Dragon's Dogma 2? More like Dragon's Dogma 1.2. Shit looks exactly like the first game but with improved graphics.
Shopping Cart Returner Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
Dragon's Dogma 2? More like Dragon's Dogma 1.2. Shit looks exactly like the first game but with improved graphics.
Shopping Cart Returner Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
>exactly like the first game but with improved graphics
Good.
I mean if they didn't fix any of the actual problems with the first game like the shitty hotkey system, not being able to use items from a pawn's inventory, and other dumb shit then yeah it's a problem.
literal not problems
Not problems, you just have bad management skills for a grown man
We'll find out what they did or didn't fix when the game actually drops. No point of doomposting from like two trailers
If they didn't get rid of the pause to heal shit then I'll be mad.
I think it looks worse than the first game.
>those awful graphics
moron
>Shit looks exactly like the first game but with improved graphics.
When can I preorder?
why he flat?
hiding your heart
Good.
the first game only had about a quarter of the planned content, even with the dark arisen expansion.
a more complete Dragon's Dogma is all i could ask for.
What did people like about the first game? Genuinely, I want know.
I tried playing it but the felt so empty and barebones.
The combat is fun.
>keyboard and mouse
>literally the best way to play
Yes
Plays great.
Yes.
Catposters remain moronic
You can play as a e-girl and just throw people off cliffs when you feel like it.
total shazam troony DEATH
>Fantasy genre
>Sunny LOTR style environment
>Medieval aesthetic
>Classic mythical monsters
>Deep character creator
>Good action combat
All I really wanted from a game. It seems like a short and obvious list that isn't asking too much, but apparently it is since I can't think of any other games with all these things.
>What did people like about the first game?
Mainly combat, but also the aesthetic of the world and sense of adventuring with your pawns. I will now post a bunch of webms talking about them. This is low level fighter gameplay. The enemies outclass you for stats, but you can still fight them with teamwork and making use of your moves, especially grabbing enemies to bypass their defense and immobilize them which is something good pawns can do.
This is warrior gameplay at a relatively low level. You have fewer defensive options, but you have hyper armor and can jump right into a group of enemies, facetank the damage and knock them away because this game has the best stagger/knockdown system to exist.
This is sorcerer gameplay. When you play this class, you're a glass cannon. You can't block or dodge, so you rely on your pawns to draw enemies away from you while you charge up a spell. If your spell charges up, you're rewarded with the most satisfying and powerful feeling magic in a video game.
This is mystic knight. You have spells that can interact with each other and when combined can turn into a giant magical deathtrap.
Is this DD1 or DD2? DD2's fighter/mage is replaced with mystical lancer.
That's DD1.
This is also MK, but it's using abyssal anguish and focusing on melee stagger power combat mostly with an occasional big dick aoe nuke.
For later gameplay, yeah, dualcasting is better. The first time it happened in my game I almost shit my pants because the game doesn't tell you about it until you actually do it, then you realize how amazing it is.
DD1
hey I remember this dude from old /ddg/ think he even imported my PS Pawn to PC
This is using a charge move with a warrior to get creative and launch larger enemies into the fricking abyss.
That's called hitstop, ESLkun.
This is magic archer. It's for when you want to create a death trap indoors with bouncing magical arrows.
>stutter
It's called pause pounding
With MA, you can also light yourself on fire and grab onto a griffin to burn its wings and keep it from flying.
And sometimes it's just fun to watch your pawn knock a gobblin to the ground and drive a sword through their downed body.
Did those answer your question? No other game has that variety of action combat with all kinds of enemies and interacting moves and systems.
>deals physical damage so you can even melt golems despite being a magic vocation
Kino
i would kriem your hild, if you know what i mean
I'm gonna miss those sword animations so much
Just play fighter, mk is boring as shit
>mk is boring as shit
You're gay as shit.
Frick off troon
Jumping in to currtail a counterpoint: You're supposed to run Sorcerer with at least 1 pawn running comparable skills. When one Sorc starts channeling a spell, the other can jump in at the charge level the first is at. So usually you spend about half as much time standing still, as does your pawn.
god it's so kino
>the wide spell cast
>the pose
>that fall
>then nothing
>that 2 seconds where you worry it didn't work
>you're exhausted and they're coming up to you all smug like
>BOOM
>everything gets obliterated, no survivors
I'm actually getting Goosebumps thinking about DD2 if it captures 5% of what this webm showed. This IS that fantasy, that dungeons and dragon's combat and exploration fantasy, and it's almost so fricking well realized. Not even games made with DND in mind capture this vibe and feeling, how the frick
>surrounded by enemies that are closing in
>panting and tired
>2 of your pawns are dead
>the last fighter pawn is barely holding on
>as the enemies that can one-shot you are closing in, the meteors reach you
>everything dies
>every single enemy
>vocation level increases, then you wake up your pawns that defended you during the cast
DD is the only game where I've really enjoyed caster combat.
It's literally the only game that makes you feel the effort it takes to manifest the mana around you and crystallize it into a spell, it understands that there is an equivalent exchange happening, you need time and focus to cast larger spells, other games just think "enough mana=magic missile" with ZERO effort into the casting too.
I'm not even a fricking sorcerer dude I play as a fat barbarian in these games, I'm just so completely in awe of the webm. I'm down to try out this class now.
>other games just think "enough mana=magic missile" with ZERO effort into the casting too.
It depend. Vancian magic was in theory the sorcerers preparing spells at 99% in advance and adding the last 1% when needed. But then they were simplified until they became glorified guns (which, admittedly is more or less the mage function in most combat system).
>Vancian magic
I've never heard of it but I like it, it's kinda how imagine an artificer or an antiquary would act like in my mind, they'll wear heavy ass knapsacks filled with gear, paper/liquid and apparatus then when it's time for combat they just lay it all out and cast spells that way. That's another class archetype I'm waiting for ONE (1) video game to do, I think I got pretty close at Darkest Dungeon but it's spread out like crazy over 3 characters or something.
A lot of games just copy the systems of DnD without understanding why those systems work in a tabletop setting. What's important is the experience, and trying to replicate the experience of a campaign by simply copying its systems in a medium that is almost limitless in expressive capability is almost always doomed to fail.
Then DD fell flat on its face there. “Muh cool animation” does not trump, a pretty barren world, a barren hub, horrible quest design, etc etc. DD has nothing to do with TTRPG, its at best an ARPG with the “RPG” really fricking loosely.
Your opinion is incorrect but you're entitled to it.
ok
lol@ur post I'll be honest though, imagination does do heavy lifting in this game much like the TTRPG, there's not enough interactions during the down-time parts of the game, like I wanna go inside a tavern and eat pies and shit, thankfully, DD2 is gonna fix all of that
Or maybe design a better world? NPC’s? Quests? Like an TPG?
Any of those would be nice.
Like an RPG*
DD was always marketed as an Action RPG, with an emphasis on action.
There's more to Sorcerer. The key, weirdly, is their weirdly strong unarmed attack (the slap). Once you start leveraging that, along with the holy spam, you don't need nukes. It is, weirdly, one of the closest vocations to having something resembling a capable unarmed attack and extremely mobile. I am serious. It will bully those magic resistant goblins for example. It's weird, you come for the big nukes and stay for the b***hslap.
