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Watcha buildan anons? Show off your city buildan creations here.
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Has anyone been playing Urbek?
I'm not sure how I feel about it just yet as I find it gets kinda overwhelming as more and more stuff unlocks.
It looks great. Is it fun?
It's pretty fun and the voxel art style is actually pretty nice. Theres no money in the game so it's about resource management.
The only thing I'm not a fan of right now is how much you have to focus on food production.
I played for 3 hours but I am not enjoying it very much. In fact, I don't even know if I will go back to the game, the puzzle aspect didn't appeal to me very much.
Basically it's a game about making your things more efficient (in smaller maps you can't build many things, you need to optimize everything) but the way to increase efficiency is kind of annoying because there are a lot of combinations of different buildings, so you're kind of "applying" the recipes to get results... I don't know, after 3 hours I already started to feel some fatigue because of this formula.
I agree. The demo was interesting but it's more of a really weird puzzle game than a builder. Yeah it has some nice voxel design but it's just kind of whatever. and still feels like it's lacking a lot. It feels like another one of those games that claims to be XYZ but it's not.
>High school and elementary school in the middle of the party district
Peak south American
I'm really enjoying it. The key is to not try and play for score or efficiency and just try and build things in natural-looking ways, with the level-ups occurring naturally around denser inner core areas. Powergaming Urbek must be the first step on the road to madness
even if you play that way it feels like the food production is completely unbalanced
Tenant farmers are the meta right now, just plop them down in a checkers pattern and the food never runs out.
However apparently this brings happiness down because the tenants live a miserable life. There is a "perk" that makes them happier, but the patrons' houses start producing zero food. I think this is necessary for anyone who wants to use only tenants to produce food.
Cities in the real world are not designed by artists, you can do decent things just by taking inspiration from the real world. Of course, in the extreme where people use mods even to paint the lanes of the highways (Cities Skylines), you'll need a lot of practice and also some talent if you want to do really remarkable things.
>TFW have 2 missions left in Nebuchadnezzar
>TFW I can't be bothered to even play the game until 1.4 drops
Honestly they could have shortened the campaign by about 2-3 missions since a lot are just "here is a slightly higher tier of good for x pop class"
Each mission does introduce new buildings and/or production chains though. I still have 2 missions left too. I'm already through the hard part of the penultimate mission.
I feel like the map starts to run out of room near the end of some maps. Am I just bad at the game?
I suspect that is by design. I had similar problems in the earlier missions but the later ones give you more than enough room to work with.
Yeah it's like this by design, map space is supposed to be something like a "limited resourcr" or something like this.
I've been trying to scratch the city builder itch with Skylines, but something about it just feels... Off.
Usually the way it seems to break with AI in regards to trash and goods transportation. And without a litany of mods it feels like traffic can't be dealt with.
>Usually the way it seems to break with AI in regards to trash
figured out this usually happens because people tend to move all their garbage buildings to a far corner of the city, which hurts responsiveness
works much better if there is a junkyard hub in the middle of the city, or at least there are multiple junkyards for different parts of the city, and with good enough provision /capacity
in case your junkyards get filled, one trick I often use is to use the "collapse" disaster on full junkyards, then bulldoze without having to empty them, then build a new one in the same place
>and goods transportation
in short, this just requires good city planning and routing, similar to garbage
>And without a litany of mods it feels like traffic can't be dealt with.
I've had a couple of 200+ modless cities and never felt traffic was a real blocker problem
Have any examples I can look at? I've literally just built dumps next to trash areas and had backups at 8% full with only 2/12 trucks dispatching for some reason.
I'll try frontage roads for freeways to help with exit backups in problem areas but still get crazy backed up.
I'd love to get more into it because I like the concept, I just feel like I keep hitting walls.
Yeah it has a lot of problems.
About the trash collection thing is not only your fault, it's a problem the game always had. The more cims are driving in your city the less service trucks are spawned, it happens to body collection too. This is the reason a lot of people just mod them out of the game. It's one of the most annoying issues of this game but devs never addressed it.
I don't think I've ever played a city builder that I could understand how traffic works completely.
heres a nice screenshot of my city. this was taken from the university district aka "oldtown" part of the city.
Very nice anon. Here's my university district.
that island looks comfy
You comfygays are disgusting
I hope that some day you’ll find joy in your life, Anon
grid-Black folk need the rope
I too hope so
You got no VISION
And here's mine!
SC4 is still the king.
>tfw could never make a profit as a kid
maybe I should give it a try again...
Making a profit is easy once you know the basics. Slap down a fire station, then slap down a clinic and a school a little away from it. Zone everything in range of the clinic as residential, then zone everything else in range of the fire station as industrial. That'll give you your start and you can build off of that.
Stop giving poor people complete service and utility coverage.
You need people who actually make money before you can create a utopia for the proles.
>boobies
heh, nice
Unintentional but cannot unsee now lmao
Nice maybe you should put some fountains in that park. You know where.
Coomer mod when?
Don't know but a coomer mod or expansion to any city builder should have pic related as a disaster. Maybe throw in a male version for the female coomers.
>Prestigious institution with a long and dignified history of helping develop the finest minds in the city.
>Students from every social strata pay soul-crushing tuition fees just for a chance to get in.
>Anyone need but mention the name of the school and they're ensured to get fast tracked into the right clubs, restaurants, neighbourhoods, etc.
>Founded by a fricking coomer
Remember those heady summer days at Booba Park in our freshman semester?
And I can't forget you
Won't forget you
Won't forget those days
And Booba Park
Started building a new town today. Im trying to make a human only town, enslaving every other race and genociding the cantors
This game is both shockingly boring and just interesting enough to keep someone wanting to play
Really weird mix. Feels more like a spreadsheet than a game, to levels Dwarf Fortress only wishes it could reach.
Didn't like it very much in the end, but it was nice of them to provide a demo.
I see it as Songs of Syx is a better war game than Dwarf fort while dwarf fort excels in individual person stuff
>Songs of Sex
How do I play Cities Skylines without it immediately devolving into infinite gridlock? I am 0% interested in traffic design, is there some mod to make all cars just phase through each other or something?
According to my little experience with the game, you just have to learn how to build traffic circles.
>traffic circles
*roundabouts
>roundabouts
*rotary
>rotary
*twirly whirlys
*speeny weenies
*shwoop-de-whoops
Cute anon
Give your industry and ports immediate access to Highways and you should be fine
This isn't the 'real' answer but it's the fastest way to being playable
Think of driving down a highway and you see an exit specifically for housing and commerce, then you see an exit specifically for industry.
Build Industry in districts, especially warehouse districts.
One exit, one specialty
Lastly fix problems as they develop because as you grow they will only get worse
I've been playing a lot of anno 1800 lately. Yes I'm a dirty paypig with no self-respect, but it's my favorite production chain/logistics management game atm. Multi-region maps is the best thing to happen to anno, it really scratches the itch of trading exotic goods around the world. It genuinely surprises me how many mechanics they managed to stuff into this game.
Just looked it up. Not on steam, and none of the G2A keys can be activated in my country. Lol stupid fricking israelites
Anno 1800 was delisted from Steam because of EGS exclusivity. I bought it on Steam before then just to spite Timmy.
you can buy it on ubisoft store
>buy it on ubisoft store
If there were no other options, I think I'd rather just quit video games.
https://fitgirl-repacks.site/anno-1800/
Much better.
Unfortunately, the game is really gpu-intensive. I can only run it on low.
I'm not the best at designing the cities for the aesthetic, but I do have fun making them and I can control traffic fine
>he doesn't know
Please tell me that’s official content and not some modded bs.
Sorry, just a mod that's not out yet
1800 has mods?
