Apart from the overpowered classes, which is a meme you are parroting, the rest is just blaming FFT for not being a completely different kind of game.
In other words you are stupid.
Only to a point. You can always tell people who complain about balance in FFT don't actually know what they are talking about and never played the game in a sincere and reasonably spoiler-free manner.
Not him, but the pace of the battles is much better since HP is higher and damage is lower, and the way you learn skills is more satisfying. Plus casting times fricking suck in a tactics game.
The way the story progresses, with all the side missions and then story missions, leads to a better experience too, even if the story itself is only ok at best.
Laws DO suck I agree, but overall its a better, more fun, game.
im not that guy but thats only true if you think every battle in an rpg is inherently improved if every fight is over in one hit from either party. its better pacing because its quicker.
Thats not what pacing means man.
Casting times are great. There are some issues in fft due to the way speed grows but the answer isn't to just abandon the whole thing. Every skill being instant in a CTB style system is what sucks. That's the lazy pleb answer.
I agree with most of what you said but hate how you can't learn abilities at your own pace. You're always beholden to living off the land and often are learning stuff for the sake of it instead of growing your characters in a fashion you would see fit. Ruined the game for me.
FWIW none of the tactics games are perfect. They have some good ideas but there's always something that managed to shut in the cereal.
>I agree with most of what you said but hate how you can't learn abilities at your own pace.
It was a better system though. In FFT you can grind Death Knights in Chapter 1 if you want to, and how? How does a random squire know those abilities? In FFTA you learn from acquiring more advanced weaponry which makes some sense and limits how much players can grind
>limits how much players can grind
That convinced me that the game isn't worth playing. I hate when devs do shit like that. Don't force me to play a certain way.
2 years ago
Anonymous
They do that to insure that you don't optimize the fun out of a game like most morons do
2 years ago
Anonymous
Frick off, homosexual. The Dragon Quest games and FF5 got job autism right by not putting limits on the player.
2 years ago
Anonymous
>FF5 got job autism right by not putting limits on the player.
You literally have to wait to unlock the classes in FF5, you fricking tard
2 years ago
Anonymous
Oh no! I "literally" have to wait? As opposed to what? Figuratively waiting? You use words like a fricking moron.
2 years ago
Anonymous
Ok autist.
2 years ago
Anonymous
You enter a thread about FFT and attempt to argue about FF5 as some sort of bizarre "gotcha." Sure--I'm the autist here.
don't grind then? fft has soft cap on grinding anyway; it doesn't really get you anywhere. monsters scale at a pace that assumes you're maintaining appropriate equipment that is only unlocked at determined story beats. grinding will help you pass the next story fight if you need it, which is a good thing, but that's it really.
2 years ago
Anonymous
Grinding gets you calculator's math ability for your mages and martial arts + two weapons or attack up for your fighters. I had both of those before I killed Algus and I liked the fact that the tactics lets you become killing machines if you want to put in the time to do it. Don't put limits on me.
Death Knights aren't in the original game.
And in general this is just midwit anti-fun mentality. Who the frick cares that it doesn't make sense to grind out thousands of JP in sweegy woods? Any player doing it is well aware that their behavior is not roleplay-appropriate. They don't need a fricking nanny stopping them. So long as the game is designed so that the typical behavior of a non-autistic player isn't out of line, don't sweat it.
2 years ago
Anonymous
Tell that to this guy
Frick off, homosexual. The Dragon Quest games and FF5 got job autism right by not putting limits on the player.
They don't.
You've never heard of the dominant strategy problem? People constantly take the easiest, more boring path in games rather than something more enjoyable, and then they'll cry and say "no actually I enjoy all the grinding so that makes it the most enjoyable path"
2 years ago
Anonymous
>Tell that to this guy
He's in agreement with me, dummy.
2 years ago
Anonymous
No, he's saying that morons do in fact grind the fun out of games
2 years ago
Anonymous
That isn't what he's saying at all, ESL.
2 years ago
Anonymous
dominant strategy is meaningless in a singleplayer game.
