57 thoughts on “Did Nintendo’s intellectual property actually benefited by sending a DMCA to the developer? I woul…”

  1. I Belive 100% that if this guy had made a pitch to nintendo they would hired him, nintendo loves indie devs but they like professionalism

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  2. American copyright law requires you to shut down/DMCA projects like AM2R, if it goes uncontested they risk losing the rights to the entire IP.

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  3. Maybe. Their strat as a general rule is to keep every one of their IPs under their control and on their platforms – you want Nintendo, you buy Nintendo. Setting the precedent that it’s alright to do whatever the fuck with certain IPs as long as they think it’s good is sort of the opposite of that strat.

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  4. >Did Nintendo’s intellectual property actually benefited by sending a DMCA to the developer?
    Are you fucking stupid? Of course it did.
    >I would have just hired the man.
    And that’s why you’re not in a position that can hire anyone.

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  5. I thought it was interesting the dmca came after the release when the project was very visible in demo phases. Sort of like the DMCA was meant to officially condemn fan games, while sidestepping the massive backlash of shutting down years and years of work.

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  6. NINTENDO
    HIRE
    THIS

    yeah, they should have come onto the dev, talked to him, maybe made the game a Switch exclusive or something like that, the game is fucking great, miles better than Samus Returns

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  7. You know I always thought Nintendo let the game get made. It was in dev for half a decade, and was very well known about. It wasn’t like it shadowdropped one day. I’m sure I even recall a Nintendo rep just handwaving it away as a question a few years before release. The fact they waited for it to get finished before the DMCA is really odd because they could have canned it at any stage, like they do for everything else.

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    • I’ve thought about that, too. There’s little chance they didn’t know or forgot about it. The early demos were around years before the finished game came out.

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  8. Fan games that get finished are the worst thing for the people who made them since it means they can’t get hired to make the game official with a big company.

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  9. Nah. AM2R is indeed impressive for a fan game, but it’s just a whole bunch of copy pasted assets nowhere near the level of professional work.

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  10. Certain companies keep an absolute zero tolerance policy towards unofficial fan games because once you accept one it tends to be hard to stop.

    They went after AM2R because its not about if its good or not, its about making sure that people don’t go "Oh my god look at how popular this fan remake was I should make my OWN fan remake!" and then you have people thinking Nintendo is ok with their Mario and Ninja Turtles crossover fan game.

    Basically, let one slip through and you open an entire can of worms.

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        • Considering the only reason Sonic hasn’t been relegated to the graveyard of forgotten 90’s scotformer cereal mascots is continued fan engagement like that over the years, yeah I’d say it’s worth the cringe for them.

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          • what do you mean Sonic has been deader than a doornail for years
            the only reason they let fans make games is because they can’t do it themselves

        • Sonic is a property that’s benefited immensely from fan projects, though. Mania wouldn’t exist without that background. Capcom have historically been somewhat lax, too.

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  11. >why should I buy a 3DS + game for this remake if I could just download a free one on my computer
    considering the dozens that still cry over AM2R existing to this day I think this is a valid mindset that exists

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    • >why should I buy a 3DS + game for this remake if I could just download a free one on my computer
      And you can still do it today regardless. Nintendo for some reason had to wait until it already went public.

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    • I mean, there’s no doubt in my mind that the devs played AM2R. It could very well have had an influence especially since their game was compared unfavorably to it. Dread feels like a redemption arc where they stepped up their game.

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  12. Some rando making something after like 6 years means nothing as far as employment goes. It doesn’t tell how well he can work with a large team, in an office, how efficient he is, if he can work with tight deadlines, nothing and I’m tired of people thinking that it does. It just means he had enough knowledge and had a lot of time to himself.

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