Yes. Would you expect anything less of the best game released in the past decade?
How do you go about making a fairly realistic city builder game?
you add a central authority above the player that cuts your funding, cancels your projects randomly and puts arbitrary restrictions on what you can do.
And then the things you are able to do end up resisted by special interest groups and canceled, and the game becomes a 20-year-long process to get a single bike lane built
i think i might have to ice my cities skylines mods folder, clear my shit off steam, and re-mod it
its worth it though, i miss that game. time to make a /vst/ city
>Please note that, like Ganker, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on
Frick off with your troony genre general.
C R Y
wtf is troony about city builders
City builders are very troony. You got trains, transport and transmission lines.
Holy shit nice plant, nice pool.
You want to take a flawed world and bend it to your will and design it to your own degeneracy. What isn't troony about that?
A town near me had hockey field (if I remember correctly) beneath powerlines just like that. A couple of years ago people were celebrating the end of the season which some junior team won. Some people shot some party poppers at the end of the last game. This resulted in an electric charge jumping from the cable to the tape or band shooting from the party popper and then jumping to the ground. A couple of people needed to be taken to the hospital but I think no one died.
Very nice looking area though, good job anon.
That game looks very pretty
So do you
What's the internal structure of this palace? I see what could be windows, but no way to enter except at the very top.
It is not quite certain what the function of ziggurats was. They were probably used as a temple and possibly as some sort of government building. They probably look the way they do to resemble a hill or a mountain.
go back to Ganker, homosexual
>Liberals hate this
based lolbritarian
Even managed to make it work without cheesing the budget with legalized gambling this time.
>5 people
>1 plywood shack
Black persontown indeeed
they're also going to bleed out of their ears in like a week, living so close to a wind turbine
Would you rather coal?
You burn enough coal as it is.
>Actually making a profit
Repeat this at infinitum, is it viable?
It's probably gonna burn down because of no fire department, so no.
what do they eat?
yimby tears
Obviously they make stuff in the foundry and drive it in that truck to the market in the next town over to trade for food.
Just realized what this reminds me of.
what is it?
I've drank there in a previous life but I can't remember what it was called.
Courage the Cowardly Dog
the crowning achievement of new urbanism and human centered city planning, gives me chills every time
Had to turn immigration down because poorgays kept building slums and now game starts b***hing about it.
I tried to do a commie run, started out with nothing but state factories, State housing, and state retail, funded by printing money, and somehow this acted as an amazing springboard and now I have like 70-80% middle class,15-20% upper class, and only 10-15% lower class.
I have zero taxes on anything but basic industry (which is state owned so it never closes, even with crushing income taxes) and pop income, and this drew in a ridiculous amount of demand for advanced industries, and other private retail.
>funded by printing money
The best approach to every financial problem
My inflation is always between 0.3-0.8% so it ends up making my currency competitive with the USD after awhile
the game is just piss easy, you have to actively try to go bankrupt or enter some kind of death spiral. the most effective way to play is to forget about the political options and not pass any laws at all.
<I have zero taxes>
<Funded by printing money>
Uh, printing money is a tax dude.
><>
I don't think that's how you're supposed to use comedy chevrons, sempai.
><>
fishe
«implying»
This is what would happen IRL too.
Something something import substitution industrialization policy something
the power of modern monetary theory
I didn't know that this game was that far along. The first one was okay but a bit shallow, hopefully they pump up the sandbox elements to increase replay value.
Disregard goyim, acquire cheap labor
Game?
Banished with mods.
Damn.. i wish I was the owner. Imagine how many sexy fit black boy asses one would have at hand.
No homo, it's about uh, dominating.
http://www.youtubemultiplier.com/60c097158ef9d
Anyone try city state 2? I’m loving it, except I get these huge freezes after awhile, where the game has to stop to do calculations I think, and sometimes it can be up to a minute or more. Seems pretty random, but especially happens when you go over you electricity capacity and I imagine the game then tries to figure out what building gets power and what doesn’t.
To what end did they choose to focus so much on armies?
answered in your file name, they want the total war audience who really only care about the battles at the end of the day. and banished/colony builder fans will take whatever is served up to them, games in that genre sell well even when they're barebones
post them Black person districts boys!
The regions's starting to sprawl. I had originally planned for there to be separate towns but the residential and commercial demand is consistently high.
is this a game? or is this a screenshot of google maps?
CSLMapView, it's a map viewer for Cities Skylines, very handy for future planning and it's satisfying to visualise your city through a fairly convincing map.
Thank u
i want to live there
I built a racetrack in the past. I gotta start playing again some time
good job anon
I was diappointed with Old Town Pack being chosen, but you know what? That's cool shit
I play SC4 but digress every time I start a city
How the hell do I make it look natural but stylish
>I might just be too impatient for mid-game
You either got a creative flair or you don't. It's like drawing. Most people simply has no natural talent for it.
I don't think that is the case. You can build natural looking cities by respecting the terrain and work with what you got. Also redeveloping parts of your town but keeping as much of the old one also helps.
"no talent" is a shitty excuse for not trying. people get good at drawing through study and practice. you just want an excuse to be lazy and complain it's not your fault.
Are you saying talent dont exist? That everyone starts on even footing?
Because I'm sorry to say, that's moronic. Life ain't fair and there will always be people better at stuff while doing nothing than you who practice hard.
Especially regarding creative arts like composing music or freestyle drawing it becomes all that more obvious.
As for your tip, it might work for some, but all the talentless end up doing is basically tracing and copypast, not creating their own ideas.
Have you tried getting gud?
frick off adachi
One of the biggest creativity killer is the zoning tool that makes everything square and boring. To make cities look interesting you need to put thought on the road network.
Yeah I already realised that. Roads might be my biggest problem, I'm not sure how to do suburbs that develop into dense residential districts well, nor how I connect these to industrial districts or merge them with commercial.
Really, beginning is my struggle and maybe ambition with something solid in mind when the process should be gradual
thats moronic
check out google earth and look at irl city layouts and stuff to get ideas.
Never be afraid of the bulldoze button.
Wake up your inner dad and enter your basement diorama, shut the counter hatch behind you.
I really wish a city builder that would implement a system that correctly places buildings or roads on a slope or a hill
That looks good to me unless those tenements are supposed to be terraced
After I found out Cities Skylines traffic caps off at a certain point the game felt a lot more artificial.
To be fair, it's still leagues less artificial than Simcity 2013
Anyone else got soulless commieblock areas in their city?
what the frick are those graphics, my guy?
turn down the brightness at least
I don't mind my colours being oversaturated and fried to shit, but I would prefer to just download something from the workshop and magically make the graphics look nice.
A bit too dark for my liking but I could get used to this.
Holy autism, turn that brightness down Gorbachev.
Damn, the new Tropico is looking good
It looks much better now that I'm used to it, although it's a shame the night is almost pitch black.
this literally looks like a new neighborhood in my city, minus the palm trees
Commieblocks usually have way more trees in the green space that is surrounded by the housing block. Also the zoning is mixed and they have most amenities in walkable distance. People in eastern europe and russia apart from the DDR were poor so having an affordable house was a big deal, having a car is something that grew over time. Here's a video essay on various eastern european city building projects that started after WW2:
Perhaps the terminology is inaccurate since I'm basing my designs on Scottish high flats, which are very often placed in an open green space with relatively few trees, surrounded by low density residential housing with the occasional medium density blocks (not modelled in vanilla Cities Skylines).
Oh okay. I've only played a couple of hours of city skylines but is medium density really not modelled in that game?
They're not in terms of the actual amount of people living in them, but some high density building models resemble low rise apartments.
