Only argument you need that the game is pseudointellectual slop. Removing player agency and then blaming them for their actions is a fricking joke and completely defeats the purpose
Whom is directly controlled by the player. Expecting people to divorce themselves from a character they are 100% in control of is stupid. The game isn't Ico, you aren't leading Walker around with vague commands, you are Walker, you play him, he does what you tell him to until the plot refuses to progress until you commit a war crime. You have agency as Walker until the game decides you don't. It doesn't matter if the game says "you're not Walker" when you clearly are.
you didn't even play the game moron. even so all you had to do was go google "do you feel like a hero" and watch the fricking cutscene where walker (under the control of you, the player) is directly blamed.
you're just a seething shitposter arguing in bad faith.
2 years ago
Anonymous
>cutscene where walker (under the control of you, the player) is directly blamed.
have a nice day.
2 years ago
Anonymous
>(under the control of you, the player)
You're not a video game character, schizo. Take your meds.
>game looks you the player right in the face and tells you that you're a bad person due to the actions that you the player just took while in first person control of a character >but technically the character you're controlling isn't you in the real world so don't take it so serious lmao
moron
>Only way to progress the story is to do horrible thing >you are LE ... BAD PERSON LAMO!
If you are forced to do something horrible under duress (where your continued survival is at threat or in context cant progress your story any more without abandoning it) in real life you are not culpable so why would I feel that way in a game where the stakes are significantly lower.
If she is playing an avatar with her own face, it is not Spec Ops. Spec Ops has a character driven plot and that character has pre established traits and personality.
Sure the game is a mediocre shooter but it straight up credits the player as a spectator during the opening crawl. I'm convinced this whole self insert "waaaa the game is blaming me" angle is being peddled by people who watched half a shitty video essay and didn't play it
>it straight up credits the player as a spectator
which literally means nothing when they then immediately put you straight into the shoes of the main character with 100% control over him you fricking moron. i'm convinced this whole 'you're just a spectator' angle is being peddled by severely autistic mentally ill morons or disingenuous shitposters who didn't play the game and project that onto others.
>which literally means nothing
It means everything, and it's a video game so obviously the player character is going to be controlled by someone. It isn't a movie. I've noticed that the people who constantly seethe about the ending are people who go out of their way to self insert into games.
You might genuinely be mentally stunted if you cannot realise that the fictional characters you control in games are not you. I mean that in the kindest way possible as well
>which literally means nothing
It means everything, and it's a video game so obviously the player character is going to be controlled by someone. It isn't a movie. I've noticed that the people who constantly seethe about the ending are people who go out of their way to self insert into games.
>player controls character >player inputs commands to directly kill all the people >people literally wouldn't have died in the game unless player pushed the buttons to make it happen >game calls character bad >mentally ill autistic players thinks this means the character is bad, and not them the players who controlled the character and made the character do the bad things
literal autism lmao
Do you have some weird disconnect with reality? You are not the character in the game.
2 years ago
Anonymous
you are the player who made the character in the game kill innocent people. if you had simply put the game down, the character would never have taken any actions at all. you are a bad person.
2 years ago
Anonymous
>you are the player who made the character in the game kill innocent people.
Do you think that movie character that get ridiculed are shitting on you becuase you're suppose dot insert into them? >b-but that's different!!! you don't control them!
Every bad decision that walker made was made by him in a cutscene. Deciding to continue into Dubai against his original mission objectives was made by him in a cutscene. So was using the white phosphorous, and deciding to find Konrad and storm the tower, which got his friends killed. None of the decisions that he made, the decisions that the game shits on him for, were made by the player.
2 years ago
Anonymous
The devs are monsters then for making a game designed for me to do that! They put the gun in my hand and told me to do it, and even marketed that it was fun!
>anon who is unable to separate himself from fictional characters in entertainment insisting that everyone but him must be mentally ill
Pot calling the kettle black
2 years ago
Anonymous
Do you have some weird disconnect with reality? You are not the character in the game.
You are legitimately an actual mong if you cannot tell the difference between someone calling a guy in the game a dick and someone calling you irl a dick. >literal autismo.
