bullshit. arena shooting with cars was what made twisted metal fun. it was like if someone saw world of tanks and said "damn, what if the tanks were fun to use?"
Not him: in hindsight, it's pretty clear that TM's success was part of an overall trend with the late PS1/early PS2 towards "car games for 12 year old boys", see the highest selling list for both being dominated by Gran Turismo and GTA. That market's probably gone the way of cartoon animal platformers.
I think that a Carmageddon reboot that sticks to the tone and general gameplay approach of the original games would be a sleeper hit. >Goofy graphics. >Floaty but satisfying physics. >"I was in the war you know"
What I would do...
As for the genre of vehicular combat games well I wouldn't mind if Twisted Metal came back. I enjoyed 2,4, Head On, and Black. Funny enough I didn't care for 3 much at all.
Pray Snoy releases a port of the TM reboot on Steam, it was actually pretty decent in multiplayer and the story mode while a bit short was actually pretty fun too with good boss fights
https://store.steampowered.com/app/2078450/Warhammer_40000_Speed_Freeks/
They had a closed alpha of this a while ago and I really liked the concept except for the shoehorned damage/tank/support vehicle categorization >2 teams race to a control point >if you weren't already killing each other on the way there, you kill each other on it like koth and farm points for your team's score with kills or control of the point >after the timer runs out you race to a new point and kill each other there >do this 3 times total, then after all of it you race to a finish line for extra points >team with more points wins
might be fun but they already said it's going to be free to play so there will likely be some live service bullshit
twisted metal never had any gameplay, we all just slogged through the games for the cool stories. twisted metal, twisted metal 2, twisted metal black. all epic 90s edgekino.
>Does the combat racing subgenre have a future?
No
It's the same exact thing as arena shooters where boomers keep crying about the genre being dead because they're nostalgic about it but never play new releases in that genre themselves
It's a product of it's time, made for young teenagers in the late 90s, just like BattleTanx
I don't understand why genres like this just died and are products of their era. Cars blowing each other up seemed cool as frick in the 90s but nobody wants it now, what happened?
Vehicular combat doesn't need to be as rare as it is. Vigilante 8 had crazy good systems. 3 Special attacks per pickup. Terrain deformation. Destructible everything. Why can't we have something at LEAST as good as what an N64/PS1 could handle? Don't tell me this shit is a lost art.
The concept sounds interesting enough to try. Especially if there's like some map-shrinking mechanic that is mobile, so you have to keep moving even within the "safe" zone as it moves as well
everyone starts at the map edges, or all at the center but no weapons at the start, and there's a shit ton of players for multiplayer, compared to the usual of less than eight or so per match, like 50-100 cars
I don't see how fighting 100 other cars makes the game more fun than a focused fight with like 8 other opponents. Maybe that makes sense with FPS when you're sniping from a rooftop and ducking bullets from 10 directions, but with cars armed with all the same 1v1 armaments, who have to get into the thick of battle to fight to whittle down their opponents, it doesn't change much of anything, except the tedium of thinning the ranks.
The combat gets in the way of the racing, which is more fun than the combat
bullshit. arena shooting with cars was what made twisted metal fun. it was like if someone saw world of tanks and said "damn, what if the tanks were fun to use?"
But why doesn’t Mario Kart drop the weapons if that’s the case?
Road Rash 64.
Incorrect. You will never be white Pablo.
The most recent TM had a race mode, which admittedly was the most fun way to play the game, but it was still very heavy on the combat
No.
why not?
people aren't into metal anymore and twisted metal is very metal, in fact it's so metal it's in the name
Not him: in hindsight, it's pretty clear that TM's success was part of an overall trend with the late PS1/early PS2 towards "car games for 12 year old boys", see the highest selling list for both being dominated by Gran Turismo and GTA. That market's probably gone the way of cartoon animal platformers.
>Does jousting combat subgenre have a future?
>mfw I actually truly unironically wish that was a real subgenre
I think that a Carmageddon reboot that sticks to the tone and general gameplay approach of the original games would be a sleeper hit.
