Is will be Kojima’s magnum opus. It will win awards. It will make nu-Ganker seethe.
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Is will be Kojima’s magnum opus. It will win awards. It will make nu-Ganker seethe.
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it WILL be dog shit
It will be kino, yes
No
Yup.
>walking simulator 2
yawn
I spend a lot of my time walking, why would I play a game for that too?
Remember when the game introduced the gas mask and it was used for literally 5 seconds? I think about that from time to time.
Remeber when the old israelite gives you the poison gas fake cargo as a reward? I think about that. Also, there’s some vog on the east side of the mountain he lives on, in a crack near the giant cryptobite pilliar.
Remember when you get the Oxygen Tank in Metal Gear and you only use it once, that was weird
Is that an official picture? Pretty cool looking.
I loved Death Stranding but did feel that it could use a sequel to flesh certain things out, like this anon said that entire mechanic was so weirdly thing. DS has a few things like that, neat ideas that just don't go anywhere. Like areas where rocks fall down mountain slopes. Neat idea for a hazard, but happens in like two spots and is very easy the rocks. I hope they hone in and focus on traversing the terrain and just focus on that. Get rid of mules, and I'd be ok with BT's staying but only if they were redesigned mechanically.
Looking forward to it, playing the PC port during lockdown in 2020 was peak comfy. Enjoyed the game way more than I thought I would.
I don't even remember it tbh
dude almost every gadget in this game is rendered usesless just after a few hours
you can walk your way without needing any of them, the exceptions are the exoskeletons i guess
Yeah that was super weird, you need for this one hole in the ground and that's it. Speaking of which i hope the second game has more story and more inside areas. More exploration, because all things considered the map felt pretty linear, there was a set path to take.
Have you played the Director's Cut? They added one inside area, I'm almost there in my new playthrough so I haven't done it yet but it sounds cool. Probably gonna have more of it in 2 if that's any indication.
No, probably wont. Not really in the mood to replay a 70hr game just to see one more extra area.
It didn't need a sequel. You will spend the whole game thinking I have seen or done this before.
It didn’t need a sequel but we deserve one
Maybe if they add gameplay
any game makes new v seethe lmaoo
its seethe central
>absolutely loved the shit out of death stranding
>because it was like nothing I've ever played before
I don't think the sequel is gonna do it for me.
I love Death Stranding, really excited for the sequel. I hope you can hire companions or something.
I cant wait to check it out, the original DS is my second favorite Kojima game
>walking sim huh?
true, it's actually a driving/ziplining sim
Absolutely kino, I can’t wait for the flying segments in 2
Meanwhile in reality
>skip all the way to the end of your route on a zipline
Or if you don't do that
>hop in a vehicle and drive 90% of the way there
>encounter a (scripted) Mule encounter
>beat them easily (combat is a joke)
>encounter a (scripted) BT zone
>literally just go around them
>get to destination that looks the same as every other destination
>hop into shower to watch cutscenes of a naked darrel davis
One of, if not the worst game of all time
the early game is pretty fun and the mountains really mix it up. pretty much every gane gets repetitive eventually. i thought the worst thing was the crappy music.
What's the fricking point if there's a waypoint telling you where your objective is at all times? What's the fricking point if you don't have to pack food and shelter for multi-day treks? What's the fricking point when you can skip massive chunks of routes with ziplines or janky vehicles?
I genuinely get a better sense of discovery/danger going on multi day hiking trips. You can run into wildlife like bears and cougars, there's a genuine chance of getting lost, you need to navigate, set up camp, and carefully plan the weight of your pack.
If the game was going to give me the chance to explore some cool stuff, or find unknown destinations, abandoned cities, etc... then I'd be down. But you're just going from copy paste bunker interior to copy paste bunker interior, with no exploration, no navigation, NOTHING
boring.
You seem like a really worthless person.
You dont hike. Youre an obese loser.
>nuchanner projecting his own feelings about himself on others
Sad, many such cases
Neither the Mule encounters or BT zones are scripted though, what are you talking about? They're in static places on the map that you can make a decision to engage with or circumvent, but the behavior enemies have isn't scripted like random events in GTA5. They're just there
And for the record, I don't think the scripted encounters in GTA are a problem, I think they give a lot of life to the world, I just think you're misusing terms you don't understand to shit on a game for no reason.
