>"reee mommy the libtards put a heckin blackie in my vidya game!!!"
Why don't chudcels ever make their own games/movies/tv shows/AIs instead of just whining about everything around them?
>They do then your kind whine about how there's no heckin blackerinos in them
Funny how no one ever ends up playing these supposed games that totally heckin exist. Why do you morons end up playing games made by libcucks instead then? Wow it's almost like chuds have no fricking clue on how to create enjoyable forms of media and instead just cry about everything...
So true.. I'm sure the political extremists trying to normalize mental illness, civilizational suicide, ethnic self-hatred, surgical self-mutilation, and the sexualization of young children are just as healthy as normal people
>spend all day screeching over people different from you and falling for every dipshit conspiracy you hear on the internet >"everyone else is mentally ill but me!!"
So, again, why can't chuds create anything for themselves instead of just crying over the work of others? How is it that most of the media you consume on a daily basis always comes from people you classify as mentally ill?
okay you feel for that dude. anon above you was commenting satirically on the fact that they did NOT black Ramses and Cleopatra given the we wuz kangz agenda running in the states. they all look accurate to how they would have looked historically.
To be fair, your side ain't looking better.
Either Americans are one butt ugly nation or something with the police's camera is wrong or intentionally distorted
Maybe because non-xenophiles are more likely than xenophiles to be members of groups that stigmatize mental illness. Thus, they're less likely to seek mental health services or self report mental illness. Just a theory.
So true.. I'm sure the political extremists trying to normalize mental illness, civilizational suicide, ethnic self-hatred, surgical self-mutilation, and the sexualization of young children are just as healthy as normal people
Yes. Romanticizing extreme racial underachievers is a sign of mental illness. Especially when they murder and victimize your own in-group at grossly disproportionate rates and openly promote genocidal hatred against your people. Please seek help if you really needed this to be spelled out, anon
1 year ago
Anonymous
While we're talking about achievers, what have YOU achieved, anon? Not your race, YOU personally. You know you don't actually get to claim responsibility for the accomplishments of other people with a skin tone similar to your own, right? Your penchant for black and white categorization and magical thinking is extremely worrisome. I think that if you made something of yourself, it would do you a lot of good. It doesn't have to be a prestigious career. Even a hobby like gardening would help you get out of this unproductive pattern of adopting hierarchies based on inborn characteristics to psychologically elevate yourself above others without actually doing anything to earn that status. I know it may feel good to think of yourself as a member of a noble class presiding over smelly Black folk or whatever, but in the long term it's a very self-destructive way to overcompensate for low self-esteem.
1 year ago
Anonymous
tldr. learn to express your thoughts more succinctly newbie
1 year ago
Anonymous
I hope you have a happy life. Good luck.
1 year ago
Anonymous
See? Russians are the Black folk of white ppl. Proof.
1 year ago
Anonymous
>slavs are white
1 year ago
Anonymous
High achieving whites historically had racial in group bias so what’s your cope?
1 year ago
Anonymous
we're talking about achievers, what have YOU achieved, anon? Not your race, YOU personally. You know you don't actually get to claim responsibility for the accomplishments of other people with a skin tone similar to your own, right?
Nta, but I have to ask the following question. Who says so, you? Frick off, homosexual. So long as the left wants to demonize white people as inherently evil oppressors me and others like me will point to the collective achievements of whites as a counterpoint. And yes, we will take credit for it, because if we have to take the blame for shit we didn't personally do, then we'll fricking well take credit for stuff we didn't personally do either.
Take your lies and bullshit about how we're "all just individuals maaaaannnn" and cram them up your prolapsed butthole.
1 year ago
Anonymous
cheers to that, my fellow aryan bruder!!
1 year ago
Anonymous
>If you blame us for the bad things our race did >We'll take pride in the good things our race did
Actually a perfectly reasonable argument anon, nicely done.
>They portrayed a black man as competent?! We're committing civilizational suicide!
Actually yeah, there are 2 states of black man, either incompetent or competent, but more evil than any white or israeli you could ever come up with
The guy your precious chudjak was based upon is literally a israelite raised by Godless proglodyte boomer parents - his father is a college gender studies professor
>just make your own X
even if you "just make your own X" you get banned from using credit cards and banks so your X doesn't work
and then you could be banned from internet providers like cloudflare, so you can't broadcast the X you made
when somebody else opens their door like "hey, we will take you in" suddenly their credit cards stop working and their servers get shut down.
so there you are, with no money, no job, no bank, people are scared of approaching you because they don't want that to happen to them, and you're basically no better than a raving homeless man in the eyes of society, told to starve to death by every company that exists.
that and chuds are lazy but there's also the possibility that making your own X gets you fricking unpersoned because almost EVERYTHING is in lockstep with each other
>Buzz Lightyear Pharaoh of Egypt >Cleopatra, Historically Accurate Edition
Guess I'm gonna start another wonder prostitute playthrough when this drops.
really hate when they get so fricking lazy they just use the same leader twice
it's bad enough we have two roosevelts and the exact same leader for 2 civs, now we get two fricking cleopatras
They should've done a male and female leader for every civ so we can have actual good leaders instead of picking some random chick over Napoleon for France. Like it would've kept everyone happy.
Nah it's pretty decent >Arguably the best early game in the series >Districs improved city planning and building a great deal >Arguably the best Civ designs in the series >game modes
It does have glaring flaws in how it handles the late game, poor balancing of some interesting mechanics such as policy cards and governors, and the abysmal diplomacy system(this is a Civ problem in general but Civ 6 absolutely shouldn't get a free pass), but it's geniunely fun
You must be sub zero iq to arrive to that conclusion. Props to firaxis for trying to reinvent the wheel instead of building on the civ 5 formula, but it was a terrible failure. The game remains unplayable to anybody but manchildren.
Props to firaxis for trying to reinvent the wheel instead of building on the civ 4 formula, but it was a terrible failure. The game remains unplayable to anybody but manchildren.
1 year ago
Anonymous
civ 4 is the best of all, but civ 5 became decent after its two expansions. Civ 6 somehow got even worse.
1 year ago
Anonymous
>but civ 5 became decent after its two expansions
it really doesn't
but then maybe it depends on how one defines decent? most civ/4x players seem to be so averse to losing or fail conditions that civ 5 might be the best thing since sliced bread for them. certainly i can't argue with its sales figures. i think 4x players are looking for a nice slideshow that takes them from the ancient to the modern era. they're the video game equivalent of comfy simpsons threads
1 year ago
Anonymous
This. Nu-civ having no climate change until 6 sucks. It's still a little underwhelming but at least its better than having fricking nothing.
1 year ago
Anonymous
civ 4 is the best of all, but civ 5 became decent after its two expansions. Civ 6 somehow got even worse.
It's clearly.
4>6>3>2>5>1.
This is pretty obvious, only morons can't see it.
1 year ago
Anonymous
false, exposed yourself as a mongoloid again
1 year ago
Anonymous
>again
The schizo thinks everyone disagreeing with him is the same person. Meds.
Exactly, civ 6 is a bloated fan-mod of civ 5 that added extra autistic crap without caring to rebalance the whole.
How districts work is ideas-guy tier for how they interact with the land, and are a nightmare to work with if you care about planning them out like you should.
>autistic crap
This, I can't beat harder ai not because I'm shit at strategy games, but because I didn't know that I need a certain card that would buff my current play style due to me not doing 100 practice games on easy to relearn all the cards.
I think districts are a great way to add more city planning which is sorely lacking in civ 5. The only issue though is that there aren't any vox-populi tier mods for 6 yet that I'm aware of.
>barb camp near you and also horses will delay your opening by 5 turns >an identical map, except one person settles capital on plain hills and the other starts on grassland, will cause a disparity of 15-20 turns standard speed for science victory
Civ games always turned to shit for me by late game tbh
The one really cool thing about Stellaris recently is they made the AI much better. It's dynamically difficult rather than "just give them stats and resources" difficult.
>How's AI
Contender for the worst AI in a high budget strategy game. A 10 year old could create more efficient cities than the Civ 6 AI.
They also took an awful approach for balancing it. The AI starts with an absurd amount of extra units, it gets a total of FOUR settlers while you start with one. It also gets some bonuses to all resource outputs except for food, however these do not scale over the course of the game.
If you have half a brain, you will realize a huge flaw: The game gets harder to play as it goes on and the possible decisions increase exponentially. The AI can put a mine on an iron tile in the early game just fine, but it's going to be much harder for it to max out the value of districts and so on.
The consequence of this is that the AI is untouchable in the early parts of the game and then you slowly catch up to it. Unless you exploit it.
>the late game
VERY meh. It feels like the game basically ends after the industrial era. You have all of your cities and districts down at this point and after power plants there are literally zero interesting unlocks.
Culture and religion victory are tedious, you have to spam civilian units nonstop. Diplomacy victory is very gamey and not in a good way. Domination victory is tedious since you can't really wage war for the first 2/3rds of the game. Science victory is pretty cool.
The problem with Civ 6 lategame is how uncompetitive the AI is. If you made it that far, you will win, it's just a matter of grinding it out and it's not very fun no matter which victory type you are going for.
no, just a different aspect of the same leader. the old cleopatra is focused on international trade, which represented Egypt's role as the Mediterranean's breadbasket and its connection with the Roman Empire. new cleopatra is focused on the usual Egypt shit of building along floodplains
Ive tried to get into this game, i really did.
Any good streamers/ channels? Tried watching one by some homosexualy sounding irish(?) c**t who started going on about how diets and CICO is bad halfway through. Is this the whole community?
there are a frickton of them take your pick
https://www.youtube.com/@PotatoMcWhiskey
https://www.youtube.com/@UrsaRyan
https://www.youtube.com/@boesthius
https://www.youtube.com/@TheSaxyGamer
https://www.youtube.com/@TheGameMechanic
https://www.youtube.com/@InquisitiveOtter
https://www.youtube.com/@Marbozir
https://www.youtube.com/@UnderCiv
https://www.youtube.com/@TheCivLifeR
>Potato McWhiskey
does overall good tips, but good lord he overdoes the soi sometimes >UrsaRyan
he tries too hard to be fun, points deduction for being br*t*sh >boesthius
underrated, decent videos and i think he's the only one to actually rank the city states in the game >SaxyGamer
good but his content is too few and far between, i learned the mechanics from the game thanks to his videos >GameMechanic
never watched his content >InquisitiveOtter
definitely the most creative of the bunch, and he makes mods so you can try his obscenely hard challenges >Marbozir
he's good, but his accent is offputing sometimes >UnderCiv
never heard of him >TheCivLifeR
he definitely browses Ganker, his tips are good although most of the time is "early warfare against deity good". he overkills the tier list, he has another channel and he seems to be paying more attention to that one
PotatoMcWhiskey, whom you're referring to, is a bit of a homosexual, but he's very consistent and does have a deep understanding of the game's mechanics. Boesthius is okay, but a bit unfunny and borders on Reddit. Marbozir is ESL (so he often repeats the same phrases) and I'll always think of him as the V guy. I really don't know any others. I've yet to find someone I really vibe with.
There's a Russian guy who plays multiplayer on Twitch, but he's only entertaining to watch if you enjoy him suffering because he doesn't explain anything (multiplayer is a different beast) and he's very whiny. I think there's a Frenchman (Lege?) who's much more relaxed about multiplayer.
>White Ramses >Realistic Cleopatra >Based Julius Caesar
Now if they give Theodora big breasts and make her speak latin this leader pass will be perfect.
According to the Secret History, a book written by a court gremlin that suffered from big mad her breasts were so big you could frick 'em. Cause having big breasts was something barbarian women would have.
That's a black and two israelites. Compare their noses to Ramses. Notice Ramses and the first israelite have the same skin tone. Now reflect on the fact that israelites have white mimicry skin. Ramses is clearly white with tanned olive skin in this hieroglyph.
Ayyutayah on steroids. If you become Suz of that city state.
new cleo
screenshots are abysmal quality, but it's +1 food and +1 culture to resources on floodplains, and it also raises the appeal of floodplains from -1 to +1
Seems a bit underwhelming. But it could make a lot of good bonuses with Etemenanki and Lady of the reeds and marshes.
and the last one
I like it, although I would have liked to provide great writer points on the market too. This will rely a lot on getting the Oracle
Bretty neat abillity. Thought it was mediocre at first but then I realized all district improvements are classified as buildings, which quickly makes this some insane tempo
new cleo
screenshots are abysmal quality, but it's +1 food and +1 culture to resources on floodplains, and it also raises the appeal of floodplains from -1 to +1
Stealthily good. The extra appeals makes Sphinxes actually usable and makes Egypt a real contender for a good preserve civ
Wish the yield bonus was less restrictive but what ever, it's a neat design
and the last one
Godlike ability. Brazil shows that great person collecting is strong, and this makes all Great people way cheaper as well as makes one of the strongest great work types even stronger. Genuinely scary economic potential
new cleo
screenshots are abysmal quality, but it's +1 food and +1 culture to resources on floodplains, and it also raises the appeal of floodplains from -1 to +1
https://www.ancient-origins.net/news-history-archaeology/new-research-shows-some-ancient-egyptians-were-naturally-fair-haired-005812
Ramses II was a redhead. We were kings and so forth.
>I just wanted the pharohs to not look like they're from Sudan.
Instead they made everyone else in the middle east black, even the turks.
That being said this Ramses does look a little bit too pale, the V version was perfect.
When do you set citizens to work districts?
It feels like almost any tile yield is more efficient, if you hit your housing cap you're doing something wrong, and early cult/science is really valuable until you realise you're giving up on having pop growth.
Specialist are pretty much just a consolation prize to getting big cities but not having enough space to put them to work. Maybe in a food rich area with zero production capability you can use specialist to give them production.
You are correct usually they aren't, they are more like an option for you based on the needs of your situation.
Sadly the Civ6's core design made it so that building wide Empires (using large numbers of less developed cities) is much-MUCH more efficient than building tall empires (less but more populous and well developed large cities.) Over time the dev team did continuously take rather slow but visible baby steps to address this and make taller cities a more viable choice. (Look at YongLe and the Khmer rework for notable examples)
In the early game if you got a campus with 1 library that library add +2 science (not counting city state bonuses), adding a specialist also gives a flat +2 science so technically speaking that one specialist will double the base output of your library and this at the early game when science can be scarce. This sounds great on paper but usually you have better tiles to work for that pop than having 2 more science.
Specialists become somewhat viable once the Tier3 building of the district is built. That increases the output of each specialist from +2 to +3 at that point the potential yields in science and culture does become worthwhile, especially if the city has large % modifiers to its yields. Like say having Oxford with +20% science, Ping with +15%, Ecstatic happiness with +20% and you are at +55%. So 3 specialists with 3 each will give you +9 science (like 3 campuses with 3 adjacency).
Yes +9 science is not groundbreaking at all considering you need to have research labs just to get it which implies you are already in the mid-lategame. But high pop cities with most of their territory taken by districts can run into the problem of having not enough tiles to work. Then at least you have the option there to use your pop based on what yield you need.
Waiting until you have a tier 3 building to use specialist slots is arguably worse; by the time you've unlocked and built tier 3 buildings, your improvements should be massively better than they were when you only had tier 1. Mines get +2 production, pastures, get +1prod/+1food, farms get crazy adjacencies, etc. At least early specialists are "only" trading like +2food/+2prod tiles for that 2 science.
>Waiting until you have a tier 3 building to use specialist slots is arguably worse
Arguably yes but it can happen that you simply have no other tiles left to work. And by the lategame you can gather a lot of +% modifiers where they might still be worth it although only in a select few cities. For example when you are closing on to science victory and you are only bottle necked by the unrevealed techs which hide the last steps for the science victory. Having more food won't get your closer to that and having more production will only get you conversion 15% from research grants which is worth even less. So again it is highly situation and yes usually not worth it.
New Cleo is way better than I initially thought
It's still pretty RNG but easy access to creat culture yields is some great early game tempo, and she plays the appeal game just as well as Bull moose or Australia
She might be stronger than bull moose
Bull moose needs the right combination of appeal + tile type to get his early boost, Cleo just needs to spawn next to some maize or wheat to have what is effectively a free monument. Not only that but her appeal game AND faith game are way better. She can effectively turn entire rivers into amazing national parks if she wants, Sphinx allows her to build up to an early pantheon before Bull Moose which makes her better at competing for earth goddess and adds even more appeal to her tiles. She also plays better into early preserves because of just how quickly she can pump things up to breathtaking. I think if played optimally, she should already be winning the game by the time Bull Moose is coming online
Making floodplains +1 appeal just fundamentally breaks one of the rules of the game, it was the only negative appeal tile you just couldn't do anything about, it and makes the Sphinx finally make sense
Ramses seems like the closest thing we'll ever get to a culture babylon to me.
