City Builders

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  1. 2 years ago
    Anonymous

    Has anyone been playing Urbek?
    I'm not sure how I feel about it just yet as I find it gets kinda overwhelming as more and more stuff unlocks.

    • 2 years ago
      Anonymous

      It looks great. Is it fun?

      • 2 years ago
        Anonymous

        It's pretty fun and the voxel art style is actually pretty nice. Theres no money in the game so it's about resource management.
        The only thing I'm not a fan of right now is how much you have to focus on food production.

    • 2 years ago
      Anonymous

      I played for 3 hours but I am not enjoying it very much. In fact, I don't even know if I will go back to the game, the puzzle aspect didn't appeal to me very much.
      Basically it's a game about making your things more efficient (in smaller maps you can't build many things, you need to optimize everything) but the way to increase efficiency is kind of annoying because there are a lot of combinations of different buildings, so you're kind of "applying" the recipes to get results... I don't know, after 3 hours I already started to feel some fatigue because of this formula.

      • 2 years ago
        Anonymous

        I agree. The demo was interesting but it's more of a really weird puzzle game than a builder. Yeah it has some nice voxel design but it's just kind of whatever. and still feels like it's lacking a lot. It feels like another one of those games that claims to be XYZ but it's not.

    • 2 years ago
      Anonymous

      >High school and elementary school in the middle of the party district
      Peak south American

    • 2 years ago
      Anonymous

      I'm really enjoying it. The key is to not try and play for score or efficiency and just try and build things in natural-looking ways, with the level-ups occurring naturally around denser inner core areas. Powergaming Urbek must be the first step on the road to madness

      • 2 years ago
        Anonymous

        even if you play that way it feels like the food production is completely unbalanced

        • 2 years ago
          Anonymous

          Tenant farmers are the meta right now, just plop them down in a checkers pattern and the food never runs out.

          • 2 years ago
            Anonymous

            However apparently this brings happiness down because the tenants live a miserable life. There is a "perk" that makes them happier, but the patrons' houses start producing zero food. I think this is necessary for anyone who wants to use only tenants to produce food.

            Are you saying talent dont exist? That everyone starts on even footing?
            Because I'm sorry to say, that's moronic. Life ain't fair and there will always be people better at stuff while doing nothing than you who practice hard.
            Especially regarding creative arts like composing music or freestyle drawing it becomes all that more obvious.
            As for your tip, it might work for some, but all the talentless end up doing is basically tracing and copypast, not creating their own ideas.

            Cities in the real world are not designed by artists, you can do decent things just by taking inspiration from the real world. Of course, in the extreme where people use mods even to paint the lanes of the highways (Cities Skylines), you'll need a lot of practice and also some talent if you want to do really remarkable things.

  2. 2 years ago
    Anonymous

    >TFW have 2 missions left in Nebuchadnezzar
    >TFW I can't be bothered to even play the game until 1.4 drops
    Honestly they could have shortened the campaign by about 2-3 missions since a lot are just "here is a slightly higher tier of good for x pop class"

    • 2 years ago
      Anonymous

      Each mission does introduce new buildings and/or production chains though. I still have 2 missions left too. I'm already through the hard part of the penultimate mission.

    • 2 years ago
      Anonymous

      I feel like the map starts to run out of room near the end of some maps. Am I just bad at the game?

      • 2 years ago
        Anonymous

        I suspect that is by design. I had similar problems in the earlier missions but the later ones give you more than enough room to work with.

      • 2 years ago
        Anonymous

        I suspect that is by design. I had similar problems in the earlier missions but the later ones give you more than enough room to work with.

        Yeah it's like this by design, map space is supposed to be something like a "limited resourcr" or something like this.

  3. 2 years ago
    Anonymous

    I've been trying to scratch the city builder itch with Skylines, but something about it just feels... Off.
    Usually the way it seems to break with AI in regards to trash and goods transportation. And without a litany of mods it feels like traffic can't be dealt with.

    • 2 years ago
      Anonymous

      >Usually the way it seems to break with AI in regards to trash
      figured out this usually happens because people tend to move all their garbage buildings to a far corner of the city, which hurts responsiveness
      works much better if there is a junkyard hub in the middle of the city, or at least there are multiple junkyards for different parts of the city, and with good enough provision /capacity
      in case your junkyards get filled, one trick I often use is to use the "collapse" disaster on full junkyards, then bulldoze without having to empty them, then build a new one in the same place

      >and goods transportation
      in short, this just requires good city planning and routing, similar to garbage

      >And without a litany of mods it feels like traffic can't be dealt with.
      I've had a couple of 200+ modless cities and never felt traffic was a real blocker problem

      • 2 years ago
        Anonymous

        Have any examples I can look at? I've literally just built dumps next to trash areas and had backups at 8% full with only 2/12 trucks dispatching for some reason.
        I'll try frontage roads for freeways to help with exit backups in problem areas but still get crazy backed up.
        I'd love to get more into it because I like the concept, I just feel like I keep hitting walls.

    • 2 years ago
      Anonymous

      Yeah it has a lot of problems.

    • 2 years ago
      Anonymous

      >Usually the way it seems to break with AI in regards to trash
      figured out this usually happens because people tend to move all their garbage buildings to a far corner of the city, which hurts responsiveness
      works much better if there is a junkyard hub in the middle of the city, or at least there are multiple junkyards for different parts of the city, and with good enough provision /capacity
      in case your junkyards get filled, one trick I often use is to use the "collapse" disaster on full junkyards, then bulldoze without having to empty them, then build a new one in the same place

      >and goods transportation
      in short, this just requires good city planning and routing, similar to garbage

      >And without a litany of mods it feels like traffic can't be dealt with.
      I've had a couple of 200+ modless cities and never felt traffic was a real blocker problem

      Have any examples I can look at? I've literally just built dumps next to trash areas and had backups at 8% full with only 2/12 trucks dispatching for some reason.
      I'll try frontage roads for freeways to help with exit backups in problem areas but still get crazy backed up.
      I'd love to get more into it because I like the concept, I just feel like I keep hitting walls.

      About the trash collection thing is not only your fault, it's a problem the game always had. The more cims are driving in your city the less service trucks are spawned, it happens to body collection too. This is the reason a lot of people just mod them out of the game. It's one of the most annoying issues of this game but devs never addressed it.

    • 2 years ago
      Anonymous

      I don't think I've ever played a city builder that I could understand how traffic works completely.

  4. 2 years ago
    Anonymous

    heres a nice screenshot of my city. this was taken from the university district aka "oldtown" part of the city.

    • 2 years ago
      Anonymous

      Very nice anon. Here's my university district.

      • 2 years ago
        Anonymous

        that island looks comfy

      • 2 years ago
        Anonymous

        heres a nice screenshot of my city. this was taken from the university district aka "oldtown" part of the city.

        It looks great. Is it fun?

        https://i.imgur.com/sfhauTw.jpg

        Watcha buildan anons? Show off your city buildan creations here.

        Has anyone been playing Urbek?
        I'm not sure how I feel about it just yet as I find it gets kinda overwhelming as more and more stuff unlocks.

        You comfygays are disgusting

        • 2 years ago
          Anonymous

          I hope that some day you’ll find joy in your life, Anon

          • 2 years ago
            Anonymous

            grid-Black folk need the rope

          • 2 years ago
            Anonymous

            I too hope so

        • 2 years ago
          Anonymous

          You got no VISION

    • 2 years ago
      Anonymous

      Very nice anon. Here's my university district.

      And here's mine!

      • 2 years ago
        Anonymous

        SC4 is still the king.

        • 2 years ago
          Anonymous

          >tfw could never make a profit as a kid
          maybe I should give it a try again...

          • 2 years ago
            Anonymous

            Making a profit is easy once you know the basics. Slap down a fire station, then slap down a clinic and a school a little away from it. Zone everything in range of the clinic as residential, then zone everything else in range of the fire station as industrial. That'll give you your start and you can build off of that.

          • 2 years ago
            Anonymous

            Stop giving poor people complete service and utility coverage.
            You need people who actually make money before you can create a utopia for the proles.

      • 2 years ago
        Anonymous

        >boobies
        heh, nice

        • 2 years ago
          Anonymous

          Unintentional but cannot unsee now lmao

          • 2 years ago
            Anonymous

            Nice maybe you should put some fountains in that park. You know where.

            • 2 years ago
              Anonymous

              Coomer mod when?

              • 2 years ago
                Anonymous

                Don't know but a coomer mod or expansion to any city builder should have pic related as a disaster. Maybe throw in a male version for the female coomers.

          • 2 years ago
            Anonymous

            >Prestigious institution with a long and dignified history of helping develop the finest minds in the city.
            >Students from every social strata pay soul-crushing tuition fees just for a chance to get in.
            >Anyone need but mention the name of the school and they're ensured to get fast tracked into the right clubs, restaurants, neighbourhoods, etc.
            >Founded by a fricking coomer
            Remember those heady summer days at Booba Park in our freshman semester?

            • 2 years ago
              Anonymous

              And I can't forget you
              Won't forget you
              Won't forget those days
              And Booba Park

  5. 2 years ago
    Anonymous

    Started building a new town today. Im trying to make a human only town, enslaving every other race and genociding the cantors

    • 2 years ago
      Anonymous

      This game is both shockingly boring and just interesting enough to keep someone wanting to play
      Really weird mix. Feels more like a spreadsheet than a game, to levels Dwarf Fortress only wishes it could reach.
      Didn't like it very much in the end, but it was nice of them to provide a demo.

    • 2 years ago
      Anonymous

      This game is both shockingly boring and just interesting enough to keep someone wanting to play
      Really weird mix. Feels more like a spreadsheet than a game, to levels Dwarf Fortress only wishes it could reach.
      Didn't like it very much in the end, but it was nice of them to provide a demo.

      I see it as Songs of Syx is a better war game than Dwarf fort while dwarf fort excels in individual person stuff

      • 2 years ago
        Anonymous

        >Songs of Sex

  6. 2 years ago
    Anonymous

    How do I play Cities Skylines without it immediately devolving into infinite gridlock? I am 0% interested in traffic design, is there some mod to make all cars just phase through each other or something?

    • 2 years ago
      Anonymous

      According to my little experience with the game, you just have to learn how to build traffic circles.

      • 2 years ago
        Anonymous

        >traffic circles
        *roundabouts

        • 2 years ago
          Anonymous

          >roundabouts
          *rotary

          • 2 years ago
            Anonymous

            >rotary
            *twirly whirlys

            • 2 years ago
              Anonymous

              *speeny weenies

              • 2 years ago
                Anonymous

                *shwoop-de-whoops

      • 2 years ago
        Anonymous

        Cute anon

    • 2 years ago
      Anonymous

      Give your industry and ports immediate access to Highways and you should be fine
      This isn't the 'real' answer but it's the fastest way to being playable
      Think of driving down a highway and you see an exit specifically for housing and commerce, then you see an exit specifically for industry.
      Build Industry in districts, especially warehouse districts.
      One exit, one specialty
      Lastly fix problems as they develop because as you grow they will only get worse

  7. 2 years ago
    Anonymous

    I've been playing a lot of anno 1800 lately. Yes I'm a dirty paypig with no self-respect, but it's my favorite production chain/logistics management game atm. Multi-region maps is the best thing to happen to anno, it really scratches the itch of trading exotic goods around the world. It genuinely surprises me how many mechanics they managed to stuff into this game.

