If I had a nickel for every time a bunch of Sonic fan devs released a mediocre game in 2024 after their previous game was a success, I'd have two nickels, which isn't a lot but it's weird that it happened twice
If I had a nickel for every time a bunch of Sonic fan devs released a mediocre game in 2024 after their previous game was a success, I'd have two nickels, which isn't a lot but it's weird that it happened twice
Wait what was the other example
I guess Penny's Big Breakaway
Oh so you're the same homosexual who tried to gaslight Ganker into thinking a genuinely great game was shit
Penny's Big Breakaway literally filtered the whole board you disingenuous frickhead, guess add this to the list too.
Hey I didn't say I agreed with it, just that it's most likely what OP meant.
Didn't know what this game was so I looked it up and after seeing some gameplay I gotta admit, it looks like fricking dogshit how do you morons keep buying this slop.
Eyesore protag, no buy!
DONT SAY BAD THINGS ABOUT THE POC PLATFORMERINOOOOO
Penny looks aggressively ugly.
It's like they looked at 90's anime designs and decided how they can just frick it all up
Whitehead's platformer failed, get over it.
no it didn't
source: me 🙂
It got into GDQ and that's all that matters for me
Not exactly a high bar for an achievement, but hey. You do you bud.
what the frick this is the exact same posts as the last 2 threads
is something up?
They're bots, the quality of this board gone to shit
Still less dull and mediocre than the entire Kirby Franchise + Fangames
nah Kirby Air Ride mogs the shit out of this
Kirby air ride only has 1 good game mode***
*If you play with 4 people
**On frantic settings
***For like 3 rounds before everyone gets bored
The sprite work in this game is amazing and the gameplay is fun. They really only need to add a skip tutorial option for the plebs like you. If this game is mediocre then every fan game is. This game is high effort as frick.
Nobody said anything about the tutorial nor the gameplay
Are you okay?
Yeah. I can read. He said it was mediocre. Are (YOU) ok?
Yet he didn't mention anything about the gameplay, let alone the tutorial
You're trying too hard to both stir shit up and to fit in
moron-kun. Typically when someone says a game is mediocre they're referring to the graphics and/or gameplay. The most common complaint of this game online is its long hard tutorial.
>The most common complaint of this game online is its long hard tutorial.
right because thats the point at which more than half the players quit, nice tutorial
it becomes infinitely less mediocre as soon as you type chaos zero 64
They don't need to add a skip tutorial, the tutorial is mandatory, they need to make a new one that's 1/4th of the length and doesn't have the rpg dialogue, the switch seeking minigame, the overextended smart bomb drift section, and the time wasted on basic barebones ,art shit that everyone intuitively knows like "driving through grass makes you slow and boosting through grass doesn't slow you down (no fricking shit)"
He's preemptively slapping down all of the shit that anybody ever makes these criticisms for, don't be disingenuous, anon, you know exactly why he said what he said.
it IS mandatory, specially for the new mechanics and for first timers (managed to complete it yesterday) but lets say you played a fair share of the game, but you need to reformat your machine. and then you have to DL and reinstall the game.
do you REALLY want to go thru that again? specially if you already went thru it once? OF FRICKING COURSE NOT!
all you need to do is to put the tutorial option on the first page of the menus so the players know its there if they need to, and to put a disclaimer the first time you enter GP that says 'Ok, but it is recommended for first timers to go to the tutorials, do you want to go?'
its really not that hard...
I'll agree it's gorgeous and the game controls well. It certainly isn't low effort, but that doesn't do anything about the serious mechanic bloat creating a very unintuitive experience and the fact that it just isn't as fun to play as SRB2 Kart. At the end of the day, I'm going to be playing SRB2K over this, so I'd call that mediocre. I think it's a major let-down that, after all of the devs hard work and major graphical improvements, the game just isn't super enjoyable.
That's another one I keep hearing a lot, "mechanic bloat", where is the mechanic bloat?
What, because the power-up button now has a function for when you don't have a power-up equipped?
Because arrows launch you in different directions when you go off of a jump pad? Because you can do a burnout anywhere now (which you could already do in the original but only at the beginning of a race)?
Because you can now stop in the air by hitting gas and brake?
I'm sorry that you have the brain capacity of a fricking mole, anon, I hope you manage to get that fixed someday.
Fastfalling, 4 different tricks, spindashing, trick drift boosts, melee attacks, rings, ring speed boost, ring deficit, shortcut barriers. All of this takes a simple, fun kart racer and bogs it down. You cannot, with a straight face, tell me this game keeps the plug and play fast pace of the original game.
I'm glad you enjoy it anon, never called it a bad game, but it's not what most people wanted out of a kart racer, or why most people enjoyed SRB2K to begin with. This one's going firmly into the "mediocre sequel that lost sight of the first game's vision" for me.
there are a bunch of hidden mechanics too, like fastfalling during tricks will give you a boost
of course nothing like that is in the tutorial, just 3 different renditions of 'hold LT to hit switch' which never comes up
>All of this takes a simple, fun kart racer and bogs it down.
Have you considered that maybe this isn't supposed to be a "simple kart racer" and is more in-line with something like Sonic Riders?
If you want a simple kart racer, go play SRB2Kart.
What makes it worse is that the tutorial frames all these mechanics as being necessary to navigate the courses.
They're not "mastering these will give you an advantage".
>Fastfalling
The tutorial uses springs that send you flying into more springs, that have a tight window to descend to the continuing track
>4 different tricks
Awkwardly mapped to the steering stick, which players would intuitively use for mid-air control and instead find themselves being thrown in other directions
>Spindashing
Forces you to stop, and have a long wait for a speed boost as compared to the turn-in-place that Mario Kart games use
>Melee attacks
Intended for self-defense when you're out of rings, but not practical in the chaos of these races.
Only usable when you're out of rings, too, and apparently needed to hit switches to remove barriers.
>Rings, ring speed boost
What should be a simple "have more rings, go faster" is instead a consumable resource for temporary boosts
>Ring deficit
Why
>Shortcut barriers
Also why, the ziplines should just be offroad sections that carry a risk of falling off if you lack the necessary speed. Their appearance also communicates being a hazard rather than a repelling force.
Fun is definitely subjective. The game personally has other issues besides the tutorial imo, but I've accepted that it isn't for me.
So why ARE Tails and Eggman working together? There was no more cutscenes after the tutorial ended.
They're father and son
Anyone else get really bad FPS on Emerald Coast and Sunset Hill? I think the water effects tank the FPS hard for me
turn on legacy opengl, the software renderer is dogshit. the legacy opengl renderer is buggy and they're working on a better renderer but it's your best option for the time being. It also has 3D models if you're into that shit. You can turn them off.
ty
>All these guys complaining about the tutorial and online
>I just can't play it because unlike SRB2K playing the tracks like this makes me want to throw up because of how zoomer tier ADHD the camera and track design is
I'm aware i'm just getting old but why is nobody talking about this?
sensory overload is an ignored complaint
Turn off screenshake and screen tilt immediately when you customize your profile. There's also a "reduce effects" option, but it's a bandaid fix at best.
Honestly it's wild to me because I can play a game like Ultrakill at stupid high FOV for memes just fine but DRRR makes my brain want to explode, why is readability becoming a lost art?
DRRR is literally made by braindead trannies who removed modding support for a mod of a mod; famous for its ease of modding.
1.- its the same devs
2.- modding support is still there, and if the problem is unlocking it, the devs already gave the special passwords to unlock everything and allow the game to still be Kart Mugen like SRB2K is.
3.- you will never be a woman. stop belitting your kind.
>1.- its the same devs
Most of the "old guard" got chased out, these are new devs.
>modding support is still there
It does not yet have official modding support. Because the devs want you to play the "vanilla" game at first.
>Kart Mugen like SRB2K is
Its not going to be. Normal characters have 200 sprites to animate; not symmetrical characters have 400+ sprites.
Anyway. Seething troony, or angry shill. Call it.
>3 days ago DRRR released
>3 days in a row the devs are posting passwords to circumvent their own game design
not like this kart bros...
>lock a core feature of the engine behind single player unlocks
>don't give out any documentation for characters or a whole new map format carried over from the main srb2 build
>more than double the sprite count because a dev team of artists can't code in a simple vibrating effect
They shot themselves in the foot every step of the way when it comes to modding too. The biggest boon it has is UDMF.
They have already pre-decided they don't like it. Now they just need an excuse.
how do you 'pre-decide' something?
now you are just being disingenous. why dont you just say 'we dont like this'?.
Stop being such a blatant shill.
answer the question. how do you 'pre-decide' something?
A swing and a miss, anon
do you not realise the 'pre-decide' comment was from a poster defending DRRR against people who pre-decided it was bad
can you shills co-ordinate your attacks stop with the teamkilling moron
that anon said that the devs 'pre-decided' that modding support is bad and they are looking for an excuse to remove it.
nevermind that 'pre-decide' is not a term, or even a word, but if that were the case, the addon options wouldnt even be available at all in the game, and yet they are by getting the corresponding checklist, or entering the password.
Hi. I'm that anon. The other guy was right. I was agreeing with you moron.
of course someone would have agreed with me when everyone was shitflinging left and right.
im sorry... still 'pre-decide' is not a term and is something only a troll would use. i AM dying on that hill.
>im sorry... still 'pre-decide' is not a term and is something only a troll would use. i AM dying on that hill.
