Define "movie game" without sounding mad.

Define "movie game" without sounding mad.

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  1. 11 months ago
    Anonymous

    If your game has a cutscene that's longer than a minute, I'm not playing it.

    • 11 months ago
      Anonymous

      If your game has no cutscenes, its as simple and braindead as Tetris.

      • 11 months ago
        Anonymous

        whats wrong with tetris homosexual?

        • 11 months ago
          Anonymous

          Looks like a movie, sounds like a movie, plays like a movie, its a movie

          Tetris is one of the greatest videogames, doesn't need to hide its deficiencies behind movieshit

          Only autists play Tetris competitively. On the same tier as speedrunning.

          • 11 months ago
            Anonymous

            How about playing the game period? Or is your zoom zoom brain incapable of that?

          • 11 months ago
            Anonymous

            nobody said anything about comp, moron

            How about playing the game period? Or is your zoom zoom brain incapable of that?

            >le oomer

          • 11 months ago
            Anonymous

            >competitively
            the frick???

            • 11 months ago
              Anonymous

              competitive tetris comes in a certain flavor for every tetris game people play. I think NES Tetris, Tetris The Grand Master 2/3(?), and whatever "proper vs. Tetris" game is latest are the most popular competitive games.

              • 11 months ago
                Anonymous

                H-HAYAI

          • 11 months ago
            Anonymous

            oh no, autists on Ganker
            who could have foreseen such a phenomena

      • 11 months ago
        Anonymous

        Looks like a movie, sounds like a movie, plays like a movie, its a movie

        Tetris is one of the greatest videogames, doesn't need to hide its deficiencies behind movieshit

        • 11 months ago
          Anonymous

          correction: Tetris IS the greatest game of all time. In 30+ years it's needed no "remakes" or "reimaginings", it was always just "Tetris". It immediately drops you into the game, has simple controls and an easy to understand goal but with challenging gameplay and it's infinitely addictive and replayable.

        • 11 months ago
          Anonymous

          >plays like a movie
          you don't play a movie though IDIOT
          if the game has any gameplay whatsoever, it is automatically not a movie game
          if the game plays itself without player input, then it's a movie game

          • 11 months ago
            Anonymous

            Seething

      • 11 months ago
        Anonymous

        I wish more games aspired to be as purely gameplay focused as Tetris.
        Even Maplestory these days is infected with hours of unskippable cutscene.

        • 11 months ago
          Anonymous

          Just bind your npc interact button to "Y" and hold it during cutscenes.

          • 11 months ago
            Anonymous

            It still takes 30 minutes to get to level 30 just from cutscenes alone. You kill like 5 whole monsters during that entire time.

            • 11 months ago
              Anonymous

              You're not wrong, but that's what I do to deal with it. The worst is when they put NO where YES should be so you start the dialogue over.

        • 11 months ago
          Anonymous

          >explorers have like no story
          >they even add in functionality to let you get their emblem without dealing with cutscenes
          >massive overhaul comes
          >they now have annoying ass story shit like the other crappy new jobs
          Gay.

        • 11 months ago
          Anonymous

          what's worse is when a game doesn't inundate you with forty hours of cutscenes and tutorials morons will cry on twitter and call it a "bad game" because they couldn't be fricked to play a video GAME

      • 11 months ago
        Anonymous

        Not at all most strategy games have very little amount of cutscenes of any at all.

      • 11 months ago
        Anonymous

        >braindead
        >as Tetris
        >a puzzle game so worldwide and renowned for its extremely simple concept that is impossible to master that to this day people obsess over each new release of the game

        >as opposed to
        >the last of us
        >listen to a dyke tell you about her feefees during the apocalypse and have the game literally play itself if you choose not to interact

        • 11 months ago
          Anonymous

          >a puzzle game so worldwide and renowned for its extremely simple concept that is impossible to master that to this day people obsess over each new release of the game
          ah yes, people obsess about the latest tetris games, they wear tetris merch, buy tetris plushes, go to tetriscon. i really like the 1.045b update where they slightly changed the smoothness of the block rotation, we eating good tetrischads.

          • 11 months ago
            Anonymous

            >puyo puyo tetris 1/2
            >tetris effect
            >tetris 99
            >the tetris movie
            They wouldn't keep making them if people didn't buy them.

      • 11 months ago
        Anonymous

        t.level 10let

      • 11 months ago
        Anonymous

        >needs a 4 hour prologue in which the T-block becomes jaded after its family dies so it can be reluctantly redeemed during its journey from the top of the screen to the bottom
        You're a failed screenwriter who's never actually finished a sceenplay aren't you

      • 11 months ago
        Anonymous

        >the absolute state of moviegame gays that they'd shit on a game like tetris
        Tetris is so good that it has universal appeal, or at least I thought it did, until I saw someone as moronic as you. Tetris has rock solid game design that has stood the test of time for almost half of a fricking century and STILL can get sales 39 years after it's release, meanwhile the average person barely even remembers a lot of movie games, it's just consumable media meant to be thrown aside like a candy wrapper once you've eaten the contents.

        I knew movie game morons were bad, but shitting on tetris? That's a new low. If you had your way, Tetris would dump fricking 40 minutes of pretentious cutscenes about how the line block hates clearing 4 rows of lines before you actually got to drop a single god damn block. I have nothing but contempt for you.

    • 11 months ago
      Anonymous

      >aZOOManga poster
      >brain dead take
      Lol. Lmao.

    • 11 months ago
      Anonymous

      This, but with the exception of intro and ending cutscenes. Cutscenes that shape the whole game sometimes need more time, but cutscenes just about minor NPC quests should be very short.

    • 11 months ago
      Anonymous

      dang that's a small pool of games to play.

    • 11 months ago
      Anonymous

      Fake azumanga fan. The show is slower paced with it's humour. It's obvious you'd get bored

  2. 11 months ago
    Anonymous

    if it's licensed game based on a movie, then it's movie game.

  3. 11 months ago
    Anonymous

    """"""game"""""" """""stories""""" are supposed to be a cherry on top, not the main focus. when its the opposite its a movie game
    anything by david cage
    mgs4
    death stranding

  4. 11 months ago
    Anonymous

    MGS4, the second best game in the series

  5. 11 months ago
    Anonymous

    Game where most of the important moments happen in a cut scene or a limited movement state.

  6. 11 months ago
    Anonymous

    Name 5 sony exclusives for ps5

    • 11 months ago
      Anonymous

      Astro's Playroom
      The Dark Pictures: Switchback VR
      Demon's Souls (2020 video game)
      Destruction AllStars
      Final Fantasy XVI
      Final Fantasy VII Rebirth
      Horizon Call of the Mountain
      M
      Marvel's Wolverine
      Rise of the Rōnin
      Spider-Man 2 (2023 video game)
      Stellar Blade

      • 11 months ago
        Anonymous

        None of those are exlucives try again

  7. 11 months ago
    Anonymous

    Game that has cinematics take ten times more focus than gameplay

  8. 11 months ago
    Anonymous

    Movie games are something like Indigo Prophecy, Heavy Rain, or Until Dawn. Stuff like nu-GoW or MGS aren't movie games, just cutscene heavy. That'd be like calling Morrowind a VN because there's a lot of reading.

    • 11 months ago
      Anonymous

      why do you think nobody calls morrowind a visual novel then?

      • 11 months ago
        Anonymous

        Because Morrowind isn't the topic of console war bullshit anymore so the cabal of shitposting homosexuals that make up the bulk of this site have no reason to target it.

        • 11 months ago
          Anonymous

          meds

      • 11 months ago
        Anonymous

        Its a walking simulator, a spinoff of moviegames

  9. 11 months ago
    Anonymous

    When the nonplayable part is more than or equal to a tenth of the total recorded non-afk playtime.
    20 hour game? You shouldn't need more than 2 hours to tell the story outside of my literal control.
    Devs need to learn to tell a lot of what they want to tell during gameplay without using notes or data logs strewn over tables, and use cutscenes for intros, endings, and plot defining moments.