Unless you set them to be historical, they will upgrade and become taller.
the game doesnt even model mixed use so its not that surprising
>Commieblocks usually have way more trees in the green space
When they are planned, in reality that turns into dirt patches and unkempt land/slums.
Not necessarily
>advertizing pride shit up in the sky
homosexual propaganda truly doesn't have any limits
that only happened when communism ended
It takes a couple of decades to have grown trees. Also some people took livestock with them even when explicitly told not to.
anyone interested in Farthest Frontier?
Are the any city builders where you can grow actual towns or do all of them still look like computer generated top down garbage?
All early access so far, thus not worth mentioning. But it is being worked on.
what are the most promising ones I promise i won't buy any
Foundation I guess
When's their big update coming out, I put off playing more until then
On saturday they posted a news thing saying they're doing private testing and they'll do more private testing and then public testing so uhh soon but not that soon.
If somebody remade this game with a less hideous art style I'd probably love it. I just can't into low poly trash. It looks so half-assed.
What is that structure on the lower left? Some kind of ski slope?
You need to check your sense of scale lmao.
It's just a ramp that goes into the bottom floor of the garage. Don't know why the vegetation is cut below it. Maybe planned construction or something.
It's just weird looking. I don't live in a place with snow or hills or quaint Europeans villages so it's hard to read the development pattern there.
Check out Foundation.
It'll never happen but I wish they would fix the UI on pc.
farthest frontier looks decent
Looks like the latest Banished+ game, but we'll see what they've got soon since early access starts in about a week.
I've been enjoying Ostriv
it's quite deep what's in the game so far
very realistic buildings each built board by board with all citizens have family lineages
crop rotations, livestock grazes in fallow seasons, the fields fences are all moveable so no more square field next to square field etc.
same goes for the yards of housing, so you can really build an organic looking town
even the roads are constructed by pedestrian traffic over time
looking at this screenshot I can see lots of mistakes I made, not including being way in debt
It's been in alpha for over a year and it's a Ukranian game so that has slowed development obviously
I plan to return to the game in August when they said they're dropping a big patch with 10 new buildings and lots of tweeks
anyway good luck
Burgercore. Very nice.
>18th century Midgar
unironically comfy af but there just still aint enough for me to want to play it again.
hopefully the single Ukrainian dev doesnt get shot and/or keeps working on it so i can play it again in like 5-10 years when its got more content
Ostriv
Could try Workers and Resources, it's fairly easy to set up small towns and ship things in
Artdink will make some announcement regarding the Steam/Switch versions of A-Train All Aboard Tourism. Hopefully it will be DLC adding more stuff.
This is my favorite city management game. What I like best is that you are not a god with super powers, just a company that needs to pay fees and shareholders, so your ability to change the city is quite limited compared to normal city builders. It is the only game that I feel I really need to analyze the city and try to develop strategies to achieve goals instead of just building whatever I want and considering it a job done.
is the switch version good? And where can I go to learn more about it? It seems pretty neato
The version is acceptable within what is possible for a tablet with 2014 technology... There are crashing problems when you have very complex cities and although the game itself doesn't get the frame rate too bad when you are in the isometric camera, the "fast forward" function starts to get painfully slow over time...
This didn't stop me from playing for 225 hours on the Switch, but it's definitely not a pleasant experience (one of the worst things is the laggy menus).
The PC version is the decent one, but it's basically a 1:1 port of the Switch (with some graphical improvements) so the UI is horrible.
Unfortunately it's a good game but full of barriers that prevent people from being able to enjoy it properly unless they get completely addicted.
I'm so traumatized by atrain classic that after the tutorial alone that was like 6 hours i was burned out from all the data and menu navigstions, and after recovering i had forgotten pretty much everything.
It's one of those games that once you "get it", it becomes amazing i suspect
>dlc is japan only
sugoi
Is it better than Classic? I immediately ignored it due to the introduction of e-girlshit but I feel the A-Train itch coming on again.
It's like the sequel to Classic, preserving the same style but making the game much better to play.
But there are some things that were removed from the game, such as streetcars, and others were simplified as the system of research of trains.
The addition of tourists compensates these things however, now you will have a lot of tourists filling their trains and buses and conflicting with the commuters, so you have more reasons to create more complex lines that can meet the different demands.
Why can't there be a proper port, its fun but the switch UI on pc is annoying to deal with
Citystate 2 looks decent. As far as making pretty cities it seems bad, but that political and socioeconomic aspect seems interesting and original. Is it so? Or is it just pointless fluff?
Would it kill to just add more simulation on the social side of things, if you're making a feudal "city builder" for example, then at least attempt to portray manorialism, serfdom, etc.
As it is right, every new game is just the same with an added gimmick, "what if it flooded? whoa dude, what about a flying city? fricking sick mane"
>then at least attempt to portray manorialism, serfdom, etc.
lords & villeins is trying to do that but it's a colony sim and early access
does any anno game have production lines?
so making products from raw materials selling or using them yourself
Anno is all about production lines
Setting up and optimizing them is like, one of the main elements
cool
which one is the best
Anno 1800 is the most recent one, with the best UI and UX and has great gameplay.
But tbh Anno 1404 and 1701, despite being really old, are classic resource/production line sims.
I've never played Anno 2070 and Anno 2205 but they got mixed reviews.
Anno 2070 is fine, it's just 1404 with some extra features and a sci-fi paintjob. The main reason people disliked that game was because of Ubisoft DRM.
Anno 2205 is complete trash. Textbook example of dumbing down a game to try and make it sell better. I'm glad they realized that was a huge mistake and went the complete opposite direction with 1800.
I fired up Cities: Skylines for the first time in ages last week. This is what my city's looking like so far. Every time I do anything that isn't a perfect grid I get zoning FOMO so every city I make looks like a green Tucson.
Why do cities in Skylines always end up looking muddled and just splotched against nothingness? It's got such a bizarre art style.
It's probably something to do with the way they render the lights
It originally started off with a semi-cartoonish art style and then with dlc they've made it more realistic, if you compare older buildings and cars with dlc ones you can really see the different in quality
If it ain't broke dont fix it
what game?
i lafd
This looks like the shit I made in Sim City (SNES).
Except for the cute zone in bottom left breaking the grid with narrow uneven streets. That looks nice.
It's actually fun design to mimic because you can leave space in the centre of each building block to put down trees, a park or civic buildings
Yuros really live like this and see nothing wrong with it
You mean have to walk or, God forbid, use public transportation?
What world is using public transportation good? Even in Japan it sucks due overloaded shit. No way the average Euro busses and trains is any better
>Even in Japan it sucks due overloaded shit.
Black person you have never been to japan. public transport here is incredible
Being on time does not make up for being crammed to hell
>it's better be crammed in a car going nowhere
Wow, this extreme example now make having fat ugly bastards showing their hard dick up your ass crease okay!
nice larp
It's good in Finland. Just because your country was made exclusively for cars doesn't mean things can't be done differently and well elsewhere. I don't need a car in Helsinki.
It's pretty good what are you talking about, would be better with proper funding.
T.swede
you will never be a circuit board
Why is the twitter bird heating up?
It's when you turn on an anarchy mod.
So much fricking asphalt
dat city name
how many fricking highways do you need
I count 1
Cities Skylines is so much better if you build small, organically, and realize you'll have to plow over things and redevelop as your city matures, just like real life.
A-Train Tourism is insane. You have to take so many things into consideration that playing becomes a chore. I downloaded a player made scenario and it took me 3 hours to plan and build the initial infrastructure without even starting the scenario itself, and I don't even know if this shit is working. If I considered the aesthetic part to avoid gores like pic related, it would take even longer.