2 years ago
Anonymous
>dominant strategy is meaningless in a singleplayer game
What it means is that people willingly choose to play in less fun ways
2 years ago
Anonymous
>so we should force them to play in less fun ways unwillingly
frick you
2 years ago
Anonymous
Grinding and becoming overpowered is not fun
2 years ago
Anonymous
then don't do it.
2 years ago
Anonymous
Why do you think you're the end all be all authority on fun? Frick you.
2 years ago
Anonymous
Because I know what it's like to be a grinder. Like I said I've grinding Death Knights before the end of Chapter 1 before, and then I didn't play the game for nearly a decade. I wasn't having fun, but I did it anyway? Why? Dopamine hits I guess. Same reason why I've went out of my way to try and complete every non-radiant quest in Skyrim. I wasn't have fun there too, but I just felt the need to complete them.
then don't do it.
If you allow the players to do it then it creates a bad reputation for the game
2 years ago
Anonymous
What you find fun differs from what other people may potentially find fun. Why is that such a difficult concept for you to understand?
2 years ago
Anonymous
>What you find fun differs from what other people may potentially find fun. Why is that such a difficult concept for you to understand?
Because I know for a fact that playing like that isn't fun. We don't do it because it's fun
2 years ago
Anonymous
I like watching my characters grow and dominate the battlefield. You don't know shit and I think you actually have autism.
2 years ago
Anonymous
>I think you actually have autism.
The dominant strategy problem is well documented by many people
2 years ago
Anonymous
This is the first time that I've ever heard of it and I'm in my mid 30s.
2 years ago
Anonymous
>dominant strategy problem
again. doesn't apply to single player games.
2 years ago
Anonymous
You're an autistic moron. Just because you suffer from dominant strategy doesn't mean everyone has the same experiences and perspectives as you. Try to imagine other peoples' points of view, try to think beyond your moronic selfish self.
2 years ago
Anonymous
>If you allow the players to do it then it creates a bad reputation for the game
so you've gone from trying to force players to a playstyle unwillingly to trying to force player opinions unwillingly. just let go, dude. stop trying to control everything.
2 years ago
Anonymous
>so you've gone from trying to force players to a playstyle unwillingly to trying to force player opinions unwillingly
Limiting grinding does not force a playstyle; if anything it does the opposite
2 years ago
Anonymous
This type of thinking is how shit like Oblivion was made.
2 years ago
Anonymous
Explain
2 years ago
Anonymous
The obnoxious level scaling discourages players from becoming too powerful/grinding out levels without consequence. Your logic is probably shared by Todd or at least used to be. I still liked Oblivion but it was despite the level scaling not because of it.
2 years ago
Anonymous
Level scaling is one way of limiting grinding, and I think it's one of the worst. The way FFTA handles it makes a lot more sense (though I believe it has some sort of level scaling for random battles too which I don't like) as you learn abilities in a natural way
there are ways to limit grinding without an iron fist approach. soft caps, diminishing rewards, and punishing warnings are all far less disrespectful to player agency and volition.
Restricting abilities to armor and items is not "disrespectful to player agency" considering you can still level up to level 100 if you want before the second mission
2 years ago
Anonymous
The best way to limit grinding is to create a game that doesn't require it (FFT does a fine job of that). Every other type of limit on how the player wants to build their character is obnoxious. No amount of calling me moronic will change my opinion on that.
2 years ago
Anonymous
>FFT does a fine job of that
FFT does a terrible job of that. How is that the example you think of?
2 years ago
Anonymous
You don't need to grind in it at all to beat the game. There are like two or three cheap fights that might require you to spam yell a few times which is unlocked at the beginning of the game. How is it a terrible example? You sound like you have some sort of obsessive compulsive disorder that compels you to grind unless you are forced not to or some shit.
2 years ago
Anonymous
No, FFT does require grinding to beat, a significant amount
2 years ago
Anonymous
No it doesn't. You could probably beat the game with just monks and attack up or just Cid by himself once you get him.
2 years ago
Anonymous
there are ways to limit grinding without an iron fist approach. soft caps, diminishing rewards, and punishing warnings are all far less disrespectful to player agency and volition.
