why were morons saying the engie pump shotgun OC was shit? its actually amazing?
how are you lads enjoying the new season so far?
why were morons saying the engie pump shotgun OC was shit? its actually amazing?
how are you lads enjoying the new season so far?
Gunner and driller new OCs are fun
I can't bother to master the leadstorm OC. Maybe some day.
I've been using it to greatly extend my stream of hot bullets, just gotta find the right rhythm to pop the coolant shots.
The weapon heat crosshair mod will help, but it isn't necessary.
It's not difficult at all.
>Overheat for AV
>Press R
>Repeat
You will never run out of coolant
take hellfire secondary and fear mod
you're welcome
This webm is over a year old. Didn’t they nerf that oc?
Yea but it's still probably the most consistent coil gun mod
they nerfed the radius bonus on the oc, so now you either get electric tail or wider trail, the 250% fear shit and fire shit are untouched
I wish the drak oc was better. It has potential but its lacking something and Idk what.
I don't like the sludge oc though, its fun but you can only use with the epc and that restricts how many builds you can make with it. Any of you anons have ideas for sludge OCs? Something you wish they could add?
hurricane OC is either
>holy shit get the frick away from me
or
>wow, everything died to 4 rockets
It's fun but it reminds me a lot of minelayer in that you get swarmed and are completely dependent on your secondary. It's actually worse because at least with minelayer you can fire at your feet while running away.
I also wish the key to detonate was bindable, I have tons of buttons I'd rather be pressing rather than having to hold reload which sometimes the game doesn't even register and just starts reloading, wasting my rockets.
>it reminds me a lot of minelayer in that you get swarmed and are completely dependent on your secondary
Wait what
I main Minelayer and being surrounded is exactly the thing you want, all the time.
If anything the secondary is to oneshot macteras or 3shot oppressors.
Someone at Ghost ship need to realize that scout in support role is almost the biggest useless piece of shit ever.
>Marked for death only kinda okay
>Burst fire fricking sucks ass
>Fricking throw conductive coils into the fricking trash.
Whoever the frick is incharge of Scout Balance needs to fricking get a reality check.
dude scout is exclusively support, flares are support, getting out of danger is exclusively for rezzing downed teammates, all his grenades are to benefit the team, collecting nitra is his job. no class is more support than scout, maybe you need to rethink your priorities when you play scout
Issue of skill
alright man. you don't flare, rez, and mine, i kick, that's how it goes. don't give a shit if you can kill bugs, that's not your job
>reee stop killing bugs! That's my job!
Better pick up the pace then, old man. I lay the pipes. I kill the bugs. I might collect some nitra to kill more bugs. And, after all is done, I may revive you as well.
so what do you do when you're not playing engineer?
bull frick i've watched half a dozen red 1K scouts go down pathetically fricking today
sit down you little lying scumfrick
>I've seen lots of noobs with hacked accounts go down
*slow clap*
Evidently you've never seen me.
Yeah but it kinda is meaningless when the scout becomes a detriment damage wise when his new stuff isnt up to snuff and any good scout knows that depending only on your team is a fools folly.
like I said its not good enough and basically you might as well throw away two of the new overclocks into the trash.
>Yeah but it kinda is meaningless when the scout becomes a detriment damage wise
Scout flare ENABLE damage to begin with, otherwise people will only shoot at bugs 2 meters away from them. Flare is the biggest damage boost in the game.
>set gamma and brightness to 100
>I can see fine without flares in combat
gay
>set gamma
No, I press the F button homosexual. What do you do when you don't have scouts in your game? Flail around in the darkness like an untrained baby?
Kill bugs that 2 meters away from me, what else can I do.
fine fine, it's something like 6 meters with common flare, still nothing
>still nothing
God you're useless.
Stop you have this moronic notion that Scouts are not allowed damaging overclocks apart from their teams, especially since anybody with half a frickin brain can see that conductive coils and the three round burst fire are absolutely garbage. Id like to see you go into a hazard 5 plus with Conductive coils and burst and tell me how that goes for you especially since you have to be babysat.
>that's not your job
Scout's job is to kill spitters and septic spreaders that are hiding behind bad terrain, bulks/oppressors on salvage far from the defense to minimize tomfoolery. Usually also kills fat/big things because their guns are good at that. People who dissuade scouts from using their guns assert that they waste resups on flares which is stupid. I can see fine without flares in combat. The caves are all the same.
If scout is the last man standing he should have a bit of firepower, those guns are the only thing peeling bugs off the team at that point.
Not denying he's a support but support is more than being a mineral/rez/flare e-girl.
scout should really have a couple more fear options, it often comes down to him to rez during swarms and when everyone has glyphids fricking packed around them being able to scatter the hordes would be pretty fricking useful
>release burst fire oc
>plan to only give it the stun chance as the only reason for existing
>forced to add +2 after community complains that it sucks balls
>guy uses cheat mod to make it +16 and only then can it compete with no overclock m1k
the devs dont play their own game
>Marked for death only kinda okay
This should be the best addition to Scout's arsenal, too. I brought it into Elim, and the mark disappears after like 2 seconds on dreads, the only thing you should ever even be using it on. The amount of damage my teammates were able to do during that window was easily less than a full-damage charge shot without this shitty OC on it would have been.
well hey, that's par for the course on dreads. ice? 2 seconds. electricity? 2 seconds. fire? not even possible. pheremones don't even work and stun isn't possible either. don't know why GS feels like dreads have to be invulnerable to every status and have invincibility constantly but what can you do
I kind of get it with ice, because it both immobilizes and triples damage. Though that's also not really factoring how much more cold you have to do to a dread to freeze it that first time anyways. With fire? It's bullshit. Let me do DOT to bosses, god dammit. It takes forever for them to light, and the damage caused by fire is minimal too. So why the hassle?
But this time we're talking about an Overclock whose main draw is opening a window for your team to do explosive damage if properly exploited. What normal bug is that even useful against? Your charge shot can kill guards and shit. You don't need to tag a guard and enlist your team for help. You only need that for dreads and a couple select tanks.
>how are you lads enjoying the new season so far?
Definitely a step up from at least the last two, but it's hard to shake the reality that they're losing interest in updating the game and are shifting focus more to Rogue Core. Also, the ability to replay past seasons seems good on paper, but I'd rather have all the shit I missed be added into the helmets and cargo crates instead of making you go back and reactivate the season you missed. Still need over a dozen plague hearts from season 4 and there's no fricking way I'm going to chase them just for a couple of ugly cosmetics.
scout's new OC's are kind of lame. I got fricked
gk2 oc sucks balls, the new m1k oc is actually really great, double barrel + 240 power attack kills h54p prae right away and i dont understand the drak oc, how are you supposed to use it? with fire/cold xbow?
I think it's because all the other scout OC's got slightly buffed due to the update on how armor breaking works now.
The burst fire OC is for targeting small glyphids with headshots with minimal ammo loss. But that's legitimately boring as frick and any other build can do that just fine.
burst feels like a inferior version of ai stability
Please don't post my wife
Nothing surpasses the mobility of hoverclock.
>He hasn't tried special powder
I'd rather have the amazing zhukovs that excel at both 1v1 and aoe until they run out of ammo within five reloads instead of bing bing wahoo
>instead of bing bing wahoo
You have literally no soul.
Enjoy larping as Overwatch Tracer while me and the boys break the sound barrier.
For me sovl is spending more time floating with hoverclock than on ground with the plebs.
Also what the frick is a Overwatch Tracer
>sovl is spending more time floating with hoverclock
This. Especially when you get ballsy and try to reset it by killing something, and you frick up the shot and wind up falling to your death.
>and wind up falling to your death
but that never happens if you do a quick hook to the ceiling
the main meme of hoverclock is being able to float indefinitely by hover->shoot->hook upwards->repeat forever
special powder is for moronic larper homosexuals
m1k with a hoverclock is a very respectable weapon still while the fricking boomstick gets severely cucked by det zhukovs and you can also have fire+phero crossbow to be able to actually deal with swarms
>fire
>not triple bolt magnetic
fire spreads, pheromones take aggro off you
your gay tasers are awful by comparison
>tasers
anon, trifork with the magnet upgrade deletes heavy bugs
Post build im curious
Marked for Death might be one of the strongest picks for elimination period, and Drak's temp frickery isnt too far behind. Burst on GK2 is ass and I don't know how it got added in its current state, worse then no overclock
>Marked for Death might be one of the strongest picks for elimination period
how so
a single zhukov magdump in haz5 is enough damage to make them invulnerable again
because 55% more damage for everyone at any range is ridiculous and is way more consistent against all the dred varients
>Marked for Death might be one of the strongest picks for elimination period
I thought it was going to be the case, but that's only true if the combined damage of your team is GREATER than the charged shot it nullified. A lot of times it isn't.