    • 11 months ago
      Anonymous

      Discoverable notes/datalogs are the best thing though. Entirely optional lore for people who care to take their time.

      • 11 months ago
        Anonymous

        Personally, I feel that being compelled to sit and read half an hours worth of notes throughout a games runtime is little different than just getting on the game's wiki and reading the plot there.
        You have a medium with so many creative ways to tell a story and you choose to write it down, stop the player, and say "time to know why you're doing what you're doing".
        Nah. It lacks any sort of imagination.

  10. 11 months ago
    Anonymous

    does the game rely primarily on cutscenes and walk&talk segments (player is walking down a long path without the ability to do much, if anything at all, while NPCs talk) to tell the story to the player?
    if the answer to this question is yes, its a movie game.

  11. 11 months ago
    Anonymous

    ACgay bait thread

    • 11 months ago
      Anonymous

      facts and logic are not bait, friendo

  12. 11 months ago
    Anonymous

    A game usually not featured on my favorite corporation's platform

    • 11 months ago
      Anonymous

      Cutscenes =/= movie game.
      Gameplay that is non-existent as seen in GoW and TLoU = movie game

      • 11 months ago
        Anonymous

        Anime games get free pass here all the time despite being movie games too

        You have to ask yourself if the game can survive without its story. If the only reason people play is because muh politics or muh waifus, then it's not a good game. It can even be discarded as a movie game. Sadly, most JRPGs fall into this, and pretty much every snoy exclusive falls into this.

    • 11 months ago
      Anonymous

      man they really give metal gear solid 4 a run for its money on cutscene length

  13. 11 months ago
    Anonymous

    Simplified gameplay, too many cutscenes, generic soundtrack, linear maps etc

  14. 11 months ago
    Anonymous

    >5 min of walking, 10 min of talking, 10 min of fighting, walking back to X 5 min, 5 min of talking
    that's a fricking movie game
    If your "game" has 30% or more just fricking cutscenes, its not a game, there are some exceptions.

    • 11 months ago
      Anonymous

      I have extremely low tolerance for force walking segments like this.
      It feels like a lazy replacement for an actual cutscenes and they're usually not skippable either.

  15. 11 months ago
    Anonymous

    Too much bla bla no bang bang.

  16. 11 months ago
    Anonymous

    a game that would literally be better if they removed all gameplay parts
    see alan wake or any of nu-snoy turds

  17. 11 months ago
    Anonymous

    GoW Ragnarök
    maybe has 6 hour of gameplay

  18. 11 months ago
    Anonymous

    It was made by people who failed to get into Hollywood and got into videogames because they're popular, while despising videogames as a medium

  19. 11 months ago
    Anonymous

    cinematic realism & minimalism, simplified gameplay, mechanics, UI and content over autistic video game elements and games that aren't embarrased to be video games. Amount of cutscenes is actually irrelevant as along as the gameplay is unapologetically video gameay.

  20. 11 months ago
    Anonymous

    3rd person over the shoulder game which is heavily story focused as well as uses cutscenes and writing as it's major selling point. Movie games often overuse the "walking-while-talking" storytelling where character is in control of their character while they speak. Heavy railroading and lack of player agency in the approach for gameplay.
    Simplified gameplay and low difficulty so anyone can "experience" the game.

    If you can get the whole experience of said game by watching cutscenes and walking-while-talking from YT, then it's a movie game.

  21. 11 months ago
    Anonymous

    It's trivial to pick out snoy exclusives as movieshit because of how blatant they are, but that's just taking the easy way out. You need to analyze the motives behind a video game, to determine if it's a movie. Final Fantasy 7, for example, is a cinematic movie game whether you're talking about the original or the remake. How would you figure this? Well, let's compare a typical combat segment to, oh say, something more videogamey. This is a typical special attack from a final fantasy game.

    • 11 months ago
      Anonymous

      ...and this is a special attack from an actual video game. Notice the differences.

      >you are directly responsible for the actions
      >there is greater risk of failure
      >the player personally feels responsible for the outcome

      This is why I laugh when someone says "B-BUT JRPGS HAVE 100 HOURS OF GAMEPLAY". Your 100 hours is nothing but watching cinematic action attacks and walking down hallways.

      • 11 months ago
        Anonymous

        Tendies think their ultra simplified JRPG is something to be proud about, the only thing those inputs are doing are trying to transform that JRPG into an action JRPG.

        • 11 months ago
          Anonymous

          >participating in combat bad
          >clicking from a menu and watching a cutscene good

          • 11 months ago
            Anonymous

            As i said its just to hide's Paper Mario's lack of any mechanic that isn't just "i hit you for two damage instead of one", now by pressing a button at the correct time you get another +1, also don't try to make people believe that the games don't have huge amounts of dialog, instead of cinematic moments you are interrupted constantly by text.

            • 11 months ago
              Anonymous

              >As i said its just to hide's Paper Mario's lack of
              >Paper Mario

              • 11 months ago
                Anonymous

                Bing Bing Wahoo RPG or whatever its called, they are all the same, just like Dragon Quest they are about as generic as japanese games can be

                see[...]

                People will tout JRPGs as having 100+ hours of game time, but most of that is just watching animations that you have almost zero say in.

                Then play the japanese Wizardry or SMT, what's that too much of a b***h to do it?

              • 11 months ago
                Anonymous

                >bing bing wahoo RPGs all play the same
                >no i've never played them, why does that matter?

        • 11 months ago
          Anonymous

          >simplified JRPG
          JRPG are simplified by default lol

      • 11 months ago
        Anonymous

        >I GO BING BING WAHOO INSTEAD OF CLICK CLICK CLICK THAT MEAN MY GAMERINO BETTER!!!!!!!!!!!!!!!!!

        • 11 months ago
          Anonymous

          >I GO BING BING WAHOO INSTEAD OF CLICK CLICK CLICK THAT MEAN MY GAMERINO BETTER

        • 11 months ago
          Anonymous

          He's right. In M&L you actually have perform the attacks correctly.

          • 11 months ago
            Anonymous

            >M&L SSS - Bros. Attacks
            >have fail states where you don't pull them off
            >Some of these actually give you a different end result instead of just missing the target and may even be ideal in some situations
            >By using them successfully you can unlock an advanced string of inputs to change the attack up again
            It's a really nice system that I'm annoyed was replaced by items in the following games

        • 11 months ago
          Anonymous

          You don't go "click click click" in Final Fantasy though. You press one button to activate a summon and then get up to go take a shit

    • 11 months ago
      Anonymous

      ...and this is a special attack from an actual video game. Notice the differences.

      >you are directly responsible for the actions
      >there is greater risk of failure
      >the player personally feels responsible for the outcome

      This is why I laugh when someone says "B-BUT JRPGS HAVE 100 HOURS OF GAMEPLAY". Your 100 hours is nothing but watching cinematic action attacks and walking down hallways.

      see[...]

      People will tout JRPGs as having 100+ hours of game time, but most of that is just watching animations that you have almost zero say in.

      late 90s squareslop still living rent free in anon's head
      simply brilliant

      • 11 months ago
        Anonymous

        >order food from restaurant
        >waiter brings you pile of shit
        >complain
        >"HAHA RENT FREE!"

        • 11 months ago
          Anonymous

          >food analogy
          >i ate there 20 years ago it kinda sucked compared to this thing i got yesterday

    • 11 months ago
      Anonymous

      Anime games get free pass here all the time despite being movie games too

      • 11 months ago
        Anonymous

        Wouldn't know never play these types of games.

    • 11 months ago
      Anonymous

      You couldn't possibly have cherripickied harder even if you tried, even picking the pal version. What an absolute dishonest homosexual you are.

    • 11 months ago
      Anonymous

      >DVD menu combat
      >FMV cutscenes
      >1000s of textboxes to mash through
      Why does this shit game get a pass when it's more of a movie than TLOU or GOW?

