Crazy how From Soft basically had the perfect combat system, but decided to frick it up just to be flashy
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Crazy how From Soft basically had the perfect combat system, but decided to frick it up just to be flashy
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Playing the older from games after Elden Ring feels kinda embarrassing. As OP said the fights are extremely structured and slow to the point where I don't feel any sense of achievement. I think it's good that they dared to push forward.
adhd zoomer spotted
Dont tell this guy about Nioh, he may think you're on drugs while playing or something.
How can you post something so moronic and feel no shame? You probably dont know rolling attacks exist, also there are windows to get even the fully charged R2 in, you just were too busy complaining to yourself instead of figuring out the boss.
>there are windows to get even the fully charged R2 in
no there are not
Just look up "Great Club No Hit Run", and thats the ones you have if you dont wanna get hit, if you dont mind trading you have a lot more.
You're just slow man, its okay
>You're just slow man
no, the bosses have input reading and combo extenders, both of which are bad design
EL PROBLEMA DE HABILIDAD
This, you just suck brother im sorry to tell you
>Souls boss
>A fricking turn based RPG in disguise, big blind spots on lots of bosses, strategy is often no more than circle strafing, pressing dodge the moment you see any animation and "to defeat the cyberdemon, shoot at it until it dies"
>Elden Ring boss
>Enemy actually engages you, reacts to you trying some bullshit, has tools and attacks for any range or angle, aggressive and won't let you "take your turn"
Elden Ring's bosses are infinitely better than anything before it.
It added style and substance and viability of all playstyles to the plain King's Field / Souls combat, pushed then tempered the aggressiveness of Bloodborne / Sekiro to get everything just right.
Low quality bait.
>Elden Ring bosses
>spam dodge rolls as the boss attacks over and over for 20 seconds straight, and then gives you just enough time to get one light attack in
>repeat
You aren't a no hit challenge runner. Why are you pretending that you are?
Why wouldn't I avoid being hit? Explain yourself NOW, Latinx.
>Latinx
Says the shitskin who sucks at elden ring lmao
>Why wouldn't I avoid being hit?
Because trading hits isn't a big deal. Especially against bosses like morgott where only a handful of their attacks do meaningful damage.
Classic example of a low IQ fromtard described here
To the fromgay he literally cannot comprehend thinking about purposely trading with an attack, even a weak one that may only do 20% or less damage, to force an opening on a boss. Play monster hunter it makes you better at games. Sometimes you have to stand in front of the tigrex or rath knowing it’s going to charge you and you will take damage
NTA, but in MH there is no such thing as trading hits because more often than not when you get hit you won't just stagger a little, you will literally be sent flying.
Correct positioning is the most basic skill you need to actually play the game correctly, not that a dirty rollslopper soulsgay would know that.
>Classic example of a low IQ fromtard described here
No argument, just being a little Black person.
>shitskin
You wish Javier
>who sucks at Elden ring
This is true, also makes sense to just kill them before they kill you if that means taking a few. Thanks for clarifying. Still, go mow my lawn.
well you don't have the option to choose in ER because enemy damage is so comically overtuned that getting hit means death in 99% of cases
No it doesn't. There are some attacks that hit like a truck and some that are hard to dodge but none that are both
absolutely wrong
Blame Bloodborne for modern Fromsoft dodgeslop.
Thanks bloodborne for making dark souls 3 and ER actually playable games.
>perfect combat system
Souls games have laughably simple combat. You can’t even do combos and the hitboxes are wonky.
Dark Souls 2 lets you chain heavy and light attacks together freely and fromdrones hate it
It was a combat system that worked around how shit 7th gen controllers were with Z-targeting and using i-frames to compensate for an inability to play a spacing game with the enemy AI.
It would always need to be discarded eventually and it getting worse is largely a symptom of how much cruft it has accumulated by trying to set each game apart from the last, balance more and streamline the whole process.
Because the game is unfinished and the attempted alterations to the gameplay are stuck in an experimental stage with missing, unfinished and placeholder animations that are occasionally interspersed with feature creep because the people trying to manage the whole thing could not keep the development on track to a release date.
