if you don't move
>turn based
I press the "wait" button
Done, there you go, time passes
There's turn-based shit like Xcom or nu-Divinity where it's like a weird game of chess or whatever, and there's turn-based where it's simply that the world doesn't move when you don't move. Thinking those are the same is quite frankly moronic
pz does some jump scare shit and that's it. Then it's just walk away from a horde that's slower than you until you break los and that's it. The only danger is the player being dumb and greedy.
CDDA turns are based on 1 second intervals and I have felt more oh shit I'm fricked and had to do more tactical thinking and maneuvering than I ever have in pz. I have had more insane things happen because they can happen in CDDA when the best pz has is the helicopter event or modded helicopter events. There's really no comparing the two and pz has had to resort to invoking CDDA just to get people to post more than 10-30 replies to it's dead ass game. Go look at how dead the indie stone forums are it's a fricking ghost town. Go look at how dead the pz subreddit is it's all the same playing dollhouse shit and the same 10 bases and same zomg I was an idiot look how I died to Romero slow zombies that aren't a threat.
It's all so tiring to see zomboid fall so much it can't stand without CDDA as it's crutch.
see
I have done all of that and it's still nowhere near close to the same experience. I have squeezed every drop I could out of zomboid and have still put 10X the hours into CDDA just playing stable and experimental not even scratching mods and in that time have still only seen a fraction of the thousands of different types of zeds and monsters and still had unique experiences the entire time. There's just no comparing the two.
The only thing CDDA has in common with zomboid is zomboid has to keep using it as a crutch.
oh you're moronic. that's where your problem is.
i have zombie pop on 1.65 and sprinters at 3.5%
it is dangerous everwhere and you need to constant be aware of your surroundings, as a sprinter can rush out of the not so distant( and ever present) mob of zigs nearby.
Plus I have it so they attack building unproveked, so alongside alarms and broken windows, it moves around the mass of zombies unpredictably.
I once killed like 15 in a small off side road in muldarugh with some small houses. While inside i notice out both windows, it was like a sea of zombies washed over the area. The windows facing the same side started to be smacked. Many were just moving through, unaware of my presence.
I had to run out, and jump fences to barely escape the constant nearby zombies, and couldnt walk due to sprinters on my tail. Growing in number as i ran. I barely survived, but i dropped my crowbar as i fumbled over a short fence.
I loved every second of it
I'm probably never gonna play it, but from what I've seen and heard it is zombie kino.
Here, enjoy
https://m.thepiratebay0.org/torrent/54926310/Project_Zomboid_v46.60
You can tell from the design and lore that the devs really are huge fans of the genre. The reason for the outbreak is never specified, but it hints at every possible zombie excuse for outbreaks in cinemea, through the lore provide on the first 7 days that cable is working on TV.
>secret military test facility nearby, with a past military accident occuring a few years prior that the government also covered up. A gas in the air accidently released.
>Burger joint spiffo, blamed via prion disease, has released new beef iirc, but the commercials erven specify "the age of spiffo has begun"
>There is also meteorology reports of a meteor shower that was supposed to be reported on but the knox event started
>terrorist attack, due to proximity of 4th of july
aand im sure im forgetting others.
The gameplay loop has so many elements that feel movie like, such as the car not starting right away as ziggers move in on you. or already banging on your windows. The zed's pathfinding and memory is very realistic for expetations imo.
Why not make zombies faster if they are too slow?
I liked CDDA for the fun sandbox stuff and character building parts, but each update they just keep adding more survival autism. They tantalize you with the bionics and mutations and vehicle building, but all of those things take a huge time investment, of which you'll spend a significant amount of time doing chores or reading books. I guess pure survival games aren't for me (which is why I'm not into PZ either), but CDDA feels like it was supposed to be something else initially before turning into vitamin measurement simulator
An ocean of shit smells and looks worse than a puddle of piss
Oh don't get me wrong, I hate both of them and played PZ more than CDDA, but to think PZ is somehow "better" than CDDA ignores the fact that once you played PZ for 20 hours, you're played the entire game
thunderstorms are so cozy. i guess ill organize my shit and do some reading or training mechanics inside.
