>Just dodge >Game starts incorporating button-reading >Game starts buffering your dodge several seconds because you pressed it too late >Game starts incorporating roll-catch mechanics that play off your buffered dodge
Souls player detected. Stockholm syndrome's really strong with you guys
Yeah that does look difficult. Are difficult games not supposed to be difficult?
>Difficulty should be completely artificial >Big number means it's hard, not tough mechanics or something you gotta work against
Rhythm games are difficult. "Big number because hard" is not
>Even if it were true
Literal stockholm syndrome. The input buffer has been a problem since the beta of Elden Ring. >Dodge correctly
Yeah if I play the game completely perfectly, of course nothing will be difficult. Show me your first playthrough of any souls game without taking a single hit. Braindead take. Verification not required.
>Show me your first playthrough of any souls game without taking a single hit.
??? you think you're supposed to play through a game without getting hit once the first time around? wut?
>Damage : 10
Hmm. I don't know, that's not hard enough >Damage : 100
Theeere we go
What's not artificial about this? True difficulty progression is the progression of Seymour fights in FFX adding new and different mechanics you have to work around/against. "Seymour has a move that just kills you lol" wouldn't be difficult. Braindead reply. Verification not required.
The best part is that the button reading only works for 90% of spells/items/weapons in the game, and the remaining 10% makes the game trivial because the AI is completely braindead.
Seriously, phase 1 Malenia will mostly just RP walk towards you as you smack her with the frenzy beam and kite at your leisure, the only thing you need to look out for is waterfowl dance and even then you're far enough to simply ignore the first hitbox.
I know I'm right but all my friends are naggers who hivemind what one mate says. That mate is the kind who will look up tutorials on fights as well as broken builds, speedrun strats, etc. because that's "his version of fun". Doing what he saw in a video. So it's either vent here and find people who agree or vent nowhere
>the kind who will look up tutorials on fights as well as broken builds, speedrun strats
I dont see the appeal of this. At that point he's barely even playing the game, it's more like a rehearsal.
"That's what I find fun and you do what you find fun. You're such a crybaby" ~ During every multiplayer game where he already knows the boss' moves I'm going blind on
I know I'm right but all my friends are naggers who hivemind what one mate says. That mate is the kind who will look up tutorials on fights as well as broken builds, speedrun strats, etc. because that's "his version of fun". Doing what he saw in a video. So it's either vent here and find people who agree or vent nowhere
i've been there. I played rainbow 6 siege (I know) with a couple friends and one of them would lose his shit when i wasn't doing the meta strats and didn't care if we lost
most rounds i ended up doing significantly better than he did despite his attempts at backseat gaming
i regret picking it up because that Black person made it awful to play whether we won or lost, everything was something i did wrong. i don't know why but he always does this in games and nowhere else
The best difficulty settings have new and exciting enemies on higher difficulties AND some incentive like extra XP or higher drop rates or something. My favorite, though, is Castlevania 64 which straight up gives you a "thanks for playing" halfway through the game if you picked Easy, you literally can only play the second half of the game on Normal and Hard.
This is why heavy armor builds are pointless in souls games. Naked I take 600 damage from a dainty slap, but with the heaviest armor in the game I only take 480, and with my health being at 800 that means I can survive exactly 0 more hits than normal, but with the downside of not being able to perform the invincible roll that literally every aspect of the game is designed around. Thanks, miyazaki.
That's only in ER and you need a holy shitload of poise to do that, plus you're just healing the damage you're taking while healing. Poise only exists in DaS1 and ER, kind of halfway in DaS2, and not at all in 3 or DeS.
"RPG" """elements""" were a mistake. Forget dull progression systems, the real crime is quantification of every single variable to sell more macrotransactions.
just give up
Is it a game where I can dodge the enemy's attack? Just dodge the attacks then.
>Just dodge
>Game starts incorporating button-reading
>Game starts buffering your dodge several seconds because you pressed it too late
>Game starts incorporating roll-catch mechanics that play off your buffered dodge
Souls player detected. Stockholm syndrome's really strong with you guys
>Difficulty should be completely artificial
>Big number means it's hard, not tough mechanics or something you gotta work against
Rhythm games are difficult. "Big number because hard" is not
Big numbers more difficult than smalls numbers. This is facts.
>dodge correctly
>none of the moron shit you just said matters even if it were true
>Even if it were true
Literal stockholm syndrome. The input buffer has been a problem since the beta of Elden Ring.
>Dodge correctly
Yeah if I play the game completely perfectly, of course nothing will be difficult. Show me your first playthrough of any souls game without taking a single hit. Braindead take. Verification not required.