Fricking Dark Souls 3, I swear to frick. This is where they overcorrected and made everything interchangeable, low effort and streamlined.
>Fricking Dark Souls 3
2 was way worse about every boss being a big knight. the DLC is the worst it's ever been, but it was present in the main game, too
DaS3 made everything into a 2 phase boss in box that could be placed almost literally anywhere with some tweaking.
DaS2, while unfinished, gave pretty much every fight a unique gimmick to least set it apart.
This could mean that you were fighting a boss in complete darkness (fricking lighting changes), in a room that was slowly filling with water, in a room with poison you could disable, in a room with floors you could raise, along a literal chariot track that you had to sabotage, etc.. And when the arenas weren't unique, the bosses were unique in their stead with bosses that could unequip your armor, bosses that could summon invaders, etc..
The game even had 2 phase bosses, except they were used sparingly.
And DaS2 was really just mostly on par when it came to making bosses that were essentially just dudes swinging swords.
this is why DaS2 will always be my favorite, despite it flaws I feel like they really tried to make it unique and not guy with sword does flips to get your ass 2: the electric boogaloo, this time with a dog that also has a sword
They're actually very close. 2 has more total "Big Knight" bosses, but 3 has a higher percentage of it's total bosses as "Big Knight" bosses.
The Pursuer
Looking Glass Knight
Flexile Sentry
Lost Sinner*
Ruin Sentinels
Old Dragonslayer
Smelter Demon
Velstadt, the Royal Aegis
Dragonrider
Twin Dragonrider
Giant Lord
Throne Watcher and Throne Defender
Smelter Demon v2
Fume Knight
Sir Alonne
Burnt Ivory King
Vendrick*
Giant Lord*
>*I thought these were debatable since while they're all giant swordsmen, they're all completely unarmored, but I added them in anyway
18 out of a total of 41 bosses, or 43.9%
vs
Iudex Gundyr
Vordt of the Boreal Valley
Abyss Watchers
Pontiff Sulyvahn
Yhorm the Giant
Dancer of the Boreal Valley
Dragonslayer Armor
Champion Gundyr
Lothric, Younger Prince
Soul of Cinder
Nameless King
Slave Knight Gael
12 out of a total of 25 bosses, or 48%
Not to be that guy but you wrote Giant Lord twice
nta, but putting him there twice seems fair. I always use a bonfire ascetic on him for extra souls before finishing the game.
The sad truth is Bloodborne was so good it ruined every other souls game that came after it. The methodical combat from DS1 got thrown out the fricking window in favor of spastic hyper aggressive enemies while leaving you stuck with the same old jank roll and 1 hour long sips.
There is a reason quickstep and Bloodhound step make the game 10x easier (and are therefore considered cheating by brainrotted Fromsweats), the game was basically built to be Bloodborne 2, therefore sidestepping is a core part of the combat.
i personally feel like sekiro was the peak of fromsoft's combat with bloodborne close second. i don't know if im glad or sad it was a one off for a combat system
if I wanted to play a rhythm game, I could just play a rhythm game. having to force openings and play aggressive instead of being rewarded for hitting circle at the right time while circle-strafing is a lot more fun
normalgays that felt hardcore for beating dark souls 1 eternally stay losing
it is literally, actually, mathematically, functionally impossible to defeat Morgott with a great club. there are NO openings. there is NO pause in his attacks. NONE.
on top of that, he 3 shots you on 50 vig.
this is not engaging, it's bullshit. and the entire game is like that.
Just jump attack lol. Create your own openings.
every single one of his attacks hits you when you do a jump attack. i tried.
Skill issue
false
>str "chads" when they can't just poisetank and mash r1 anymore
>on top of that, he 3 shots you on 50 vig.
Have you considered wearing armor and taking off soreseals, you fricking moron?
There are windows to get Dragonmaws in.
There are patterns, like an easy one is when margot charges at you with his staff raised, Just walk towards him to the right and both his attacks will miss and you get some free hits.
All the bosses have these easy dodges. but finding them is a painful trial and error process because the hitboxes are not always representative of the act.
on the other hand I haven't tried tanking with the tower shield on the later enemies.
I should scrap my entire build and see what that plays like.