Then you're literally autistic because all that means is you formed an opinion based on external factors vs internal ones. Words mean things.
i mean 'prejudice' is already halfway there to 'pre-decide' i have no idea who could misunderstand this
he responded to a post defending drrr with 'they're predeciding they dont like it, ignore them'
learn to read rajheet
because everytime someone says 'i dont like this' 12 shills jump on them and say that they're wrong, or asking for 'proof' and then crying when they get it
also here is the main dev telling everyone that they just dont know theyre having fun yet, even the main dev cannot except people not liking his game
I wish the rest of the devs would take a page out of Tyron's book and learn to shut the frick up instead of adding fuel to the fire.
tyron was crying actual tears on stream on launch day and telling everyone they will remove/change unlocks
not even 24 hours after the release
I saw that stream, it seemed more like he was getting emotional at finally reaching release more than being upset that people didn't like it. Pretty much all he was saying during the stream was "even if people are being mean the things they're feeling still matter" which seems like a far more constructive outlook than devs like Charyb just going "NUH UH YOU'RE WRONG WE'RE RIGHT FRICK YOURSELF"
i agree he is certainly not as bad as charyb and the rest, but i got the impression he was using 'ahh its finally out' as like a cover story, because by that point in the stream 80% of the KK discord was already complaining and bypassing their unlocks with the Ganker file
In hindsight, I wonder how fricking pissed the other devs were at Charyb for saying that. The private server/channel was probably up in flames.
A good chunk of the devs seem to have genuinely good heads on their shoulders regardless of questionable design sense, so they probably just went "please shut the frick up and let us gather feedback moron".
in fairness the kneejerk reactions have been pretty bullshit, every SRB2 game was horseshit on release and required months/in some cases years of patches before they reached what everyone knows and loves, not to mention those games we play are often drenched with all kinds of mods
>how do you 'pre-decide' something?
By deciding you don't like something before you have any actual reason to. Seems pretty obvious.
>state literal facts about how the game is not currently in a easily modifiable state
>facts easily verifiable by checking both the game, the files, and what the team's posted
>being disingenuous
You're literally the biggest moron gorilla ape Black person in this thread. have a nice day.
We joke a lot about it, but zoomers truly are braindead. Every game now is like this, you can't see shit, it's just noise.
Don't worry people know how bad the sensory overload is
Thing that really pisses me off a lot is how much shit bumps you into the air and you lose momentum. Almost everything is actively working against you to kill momentum and it's not even the actual obstacles or racers doing it.
everyone agrees dont worry, there is too much visual noise and tracks have unneccesarily bloated colour palletes, its impossible to process all the information the game wants to blast at you at once
There's also that the courses are designed with a verticality that doesn't work with the way the camera is set up.
Part of the tutorial has you boosting up the sides of walls similar to halfpipes and encourages you to spam the sneakers items to maximise your boost.
When you're going up those ramps, the camera stays close behind the racer and ends up hugging the walls and you can't see anything. It's difficult to see that you're supposed to use the half pipes to go up what's basically a big set of stairs by going diagonally across the walls, rather than vertically.
The tutorial is pretty bad at conveyance and has you manually advance dialogues to get the necessary information, and also does things like introduces blind jumps and tells you what to expect, but not actually understand what inputs it wants you to do.
The tutorials would have been far better structured as a mission mode separated into basics and advanced mechanics, but that doesn't address the difficulty processing the game's visuals. What is the race track or the racing line is hard to figure out at times.
>tells you what to expect, but not actually understand what inputs it wants you to do
>"I should combine tricking with these fans to advance!"
>Trick off of the first fan; die
>"actually I should wait until the very last fan to do it"
Thanks Tails, but I think you could have explained that part to begin with
I didn't even get that far in the unnecessarily long tutorial because I just got fed up and Alt+F4.
Also what the frick's up with framing the intro as Metal Sonic being rebooted but then he's out of the picture with Robotnik and Tails going on a father-son trip through Robotnik's ocean base, admiring the sunset, and reactiving his turbine power supply?
>Also what the frick's up with framing the intro as Metal Sonic being rebooted but then he's out of the picture with Robotnik and Tails going on a father-son trip through Robotnik's ocean base, admiring the sunset, and reactiving his turbine power supply?
It's supposed to be pre-recorded tutorial data Metal Sonic is playing back to learn how to race, they mention it right before and after it starts.
That was something else.
You use up/down to advance/rewind the dialogue, but I'm figuring out the menu controls because PC button layouts are a bit non-standard.
I'm used to Switch layouts and use a controller with the same layout (8bitdo Pro 2), but the game uses Xbox layouts which I'm not used to with the reverse confirm/cancel buttons.
I was missing bits of the dialogue because I'm not fully familiar with the control layout that has no visible on-screen reminders, or low-resolution representations of them.
Of all the accessibility and configuration options it proudly forces you to operate, it doesn't include an option to use an alternative Nintendo/Switch style layout that even Retroarch and Emulation Station does.
>Also what the frick's up with framing the intro as Metal Sonic being rebooted but then he's out of the picture with Robotnik and Tails going on a father-son trip through Robotnik's ocean base, admiring the sunset, and reactiving his turbine power supply?
The rebrand was announced two years ago and yet it still feels half-baked. The title screen isn't animated like SRB2 is, and so many tracks have plain black billboards on the finish lines, as if they hastily painted over the original SRB2Kart ones.
now this is an actual complaint.
the tutorial doesnt really explain that wind sources like fans actually extend the time window for the tricks... or more exactly REVERSE the time window.
whenever you are on a wind source on trick mode, the half circles actually reverse animation and then continue it once you are out of the wind source.
>the tutorial doesnt really explain that wind sources like fans actually extend the time window for the tricks... or more exactly REVERSE the time window
It kind of does but not really— tails says the circles represent your arc through the air, so going up and down on the fans makes it look like they're reversing.
>how zoomer tier ADHD the camera and track design is
profile options -> accessibility
crank FOV to 110
turn camera tilt off
turn reduced effects on
congraturaisins you are now no longer getting filtered
I actually really love the course styling and some of the design but the overly sadistic design elements like the spike placements in
can frick right off.
>no actual racing was done in 40 seconds
what the frick is that spike placement?
>drive over mud and lose too much speed to go over the spike ramp properly
>WOOOOOOOOOOOOW HOW COULD THIS HAPPEN CHAT
I can't believe people are saying this is better than SRB2K
>Be behind and get invincibility.
>Hit something going Mach five, don't even get to see what the hell it was.
>Bounce back five hundred feet off the map into a ditch and die.
>I literally cant do anything after getting hit, I literally cant control shit. Loose like 12 seconds of racing for being "Invulnerable".
This game needs to slow its fricking roll, god damn I've never been flung around in a kart racer harder than this game. Even watching the good players online I see them get fricking bounced for no good reason. Like I get that it wasn't heavily playtest outside the dev group but Jesus some one on the team must of hit something in testing, and maybe thought it was a bit much.
The devs loved when funny wacky shit happened in srb2k so they turned the item bullshit up to 11.
They failed to realize that this kind of thing is only funny when it happens once in a blue moon. When the game is outright designed to frick people over every single race it's just annoying.
The game is pretty fun outside of how long it takes to really get into it.
If kart didn't already exist I feel like people would like it a lot more. There's a lot of wtf tier game design going on, but it wouldn't be a big deal if there weren't already a version of the game that didn't have those problems.
It's good that they made it a sequel instead of an update so nobody loses the carefully curated mod pack version of Kart they've already fallen in love with. I think in this case it's nice to have two games. It's going to take a bit to get used to the new one, but hey two cakes.
If SRB2K didn't exist then it would just be compared to base MK and do significantly worse. No amount of turd polishing will magically make people care about fangames. Its the sole reason SRB2K was popular was because of how low effort it is. Nobody gives a shit about fangames in the majority, and the minority will easily disassemble autism and just stick to their clout circlejerks instead. Plus I highly doubt DRRR would end up as it is now if the leech devs didn't rise the coattails of popularity of base srb2k anyway.
I haven't played this sequel yet but fellas
I have to say, one thing I hated about mario kart was the stupid coins all over the track, so glad SRB2K never had that, so this game can't be as bad as people say
well, brb, gonna download it! 🙂
>Dr. Robotnik's Ring Rapers
What did they mean by this?
Dr.Robotnik is a man of taste, of course.
why did they add rubberbanding
Because not even the AI wants to play the game.
A lot of stages are so gimmicky that I'm sure bots couldn't finish a lap legitimately if you just spectated them. The least they could have done is split Grand Prix's difficulty between game speed and AI level.
>the rival has higher max ring count, the frantic items setting on, higher max speed, ridiculous rubberbanding, and are immune to the hard death state like when you get crushed in mystic cave zone
I don't really care much about the game but the parallel/multicore software rendering interests me, I wonder if this could be ported to the Wii U, or PS3 by not having the entire soundtrack pk3 preloaded into ram
>ram usage drops from 650+ mb to 180 by renaming music.pk3 so it can't load it
If I had a toolchain installed and felt like wasting my time I would make an attempt
By the way, you can open the music.pk3 file in 7zip like any other archive and pull out the music files.
They're OGG Vorbis encodes.
Yeah I know
If I was gonna try to make a homebrew port of this the concern is making the music work without preloading all of it
Ah, yeah I figured you'd know but wanted to mention it for the other anons that might like to listen to the music.
There's a ton in there, some of it is properly tagged OGG files, much is lacking tagging and would have to be inferred from the folder structure or adjacent files.
is honey the cat in it
do i need to unlock her
Yes
Yes
Yes, yes, and I don't know the unlock method. The game demands patience by having a Brawl/Air Ride checklist, so if you want to skip all of that you can enter "chaos zero 64" as a password.