Since he can hyper rush important policy cards, he's shockingly good at simming cities, to the point where you might actually be better off going for domination or science, or even faith, than you are going for culture.
Even in the early game, a monument will give him a good nine culture which shaves off like a fourth of the average early game civic cost which can get him access to agoge or colonization a good deal earlier than most
Honestly this pack has really made me admire how well design Egypt is as a civ, it was really held back by Cleo's shitty ability
I had never really thought of Egypt as a domination civ before this pack, but those chariot archers are fricking insane. >ancient era unit >4 movement points >only 5 combat strength below crossbowmen
If you combine Etemenanki, lady of the reeds and Egypt's bias towards Floodplains, you can get super productive cities, building wonders can get you a lot faster through the civics tree. I rolled a good start with Ramses and from there it was a snowball. The chariot archer is good but way too expensive to build.
Just chop them out with agoge or pillage shit until you can buy them outright. It's worth it when 2 or 3 can bring down fricking anything until the Medieval Era.
>Pass has been released at a pace of 1 pack per month >Packs have been released in the middle of the month >Deadline is the end of March >Still 2 packs left
How will they put out the rest of the pass without going into April?
Let's move away from arbitrary board game shit. WHY does placing a campus next to a dam and a holy site give you more science? There's no flavor to empire-building if you're just getting bonuses for being able to tetris correctly.
>WHY does placing a campus next to a dam and a holy site give you more science? There's no flavor to empire-building if you're just getting bonuses for being able to tetris correctly.
Opportunity cost and a consolation prize. Building ANY district means you are giving up that tile and its potential resources. A campus usually has much better locations to build than next to other districts. However building two districts next to each other should have at least some sort of positive influence on each other. Your example question can also be asked backwards WHY does holy site gain more faith from being next to a campus and a dam? This makes no sense either. Simply put it would be completely counter intuitive and nonsensical to assume that you are building two districts of your empire next to each other and have them not interact in any meaningful ways. Like in another situation where instead of being next to each other they are entirely separated by a mountain or a desert or a lake and have their interaction be the exact same as being next to each other.
>WHY does placing a campus next to a dam and a holy site give you more science?
Well, the clergy in large parts handled scientific research and higher learning for long stretches of human history.
>WHY does placing a campus next to a dam and a holy site give you more science? There's no flavor to empire-building if you're just getting bonuses for being able to tetris correctly.
Opportunity cost and a consolation prize. Building ANY district means you are giving up that tile and its potential resources. A campus usually has much better locations to build than next to other districts. However building two districts next to each other should have at least some sort of positive influence on each other. Your example question can also be asked backwards WHY does holy site gain more faith from being next to a campus and a dam? This makes no sense either. Simply put it would be completely counter intuitive and nonsensical to assume that you are building two districts of your empire next to each other and have them not interact in any meaningful ways. Like in another situation where instead of being next to each other they are entirely separated by a mountain or a desert or a lake and have their interaction be the exact same as being next to each other.
It's a minor bonus to emulate the benefits of high density in urban planning. It's easier to run roads between them, easier for people to live there when they have access to other resources in the area, etc.
If anything it might be too little, real nations don't build shit out in the middle of nowhere for no reason.
Assyria's ability: >Land of Ashur-- Gain a relic after conquering a city. All cities not founded by Assyria gain a palace. When you raise a city, gain 100 gold and 200 faith.
>Civilizations Expanded Lite >Ptolemaic Cleo gets +1 food/cult for resources next to rivers instead of floodplains only
Absolutely busted. Pic related on PerfectWorld 6
>+2 gold, +1 cult*
Although I'm not sure why resourceless tiles adjacent to rivers are getting the bonus despite the description
+1 faith from Earth Goddess. additional faith yields from sphinx and great bath
>Only Black personfied leaders are sand people >They made Ramses Buzz Lightyear level of white
If anything this leader pass is the most based for proving once and for all that Turks are not just not white but pavement ape level of darkies.
I have to say, they've really reined in the designs with this leader pass. I really don't mind it, although the clothes and accessories could use some more detail on most of the models.
>Reskinning earlier DLC for later DLC
At least Theo and Ludwig are decent. Hopefully their abilities aren’t shit, but judging by that release date, they’re gonna break their deadline like I suggested here
>Pass has been released at a pace of 1 pack per month >Packs have been released in the middle of the month >Deadline is the end of March >Still 2 packs left
How will they put out the rest of the pass without going into April?
>Ludwig and Theo's abilities are not shit >Actually one of the strongest in the game to where Ludwig is an upgrade to Barbarossa for any non-Domination victory type >Only real drawback is Ludwig's janky Team America model
This is a monkey's paw I can live with.
He's one of the most accurately depicted leaders in the whole game. You don't actually think that everyone was pasty white because of photography, do you?
When it says unfinished wonders does this mean you’re currently building it but aren’t actively building it or you were building it and an ai got it first?
He gets a free military card too. Usually not as useful as Greece’s free wildcard or kublai’s economic card but it’s still nice all the same.
Nevermind just watched the stream for a bit and they confirmed if an ai steals it you don’t get the bonus anymore. Still seems like a strong ability regardless.
the military card is alright-ish for Germany, since you can slot the double adjacencies for Hansas in Classical Republic, or in Merchant Republic without dropping anything else.
The military card is for Frederick, he gets one more district capacity, which is going to be bonkers spamming hansas, theatre squares and commercial hubs at pop 4
It will. I don't know what's taking him so long, but I guess he's been busy. You'd think he'd have to do less work with how good some of the new leader abilities are. Some of them are basically lifted directly from the mod.
Ludwig and Theodora are both pretty cool. Sejong definitely needs an overhaul, though. There's just nothing fun or powerful about his ability, but maybe I'll be proven wrong.
I played as Sejong and he's a sleeper, the amount of culture you get will make you go through the civics tree like a breeze, I spammed a lot of Seowons with the natural philosophy card, all that excess culture meant that i didn't need theatre squares to go through the civics tree, it was constantly catching up to my tech progress even if i was only putting out less than a third of my culture compared to my science output.
cleo cut cleopatra > wavy hair cleopatra
the cleopatra cut has defined every good egypt themed brown girl and is too iconic to be ousted for mere historical accuracy
I much prefer how V handled diplomatic victory and I find I appreciate both it and VI for different reasons. When I want a comfy alternate history simulation to role play with, I'll go for V. But when I just want to autistically arrange my tiles to maximise absurdly high yields, VI is my drug.
1 year ago
Anonymous
>comfy alternate history simulation
It's a shame VI's modding tools suck dick, I'd love to see a Caveman2Cosmos sequel. The leader system would be perfect for it.
I don't see the point of adding so many new leaders to this game. Civilization 6 is so insanely tedious to play, I doubt I'll ever finish a game with every leader that's already in the base game.
There really ought to be some rubber banding for civs that are behind to mitigate snowballing, and AI should lose their minds and try to stop you at all costs if you're approaching victory. The way they just roll over and play dead once you're in first place is so lame.
There was one game of mine in which the Ottomans were an Ally of mine for a long portion of the game, but declared war on me the minute I was a few turns of a Culture victory because I kept sending rock bands their way. I actually had to pivot to Science the last minute because every other avenue was closed off at that point.
I figure games in general would be a lot more interesting if this happened more often.
Looking back over the video, Ludwig seems crazy.
Not needing to finish the wonder means you can just throw down something like Great Bath, never put a point of production into it, and get a free two monuments in the ancient era.
And getting tourism from theater square adjacencies also works well when you have a bunch of wonders going down
Theodora and Ludwig have amazing abilities
Sejong might as well not be in the game, he's that inferior to the other korea. Almost a joke compared to Ramses
>Sejong might as well not be in the game, he's that inferior to the other korea
Korea's been a two-ability civ since their release, all they've ever brought to the table was the Seowon and the three kingdoms (which is really an adjacency for seowon).
That's not to say that Sejong is great, but you can reasonably expect to get the equivalent of a ~4% culture boost civ-wide, which compares favorably to Seondeok before the very late game when governor titles are easier to get.
That doesn't mean they missed the mark with Sejong, I would have personally suggested that libraries or universities provide great writer points and/or could host 2 great works of writing. I thought they would go with culture from Seowon adjacency bonuses but they did this bonus with Theodora
To put it into context how absurd Theodora is, Work ethic. She can theoretically make a +6 holy site in every single city, boost that to +12, and generate +12 production, +12 culture, and +12 faith in every city for just the cost of 2 builders
And she doesn't have to sacrifice a pantheon to do that
>The game keeps giving me genetic experiments with funny names
At this rate my entire German line up will be Chad faces and I won't even have to waste a cosmetic order.
I just realized I completely skipped over Ludwig's second ability
That's a whole lot of tourism very early in the game
I would be suprised if he consistently ended things sub 200 with proper city planning
The GWOW bonus is a callback to Timbuktu, a famed Madrassa and their main connection to the outside world. Technologies were imported primarily through Timbuktu and Hausaland, and that goal was what motivated them to collect so many manuscripts. Further, it was a way to balance out gold-based inflation. Manuscripts generating gold goes way against the theme.
yeah ludwig is joing hammurabi and yongle in the permabanned in multiplayer club lol
Legitimately just ends the game on turn 100, absolutely no reason to play Frederich over him as he just does everything better
just finished playing as Ludwig, Germany's kit definitely fits him like a glove, getting more district capacity to wonder spam is broken, i was getting +6 adjacency bonuses constantly, i would up doing over 1.6k culture per turn, without the city state card
>Theodora's leader ability is titled Restorer of Icons >The Theodora that restored the use of icons after a period of iconoclasm is actually a different empress who reigned in her own right in the 9th century
This tickles my autism
Rome (Trajan), Japan (Hojo) are both very beginner-friendly, versatile civs. I played my very first game on prince and found it a good tutorial, but not very difficult especially in the late game.
Germany is good as you get two district slots as soon as you settle a city, so you can get acquainted sooner with how to best optimize your specialist district placements.
Prince should be good enough. You're more likely to get a taste of AI aggression that won't be too overwhelming.
As for leader choice, Barbarossa ensures you won't get crowded in by city-states while Ludwig is more forgiving in case you fail to complete a wonder.
Germany and Japan are good if you want to dick around with Districts
Rome and Cree are good just to dick around
Aztecs are a simple and solid choice for warmongering
Korea's pretty simple for science
Just try to avoid culture victories since they involve a lot of semi-hidden mechanics
>I am new to civ6
King >I am new to civ games
Prince >I am new to strategy games
Warlord >I am new to video games
Chieftan >I am new to computers
Settler
The one thing that annoyed me about this dlc is knowing that the devs are in contact with the voice actors, they hired the guy who voices Cyrus to do Nader Shah, they should have bothered to get them to do the personas agendas instead of the comically bad mistranslation caused by recycling lines
Yeah but on the other hand I'm kinda glad because they went too far in one direction in those original leaders. I like the midway point we're at now between Civ V and initial Civ VI looks.
I would rather have a consistent art direction across the whole game than get leader packs where they suddenly decide to ape dreamworks instead of illumination.
So, what's your favourite starting unit setup? Is it onions vanilla scout/scout and later slinger, or more advanced scout/slinger, or even two slingers? Maybe you go warrior first? (I know I do if I pick balanced start position).
If the land to water ratio is high enough (your map is continent(s) and not archipelago), then you have plenty of opportunities to grab those juicy tribal villages all over the map, and, what's more important - to circumnavigate early. I don't build them only on continents or if I really want to grab some city-state early on and need warriors asap
>astrology >writing >foreign trade >political philosophy
also, scouting out locations for later cities, revealing the map to help find barbs, and scooping tribal village rewards.
I wish achievements for winning as a civ was tied to the civ and not the leader so I can't use say, Lincoln to get the "win as America" ach because you have to do that as Teddy
The new personas don’t count toward it either; I had a Ptolemaic Cleo run the other week and didn’t get the achievement, even though that was my first time playing as her.
>on like turn 50, archipelago map, playing as France because I dont havecany of their cheetos yet >completely control my island >check tech tree to see how others are coming along >Babylon is in the atomic age
What the everliving frick? That has to be a bug, no way Babylon got that many bonuses in 50 turns
This is true. I like Elizabeth both as a historical figure and character and think she was a good queen but she looked like Voldemort for most of her life.
extra capacity seems shit compared to the current bonus. Bonus gold may be strong, but city-state trade usually has shit base yields
the extra plundering gold will rely on water maps to be useful, at which point you'd probably want the infinite ships from current victoria
3/10
Kind of mediocre, probably worse than both vicky's but better than Elanor
There are so many ways to generate to generate extra trade capacuty if you wanted it, the +2 is practically pointless. Extra gold is nice but that's only for city state trade
Plunder is pointless unless you're on archipelago
this b***h is producing
Very simple but VERY strong, if not just for the extra +2 production. The stacking +10% bonus is also very nice. Makes science england a pretty viable strategy
murder
Stupid, just stupid. It's like matthias mixed with gorgo mixed with alexander.
base norway is about the only fun way to play civ 6, not because they are le hecking really powerful but because they are the only trolling civ in the game
Harald's original ability can't be that bad, pillaging is nuts on high difficulty AI because they get so many free builders and they suck at actually killing units.
base norway is about the only fun way to play civ 6, not because they are le hecking really powerful but because they are the only trolling civ in the game
meant. OG Harald's ability to gain science and culture via pillage is exceptionally good. In fact it is so good it used to be baseline to all civs before it was removed due to being OP on some.
What OP meant is that if you take away OG Harald's ability then Norway's base abilities are incredibly lackluster. >Can enter Ocean tiles with Shipbuilding, instead of Cartography. All units pay no Movement Movement cost to embark or disembark. Naval melee units can heal in neutral territory.
Basically speaking if you are not naval then these do NOTHING.
The Berserker got a HUGE buff in the new frontiers pack by and now it is finally "not trash" but still a niche unit that is best on raiding and hit and run moves but can't hold the line on defense or against a proper defensive army. They are good coupled with the naval embark/disembark ability which is in line the Viking theme so there is that I guess.
The Stave Church also received massive buffs and it is arguably the most overall consistent part of Norway's unique lineup. That is if you can manage to snag the strong religious wombo combos. Without those its power is heavily diminished nevertheless it is still a strong building. Problem is that they need woods which are usually getting chopped. But if you can get the Dance of the Aurora+Work ethic on forested tundra land you are cooking hard! Alternatively it is paired well the God of the sea in any situation.
Without OG Harald's ability no Science and Culture from pillaging your early game is crippled. With no longship your unique naval game is removed.
New Harald's ability seems good but the big problem is that it is horribly inconsistent. It depends on a ton of variables outside of your control to actually get to use it. Same with the naval side of Norway.
cont.
Let's compare New Harald with Matthias the "Levy king".
Harald get -75% gold on Levy cost to get his bonuses from Levied kills which is great but that is just to get his ability working the troops you levied get nothing.
Matthias needs to play full price to Levy but after that he can almost instantly upgrade the levied troops to his own tech level to the same -75% discount both on gold and resources. Then his levied units get +5 CR and most importantly +2 movement(!) That extra movement is the most important thing because it allows you to actually move those levied troops into the places where you want them to be from around the city state. Finally Matthias permanently gets +2 envoys upon every levy which offers protection from other Civ6 simply taking his troops away by adding just one extra Envoy. Later in the game more envoys can have other benefits.
Matthias already gets his ability going once he manages to Levy, Harald need to levy and then he still need to jump through hoops just to get his ability going with nothing to help him after that.
To add insult to Injury there is the T2 government building which is the infamous Foreign Ministry which adds -50% Levy cost and +5 CR for all levied units (and +3Diplo). For Matthias building this is a no brainer and a huge boon because it reduces levy costs and add +5 CR so overall makes his abilities better. For Harald the Foreign Ministry heavily competes with the Grandmaster's Chapel since Norway heavily relies on its religious game and usually picks Theorcracy to help their domination game and allows them to buy military with faith which they already get plenty of from both the Stave Church and pillaging. Harald needs both of these but he can pick only one. Foreign Ministry's -50% Levy costs barely does anything since he already has -75% but the +5CR is what he very much needs. But that means giving up the Chapel and getting stuck with a ton faith which he could use otherwise to buy more troops.