>Goofy graphics.
>Floaty but satisfying physics.
>"I was in the war you know"
What I would do...
I want a game like Speed Racer the movie. Until some developer makes something awesome like that, I want Sony to port Twisted Metal 3 and 4.
Speed Racer on Wii
Twisted Metal games aren't racing games though.
As for the genre of vehicular combat games well I wouldn't mind if Twisted Metal came back. I enjoyed 2,4, Head On, and Black. Funny enough I didn't care for 3 much at all.
Pray Snoy releases a port of the TM reboot on Steam, it was actually pretty decent in multiplayer and the story mode while a bit short was actually pretty fun too with good boss fights
TMPS3 was awesome.
Motor mayhem was better
https://store.steampowered.com/app/2078450/Warhammer_40000_Speed_Freeks/
They had a closed alpha of this a while ago and I really liked the concept except for the shoehorned damage/tank/support vehicle categorization
>2 teams race to a control point
>if you weren't already killing each other on the way there, you kill each other on it like koth and farm points for your team's score with kills or control of the point
>after the timer runs out you race to a new point and kill each other there
>do this 3 times total, then after all of it you race to a finish line for extra points
>team with more points wins
might be fun but they already said it's going to be free to play so there will likely be some live service bullshit
This looks good. really good. So good I am just going to assume it's too good to be true. They'll botch it and it will suck.
Yes. As a GaaS battle royale
>monkey paw curls
twisted metal never had any gameplay, we all just slogged through the games for the cool stories. twisted metal, twisted metal 2, twisted metal black. all epic 90s edgekino.
>Does the combat racing subgenre have a future?
No
It's the same exact thing as arena shooters where boomers keep crying about the genre being dead because they're nostalgic about it but never play new releases in that genre themselves
It's a product of it's time, made for young teenagers in the late 90s, just like BattleTanx
MICROWAAAVE
>launch PS5 with a car combat game
>it's not Twisted Metal
>this will win over the Twisted Metal audience
So weird they refuse to make another game yet they threw the IP to Hollywood so they could shit out a tv show.
Oh jesus, is that what that fat black b***h came from? Can't even get a destruction derby without DEI bullshit.
I don't understand why genres like this just died and are products of their era. Cars blowing each other up seemed cool as frick in the 90s but nobody wants it now, what happened?
They are still cool. Devs are just dumb
>we'll never get a remaster or anything of this game
sad.
Requesting some recs for vehicle combat. I only really played original Vigilante 8.
Pretty much every Twisted Metal is good.
I think Black is generally considered the best in the series but dunno what the overall consensus is.
Vehicular combat doesn't need to be as rare as it is. Vigilante 8 had crazy good systems. 3 Special attacks per pickup. Terrain deformation. Destructible everything. Why can't we have something at LEAST as good as what an N64/PS1 could handle? Don't tell me this shit is a lost art.
That's not a "combat racing" game, this is. I loved that actually taking out all the racers was as viable as finishing in first.
Would you buy a Twisted Metal Battle Royale?
The concept sounds interesting enough to try. Especially if there's like some map-shrinking mechanic that is mobile, so you have to keep moving even within the "safe" zone as it moves as well
What about Stage Hazards ala TM2? I can picture the Antarctica level working as an area denial function
What does that even mean to you? Everyone drops in from the sky? Because vehicle combat in a big map is already how things tend to work.
everyone starts at the map edges, or all at the center but no weapons at the start, and there's a shit ton of players for multiplayer, compared to the usual of less than eight or so per match, like 50-100 cars
I don't see how fighting 100 other cars makes the game more fun than a focused fight with like 8 other opponents. Maybe that makes sense with FPS when you're sniping from a rooftop and ducking bullets from 10 directions, but with cars armed with all the same 1v1 armaments, who have to get into the thick of battle to fight to whittle down their opponents, it doesn't change much of anything, except the tedium of thinning the ranks.
It adds to the chaos which is fun
I don't want zoomer mechanics just to beg for players, no thank you.
MEET THE CREEPER