>Make Scout the strongest solo/independent class
>give him an OC that makes him actively worse in order to boost his teamplay about 2%
I'm convinced Ghost Ship are legitimately moronic.
Also it Scout flares should have the AoE fire effect of fire bolts which would incentivize Scout to use the goddamn things proactively during swarms.
>Scout flares should have the AoE fire effect of fire bolts which would incentivize Scout to use the goddamn things
This sounds like a good idea first , but then you get pyromaniac scouts using them on every normal glyphid and having none left for the huge chamber where you can't actually see the far wall.
That's a skill issue not a reason not to use them. Besides, the way firebolts work incentivizes you to stick them in a wall rather than one enemy so even the drooliest morons will learn its better to put them on a wall where a swarm is pathing and chuck an IFG on top.
I'm sorry but turning flares into a weapon is absolutely a double-edged sword. They'll start using them, but not at the right time.
Literally better than never using them at all which is the way pub scouts do it now.
No star pub-scouts are still not going to realize they have a flaregun.
has anybody else been having issues with autists sperging out over pipline placement or is it just me? My pipes aren't even bad.
No, but you can never fully avoid the actual autists that need everything to go their way. As always, most people don't give a shit.
>ANON what are you doing?!??!
>fires shots at me
>BIG_moron has been kicked from the game
Sometimes they kick you because they weren't bad enough.
Or because you dared to touch the pipes at all, especially if the host is driller.
I've never had anyone call me out even when I do a bad job, and I haven't done any overlaps in a long time
The only time I've ever been kicked in ~300 hours of playtime was by a driller host sperging out over pipes in a pipeline mission. Nowadays I host them myself so I can make at least one pipe ridiculously long for no reason without having to worry about an autist kicking me for it
How do you guys encounter so many spergs? The only bad players I've come across are the ones who ragequit after going down once and I've never been kicked from a game.
I got kicked today because I focused on repairing the cargo crate instead of reviving the moron host driller for the 4th time in the last 5 minutes. Got the reward in time, but still frick him.
rng. One time I met a guy who actually kicked everyone from his "gold only" game. He kicked around 9 people as soon as they joined. Yet he did nothing the whole elimination mission and went down nonstop. Luckily I went my high dmg sniper scout build and soloed the game basically. He had 14 kills as gunner.
i'll tell you right now, i used to have pissy people on haz 4, then just a few here and there on haz 5, then absolutely none on 5+, just pump up the difficulty and watch your troubles melt away
True. People who chose the hard life won't b***h when they feel you are making life hard.
My best memories of DRG were pushing myself to somehow carry weak teams.
My favourite dig of all time
>Point Extraction
>Carried the entire mission
>25+ revs, 0 downs
>I was the only one to make it to the drop pod
>Standing on the extraction threshhold flipping my grapple hook deciding if 7 rounds of M1000 and 2 boomstick shells were enough to attempt another rescue run.
I managed to get 2 of the 3 dwarves to the pod but just didn't have the time to get that last dwarf. I'm both proud of all I did and haunted by the failure to get the last dwarf home. I'd even manged to scrape together enough nitra for a resupply. One of those frickers double dipped before sitting in the pod taking pot shots.
Haz 3-4 are autist havens, like legit autistic morons
Don't cross the streams. That's literally all I ask. It could be the most moronic bumfrick path around the goddam border of the map. Just don't cross the goddam streams.
just jump homie
I host, and will build under/over double barrel pipes if left to my own devices
>DON'T CROSS THE STREAMS
You can grind but you can't ollie? Step up.
my game crashes upon launch since update therefore its shit.
try adding "-disablemodding" to the launch command to launch it in safe mode and see if it works
>autocanon mortar OC + bulldog with elephant rounds
muh sixshooter
is six shooter that good? I have it but haven't got around to using it
its not that its better, but its more versatile, still uses more ammo to kill an oppressor compared to elephant. but you can dish out that burst of damage faster, also you still 1tap macteras and acid spitters. Gotta take bloom/base spread mods for that tho.
It's personally my favorite side arm. I run it with all the accuracy mods and it feels like a straight upgrade than stock. It feels perfect
It's super strong (certainly no volatile bullets, which is straight up OP) but it's so much fricking fun. It just makes the gun handle way better and feel more fun to use.
Likelier they are actually just haz 3 or so players who have been playing forever.
I solo'd the last third or so of a lacerator and arbalest after my team went down instead of reviving them just to flex
Gunnerbros, how bad was the Cluster nerf? Haven't had the chance to play after the latest patch.
wait they nerfed it? I haven't really noticed as far as it killing grunt swarms
IIRC they removed 2 of the 9 cluster bombs, bringing it down to 7. It's still very strong imo.
I highly recommend the T2 armor break mod--not because of armor breaking, but because the other option increases missile speed, making it harder to detonate clusters on enemies immediately in front of you.
DRG in a VR headset with UEVR is un-fricking-real. The scale of the game translates perfectly and it runs SO well compared to other games due to the low poly design. Cannot recommend it more, there is an actual VR mod with motion controls but it looks and runs like shit, just get UEVR and play mouse/keyboard. None of my friends understand how I can play scout without throwing up lol
literal same performance between uevr and the mod
Except not, UEVR runs way better, and the VR mod has had broken particles for a while now, amongst other performance issues you don't get in UEVR.
t. played both and plays UEVR DRG daily
I once dreamed about playing DRG in full-dive VR, it was very cool and the UI was much flashier, like when an anime shows the pilot inside a mech and there's UI warnings and crosshairs and info everywhere, it was cool.
>look at server browser
>see a game description
>ONLY RACISTS, HOMEPHOBES AND WOMEN HATERS ALLOWED
>look into guys steam profile
>picture of hitler kissing an anime girl
>some moronic steam groups he founded like ''how to indoctrinate e-girls to your ideology'' and ''Third reich e-girl enthusiasts''
You can't make this shit up, common anons, I know its one of you /misc/tard wannabe here that im talking about right now. Its cliche and predictable lol.
that guy sounds cool, can you send me his profile so we can erp?
sounds hilarious
would join that chud's lobby
A dude called "ywnbarw" joined my lobby once. I was surprised to see that he was actually the most level-headed guy there.
You would be much better off posting this on reddit where these kinds of fake stories would receive much praise
My favorite one is "Pride Month is for LOSERS"
Had some chill rounds with them.
>So many ways of capturing this to show people
>No proof whatsoever, even said he visited the guys steam profile but doesn't show it
I thought reddit posters were a myth.
>tfw after every game files verification game still needs to download 1 file
>duck and cover
>H5++
It's hard..
>duck and cover
>modded with Elite Starship Troopers
Never again.
>why were morons saying the engie pump shotgun OC was shit? its actually amazing?
Its breakpoints aren't great and has worse ammo economy and range than MPA. That said it's still very fun.
>Its breakpoints aren't great
it literally oneshot bodyshots grunts with the AB mod AND is has pierce
its total damage surpasses mini shells too WHILE having pierce
is ab mod better than +1 damage? i have been using pump action because it seems to more reliably oneshot stalkers and grunts + hurt the guy behind it
it is better, with 12 base damage your shots deal 60 armor damage which is enough to break light armor
and with any AB mod the shot that breaks armor also ignores it
>it literally oneshot bodyshots grunts
That's just skill issue when every other build can do that on the mouth while having better breakpoints against every other bug. Trading ammo for convenience.
Dropped it cause the season 5 burnout was fricking horrendous and season 6 didn't really do anything to counteract it.
It's a less consistent version of magnetic pellet alignment. Blowthrough is cool but the nature of pellets spreading means the second target doesn't eat that much damage
when you change to doing previous seasons can you play online or is it all offline?
You can play online, but the host's selected season determines spawned events.
It's online, but the devs are moronic so each season has its own matchmaking queue. You'll only see other players playing that season in the server browser
the frick? why not just have one que and then display what season they're on?