What do you think scripted means? If they're always triggered at the exact same area of the map, it's scripted. There's absolutely nothing dynamic about it, and you'll never be caught off guard, which is my point.
If I'm going into grizzly country, I'm going to bring a shotgun with me. Chances are likely I won't need to use it, but I'm going to prepare for it nonetheless. If Death stranding didn't just have static encounter zones, but "territories" where you have a certain chance of encountering roaming BT's or getting ambushed by mules, then it'd actually be good and interesting. Simply having a static scripted "encounter zone" is boring.
Yeah that's a fair point, I think its mostly a result of not wanting to overwhelm players into bringing significant defensive options in a game that's tries to encourage a good balance of that, utility, and actual objective materials. That is something I hope to see improved in the sequel
For what its worth though I did enjoy the Mules in DS as a few times I misjudged the extent of their reconnaissance and how relentless they are when they spot you. It created some fun moments. Even if they aren't instilling dread or that much of a threat with careful planning, I think between doing raids for road materials and having to plan contingencies for getting caught on a shortcut were welcome features. The BTs, however I do agree are pretty weak outside of the actually-scripted story sequences.
With regards to my pedantry, I do think a better choice of word would be "static" or "predictable". Scripted implies the sort of encounter where specific behaviors or circumstances are shoehorned into gameplay that are clearly the direct intervention of the developer to have a setpiece, e.g. that scene where Sam is forced shelter from an enormous storm that never happens again to such a degree in gameplay. Since everything within the zone is still acting in accordance with a consistent logic I don't think the term "scripted" is fair.
Eh, I'll concede that scripted might not be the best word for it. Regardless, it's just not dynamic or unpredictable enough to interest me. Stealth should be an option for players who don't bring defensive measures with them, it's a perfect fit for the inventory/utility management aspect of the game. And even if you do bring protection with you, stuff like multi day trips should stretch your resources and make things interesting, especially if the game didn't tell you exactly where your objective is and you're able to get lost.
I'm just imagining a version of the game where you can choose to either go through the mountains during a timefall storm (hazardous terrain) or through an abandoned city (high chance of being attacked by BT's or mules) or around both which is a lot more tedious but will keep you relatively safe
>I 'll concede that scripted might not be the best word for it
Holy crap, anon conceded a point and was civil about it on Ganker. This could *only* happen in a DS thread, based Kojima bringing us all together and building bridges.
>encounter a (scripted) BT zone
Going around the BT zones takes you on much more hazardous and interesting routes. I recommend it.
No it doesn't it makes you traverse the regular terrain that's around the BT zone.
No need to bullshit, the game's cool enough.
>travel, gameplay, travel
vs
>menus, menus, walk, walk in water, walk faster, walk stealthily, walk to safehouse and plan your next walk
>mule encounter
>unexpected BT zone
both false lol unless you're delivering to a new area for the first time. one of the biggest problems with DS is Mules and BTs have static spawns.
why do you election tourists still think that's a thing lol
I like both
Spot on
now if only death stranding had good story and competent wrting.
Death Stranding is pretty much the opposite of Rockstar games.
It takes a simple idea and gives you lots of ways to play around it, making it evolve all the way through the game.
Rockstar games however, allow you to do many things but everything is shallow, even down to the core gameplay.
>DS allows you to do something boring in many different (boring) ways
>RDR2 allows you to do many fun things and some boring things
I prefer the latter
The thing is Death Stranding literally was avout walking, the main mechanic is walking. Which made it more interesting than most games coming out.
At least RDR has enemy variety, long cutscenes that actually make sense and a map worth exploring
>enemy variety,
bad guys with guns, sometimes a bear or a pack of wolves
>At least RDR has enemy variety
Does it? You mean Guy with a rifle, Guy with a shotgun and Guy with a revolver?
This is objectively true. Imagine defending cuckstar mission design
I love both those games
Death Stranding fricking ruled.
This one looks like it will have some of the Mother Base-style idle and base building features if we're going to be running our own delivery company.
> some of the Mother Base-style idle and base building features
No shit? I loved building mother base msgV. Diamond Dogs, 3500 souls strong.