Yes
>Grand Prix: in Death Egg Eye, finish in 0:55:00
Death Egg's Eye is the 2nd bonus round in the Egg Cup btw which you unlock by beating the Super Cup in 3rd or better iirc
>to get the spray cans I have to get the sneakers, which means I have to purposefully stay behind and get one from the item box, or sometimes get into some offtrack corner that I have to turn 180 degrees and go backwards for
unintuitive. If you REALLY want to turn sprays into unlockables instead of just having every color available from the get-go, just give one after finishing a race in 1st place. Don't make me play bad on purpose.
>the challenges
they're so fricking specific you would never unlock them on your own without looking the requirement up. Shit like "beat THIS SPECIFIC level as THIS SPECIFIC CHARACTER while doing/not doing THIS SPECIFIC THING" but instead of "THIS SPECIFIC X" you have "???". homie, that instantly demotivated me when I found out that this is what locks me out of playing as different characters. This is the reason I downloaded the ringsdata.dat file and cheated into unlocking everything. You have to be on a hiiiiiiiigh ass horse to think that I am going to put effort into figuring it out just to unlock jack frost. Just have every challenge description written without the "???"s, in plain simple english, because then I would at least begin to give a frick about earning the unlockables.
I'm not going to talk about the gameplay because everything about it has already been said in this thread, in the thread before it, and in the thread before before it.
You can still get the cans in a Match Race with zero bots. Not fun, but better than deliberately throwing a race.
>while doing/not doing THIS SPECIFIC THING" but instead of "THIS SPECIFIC X" you have "???".
If you reveal the map name/character name by unlocking them, it tells you directly what to do. I think revealing adjacent squares might also give more info.
idk if it's the cracked ringsdata.dat file's fault that it doesn't reveal the full description, but this is what it gives you as a hint as to how to unlock azusa. Can't get my legit .dat file either, cuz I didn't copy it into a backput and simply replaced it with the cracked one. Also it's 50/50, some challenges have full descriptions, some still have "???"s.
correct me if I'm wrong, cuz now I'm curious.
Pretty sure it's a problem with the cracked .dat file, it only seems to reveal the parts of challenges it thinks you have.
Thing I don't really like about tricks is that you can't really re-orientate yourself before doing a trick.
It sounds like a lot of the negatives (like the pinball hitstun shit) could be easily fixed.
Is it really that bad outside of that? To me it looks like they're going more for the CTR:NF audience and putting most of the focus on single player stuff?
There's too many mechanics that are counter-productive to the flow of racing, because the player has to juggle too many things.
There's not many opportunities for the player to course-correct as a result.
Mid-air tricking is one of the big issues. Courses are designed to throw you into the air and punish you for not making the one correct input. It's also confusing what the conditions for the tricks are.
I'll have to give it a go then to see for myself, it looks fun and I'm not against deeper mechanics in my racing games, I like BallisticNG and it feels a tad less intuitive than most
But from reading in these threads it's pretty stupid to do zero testing with new players before releasing it.
I had that thought but seems like zero people on Ganker are having fun with it.
Don't know if that's (justified) bias against the troony devs or still from the seething of previous SRB2 kart drama
like this shit is incredibly off-putting
Be warned that the tutorial is very long and doesn't teach you some of the proper mechanics for racing. In the setup screen, type "gaster" to skip all of it, then play a race with easy bots to learn the game.
It's one thing to have mechnical depth sure, but it doesn't achieve any mechanical flow say like, Smash Bros does.
The brilliance of Smash Bros is that the input system is simple and intuitive, and you can learn through play the nuances self-evident.
Whilst they are rules of play, they don't feel like rigid rules.
>like the pinball hitstun shit
People are overselling how bad it is. The only times you get the really ridiculous flinging across the track is if one of the "big" items hits you. As far as I can tell it's mostly just landmines (specifically the ones you can only rarely get in first place), direct contact with invincibility, or getting hit by someone using that top powerup that makes you control like a Kirby's Air Ride vehicle.
>people are overselling the hitstun and how bad it is
You were already told last thread that this player lost the race regardless of any hitstun.
https://streamable.com/2r1pl4
here you can see that the player would have easily made it through without the hitstun
Because the obstacles suddenly aren't obstacles. Find a new cope clip to spam.
Why would there ever be hitstop on something that's supposed to be positive for the player using it?
Explain how punishing/inconveniencing the player for using items as intended is good game design.
Hacked save unlocked the cups, but didn't flag all the stages as "seen"
guess im moronic then
>Why would there ever be hitstop on something that's supposed to be positive for the player using it?
Because it feels good and, in 99% of cases, doesn't slow you down more than the benefit it gives you.
>Of what? Literally what?
It's a fringe case because there aren't a large number of areas in the game with a bunch of flingable props that would cause hitstop in quick succession like that. Hitstop is clearly not intended to be a hindrance mechanic, so they likely just didn't test situations that would lead to getting a bunch of consecutive hitstops in a row.
You both are overly argumentative and moronic. Calm down. We're talking about a video game, not the nuclear launch codes.
>hitstop feels good
>its not designed to slow you down
it literally stops you completely, how is that not designed to slow you down
you're the one being argumentitive in response to webm's of gameplay, sorry about that
>it literally stops you completely, how is that not designed to slow you down
It's a freeze frame for impact. These things are common in competitive games. Most cases of hitstop on positive effects DRRR do not hinder the player experiencing it more than the benefit they come with (i.e. hitting someone with lightning shield, clearing a tripwire, etc). This is because it lasts for an incredibly short time and generally comes with situations that provide speed to the player regardless.
>you're the one being argumentitive in response to webm's of gameplay, sorry about that
I'm not being argumentative, I'm telling you that the webm is both an issue of skill and a fringe case that will likely get patched out. If you know that hitting props while holding down the item button to activate bubble shield causes hitstop, you shouldn't be holding down the item button. If you didn't, you do now. It's still dumb, yes, and will probably get patched out.
Again, these two truths can coexist. The webm is an example of both a skill issue and a dumb, edge-case design issue.
If the schizos are right, and any devs ARE reading this thread, here's my suggestion: give hitstop a cooldown timer of about 3 seconds before the game can hitstop the same player again. Easy solution.
it won't get patched out, KK have NEVER bent to the will or feedback of the audience, which is why the entire dev process was done in the dark
your solution of 3 second cooldown doesnt apply because now its inconsistent, you dont know if another player is in that cool down, so when you hit them with invinci either:
>none of you get hitstopped which you arent expecting
>you get hitstopped and he doesnt, so he goofily flies away from you 1 second before the hit even finishes
your knowledge on KK and game design in general is lacking
Okay, maybe my solution isn't perfect. It's not intended to be. Maybe they should remove the hitstop on driving through props, or add the cooldown specifically to prop-related hitstop. I'm not a game designer and I'm not pretending to be, but this is an edge case that clearly wasn't tested for, and I'm sure they'll fix it.
If it were a 1v1 game and the whole game stopped for the hitlag, then MAYBE it would be okay. But when you have 16 players and the only people who get stopped are the ones doing the hitting and the ones getting hit, you're actively gimping yourself by hitting other players.
I don't know of any games that do hitlag with more than 2 players.
>I don't know of any games that do hitlag with more than 2 players.
monster hunter
PVE game, with animation delays, and a lot of clientside prediction.
hey, the only criteria was more than 2 players.
>obstacles are only obstacles when you use your item to knock them away and give yourself hitstun
stupid frick
The tables and chairs are props you can knock away like traffic cones, unless you hit them with a shield attack which results in hitstun.
That's hitstop, not hitstun. That webm is also a fringe case that I'm sure they'll fix because it's clearly not intentional, anyways.
they argued for 300 posts last thread that it was a skill issue and it is intentional to have those just before the finish line for exactly this reason, the haha gotcha u lose moment
There are literally two paths at the end of the course.
It's both a skill issue and a fringe case that'll probably be changed.
Holding the item button with the bubble shield causes the shield to "attack" flingable props.
When the shield "attacks" something, it causes hitstop.
Holding the shield button through a pile of flingable props is a skill issue.
It will also probably be changed because it's pretty dumb that the shield causes hitstop for every instance of it hitting a bunch of random props.
These things can both be true.
i agree but its unreasonable to expect new players to just know that and then when they post their experience the response is 'skill issue!' etc
the fanbase is extremely hostile and defensive and i agree that once you know it's less of an issue, but i also agree and stand by that it is dumb having such a collection RIGHT before the finish
if this happened mid lap it would be no big deal
You and the other anons talking about that clip are ignoring the BIG FRICKING TRIPWIRE which 1st place forgot he didn't have speed for and instead tries to course correct, which makes him lose.
>It's a fringe case
Of what? Literally what?
The obstacles are there BECAUSE you have to commit to either the tripwire gap or the downward slope. You CANNOT decide at the last moment to weave through.
>obstacles
there's the word again, they don't seem like obstacles in
you blind shill frickwit
Then I'm a stupid frick who misunderstood, so I apologize. Still think the clip is being used wildly out of context.
theres many more clips like it if you check the last thread
Here is a dev, who is one of the only people who had access to the game for years before release, playing on release day.
The clips are not out of context, the whole game is like this and you're constantly fighting against it.
>The obstacles are there BECAUSE you have to commit to either the tripwire gap or the downward slope. You CANNOT decide at the last moment to weave through.
this has nothing to do with them being active stun sources with an item and completely uninteractable without an item
there are pages and pages of examples like that, but even still you have to play it for yourself to feel how awful it really is
Of course it's not bad. The common consensus is
>This shit tastes good when you don't have some b***h in your ear telling you it's nasty
Which is objectively true. Assloads of content, maybe a bit overstimulating to newbs and a different flow for veterans but overall it's a good game.
>Please eat the shit its good if you ignore people complaining
This Isn't a good defense, I'll be honest.