      • 11 months ago
        Anonymous

        Play one of the pre-PlayStation Final Fantasies. 4 and 6 don't have the FMV videos and didn't need to.

        • 11 months ago
          Anonymous

          Already did. They're just as bad.

          >fight guy in cutscene
          >win fight
          >game says I lose in the cutscene

          Into the trash it goes.

          • 11 months ago
            Anonymous

            >not giving specific examples
            yeah uh-huh okay i totally believe you bub

            • 11 months ago
              Anonymous

              FF4
              >beat Golbez by having Tellah meteo him
              >"um, I survived because... I just did chud!"
              >beat Golbez by having Rydia freeze him with mist dragon
              >"um, I actually survived because you didnt kill my pinky finger, which also lets me take the crystal even though i'm slowly crawling towards it and you could just stop me at any time"
              >Cecil is stronger than Kain by the time he comes back into the story
              >but now Kain can overpower 4 people when escaping the trapped cave, AND can take the crystal with him

              FF6

              >beat Kefka multiple times at Doma
              >"tee hee I escaped"
              >beat Kefka at Narshe
              >"t-that was an illusion, chud!"
              >beat Kefka again at thamasa
              >literally uses the oldest, most tired cliche in the book
              >"IT WAS AN ILLUSION TEE HEE"
              >somehow he's also capable of soloing the entire party by himself because off screen hyperbolic time chamber or some stupid shuit

              I SURE LOVE NOT HAVING AGENCY

              • 11 months ago
                Anonymous

                >I SURE LOVE NOT HAVING AGENCY
                Literally yes. Nothing wrong with a good old fashioned linear game.

              • 11 months ago
                Anonymous

                >"game"
                We're talking about Final Fantasy though, a series that's movieshit on par with TLOU.

              • 11 months ago
                Anonymous

                nope, still a game, unlike TLOU
                >b-but muh agency
                lacking agency because the next boss is always going to be the next boss =/= lacking agency because the creator thinks you're a bad person if you want to do something different from them
                and no, the first is NOT equivalent to the second

              • 11 months ago
                Anonymous

                Don't waste my time asking me to do something, if you're just gonna make it useless within mere seconds.

                >spend half an hour getting the black materia from the ancient temple
                >UH OH SEPHIROTH USES CONVENIENT PLOT POWERS TO GET IT WITHOUT A FIGHT WHOOPSIE DOOPSIE

                >collect more than half the crystals in FF4
                >UH OH THE PLOT SAYS YOU LOSE THEM ALL BECAUSE YOU TRIPPED AND THEY FELL OUT THE WINDOW, SORRY M8, ALSO MIND CONTROL AT RANDOM INTERVALS

                Throw them in the garbage.

              • 11 months ago
                Anonymous

                >Don't waste my time asking me to do something, if you're just gonna make it useless within mere seconds.
                Are you sent back to a point in a game before you get those tasks done? No? Then you were never going to do anything with those tasks. They were the prerequisite to the game continuing and nothing more. Games are not obligated to be honest.

              • 11 months ago
                Anonymous

                >Are you sent back to a point in a game before you get those tasks done?
                Yes, as a matter of fact. When I lose a crystal in FF4, I have to go to ANOTHER copypasted and boring dungeon and grind against mobs for 20 minutes, only to lose the crystal again and again. You're boring me to death by repetition.

              • 11 months ago
                Anonymous

                >When I lose a crystal in FF4, I have to go to ANOTHER
                And you were going to get them all anyway if you were going to play the game. Thus, it's progress, the game doesn't force you to redo the same thing and your complaint that it FEELS the same is fricking dumb immaterial horseshit

              • 11 months ago
                Anonymous

                >And you were going to get them all anyway if you were going to play the game.
                Or, if this was a more competent game, I'd be allowed to ignore the crystals, dig up the lunar whale, and fly to the moon so I can punch Zemus in the face, and then punch Zeromus in the face too.

                >b-but the prophecy! the story
                I missed the part where that's my problem.

              • 11 months ago
                Anonymous

                >Or, if this was a more competent game, I'd be allowed to
                freedom =/= being allowed to do more things

              • 11 months ago
                Anonymous

                Maybe I should be allowed to do more things. It's why vanilla FF4 is almost unplayable, while Free Enterprise is a must-play every other month.

              • 11 months ago
                Anonymous

                >Maybe I should be allowed to do more things
                i really don't give a frick and have never understood why anyone would, if the game is a line it's a goddamn line, creating a remotely enjoyable complexity and stat curve is hard enough if you expect players to take a single path through it

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                name one game

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                More is not better until you've ensured the baseline is great

        • 11 months ago
          Anonymous

          FF1-6
          >DVD menu combat
          >Sprites wiggle/bounc/run around during textbox cutscenes
          >3000 textboxes to mash through
          Are all FF games actually just movie shit?

      • 11 months ago
        Anonymous

        You already know the answer: MUH ANIME WAIFU breasts OMG XD

      • 11 months ago
        Anonymous

        because the story is about the characters and not the writer's stance on fricking geopolitics

  22. 11 months ago
    Anonymous

    > *click*; *click* - Wahoo!

  23. 11 months ago
    Anonymous

    Cutscene longer than four minutes and characters spend most of the game walking while talking after a cutscene ends, thus technically extending the cutscene.

  24. 11 months ago
    Anonymous

    cutscene:gameplay > 2 (for the main content; side quests are optional fluff/padding)

  25. 11 months ago
    Anonymous

    If the total time of cut scenes is more than the total amount of time you spend actually playing the game, then it's a movie game. JRPG's are pretty much the only things that fit this criteria. Anybody complaining something else is a movie game is usually just butt hurt over something stupid.

    • 11 months ago
      Anonymous

      >JRPG's are pretty much the only things that fit this criteria
      argument from ignorance here

      • 11 months ago
        Anonymous

        see

        It's trivial to pick out snoy exclusives as movieshit because of how blatant they are, but that's just taking the easy way out. You need to analyze the motives behind a video game, to determine if it's a movie. Final Fantasy 7, for example, is a cinematic movie game whether you're talking about the original or the remake. How would you figure this? Well, let's compare a typical combat segment to, oh say, something more videogamey. This is a typical special attack from a final fantasy game.

        People will tout JRPGs as having 100+ hours of game time, but most of that is just watching animations that you have almost zero say in.

  26. 11 months ago
    Anonymous

    The tone, the dialogue, art style, millennial appeal, and overall difficulty of, a Marvel movie.

  27. 11 months ago
    Anonymous

    >classic RE
    >ICO and SotC
    >other fixed games with camera angles like "obscure"
    actual movie games have been perfected a long time ago.
    i'm so glad mikami faced tech limitations of "no one can make FPS game in japan at the time" so he was forced to look into the stylish, experimental camera angles of the french new wave era of film when making RE1. all those angles you see in the game were inspired by the camera angles (which were fresh and experiemental back then) of the french new wave era.
    in general, though, the horror genre really benefits from those angles.
    all you have to do for a quick lesson in this is look up screenshots -- or just watch -- george romero's night of the dead. i bet even big-time horror fans don't know this; i think they know the idea of it, but they can't explain it

    those camera angles literally makes it look like you are playing a movie because NO FRICKING MOVIE TAKES PLACE IN 1ST PERSON OR 3RD PERSON OVER-THE-SHOULDER. HOW COULD YOU BE SO FRICKING STUPID??

    sorry, i'm calm now.
    those camera angles can
    >lead the character where he is supposed to go
    >expose hidden items and enemies
    >tell bits of the story and lore through its enviroment alone

    RE2's police station really took a lot from film noir as well; which was around the same time as french new wave

  28. 11 months ago
    Anonymous

    A game where rather than simply letting dissonance between story and gameplay lie, or writing the story in such a way that it's compatible with all ways players are realistically going to play, the developers design the game to aggressively course-correct the gameplay portions to be in line with the story they want to tell. This is often paired with writing that drips with cynicism towards both the player and video games as a hobby.
    But, to an extent, it's a spectrum. Strong indicators include:
    >when things fundamental to the gameplay are compromised and rendered clunky to better serve the cosmetic purpose they're meant to, e.g. slow turning animations when walking
    >when story beats that could be delivered entirely via cutscene are instead delivered through barely interactive and low-stakes segments of pseudo-gameplay, e.g. your standard walk and talk
    >when playstyle options that are clearly fully possible as far as code and assets are arbitrarily limited by game design that forces you through a single option e.g. status builds in most games with "RPG elements"
    >when the writing frequently takes a step back from its own characters and setting, simplifying them to deliver moral lessons, e.g. random "pollution bad" in the middle of a pristine high fantasy world because one guy invented the steam engine early
    Note that a game can have a ton of cutscenes without necessarily being a movie so long as 1.) it's not some obscene amount of the game, like 35% or above, and 2.) the gameplay in between those cutscenes is relatively consistent and doesn't fall prey to any of the above indicators.