>somebody dies
>they dont get rid of the body in time
You dont have 3500 troops, lying homosexual.
>Wtf is a ziplining sim?
Setting up all your ziplines in the mountains then grinding the deliveries in that area. Did you play the game?
> Also implying you could drive to wind farm or first prepper oo me sides.
Implying that you don't spend a majority of the game driving unless your an autistic woolker? Oh im laffin with ya I am, moron
Why do people pretend to like walking simulators when their favourite jap celebrity does them?
>implying slopflop isn’t a walking simulator
It's not just a walking simulator; it's the fricking Gran Turismo of walking simulators.
How many walking simulators have actual walking mechanics though
never played the game, but played all the previous metal gear games
watched the cutscenes on youtube, seemed very moronic, glad I did not bought it
/blogpost
Ground Zeroes is best metal gear game btw
>watched the cutscenes
>never played the game
>seemed very moronic
>glad I did not bought it
Glad I did not BOUGHT it?! You are a fricking mongoloid moron. I spit on you until you escape back to your dwelling hole.
kek what is the issue here Koji-troony?
I spit on you too for not realizing wherein the cause of my rage lies. Hint for your blind zoomer ass... it's in BOLD, you raging c**t!
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buy
verb
past tense: bought; past participle: bought
1.
obtain in exchange for payment.
"she bought six first-class stamps"
shit taste
it's incredible how the Gankerner is insulated against all dangers to his narrow autistic worldview- all he needs to do is vaguely appeal to the formatting of your post, and he can instantly dismiss everything you've said
astonishing judaic behavior
YOU
CAN
TAKE
MY
HEART
AND HOLD IT TOGETHER TILL WE FALL APART
You didn't call me pretentious, you said I had no points and that the big space I put between lines was bad
>Yeah how many ziplining sims do you know of?
This game, in the mountains specifically, moron-kun. Played more than you probably too.
Death Stranding as a concept is to make really dogshit unfun gameplay, and then reward the player by giving them tools to remove as much of the dogshit gameplay as possible. It boggles my fricking mind that this game received any awards or praise from journalists, let alone people on here. The story sucked too, only good character was Deadman, everybody else was boring as frick compared to even the most mediocre Metal Gear character.
>"You've unlocked ziplines!"
>"Thank God I don't have to play the game anymore"
And people called this GOTY?
based, zoomers will be seething despite myself being one but i love almost every Kojima's game and was playing MGS 2 back on the PS2 so frick them, atleast he doesn't put woke stuff in his works and makes something interesting.
>Taking two words so seriously because he feels like it's an attack on his favorite game
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It's pretty funny to accuse someone of being pretentious while dismissing their opinions because of the way their posts are formatted. Not that I'd expect a typical mindrotted contrarian to be capable of self reflection
>download death stranding iso
>delete this shit without ever installing after reading how shit it is
>download death stranding directors derp
>delete this shit without ever installing after watching vids of how shit it is
I think I'm good now lel
also, why is this nip still alive making bullshit games? shouldn't he mikado by now?
Once I get my PS5 Pro or Slim I'll buy Death Stranding 1
I do have points though, you just didn't read them because you're hyper obsessed with being seen as "cool" with whatever the prevailing culture of Ganker is. Which apparently is currently related to reddit, so you feel the need to call out unapproved behaviors to showcase how cool you and part of the cool Ganker culture you are. Very cool bucko
My Points: (You won't address them, and will either simply stop replying in impotent rage, or will screech more about reddit, probably something involving israelites or trannies as well)
>No genuine sense of discovery or need for visual navigation due to knowing where you and your objective are on the map at all times
>no genuine sense of danger as encounters are generally scripted
>the main method of progression is building/finding ways to avoid the main gameplay loop of terrain traversal
>Trips are too short and too easy, there's never cases where you have to spend multiple days in the wilderness on deliveries (aside from a few scripted story instances)
You keep saying the enemy encounters are scripted, what does that mean to you?
It means you are never ever surprised by an encounter because they always take place in the same area every single time.
And? You can see everything on your map anyway. If I'm hiking and I see an alternate steeper trail up the mountain, it's interesting because I can't actually see what's ahead or know exactly where it leads. With an accurate realtime 3d map, who the frick cares? You know where the danger will be, and you know exactly the route around it.