2 years ago
Anonymous
FFT has a fantastic reputation.
You're also falling for slippery slope shit thinking that just because you played like a homosexual that means you weren't an outlier. Based on average commentary, people do grind to get an edge on early game filters like Dorter Trade City. But I have seen no evidence that people grind more than a few levels more than necessary to proceed. This does lead to moronic takes on the combat system, but these are types who would never even have tried a more challenging game. More importantly, it wouldn't be solved by the kind of restrictions you seem to want. It would require far more draconian measures.
2 years ago
Anonymous
FFT has gotta be my favorite game to mod because you can really do a lot to make the battles better
2 years ago
Anonymous
How do you mod FFT?
2 years ago
Anonymous
emulation and piracy
2 years ago
Anonymous
Where do I get mods for it? Which are good?
2 years ago
Anonymous
unless a more experienced anon comes along, just googling final fantasy tactics and 'romhack' is as good a start as anything i could tell ya
2 years ago
Anonymous
The best difficulty mod I tried was fft 1.3. There are a few annoying features (way too many generic units have charm) but other parts were great like the improved wizard class and increased relevance of debuffs
2 years ago
Anonymous
Not that guy, but FFTPatcher. Check out ffhacktics.com
2 years ago
Anonymous
This place looks pretty cool. I had no idea it was a thing.
2 years ago
Anonymous
the community is sort of pozzed so watch your language or they'll gas ya
2 years ago
Anonymous
According to their about me page, they started on Gamefaqs so that's kind of a given. I try to lurk for while before I post on a forum, anyway.
2 years ago
Anonymous
>Like I said I've grinding Death Knights before the end of Chapter 1
I never ran into any of these during the PlayStation game besides the first story battle with Gafgarion who is on your side. Are we playing different games or is this a side quest/secret that I never knew about?
2 years ago
Anonymous
PSP version
2 years ago
Anonymous
I want it made impossible because it means that 25 years later on Ganker I'll run into autistics that loved the game for enabling their autism, but pretending it had any other redeeming qualities
2 years ago
Anonymous
>pretending
Read the thread and make an argument or admit you don't know anything about what makes a game good.
It's in my top 10 most favorite games of all time, it's not a RPG but goddamn does it oozes this almost Narnia-esque sense of adventure. It's very far from perfect but I like it. An isekai done right, for me.
What the moron frick do you even mean "does it deserve the praise." I swear a game can't get so much as a pat on the back these days without a bunch if dumbass fricks like worrying about if something is overrated. It's a good game. So yes it deserves praise. If you actually played shit instead of just cruising for people to tell you your opinion you might actually find out why one.
Done it many times too, the game is just really fun to play due to how it's decently fast paced, responsive, and snappy the combat is while also giving you a large sandbox of options to play around with.
If you give points for FFT being an autism playground I want to subtract points for making the playground only accessible after 20 hours of grinding JP. Even if you want to try to play non-autistically if you ever want to change gears on a build you decided to pursue 10 hours ago it's going to take many more hours to change course.
No
RPG build and gear autism just doesn't go with SRPG gameplay that means every map 20+ minutes to finish. It gives the player way too much scope to win or lose every fight way before it starts for every fight to take so long even when it's tactically trivial.
Alright since this thread is flooded with homosexuals lobbing lazy shit criticism
1. FFT does build autism right. (this no-fun tryhard is wrong ). FFT's builds are totally open-ended beyond standard job-system style slots to put command/support/movement abilities. Not counting monsters, there are two base unit types (Male and Female), who have different stat growths (male=physical, female=magic) but otherwise have no limitations at all on what classes or abilities they can learn and use. There's no convoluted skill progression, you have the choice to save up for a big powerful ability or buy the next cheapest ability as soon as you can afford it.
2. FFT has great maps. homosexual wienersuckers whine about camera angles but that's because the maps are actually designed with tilt and rotation in mind. Tall vertical structures (picrel), prominent bridges (Zirikile Falls, Igros Castle, etc.), and other features obstructing view from certain angles are not a problem, meaning maps are more interesting in general than games with a fixed isometric perspective.