1 year ago
Anonymous
cont >For Harald the Foreign Ministry heavily competes with the Grandmaster's Chapel since Norway heavily relies on its religious game and usually picks Theorcracy to help their domination game and allows them to buy military with faith which they already get plenty of from both the Stave Church and pillaging.
Forgot to mention that needing Theocracy instead of Monarchy also means you are not getting the envoys you need to keep ruling city states since Monarchy is the Envoy producing T2 government. Once again this actually clashes with the rest of Norway's other unique abilities instead of supporting them. You are pulled into two different directions that cannot work together.
Overall New Harald seems rather lackluster with very high inconsistency and needing to rely on game mechanics that arguably work against each other instead of complementing each other.
1 year ago
Anonymous
I tried out new Harald, and yes, he's underwhelming, he's as close as a vanilla civ with no bonuses as it gets, i think his bonus will only work for you if you play on marathon speed, when these bonuses do add up nicely, but still too much of a setup to enjoy playing as him
Only issue is Norway isn't getting the help to promote city state units, or the 2 envoys for levying them.
It'll probably be insane in the early game, but grow a lot worse as it drags on.
This is going to be broken. Find iron and horses early, settle floodplains for some niter and ideally a Ruhr Valley, and watch as the flat production from strategic resources helps you to a ridiculous +30% bonus to the best yield in the game by the time you have coal power plants.
Eh, it's useable. Main problem is as always it depends on city states actually building units, which they frequently stop doing around midgame. Outfit is nice I suppose.
>the leader of india in every civ game is a hippie pedophile who never actually led india >the only reason he's still in the game is because le funni nuke meme
will civ 7 have an actual leader of india? chandragupta was a step in the right direction.
>Elizabeth speaks Modern English
Bothers me a bit when they had Robby speak English closer to his period.
Abilities here are all around dull. Victoria's is basically just a flat production bonus, Lizzy's is some extra cash (hopefully). Harald's is the closest thing to interesting but also lame.
new player to civ6 here. i was sick over the weekend and just got a 144hz monitor so decided to play some comfy civ 6. had it installed for a while but didn't play it.
currently in renaissance era, what's the best way to jump start new city growth? generally speaking, without leader specific bonuses.
the basic way to do it is to send one or two traders there to run domestic routes, and buy a granary, builder, and possibly sewer.
if you have the rise and fall xpac, you can use the golden age dedication for foreign continents to start with 4 pop, the ancestral hall for a free builder, and one of the governors to buy districts outright.
to explain myself a bit here, you want to leverage the advantages of starting later >other developed cities
In the later parts of the game, you should have one or two cities with more than 4 districts, which means your trade routes will be a lot better than the +1/+2 shit you usually see in the ancient era.
so grab a trader and send it back to your most developed city. >better techs
beyond unlocking buildings, this makes your improvements a lot stronger. feudalism alone can get you a farm with +3 food compared to the baseline ones. Mines should also be +1 production compared to the baseline.
so throwing down a few improvements will massively speed up development compared to ancient era cities. >more gold per turn
if you've been developing your economy properly, you should be making enough gpt to drop on getting the new city up to speed. you don't really want to spend the cash in older cities anyways, since they already have the production to make whatever you want in a few turns.
so buy whatever you can to boost the new city. Granaries give extra food, as do water wheels. The housing from sewers is probably overkill, unless your city is in a bad spot.
>the basic way to do it is to send one or two traders there to run domestic routes,
i see trader routes and rewards, i assumed production/food rewards were only for the starting city. besides gold bonus do cities on trade routes get any bonus pouduction/food rewards?
>and buy a granary, builder, and possibly sewer.
for new cities i usually get builder first then grainery (depending which is faster). after that, max out food for working tiles.
>if you have the rise and fall xpac, you can use the golden age dedication for foreign continents to start with 4 pop, the ancestral hall for a free builder, and one of the governors to buy districts outrigh]t.
yea i'm using that one right now. it's pretty cool but i'm on lakes map and the starting continent takes up like 75% of the map, and the unsettled south part has a continent split with strategic resources mostly on starting continent. i'm trying to figure out how to settle a city on the border to help jumpstart the other actual city with the strategic resources with district adjacentcy.
so the other thing i'm trying to figure is how the production cost of units inflates/deflates with time. i noticed one time the time to build for settlers was only 3 turns on one of my older cities, the next turn it was back to double digits. no idea why this happens.
Settlers (and builders) increase in cost each time you build one. If you are building settlers in two cities at the same time, when one finishes, the 2nd will increase in cost which will make the remaining turns for the settler in the 2nd city go up. It's not such a big increase to go from 3 turns to 10+ though. There is also a policy card that gives you a 50% increase to production towards settlers, so if you switch that out the number of turns to produce one will increase.
For trade routes, the yields go to the city that is sending the route. Sometimes there will also be yields to the receiving city which are shown on a 2nd line and are much smaller. Cities that the trader unit passes through don't get anything.
>For trade routes, the yields go to the city that is sending the route.
i just realized traders move cities same as great persons units.
i like the game but as someone that has passing experience with civ series the UI is complete month old dogshit, it reeks of casual in terms of style over function. there's so much information and mechanics that are presented unintuitively. not to mention i'm playing on 1440p and i got really confused why the actual game screen reverted to 1080p. i had to go into config file to set it straight, which is annoyong even for a relatively old game. there are older games that are more streamlined and have less jank, so cov 6 jank is really getting to me.
i see there'a a number of UI mods which confirms that i'm not the only one having problems.
>i see trader routes and rewards, i assumed production/food rewards were only for the starting city.
they are, but you can transfer the traders to your new city >besides gold bonus do cities on trade routes get any bonus pouduction/food rewards?
not usually
How the frick do you play this shitty autistic game? every single fricking mechanic is designed to get you to spam more settlers is that all there is to this game? >have 18/18 housing
-75% population growth rate >have 19/18 housing
-50% population growth rate >have an entire entertainment district with every building and 2 luxury resources+ the colosseum
not enough amenities -30% population growth rate >no penalty for having more cities and cities are capped at 1 fricking district per type
having more cities just means more science
not to mention you also need culture, holy site, commerce and sometimes military districts if you want to actually produce enough culture, gold, and military units or faith
The real issue is not how hard it is to get the 19th pop, but rather the fact there's nothing for the 19th pop to do once you get him
Specialists suck dick. If he's not working a 8+ yield tile he's more trouble than he's worth
>have 18/18 housing yet -75% population growth rate
This mean you have no empty housing. Even common sense would mean you need "empty housing for your population to grow into" if you have 18/18 it means there is no more free housing for your population so obviously growth will stagnate that is why you have -75% growth since there is no more place left to grow to. You just need more housing which is easy to get.
>not enough amenities -30% population growth rate
the amount of amenities needed increases with population growth
The formula is [Amenities = population/2] rounded up just to be content.
So your 18 pop city needs 18 / 2 = 9 Amenities to be content. If you want it to be better you need more, for a city to be happy you need +3 over "content" so in your case it would need 12 Amenities, to become ecstatic it need +5 over "content" so in your case it would need 14 Amenities for that one city to be ecstatic.
>no penalty for having more cities and cities are capped at 1 fricking district per type
Not having enough Amenities or governors are your penalty for having too many cities. Having many smaller cities will drain your amenities since 1 Luxury good can only be applied to 4 cities at maximum.
Example: If you have 4 cities and 2 luxury goods then all cities will get a copy of both luxury goods. If you have 6 cities then 2 of your cities will be missing the 2nd luxury good. If you have 8 cities then 4 of your cities will be missing one of the luxury goods.
There is also a stacking production penalty for building the same district in your empire for example each time your build a campus the next campus will be more expensive. The same penalty applies for building settlers, each settler will be significantly more expensive than the previous. And both of these penalties increase with every technology you have researched.
If you settle your 8th city and start building your 8th campus there that campus will be finished in a glacial pace.
according to the wiki, there's a discount if you have fewer than the average number (among all civs) of districts for a certain type, but never cost increases
So, if the average number of encampments in 4, and you only have 1, then you get a 25% discount. But if you have 8, it'll cost the same as if you had 4.
this is separate from techs and civics increasing costs
>according to the wiki, there's a discount if you have fewer than the average number (among all civs) of districts for a certain type, but never cost increases >So, if the average number of encampments in 4, and you only have 1, then you get a 25% discount. But if you have 8, it'll cost the same as if you had 4.
If this is true then I was indeed mistaken, thank you for correcting me on that one!
>have 18/18 housing yet -75% population growth rate
This mean you have no empty housing. Even common sense would mean you need "empty housing for your population to grow into" if you have 18/18 it means there is no more free housing for your population so obviously growth will stagnate that is why you have -75% growth since there is no more place left to grow to. You just need more housing which is easy to get.
>not enough amenities -30% population growth rate
the amount of amenities needed increases with population growth
The formula is [Amenities = population/2] rounded up just to be content.
So your 18 pop city needs 18 / 2 = 9 Amenities to be content. If you want it to be better you need more, for a city to be happy you need +3 over "content" so in your case it would need 12 Amenities, to become ecstatic it need +5 over "content" so in your case it would need 14 Amenities for that one city to be ecstatic.
>no penalty for having more cities and cities are capped at 1 fricking district per type
Not having enough Amenities or governors are your penalty for having too many cities. Having many smaller cities will drain your amenities since 1 Luxury good can only be applied to 4 cities at maximum.
Example: If you have 4 cities and 2 luxury goods then all cities will get a copy of both luxury goods. If you have 6 cities then 2 of your cities will be missing the 2nd luxury good. If you have 8 cities then 4 of your cities will be missing one of the luxury goods.
There is also a stacking production penalty for building the same district in your empire for example each time your build a campus the next campus will be more expensive. The same penalty applies for building settlers, each settler will be significantly more expensive than the previous. And both of these penalties increase with every technology you have researched.
If you settle your 8th city and start building your 8th campus there that campus will be finished in a glacial pace.
>Not just Pingala Amenityboosting your science and culture production in one or three cities, then dedicating the rest to playing the game and fricking up your rivals
NGMI
Why do you even want your cities to grow that much? Do you even understand what population is doing for you? Stop wasting builder charges on so many farms.
Food is a means to the end of population, and population is the means to the end of working tiles, and working tiles in the means to the end of actually producing things out of your cities which progress you toward winning the game.
This is why production is king, and why a high-production tile is SIGNIFICANTLY better than a tile with the equivalent amount of food. If you don't have 19 tiles with a bunch of production on each to work, then there's no real point to having 19 population.
This isn't to say high pop is a bad thing, and it obviously does its own unique (but much less important) stuff like exerting loyalty pressure, but it sounds like the main thing you're trying to do is just build up a ton of population purely for the sake of it.
>playing as Hungary >levy one of my city states units to kill Korea and Georgia >fast forward 20 turns >declare a colonial war on Phoenicia >naturally one of their city states declares war on my city states >the levied city state's upgraded army goes all the way across the sea to kill the enemy city state
>Adult literacy rate is the percentage of people ages 15 and above who can both read and write with understanding a short simple statement about their everyday life. Mali literacy rate for 2020 was 30.76%, a 4.71% decline from 2018.
Why is the game "CIVILIZATION" featuring a country that is not even civilized in 2023 ?
You can call me chud all you like but it wont change that statistic.
>I googled the actual literacy rate. 78%. What the actual frick
My bad, 18% is the reading comprehension above 6th grade level >Inb4 black people
The difference is like 0,4%
I haven't played this game since they started with the season pass, and my mod list reflects that, with most stuff being last updated 3-4 years ago and mostly not working.
Can you recommend me some stuff? Both gameplay and also autistic map-painting/grafix shit and also map packs maybe. I'm gonna stay away from the modded leaders/civs for now.
Idk what you have specifically, but here are some my recs. Promise my mod list runs fine with occasional crashes lmao
UI Shit: >Detailed Map Tacks
Works for modded districts/improvements, too >Quick Deals
Great if you don't want to switch between leader screens to find the best deal. AI is broken and you can game it pretty hard, though >Extended Policy Cards
Shows the yields gained from policies. Works with modded cards >CQUI
Overhaul. I don't use it and it covers alot of stuff, so check for compatibility >Simple UI Adjustments
hover for info >More Lenses
Excellent for planning National Parks and finding shit in general >Better Trade Screen
sorts for city-state trade quests, yield type, domestic/int, and major civ >Concise UI Reloaded >Quick Start >Repeat Future >What Did I Promise? >Stop Moving the Skip Turn Button >Auto Record Goody Huts >Right Click Close Production >Global Relations Panel >Top Panel Extension
Rest is optional: >Real Great People + Stylish Great People >Colorful Historic Moments >Unique District Icons >Better Loading Screen >Larger MODinUse Area >Appeal, Loyalty and Prestige Font Icons
Graphics: >Environment Skin: Civilization V
My preference b/c I dislike the play-doh mobile look of vanilla >Vegetation Variety
Requires above >Hillier Hills
Hills are hard to read. This helps it somewhat >City Sprawl Graphics
Mimic Humankind's density with this and city lights >Prettier Lakes >City Canal Rework
Gaymeplay: >Movable Districts
Idk why Firaxis didn't add this in vanilla considering how moronic Ai is with district placement. Make sure to NOT cancel moving a district with this, else the district disappears entirely. >Removable Districts
Adds projects to remove districts; both this and above mod works with city lights. >Harvest strategic resources
Instead of getting cucked out of a district spot thanks to a strategic resource, you can chop it to remove it permanently. Why you can only chop bonus resources and features in vanilla, don't ask me.
Overhauls: >City Lights
Adds new aqueduct-esque districts to benefit playing tall. Adds new unique districts for certain civs so maybe too many changes for a returnee >Sukritact's Oceans
new ocean resources and features
Map packs I haven't fricked around with much yet, but I have been using PerfectWorld6 for games. You can set civs to spawn on any continent or on the "old world," while other continents are left untouched to simulate the new world. Old world can have civs spawn on their own continents too, so it's more unpredictable than that one vanilla map script. Also, the map gen is more 'natural' imo
>Is the game playable vanilla?
Yes >Is there some cumulative community mod like BUG for 4, that's mostly UI and QoL fixes?
There's this: https://steamcommunity.com/sharedfiles/filedetails/?id=1776020612
Is the game good compared to the other games in the series? I didn't really like Civ V because it felt too gamey and I'm not a huge fan of military conquests.
It's amazing we're even having this discussion in the first place as everyone is dying of fentanyl, we're sending a ridiculous amount of money overseas to fill the retirement fu- ahem, win a war, all of the kids are being brainwashed with transsexual bullshit, the border is completely open, all the women are absolute prostitutes and this is encouraged by the culture etc etc
Arguing over ethnicities in videogames almost feels quaint in comparison.
All the Trump mods I've seen make him just straight up bad. It's more interesting if he's balanced >Make America Great Again >America is always in a Dark Age. Historical events that grant Era Score instead grant Gold, scaling with era. +1 trade route capacity for every Dark Age policy slotted.
>Agenda: America First
Tries to establish as many domestic trade routes as possible, and likes civilizations that do the same. Dislikes civilizations that make external trade routes.
Too strong really. Only real downside is loyalty which can be offset in tons of ways. Also doesn't really make sense flavorwise considering how well the US did during his presidency.
>Also doesn't really make sense flavorwise considering how well the US did during his presidency.
That's kinda clever, since the ability would end up saying you're in a "dark age" regardless of how well you're doing
Speaking of dead mods >consider Civilizations Expanded essential >updates inconsistent as hell >oh well, at least it'll finally be finished with the leader pass ending, even if I have to wait a few weeks >author disappeared off the face of the earth, not even a comment saying he'll finish it
Motherfricker
>create new game with map settings to mininize moutains, to make it easier to get around and i'm a bit tired of religion >fricking poland is nearby and spawns on top of moutains >had to savescum like 50 turns back to get my religion out on time >still barely enough, decide to declare war (jointly with my man trajan who unfortunately spawned closer to her and already at war) >siege her city >hills bullshit blocks my catapaults but not my crossbows >city can still hit me despite being on plains
is there any UI mod that helps me determine terrain features that block ranged units? this shit just drags out wars line 5 times longer because i can't at a glance see shot blockers.
also i've never wanted to hatefrick a catholic slampig like jadwiga more in all my life.
