Do you actually role play in video games?
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Do you actually role play in video games?
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When I do I feel frustrated by the lack ability to actually role play in the game. In fact most RPG's are not RPG's but Adventure games with a specific story they want to tell. Leveling systems don't make you an RPG and neither does an elaborate story no one gives a shit about.
That's how I feel too, RPG is such a meaningless term for video games.
You guys been alive for awhile? "Been there, done that?"
This, narrative centric games are terrible RPGs: baldurs gate, pillars, tyranny, those are just linear stories with turn based combat in the middle, no different to rpg maker games.
TES games are the only games in which I feel I can rolepla as any charactery because it focuses on the player's freedom.
Yes I'm not very good but I like to make an effort.
define role play
No, because it's pointless.
in PnP the limit is imagination.
In games, the limits are everywhere. It also has the inverse problem of More freedom during creation = Less freedom & reactivity during the rest of the game.
This is why trying to apply the PnP idea of "RPG" to games to be moronic.
>in PnP the limit is imagination.
You're also limited by the rules and by the guy running the game.
Rules are guidelines and people often make house rules or bend them during play.
A game can't bend or adapt. Dialogue has to be written and scripted, reactivity has to be implemented, choices has to be planned and designed for.
Yes,but nonetheless they are a limiting factor. The game is 'determined' by the limitations it imposes through the rules.
I'd be too frustrated because if you role play as anything other than a good character who chooses 'nice/friendly' dialogue options you will miss out on loads of content, and probably cause the area to turn hostile
I try to where it's possible without ending quests prematurely or suboptimally. It doesn't work out often.
thats some horrible proportions in the drawing, look how the arrow shaft seems to disappear into his body, where the frick is the rest of that arrow lmao
>Do you actually role play in video games?
Yes, to the extent the game let's me to.
I hate imagination time.
I hate that people who want to roleplay are expected to play imagination time.
If a game doesn't offer you dialogue options or shit like that, like in Morrowind, then the roleplaying in it is gonna be GARBAGE. Someone making fantasies about their protagonist being a 15 years old dyke half elf half human half orc mage werewolf vampire is pathetic, the game doesn't at any point give you tools to do those things outside of some ability or hud tag.
I of course try to be empathetic with the protagonist.
i try to put myself in his place, make the decisions he would make with the knowledge he has at hand (and not do what most people do and just read the ending to see if they picked the option that gives them a WIN, like how they do in Dragon Age Origins by siding with the evil dwarf king because his ending is good).
But some RPGs are puke inducing when it comes to roleplaying, specially Elder Scrolls games, and the fact that i'm expected to do the devs job for them by IMAGINING DIALOGUES or a backstory or moments that never happened is pathetic. People need to get a life and expect more out of a brick rather than imagining it's a car.
You are not supposed to imagine a brick is a car in games with prevalent emergent narrative like morrowind, you just fill in the narrative gaps if you please.
Also, I would call you a homosexual for posting that pic, but the post itself already made that clear enough.
>you just fill in the narrative gaps if you please.
There's no narrative gaps. The protagonist is a mute, souless walking moron who goes place to place to click on a "CONTINUE WIKIPEDIA PAGE PLEASE" icon. You can't roleplay, you can't be a real being part of the world. Imagining your Nereavrine actually says shit and has a personality is beyond cringe when the game doesn't let you do that. Imagine paying money to imagine shit.
>if my character doesn't actually do a thing, that means it's literally impossible to have a role, roles only exist when they are acknowledged by the narrative
Ok moron, enjoy being a homosexual.
Also, do you realize that the morrowind dialogue system is not that different from skyrim's one, right?
In morrowind you click a topic and the NPC says something depending on the prompt, in skyrim you ask something and the same question always has the same answer, no matter how much you spam, sounds familiar? Only difference is that in one your character has predefined dialogue, which in your mind means it makes it an actual RPG, somehow.
>I hate imagination time.
And yet your homosexual ass is always pretending like he's in a relationship with random characters because you're such a lonely fricking loser.
When it's possible, yes. But an awful lot of RPGs force a schizo sort of character when a style of action in one quest simply isn't an option in another.
No, that's gay as frick.
I am who I am and playing some game won't change that.
Yes.
I make a character that is literally me and I role play as myself.
I'll put myself in my character's shoes and think about what "I" need, but that's about it. Yes, I normally play Male Human Default Characters, but that's kinda where I'm at. I am too lazy to envision what it's like being a dwarf or elf and try to adhere to those random points of view.
You are so used to roleplaying games with predefined characters that you have forgotten that the genre is not supposed to have them at all.
When they let me. Most developers are too lazy to put in any effort for roleplay options.
Yeah, every time. Here's what I do:
>min/max and break the meta into pieces to engineer something new that looks fun to play
>come up with some fricked up background to fit both the build and the world rp then refine it until it doesn't actually stick out like a munchkin/gary stu
>research the frick out of original names if I don't already have one from my go-tos that quite fit, usually a lot of greek or latin
>actually make the choices the character would make like playing a story. I'll fudge the justifications a bit if it's something dumb writers threw in that will obviously frick over my game ofc but usually I try to live with whatever.
I usually can make more interesting characters than the writers themselves, and doing that plus coming up with build mechanics to clobber the game is the patrician playing style that keeps me coming back to this genre.
and break the meta into pieces to engineer something new that looks fun to play
>>come up with some fricked up background to fit both the build and the world rp then refine it until it doesn't actually stick out like a munchkin/gary stu
That's just minmaxing, and finding a poor excuse for it. You build a character around its story, not the other way around. You are shaped by the events in your life.
Yeah, I play the role that gets me the good ending.
Yes.
I only play games where the protag is supposed to represent me. Be it via customization, silent protags or nameable protags.
Yep. I play as goodie two shoes as possible. I'll even go out of my way to break games to save characters that are supposed to die or kill characters that live but don't deserve to.
I've found ways to interrupt cutscenes, I've managed to alphastrike and kill villains before they can despawn, I've even on occasion found enemies stored off screen for cutscenes and wall-banged the motherfrickers. Nothing funnier than the final boss showing up to your first cutscene encounter with him as a smoking corpse.
And on one very weird occasion I found out an "immortal" villain character actually has a set number of revives and nobody simply ever bothered to check if they'll stop getting up if you kill them enough.
i try to but it always falls short and its a very unsatisfying experience
its frustrating as hell, ive been wanting to break free of the min/max mindset and the only alternative i could come up with is roleplaying, nonetheless videogames are not very good tools for it. not even those written by pnp players
just like other anons said the limits are everywhere, and i usually stay in a limbo where i go through the motions instead of doing what i want
To be fair: people like to complain about RPGs not offering enough freedom, which is a legitimate complaint, but it's not like they have a real solution to the issue. Not giving the player role playing freedom results in an even worse experience, with the player character being a moron, saying and doing dumb shit all the time. When the game gives you the opportunity to make a choice of your own every now and then and determine the personality of the character you're playing it gets infinitely better.