3. FFT is reasonably challenging by default, but devs didn't have the annoying mindset where paranoia that the player might get away with something ruins all the potential for fun. Accumulate is fun. Teleport is fun. Putting Samurai skill on a female black mage with +MA gear to instakill enemies from across the screen with Kiku-Ichimonji is fun. You can gain levels and power without worrying that you'll get soft-locked on some over-tuned level-scaled story battle. If you're having fun with the default challenge you can keep pushing ahead, if you're frustrated you can grind and curbstomp the story battles.
4. The story is solidly entertaining, from high concept to final execution. Yeah, it turns into demon-slaying at the end game, so what? That's what I wanted from a JRPG, escalation to some cosmic/inter-dimensional threat to the world.
>ou can gain levels and power without worrying that you'll get soft-locked on some over-tuned level-scaled story battle.
PS if you get soft-locked on Weigraf because you didn't have a backup save that's your fault for being moronic, sorry. The multiple-battle-sequence had already been introduced and there should be plenty of space on a PS1 memory card for one extra save to alternate.
The problem with "lol the battles are a fun playground for broken abilities that justify how long they take, it doesn't matter that it's atactical" is that FFT also makes it a gigantic fricking pain to get to extreme abilities like teleport, dancer gimmicks, or the calculator stuff which requires multiple class switches and JP grinds
No it's the opposite.
If you actually play the game like a normal person on your first playthrough, you probably are not going to be loaded with broken abilities. Hence the criticisms that the game is unbalanced is badly misplaced. Also, Teleport is not hard to get. Not every player will choose it, but it should be available mid-game typically. It's also not an unbalanced ability.
If I were going to remake FFT, here's what I'd do:
1. Add a few difficulty options from main menu. Default would be the original. Maybe an easy mode with 1/2 JP costs or something. Then have a setting where human opponents have dramatically improved abilities vs the original. Then a setting with a steeper level curve for story battles. (~1.5-2x the original)
2. Fix blatantly bugged abilities like Blade Grasp.
3. Add another end-game caster class with modest stats and access to spells you have already learned from other schools (white/black/time/oracle). Maybe give class innate short charge. This class would replace calculator in the normal progression. Maybe the original calculator would be unlockable with a special quest or something.
4. Give archers innate equip change and ability to equip swords and daggers, and an attack on par with Knights.
5. (Maybe) Tweak black mage spells to be more interesting in terms of cast times, attack patterns, and so on. This goes against the "Final Fantasy" feel of the game.
6. (Maybe) Tweak some of the growth mechanics, particularly speed.
Ultimately these are all minor tweaks, most are just barely not possible without deep hacks (if you use FFTPatcher to add #4, all the archer units in the game who don't have fixed equipment will randomly show up with swords or daggers instead of bows sometimes, which isn't the desired effect).
it has a story campaign that ends and that's where you stop playing and say 'that was a fun game. my life feels moderately enriched by the experience and i'm excited to move forward in my life with the satisfaction of having enjoyed the game through to completion.'
>it has a story campaign that ends and that's where you stop playing and say 'that was a fun game
You'll probably get bored of the campaign long before that. The gameplay doesn't have enough variation to keep you going and the story drops off hard
Is the game boy advance sequel worth playing? I don't like the idea of playing as a bunch of little kids after the relatively mature story in this game.
Is the game boy advance sequel worth playing? I don't like the idea of playing as a bunch of little kids after the relatively mature story in this game.
This is among my favorite videogames. I spent over 99 hrs playing this on Playstation, and I thoroughly/like/enjoyed the game when I was/used-to-be 17 y/o.
I didn't even know this videogame was teaching me what it meant to be a commander yet, and I was living upstairs in an old barn home in Culver, Indiana in my bedroom with the light shut off. The home was next to a red barn and a bunch of old dusty trailers.
Overusing the world literally makes you look like a dumb twat. People in real life think that but they're too polite to say it. Hopefully you're not like anon. You can call me autist all day but that doesn't make it less true.
Yes.