>Just look at the way you type you fricking pretentious troony israelite
really trying hard to fit in lmao
Classic nuchan tactics, pretty sad to see this kind of obsessive schizoid behavior taking over the site. Genuine discussion is easier to find on reddit these place. Hilariously enough, the obsession with not being "reddit" led to this site become less usable than reddit itself (Which is already unusable)
I don't want to buy a PS5 for this, we need a PC version.
I liked DS but have zero interest in returning to that world, the characters and story were obnoxious and boring. It felt like all the worst part of his MGS storytelling but without the style and charm.
Yeah you sure are champ, you're a certified Ganker oldgay, aren't you? You don't have any real opinions, it's all irony and teh epic lolz XDDD
Who's a good little shitposter? Who's a good little shitposter!?!
DS would be shit if the enemies moved around and you had no map
>damn a BT zone, should I go around or through it?
>nvm they just moved lol problem solved
>I need materials from a mule camp to build roads
>actually they packed up the whole camp and moved somewhere else good luck finding them lol
It would get old really fast. It's clearly designed around static enemy zones and knowing where things are so you can just focus on optimizing the routes. Hours long deliveries would get boring as frick too, it's not engaging to drag around the same package for hours. Deliveries should be 30 minutes max.
Don't Mule camps show up on the terrain scanner as orange drop off markers or something?
>damn a BT zone, should I go around or through it?
Funny you talk about stuff getting old fast and say this. BT encounters are the definition of getting old fast.
I don't get why you're wasting time trying to convince someone who likes something that they actually don't like it. Some people like Tennis and some people like Basketball, there's no "debate" to be had here.
Because you claimed that moving BT encounters around the map would get old, then used the fact that you encounter the same BT section 20 times as a reason to why it would get old. How are you not opening yourself for debate? Quit getting so sensitive about it. I like the game too.
I'm not the same anon, I misunderstood the intent of your post. Good day, sir
build a zip-line that goes over the BT zone or rebuild the road if you're too lazy to walk around, the game is as tedious as you make it
>BB-B-B-B-BUT THAT'S LE SKIPPING GAMEPLAY THE GAMEPLAY IS SO BAD YOU WANT TO SKIP IT
taking the time to optimize a route so it's less tedious is skipping gameplay? you fricking moron, that's the point of the game. Why do you think it has online system where people help each other build infrastructure?
>JUST PLACE A PCC, HOPE YOU FIND A BASE, GATHER MATERIALS, TAKE THEM BACK, PLACE ANOTHER PCC, GATHER MORE MATERIALS, AND BUILD ANOTHER ON THE OPPOSITE SIDE
Yeah and you want to take about it being tedious, fricking idiot.
>JUST PLACE A PCC, HOPE YOU FIND A BASE, GATHER MATERIALS, TAKE THEM BACK, PLACE ANOTHER PCC, GATHER MORE MATERIALS, AND BUILD ANOTHER ON THE OPPOSITE SIDE
sweetie, that's the gameplay, that's what makes it fun 🙂
the game was not made for you so your opinion is worthless, thanks for making that clear
lmfao nuclear fricking cope, you say I am making the game tedious and you follow up by suggesting the most tedious way to play. You have one brain cell.
>make the game tedious for yourself by refusing to optimize your routes
>wtf it's tedious!!!!
The optimal way is to use ziplines, which trivializes the core mechanics of walking around. Its just a terrible game
ziplines are for gays, shimmying up vertical cliffs in a delivery truck is where its at
Yes, you're suggesting an infinitely more tedious way to escape BT areas. There's like, what, 3 giant BT areas in the entire game that would make the zipline placing and the material gathering actually worth it.
All of this could actually be remedied if they gave you more than 20 minutes in-game time with cleared BT areas after you defeat whatever mini-boss it throws at you when you're dragged under.
Listen, if you don't want to engage with the gameplay systems then don't play the game. It's not for you.
I am. I just told you I would like the BT areas to be wiped out longer, it's critiquing the gameplay you dumb fricking Kojimadrone. You would be here defending that little cutscene that would pop up every single time before a BT encounter if they never later gave you the option to turn it off.
