Did the bonfire placement became easier in Fromsoft games as the time went by?

Did the bonfire placement became easier in Fromsoft games as the time went by?

I feels like it it much harsher to die in DS1 because you actually have to kill enemies again and re-do the way to the boss, unlike DS3 for example.

Do you think it a good mechanic?
Should every boss have a bonfire at their doorstep?

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  1. 2 years ago
    Anonymous

    >Did the bonfire placement became easier in Fromsoft games as the time went by?
    Yes, but the enemies got harder to compensate.

    • 2 years ago
      Anonymous

      No shit they got easier: From casualized their gamed for mass appeal so homosexuals like and

      It absolutely did and it's unironically a good thing. Runbacks don't add any meaningful challenge, just pointless tedium. Post-BB games knowing which FromSoft-isms to keep and which to ditch is a blessing.

      can feel a sense of pride and accomplishment from bashing their head against le epic boss fights until they brute force a way through.

      • 2 years ago
        Anonymous

        le epic hardcore Gankerner who thinks he's special for wanting a game to be tedious
        kys

      • 2 years ago
        Anonymous

        >NOOOOOOOOOOOOOOOO YOU HAVE TO SPRINT FOR 5 MINUTES TO REACH THE BOSS OTHERWISE YOU ARE A CASUL
        mental illness

        • 2 years ago
          Anonymous

          that's the problem in a post bloodborne world, the areas are too submissive and sprintable. if you tried that shit in ds1 or 2 you'd get buttfricked, yet you can skip nearly every enemy in ds3 and er because of poor level design. the hard part used to be getting to the fog with enough estus to kill the boss, now that's been thrown out and they call about is the shitty bosses, which are just as bad as ever btw.

          • 2 years ago
            Anonymous

            yes the game was better when it was balanced like that. the run for tower knight fog gate might as well be phase 1 of the boss. encounters like those where the run was tedious and the boss was fairly easy are much better than bonfire right before fog gate and a meth head boss doing non stop combos.

            tell me of 1 area in dark souls 1 where you couldn't just sprint past every enemy to the boss fog
            you always could, it was just tedious and miserable. a complete waste of time that I'm glad they removed in the next newer games out of respect for the player's time

            • 2 years ago
              Anonymous

              >you always could
              The solution was making it so that running past enemies required more skill, a certain build, or etc. Not removing it.
              Also I'd like to add that DS2 did a decent job at fixing this but everyone complained about ganks because you're moronic

              • 2 years ago
                Anonymous

                I also like that even if you wiggle your way around enemies to get through the fogwall, they'll still come for you after beating a boss and the fogwall disappears. It was pretty funny beating pursuer, checking my inventory, and getting swamped by the half a dozen or so enemies I ran past. You cant let your guard down just from beating the boss because you might not be safe.

            • 2 years ago
              Anonymous

              >it was just tedious and miserable
              it was a risky move that paid off in saving time and possibly estus charges for the boss. it adds a layer of decision making to the boss encounter itself. I'll ask you: name me 1 boss in dark souls 1 that is both hard and has a long annoying fog gate run.

              • 2 years ago
                Anonymous

                I can't name a single hard boss in Ds1

              • 2 years ago
                Anonymous

                >name me 1 boss in dark souls 1 that is both hard and has a long annoying fog gate run
                easy, 4 kings (if you're underleveled), bed of chaos

              • 2 years ago
                Anonymous

                >Just jump from the ladder to the right
                >Statues usually get oneshotted, just don't forget to wear the ring for lava protection

              • 2 years ago
                Anonymous

                O&S
                Bed of Chaos

              • 2 years ago
                Anonymous

                >O&S
                No him, but couldn't you just run directly to the fog game by bypassing enemies?
                I had issues with O&S, but the boss run wasn't really one of them.

              • 2 years ago
                Anonymous

                Assuming no glitches and you open the shortcut, it's 2 silver knights, a silver knight archer and 2 of the giant knights out front. You can run past most of that, 1 silver knight at the beginning typically gets in the way

              • 2 years ago
                Anonymous

                Nito

          • 2 years ago
            Anonymous

            >if you tried that shit in ds1 or 2 you'd get buttfricked
            Lmao

          • 2 years ago
            Anonymous

            Did you just type submissive and sprintable? What the frick is wrong with you?