Things I had to consider/build:
>suburban line connecting two cities to bring tourists to mine
>local line that needs to serve much of the city, three tourist destinations, a ferry station and that shares some tracks with the suburban one
>integration of commuter trains with suburban trains without them stopping for collision risk (the game has no signals, you have to do timetables on the fly)
>integration of a fricking freight train in the middle of all this that will stop at each station to deliver construction materials, sharing much of the line with passenger trains.
Now I have to pray that I have made a good plan otherwise the profits don't show up and I will need to redesign everything for another 3 hours. That is if I have made a functional timetable something that I am even afraid to test...
I played Urbek City Builder for three hours and have no desire to return to the game. I didn't like the idea of combining different buildings in areas to influence the surroundings. I don't understand why there are so many videos on Youtube praising the game so much, I just can't see any depth to it other than a silly puzzle game of fitting pieces together in the right places that is only challenging if you are on a tiny map.
Please what is this game
SimCity 3000?
Yes the city builder with the best videogame soundtrack to date.
can never decide whether I prefer 3000 or 4's both are so good
Don't worry I can't decide either.
which city builders can I play on an integrated Vega 6?
Ubek says you need a gtx770 minimum...
Are there any mods for SC2000k?
I remember disasters being actual disasters that could end games
>Ubek says you need a gtx770 minimum
Unity was a mistake.
Unity is fine. Its shitty devs with shitty code that frick it up.
>Ubek
You mean Urbek? I play it on my machine with shitty integrated Intel UHD Graphics 620 and it runs just fine.
Urbek plays very well on my ultra shit travel job laptop
My marvel of improvised engineering is complete with a freight station. Seeing several trains with different purposes using the platforms in harmony is one of the best sensations a game can provide, especially when there are no fricking signals to make things simple.
Now I just have to watch the city progress until I beat the scenario, I guess.
this looks like a TTD clone. TTD looks like shit but it embraces the old style graphics. This just looks like poopy while trying to be cool and 3D.
Yes, the graphics are kind of shitty because it's a port of a Switch game.
But A-Train is basically the granddaddy of all city and transport sims, anon. The series started in 1985 and it influenced even Sim City (unfortunately Sim City 2000 was only inspired by the graphics and UI of A-Train 3 and not the more advanced simulation).
A-Train 3 is from 1990, the same year Railroad Tycoon was released.
Tourism is my favorite game, there is so much depth in it that you can basically dive as far as you want. The only problem is the UI which is terrible and also the lack of more advanced timeline options like there are in A-Train 9. There are also no signals like in OpenTTD, but this is not so much of a problem once you learn how to make functional timelines.
Anyone watched any gameplay of Farthest Frontier?
>release date is a week away
i was kinda floored by that tbh
i could have sworn i only saw beta footage or announcement of its very existence only six months ago or so
looking forward to Muh Soil Quality autism
Well it's EA release I think so it's still basically a beta
Okay SC4 can be finnicky.
I'm messing around with roads and reconnecting an industrial 'neighbour city' with my heart city and now the residents of the city have decided they don't want to transit to or use the industrial city so I'm unsure if it's doing anything apart from some truck transit.
Also I keep running into deficit because of the high cost of services. My guess is I need to budget between districts better, right now most residents are middle-upper class, should I create areas without education or healthcare? Baring in mind my industrial city is purely manufacturing right now.
Post screenshot
The quadrant to the south has industrial manufacturing. The only residents that head down that way are located in the green square. It makes sense since it's the most convenient path. I hoped that residents would use the avenue to the centre which is busy already with commercial activity.
I'm having problems with residences to the north and east. Either it's no jobs or their commute is too long so apts are decaying and falling out of use.
Also there's no really any demand for anything right now. I could lower taxes but my budget is really slim right now
forgot pic
I see so many roads leading nowhere or connecting to only one side of the avenue. That's a really good way to make commuting times longer and neighborhoods less desirable. Also the airport only gives some commercial boost and few jobs, sims don't actually use that for travelling. You should at least move it to somewhere else so you can use that space for something more useful.
How's your budget? Have you already optimized your energy, waste and water?
>and maybe running another east-west avenue for a quicker access to the industrial zone in case the commute's too long.
East West avenue wasn't good enough for them but a diagonal one was.
The thing with the roads is it was designed to force the Sims onto the main avenue, I've been amending it with one-way roads now everything is a lot more dense.
I pay for waste to be dumped in the neighbouring region, as well as caches of power.
You have an airport? That's almost certainly an unnecessary drain on your money.
The neighbour connections might also be a part of the problem, since the sims sometimes tend to treat those as valid places to work even if it makes no sense. You could try cutting the road near the residential areas to the south, and maybe running another east-west avenue for a quicker access to the industrial zone in case the commute's too long.
You probably have too much commercial zones, I always tend to overestimate how much the sims will use.
Yeah, it's the smallest airport where capacity was slightly upgraded through a pop-up. Game said it would make me money but I don't have any connections for it, yet sims seemingly arrive through it.
>and maybe running another east-west avenue for a quicker access to the industrial zone in case the commute's too long.
>You probably have too much commercial zones, I always tend to overestimate how much the sims will us
Good point. Maybe I'll try and shift everything southwards and cut out my industry to drive demand to the Southern region
I had to replace my commuter rail lines with trams (with track speed increased), why are trains and train lines so disproportionately expensive in Cities Skylines?
The game is built entirely around cars. Workers and Resources makes trains viable because cars don't just magically appear out of people's asses.
Hope the next CS is less road based and buildings have a more natural shape instead of needing a million mods to get rid of the weird grass footprints and gaps from making any road that isnt a grid
I like the emphasis on cars, because like it or not private vehicles are the most popular form of transport for good reason, no matter how good public transport is.
I would however like a good commuter rail network to compliment the existing road network, which is how things are set up IRL where I live, but I guess I'll have to settle for light rail for now.
private vehicles aren't most popular form of transport in big cities
Private vehicles are used in 100% of deliveries to private businesses.
Anon means passenger cars obviously but phrased it ambiguously.
Any American style city is going to end up with a lot of roads and cars, for sure, but the problem with Skylines is with the cargo system. Everything that isn't a cim doesn't actually exist outside of a truck, and then the trucks load onto ships and planes and trains. Realistically, some industries and cargoes are too bulky to practically service by truck, and would be directly served by rail or ships. Skylines generates a huge amount of truck traffic even if you have an industry directly on a rail line.
>Anon means passenger cars obviously but phrased it ambiguously.
Cities with great public transport such as London still struggle with road traffic despite every measure taken to make car journeys as unappealing as possible.
Car transport is popular because it is much more convenient than public transport, what urban planners should be doing is providing good transport options all round, rather than coercing car users to give up their transport.
>would be directly served by rail or ships
It would be nice to have some rail lines be used to serve industrial areas, it would be more realistic and make railways more useful.
The closest thing you get in the vanilla game (not sure about the industries DLC) are specialised industries which tend to be export-only, meaning that many of them would naturally use freight terminals.
>Car transport is popular because it is much more convenient than public transport
Then wouldn't it be better to make public transport more convenient?
Yeah, that's absolutely what should be done, as I've said in the post that you've replied to.
Urban planners seem to think that you encourage public transport use by restricting car usage, and are shocked when people still use their cars.
This isn't a zero sum game, not in real life and certainly not in city builders either. People who think that CS is too car orientated seem to forget that road traffic will always be integral to urban living.
You can't have a big city with tons of car traffic without jams, simply not enough space
One example is Singapore:
>More than 600,000 of those are private and rental cars, including cars used by ride-hailing services such as Grab.