The real difference between past bosses in Dark Souls and modern Souls is in the past the thought was
>maybe the boss can have some weakpoint for the player to exploit
>how about there is something in the environment that players can utilize
>maybe we test the players positioning and have hazards in the arena
As opposed to modern Souls
>just make another anime swordsman, make him flop around and spaz out a lot.
>make sure to give him a second phase where he spazs even harder
>oh and you fight him in an empty featureless square room.
Here you go it's the perfect boss according to (You).
Kino fight that utilizes multiple mechanics of the game like jumping and tail cutting
>enter room
>boss is too far away to attack
>does his range attack 10 times
>shimmies forward 1.37 mm
>does his range attack 27 times
>shimmies forward one planck length
>arrives at the edge 30 minutes later
>worst camera issues in the entire genre frick you and you die
it's the worst boss in the game. yes, worse than BoC.
bro your ranged attack? even guts had his crossbow/canon despite being the patron saint of all unga bunga str players
>being able to do more than one thing
disgusting
The novelty has worn out for some of their tropes now. Either they do something new or their next game is going to be the same stuff.
who's zanzibart?
Just some zoomer meme don't worry about it.
Your image says "perfect combat system" but I'm not seeing Sekiro anywhere?
Imho, the most annoying attacks are those that are specifically framed to catch you drinking (like, they hit you at the last frame of your sip). That said, the solution is to not drink and dodge until they're recovering.
Souls bosses are completely sloppified with the same all encompassing movements, spastic combos and giant health bars. Utterly soulless
Elden ring plays more like monster hunter than any of the other from games, this isn’t a bad thing. Fromshitters are just morons who get mindbroken when circle strafing and occasionally I frame dodging is actually countered by the bosses now.
Elden ring still has that, but there’s a greater emphasis on spacing (which means utilizing sprint freely) forcing openings via stagger, using different options to separate attacks IE parry vs shield counter vs jumping vs rolling. It’s a much more fluid and open ended style of combat. The fluidity is in part again due to stagger giving combat an ebb and flow state, where you will want to be aggressive when you know stagger is happening soon. Or that you need to back the frick up and heal, accept stagger decreasing.
That being said fromgays are so dumb I bet they can’t track stagger without a meter for it.
just use mimic tear bro
is this image supposed to imply dark souls is turned based or is the guy who made it just moronic
Your turn as in: you rolled through my attack, now it's your turn to attack.
it is always your turn to attack dweeb you don't have to play it so binary
Hey Ganker, relax for a second, I'm just gonna take a small sip...
nusouls bosses were made so the only non game souls content there is (boss rushing) is more amusing for cucks (viewers) watching autistic twitch rats and toobers
>Remember thinking Fume was peak of boss design back when he came out
>Go replay DkS2 recently
>webm rel
Elden Ring boss design is an amazing step up if you actually enjoy the combat in these games and have been playing them for a while. It's frustrating if you liked the simplicity of earlier Souls games, which I get, but I'm still happy that FROM caters to me instead of (You).
The fact that all enemies in DS2 can be beaten by circling around them is a clear reference to the Dark Sign, which is a circle.
>grab stick
>puncture air's butthole
>boss gets one shot
if it wasnt for no damage meme builds i wouldnt know most of the moves they spazz out
Elden Ring bosses are too hard on first playthrough without spirit ashes. There I fricking said it. That being said, it adds replayability since its not likely you'll master a boss the first go, unlike midir for example who has maybe like 10 attacks and has fairly simple interactions with what the player is doing.
I ve never played any soul game, i got filtered by taurus demon. I beat elden ring without summons with faith and str alone.
You can, jump, roll, parry and block. Ez game.
>str/fai
Let me guess, radahn set with blasphemous blade?
Almost, crucible set with blasphemous blade. Also blackflame incantations + dragon maw + crucible stuff.
