Did the Sega Saturn have ANY superior ports over the PS1?

Obviously the PS1's version got significantly more attention & is often the one gamers refer to when looking back at this era of 'Vania titles. I notice that Famitus gave this game a slightly higher score than the Playstation version...was this simply just close enough not to be a big deal? Or is this like a PS2 RE4 vs GC RE4 comparison where some people are passionately behind the GC version as the superior one? And on a wider level, did the Saturn get any SUPERIOR ports over the PS1 when it came to multiplats?

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  1. 5 months ago
    Anonymous

    >ps2 re4 vs gc re4
    This is the correct comparison because just like re4 on the ps2, sotn on the saturn is an inferior, fricked up port, and the only thing it has going for it is a little bit of mediocre added content that was in re-releases anyway

    • 5 months ago
      Anonymous

      >that was in re-releases
      Saturn SOTN content is not in ANY rerelease.

      • 5 months ago
        Anonymous

        PSP

        • 5 months ago
          Anonymous

          >PSP DPad
          no thanks

          • 5 months ago
            Anonymous

            I love that D-pad, what's the issue? It's just the PS1, but thicker.

            • 5 months ago
              Anonymous

              Yeah and Sony dpads sucked wiener before the Vita

              • 5 months ago
                Anonymous

                bait

              • 5 months ago
                Anonymous

                That's not bait these things will make your thumb gangrenous

              • 5 months ago
                Anonymous

                skill issue

            • 5 months ago
              Anonymous

              Lol, it's always funny to me that people who like mushy DPADs always go for the shittest controllers

            • 5 months ago
              Anonymous

              I don't get the issue either

        • 5 months ago
          Anonymous

          Maria is completely different in both ports.

        • 5 months ago
          Anonymous

          PSP version's Maria is like Maria from Rondo (it's better, yes) but it doesn't have the extra areas, enemies and items from the Saturn version. Which admittedly are not very good.

        • 5 months ago
          Anonymous

          There's nothing from the Saturd port in the PSP version except 2 worthless familiars.

        • 5 months ago
          Anonymous

          not retro and gay

    • 5 months ago
      Anonymous

      There is an issue though when going beyond the PS2 vs gc as every single other release of RE4 is based directly on the PS2 version (except wii) while for SotN every single release is based off the PSX version (except psp)

      • 5 months ago
        Anonymous
      • 5 months ago
        Anonymous

        >except wii
        Which is the best version of the game.
        (The wii version IS still based on the PS2 version... idk how you got this wrong)

        • 5 months ago
          Anonymous

          It's been a long time since I played the wii version, but I remember it being its own separate version with the PS2 content. Then again I could also be mixing it up with the weird Dead Rising Wii game. I didn't really feel like finding my wii to check myself either.

    • 5 months ago
      Anonymous

      That's the same reason SotN looks bad. It is too low resolution for the Saturn, so their fix was to just stretch it to fit.

      Vandal Hearts isn't like SOTN where the Saturn port sucks. It's pretty good quality, has a few visual improvements, and a few gameplay changes that I think improve the game. Though you have to ignore the hilariously shitty FMV scenes they added to the beginning and end. Their existence brings the game down a point or two.

      SNK fighters on ps1 had tons of cut animation and long load times. On Saturn they used the RAM cart and were a lot closer to arcades.
      A lot of yellow/red-label Saturn games were censored on PS1.
      Saturn SOTN is notable for being one of the few Saturn games that’s worse than a PS1 version, because the developer was a D-team at Konami.

      I know Igarashi has said he thinks the Saturn port is an insult, but do the majority of fans really think that's the case? It's like Inafune saying Mega Man 3 is the worst game in the franchise, where nobody gives a shit about what he says.

      • 5 months ago
        Anonymous

        Are there any SotN fans that don’t consider the Saturn version technically inferior?

  2. 5 months ago
    Anonymous

    Grandia, Policenauts, and Xmen v Street Fighter are some that come to mind.

    • 5 months ago
      Anonymous

      Grandia wasn't a port though, it was a Saturn original that later got ported to other hardware.

