>Release obviously unoptimized game >We didn't mean to do that.
I don't know how moronic you have to be as a developer of a city builder that having no LODs and ultra high poly models for every little car and npc is not good game design.
my favorite vehicle so far (just getting into V rank) is the m/42 EH just because if you stay hull down it bounces everything and people don't understand just how fricking insane the APDS rounds are
i also love the PT-76 and the lvtdgb m/40, the PT-76 because you can donk basically anything even on an uptier with the HEAT rounds and the m/40 because most german tanks open up on you with APHE which doesn't fuze or just donks one of the crew and does nothing else (as opposed to the L-62 which fuzes APHE).
i don't want to give money to the snail but frick seeing you people seethe over swedish players gives me life. frick german and soviet mains and frick f-4u players.
>release one of the worst optimized games ever >becoming the jester of unoptimized games >simulation itself is basically non existent to the point where it's literally impossible to reach a failstate >literally zero supply/prod chains exist in the game >donut shops will continue to sell Infinite donuts if there is no way to make them or import them >strip away dozens of features that were present in the old game via dlc so you can sell it again >when people are unhappy >>lol this game might not be for you 🙂
i was keen to play it but disheartened by the performance, is the gameplay actually a downgrade? should i just get the first game for like 2 dollars and creamAPI the dlc instead?
It's more of the same really. The upgrades are
Traffic is far less moronic. Cars will change lanes when there's an obstructions, will stack on multiple lanes for a turn off, will reroute if their way is blocked
Seasons are no longer locked to the map. It'll snow when it gets cold. The map gets brighter in summer. Trees go brown in the autumn/fall.
Cities can be much larger as the memory limit has been improved
Disadvantages
Doesn't have a shitload of DLC
The performance thing is the real killer though. On my slightly aged machine the game looks much worse than CS1 and still chugs like a motherfricker. The upgrades to the graphics are not there, and all I'm left with is the above very slight improvements to what feels like Cities Skylines 1.5
theyre talking about how horribly unoptimized Cities Skylines 2 is and they're trying to say "if you don't like how shit it is well maybe its not for you"
Oh okay yeah I wont ever buy anything Paradox related especially at release because it's almost guaranteed to be chopped to pieces for DLC which will also be poorly released and undeserving of buying when it gets released because it will break something or just be generally shit compared to the previous product. I honestly have no idea why people keep giving Paradox money
NTA, but no. "The simulation" in this sense is basically the game's economy. They promised a "deep and complex" simulation and it turned out to be broken and shallow as frick. You cannot fail the game no matter how bad you frick up because there are a ton of fail-safes in place to stop your city from completely crashing. The game is essentially just a city painter.
Pretty much never
I get that the devs might feel all high and mighty saying it, but the best thing to say is >if you dont like it buy it anyway out of spite lol get fricked
I didnt buy two I tried it on gamepass. It still pisses me off how much they fricked it up since I upgraded my CPU specifically for Cities Skylines 2 and I cant even get a constant 30 fps
Isn't there a bug in Skylines 2 right now where garbage trucks and hearses just straight up not work after a certain population because they just keep getting despawned for "optimization" causing your entire city to collapse until they can spawn again?
That doesn't sound very simulated to me
>game runs like ass and in a bad economy no-one wants to upgrade to a 4090TI to run our badly optimized copy-paste game at 15fps >clearly its the children who are wrong
frick em
The game having bugs and performance issues is one thing - those can be fixed in time - but stating that they're 'happy' with the dogshit simulation as it currently stands is far more damning in my eyes as one of the biggest selling points of CS2 was supposed to be the much deeper level of simulation compared to the first game. This is effectively false advertising and despite actually bothering to buy the first game (albeit with minimal DLC), I absolutely fricking refuse to throw another cent at them here.