  29. 11 months ago
    Anonymous

    >the word moviegame had a peak of mentions when a moviegame released
    w-woah...

  30. 11 months ago
    Anonymous

    less talky

    more fixed camera angles

    more telling of story and lore through enviroment simultaneously as you play

    it's just that simple

  31. 11 months ago
    Anonymous

    Video game that appears to have more technical emphasis and creativity on the cutscenes than gameplay.

    • 11 months ago
      Anonymous

      from reading your post, you want this

      >classic RE
      >ICO and SotC
      >other fixed games with camera angles like "obscure"
      actual movie games have been perfected a long time ago.
      i'm so glad mikami faced tech limitations of "no one can make FPS game in japan at the time" so he was forced to look into the stylish, experimental camera angles of the french new wave era of film when making RE1. all those angles you see in the game were inspired by the camera angles (which were fresh and experiemental back then) of the french new wave era.
      in general, though, the horror genre really benefits from those angles.
      all you have to do for a quick lesson in this is look up screenshots -- or just watch -- george romero's night of the dead. i bet even big-time horror fans don't know this; i think they know the idea of it, but they can't explain it

      those camera angles literally makes it look like you are playing a movie because NO FRICKING MOVIE TAKES PLACE IN 1ST PERSON OR 3RD PERSON OVER-THE-SHOULDER. HOW COULD YOU BE SO FRICKING STUPID??

      sorry, i'm calm now.
      those camera angles can
      >lead the character where he is supposed to go
      >expose hidden items and enemies
      >tell bits of the story and lore through its enviroment alone

      RE2's police station really took a lot from film noir as well; which was around the same time as french new wave

  32. 11 months ago
    Anonymous

    >press right
    >press left
    >time how long it takes for charcter to start moving left after you have pressed the button
    >if it takes more than 1 ms it's a movie game
    WOOOOOOOOOOW that was hard

    • 11 months ago
      Anonymous

      >muh high skill PC gayms

  33. 11 months ago
    Anonymous

    cutscene to gameplay ratio

    if it has more cutscenes than gameplay its a movie game cause you are expending more time watching stuff than playing it
    and slowly walking sections you cannot skip and are forced to listen to boring NPCs talking dont count

    • 11 months ago
      Anonymous

      >Gone Home is 100% gameplay

      • 11 months ago
        Anonymous

        >slowly walking sections you cannot skip and are forced to listen to boring NPCs talking dont count

        • 11 months ago
          Anonymous

          But that's the thing: Gone Home has no mandatory NPCs. You can infact skip the whole game by walking to the attic. That's why ratios are misleading.

          • 11 months ago
            Anonymous

            everytime you pick something you you have to hear the toughts of the main character

            • 11 months ago
              Anonymous

              You don't have to pick up anything.

              • 11 months ago
                Anonymous

                dont you have to pick up a key to open the attic

              • 11 months ago
                Anonymous

                This is all you have to do to beat the game.

                It employs that slimy movie game tactic where there is dialogue, but you're still in control of the character. So technically it doesn't count as a cutscene, but it's still movieshit.

              • 11 months ago
                Anonymous

                fair enough

                Even gone home is more of a game than TLOU then
                you made your point

              • 11 months ago
                Anonymous

                My point was that both were shit for different reasons, primarily that cutscenes aren't the primary culprit for movieshit syndrome.

                You can't say a game is completely different genre if the player already has full knowledge of the game and that causes them to play it differently. That'd be like saying a puzzle game isn't a puzzle game anymore if you know all the answers already, since there is no longer any puzzle solving since you have the answers already.
                You have to judge the game based on something at least resembling what a blind playthrough would involve, as that's what the developer has designed the game around.

                A video game is one that's fun whether you have full knowledge of it or not. It's about the journey, and the challenge in overcoming that journey. If the only "challenge" is walking down some hallways, then no amount of blind playthroughs will save it.

              • 11 months ago
                Anonymous

                >A video game is one that's fun whether you have full knowledge of it or not.
                > It's about the journey, and the challenge in overcoming that journey
                What about the example I gave with a puzzle game then? It can be plenty challenging the first time you play through the game, but your 2nd playthrough will be significantly easier because you know the answers to the puzzles already.

              • 11 months ago
                Anonymous

                If it's like Baba is You, then the fun is then in trying to find ways to break the puzzles.

                gone home is a walking simulator not a movie shit game

                they are two diferent things

                Is there really a meaningful difference between the two? At the end of the day I'd rather play bing bing wahoo then either one.

              • 11 months ago
                Anonymous

                >Is there really a meaningful difference between the two?
                It's mostly just "hold forward to win" vs "watch this to win". Either way you're not really doing much yourself.

              • 11 months ago
                Anonymous

                gone home is a walking simulator not a movie shit game

                they are two diferent things

          • 11 months ago
            Anonymous

            You can't say a game is completely different genre if the player already has full knowledge of the game and that causes them to play it differently. That'd be like saying a puzzle game isn't a puzzle game anymore if you know all the answers already, since there is no longer any puzzle solving since you have the answers already.
            You have to judge the game based on something at least resembling what a blind playthrough would involve, as that's what the developer has designed the game around.

  34. 11 months ago
    Anonymous

    If cutscenes are interrupted by gameplay, it's a moviegame.
    If the presentation is state of the art, but the gameplay is as complex as Pacman, it's a movie game.
    If it was made by Sony, it's a movie game.

    • 11 months ago
      Anonymous

      >If it was made by Sony, it's a movie game.
      You're not supposed to say that part. Phil isn't sending his best.

  35. 11 months ago
    Anonymous

    a game that seeks to emulate hollywood movies in its style, themes, presentation, writing, music etc

  36. 11 months ago
    Anonymous

    A "movie game" is a game that spends more time in cinematics than in gameplay and the gameplay unrewarding making the cinematics the only remarkable thing about the game.

  37. 11 months ago
    Anonymous

    It's not necessarily the lengthy cutscenes that make something a movie game. Rather, it's that the gameplay employs a lot of "comfort" features, that assist the player through the game. So that nobody gets filtered by the gameplay.

    This is stuff like:
    -heavy handed aim assist.
    -Health rejuvenation.
    -Vague health bars in general. Who can really say how much you got shot, based on the redness of the screen? If you had clear numbers, then you would be able to clearly see how forgiving the game is.
    -Intrusive tutorials
    -Snap-to platforming. That's when you just hold the thumbstick in the general direction you want to move, and press the interact button, and the game automatically jumps to the next platform or ledge.
    -Crafting. It's just "give me resource now" ability. Rather than contemplating what resources you might need *before* you go out on a journey.
    -Quick time events.

    There's probably some other stuff I'm forgetting. But this is just what came to mind now. Basically, the game ends up playing itself, and you don't realize it, because they tricked you into making you think you were doing all the things. It's a more passive experience.

  38. 11 months ago
    Anonymous

    Any game that has unionized live action actors doing motion caption/performance caption work.