That's more of a side effect of seasons changing the available missions, if you look at the full list you can see hosts running other seasons, at least I can.
when will they remove sabotage from the game
it's such a shitty mission
I really only hate it for if you get wiped at the end because you have two teammates go full moron. it wastes like half an hour
escort duty is the only mission in the game i despise. too long and the heartstone defense is honestly ridiculous now after the changes they did.
Escort Duty is great, if it had a system to let you refill the drill on the move it'd be perfect. Good mix of wave defense, having a dynamic main objective, and resource management. I really wish the Drillevator had been more involved and similar to Extraction minus the final wave fights.
the only way for me to hate escort is if frickwad driller decides to drill to the end without drilldozer doubling the time of the fricking mission and the rest of the dumbass team follow along instead of calling out his bullshit and just start the damn car
No one going back to the previous rooms when the dozer stops so you have no resources or nitra by the time you get to the hearthstone is just as fricking bad.
it's not because at least 2 dwarves ALWAYS go back, if they don't it's cause the team already has nitra to burn and even then if it's not me someone always goes back. Just stop with the moronic "strat"
>o one going back to the previous rooms when the dozer stops
i do as scoot
then come back with 400 nitra and the other 3 shitters are dead
>Translation
>I fricked off during a swarm spam pinging molly so no one could deposit to get a resupply and they all died in the dark
>so no one could deposit
>implying anybody even knows mining nitra is a thing aside from the occasional gunner throwing a zipline
funny guy
>Outing yourself as an even bigger shitter because your gunner needs to mine with his fricking zipline.
Holy shit just uninstall at that point
>I always do
>as scoot
my fricking man
if it's a swarm why are you trying to deposit instead of fighting and defending dozer? at least scout's getting that nitra for supply after the fight stupid idiot
>Scout cannot conceive the idea of needing ammo or hp
Shocking
>projecting gay emptied his guns and hp before dozer swarm
>tries to deposit mid swarm
Anon is one of those people who blames everyone else before realizing he's the problem
>No you're projecting not me
LMFAO
>"No ammo left!"
thank you for playing
They should shorten it. Make it so there's only 1 power station you need to hack.
>They should shorten it.
They already made the caves smaller, including the boss room so now you barely have any room to move depending on the biome.
We just need a way to reroll assignment missions.
What is with all the legendary 10+ players who play like absolute garbage? Do this many people fricking hack for ranks, in a PVE only game? Its getting to the point where I expect equal performance from a 600+rank player and a 0-30 rank.
Using a cheat engine table to level up and give you all cosmetics and ocs + 9999999 all resources is just a search away. The game has no anti cheat whatsoever so there is no risk. I don't care if people want to cheat but leave your rank alone. I'm at a point where I see any red rank player = cheater and they 9 times out of 10 play like absolute shit.
1-2k player level can be legit
over 3k is most likely a cheater
I also see le scavvy player level 666 cheaters, sometimes several in the same lobby.
Because I played mostly solo haz4 to that level. I'm not used to playing with people so I just make them mad.
Either cheaters or people who haven't played in a year since the last two seasons were shit
>cluster bombs get nerfed despite not being broken and still worse than other options
>because they took away bombs without adjusting their spread there's now a high chance there'll be massive holes in the aoe causing enemies right in the middle of the radius to take no damage
Why do the devs repeatedly kneejerk nerf stuff right after release? When they did this to the sludge pump it was a messy ride to making it usable again. Now the new hurricane OC is way too unreliable to be usable.
Anybody that's new wanna play with me and my friend?
>host haz 5
>xXChildPredatorGamingXx had joined the game
>unpromoted single digit levels joining
I don't mind new players but why do they join on haz 5 before even getting a bronze promotion? I die more to friendly fire than bugs at haz 5.
I would like to remind you all that you can go offline on steam, change your PC clock a few days ahead, and then it will refresh all your challenges if you're empty. if you have a day or two where you really want to play a ton this can help you level the battle pass super fast
I don't think you even have to go offline or anything, it's entirely just looking at the local clock
I dont really like gunners new minigun oc. I'd rather just run a little more oomph with variable chamber to get more damage vs more rof. I'd probably like it more if I solod more often to take better advantage of the exhaust t5 mod
it's only good for spamming AV
but spamming AV is moronic already because you have feared all the bugs to spread out
It's the only OC that adds fire rate. It actually hits the engine cap with the fire rate mod. And the AV allows it to have 99% due to the short delay between popping coolant and firing again uptime.
You can have near 100% hot bullets uptime or constantly nuke everything around you with AV. Never having to stop shooting is also a huge upside.
>but spamming AV is moronic already because you have feared all the bugs to spread out
Why is that a bad thing when they're all on fire and are going to die anyway?
can you lads recommend me some good minigun builds? my gunner is almost past gold but I pretty much never use it
Max damage OC and mods and just learn to bunnyhop
>learn to bunny hop
Anon there's literally a mod for that.
There are bunnyhop for gunners and bunnyhop for scouts, different things.
>ammo mod on lsls
oh shit homie what are you doin?
habing 1800 more total damage, you?
doing more dps and not running out of ammo
let me guess you buy more expensive stuff just because you can afford it and not because it's better
What level are you? Honestly curious. When I run minigun with almo, I rarely rarely run out of ammo, and with lsls doin even more damage than that, I have even less reason to consider ammo since the damage is even higher
now tell me how much more dps do you gain
about 14% more dps? Also hit the swamer breakpoint. Just a nice bonus on top
having more ammo to set more shit on fire, moron
If you want to set everything on fire there are better options like burning hell and fire hurricane. Hot bullets on LSLS is about enabling VB you're not getting any significant fire spread from igniting one target at a time.
LSLS's strength is killing dangerous beefy targets as fast as possible before they get the chance to injure or kill one of your teammates.
There's really no reason to take ammo on any minigun build aside from maybe rotary overdrive for spamming AV more often.
1200 more total damage in reality is not that much when your total damage pool is 30k and that difference is smaller than you think because weaker bullets have a lower chance to armor break. Killing dangerous bugs faster is worth whatever minute amount of ammo you're saving when nitra is plentiful anyway.
>there are better options
but I have fun with LS
Burning Hell is an LS overclock.
The heat damage isn't affected by your damage either.
Fire gunner is so underrated.
At first it feels like a discount flamethrower, but then you learn how fast you delete pretorians and oppressors with it.
I wish they'd nerf the damage. It's not fun for me when using it. I pretty much only use it on elite deep dives if I feel I need it
it literally isn't you little greenbeard
Not my problem if you have a skill issue
I usually go accuracy, in tier 1,damage tier 2, blowthrough t3, variable chamber in 4 and cold as the grave in tier 5 and use 6 shooter as my side arm. I always take lead bursters in case of bulk detonators
Minigun's only bad OC is exhaust vectoring.
LSLS is a dps beast that will shred through anything you point it at
Rotary Overdrive is the crowd control king chaining fire explosions, fear, and stun.
Bullet Hell is extremely strong on specific warnings like swarmageddon or mactera plague for its chain stun
Burning Hell enables volatile bullets bulldog the highest burst damage weapon in the game
You really can't go wrong.
A little more oomph OC + Stun Mod and faster pinup mods is a fun time and can pause most enemy advances to the player.
Not the best like LSLS but it's my personal favorite
born to drill
forced to scout
do you add randoms to play later?
It feels like the one class I want to play atm is always already present in every lobby I might want to join
why the frick are axes still unusable as client
fricking moronic Black personmonkey danes
just throw all 8 as fast as possible. It's what I do.
I can't break my NTP addiction
how can anyone give up such ridiculous ammo economy and cc
>how can anyone give up such ridiculous ammo economy and cc
Minigun has equally busted CC options, doesn't have to reload, is laser accurate, and can deal with any enemy while NTP is only good for grunts and swarmers. Ammo economy is mostly an irrelevant stat. You almost always have more nitra than you will ever use and you can always just go faster.
uwot
nothing the mingun has matches the NTP build
Rotary Overdrive is the most overpowered overclock in the entire game right now. It has fear, it has fire, it has stun, it has aoe, it has range, it has dps, it never has to stop shooting. It's the perfect primary weapon.
Since the season 5 update and sale I never have enough nitra due to shitters. Scouts and engi's cannot do their fricking jobs. Even goddamn gold rank scouts are ignoring nitra because they probably haven't touched the game in a year or cheated levels.