I guess the first game was just a fluke after all and the city simulation genre is officially dead now.
the simulation is actually much deeper than the first game. a tonne of random shit is taken into account to calculate demand levels and wealth levels etc.
the problem is that nobody cares about any of this shit and all of it happens invisibly in the background. CO made the fundamental mistake of going deep on things nobody cares about or things that fundamentally don't matter.
like, what does it matter if a factory produces boxes or milkshakes? i can't control what the factory produces, i can't control what the shops buy or sell, i can't DO anything, it's just a free market operation in the background that i have no influence on and which doesn't even matter because if the box factory is unprofitable it will just close down and be replaced by a milkshake factory automatically anyway.
fundamentally i think the mistake is an incoherent game design based on a lack of focus on the player experience. the things that the player actually interacts with need to be simulated deeply - that means public services like education, hospitals etc. instead we have a relatively deep economic and agent simulation... and "education" consists of plopping schools until line is green.
in many ways CS:2 is designed as a market simulation when it should have been designed as a local government simulation. the market should be abstracted and services should be detailed, but they did the inverse.
>simulation
arent' most the numbers all fake with no real interaction with anything outside of a global percentage of "you need at least once for X inhabitant"?
Has there ever been a year this bad for shitty, unoptimized releases? I can't think of a single high-profile game I was interested that didn't collapse out of the gate
guess it's true that all the talent is gone from gaming and most of these games are 400 plugins from asset store thrown together, hoping it will work fine
Is this the new like standard refrain of the entire industry when they frick up now? Its WILD how many devs have said this exact shit, just this year. Hey here's a good idea: make a fricking game that's not a broken piece of fricking filth at launch since ppl are paying you money you entitled little homosexuals
When my game is finished if everyone tells me it sucks i vow to accept that it probably does suck
Probably. Most people who bought the game won't really care enough or can't just refund it. New players are probably going to be rare at this point. Might as well shit on the "haters", because it's now the new hip thing to do.
creative assembly was also in a similar situation of their game being in the shit, everyone knowing it and then them straight-up insulting their remaining fans
i hope all these people lose their jobs and go homeless, this is just unprecedented
Well who is the game for then? People who enjoy shit performance and a lack of gameplay over the first one? Do these people exist? Can you point them out?
The only thing worse than these incompetent devs are the ones without the modesty to accept they fricked up and try to make a sassy comeback like they're arguing on twitter.
It's for future people who can afford the hitherto unmade computer that can run unoptimised crap and who buy the super special edition with all the dlcs making it complete in 10 years.
I hope you know everyone knows what you're doing. You're extremely transparent.
You want me to list things that are more advanced so you can argue over the irrelevant intricacies. Except that's not the point at all. The genre hasn't advanced in 20 years. That's the problem.
Who exactly is this we? The Royal We? We are pleased that you hold yourself in such high regards.
We are also confused as to what you mean by advanced. We note that you seem to be confused between an agent based game like Skylines and simulation based like SC4. We point to the cars in SC4. They do not go anywhere. They are spawned to let the player know that there would be lots of cars there according to the simulations. We note that in CS2, the citizen will get in his car and drive it to where he wants to be. Would one not argue this is more advanced?
We also react with no small amount of mirth at the argument that the genre, consisting now of three games (SC4, CS1, CS2) is not being advanced.
7 months ago
Anonymous
Thank you for proving me right. It's a really nice feeling when you call out someone in advance and they prove it tenfold. Like I said, transparent.
7 months ago
Anonymous
pussy
7 months ago
Anonymous
I hope you know everyone knows what you're doing. You're extremely transparent.
You want me to list things that are more advanced so you can argue over the irrelevant intricacies. Except that's not the point at all. The genre hasn't advanced in 20 years. That's the problem.
And yet it's more advanced on 20 year older technology.
btfo
Who exactly is this we? The Royal We? We are pleased that you hold yourself in such high regards.