    • 2 years ago
      Anonymous

      Just looked it up. Not on steam, and none of the G2A keys can be activated in my country. Lol stupid fricking israelites

      • 2 years ago
        Anonymous

        Anno 1800 was delisted from Steam because of EGS exclusivity. I bought it on Steam before then just to spite Timmy.

      • 2 years ago
        Anonymous

        you can buy it on ubisoft store

        • 2 years ago
          Anonymous

          >buy it on ubisoft store
          If there were no other options, I think I'd rather just quit video games.

      • 2 years ago
        Anonymous

        Anno 1800 was delisted from Steam because of EGS exclusivity. I bought it on Steam before then just to spite Timmy.

        you can buy it on ubisoft store

        >buy it on ubisoft store
        If there were no other options, I think I'd rather just quit video games.

        https://fitgirl-repacks.site/anno-1800/

        • 2 years ago
          Anonymous

          Much better.

  8. 2 years ago
    Anonymous
  9. 2 years ago
    Anonymous

    Unfortunately, the game is really gpu-intensive. I can only run it on low.

  10. 2 years ago
    Anonymous

    I'm not the best at designing the cities for the aesthetic, but I do have fun making them and I can control traffic fine

    • 2 years ago
      Anonymous
  11. 2 years ago
    Anonymous

    [...]

    >he doesn't know

    • 2 years ago
      Anonymous

      Please tell me that’s official content and not some modded bs.

      • 2 years ago
        Anonymous

        Sorry, just a mod that's not out yet

        • 2 years ago
          Anonymous

          1800 has mods?

          • 2 years ago
            Anonymous

            Yes. Would you expect anything less of the best game released in the past decade?

  12. 2 years ago
    Anonymous

    How do you go about making a fairly realistic city builder game?

    • 2 years ago
      Anonymous

      you add a central authority above the player that cuts your funding, cancels your projects randomly and puts arbitrary restrictions on what you can do.

      • 2 years ago
        Anonymous

        And then the things you are able to do end up resisted by special interest groups and canceled, and the game becomes a 20-year-long process to get a single bike lane built

  13. 2 years ago
    Anonymous

    i think i might have to ice my cities skylines mods folder, clear my shit off steam, and re-mod it
    its worth it though, i miss that game. time to make a /vst/ city

  14. 2 years ago
    Anonymous

    >Please note that, like Ganker, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on
    Frick off with your troony genre general.

    • 2 years ago
      Anonymous

      C R Y

    • 2 years ago
      Anonymous

      wtf is troony about city builders

      • 2 years ago
        Anonymous

        City builders are very troony. You got trains, transport and transmission lines.

        • 2 years ago
          Anonymous

          Holy shit nice plant, nice pool.

        • 2 years ago
          Anonymous

          You want to take a flawed world and bend it to your will and design it to your own degeneracy. What isn't troony about that?

        • 2 years ago
          Anonymous

          A town near me had hockey field (if I remember correctly) beneath powerlines just like that. A couple of years ago people were celebrating the end of the season which some junior team won. Some people shot some party poppers at the end of the last game. This resulted in an electric charge jumping from the cable to the tape or band shooting from the party popper and then jumping to the ground. A couple of people needed to be taken to the hospital but I think no one died.
          Very nice looking area though, good job anon.

          • 2 years ago
            Anonymous

            That game looks very pretty

            • 2 years ago
              Anonymous

              So do you

          • 2 years ago
            Anonymous

            What's the internal structure of this palace? I see what could be windows, but no way to enter except at the very top.

            • 2 years ago
              Anonymous

              It is not quite certain what the function of ziggurats was. They were probably used as a temple and possibly as some sort of government building. They probably look the way they do to resemble a hill or a mountain.

    • 2 years ago
      Anonymous

      go back to Ganker, homosexual

  15. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >Liberals hate this

      • 2 years ago
        Anonymous

        based lolbritarian

      • 2 years ago
        Anonymous

        based lolbritarian

        Even managed to make it work without cheesing the budget with legalized gambling this time.

        • 2 years ago
          Anonymous

          >5 people
          >1 plywood shack
          Black persontown indeeed
          they're also going to bleed out of their ears in like a week, living so close to a wind turbine

          • 2 years ago
            Anonymous

            Would you rather coal?

            • 2 years ago
              Anonymous

              You burn enough coal as it is.

        • 2 years ago
          Anonymous

          >Actually making a profit
          Repeat this at infinitum, is it viable?

          • 2 years ago
            Anonymous

            It's probably gonna burn down because of no fire department, so no.

        • 2 years ago
          Anonymous

          what do they eat?

          • 2 years ago
            Anonymous

            yimby tears

          • 2 years ago
            Anonymous

            Obviously they make stuff in the foundry and drive it in that truck to the market in the next town over to trade for food.

        • 2 years ago
          Anonymous

          Just realized what this reminds me of.

          • 2 years ago
            Anonymous

            what is it?
            I've drank there in a previous life but I can't remember what it was called.

            • 2 years ago
              Anonymous

              Courage the Cowardly Dog

    • 2 years ago
      Anonymous

      the crowning achievement of new urbanism and human centered city planning, gives me chills every time

  16. 2 years ago
    Anonymous

    Had to turn immigration down because poorgays kept building slums and now game starts b***hing about it.

    • 2 years ago
      Anonymous

      I tried to do a commie run, started out with nothing but state factories, State housing, and state retail, funded by printing money, and somehow this acted as an amazing springboard and now I have like 70-80% middle class,15-20% upper class, and only 10-15% lower class.
      I have zero taxes on anything but basic industry (which is state owned so it never closes, even with crushing income taxes) and pop income, and this drew in a ridiculous amount of demand for advanced industries, and other private retail.

      • 2 years ago
        Anonymous

        >funded by printing money
        The best approach to every financial problem

        • 2 years ago
          Anonymous

          My inflation is always between 0.3-0.8% so it ends up making my currency competitive with the USD after awhile

      • 2 years ago
        Anonymous

        the game is just piss easy, you have to actively try to go bankrupt or enter some kind of death spiral. the most effective way to play is to forget about the political options and not pass any laws at all.

      • 2 years ago
        Anonymous

        <I have zero taxes>
        <Funded by printing money>

        Uh, printing money is a tax dude.

        • 2 years ago
          Anonymous

          ><>
          I don't think that's how you're supposed to use comedy chevrons, sempai.

          • 2 years ago
            Anonymous

            ><>
            fishe

          • 2 years ago
            Anonymous

            «implying»

      • 2 years ago
        Anonymous

        This is what would happen IRL too.

      • 2 years ago
        Anonymous

        This is what would happen IRL too.

        Something something import substitution industrialization policy something

      • 2 years ago
        Anonymous

        the power of modern monetary theory

    • 2 years ago
      Anonymous

      I didn't know that this game was that far along. The first one was okay but a bit shallow, hopefully they pump up the sandbox elements to increase replay value.

    • 2 years ago
      Anonymous

      Disregard goyim, acquire cheap labor

  17. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Game?

      • 2 years ago
        Anonymous

        Banished with mods.

    • 2 years ago
      Anonymous

      Damn.. i wish I was the owner. Imagine how many sexy fit black boy asses one would have at hand.
      No homo, it's about uh, dominating.

    • 2 years ago
      Anonymous

      http://www.youtubemultiplier.com/60c097158ef9d

  18. 2 years ago
    Anonymous

    Anyone try city state 2? I’m loving it, except I get these huge freezes after awhile, where the game has to stop to do calculations I think, and sometimes it can be up to a minute or more. Seems pretty random, but especially happens when you go over you electricity capacity and I imagine the game then tries to figure out what building gets power and what doesn’t.

  19. 2 years ago
    Anonymous

    To what end did they choose to focus so much on armies?

    • 2 years ago
      Anonymous

      answered in your file name, they want the total war audience who really only care about the battles at the end of the day. and banished/colony builder fans will take whatever is served up to them, games in that genre sell well even when they're barebones

  20. 2 years ago
    Anonymous

    post them Black person districts boys!

  21. 2 years ago
    Anonymous

    The regions's starting to sprawl. I had originally planned for there to be separate towns but the residential and commercial demand is consistently high.

    • 2 years ago
      Anonymous

      is this a game? or is this a screenshot of google maps?

      • 2 years ago
        Anonymous

        CSLMapView, it's a map viewer for Cities Skylines, very handy for future planning and it's satisfying to visualise your city through a fairly convincing map.

        • 2 years ago
          Anonymous

          Thank u

        • 2 years ago
          Anonymous

          i want to live there

  22. 2 years ago
    Anonymous

    I built a racetrack in the past. I gotta start playing again some time

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      good job anon

  23. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      I was diappointed with Old Town Pack being chosen, but you know what? That's cool shit

  24. 2 years ago
    Anonymous

    I play SC4 but digress every time I start a city
    How the hell do I make it look natural but stylish

    >I might just be too impatient for mid-game

    • 2 years ago
      Anonymous

      You either got a creative flair or you don't. It's like drawing. Most people simply has no natural talent for it.

      • 2 years ago
        Anonymous

        I don't think that is the case. You can build natural looking cities by respecting the terrain and work with what you got. Also redeveloping parts of your town but keeping as much of the old one also helps.

      • 2 years ago
        Anonymous

        "no talent" is a shitty excuse for not trying. people get good at drawing through study and practice. you just want an excuse to be lazy and complain it's not your fault.

        • 2 years ago
          Anonymous

          Are you saying talent dont exist? That everyone starts on even footing?
          Because I'm sorry to say, that's moronic. Life ain't fair and there will always be people better at stuff while doing nothing than you who practice hard.
          Especially regarding creative arts like composing music or freestyle drawing it becomes all that more obvious.
          As for your tip, it might work for some, but all the talentless end up doing is basically tracing and copypast, not creating their own ideas.

          • 2 years ago
            Anonymous

            Have you tried getting gud?

          • 2 years ago
            Anonymous

            frick off adachi

    • 2 years ago
      Anonymous

      One of the biggest creativity killer is the zoning tool that makes everything square and boring. To make cities look interesting you need to put thought on the road network.

      • 2 years ago
        Anonymous

        Yeah I already realised that. Roads might be my biggest problem, I'm not sure how to do suburbs that develop into dense residential districts well, nor how I connect these to industrial districts or merge them with commercial.
        Really, beginning is my struggle and maybe ambition with something solid in mind when the process should be gradual

    • 2 years ago
      Anonymous

      You either got a creative flair or you don't. It's like drawing. Most people simply has no natural talent for it.

      thats moronic

      check out google earth and look at irl city layouts and stuff to get ideas.

    • 2 years ago
      Anonymous

      Never be afraid of the bulldoze button.