It is one of the few PS1 games that have aged graefully, and it is one of the best storylines in any FF game. The gameplay stands up today.
Slow as frick tedious battles
No exploration
Objectively overpowered classes that discourages variety and synergy
Apart from the overpowered classes, which is a meme you are parroting, the rest is just blaming FFT for not being a completely different kind of game.
In other words you are stupid.
>Apart from the overpowered classes, which is a meme you are parroting
Acknowledging it does not excuse it
It doesn't hurt the game though.
Yes it does
Balance is good
Only to a point. You can always tell people who complain about balance in FFT don't actually know what they are talking about and never played the game in a sincere and reasonably spoiler-free manner.
You have to grind to become OP and if the player wants to put that kind of autistic time investment into the game, they should be rewarded for it.
how are they tedious do you have a special encounter in mind or do you hate all of them
he hasn't played the game
it's one of the few jrpgs i could give a shit about
No. Unless you mean the game in general, then yes.
WotL is better
>Animals have no God
soul
Chattel btfo
I actually hate it. The gameplay is done better in the advance games and the story is vastly overrated
How is advanced combat better? Laws are shit
Not him, but the pace of the battles is much better since HP is higher and damage is lower, and the way you learn skills is more satisfying. Plus casting times fricking suck in a tactics game.
The way the story progresses, with all the side missions and then story missions, leads to a better experience too, even if the story itself is only ok at best.
Laws DO suck I agree, but overall its a better, more fun, game.
>HP is higher and damage is lower
What? How is that better? It should be the other way around for better pacing
im not that guy but thats only true if you think every battle in an rpg is inherently improved if every fight is over in one hit from either party. its better pacing because its quicker.
Thats not what pacing means man.
FFT was already too slow
How Is slower better
Jesus, dude. Try to be a little more subtle with your moronic outbursts.
Casting times are great. There are some issues in fft due to the way speed grows but the answer isn't to just abandon the whole thing. Every skill being instant in a CTB style system is what sucks. That's the lazy pleb answer.
I agree with most of what you said but hate how you can't learn abilities at your own pace. You're always beholden to living off the land and often are learning stuff for the sake of it instead of growing your characters in a fashion you would see fit. Ruined the game for me.
FWIW none of the tactics games are perfect. They have some good ideas but there's always something that managed to shut in the cereal.
>I agree with most of what you said but hate how you can't learn abilities at your own pace.
It was a better system though. In FFT you can grind Death Knights in Chapter 1 if you want to, and how? How does a random squire know those abilities? In FFTA you learn from acquiring more advanced weaponry which makes some sense and limits how much players can grind
>limits how much players can grind
That convinced me that the game isn't worth playing. I hate when devs do shit like that. Don't force me to play a certain way.
They do that to insure that you don't optimize the fun out of a game like most morons do
Frick off, homosexual. The Dragon Quest games and FF5 got job autism right by not putting limits on the player.
>FF5 got job autism right by not putting limits on the player.
You literally have to wait to unlock the classes in FF5, you fricking tard
Oh no! I "literally" have to wait? As opposed to what? Figuratively waiting? You use words like a fricking moron.
Ok autist.
You enter a thread about FFT and attempt to argue about FF5 as some sort of bizarre "gotcha." Sure--I'm the autist here.
>Everyone on Ganker is the same poster.
They don't.
don't grind then? fft has soft cap on grinding anyway; it doesn't really get you anywhere. monsters scale at a pace that assumes you're maintaining appropriate equipment that is only unlocked at determined story beats. grinding will help you pass the next story fight if you need it, which is a good thing, but that's it really.
Grinding gets you calculator's math ability for your mages and martial arts + two weapons or attack up for your fighters. I had both of those before I killed Algus and I liked the fact that the tactics lets you become killing machines if you want to put in the time to do it. Don't put limits on me.
Death Knights aren't in the original game.
And in general this is just midwit anti-fun mentality. Who the frick cares that it doesn't make sense to grind out thousands of JP in sweegy woods? Any player doing it is well aware that their behavior is not roleplay-appropriate. They don't need a fricking nanny stopping them. So long as the game is designed so that the typical behavior of a non-autistic player isn't out of line, don't sweat it.