I just wanted to be able to whack shit with my staff like mage
Yeah, I'd kill to be able to do that. A tap and a sweep along with the slap into a previously cast fire pillar would be a fricking mad combo.
>using focused holy bolt spam instead of nukes
That's gay. Don't be gay.
I prefer a highly mobile punishing nun, bringing one BBI goblin to the maker at a time. Close and personal. Frankly what you are doing sound really fricking boring. Nukes are for show and a ribbon on top of the carnage cake. Relying on them is for scrubs.
>calling people scrubs while promoting FHB spam
lol
lmao, even
I was promoting the unarmed move mainly. Standing around like a scrub waiting for DPS to fall from the sky is easy mode. Bulling magic resistant goblins with your fists and dumping them into bottomless pits is more my angle.
But you do you, lad.
>acts like a gay
>plays a girl
Checks out.
>mfw I lightning an archer bandit on a wall into stun, climb up to him, force push, and he plummets 40 feet down and dies from fall damage
Purest hit of dopamine I ever got in that game.
I'm hoping that DD2 gives Sorcerer an actual combo instead of a single force push. It'd be cool if they pulled out a ceremonial dagger or something, throw out a couple of slashes and stabs, and end the combo with the force blast.
Need swordmaster/bladedancer vocation as red/green which plays like MH's Longsword and DMC vergil.
I really hope high scepter and alchemist don't make it in DDON. I enjoyed the spirit lancer, the support style take on magick archer and hunter/seeker over strider/assassin. A lot of the new skills classic vocations got were great but the last two DMC looking classes were out of place. They were fun to play but they should stay in DDON. Shield sage was really bad too.
>I really hope alchemist don't make it in
You couldn't have possibly said anything more homosexual than this.
Go play DMC then if that's what you want.
>go play a completely different game that plays completely differently
You should play a dmc game someday.
They're really fun, and you'll sound less moronic when you talk about them.
>bro I just NEED a super flashy class with a gay arm cannon and explosive rock punches in dragon's dogma
go play genshin impact or whatever moronic flashy games you like
>bro I just NEED a super flashy class with a sick arm cannon and explosive rock punches in literally every game
Inject it directly through my pupils ffs. Yes.
In a world now obsessed with realism and immersion and storytelling and every other anti gameplay thing when it comes to gaymen, I'm starving.
>go play genshin impact or whatever moronic flashy games you like
Frick you, Black person. I have high standards.
Go play mount n blade or kingdom come if you want your super srs, no nonsense, grounded ass realism simulator: medieval edition.
>if you want your super srs, no nonsense, grounded ass realism simulator: medieval edition
Who are you quoting?
>he wants flashy explosive naruto martial art garbage in a japanese take on DnD
sister...
>he wants flashy explosive martial art kino in a japanese take on DnD
Uh... shit'ch'yeah?
What about it being Japanese or DnD means we should limit the frick out of air combat, combos, and animation quality?
You want to downgrade spaceships into airplanes for the sake of some bullshit like "immersion" I'm guessing?
>combos
It's not DMD. You don't do combos by move canceling 3 normal combos into a launcher than 2 air juggles and an enemy step. The game is about combining your moves with your pawns moves in ways that complement each other.
>having to rely on ai for technical shit in the heat of combat
Unless they're assists where I can use their shit at the press of a button with zero delay, go frick yourself.
>You don't do combos
?si=B3blTpwCHF6DL95X
You should.
You should have fun for once someday. Just to see what it's like.
>Unless they're assists where I can use their shit at the press of a button with zero delay, go frick yourself.
It's amazing that you read a post explaining party teamwork and then said "Okay but only if they act as a glorified skill button." It's a party based RPG, not an action hack and slash like DMC. You are an idiot.
>You should have fun for once someday. Just to see what it's like.
Being a moron who wants games to be something they aren't trying to be isn't fun. If I just want to combo enemies I'll play DMC or God Hand.
>It's amazing that you read a post explaining party teamwork and then said "Okay but only if they act as a glorified skill button."
Yes. AI are only good by themselves when they're op, at which point you might as well be playing with cheats or on baby mode. And trusting them to truly synergize with you is insane unless you're expecting them to input read you, which is like a step removed from being a "glorified skill button" anyway.
>It's a party based RPG, not an action hack and slash like DMC.
Not when I played it.
Why let me go solo or put an augment in the game that only works when you're solo if you're not meant to play it like that?
>Being a moron who wants games to be something they aren't trying to be isn't fun.
But being a chad who wants games to be something they should be is based, especially in defiance of scores of tasteless philistines like yourself.
>If I just want to combo enemies I'll play DMC or God Hand.
I've beat every DMC game other than 2, DmC, and the mobile game multiple times, and played the bloody palaces in those games at least 5x longer than I played their campaigns. God Hand, viewtiful joe, bayonetta, MGR, RGG games, nioh1+2, FFXVI, RE4, evil west, god of war 1-3, prototype, etc.
Different games have different combos, different mechanics, different paces, different tones, different ways their arenas work if they use arenas at all, etc.
I don't just "feel like doing combos" and then go play the one or two combo games that're my favorite over and over and over...
It's not like I'm going into Yu-Gi-Oh threads and saying their games are shitty cause they aren't high end action games either. The director's known for being the savior of the father franchise of action games. There's already a ton of dmc dna in the combat down to whole moves being practically stolen wholesale. I'm not calling for dragon's may dogma. Just take the caps off what potential is already there, that's all.
>AI are only good by themselves when they're op, at which point you might as well be playing with cheats or on baby mode. And trusting them to truly synergize with you is insane unless you're expecting them to input read you
I'm going to just point you to this webm
where a pawn grabs an enemy, allowing real damage to be done to them and preventing the from one shotting everyone in the party. Your entire premise is null. Your other moron babble about how every game needs to play the same and be designed the same is now pointless.
>I'm going to just point you to this webm
>where a pawn grabs an enemy, allowing real damage to be done to them and preventing the from one shotting everyone in the party.
You mean when that pawn kills that one bandit and then grabs the other bandit that the player would've just shredded with their sword combo either frickin way?
In the webm that started with every pawn but the pussy sorcerer sniping 50ft. away being downed and needing to be picked up?
>Your entire premise is null.
If you say so lmao
>Your other moron babble about how every game needs to play the same and be designed the same is now pointless.
What's left of your brain would filter down the artistry of my writing into something like that. So I'm not surprised.
I can only lead you to the water, it's up to you whether you want to pretend it's piss or not.
>that the player would've just shredded with their sword combo either frickin way?
Try playing the game before you shitpost. Those bandits hit like trucks and have a ton of armor early game. Your premise is wrong and you have no point.
>artistry of my writing
Your writing, much like your analysis of gameplay mechanics, is entirely artless and plebeian.
>Try playing the game before you shitpost.
Comedy gold coming from you.
>Those bandits hit like trucks and have a ton of armor early game.
Guy in the webm seemed to be sending them launching and shit just fine. I looked at it closely. Anything the pawns did in that webm either was overkill or saved the player having to maybe land one or two more combos, at best.