    • 2 years ago
      Anonymous

      Wake up your inner dad and enter your basement diorama, shut the counter hatch behind you.

  25. 2 years ago
    Anonymous

    I really wish a city builder that would implement a system that correctly places buildings or roads on a slope or a hill

    • 2 years ago
      Anonymous

      That looks good to me unless those tenements are supposed to be terraced

  26. 2 years ago
    Anonymous

    After I found out Cities Skylines traffic caps off at a certain point the game felt a lot more artificial.

    • 2 years ago
      Anonymous

      To be fair, it's still leagues less artificial than Simcity 2013

  27. 2 years ago
    Anonymous

    Anyone else got soulless commieblock areas in their city?

    • 2 years ago
      Anonymous

      what the frick are those graphics, my guy?
      turn down the brightness at least

      • 2 years ago
        Anonymous

        I don't mind my colours being oversaturated and fried to shit, but I would prefer to just download something from the workshop and magically make the graphics look nice.

    • 2 years ago
      Anonymous

      what the frick are those graphics, my guy?
      turn down the brightness at least

      A bit too dark for my liking but I could get used to this.

    • 2 years ago
      Anonymous

      Holy autism, turn that brightness down Gorbachev.

    • 2 years ago
      Anonymous

      Damn, the new Tropico is looking good

  28. 2 years ago
    Anonymous

    It looks much better now that I'm used to it, although it's a shame the night is almost pitch black.

    • 2 years ago
      Anonymous

      [...]
      A bit too dark for my liking but I could get used to this.

      this literally looks like a new neighborhood in my city, minus the palm trees

  29. 2 years ago
    Anonymous

    Commieblocks usually have way more trees in the green space that is surrounded by the housing block. Also the zoning is mixed and they have most amenities in walkable distance. People in eastern europe and russia apart from the DDR were poor so having an affordable house was a big deal, having a car is something that grew over time. Here's a video essay on various eastern european city building projects that started after WW2:

    • 2 years ago
      Anonymous

      Perhaps the terminology is inaccurate since I'm basing my designs on Scottish high flats, which are very often placed in an open green space with relatively few trees, surrounded by low density residential housing with the occasional medium density blocks (not modelled in vanilla Cities Skylines).

      • 2 years ago
        Anonymous

        Oh okay. I've only played a couple of hours of city skylines but is medium density really not modelled in that game?

        • 2 years ago
          Anonymous

          They're not in terms of the actual amount of people living in them, but some high density building models resemble low rise apartments.
          Unless you set them to be historical, they will upgrade and become taller.

        • 2 years ago
          Anonymous

          the game doesnt even model mixed use so its not that surprising

    • 2 years ago
      Anonymous

      >Commieblocks usually have way more trees in the green space
      When they are planned, in reality that turns into dirt patches and unkempt land/slums.

      • 2 years ago
        Anonymous

        Not necessarily

        • 2 years ago
          Anonymous

          >advertizing pride shit up in the sky
          homosexual propaganda truly doesn't have any limits

      • 2 years ago
        Anonymous

        that only happened when communism ended

      • 2 years ago
        Anonymous

        It takes a couple of decades to have grown trees. Also some people took livestock with them even when explicitly told not to.

  30. 2 years ago
    Anonymous

    anyone interested in Farthest Frontier?

  31. 2 years ago
    Anonymous

    Are the any city builders where you can grow actual towns or do all of them still look like computer generated top down garbage?

    • 2 years ago
      Anonymous

      All early access so far, thus not worth mentioning. But it is being worked on.

      • 2 years ago
        Anonymous

        what are the most promising ones I promise i won't buy any

        • 2 years ago
          Anonymous

          Foundation I guess

          • 2 years ago
            Anonymous

            When's their big update coming out, I put off playing more until then

            • 2 years ago
              Anonymous

              On saturday they posted a news thing saying they're doing private testing and they'll do more private testing and then public testing so uhh soon but not that soon.

          • 2 years ago
            Anonymous

            If somebody remade this game with a less hideous art style I'd probably love it. I just can't into low poly trash. It looks so half-assed.

    • 2 years ago
      Anonymous

      What is that structure on the lower left? Some kind of ski slope?

      • 2 years ago
        Anonymous

        You need to check your sense of scale lmao.
        It's just a ramp that goes into the bottom floor of the garage. Don't know why the vegetation is cut below it. Maybe planned construction or something.

        • 2 years ago
          Anonymous

          It's just weird looking. I don't live in a place with snow or hills or quaint Europeans villages so it's hard to read the development pattern there.

    • 2 years ago
      Anonymous

      Check out Foundation.

      Artdink will make some announcement regarding the Steam/Switch versions of A-Train All Aboard Tourism. Hopefully it will be DLC adding more stuff.
      This is my favorite city management game. What I like best is that you are not a god with super powers, just a company that needs to pay fees and shareholders, so your ability to change the city is quite limited compared to normal city builders. It is the only game that I feel I really need to analyze the city and try to develop strategies to achieve goals instead of just building whatever I want and considering it a job done.

      It'll never happen but I wish they would fix the UI on pc.

    • 2 years ago
      Anonymous

      farthest frontier looks decent

      • 2 years ago
        Anonymous

        Looks like the latest Banished+ game, but we'll see what they've got soon since early access starts in about a week.

    • 2 years ago
      Anonymous

      I've been enjoying Ostriv
      it's quite deep what's in the game so far
      very realistic buildings each built board by board with all citizens have family lineages
      crop rotations, livestock grazes in fallow seasons, the fields fences are all moveable so no more square field next to square field etc.
      same goes for the yards of housing, so you can really build an organic looking town
      even the roads are constructed by pedestrian traffic over time
      looking at this screenshot I can see lots of mistakes I made, not including being way in debt
      It's been in alpha for over a year and it's a Ukranian game so that has slowed development obviously
      I plan to return to the game in August when they said they're dropping a big patch with 10 new buildings and lots of tweeks
      anyway good luck

      • 2 years ago
        Anonymous

        Burgercore. Very nice.

      • 2 years ago
        Anonymous

        >18th century Midgar

      • 2 years ago
        Anonymous

        unironically comfy af but there just still aint enough for me to want to play it again.
        hopefully the single Ukrainian dev doesnt get shot and/or keeps working on it so i can play it again in like 5-10 years when its got more content

    • 2 years ago
      Anonymous

      If somebody remade this game with a less hideous art style I'd probably love it. I just can't into low poly trash. It looks so half-assed.

      Ostriv

    • 2 years ago
      Anonymous

      Could try Workers and Resources, it's fairly easy to set up small towns and ship things in

  32. 2 years ago
    Anonymous

    Artdink will make some announcement regarding the Steam/Switch versions of A-Train All Aboard Tourism. Hopefully it will be DLC adding more stuff.
    This is my favorite city management game. What I like best is that you are not a god with super powers, just a company that needs to pay fees and shareholders, so your ability to change the city is quite limited compared to normal city builders. It is the only game that I feel I really need to analyze the city and try to develop strategies to achieve goals instead of just building whatever I want and considering it a job done.

    • 2 years ago
      Anonymous

      is the switch version good? And where can I go to learn more about it? It seems pretty neato

      • 2 years ago
        Anonymous

        The version is acceptable within what is possible for a tablet with 2014 technology... There are crashing problems when you have very complex cities and although the game itself doesn't get the frame rate too bad when you are in the isometric camera, the "fast forward" function starts to get painfully slow over time...
        This didn't stop me from playing for 225 hours on the Switch, but it's definitely not a pleasant experience (one of the worst things is the laggy menus).
        The PC version is the decent one, but it's basically a 1:1 port of the Switch (with some graphical improvements) so the UI is horrible.
        Unfortunately it's a good game but full of barriers that prevent people from being able to enjoy it properly unless they get completely addicted.

        • 2 years ago
          Anonymous

          I'm so traumatized by atrain classic that after the tutorial alone that was like 6 hours i was burned out from all the data and menu navigstions, and after recovering i had forgotten pretty much everything.
          It's one of those games that once you "get it", it becomes amazing i suspect

    • 2 years ago
      Anonymous

      >dlc is japan only
      sugoi

    • 2 years ago
      Anonymous

      Is it better than Classic? I immediately ignored it due to the introduction of e-girlshit but I feel the A-Train itch coming on again.

      • 2 years ago
        Anonymous

        It's like the sequel to Classic, preserving the same style but making the game much better to play.
        But there are some things that were removed from the game, such as streetcars, and others were simplified as the system of research of trains.
        The addition of tourists compensates these things however, now you will have a lot of tourists filling their trains and buses and conflicting with the commuters, so you have more reasons to create more complex lines that can meet the different demands.

    • 2 years ago
      Anonymous

      Why can't there be a proper port, its fun but the switch UI on pc is annoying to deal with

  33. 2 years ago
    Anonymous

    Citystate 2 looks decent. As far as making pretty cities it seems bad, but that political and socioeconomic aspect seems interesting and original. Is it so? Or is it just pointless fluff?

  34. 2 years ago
    Anonymous

    Would it kill to just add more simulation on the social side of things, if you're making a feudal "city builder" for example, then at least attempt to portray manorialism, serfdom, etc.

    As it is right, every new game is just the same with an added gimmick, "what if it flooded? whoa dude, what about a flying city? fricking sick mane"

    • 2 years ago
      Anonymous

      >then at least attempt to portray manorialism, serfdom, etc.
      lords & villeins is trying to do that but it's a colony sim and early access

  35. 2 years ago
    Anonymous

    does any anno game have production lines?
    so making products from raw materials selling or using them yourself

    • 2 years ago
      Anonymous

      Anno is all about production lines

      Setting up and optimizing them is like, one of the main elements

      • 2 years ago
        Anonymous

        cool
        which one is the best

        • 2 years ago
          Anonymous

          Anno 1800 is the most recent one, with the best UI and UX and has great gameplay.

          But tbh Anno 1404 and 1701, despite being really old, are classic resource/production line sims.

          I've never played Anno 2070 and Anno 2205 but they got mixed reviews.

          • 2 years ago
            Anonymous

            Anno 2070 is fine, it's just 1404 with some extra features and a sci-fi paintjob. The main reason people disliked that game was because of Ubisoft DRM.

            Anno 2205 is complete trash. Textbook example of dumbing down a game to try and make it sell better. I'm glad they realized that was a huge mistake and went the complete opposite direction with 1800.

  36. 2 years ago
    Anonymous

    I fired up Cities: Skylines for the first time in ages last week. This is what my city's looking like so far. Every time I do anything that isn't a perfect grid I get zoning FOMO so every city I make looks like a green Tucson.

    • 2 years ago
      Anonymous

      Why do cities in Skylines always end up looking muddled and just splotched against nothingness? It's got such a bizarre art style.

      • 2 years ago
        Anonymous

        It's probably something to do with the way they render the lights

      • 2 years ago
        Anonymous

        It originally started off with a semi-cartoonish art style and then with dlc they've made it more realistic, if you compare older buildings and cars with dlc ones you can really see the different in quality

      • 2 years ago
        Anonymous
    • 2 years ago
      Anonymous

      If it ain't broke dont fix it

      • 2 years ago
        Anonymous

        what game?