Its not satisfying to use. I see swarms scatter but don't see them die to neurotoxin. I like Mortar Rounds better. Gives me a much more immediate, explosive feedback.
>there are "people" here who take speed over damage mod on drills
if you aren't running cryo driller or are on an ebonite mission i really don't see why you would take damage
spotted the cryoshitter
Nta but I do the same after watching drillinginthename on youtube and playing around with it. It's fast enough already without the speed mod.
>it's fast enough
no it isnt moron, it's still BiS
I never have issues getting anyone back on haz5 and the damage is handy. I still beat molly every time.
Black person damage is fricking pointless if you're not running cryo
god damn donkey
if you say so. The damage comes in handy and the speed doesn't help as much as I think. I really could go either way but I like damage with the sludge gun and slow down additive
guess what comes in handy, drilling faster when you're running from bulks are what not
actual hazlets ITT
The speed mod does literally nothing.
>Bulks
They're about as fast as lootbugs. How are they ever outrunning you?
>literally nothing
>as fast as lootbugs
actual honest to god hazlet
>0.7 friendly fire
every time there's a fricking engi it feels like a 3x multiplier
Not him but there has never been a situation where I've not been able to outrun a bulk
Post your dwarf or frick off
you're advocating for a literal useless mod vs a mod that's actually useful so shut the frick up
I've found the damage more useful than the speed
if you think you will reach the drop pod as fast without the drill speed mod you're a full blown moron
who would think not taking speed would be faster than taking speed? I never said it was as fast. I also always beat Molly back anyway
cool but you could just outright kill something before the dots have good effect since that overclock focuses on raw damage
nah, just get close enough to set shit on fire (4mt), then after they're on fire back down while spray stunning bugs following you as the dot kills them
set hvt on fire and bulldog dump them
oh then that's fine then. I take ammo on burning hell. On pretty much every other build I take damage. I rarely run out of ammo
I'm not advocating anything, I just called you out because you're full of shit and now you're avoiding my demands
Post your dwarf
Or frick off
Haz 5 bulk moves at 1.725m/s
Drills with damage in T1 move at 2m/s
A bulk is never outrunning you.
What level are you.
finishing off weakened goo'd and burning mobs works fine too, you pinhead. the drills have innate stun so it's fairly safe even if theyre not frozen
>Black person damage is fricking pointless if you're not running cryo
>what is vampire
also drills have an extremely high chance to proc stun, fear, and armor break. it's an extremely versatile weapon that greenbeard drillers sleep on.
>Black person damage
For a couple of seconds I thought you were referring to a real in-game stat that I never heard of.
if you are using the drills for damage, you have failed
shoot your primary homosexual
drills are for mobility
Does the damage mod count for healing with vampire perk?
Drills and Impact Axes count as melee for vampire, yes.
Redpill me on the coilgun
I have never touched it in my 300 hours of game time
with inforno it's my favorite CC in the game. just whip it out and fire a beam of flaming fear at a swarm
Somewhat underwhelming aside from hellfire which is like sticky fuel but in a laser beam. Even after the nerf it's still crazy good.
If you want burst damage TTC is okay if you can control the recoil.
use this and fire the charge as soon as you can
perma fears everything and has insane ammo economy
you can solo carry everything with this
>no more battlepass, games done, peace out
>other game flops horribly
>p-p-please look, look new season, rock and st-stone?
how do good games like this always end up, somehow, being made by utter morons
i bought the game a year ago but stopped playing after realizing the amount of grinding needed to unlock the all cool things, did they fixed it yet?
just save edit the overclocks in homie
t. did that like at 30 hours in, now I'm 1500 hours in
post lobbies
God damn why did scout get shafted so hard? I got all the OCs a few minutes into the new season by saving up hundreds of cosmetic ones in advance and it's just pathetic what they gave him. Burst fire is actual shit.
be honest, what your current win rate of max 5+ missions? i've only won like 5 out of 20-30 so far
depends on the modifiers
tier 2 aggressive is a killer because you can't kite
I swear the only classes that can manage that shit are scout and neurotoxin gunner, taking a single hit means death. And thats excluding the fact that the fricking stalker's oneshot you from max
aggressive is really bad with mactera, they can track you through any kind of movement, even mid-dash they can nail you
100% but i don't play with randoms, only haz5 with the bros
i don't believe you, how many have you done? even with coordination you go down in a couple hits from anything
he just picks safe mission with no warnings and never does events especially core
the thing that truly terrifies me about max 5 is how enemies immediately spread out in all directions when spawning, the instant you hear a glyphid grunt you are already surrounded on all sides, just pure mayhem within a heartbeat
>It's another expedition where everybody goes left and the scout goes right and Molly is stuck in the middle of a game of shouting tug of war
Deployable minimolly when?
Deployable sign you can plop down at forks saying "check your map to see which way everyone went" when?
Scout leash when?
it's not like anyone else is mining anyway
scout spends all his time mining, he needs molly the most
>Scout leash
>Vote system
>3 yes votes, scout is teleported to the 3 other dwarves
>Command tells the scout to stop fricking off
I'd dig it.
>counter grapple that lets you instantly pull a scout back as soon as he zips off
may someone please post a photo of the sneed loadout for me
why
i bought the roughneck dlc and want to copy it lol
lobby where
steam://joinlobby/548430/109775243641511891/76561198001958265
rage
it's sabotage
Sabotage?
ew
I need to finish promotion assignment pls understand
I only do this for sabotage, but I haz 1 with LSLS
2/4
ill swap off sabotage if you guys are gonna be pussies about it
3/4
starting
we didn't make it bros...
room had 3 spitballers, vartok, korlok, 20 turrets, and a spike.
>Lithophage Outbreak
oh shit Black person what are you doing
assignment. I really thought about picking something else.
what’s your opinion on neurotoxin payload gunners
they're crossdressing homos
at least they're not minelayer queers
do not talk shit about my fricking minelayer
>he shoots the ground instead of bugs
crooooak mimimimi
croooooak mimimimi
I WILL bring my minelayer to magma core
and you WILL never have your shields up
sorry can't hear you over my 9,999,999 kills
Fine if Haz 5+ or modded, cucks if anything else
sissies who run crying and screaming at the first sight of a spitballer
Just started playing DRG.
Any clans/teams or whatever worth joining?
What are you talking about? Just play the game.
No idea. Just don't like playing with randos.
Not that the randos I played with aren't good, just don't prefer it.
anon what game do you think this is
yeah click on this link :^)
I MINE IT OUT DRILLING DEEPER JUST TO STOW IT AWAY
>its another episode of moronic scout accidently lures the dreadnaught away from where everybody is trying to fight it
>accidently
depends on your testosterone level
should i run carpet bomber or neurotoxin?
Splintering Shells or Mortar
you should run mortar and stop being a homosexual. friendly fire is not real ignore your teammates.
I've been practicing with AvP2s shotgun, like worst shotgun in any game, because it requires a lot of skill, missed a single pellet on that xenomorph? dead.
I don't care if people think it sucks i like using the flamethrower.
But it doesn't suck
It's second in swarm killing only to the absolute homosexual mode that is neurotoxin fear autocannon
>It's second in swarm killing
the goo gun mogs the gaythrower in literally every aspect, especially swarm killing
hazlet opinion
>draw a circle with sticky flames costing 10 ammo
>40 kills
>has to make up an absolute best case scenario to have an argument
Is this the point where you pull out the sandbox to show off killing a praetorian with as little as ammo as possible?
meanwhile I can kill them from the other side of the cave during a swarm
>Getting 40 kills with 10 ammo with sticky flames is best case scenario
Stay on haz4 bud
>I kill 600 bugs per resupply all the time, bro!
but i never said that mr strawman
every single time i'm the only one who cares about mining nitra yet every time i frick off to mine more nitra everyone is dead because who the frick knows
you said exactly that mr disingenuous moron
if killing 4 bugs with 1 ammo is not best case scenario then it's a normal scenario, which means you should kill 600 bugs with one resupply all the time
but of course that's not happening, because that's not how the flamethrower works at all. you only kill 50-100 bugs with one resupply like almost everyone.
>goo gun mogs flamethrower in EVERY ASPECT
>name situation where flamethrower does much better
>UMM ACTUALLY
kys. Also why the frick are you acting liking fighting in an enclosed space is a rarity in this game?