Sounds like that b***h might be right if it's still shit on my plate at the end of the day.
>maybe a bit overstimulating to newbs
That means you've fricked up and made a bad game
see what i mean
>this thread
Holy Schizophrenia. Why can't you homosexuals just shit up and play video games?
because /vm/ gays like psychojosh have an autistic vendetta against the devteam
who the frick is psychojosh, theres no one by that name in /vm/
Reminder that this shitshow was predicted years ago.
https://mb.srb2.org/threads/kart-krew-tm-s-exe-mods.21376/page-38#post-564801
Does /vm/ play on a older version of SRB2K if the 3rd anniversary version of it sucks ass? It sounds like it has similiar issues as this game.
SRB2Kart never updated with the changes DRRR has. Kart Krew intended for a big "version 2" update and it ended up feature creeping even more than they expected, hence the rebrand.
/vm/ plays 1.6 but with a forked saturn client that has hardware rendering and other features that DRRR lacks
>I know it may not be the answer you like, but it's a real and reasonable answer:
>We are a bunch of hobbyist gamers creating exactly the kind of game we've wanted to play for years. If the changes 'krew makes don't seem like something you'll enjoy, that's unfortunate, but there's nothing we intend to do about it. There'd be a thousand different opinions we could compromise with if we wanted to -- or needed to from a marketing perspective -- but there's no incentive for us to do that. As long as we're finding that we're consistently having fun with our game, we're happy!
>I know it's a hard shift to go from commercial game markets to fangame circles, but I have to ask that you do it anyways: The context is completely different and we are developing based *exclusively* to our own taste, and not trying to fill any market demand or niche. That's the misunderstanding you're getting caught up on.
If that's the case why are they doing so much damage control instead of ignoring the loads of criticism?
Because they're moronic and at the end of the day they made it for people to play, and if people don't play it that would hurt their ego
>if people dont play
reminder there are about 100-200 players right this second while the Gankerkend srb2k thread is struggling to max out at 32 players
>highly anticipated for years free to play kart racer is maxing out at 200 players
>he's only comparing that to 1 SRB2K server and not the masterlist
ouch
>thread after thread of BUHU WERE ALL GOING BACK TO SRB2K AND THERES NOTHING YOU CAN DO ABOUT IT
>still cant fill one server
>still can't fill one server
there are more than 16 players (DRRR capacity) playing in /vm/ right now
so you're comparing the entirety of DRRR playerbase with 1 SRB2K server, and then judging the SRB2K server by its 32 player modded limit compared to the 16 player original limit that vanilla SRB2K and DRRR have
how disingenious can you be
moron.
so 17 + 30 is nearly 50 players
DRRR is 200
SRB2K has 25% of the playerbase of DRRR already
ouch
>after Ganker tries to rabble rouse and incite a mass exodus
>still cant even fill one designated server on a weekend
>deflecting
i understand
no one is instigating a mass exodus btw, we are on Ganker right now, Ganker users posting about video games on Ganker is not an agenda
Im on topic, youre shifting the posts around, DRRR has more.players despite the crybaby gays in these threads swearing up and down "We are all collectively going back to srb2k and drrr is dead"
>esl
yeah it fits
>im on topic
>ITS A MASS EXODUS YOUR COMPLAINTS ARENT REAL
>make the same Friday thread that has been made for ages for the same server that has been running for ages
>this is somehow inciting a mass exodus
the delutions
That's weird how a game that was just announced and is actively being shilled by devs has.. players? That's really weird, why would people play a new game that people are telling them to play? Hmm..hmmgh... me me no understand... me me no fomo
whats weirder is that for a year now the weekend threads struggle to stay up, but now that new game you no likey is out, youve all "been with the community for years" as the playercount is still abysmal and the Ganker server is still almost empty. another classic case of Ganker pretending they play games
I forgot we were only allowed to play on the Ganker approved server, oops
well youre clearly not playing on the other servers
prove that I'm personally not playing on one of those servers
>he replies to someone who is also defending DRRR and attacked them AGAIN
bro fix your shilling holy frick post your skin colour now
what?
no one is playing the game, 200 is embarrisingly low
is this a reply bot that cant read english or something
>disingenuous
I have the server browser right here and there are at least 4 times as many players in DRRR over vanilla srb2k AND neptune build combined
>4x the playerbase only
see above, thats not good man, your game just came out
how many people are in the KK discord, thousands isnt it?
>NONONOOOO THATS NOT GOOD BRO
but it is better than vanilla and modded srb2k
you mean the 6+ year old mod of a doom mod?
congratulations you got me DRRR is actually alive by that standard sure
And you can tell it's hurting their ego or else they wouldn't have kept releasing passwords to bypass the dogshit design choices they decided are actually good
>new shiny thing only has 3-6x the player count of a server only advertised on Ganker
that's bad anon and it's gonna look a lot worse within a few days as new shiny things lose players rapidly.
Damage control implies someone has something to lose like profit margins unless they go out of their way to defend a product. DRRR isn't even a product, it's a free executable. Most of the clips posted so far that aren't literal skill issues are people either experiencing typical SRB2K autism (don't even pretend otherwise) or freak bugs that likely have more to do with inaccurate engine porting than the new mechanics in isolation.
>inb4 "It's such a small niche game with a tight knit playerbase, so they HAVE to cater to people complaining"
You aren't shareholders.
>it doesnt matter that its bad
you are now here
>it's free, therefore it doesn't need to be good
Newsflash, sucker, you're still exchanging your work for someone's time and effort.
I think if the game generates this much arguing, the devs clearly fricked up somewhere.
is it true each character has 417 sprites?
also did they keep in the pac man world rally retro maze joke course?
>each character has 417 sprites
Wait, what the frick? How are modded characters even going to be possible with that many sprites?
just copy paste where appropriate, you dont need 60 individual frames of eating shit, just copythe same 2-3 20-30 times
You think they care about mods?
YES, Because the addon options are still there.
the extra sprites must be for the vibration effect the cars have, which surely must be easy to make with a filter, or just copy and paste the sprites.
There's only around 200 for symmetrical characters, and most of the new sprites are just variations on "character turning their head to look in X direction". People are overstating how much work it'll take.
one of the devs said a lot 417 sprites are resize/tilt transformations done by the programming, but I have yet to see the actual spritesheet for one of the characters
How do I play SRB2K, I think I’ve seen it before on Doomseeker is that the best way to find games?
check the /vm/ thread, theres also a Ganker thread for weekends since they're playing right now
Is this game supposed to look like puke?
It's stylization, you don't like puke-core?
Whoever defends this being a complicated mess has too much free time on their hands. Kart racers are supposed to be simple and pick-up-and-play, not feel like I'm in a promod extreme setup. Every game nowadays feels like it's sweaty tryhard nightmare shit, and this just exacerbates that.
>Dude it only has 200 players lmao muh Steamcharts argument again*
It's a single player game.
>It's a single player game.
really? someone told me it was a party game?
enjoy your bots for a couple hours unless you wanna use the Discord Sponsored cheat codes
Mario Party has a single-player campaign too
..Which people asked for years to have a single-player campaign
Correction: It's a multiplayer game emphasizing online, that was forcibly converted into a singleplayer-centric game.
>amongs gets millions of players after twitch streamers play it
>DRRR gets 200 and all the streamers drop it
i just wanted to play the new kart game and DRRR is just making me want to play SRB2K
Well, you did play a new kart game.
Its just that everyone agrees its not very good.
I'm guessing no one has ever used the insta-whip once in an actual race, right? Why would you if you get rings every 2-8 seconds ?
What they fail to tell you for whatever reason is that it's also able to parry items. Except with how frantic insane this game can be, and how frequent and import rings are, plus the Insta-Whip having a charge period, it's impractical as a last resort or parry tool at best, and downright "only the most fricking stupidly autistic person will get use out of this" at worst.
I parried my rival trying to pass me at the finish line once.
>three mechanics on a single button
what were they thinking?
>I should be allowed to hoard items AND ringboost
Nah
>Kart Racer where you don't even want items because they block the boost function you need to use to not have hamstrung movement
Nah
Contextual commands on one button is fricking stupid. Even if there was a limit on using rings or items at the same time inherently, having to decide between multiple functions when fricking Spin Dashes, Drifts and Respawns already take up several other buttons all their own is ridiculous. We're not playing Kirby Air Ride here.
[ ] DOUG
[ ] FASTER
what does the doug button do?
dougs
"Yuji Naka does it so it must be a good idea"
You Sonic Black folk are autistic as frick what the frick.
This is what happens when the "vocal minority" is now the majority.
>Sonic mod of doom has both autistic obsessed simp Black folk who handwave everything away and tell you how much of a blast they’re having, and autistic obsessed doom Black folk who try to coordinate epic takedowns of le new which is bad for le old which is good
Who knew combining two of the most autistic and now trooned out fanbases would have this effect
Might be a weird comparison but this is eerily similar to what happened when Crash 4 came out
Same with paradox and total war games also
you're literally not fooling anyone, this is obvious reductionism and damage control and you're trying to paint anyone with complaints as autistic people with agendas
i can't believe people on Ganker would complain about video games and call them shit....
Yeah if all they're going to do is deny the issues then they should just use the 'Ganker is contrarian' argument.
Come play, let the durr gamers cope
>he literally proved he is shilling in both threads
devillish
it was explained to you that these 'le funny moments' are actually funny when you can see and understand what actually happened to you
Uhhhh I'm pretty sure teleporting across the entire map from a near instant obstacle is still bad regardless of how readable it is in the moment
I'm glad you can tell they ran over a bomb exactly as they hit a jump. There wasn't even any hitslop, did you see that? I saw it. Thanks for confirming the shill btw
if DRRR did this, the game would briefly pause the character in his tracks, then violently wrench the camera at an obscure angle as the speedometer reads 999% before having them not only fly that far, but proceed to hit the ground, bounce, slam into the wall nearby, bounce past the item boxes and end up flung almost to the starting line from the sheer craziness. and the bomb would've probably been moving even faster.