You're struggling with Theory of Mind here, which is a notorious symptom of autism lmao
>replies keep coming >ip count stays the same
lllllmmmaaaooooooo. you sure are booty blasted. at least reset your phone's ip next time you want to samegay, seether.
2 years ago
Anonymous
That third one was me and it did increase the IP acount. Embarassing attempt.
> i'm convinced this whole 'you're just a spectator' angle is being peddled
it's in the opening credits mate, also you are not the protagonist of spec ops: the line. he actually has a different name and appearance to you. hope this helps
who controlled Walker in this game? did he do everything on his own while you simply watched a movie with popcorn in your hands? would the game have progressed without you controlling his actions? literal autismo.
You are legitimately an actual mong if you cannot tell the difference between someone calling a guy in the game a dick and someone calling you irl a dick. >literal autismo.
You're struggling with Theory of Mind here, which is a notorious symptom of autism lmao
It's just hilarious to watch zooms and halfwits on here malding over it in 2022, especially when they're literally in agreement with the fricking escapist webcomic LMAO
One complaint of Spec Ops I have is that there’s no NG+ where you can just go ham with all the best weapons.
It’s kind of annoying that there are 3 points in the game where you lose all your weapons:
The first being when you fall into The Pit, the second being after the truck crash, and the third being after the chopper crash.
Would have been neat to just breeze through the early game encounters with the AA12.
half of the intensity of the game on suicide mission (the equivalent of halo's heroic) is having to manage your ammo for whatever the frick you have
it's a shitty gears clone at its core
True, the depth of the combat comes from the environment design and having to scramble and make do with what you have. Still, I think it would have been a nice reward to have an unlockable mode where you don’t have any weapon restrictions.
At least in the Epilogue they give you the option to go nuclear on your rescuers.
When does the game get good? I just got to The Nest but it feels very generic so far, I’m very interested in the reconstructive angle of it but it has yet to manifest
Reminder that Call of Duty: Modern Warfare 2 is a better satire and commentary on FPS games than Spec Ops the Line, but videogame journalist sucks Spec Ops wiener
>instead of defending important military/political location, you are defending Burger Town >instead of fighting to win the war, you are fighting to actually start a war
Also, COD:MW2 has a better white phosporous scene than Spec Ops with the Airport level as it actually leaves it to you, the player to decide if you want to kill civilians
How did COD do it in 2007-2010? 4 games released yearly and they're the peak of the entire franchise. Some of the best FPS campaigns ever made and still had really good multiplayer. They never even came close. Maybe just BO2, but other than that, nothing.
>COD:MW2 has a better white phosporous scene than Spec Ops with the Airport level as it actually leaves it to you, the player to decide if you want to kill civilians
From my memory I'm pretty sure you get executed prematurely if you don't kill civilians right?
Also that claim of burger town satire falls flat when later you defend the white house
Depends on how in control he is of his own sanity. If he does not have any grip on the reality and his moral lines are blurred for good, which results in the Road to Glory ending (where you attack the rescue patrol), he is better dead. But if he is self-aware of his mental condition and are still in control of his mind, he should pay for his crimes, but live.
IMO, Spec Ops is best played in a single sitting. That way you actually feel worn out by the end and have your own mental state deteriorate as the game goes on alongside Walker, which makes the ending hit harder.
Konrad is basically the same as Walker. He made the same mistakes as Walker for the same reasons (his ego and untreated PTSD from Kabul). If Walker decides to “kill” Konrad at the end, he then takes Konrad’s place as the new ruler of Dubai and effectively becomes the same person as him (symbolised by him wearing Konrad’s uniform in the Epilogue).
> 10/10 OST > 10/10 Visuals > Literally GOAT voice acting > 10/10 dialogue writing > The best paced game story ever > Among the most challenging coverbased shooters made > Filled with excellent surprising set pieces > Choices integrated completely into gameplay, no "push red or blue button" > Filled with secrets and easter eggs to the degree that STILL people haven't found them all > Even eight years after release there's still NO game like it, and never will be >Irreversibly changed the perception of the largest and most profitable genre in gaming history > Books have been written about it > b-b-b-but Walker wasn't a hero by the end so it's a 0/10
If I put a gun into the hand of a robot and then I push the button that makes the robot fire the gun to kill someone, is it the robot's fault or my fault? Do the literal autists in this thread think they would, for example, be declared innocent in a court of law for their actions, because they are not the robot who they controlled to commit murder? You have to be an actual autist detached from reality to believe that the message of this game was intended solely for the character in the game and not for the player of the game.