Number of private cars is thus around half million, and not all of them are used daily, this would mean less than one million daily trips
MRT has the daily ridership of 3.4 million, take buses and taxis into account that share of private cars of total traffic will be less than 20%
>You can't have a big city with tons of car traffic without jams, simply not enough space
I don't believe I've ever denied that. Most big cities have traffic jams, so why do people in some cities still willingly participate in those traffic jams?
Some do it because like think cars are cool
Some do it because they compare fuel cost against public transport ticket and think public transport is more expensive while they forgot non-fuel costs that make the majority of the car ownership costs
Some don't have a choice if the public transport isn't good for them
>Some do it because like think cars are cool
Likewise, a lot of people (like me) think trains are cool, but you're just trying to avoid stating the true reason for why people choose cars by making up that dumbass reason.
>they forgot non-fuel costs that make the majority of the car ownership costs
It's all just personal circumstance, for some people, me included, it is cheaper to own a car than to use public transport even with the additional maintenance and material costs.
>Some don't have a choice if the public transport isn't good for them
This is the only real reason you've given and the premise of my entire point; people choose cars because public transport is just not good enough.
People don't choose cars because they're just too appealing, because there is nothing appealing about a traffic jam, so it is idiotic for urban planners to enact policies based on the former assumption.
One thing these games always seem to leave out is parking, SC4 had parking garages but I think they only existed to boost mass transit usage. I don't know how CS handles it.
Tropico of all things had the taxi depot system but I never liked how it worked and it completely broke down at higher volume so I was glad when 5 did away with it.
Having to account for parking would be a good way to balance not only traffic but density, with bigger apartment complexes needing bigger parking, or else incredibly good mass transit.
Tropico has a lot of buildings which don't require road exits, at least residential and entertainment so it's quite easy to set up the buildings facing a town square or paved streets. I'm not sure how residents then commute to work, maybe they go through the car garages you set up
CS handles parking by either simulating it accurately (cars parked on the streets/in a parking bay, cims get out), or by having the car disappear if there are no parking spaces.
Ideally I would prefer if parking were to be simulated accurately all the time with placeable car parks and unhappiness if there aren't enough parking space and there are no alternative public transport options.
Not where I live since there aren't many of them here, why do you have black people rent free in your head?
>why do you have black people rent free in your head?
because he's an election tourist here to have a based and redpilled time, not to contribute to any discussion
You two Black folk can't even say the word Black person. I don't think you can call anyone else a tourist at this point.
Shit. You even refer to them as "people"! kek!
Wow, anon! You said Black person on Ganker!
You're so cool and transgressive! You even said kek!
I don't say Black person because I don't care about black people enough to feel compelled to say it.
That's how people can see you're from reddit, you think everyone here has to conform to a social expectation, when the point of anonymity is that you don't.
yikes
People choose cars because trains are full of Black folk. You two redditors both know this deep down.
>Look mom! I derailed ANOTHER thread to talk about Black folk!
Black person look at this shit. the last 15 posts are you two reddit gays arguing about fricking trains. it was already derailed. he just said what we were all thinking
>Why are they talking about trains on a city builder thread?!
>I wanna talk about big black wiener!
>he just said what we were all thinking
Speak for yourself moron
I was thinking it.
>People choose cars because trains are full of Black folk
But /r/conservative says otherwise
who gives a shit now stop arguing about Black folk
What games have in depth shipping mechanics and reasons to use them?
Workers and Resources is probably my favorite but I'm on hiatus until subways are added. I've been playing a lot of Anno because shipping between islands is fun, but it's incredibly shallow (1404, 2070, and 1800).
Currently I'm playing Railroad Corporation which is just a fun little business sim.
I've never really played any of the transport tycoon games, should I try open transport tycoon or whatever? How does it compare to Workers and Resources?
Whitch sim city had that ultra cartoony parody characters? 3000?
Feeling nostalgic so gonna boot one of the older titles up eventually
yeah 3000
What the frick am I doing wrong here?
You have to build 4 houses in a 2x2 square, then they'll merge into a villa
Damn, I feel stupid now. Thanks.
It's less than a puzzle game, there's next to no challenge, but I can't help but keep coming back.
damn this game actually looks comfy, but I don't want to play it if it's just a puzzle game
Is this that one new game that came out last week?
Glorious soviet republic, comrades!
Nicely done tovarish.
Sweet Transit is pretty nice but the default settings are really claustrophobic, I constantly find myself constrained by terrain
>Try Songs of Syx
>All the buildings are custom-built
Actually preety cool, I just wish it didn't look this bad, though I'm sure I will get used to it over time.
Somebody please tell why in SimCity 4, when I create some zoning it now limits the zoning to 1 cubit across, even while I drag it parallel to a road/
This didn't occur before, so I could achieve the majority of my zoning which was 3x3.
The worst part is not knowing how to word this problem so I can't look up a solution. It's driving me insane
You mean it makes three 1x3 lots instead of one 3x3? I think that just depends on land value. You can force it to do a single lot by holding control, shift, control+shift or some key combination like that while designating, but it shouldn't matter. If the simulation wants some dirt-walled hovels, the lots will automatically be split smaller, and if it wants a mansion or a high rise they will be combined.
If that's not it and you actually meant something different, try posting a screenshot.
That's exactly it. I think it must be land value, since it's started decreasing for me
IIRC there are barely any 3x3 lots in the base game and certainly not for a starting city, not that it matters because buildings will grow in whatever zones have room for them regardless of lot size
You can force one big lot by holding CTRL as you drag it out, and change the road facing by holding ALT. This is especially useful if you have a lot of large custom growables, like if you want to zone an area for stroad-style parking lot commercial you can size your commercial zones for it that way.
IIRC the game can still subdivide lots laterally when something that fits is in demand enough to grow there, but it can't modify the depth of a lot, and they only break when it develops in any case.
>stroad
>>>/n/
Okay then, parking-oriented suburban arterial big-box chain developments. Just trying to be concise and descriptive.
>concise and descriptive
Jargon is descriptive only for people who already know what it means. For people who don't already know what it means, it's just annoying. Do anons on /n/ know what a stroad is? Probably. Do anons on /vst/ (even in a citybuilding thread) know what a stroad is? Probably not.
Additionally, the specific term "stroad" has inherent connotations of rabid anti-car sentiment. While I am not opposed to improving the walkability of cities (see pic related for one example), I wouldn't use the word "stroad", either.
Yet you knew what I meant and objected on aesthetic and ideological grounds.
Most people who play Simcity 4 at this point have at least gotten a Youtube video recommended that mentions the word and know what it means, even if they don't use it. "Rabid anti-car sentiment" is your own reading into it; by the standards of modern America, any kind of reduction in car infrastructure in favor of other modes gets accused of being extremism so it's kind of a losing battle there.
I can smell the copium from here.
You can do better than that. Last one had a Duany-Zyberk manual and a paragraph of actual conversation.
Anons on posting on /vst/ should know what a stroad is. It's not an obscure term. Worst case scenario, they spend 1 second googling it.
I don't concur with the initial half of your opinion, but I'm in complete unison with you regarding the latter half.
You know Ganker has gone to the dogs when someone says something mean about epic black people
Whoa whoa whoa! Guys! Guys... The Black personinos. Come on man...
Nice thread you have here. Mind if I swing by?
Please do. The Black personposting is getting tiresome.
Nice! I'll admit I never once have gottan to that city size in SC4, my cities always seemed to run out of steam before that point, and/or losing the quaint smalltown feeling always made me lose the will to play on
Any city builder in which I try my best to build and develop a run down soviet republic only to fail miserably and crash my good hearted attempts into the ground?
the only Black person here is you
k
wrong one
i keep deleting and restarting my cities this is the only one i have rn
I like this, anon. It's comfy but also plausible.