Tell that to this guy
You've never heard of the dominant strategy problem? People constantly take the easiest, more boring path in games rather than something more enjoyable, and then they'll cry and say "no actually I enjoy all the grinding so that makes it the most enjoyable path"
>Tell that to this guy
He's in agreement with me, dummy.
No, he's saying that morons do in fact grind the fun out of games
That isn't what he's saying at all, ESL.
dominant strategy is meaningless in a singleplayer game.
>dominant strategy is meaningless in a singleplayer game
What it means is that people willingly choose to play in less fun ways
>so we should force them to play in less fun ways unwillingly
frick you
Grinding and becoming overpowered is not fun
then don't do it.
Why do you think you're the end all be all authority on fun? Frick you.
Because I know what it's like to be a grinder. Like I said I've grinding Death Knights before the end of Chapter 1 before, and then I didn't play the game for nearly a decade. I wasn't having fun, but I did it anyway? Why? Dopamine hits I guess. Same reason why I've went out of my way to try and complete every non-radiant quest in Skyrim. I wasn't have fun there too, but I just felt the need to complete them.
If you allow the players to do it then it creates a bad reputation for the game
What you find fun differs from what other people may potentially find fun. Why is that such a difficult concept for you to understand?
>What you find fun differs from what other people may potentially find fun. Why is that such a difficult concept for you to understand?
Because I know for a fact that playing like that isn't fun. We don't do it because it's fun
I like watching my characters grow and dominate the battlefield. You don't know shit and I think you actually have autism.
>I think you actually have autism.
The dominant strategy problem is well documented by many people
This is the first time that I've ever heard of it and I'm in my mid 30s.
>dominant strategy problem
again. doesn't apply to single player games.
You're an autistic moron. Just because you suffer from dominant strategy doesn't mean everyone has the same experiences and perspectives as you. Try to imagine other peoples' points of view, try to think beyond your moronic selfish self.
>If you allow the players to do it then it creates a bad reputation for the game
so you've gone from trying to force players to a playstyle unwillingly to trying to force player opinions unwillingly. just let go, dude. stop trying to control everything.
>so you've gone from trying to force players to a playstyle unwillingly to trying to force player opinions unwillingly
Limiting grinding does not force a playstyle; if anything it does the opposite
This type of thinking is how shit like Oblivion was made.
Explain
The obnoxious level scaling discourages players from becoming too powerful/grinding out levels without consequence. Your logic is probably shared by Todd or at least used to be. I still liked Oblivion but it was despite the level scaling not because of it.
Level scaling is one way of limiting grinding, and I think it's one of the worst. The way FFTA handles it makes a lot more sense (though I believe it has some sort of level scaling for random battles too which I don't like) as you learn abilities in a natural way
Restricting abilities to armor and items is not "disrespectful to player agency" considering you can still level up to level 100 if you want before the second mission
The best way to limit grinding is to create a game that doesn't require it (FFT does a fine job of that). Every other type of limit on how the player wants to build their character is obnoxious. No amount of calling me moronic will change my opinion on that.
>FFT does a fine job of that
FFT does a terrible job of that. How is that the example you think of?
You don't need to grind in it at all to beat the game. There are like two or three cheap fights that might require you to spam yell a few times which is unlocked at the beginning of the game. How is it a terrible example? You sound like you have some sort of obsessive compulsive disorder that compels you to grind unless you are forced not to or some shit.
No, FFT does require grinding to beat, a significant amount
No it doesn't. You could probably beat the game with just monks and attack up or just Cid by himself once you get him.
there are ways to limit grinding without an iron fist approach. soft caps, diminishing rewards, and punishing warnings are all far less disrespectful to player agency and volition.
FFT has a fantastic reputation.
You're also falling for slippery slope shit thinking that just because you played like a homosexual that means you weren't an outlier. Based on average commentary, people do grind to get an edge on early game filters like Dorter Trade City. But I have seen no evidence that people grind more than a few levels more than necessary to proceed. This does lead to moronic takes on the combat system, but these are types who would never even have tried a more challenging game. More importantly, it wouldn't be solved by the kind of restrictions you seem to want. It would require far more draconian measures.