        • 2 years ago
          Anonymous

          i lafd

      • 2 years ago
        Anonymous

        This looks like the shit I made in Sim City (SNES).
        Except for the cute zone in bottom left breaking the grid with narrow uneven streets. That looks nice.

        • 2 years ago
          Anonymous

          It's actually fun design to mimic because you can leave space in the centre of each building block to put down trees, a park or civic buildings

      • 2 years ago
        Anonymous

        Yuros really live like this and see nothing wrong with it

        • 2 years ago
          Anonymous

          You mean have to walk or, God forbid, use public transportation?

          • 2 years ago
            Anonymous

            What world is using public transportation good? Even in Japan it sucks due overloaded shit. No way the average Euro busses and trains is any better

            • 2 years ago
              Anonymous

              >Even in Japan it sucks due overloaded shit.
              Black person you have never been to japan. public transport here is incredible

              • 2 years ago
                Anonymous

                Being on time does not make up for being crammed to hell

              • 2 years ago
                Anonymous

                >it's better be crammed in a car going nowhere

              • 2 years ago
                Anonymous

                Wow, this extreme example now make having fat ugly bastards showing their hard dick up your ass crease okay!

              • 2 years ago
                Anonymous

                nice larp

            • 2 years ago
              Anonymous

              It's good in Finland. Just because your country was made exclusively for cars doesn't mean things can't be done differently and well elsewhere. I don't need a car in Helsinki.

            • 2 years ago
              Anonymous

              It's pretty good what are you talking about, would be better with proper funding.
              T.swede

    • 2 years ago
      Anonymous

      you will never be a circuit board

      • 2 years ago
        Anonymous

        Why is the twitter bird heating up?

        • 2 years ago
          Anonymous

          It's when you turn on an anarchy mod.

      • 2 years ago
        Anonymous

        So much fricking asphalt

      • 2 years ago
        Anonymous

        dat city name

      • 2 years ago
        Anonymous

        how many fricking highways do you need

        • 2 years ago
          Anonymous

          I count 1

    • 2 years ago
      Anonymous

      Cities Skylines is so much better if you build small, organically, and realize you'll have to plow over things and redevelop as your city matures, just like real life.

  37. 2 years ago
    Anonymous

    A-Train Tourism is insane. You have to take so many things into consideration that playing becomes a chore. I downloaded a player made scenario and it took me 3 hours to plan and build the initial infrastructure without even starting the scenario itself, and I don't even know if this shit is working. If I considered the aesthetic part to avoid gores like pic related, it would take even longer.

    • 2 years ago
      Anonymous

      Things I had to consider/build:
      >suburban line connecting two cities to bring tourists to mine
      >local line that needs to serve much of the city, three tourist destinations, a ferry station and that shares some tracks with the suburban one
      >integration of commuter trains with suburban trains without them stopping for collision risk (the game has no signals, you have to do timetables on the fly)
      >integration of a fricking freight train in the middle of all this that will stop at each station to deliver construction materials, sharing much of the line with passenger trains.
      Now I have to pray that I have made a good plan otherwise the profits don't show up and I will need to redesign everything for another 3 hours. That is if I have made a functional timetable something that I am even afraid to test...

  38. 2 years ago
    Anonymous

    I played Urbek City Builder for three hours and have no desire to return to the game. I didn't like the idea of combining different buildings in areas to influence the surroundings. I don't understand why there are so many videos on Youtube praising the game so much, I just can't see any depth to it other than a silly puzzle game of fitting pieces together in the right places that is only challenging if you are on a tiny map.

  39. 2 years ago
    Anonymous

    Please what is this game

    • 2 years ago
      Anonymous

      SimCity 3000?

    • 2 years ago
      Anonymous

      SimCity 3000?

      Yes the city builder with the best videogame soundtrack to date.

      • 2 years ago
        Anonymous

        can never decide whether I prefer 3000 or 4's both are so good

        • 2 years ago
          Anonymous

          Don't worry I can't decide either.

  40. 2 years ago
    Anonymous

    which city builders can I play on an integrated Vega 6?

    Ubek says you need a gtx770 minimum...

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        Are there any mods for SC2000k?
        I remember disasters being actual disasters that could end games

    • 2 years ago
      Anonymous

      >Ubek says you need a gtx770 minimum
      Unity was a mistake.

      • 2 years ago
        Anonymous

        Unity is fine. Its shitty devs with shitty code that frick it up.

    • 2 years ago
      Anonymous

      >Ubek
      You mean Urbek? I play it on my machine with shitty integrated Intel UHD Graphics 620 and it runs just fine.

    • 2 years ago
      Anonymous

      Urbek plays very well on my ultra shit travel job laptop

  41. 2 years ago
    Anonymous

    My marvel of improvised engineering is complete with a freight station. Seeing several trains with different purposes using the platforms in harmony is one of the best sensations a game can provide, especially when there are no fricking signals to make things simple.
    Now I just have to watch the city progress until I beat the scenario, I guess.

    • 2 years ago
      Anonymous

      this looks like a TTD clone. TTD looks like shit but it embraces the old style graphics. This just looks like poopy while trying to be cool and 3D.

      • 2 years ago
        Anonymous

        Yes, the graphics are kind of shitty because it's a port of a Switch game.
        But A-Train is basically the granddaddy of all city and transport sims, anon. The series started in 1985 and it influenced even Sim City (unfortunately Sim City 2000 was only inspired by the graphics and UI of A-Train 3 and not the more advanced simulation).
        A-Train 3 is from 1990, the same year Railroad Tycoon was released.
        Tourism is my favorite game, there is so much depth in it that you can basically dive as far as you want. The only problem is the UI which is terrible and also the lack of more advanced timeline options like there are in A-Train 9. There are also no signals like in OpenTTD, but this is not so much of a problem once you learn how to make functional timelines.

  42. 2 years ago
    Anonymous

    Anyone watched any gameplay of Farthest Frontier?

    • 2 years ago
      Anonymous

      >release date is a week away
      i was kinda floored by that tbh
      i could have sworn i only saw beta footage or announcement of its very existence only six months ago or so

      looking forward to Muh Soil Quality autism

      • 2 years ago
        Anonymous

        Well it's EA release I think so it's still basically a beta

  43. 2 years ago
    Anonymous

    Okay SC4 can be finnicky.
    I'm messing around with roads and reconnecting an industrial 'neighbour city' with my heart city and now the residents of the city have decided they don't want to transit to or use the industrial city so I'm unsure if it's doing anything apart from some truck transit.
    Also I keep running into deficit because of the high cost of services. My guess is I need to budget between districts better, right now most residents are middle-upper class, should I create areas without education or healthcare? Baring in mind my industrial city is purely manufacturing right now.

    • 2 years ago
      Anonymous

      Post screenshot

      • 2 years ago
        Anonymous

        The quadrant to the south has industrial manufacturing. The only residents that head down that way are located in the green square. It makes sense since it's the most convenient path. I hoped that residents would use the avenue to the centre which is busy already with commercial activity.
        I'm having problems with residences to the north and east. Either it's no jobs or their commute is too long so apts are decaying and falling out of use.
        Also there's no really any demand for anything right now. I could lower taxes but my budget is really slim right now

        • 2 years ago
          Anonymous

          forgot pic

          • 2 years ago
            Anonymous

            I see so many roads leading nowhere or connecting to only one side of the avenue. That's a really good way to make commuting times longer and neighborhoods less desirable. Also the airport only gives some commercial boost and few jobs, sims don't actually use that for travelling. You should at least move it to somewhere else so you can use that space for something more useful.

            How's your budget? Have you already optimized your energy, waste and water?

            • 2 years ago
              Anonymous

              >and maybe running another east-west avenue for a quicker access to the industrial zone in case the commute's too long.
              East West avenue wasn't good enough for them but a diagonal one was.

              The thing with the roads is it was designed to force the Sims onto the main avenue, I've been amending it with one-way roads now everything is a lot more dense.
              I pay for waste to be dumped in the neighbouring region, as well as caches of power.

        • 2 years ago
          Anonymous

          You have an airport? That's almost certainly an unnecessary drain on your money.
          The neighbour connections might also be a part of the problem, since the sims sometimes tend to treat those as valid places to work even if it makes no sense. You could try cutting the road near the residential areas to the south, and maybe running another east-west avenue for a quicker access to the industrial zone in case the commute's too long.
          You probably have too much commercial zones, I always tend to overestimate how much the sims will use.

          • 2 years ago
            Anonymous

            Yeah, it's the smallest airport where capacity was slightly upgraded through a pop-up. Game said it would make me money but I don't have any connections for it, yet sims seemingly arrive through it.
            >and maybe running another east-west avenue for a quicker access to the industrial zone in case the commute's too long.
            >You probably have too much commercial zones, I always tend to overestimate how much the sims will us
            Good point. Maybe I'll try and shift everything southwards and cut out my industry to drive demand to the Southern region

  44. 2 years ago
    Anonymous

    I had to replace my commuter rail lines with trams (with track speed increased), why are trains and train lines so disproportionately expensive in Cities Skylines?

    • 2 years ago
      Anonymous

      The game is built entirely around cars. Workers and Resources makes trains viable because cars don't just magically appear out of people's asses.

      Hope the next CS is less road based and buildings have a more natural shape instead of needing a million mods to get rid of the weird grass footprints and gaps from making any road that isnt a grid

      • 2 years ago
        Anonymous

        I like the emphasis on cars, because like it or not private vehicles are the most popular form of transport for good reason, no matter how good public transport is.
        I would however like a good commuter rail network to compliment the existing road network, which is how things are set up IRL where I live, but I guess I'll have to settle for light rail for now.

        • 2 years ago
          Anonymous

          private vehicles aren't most popular form of transport in big cities

          • 2 years ago
            Anonymous

            Private vehicles are used in 100% of deliveries to private businesses.

            • 2 years ago
              Anonymous

              Anon means passenger cars obviously but phrased it ambiguously.
              Any American style city is going to end up with a lot of roads and cars, for sure, but the problem with Skylines is with the cargo system. Everything that isn't a cim doesn't actually exist outside of a truck, and then the trucks load onto ships and planes and trains. Realistically, some industries and cargoes are too bulky to practically service by truck, and would be directly served by rail or ships. Skylines generates a huge amount of truck traffic even if you have an industry directly on a rail line.

              • 2 years ago
                Anonymous

                >Anon means passenger cars obviously but phrased it ambiguously.
                Cities with great public transport such as London still struggle with road traffic despite every measure taken to make car journeys as unappealing as possible.
                Car transport is popular because it is much more convenient than public transport, what urban planners should be doing is providing good transport options all round, rather than coercing car users to give up their transport.
                >would be directly served by rail or ships
                It would be nice to have some rail lines be used to serve industrial areas, it would be more realistic and make railways more useful.
                The closest thing you get in the vanilla game (not sure about the industries DLC) are specialised industries which tend to be export-only, meaning that many of them would naturally use freight terminals.