The character lives in a work of fiction detached from reality, and it has its own personality. Every choice you have regarding Walker actions are within the possibilities of what he would do. This is not a role play game.
The devs are hacks. The game was supposed to have crazy sand physics based gameplay but they fricked it, so they had to sell their souls and promise multiplayer and shit and sell a shitty game with OH SO SUBVERSIVE story
Are you asking me or the fictional character?
Only argument you need that the game is pseudointellectual slop. Removing player agency and then blaming them for their actions is a fricking joke and completely defeats the purpose
It is not blaming the PLAYER you fricking moron, it is blaming WALKER.
Whom is directly controlled by the player. Expecting people to divorce themselves from a character they are 100% in control of is stupid. The game isn't Ico, you aren't leading Walker around with vague commands, you are Walker, you play him, he does what you tell him to until the plot refuses to progress until you commit a war crime. You have agency as Walker until the game decides you don't. It doesn't matter if the game says "you're not Walker" when you clearly are.
>It is not blaming the PLAYER
It abso-fricking-lutely is, get the frick outta my face
Where in the game, besides innocuous loading screens that reflects Walker mental state, is the player blamed?
you didn't even play the game moron. even so all you had to do was go google "do you feel like a hero" and watch the fricking cutscene where walker (under the control of you, the player) is directly blamed.
you're just a seething shitposter arguing in bad faith.
>cutscene where walker (under the control of you, the player) is directly blamed.
have a nice day.
>(under the control of you, the player)
You're not a video game character, schizo. Take your meds.
>a leftist plays spec ops
What that have anything to do with politics, you fricking moron?
I can't tell you how many times I have seen this image and I never noticed the line about being surprised harrison ford is in the movie.
so fricking gay lmao
XD
I feel like a hero yeet
>game directly tells you that it's not you
>HURR DURR YOU ARE BAD PERSON
You are stupid
>game looks you the player right in the face and tells you that you're a bad person due to the actions that you the player just took while in first person control of a character
>but technically the character you're controlling isn't you in the real world so don't take it so serious lmao
moron
frick erin
I mean... The game is still right. If a random person tells you to murder a random person, you are kind shit. Only a moron wouldnt understand this.
>Only way to progress the story is to do horrible thing
>you are LE ... BAD PERSON LAMO!
If you are forced to do something horrible under duress (where your continued survival is at threat or in context cant progress your story any more without abandoning it) in real life you are not culpable so why would I feel that way in a game where the stakes are significantly lower.
Cope, baddy
ZOGbots are shit yes.
If she is playing an avatar with her own face, it is not Spec Ops. Spec Ops has a character driven plot and that character has pre established traits and personality.
Sure the game is a mediocre shooter but it straight up credits the player as a spectator during the opening crawl. I'm convinced this whole self insert "waaaa the game is blaming me" angle is being peddled by people who watched half a shitty video essay and didn't play it
its the only thing the threads are about, ever
>it straight up credits the player as a spectator
which literally means nothing when they then immediately put you straight into the shoes of the main character with 100% control over him you fricking moron. i'm convinced this whole 'you're just a spectator' angle is being peddled by severely autistic mentally ill morons or disingenuous shitposters who didn't play the game and project that onto others.
>which literally means nothing
It means everything, and it's a video game so obviously the player character is going to be controlled by someone. It isn't a movie. I've noticed that the people who constantly seethe about the ending are people who go out of their way to self insert into games.
You might genuinely be mentally stunted if you cannot realise that the fictional characters you control in games are not you. I mean that in the kindest way possible as well
>player controls character
>player inputs commands to directly kill all the people
>people literally wouldn't have died in the game unless player pushed the buttons to make it happen
>game calls character bad
>mentally ill autistic players thinks this means the character is bad, and not them the players who controlled the character and made the character do the bad things
literal autism lmao
Do you have some weird disconnect with reality? You are not the character in the game.
you are the player who made the character in the game kill innocent people. if you had simply put the game down, the character would never have taken any actions at all. you are a bad person.