  39. 11 months ago
    Anonymous

    You put down your controller and watch or walk slowly down the corridor all the while some whiny b***h drolls on and on and on.

  40. 11 months ago
    Anonymous

    A game wherein more time is spent reading or watching cutscenes than making gameplay inputs, and/or a game in which the gameplay inputs do not matter.

  41. 11 months ago
    Anonymous

    A game were cutscenes have some of the coolest action in the game rather than it being shown through gameplay.

  42. 11 months ago
    Anonymous

    no wonder XKEK is winning now snoy homosexuals just watch movies lmao

  43. 11 months ago
    Anonymous

    A game where narrative and presentation are more important than gameplay.

  44. 11 months ago
    Anonymous

    Hate games with a lot of cut-scenes. Dev is trying to rip me off.

  45. 11 months ago
    Anonymous

    MGS4
    Genuinely good gameplay but it doesn't give you nearly enough time to ACTUALLY FRICKING PLAY IT with how every 10 mins you're interrupted by a codec call or a cutscene.

  46. 11 months ago
    Anonymous

    >Define "movie game" without sounding mad.
    a game with minimal input from the player and can be finished from start to end by anyone

    Do I get a cookie?

    • 11 months ago
      Anonymous

      in other words, game journalist mode

  47. 11 months ago
    Anonymous

    >mfw watching the 9 minute intro of king's quest 4 (1988)

  48. 11 months ago
    Anonymous

    a movie game has a high cutscene to gameplay ratio.

  49. 11 months ago
    Anonymous

    Upon further deliberation I have decided that it was in fact "kino"

    • 11 months ago
      Anonymous

      Tears of the Kingdom makes you do the same thing, except you have to fiddle around with zonai parts for 30 minutes.

      • 11 months ago
        Anonymous

        >Tears of the Kingdom makes you do the same thing
        No it fricking doesn't.

        • 11 months ago
          Anonymous

          Try playing the game before defending it.

          • 11 months ago
            Anonymous

            Why didn't this person just autobuild a motorcycle?

          • 11 months ago
            Anonymous

            >Not using ultra hand
            >Not making a vehicle to carry it
            You played the game like a moron so you got the moron experience.

            • 11 months ago
              Anonymous

              Why didn't this person just autobuild a motorcycle?

              I just posted a clear image of Link carrying the stone. But that's just one situation. Using ultrahand helps, sure. But Link is still moving at walking pace with Ultra hand. So same as Kratos moving at walking pace while carrying his rock.

              Building a vehicle isn't really worth it short distances. But in the case of the Lost Wood, Link has to travel over uneven terrain, around closely placed trees, through mud traps, and through enemies. So is it really worth pulling out a vehicle, just to slowly move through the twist and turns, so as to avoid bumping into everything? Bing vulnerable to enemy attacks, and ultimately having to stop when you come across the mud?
              It's not worth it.

              But there there are other green stone missions set in the sky. So you have to figure out how to maneuver around on something other than a land vehicle. This one stone was in the side of the flying island, and you had to fiddle around with zonai parts to move the large hover stones around. It was a giant pain.

              • 11 months ago
                Anonymous

                >So same as Kratos moving at walking pace while carrying his rock.
                No it's not. Because in Onions of War you have no other option. In TOTK not only is that quest optional, you have several different ways to go about it. You chose the worst option, to carry it on Link's shoulders, and then try to say it's the same as Onions of War.
                >Building a vehicle isn't really worth it in short distances
                >Link has to travel over uneven terrain, through mud traps, and through enemies
                You just gave a very good reason why you would want to build a vehicle to circumvent the bullshit on the ground. Those obstacles are still more than the nothing that was in

                Upon further deliberation I have decided that it was in fact "kino"

              • 11 months ago
                Anonymous

                >In TOTK not only is that quest optional
                The ability to skip content, is never an excuse for how badly its designed.

                >You chose the worst option, to carry it on Link's shoulders
                Again, it's just a picture. I got it off of google. Personally, I used ultrahand to carry those things.

                >You just gave a very good reason why you would want to build a vehicle to circumvent the bullshit on the ground
                I just gave you like 4 reasons why a vehicle is not optimal in that level. It's not worth building a vehicle, when you have to stop and go every second, and manuver around tight obstacles. Imagine all the reversing you have to do to get around shit. All the white, enemies are shooting you with bows, or just coming up to you ans slashing you. And you're just jittering on the control stick like an idiot, trying to get around some trees.

                That was my initial complaint. That ToTK does the same thing, except they make you fiddle with zonai parts for 30 minutes to get the job done.

              • 11 months ago
                Anonymous

                >That was my initial complaint. That ToTK does the same thing, except they make you fiddle with zonai parts for 30 minutes to get the job done.
                I disagree

          • 11 months ago
            Anonymous

            Tears of the Kingdom makes you do the same thing, except you have to fiddle around with zonai parts for 30 minutes.

            Come on man. As someone who criticizes TOTK, you could've easily used the LITERAL WALKING SEGMENT in the tutorial and intro, one that's unskippable and is just listening to Zelda blabber on.

            • 11 months ago
              Anonymous

              Why would I use a tutorial to criticize the game? That's dumb. I mean, I get the tutorial is long. But it has to teach new players how to play. And it has to teach experienced players the new mechanics.

              • 11 months ago
                Anonymous

                Because TOTK is about freedom and non-linearity, so you'd think they'd add an option to skip the tutorial and intro, especially for people who've already played the game.

              • 11 months ago
                Anonymous

                And have a million arrogant now-it-alls complain about the game, because they don't know how to properly interact with Zonai parts? Nah. That's a bad idea.

              • 11 months ago
                Anonymous

                Minor nitpick

                >player freedom is bad because... someone else might accidentally skip the tutorial

              • 11 months ago
                Anonymous

                Did you quote the wrong post? I didn't say those things.

              • 11 months ago
                Anonymous

                Why do you consider it a minor nitpick? Shouldn't any change, regardless of size, be considered good if it makes for a better game? And isn't the reason why people hate movieshit is because it treats the player like a baby and barely gives them agency? Why not give them some agency and let them skip the tutorial?

                When you're making games for literally a billion people then yes.
                >b-but nintendo shouldve operated in a fashion completely counterintuitive to their actual goals
                Dinging a game for the circumstances it's made under is like dinging a man's looks because he's homeless; he might theoretically be able to help the latter situation, but telling him he's handling the former situation wrong without acknowledging the latter is just plain silly

                >When you're making games for literally a billion people then yes.
                And if you those people need the tutorial, they can go through it normally. Putting a "skip tutorial" button into the game isn't going to kill anyone.

              • 11 months ago
                Anonymous

                >And if you those people need the tutorial, they can go through it normally
                Many will choose not to. Yes they're moronic, no it is not Nintendo's fault they have to appeal to these people.

              • 11 months ago
                Anonymous

                In that case, why not just give everyone god mode and noclip, so the poor casuals will never suffer a penalty for playing the game wrong?

              • 11 months ago
                Anonymous

                We're literally on the way to that, haven't the last six marios or something (bar odyssey) have some manner of "frick you just let me past" mode if you died too much? It sucks that Nintendo is going down that path but frick man, at least they're hanging on to an extent.

              • 11 months ago
                Anonymous

                >Why do you consider it a minor nitpick? Shouldn't any change, regardless of size, be considered good if it makes for a better game? And isn't the reason why people hate movieshit is because it treats the player like a baby and barely gives them agency? Why not give them some agency and let them skip the tutorial?
                This tactic is called gish galloping which is a dishonest debate tactic.

              • 11 months ago
                Anonymous

                I'll shorten it for you. If it's a minor nitpick, then it won't ruin the game if you changed it.

              • 11 months ago
                Anonymous

                It's a minor nitpick and doesn't and doesn't improve anything if changed.