              • 2 years ago
                Anonymous

                >Car transport is popular because it is much more convenient than public transport
                Then wouldn't it be better to make public transport more convenient?

              • 2 years ago
                Anonymous

                Yeah, that's absolutely what should be done, as I've said in the post that you've replied to.
                Urban planners seem to think that you encourage public transport use by restricting car usage, and are shocked when people still use their cars.
                This isn't a zero sum game, not in real life and certainly not in city builders either. People who think that CS is too car orientated seem to forget that road traffic will always be integral to urban living.

              • 2 years ago
                Anonymous

                You can't have a big city with tons of car traffic without jams, simply not enough space

                One example is Singapore:
                >More than 600,000 of those are private and rental cars, including cars used by ride-hailing services such as Grab.
                Number of private cars is thus around half million, and not all of them are used daily, this would mean less than one million daily trips

                MRT has the daily ridership of 3.4 million, take buses and taxis into account that share of private cars of total traffic will be less than 20%

              • 2 years ago
                Anonymous

                >You can't have a big city with tons of car traffic without jams, simply not enough space
                I don't believe I've ever denied that. Most big cities have traffic jams, so why do people in some cities still willingly participate in those traffic jams?

              • 2 years ago
                Anonymous

                Some do it because like think cars are cool
                Some do it because they compare fuel cost against public transport ticket and think public transport is more expensive while they forgot non-fuel costs that make the majority of the car ownership costs
                Some don't have a choice if the public transport isn't good for them

              • 2 years ago
                Anonymous

                >Some do it because like think cars are cool
                Likewise, a lot of people (like me) think trains are cool, but you're just trying to avoid stating the true reason for why people choose cars by making up that dumbass reason.
                >they forgot non-fuel costs that make the majority of the car ownership costs
                It's all just personal circumstance, for some people, me included, it is cheaper to own a car than to use public transport even with the additional maintenance and material costs.
                >Some don't have a choice if the public transport isn't good for them
                This is the only real reason you've given and the premise of my entire point; people choose cars because public transport is just not good enough.
                People don't choose cars because they're just too appealing, because there is nothing appealing about a traffic jam, so it is idiotic for urban planners to enact policies based on the former assumption.

              • 2 years ago
                Anonymous

                One thing these games always seem to leave out is parking, SC4 had parking garages but I think they only existed to boost mass transit usage. I don't know how CS handles it.
                Tropico of all things had the taxi depot system but I never liked how it worked and it completely broke down at higher volume so I was glad when 5 did away with it.
                Having to account for parking would be a good way to balance not only traffic but density, with bigger apartment complexes needing bigger parking, or else incredibly good mass transit.

              • 2 years ago
                Anonymous

                Tropico has a lot of buildings which don't require road exits, at least residential and entertainment so it's quite easy to set up the buildings facing a town square or paved streets. I'm not sure how residents then commute to work, maybe they go through the car garages you set up

              • 2 years ago
                Anonymous

                CS handles parking by either simulating it accurately (cars parked on the streets/in a parking bay, cims get out), or by having the car disappear if there are no parking spaces.
                Ideally I would prefer if parking were to be simulated accurately all the time with placeable car parks and unhappiness if there aren't enough parking space and there are no alternative public transport options.

                [...]
                People choose cars because trains are full of Black folk. You two redditors both know this deep down.

                Not where I live since there aren't many of them here, why do you have black people rent free in your head?

              • 2 years ago
                Anonymous

                >why do you have black people rent free in your head?

                because he's an election tourist here to have a based and redpilled time, not to contribute to any discussion

              • 2 years ago
                Anonymous

                >why do you have black people rent free in your head?

                because he's an election tourist here to have a based and redpilled time, not to contribute to any discussion

                You two Black folk can't even say the word Black person. I don't think you can call anyone else a tourist at this point.
                Shit. You even refer to them as "people"! kek!

              • 2 years ago
                Anonymous

                Wow, anon! You said Black person on Ganker!

                You're so cool and transgressive! You even said kek!

              • 2 years ago
                Anonymous

                I don't say Black person because I don't care about black people enough to feel compelled to say it.
                That's how people can see you're from reddit, you think everyone here has to conform to a social expectation, when the point of anonymity is that you don't.

              • 2 years ago
                Anonymous

                Wow, anon! You said Black person on Ganker!

                You're so cool and transgressive! You even said kek!

                yikes

              • 2 years ago
                Anonymous

                >Some do it because like think cars are cool
                Likewise, a lot of people (like me) think trains are cool, but you're just trying to avoid stating the true reason for why people choose cars by making up that dumbass reason.
                >they forgot non-fuel costs that make the majority of the car ownership costs
                It's all just personal circumstance, for some people, me included, it is cheaper to own a car than to use public transport even with the additional maintenance and material costs.
                >Some don't have a choice if the public transport isn't good for them
                This is the only real reason you've given and the premise of my entire point; people choose cars because public transport is just not good enough.
                People don't choose cars because they're just too appealing, because there is nothing appealing about a traffic jam, so it is idiotic for urban planners to enact policies based on the former assumption.

                People choose cars because trains are full of Black folk. You two redditors both know this deep down.

              • 2 years ago
                Anonymous

                >Look mom! I derailed ANOTHER thread to talk about Black folk!

              • 2 years ago
                Anonymous

                Black person look at this shit. the last 15 posts are you two reddit gays arguing about fricking trains. it was already derailed. he just said what we were all thinking

              • 2 years ago
                Anonymous

                >Why are they talking about trains on a city builder thread?!
                >I wanna talk about big black wiener!

              • 2 years ago
                Anonymous

                >he just said what we were all thinking
                Speak for yourself moron

              • 2 years ago
                Anonymous

                I was thinking it.

              • 2 years ago
                Anonymous

                >People choose cars because trains are full of Black folk
                But /r/conservative says otherwise

              • 2 years ago
                Anonymous

                who gives a shit now stop arguing about Black folk

  45. 2 years ago
    Anonymous

    What games have in depth shipping mechanics and reasons to use them?
    Workers and Resources is probably my favorite but I'm on hiatus until subways are added. I've been playing a lot of Anno because shipping between islands is fun, but it's incredibly shallow (1404, 2070, and 1800).
    Currently I'm playing Railroad Corporation which is just a fun little business sim.
    I've never really played any of the transport tycoon games, should I try open transport tycoon or whatever? How does it compare to Workers and Resources?

  46. 2 years ago
    Anonymous

    Whitch sim city had that ultra cartoony parody characters? 3000?
    Feeling nostalgic so gonna boot one of the older titles up eventually

    • 2 years ago
      Anonymous

      yeah 3000

  47. 2 years ago
    Anonymous
  48. 2 years ago
    Anonymous
  49. 2 years ago
    Anonymous

    What the frick am I doing wrong here?

    • 2 years ago
      Anonymous

      You have to build 4 houses in a 2x2 square, then they'll merge into a villa

      • 2 years ago
        Anonymous

        Damn, I feel stupid now. Thanks.

        damn this game actually looks comfy, but I don't want to play it if it's just a puzzle game

        It's less than a puzzle game, there's next to no challenge, but I can't help but keep coming back.

    • 2 years ago
      Anonymous

      damn this game actually looks comfy, but I don't want to play it if it's just a puzzle game

    • 2 years ago
      Anonymous

      Is this that one new game that came out last week?

  50. 2 years ago
    Anonymous

    Glorious soviet republic, comrades!

    • 2 years ago
      Anonymous

      Nicely done tovarish.

  51. 2 years ago
    Anonymous

    Sweet Transit is pretty nice but the default settings are really claustrophobic, I constantly find myself constrained by terrain

  52. 2 years ago
    Anonymous

    >Try Songs of Syx
    >All the buildings are custom-built
    Actually preety cool, I just wish it didn't look this bad, though I'm sure I will get used to it over time.

  53. 2 years ago
    Anonymous

    Somebody please tell why in SimCity 4, when I create some zoning it now limits the zoning to 1 cubit across, even while I drag it parallel to a road/
    This didn't occur before, so I could achieve the majority of my zoning which was 3x3.

    The worst part is not knowing how to word this problem so I can't look up a solution. It's driving me insane

    • 2 years ago
      Anonymous

      You mean it makes three 1x3 lots instead of one 3x3? I think that just depends on land value. You can force it to do a single lot by holding control, shift, control+shift or some key combination like that while designating, but it shouldn't matter. If the simulation wants some dirt-walled hovels, the lots will automatically be split smaller, and if it wants a mansion or a high rise they will be combined.
      If that's not it and you actually meant something different, try posting a screenshot.

      • 2 years ago
        Anonymous

        That's exactly it. I think it must be land value, since it's started decreasing for me

        • 2 years ago
          Anonymous

          IIRC there are barely any 3x3 lots in the base game and certainly not for a starting city, not that it matters because buildings will grow in whatever zones have room for them regardless of lot size

    • 2 years ago
      Anonymous

      You can force one big lot by holding CTRL as you drag it out, and change the road facing by holding ALT. This is especially useful if you have a lot of large custom growables, like if you want to zone an area for stroad-style parking lot commercial you can size your commercial zones for it that way.
      IIRC the game can still subdivide lots laterally when something that fits is in demand enough to grow there, but it can't modify the depth of a lot, and they only break when it develops in any case.

      • 2 years ago
        Anonymous

        >stroad
        >>>/n/

        • 2 years ago
          Anonymous

          Okay then, parking-oriented suburban arterial big-box chain developments. Just trying to be concise and descriptive.

          • 2 years ago
            Anonymous

            >concise and descriptive
            Jargon is descriptive only for people who already know what it means. For people who don't already know what it means, it's just annoying. Do anons on /n/ know what a stroad is? Probably. Do anons on /vst/ (even in a citybuilding thread) know what a stroad is? Probably not.
            Additionally, the specific term "stroad" has inherent connotations of rabid anti-car sentiment. While I am not opposed to improving the walkability of cities (see pic related for one example), I wouldn't use the word "stroad", either.

            • 2 years ago
              Anonymous

              Yet you knew what I meant and objected on aesthetic and ideological grounds.
              Most people who play Simcity 4 at this point have at least gotten a Youtube video recommended that mentions the word and know what it means, even if they don't use it. "Rabid anti-car sentiment" is your own reading into it; by the standards of modern America, any kind of reduction in car infrastructure in favor of other modes gets accused of being extremism so it's kind of a losing battle there.

              • 2 years ago
                Anonymous

                I can smell the copium from here.

              • 2 years ago
                Anonymous

                You can do better than that. Last one had a Duany-Zyberk manual and a paragraph of actual conversation.

            • 2 years ago
              Anonymous

              Anons on posting on /vst/ should know what a stroad is. It's not an obscure term. Worst case scenario, they spend 1 second googling it.

              • 2 years ago
                Anonymous

                I don't concur with the initial half of your opinion, but I'm in complete unison with you regarding the latter half.

  54. 2 years ago
    Anonymous

    You know Ganker has gone to the dogs when someone says something mean about epic black people

  55. 2 years ago
    Anonymous

    Whoa whoa whoa! Guys! Guys... The Black personinos. Come on man...