Thanks, anon
good stuff
What game? I like the color palette, even if it looks like it was modeled in 2001.
Cities: Skylines
Would you consider Anno a city builder?
Was thinking of trying out Anno 1800, but it's a tad bit too demanding specs-wise.
So going ahead with Anno 1404.
Reminds me of satisfactory more tbh but with the added city building. Not as indepth as the main city builder games but man anno just got things right with it's production/city building aspects, it's too good.
What's the comfiest city builder?
SimCity 4.
Cities: Skylines is a DISTANT second.
How well does SC4 play with modern systems? Any patches / config changes need to be done to get it running well?
I hope empress cracks anno 1800 again once all the dlc are out.
hey I get trying a game out for free
but support the games you like moron
This! This! This!
Anno 1800 is too expensive, so is Factorio.
Are any of the Cities Skylines DLC mandatory?
I haven't played this game in 7 years
I heard you might sometimes have a hard time with "forest" fires (which also can start in the middle of a park in the city) if you don't have the Natural Disasters DLC, which gives you firefighter heli depots
but the DLC also comes with a few quite fun/challenging scenarios if you don't want to just make another diorama city and instead have some actual goals to achieve
otherwise, you can play the vanilla game just fine
you can fix/disable it with mods
I need a city building game where I can opress and exploit poor people with pure violence while having a rich high class that gets pampered. Tropico 6 is good for this, however, it isn't enough. I can't do brutal shit, even though you can kill, it isn't that fun.
Kapital: Sparks of Revolution? Don't know if you can do this in emperor, pharaoh or nebuchadnezzar. I don't think you can because you need to meet the demands of each group so you can evolve their houses in those games.
>Kapital: Sparks of Revolution
Sounds good.
>Emperor, Pharaoh
Well, as you said you can but it doesn't show. Like, you can't terrorize your citizens with your army.
have a nice day, zoomer Black person imbecile homosexual
Oh dear, this poorgay beastman is getting uppity again
Cope and seethe.
lolwut, I just read this reply. Why so angry
Testosterone. You wouldn't understand.
I have a medical condition which limits my production of testosterone. Making fun on it anonymously over the internet does not make you a big man.
Haven't you heard? It's okay in current year to make fun of people online for getting diseases and gloat over them when they die.
just take some estrogen
just some zoomer getting his rocks off
see
>all my commercial buildings keep getting abandoned
I don't understand why they all fail
>>all my commercial buildings keep getting abandoned
My city does not have this problem.
>I don't understand why they all fail
You're not keeping their wives as security deposit.
Maybe the demand for the type has dropped and you already have too many
What are your computer specs?
Why?
Just curious
in Cities Skylines?
might be a supply issue. make sure delivery trucks can get to your commercial (from both outside the city, as well as from local industry)
otherwise, it might be a demand issue. possibly you just have too much commercial zoning compared to residential, or you zoned the commercial way too far away for any resident to visit
if you don't have public transport in your commercial zone, add some
if you do have public transport, check if it's not overwhelmed (e.g. a thousand people waiting at a bus stop or metro station waiting for a line going to the commercial zone). in that case, increase the number of vehicles for that line
Apparently it's because I don't have enough educated workers? Dunno why it's suddenly an issue when they were all filled with employees earlier. Have schools and high schools all over the place so I dunno
Anyone playing farthest frontier?
I wanted to but apparently this game is set in some fantasy world and doesn't have churches.
Not interested in pozzed shit.
Worshipping your ancestors is the only true religion
Jesus is a false God
Has nothing to do with being religious you deranged trannies, portraying the middle ages withoug religion is just moronic.
It's a fantasy world.
It is not Europe.
What do civic building do they use instead of churches, community centres?
Good goy, all (goys) should worship a dead israelite on a stick, it's all your kind deserves.
What's this then?
Game's got that comfy Anno 1404 vibe
I'm becoming more and more interested
I'm looking at it. Looks good. Might pick it up in a few hours. See if more reviews come in. Saw a couple 'first-looks' and it seems stuttery maybe?
Also begone pagan heathens
Christmas is a rebranded pagan holiday
so true
Why are the israelites trying to further rebrand Christmas to be Xmas? Does Christ trigger them that much?
I’m enjoying it so far, there’s definitely a stuttering issue. I have quite a high end machine and I’m still getting so stuttering and freezes I hope that’s just teething problems and early performance issues. Also extremely long loading times, other than that it’s a good game
nobody said timberborn?
very addictive
I haven't really cuaght on to it yet
I love the water management (always loved playing with water and building dams in the sandbox) but building feels so sluggish and expansion with districts is weird
>always loved playing with water and building dams in the sandbox
were you also a sand castles at the beach kid? frick I could have spent every day of every weekend of my childhood building castles to withstand the tide and been happy
>Ukraineborn
pass
I am hydrophobic.
it looks really cool but i'm not sure about the future beaver post apocolyptic stuff i thought i saw someone mention they added or were adding.
Woah, it's like I'm on Ganker suddenly
I've been interested in city-builders for a small bit but I have no idea where to start. I played a bunch of mobile games and the old-ass Minecraft Sim City map, but I'd like to know some games that I can hop into.
Well! Good to see someone interested in the genre.
I'll ask, what aspect draws you in?
Do you want to see your city grow big and sprawling? Do you want to see your citizens individually waddle about their days? Do you want comfy vibes, or spreadsheets and big numbers? Do you want to build pretty things, or efficient things?
Any particular era that's got your interest?
Frick yeah! Or building a huge moat/water reservoir and filling it up or letting the tide fill it up and see how long I can keep the water in
I also regularly enslaved nearby younger kids to help build an even bigger dam
idk, I've always liked managing things, was slightly obsessed with cityville when I was like 12, and seeing progression gave me the funny dopamine rush. I guess to start, I would definitely point to city growth both physically and economically really catches my attention.
The Anno series might be up your alley. It involves upgrading your city's houses in very visible and significant ways, and building production and shipping chains to support said upgrading with newer and newer goods while also increasing demand for older ones.
I'd suggest trying it out with Anno 1404, it's an older entry so it's dirt cheap, but still gorgeous and a good middle road in complexity. Pic is Anno 1800, the latest entry in the series.
The Simcity games, of course, also give you plenty of that. Simcity 3000 is peak classic 2D Simcity, and Simcity 4 is the peak of the series overall, BUT it's not beginner friendly in my opinion.
Cities: Skylines continues to build on the Simcity formula, specifically being a better versino of the botched Simcity 2013. It's not a hard game, and for many people it turns more into a creative city-sculpting tool than a city builder proper, but it's beginner friendly for sure. Light on the managing though, much more focused on traffic flow and dealing with congestion by adjusting and rebuilding city layout as your traffic balloons up.
Is the History Collection worth looking into at all?
Yes, get the HE version of 1404 if you can, the original has an issue of running out of RAM if there's too much stuff on the map.
Really? The frickers fixed the History Edition and left the original (which I already own) with the memory leak?
Seconding what anon said, Anno's a really solid pick. 1800 is the best, but 1404 is 2nd best that you grab for cheap or pirate quick.
Another one you might like is Workers & Resources. Build your city, manage your supply lines, lots of mod support.
I refrained from recommendign Workers and Resources because it's enough to make my seasoned citybuilder head spin, so to someone new to the genre it might be an absolute overload. It also doesn't really have an element of upgrading the city, just making what you planned out work
>I also regularly enslaved nearby younger kids to help build an even bigger dam
meds
Simcity 4
Cities: Skylines
Banished
Farthest Frontier
Anno 1404
Honorary mention- Factorio.