I played like 30 games and haven't finished a single one. Either things aren't going my way and I abandon and restart, or they are and I get bored by the exponentially increasing micro. I could conquer the world at any point past the second era but the amount of busywork required just makes me quit the run.
Who the hell thought that forcing the player to go THIS wide was a good idea? There should be something like Civ6: Compact Edition with the map shrunk by half and doubled yields.
Are these normal or some CQUI bug? They seem to pop up in random places on the screen, maybe on the cursor?
I thought they normally appeared in the bottom right corner with other notifications, but I might be remembering wrong.
I tried this with Hammurabi leading the Netherlands with a better version of the Cree scout as a unique unit and with the Hands, the synergy around building cities around rivers works very well, my only critique about this is that it brings back the no music bug
God this game is so amateurishly made. For a studio that's been making the same thing for decades now, it's really inexcusable. And they keep shitting out paid civs which are basically a new graphic and a few altered stats instead of fixing the abysmal UI and functionality.
That works. I also had some other custom Great People ideas:
Louis Agassiz >Great Scientist, Industrial Era >Grants Eureka for one random Industrial or Modern era technology. Zoos and Aquariums provide +4 Science per turn.
Charles Doolittle Walcott >Great Scientist, Industrial Era >Grants the Inspiration for the Natural History civic. Archaeological Museums provide +3 Science per turn and Archaeologists provide a +100 burst of Science per excavation.
Edwin H. Land >Great Merchant, Atomic Era >+200 Gold burst. Workshops and Factories provide +2 Amenities.
Ray Kroc >Great Merchant, Atomic Era >Bonus resources from Pastures and Farms act as Luxuries, providing +2 Amenities each.
Why do I have to wait before I can move works of art I created? And why does the moron ai keep wanting to switch heroic relics with me for no reason, as you can't faith-buy a hero from another civ even if you have its relic?
I had to downgrade from The England pack to the China pack because the music wouldn't work in the former, and no crack of the game includes the fix patch yet.
Thanks mate, much appreciated. Gonna have some fun with Lizzy while dancing to Scarborough Fair after I have glanced through enough famous authors and their works to make me puke for an upcoming civil service exam.
What's the most overlooked wonder in the game? For me it's Chichen Itza, most people overlook it since rainforest tiles get chopped often before you make use of it. But if you are suz of La Venta, you want to preserve those tiles for the faith adjacency, combine that with Mercantilism and lumber mills, you get a lot of great yield porn tiles after building it.
I am a filthy casual so I still have the bad habit of preserving rainforest tiles thats carried over from civ 5. So I do build the Itza quite often. Also, how do you define overlooked? The AI never builds the Mausole of Halicarnassus but human players do after it got buffed (or did, I haven't kept up with the meta since the new expansions dropped).
For me its the Pyramids. 2 culture and one extra build per worker isn't worth it for the amount of early game production that can go to building districts, or even a god damn granary+monument combo.
I think every youtuber jizzes themselves whenever Kilwa is mentioned, i was talking about wonders they rate like Chichen because it usually gets like B tier ratings.
I remember someone mentioning how the Pyramids were mathematically inefficient, but i agree, one extra charge that does not require a governor or a policy card is good.
I am a filthy casual so I still have the bad habit of preserving rainforest tiles thats carried over from civ 5. So I do build the Itza quite often. Also, how do you define overlooked? The AI never builds the Mausole of Halicarnassus but human players do after it got buffed (or did, I haven't kept up with the meta since the new expansions dropped).
For me its the Pyramids. 2 culture and one extra build per worker isn't worth it for the amount of early game production that can go to building districts, or even a god damn granary+monument combo.
I define overlooked as wonders that don't get much love on tier lists.
I do wish they'd reduce the number of shirtless barbarian looking males, especially from older civilizations. Like do a bit of research and see what they'd normally wear- this isn't a gacha where fewer clothes equal more sales. It kind of feels baffling to be in the modern era and having a diplomacy menu with a richly dressed Nader Shah and then go to another civ and find myself face to face with Ambiorix.
there is no leader in civ 6 that makes me feel the dread and fear of when Attila popped up in civ 5. Gilgamesh comes close but hes very friendly and a bro so most of the time i end up allied to him. Civ6 Genghis Khan always gets stomped by his neighbors and i never saw a game with him dominating.
The leaders that make me feel dread in VI all do so for reasons not directly related to their historical persons: >Oh no, it's Korea, guess I'm living in a world with barbarian crossbowmen turn 10 >Oh no, it's the Inca, guess I'm going to have to break through their impenetrable mountain fortress >Oh no, it's the Russians, guess I'm not winning a religious or cultural victory >Oh no, it's the Maori capitol >G'day c**t
The only one who evokes fear because of what he is is Shaka
How would you fix certain unique units? I like the Carolean and them replacing the Pike and Shot is actually accurate but because Pikes are booty cheeks, I would propose a buff against melee units and a combat bonus while defending against ranged attacks to reflect their aggressiveness
Can Vox Populi still be saved? Got a free laptop and put Civ V there, enjoyed the base game, and to spice things up I get some mods.
People somehow still shill that mod so I check the forums first thinking they got the ultimate ver. since Steam seemed to have abandoned it and damn they are still tinkering, bickering, backpedalling about balancing it. How? Its fricking 2023, dont they get tired of it. At some point you just HAD to get a mod out that everybody can agree to be good enough and be content with it.
Modding is a fricking addiction. Them people really are ungrateful and whiny irl too probably.
I check out NQMod and it seemed to be more balanced, probably because people actually play it for mp so they had to think for somebody else when modifying the game. It got some solid civs too that I liked, but in the end, I ended up just using a small mod that buff Liberty and were happy enough with it.
>they are still tinkering, bickering, backpedalling about balancing it. How?
Based autists >Its fricking 2023, dont they get tired of it.
dooooode its current year +8
>Can Vox Populi still be saved?
They saved it by making all the previous versions available on github so you can just play what version you prefer
I mean, at least VP's still getting updated. That's more than you can say compared to other civ 5-6 modding projects. I haven't tried NQMod yet but I might later
>Vox Pop is garbage
Would you mind elaborating?
I have the urge to play Civ 5 and wanted to use VP, but I was very put off by the lack of a stable release. It seems to be a constant beta, where every release fixes old bugs and balance issues while introducing new ones to replace it.
Well that's basically it.
Incredibly bloated too, everything gives massive yields. When I quick back a year ago the AI was lobotomised and hasn't recovered since IIRC
Objectively speaking, why is Cleo considered a great ruler?
Her reign and her betting on the wrong horse ended her dynasty and put Egypt forever under vassalage.
Did they improve the AI and difficulty curve yet or are there any mods that fix it?
When I played Civ 6 a few years ago, the AI had an insane advantage at the start of the game and then got progressively weaker over the course of the game until you became stronger than it by just playing conservatively with half a brain.
For difficulty mods, there's this one mod on workshop which removes the free units and techs AI gets on higher difficulties, but instead gave them more food so it kinda replicates that equal start to stronger late game.
I really hate how the game speeds up during later eras. In the information age era you research technologies like 4 times as fast as during the earlier eras.
And there's nothing in the fricking later technologies, it's like a single unit each and that's it. I guess that's why they increase the speed of researching it, to mask how empty the technologies themselves are.
Same with the climate change, it just suddenly goes up by a stage every few turns and nothing even happens. I don't get how they made the late game so empty.
Adding more buildings from 5 could’ve helped pad things out >Campus
Public School >Encampment
Arsenal/Military Base >Theater Square
Opera House >Commercial Hub
Weigh/Auction House >Entertainment Complex
Tavern
No ideas for the other districts
No worries, that's a fine mod too. But yeah, I was looking for late game unit reskins, modern era tanks, aircraft, infantrymen.
There's the Warfare Expanded mod, which is very good, but it doesn't cover the modern and atomic eras.
Officially, in a year or so.
In practice, 5 years from now when they've released the DLC that makes the game playable and it's finally discounted to a bearable price.
civ 7 should come out this year according to those insane calculations >civ 2 came out 2 years after civ 1 >civ 3 came out 3 years after 2 >civ 4 came out 4 years after 3 >civ 5 came out 5 years after 4 >civ 6 came out 6 years after 5 >civ 6 released in 2016, meaning it will come out this year
Soon as Firaxis needs to recuperate losses from that capeshit xcom game
Officially, in a year or so.
In practice, 5 years from now when they've released the DLC that makes the game playable and it's finally discounted to a bearable price.
And from what we've seen with 6, they'll want to extend added content indefinitely until the next 4x game
You can tell how poorly made the AI is once it reaches modern age, neglects air force and navy, and never intelligent with it's AA positioning. But hey you've played more than two hours by this point thanks for the $$$ sucker.
Ramses is clearly white, and Cleopatra is greek
Greeks are BLACK.
BEHOLD
A FATHERLESS BIPED
Whiter than you, latinos.
most logical turk
>Ramses is clearly white
yes. we were kings
ayo homie wat de fuk? We wuz kangz n shiet!
>"reee mommy the libtards put a heckin blackie in my vidya game!!!"
Why don't chudcels ever make their own games/movies/tv shows/AIs instead of just whining about everything around them?
As much as I hate remasters, they need to just remaster Civ 4.
They have been going nowhere with this franchise since after 5
They do then your kind whine about how there's no heckin blackerinos in them
>your kind
>"if ur not a chud then ur a liberal/troony/leftist!!!!!!!"
npc tier thinking
>use the term chud
>not a leftist
Ok bud
>They do then your kind whine about how there's no heckin blackerinos in them
Funny how no one ever ends up playing these supposed games that totally heckin exist. Why do you morons end up playing games made by libcucks instead then? Wow it's almost like chuds have no fricking clue on how to create enjoyable forms of media and instead just cry about everything...
/pol/cels calling others mentally ill...lol lmao
please refer back to
>spend all day screeching over people different from you and falling for every dipshit conspiracy you hear on the internet
>"everyone else is mentally ill but me!!"
So, again, why can't chuds create anything for themselves instead of just crying over the work of others? How is it that most of the media you consume on a daily basis always comes from people you classify as mentally ill?
played kingdom come deliverance
False.
>kcd fan is a moronic slav
every time
okay you feel for that dude. anon above you was commenting satirically on the fact that they did NOT black Ramses and Cleopatra given the we wuz kangz agenda running in the states. they all look accurate to how they would have looked historically.
>they all look accurate to how they would have looked historically
They don't
Post your face
How about you save us all some time and have a nice day? Imagine defending a single one of these dysgenic frickwads.
post your nose israeliteu israeliteington
aw jesus dude what are you 19 years old, you can just tell a woman has never once looked your way
To be fair, your side ain't looking better.
Either Americans are one butt ugly nation or something with the police's camera is wrong or intentionally distorted
They look pretty normal
You might have brain damage if you can't tell the difference between the people in those pics bud
lmao. why are libtards such ugly ass losers
post your physique and face plus timestamp, lil chuddie
Crazy to think Chud and Wokies would both be melting over Civ1's 8 civ roster.
why are xenophiles so mentally ill?
Maybe because non-xenophiles are more likely than xenophiles to be members of groups that stigmatize mental illness. Thus, they're less likely to seek mental health services or self report mental illness. Just a theory.
So true.. I'm sure the political extremists trying to normalize mental illness, civilizational suicide, ethnic self-hatred, surgical self-mutilation, and the sexualization of young children are just as healthy as normal people
>They portrayed a black man as competent?! We're committing civilizational suicide!
Yeah, you're well-adjusted and mentally stable
Yes. Romanticizing extreme racial underachievers is a sign of mental illness. Especially when they murder and victimize your own in-group at grossly disproportionate rates and openly promote genocidal hatred against your people. Please seek help if you really needed this to be spelled out, anon
While we're talking about achievers, what have YOU achieved, anon? Not your race, YOU personally. You know you don't actually get to claim responsibility for the accomplishments of other people with a skin tone similar to your own, right? Your penchant for black and white categorization and magical thinking is extremely worrisome. I think that if you made something of yourself, it would do you a lot of good. It doesn't have to be a prestigious career. Even a hobby like gardening would help you get out of this unproductive pattern of adopting hierarchies based on inborn characteristics to psychologically elevate yourself above others without actually doing anything to earn that status. I know it may feel good to think of yourself as a member of a noble class presiding over smelly Black folk or whatever, but in the long term it's a very self-destructive way to overcompensate for low self-esteem.
tldr. learn to express your thoughts more succinctly newbie
I hope you have a happy life. Good luck.
See? Russians are the Black folk of white ppl. Proof.
>slavs are white
High achieving whites historically had racial in group bias so what’s your cope?
we're talking about achievers, what have YOU achieved, anon? Not your race, YOU personally. You know you don't actually get to claim responsibility for the accomplishments of other people with a skin tone similar to your own, right?
Nta, but I have to ask the following question. Who says so, you? Frick off, homosexual. So long as the left wants to demonize white people as inherently evil oppressors me and others like me will point to the collective achievements of whites as a counterpoint. And yes, we will take credit for it, because if we have to take the blame for shit we didn't personally do, then we'll fricking well take credit for stuff we didn't personally do either.
Take your lies and bullshit about how we're "all just individuals maaaaannnn" and cram them up your prolapsed butthole.
cheers to that, my fellow aryan bruder!!
>If you blame us for the bad things our race did
>We'll take pride in the good things our race did
Actually a perfectly reasonable argument anon, nicely done.
ok Steinhauser, time to go your bed
>mental illness is whatever I don't like
>They portrayed a black man as competent?! We're committing civilizational suicide!
Actually yeah, there are 2 states of black man, either incompetent or competent, but more evil than any white or israeli you could ever come up with
Okay now tell me what ethnic group did all israeli indivituals participating in this questionary have been allocated to?
why cant the lefty stop to draw himself
>openthegatesgoym.jpg
The guy your precious chudjak was based upon is literally a israelite raised by Godless proglodyte boomer parents - his father is a college gender studies professor
>Godless!
lefty, you are just angry the mass rapings in rotherham had an abrupt stop at 1400
not everyone likes fecal matter, like you
found the israelite bootlicker. lmao he is do lame he uses a VHS slur. lol.
>just make your own X
even if you "just make your own X" you get banned from using credit cards and banks so your X doesn't work
and then you could be banned from internet providers like cloudflare, so you can't broadcast the X you made
when somebody else opens their door like "hey, we will take you in" suddenly their credit cards stop working and their servers get shut down.
so there you are, with no money, no job, no bank, people are scared of approaching you because they don't want that to happen to them, and you're basically no better than a raving homeless man in the eyes of society, told to starve to death by every company that exists.
that and chuds are lazy but there's also the possibility that making your own X gets you fricking unpersoned because almost EVERYTHING is in lockstep with each other
>Buzz Lightyear Pharaoh of Egypt
>Cleopatra, Historically Accurate Edition
Guess I'm gonna start another wonder prostitute playthrough when this drops.
Keita has drip and is frickin hot, blessed black race
really hate when they get so fricking lazy they just use the same leader twice
it's bad enough we have two roosevelts and the exact same leader for 2 civs, now we get two fricking cleopatras
They should've done a male and female leader for every civ so we can have actual good leaders instead of picking some random chick over Napoleon for France. Like it would've kept everyone happy.
happy? But the whole point is to insert Black folk everywhere all the time and make white people unhappy...
The goal isn't to make people happy, it's to genocide white people.
>theres whamyn and nogs in muh vidyagaem
>the white race is over
Is the white race made of porcelain or something?
if it means getting rid of morons like you, then good
>Ramses has lblue eyes
I will now buy your game.
shout out to the /misc/acks who are distressed and asspained to discover greeks dont look norwegian
>Ramses II
terrible game
Nah it's pretty decent
>Arguably the best early game in the series
>Districs improved city planning and building a great deal
>Arguably the best Civ designs in the series
>game modes
It does have glaring flaws in how it handles the late game, poor balancing of some interesting mechanics such as policy cards and governors, and the abysmal diplomacy system(this is a Civ problem in general but Civ 6 absolutely shouldn't get a free pass), but it's geniunely fun
false
everything about it is terrible. I'd play ever single prior rendition of Civ rather than this garbage.