    • 5 months ago
      Anonymous

      >Policenauts
      The only thing the Saturn port had over the PS1 port was light gun support. Otherwise it's inferior in every way.

      • 5 months ago
        Anonymous

        What are you talking about? In terms of content, the Saturn version has added the glossary. The saturn has better visuals and better FMV playback, as well as not being censored.

  3. 5 months ago
    Anonymous

    Look to Capcom 2D games

    • 5 months ago
      Anonymous

      T. Hawk has an exclusive back walking sprite only on the Saturn port, that's not even on arcade version.
      NEVER FORGET!

      • 5 months ago
        Anonymous

        Didn't knew that, based.
        This thread is so funny
        >waaaah why Famitsu gave better score to a port of a game not on Sony waaaaaa
        >waaa why people like RE4 on GC better than on PS2 waaaa
        fricking playstation fans man

  4. 5 months ago
    Anonymous

    There were very few, if any, games that started on PS1 that were superior after porting to Saturn. At the same time the reverse is also true, very few if any games starting on Saturn that were better on PS1. Arcade ports were a different story, however.

  5. 5 months ago
    Anonymous

    Silhouette Mirage is better on Saturn

    • 5 months ago
      Anonymous

      Grandia wasn't a port though, it was a Saturn original that later got ported to other hardware.

      Vandal Hearts isn't like SOTN where the Saturn port sucks. It's pretty good quality, has a few visual improvements, and a few gameplay changes that I think improve the game. Though you have to ignore the hilariously shitty FMV scenes they added to the beginning and end. Their existence brings the game down a point or two.

      This effect is cooler than the transparent spotlights though. It's arguably even a better tradeoff than the transparent dash trails.

      These games were developed on Saturn first and then ported to PlayStation either later or mid-development. I find games where the lead platform is Saturn tends to give that version a boost; vice versa for PlayStation. It mainly comes down to which system architecture the devs were more familiar with.

      • 5 months ago
        Anonymous

        Mega Man X4, Grandia, and Silhouette Mirage, yes, but Vandal Hearts was not. That was like SOTN.

      • 5 months ago
        Anonymous

        Of course
        Games designed for a system are almost always better than a port

      • 5 months ago
        Anonymous

        >It mainly comes down to which system architecture the devs were more familiar with.
        Not really related to your post but it really shows that the Saturn was screwed from the start when even companies like Konami and Treasure said "hell no" to the Saturn.

  6. 5 months ago
    Anonymous

    duke nukem 3d
    that DBZ saiyan saga game
    the konami msx volumes 1/2/3 got compiled into 1 game on saturn

  7. 5 months ago
    Anonymous

    Mega Man 8 is 10x better on Saturn.

    • 5 months ago
      Anonymous

      reasson?

      • 5 months ago
        Anonymous

        I don't know about the 10x part but it has a few extra levels, different theme for Tengu Man and the underwater ripple effect. Also forgot to mention there is a list of games that have the RAM cart, it's only Japanese titles (mostly fighting games) but it does offer smoother animation and effects usually

      • 5 months ago
        Anonymous

        Tengu Man theme

      • 5 months ago
        Anonymous

        Two rehash bosses and one different stage song. In short, no actual compelling reason.

    • 5 months ago
      Anonymous

      reasson?

      That's not exactly correct. It has some advantages, but it gets a bit more complicated the more deep you go into it.

  8. 5 months ago
    Anonymous

    Atelier Marie was ported from PS1 to Saturn with upgraded features, making the Saturn version the best version temporarily, until that version was ported back to PlayStation

  9. 5 months ago
    Anonymous

    Anything by Capcom and arguably the Konami shmups. Mega Man 8 especially has a few extra bosses if you actually care about that game (personally I prefer X4). Bust-A-Move 2 also has a special "2X" mode. The rest you can play on either system and in most cases (especially 3D games) the PS1 tends to be superior. There are a few titles like Gex that are also better on 3DO or Sonic R which is best on Windows 95.