>200 players is a dead game
>Meanwhile Ive never seen more than 100 players in srb2k at a time
Ganker is mind poisoned
a freshly released highly anticipated multi year of dev time game having twice the playerbase of the most obscure racer on the internet 2 days after launch is not a win
There are literally only 36 people playing SRB2K right now across both vanilla and modded.
there are literally 200 players in your brand new free to play online racing game, with ATLEAST an audience of 10,000 based on the discord population
>Free to play
You don't know what f2p means lmao
>highly anticipated
yeah, highly anticipated by the same less than 100 players playing srb2k. You dont see Power Bomberman threads going DEAD GAME ONLY 18 PLAYERS
Shazamtroony mindset had infected the board. The only game people on here play these days is sales and player count chart tracking. An AI could just generate fake games and a simulated game economy and give this board posting material until the heat death of the universe. UH SISTERS, GLUGMONDO 2 HASNT EVEN BROKE 200K SALES ITS OVER…..
link 1 shazam post about DRRR. people are posting their gameplay webm's and paid shills are getting angry, thats literally it
90% of drr threads are the same 2-3 samegays posting as soon the minute cooldown is up, the rest are people trying to talk about the game while those same 2-3 queers reply all schizo posting about their frickin culture war with the discord.
>2-3 samegays
in otherwords people posting on Ganker, you could easily make the exact same statement about you two defending it
Day three of a game that was anticipated for 5 years.
Dropping players that quickly is a badsign regardless of how much Ganker brings it up
player count has literally been going up tho.....
go outside
Hard to get a high player count when the intended experience is for you to be handheld by the tutorial and bots before going online. Maybe things will improve if/when a QoL patch drops which makes online available immediately without passwords.
Can I play as Miku?
No Miku, or Doomguy, or Kiryu, or Beat, or Gamma, or Omega, or even Vector
>Gamma, or Omega, or even Vector
I've seen they have non-sonic characters but they don't even have a main stay sonic character like vector?
I know, with how much the game takes from Chaotix, Vector's absence is truly baffling.
instead they have characters from the comics, sakura and arle or aigis, maria, fricking bomb of all things
it's kind of all over the place what they carried over
>Billy Hatcher was added
>but Ristar, Virtual On and Virtua Fighter were shafted
They should have added Hornet.
>Hornet
You know, i'm surprised /vm/ / /srb2kart/ hasn't made a elpatrixf's hornet karter mod yet.
You would think those horny bastards would do it, but no they stick to /bun/ and Aigis
theres a rouge with breasts if that helps
There’s a rogue without?
yeah on the 4kids dub
Oh shit I probably memory holed that then
Wake me up when they add "Trip with breasts" or "Cosmo with Melons".
I'm not interested in that Hyper Cum Dumpster.
doomguy is also missing
pain
you start with 9 guys, and theres around 81 characters available, i have to press F on that.
I doubt the cut characters are gone forever.
He's unironically shazamposting about freeware now
Hi devs, trash release btw but better luck next time
I had this discussion yesterday on here in a fallout london thread but I’ll repeat it: the competency crisis that has struck “regular” game devs has infected mod/freeware/open source/etc developers. Just like commercial games these fan games take longer than ever to release, are usually DEI poisoned to some degree, have hordes of discord Black person simps backing up devs on everything and drowning out any real discussion, and on top of all of this manage to make the content worse, or have less of it, or straight up delete/sunset content for “reasons.” I do not know what the ultimate cause it but it’s no coincidence that even mods and fan games in totally unrelated games/genres/communities are now flopping on their fricking face. Did the coof brain break people that much? I’m legitimately not sure what the common factor is, you would think fan content would at least be somewhat insulated from the same problems.
tbh even if that wasnt the case, the 'hype' surrounding the DRRR development and the devs playing it so close to the chest was bound to have the stigmatic release it did no matter what
if they just had playtesters then many of the complaints could have been adressed long before launch
The devs are technically very competent, with all the polish and content that went into the game, but they had terrible ideas on top of that. If they get their heads out of sand and work hard to undo the damage, they could pull a "le engoodening" like what happened to Cyberpunk and Fallout 76.
i don't see any polish in this game tbh, the tutorial is the only thing that could be called 'polished' even though it fails at what it set out to do, it is technically quite well made
Arrogance and overambition are everywhere in society. The issue with this one is that the devs created a game for mostly themselves in isolation without really understanding why most people wouldn't gel with it, before telling any and all complaints to frick off. Besides the palette frickery and no proper OpenGL renderer yet, most will generally agree the presentation is absolutely stellar work and the tracks (generally) look better than what most of SRB2K offered -- but the absolutely polarizing frickery of overcomplicating gameplay to make something more difficult and challenging completely flies in the face of what people actually wanted out of a kart racer and just reeks of the devs making something that only appears to a very, very small percentage of the SRB2K playerbase.
Anyone got all the passwords?
woops I'm moronic
"chaos zero 64" unlocks everything.
I don't want to use the unlock codes because I'm enjoying the singleplayer stuff, but can anyone tell me if Headdy is in the game? I forget if he was a mod or not.
I saw him in one of the top left stat blocks.
Honestly, it's a pretty good game
i mean spamming rings to 0 right into someones back is stupid but i see the intention of pushing him into the fault and that chain reaction is pants on head moronic
What possesses someone to try to take the Sonic Riders starting line concepts and then make it a murder meat grinder that punishes players this fricking much?
It's just a rolling start. There are multiple courses where you start outside the track and then if you time it right you get a little boost from the zap gate.
I think I know what you were trying to do: You tried to use up the rings so that you still had 2 in reserve, therefore 1 after trying to bump the enemy into the start line to keep yourself safe from being hard-bumped by the other cars. But you held the button for too long because the ring consumption is too fast to waste the exact amount accurately .
That's the best devil's advocate I can offer. Otherwise you played like a moron on purpose
what the frick is going on
Anyone feels the game is confused on what it wants to be?
Feel also a good amount of tracks need reworking. Some tracks make rings and drift work together properly and others make drift take a major backseat, doesn't make driving or turning feel so good. The game can be fun once you get the idea of the mechanics (and turn off lite steering and input delay to 0), but it feels inconsistent what it wants to go for.
For unlocking, I think if it was only for tracks and special characters, and the little buddies it would be fine, there's too much, like a checklist.
party game for the kart discord
Since it was originally envisioned as an update for SRB2 Kart, shit like the trick panels didn't come into imagination overnight, so not many maps use them.
I really need a livestream of the devs themselves playing and talking. You got to be kidding me they greenlit a lot of these assets and ideas mindlessly, even in their closed off cave.
here is a devs gameplay on release
even they cant play this pile of shit
https://www.kartkrew.org/news/2024-04-26_dr-robotniks-ring-racers-version-21.html
they're already changing shit from backlash btw
why are you trying to frame "the devs are listening to feedback and changing things" as negative
because this is the devs attitude day 1 and its day 3 and they're doing it relunctantly
but the news posts here
clearly frames it as a mistake on their part
>We get it—some people want their favorite color early, some want to play a quick round with some friends, and some people just want to dive into the deep end and handle the consequences on their own. We wanted to keep the lid pretty tight at launch, and let all the secret-hunters experience the game at their own pace before handing out the keys: in the whirlwind of release, combined with some other issues, it ended up sending the wrong message. All of the progression-related changes, plus passwords as a safety valve, should make it much easier to quickly boot up and play with friends at your own pace. Sorry we missed the mark on this one!
you need to stop assuming hositility
>i point out their mistake
>you admit its a mistake
>...
>im a stinky idiot because ?
Yep they ignored Chara and started fixing the tutorial.
Okay that's good, that'll hopefully encourage more people to play.
It's still bad practice to force all players immediately into an unskippable tutorial though. It should've been structured as a mission mode to instead refine the single player experience and give players a chance to just jump in.
The skip race available at the start isn't stupidly hard anymore, so people can say "frick this" to the real tutorial, get into that race to learn instead, and then move on to GP/online.
its a party game that doesnt come with online multiplayer unlocked
Why do gays shill this shitty sequel?
if they don't they'll get banned from the groomercord.
they spent five years on it
Sunk cost fallacy from more than 5 years of build-up. I'm trying very hard to like the game for all its faults because of this.
>I'm trying very hard to like the game for all its faults because of this.
I feel the same, I've opened it and tried to play it again and again because I keep telling myself it just needs to "click" and it looks great and has a lot of work and seems like it should be good but it just doesn't feel good to play, simple as
we can sit here and write complaints and flaws and issues but honestly if someone here hasn't tried it and is trying to make sense of the discussion, just try it out for yourself, it feels horrible
I literally only had fun in a single race, Babylon Garden
so maybe it mostly just needs better track design, I don't know
the big thing is if you're hardwired to SRB2K, it plays so radically differently that it's all kinds of fricky to even attempt to adjust to because EVERYTHING is different on a fundamental level. i can see someone who never really touched SRB2K to be able to jump in, albeit with some difficulty, while it's the veteran players that tend to get turned away at the gate.
This hyperbolic way of talking about the game is so dumb. It's really not some ADHD nightmare, the tutorial literally isn't that bad, and if you read between the lines it's clear the patch isn't a patch so much as an admission that the only overwhelming thing is how many people got filtered.
it's not the tutorial being bad, it's being overly long for no real good reason while also just teaching everything in really poorly isolated circumstances that don't actually reflect anything in the entire rest of the game. you don't even race in the racing game tutorial.