>Your premise is wrong and you have no point.
Lmao
>Your writing, much like your analysis of gameplay mechanics, is entirely artless and plebeian.
It's sad that's how you see such things. I hope you're capable enough mentally to live on your own at least, even if you can't appreciate the higher arts.
>Guy in the webm seemed to be sending them launching and shit just fine. I looked at it closely. Anything the pawns did in that webm either was overkill or saved the player having to maybe land one or two more combos, at best.
Please tell me more about my own gameplay. I'm sure your moronic "I glanced at it and gauged all that was happening" analysis means a lot and my pawns actions were all actually superfluous.
>I hope you're capable enough mentally to live on your own at least, even if you can't appreciate the higher arts.
Post about your IQ next and how you think you're very smart.
>Please tell me more about my own gameplay. I'm sure your moronic "I glanced at it and gauged all that was happening" analysis means a lot and my pawns actions were all actually superfluous.
Now that you mention it, them being down and you having to waste time/open yourself up to damage reviving them half the webm seemed a tad unhelpful.
But I'm moronic apparently, so I guess that was all somehow beneficial to you.
>Post about your IQ next and how you think you're very smart.
Comparatively? It's been proven over and over in this thread without me even trying.
>waste time/open yourself up to damage reviving them half the webm seemed a tad unhelpful.
It takes half a second and I did it when I had openings. I know thinking about things in real time isn't really your forte, but you should try it sometime.
But I'm moronic apparently
That might be the first coherent thing you've said.
>It takes half a second and I did it when I had openings.
Where you could've dished out more combos and did more damage...
>That might be the first coherent thing you've said.
Speaks volumes about your level of literacy/how long you spend on here if that's what you think after I've been speaking planetoids of perfect english this entire thread.
>muh combosgay who hates the entire premise of DD is a moron
Checks out.
>saved the player having to maybe land one or two more combos, at best.
Even in your concession you still make the pawns sound useful. Having to land 2 less combos against enemies that can one shot you is a big help.
>Even in your concession
LMAO
Is that what that was?
>Having to land 2 less combos against enemies that can one shot you is a big help.
If you're a fricking scrub, then sure, dude.
Also means that's less combat for you yourself to enjoy as well. But if you want to skip Itsuno's cutting edge, physics based, ultra polished combat to get to those sick ass wyrm hunt missions faster...
>Is that what that was?
Yes. That was literally a concession. Get the reddit dick out of your ass and learn that there are more ways to use the word besides "I accept your concession." Admitting that the pawn helped a bit is a concession, by definition, on that subject. For someone pretending to be smart, you're really stupid.
>scrub
Are you that moronic nungay?
>...
Nothing else to say, really.
can you guys stop arguing alreayd? rent your pawns to each other and whoever has the better pawn wins the arguement
>whoever has the better pawn wins the arguement
The one that grabs strong enemies and stabs downed goblins in the face wins.
what if we have two attendand anons rent both pawns for an ingame day and night? and the one with the better ratings wins the arguement for them's arisen?
I'm happy to rent my pawn out to anyone doing another playthrough before 2 comes out.
i mean as a measure to settle arguements.
Yes, I understood that.
i haven't played for months and won't until next saturday. feel free to post her anyway. or him, i don't judge
Go nuts
anyway. i'm a goblin hoarder
>Yes. That was literally a concession.
I admit that pawns are like frickin barely the least bit helpful, in a cherrypick no less, and you run home with that and act like you won the whole argument.
>there are more ways to use the word besides "I accept your concession."
There sure are. Thanks for yours btw.
>Admitting that the pawn helped a bit is a concession, by definition, on that subject.
If you weren't arguing in bad faith, you wouldn't be acting autistic enough to interpret my point that extremely.
Obviously they CAN be helpful, but not to the point where they fully mask the other issues with them I mentioned earlier.
Thank you, and good bye, Mr. moron.
>and you run home with that and act like you won the whole argument.
Please learn what a concession is. It doesn't mean "I win the internet argument" like you learned on reddit.
>Please learn what a concession is. It doesn't mean "I win the internet argument" like you learned on reddit.
I don't have to.
I was using it correctly within the confinds of the context, and then you brought up the official definition in a vain/backfired attempt at trying to own me.
Stop replying to me, kid. For your own sake 😉
>and then you brought up the official definition in a vain/backfired attempt at trying to own me.
>the official definition
>vain/backfired attempt at trying to own me
>he double downed
Incredible. Wanna keep going?
why the frick does the game stutters when you land hits?
It's called hitstop, it's meant to make attacks feel heavier, japs absolutely love it.
Don't play MH4U, you'll go blind
You should hear it, the meaty thwacks sound like pure sex
>all that stutter
No thanks, looks like shit
>always dumped Warrior onto my pawn and never me
>eventually learn how stat distribution works
>decide to finally do warrior on a clean save
>some of your attacks outright flatten your enemies in comedic fashion
It's the most fun I've had using a heavy weapon since the Dozer Axe in Demon's Souls, and Warrior became one of my favorite class real quick despite its drawbacks.
warrior might get even more nutty considering how knock down and knock out are two different things
>Red Queen Combo B
holy kino
hope we get more DMC5-ish moves
>stabs his target not once
>not twice
>four fricking times
>last stab is deep enough the Arisen can hurl his opponent with it like he were tossing a pebble
Fricking hell you can't get more visceral than this. That's what Dragon's Dogma excels at, you feel so GOOD when you frick something up. It's a level of satisfaction most games lack because hits either don't have impact or the enemies ragdoll like deflated balloons upon death.
What's with the awful hitstop on every goddamn hit?
What's with the semen of 12 different men in your stomach?
what
Answer his question.
I'm calling you very gay.
it's supposed to give combat the illusion of weight
Hey dipshit, you forgot to remove your name when making another shitpost
comfy adventure with AI bros in the beginning, amazing action combat dungeon crawling in the post game.
+probably the best Magic class in gaming
why do people like ARPGs in general? some dumb monster hunting helps me to relax, i hate social quests
the equipments system is really great, like in morrowind you have clothes and armor, also cloaks
really nice caster gameplay, most games can't into it
So what I theorize is that Capcom had left over assets and shit from other games and just decided to make DD a prototype using MH’s combat mechanics in a more sandbox game with “role playing elements” (there are barely any). So they made an experimental (and unfinished) ARPG that scratches the combat itch that other ARPG’s can’t do.
Its also experimental and a fricking mess and barebones like you said. That’s why “Dark Arisen” version saved it from oblivion because OG DD was dogshit.
How did the DLC save the game? Was it really that drastically different than the original?
It added some quality of life stuff to the main game, mainly more port crystals and the Arisen's Bond. A lot of people love Bitterblack Isle too. I'm not one of them, its good but as
says, the open world adventure is superior.
OG DD was fine, flashes of brilliance in an otherwise flawed product.
As much as I love Bitterblack it doesn't recreate that feeling of "adventure in the wilderness" which base DD had. What's why DD2 is so exciting since we're actually getting that again.
that being said i do hope we get an equivalent to Bitterblack in DD2. just one megadungeon will be enough for me.