SimCity 4. It is the golden standard of citybuilders. Cities: Skylines is easier and is mostly about pretty cities. At least I find SimCity 4 more challenging. If you want a cheap and simple introduction to the genre I'd suggest TheoTown, which is like a modern kid version of SimCity 2000
dnatbacb (does not appear to be a city builder)
sf (samegay)
gtfo (please leave at once)
nsetua (not smart enough to understand acronyms)
ttj (that's the joke)
ynf (you're not funny)
gtfo (please leave at once)
lmao people still use the "people still use" bully tactic from the playground?
bravo
Alright I'm trying Farthest Frontier and so far it's great in the early stages. Also crop rotation autism hits just right
Please explain what I should be doing with the crop rotation
Read how much each crop adds or subtracts from soil fertility, that's the big thing.
Otherwise, their heat or frost resistance determines how closely you should place their growing time to winter or summer
Weed suppression seems to be how they'll affect the weediness score of the field(?)
And of course, you want to slot as many of these into a single year as you can
Besides Rimworld, Zomboid, and Dwarf Fortress, do there exist builders for things smaller than cities? Like encamptment builders more like. I kinda prefer a small scale ragtag survivor vibe.
Most of the Banished clones play best at small scale but not one of them actually recognizes this, so if you don't keep an iron fist on your desire to expand you'll bloat to hell.
oxygen not included
This is an entire genre called Colony Survival or something like that. It is currently a fad and an absolute shitload of games are in the works or in EA
Prison Architect? Game starts to break down once you push past 500 inmates.
Where is the best place for SC4 mods? The usability of Simtropolis wasn't great as a site dedicated to the game.
Not sure how i'm supposed to find additional building styles or service buildings mods
You will download every asset separately
And you will be happy
Preposterous!
After 20 hours I completed the Hong Kong scenario on A-Train. Now the goal will be to fix the computer-generated streets, beautify some parts, raise the tracks, and pay the 20 billion yen loan to the bank.
>Now a question about Sim City 4:
I think I fixed the crashing problem with the command "-CPUCount:1" after the executable. Now as for mods, are they essential to the game? Or can I play the vanilla version (Sim City 4 Deluxe) without problems?
There are a couple unofficial bugfixes, but other than that, vanilla is fine. The most popular mod, NAM, adds like nine thousand new road blocks while its default settings make all of them obsolete by increasing all vanilla road capacities by an order of magnitude, so I can't really recommend it. It turns the experience more into a city painter, rather than a simulation game.
theres literally options while installing it to keep road capacities the same, and it doesnt just increase capacities it improves the ai pathing quite a bit
also id recommend just going at least the first increased capacity because in vanilla sc4 youd need to make every street in your city into a road and streets are comfy
>theres literally options while installing it
Are there really? I seem to recall needing to locate the config program myself in the mod files, as well as needing to consult the manual just to figure out which files I should actually install if I don't care so much for the nine thousand near-identical road tiles.
>it improves the ai pathing quite a bit
Yeah, by removing the commute time limit. Why does the pathfinding algorithm even matter, when you're removing the need to build a functional transportation network at all?
>streets are comfy
Good for you, but you've basically gutted the part of the game that makes it a game.
So did anyone watch the Anno 1800 livestream? There's a surprising number of free stuff coming with Empire of the Skies.
I didn't even know there was a stream
What are the highlights?
https://www.twitch.tv/videos/1556892604
Free stuff:
New need type called "Lifestyle Needs" that increases the max population of a residence if fulfilled.You don't need the DLC for it, but many of the lifestyle needs are goods you can only get from previous DLCs and the new Empire of the Skies DLC itself adds 3 new goods used by all residences.
Flamethrower and armor-piercing defense towers. If you have the Arctic DLC, you can build a stronger variant of the flamethrower tower using Arctic gas.
Flamethrower monitor, similar to the Pyrphorian one that's already in the game. Again, you can build a stronger variant using Arctic gas.
Military AI was improved to be better and "more consistent"
DLC stuff:
Mail as a good used to fulfill lifestyle needs. "Local Mail" is produced by post offices and production is based on how many residents are in the post office's radius. Local mail is automatically converted into "Regional Mail" if unloaded on a different island in the same region, or "Overseas Mail" if unloaded on an island in a different region. Mail can only be transferred via airships on a dedicated trade route, you can't manually transfer it or use regular ships.
5 new airships, built using using aluminum and helium gas. You can also use Arctic gas instead of helium which gives the ships slightly different stats. Bauxite and helium mines are automatically added to existing islands.
Bomb factories, because airships can't attack ground or naval targets directly.
Flak cannon tower for defending against airships.
Airship platform where airships unload their goods. Only one can be built per island. In the New World only, they can be used like a commuter pier. They can also be used to "teleport" items to a different island. You slot in an item, wait for it to load, and then you can unslot it at any other airship platform.
New scenario where you have to transport mail to win a competition.
I'm playing through the Anno 1602 main campaign again, currently on mission 8.
Based. Let me see your ballbag.
I only found this bag in the game, sorry.
God damn that is a nice looking bag. I'm ready boy. You got a discord we can continue this in?
No, but here's a gangbang.
Finished that mission through me and an ally reaching the required town size, now it's on to mission 9.
Pic related is not my city, but the island of the powerful opponent who I initially had to stop from declaring war on me by producing the goods he requested for him, which made his city very prosperous.
Still built up a city of my own along the way, and eventually my ships and harbour defenses lit up his most powerful ship when it came to pick up goods from my harbour. After I stopped supplying him with Food, Cocoa, Tobacco, Spices, Alcohol, Clothing and israeliteellery all at once most of his 1948 high-class citizens angrily left his city.
Now all that's left are a few peasants, content with what he can produce on his own. The AI is too stupid to demolish expensive buildings like the church or the Tobacco plantations even though they're not too useful anymore, so he's quickly losing money even without the costs of warfare.
god this and 1503 were peak comfy
I'd recommend playing them again, I'm glad I did. They're still very comfy, especially with some of the best tracks from the OST.
love it anon.
how not to get bankrupt in anno 1800
it was pretty surprising to be treated to a lose screen in a 5 hour sandbox mode, I didn't even know you could lose
>5 hour sandbox mode
5 hour sandbox session
i'm so fricking tilted, i was about to conquer the island with red pepper and i lose all of a sudden
Artisans are a big money bottleneck, what with their expensive goods and expansion to the New World. Finding Town Hall items that satisfy Artisan needs without goods can be a money godsend at this point in game, but otherwise pouring all the beer you can down your people's throats and selling soap to Eli Bleakworth are good reliable mony makers
Is there any way to make Skylines into less of a "paint a pretty city on a canvas" and more of a big boy simulation
Realistic population, turn off deespawning cars. Maybe life cycle rebalance. Realpop makes a very interesting challenge if you try to some a bunch of high density the game will frick you in the ass with traffic and demands if you aren’t prepared.
how do I disable car despawn?
It's an option in TMPE. Add realistic parking AI as well if you want extra challenge.
I wish the mod better explained what each option does.
What's the significance of realistic parking?
Realistic parking reduces or eliminates the "pocket cars" phenomenon. Cims in cars will need to find parking either on the street or in a parking lot to complete their trip, or to change modes to public transit. Buildings have a demand for parking and transit proportional to their density, which affects the happiness of the building. You'd want some parking lot assets like Parking Lot Roads or just ploppable parking lots, although the building's built-in parking also counts.
Ah so no point playing without a mod for parking lots since the amount of parking lots built into structures is random
Honestly street parking is fine up until really high density stuff, which makes you actually need to trade off against bike lanes or tree lined streets.