>>name situation where flamethrower does much better
it doesn't, the goo gun is just as good or better
>fighting in an enclosed space is a rarity in this game?
the goo gun is better there too
really seems like you guys have not actually played the builds you try to argue about.
goo gun normal shots have aoe and destroy any swarm just as good or even better than the flamethrower, while having so many more advantages too: not getting fricked by other sources of freeze, good against dreads, has range, dot stays on bug instead of the ground, breaks armor etc.
here is my goo build. try it out yourself and see how hard it mogs any flamethrower build.
>explosive reload after the rework
You haven't played in a while
It's you who doesn't actually play the game, reads things about it and makes up his mind based on that.
While I never even read patch notes and instead play and melt praetorians in 5 seconds with that subata build, like I just did 10 minutes ago.
Goo gun is better at killing swarms, but it's more expensive, both ammo and attention wise. If you cover an area, only praetorians or oppressors might get through and it'll take them ages and most of their hp will be gone. You don't run disperser or the fast charge mod, so it'll probably take a while setting up the trap, during which time you might get poked by a bug sneaking up behind you. Sticky fuel is worse at dealing with big bugs, but it clears anything smaller than a Praetorian just as well, is faster to set up and is less terrain reliant. Uneven terrain might put the puddles in weird spots, requiring even more time and ammo to block the gaps and low ceilings/holes in ceilings mess with the goo gun really hard, unless your engineer sets up repellant properly. Meanwhile crispr can just draw two lines across anything to block grunts for 15 seconds and walk away so the praetorians aren't an issue.
>shoot charged goo at the ground and then wait for oppressors to walk into it
it's impressive how moronic and bad at games this board is
What subata build is that?
the one that the other moron replied to
Didn't know embedded dets subata works on oppressor armor. That has to be a bug.
It's probably the most consistent primary except for dred missions
The bunny hop mod plus special powder turns the game into Deep Quake Galactic and I think it's the most fun I've ever had in an FPS
there is nothing more satisfying than running hyper propellant and your teammate rando's being in awe that you just deleted something big that ambushed them
Man everytime I come back to this game I'm painfully reminded about how fricking useless scout mains are
t. dead homosexual
>Implying you having been spamming x for the past 5 minutes as you get again died 500 miles from the team
uh no i haven't
keep projecting thougheverbeit
>I can't beat your argument so I need to say buzzwords and seethe over a minor spelling mistakes
Concessions accepted, just keep mining my nitra you little Black person
well yeah it's my job to revive and carry your dead ass who couldn't survive a single swarm
>raging homosexual was an ESL all along
of course
>every single core and oc I keep getting are for all the other classes except my main
I hate this fricking game
>why were morons saying the engie pump shotgun OC was shit? its actually amazing?
What's good about it? Overkills grunts but kills groups of them slowly, and less DPS on big bugs than base Warthog
The only use case I can think for it is if you can't land headshots to get the OHK on Mini Shells or MPA
>doesn't put out flares for the team
>drives dreadnoughts away from where everyone is fighting
>"oops I guess my ammo is gone, time for another resupply!"
>has get his ass saved because he got cornered 10 miles away from everyone
refueling stops the announced swarms btw, if you guys didn't know maybe because you are low lvl bronzies or otherwise mentally impaired
>used to play this all the fricking time
>haven't touched it since season 3 because frick space aids
>don't remember how to play or any of the buttons
this is me, I played so much early too that I have an ungoldly high level and most shit unlocked but if I played today I wouldnt even remember the keybinds or what is good anymore
This is me too and playing after a long pause it gave me a weird brain tingle. while I have no idea what I am doing but I know it's right, somehow
Honestly I appreciate it when people type out a quick "Sorry, I'm rusty." in these cases. Because I know they will improve after a game or two and I don't have to figure out if they are actually moronic or cheated levels (also moronic)
I find it unfair
Engies primaries and secondaries are switched.
He should've get new OC for his """""secondaries""""" which I regard as primaries.
I won't stop sending daily bug reports to GS until they address the issue.
>Engie with RJ250
Absolute MLG Chadman who carries the game by himself
>Engie without RJ250
Zero presence at all, didn't even realize we had an Engineer
*nukes u*
I'm either holding a fatboy or the PGL has fallen from my cold, dead hands
>gets raped by rad-immune swarmers on a radiation zone map
As a non-Engie main this is how I feel. The class feels completely unimpactful with anything other than MagPellets Warthog+RJ250, even though Engie virtually always has most kills thanks to turrets/shredders/platform repellant manipulation.
>playing different game
>enter a dark area
>instinctively press F to throw a flare
i hate this fricking game
I'm just here to drill
>drilldozer gets to first room
>drills through core stone starting boss fight
>awakens korlok starting boss fight
>vartok on the ceiling
>barrage infector off to the side
>stops right next to bulk detonator when it needs to refuel
Stop using fat boy
you're a fat boy
no
I prefer HE grenades over throwing axes. It's so satisfying to cook them and throw perfectly to wipe out whole groups of mactera or grunts.
Frag grenades are actively worse than max ammo C4 builds (if you're not moronic) and taking anything other than throwing axes dumpsters Driller's ability to deal with high priority targets and potentially even his burst damage potential depending on build. So congrats, you're wrong.
High priority targets is not my job. I'll goo the big targets and leave it to the others while I focus on the swarms.
>Mactera tri-jaw or Brundlefly or Goo Bomber flies up your ass
>Stingtail spawns inside your ass
>Praetorian vomit hitbox spawns inside your ass
>Cloaker dropkicks you and administers a difficulty tweak
"Hurr I'm not going to deal with a threat in front of me because I refuse to use the tools available to me to shore up my class weaknesses durr" congrats on getting hard carried in Haz 4 you shitter.
>Hate playing engie
>Unlock the shard beam
>Tolerate playing engie
I bet you havent tried inferno bc
I've only ever played m1k scout
are the other primaries even worth touching?
AI Stab Engine GK2 is better for me (I'm not a great twitch shooter), melts fricking everything with no effort. Mercy bullets is also good if you build around it for taking out higher health targets.
The Drak is ultra cringe homosexual shit
GK2 AISE/BoM are pretty good
DRAK is a meme but it can set bugs on fire so it has that
I love G2k. I have like 3 builds I always have a blast with. Drak has some fun features and can be set up to have blast damage which is great for swarmers, or electrofying rounds without even using an overclock. I like that too.
For satisfaction? Not really. But yeah the other stuff is fine.
Love me AISE. The slightly lower fire rate and damage is more than made up for by 0 recoil, bullet spread, and bonus damage to weakpoints. While not as good at killing really powerful stuff as the m1k, it still gives you the m1k's sniping capabilities against spitballers, menaces, brood nexus, and now vartok and barrage infector but still keeps the close range crowd control.
Overlclocked Firing Mechanism for the G2K + Battle Frenzy
May not be as good as BoM and AI Stability but it's still fun to pump into mactera and glyphids.
Paired with Double Barrel it's my go to build
Drak is fun but mainly a meme
Try Drak with Shield Battery Booster and the earlier shield regen perk on the armor.
This gives instant shield regen.
You can even outregen standing on lava.
TEF Drak is almost overpowered
i tried out engineer for the first time, platforms are basically fricking free and spamable, whenever someone pings a mineral i platform for them, usually a scout to get it. Make bridges and shit for the fun of it and combat platforms.
so why the FRICK have i never seen any other engineer play like that? holy shit. the only class i have no tried is scout, but i dont know if i want to learn what im missing out of. I get angry whenever i see a driller not drill.
have you tried repellant yet
that's the real engie filter
>so why the FRICK have i never seen any other engineer play like that
On higher skill levels most players are good enough that they don't need cope platforms outside of specific strats or situations. Besides acting as landing pads, your plats are actually best used as repellant that forces glyphids to pathfind into killzones like the floor of a tunnel rather than the cieling/walls.
the thing is, once you know how to use each character fully, you don't pay attention really to what other players do. you could use gunners zips, or just platform up, or just drill up, or just grapple up. drillers drill for themselves because they're the ones who know what the holes were for, only engi truly knows exactly why he made the little platform bridge, only gunner imagines himself using his zips. any usage of them otherwise for normal play by other players is incidental at best. they can help but the moment to moment changes often enough that no one player is really taking a hard look at where and what the other players are doing
wisdom
>Load season 2 up
>Only one event so far after 20+ missions
What's the deal? Season 1 had data cubes every other mission and season 2 barely spawns an event at all.