That's funny, because 6 is basically V but with districts.
You must be sub zero iq to arrive to that conclusion. Props to firaxis for trying to reinvent the wheel instead of building on the civ 5 formula, but it was a terrible failure. The game remains unplayable to anybody but manchildren.
Props to firaxis for trying to reinvent the wheel instead of building on the civ 4 formula, but it was a terrible failure. The game remains unplayable to anybody but manchildren.
civ 4 is the best of all, but civ 5 became decent after its two expansions. Civ 6 somehow got even worse.
>but civ 5 became decent after its two expansions
it really doesn't
but then maybe it depends on how one defines decent? most civ/4x players seem to be so averse to losing or fail conditions that civ 5 might be the best thing since sliced bread for them. certainly i can't argue with its sales figures. i think 4x players are looking for a nice slideshow that takes them from the ancient to the modern era. they're the video game equivalent of comfy simpsons threads
This. Nu-civ having no climate change until 6 sucks. It's still a little underwhelming but at least its better than having fricking nothing.
It's clearly.
4>6>3>2>5>1.
This is pretty obvious, only morons can't see it.
false, exposed yourself as a mongoloid again
>again
The schizo thinks everyone disagreeing with him is the same person. Meds.
>that ramses
fricking LMAO
We ARE kings!
Exactly, civ 6 is a bloated fan-mod of civ 5 that added extra autistic crap without caring to rebalance the whole.
How districts work is ideas-guy tier for how they interact with the land, and are a nightmare to work with if you care about planning them out like you should.
>autistic crap
This, I can't beat harder ai not because I'm shit at strategy games, but because I didn't know that I need a certain card that would buff my current play style due to me not doing 100 practice games on easy to relearn all the cards.
I think districts are a great way to add more city planning which is sorely lacking in civ 5. The only issue though is that there aren't any vox-populi tier mods for 6 yet that I'm aware of.
>Arguably the best early game in the series
>barb camp near you and also horses will delay your opening by 5 turns
>an identical map, except one person settles capital on plain hills and the other starts on grassland, will cause a disparity of 15-20 turns standard speed for science victory
Build military units you greedy frick
No.
Spotted the prince player
How's AI and the late game?
Civ games always turned to shit for me by late game tbh
The one really cool thing about Stellaris recently is they made the AI much better. It's dynamically difficult rather than "just give them stats and resources" difficult.
>How's AI
Contender for the worst AI in a high budget strategy game. A 10 year old could create more efficient cities than the Civ 6 AI.
They also took an awful approach for balancing it. The AI starts with an absurd amount of extra units, it gets a total of FOUR settlers while you start with one. It also gets some bonuses to all resource outputs except for food, however these do not scale over the course of the game.
If you have half a brain, you will realize a huge flaw: The game gets harder to play as it goes on and the possible decisions increase exponentially. The AI can put a mine on an iron tile in the early game just fine, but it's going to be much harder for it to max out the value of districts and so on.
The consequence of this is that the AI is untouchable in the early parts of the game and then you slowly catch up to it. Unless you exploit it.
>the late game
VERY meh. It feels like the game basically ends after the industrial era. You have all of your cities and districts down at this point and after power plants there are literally zero interesting unlocks.
Culture and religion victory are tedious, you have to spam civilian units nonstop. Diplomacy victory is very gamey and not in a good way. Domination victory is tedious since you can't really wage war for the first 2/3rds of the game. Science victory is pretty cool.
The problem with Civ 6 lategame is how uncompetitive the AI is. If you made it that far, you will win, it's just a matter of grinding it out and it's not very fun no matter which victory type you are going for.
They're still making dlc for this garbage? jesus
What do you mean new leaders? I thought the last DLC for this came out years ago
>Ptolemaic Cleopatra
As apposed to... What?
There were seven queens named Cleopatra in total.
So is that supposed to be a completely different person?
no, just a different aspect of the same leader. the old cleopatra is focused on international trade, which represented Egypt's role as the Mediterranean's breadbasket and its connection with the Roman Empire. new cleopatra is focused on the usual Egypt shit of building along floodplains
All of them from the same dynasty named Ptolemies...
Hyksos blond big titty Cleopatra of course
I approve.
R1B chads WW@?
Ive tried to get into this game, i really did.
Any good streamers/ channels? Tried watching one by some homosexualy sounding irish(?) c**t who started going on about how diets and CICO is bad halfway through. Is this the whole community?
there are a frickton of them take your pick
https://www.youtube.com/@PotatoMcWhiskey
https://www.youtube.com/@UrsaRyan
https://www.youtube.com/@boesthius
https://www.youtube.com/@TheSaxyGamer
https://www.youtube.com/@TheGameMechanic
https://www.youtube.com/@InquisitiveOtter
https://www.youtube.com/@Marbozir
https://www.youtube.com/@UnderCiv
https://www.youtube.com/@TheCivLifeR
Jesus frick the first one gave me cancer
>Potato McWhiskey
does overall good tips, but good lord he overdoes the soi sometimes
>UrsaRyan
he tries too hard to be fun, points deduction for being br*t*sh
>boesthius
underrated, decent videos and i think he's the only one to actually rank the city states in the game
>SaxyGamer
good but his content is too few and far between, i learned the mechanics from the game thanks to his videos
>GameMechanic
never watched his content
>InquisitiveOtter
definitely the most creative of the bunch, and he makes mods so you can try his obscenely hard challenges
>Marbozir
he's good, but his accent is offputing sometimes
>UnderCiv
never heard of him
>TheCivLifeR
he definitely browses Ganker, his tips are good although most of the time is "early warfare against deity good". he overkills the tier list, he has another channel and he seems to be paying more attention to that one
boesthius is okay but he's equally as reddit as potato. marbozir is good but he's a bit boomed out. i'll always think of him as the civ v guy.
Seems like nobody knows about my loud dude VanBradley
PotatoMcWhiskey, whom you're referring to, is a bit of a homosexual, but he's very consistent and does have a deep understanding of the game's mechanics. Boesthius is okay, but a bit unfunny and borders on Reddit. Marbozir is ESL (so he often repeats the same phrases) and I'll always think of him as the V guy. I really don't know any others. I've yet to find someone I really vibe with.
There's a Russian guy who plays multiplayer on Twitch, but he's only entertaining to watch if you enjoy him suffering because he doesn't explain anything (multiplayer is a different beast) and he's very whiny. I think there's a Frenchman (Lege?) who's much more relaxed about multiplayer.
>Scientifically accurate Ramses
Based
they will darken him after 1 (one) raging post on CIVfanatics entitled
>YIKES! Firaxis, you can do better
kek finally a W for us whites
WE WUZ KANGZ
>Ptolemaic Cleopatra
Weren't all Cleopatras from the Ptolemaic dynasty?
>White Ramses
>Realistic Cleopatra
>Based Julius Caesar
Now if they give Theodora big breasts and make her speak latin this leader pass will be perfect.
Didn't she speak Greek?
Did Theodora have big breasts?
According to the Secret History, a book written by a court gremlin that suffered from big mad her breasts were so big you could frick 'em. Cause having big breasts was something barbarian women would have.
Ramses II had brown skin. This is a contemporary depiction of him capturing a Nubian, Lybian, and Syrian.
That's a black and two israelites. Compare their noses to Ramses. Notice Ramses and the first israelite have the same skin tone. Now reflect on the fact that israelites have white mimicry skin. Ramses is clearly white with tanned olive skin in this hieroglyph.
>Jews have white mimicry skin
Only after breeding with europeans to get it. Ancient egyptian hebrews would not have skin that light.
hush
WE WERE KINGS AND SUCH
Syrians were Dwemer looking motherfrickers.
>ramses was BROWN!!!!!!!
if I lived in egypt without internet and videogames I would be brown too…
Looks like a tanned white guy
>another civ v babby thread where anons can't admit that VI has many good features
Don't care about this set. Just show Ludwig already.
>pass
into the trash.
It's free if you already own the other dlc
Don't care, still playing V.
livestream started
Ayyutayah on steroids. If you become Suz of that city state.
Seems a bit underwhelming. But it could make a lot of good bonuses with Etemenanki and Lady of the reeds and marshes.
I like it, although I would have liked to provide great writer points on the market too. This will rely a lot on getting the Oracle
Bretty neat abillity. Thought it was mediocre at first but then I realized all district improvements are classified as buildings, which quickly makes this some insane tempo
Stealthily good. The extra appeals makes Sphinxes actually usable and makes Egypt a real contender for a good preserve civ
Wish the yield bonus was less restrictive but what ever, it's a neat design
Godlike ability. Brazil shows that great person collecting is strong, and this makes all Great people way cheaper as well as makes one of the strongest great work types even stronger. Genuinely scary economic potential
new cleo
screenshots are abysmal quality, but it's +1 food and +1 culture to resources on floodplains, and it also raises the appeal of floodplains from -1 to +1
Does she speak Greek?
iirc she speaks some historical egyptian dialect. I'm not sure why, I guess they didn't want to admit she was an imperialist.
The Ptolemies larped as Egyptians moron
and the last one
Whoa, Firaxis is cool?!
Wait, why is Ramses Aryan?
I feel like they given me too much. I just wanted the pharohs to not look like they're from Sudan.
>warmonger abraham lincoln
>aryan ramses
chudbros, we fricking won!
https://www.ancient-origins.net/news-history-archaeology/new-research-shows-some-ancient-egyptians-were-naturally-fair-haired-005812
Ramses II was a redhead. We were kings and so forth.
Hold on for a moment, my good man
Are you suggesting, that we were kings and feces?
I love how RM's very existance makes leftards have a mental BSHOD
>I just wanted the pharohs to not look like they're from Sudan.
Instead they made everyone else in the middle east black, even the turks.
That being said this Ramses does look a little bit too pale, the V version was perfect.
When do you set citizens to work districts?
It feels like almost any tile yield is more efficient, if you hit your housing cap you're doing something wrong, and early cult/science is really valuable until you realise you're giving up on having pop growth.
Specialist are pretty much just a consolation prize to getting big cities but not having enough space to put them to work. Maybe in a food rich area with zero production capability you can use specialist to give them production.
You set specialists when you're playing Civ V, because they give decent yields and GPP.
There's pretty much zero reason to be using them in VI
You are correct usually they aren't, they are more like an option for you based on the needs of your situation.
Sadly the Civ6's core design made it so that building wide Empires (using large numbers of less developed cities) is much-MUCH more efficient than building tall empires (less but more populous and well developed large cities.) Over time the dev team did continuously take rather slow but visible baby steps to address this and make taller cities a more viable choice. (Look at YongLe and the Khmer rework for notable examples)
In the early game if you got a campus with 1 library that library add +2 science (not counting city state bonuses), adding a specialist also gives a flat +2 science so technically speaking that one specialist will double the base output of your library and this at the early game when science can be scarce. This sounds great on paper but usually you have better tiles to work for that pop than having 2 more science.
Specialists become somewhat viable once the Tier3 building of the district is built. That increases the output of each specialist from +2 to +3 at that point the potential yields in science and culture does become worthwhile, especially if the city has large % modifiers to its yields. Like say having Oxford with +20% science, Ping with +15%, Ecstatic happiness with +20% and you are at +55%. So 3 specialists with 3 each will give you +9 science (like 3 campuses with 3 adjacency).
Yes +9 science is not groundbreaking at all considering you need to have research labs just to get it which implies you are already in the mid-lategame. But high pop cities with most of their territory taken by districts can run into the problem of having not enough tiles to work. Then at least you have the option there to use your pop based on what yield you need.
Waiting until you have a tier 3 building to use specialist slots is arguably worse; by the time you've unlocked and built tier 3 buildings, your improvements should be massively better than they were when you only had tier 1. Mines get +2 production, pastures, get +1prod/+1food, farms get crazy adjacencies, etc. At least early specialists are "only" trading like +2food/+2prod tiles for that 2 science.
>Waiting until you have a tier 3 building to use specialist slots is arguably worse
Arguably yes but it can happen that you simply have no other tiles left to work. And by the lategame you can gather a lot of +% modifiers where they might still be worth it although only in a select few cities. For example when you are closing on to science victory and you are only bottle necked by the unrevealed techs which hide the last steps for the science victory. Having more food won't get your closer to that and having more production will only get you conversion 15% from research grants which is worth even less. So again it is highly situation and yes usually not worth it.
As soon as I get a borough district with good adjacency yields in City Lights.
New Cleo is way better than I initially thought
It's still pretty RNG but easy access to creat culture yields is some great early game tempo, and she plays the appeal game just as well as Bull moose or Australia
Yeah, Bull Moose Teddy is pretty strong because of all the early culture/science, and her ability is a somewhat weaker version of that.
She might be stronger than bull moose
Bull moose needs the right combination of appeal + tile type to get his early boost, Cleo just needs to spawn next to some maize or wheat to have what is effectively a free monument. Not only that but her appeal game AND faith game are way better. She can effectively turn entire rivers into amazing national parks if she wants, Sphinx allows her to build up to an early pantheon before Bull Moose which makes her better at competing for earth goddess and adds even more appeal to her tiles. She also plays better into early preserves because of just how quickly she can pump things up to breathtaking. I think if played optimally, she should already be winning the game by the time Bull Moose is coming online
Making floodplains +1 appeal just fundamentally breaks one of the rules of the game, it was the only negative appeal tile you just couldn't do anything about, it and makes the Sphinx finally make sense
what the frick is with ramses teeth
Sex!
In awe of the size of this lad
In awe at the size of his nose.
Ramses seems like the closest thing we'll ever get to a culture babylon to me.
Since he can hyper rush important policy cards, he's shockingly good at simming cities, to the point where you might actually be better off going for domination or science, or even faith, than you are going for culture.
Even in the early game, a monument will give him a good nine culture which shaves off like a fourth of the average early game civic cost which can get him access to agoge or colonization a good deal earlier than most
Honestly this pack has really made me admire how well design Egypt is as a civ, it was really held back by Cleo's shitty ability
I had never really thought of Egypt as a domination civ before this pack, but those chariot archers are fricking insane.
>ancient era unit
>4 movement points
>only 5 combat strength below crossbowmen
If you combine Etemenanki, lady of the reeds and Egypt's bias towards Floodplains, you can get super productive cities, building wonders can get you a lot faster through the civics tree. I rolled a good start with Ramses and from there it was a snowball. The chariot archer is good but way too expensive to build.
Just chop them out with agoge or pillage shit until you can buy them outright. It's worth it when 2 or 3 can bring down fricking anything until the Medieval Era.
I did this with Babylon (Civs Expanded) and it's nuts
>Why, yes, we were indeed kings.
I need to see him and Gilgamesh share a manly(no homo*) brotherly handshake
*maybe a lil' homo
Why does he looks like he's about to make me have his 83th kid
>Pass has been released at a pace of 1 pack per month
>Packs have been released in the middle of the month
>Deadline is the end of March
>Still 2 packs left
How will they put out the rest of the pass without going into April?
subdistricting
where you can build within like quadrants of a district and can get bonuses based on what buildings are next to each other
That's basically how districting already works
Let's move away from arbitrary board game shit. WHY does placing a campus next to a dam and a holy site give you more science? There's no flavor to empire-building if you're just getting bonuses for being able to tetris correctly.
>WHY does placing a campus next to a dam and a holy site give you more science? There's no flavor to empire-building if you're just getting bonuses for being able to tetris correctly.
Opportunity cost and a consolation prize. Building ANY district means you are giving up that tile and its potential resources. A campus usually has much better locations to build than next to other districts. However building two districts next to each other should have at least some sort of positive influence on each other. Your example question can also be asked backwards WHY does holy site gain more faith from being next to a campus and a dam? This makes no sense either. Simply put it would be completely counter intuitive and nonsensical to assume that you are building two districts of your empire next to each other and have them not interact in any meaningful ways. Like in another situation where instead of being next to each other they are entirely separated by a mountain or a desert or a lake and have their interaction be the exact same as being next to each other.
>WHY does placing a campus next to a dam and a holy site give you more science?
Well, the clergy in large parts handled scientific research and higher learning for long stretches of human history.
It's a minor bonus to emulate the benefits of high density in urban planning. It's easier to run roads between them, easier for people to live there when they have access to other resources in the area, etc.
If anything it might be too little, real nations don't build shit out in the middle of nowhere for no reason.