I got both of these mods and it doesnt feel like gameplay changed a lot. I'm still effortlessly making a ton of money just from zoning.
Also the 1-4 tile skyscrapers are fricked in this mod, all of them only contain 1 household despite clearly having like 10 floors.
>all of them only contain 1 household despite clearly having like 10 floors
multi-level penthouse chads stay winning
Is there any way to play Anno 1800 without Uplay? I really want to try it, but frick that launcher.
Is it normal that every second block has these stupid concrete trees?
What should I do at the beginning of SC4?
It is an eternal struggle to keep the budget balanced, but I have the impression that the more I build, the more I have to spend (until I no longer have any profit margin).
Pic related is part of my ugly as frick city.
Expand slowly and keep the services (power, firedep., healthcare etc.) budgets just above the required amount. Build education and police when the town starts to get bigger and you have enough headroom in the budget. IIRC one of the tutorials gave a good general idea how to keep budget in check.
Quit without Save
probably the best option
Build more of the things that make you money.
Build less of the things that don't.
Play the budget tutorial and it tells you. You shouldn't bother with luxuries like "healthcare or "water" until your city's already a good size. Just build huge suburbs, and build up once you run out of horizontal space.
Build a fire station in the middle of your city and fill out to the edge of its radius.
Build a clinic halfway between the center and edge, cut its funding and fill its radius with residential.
Fill the rest with industrial and agriculture with a little low-density commercial at the border between zones.
Put your power plant at the outer edge of the industrial district (go ahead and choose a polluting one, wind is too inefficient and all the dirty industry is gonna turn that area into a shithole anyway)
Once you get financially stable, it's time to think about putting a school in the residential district.
Maybe invest in a garbage burner too.
Or you could just do meme builds like me.
This guide really helped in planning out the beginnings of my city and it looks like you're a little lost
https://tl.net/blogs/402446-simcity-4-tutorial-part-1
Use a money cheat. Play Sim City 4 more like a virtual scale model set.
Does walkways actually help with traffic in cities skylines?
Yes.
>accidentally build a dump too close to my water pump
>entire city dies
I'm building a reimagined San Francisco in Cities Skylines.
Post pics. Have you got the verticality right?
I don't have pics I'll get them soon, as of now I'm placing down the grids and might start with some transport lines before I put anything down.
Farthest Frontier is proving to be peak comfy. Lots of early access jank but things work and scale pretty well so far
That snow scene looks really nice. I love a good snow scene when it is hot outside. Republicans are going to cook us alive on this planet by using too much water to water the grass on their big rural estates but atleast my mind can feel cool while playing games like that.
Hi, what city sim would you recommend for a first experience? Skylines? I'm not that new to management games, played a lot of AoE and similar games as a teen, and more recently I tried out frostpunk, but I'd like a game opposite of that: calmer, emphasis on building and planning instead of preventing everyone dying, more freedom in planning... a game where I can relax afterwards and enjoy looking at my city
Either Skylines, or Sim City 4 if you don't mind 2d graphics.
Cities Skylines but is almost boring of how easy it is.
I started with 3000 but it got powercrept by SimCity 4, that is the best.
It's confy if you start with big size maps and spread wide with small houses, then you go tall. If you go taller than wider, then you are playing frostpunk.
Yeah Cities Skylines will give you a good "just chill out and plan a city" experience
Also seconding the other anon, the Simcity games are still a peak of the genre, though prepare to have to configure and mod Simcity 4 a little bit if you want it to run truly well on modern systems
SimCity 4. SC3000 is also still a good game. Skylines is a no-brain landscape painter.
If you want to try something with more macroscopic scale, I recommend Citystate 2. You don't draw pipes or powerlines in it but can set social policies, adjust immigration and have to balance between right and left wing. Problem with it is that it's on square grid so exptect your cities to look like that too.
>a game where I can relax afterwards and enjoy looking at my city
Then Cities: Skylines. As the Anon above already said it, it is a city painter and not a city sim. For a more sim-like experience, go for Sim City 4.
Same advice for theme parks: If you just want to paint your theme park into the landscape, go for Planet Coaster. If you like to also manage your park, go for Rollercoaster Tycoon 2 (via the OpenRCT2 mod).
Hit the point in Farthest Frontier where "teching up" is plateauing, and instead expanding the town (and building better defenses) is gonna be the thing to do. Let's see if it still holds my attention with that.
surprised how pretty most towns look in screenshots, even when they're clearly on grids they don't look terrible
The flexible road system is the best I've seen done on a grid yet
It even accounts for buildings diagonally touching and letting the road pass between them
good night, City Bros.
are parking spaces a demand in cities skyline
No. Skylines cars can fit into pockets when needed.
>https://forums.crateentertainment.com/t/the-state-of-early-access-update-01/117311
Looks like Farthest Frontier's getting good amounts of feedback. Some anon was whining earlier about no churches and it seems this will be addressed down the line too
don't worry now they'll whine about there being churches
What is the most REALISTIC city-building game?
Probably Workers & Resources
ahhh yes. the soviets that cant walk 1km
Real life, go attend your local zoning board meeting.
It's surprising how few people attend these even though it affects thousands of people.
I guess none. All are super abstract, closer to board games than reality.
How defensible is your city anon?
What's the bump limit?
Post your city.bmp
>
post your Black persontown
tiktok tiktok
>want to look up inspiration of cs players on youtube
>all radical leftists that hate their citizens
I can't take it anymore.
Is there a site with a gallery of cities or something instead?
Just use Google Maps.
Too many custom assets, I need something more in line with vanilla
Look up some zoning maps. Example: https://www.trentonnj.org/DocumentCenter/View/269/Zoning-Map-PDF
Of course, you'll need the zoning ordinance to figure out what the map actually means. https://ecode360.com/9134860
Thanks, that's actually helpful
New York City has a nice interactive map: https://zola.planning.nyc.gov
And its zoning code is pretty dolled up, too: https://zr.planning.nyc.gov/ https://www1.nyc.gov/site/planning/zoning/districts-tools.page
And, if you want somewhere a bit more rural, here's Northumberland Township, Pennsylvania:
http://norrypa.us/?mdocs-file=571
http://norrypa.us/?mdocs-file=569
These are great, thanks
So what happens in skylines if people take a long time to get to workplace?
the entire game is a traffic simulator
if your not doing 6 lane 90 mph roundabouts you're retarted
>Six-lane
There is no six-lane trolleybus version right? Can trolleybuses even do 90 mph?
>b-b-but
Use Trams, Trolleybuses and Monorails.
Reject subways, embrace tradition.
what about a tube for cars ^Y^
That's not what I asked.
You think I give a shit?
business will despawn
I was making joke
Yes if they take too long but whats the difference between making them reach workplace fast and making them reach workplace slowly
in the macro
I would assume it would create a compounding problem
Longer travel time, more road usage, more traffic, inevitable traffic jam
in micro
idk maybe unhappiness?
pedestrians clip through cars so they dont create jams
>pedestrians clip through cars so they dont create jams
not in my game chief
maybe it's tmpe but they absolutely yield to pedestrians
that's why I use picrel to solve most of my congestion
I'm sure they'd love to see your design over on the paradox forums.
personally I just think it's sacred geometry revealing itself in peak capitalist efficiency
It's quite inefficient design to be honest
This is a blue board...
I wish some genius developers would come into the genre and do some real interesting shit with regards to simulation. Feels like the games coming out either do the Banished thing (resource management, survival) or go for the sandbox route where it's essentially just a canvas. I guess if you include games like Anno there's also the logistics puzzle mechanics as well.
Last post for Simcity 4.