FFT has gotta be my favorite game to mod because you can really do a lot to make the battles better
How do you mod FFT?
emulation and piracy
Where do I get mods for it? Which are good?
unless a more experienced anon comes along, just googling final fantasy tactics and 'romhack' is as good a start as anything i could tell ya
The best difficulty mod I tried was fft 1.3. There are a few annoying features (way too many generic units have charm) but other parts were great like the improved wizard class and increased relevance of debuffs
Not that guy, but FFTPatcher. Check out ffhacktics.com
This place looks pretty cool. I had no idea it was a thing.
the community is sort of pozzed so watch your language or they'll gas ya
According to their about me page, they started on Gamefaqs so that's kind of a given. I try to lurk for while before I post on a forum, anyway.
>Like I said I've grinding Death Knights before the end of Chapter 1
I never ran into any of these during the PlayStation game besides the first story battle with Gafgarion who is on your side. Are we playing different games or is this a side quest/secret that I never knew about?
PSP version
I want it made impossible because it means that 25 years later on Ganker I'll run into autistics that loved the game for enabling their autism, but pretending it had any other redeeming qualities
>pretending
Read the thread and make an argument or admit you don't know anything about what makes a game good.
It's in my top 10 most favorite games of all time, it's not a RPG but goddamn does it oozes this almost Narnia-esque sense of adventure. It's very far from perfect but I like it. An isekai done right, for me.
>not a RPG
>isekai
ok, you got me with the bait, here's your (you)
The gameplay, balance, pacing is all a mess.
Why is it suddenly cool to hate FFTs gameplay? What does it do so terribly wrong?
How come tactical RPGs never evolved past FFT?
*tactics ogre
What the moron frick do you even mean "does it deserve the praise." I swear a game can't get so much as a pat on the back these days without a bunch if dumbass fricks like worrying about if something is overrated. It's a good game. So yes it deserves praise. If you actually played shit instead of just cruising for people to tell you your opinion you might actually find out why one.
its good
Tactical RPGs do not encourage Tactics
You circle a guy and hit him 4 times in a row
Another moron who spent 5 hours grinding on mandalia plains and thinks he's eligible to criticize the combay.
lol, i did this as a kid, hit level like 40 by the end of ch 1.
Done it many times too, the game is just really fun to play due to how it's decently fast paced, responsive, and snappy the combat is while also giving you a large sandbox of options to play around with.
If you give points for FFT being an autism playground I want to subtract points for making the playground only accessible after 20 hours of grinding JP. Even if you want to try to play non-autistically if you ever want to change gears on a build you decided to pursue 10 hours ago it's going to take many more hours to change course.
No
RPG build and gear autism just doesn't go with SRPG gameplay that means every map 20+ minutes to finish. It gives the player way too much scope to win or lose every fight way before it starts for every fight to take so long even when it's tactically trivial.
Alright since this thread is flooded with homosexuals lobbing lazy shit criticism
1. FFT does build autism right. (this no-fun tryhard is wrong ). FFT's builds are totally open-ended beyond standard job-system style slots to put command/support/movement abilities. Not counting monsters, there are two base unit types (Male and Female), who have different stat growths (male=physical, female=magic) but otherwise have no limitations at all on what classes or abilities they can learn and use. There's no convoluted skill progression, you have the choice to save up for a big powerful ability or buy the next cheapest ability as soon as you can afford it.
2. FFT has great maps. homosexual wienersuckers whine about camera angles but that's because the maps are actually designed with tilt and rotation in mind. Tall vertical structures (picrel), prominent bridges (Zirikile Falls, Igros Castle, etc.), and other features obstructing view from certain angles are not a problem, meaning maps are more interesting in general than games with a fixed isometric perspective.