        • 2 years ago
          Anonymous

          yes the game was better when it was balanced like that. the run for tower knight fog gate might as well be phase 1 of the boss. encounters like those where the run was tedious and the boss was fairly easy are much better than bonfire right before fog gate and a meth head boss doing non stop combos.

          • 2 years ago
            Anonymous

            >encounters like those where the run was tedious and the boss was fairly easy are much better than bonfire right before fog gate and a meth head boss doing non stop combos
            I disagree, fighting meth head bosses is more fun than walking

            • 2 years ago
              Anonymous

              i like em too but not in a game like dark souls which is supposed to be like a more modern take on dungeon crawlers. both can coexist. boss rushing for sekiro and gauntlets for souls games.

        • 2 years ago
          Anonymous

          You play games that allow you to easily sprint past almost all "danger", that's what makes you a casual.
          The solution is to face actual challenges, not to sprint for longer.

          Almost every single boss in DS1 outside of like the Sanctuary Guardian has multiple enemy encounters, sometimes half an area's worth, between the nearest bonfire and them. Frick are you on about?

          [...]
          Nobody fricking liked respawning at the Firelink Shrine if you failed the 4K DPS check you poser. I'd rather they add proper challenge to their area and boss design, not supplement it with tedious repetition.

          Nobody fricking liked the four kings, a bonfire right outside the fog wall wouldn't have improved it by much.
          On the flipside, a bonfire right outide Taurus or O&D (or countless others) would have significantly degraded those fights by encouraging carelessly grinding out attempts.

          • 2 years ago
            Anonymous

            >The solution is to face actual challenges
            So doing something in real life with actual value?

            • 2 years ago
              Anonymous

              That's fine too, nobody is going to call you a casul for lifting 200kg instead of doing no-hit runs.

          • 2 years ago
            Anonymous

            >You play games that allow you to easily sprint past almost all "danger", that's what makes you a casual.
            >The solution is to face actual challenges, not to sprint for longer.
            stop pretending holding down the sprint button avoiding mobs to the fog gate requires any skill lmao

      • 2 years ago
        Anonymous

        Yep. Dark Souls 1 was casualcore but that will still too much for their braindrad audience so they kept dumbing the games down as time progressed.

        >you always could
        The solution was making it so that running past enemies required more skill, a certain build, or etc. Not removing it.
        Also I'd like to add that DS2 did a decent job at fixing this but everyone complained about ganks because you're moronic

        > I feels like it it much harsher to die in DS1 because you actually have to kill enemies again

        I can't think of a single place in ds1 you can't just run through. Mainly because you turn invincible while interacting with doors, levers etc.

        Ds2 was the only game to do this right, makes it much harder to rush through areas. They should've kept the feature

        Glad you losers are getting phased out for the casual audience now lmao

        Cope and seethe over Souls games being more popular than ever

        • 2 years ago
          Anonymous

          I'm a hardcore gamer. when i was 15-20 years old I used to want to play the hardest games.

          Now that these games have given me insane amount of anxiety attacks and panic attacks, I want easier games.
          It's not worth it if your game is going to give you a mental illness.

      • 2 years ago
        Anonymous

        yeah it's sad, these games became spammy action games instead of patient and thoughtful action RPGs. I wish from would go back to that

        • 2 years ago
          Anonymous

          lmao this homie old

          • 2 years ago
            Anonymous

            I'm 27

      • 2 years ago
        Anonymous

        ah yes dark souls with such difficult and complex bosses like gaping dragon?

  2. 2 years ago
    Anonymous

    >Did the bonfire placement became easier in Fromsoft games as the time went by?
    Leagues easier. Just imagine how mimicbabs would handle the walk back to 4kings. Hell, even the walk to Taurus is too far for them.

  3. 2 years ago
    Anonymous

    It absolutely did and it's unironically a good thing. Runbacks don't add any meaningful challenge, just pointless tedium. Post-BB games knowing which FromSoft-isms to keep and which to ditch is a blessing.