We're getting a nice endgame dungeon alright... The fricking moon.
Everfall was basically BBI-lite so Itsuno wants that kind of dungeon crawling.
The game never truly captured adventure well anyways. The sandbox world was bare as shit and most of it was backtracking and trash side quests. Bitterblack just cut all that shit out with one big dungeon and pure high level combat.
The combat has insane depth.
it has soul, you wouldn't get it
you could create your own e-girl, that's it. it was only ever popular on /vg/ where it was nothing but e-girlpawn spam. old Ganker hated dragon's smegma because the combat was flashy nonsense with no depth, but most of all old Ganker hated crapcom. dragon's smegma launched with on disc dlc that you had to pay to unlock so right away it was hated. now we have a bunch of bapanese turd worlders with no taste that would suck a turd out of a nip's ass and call it the greatest thing they ever ate
just play the DLC with a lvl 1 character
base game is like a 6.5/10 with some cool scenes
DLC however is kino+
It was a RPG with cool, flashy combat. Back when it came out your other options were games like Skyrim (don't need to explain this one) and DS1 (magic is 8 different versions of throwing a fireball, 11 different versions of soul arrow, slow and boring melee attacks).
It has the best combat in any fantasy arpg.
It has the best character creator for the time and still one of the best today.
It has fun and unique classes that fell and function distinctly from each other for the most part.
It has an unironically kino story that you can't truly appreciate until you see it all.
It has an AI experience that despite the jankyness felt original.
It has monster climbing.
Co-op
That is all
>Shit looks exactly like the first game but with improved graphics.
Day 1 buy. next topic.
Aren't you bored of making the same exact thread every day?
swordmaster/bladedancer(剣聖/剣豪) vocation will be new red/green.
They are the ones who are focusing on arts of blade, and has counter and rapid combination attacks with high mobility, and critical hits.
Weapon: Kriegsmesser/Warblade(太刀)
Armor:Medium armor
Iconic skill:
Eclipse stance(月喰の構え):Sheathes the sword to prepare for riposte. Successful riposte grants the damage increase.
Astra slash(流星の舞):swift blade dance in wide area with multiple hit and crit rate.
Lightning dash(霹靂の閃):Rapid unsheathe the sword and dashes forward.
God damnit, that's very dangerous, why even do that, frick, just give me the sword, I'll hold it for you, how old are you? Behaving like a little kid...
dont you worry, while she cant blade catch with her hands, she can do it with her boobs and thighs
Kriegmesser are NOT katana.
You're right, kriegsmesser are much better.
obviously
Give me multiplayer or give me death
>anti multiplayer schizo morons are still here
This is why all these threads are good for is the occasional random dd2 news update while you're browsing the catalogue.
nobody who played the first game and enjoyed it wants multiplayer. the joy of DD is the moronic pawns. total zoomer death.
>the joy of DD is the moronic pawns.
Yes.
I genuinely hope they don't fix this.
They didn't. According to previews pawns are smart enough to guide you through hidden paths and shit, but then they'll fall off a cliff while guiding you through that hidden path.
pawns in dd2 gameplay are pretty spastic incidentally.
We already saw one doing this in one vídeo
Nothing to fix. Itsuno literally said he made the pawns moronic on purpose to simulate playing with other people online.
>nobody who played the first game and enjoyed it wants multiplayer.
When I picked it up in 2012 originally I assumed it had multiplayer cause it seemed like the perfect co-op game.
Literally everyone I know that played it thinks it deserves multiplayer more than any other multiplayerless game.
>The joy of DD is the moronic pawns.
You're insane. The fun is in the exploration/dungeon diving, amazing combat system, the sotc body climbing, the god tier character creator/armor layering drippery, and the multitude of soulful npcs.
First chance I get I throw rook and my main in the brine and put on autonomy for the rest of my playthrough.
>BUT YOU'LL MISS OUT ON THEM ACTING LIKE moronS/REDDITORS
Good.
>BUT YOU NEED THEM TO COVER YOUR WEAKNESSES
Only things I can't really fight by myself are ghosts, so I just skip them lol
>total zoomer death.
Then I'm the wich king of zoomar. Pawns are frickin reddit.
>Pawns are frickin reddit.
Not a great look when you're pretending to be an oldgay.
>defending pawns
Not a great look when you're pretending to be straight.
>Literally everyone I know that played it thinks it deserves multiplayer more than any other multiplayerless game.
so like... your brother?
>proceeds to create imaginary sentences to fit his personal narrative
kys, larping homosexual. you're not fooling anyone.
>so like... your brother?
Predictobu.
I could give you the actual number but you wouldn't believe me unless it was low enough to talk more shit.
It is what it is. Believe me or don't. I'm just sayin'.
>proceeds to create imaginary sentences to fit his personal narrative
NEWSFLASH:
Those are points I've heard countless times in other threads in the defense of pawns, child.
If he wasn't gonna make those at some point, then that would've only served to help my side of this argument by making him look more like a moron.
Now that I've pre countered them, he can't prove he's not a moron, at least in those two regards.
>kys, larping homosexual. you're not fooling anyone.
Even more predictobu.
Gotta resort to attacking my character and pulling shit out of your ass to even attemp (and fail) to refute anything I said.
>types out a novella to sound very smart(tm)
>makes a typo
lmao. there's no need to get so emotional over it. come back when your feelings are under control homosexual.
DD was developed as single player as a primary principle by the creator, you whining about it just shows your ignorance
>DD was developed as single player as a primary principle by the creator
Guess that was a frick up on his end.
Not my fault japs are moronic when it comes to multiplayer.
The concept of it being a single player game with pawns came before anything else, it was literally designed around that key principal.
If Shitsuno wasn't moronic, he would've made a co-op game since the beginning, then maybe it wouldn't have take 5 years for the game to make a profit, and 12 years to have a sequel.
you don't get to bring friends
die mad or something idk
>co-op game since the beginning
yeah thats why monster hunter exist. DD on the other hand is the single player brother of MH.
>singleplayer game with AI fake co-op
What a terrible frickin idea. Literally like redesigning the wheel into a square.
Just make a co-op game.
It's not exactly like we're drowning in those these days.
I'm sorry that you don't like the concept as much as the core fanbase. I hope you can find the level of enjoyment we have by trying some other games. Good luck!
>core fanbase
I literally never knew moronic ddgays existed or were even possible until I started coming to these threads around the dd2 announcement.
Careful you don't od on cope, my moronic friend.
>Enjoying a game's core concept is moronic
Maybe you should play different games, Anon.
>Enjoying a game's core concept is moronic
When the concept is moronic, absolutely.
Doesn't mean the game that stems from that can't be good, but it would all be better with a less moronic concept, moron.
>Maybe you should play different games, Anon.
Maybe I won't and I'll continue to enjoy dd games and dd threads in spite of you and Itsuno's unequivocal homosexualry trying moronicly to stop me.
>You should go back to where you came from originally, considering you just admitted that you didn't come to the DD threads HERE.
I wouldn't lump these threads in with the pre dd2 dd threads. The fact you do is sad.