              • 11 months ago
                Anonymous

                >want to get right into the game
                >don't like tutorials
                >add a "skip tutorial" button
                >can now get right to the game

                >THIS IS A BAD THING, YOU'RE LITERALLY RUINING VIDEO GAMES IF YOU WANT THIS

              • 11 months ago
                Anonymous

                >>don't like tutorials
                zoom zoom

              • 11 months ago
                Anonymous

                >don't like tutorials

              • 11 months ago
                Anonymous

                My post didn't say those things.

              • 11 months ago
                Anonymous

                When you're making games for literally a billion people then yes.
                >b-but nintendo shouldve operated in a fashion completely counterintuitive to their actual goals
                Dinging a game for the circumstances it's made under is like dinging a man's looks because he's homeless; he might theoretically be able to help the latter situation, but telling him he's handling the former situation wrong without acknowledging the latter is just plain silly

              • 11 months ago
                Anonymous

                Look, I'm all for player freedom. But not when half of the game requires the player to interact with complex mechanics. In that case, you have to teach them. I'm not even saying they will *accidentally* skip the tutorial. I'm saying that they'll purposely skip it, because in their arrogance, they think they know what they're doing.

                And then when they struggle to get anything done, because they don't intuitively understand how Zonai parts work, they're cry and blame the game for their own moronation.

              • 11 months ago
                Anonymous

                Look anon, if they're dumb enough to skip the tutorial and then not know how things work, then they won't know how things work even if they do the tutorial, as they won't have the brainpower to complete it. You're operating on the premise that you can fix a fatal flaw in casuals, IE their inability to learn. Or do we need a refresher on how these morons will struggle even with a mandatory tutorial?

                Webm for clarity. Being mandatory didn't help this guy learn it, and he still took points off from the game.

              • 11 months ago
                Anonymous

                >then they won't know how things work even if they do the tutorial
                Well that's just plain false. If tutorials didn't succeed in teaching people to play the game, then nobody would make tutorials.

                >You're operating on the premise that you can fix a fatal flaw in casuals
                You're operating under the logical fallacy that everyone who gets lost in a game is a casual. I've personally witnessed many people who I would consider not-casual, make some really dumb mistakes, because they were too arrogant to read how things are done. Some games are too complex to just let the player go. It's like trying to teach the player the player how to play chess without telling him how the pieces move first.

              • 11 months ago
                Anonymous

                >Well that's just plain false. If tutorials didn't succeed in teaching people to play the game, then nobody would make tutorials.
                Stupid people beat tutorials all the time, then complain because the game expands out and does things not covered in the tutorial. You're never gonna appease them, so why even try?

                >I've personally witnessed many people who I would consider not-casual, make some really dumb mistakes, because they were too arrogant to read how things are done'
                That's their choice to not read. Don't punish me for their actions.

              • 11 months ago
                Anonymous

                >Stupid people beat tutorials all the time, then complain because the game expands out and does things not covered in the tutorial. You're never gonna appease them, so why even try?
                I've seen not-casual gamers do that too. You don't get what I'm saying. There is a mindset that is not exclusive to casual or not-casual. You can't appease everybody. But you can reduce complaining a great deal, but forcing tutorials.

                Again, when literally half of your entire game relies on understanding complex mechanics, then you have to teach it to them. Can you learn the intricacies of baseball without someone to explain the rules? No. Why 3 outs? It's an arbitrary number. Why is catching a ball an out? It's an arbitrary action. What's a strike zone? You can't know these things without being explicitly told. Or otherwise, watching other people play long enough to learn the rules.

                Your gay idea of freedom, comes at the cost of common fricking sense.

              • 11 months ago
                Anonymous

                >There is a mindset that is not exclusive to casual or not-casual. You can't appease everybody. But you can reduce complaining a great deal, but forcing tutorials.
                And how does that benefit me, personally? I couldn't care less that these people don't know how to play vidya and need instructions spoonfed for them. For all I care, they can all take a barefoot jog over a field of lego bricks. Why should my experience be neutered for their sake?

                >Again, when literally half of your entire game relies on understanding complex mechanics, then you have to teach it to them.
                Then put it in the manual. This is a Nintendo game, that still embraces physical releases, so it should be trivial for them. If someone is so stupid that they are not even willing to read the manual, then my kind suggestion to them would be this: stop playing vidya and jump off the nearest cliff, you oxygen thief.

                These mouth breathers are exactly why movieshit is so prevalent.

              • 11 months ago
                Anonymous

                >Why should my experience be neutered for their sake?
                Your experience wasn't neutered.
                >Then put it in the manual
                Or in the game. It doesn't really matter.

              • 11 months ago
                Anonymous

                >your experience wasn't neutered
                I'm forced through a boring tutorial for a game I've already played. Objectively you're keeping me from the actually fun gameplay.

                >And how does that benefit me, personally?
                Well you are learning the game. Whether you like it or not. The knowledge gained is a benefit to you. Let me ask you this: how would your experience be improved by skipping the tutorial? You get to the surface faster... and then what? You would still have to learn the new mechanics. Except now, you're learning more slowly through trial and error. The collective time it takes for you to learn the mechanics that way, will likely be longer than the tutorial. Now every task you want to complete takes longer than it would be if you just did the tutorial first. And you'll end up relying on old techniques from the previous game as a filler for your lack of knowledge on how the new game works.

                >Then put it in the manual
                Imagine trying to learn how to play baseball from a manual. Rather than actually being in a game and being coached.

                >how would your experience be improved by skipping the tutorial?
                Trial and error teaches me how to play naturally. The time I spend is my own time, looking around and figuring out what to do, where I can go, where I can't go, etc. I am allowed to make that choice, not the game, so the time is not wasted in the slightest. And if it's a good game, it teaches you naturally via the gameplay, instead of needing a tutorial shoved down your throat.

                >Imagine trying to learn how to play baseball from a manual. Rather than actually being in a game and being coached.
                I refuse to play baseball at all if I'm not allowed a choice between them. It's not worth being babied and restricted.

              • 11 months ago
                Anonymous

                >I'm forced through a boring tutorial for a game I've already played. Objectively you're keeping me from the actually fun gameplay.
                Not really. It's a nitpick at best.

              • 11 months ago
                Anonymous

                >I'm forced through a boring tutorial for a game I've already played.
                The game isn't meant to be replayed. It's not an arcade game.

                Tell me, do you think people are ruining the artist's vision if they romhack games to remove the tutorial and intro entirely? Should we throw people in jail for adding a "skip cutscene/tutorial" button into games that didn't have them previously?

              • 11 months ago
                Anonymous

                would you actually play the games if they had skip options or would you still find something else to whine about

              • 11 months ago
                Anonymous

                I skip every tutorial I can, even in brand new games. Not my fault filthy casuals can't learn how to play.

              • 11 months ago
                Anonymous

                That's cool

              • 11 months ago
                Anonymous

                It wouldn't make the game that much worse or better. It's a minor nitpick.

              • 11 months ago
                Anonymous

                I mean, it depends. It's really a case by case thing. But in the case of TotK, you'll end up missing important parts of the story if you skipped the beginning. So you're really shooting yourself in the foot.

                I don't really care what you hack or mod. But if you're going to mod out the tutorial on your first playthrough, then you forfeit the right to critique the game.

              • 11 months ago
                Anonymous

                >you'll end up missing important parts of the story

              • 11 months ago
                Anonymous

                name exactly 1 video game you like BECAUSE of the story

              • 11 months ago
                Anonymous

                >liking video games for the story

              • 11 months ago
                Anonymous

                surely you have at least one personal exception here

              • 11 months ago
                Anonymous

                I like video games for their lack of story. Like Minecraft or Tetris or Pacman. The story is the friends we made along the way.

              • 11 months ago
                Anonymous

                >Tetris or Pacman
                >no story

              • 11 months ago
                Anonymous

                >implying I even care enough to delve into the "lore" of stacking blocks, or a circle eating dots

              • 11 months ago
                Anonymous

                I am well-versed on Pac-Man history. Do not tempt me to infodump on you, plebeian.