>Building your empire to functionally over aesthetic
Wait, they specifically tried to make a more historically accurate Cleopatra and THAT is what they came up with?
>nile river goth mommy with preservemaxxing mechanic
>not historically accurate
That's a loss I'm willing to accept
>Ramses II
Thy lineage were'th kings, brethren
im very surprised they resisted the urge to make ramses black after seeing what they did to suleiman
Where is Assyria and the Hittites?
>Hittites
Stuck as the City-State of Hattusa
>Assyria
They're dead, Jim
I still have hope, babylon used to be a city state in 6 too
Old World
Assyria's ability:
>Land of Ashur-- Gain a relic after conquering a city. All cities not founded by Assyria gain a palace. When you raise a city, gain 100 gold and 200 faith.
>Cleopatra
>Literally any cleopatra in any fictional work
I am weak to this archetype
>thread devolves into /misc/ and /leftypol/ arguing
Should just send this board back to Ganker
The White Man marches on.
do people realise the ancient Egyptians looked like israelites?
How else do you think Moses blended in with them.
The Israelites are not largely related to modern day israelites. That's just israeli WEWUZ-ism.
you idiotic poltard
Cry more Khazar boy.
>Civilizations Expanded Lite
>Ptolemaic Cleo gets +1 food/cult for resources next to rivers instead of floodplains only
Absolutely busted. Pic related on PerfectWorld 6
>+2 gold, +1 cult*
Although I'm not sure why resourceless tiles adjacent to rivers are getting the bonus despite the description
+1 faith from Earth Goddess. additional faith yields from sphinx and great bath
jesus christ, i thought these new vidya boards filtered out the Gankerermin underages, but this is just as bad. at least /vr/ is fine
>at least /vr/ is fine
Deluded poser.
Her breasts are not big enough
>Milf with a geisha haircut
>Der UberChud
>Yongle
> Civilization VI Leader Pass: Fine, here's your goddamn white people
>Only Black personfied leaders are sand people
>They made Ramses Buzz Lightyear level of white
If anything this leader pass is the most based for proving once and for all that Turks are not just not white but pavement ape level of darkies.
Based af. Taking away white representation and selling them back
It's free though
I have to say, they've really reined in the designs with this leader pass. I really don't mind it, although the clothes and accessories could use some more detail on most of the models.
>Reskinning earlier DLC for later DLC
At least Theo and Ludwig are decent. Hopefully their abilities aren’t shit, but judging by that release date, they’re gonna break their deadline like I suggested here
The image still says the pack will be finished in march, so maybe the plan is to rush the next pack
probably, considering the final pack is just one new leader+2 personas instead
>Ludwig and Theo's abilities are not shit
>Actually one of the strongest in the game to where Ludwig is an upgrade to Barbarossa for any non-Domination victory type
>Only real drawback is Ludwig's janky Team America model
This is a monkey's paw I can live with.
>German is a Turk
lol
lmao even
He's one of the most accurately depicted leaders in the whole game. You don't actually think that everyone was pasty white because of photography, do you?
Why does he have Turkic features then?
Why is his hair on sideways?
Looks awful again, Civtards are absolutely finished if they think this shit is acceptable.
Sejong is Yongle with a book
I guess Theodora looks pretty close to her depiction. Still wish they'd just use Justinian or have Constantine as a dual leader with Rome
his animation is a bit wonky, it shows the junior team was behind this DLC also
>potato mcsoi on the official channel next week
cringe
Ludwig's animations/voice were shit but Theodora is pure sex
>next week
it's today, in 1h30min
Hey spuddies
>He owns a pet rabbit
BunBlack folk ruin everything
>Ludwig II.
thats unexpected and really quite the odd choice
I didn't know a Mexican kid was in charge of Germany once.
I thought cleopatra was already in the game?
That's Cleopatra V, they added Cleopatra VII.
Does anyone know a mod with really strong or broken leader?
Civ Expanded made a lot of civs OP like Caesar
just get the byzantium & gaul pack
Anyone getting the EXCEPTION_ACCESS_VIOLATION error? I think my big ass mod list has something to do with
So it seems like Sejong is just a straight downgrade for Korea, yeah?
Ludwig > Theodora > a leader with no abilities at all > Sejong aka Dollar Store Yongle
Also the Korean leader agendas are funny
Seondeok: "You got a lot of science, nice."
Sejong: "You got a lot of science, frick you"
Ludwig looks like a lot of fun spamming wonders combined with the extra districts and hansas. Great improvement over a bonus for killing city states.
When it says unfinished wonders does this mean you’re currently building it but aren’t actively building it or you were building it and an ai got it first?
He gets a free military card too. Usually not as useful as Greece’s free wildcard or kublai’s economic card but it’s still nice all the same.
Nevermind just watched the stream for a bit and they confirmed if an ai steals it you don’t get the bonus anymore. Still seems like a strong ability regardless.
the military card is alright-ish for Germany, since you can slot the double adjacencies for Hansas in Classical Republic, or in Merchant Republic without dropping anything else.
The military card is for Frederick, he gets one more district capacity, which is going to be bonkers spamming hansas, theatre squares and commercial hubs at pop 4
I hope Civs Expanded gets an update
It will. I don't know what's taking him so long, but I guess he's been busy. You'd think he'd have to do less work with how good some of the new leader abilities are. Some of them are basically lifted directly from the mod.
Ludwig and Theodora are both pretty cool. Sejong definitely needs an overhaul, though. There's just nothing fun or powerful about his ability, but maybe I'll be proven wrong.
I played as Sejong and he's a sleeper, the amount of culture you get will make you go through the civics tree like a breeze, I spammed a lot of Seowons with the natural philosophy card, all that excess culture meant that i didn't need theatre squares to go through the civics tree, it was constantly catching up to my tech progress even if i was only putting out less than a third of my culture compared to my science output.
>Theodora Speaks Greek
Disgustang
cleo cut cleopatra > wavy hair cleopatra
the cleopatra cut has defined every good egypt themed brown girl and is too iconic to be ousted for mere historical accuracy
Is Civ about history or pop culture?
it's a board game with historic theming
Boardgamey shit is the worst part of civ
I’m fine with certain things but shit like diplomatic victory points just pisses me off to no end.
I much prefer how V handled diplomatic victory and I find I appreciate both it and VI for different reasons. When I want a comfy alternate history simulation to role play with, I'll go for V. But when I just want to autistically arrange my tiles to maximise absurdly high yields, VI is my drug.
>comfy alternate history simulation
It's a shame VI's modding tools suck dick, I'd love to see a Caveman2Cosmos sequel. The leader system would be perfect for it.
Those last comments before the stream ended confirmed that the final pack will be out sometime between the 20th and 28th
I don't see the point of adding so many new leaders to this game. Civilization 6 is so insanely tedious to play, I doubt I'll ever finish a game with every leader that's already in the base game.
There really ought to be some rubber banding for civs that are behind to mitigate snowballing, and AI should lose their minds and try to stop you at all costs if you're approaching victory. The way they just roll over and play dead once you're in first place is so lame.
I like the idea of a "hegemony era" or "cold war era" where the top 2/3 civs create blocs of the less well off civs that can ride along for a victory.
There was one game of mine in which the Ottomans were an Ally of mine for a long portion of the game, but declared war on me the minute I was a few turns of a Culture victory because I kept sending rock bands their way. I actually had to pivot to Science the last minute because every other avenue was closed off at that point.
I figure games in general would be a lot more interesting if this happened more often.
Looking back over the video, Ludwig seems crazy.
Not needing to finish the wonder means you can just throw down something like Great Bath, never put a point of production into it, and get a free two monuments in the ancient era.
And getting tourism from theater square adjacencies also works well when you have a bunch of wonders going down
Theodora and Ludwig have amazing abilities
Sejong might as well not be in the game, he's that inferior to the other korea. Almost a joke compared to Ramses
I know right? You can get two turns worth of science as culture, only 5 or 6 times in an entire game. Who the hell came up with that shit?
>Sejong might as well not be in the game, he's that inferior to the other korea
Korea's been a two-ability civ since their release, all they've ever brought to the table was the Seowon and the three kingdoms (which is really an adjacency for seowon).
That's not to say that Sejong is great, but you can reasonably expect to get the equivalent of a ~4% culture boost civ-wide, which compares favorably to Seondeok before the very late game when governor titles are easier to get.
That doesn't mean they missed the mark with Sejong, I would have personally suggested that libraries or universities provide great writer points and/or could host 2 great works of writing. I thought they would go with culture from Seowon adjacency bonuses but they did this bonus with Theodora
yeah, he's definitely the most boring leader from this patch and probably the whole set.
To put it into context how absurd Theodora is, Work ethic. She can theoretically make a +6 holy site in every single city, boost that to +12, and generate +12 production, +12 culture, and +12 faith in every city for just the cost of 2 builders
And she doesn't have to sacrifice a pantheon to do that
So just like Civ 5 Theo is OP, only this time you don't have to rush bullshit to be OP.
>The game keeps giving me genetic experiments with funny names
At this rate my entire German line up will be Chad faces and I won't even have to waste a cosmetic order.
>shartshofen
Whoa, Civ 7 has unit gear customization?! Just like EL
I just realized I completely skipped over Ludwig's second ability
That's a whole lot of tourism very early in the game
I would be suprised if he consistently ended things sub 200 with proper city planning
I'm honestly way more excited about being able to autistically layout theater squares and wonders than I am about le free culture.
>Sundiata's GWOW provide gold
>not science
They dropped the ball here.
Why would Mali generate science gold is literally their thing
The GWOW bonus is a callback to Timbuktu, a famed Madrassa and their main connection to the outside world. Technologies were imported primarily through Timbuktu and Hausaland, and that goal was what motivated them to collect so many manuscripts. Further, it was a way to balance out gold-based inflation. Manuscripts generating gold goes way against the theme.
yeah ludwig is joing hammurabi and yongle in the permabanned in multiplayer club lol
Legitimately just ends the game on turn 100, absolutely no reason to play Frederich over him as he just does everything better
just finished playing as Ludwig, Germany's kit definitely fits him like a glove, getting more district capacity to wonder spam is broken, i was getting +6 adjacency bonuses constantly, i would up doing over 1.6k culture per turn, without the city state card
>Theodora's leader ability is titled Restorer of Icons
>The Theodora that restored the use of icons after a period of iconoclasm is actually a different empress who reigned in her own right in the 9th century
This tickles my autism
Modern Firaxis isn't in it for the history anymore, if the Civilopedia is any indication
They corrected that, they just didn't bother to update the video, the ability is called Metanoia now.
I apologize, I wasn't familiar with your game.
which civ and difficulty should I play as a complete beginner?
VI
Chieftain
Japan, preferably with Hojo to get yourself acquainted with how districts work
Rome (Trajan), Japan (Hojo) are both very beginner-friendly, versatile civs. I played my very first game on prince and found it a good tutorial, but not very difficult especially in the late game.
Germany is good as you get two district slots as soon as you settle a city, so you can get acquainted sooner with how to best optimize your specialist district placements.
Prince should be good enough. You're more likely to get a taste of AI aggression that won't be too overwhelming.
As for leader choice, Barbarossa ensures you won't get crowded in by city-states while Ludwig is more forgiving in case you fail to complete a wonder.
Germany and Japan are good if you want to dick around with Districts
Rome and Cree are good just to dick around
Aztecs are a simple and solid choice for warmongering
Korea's pretty simple for science
Just try to avoid culture victories since they involve a lot of semi-hidden mechanics
>I am new to civ6
King
>I am new to civ games
Prince
>I am new to strategy games
Warlord
>I am new to video games
Chieftan
>I am new to computers
Settler
I never understood Civ. It always felt like a strategy game for children.
It's THE strategy game and if you don't understand Civ you don't understand strategy.
They literally just reused Catherine's model but gave it new hair and a dlightly different chin
lol
the whole pass is just a way to keep interns occupied while they work on civ7
Yes but Catherine is my waifu so it's okay
The one thing that annoyed me about this dlc is knowing that the devs are in contact with the voice actors, they hired the guy who voices Cyrus to do Nader Shah, they should have bothered to get them to do the personas agendas instead of the comically bad mistranslation caused by recycling lines
>reddit is absolutely terrible at civ
>civfanatics is full of autists
>Ganker only has 3 posters that actually like Civ VI
feelsbadman
Why are autists unacceptable?
The vanilla leaders are so goofy looking compared to the newer ones
Yeah but on the other hand I'm kinda glad because they went too far in one direction in those original leaders. I like the midway point we're at now between Civ V and initial Civ VI looks.
I would rather have a consistent art direction across the whole game than get leader packs where they suddenly decide to ape dreamworks instead of illumination.
So, what's your favourite starting unit setup? Is it onions vanilla scout/scout and later slinger, or more advanced scout/slinger, or even two slingers? Maybe you go warrior first? (I know I do if I pick balanced start position).
I simply don't see the purpose in building scouts
If the land to water ratio is high enough (your map is continent(s) and not archipelago), then you have plenty of opportunities to grab those juicy tribal villages all over the map, and, what's more important - to circumnavigate early. I don't build them only on continents or if I really want to grab some city-state early on and need warriors asap
>astrology
>writing
>foreign trade
>political philosophy
also, scouting out locations for later cities, revealing the map to help find barbs, and scooping tribal village rewards.
If I suspect I'm not on an island, I'd rather get as much movement as possible to prevent getting cucked out of ruins or first civ envoys
Scout, Slinger, i play with barb clans so if i have puchased a warrior at this stage, i go with a monument, then settler
hi civlifr
>i play with barb clans
Shit's fine until you realize you always enter the endgame with 10+ extra city states deep in the snow fields
A small price to pay to get Eagle Warrirors
So just manually play with less city states on whatever map you’re on, with maybe 1 or 2 more players to balance it out. Not too hard.
I just use military untis to scout
>but what about barb camps
I just make more
scouts can move 50% faster on flat ground, around 100% faster in mixed terrain, and 200% faster in fricked terrain if they have their first upgrade
I wish achievements for winning as a civ was tied to the civ and not the leader so I can't use say, Lincoln to get the "win as America" ach because you have to do that as Teddy
The new personas don’t count toward it either; I had a Ptolemaic Cleo run the other week and didn’t get the achievement, even though that was my first time playing as her.
Livestream tomorrow at 2PM eastern
>on like turn 50, archipelago map, playing as France because I dont havecany of their cheetos yet
>completely control my island
>check tech tree to see how others are coming along
>Babylon is in the atomic age
What the everliving frick? That has to be a bug, no way Babylon got that many bonuses in 50 turns
Uh that's just Cate Blanchett. Elizabeth should look more ghastly, ugly and bald.
This is true. I like Elizabeth both as a historical figure and character and think she was a good queen but she looked like Voldemort for most of her life.
clean it up you useless piece of shit janny
30 seconds in and the stream is already cringe
extra capacity seems shit compared to the current bonus. Bonus gold may be strong, but city-state trade usually has shit base yields
the extra plundering gold will rely on water maps to be useful, at which point you'd probably want the infinite ships from current victoria
3/10
This is definitely one of the best models in the pass, which has been pretty rough around the edges at times
Kind of mediocre, probably worse than both vicky's but better than Elanor
There are so many ways to generate to generate extra trade capacuty if you wanted it, the +2 is practically pointless. Extra gold is nice but that's only for city state trade
Plunder is pointless unless you're on archipelago
Very simple but VERY strong, if not just for the extra +2 production. The stacking +10% bonus is also very nice. Makes science england a pretty viable strategy
Stupid, just stupid. It's like matthias mixed with gorgo mixed with alexander.
>Stupid, just stupid.
No fun allowed
Base Norway is garbage enough to where it needed a moronic strong leader ability to be viable
base norway is about the only fun way to play civ 6, not because they are le hecking really powerful but because they are the only trolling civ in the game
unless you're playing mp you're not really trolling anyone other than yourself (by picking norway)
Harald's original ability can't be that bad, pillaging is nuts on high difficulty AI because they get so many free builders and they suck at actually killing units.
Pillaging yields are pretty good with the policy cards in place, but I have to wonder if the ai actually fricking repairs shit.
I at least saw Korea repair its campuses in my last game, not sure about improvements.
It might be that it won't make new builders to repair shit.
You probably misunderstood what
meant. OG Harald's ability to gain science and culture via pillage is exceptionally good. In fact it is so good it used to be baseline to all civs before it was removed due to being OP on some.