    • 2 years ago
      Anonymous

      every game got shortcuts before the boss of the zone
      DeS boonfire placements isn't that much different than DaS3

      • 2 years ago
        Anonymous

        Almost every single boss in DS1 outside of like the Sanctuary Guardian has multiple enemy encounters, sometimes half an area's worth, between the nearest bonfire and them. Frick are you on about?

        No shit they got easier: From casualized their gamed for mass appeal so homosexuals like and [...] can feel a sense of pride and accomplishment from bashing their head against le epic boss fights until they brute force a way through.

        Nobody fricking liked respawning at the Firelink Shrine if you failed the 4K DPS check you poser. I'd rather they add proper challenge to their area and boss design, not supplement it with tedious repetition.

        • 2 years ago
          Anonymous

          >Almost every
          Stray Demon
          Pinwheel
          Capra Demon
          Taurus Demon.

          That's it.

          • 2 years ago
            Anonymous

            This, meanwhile
            DS2
            >smelter demon
            >chariot
            >skeleton lords
            >prowling magus
            >ruin sentinels
            >baneful queen
            >demon of song
            >dragonriders
            DS3
            >vordt
            >oceiros
            >crystal sage
            >deacons
            >old demon king
            >yhorm
            Not counting dlc but at least these had similar boss runs as DaS as it's hardest. The games arent any different in this sense, if anything it's DS2 that might prevent just running to the boss at some point

            • 2 years ago
              Anonymous

              I know you excluded DLC, but the blue Smelter Demon in DaS2 might be the worst runback in the whole franchise, honestly.

              • 2 years ago
                Anonymous

                you can just take the shortcut, you're good enough to take the shortcut right?

              • 2 years ago
                Anonymous

                Frigid Outskirts is much worse

          • 2 years ago
            Anonymous

            >bed of chaos didn't have a hellish boss run
            even the shortcut, which most people going into the game unspoiled wouldn't know of, has a titanite demon and a bunch of trash in your path

            meanwhile the other route has you run through the entire god damn level

          • 2 years ago
            Anonymous

            four kings makes you run through a whole level

        • 2 years ago
          Anonymous

          >Almost every single boss in DS1 outside of like the Sanctuary Guardian has multiple enemy encounters
          You are wrong. You may aggro some enemies, but you can easily run back to a fog wall without engaging them if you make a run for it. I got running back to Gravelord Nito down to a science because how badly he fricked me up the first time I played DaS1.

  4. 2 years ago
    Anonymous

    >you actually have to kill enemies again and re-do the way to the boss
    lol wat, you just run past everything because of short leashes.
    It was DS2 that made enemies chase you whole areas and everyone complained.

  5. 2 years ago
    Anonymous

    Gee I don’t know elden ring only has about a thousand obnoxious ass map markers for each redundant bonfire every 5 meters so players “never get lost”
    Fromsoft doesn’t design games for their hardcore fans anymore

  6. 2 years ago
    Anonymous

    You don't have to kill shit, the meta is just running past everything into the fog anyway so just putting the bonfire in front of bosses is the best way.

    • 2 years ago
      Anonymous

      That's one thing I liked about DS 1&2 that they got rid of in elden ring. You progressed 99% of the time by killing everything in your path. In DS3 and ER the smarter move is just to run around the enemies

  7. 2 years ago
    Anonymous

    >DS1
    >find bonfire/shortcut
    >"holy shit finally!"

    that doesn't happen in ER
    they're all way to close to each other
    and rushing past enemies is way easier now that you have a horse

    • 2 years ago
      Anonymous

      >and rushing past enemies is way easier now that you have a horse
      unless it's those Black personing trolls

  8. 2 years ago
    Anonymous

    >bonfire
    >another bonfire 5 seconds later
    bravo miyahacki

    • 2 years ago
      Anonymous

      I will never understand the need to do that shit so often.

  9. 2 years ago
    Anonymous

    I finished ds1 and now playing ds3 on irithyl I have to say. Ds3 is great and all its definitely fun but there is something missing in it compared to ds1 I can't point it out.