They could have fricked up the spawn rates, or maybe the dice are just being unkind. Hard to know.
I guess I'll grab the cosmetic I want, report it and move to season 3. That blows though because there's almost two rows of scrips I could be using for cosmetics.
Have ~25 hours played of season 5. Just finished the first row of Core Stone scrip. Meanwhile season 4 had fricking meteorites and Corruptors more than half the missions.
Scouts not using their flares are a dime a dozen. I once had an Engie that never put down a single turret throughout the entire mission.
Many engie builds get nothing out of turrets. In fact if you're not using Turret Whip or Arc Thrower your turret accomplishes very little on Haz 5 except against swarmers (which you can use shredder drones for just as well).
turrets on haz5 do jack shit
Since I multiclass I sometimes forget I have a turret. To be honest, it doesn't really make a world of difference. It's just nice when it kills a webspitter or something while you have more important targets to focus on.
You should try using Gemini with the 120 ammo mod. That way you can set up one turret whenever you enter a new area or need to bunker up. It's not a big deal if you forget to recall them since you always have one ready and they keep shooting for a long time so you don't really need to remember to refill them. I still mostly point them behind me and use them as a glorified warning system for bugs spawning in my ass.
Not a bad plan, since I always run out of ammo using Gemini in dual mode anyways. If you can remember to take it with you, Mk. 2 is the best for ammo economy thanks to the damage boost though. Not a huge boost, but an existing one.
>Mk. 2 is the best for ammo economy thanks to the damage boost
Can't one shot swarmers so it will always waste a ton of ammo two shotting them. Mk 2 is dogshit.
That's not ideal, but you aren't just fighting swarmers. Chiseling down grunts and everything bigger slightly faster isn't nothing.
It has worse breakpoints against grunts too, overkilling them more than gemini. There is no reason to ever take Mk 2. It has worse DPS, worse ammo economy, and stuns 1 enemy instead of 2. Biggest noob trap upgrade there is.
>worse ammo economy
That's not actually true. Gemini obviously has better DPS, but it's also spending ammo at twice the rate. Gemini has zero boost over Mk 2 except that it has a second barrel firing at all times.
>Gemini obviously has better DPS, but it's also spending ammo at twice the rate
How is killing FASTER a bad thing? What the frick am I reading?
becaus if there's MORE bugs you run out of ammo FASTER, so if you don't kill all of them before then you are SOL
Do you not understand what total damage is? The mental gymnastics you morons will jump through to defend your shitbuilds continues to amaze me.
this is fricking hazlet talk, your "total damage" is not fricking enough to defend waves at the highest difficulty you scum
Nta, but gemini is better. You only deploy 1 most the time to conserve ammo and bring the second out for swarms. 2 turrets also means 2 turret whips, which is good damage on everything up to dreadnoughts. The mk2 is fine if you don't want to micro the turret as much, but gemini offers practically the same damage with the option of more spike damage
>relying on turrets for clearing grunts and onward
Waste of bullets unless you're using turret whip. The only breakpoint that matters is swarmers/jellyfish.
>not fricking enough to defend waves
Use your other guns. Just shoot the bugs moron. Nobody cares about your discordian efficiency slop. If any of your guns factor in sentry damage for breakpoints you are sandbagging and vastly overthinking things.
>hazlet hazlet!!!
If you are good enough to play on 5(+) you wouldn't care about what weapon you use. If it even has a semblance of a strategy it'll work out if you just play good. The only time nitra shortages happen is when we jack off on gold veins. Game is easy.
>Do you not understand what total damage is?
That thing that Gemini turrets have less of. The only advantage is doing damage FASTER. It does not deal MORE damage than Mk. 2.
>That thing that Gemini turrets have less of.
Read my original post again. Slowly this time.
I mean, if you're not going to look at the full picture to make your point. It's not getting maximum damage per shot. And it has less range than Mk. 2.
Oh, what's that? Gemini comes with 90 extra ammo? Do you take "Quick deploy" so it's not as laborious having to always build 2? Well that bonus disappears then, because there's no good reason not to take "expanded ammo bags" with only 1 turret to place.
>It's not getting maximum damage per shot
How does that matter when gemini has effectively double the firerate?
>Do you take "Quick deploy" so it's not as laborious having to always build 2? Well that bonus disappears then
If you had read my other post you'd realize that 1 extra grunt of damage disappears when you take into account how much damage it wastes overkilling swarmers and grunts compared to gemini. It will always have worse ammo economy than gemini. Ammo bags just makes that difference even more noticeable.
Let's examine all the ways you continue to be wrong.
>How does that matter when gemini has effectively double the firerate?
I just addressed this. It shoots FASTER. It does damage FASTER. But it does not kill better. It just dumps its ammo in less time. Mk. 2 will never have a shortage of targets though, and it's fine if it helps with more bugs over more time.
>1 extra grunt of damage
2 points. 2 points of damage for EVERY BULLET IT FIRES. And you will still probably use every last one of them.
>how much damage it wastes overkilling swarmers and grunts compared to gemini.
This is nonsense. If a Mk. 2 spends 2 bullets on 1 swarmer, so is a Gemini. Where is this logic coming from that you are acting like Gemini is doing it cheaper? Mk. 2 will always use THE SAME NUMBER OF SHOTS OR LESS. There is no bonus that only applies to Gemini. None.
>It will always have worse ammo economy than gemini.
Objectively untrue. It may take longer for 1 turret to fire 2 bullets, but Gemini still wastes 2 shots, just potentially at the same time.
Im not going to explain kindergarten mathematics to you. If you're going to try and argue 22 is a smaller number than 13 you are either mentally impaired or shitposting.
Says the guy arguing 6 damage is greater than 8.
>He isn't using defender upgrade
and what if defender is on the mk 2 as well? the math is exactly the same
Sorry. "Says the guy arguing 11 damage is greater than 13"
you use gemini with defender and the armor break mod to oneshot swarmers, use the turrets to get 100+ kills more than the others for free
>S5
>New OCs
I thought they said they weren't gonna focus on updating this game anymore?
yeah, they're not. this is basically it until further notice
Is it worth coming back to?
The new OC's are pretty fun. And there's a good variety of enemy bugs now. If you enjoyed the game then yes.
>And there's a good variety of enemy bugs now.
More like there's a lot of obnoxious cancer enemies now because Ghost Ship is obsessed with making everyone play their procgen horde survival game like a movement shooter.
>t. deaf moron who keeps dying to stalkers
Nah stalkers are fine its fricking
>stingtails
>bloodcummers
>rolypolies
>scalebrambles (you cannot defend these, these are fricking awful)
>Naedocyte breeders
>3-4 Spitballers
>Mactera that spawn inside of my butthole from nowhere
>korloks
All spawning in great fricking heaps inside every other room constantly that make the game tedious and unfun.
Doesn't help that there's no manual way to filter shitters out from your lobbies as host either so I have to babysit morons on top of playing fricking DDR
Spitballers, nexuses, and breeders only spawn once on cave gen.
Korlok is AIDS but you can walk around it most of the time.
Everything else scout and gunner should easily be able to clear if they're not moronic, which to be fair most are.
>Spitballers, nexuses, and breeders only spawn once on cave gen
Once is still too many. I don't like the gameplay the various 'group disruption' enemies that they keep stacking on top of each other bring about, and having to deal with at least 1 room of outright horseshit every mission is draining. I appreciate they tried to walk back some of the absolute Black persontry of last season (Rockpox Corrupter is the worst piece of fricking dogshit I have encountered in a modern game, HOLY shit) but short of a total overhaul I don't see myself enjoying the game anymore like I did in late Season 4 when I started playing.
Without disruptor enemies the game would be trivial. Driller with sticky flames could clear everything by himself without a single resupply.
So why add heaps of bullshit into the game instead of balancing the things you already made? its because Ghost Ship have no idea how to balance the huge number of permutations of player gear and never intended to do so, they've been winging this shit from day 1
They're not unbalanced. In vanilla difficulty you only ever see like 1 per wave. Run a generalist loadout so you can still kill them if your scout/gunner is braindead.
>In vanilla difficulty you only ever see like 1 per wave.
You really think people would do that? Just go on the internet and tell lies?