              • 11 months ago
                Anonymous

                >story and cutscenes only matter when I say they matter

              • 11 months ago
                Anonymous

                I even care enough to delve into the "lore" of stacking blocks, or a circle eating dots
                Pac-Man World
                Pac-Man World 2
                Ms. Pac-Man Maze Madness
                Pac-Man 2: The New Adventures
                Pac 'n Roll DS
                Puyo Puyo Tetris
                Puyo Puyo Tetris 2

              • 11 months ago
                Anonymous

                Tetris

              • 11 months ago
                Anonymous

                Any other Zelda game for starters
                BotW and TotK have awful stories man, and the way they're told is assbackwards

              • 11 months ago
                Anonymous

                >I'm forced through a boring tutorial for a game I've already played.
                The game isn't meant to be replayed. It's not an arcade game.

              • 11 months ago
                Anonymous

                >Trial and error teaches me how to play naturally. The time I spend is my own time, looking around and figuring out what to do, where I can go, where I can't go, etc. I am allowed to make that choice, not the game, so the time is not wasted in the slightest.
                These are all platitudes. They're principles that you like to say because it makes you feel good. But in practical application, they don't always work out. Trial an error is good in many cases. But it's not always good. Like when it comes to learning controls. The controls shouldn't be the challenge of the game. Figuring out what to do on your own is fine. Except how can you make informed decisions without knowing your options? "If all you have is a hammer, everything looks like a nail". Did you solve a puzzle the way you did because you had agency? Or did you solve it the way you did, because you skipped the tutorial for a key mechanic, and had to come up with some borderline exploit to subvert the puzzle?

                >I refuse to play baseball at all if I'm not allowed a choice between them.
                Can you imagine? "Let me play! No, I don't know any of the rules, and I DON'T WANT YOU TO TELL ME. Just let me figure it out. What do you mean it's not my turn to bat? How was I supposed to know that? Your game isn't very good at teaching via gameplay."

              • 11 months ago
                Anonymous

                >But in practical application, they don't always work out. Trial an error is good in many cases. But it's not always good. Like when it comes to learning controls.
                Says you. Mechwarrior and Armored Core and Chromehounds are ten times as fun when you're just mashing buttons and figuring out which button does what, and I'd say those games are mechanically more complex than most AAA movies, or even genuinely good games.

                >Except how can you make informed decisions without knowing your options?
                Figure out your options, casual. Stop asking to be spoonfed.

                >"If all you have is a hammer, everything looks like a nail".
                When you come across something that can't be hammered in, then it dawns on you to try something else. If everything is functionally a nail, then that;s the game's fault.

                >Did you solve a puzzle the way you did because you had agency? Or did you solve it the way you did, because you skipped the tutorial for a key mechanic, and had to come up with some borderline exploit to subvert the puzzle?
                Isn't this the entire selling point of modern Zelda, that you can bypass the entire shrine or dungeon because you made a rocket shield outside the shrine and then just skipped the whole thing? Webm related.

                >Can you imagine? "Let me play! No, I don't know any of the rules, and I DON'T WANT YOU TO TELL ME. Just let me figure it out.
                Which is why a manual would help, or better yet, just letting me take a bat and a ball and practice in the ballpark. If I'm "playing it wrong" then I have every right to do that. I'll deal with the consequences that result from it, but that'll be my choice. Better to die a free man than live as a slave.

              • 11 months ago
                Anonymous

                I disagree

              • 11 months ago
                Anonymous

                >Mechwarrior and Armored Core and Chromehounds
                Yeah, but I don't believe *my* platitudes are universally applicable either. You selected multiple games where *the point* is to get accustomed to the controls. So for them, learning controls is the experience. But that's not the case for the majority of other games. And certainly not the case for Zelda.

                >Figure out your options, casual. Stop asking to be spoonfed
                Learning controls and rules, is not the same as being spoonfed solutions. Just look at your webm. There was no part of the tutorial that told you to do that. The only thing the tutorial told you, was how you can attach objects to your shield.

                >When you come across something that can't be hammered in, then it dawns on you to try something else.
                And when you don't know the rules or controls, then what will you try?

                >or better yet, just letting me take a bat and a ball and practice in the ballpark
                That's what the tutorial is.
                >Better to die a free man than live as a slave.
                A free man is when you have to spend about 2 hours going through a very loose tutorial that has multiple solutions for progress. Bit dramatic.

              • 11 months ago
                Anonymous

                >Yeah, but I don't believe *my* platitudes are universally applicable either.
                *My* platitudes are universally applicable because they're objectively correct. Learning should be a fun experience gained from your own intuition.

                >Learning controls and rules, is not the same as being spoonfed solutions.
                Learn it on your own time. Stop wasting my time.

                >And when you don't know the rules or controls, then what will you try?
                Everything. If this was a point and click, you'd poke and touch every single thing in a room just because you can.

                >That's what the tutorial is.
                Um, no. I'm not having exposition shoved in my face in the park.

                >A free man is when you have to spend about 2 hours going through a very loose tutorial that has multiple solutions for progress.
                Walking down a hallway with zero agency is "loose"? lol

              • 11 months ago
                Anonymous

                >If I'm "playing it wrong" then I have every right to do that. I'll deal with the consequences that result from it, but that'll be my choice. Better to die a free man than live as a slave.
                You're the type of person, that thinks schools, educational institutions, and so on, should all be dismantled and every kid should just learn by themselves, do you? You were the guy that rebelled constantly against his teachers and own parents, weren't you?

              • 11 months ago
                Anonymous

                >You're the type of person, that thinks schools, educational institutions, and so on, should all be dismantled
                Public schools and colleges, anyway. Those are complete scams. Private schools, even homeschooling, and learning a trade are so much better.

              • 11 months ago
                Anonymous

                >And how does that benefit me, personally?
                Well you are learning the game. Whether you like it or not. The knowledge gained is a benefit to you. Let me ask you this: how would your experience be improved by skipping the tutorial? You get to the surface faster... and then what? You would still have to learn the new mechanics. Except now, you're learning more slowly through trial and error. The collective time it takes for you to learn the mechanics that way, will likely be longer than the tutorial. Now every task you want to complete takes longer than it would be if you just did the tutorial first. And you'll end up relying on old techniques from the previous game as a filler for your lack of knowledge on how the new game works.

                >Then put it in the manual
                Imagine trying to learn how to play baseball from a manual. Rather than actually being in a game and being coached.

              • 11 months ago
                Anonymous

                There are no arbitrary actions in a game, is not a sport. The game rules are obvious by the game world itself, I just know that getting smacked by an enemie is not a good thing, you learn the rules of the game world by just interacting with it,

              • 11 months ago
                Anonymous

                >There are no arbitrary actions in a game
                There are
                >is not a sport
                Sports are games

              • 11 months ago
                Anonymous

                Bring back manuals
                >b-but
                No. If you're too lazy to read the manual, then you better figure out all that shit on your own or go play Candy Crush instead

              • 11 months ago
                Anonymous

                Speaking facts over here.

              • 11 months ago
                Anonymous

                Minor nitpick

  50. 11 months ago
    Anonymous

    A game that tries it's hardest to look like a movie while still having gameplay and being considered a game. It does so to attract the movie watching masses that needs easy gameplay to get through and still feel like they're interacting with the world.

    • 11 months ago
      Anonymous

      *its

  51. 11 months ago
    Anonymous

    a game that not only has a big focus on story but also tries to make its gameplay "cinematic" with shit like slow walking dialogue scenes during gameplay and in general the games try to present themselves more like movies almost as if they're ashamed of being video games. this is probably the best definition i can think of because not all games with somewhat of a story focus or long cutscenes are like this.

  52. 11 months ago
    Anonymous

    If you spend more of your playtime watching instead of playing, I would class that as a Movie Game.

  53. 11 months ago
    Anonymous

    i dont like "movie game" being so broad because there are literal movie games like Walking Dead and Until Dawn. idk another term that would satisfy people that just want to shit on games they dont play.