It's okay, you don't have to lose your mind over the game and turn into a seething schizo. It's simply not for you 🙂
>Maybe If I keep adding a smiley face after my posts he won't know how much I'm coping 🙂
Its barely a game. Its a walking sim for morons
see
You moron, that guy was making a joke about BT encounters literally turning your character old fast.
I hope there are wild animals like there were in the opening cutscene, but not in the DS1 at all. And also I hope you can actually visit the cities and they're populated instead of just interacting with a hologram. I think they wanted real cities they just didn't have the budget.
They showed the animals to explain the lack of animals. Timefall and BTs frick them up in the cutscene. Cities are said to be mostly empty too because everyone just stays inside, no one is having children and there are lots of suicides like the one at the beginning. There is a really cool concept art from inside the city, it looks like City 17 in HL2.
DS1 painted a very bleak and isolated world. DS2 will show the dangers of a reconnected world, so it would make sense to see how people live in the cities now. And maybe doing some animal rescue like MGSV.
There are cities, they're just underground.
Death Stranding 2 won't be Strandlike as we know.
I beat DS:DC twice and have the platinum.
I installed the PS4 version last night cause I thought it was would be fun to platinum it again, but it looks so much worse. I dont know how MGSV looks better but it does. Anyways I uninstalled and downloaded DS:DC to see if my Elder was still alive and he is.
Death Stranding was only controversial because people wrongfully had certain expectations for the gameplay; and Kojima also waited a long time before explaining the gameplay. Now that the first game has established the appeal of the series, people who just aren't interested won't have any room to complain and it's fans will be there day one. It will probably be able to win over a new audience who simply missed out on the original as well.
>won't have any room to complain
Of course you guys here on Ganker are going to complain, but it isn't going to be Kojima's whole fanbase coming off the MGS series like it was with DS1. Therefore the prevailing sentiment will just be the series' fans opinions instead of jilted MGS fans. See what I mean?
Of course is see what you mean but the fact that DS has actual fans now will only worsen these threads because the bullshit will come from two sides and in any case that shitposting never has much to do with the game in question, it depends if anon is bored or angry about something. It's often automated nowadays as well so fans, not fans, played or not, like or notlike whatever the side, get out of that partisan mindset in which a poster would wordfight for what he believes in.
oh no... actual fans discussing a game instead of seething zoomers posting stale memes from their favorite ecelebs.... the horror
If someone calls me bro or posts like "i cried like a b***h, i loved it bros, DSbros what do you think, so cry it changed my life oh my bro i've never played a game like that bro hold me" i just start shitting all over the thread. I've ruined threads about games i really liked. Everyone always assumes i hate the game but no.
WOW
Turns out that DS haters secretly love the game and are actually just mentally ill schizos shitposting. Who could have guessed.
Dunkey was shitting on the game for easy views and then admitted that he liked it
No, i do Outer Wilds a lot.
Anon has to conduct himself on an imageboard, this is a public assembly. Let us not post such shameful feelings in such raw manners, manners! To read these "lovers" loving their thing in a completely homosexual way, splurging their lovegoo all over the benches is disgusting. Love a game appropriately. Gay away.
Genuinely based and I do the same. Kojimagays are obnoxious as shit.
All of Ganker will align in unison to celebrate the coming of Kojima's latest masterpiece. There will not be a single negative comment once everyone realizes how fricking awesome this new game is, screenshot this post if you'd like.
.
i platinumed DS on ps4
i have 0% interest in a sequel
i am looking forward to whatever kojimas mystery project is
>all this muh zipline sim shitflinging
*a wild pizza+champagne delivery appears*
that said no one asked for a sequel but I'm okay with it, Kojima offrails is surprisingly good
>get called a liar
>post proof
>y-you're an attentionprostitute
nuchanners have trouble with basic logic, very sad to see! But many many such cases.
I have never disliked a kojima game, death stranding included
Therefore, I will play death stranding 2
>avoid combat and sneak in a box game good
>avoid combat and carry box game bad
>N-N-N-NO YOU SEE I WAS ONLY PRETENDING TO HATE THE GAME
HAHAHAHAHAHAHA PUT ME IN THE SCREENCAP
Its sad Kojima will never a game nearly as good as MGS3 ever again. Its been nearly 20 years
>MGS 3
>good
Kojimachuds win again
Godjima be praised
Kojima is so bad at open worlds. Mgs5 and DS were both empty as shit and give you literally nothing to do in them
DS fixed everything wrong with MGSV
>Start off with nothing and everything is confusing.