>implying Corrupters don't have a built-in mechanic where they go flying across the cave at 60mph randomly spreading their shit everywhere to FORCE you to chase them
>FORCE you to chase them
yes i know, that doesn't make them hard. chase them down, so what? the foam lasts like a full minute, it is not hard to do so. if that's the complaint then i don't get the issue
Its very tedious to do when you have three other morons on your team running around holding down M1 with the vac so nobody can actually get foam on the thing, and they're ratfricking the cleaning equipment while ignoring creep or any other enemies.
I never said they were hard, I said they were fricking awful to deal with which they are. The devs haven't felt the need to give you the option to literally turn off Koroks yet so clearly they feel the same way.
>You really think people would do that? Just go on the internet and tell lies?
Here is the difficulty settings for Hazard 5.
At most 3 can be alive at once. That's it.
When I list a bunch of enemies by name and then call them disruptors as shorthand it should be obvious I'm not referring to only those enemies called 'disruptive' in the fricking code. Are you autistic?
There can only be 2-4 stationaries on hazard 5 excluding warnings. You are complaining about at most 4 stationaries. Just accept you're fricking dogshit m8.
nta i promise but playing on 5+ there are WAY more than 4 stationaries in any given mission
Here's the numbers from the DRG wiki.
1 extra stationary and 2 extra disruptive enemies.
korlok is so fricking insuffrable, it's unreal. it's still the most agonizing shitty experience this game can give you and would be a fricking awful experience even if the korlok didn't fricking heal itself as well. it's still the literal only thing you have to convince everyone to actually do dude to how much it fricking sucks ass. i have 650 fricking hours and this piece of shit is still vile
Nah Korloks aren't as bad as Corrupters. Nothing is worse than Corrupters. At least with Korloks you can burst them down very fast if you have a not-entirely-moronic team by the grace of god.
You can easily solo a korlok with the zhukovs
>you can easily solo an enemy that you don't get advanced warning up with one specific weapon on one specific class
Uh, neat? I'm playing fricking Fuel Stream Diffuser Driller and everyone else on my team is clinically moronic, Korloks are demons from hell.
corruptors are very easy of you just chase it down and foam it, even haz 5 is no big deal really. foam the blisters, grab a vacuum, chase it down and pop it. i never have much trouble with corruptor even if it's just me doing it
korlok is fricking near impossible if you're the only one who knows how to fight it, no one seems to understand "shoot the fricking sprouts you stupid morons" until half of them are dead next to them and the whole team falls apart.
Korlok is like fighting a dozen regenerating spitballers. Corruptor's attacks are extremely telegraphed and easy to avoid if you're not oblivious.
Too bad zhukovs are absolute trash at everything else.
>Too bad zhukovs are absolute trash at everything else.
what
det zhukovs are amazing against everything aside from armored things like the sanic
the only downside is the ammo
>det zhukovs are amazing against everything aside
Zhukov's accuracy is dogshit and all the enemies you want to use dets on fire from a distance.
and guess what class gives you a hook to close distance + extra movement speed after magdumping zhukovs
det zhukovs even work against waves if they're lined up with blowthrough since one bullet can apply multiple bomb debuffs
Yeah but you could just take M1K or AISE G2K and kill things before they ever have a chance to touch you. And then you can use your secondary for Special Powder like god intended.
or you could use m1k + zhukovs and not become useless by jumping like reddit after the m1k runs out of ammo
>and guess what class gives you a hook to close distance + extra movement speed after magdumping zhukovs
So you're talking an extra 3s wasted every time you see something out of range when I could just delete them from across the room with M1K/GK2. Absolutely moronic.
>det zhukovs even work against waves if they're lined up with blowthrough since one bullet can apply multiple bomb debuffs
Wave clear isn't scout's job and even in that case there are far better options like blowthrough boomstick which ironically has a much greater effective range than zhukovs.
>not carrying both a primary and secondary that excel at clearing enemies for more staying power before running out of ammo
absolutely moronic indeed
almost like wasting a weapon slot to jump around
My point is you can have both dumbass.
but that's my point as well you moron
det zhukovs works against everything just like m1k and g2k so you can keep clearing enemies instead of being a shit with special powder or triggering fear instead of just killing more
>det zhukovs works against everything
>Armored enemies
Black person you can just slowly 1tap the Zhukovs like it's CS if you want to snipe something with them, no need to hold M1 while missing everything.
Tap firing doesn't improve accuracy in DRG.
Korlok is also the only challenge that is challenging on its own. A well-oiled machine of a team can take it down no problem. If you aren't a well-oiled machine... well, get filtered I guess.
>it's another mini swarm spawns behind all of us in the hallway before a korlok while we're fighting it thus pushing us into the room to die episode
So basically you're just complaining when an enemy inconveniences you. Do you even like shooters?
I don't like twitchy movement shooters, no. When I bought DRG that wasn't what the game was designed around - you could play it like that with certain builds, but you could also hang back and W+M1 as gunner or build fun bunkers or deathtraps as Engie or Driller. Now you really can't if you want to play on Haz 5 or above (and once you learn how to deal with all this bullshit on Haz 5, Haz 4 or below is playable with your eyes closed).
If you were bunkering, you weren't really playing the game anyways. Of course a game with procedural caves and a class dedicated to terrain deformation expects you to have to move around, or be inconvenienced by monsters who attack from advantageous positions. The game would be casual trash if it didn't.
Okay now respond to the rest of my post instead of cherrypicking one single word. You can do it, I believe in you
You have nothing worth addressing.
"I want to hide in a hole as gunner and hold M1 while glyphids slowly walk to their death"?
Go play cookie clicker or whatever the frick, same experience.
Okay, I will. Sounds like a better time than getting sweaty as frick over a game that is dead in the fricking water and that the devs are cashing out on with a fricking vampire survivors clone.
Stay bitter the devs intended for you to "move"
Stay bitter you're not going to ever get any significant new content from these devs who can do no wrong.
Who said they can "do no wrong?" Designing enemies you have to actually engage to defeat is not among them, though.
Your battered wife syndrome is apparent from your incessant need to cherrypick and try to shame people on the internet for not liking your super hardcore action shooter as much as you do, you fricking child.
Jesus dude. Run off with your tail between your legs already. We've established you don't like the game. So I, as someone who does, will keep playing it in your stead.
No, you'll keep posting on Ganker fervently defending it because I live in your head rent-free, no down payment, no lien on the title because I said mean things about the game and company you base significant portions of your personality around. homosexual.
>replying to someone who can't tear himself away from hateposting in a thread is 'living rent free'
Bro. You're still here. Still (You) begging. You have to be gone before you can live "rent free." Being mocked for your stupidity while you continue being stupid is a given.
DRG is a pretty easy game even on Haz 5. If you're b***hing about the game being difficult you must really suck and are also gay.
>Ghost Ship is obsessed with making everyone play their procgen horde survival game like a movement shooter.
What the frick is that supposed to mean?
>play gunner
>always forget to use my shields
This class requires too much brain power...
you see many bug
you put shield down near closest frend
then shoot
Gunner is so strong if you know what you're doing you rarely need them on vanilla difficulties.
I play minelayer so I always forget the shield exists.
My purpose is to be the bait being followed by 900 bugs.
Mactera, Naedocytes, and more than 1 Praetorian/Opressor/Bulk in are all good tells that you should immediately shield. For the big boys use it to force them to turn around once they clump up and try to AoE you.
You just need to train your panic button reflex. Are you fricked and at 2 health? Well, panic instinct should help you. Is someone downed? Perfect time to use shield. Did you spend all your fricking ammo and now you're in the middle of a swarm next to a resup? Well, you have a tool for that.
My least played is scout and I always forget to flare up.
How? It's always dark. I want to see, so I'm constantly flaring.
Looking down and pressing 4+LMB is like a reflex to me now.
>finally took the tcfpill
at last I truly see
While crafting mineral cores I've accumulated over years, just in case new OCs or something, I've had an epiphany. I have hundreds of them and each one has come from a machine event, but I can't remember any of them
>core stone
>ignore the br monkes and just juke them with hook and hoverclock
ez
>Throws boomerang
>Mag dump a DRAK with Thermal feedback
>Repeat
I sure would love to trade this level of comfy for rock ebola on every pixel of ground.
how are you supposed to fight the core monkeys? they're literally not dodgeable/kiteable
minelayer
play scout
they cant hit you if youre far enough off the ground
abuse ziplines
You need a Gunner, zipline in a high angle, ride the zipline and watch the lean monkeys trying to get you.