    • 2 years ago
      Anonymous

      >release dark souls, a masterpiece
      >memorable, connected world that players could draw a map of years after playing easily
      >abandon this entirely and make games where you warp between bonfires and they're not nearly as well thought out or connected with shortcuts

    • 2 years ago
      Anonymous

      It's just a straight line. There's no level design. You just walk forward until the game says, "oh shit that was the end of the road, here's let's warp back here so you can continue." That sucks as well as the fact that you're just going through the motions again. It doesn't feel fresh. It's Dark Souls 1 areas again with Bloodborne assets.

      I can't express how mad I was when I found that Dragon secret area only to learn that it also was just a line and an especially linear, scripted one as well.

    • 2 years ago
      Anonymous

      It's because dark souls had really good vertical level design with well thought out shortcuts that made it feel like a 3D metriodvania. Dark souls 3 level design by comparison is linear as frick and having the ability to warp from the beginning loses the feeling of going through a adventure in a connected world the first game had.

      • 2 years ago
        Anonymous

        having to go through half of lost Izalith because you died due to Dark Souls having the worst jumping mechanics in any modern day game was not a "fun adventure"
        it was tedious and half the reason BoC is the worst souls boss ever

        • 2 years ago
          Anonymous

          >Dark Souls having the worst jumping mechanics in any modern day game
          do you have cerebral palsy

          • 2 years ago
            Anonymous

            name a modern game with worse jump mechanics

            • 2 years ago
              Anonymous

              Demon's Souls 🙂

              • 2 years ago
                Anonymous

                fair enough

    • 2 years ago
      Anonymous

      >Skips 2

      Pleb moment.

  10. 2 years ago
    Anonymous

    Yes there's lots of parts in DS3 where the bonfires are 3 minutes apart and you might kill like 2 guys in between.

  11. 2 years ago
    Anonymous

    Yep, we used to have variety and some cohesion between bosses and the levels they were placed in
    >easy bosses like Pin-Wheel that had a very annoying bonfire runs
    >Mid difficulty bosses Iron Golem with somewhat trivial areas bonfire runs
    >high difficulty bosses like ones in AotA with where you can retry almost immediately
    but that was apparently too difficult so now we're stuck with the AotA formula for literally all of Elden Ring and every Souls-like they make afterwards.

    • 2 years ago
      Anonymous

      >>high difficulty bosses like ones in AotA with where you can retry almost immediately
      The sanctuary guardian was the only boss in AotA that had a bonfire nearby

    • 2 years ago
      Anonymous

      >but that was apparently too difficult
      no one is saying bonfire runs are difficult. They're just tedious and waste the player's time

  12. 2 years ago
    Anonymous

    DS1 felt more satisfying to beat bosses
    DS3 felt like there were more trolling tricks to make you automatically lose

    >DS3
    >boss has a vulnerability
    >ops we have a move that's super-fast and can instantly hit you if you hit me at this time
    >ops you hit us when we were vulnerable, guess I have to do an instant AOE
    These are not well thought out. they're literally a form of damage control and trolling the player.
    instead of having a formula you have to follow like a puzzle, its just random chance they won't use an attack that will just make you automatically lose.

    • 2 years ago
      Anonymous

      This. Over time bosses just straight punished you for fighting them properly.

    • 2 years ago
      Anonymous

      This. Over time bosses just straight punished you for fighting them properly.

      >2022
      >still filtered by DaS3 bosses

      • 2 years ago
        Anonymous

        i beat ds3

        • 2 years ago
          Anonymous

          And you are still a filtered b***h who couldn't fully adapt to a moveset and had to beuteforce through T&E

        • 2 years ago
          Anonymous

          >I bruteforced until I got a favourable outcome through chance
          >Now that Elden Ring is increasingly varyIng that boss moveset and with it lowering my chances to bruteforce through bosses I'm blaming the game and crying how DS1 and DS2 were better for being literal Telltale moviegames tier of challenge
          FTFY

    • 2 years ago
      Anonymous

      >ops we have a move that's super-fast and can instantly hit you if you hit me at this time
      I only really felt this with Lorian and only because I was using the Greatsword. Got sick of him UNGA swiping behind him when I perfectly dodged the last hit of a combo and tried to punish, but the very first time I switched to a slightly faster weapon (BKS) I beat him. It's nothing like Elden Ring where many bosses only give 1 swing openings MAX and constantly troll you with optional combo extensions

    • 2 years ago
      Anonymous

      If you think DS3 bosses are fricked you should see Elden Ring.