  54. 11 months ago
    Anonymous

    Do you know how Visual Novel is a "book game"? Add cinematic scenes and spoken text instead of fixed portraits and written text and you have a movie game.
    There's nothing wrong with movie games in principle, what makes people angry is when an adventure or action game puts more emphasis on the cinematic part than the adventure and action.

  55. 11 months ago
    Anonymous

    Some people think it has to do with excessive cutscenes and or dialog. But this is false. "Movie game" came about as a term in the 7th gen with releases like TLOU, Uncharted, and Bioshock, while cutscene and dialog excessive games existed since basically the beginning. It has to do with how the game plays like a glorified cutscene during actual gameplay segments.

    These games almost always have escort characters that exist purely to dump exposition on your and quip while you play. If there aren't sidekicks constantly talking then the MC constantly talks to themselves. And they aren't just hint givers, they tell the story as you "play"

    These games are almost entirely 3rd person over the shoulder action games made by western developers. Because if they weren't then how would the devs showcase their face scans as your character gets very angry or sad frequently for shallow reasons.

    Gameplay and cutscenes are completely intertwined. You are often forced to just walk slowly down a hall for reasons I can not understand.

    Any suspence is forced by cinematics, not gameplay. Your character is always nearly killed during THAT gameplay segment, but survives all on their own, you didn't even have to push any button, maybe a timed button press

    These games always have kill scenes where your character spends 10 seconds being le epic badass stabbing the enemy in the chest a dozen time while other enemies stand around and watch.

    The end result is everyone walks away having played the same game the same way. There was no other way to progress other than to do exactly what the devs intended you to do to experience the game. Like those slow moving water rides where shit happens around you as you sit still.

    Bonus points if the game's intent was to teach a lesson.

    • 11 months ago
      Anonymous

      >Bonus points if the game's intent was to teach a lesson.
      Doom taught me the lesson that killing demons is awesome

  56. 11 months ago
    Anonymous

    A game where over half of the game is watching cutscenes and listening to dialogue
    Alternatively, a game that is nothing but story choices and QTEs, although these two definitions often overlap

  57. 11 months ago
    Anonymous

    It's a game that is predominantly focused on a story which is told through cutscenes and long-winded dialogue. The issues with these games is that they tend to neglect the sort of organic storytelling and atmosphere that comes through gameplay. On top of that, video game writing in general is amateurish.

  58. 11 months ago
    Anonymous

    It's bad, do you really need people to spoonfeed you ?

  59. 11 months ago
    Anonymous

    A video game that's have minimal depth in its gameplay, but also long long long stretches of the game trying to talk to you or tell you a story.
    Current Naughty Dog is that. A game that rather be a controllable movie than anything with mechanical complexity/interaction.

    There's nothing actually wrong with these, but if they're really bad then they're the worst.

    People b***h about Kojima, but those cutscenes are skippable and you're right back to pretty damn good gameplay. David Cage games on the other hand have sequences devoid of real gameplay.

  60. 11 months ago
    Anonymous

    A game based on a movie, like Riddick or Enter the Matrix.

  61. 11 months ago
    Anonymous

    Telltale games
    Don't nod entertainment games
    You know, like visual novels but voice acted and in 3d

  62. 11 months ago
    Anonymous

    Game that's less gameplay and more A-bussy cinematics and writing being the heaviest invested design.

    • 11 months ago
      Anonymous

      >A-bussy cinematics
      wat

  63. 11 months ago
    Anonymous

    Majority cutscenes while the "gameplay" is more basic and bland than a children's point and click edutainment title from the 90's.
    So mostly Sony titles.

  64. 11 months ago
    Anonymous

    >people are STILL responding to acgay

  65. 11 months ago
    Anonymous

    All cutscenes should be skippable and the player should not have less understanding of the game by skipping them. Problem with cutscenes is that they are too long, its a videogame, I would rather watch a movie if Im just going to sit staring at the screen doing nothing.

    Imo the best cutscene system is the gta one, where the cutscenes are short to give the main point of the plot and also are skippable, but the characters talk with each other while you do the mission so you dont really miss whats going on if you skip it

  66. 11 months ago
    Anonymous

    Is player input meaningful?
    If no, then it's a movie game.

  67. 11 months ago
    Anonymous

    “Movie game” is a term of derision aimed at games that use that awful hollywood/netflix tone. It’s an insult. It loses its meaning when misused for games like Doom because you can’t shoot for two minutes twice.

  68. 11 months ago
    Anonymous

    >mediocre hollywood wannabe writers use videogames as a way to force you watch their mediocre movies

    If this was a movie I wouldnt watch it, so stick with the gameplay sweetie.

  69. 11 months ago
    Anonymous

    A game that is more focused on spectacle than trying to bring engaging gameplay. Terrible replay value because once you've seen the spectacle, all you're left with is bland mechanics and gameplay.

  70. 11 months ago
    Anonymous

    The type of games that Telltale and Super Massive make. Games that are no more than making decisions while watching things happen. Games where getting to the next scene IS the gameplay and nothing else like you’re watching a movie. People that say Sony games like nu-GoW are “movie games” are just moronic kids that have a hate boner for Sony

  71. 11 months ago
    Anonymous

    >grr FF7 has long attack animations!!
    Then play one of the NES ones?
    FF1, 2, 3 have short attack animations at worst, like a few seconds.

  72. 11 months ago
    Anonymous

    A game where the story is overwhelmingly the main focus, gameplay is often seen as an afterthought
    Alternatively, a game made by failed Hollywood writers desperately trying to cling to relevancy

  73. 11 months ago
    Anonymous

    Game what were feels like a movie or such

  74. 11 months ago
    Anonymous

    A game with a lot of cutscenes, and little variation from the main dialogue and story
    Movie games are not inherently bad

  75. 11 months ago
    Anonymous

    no
    frick you
    a movie game is a shitty "game" that is basically a fricking movie and all you do is walk from point a to point b to point c to point d and each point is a fricking cinematic that is most likely gay and full of homoerotic homosexualry
    eat a dick op and drown yourself in a piranha pool motherfricking son of a transvestite b***h

  76. 11 months ago
    Anonymous

    sony

  77. 11 months ago
    Anonymous

    Games I don't need to physically play to say I played them and no one would know the difference.

  78. 11 months ago
    Anonymous

    A game that compromises it's own gameplay to focus on either minimally interactive or totally non-interactive setpieces

  79. 11 months ago
    Anonymous

    Any game where there is a forced walking section, where you can still move, but at a significantly slower pace while characters are talking.

  80. 11 months ago
    Anonymous

    Remember when video games had a simple plot and a noncomplex narrative? I don't want games to be epics; they shouldn't be trying to mimic Holywood. You can thank Cuckman for blighting directors for the next 10 years thinking that narratives take priority over gameplay (and guess what, he's making massive royalties now since the HBO show is a massive success, so he's not going anywhere). People don't want their time wasted, that's the problem now that we're in the 2020s with the stagnation of gameplay and storytelling. The 2010s had an issue with games just having low quality overall. Movie games are the most successful products right now since by forcing the player to watch the plot unfold, they feel like their time isn't wasted, but consequently the core gameplay suffers. People have been movie to the indie scene to fulfill that feeling back in the 1990s and early 2000s, but now indie devs are kinda making themselves look like clowns from all the complaining they make public on social media

  81. 11 months ago
    Anonymous

    I think JRPGs that are mostly story are good, actually.

  82. 11 months ago
    Anonymous

    >Gow.
    Reminder to everyone you can play the entire series on rspc3.
    And rsp-whateverthefrick they call the ps4 emu in 5-7 years.

  83. 11 months ago
    Anonymous

    Movie games are games that have unskippable cutscenes that span more than 10% of total gameplay length time often on the same or more length of movie duration more than 2 hrs
    The entire main focus experience of game is through cut scenes and not through gameplay
    There you go

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