Is there any zombie game that actually emphasizes base building in a good way?
Seems like that is a feature eternally left out of every zombie game, or is a shitty afterthought when IMO it should be the 2nd most important aspect of the game, right after the post-apocalyptic exploration/looting experience.
In CDDA you can build a base in lots of ways, if you keep roaming hordes on then you might also have a chance to benefit from it.
Unironically, CDDA's base building is pretty good. The problem is that building a safe base is too easy as basically placing one anywhere outside of a city will mean almost never encountering zombies there (even with wandering hordes turned on). You can still do some fun shit, like building a solar station on top of an apartment complex in the middle of a megacity though.
However, building a mobile base is also an option, and vehicle building is one of the best parts of the game. Lots of freedom in how you approach it, you can install all the amenities like a fridge, stove, tanks for various liquids like fuels and water, solar power, foot crank power, literal horse power by tying a horse to some reigns, etc.
>The problem is that building a safe base is too easy as basically placing one anywhere outside of a city will mean almost never encountering zombies there (even with wandering hordes turned on).
You can increase the size of cities to the point of practically eliminating forests.
But having a normal base seems kinda pointless if it gets targeted by a horde due to sheer amount of zeds coming at you.
I sort of agree, but I kind of wish there was a way for the game to "deduce" that you have a safehouse, and occasionally send small 1-3 zombies to it to harass you if you're in the same worldspace.
That's probably just not going to work though. Regardless, that's why I either build mobile bases or play with megacity settings.
>cdda thread
>dies in two posts
>pz thread
>all cdda shills
lmao
CDDA threads have PZ OPs and PZ threads have CDDA OPs, it's all one big long con.
It's still a lot more shallow and goalless of an experience, and like most survival games it becomes too easy once you know the ropes; there isn't enough creative elements to keep gameplay interesting after you've learned how to game the system.
I like both, and I'm kind of glad that Zomboid finally fricking FINALLY is showing some promise, but said promise is already starting to fade.
choulder legionnaires
why are there so many zomboid threads lately? is this another gay romanian schizo situation?
I think he's a shitposter who probably either likes CDDA, or dislikes both.
>https://arch.b4k.co/v/search/image/P-iw_g1xABUsm2AAp_b_zQ/
it went on sale
plus the general died a few months ago, but was recently revived along with the /vg/ server. it lasted a week due to real lack of interest and dedicated group goal. the owner also just had a newborn, so was busy.
Once it died the threads started popping up, and the sale is now feeding it.
I'm convinced the OP making them is a server player, and i know for sure some of them are in this thread,
because im one
make a ticket on the serb asking about the cemetery
I miss Chihiro, even if he was neophiliac.
I've never played on a server, I just make random threads to kill time before starting my shift. I'm the guy making the Jinx threads while at the gym.
I'm aldo the anon that spammed the dsrk souls lore threads at the beginning of the year, those were comfy,I'll start making them again
>i know for sure some of them are in this thread,
take ur meds, [redacted] also do not redeem the cementery
>still no bullballs
>get convoluted liquid mixing system
>russian modder who was working on NPCs on his own mod working on fishing animations
>no word from the fishing animations
>someone got le heckin SICK!
>did we mention that there is a streamer event going on and we cant roll out the update because it will break all the mods
Give me my fricking animal husbandry so the modders can make dangerous wild animals everywhere and work on the npcs REEEEEEEEE
Yes I savescum
Yes, I have absolutely no remorse, why would I?
They really should add a save feature like rimworld does - either savescum mode or commitment mode.
Also, has anyone made extensive journeys and bases in LV? The only ones I've made is the factories near the military checkpoint, and one of the houses near the river. LV is so big I can't explore it all no matter how hard I try.