  13. 2 years ago
    Anonymous

    this hasn't been an important thing to do for fromsoftware since ds2, even the shortcuts are just "there" and hardly ever used

  14. 2 years ago
    Anonymous

    Yep. Dark Souls 1 was casualcore but that will still too much for their braindrad audience so they kept dumbing the games down as time progressed.

  15. 2 years ago
    Anonymous

    > I feels like it it much harsher to die in DS1 because you actually have to kill enemies again

    I can't think of a single place in ds1 you can't just run through. Mainly because you turn invincible while interacting with doors, levers etc.

    Ds2 was the only game to do this right, makes it much harder to rush through areas. They should've kept the feature

  16. 2 years ago
    Anonymous

    Yes. I would take a guess that they wanted to focus on bosses more, so putting bonfires closer to them would let them focus on that (except dark souls 2 because it admittedly does have weaker bosses outside of the DLC mostly).

  17. 2 years ago
    Anonymous

    It was never hard to get your way back to a boss and you can avoid all enemies along the way unless there's a caster right next to a ladder going up or something.

  18. 2 years ago
    Anonymous

    >Boss run in des/ds1/ds2
    5 minutes of tough but fair enemy gauntlet
    >Boss run in ds3
    5 minutes of running around and waiting for elevators

    • 2 years ago
      Anonymous

      >5 minutes of tough but fair enemy gauntlet
      >tough

  19. 2 years ago
    Anonymous

    Didn't Sekiro had this, to an extend?
    I remember needing to go through enemies quite a bit to get to bosses.

  20. 2 years ago
    Anonymous

    Different approach to development.
    Bonfires needed to be ubiquitous and you needed to be able to warp to all of them when levels, enemies, items and bosses could be more arbitrarily reshuffled.

  21. 2 years ago
    Anonymous

    >Did the bonfire placement became easier in Fromsoft games as the time went by?
    absolutely

  22. 2 years ago
    Anonymous

    >Did the bonfire placement became easier in Fromsoft games as the time went by?
    Overall yes but it fluctuated, i would say it goes
    >DeS>BB>DaS1>>>(power gap)>>DaS2>DaS3>Sekiro>ER
    In terms of least to most forgiving bonfire placement
    >I feels like it it much harsher to die in DS1 because you actually have to kill enemies again and re-do the way to the boss, unlike DS3 for example.
    That however is a lie perpetuated as 99% of the people just ran from everything once they did a place and found where to go, the only times not doing that is when they didnt know where to go and the previous enemies caught up to the player.
    >Do you think it a good mechanic?
    What do you mean by this? Personallly i think the previous way of having less checkpoints was far more fun, however...
    >Should every boss have a bonfire at their doorstep?
    Not every boss should have doorstep bonfires, but some should, superbosses like Malenia being an example.

  23. 2 years ago
    Anonymous

    Is there a mod to delete roughly half the sites of grace? There are just soo fricking manyyy

    • 2 years ago
      Anonymous

      no one is forcing you to touch them

      • 2 years ago
        Anonymous

        pleb take

  24. 2 years ago
    Anonymous

    >Did the... became
    Frick's sake.

    • 2 years ago
      Anonymous

      >One mistyped letter? Argument DESTROYED

      • 2 years ago
        Anonymous

        >mistyped
        It's ESL

      • 2 years ago
        Anonymous

        To be fair it's a common and annoying ESLism on Ganker. Kinda like "why [X] is/are [Y]?".