    This is why I usually tell people to just stick with anything by SEGA and Capcom on the Saturn, the rest you can easily skip or play on other platforms. And as much as I like shmups, there's only a handful I really care for on Saturn

    • 5 months ago
      Anonymous

      >Anything by Capcom and arguably the Konami shmups.
      Jikkyou Oshaberi Parodius is better on PS1, as if it's designed with its software in mind. Saturn apparently can't do 256x244 and as result, everything but the gameplay looks badly stretched, the gameplay has more space but looks squashed and has more slowdowns. And the Lethal Enforcers guns looks terrible (pre-rendered vs the 3D PS1). MMX3 had to use borders and also looks squashed, also the slowdown.
      >t. Have physical copies of both.

      • 5 months ago
        Anonymous

        That's the same reason SotN looks bad. It is too low resolution for the Saturn, so their fix was to just stretch it to fit.

      • 5 months ago
        Anonymous

        Yeah I was surprised with how weird it felt to play MMX3 on Saturn, mostly between the borders and load times

      • 5 months ago
        Anonymous

        That version of X3 sucked on every platform, to be fair.

      • 5 months ago
        Anonymous

        MMX3 on Saturn only has slowdown on the PAL version. The NTSC-J version has no such lag.
        t. Owns JP MMX3 with no lag issues.

      • 5 months ago
        Anonymous

        All the Konami shmups also use 256x224 so go PS1 on those as well. Might as well since Gradius Gaiden is PS1-exclusive anyway. Apparently Konami got good at porting stuff so by the time Sexy Parodius was out the versions ran identically minus the aspect ratio headache. Saturn port of the MSX collection runs almost all games better and is on one disc but removed a lot of the cheat codes that allowed things like enabling the extra Gradius/Salamander level in one game so neither version is perfect.

        Grandia is better on Saturn.
        Ogre Battle and Tactics Ogre got enhanced ports for Saturn.
        Suikoden and Vandal Hearts got some extra content at Saturn as well.

        >Ogre Battle and Tactics Ogre got enhanced ports for Saturn.
        Ogre Battle's difficulty is lower for the port. The fan translation restores the PS1 difficulty. Not sure if they made the wieneratris actually have a functioning stone breath attack again though. Fan translation of Tactics Ogre also adds a hard mode with more enemy health I think, but they also widely expanded the game's resolution which screws with the aspect ratio of the art. Admittedly for both games you have to mess with your CRT settings for the Saturn version since both games also were 256x224. The Saturn not having that resolution fricked with so many ports.

        Isn't the Saturn port of Zero 3 considered better than the DC version?
        I'm sure vampire Savior is better on Saturn that on PS1 and also considered better than the Dreamcast game (Vampire chronicles or whatever).
        Saturn was very powerful for 2D. Snoys have no dice

        NTA, but it depends on the play level you're at. Dreamcast has a different World Tour (YMMV on which you feel is better) and a Saikyo Dojo mode, which encourages using your WT character (complete with free DLC fights).
        But Saturn has an improved Dramatic Battle and the Dreamcast version apparently has some differences that make it jarring to play if you're intimately familiar with how Zero 3 plays normally (either due to some stealth changes Capcom made or due to it being on Naomi hardware).

        Zero 3 on Saturn has the usual Capcom CPS2 port awesomeness with the footnote that you have to adjust your horizontal resolution like the above games to get the aspect ratio just right. Dreamcast has a fixed 320x240/640x480 output so they scaled the sprites and made the whole thing a little uglier in the process, plus the gameplay changes mentioned. Personally I have no interest in playing competitive Street Fighter so I'd take the Saturn version for its crispiness. Vampire Savior is also best on the Saturn and arcadegays can eat a dick.

        • 5 months ago
          Anonymous

          >Vampire Savior is also best on the Saturn and arcadegays can eat a dick.
          That game in particular was super weird in the arcade because they ran out of space and had split it up into multiple games.