Rimworld is so better when you savescum
If you go into dev mode, you can see to-hit chances when they get shot or struck. There's an about 5% chance that (after armor etc.) an attacker hits a vital organ (heart, liver, brain, etc.) and the colonist dies instantly. I don't not savescum with unavoidable instant death chances.
>5% an attacker hits a vital organ (heart, liver, brain, etc.) and the colonist dies instantly
Damn I had no idea combat worked like that. Wish that you had a small time window to do an organ transplant before losing the pawn - probably a mod for that somewhere
There is a mod precisely for that, no idea if it's maintained anymore though
Anyway pic is a small snippet, I wasn't even right on what I wrote, the chances are even higher
This is why you'll see far less instant deaths once you equip everyone with plate armor
Forgot to mention, first % is the "coverage", how much of the body is "thing"
Second % is to-hit chance, it or any child (so head could also be head and brain)
Third % is specific to-hit chance
I had a few LV bases. My ALLTIME favourite is the huge church just north-west of the baseball stadium. With the park area in front.
>indoor parking
>easy place to grind for carpentry
>indoor parking
>bell tower is great lookout spot, or chill zone
>upper floors of main chapel arent considered inside, so you can have plumbing in the main area, while also use your generator in an area without attracting ziggers
>there is a residential apparentment attached, use of which is optional tbqh
>backyard for farming, all with tall pole fences to protect, requiring minimal work to close off.
>usually relatively clear and safe area for lv, nice areas to loot within good distant
its the ultimate base for LV kings
>tfw killed over 2k zombies and died in my fricking car on the way to LV, near the railway bridge, apparently all the corpses made him sick
i hate it too, killing hordes becomes even more of a chore with sickness breaks.
Extremely based. I always copy paste my saves every 15 minutes or so. I refuse to fricking grind again.
Why doesn't Zomboid add different zombie types and more random events?
bull balls
because they'd rather simulate the temperature of water than add meaningful content
>install a mod that lets you craft an antiserum for curing the zombie infection
>get bitten
>have to spend the next few days getting blood samples from fresh zombie corpses
>constantly returning to my base to freeze them so they don't spoil
>barely make it in time to craft the cure and save myself
I know cure mods are controversial, but that shit had me at the edge of my seat
Why does every fricking PZ thread have to be include autistic spergs sperging about some other game.
Because their "game" is so garbage CDDA threads die after 1 post, so they leech off the Chad Zomboid
No one makes CDDA threads here because we understand it's extremely niche and only zoomer trash stays on the board. The only zomboid threads to stay up in the last week were because they have to start a flamewar with CDDA since zomboid is on sale and it's being shilled. Every other thread has died within 30 replies because there's just no content and everyone knows zomboid devs are lying slackers taking everyone for a ride.
CDDA players tend to struggle to have a thread open for longer than 10 mins before it gets archived. Shame because I like BOTH a lot; don't know why other CDDA-nons get insecure around PZ.
I just cant get into CDDA
i like tome and cogmind etc
i like zomboid
cdda just seems shitty compared to zomboid even if you can do alot in it because all it is is text boxes and grind with no flare
why would i play a turnbased clunky game when i can just have realtime survival in zomboid?
Plus everywhere i see zomboid there are people talking like cdda completely invalidates it when they are real diferent
Why don't you try playing it? Even watching a video would suffice.
CDDA is usually discussed on /vg/
i did play it.Drove around killed some zombies and looted some things. its allright but the gameplay itself just feels weaker compared to zomboid .zomboid has real time gameplay,graphics and a good amount of cool mods to have more things to do. plus it gets the adrenaline pumping and that is something cdda just cant really give in the same way
>Project Zombloat
We aren't getting 1.0 this side of 2030
I just want my zombie apocalypse game where all the zombies are already dead and the biggest threat is scavengers that'll blow my head off, but apparently npcs are less important than a ss13-level autisticly complex liquids system
CDDA has a mod that increases bandit encounters. "No Hope" I believe is the name.
There's some interesting map cells that get generated, like fallen trees on roads used as blocks. NPCs are pretty dumb though, you can easily bait them out of their cover and run them the frick over. Taking them on in melee fights is usually guaranteed death.