  25. 2 years ago
    Anonymous

    >kill enemies again and re-do the way to the boss
    people do that? just rush past everything, my guy. honestly, DS3 did bonfire placement the best in the series, but the level design still gets shit on unfairly because it's somewhat linear from level to level.

  26. 2 years ago
    Anonymous

    DeS did it the best, one checkpoint at the start and one after the boss
    BB had the same idea but cheated in some areas
    The rest aren't as good with 2, 3 and elden ring only making it worse and worse

  27. 2 years ago
    Anonymous

    Yes and that's a good thing. Dark Souls is a boss rush game and From knows that.

  28. 2 years ago
    Anonymous

    >Dark Souls
    >Bonfire is a walk and a half away from the other

    >Dark Souls II
    >Bonfire half-way across the world

    >Dark Souls III
    >Bonfire next to a bonfire

  29. 2 years ago
    Anonymous

    i feel like you kinda just answered your own question.

  30. 2 years ago
    Anonymous

    why do people meme the two bonfires right next to each other in 3 so much but ignore the exact same thing in BB (living failures and maria)

    • 2 years ago
      Anonymous

      Because bloodborne is a fricking meme

    • 2 years ago
      Anonymous

      it was moronic because in BB a lamp always spawned after defeating a boss, and you have two bosses next to each other
      in DS3 the grand archives bonfire doesn't belong to a boss, but you have a boss bonfire a couple of steps before

  31. 2 years ago
    Anonymous

    They did and it made the game worse.

  32. 2 years ago
    Anonymous

    I only played DS1, but I did feel that the bonfires were too apart from bosses. It's also a lot more difficult to learn how to fight a boss as you have big intervals between every fight.
    I remember having a bad time against the Capra Demon as you had a ~5 minutes travel time to the boss.

  33. 2 years ago
    Anonymous

    >Should every boss have a bonfire at their doorstep?
    Only if the boss is much harder than the games that involve a lengthy runback.

  34. 2 years ago
    Anonymous

    How my ideal FromSoftware game would work:
    >one bonfire at the start of the level
    >the level itself is complex and interwoven, with lots of secrets and different paths for you to take
    >but no other bonfires, maybe some internal shortcuts
    >at the end of it you activate a shortcut that places the first bonfire and the area boss withing a 30 seconds walking distance
    >area boss drops a new bonfire for the next level
    >repeat

    • 2 years ago
      Anonymous

      That's Demon's Souls aside from the "30 seconds" part

    • 2 years ago
      Anonymous

      thats pretty much the surge and it makes the game a huge maze with shortcuts inside of shortcuts

    • 2 years ago
      Anonymous

      but now all bonfires are within a 30 second distance

  35. 2 years ago
    Anonymous

    >playing Dark Souls for the first time
    >reach the bottom of blighttown
    >thanks to the messages on the ground, find the great hollow tree
    >reach Ash Lake
    >see bonfire
    >refuse to sit on it because I dread the idea of doing that tree again, going up
    And that's why having bonfire warping since the start of the game is a mistake

  36. 2 years ago
    Anonymous

    Bonfires became too forgiving in later titles or sometimes outright nonsensical. Bloodborne and DS1's placements are fine outside of a few obvious outliers, DS3's get's ridiculous and Elden Ring's is just borderline insulting. You can travel 500 feet in open space and stumble upon another bonfire and then below that is a catacomb that has a bonfire in the beginning.

    • 2 years ago
      Anonymous

      homie if I wanted to walk I would go outside

  37. 2 years ago
    Anonymous

    I think after DS1 they just started working on separate areas at the same time for efficiency and never quite knew how to connect them in a cohesive manner, so you end up with some bonfires too close too each other.

  38. 2 years ago
    Anonymous

    yeah but the bosses were easier in the earlier games too

  39. 2 years ago
    Anonymous

    I liked the old school approach in Demons, DS1 and 2. Its a more old-school approach to gaming, despite being on a console where auto-saving is the norm. It is maintaining the tradition of 'restarting the level' if you frick up, yet also being part of an action rpg. This is no different than mario bros, or any PS1/PS2 game. The save itself is part of the gameplay. It raises the stakes. I actually prefer when you have to FIND the save point

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