        • 5 months ago
          Anonymous

          >Vampire Savior is also best on the Saturn and arcadegays can eat a dick.
          It really is. Virtually arcade perfect with all the animations intact, exact same gameplay and has the Hunter characters.
          And outputs at 240p so better than Vampire Resurrection

          • 5 months ago
            Anonymous

            most saturn 2d fighting game arcade ports have problems with sfx quality

            • 5 months ago
              Anonymous

              PS1 was just as bad at the time

      • 5 months ago
        Anonymous

        >MMX3 had to use borders and also looks squashed, also the slowdown.
        The irony is that they still got the image wrong anyway since they made the square pixel mistake so the Saturn X3 is an 8:7 frame instead of a 4:3 one. It wouldn't be that big of a deal if all the low res PS1 ports were embedded in a window on Saturn but they never seemed to get it right. Either it was stretched to shit or windowed in the wrong aspect ratio.

  10. 5 months ago
    Anonymous

    Rayman on Sega Saturn has a very different sound profile compared to the PS1 version and most people consider it to be an improvement. Personally, I like the way PS1 sounds better. Supposedly the Saturn version is also harder, but probably not by much, and it's not like any version of Rayman 1 released before 2000 is easy anyway.

  11. 5 months ago
    Anonymous

    Grandia is better on Saturn.
    Ogre Battle and Tactics Ogre got enhanced ports for Saturn.
    Suikoden and Vandal Hearts got some extra content at Saturn as well.

  12. 5 months ago
    Anonymous

    Mega Man X4 on Saturn is the only version to feature animated backgrounds to this very day.

    • 5 months ago
      Anonymous

      And the intros to some of the tracks.

    • 5 months ago
      Anonymous

      Shame about the transparencies

      • 5 months ago
        Anonymous

        This effect is cooler than the transparent spotlights though. It's arguably even a better tradeoff than the transparent dash trails.

        • 5 months ago
          Anonymous

          He's not wrong. Ideally would be best to have both effects, which would have technically been possible on both consoles

          • 5 months ago
            Anonymous

            Yeah, I have a feeling the PS1 version started mid-development since early magazine coverage only mentioned Saturn. And since they wanted to release them together on the same day it meant they had to rush the PS1 version. The music doesn't even loop properly on PS1 which is obviously not a console limitation.

          • 5 months ago
            Anonymous

            >which would have technically been possible on both consoles
            The only downside to transparency on Saturn is that it pretty much erases everything that's on the same layer, but it's not a problem in a game with fully 2D gameplay like MMX4. If you want to be sure nothing looks weird just make the dash effect render under any other sprite. Dunno why they didn't do that

        • 5 months ago
          Anonymous

          Heat haze for 1 minute at the start of the game isn't a good tradeoff for removing X4's psychedelic aesthetic all throughout

          • 5 months ago
            Anonymous

            The dash trails look REALLY bad in motion on Saturn

            • 5 months ago
              Anonymous

              The only problem with that is the color. It's jarring when it stays blue after X gets his armor.

              • 5 months ago
                Anonymous

                >The only problem with that is the color
                The main problem is that the afterimages just stay put in one place without moving and then instantly disappear. Like I said, it looks bad in motion

              • 5 months ago
                Anonymous

                They don't look like they're animated any differently than on PS1. They're just not...transparent. They probably should have had each shadow gradually lighten in color though to complete the effect. It is weird for the last one to be the same shade of blue as the first. And they definitely should have changed the color to match X's palette. Given the PS1's transparency it's less noticeable for it to stay blue all the time.

              • 5 months ago
                Anonymous

                >They don't look like they're animated any differently than on PS1
                But they actually fade out on PS1

              • 5 months ago
                Anonymous

                They don't. The trails extend as the character moves and then converge on the main sprite before disappearing. You can still see them on PS1 right up until they blip out of existence, it's just less obvious because they're transparent.

              • 5 months ago
                Anonymous

                You can see them fade here

              • 5 months ago
                Anonymous

                They're not fading exactly. The amount of transparency applied to them is different but it's static for each one. There's no actual fade happening.

              • 5 months ago
                Anonymous

                If you compare you can see what's happening. It's the same animation. In fact, it might even be the same everything. The difference is the PS1 has the additional transparency.

            • 5 months ago
              Anonymous

              This reminds me of the street fighter b***hing
              shit is laughably petty

          • 5 months ago
            Anonymous

            It's also in Magma Dragoon's stage. And let's be real here, the counter argument is always the transparent spotlights, which is also there for 1 minute at the start of the game.

