I don't find the story any more linear than KoDP: Both have very clear good, canon endings that require specific decisions. I do agree however regarding conquests, and that puzzles me deeply because there is no reasonable (imo) excuse for why we can't expand our land.
NTA and I wouldn't go so far as "suck wiener".
But for me it's the Beren thing. To enter the endgame on KoDP requires a series of deliberate actions. It's something you work towards.
In Ride Like the Wind, Beren just gets born. Nothing you can do can make that more or less likely, or affect the timeline to be sooner or later. It just happens. Then when he comes of age, the endgame just starts, whether your clan is awesome or shit.
Yes, but considering that we are managing a clan/tribe and not a big, massive nation, I am guessing that by the end game you will be wandering around with barely 100-200 people trying to survive the nightly broo raids.
I am betting that it will end with the Hill of Gold/Elmal guards the steed myth. The writer seems to favor the interpretation that both stories are in fact the same.
Either that or the I Fought We Won.
KoDP is still a fairly /and unjustly) obscure game, so these threads attract a fairly bad combination: boomers that will throw Six Ages into the fire simply because is not the masterpiece that KoDP was, and ignorants who don't know anything about the games and assume this is some kind of corporate shilling for a new indie title and not one of the oldest, most developed fantasy worlds ever done.
No one will pay attention to the actual demo or criticize the game justly.
Pretty true. Six Ages actually made a lot of clever improvements to the formula (clan projects, clan families even though i think there only should be like 3 notable ones, removing some of the job clutter, better balance) but was 20% too short. Still a great game and I'm glad he's sticking fairly close to the formula because there are no other games of this kind. I'm probably going to just wait for the release to play though.
kek nice try shillie
>when the troony glowie try to shill
anons and me are kekking m8
play my game. Now!
Six ages was EXTREMELY linear and moronic, somehow worse than the original 90s game
I got no hope for this one
idc Im gonna consoom because there really isn't anyone else making kodp or glorantha games(cmon owlcat)
i can never get into this or kodp
moving sliders to pick a number of cows is not fun
don't have a cow man
sneed
King of dragon pass is still kino just outdated. Six ages suck wiener.
Serious question: why? I found Six Ages to be quite good even if not the masterpiece that KoDP was.
Linear af, can’t even conquer places on the map. Feels like king of dragon pass is the sequel that added more flexibility and openness
I don't find the story any more linear than KoDP: Both have very clear good, canon endings that require specific decisions. I do agree however regarding conquests, and that puzzles me deeply because there is no reasonable (imo) excuse for why we can't expand our land.
I think KoDP might just be Age 5 of 6 in the "Six Ages"
NTA and I wouldn't go so far as "suck wiener".
But for me it's the Beren thing. To enter the endgame on KoDP requires a series of deliberate actions. It's something you work towards.
In Ride Like the Wind, Beren just gets born. Nothing you can do can make that more or less likely, or affect the timeline to be sooner or later. It just happens. Then when he comes of age, the endgame just starts, whether your clan is awesome or shit.
Gonna be a lot of that going forward, bro
BEREN WILL BE PRAISED
YOUR TRIBE WILL GET NUKED
YOU WILL FRICK RAM PUSSY
So how does this even work
Isn't that era in Glorantha an absolute apocalyptic shitfest?
Yes, but considering that we are managing a clan/tribe and not a big, massive nation, I am guessing that by the end game you will be wandering around with barely 100-200 people trying to survive the nightly broo raids.
I am betting that it will end with the Hill of Gold/Elmal guards the steed myth. The writer seems to favor the interpretation that both stories are in fact the same.
Either that or the I Fought We Won.
all these people arguing in here like the demo didn't show they're bringing back long and short games and seem to have a goal system now.
KoDP is still a fairly /and unjustly) obscure game, so these threads attract a fairly bad combination: boomers that will throw Six Ages into the fire simply because is not the masterpiece that KoDP was, and ignorants who don't know anything about the games and assume this is some kind of corporate shilling for a new indie title and not one of the oldest, most developed fantasy worlds ever done.
No one will pay attention to the actual demo or criticize the game justly.
Pretty true. Six Ages actually made a lot of clever improvements to the formula (clan projects, clan families even though i think there only should be like 3 notable ones, removing some of the job clutter, better balance) but was 20% too short. Still a great game and I'm glad he's sticking fairly close to the formula because there are no other games of this kind. I'm probably going to just wait for the release to play though.
Doesn't work on Windows 7. Not worth playing.
King of Dragon PAss is still one of my fav games. Six ages was utter fricking trash