The issue is that not only are bandits very OP but will just attack anything that is in their sight range without any regard for their own wellbeing.
I don't have the numbers but I bet many players who come to Zomboid have trouble lasting the first week, and the devs are talking about creating "post-apocalypse medieval societies." Stop adding time-wasting minigame shit and do something about the janky combat, stealth and survival mechanics and the barebones zombie AI which makes them do nothing but mill around in small groups 20 metres apart.
>Stop adding time-wasting minigame shit and do something about the janky combat, stealth and survival mechanics and the barebones zombie AI which makes them do nothing but mill around in small groups 20 metres apart.
THIS BRO WHAT THE HELL?
shallow as frick survival mechanics, no world events, broken combat, broken stealth, surprisingly little animations for all the years of work, unbalanced loot system, unbalanced trait system
the devs could actually and SHOULD go full autism with its mechanics and have it be more manageable than CDDA would because of it having a UI. instead, the devs want to go autism on the crafting recipes for endgame shit, without fixing the game past the early game.
devs talking about how they would want players to be dropped into a completely forested map with no zombies and be able to survive with their new crafting recipes. BUT WHY WOULD ANYONE DO THAT? THATS THE WORST PART OF THE GAME!
the lemmy wageslaves being too moronic to do real work, and forum moderators like eNIGma chimping out 24/7 is the gift that keeps on giving
project zomboid's community has been a hugbox full of lemmy dicksuckers since the initial kate and baldspot release.
lemmy would regularly lose his shit and threaten to quit on the old forums when people would call him out for getting distracted and not working on NPCs.
he's truly a massive egoist spergatron and I'm so disappointed that he's experience success for doing nothing but shitty scope creep rather than finishing the fricking game
I'm just enjoying the fact they had people leave and are now begging for more workers to join them doing little to nothing after shitting on the modders that made their game for them. They came up with some excuse for not releasing their animal code to modders because they know modders will turn it into functional NPC's and run circles around them.
>lemmy silenced the one modder working on a grand NPC mod
it kills my sides every day to look at aids stone "development" of this game, it wont be done even15 years from now. hopefully though maybe one day lemmy's kidneys will experience the long due sunni acupuncture therapy
How can i get into CDDA? It looks fun but I've always been legitimately turned off by the overwhelming amount of things/hotkeys to keep in mind. Is there a way to simplify it or learn faster?
Much like factorio, Zomboid largest's flaw is that it's solved:
Factorio: make a blueprint and just copypaste it
Zomboid: Frick off innawoods, find some water and just live off fish forever
When I first heard about the game I had an impression it was a complex simulation that would portray human conditions like boredom, loneliness and depression.
As it is right now the only reason people would ever put themselves in harm's way is because surviving is trivial and unrewarding.
So it seems like CDDA fans are mad that their game, which looks like complete shit in comparison to project zomboid, is less liked than something that actually looks like a game. I see why they're mad.
Not even close dumb coward zoomie that can't even reply to people. Were laughing at zomboid players getting railed for over a decade, largely being too dumb to navigate the game, thinking that looking like the sims makes up for being an empty dead game and having to bring up CDDA just to get people into it's threads flinging shit because there's nothing to talk about regarding zomboid since it's dead and at the point it's devs do nothing but tease content while shills do it for free. No one cares if you're too dumb to play a free game only that it's pathetic you have to drag CDDA into the conversation because you literally have nothing to talk about.
Woah all that text? what do you think I am a cdda player? I am NOT reading all that shit by you.
kek confirmed filtered zoomers shilling shit for free
>heh looks like you got filtered by this amazing game
that's you looking at your "game" not having any players. cdda gays should stay on reddit.
both games are kind of a snooze
>do repetitive tasks and micromanage shit constantly so you can... do it in new locations and have a higher chance of not losing your character in said new locations so you can do it all over again
>c:dda has a wicked crafting system and insane amounts of "content"
>zomboid nails it on the atmosphere
yet they both still feel like completely unfinished tech demos
also zomboid controls completely fine until you start right clicking things, at which point I'd go as far as to saying it handles worse than cataclysm somehow. I'd assume this is sort of unavoidable as you need to have a lot of options to have a complex game, but it sure as hell feels like ass.