          • 5 months ago
            Anonymous

            The dash trails look REALLY bad in motion on Saturn

            Huh. I never noticed the life meters are slightly different shades of green.

            • 5 months ago
              Anonymous

              probably related to the out of the Saturn
              might look the same shade of green on NTSC output

          • 5 months ago
            Anonymous

            Looks good

            The dash trails look REALLY bad in motion on Saturn

            Looks bad

          • 5 months ago
            Anonymous

            The effect isn't only in the intro stage.

        • 5 months ago
          Anonymous

          that's an effect the SNES can do

          • 5 months ago
            Anonymous

            of course

          • 5 months ago
            Anonymous

            What's your point? It is an effect the PSX could do, too. But it didn't.

          • 5 months ago
            Anonymous

            All those VDP2 effects tended to not get ported to PS1 because it wasn't as braindead to implement.

            • 5 months ago
              Anonymous

              because the PS1 doesn't do 2D

  13. 5 months ago
    Anonymous

    Exhumed

    Duke too? idk

    • 5 months ago
      Anonymous

      Powerslave/Exhumed is better on the Saturn with more open levels and less variable performance.
      Duke Nukem 3D is better on the Saturn but was rebuilt using the Powerslave engine so there are differences. The PS1 version is closer to the PC version but runs like crap.

  14. 5 months ago
    Anonymous

    Vandal Hearts isn't like SOTN where the Saturn port sucks. It's pretty good quality, has a few visual improvements, and a few gameplay changes that I think improve the game. Though you have to ignore the hilariously shitty FMV scenes they added to the beginning and end. Their existence brings the game down a point or two.

  15. 5 months ago
    Anonymous

    NFS is pretty on par with ps1 for the most part, and it has a special japanese version with different cars. i think NFS2 got one of those on ps1 though.

  16. 5 months ago
    Anonymous

    Street Fighter Zero 3. The Saturn port is miles ahead of the PSX port, just below the almighty Dreamcast port.

    • 5 months ago
      Anonymous

      Isn't the Saturn port of Zero 3 considered better than the DC version?
      I'm sure Vampire Savior is better on Saturn that on PS1 and also considered better than the Dreamcast game (Vampire chronicles or whatever).
      Saturn was very powerful for 2D. Snoys have no dice

      • 5 months ago
        Anonymous

        NTA, but it depends on the play level you're at. Dreamcast has a different World Tour (YMMV on which you feel is better) and a Saikyo Dojo mode, which encourages using your WT character (complete with free DLC fights).
        But Saturn has an improved Dramatic Battle and the Dreamcast version apparently has some differences that make it jarring to play if you're intimately familiar with how Zero 3 plays normally (either due to some stealth changes Capcom made or due to it being on Naomi hardware).

      • 5 months ago
        Anonymous

        >I'm sure Vampire Savior is better on Saturn that on PS1
        The PS1 Port has more content which is 90% of the arguments people ITT have to show a Saturn port is better

  17. 5 months ago
    Anonymous

    Courier Crisis
    Earthworm Jim 2
    Johnny Bazookatone
    Langrisser 1 + 2
    Lunar 1 + 2
    Soviet Strike
    Street Fighter: The Movie
    Street Racer
    Thunder Force V

  18. 5 months ago
    Anonymous

    Just a warning to anyone thinking of playing that "Ultimate" Saturn Patch that just came out, fricking thing is bugged, once you get over 180ish% it crashes and won't load anymore.

  19. 5 months ago
    Anonymous

    Resident Evil 1

    • 5 months ago
      Anonymous

      This. Exclusive enemies, smoother graphics, brighter colors, extreme battle mode. Fricking gold tyrant.

      • 5 months ago
        Anonymous

        >smoother graphics

        • 5 months ago
          Anonymous

          Thank you for making this comparisons anon and putting this RE1 Saturn version bullshit to rest.

        • 5 months ago
          Anonymous

          [...]

          [...]
          [...]

          [...]
          [...]
          [...]