What OP meant is that if you take away OG Harald's ability then Norway's base abilities are incredibly lackluster.
>Can enter Ocean tiles with Shipbuilding, instead of Cartography. All units pay no Movement Movement cost to embark or disembark. Naval melee units can heal in neutral territory.
Basically speaking if you are not naval then these do NOTHING.
The Berserker got a HUGE buff in the new frontiers pack by and now it is finally "not trash" but still a niche unit that is best on raiding and hit and run moves but can't hold the line on defense or against a proper defensive army. They are good coupled with the naval embark/disembark ability which is in line the Viking theme so there is that I guess.
The Stave Church also received massive buffs and it is arguably the most overall consistent part of Norway's unique lineup. That is if you can manage to snag the strong religious wombo combos. Without those its power is heavily diminished nevertheless it is still a strong building. Problem is that they need woods which are usually getting chopped. But if you can get the Dance of the Aurora+Work ethic on forested tundra land you are cooking hard! Alternatively it is paired well the God of the sea in any situation.
Without OG Harald's ability no Science and Culture from pillaging your early game is crippled. With no longship your unique naval game is removed.
New Harald's ability seems good but the big problem is that it is horribly inconsistent. It depends on a ton of variables outside of your control to actually get to use it. Same with the naval side of Norway.
cont.
Let's compare New Harald with Matthias the "Levy king".
Harald get -75% gold on Levy cost to get his bonuses from Levied kills which is great but that is just to get his ability working the troops you levied get nothing.
Matthias needs to play full price to Levy but after that he can almost instantly upgrade the levied troops to his own tech level to the same -75% discount both on gold and resources. Then his levied units get +5 CR and most importantly +2 movement(!) That extra movement is the most important thing because it allows you to actually move those levied troops into the places where you want them to be from around the city state. Finally Matthias permanently gets +2 envoys upon every levy which offers protection from other Civ6 simply taking his troops away by adding just one extra Envoy. Later in the game more envoys can have other benefits.
Matthias already gets his ability going once he manages to Levy, Harald need to levy and then he still need to jump through hoops just to get his ability going with nothing to help him after that.
To add insult to Injury there is the T2 government building which is the infamous Foreign Ministry which adds -50% Levy cost and +5 CR for all levied units (and +3Diplo). For Matthias building this is a no brainer and a huge boon because it reduces levy costs and add +5 CR so overall makes his abilities better. For Harald the Foreign Ministry heavily competes with the Grandmaster's Chapel since Norway heavily relies on its religious game and usually picks Theorcracy to help their domination game and allows them to buy military with faith which they already get plenty of from both the Stave Church and pillaging. Harald needs both of these but he can pick only one. Foreign Ministry's -50% Levy costs barely does anything since he already has -75% but the +5CR is what he very much needs. But that means giving up the Chapel and getting stuck with a ton faith which he could use otherwise to buy more troops.
cont
>For Harald the Foreign Ministry heavily competes with the Grandmaster's Chapel since Norway heavily relies on its religious game and usually picks Theorcracy to help their domination game and allows them to buy military with faith which they already get plenty of from both the Stave Church and pillaging.
Forgot to mention that needing Theocracy instead of Monarchy also means you are not getting the envoys you need to keep ruling city states since Monarchy is the Envoy producing T2 government. Once again this actually clashes with the rest of Norway's other unique abilities instead of supporting them. You are pulled into two different directions that cannot work together.
Overall New Harald seems rather lackluster with very high inconsistency and needing to rely on game mechanics that arguably work against each other instead of complementing each other.
I tried out new Harald, and yes, he's underwhelming, he's as close as a vanilla civ with no bonuses as it gets, i think his bonus will only work for you if you play on marathon speed, when these bonuses do add up nicely, but still too much of a setup to enjoy playing as him
Only issue is Norway isn't getting the help to promote city state units, or the 2 envoys for levying them.
It'll probably be insane in the early game, but grow a lot worse as it drags on.
this b***h is producing
Rather boring, but it has synergy with the workshop bonus
This is going to be broken. Find iron and horses early, settle floodplains for some niter and ideally a Ruhr Valley, and watch as the flat production from strategic resources helps you to a ridiculous +30% bonus to the best yield in the game by the time you have coal power plants.
Is that a 30% production boost when you reach industrialization?
>babbys first maths
>Ludwig dislikes civs who max districts in a city
So he'll hate anybody who isn't germany and is playing normally, huh
What a heckin ENIGMA
he's so eternally WACKY
lol so random right?
murder
Eh, it's useable. Main problem is as always it depends on city states actually building units, which they frequently stop doing around midgame. Outfit is nice I suppose.
I want to lick Theodora's butthole
kys coomtard
>Age of Steam Victoria with God of Craftsmen pantheon
>5 production horses
Sejong is god tier on Online and Quick speed, meh on Standard, and he might as well not have an ability on Epic and Marathon.
>the leader of india in every civ game is a hippie pedophile who never actually led india
>the only reason he's still in the game is because le funni nuke meme
will civ 7 have an actual leader of india? chandragupta was a step in the right direction.
Ashoka was in 4
Indira Gandhi was in 2, kind of
It's a crime we still haven't gotten any Mughal emperors
DO NOT REDEEM
This game is pretty fun when you realize you never have to mount an offense and can just shitpost your neighbors to death.
>Elizabeth speaks Modern English
Bothers me a bit when they had Robby speak English closer to his period.
Abilities here are all around dull. Victoria's is basically just a flat production bonus, Lizzy's is some extra cash (hopefully). Harald's is the closest thing to interesting but also lame.
The pass truly ended with Ludwig and Theodora
https://steamcommunity.com/sharedfiles/filedetails/?id=2953909938
new sukritact ui mod for tourism
FRICK sukritact
>t. CQUI chad
We were kings and such!
new player to civ6 here. i was sick over the weekend and just got a 144hz monitor so decided to play some comfy civ 6. had it installed for a while but didn't play it.
currently in renaissance era, what's the best way to jump start new city growth? generally speaking, without leader specific bonuses.
the basic way to do it is to send one or two traders there to run domestic routes, and buy a granary, builder, and possibly sewer.
if you have the rise and fall xpac, you can use the golden age dedication for foreign continents to start with 4 pop, the ancestral hall for a free builder, and one of the governors to buy districts outright.
to explain myself a bit here, you want to leverage the advantages of starting later
>other developed cities
In the later parts of the game, you should have one or two cities with more than 4 districts, which means your trade routes will be a lot better than the +1/+2 shit you usually see in the ancient era.
so grab a trader and send it back to your most developed city.
>better techs
beyond unlocking buildings, this makes your improvements a lot stronger. feudalism alone can get you a farm with +3 food compared to the baseline ones. Mines should also be +1 production compared to the baseline.
so throwing down a few improvements will massively speed up development compared to ancient era cities.
>more gold per turn
if you've been developing your economy properly, you should be making enough gpt to drop on getting the new city up to speed. you don't really want to spend the cash in older cities anyways, since they already have the production to make whatever you want in a few turns.
so buy whatever you can to boost the new city. Granaries give extra food, as do water wheels. The housing from sewers is probably overkill, unless your city is in a bad spot.
>the basic way to do it is to send one or two traders there to run domestic routes,
i see trader routes and rewards, i assumed production/food rewards were only for the starting city. besides gold bonus do cities on trade routes get any bonus pouduction/food rewards?
>and buy a granary, builder, and possibly sewer.
for new cities i usually get builder first then grainery (depending which is faster). after that, max out food for working tiles.
>if you have the rise and fall xpac, you can use the golden age dedication for foreign continents to start with 4 pop, the ancestral hall for a free builder, and one of the governors to buy districts outrigh]t.
yea i'm using that one right now. it's pretty cool but i'm on lakes map and the starting continent takes up like 75% of the map, and the unsettled south part has a continent split with strategic resources mostly on starting continent. i'm trying to figure out how to settle a city on the border to help jumpstart the other actual city with the strategic resources with district adjacentcy.
so the other thing i'm trying to figure is how the production cost of units inflates/deflates with time. i noticed one time the time to build for settlers was only 3 turns on one of my older cities, the next turn it was back to double digits. no idea why this happens.
Settlers (and builders) increase in cost each time you build one. If you are building settlers in two cities at the same time, when one finishes, the 2nd will increase in cost which will make the remaining turns for the settler in the 2nd city go up. It's not such a big increase to go from 3 turns to 10+ though. There is also a policy card that gives you a 50% increase to production towards settlers, so if you switch that out the number of turns to produce one will increase.
For trade routes, the yields go to the city that is sending the route. Sometimes there will also be yields to the receiving city which are shown on a 2nd line and are much smaller. Cities that the trader unit passes through don't get anything.
>For trade routes, the yields go to the city that is sending the route.
i just realized traders move cities same as great persons units.
i like the game but as someone that has passing experience with civ series the UI is complete month old dogshit, it reeks of casual in terms of style over function. there's so much information and mechanics that are presented unintuitively. not to mention i'm playing on 1440p and i got really confused why the actual game screen reverted to 1080p. i had to go into config file to set it straight, which is annoyong even for a relatively old game. there are older games that are more streamlined and have less jank, so cov 6 jank is really getting to me.
i see there'a a number of UI mods which confirms that i'm not the only one having problems.
>i see trader routes and rewards, i assumed production/food rewards were only for the starting city.
they are, but you can transfer the traders to your new city
>besides gold bonus do cities on trade routes get any bonus pouduction/food rewards?
not usually
Based sirs supporting me on my crusade against english/french thots
How the frick do you play this shitty autistic game? every single fricking mechanic is designed to get you to spam more settlers is that all there is to this game?
>have 18/18 housing
-75% population growth rate
>have 19/18 housing
-50% population growth rate
>have an entire entertainment district with every building and 2 luxury resources+ the colosseum
not enough amenities -30% population growth rate
>no penalty for having more cities and cities are capped at 1 fricking district per type
having more cities just means more science
not to mention you also need culture, holy site, commerce and sometimes military districts if you want to actually produce enough culture, gold, and military units or faith
The real issue is not how hard it is to get the 19th pop, but rather the fact there's nothing for the 19th pop to do once you get him
Specialists suck dick. If he's not working a 8+ yield tile he's more trouble than he's worth
Yeah, the point is you need a frickhuge number of cities if you actually want to win.
>have 18/18 housing yet -75% population growth rate
This mean you have no empty housing. Even common sense would mean you need "empty housing for your population to grow into" if you have 18/18 it means there is no more free housing for your population so obviously growth will stagnate that is why you have -75% growth since there is no more place left to grow to. You just need more housing which is easy to get.
>not enough amenities -30% population growth rate
the amount of amenities needed increases with population growth
The formula is [Amenities = population/2] rounded up just to be content.
So your 18 pop city needs 18 / 2 = 9 Amenities to be content. If you want it to be better you need more, for a city to be happy you need +3 over "content" so in your case it would need 12 Amenities, to become ecstatic it need +5 over "content" so in your case it would need 14 Amenities for that one city to be ecstatic.
>no penalty for having more cities and cities are capped at 1 fricking district per type
Not having enough Amenities or governors are your penalty for having too many cities. Having many smaller cities will drain your amenities since 1 Luxury good can only be applied to 4 cities at maximum.
Example: If you have 4 cities and 2 luxury goods then all cities will get a copy of both luxury goods. If you have 6 cities then 2 of your cities will be missing the 2nd luxury good. If you have 8 cities then 4 of your cities will be missing one of the luxury goods.
There is also a stacking production penalty for building the same district in your empire for example each time your build a campus the next campus will be more expensive. The same penalty applies for building settlers, each settler will be significantly more expensive than the previous. And both of these penalties increase with every technology you have researched.
If you settle your 8th city and start building your 8th campus there that campus will be finished in a glacial pace.
according to the wiki, there's a discount if you have fewer than the average number (among all civs) of districts for a certain type, but never cost increases
So, if the average number of encampments in 4, and you only have 1, then you get a 25% discount. But if you have 8, it'll cost the same as if you had 4.
this is separate from techs and civics increasing costs
>according to the wiki, there's a discount if you have fewer than the average number (among all civs) of districts for a certain type, but never cost increases
>So, if the average number of encampments in 4, and you only have 1, then you get a 25% discount. But if you have 8, it'll cost the same as if you had 4.
If this is true then I was indeed mistaken, thank you for correcting me on that one!
>Not just Pingala Amenityboosting your science and culture production in one or three cities, then dedicating the rest to playing the game and fricking up your rivals
NGMI
>Civ Vlet can't understand making multiple cities
Many such cases
Why do you even want your cities to grow that much? Do you even understand what population is doing for you? Stop wasting builder charges on so many farms.
Food is a means to the end of population, and population is the means to the end of working tiles, and working tiles in the means to the end of actually producing things out of your cities which progress you toward winning the game.
This is why production is king, and why a high-production tile is SIGNIFICANTLY better than a tile with the equivalent amount of food. If you don't have 19 tiles with a bunch of production on each to work, then there's no real point to having 19 population.
This isn't to say high pop is a bad thing, and it obviously does its own unique (but much less important) stuff like exerting loyalty pressure, but it sounds like the main thing you're trying to do is just build up a ton of population purely for the sake of it.
>Ramses II
>WE WERE ONCE KINGS
I love buying units from the barbs. I was playing as Macedon in this one.
>cleopatra VII
not white enough
>playing as Hungary
>levy one of my city states units to kill Korea and Georgia
>fast forward 20 turns
>declare a colonial war on Phoenicia
>naturally one of their city states declares war on my city states
>the levied city state's upgraded army goes all the way across the sea to kill the enemy city state
Imagine trying to siege this city.
>plains hills
handful of amphibious units
>Adult literacy rate is the percentage of people ages 15 and above who can both read and write with understanding a short simple statement about their everyday life. Mali literacy rate for 2020 was 30.76%, a 4.71% decline from 2018.
Why is the game "CIVILIZATION" featuring a country that is not even civilized in 2023 ?
You can call me chud all you like but it wont change that statistic.
Kentucky has a literacy rate of 18%
Atleast Mali still exists.
Same can't be said for Rome, the Byzantines.
I googled the actual literacy rate. 78%. What the actual frick.
Superpower btw
>I googled the actual literacy rate. 78%. What the actual frick
My bad, 18% is the reading comprehension above 6th grade level
>Inb4 black people
The difference is like 0,4%
Modern Italy is more related to Rome than Modern Mail is to medieval Mali
"Civilized status" and "Civilization" are unrelated concepts.
why play a game like civilization if this is your view on life
It was relevant at the time the featured leader is in.
Most of the civilizations you accept were not literate and it’s inhabitants lived predominantly in mud huts
i know ramses was white but did they really have to make him have a german jawline
I haven't played this game since they started with the season pass, and my mod list reflects that, with most stuff being last updated 3-4 years ago and mostly not working.
Can you recommend me some stuff? Both gameplay and also autistic map-painting/grafix shit and also map packs maybe. I'm gonna stay away from the modded leaders/civs for now.
Idk what you have specifically, but here are some my recs. Promise my mod list runs fine with occasional crashes lmao
UI Shit:
>Detailed Map Tacks
Works for modded districts/improvements, too
>Quick Deals
Great if you don't want to switch between leader screens to find the best deal. AI is broken and you can game it pretty hard, though
>Extended Policy Cards
Shows the yields gained from policies. Works with modded cards
>CQUI
Overhaul. I don't use it and it covers alot of stuff, so check for compatibility
>Simple UI Adjustments
hover for info
>More Lenses
Excellent for planning National Parks and finding shit in general
>Better Trade Screen
sorts for city-state trade quests, yield type, domestic/int, and major civ
>Concise UI Reloaded
>Quick Start
>Repeat Future
>What Did I Promise?
>Stop Moving the Skip Turn Button
>Auto Record Goody Huts
>Right Click Close Production
>Global Relations Panel
>Top Panel Extension
Rest is optional:
>Real Great People + Stylish Great People
>Colorful Historic Moments
>Unique District Icons
>Better Loading Screen
>Larger MODinUse Area
>Appeal, Loyalty and Prestige Font Icons
Graphics:
>Environment Skin: Civilization V
My preference b/c I dislike the play-doh mobile look of vanilla
>Vegetation Variety
Requires above
>Hillier Hills
Hills are hard to read. This helps it somewhat
>City Sprawl Graphics
Mimic Humankind's density with this and city lights
>Prettier Lakes
>City Canal Rework
CONTINUED
Gaymeplay:
>Movable Districts
Idk why Firaxis didn't add this in vanilla considering how moronic Ai is with district placement. Make sure to NOT cancel moving a district with this, else the district disappears entirely.