>you are the player who made the character in the game kill innocent people.
Do you think that movie character that get ridiculed are shitting on you becuase you're suppose dot insert into them?
>b-but that's different!!! you don't control them!
Every bad decision that walker made was made by him in a cutscene. Deciding to continue into Dubai against his original mission objectives was made by him in a cutscene. So was using the white phosphorous, and deciding to find Konrad and storm the tower, which got his friends killed. None of the decisions that he made, the decisions that the game shits on him for, were made by the player.
The devs are monsters then for making a game designed for me to do that! They put the gun in my hand and told me to do it, and even marketed that it was fun!
>anon who is unable to separate himself from fictional characters in entertainment insisting that everyone but him must be mentally ill
Pot calling the kettle black
>replies keep coming
>ip count stays the same
lllllmmmaaaooooooo. you sure are booty blasted. at least reset your phone's ip next time you want to samegay, seether.
That third one was me and it did increase the IP acount. Embarassing attempt.
Here, I'll call you a moron then
hve a (you)
You might legitimately be autistic.
> i'm convinced this whole 'you're just a spectator' angle is being peddled
it's in the opening credits mate, also you are not the protagonist of spec ops: the line. he actually has a different name and appearance to you. hope this helps
who controlled Walker in this game? did he do everything on his own while you simply watched a movie with popcorn in your hands? would the game have progressed without you controlling his actions? literal autismo.
You are legitimately an actual mong if you cannot tell the difference between someone calling a guy in the game a dick and someone calling you irl a dick.
>literal autismo.
You're struggling with Theory of Mind here, which is a notorious symptom of autism lmao
It's just hilarious to watch zooms and halfwits on here malding over it in 2022, especially when they're literally in agreement with the fricking escapist webcomic LMAO
>10 years later, a dark satire of the modern military shooters that plagued the 7th gen still triggers Ganker
The game was a neat psychological horror and had an elder-god tier soundtrack and atmosphere. This can’t be refuted.
the voice acting was fricking good too
i love how walker sounds more and more deranged as time goes on
i wish more games would do things like that
The ending scene still gives me chills
This is one of 2 games that gave me a violence bone. At the very end when you can instead choose to go blasting with an AA12. Got ROCK hard.
One complaint of Spec Ops I have is that there’s no NG+ where you can just go ham with all the best weapons.
It’s kind of annoying that there are 3 points in the game where you lose all your weapons:
The first being when you fall into The Pit, the second being after the truck crash, and the third being after the chopper crash.
Would have been neat to just breeze through the early game encounters with the AA12.
half of the intensity of the game on suicide mission (the equivalent of halo's heroic) is having to manage your ammo for whatever the frick you have
it's a shitty gears clone at its core
True, the depth of the combat comes from the environment design and having to scramble and make do with what you have. Still, I think it would have been a nice reward to have an unlockable mode where you don’t have any weapon restrictions.
At least in the Epilogue they give you the option to go nuclear on your rescuers.
Yeah kinda.
When does the game get good? I just got to The Nest but it feels very generic so far, I’m very interested in the reconstructive angle of it but it has yet to manifest
Reminder that Call of Duty: Modern Warfare 2 is a better satire and commentary on FPS games than Spec Ops the Line, but videogame journalist sucks Spec Ops wiener
>instead of defending important military/political location, you are defending Burger Town
>instead of fighting to win the war, you are fighting to actually start a war
Also, COD:MW2 has a better white phosporous scene than Spec Ops with the Airport level as it actually leaves it to you, the player to decide if you want to kill civilians
RAMIREZ
How did COD do it in 2007-2010? 4 games released yearly and they're the peak of the entire franchise. Some of the best FPS campaigns ever made and still had really good multiplayer. They never even came close. Maybe just BO2, but other than that, nothing.
>COD:MW2 has a better white phosporous scene than Spec Ops with the Airport level as it actually leaves it to you, the player to decide if you want to kill civilians
From my memory I'm pretty sure you get executed prematurely if you don't kill civilians right?