>Who knows, maybe you'll even find someone there that agrees with your dogshit opinion
Like half the people in this thread?
>it's going to be a single player game anyway
Fine. It'll still be fun as frick, especially after I dumpster my starting pawns and unlock autonomy, just like the first game.
No guarantee there won't be multiplayer dlc or something later anyway.
You should go back to where you came from originally, considering you just admitted that you didn't come to the DD threads HERE.
Who knows, maybe you'll even find someone there that agrees with your dogshit opinion, which ultimately doesn't matter considering it's going to be a single player game anyways.
>Salvaged DMC2 into something maybe worthwhile in just six months
>Directed DMC3, a legendary game as a redemption for DMC2
>Did 4 despite the executives messing with it
>Directed DD while having to fly out every month to help Ninja Theory with the DmC reboot while also plagued with budget and hardware limitations
>Fought for DMC and the fans and made DMC4SE to prove a market still exists
>Threatened to walk out and had Capcom bend to his demands
>One of them was to make DMC5 and give the fans something good
>The other was to make DD2
>They went into 2 with a huge desire to improve on everything the first had
No I will trust Itsuno with this. Co-op would only detract from what he wants to make.
>trust Itsuno
I did. And then I got the cameo system, not to mention a downgraded art style, downgraded soundtrack, and forced to play as shitty V.
I continued, and I got co-opless bloody palace for dmc5.
I continued and I got a dmc3 port with bloody palace co-op that to this day is the only version with official co-op and they expect me to buy a switch to play it.
I continued, and other than 5se, all we've gotten dmc related is the teaser for the inevitably shitty/gay anime, and updates to that frickin mobile nothing game.
I continued and he double downed on fake dd co-op again in dd2, with virtually the only new things to show about 2 at the time being the addition of furgays and Black folk.
Fool me once, shame on me.
Fool me like 8 times...
Nobody in this world is perfect, anon...
I'm not saying Itsuno can't design fun ass combat, but I am saying he can't design fun multiplayer to save his life.
Also his aesthetic/musical tastes might be slippin' if dmc5 is anything to go by.
Ah so you're moronic about the DMC franchise as well, glad we could clear that up.
>defending:
>realism over a real art style
>zoomer music over based dmc metal/drum&bass
>mid campaign character downgrading
>most half assed co-op system of all time
>squandering their chance to redeem the half assed co-op by not putting it into bloody palace
Don't tell me you think dmc shouldn't have co-op either...
nta, but
>realism over a real art style
DMC has always aimed for realism
>zoomer music over based dmc metal/drum&bass
define zoomer music
>mid campaign character downgrading
Nero was good, V was fine
>most half assed co-op system of all time
DMC never had co-op anyway, and no one ever asked for it prior to 5's "implementation" of it
>DMC has always aimed for realism
Not really.
It was always more stylized than it was realistic.
>define zoomer music
Whiny/effeminate vocals, low bpm, affinity for shitty gimmicks such as bass drops, dubstep wubs, and "glitches".
>Nero was good
Nero was excellent. I consider him to be just a hair shy of being equal to Dante at this point in terms of depth/fun.
>V was fine
Not when you're forcing me to play as him instead of Dante or Nero.
The problem is that he is "fine", but Nero and Dante are a couple of the best playing characters in fricking all of vidya.
His playability should've been optional, an unlockable for beating the game, or implemented later in an expansion with his own levels where can be quarantined from the base game.
>DMC never had co-op anyway, and no one ever asked for it prior to 5's "implementation" of it
You're coping so hard it's insane. Everyone in these threads at the time were hype as hell for co-op.
People were datamining the game before bloody palace came out and found co-op code in relation to bloody palace.
After that it was like a countdown to co-op with every thread until it came out and it didn't have it for seemingly no reason.
Besides, 3 had co-op in mission 19, but you shared the camera and suffered a neutered moveset.
And if you never dreamed of having 1v1s with people as Dante and Vergil. I'm sorry, you're gay.
>Whiny/effeminate vocals, low bpm, affinity for shitty gimmicks such as bass drops, dubstep wubs, and "glitches".
what the hell are you talking about
>what the hell are you talking about
Play dmc5, moron.
>the "stylization" is the product of hardware limitations of past console gens
That's a part of it, but it is what it is. And the results speak for themselves.
DMC5 went down in history, at least here, as an example of how not to do face capture for example.
Also I think they could've afforded to make the coattails shorter and the environments less saturated/contrasted.on ps2.
>sounds like electronic music to me, which DMC soundtracks have been since 1. that said, I'd appreciate if you provided some examples of what you're complaining about in 5
?si=3ugKahhmH3HlZLb0
Compare this ^
?si=K3VdCoik1KlAH6WR
With this ^
?si=sszJEjssHTPMWJ4V
Or this ^
?si=mFtV3kcuyQ_6KTrn
With this ^
Like night vs day.
They should get Tetsuya Shibata back to do instrumentals and Shootie HG to do vocals for 6.
>hardly anyone was asking for it before it was hinted at during 5's pre-release days.
So this somehow means people would prefer if it never got it.
>And while the idea is interesting to entertain, I'm not too big on it myself. I'd rather the series stagnate.
As a dmcgay myself, I'd like to see the sequel do a little bit more than tweak the legacy character's movesets, force you to play as new characters that aren't as good as the old characters, and a handful of qol improvements.
As mods have shown, there is a pretty strong interest in dmc multiplayer.
>DMC5 went down in history, at least here, as an example of how not to do face capture for example.
Trish was the only offender in 5, everyone else looked great
>Compare
all of these are good
>They should get Tetsuya Shibata back to do instrumentals and Shootie HG to do vocals for 6.
I would like to see that too, even if it is unlikely at this point
>>I'd rather the series stagnate.
there are infinite ways of improving on the DMC formula that don't involve any sort of multiplayer features being tacked on the franchise.
Those who ask for co-op in DMC are frankly moronic, since to properly implement it you'd have to rebalance how DMC usually plays. And that may very likely involve nerfing the characters
>Trish was the only offender in 5, everyone else looked great.
Lady looked off, and everyone's teeth were pretty bad.
I personally didn't like the facial animation as much as 3 or 4.
>all of these are good
Stopped reading here.
You don't have ears.
the "stylization" is the product of hardware limitations of past console gens
>bass drops, dubstep wubs, and "glitches"
sounds like electronic music to me, which DMC soundtracks have been since 1. that said, I'd appreciate if you provided some examples of what you're complaining about in 5
>co-op
hardly anyone was asking for it before it was hinted at during 5's pre-release days. And while the idea is interesting to entertain, I'm not too big on it myself. I'd rather DMC stay a single-player experience
>drippery
You didn't play this game in 2012
You're right.
It might've been 2013.
To be fair, I thought it was odd that Dragon's Dogma didn't have co-op either when it had the whole pawn system in place back when I first got it on PS3. The more I got into the game the less I cared or noticed the lack of any kind of multiplayer inclusion outside of pawns. Besides your friends can hire your pawns for free and basically give them good shit like equips, items, and what have you, so what we have no is a lot better than having my friend do absolutely nothing.