>Removable Districts
Adds projects to remove districts; both this and above mod works with city lights.
>Harvest strategic resources
Instead of getting cucked out of a district spot thanks to a strategic resource, you can chop it to remove it permanently. Why you can only chop bonus resources and features in vanilla, don't ask me.
Overhauls:
>City Lights
Adds new aqueduct-esque districts to benefit playing tall. Adds new unique districts for certain civs so maybe too many changes for a returnee
>Sukritact's Oceans
new ocean resources and features
Map packs I haven't fricked around with much yet, but I have been using PerfectWorld6 for games. You can set civs to spawn on any continent or on the "old world," while other continents are left untouched to simulate the new world. Old world can have civs spawn on their own continents too, so it's more unpredictable than that one vanilla map script. Also, the map gen is more 'natural' imo
Map tacks and quick deals are the only necessary mods for this game.
Just got Civ6. Is there some cumulative community mod like BUG for 4, that's mostly UI and QoL fixes? Is the game playable vanilla?
>Is the game playable vanilla?
Yes
>Is there some cumulative community mod like BUG for 4, that's mostly UI and QoL fixes?
There's this: https://steamcommunity.com/sharedfiles/filedetails/?id=1776020612
Is the game good compared to the other games in the series? I didn't really like Civ V because it felt too gamey and I'm not a huge fan of military conquests.
It's worse as a game, but much better as a distraction.
Alright, thank you. I think I'll pass then and play some Civ IV, I've heard a lot of good things about it.
I played civ 4 a lot and hated civ 5, civ 6 made me like civ again. 5 is for idiots.
i hated 6 at first, but it grew on me once i understood the districts system and got familiar with the UI
it's even more "gamey" than V
It's amazing we're even having this discussion in the first place as everyone is dying of fentanyl, we're sending a ridiculous amount of money overseas to fill the retirement fu- ahem, win a war, all of the kids are being brainwashed with transsexual bullshit, the border is completely open, all the women are absolute prostitutes and this is encouraged by the culture etc etc
Arguing over ethnicities in videogames almost feels quaint in comparison.
All the Trump mods I've seen make him just straight up bad. It's more interesting if he's balanced
>Make America Great Again
>America is always in a Dark Age. Historical events that grant Era Score instead grant Gold, scaling with era. +1 trade route capacity for every Dark Age policy slotted.
>Agenda: America First
Tries to establish as many domestic trade routes as possible, and likes civilizations that do the same. Dislikes civilizations that make external trade routes.
Too strong really. Only real downside is loyalty which can be offset in tons of ways. Also doesn't really make sense flavorwise considering how well the US did during his presidency.
>Also doesn't really make sense flavorwise considering how well the US did during his presidency.
That's kinda clever, since the ability would end up saying you're in a "dark age" regardless of how well you're doing
>Dark Age focused leader
That'd actually be a pretty cool twist.
How do I get a list of cities sorted by production?
I looked all over the reports but can't find it.
>Vlad the Impaler meme leader hasn't been added yet in any Civ game
>Can't pick him and Sanguine pact to create Castlevania
Have you tried the Civitas mod? It hasn't been updated since 2019
I just wonder why Firaxis isn't putting him in game. Seems like a good meme choice.
Speaking of dead mods
>consider Civilizations Expanded essential
>updates inconsistent as hell
>oh well, at least it'll finally be finished with the leader pass ending, even if I have to wait a few weeks
>author disappeared off the face of the earth, not even a comment saying he'll finish it
Motherfricker
The lite version's more recently updated, since the China leaders i think. I prefer lite b/c the full version's Babylon I found stupidly busted
Civ has long had a hardon for Turks. It was at its worst in Civ V, the civilopedia entry for the Ottomans dickrides them so hard it's comical.
>After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, war is upon us.
>create new game with map settings to mininize moutains, to make it easier to get around and i'm a bit tired of religion
>fricking poland is nearby and spawns on top of moutains
>had to savescum like 50 turns back to get my religion out on time
>still barely enough, decide to declare war (jointly with my man trajan who unfortunately spawned closer to her and already at war)
>siege her city
>hills bullshit blocks my catapaults but not my crossbows
>city can still hit me despite being on plains
is there any UI mod that helps me determine terrain features that block ranged units? this shit just drags out wars line 5 times longer because i can't at a glance see shot blockers.
also i've never wanted to hatefrick a catholic slampig like jadwiga more in all my life.
I played like 30 games and haven't finished a single one. Either things aren't going my way and I abandon and restart, or they are and I get bored by the exponentially increasing micro. I could conquer the world at any point past the second era but the amount of busywork required just makes me quit the run.
Who the hell thought that forcing the player to go THIS wide was a good idea? There should be something like Civ6: Compact Edition with the map shrunk by half and doubled yields.
Is there a mod That makes the AI more aggressive towards each other? I'm tired of them losing one city and giving up for the rest of the game.
Just play as Canada
Are these normal or some CQUI bug? They seem to pop up in random places on the screen, maybe on the cursor?
I thought they normally appeared in the bottom right corner with other notifications, but I might be remembering wrong.
https://civ6blitz.app/#/modtester
you can now make a mix of civs and leaders, what would be the most broken combo out there?
I would go with Tomyris leading Byzantium, while having the Mamluk as a unique unit, that or the Llanero and with the Lavra as a unique district.
I tried this with Hammurabi leading the Netherlands with a better version of the Cree scout as a unique unit and with the Hands, the synergy around building cities around rivers works very well, my only critique about this is that it brings back the no music bug
but netflix told me cleo was as black as my cat… PASS!
God this game is so amateurishly made. For a studio that's been making the same thing for decades now, it's really inexcusable. And they keep shitting out paid civs which are basically a new graphic and a few altered stats instead of fixing the abysmal UI and functionality.
I want to add Carl Zeiss as a custom Great Engineer, but I have no idea what he’d do
Grants an Eureka from the Modern/Atomic Era. Workshops grant +2 science, Factories grant +3 science, with an additional +2 if powered.
That works. I also had some other custom Great People ideas:
Louis Agassiz
>Great Scientist, Industrial Era
>Grants Eureka for one random Industrial or Modern era technology. Zoos and Aquariums provide +4 Science per turn.
Charles Doolittle Walcott
>Great Scientist, Industrial Era
>Grants the Inspiration for the Natural History civic. Archaeological Museums provide +3 Science per turn and Archaeologists provide a +100 burst of Science per excavation.
Edwin H. Land
>Great Merchant, Atomic Era
>+200 Gold burst. Workshops and Factories provide +2 Amenities.
Ray Kroc
>Great Merchant, Atomic Era
>Bonus resources from Pastures and Farms act as Luxuries, providing +2 Amenities each.
Why do I have to wait before I can move works of art I created? And why does the moron ai keep wanting to switch heroic relics with me for no reason, as you can't faith-buy a hero from another civ even if you have its relic?
I had to downgrade from The England pack to the China pack because the music wouldn't work in the former, and no crack of the game includes the fix patch yet.
I have the mod that fixes that. I can post if needed.
That would be extremely helpful- the fix I found on Steam has been removed. And so has Steam downloader or whatever the mod downloading site was.
https://mega.nz/file/FVYXXYCY#GB0ADA7_grD_EKc22IAAxsAAimUSs0DJUu_ZIJYrAfQ
Thanks mate, much appreciated. Gonna have some fun with Lizzy while dancing to Scarborough Fair after I have glanced through enough famous authors and their works to make me puke for an upcoming civil service exam.
wait isnt cleo already in the game?
Yeah they made an alternate ability for her, same with Catherine and Teddy
What's the most overlooked wonder in the game? For me it's Chichen Itza, most people overlook it since rainforest tiles get chopped often before you make use of it. But if you are suz of La Venta, you want to preserve those tiles for the faith adjacency, combine that with Mercantilism and lumber mills, you get a lot of great yield porn tiles after building it.
I am a filthy casual so I still have the bad habit of preserving rainforest tiles thats carried over from civ 5. So I do build the Itza quite often. Also, how do you define overlooked? The AI never builds the Mausole of Halicarnassus but human players do after it got buffed (or did, I haven't kept up with the meta since the new expansions dropped).
For me its the Pyramids. 2 culture and one extra build per worker isn't worth it for the amount of early game production that can go to building districts, or even a god damn granary+monument combo.
It's Kilwa Kisiwani. The city state yields bonus is equivalent to a Hanse in every city
I think every youtuber jizzes themselves whenever Kilwa is mentioned, i was talking about wonders they rate like Chichen because it usually gets like B tier ratings.
I remember someone mentioning how the Pyramids were mathematically inefficient, but i agree, one extra charge that does not require a governor or a policy card is good.
I define overlooked as wonders that don't get much love on tier lists.
Chichen Itza is good, but in my experience the AI builds it often, same as Petra, for cities with just 1-2 relevant tiles.
Temple of Artemis is IMO one of the best wonders. Cheap, powerful effect, rarely built by AI. Very good, only requirement is relevant tiles.
hehe chicken pizza 🙂
>Civilizations Expanded still not updated
It's over
Why do Civ 6 leaders all look fricking gay and soulless?
different decade
They look like rejected Dreamworks designs.
pic unrelated I assume
I do wish they'd reduce the number of shirtless barbarian looking males, especially from older civilizations. Like do a bit of research and see what they'd normally wear- this isn't a gacha where fewer clothes equal more sales. It kind of feels baffling to be in the modern era and having a diplomacy menu with a richly dressed Nader Shah and then go to another civ and find myself face to face with Ambiorix.
Because you have shit taste
VI Pachacuti would supplex V's Pachacuti without breaking a sweat
Realistic suck
How does balanced start position work in VI?
there is no leader in civ 6 that makes me feel the dread and fear of when Attila popped up in civ 5. Gilgamesh comes close but hes very friendly and a bro so most of the time i end up allied to him. Civ6 Genghis Khan always gets stomped by his neighbors and i never saw a game with him dominating.
The leaders that make me feel dread in VI all do so for reasons not directly related to their historical persons:
>Oh no, it's Korea, guess I'm living in a world with barbarian crossbowmen turn 10
>Oh no, it's the Inca, guess I'm going to have to break through their impenetrable mountain fortress
>Oh no, it's the Russians, guess I'm not winning a religious or cultural victory
>Oh no, it's the Maori capitol
>G'day c**t
The only one who evokes fear because of what he is is Shaka
>Oh no, it's Babylon, time for turn 30 Barbarian Line Infantry
>Oh no, it's Rough Rider Teddy, time to get my shit kicked in 10 turns
>Oh no, it's Vietnam, It ain't me starts playing
I have the base game from 7 years ago
how is the game now, has the AI improved?
should I buy the Anthology bundle, it's on sale
It's much more fleshed out than what it was at release
> has the AI improved?
no
Try before you buy
How would you fix certain unique units? I like the Carolean and them replacing the Pike and Shot is actually accurate but because Pikes are booty cheeks, I would propose a buff against melee units and a combat bonus while defending against ranged attacks to reflect their aggressiveness
*gives away entire gold reserve for a joint war against a civ that's not even on his continent*
I shiggy
...How many billions did America send to Ukraine to fight Russia?
over 100.
And hows that war going?
she's an annoying overreaching c**t so i understand
>THIS VOLCANO IS QUIET NOW
MAH LIEGE
Can Vox Populi still be saved? Got a free laptop and put Civ V there, enjoyed the base game, and to spice things up I get some mods.
People somehow still shill that mod so I check the forums first thinking they got the ultimate ver. since Steam seemed to have abandoned it and damn they are still tinkering, bickering, backpedalling about balancing it. How? Its fricking 2023, dont they get tired of it. At some point you just HAD to get a mod out that everybody can agree to be good enough and be content with it.
Modding is a fricking addiction. Them people really are ungrateful and whiny irl too probably.
I check out NQMod and it seemed to be more balanced, probably because people actually play it for mp so they had to think for somebody else when modifying the game. It got some solid civs too that I liked, but in the end, I ended up just using a small mod that buff Liberty and were happy enough with it.
welcome to civ 5 cultists. Just enjoy the game until you don't anymore then move on. Don't worry about them.
>NQ
have a nice day shitter, turning civ into a asiatic clicker
>they are still tinkering, bickering, backpedalling about balancing it. How?
Based autists
>Its fricking 2023, dont they get tired of it.
dooooode its current year +8
>Can Vox Populi still be saved?
They saved it by making all the previous versions available on github so you can just play what version you prefer
I mean, at least VP's still getting updated. That's more than you can say compared to other civ 5-6 modding projects. I haven't tried NQMod yet but I might later
Vox Pop is garbage. Try Sapiens with Gaia's Core Mod on the Steam Workshop.
>Vox Pop is garbage
Would you mind elaborating?
I have the urge to play Civ 5 and wanted to use VP, but I was very put off by the lack of a stable release. It seems to be a constant beta, where every release fixes old bugs and balance issues while introducing new ones to replace it.
Well that's basically it.
Incredibly bloated too, everything gives massive yields. When I quick back a year ago the AI was lobotomised and hasn't recovered since IIRC
Objectively speaking, why is Cleo considered a great ruler?
Her reign and her betting on the wrong horse ended her dynasty and put Egypt forever under vassalage.
Shakespeare memed everyone, simple as
Any kind anons here have a full or more completed version of pic related?
>Ptolemaic Cleopatra
Weren't all Cleopatras Ptolemaic?
Did they improve the AI and difficulty curve yet or are there any mods that fix it?
When I played Civ 6 a few years ago, the AI had an insane advantage at the start of the game and then got progressively weaker over the course of the game until you became stronger than it by just playing conservatively with half a brain.
mods i dont know, but this seems to be the norm for their difficulty balance
For difficulty mods, there's this one mod on workshop which removes the free units and techs AI gets on higher difficulties, but instead gave them more food so it kinda replicates that equal start to stronger late game.
I really hate how the game speeds up during later eras. In the information age era you research technologies like 4 times as fast as during the earlier eras.
And there's nothing in the fricking later technologies, it's like a single unit each and that's it. I guess that's why they increase the speed of researching it, to mask how empty the technologies themselves are.
Same with the climate change, it just suddenly goes up by a stage every few turns and nothing even happens. I don't get how they made the late game so empty.
They really should've added 4th building in each district for later eras.
Adding more buildings from 5 could’ve helped pad things out
>Campus
Public School
>Encampment
Arsenal/Military Base
>Theater Square
Opera House
>Commercial Hub
Weigh/Auction House
>Entertainment Complex
Tavern
No ideas for the other districts
>Problematic Cleopatra
You can't make this shit up
The madman made a new video:
>come here meaning to ask why the civ reddit is locked
>see op image
>instantly realize the reason
>LMFAO for half a minute
Not the reason why. reddit is throwing a little self-suicide to protest some phone app shutting down.
Is there any mod that reskins late game units for Civ 6?
yes
https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134
just realized you meant units not the entire game
mb
No worries, that's a fine mod too. But yeah, I was looking for late game unit reskins, modern era tanks, aircraft, infantrymen.
There's the Warfare Expanded mod, which is very good, but it doesn't cover the modern and atomic eras.
>More shit to waste turns on.
No thx
Civ 7 when?
Officially, in a year or so.
In practice, 5 years from now when they've released the DLC that makes the game playable and it's finally discounted to a bearable price.
Christ
civ 7 should come out this year according to those insane calculations
>civ 2 came out 2 years after civ 1
>civ 3 came out 3 years after 2
>civ 4 came out 4 years after 3
>civ 5 came out 5 years after 4
>civ 6 came out 6 years after 5
>civ 6 released in 2016, meaning it will come out this year
Soon as Firaxis needs to recuperate losses from that capeshit xcom game
And from what we've seen with 6, they'll want to extend added content indefinitely until the next 4x game
You can tell how poorly made the AI is once it reaches modern age, neglects air force and navy, and never intelligent with it's AA positioning. But hey you've played more than two hours by this point thanks for the $$$ sucker.
That Keita looks more like an african-american that an actual african
what do you mean
Black person Black person Black person
Love this little butthole like you wouldn't believe.