We are also confused as to what you mean by advanced. We note that you seem to be confused between an agent based game like Skylines and simulation based like SC4. We point to the cars in SC4. They do not go anywhere. They are spawned to let the player know that there would be lots of cars there according to the simulations. We note that in CS2, the citizen will get in his car and drive it to where he wants to be. Would one not argue this is more advanced?
We also react with no small amount of mirth at the argument that the genre, consisting now of three games (SC4, CS1, CS2) is not being advanced.
>If you dislike the simulation, this game just might not be for you
Well yes, that is basically true for any game. There's a core gameplay mechanic that some just aren't into. In that, at least, she is right.
The catch here is that the "simulation" is in fact merely smoke and mirrors and does not actually simulate anything, it just pretends to do so in hopes of fooling the user. The core gameplay mechanic is not as advertised, which the CEO is trying to handwave away.
I"m so glad that this game was confirmed to be bad before it even launched. Makes me know that I don't have to waste my time anymore with this IP and just stick with Simcity 4. It's still the king even after 2 decades.
These morons deserved to be Maxis'd
>Release obviously unoptimized game
>We didn't mean to do that.
I don't know how moronic you have to be as a developer of a city builder that having no LODs and ultra high poly models for every little car and npc is not good game design.
This gaming crash isn't coming quick enough.
Tiny struggling Finnish company published by tiny struggling Swedish company please understand.
Man frick Sweden *~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~))
VIDAR should go to 10.3
Cope
based swedish tree hatred
my favorite vehicle so far (just getting into V rank) is the m/42 EH just because if you stay hull down it bounces everything and people don't understand just how fricking insane the APDS rounds are
i also love the PT-76 and the lvtdgb m/40, the PT-76 because you can donk basically anything even on an uptier with the HEAT rounds and the m/40 because most german tanks open up on you with APHE which doesn't fuze or just donks one of the crew and does nothing else (as opposed to the L-62 which fuzes APHE).
i don't want to give money to the snail but frick seeing you people seethe over swedish players gives me life. frick german and soviet mains and frick f-4u players.
>release one of the worst optimized games ever
>becoming the jester of unoptimized games
>simulation itself is basically non existent to the point where it's literally impossible to reach a failstate
>literally zero supply/prod chains exist in the game
>donut shops will continue to sell Infinite donuts if there is no way to make them or import them
>strip away dozens of features that were present in the old game via dlc so you can sell it again
>when people are unhappy
>>lol this game might not be for you 🙂
i was keen to play it but disheartened by the performance, is the gameplay actually a downgrade? should i just get the first game for like 2 dollars and creamAPI the dlc instead?
It's more of the same really. The upgrades are
Traffic is far less moronic. Cars will change lanes when there's an obstructions, will stack on multiple lanes for a turn off, will reroute if their way is blocked
Seasons are no longer locked to the map. It'll snow when it gets cold. The map gets brighter in summer. Trees go brown in the autumn/fall.
Cities can be much larger as the memory limit has been improved
Disadvantages
Doesn't have a shitload of DLC
The performance thing is the real killer though. On my slightly aged machine the game looks much worse than CS1 and still chugs like a motherfricker. The upgrades to the graphics are not there, and all I'm left with is the above very slight improvements to what feels like Cities Skylines 1.5
QRD? What is "the simulation"?
theyre talking about how horribly unoptimized Cities Skylines 2 is and they're trying to say "if you don't like how shit it is well maybe its not for you"
Oh okay yeah I wont ever buy anything Paradox related especially at release because it's almost guaranteed to be chopped to pieces for DLC which will also be poorly released and undeserving of buying when it gets released because it will break something or just be generally shit compared to the previous product. I honestly have no idea why people keep giving Paradox money
Skylines 1 was at least good so there was hope 2 was going be different but that was a mistake
is that really what "the simulation" means in this context
NTA, but no. "The simulation" in this sense is basically the game's economy. They promised a "deep and complex" simulation and it turned out to be broken and shallow as frick. You cannot fail the game no matter how bad you frick up because there are a ton of fail-safes in place to stop your city from completely crashing. The game is essentially just a city painter.