  56. 2 years ago
    Anonymous

    Nice thread you have here. Mind if I swing by?

    • 2 years ago
      Anonymous

      Please do. The Black personposting is getting tiresome.

    • 2 years ago
      Anonymous

      Nice! I'll admit I never once have gottan to that city size in SC4, my cities always seemed to run out of steam before that point, and/or losing the quaint smalltown feeling always made me lose the will to play on

  57. 2 years ago
    Anonymous

    Any city builder in which I try my best to build and develop a run down soviet republic only to fail miserably and crash my good hearted attempts into the ground?

    • 2 years ago
      Anonymous
  58. 2 years ago
    Anonymous

    [...]

    the only Black person here is you

    • 2 years ago
      Anonymous

      k

  59. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      wrong one

      • 2 years ago
        Anonymous

        i keep deleting and restarting my cities this is the only one i have rn

        • 2 years ago
          Anonymous

          I like this, anon. It's comfy but also plausible.

          • 2 years ago
            Anonymous

            Thanks, anon

        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous
            • 2 years ago
              Anonymous

              i keep deleting and restarting my cities this is the only one i have rn

              wrong one

              good stuff

      • 2 years ago
        Anonymous

        What game? I like the color palette, even if it looks like it was modeled in 2001.

        • 2 years ago
          Anonymous

          Cities: Skylines

  60. 2 years ago
    Anonymous

    Would you consider Anno a city builder?

    • 2 years ago
      Anonymous

      Was thinking of trying out Anno 1800, but it's a tad bit too demanding specs-wise.
      So going ahead with Anno 1404.

    • 2 years ago
      Anonymous

      Reminds me of satisfactory more tbh but with the added city building. Not as indepth as the main city builder games but man anno just got things right with it's production/city building aspects, it's too good.

  61. 2 years ago
    Anonymous

    What's the comfiest city builder?

    • 2 years ago
      Anonymous

      SimCity 4.
      Cities: Skylines is a DISTANT second.

      • 2 years ago
        Anonymous

        How well does SC4 play with modern systems? Any patches / config changes need to be done to get it running well?

  62. 2 years ago
    Anonymous

    I hope empress cracks anno 1800 again once all the dlc are out.

    • 2 years ago
      Anonymous

      hey I get trying a game out for free
      but support the games you like moron

    • 2 years ago
      Anonymous

      This! This! This!

      hey I get trying a game out for free
      but support the games you like moron

      Anno 1800 is too expensive, so is Factorio.

  63. 2 years ago
    Anonymous

    Are any of the Cities Skylines DLC mandatory?
    I haven't played this game in 7 years

    • 2 years ago
      Anonymous

      I heard you might sometimes have a hard time with "forest" fires (which also can start in the middle of a park in the city) if you don't have the Natural Disasters DLC, which gives you firefighter heli depots
      but the DLC also comes with a few quite fun/challenging scenarios if you don't want to just make another diorama city and instead have some actual goals to achieve

      otherwise, you can play the vanilla game just fine

      • 2 years ago
        Anonymous

        you can fix/disable it with mods

  64. 2 years ago
    Anonymous

    I need a city building game where I can opress and exploit poor people with pure violence while having a rich high class that gets pampered. Tropico 6 is good for this, however, it isn't enough. I can't do brutal shit, even though you can kill, it isn't that fun.

    • 2 years ago
      Anonymous

      Kapital: Sparks of Revolution? Don't know if you can do this in emperor, pharaoh or nebuchadnezzar. I don't think you can because you need to meet the demands of each group so you can evolve their houses in those games.

      • 2 years ago
        Anonymous

        >Kapital: Sparks of Revolution
        Sounds good.
        >Emperor, Pharaoh
        Well, as you said you can but it doesn't show. Like, you can't terrorize your citizens with your army.

    • 2 years ago
      Anonymous

      have a nice day, zoomer Black person imbecile homosexual

      • 2 years ago
        Anonymous

        Oh dear, this poorgay beastman is getting uppity again

        • 2 years ago
          Anonymous

          Cope and seethe.

      • 2 years ago
        Anonymous

        lolwut, I just read this reply. Why so angry

        • 2 years ago
          Anonymous

          Testosterone. You wouldn't understand.

          • 2 years ago
            Anonymous

            I have a medical condition which limits my production of testosterone. Making fun on it anonymously over the internet does not make you a big man.

            • 2 years ago
              Anonymous

              Haven't you heard? It's okay in current year to make fun of people online for getting diseases and gloat over them when they die.

            • 2 years ago
              Anonymous

              just take some estrogen

        • 2 years ago
          Anonymous

          just some zoomer getting his rocks off

          Testosterone. You wouldn't understand.

          see

  65. 2 years ago
    Anonymous

    >all my commercial buildings keep getting abandoned
    I don't understand why they all fail

    • 2 years ago
      Anonymous

      >>all my commercial buildings keep getting abandoned
      My city does not have this problem.
      >I don't understand why they all fail
      You're not keeping their wives as security deposit.

    • 2 years ago
      Anonymous

      Maybe the demand for the type has dropped and you already have too many

      • 2 years ago
        Anonymous

        What are your computer specs?

        • 2 years ago
          Anonymous

          Why?

          • 2 years ago
            Anonymous

            Just curious

    • 2 years ago
      Anonymous

      in Cities Skylines?
      might be a supply issue. make sure delivery trucks can get to your commercial (from both outside the city, as well as from local industry)
      otherwise, it might be a demand issue. possibly you just have too much commercial zoning compared to residential, or you zoned the commercial way too far away for any resident to visit
      if you don't have public transport in your commercial zone, add some
      if you do have public transport, check if it's not overwhelmed (e.g. a thousand people waiting at a bus stop or metro station waiting for a line going to the commercial zone). in that case, increase the number of vehicles for that line

      • 2 years ago
        Anonymous

        Apparently it's because I don't have enough educated workers? Dunno why it's suddenly an issue when they were all filled with employees earlier. Have schools and high schools all over the place so I dunno

  66. 2 years ago
    Anonymous

    Anyone playing farthest frontier?

    • 2 years ago
      Anonymous

      I wanted to but apparently this game is set in some fantasy world and doesn't have churches.
      Not interested in pozzed shit.

      • 2 years ago
        Anonymous

        Worshipping your ancestors is the only true religion
        Jesus is a false God

        • 2 years ago
          Anonymous

          Good goy, all (goys) should worship a dead israelite on a stick, it's all your kind deserves.

          Has nothing to do with being religious you deranged trannies, portraying the middle ages withoug religion is just moronic.

          • 2 years ago
            Anonymous

            It's a fantasy world.
            It is not Europe.

          • 2 years ago
            Anonymous

            What do civic building do they use instead of churches, community centres?

      • 2 years ago
        Anonymous

        Good goy, all (goys) should worship a dead israelite on a stick, it's all your kind deserves.

      • 2 years ago
        Anonymous

        What's this then?

        • 2 years ago
          Anonymous

          Game's got that comfy Anno 1404 vibe

          I'm becoming more and more interested

    • 2 years ago
      Anonymous

      I'm looking at it. Looks good. Might pick it up in a few hours. See if more reviews come in. Saw a couple 'first-looks' and it seems stuttery maybe?
      Also begone pagan heathens

      • 2 years ago
        Anonymous

        Christmas is a rebranded pagan holiday

        • 2 years ago
          Anonymous

          so true

        • 2 years ago
          Anonymous

          Why are the israelites trying to further rebrand Christmas to be Xmas? Does Christ trigger them that much?

      • 2 years ago
        Anonymous

        I’m enjoying it so far, there’s definitely a stuttering issue. I have quite a high end machine and I’m still getting so stuttering and freezes I hope that’s just teething problems and early performance issues. Also extremely long loading times, other than that it’s a good game

  67. 2 years ago
    Anonymous

    nobody said timberborn?
    very addictive

    • 2 years ago
      Anonymous

      I haven't really cuaght on to it yet

      I love the water management (always loved playing with water and building dams in the sandbox) but building feels so sluggish and expansion with districts is weird

      • 2 years ago
        Anonymous

        >always loved playing with water and building dams in the sandbox
        were you also a sand castles at the beach kid? frick I could have spent every day of every weekend of my childhood building castles to withstand the tide and been happy

    • 2 years ago
      Anonymous

      >Ukraineborn
      pass

    • 2 years ago
      Anonymous

      I am hydrophobic.

    • 2 years ago
      Anonymous

      it looks really cool but i'm not sure about the future beaver post apocolyptic stuff i thought i saw someone mention they added or were adding.

  68. 2 years ago
    Anonymous

    Woah, it's like I'm on Ganker suddenly

  69. 2 years ago
    Anonymous

    I've been interested in city-builders for a small bit but I have no idea where to start. I played a bunch of mobile games and the old-ass Minecraft Sim City map, but I'd like to know some games that I can hop into.

    • 2 years ago
      Anonymous

      Well! Good to see someone interested in the genre.
      I'll ask, what aspect draws you in?
      Do you want to see your city grow big and sprawling? Do you want to see your citizens individually waddle about their days? Do you want comfy vibes, or spreadsheets and big numbers? Do you want to build pretty things, or efficient things?
      Any particular era that's got your interest?

      >always loved playing with water and building dams in the sandbox
      were you also a sand castles at the beach kid? frick I could have spent every day of every weekend of my childhood building castles to withstand the tide and been happy

      Frick yeah! Or building a huge moat/water reservoir and filling it up or letting the tide fill it up and see how long I can keep the water in

      I also regularly enslaved nearby younger kids to help build an even bigger dam

      • 2 years ago
        Anonymous

        idk, I've always liked managing things, was slightly obsessed with cityville when I was like 12, and seeing progression gave me the funny dopamine rush. I guess to start, I would definitely point to city growth both physically and economically really catches my attention.

        • 2 years ago
          Anonymous

          The Anno series might be up your alley. It involves upgrading your city's houses in very visible and significant ways, and building production and shipping chains to support said upgrading with newer and newer goods while also increasing demand for older ones.

          I'd suggest trying it out with Anno 1404, it's an older entry so it's dirt cheap, but still gorgeous and a good middle road in complexity. Pic is Anno 1800, the latest entry in the series.

          The Simcity games, of course, also give you plenty of that. Simcity 3000 is peak classic 2D Simcity, and Simcity 4 is the peak of the series overall, BUT it's not beginner friendly in my opinion.

          Cities: Skylines continues to build on the Simcity formula, specifically being a better versino of the botched Simcity 2013. It's not a hard game, and for many people it turns more into a creative city-sculpting tool than a city builder proper, but it's beginner friendly for sure. Light on the managing though, much more focused on traffic flow and dealing with congestion by adjusting and rebuilding city layout as your traffic balloons up.

          • 2 years ago
            Anonymous

            Is the History Collection worth looking into at all?

            • 2 years ago
              Anonymous

              Yes, get the HE version of 1404 if you can, the original has an issue of running out of RAM if there's too much stuff on the map.