7 days to die is the same as well. Survival games are more cursed than space sims at this point.
Seriously try Rogue Survivor, it looks like shit but its the zombie game that got the most things right.
cataclysm dark days ahead
>CDDA
fighting demons that emerged from a hell portal opened by aliens who released dinosaurs on the planet while lovecraftian beasts invade during a robotic uprising. also there are some zombies mixed in
>Zomboid
realistic zombie survival
>b-b-b-b-b-b--b-b-but zomboid is boring you have to make your own fun!!!!!
true, but CDDA is the same except bloated with moronic shit
If you want you can play with classic zombies exclusively
is pic related any good now?
only if there is a mod that reduces the chances of poos.
I'd had my fair share of fun with it
Only reason I quit is because I get too attached to characters and at some point they die every now and then, but that's a me problem not a game problem
I just started playing Zomboid and I have no idea what to do. Is Apocalypse or Survivor mode better?
Play Sandbox with Initial Infection setting.
Play Survivor until you used to the janky melee combat, then Apocalypse, beyond that, there's sandbox settings and mods. Three tips - go into settings and turn cursor outline to any weapon, it'll show the zombie you're going to melee. Remember, zombies are dumb and will think you've vanshed if you go around a corner and then out of sight. Don't fight tired, that's how you'll die.
ive been going on Ganker for like a decade and still have no idea who these homosexuals are that I see every day lol
?t=81
Ok i explored the whole vanilla map without dying in apocalypse, now i am ready for mods.
Recommend me some mods.
faster car hood opening and customizable zombies
Actually you want this https://steamcommunity.com/sharedfiles/filedetails/?id=2818577583 which is the successor to customizable zombies
Thanks fren, any % of sprinters you recommend? Felt like 10% were too many last time.
i collect all the female clothes and mannequins to dress them in said clothes.
and then i jerk off to it.
>DDAgays arguing with PZtards over which autism simulator is the better requiring to bait arguments just to keep their threads alive
ENTER
Bright Nights
Isn't that just CDDA?
no wonder both games are considered autism simulators because both fanbases require an ungodly amount of autism to be at eachother's throats over some trivial bullshit like which unfinished shitheap is the better game
When did the CDDA shitposting start, anyway? I'm guessing when the multiplayer attention resulted in a /vg/ thread?
remember when npcs were 'soon' back in 2014?
anonkun remembers
>meanwhile
>two years for hydrocraft recipe bloat
tt-thanks!
shit game. Mogged by Dayz. Human survivors and Pvp are a staple of the zombie genre, get fricked early access cuck. Game is for trannies who are scared of pvp and know they won't pass over microphone
Dayz devs may be lazy too but they are significantly more based
Why is the first thing that comes to your mind trannies, you demented freak?
the game has both pvp and voice chat, schizo. I would know since I spam horror movie sound effects over the mic outside people's bases.
oh your THAT guy
your not funny bro you spooked the shit out of me that one time
lmao no fricking way. were you the guy who said "WHO GOES THERE" and then killed me with a shotgun?
being a fan of both DayZ and PZ I can tell you that you're a moron
how am I doing bros?
bro your weight?
Construction Worker is a good profession and lucky and cat's eyes are decent. Sadly, inconspicuos barely does anything and Sleepyhead is utterly fricking you, never pick it again.
does lucky impact house alarms? i feel like i get more of those this run than any other one where i didnt have it, its insane
I'm pretty sure it only affects loot, I could be wrong though. It also affects your chances in the new foraging system. We all get unlucky with alarms, you just have to be ready to run if when they go off. Sure they attract the horde but on the bright side if you can slip away it makes it easier to loot where they're not.