I like the game, the tutorial is long for my tastes(at 15 minutes, not no frickin hour+) and I dont think it conveys the mechanics within the appropriate context, but the devs are right that everyone SHOULD have to be taught and engage with the ring mechanics. Im not a fan of locking multiplayer behind single player progress as I understand the appeal of having my buddy just download and play right away, but one GP aint that crazy. I also think online multi should have all characters unlocked for the sake of fairness, where things that are locked would be strictly in Single Player, but again these arent huge issues to me. These are issues that keep an 8/10 from being a 9/10
>spend the whole thread calling people argumentitive for criticising the game
>the devs agree and start to patch it
>start arguing even harder
you have been revealed as moronic trolls/shills, you can leave now
I don't really care that much, it's the speed at which they bent the knee which irks me. If it had been released even a couple days later it wouldn't give me so much pause.
Hell, I don't even know if I want to download 2.1, because I want to actually unlock time attack on my own instead of getting it right away.
THEY BENT THE KNEE TO ME
YOU FRICKING LOST
They realized their ideas were shit and fixed it after a few days of digging their trench and deflecting all criticism.
well you are allowed your feelings i guess but not everyone is like that, you can easily self restrict yourself to not playing time trials until x time, what new players couldnt do on launch was follow THEIR feelings and play it instantly.
It has to be good, it's taken 5 years for an update that they decided would be a new game
did they remove toombling yet
It's interesting how Sega has been really supportive of Sonic fan games.
>They actually kowtowed to a bunch of screaming morons
Absolutely moronic and gay. You aren't supposed to give an inch, ever.
im just thankful they didnt gut the game into srb2k v2
That's what the majority of the playerbase wanted, srb2k with bots and singleplayer cups
You lost and your troonydevs bent the knee, I fricking won
What are they changing?
They made it easier and turned on a few options by default. That's the TL;DR. People will frame this as good when all it means is that they'll start appealing more and more to whiny homosexuals.
>They made it easier
how?
the skip tutorial race is repeatable rather than 1 and frick you, the tutorial is now fully skippable sans race if you complete the rings section
AI rubberbanding is now less severe which completely defeats the purpose of the rival system
Chao keys are doled out more frequently which means the unlock system is now full of free gibs
All the shit that was locked until you PLAYED THE GAME is now immediately available
>All the shit that was locked until you PLAYED THE GAME is now immediately available
>this means balanced multiplayer
good
>All the shit that was locked until you PLAYED THE GAME is now immediately available
There was no reason for multiplayer or addons to be locked. It's a freeware successor to a freeware mod of a freeware game, both of the latter letting players just hop in and learn as they go; whether you consider it a "license test" or not, it's kind of fricking shit to have to race bots that cheat to get the right to play with other players. I know my first GP run had some severe difficulties because they ratcheted up way too fast to adjust to.
You want to know what SRB2K does? Let you download the game, configure settings and hop on. You want to know what the Smash Bros games from Brawl onwards, which RR takes inspiration from, let you do? Get in, go online, and go fighting. I can't even think of any racing games with notable online features that locks that shit off at first blush beyond any mandatory opening/story/tutorial sequence.
Cool, you could have done that from the start since they literally posted the passwords in Discord not even 24 hours later. Now they're included with the game file.
tbh it is funny how many people ask for games with tons of unlocks then one comes out and suddenly it's nothing but GIBSMEDAT
>tbh it is funny how many people ask for games with tons of unlocks
this never happened and SRB2K is known solely for its extensive modding content and instant accessibility
Are you autistic?
No, I just think it's hilarious. You have a code which gives you everything, but because the alternative is to just race a few GPs which all told take like three or four hours you and hundreds of other people threw a b***h fit until the devs listened.
I honestly wish it did mark someone's profile if they used the code now, because that'll tell me if they're a shitter or not.
>playing history in reverse
everyone had to unlock or bruteforce the code and then after 24 hours the devs publically released it. what the frick are you talking about
You sounds like you're apart of the shitcord cabal and thus, autistic. Your opinion is discarded.
As far as I'm concerned anyone who inputs a single password for their game is a cheater. Really wonder how many will get a 100% save completely legit down the line.
no one because everyone has already dropped the game
Legitimately who gives a frick. You know, besides autistic people.
You're in the Sonic fandom. You're autistic by default.
I'm not.
SRB2K is Doom Kart as far as I'm concerned. Only Sonic shit that gets used when me and my buddies play is DIC Robotnik
>SRB2K is Doom Kart as far as I'm concerned
Hell yeah.
The Sonic community can keep DRRR, we don't want it.
do you think a single person on this green earth besides you actually gives one iota of a frick
>Really wonder how many will get a 100% save completely legit down the line.
How many "but actually" will you add as modifiers to your qualifications for a "legit file" when the devs made it clear in the patch note posts that the chao keys for opening panels you can unlock from simply racing as usual are limitless in number?
Cool, so then that's less incentive to use the password and just cheat in everything.
>Really wonder how many will get a 100% save completely legit down the line.
Games with long-term unlockables like Smash Brawl made sense, because the target audience were kids that had much more free time and could spend it grinding each challenge without feeling like a jackass. Here, it's a game where 99% of the playerbase is in their 20s in college or in the workforce that don't want to spend hours just to unlock shadow the hedgehog, let alone figure out how to unlock him.
Contrary to popular belief, most of the people that play this game aren't neets that have no sense of responsible time management
>inb4 if you care about managing time so much then why do you play videogames in the first place
skip the fact that this argument is moronic as frick, it's also because srb2k is an arcade fast-paced game and not a time-sink like MOBAs where you have to dedicate close to an entire hour minimum to playing a single session. you boot up srb2k, play a course that takes 3-5 minutes, maybe do 1 or 2 more and you're done.
Just because you copy-pasted a mechanic from an arguably successful game, doesn't mean it's going to unconditionally work in YOUR game
Do you think any of the developers would bother to 100% their own fricking game?
>tbh it is funny how many people ask for games with tons of unlocks then one comes out and suddenly it's nothing but GIBSMEDAT
people are asking for games with unlocks instead of microtransactions and DLC out the ass, they don't expect to play some free game and find out fundamental playmodes are locked behind bot races
I got tired of grinding the same cups for A-ranks and consequently the special stages just to unlock more cups, so I will use that "unlock all maps" password right away, thank you very much.
I dunno. I think listening to feedback is fine as long as they don't overcorrect. They definitely made unlocking stuff like characters way too tedious. Hitstun is also way too devastating.
I like unlocking shit, but I really dont like the smash bros style of
>fault in a race and fall off the edge and still get first place as knuckles with 0 rings
but I guess theyre giving out more chao keys so iuhkno
>new update lets you skip the tutorial after the rings mechanic
Im not saying fixed but that it was fast
Not even smash bros has this level of hitstop, what the frick were they thinking?
some of the map geometry could use some work, but Im not gonna lie, after going back to srb2k, that game has the same exact problems where you can get caught on some shit geometry so its not like this is a new problem. I think hitstop specifically in MP should probably go away, as it doesnt feel like its intended for the game to FREEZE while everyone else is still playing
>He didn't beat the tutorial race in v2.0
>He didn't beat AT LEAST the first two rows of cups in 1st place with A/B ranks in v2.0
>He didn't unlock Hard Mode and complete at least 1 GP on Hard in 1st place
You didn't beat it...
>He didn't unlock Hard Mode
Yeah, this. How the frick do you unlock Hard Mode?
Beat Egg Cup in 3rd or better and to get that you pretty much have to beat all the bottom row cups in 3rd or better too
Wow, that's a lot of grinding just to get hard mode
Black person I wanna play MULTIPLAYER
How about you don't lock that behind your garbage NPC races?
I have only watched the webms but this looks bad. I don't like the freezes, it looks like you are stunned forever. It doesn't flow well.
Reminder that if you don't SHILL hard enough they're gonna tone down tumbling and maybe make the game playable. WATCH OUT
>unlocking shit
Bro frick off. Just let me play.
this is why everything should default to unlocked in MP, and do the progression shit for SP content only, literally everyone will be happy
>Tried SRB2K
>Either can stay on the track and go slow, or go fast and can't turn for frick.
>Only kept in the game because banger OSTs all over the fricking place keeping the mood high while losing 200% of races and/or being smoked by the same winning anons.
>Lost motivation after a while, quit. Had better luck in BallisticNG
>Now this comes out
Is it easier to drive or is it still "SRB2K cars handle like shit minus winners and the same 3-4 people are fighting for first while everyone else is wasting time" mode?
I actually never player srb2k and managed to beat every cup on normal diff in durr
people say DRRR handles a lot worse, but I dont really feel it. SRB2K is slippery as shit imo.
It handles worse, they kneecapped drifting unless you drip feed rings into your kart (which you can't do if you're holding an item)
Does a single track in this game even use switches to activate shortcuts or require boosting through metal crates? I have yet to see either but the tutorial made it seem like it'd be a common occurrence given how much it kept drilling it in my head.
The Insta-Whip is a defense / parry mechanic solely for if you're at zero rings in an emergency situation. There's not a single instance where's it mandatory, to the point that if you have zero rings, you cannot navigate moderate slopes in several courses because base speed karts even on Gear 3 can't get up them without the ring boost.
which is when you use the spindash, which either takes 4 seconds to charge or 1 second depnding on... fricking don't know. Placement? Ring deficit?
stats, dunno if its speed or weight tho
and how do you see stats? You have the character select screen that resembles the srb2k chart, but if you've never played srb2k or simply forgot the stat layout, how are you going to figure out the stats of the character you choose?
well im just assuming here because there is no confirmation anywhere, and its hard to really tell because of all the physics shit ingame, but
to my understanding its just a graph same as always, 9 wide and 9 high, the characters placement on the select screen is their stats, i.e, 3 along and 7 down is 3 7
If you hit right bumper in character select mode it will tell you the stats.