Also that claim of burger town satire falls flat when later you defend the white house
nah you don't have to shoot at civilians during that mission
fricking christ i just replayed half of post coke binge this trying to unlock fubar mode
DURR WHY ARE YOU PLAYING THE VIDEO GAME JUST TURN IT OFF SO DEEP
>game forces you to do something then calls you a bad person for it
WOW SO DEEP, I TOTALLY HAD A CHOICE AND COULD HAVE STOPPED PLAYING
>then calls you a bad person for it
It does not do this.
In the end, who was it right to shoot? Konrad or yourself?
Is it better to gun yourself down or try to move on past the atrocities you’ve committed?
Depends on how in control he is of his own sanity. If he does not have any grip on the reality and his moral lines are blurred for good, which results in the Road to Glory ending (where you attack the rescue patrol), he is better dead. But if he is self-aware of his mental condition and are still in control of his mind, he should pay for his crimes, but live.
Go back to your shithole and have a nice day.
must have really struck a nerve for such an innocuous comment to cause this much seethe and anal devastation.
WALKER WAS OR IS KONRAD DEPENDING ON YOUR CHOICES
that's my schizo theory about the game
i read things about this game on this board but thank GOD i never really looked into it before i played it cuz it would've dampened the experience
IMO, Spec Ops is best played in a single sitting. That way you actually feel worn out by the end and have your own mental state deteriorate as the game goes on alongside Walker, which makes the ending hit harder.
Konrad is basically the same as Walker. He made the same mistakes as Walker for the same reasons (his ego and untreated PTSD from Kabul). If Walker decides to “kill” Konrad at the end, he then takes Konrad’s place as the new ruler of Dubai and effectively becomes the same person as him (symbolised by him wearing Konrad’s uniform in the Epilogue).
I'm convinced one needs to have a double digit IQ to like anything about this game.
it's probably one of those bell curve games, where everyone below 80 and above 120 likes it, but midwits hate it.
I take the experience of the game at face value.
>soldier dudes in dubai
>they start shooting at me first
>piles of american soldier dead bodies
>civilians being gunned down by these terrorist types
Everything you do is justified and the real ending is the shellshock ending where you peacefully surrender your weapon to the army guy and go home.
>War is le bad...
Also the controls suck ass
At no point does the game say war is bad.
It’s more
“Being a schizo who kills people for an ego-trip is bad”.
ETERNAL REMINDER
> 10/10 OST
> 10/10 Visuals
> Literally GOAT voice acting
> 10/10 dialogue writing
> The best paced game story ever
> Among the most challenging coverbased shooters made
> Filled with excellent surprising set pieces
> Choices integrated completely into gameplay, no "push red or blue button"
> Filled with secrets and easter eggs to the degree that STILL people haven't found them all
> Even eight years after release there's still NO game like it, and never will be
>Irreversibly changed the perception of the largest and most profitable genre in gaming history
> Books have been written about it
> b-b-b-but Walker wasn't a hero by the end so it's a 0/10
I feel like playing a better game
I like how the loading screen went from basic tutorial stuff, to meta commentary to reflect Walker mental breakdown.
man i wish more games had little touches like that
If I put a gun into the hand of a robot and then I push the button that makes the robot fire the gun to kill someone, is it the robot's fault or my fault? Do the literal autists in this thread think they would, for example, be declared innocent in a court of law for their actions, because they are not the robot who they controlled to commit murder? You have to be an actual autist detached from reality to believe that the message of this game was intended solely for the character in the game and not for the player of the game.
The character lives in a work of fiction detached from reality, and it has its own personality. Every choice you have regarding Walker actions are within the possibilities of what he would do. This is not a role play game.
only bad people enjoy fiction about controlling a bad person doing bad things. please euthanize yourself before you do bad things in real life.
So puritan self inserters will never play Postal, I guess.
Was this game suppose to have coop? Its got those kinds of features in the campaign with the AI.
Not one (1) white person was killed so yes
Most of the game is spent killing American soldiers.
This game is so fricking overrated on this shithole
One of the worst cod clones to exist
i heard they actually gave you a choice to not nuke them and playtesters always picked it so the devs removed it out of spite lmao
The devs are hacks. The game was supposed to have crazy sand physics based gameplay but they fricked it, so they had to sell their souls and promise multiplayer and shit and sell a shitty game with OH SO SUBVERSIVE story