Been playing Monster Hunter longer than Dragon's Dogma. Both games satisfy two completely different itches. Elden Ring isnt' even in the same ball park as either and isn't even worth mentioning in the same breath.
Is 2024 the year of Japan rpgs? Seems like theres a lot of high profile ones coming out.
No. Time for Mihoyo. Japanese game is dead. The time is for Mihoyo, Lies of P and Dave the diver.
I wish chinese or korean devs made a game as good as Dragon's dogma but I just can't see that happening.
Was Sanabi not that good as the finest Japanese AAA with metascore over 90?
>looks up name
>some generic pixelshit metroidvania
not even close Black person
The Chinese are catching up. They're at at competent level with stuff like Sword and Fairy 7, and more than likely Wukong, but it will be a while yet. Korea is just weird and fake. It'll never happen.
>Mihoyo
Black ship to game market, except for Steam.
Tendie falseflagging
granblue relink and eiyuden chronicle as well
all within first half of the year
>shadow of the erdtree
Inb4 it gets delayed till 2025 and turned into its own sequel like yakuza gaiden.
> Final gaytasy.
> Shadow of Shitree.
Frick off.
ok and?
I'm glad the discordtrannies are fumbling this harassment campaign so early so I can just shove all of their buzzwords and images into my filters, thereby ensuring absolutely 0 relevance upon release.
>Shit looks exactly like the first game but with improved graphics.
Yeah I know right? I'll probably buy the Collector's Edition.
Actually, it's more like DD 1.0 and that's exactly what fans have asked for from a sequel for years.
That's a good thing, except for the pawn voice acting being awful this time, which is odd because the trailer showed some nice voice acting for other characters, but the pawn voice acting was very downgraded.
How about Jap voice? Hope they had Nakamura Yuichi, Kito Akari, And Ichinose Kana as Pawn voice.
I don't know enough about japanese voice acting to know if it's good or not, but here's some good quality footage where you can judge for yourself.
Japanese voice acting:
English voice acting
Where are my nice pawn voicelines in weird english, Capcom-kun?
Is bullying George acceptable?
Good.
>hitstop
Actually, it's called slaphalt.
>what do you like about the 1st game
Mystic Knight & Magick Archer. The MK is an allrounder tank that can fight against (and completely destroy) anything in the game, even solo, using just its own skills. The latter is the god of BBI even if Assassins and Rangers can have more damage potential.
how many times will OP make the same thread just to get the same responses? you're doing exactly what you're calling out the game for doing.
Why the frick did it take 12 years to make a new game that barely looks different to the first one?
xisters we have to be less obvious. the dragon chadma's aren't falling for our doomposting and don't seem to care at all about potential sales and twitch views... please reconvene at the dilation station tonight at 9pm so that we may restrategize our plan of attack.
Putting DD2 aside, do these Discord cabals do it to make people have kneejerk reactions towards valid criticism of games in the future? I'm getting the impression that their actual goal is something like that.
it's just the evolution of the tortanic homosexuals wanting something to fail again so they can say "we did it". if you don't include tortanic since that's what basically created them afterwards, they haven't actually succeeded a single time since.
they had Cyberpunk
except cyberpunk was a success as far as sales go, even more so after phantom liberty
the fact that CDPR managed to trick people into thinking they fixed their shitty game doesn't change that it had an absolutely disastrous launch
I hope it doesn't have the same moronic fast travel system as the first.
Port crystals are already shown to be in and the game also has a cart travel system.
Hopefully port crystals are only usable in specific locations so it doesn't trivialize night travel again.
frick off moron, i'm not running to the same place across the whole map for the 100th time again ever
Play a different game then.
you can play like a dumbass wasting time on pointless foot travel
i'm gonna set my portcrystals wherever i want icluding your momma's bedroom
If its like the original you will only get 1 port crystal.
I think DD2 is basically Itsuno's last big project anyway, so he can go all out with making the game he wants. If it fails then he is fired or pushed onto smaller projects which is probably his plan anyway. I don't think there is a losing scenario for the man here.
Good the gameplay never needed changing.
I just hope they make quests 100 times more thought out and better. And side quests not so obtuse and skippable. Also an actual loot system instead of just going up a tier in damage when you find more gold to give to the shop, I want the excitement of discovering new items
Not sure why so many trannies think the game is "exactly the same", it's much more different from the first game than elden ring is from ds3, or totk with botw. There's a ton of new mechanics and things they've moved around
yes and?
@657996167
@657996685
Very shit bait.
I'll literally never understand how you morons want the most co-op ready game in existence to not have co-op so frickin' badly.
Worst take I've literally ever seen on Ganker, which is a bad take factory.
HAS to be bait.
thankfully you're gonna have to just sit down and eat shit because based itsuno already confirmed there won't be any kind of multiplayer beyond based pawns 🙂
Oh I'm gonna play the shit out of it regardless.
But I'm gonna throw all my pawns in the trash and throw on autonomy again first chance I get if we're truly getting the poor man's co-op again.
Also I don't remember him promising on his family's souls that co-op will permanently never ever ever under any circumstances appear in this or any other future game in the series, so we'll see 😉
Itsuno's idea was always that of a single player game with ai controlled companions that you can modify and share, he has shown no interest in any kind of multiplayer.
Stuff like DDO was made by an entirely different team, so maybe you'll get your co-op in the form of a spin-off, or a sequel far in the future, when perhaps Itsuno isn't directing said sequel because he retired or something.
>Itsuno's idea
His idea was the cameo system from dmc5 as well.
That was also totally a better alternative to just good old normal ass co-op, right?
Personally, I don't care for co-op, so it doesn't affect in me in any way, I played DMC5 completely solo.
For DD specifically, I think co-op doesn't make sense, there's a lot of stuff that would become worthless if co-op was added, like pawn knowledge, bestiary knowledge, all their dialogue would also go to waste, even the story wouldn't make much sense, so a lot of stuff would have to change.
Then there's the balance, the game would have to balanced quite differently, it would become a very different game, that being said, I would probably still enjoy DD with co-op, but I don't see co-op as an obvious upgrade or something that would be an objectively good addition.
>For DD specifically, I think co-op doesn't make sense
I completely disagree.
>there's a lot of stuff that would become worthless if co-op was added, like pawn knowledge, bestiary knowledge, all their dialogue would also go to waste
Not for offlinechads like you. I personally can live without all that shit, and I often do even while I'm playing dd1. I prefer to find stuff out by myself organically rather than have one of my random pawns blurting a fact out with their moronic voice.
>even the story wouldn't make much sense, so a lot of stuff would have to change.
I don't see much having to change.
I mean you could just keep pawns in after you implement co-op. I don't know why everyone always assumes it's pawns OR co-op.
Even if you had to get rid of pawns, I still don't see all that much needing to be changed. Pawns aren't that important until like the very end of the game, and arguably the expansion. They're pretty tacked on most of the game story-wise. Any pawn related stuff that does usually happen either isn't that important or could probably very easily be substituted for an alternative.
>Then there's the balance, the game would have to balanced quite differently, it would become a very different game.
Sure, but it would be worth it.