Anyone tried going full Sims Build Mode with the debug tilepicker?
bump
playing multiplayer is fun but unless you have a friend it can be very tedious searching the perfect server with all the mods youd like and has a steady amount of fresh players. just started a run centered around the updated npc mod and with meta events bumped up high and its been awesome
same, altough it tends to begin stuttering a hour or so in and have to restart the game, i've been enjoying it. a (hopefully) temporary replacement in the absence of /pzg/ frens
>it tends to begin stuttering a hour or so in and have to restart the game
I know that feel bro but yeah its a temporary replacement for sure
Why the frick is this the only kinda of meta event? Just a sound that pulls a sharp-edged circle of zombies into a clump leaving a ring void around them. No randomization of how far a zombie hears the sound or how far it walks towards it. No proper migration events (literally just simulate the sound steadily moving across a line, come the frick on).
bull balls
bull balls
I'll ask here. Earlier I tried putting up walls on my shack to try out building. Except at the frames you see in pic related I cant place down any walls.
Is this a known issue?
Click in the middle of the frames' center.
Side note since I'm not at my base. I can place the preview marker but nothing happens when I try to place it donw.
This what I mean, nothing happens if I left click.
You'll have to build floors outside and build the wall from there, you can disassemble floating floor tiles now irrc.
>2nd floor
Now i noticed, you can't build walls from top left or top right of a wall, you have to put floors in front of them from the outside, why? Devs are morons.
Yes, this. With certain corners you need an awning of some sort, or a balcony, that goes around each subsequent floor that you build. Imagine my hatred when I build an off-the-grid four story lodge with a medical center, radio room, rooftop garden, etc.. Only to find out that it wasn't insulated from weather and was considered 'outdoors' because one tile out of the 400 tiles I built on wasn't registering a floorboard. It took me 6 hours of total rebuilding and I never found the busted tile, so I abandoned that lodge and built another one right beside it that, for reasons beyond me, insulated when the other lodge didn't.
The devs are moronic but its an alpha and there are debug tools that will tell you where the problem is.
>Been playing this game for 11 fricking years
>Unironically get hit with the 'its still in alpha'
>A feature that's been part of the game since the shift from the single-block Alpha 0.2 test to the Muldraugh map
I don't know how to feel about this man. I mean you're right but I fricking hate you.
Not him but if theres any time to fix it it will be in the next update if thats still the overhaul of base building and crafting.
two more weeks, right?
Yes, that's how this works, frickface. While in alpha shit is constantly changing in dramatic fashion. New little frickaroonis pop up constantly and often later get incidentally fixed by other work and it isn't realistic to squash every little edge case bug as you go.
But also the devs are moronic and don't prioritize fixing the things that probably are systemic problems caused by their shitty implementation and not just constant bugfrickery.
When you search for troubleshooting about rooms not registering as interiors, one of the first results is a reddit thread that talks about using debug mode to find the gap.
>The devs are moronic but its an alpha
Imagine working on an early access game, something that necessarily involves alpha development but also needs to be decently playable, and working on every fricking system in parallel over its development life. How in the utter frick do you think it's fine to have a bunch of half-finished shit left to fester for years before you replace the whole fricking thing because it was shit to begin with? How do you not finish a system that you start work on, leaving room per your dev docs to modify it as subsequent systems require?
If you're a player on a sustained multiplayer server, Debug does frick all. Obviously great advice for single player experience but useless for multiplayer experience.
Eh. A custom build large enough for it to be an issue has no purpose unless you're doing some roleplay deal substantial enough that you can just ask an admin to check what the frick is up. Building is a barely-implemented system and you're better off having players bring resources to an admin that uses debug to place tiles for a proper building like those servers that turn the power back on.
>has no purpose
*in multiplayer
On corners, when placing frames or plastering, you might need to hold the right mouse button and then tap 'R,' R will tell the game to flip what you are trying to construct to the opposing tile.
these guys should be treated like people treat yanderedev
what a fricking joke, more than a decade and still no npcs or a reason to play the game
>muh skinner box
haha get fricked, go play some asscreed or something else
>no you don't understand, it says "this is how you died" at the start, so the game is allowed to be boring shit with no objective!