>Go through Tutorial Island with BTs and Mules everywhere and you can't really deal with anything at all because all you have are grenades to deter or distract BTs.
>Constantly wobbly since you have no skeleton and just a bike.
>Get to the actual part of the game and unlock weapons and a proper skeleton.
>Finally start exploring and slowly building roads.
>Eventually start getting ways to shield some of your gear with the Chiral backpack thing or heal damage like with the sprays.
>Live like a hobo traversing the jagged ground with bumps everywhere, occasionally bumming off of other player bridges, safehouses, and Timefall Shelters.
>Finally get enough materials to make a couple bridges, trucks, and more so you can make the first half of the main island easier.
>Start learning paths to snake through BT and Mule territory or outright ignore it, particularly from the Junk Dealer to South Knot for instance, or the road to Weather Station to the Timefall Farm.
>Story takes you to Mountain Knot, but without roads it's a long, bumpy road.
>Eventually make roads that take you to Mountain Knot without having to deal with Mules and BTs.
>Then you find out you have to deal with snow and inclines all over the damn place.
>Wade through snow-infested BT mountains.
>Finally unlock ziplines.
>Can now set up paths to go from Mountain Knot straight to Heartman, the robot lady, the fortuneteller, Sam Lake, or a couple other people.
>Then finally set up paths taking you to the end of the game through all the pain in the ass craggy poison swamp areas near the Archeologist.
>B-B-B-BUT WHAT ABOUT DAE OXYGEN MASK???!!
>The mask will slow the rate at which Stamina is drained
its for saving stamina at the cost of battery
stay mad 🙂
*sips*
*examines South Knot City terminal*
[muffled sounds of Pop Virus playing in the distance]
Hmm, looks like Elder has ordered another 50 cases of sleeping pills and he needs them ASAP.
*plays BB's theme on harmonica*
What do you say, Lou?
*Lou giggles and swims in a loop*
There you go, speed demon
*loads cargo into truck*
*drives over sign*
KEEP ON KEEPING ON
*gets on Route 23 heading north*
*sips*
There's the Elder's hill, let's stop here and take the zip line up, Lou
*puts on power skeleton*
*loads cargo*
*straining grunting sounds*
*gets on zip line*
YEAAAAAAAAAAAHHH
*lou giggles non stop*
*gets off zip line and approaches Elder's home*
BEGINNING SCAN. SCANNING BRIDGES ID. FRAGILE EXPRESS ID VERIFIED. WEAPONS DETECTED, ALL WEAPONS WILL BE DISABLED UNTIL DEPARTURE. CARGO VERIFIED, THANK YOU.
*activates delivery terminal*
*cargo shelves rise up*
DELIVERING CARGO
*hologram appears*
Surprised to see me, son? Don't worry I'm not dead yet. Thank you.
*Mission score: SSS*
*sips*
another win for Strandchads
i couldn't finish this game, i went and did something else when my packages spoiled lol frick that
pathetic
Louise is a boy's name and Higgs sucks ass.
>tfw dropkicking a mule
Kojima is a genius
We're going to be playing Fragile aren't we.
Sam is too expensive now, please understand
Push her right in our faces for not accepting her.
we're playing as Lou
Oh yes and grown up Lou looks like Fragile. I think you've got it.
Elle Fanning is playing Lou
She might be playing the fast-ageing Fragile clone lineage, a genetic program designed to have Fragile(Lou) raise herself generation after generation in that bunker or controlled environment. It would explain Sam growing so old in the meantime.
It's all Lou in her baby and adult form so it makes sense for her to play by a different actress.
there's reverse timefall now that's why fragile is so young looking. sam is tired of it all and stays in his bunker all day long like a neet.
>fast-ageing clone lineage
nooooooooo not again
goddammit Kojima
>Thank you Sam, now my sister's ghost can haunt me and take control of my body 🙂
better than being stuck in one place with a ghost baby