Have any of these "don't like it, don't buy it" comments ever turn out well?
Pretty much never
I get that the devs might feel all high and mighty saying it, but the best thing to say is
>if you dont like it buy it anyway out of spite lol get fricked
What am i supposed to be mad at here?
>Games are subjective
>City Skylines II is indeed better than the first one
>The game might not be for you
What a fricking hypocritical homosexual.
VIDAR To 7.0 when?
>buying 2 when 1 exists and is still playable + mods
lol
lmao
I didnt buy two I tried it on gamepass. It still pisses me off how much they fricked it up since I upgraded my CPU specifically for Cities Skylines 2 and I cant even get a constant 30 fps
kek what cpu, it's unoptimized trash that won't run on anything
An i7-13700k I had an i5 before.
i thought 3d meme cache was the way to go for sim heavy games
In this case literally nothing can handle Skylines 2.
it is, anon is a moron and bought the wrong CPU
t. works on my 7950X3D
This already is the case
CS2 has less players than CS1 right now
>all games are subjective
>this game is better than our last one
Lmao right out of a comedy sketch.
Isn't there a bug in Skylines 2 right now where garbage trucks and hearses just straight up not work after a certain population because they just keep getting despawned for "optimization" causing your entire city to collapse until they can spawn again?
That doesn't sound very simulated to me
I know, that's why i'm still playing sc4
8tnreally is a shame, I liked CS1 and the trailers had me pretty excited.
>game runs like ass and in a bad economy no-one wants to upgrade to a 4090TI to run our badly optimized copy-paste game at 15fps
>clearly its the children who are wrong
frick em
You know its bad when 75 members of the most sycophantic online space imaginable 'respectfully disagree' with you.
lol its obvious what they mean, why is everyone being a dishonest witch hunter?
>hurrr game developer bad guy!
wow you guys are so smart
The game having bugs and performance issues is one thing - those can be fixed in time - but stating that they're 'happy' with the dogshit simulation as it currently stands is far more damning in my eyes as one of the biggest selling points of CS2 was supposed to be the much deeper level of simulation compared to the first game. This is effectively false advertising and despite actually bothering to buy the first game (albeit with minimal DLC), I absolutely fricking refuse to throw another cent at them here.
I guess the first game was just a fluke after all and the city simulation genre is officially dead now.
the simulation is actually much deeper than the first game. a tonne of random shit is taken into account to calculate demand levels and wealth levels etc.
the problem is that nobody cares about any of this shit and all of it happens invisibly in the background. CO made the fundamental mistake of going deep on things nobody cares about or things that fundamentally don't matter.
like, what does it matter if a factory produces boxes or milkshakes? i can't control what the factory produces, i can't control what the shops buy or sell, i can't DO anything, it's just a free market operation in the background that i have no influence on and which doesn't even matter because if the box factory is unprofitable it will just close down and be replaced by a milkshake factory automatically anyway.
fundamentally i think the mistake is an incoherent game design based on a lack of focus on the player experience. the things that the player actually interacts with need to be simulated deeply - that means public services like education, hospitals etc. instead we have a relatively deep economic and agent simulation... and "education" consists of plopping schools until line is green.
in many ways CS:2 is designed as a market simulation when it should have been designed as a local government simulation. the market should be abstracted and services should be detailed, but they did the inverse.
>Cities: Skylines II is the better game compared to the first one.
kys
>simulation
arent' most the numbers all fake with no real interaction with anything outside of a global percentage of "you need at least once for X inhabitant"?