              • 2 years ago
                Anonymous

                Really? The frickers fixed the History Edition and left the original (which I already own) with the memory leak?

        • 2 years ago
          Anonymous

          Seconding what anon said, Anno's a really solid pick. 1800 is the best, but 1404 is 2nd best that you grab for cheap or pirate quick.
          Another one you might like is Workers & Resources. Build your city, manage your supply lines, lots of mod support.

          • 2 years ago
            Anonymous

            I refrained from recommendign Workers and Resources because it's enough to make my seasoned citybuilder head spin, so to someone new to the genre it might be an absolute overload. It also doesn't really have an element of upgrading the city, just making what you planned out work

      • 2 years ago
        Anonymous

        >I also regularly enslaved nearby younger kids to help build an even bigger dam
        meds

    • 2 years ago
      Anonymous

      Simcity 4
      Cities: Skylines
      Banished
      Farthest Frontier
      Anno 1404
      Honorary mention- Factorio.

    • 2 years ago
      Anonymous

      SimCity 4. It is the golden standard of citybuilders. Cities: Skylines is easier and is mostly about pretty cities. At least I find SimCity 4 more challenging. If you want a cheap and simple introduction to the genre I'd suggest TheoTown, which is like a modern kid version of SimCity 2000

  70. 2 years ago
    Anonymous

    [...]

    [...]

    [...]

    [...]

    [...]

    [...]

    dnatbacb (does not appear to be a city builder)

    • 2 years ago
      Anonymous

      sf (samegay)

      • 2 years ago
        Anonymous

        gtfo (please leave at once)

        • 2 years ago
          Anonymous

          gtfo (please leave at once)

          nsetua (not smart enough to understand acronyms)

          • 2 years ago
            Anonymous

            ttj (that's the joke)

            • 2 years ago
              Anonymous

              ynf (you're not funny)

      • 2 years ago
        Anonymous

        gtfo (please leave at once)

  71. 2 years ago
    Anonymous

    lmao people still use the "people still use" bully tactic from the playground?

  72. 2 years ago
    Anonymous

    bravo

  73. 2 years ago
    Anonymous

    Alright I'm trying Farthest Frontier and so far it's great in the early stages. Also crop rotation autism hits just right

    • 2 years ago
      Anonymous

      Please explain what I should be doing with the crop rotation

      • 2 years ago
        Anonymous

        Read how much each crop adds or subtracts from soil fertility, that's the big thing.
        Otherwise, their heat or frost resistance determines how closely you should place their growing time to winter or summer
        Weed suppression seems to be how they'll affect the weediness score of the field(?)
        And of course, you want to slot as many of these into a single year as you can

  74. 2 years ago
    Anonymous

    Besides Rimworld, Zomboid, and Dwarf Fortress, do there exist builders for things smaller than cities? Like encamptment builders more like. I kinda prefer a small scale ragtag survivor vibe.

    • 2 years ago
      Anonymous

      Most of the Banished clones play best at small scale but not one of them actually recognizes this, so if you don't keep an iron fist on your desire to expand you'll bloat to hell.

    • 2 years ago
      Anonymous

      oxygen not included

    • 2 years ago
      Anonymous

      This is an entire genre called Colony Survival or something like that. It is currently a fad and an absolute shitload of games are in the works or in EA

    • 2 years ago
      Anonymous

      Prison Architect? Game starts to break down once you push past 500 inmates.

  75. 2 years ago
    Anonymous

    Where is the best place for SC4 mods? The usability of Simtropolis wasn't great as a site dedicated to the game.
    Not sure how i'm supposed to find additional building styles or service buildings mods

    • 2 years ago
      Anonymous

      You will download every asset separately
      And you will be happy

      • 2 years ago
        Anonymous

        Preposterous!

  76. 2 years ago
    Anonymous

    After 20 hours I completed the Hong Kong scenario on A-Train. Now the goal will be to fix the computer-generated streets, beautify some parts, raise the tracks, and pay the 20 billion yen loan to the bank.

    >Now a question about Sim City 4:
    I think I fixed the crashing problem with the command "-CPUCount:1" after the executable. Now as for mods, are they essential to the game? Or can I play the vanilla version (Sim City 4 Deluxe) without problems?

    • 2 years ago
      Anonymous

      There are a couple unofficial bugfixes, but other than that, vanilla is fine. The most popular mod, NAM, adds like nine thousand new road blocks while its default settings make all of them obsolete by increasing all vanilla road capacities by an order of magnitude, so I can't really recommend it. It turns the experience more into a city painter, rather than a simulation game.

      • 2 years ago
        Anonymous

        theres literally options while installing it to keep road capacities the same, and it doesnt just increase capacities it improves the ai pathing quite a bit
        also id recommend just going at least the first increased capacity because in vanilla sc4 youd need to make every street in your city into a road and streets are comfy

        • 2 years ago
          Anonymous

          >theres literally options while installing it
          Are there really? I seem to recall needing to locate the config program myself in the mod files, as well as needing to consult the manual just to figure out which files I should actually install if I don't care so much for the nine thousand near-identical road tiles.
          >it improves the ai pathing quite a bit
          Yeah, by removing the commute time limit. Why does the pathfinding algorithm even matter, when you're removing the need to build a functional transportation network at all?
          >streets are comfy
          Good for you, but you've basically gutted the part of the game that makes it a game.

  77. 2 years ago
    Anonymous

    So did anyone watch the Anno 1800 livestream? There's a surprising number of free stuff coming with Empire of the Skies.

    • 2 years ago
      Anonymous

      I didn't even know there was a stream
      What are the highlights?

      • 2 years ago
        Anonymous

        https://www.twitch.tv/videos/1556892604

        Free stuff:
        New need type called "Lifestyle Needs" that increases the max population of a residence if fulfilled.You don't need the DLC for it, but many of the lifestyle needs are goods you can only get from previous DLCs and the new Empire of the Skies DLC itself adds 3 new goods used by all residences.
        Flamethrower and armor-piercing defense towers. If you have the Arctic DLC, you can build a stronger variant of the flamethrower tower using Arctic gas.
        Flamethrower monitor, similar to the Pyrphorian one that's already in the game. Again, you can build a stronger variant using Arctic gas.
        Military AI was improved to be better and "more consistent"

        DLC stuff:
        Mail as a good used to fulfill lifestyle needs. "Local Mail" is produced by post offices and production is based on how many residents are in the post office's radius. Local mail is automatically converted into "Regional Mail" if unloaded on a different island in the same region, or "Overseas Mail" if unloaded on an island in a different region. Mail can only be transferred via airships on a dedicated trade route, you can't manually transfer it or use regular ships.
        5 new airships, built using using aluminum and helium gas. You can also use Arctic gas instead of helium which gives the ships slightly different stats. Bauxite and helium mines are automatically added to existing islands.
        Bomb factories, because airships can't attack ground or naval targets directly.
        Flak cannon tower for defending against airships.
        Airship platform where airships unload their goods. Only one can be built per island. In the New World only, they can be used like a commuter pier. They can also be used to "teleport" items to a different island. You slot in an item, wait for it to load, and then you can unslot it at any other airship platform.
        New scenario where you have to transport mail to win a competition.

  78. 2 years ago
    Anonymous

    I'm playing through the Anno 1602 main campaign again, currently on mission 8.

    • 2 years ago
      Anonymous

      Based. Let me see your ballbag.

      • 2 years ago
        Anonymous

        I only found this bag in the game, sorry.

        • 2 years ago
          Anonymous

          God damn that is a nice looking bag. I'm ready boy. You got a discord we can continue this in?

          • 2 years ago
            Anonymous

            No, but here's a gangbang.

    • 2 years ago
      Anonymous

      Finished that mission through me and an ally reaching the required town size, now it's on to mission 9.

      Pic related is not my city, but the island of the powerful opponent who I initially had to stop from declaring war on me by producing the goods he requested for him, which made his city very prosperous.
      Still built up a city of my own along the way, and eventually my ships and harbour defenses lit up his most powerful ship when it came to pick up goods from my harbour. After I stopped supplying him with Food, Cocoa, Tobacco, Spices, Alcohol, Clothing and israeliteellery all at once most of his 1948 high-class citizens angrily left his city.

      • 2 years ago
        Anonymous

        Now all that's left are a few peasants, content with what he can produce on his own. The AI is too stupid to demolish expensive buildings like the church or the Tobacco plantations even though they're not too useful anymore, so he's quickly losing money even without the costs of warfare.

      • 2 years ago
        Anonymous

        god this and 1503 were peak comfy

        • 2 years ago
          Anonymous

          I'd recommend playing them again, I'm glad I did. They're still very comfy, especially with some of the best tracks from the OST.

      • 2 years ago
        Anonymous

        Now all that's left are a few peasants, content with what he can produce on his own. The AI is too stupid to demolish expensive buildings like the church or the Tobacco plantations even though they're not too useful anymore, so he's quickly losing money even without the costs of warfare.

        love it anon.

  79. 2 years ago
    Anonymous

    how not to get bankrupt in anno 1800
    it was pretty surprising to be treated to a lose screen in a 5 hour sandbox mode, I didn't even know you could lose

    • 2 years ago
      Anonymous

      >5 hour sandbox mode
      5 hour sandbox session
      i'm so fricking tilted, i was about to conquer the island with red pepper and i lose all of a sudden

    • 2 years ago
      Anonymous

      Artisans are a big money bottleneck, what with their expensive goods and expansion to the New World. Finding Town Hall items that satisfy Artisan needs without goods can be a money godsend at this point in game, but otherwise pouring all the beer you can down your people's throats and selling soap to Eli Bleakworth are good reliable mony makers

  80. 2 years ago
    Anonymous

    Is there any way to make Skylines into less of a "paint a pretty city on a canvas" and more of a big boy simulation

    • 2 years ago
      Anonymous

      Realistic population, turn off deespawning cars. Maybe life cycle rebalance. Realpop makes a very interesting challenge if you try to some a bunch of high density the game will frick you in the ass with traffic and demands if you aren’t prepared.

      • 2 years ago
        Anonymous

        how do I disable car despawn?

        • 2 years ago
          Anonymous

          It's an option in TMPE. Add realistic parking AI as well if you want extra challenge.

          • 2 years ago
            Anonymous

            I wish the mod better explained what each option does.
            What's the significance of realistic parking?

            • 2 years ago
              Anonymous

              Realistic parking reduces or eliminates the "pocket cars" phenomenon. Cims in cars will need to find parking either on the street or in a parking lot to complete their trip, or to change modes to public transit. Buildings have a demand for parking and transit proportional to their density, which affects the happiness of the building. You'd want some parking lot assets like Parking Lot Roads or just ploppable parking lots, although the building's built-in parking also counts.

              • 2 years ago
                Anonymous

                Ah so no point playing without a mod for parking lots since the amount of parking lots built into structures is random

              • 2 years ago
                Anonymous

                Honestly street parking is fine up until really high density stuff, which makes you actually need to trade off against bike lanes or tree lined streets.