3. FFT is reasonably challenging by default, but devs didn't have the annoying mindset where paranoia that the player might get away with something ruins all the potential for fun. Accumulate is fun. Teleport is fun. Putting Samurai skill on a female black mage with +MA gear to instakill enemies from across the screen with Kiku-Ichimonji is fun. You can gain levels and power without worrying that you'll get soft-locked on some over-tuned level-scaled story battle. If you're having fun with the default challenge you can keep pushing ahead, if you're frustrated you can grind and curbstomp the story battles.
4. The story is solidly entertaining, from high concept to final execution. Yeah, it turns into demon-slaying at the end game, so what? That's what I wanted from a JRPG, escalation to some cosmic/inter-dimensional threat to the world.
>ou can gain levels and power without worrying that you'll get soft-locked on some over-tuned level-scaled story battle.
PS if you get soft-locked on Weigraf because you didn't have a backup save that's your fault for being moronic, sorry. The multiple-battle-sequence had already been introduced and there should be plenty of space on a PS1 memory card for one extra save to alternate.
The problem with "lol the battles are a fun playground for broken abilities that justify how long they take, it doesn't matter that it's atactical" is that FFT also makes it a gigantic fricking pain to get to extreme abilities like teleport, dancer gimmicks, or the calculator stuff which requires multiple class switches and JP grinds
No it's the opposite.
If you actually play the game like a normal person on your first playthrough, you probably are not going to be loaded with broken abilities. Hence the criticisms that the game is unbalanced is badly misplaced. Also, Teleport is not hard to get. Not every player will choose it, but it should be available mid-game typically. It's also not an unbalanced ability.
If I were going to remake FFT, here's what I'd do:
1. Add a few difficulty options from main menu. Default would be the original. Maybe an easy mode with 1/2 JP costs or something. Then have a setting where human opponents have dramatically improved abilities vs the original. Then a setting with a steeper level curve for story battles. (~1.5-2x the original)
2. Fix blatantly bugged abilities like Blade Grasp.
3. Add another end-game caster class with modest stats and access to spells you have already learned from other schools (white/black/time/oracle). Maybe give class innate short charge. This class would replace calculator in the normal progression. Maybe the original calculator would be unlockable with a special quest or something.
4. Give archers innate equip change and ability to equip swords and daggers, and an attack on par with Knights.
5. (Maybe) Tweak black mage spells to be more interesting in terms of cast times, attack patterns, and so on. This goes against the "Final Fantasy" feel of the game.
6. (Maybe) Tweak some of the growth mechanics, particularly speed.
Ultimately these are all minor tweaks, most are just barely not possible without deep hacks (if you use FFTPatcher to add #4, all the archer units in the game who don't have fixed equipment will randomly show up with swords or daggers instead of bows sometimes, which isn't the desired effect).
once you figure out the combat, what does this game really have? there's nothing
it has a story campaign that ends and that's where you stop playing and say 'that was a fun game. my life feels moderately enriched by the experience and i'm excited to move forward in my life with the satisfaction of having enjoyed the game through to completion.'
>it has a story campaign that ends and that's where you stop playing and say 'that was a fun game
You'll probably get bored of the campaign long before that. The gameplay doesn't have enough variation to keep you going and the story drops off hard
It's gameplay is much better
I liked the gameplay in tactics a lot so a radical departure doesn't sound like a good thing to me.
It's not a radical departure; just an improvement.
Is the game boy advance sequel worth playing? I don't like the idea of playing as a bunch of little kids after the relatively mature story in this game.
I still want to play it but every time I try it's just so fricking slow I never end up getting into it.
yes
yes
This is among my favorite videogames. I spent over 99 hrs playing this on Playstation, and I thoroughly/like/enjoyed the game when I was/used-to-be 17 y/o.
I didn't even know this videogame was teaching me what it meant to be a commander yet, and I was living upstairs in an old barn home in Culver, Indiana in my bedroom with the light shut off. The home was next to a red barn and a bunch of old dusty trailers.
This videogame was rock star!
Overusing the world literally makes you look like a dumb twat. People in real life think that but they're too polite to say it. Hopefully you're not like anon. You can call me autist all day but that doesn't make it less true.
>Overusing the word literally
I meant to type