There should be a little indicator for this even if it isn't entirely clear what anything means.
If you look at Sonic it just sorta says "Class C - S8 W2". Even if someone noticed the prompt at character select, nothing in the rest of the game really provides any context for it so you just have to assume it's Speed and Weight and then hope for the best. Plus a number of the characters don't really make much sense for their placements anyway (all of the Metals are high speed and weight, but for some reason Chaos is bottom speed high weight and Ecco the Dolphin (??) is right next to him)
I imagine a dolphin is heavier than a hedgehog
this is one big hedgehog though
sonic weighs approximately 77 pounds
a bottlenose dolphin weighs anywhere from 300 to 1400 pounds, and I hear the pussy game is CRAYZEEEEE
Ring deficit. It charges faster the less rings you have.
You didn't beat the game post patch.
I actually did and I fricking regret not waiting for the patch
>beat the tutorial skip challenge for the unlock after 30 fricking minutes of malding and seething over the insane rubberbanding.
>they made an update that makes it easier while I was fricking playing
Lol lmao even. Got me good kart krew.
Unrelatedly does anyone know what makes the chaos emerald appear after beating a cup? I got it to show up for the first cup, but I can't seem to make it happen for the 2nd despite coming in first for every match. Does it have to do with continues?
Push for A ranks, not every map requires it but try to average at A or maybe B
Damn I was hoping that wasn't it. Thanks anon. Looks like I've got some grind ahead of me.
I've gotten AAABCAB and still gotten the bonus.
I'm completely stumped and miss the player handbook the first game had.
I still don't know what the bubble shield does besides block my ability to use rings when I desperately need to.
>I still don't know what the bubble shield does
If you bump into another racer it'll bounce them really hard
If you hold the item button you'll shoot it forward and trap a racer in a bubble
If you hold back + item button you can use it for a very strong speed boost
I'm glad we have a group of people here to explain all the mechanics of the game because the game doesn't
i mean im only guessing dont take my word for it, all the metals are in bottom right tho so that suggests they are the heavy characters i think
Mod for original difficulty when
>Replaced the music in Darkvile Castle Act 2, per musician request.
>Special thanks to MelonadeM for helping provide us with the replacement track for Darkvile Castle Act 2, “Stage 70”, an arrange of an original track by HertzDevil.
So... the musician of the old track wanted it removed from the game, and now it's this instead? https://www.youtube.com/watch?v=35BR5lT66nk
What even was the original track? I'm not sure I have that course unlocked in singleplayer yet.
so whats the final verdict
my personal verdict: 4/5 GREAT
let me use all the characters and tracks online
lower hitstop
Ringboost is kino
add Vulkan renderer
It insists upon itself
Its playable, it looks really cool, has a lot of shit to play and roll through, but you either love the new mechanics and complexity, or you absolutely fricking hate it. The in-between is being able to tolerate it but generally being frustrated by how much you have to micromanage.
I think I'm just gonna go play All-Stars Racing Transformed instead.
Tricks need a second of delay before registering inputs for the trick itself so I can fricking autocorrect instead of watching my demise in slow motion.
Unlocking stuff sucks. It's getting better I guess.
From looking at everything unlocked it looks like a decent modded srb2k server for maps and characters.
It's fun, but both difficult to learn and play.
Also poorly explained, how on earth you can have a 10 minute tutorial without explaining basic shit is beyond me. Slip tiding for example is weird as hell. Still in the game, but never mentioned or explained. You'd think there'd be a mention of it or something like there was in the kart manual for such an important technique for maintaining handling.
I'm waiting on someone writing up an infographic with all the secret tech the game has because it's so obtuse it's unreal.
3/10, could have been better if they just stuck with the formula they had
so you want all the new stuff gone then
Yeah
I'll play it until the CTR pc port is released later this year
2/10 still better than srb2kart though
FRICK the devs that are in this thread still gaslighting people to make this game look better, the changes that are making in 2.1 should tell you how overwhelmingly negative the reception was, and still it didn't touch the main problems with the gameplay, you know, the thing that actually makes your game tolerable at least.
copying this from the thread on /vm/
DURRR is a fundamentally broken game with over 9000 mechanics that not only don't compliment each other but actively work against each other. Also, the physics are fricked on top of the tumbling mechanics. it's a game that sincerely it`s not fun to play in the slightest.
Also devs are literal trannies so it's like -9000 points just for that.
i would say that this game needed more time in the oven. but you Black folk actually took 5 YEARS to make a piece of shit, if you actually dedicated more time designing your game instead of dilating, may be, instead of DURRR you may had gotten DRRR
UYhhmm.. don't like it don't play? its not for YOU it's for us discord gaymers
why release it outside of the discord circlejerk then
well they had to put SOMETHING (dogshit) out
>but you Black folk actually took 5 YEARS
I lied, it took 1 year to make it. needed more time in the over afterall. get gaslighted Black person
>download 2.1
>start it up
>it's a fresh save
So, this tells me the save data is probably not in AppData or wherever and is all in the same folders as the game itself. What all do I need to copypaste to carry over my progress?
If kart and srb2 are anything to go off, theres a file called ringdata and a file called profile, I assume thats the save
It's ringdata.dat and ringprofiles.prf in same game directory you extracted into using the intaller
ringdata and ringprofiles presumably
also I ran the insyaller and installed right overtop and it kept my save
Ah, I suppose being too careful ended up not paying off this time then, I just created a new folder into which to extract the new version. I'll try that (while making sure to copy the existing files beforehand to make sure nothing explodes).
Cheers for the answers, everyone.
why is Tails on the cover instead of Sonic and why is Tails in front of Robotnik when its Robotnik's game? They must've been stoned while making this game that's the only thing that makes sense lol
playing the game feels like a fever dream cant wait to get high and play it
The tails/eggman pairing itself isn't obscure, but the way they interact with each other during dialogue feels like an undertale AU all over again, like they're writing a different canon
>wait for the new srb2k update
>it's drrr
>it's shit
>try to get back into srb2k
>everyone is a mach 10 god racer
>forced to just play in 12th place for a few days or play the untested alpha durr game
I just wanted bots
just spectate while jerking off for like 20 minutes and then mimic their gameplay
https://www.kartkrew.org/news/2024-04-26_extra-dev-note.html
>Coping so hard they're gaslighting saying they tested this shit
This is why Nintendo always beats SEGA, their own fans are walking garbage.
>On launch devs proudly state everything is perfectly designed the way it should be
>People posting their discontentment in their discord get banned
>Quickly pump out an update addressing the same complaints people were getting banned for saying
>Make a cope paragraph once again saying how the design is good and just misunderstood
This really reads like it's just to protect their ego, by pumping out the quick update the devs can now say that they respond to player feedback while also saying how good the game's design just to give themselves a good look because of how they were very vocal and defensive when people disagreed with their design
Bet the devs are going to pretend they've never banned anyone from their discord just for stating their dislike of the game design
does this game FINALLY have singleplayer races or is it still only time attack?
yes...? wtf are you babbling?
srb2kart never had singleplayer races with AI bots
and water is wet. more news at 11
why are DRRR fans so defensive and hostile?
wait, are DRRR and srb2k completely different things? i thought this was supposed to be an overhaul for srb2k.
yes, theyre 2 different games. DRRR began development as an updated version of Srb2k but quickly grew into its own thing. DRRR is very similar to srb2k but it has its own distinct mechanics and a SP campaign with unlocks
It's a sequel, development on the 2.0 update to Kart spiraled out of control and they knew it would be divisive so they re-branded.
It was supposed to be an update but feature creep made them decide to just make a new worse game
correct, DRRR does have bots. Theyre rubberbandy but its something whereas srb2k struggles to keep its playercount, its on its way out and will be strictly time attack in a couple years
>Shills working on overtime
nu-stjr discord arrived to do damage control
Wait, none of the tracks in the first 3 cups expect you to fastfall or trick. Why the frick didn't they just stagger out the tutorial in the first place?
Tricks are used sparingly, but fastfall does matter. Be sure to time it so that the bounce doesn't affect your speed too much.
You don't have to tell me. You can also release a drift boost in mid air to get a fastfall that doesn't bounce.
How do you even time it so that the bounce doesn't effect your speed? It's very unclear and the game does frick all to explain it. Same with how the player ghosts in time attack are just faster than a normal player. What are they doing different and why does the game never fricking explain any of it? They've got some wind spiral effect on them after hitting a boost pad and go fricking flying.
>They've got some wind spiral effect on them after hitting a boost pad and go fricking flying.
That's a sliptide, start and release a drift while in a boost state
It was in SRB2Kart as well, which is probably why it slipped their minds to mention it, but there it was used more intuitively for control, not for even more speed.
The ghosts are pretty much the perfect reason why I think this game was only playtested by the devs and a very select few. They know the mechanics, the exploits, the shit the normal player is not provided and would have to either find out the hard way or observe other players doing over and over. SRB2K players know that feeling full well, but at least there the mechanics were simple enough that it really was just mastery; here it feels like the KK devs are practically speedrunning on wholly different rulesets than you because they know how to game the mechanics so thoroughly.
>They know the mechanics
Do they? Because this is embarrassing
VGH......