>produces endless garbage just like the bug in the game
Has there ever been a year this bad for shitty, unoptimized releases? I can't think of a single high-profile game I was interested that didn't collapse out of the gate
Phantom Liberty, ironically enough.
guess it's true that all the talent is gone from gaming and most of these games are 400 plugins from asset store thrown together, hoping it will work fine
even smrpg remake will sometimes stutter and slow down for no reason.
did, anyways. it may have been patched by now
>claim to be a simulation game
>don't simulate anything
lol, lmao even
Is this the new like standard refrain of the entire industry when they frick up now? Its WILD how many devs have said this exact shit, just this year. Hey here's a good idea: make a fricking game that's not a broken piece of fricking filth at launch since ppl are paying you money you entitled little homosexuals
When my game is finished if everyone tells me it sucks i vow to accept that it probably does suck
Probably. Most people who bought the game won't really care enough or can't just refund it. New players are probably going to be rare at this point. Might as well shit on the "haters", because it's now the new hip thing to do.
creative assembly was also in a similar situation of their game being in the shit, everyone knowing it and then them straight-up insulting their remaining fans
i hope all these people lose their jobs and go homeless, this is just unprecedented
Well who is the game for then? People who enjoy shit performance and a lack of gameplay over the first one? Do these people exist? Can you point them out?
The only thing worse than these incompetent devs are the ones without the modesty to accept they fricked up and try to make a sassy comeback like they're arguing on twitter.
It's for future people who can afford the hitherto unmade computer that can run unoptimised crap and who buy the super special edition with all the dlcs making it complete in 10 years.
>Well who is the game for then?
Map painters who hate maps.
But those people can just play Cities XL. Those games still look leagues better than Skylines.
>"Simulation"
after watching this
I see that I won't like your simulation, so I won't buy your game, thanks for the heads up
Isn't the complaint that there's no simulation? That is, the entire game is smoke and mirrors.
Sim City 4 was a marvel.
Sim City 4 was entirely smoke and mirrors what
And yet it's more advanced on 20 year older technology.
What exactly do you mean by "more advanced"?
nta but you exactly what he means.
stop being a daft c**t.
Ah I see. meters thick nostalgia goggles.
thank you for proving you're an idiot
No I don't know what he means. Use your words. Argue your point. Don't just say something is slop or based.
I hope you know everyone knows what you're doing. You're extremely transparent.
You want me to list things that are more advanced so you can argue over the irrelevant intricacies. Except that's not the point at all. The genre hasn't advanced in 20 years. That's the problem.
Who exactly is this we? The Royal We? We are pleased that you hold yourself in such high regards.
We are also confused as to what you mean by advanced. We note that you seem to be confused between an agent based game like Skylines and simulation based like SC4. We point to the cars in SC4. They do not go anywhere. They are spawned to let the player know that there would be lots of cars there according to the simulations. We note that in CS2, the citizen will get in his car and drive it to where he wants to be. Would one not argue this is more advanced?
We also react with no small amount of mirth at the argument that the genre, consisting now of three games (SC4, CS1, CS2) is not being advanced.
Thank you for proving me right. It's a really nice feeling when you call out someone in advance and they prove it tenfold. Like I said, transparent.
pussy
btfo
So sick of this semantic semites.
>ksp2 was promised to be the next step forward
>total shit
>skylines 2 was promised to be the next step forward
>total shit
weird how people who make good games don't have to remind their customers that games are a subjective experience
>If you dislike the simulation, this game just might not be for you
Well yes, that is basically true for any game. There's a core gameplay mechanic that some just aren't into. In that, at least, she is right.
The catch here is that the "simulation" is in fact merely smoke and mirrors and does not actually simulate anything, it just pretends to do so in hopes of fooling the user. The core gameplay mechanic is not as advertised, which the CEO is trying to handwave away.
His comment wouldn't be bad if the simulation actually did something. It's broken and gutted. It doesn't simulate anything.
I"m so glad that this game was confirmed to be bad before it even launched. Makes me know that I don't have to waste my time anymore with this IP and just stick with Simcity 4. It's still the king even after 2 decades.