Shield with carrian parry or DungEater sword
ydbtg
>Boss has a stab attack in the floor that causes an explosion
>A ranged attack that's meant to catch your heals
>A tekken combo
>An under night combo
>And also a Blazblue combo that they throw out whenever they feel like it
>Has a wild flail attack with delay on each of the individual hits
>Waits for you to attack before swinging (smart but also annoying with From's gameplay)
>Everything has a phase 2 with a reset health bar
This is great if you like learning every minuscule detail about a boss. But I also prefer playing it in the RPG kind of way where I just use everything at my disposal to counter their bullshit. Fight bullshit with bullshit, you know. I don't know how From will approach boss design in their future Souls-like games, but if it stays the way it does in Elden Ring I'm probably gonna cheese that next game too.
I dunno man, I like overcoming challenges in games, but I also don't like learning everything about a boss's moveset and every possible counter in every situational position. I'd rather just spam staggers, abuse bleed, and frick with the boss' targeting AI by fricking its face with multiple allies. Call me a shitter, but yeah a lot of these bosses didn't feel fun. Compared to Sekiro's polish, ER's bosses felt underwhelming and designed to be irritating.
>I just use everything at my disposal to counter their bullshit. Fight bullshit with bullshit, you know.
>I'm probably gonna cheese that next game too.
I kneel.
Liurnia sucks fricking ass as a mage if you don't grab rock sling first, but you wreck the rest of the game.
I don't care. Demon's souls still is my favourite game.
>playing a mage in elden ring
>Oh that's a mage academy (tm) location, I hope I get some cool spells in there
>everything is resistant to magic in some way or form
>enemies that cast the same spell I can cast somehow have infinite range, tracking and insane damage on it
>get to the final boss of the location
>hitting her for 2 with my magic attuned rapier
wooow...
Cold infusion?? Gravity spells??
oh also another thing
>get a super cool spell that supposedly sucks in enemy magic/projectiles so they don't hit me
>test it
>doesn't work, literally useless
that was on release though, maybe fixed now
Eternal Darkness is so good in Raya Lucaria
Except on Rennala, it doesn't work.
It doesn't work against her laser and I assume the moon, but everything else it should work against just fine. Keep in mind the suction radius is very small. You can't drop it and run, you need to take cover behind it.
I tried to drop it in her face
>INT players when they can't cheese one zone in the entire game
It's even worse when you realise you can still cheese since gravity spells do physical damage and bypasses the ressistances
Does OP have arthritis?
you forgot
>input reading
>animation cancels
>dynamic attack delays
>10 hit chain instantly flowing into another 10 hit chain
>poise break cancel chain memory attack while locked into standard animation
you forgot to get good, chud
>take bleed spiked ceastus
>endure
>stack armor and stamina regen
>face frick everything
Hard game.
>Filtered by Elden Ring
Vtubers and tiddy streamers beat it with ease.
Perhaps you should find another hobby that's more suited to your abilities. Like sewing.
You're probably shitposting but I unironically prefer the slow paced combat of their older games. I don't care about being a le epic hardcore gamer.
The only thing that fricks me up about elden ring bosses is how some of them tend to "drag out" their attacks. I'm too used to them letting it rip immediately.
I'm begging you Fromsoft players to get out of your comfort zone and plays some action games.
You're putting a C-tier action dev on some kind of pedestal.
Like..? Name some so I can see what im missing
Nioh 2 does aggressive, attack spamming bosses correctly because your character can be just as fast and aggressive as them.
Nioh 1&2 in all honesty make you feel cool as frick, especially with the custom skills and moves you can switch out. Kinda wish fromsoft would do something similar. At least they're on the right track with ashes of war, and the new gear in SotE trailer.
>bossfights require you to trade damage and forces every encounter into DPS race
>playstyles always evolves in jumping R2 bonking
>"OH, USING STREGNTH JUMP-R2? YOU DIDN'T BEAT THE GAAAAAAAAAAME!"
>require
Have you heard of no-hits?
>always evolves
???
>"OH, USING STREGNTH JUMP-R2? YOU DIDN'T BEAT THE GAAAAAAAAAAME!"
Yes, its true
>boss does a combo
>once it ends, he does nothing, signaling an opening for an attack
>he does it again
>it ends
>i push r1
>he INSTANTLY punishes it with another attack because he's an input reading Black person with too little recovery time
the enemy design in ER is absolute fricking dogshit
just use sleep pot