SOVL
Is this just a replacement/relaunch of SRB2K? Not touched that game ever since 1.4/1.5/1.6 fractured the frick out of the playerbase/mod community.
replacement, they're trying to make it a different game but accidentally made half the mechanics dogshit
>but accidentally made half the mechanics dogshit
Not to mention they broke the server list for 1.6 in the process, oops.
Old version is dead, new version sucks, nice troony kart racer, mogged by MK
Honestly even the courses are kind of all over the place. Hairpin turns the karts don't really feel like they can handle until you master everything
(as the staff ghosts blatantly demonstrate), off-road terrain that immediately slows you to a crippled hobble, LOTS of pits especially later on where it's just respawn after respawn if you can't drift properly, etc etc.
I told you guys the moment they actually fix the 'problems' people wouldn't let up they'd just complain even more
People tried saying the tutorial takes an hour, that was a lie
People tried saying the ring mechanic sucked because they didnt get it, then they were outted as shitters
Now its HITSTOP HITSTOP HITSTOP
theyre grasping at anything they can
People hated the hitstop and excessive tumble first, before the game even released.
I agree with them, but I think its only a couple patches from being tuned properly and I like all the other shit everyone says is game ruining, people enjoy spiralling too much
>People tried saying the tutorial takes an hour, that was a lie
On launch day when I noticed DRRR released it was already 2am, so I figured I'd take a quick peek at what the game is like before bed. An hour later I was not finished with the tutorial so I left the rest for the next day.
my 10 year old nephew who is dogshit at all video games beat it in 20 minutes. Wtf is wrong with you
And that nephews name?
Albert Einstein
how did you know
I'm not a very quick reader. Several times I also tried looking for secrets in the environment (like at the start when you can drive into the water at the beach, only for Tails to then trigger a line that tells you about the spin dash) only to really find none.
Man, defenders just love exaggerating. The average person's time is 30-40 minutes with the tutorial, those who can't manage the drift/tricks parts tend to tune that up to 50 or even 60 minutes.
You can't get every problem with one patch.
Anyone know which challenge unlocks the Egg Cup?
is it not bronze or better in all previous cups?
It probably is, I just want to take a break from clearing cups to secret hunt for a while, so I'd rather get the Lost Ark stage so I can get the thing that activates shrines since I got spoiled on how that works.
You have to beat the Super Cup in 3rd or better
I think one thing that really bothers me is just how much reusage there is for something touting itself as such a big successor. Yeah, most of the stuff carried over was already made by Kart Krew to begin with for SRB2K in the first place, but it just feels weird that a "successor" is using the exact same title theme, tons of the same music remixes and tracks, lots of various UI and element assets and so forth. Almost all of the race UI in particular is directly reused, if refactored. So you have this weird quality mish-mash even if it's still more detailed and intricate than SRB2K's assets were overall, despite it trying so damn hard to be its own game with its own style and philosophies.
It's essentially a SRB2K mod despite not being advertised as one
As someone who only played stock SRB2K I disagree. All the 'new' tracks are interspersed well with returners, so even though I was still racing on Opulence Zone for instance it was spaced well with tracks I wasn't familiar with. I definitely think it has an identity crisis where it can't decide if it's Sonic Kart on Steroids or just a full-blown spin-off, but again, I'm not big on the modded experience, I more or less went from vanilla to whatever DRRR is trying to be.
Is it any good as someone who has no experience with SRB2 kart?
I was waiting for CPU for srb2k honestly... Are the new mechanics really that "bad" or just different and need getting adjusted to for vets?
just try it, its free. If you dont like it, dump it.
I have maybe 40-50 hours of srb2k and I like it for what it is.
It's probably unironically better for you if you have 0 kart experience.
My muscle memory keeps fricking me over at every turn. You shouldn't have that problem so long as you're willing to learn all the bullshit the game wants you to know.
Like some of the mechanics are questionable even in a vacuum, but none are actively unbearable.
Never played SRB2K and I've already done three rows of cups on normal and one row on hard all 1st place with S/A/B scattered around
I think the game is pretty fun despite it's problems and if the devs can fix them sooner than later that'll be better (haven't given the update a try yet and never bothered trying to skip the tutorial yet)
Tutorial was fine for me but it definitely takes too long and I was getting kinda bored doing it, only notable part to me was the drifting section when you're getting chased by some blue sheel equivalent thingy
Unlocking stuff is fine so far but I wish you could view more locked requirements so you can see where the characters are located as I have no idea if the things I'm unlocking are putting me closer to a character tile or not
Overall I see myself playing this game for some time but I'm definitely going to drop it when CTR drops so long as that port isn't fricked up. I think this game is better than mario kart, abit worse than transformed, and worse than CTR
i read that the character data now have tons of sprites making modding next to impossible or super tedious, why's that? did they make all that stretching effects separate sprites or something?
in that case shouldn't porting 3d modeling be easier
It's basically excess details like every direction having multiple head turn frames, individual vibration frames per animation, and so forth. You could probably skip out on a lot of the details by just copy-pasting the characters individually. There's also a Kart Maker released with the latest patch so people can probably try that to see how weird it can be.
>Kart Maker.
this is the template archive for assymetrical characters... i REALLY dont see the problem here.
no anon, each sprite is 10000 sprites and you have to make them all by hand! anonymous posters who havent played the game assured me of that
a lot of false shit was said these past 2 days its crazy
Oh trust I know.
Everything from "They wont allow mods" to "you arent allowed to modify their GPL2 code without their express permission despite the license not requiring that but trust me bro I heard it through the vine"
Still not sure what they gained from doing that but hey it is what it is
they wanted to LE EBIN TROLL people and to diss a game that is at most slightly different from the original SRB2K. despite the fact that well, it can be modded to fix whatever shortcomings it has.
>slightly different
lol
DESPITE THE FACT THAT IT CAN BE MODDED.
so kiryu is 100% coming back either officially or in a mod.... what a nothingburger all you gay dramaqueens were crying about
1... 2... 5... 9... 400 SPRITERINOS IT'S OVER MODDERBROS
Damn. These guys work fast. Granted it might not be that big an issue for those guys to make that, but they still didn't waste any time. If DRRR improves enough over time and isn't just dead by then, I might get my characters resprited and proportioned so they can still be enjoyed beyond SRB2K.
isn't going to be much of an adjustment either. the size of the kart is almost twice as big as the original, but the top of the kart with the wheel, pedals, and seat are almost exactly the same size as the OG, so you'll be able to port characters with minimal sprite edits.
They've added a few new sprites for a character looking around, but most of that was shitposting from before we got Kartmaker literally like two hours ago. A lot of the "new" sprites are just automatically generated squash and stretch sprites.
its more involved but its far from impossible at worst your custom kart wont have as many animations and will reuse sprites a lot, at best theyll be better than the official karts
>fork SRB2K
>rebrand it and make it worse
Turmoil with the devs for SRB2K or something?
They're the same devs. They added so many features and concepts on top that they decided to make it separate since it would've effectively reinvented the entire base game otherwise, but it's more akin to a fancy and overly complicated extreme mod than it is totally standalone in design anyway.
>Turmoil with the devs for SRB2K or something?
Literally the opposite. This was going to be SRB2Kart v2 until they realized that they wanted to do a whole bunch of weird maximalist shit and went "we should probably make this its own thing to not make people mad".
Then people got mad anyways.
They still dodged a bullet by forking, and made a statement that they won't mess with v1.6, so the outrage should die down (as long as that one 'screw you get used to it' dev isn't permitted a pedestal).
good, let the neptune boys take over srb2k, its (currently) the definitive way to play anyhow
>and went "we should probably make this its own thing to not make people mad".
Didn't they announce that it was going to be v2, and then people called that out as being an awful idea and then they decided to make it its own thing? Because I swear I saw threads b***hing about this a year or two ago
V2's development goes all the way back to when SRB2 Kart came out in 2018. In the manual they teased Amy's classic design for "R2". From there, they'd gradually show more changes, which people were skeptical about virtually the whole time.
Yes that is what happened. People b***hed that they were changing everything so instead of just nuking the old game, they decided to make a second one.
Deciding to make a fork to avoid pissing people off occurred after it became apparent that shipping it as an update would piss people off. They can't read minds you know.
They are more-or-less the same devs, having feature crept the original game so badly that they decided to split it off themselves.
its better this way. We already had issues where the preferred way to play was a mod stacked on top of an outdated version of srb2k. Now youve got your choices, we can play modded srb2k without fear of updates breaking all of our mods, or you can play the new game with more base content and a fresh start with modding. If DRRR was named Srb2k v2 everyone would have a fricking aneurysm about it so its better to have the two games separate
Why is the music split between normal mixes and 16-bit, the Sonic Drift results theme or the Knuckles Chaotix music, and fricking Touhou on one of the very first tracks?
I don't know what the rational for all the music is, but Northern district is a legacy course from kart which had the same touhou music. I imagine they didn't want to change it.
Making original song for every map would extend the game's development from 5 years to 15 years.
I'm not saying make original music for everything, but it's the quality differences. You have music from Sonic CD and R in the same game as Luminous Avenger iX and Touhou mixed with Sonic Drift Master System. It's a legacy thing, the nature of mod stuff just using what they find fitting, but it also means every individual track is basically a completely different style surrounded by random CD, 16-bit and 8-bit audio. At least character voices are optional.
HEY GUY, TAKE CARE
GASTURD??!!!?!?
DONT MIND IF I DO! PAAAAARP!
hey dataminers, what's the "almost" that doesn't get unlocked when you use the chaos zero 64 password?
yeah, does anyone know?
I havent entered it, but people were saying there are 63 characters, is that 63 characters after the code? because there are 81 character slots
did they fix the tumble shit yet