Killing them is easy enough, but they're really annoying and fricking everywhere. I hope you brought a gunner shields.
Gunner shields and bursting down the corestone. I don't know what the frick the devs were smoking with them but at least their events are fast.
As a mere seasonal challenge that only awards you a scrip, yeah, it's really not a problem. Get it done, even if it's a quick little clusterfrick.
Have a driller with any of the slowing builds on primary. Sticky fuel requires more effort than usual because of how fast the monkeys are but the other two are easy. Setting up around the stone and covering the surrounding area basically makes you invulnerable. They can still leap so you need to keep strafing around the rock but other than that it's not a big deal.
TOTAL LOOTBUG DEATH
>10 lootbugs crawling in a group all bunch up
>mfw mortar rounds
If they didn't want to die, they shouldn't have been full of valuable minerals.
if you don't use the lootbug autopop perk, you don't know SHIT about videogames
Having about 4 builds per class, I finally equipped the perk on one, and I had to ask myself what I had been doing before then. Especially on liquid morkite missions. When they all pop from getting in petting range, it's miraculous.
That's my fave perk. I almost get giddy when I see a whole mess of lootbugs packed into a crater.
Oh, also I have a bazillion perk points. Are there new perks? a.. a new flare cooldown perk pretty please?
There are no new perks.
I really wish they would add at least a new level or two to existing perks. Come on guys, is it going to break the game if my backpack can hold +20 minerals instead of +15? Or have melee killed bugs award +6 health on pickaxe, instead of 5? Let me spend my perk points, I'm begging you.
>pump action
actual best, no contest
>stubby
shit. should have gotten the 3 round burst from sc**t instead
>every single new gunner OC
okay i guess, mortar is stupidly fun
>every single new scout OC
borderline worthless
the damage mark one has potential on elims at least
>flame wave
too expensive for how niche it is
>ice sticky flame
literally just use sticky flames if you want sticky flames
>goo bomb
uhhh cool i guess? just gimme another gimmick that takes too long to setup for a mediocre payoff when I can use literally anything else
when will the subata have something that isn't dogshot
>Ganker crying about difficulty when even the steam forums are saying the new enemy types are fine and shouldn't be nerfed
how are you guys this fricking bad at videogames?
>even the steam forums are saying the new enemy types are fine
99%+ of the people who play this game are turboshitters who have never gone above Haz 4, if that
Maybe you should stick to Haz3 if the real game is too difficult to you
This thread scares me. I think I'm the dumbass. Sorry. I don't play very consistently. Just like a few days here and there. My bad, guys.
How are you a dumbass, anon?
>pick up my sticky flamer, time to melt bugs
>turns out it's a mactera/robot mission
Everytime! I just want my wall of flames!
Yeah. I built a stickyflame build at like the start of the game thinking "I'll get good use out of this!" Now it's probably my least played preset of any class.
Flamethrower in general is just kinda bad now. Stickyflame is insane in modded Haz6 gameplay because trash mob spawns are insane and it lets you do area denial forever with a well-coordinated team, but in pubs where teammates will split enemy aggro FSD is better (and even then the flamethrower is pretty meh, you gotta work HARD and have good awareness and resource use to get top kills).
Meanwhile sludge pump may as well be shooting fricking jellied anthrax
I'm fine with the amount of direct damage a flamethrower can do. It's reasonably great at crowd control, and I use it to just hose them down directly for fun times. I play cryo basically the same way, just perhaps in closer proximity to my team so they can help me finish them.
The problem is fire doesn't stop bugs from damaging you, and doesn't do shit to ranged bugs. So you have to deal with them from farther away with good movement (FSD) or have great spatial awareness and team cooperation to kill them with DOTs (Stickyflame).
Meanwhile Cryo does actually stop bugs from hurting you and Sludge Pump actually just KILLS things.
Its not that the Crispr is unusable or anything it just fell off hard.
This is probably one of the worst flamer takes I've ever heard
If your sticky flames build can't kill anything weaker then a guard in seconds/ slow everything else to a crawl that's a major skill issue on your part.
Hell I even prefer Cryo but acting like sticky flames is shit is a genuine shitter opinion
I use FSD all the time, but its downside (less fuel flow rate) is probably why you keep getting bit on the ass. A build that doesn't sacrifice flow is going to burn things much faster when things get in panic range.
>12.5% win rate on Hazard5 2222
>it's always that one Bronze/Gold/Plat random that take the resup at full ammo but minimum HP
>tfw I always give them the benefit of the doubt but they always frick it up
>tfw it's already too late if they touch the resup because kicking them then would just make that portion of the resup bug out and unusable for the rest of the game
>tfw had to play with a Legendary Scout that need to be told to use the flare gun (instead of lighting up a new room, he homes in on the stationary target that massively exceeds his GK2 killing power) on Hazard 5 2222
>2222 with randos
pubs sometimes have issues clearing regular haz5
imagine playing driller
imagine playing scout
lol
lmao
sc**ts dont flare because everybody is using the 10x flashlight brightness mod
Sc**ts don't flare because they are moronic and think they are the main character rather than the resource gatherer/HPT assassinator/loot goblin.
t. Scout main
>mfw my fat ass driller tcf's a mineral and i get to watch the scout scurrying on the ground picking it up like a little twitchy rat
pathetic
I pity those that never got to experience day 1 overclock patch Lead Storm and Elephant Rounds
Lead Storm Lead Storm is still fricking goofy
For me it was day 1 goo launcher + acid mod
>melt literally entire tunnel in a single overcharge shot
>Tfw you'll never get old mini shells back
Never even had to pull out your secondary as engie
what would you see if you entered this game?
Probably a dead AFK scout with unspent iron will.
you get put on a 10 second timer before it just ends the mission if you die with iron will
I posted that specifically to find out if there is such a mechanic.
I wouldn't know because I never use it.
>check the m1000
>firer rate - dogshit
>ammo - depletes after every fight
>damage - not high enough to compensate for everything else
I'm going back to playing gunner.
It isn't the Scout's job to fight swarms.
Sir? Your blowthrough?
Being generous and saying you get 80-90 grunts from full ammo that's still laughable compared to anything the 3 other classes can do.
Quadruple that
ok little guy, i surely dont doubt it. and ill bet you get top kills every game too
Every class
Most kills
Most minerals
Most revives
Most downs
Just use the shield overclock on the drak. The damage it gives actually brings scout up to a competent level of dps. All the downsides are offset by running the shield boost perk, which I prefer to medic anyway
Extra bugs mutator baked into the game is godsend. Vanilla haz5 is a snoozefest.
Oooh a drg tread!
Best non-cheat mods for DRG?
Define cheat
Modifes any game stat like damage or makes the flaers brighter = cheats.
Interface stuff and indicators are ok.
Good. Thx.
Amazing.
>Modifes any game stat like damage or makes the flaers brighter = cheats.
This. I get depressed whenever I go looking for mods because 99% are just there to diminish any challenge. Oh, you made fossils glow on far walls of massive chambers? That doesn't seem sporting. Search for them like you're supposed to or you don't deserve to find them.
Tbqh they already glow a fair bit.
Which makes it even sadder that people want to cheat it.
Here is my full mod list. Not all of them are verified.
sprint default changed my life
bulk detonator fart with extra reverb
basically mandatory should be made vanilla
>10 years since release
>no new classes
>1 new game mode
>doretta is still in the game
Doretta is better now.
not gonna lie this update feels a little underwelming, before we got new weapons/grenades but now all we got was a new overclock for each weapon?
I snooze, at least we got the season picker
This update is a godsend. If your bar for approval is "the game needs a whole new set of weapons across 4 classes" guess how many times you'll be disappointed from here on out? Every time.
>trying to solo assignment escort since nobody plays this game anymore
>keep dying on the drill
>bosco refuses to revive me every time
epic
have you been nice to him recently?
Engi's primaries are all meh without overclocks and even then only the Lok1 is dependable, your god tier secondaries are the ones that do most of the work.
Hoxxes is a prostitute
The deeper you go the more vile it gets
flare upgrades when so I can have sticky flares, large flares, or longer flares
i cheat to skip my promo missions because i just don't care to do 4 random boring ass missions