          >prerendered backgrounds
          >don't reuse them for a port

          • 5 months ago
            Anonymous

            They "improved" both models and backgrounds for the Saturn port.
            Maybe it's because of resolution difference? Some games had to deal with it weird ways.

            • 5 months ago
              Anonymous

              Looks more like detail was lowered to me, probably because the system couldn’t handle processing the original backgrounds

              • 5 months ago
                Anonymous

                If there's anything the Saturn has an excess of to the detriment of the entire system, it's background.

          • 5 months ago
            Anonymous

            the colored reflections and tubes used transparency. they removed the tubes from the background on saturn so they didn't have to shittily render the character behind them.

            • 5 months ago
              Anonymous

              The thing that's crazy about it is the Saturn's issues with transparencies could be completely avoided in this case. VDP2 can do additive blending easily and VDP1 objects can be sorted between different layers based on how you set the priority of different sprites/polygons you render to the frame buffer. So they could have just had VDP2 do the transparency blending and had VDP1 set the priority of the character model pixels to be behind the tubes and have no issue.

        • 5 months ago
          Anonymous

          [...]

          [...]
          [...]

          [...]
          [...]
          [...]

          RE1 Saturn is a port I wouldn't dare call visually superior, in fact it really does kinda suck compared to the original, but I still kinda love it for some reason. There's something charming about it.
          Maybe it's a sign I need to play Deep Fear

          • 5 months ago
            Anonymous

            >RE1 Saturn
            Need to play this. It also has some exclusive content that's not in any other version from what I've read.

      • 5 months ago
        Anonymous

        >smoother graphics

      • 5 months ago
        Anonymous

        >smoother graphics

        [...]

      • 5 months ago
        Anonymous

        >smoother graphics

        [...]

        [...]
        [...]

  20. 5 months ago
    Anonymous

    Basically any Capcom Fighter on the system. Alpha 2 and 3 had more animation frames, X-Men vs Street Fighter actually let you play with a fricking tag team, and Vampire Savior had all the animation in tact

  21. 5 months ago
    Anonymous

    i dont have agency over this topic but wasnt puyo puyo 2 better on saturn than playstation

  22. 5 months ago
    Anonymous

    SNK fighters on ps1 had tons of cut animation and long load times. On Saturn they used the RAM cart and were a lot closer to arcades.
    A lot of yellow/red-label Saturn games were censored on PS1.
    Saturn SOTN is notable for being one of the few Saturn games that’s worse than a PS1 version, because the developer was a D-team at Konami.

    • 5 months ago
      Anonymous

      >one of the few Saturn games that’s worse than a PS1 version
      aside from super street fightan championship edition ultra turbo version 900000000000000000, most Saturn games were undeniably worse than the PS1 version

      • 5 months ago
        Anonymous

        Post examples that aren’t SotN. I know some, but do you?

        • 5 months ago
          Anonymous

          Die Hard Trilogy
          Resident Evil
          Tomb Raider
          Wipeout
          Mega Transparency X4
          Tokyo Highway Battle
          Doom
          Battle Arena Toshinden
          Destruction Derby
          Need for Speed
          Croc
          The list goes on

          • 5 months ago
            Anonymous

            Now do games that matter

            • 5 months ago
              Anonymous

              >Now do games that matter
              Bait. Resident Evil is literally one of the biggest and most important games of the 5th gen

  23. 5 months ago
    Anonymous

    Every 2d fighting game that was one both

  24. 5 months ago
    Anonymous

    PS1 Grandia has every single floor texture all fricked up, and that's the one the HD version uses. Saturn is the only way to play the game without the ground looking like paved spaghetti for the entire 50-75 hour playthrough.

    • 5 months ago
      Anonymous

      Whoever was responsible for that port should be eternally ashamed of themselves. There is no excuse whatsoever for the floor textures to be so fricked up. Like, even replacing the floor textures with just some simple dirt texture would have been better than just tiling a random piece of the floor texture.

  25. 5 months ago
    Anonymous

    The PS1 version should've taken advantage of the CD tech and included some animated cutscenes in that art style, it would've been kino. Alundra did something like that.

  26. 5 months ago
    Anonymous

    your threads stick out like a blind cobblers thumb

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