>"this is how you died"
>turn off zombies
>turn everything to super easy
>survive for 100 years and die of old age
Dammit they were right again!
>boring
Entirely subjective
>with no objective
Yes you don't need one other than survive. It's the story of your death, not the story of you finding a cure and saving mankind.
>It's the story of your death, not the story of you finding a cure and saving mankind.
Tell that to my modded game where zombies have a chance to drop a cure and I can drive a tank.
>It's the story of your death, not the story of you finding a cure and saving mankind.
>HAH I turn up my nose at your 'emergent gameplay'
>go play cops and robbers you fricking children
cdda lost
Are there any mods to make roofs?
It would be CDDA if it had Mutations, CBMs, Martial Arts, a way extended enemy variety, the ability to craft your own vehicle and move around it, friendly and hostile NPCs, etc.
kino
CDDA
buy an advert lemmy
Hey remember when the story and objective in video games was just "iunno we made some levels with some shit in them just find the exit"?
name 5
i play both and i can masutrbate with both hands if need be
yeah well I can cum hands free
I just wish sometimes that you guys would stop shitposting and fighting over your pet game and just talk about the good features of the games and what you would like to see. You're just a bunch of bitter middle aged guys that hate everything.
The shitposting is intentional because cdda gays keep taking the bait.
It's the same level of shitposting across the entire site, you moronic homosexual. Nothing to with muh bitter middle aged guys.
Pretty sure it's just an excuse to bump the thread but a few morons take it too serious.
>tfw I'm not enigmagay
>mfw eNIGmagay in in every one of these threads
>yfw ur eNIGmagay
>bought a TKL keyboard
>try to play CDDA again
>controls are too wonky to play properly
I fricked up.
>muh boogeymans
That's why every non flamewar PZ thread dies in it's cradle
incorrect
You haven't been able to keep one up since a month after the MP release lmao. Only the shit flinging ones stay.
Someone has recently decided to embrace the shit flinging that comes regardless and bend it to their own purposes. The le ebin trolls come in and shit up the place regardless. They have since the game had the barest measure of success necessary to secure a thread on /vg/ for some time. This website is flooded with obnoxious morons who have some shitpost ready for every subject and think of themselves as masterminds.
Not my fault so many zoomers are slow due to being mind raped by phones that they have to cry moronic stuff like mastermind while intentionally acting moronic
They need it as a crutch, so much so it's been included as a game mode in PZ top kek
>not my fault that trolls exists
>STOP EXPLOITING THEM
wut
>Dead game
>Le ebin trollface is the only way you can get attention
lol, lmao keep proving my point
Uh huh. And PS3 has no games, right? Do you have an iceberg in your pocket ready for the next Tortanic?
Uh oh he's sperging out
No one fricking talked about CDDA /at all/ until Zomboid had a multiplayer release.
why did expanded helicopter events have to stop being updated
reeeeeeee
>I told them their game was dead
>lol what an epic own
why can't games like these look half decent for fricks sake
same shit goes on with rimworld
>uhm achkshually they look like shit because strategy is more important than fancy graphics
gay excuse. Games like Factorio and RCT look amazing AND are heavy on the strategy side of things.
Zomboid looks very good and comfy though, now you're going to tell me the sims 1 with zombies looks LE BAD!
it looks well but it will never be finished so why tf would I buy it
Wdym? the game is literally free with MP and everything.
Any decent sex mods for CDDA?
Just aquire TF fetish, then the base game will be sexy enough
You can like both games, you quibbling Black folk.
You gays are about as obnoxious as the morons bickering over RimWorld and Dorf Fort.
These relationships are always one way. One side has a complex about the other's success. They get laughed at and shrugged off with careless insults.
what this name game
Project Zomboid or Cataclism Dark Days Ahead?