>that being said, I would probably still enjoy DD with co-op, but I don't see co-op as an obvious upgrade or something that would be an objectively good addition.
Just comparing it to the pawn system alone, it would be an obvious upgrade.
Playing with the most advanced AI in the world can't possibly measure up to the experience of playing with flesh and blood human beings you can play on equal terms with, have a true discussion with, and share genuine human emotions with.
>I completely disagree.
I see, I don't need to read anymore then, you won't convince me but that's not important anyway, the one that would need convincing is Itsuno.
>broooo the heckin co-op thoooough? like fr fr that'd be bussin on god
This but unironically.
Also I love how multiplayer, in its most general form, somehow morphs into zoomer cancer when you mention it anyway near the same breath as dd...
>somehow morphs into zoomer cancer when you mention it anyway near the same breath as dd...
It doesn't "somehow morph" into it, it runs contrary to the basic, fundamental design philosophy of the game which was built around the pawn system and specifically not playing with other humans. You can't even say it could be added as an afterthought because it literally is the opposite of the design philosophy of the game.
I can get a shallow, half-baked multiplayer experiences anywhere.
There's only one Dragon's Dogma.
@657997205
>Nooooo you don't get it, I NEED MY BF TO CARRY ME, I NEED CO-OP PLS PLS PLS
lol, dumbfrick
For me it's
Why is it so hard to aim?
Strider takes skill
a couple months ago i posed the exact same question
>DD2 looks like DD1 with better graphics
>exactly same premise of dragon steals heart of some dude and turns him into the arisen
>arisen gets pawns and must fight the dragon
and anons told me "yes and that's fine" so i went "then what's the point, if that's all it takes to make a sequel? might as well make an infinite number of sequels for all eternity" and everyone got upset.
>then what's the point
The first game was blatantly unfinished. This is a finished version with more going on in terms of physics and AI. That's the point.
this argument that more should be different from entry to every would make sense if DD was a yearly/biyearly series like Souls games, Monster hunter, Assassins creed, COD.
all of those games are 90% the same from entry to every but don't face these weak ass arguments that each entry should vary more
you also have FF that people complain are too different between entries
DD deserves to have one entry true to Itsuno's vision with a full budget
>DD deserves to have one entry true to Itsuno's vision with a full budget
That is what i hope we get but i was talking more about the story angle. In order for a story(any story) to justify a sequel it should directly continue the unfinished story of the last game or, at the very least, bring back some of those characters who then occasionally reference the events of the last story. That is what i expect from a numbered sequel. As in "-title- : part 2" otherwise you might as well call it "-title- : A Dragons Dogma Story" because then it's clearly just another story set in the same universe but completely unconnected. If you can just pump out sequel after sequel with the same premise you're just, more or less, remaking the same game over and over.
works for Monster Hunter
It's not Dragon's Dogma: part 2 though.
It's just Dragon's Dogma 2
I don't really agree.
My expectation is a dragon steals your heart and then you kill it. Nothing more than that in terms of story. A video game is about the gameplay, and DD2 is quite clearly contiuning and refining that idea.
It's Final Fantasy logic. Every game has some tropes but the stories are separate.
The problem is sequels like Darkest Dungeon 2 that change the entire gameplay. That game feels like a fricking scam.
>It's Final Fantasy logic. Every game has some tropes but the stories are separate.
That is what hooked me about DD tho, that it wasn't like any other JRPG. You had dialogue choices, you had a branching story that even made changes to it's large world and you had an actually fun combat system. It was a western RPG. I really hope i'm wrong and they do connect DD1 and DD2s story.
>I've never played the game but let me tell you how the story has to happen
>quotes me with an image unrelated to what I posted about
Want to try again? Your paltry hours of playtime still don't change that it is in a alternate timeline from the original game.
So you're admitting that you haven't truly played Dragon's Dogma.
It's an alternate universe mate, pay attention.
>In order for a story(any story) to justify a sequel it should directly continue the unfinished story of the last game or, at the very least, bring back some of those characters who then occasionally reference the events of the last story.
No games do this.
Some do, some don't, but to say it NEEDS to do that to "justify" a sequel is just moronic.
We don't know the full story yet, and what I'm most interested in the whole cycle and seneschal thing, all that other-worldly stuff, I don't care about what happened to Edmun Dragonsbane, I don't care about Gransys, I don't care about Cassardis, etc. I want to know more about why the cycle of eternal return exists, I do hope that's the kind of stuff that gets more explained, though I wouldn't mind some comments here and there about what happened with other regions, including Gransys.
Says the frick who? Dragon's Dogma is self contained. We know how the cycle works and what was going on in the first game. Time for something new. New region, new characters, new enemies, new everything. Now they could've used one of the neighboring countries like Mercedes kingdom for as a starting off point, but they didn't and I glad Itsuno chose not to. There's no need to link DD2 to the first game let alone make references to it.
>Final Fantasy
>Monster hunter
>Tales series
>Pokemon
>Fire Emblem
>Dark souls
all large franchises that don't have a continuing storyline and are, by your definition, are remaking the same games over and over
all that have several if not dozens of entries
it's okay for DD to do it twice, and I wouldn't be surprised if DD1 noc like Selena shows up and comments on the nature of the rift/multiverse/cycle
Yeah, but those games all suck shit. DD1, despite being japanese, is probably the most western RPG a japanese studio has ever made.
>Monster hunter
>Storyline
>but i was talking more about the story angle
Literally who the frick cares? They already said the game is more about your own side adventures than the main plot. The main plot of DD is nothing more than a general setting and jumping off point for an adventure.
>If you can just pump out sequel after sequel with the same premise you're just, more or less, remaking the same game over and over.
Genuinely one of the dumbest things I've ever read. There's a lot more to a game than the general plot outline.
>The main plot of DD is nothing more than a general setting and jumping off point for an adventure.
So you're saying the story, more or less, doesn't matter? Then why is the world changing, sometimes very significantly, depending on your choices during the main story?
I really hope alchemist doesn't make it in
I really hope monk doesn't make it in.
Nice, a thread. Guess I'll share it again. I made this mostly for my own amusement.
bretty gud
>hellhound pic
I want to applaud you, but the anger I now remember makes it difficult.
>She-goat
One of the best uses of ai I've seen so far
I don't get the one on the left of the Duke choking the worst girl
Its the Everfall ogre getting ready to drop kick you.
>playing base game on PS3
>headed back to Bluemoon Tower to loot it some more
>traversing the outer walkway where the griffon destroys the path
>it's night in game, can't see shit
>finally reach the opening back to the inside of the tower
>moment I turn the corner to walk my body gets sent flying by some large mass
>it was one of the ogres
>the drop kick launches me into the water
I was so very confused.
Very basic, but it's there.
>"You were hired to stop a probelm"
>"You're now strong enough to stop the problem"
>"Horray you stopped the problem!"
>"Shit that wasn't the actual problem and it was instead ANOTHER problem that's only making itself known at this very moment"
Even 4U and World which put more emphasis on Monster Hunter's story followed the exact same beats, just played them out more dramatically.
Also these are the only unused ones I saved because I thought they were still funny but not as good as the ones I used.