>Show me your first playthrough of any souls game without taking a single hit.
??? you think you're supposed to play through a game without getting hit once the first time around? wut?
>artificial
People are still using this dumb term? You know that was just some stupid shit that started on tvtropes right? Just say you don't like it.
>Damage : 10
Hmm. I don't know, that's not hard enough
>Damage : 100
Theeere we go
What's not artificial about this? True difficulty progression is the progression of Seymour fights in FFX adding new and different mechanics you have to work around/against. "Seymour has a move that just kills you lol" wouldn't be difficult. Braindead reply. Verification not required.
OP can't beat hard ga~ames
la la la la la la
most "hard" games are garbage and a waste of time anyways
holy cope
SHMUPs have never given me unfair trouble from button reading.
If you are unironically seething at Souls games you should probably end it all.
>Souls player justifies flaws in a game by saying you can dodge them
>Prove a point
>LOL ARE YOU ACTUALLY MAD AT SOULS?
kys
100% this. Hence why rhythm games are based.
I accept your concession.
The best part is that the button reading only works for 90% of spells/items/weapons in the game, and the remaining 10% makes the game trivial because the AI is completely braindead.
Seriously, phase 1 Malenia will mostly just RP walk towards you as you smack her with the frenzy beam and kite at your leisure, the only thing you need to look out for is waterfowl dance and even then you're far enough to simply ignore the first hitbox.
>spend full turn using healing item
>enemy always deals at least that much back
I fricking hate rpgs so much it's unreal
>end up in a heal/damage tug of war until the AI uses one of their shit filler moves so you can take a proper turn again
Levellet hands drew this image
if you didn't beat the game at the minimum level required, you didn't beat it at all
>your health: 1
>enemy's damage: 9999999
i only play video games for this
Yeah that does look difficult. Are difficult games not supposed to be difficult?
The worst kind of difficulty is where you do half damage (or worse) and the enemies have twice as much health with double the damage.
Metroid Prime
Honestly anon you're completely right but you shouldn't ragepost at all, let alone here of all places where fromdrones congregate en masse.
I know I'm right but all my friends are naggers who hivemind what one mate says. That mate is the kind who will look up tutorials on fights as well as broken builds, speedrun strats, etc. because that's "his version of fun". Doing what he saw in a video. So it's either vent here and find people who agree or vent nowhere
>the kind who will look up tutorials on fights as well as broken builds, speedrun strats
I dont see the appeal of this. At that point he's barely even playing the game, it's more like a rehearsal.
"That's what I find fun and you do what you find fun. You're such a crybaby" ~ During every multiplayer game where he already knows the boss' moves I'm going blind on
i've been there. I played rainbow 6 siege (I know) with a couple friends and one of them would lose his shit when i wasn't doing the meta strats and didn't care if we lost
most rounds i ended up doing significantly better than he did despite his attempts at backseat gaming
i regret picking it up because that Black person made it awful to play whether we won or lost, everything was something i did wrong. i don't know why but he always does this in games and nowhere else
OP which game kicked your ass, be honest
back in my day difficulty changed AI. Devs are lazy pieces of shit now.
this is how my friend described souls to me before i played it
turned out he's just moronic like everyone who hypes up souls difficulty
Difficulty increases should introduce new moves to existing enemies and even new, absent on lower difficulties enemy types.
The best difficulty settings have new and exciting enemies on higher difficulties AND some incentive like extra XP or higher drop rates or something. My favorite, though, is Castlevania 64 which straight up gives you a "thanks for playing" halfway through the game if you picked Easy, you literally can only play the second half of the game on Normal and Hard.
This is why heavy armor builds are pointless in souls games. Naked I take 600 damage from a dainty slap, but with the heaviest armor in the game I only take 480, and with my health being at 800 that means I can survive exactly 0 more hits than normal, but with the downside of not being able to perform the invincible roll that literally every aspect of the game is designed around. Thanks, miyazaki.
That ignores poise effects which enable you to heal through the damage while dealing it.
Who tf frick tries to heal outside of proper window to do so? If you are doing it you already fricked up big time.
That's only in ER and you need a holy shitload of poise to do that, plus you're just healing the damage you're taking while healing. Poise only exists in DaS1 and ER, kind of halfway in DaS2, and not at all in 3 or DeS.
DS2 and 3 are considered the weakest entries for a reason and heavy armor builds are viable in DeS again due to enemy/boss design.
"RPG" """elements""" were a mistake. Forget dull progression systems, the real crime is quantification of every single variable to sell more macrotransactions.