      • 2 years ago
        Anonymous

        I got both of these mods and it doesnt feel like gameplay changed a lot. I'm still effortlessly making a ton of money just from zoning.
        Also the 1-4 tile skyscrapers are fricked in this mod, all of them only contain 1 household despite clearly having like 10 floors.

        • 2 years ago
          Anonymous

          >all of them only contain 1 household despite clearly having like 10 floors
          multi-level penthouse chads stay winning

  81. 2 years ago
    Anonymous

    Is there any way to play Anno 1800 without Uplay? I really want to try it, but frick that launcher.

  82. 2 years ago
    Anonymous

    Is it normal that every second block has these stupid concrete trees?

    • 2 years ago
      Anonymous
  83. 2 years ago
    Anonymous

    What should I do at the beginning of SC4?
    It is an eternal struggle to keep the budget balanced, but I have the impression that the more I build, the more I have to spend (until I no longer have any profit margin).
    Pic related is part of my ugly as frick city.

    • 2 years ago
      Anonymous

      Expand slowly and keep the services (power, firedep., healthcare etc.) budgets just above the required amount. Build education and police when the town starts to get bigger and you have enough headroom in the budget. IIRC one of the tutorials gave a good general idea how to keep budget in check.

    • 2 years ago
      Anonymous

      Quit without Save
      probably the best option

    • 2 years ago
      Anonymous

      Build more of the things that make you money.
      Build less of the things that don't.

    • 2 years ago
      Anonymous

      Play the budget tutorial and it tells you. You shouldn't bother with luxuries like "healthcare or "water" until your city's already a good size. Just build huge suburbs, and build up once you run out of horizontal space.

    • 2 years ago
      Anonymous

      Build a fire station in the middle of your city and fill out to the edge of its radius.
      Build a clinic halfway between the center and edge, cut its funding and fill its radius with residential.
      Fill the rest with industrial and agriculture with a little low-density commercial at the border between zones.
      Put your power plant at the outer edge of the industrial district (go ahead and choose a polluting one, wind is too inefficient and all the dirty industry is gonna turn that area into a shithole anyway)

      Once you get financially stable, it's time to think about putting a school in the residential district.
      Maybe invest in a garbage burner too.

      Or you could just do meme builds like me.

    • 2 years ago
      Anonymous

      This guide really helped in planning out the beginnings of my city and it looks like you're a little lost
      https://tl.net/blogs/402446-simcity-4-tutorial-part-1

    • 2 years ago
      Anonymous

      Use a money cheat. Play Sim City 4 more like a virtual scale model set.

  84. 2 years ago
    Anonymous

    Does walkways actually help with traffic in cities skylines?

    • 2 years ago
      Anonymous

      Yes.

  85. 2 years ago
    Anonymous

    >accidentally build a dump too close to my water pump
    >entire city dies

  86. 2 years ago
    Anonymous

    I'm building a reimagined San Francisco in Cities Skylines.

    • 2 years ago
      Anonymous

      Post pics. Have you got the verticality right?

      • 2 years ago
        Anonymous

        I don't have pics I'll get them soon, as of now I'm placing down the grids and might start with some transport lines before I put anything down.

  87. 2 years ago
    Anonymous

    Farthest Frontier is proving to be peak comfy. Lots of early access jank but things work and scale pretty well so far

    • 2 years ago
      Anonymous

      That snow scene looks really nice. I love a good snow scene when it is hot outside. Republicans are going to cook us alive on this planet by using too much water to water the grass on their big rural estates but atleast my mind can feel cool while playing games like that.

  88. 2 years ago
    Anonymous

    Hi, what city sim would you recommend for a first experience? Skylines? I'm not that new to management games, played a lot of AoE and similar games as a teen, and more recently I tried out frostpunk, but I'd like a game opposite of that: calmer, emphasis on building and planning instead of preventing everyone dying, more freedom in planning... a game where I can relax afterwards and enjoy looking at my city

    • 2 years ago
      Anonymous

      Either Skylines, or Sim City 4 if you don't mind 2d graphics.

    • 2 years ago
      Anonymous

      Cities Skylines but is almost boring of how easy it is.

      I started with 3000 but it got powercrept by SimCity 4, that is the best.
      It's confy if you start with big size maps and spread wide with small houses, then you go tall. If you go taller than wider, then you are playing frostpunk.

    • 2 years ago
      Anonymous

      Yeah Cities Skylines will give you a good "just chill out and plan a city" experience

      Also seconding the other anon, the Simcity games are still a peak of the genre, though prepare to have to configure and mod Simcity 4 a little bit if you want it to run truly well on modern systems

    • 2 years ago
      Anonymous

      SimCity 4. SC3000 is also still a good game. Skylines is a no-brain landscape painter.

      If you want to try something with more macroscopic scale, I recommend Citystate 2. You don't draw pipes or powerlines in it but can set social policies, adjust immigration and have to balance between right and left wing. Problem with it is that it's on square grid so exptect your cities to look like that too.

    • 2 years ago
      Anonymous

      >a game where I can relax afterwards and enjoy looking at my city
      Then Cities: Skylines. As the Anon above already said it, it is a city painter and not a city sim. For a more sim-like experience, go for Sim City 4.

      Same advice for theme parks: If you just want to paint your theme park into the landscape, go for Planet Coaster. If you like to also manage your park, go for Rollercoaster Tycoon 2 (via the OpenRCT2 mod).

  89. 2 years ago
    Anonymous

    Hit the point in Farthest Frontier where "teching up" is plateauing, and instead expanding the town (and building better defenses) is gonna be the thing to do. Let's see if it still holds my attention with that.

    • 2 years ago
      Anonymous

      surprised how pretty most towns look in screenshots, even when they're clearly on grids they don't look terrible

      • 2 years ago
        Anonymous

        The flexible road system is the best I've seen done on a grid yet

        It even accounts for buildings diagonally touching and letting the road pass between them

  90. 2 years ago
    Anonymous

    good night, City Bros.

  91. 2 years ago
    Anonymous

    are parking spaces a demand in cities skyline

    • 2 years ago
      Anonymous

      No. Skylines cars can fit into pockets when needed.

  92. 2 years ago
    Anonymous

    >https://forums.crateentertainment.com/t/the-state-of-early-access-update-01/117311

    Looks like Farthest Frontier's getting good amounts of feedback. Some anon was whining earlier about no churches and it seems this will be addressed down the line too

    • 2 years ago
      Anonymous

      don't worry now they'll whine about there being churches

  93. 2 years ago
    Anonymous

    What is the most REALISTIC city-building game?

    • 2 years ago
      Anonymous

      Probably Workers & Resources

      • 2 years ago
        Anonymous

        ahhh yes. the soviets that cant walk 1km

    • 2 years ago
      Anonymous

      Real life, go attend your local zoning board meeting.

      • 2 years ago
        Anonymous

        It's surprising how few people attend these even though it affects thousands of people.

    • 2 years ago
      Anonymous

      I guess none. All are super abstract, closer to board games than reality.

  94. 2 years ago
    Anonymous

    How defensible is your city anon?

  95. 2 years ago
    Anonymous

    What's the bump limit?
    Post your city.bmp

    • 2 years ago
      Anonymous

      >

      • 2 years ago
        Anonymous

        post your Black persontown
        tiktok tiktok

    • 2 years ago
      Anonymous
  96. 2 years ago
    Anonymous

    >want to look up inspiration of cs players on youtube
    >all radical leftists that hate their citizens
    I can't take it anymore.
    Is there a site with a gallery of cities or something instead?

    • 2 years ago
      Anonymous

      Just use Google Maps.

      • 2 years ago
        Anonymous

        Too many custom assets, I need something more in line with vanilla

    • 2 years ago
      Anonymous

      Look up some zoning maps. Example: https://www.trentonnj.org/DocumentCenter/View/269/Zoning-Map-PDF

      • 2 years ago
        Anonymous

        Of course, you'll need the zoning ordinance to figure out what the map actually means. https://ecode360.com/9134860

        • 2 years ago
          Anonymous

          Look up some zoning maps. Example: https://www.trentonnj.org/DocumentCenter/View/269/Zoning-Map-PDF

          Thanks, that's actually helpful

          • 2 years ago
            Anonymous

            New York City has a nice interactive map: https://zola.planning.nyc.gov
            And its zoning code is pretty dolled up, too: https://zr.planning.nyc.gov/ https://www1.nyc.gov/site/planning/zoning/districts-tools.page

            • 2 years ago
              Anonymous

              And, if you want somewhere a bit more rural, here's Northumberland Township, Pennsylvania:
              http://norrypa.us/?mdocs-file=571
              http://norrypa.us/?mdocs-file=569

              • 2 years ago
                Anonymous

                New York City has a nice interactive map: https://zola.planning.nyc.gov
                And its zoning code is pretty dolled up, too: https://zr.planning.nyc.gov/ https://www1.nyc.gov/site/planning/zoning/districts-tools.page

                These are great, thanks

  97. 2 years ago
    Anonymous

    So what happens in skylines if people take a long time to get to workplace?

    • 2 years ago
      Anonymous

      the entire game is a traffic simulator
      if your not doing 6 lane 90 mph roundabouts you're retarted

      • 2 years ago
        Anonymous

        >Six-lane
        There is no six-lane trolleybus version right? Can trolleybuses even do 90 mph?
        >b-b-but
        Use Trams, Trolleybuses and Monorails.
        Reject subways, embrace tradition.

        • 2 years ago
          Anonymous

          what about a tube for cars ^Y^

      • 2 years ago
        Anonymous

        That's not what I asked.

        • 2 years ago
          Anonymous

          You think I give a shit?

        • 2 years ago
          Anonymous

          business will despawn
          I was making joke

          • 2 years ago
            Anonymous

            Yes if they take too long but whats the difference between making them reach workplace fast and making them reach workplace slowly

            • 2 years ago
              Anonymous

              in the macro
              I would assume it would create a compounding problem
              Longer travel time, more road usage, more traffic, inevitable traffic jam
              in micro
              idk maybe unhappiness?

              • 2 years ago
                Anonymous

                pedestrians clip through cars so they dont create jams

              • 2 years ago
                Anonymous

                >pedestrians clip through cars so they dont create jams
                not in my game chief
                maybe it's tmpe but they absolutely yield to pedestrians
                that's why I use picrel to solve most of my congestion

              • 2 years ago
                Anonymous

                I'm sure they'd love to see your design over on the paradox forums.

              • 2 years ago
                Anonymous

                This is a blue board...

                personally I just think it's sacred geometry revealing itself in peak capitalist efficiency

              • 2 years ago
                Anonymous

                It's quite inefficient design to be honest

              • 2 years ago
                Anonymous

                This is a blue board...

  98. 2 years ago
    Anonymous

    I wish some genius developers would come into the genre and do some real interesting shit with regards to simulation. Feels like the games coming out either do the Banished thing (resource management, survival) or go for the sandbox route where it's essentially just a canvas. I guess if you include games like Anno there's also the logistics puzzle mechanics as well.

  99. 2 years ago
    Anonymous

    Last post for Simcity 4.

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