>mfw DD2 is a reasonable success and does everything I want from a DD game
They're all pretty great.
Thanks! In the end I chose based on what I thought would be the key memorable parts of the game from my memory while trying to limit it to what can fit for upload too.
I remember trying to make Grigori if he were in a dating sim.
>Griffin flipping you off
Accurate.
That. Is fricking great.
oh, dragon's smegma was also so creatively bankrupt they hoped on the "we want the dark souls audience" bandwagon like everyone else and released the absolute piece of shit artificial difficulty known as dark arisen
>dude just make everything a health sponge that's difficulty, right?
they even added artificial difficulty with acquiring loot by implementing the slot machine system. instead of finding loot you get a token! how fricking lame, seriously?
If you're going to just copy paste replies from the play book, at least use them in some kind of context. What you are doing makes you sound unhinged.
How do you train mage pawns to use specific boons? Do you have to play as a Mage until they figure it out?
ye must assign their spells
I'd imagine you either just give them the one boon you want to use, or they'd have to learn the enemies and their weaknesses to give you the correct damage type when they show up if you're going to assign multiple boons to them.
If they have the right boon and know an enemy is weak to it, they'll use it if people have no buffs
But certain inclinations make them more likely to attack than buff
They need to know, and that means you'd need to use the element in whatever way you can, to show them the enemy is weak to it, then they'll remember and give you the proper boon when needed.
Honestly? Don't bother, they never truly get good at it, and relying on it is a fool's errand. However, it is semi-useful as backup if you can't do it yourself. You have to basically limit them to one, equip it and use it around them a lot. Once the stars pile up, they'll start using it. If they feel like it. It's never all that effective. Just buff yourself. If you can't, then sure.
>they never truly get good at it
I dunno about that, I borrowed someone's fat little Harry Potter pawn and he reliably gives me fire against zombies, lightning against cyclopes and ice against saurians. He seems pretty good to me.
I've seen good and bad over the years in the rift. But one thing I have never seen with that is perfect. That's all I'm saying. When you're running around in BBI in rags for the mobility, relying on pawns to buff your weapon isn't going to end well. It's very situational though, it's a lot more useful for non-magic users. I'm training a new Sorc to recreate my old 360 one who will inherit the robe, and personally I won't be putting too much into that. I need a Sorc for DPS, syncing and clearing Leapworm juice off everyone's armour. But if I were say a fighter, the odd buff here and there would go a long way.
No, that's my shiny new pawn. But yes, I do play as a girl. I like nuns. I like nuns a lot. Problem, officer?
>No, that's my shiny new pawn
You play as a nun. That's a girl, and you're a gay. You also don't understand that pawns can learn enemy weaknesses and apply the correct elemental buffs, which means you're dumb. Pressing the help button while they're not doing anything and you're not low on health or under some kind of status effect will also make them buff you. It's pretty easy to figure out if you aren't dumb.
>Pressing the help button
Oh boy.
It actually is a scrub. That, in case you are wondering, changes your pawns inclinations. Good one, genius.
>thinks that tapping the dpad once in a while when a pawn hasn't already casted a buff (which is rare) is going to meaningfully impact muh meta gaming
You're gayer and dumber than I originally thought, and I thought were really gay and dumb to begin with. The only thing you ever need to worry about is putting on the adept's robe because you'll constantly be using a healing action on your pawns.
Mate, left on the Dpad makes them more inclined to be helpful in a positive way for buffbots.
He's a moronic metagay who probably also minmaxes stats. He thinks only in terms of DPS so any inclination other than scather makes him mad.
Weren't you carrying on about nukes though? Look at you all salty and mad and shit. The nun was right. You are a scrub.
Don't talk about yourself in the third person to try to save face. It's unbecoming.
That's a negative champ
>posts a screencap
>of the post in question
>it has the (you)
I laughed very hard reading your post.
Do what I do: don't bother and hire somebody else's pawn to do magic.
I really hope monk makes it in and has a near-mandatory max rank augments like Warriors clout
>Game is copy and paste to the point where enemies are located at the same area as in 1
Nice game, shills.
@658001493
>Not the first post from this IP.
You're gonna have to post better bait than that, lad.
>discord bots still trying to shit on this game
>when DD but with the cut content restored is exactly what every fan of the game has been wanting for a decade
Then make it an expansion. Don't market it as a sequel when it isn't.
>moron hasn't played the game
>make it an expansion to a 10 year old game on a different engine that's 1/4 the size of the sequel
Why are you so stupid?
>Me when this shit flops
it can flop for all I care. As long as it exist and I can play it, I'm happy. I prefer it to be a mainstream flop but earn just enough to convince capcom to make another sequel.
you want it to flop because you're a sales-obsessed troony
i want it to flop so it can have a comfy niche community again
we are not the same
>i want it to flop so it can have a comfy niche community again
If it flops too badly it'll mean Itsuno will get fired, I don't want that.
Mental illness.
>year of our lord and savior jesus christ 2012+10+1
>wanting ANY game to be saturated with a cancerous mass-zoomer following
you're the one with a profound mental illness.
>I want the game to flop so Itsuno and the series gets canned because of my fear of people liking it and the miniscule fanbase growing a little more
kys.
oh no no dragon chadma the xissies didn't like that post ONE BIT!
@658002153
>Not the first post from this IP.
This is just sad at this point.
you know you don't even have to fake respond, right? You can just ignore them entirely.
You're right, he should reply to them normally so as to properly make fun of the loony troons.
Stop attempting to consolewar you moron and just make fun of the discord loony troons like everyone else.
hes another one of them, replying to their own posts crying about "duh tendies" is just another of the things they spam
What personality disorder leads to this?
terminal snoyosis
Years of not having games to play has degraded those people's minds to the point all they can do is spam metacritic and consolewar threads. The very thought of playing a video game is lost to them forever
>Snoys
It doesn't seem that that's what's happening in the image, Anon-kun.
are you being blind on purpose?
Anon, shifting the bait-form from one console type to another isn't very slick.
>that image
I expected as much, but it's still pretty pathetic.
Lmao, post the full thing, nintendie
jig's up homosexual, time for you to find another angle, maybe the next one will stick...though I seriously doubt it.
I pity those fools
>Shit looks exactly like the first game but with improved graphics.
what's the implication here?
That if you have a good thing going you have to scramble it and frick it up for shits and giggles?
If you don't like the first game, I don't see why you'd feel entitled to have the second game catered to you enough to make a thread about it.
Weird mentality.
How exactly do I unlock the achievement for killing Ur-Dragon? I joined in fighting it, but when I go back during the grace period to grab the rewards, it says 'here you go for participating' but apparently I didn't participate enough I'm guessing.
>achievementgays
just kill the offline one, it will give you the same achievement
set you game to offline(on settings) and fight Ur-dragon. It has low HP an can be killed in one go.
Elden Ring is slop.
>Elden Ring
You're dooming in the wrong thread, troonoid
discord trannies are already raiding again?
Ganker being excited about something broke them.
They are so mindbroken by the existence of a optimistic fanbase that they can only go a few hours in between sperging out.
Why play this when MonHun and Elden Ring exists?
I already finished Elden Ring and Rise.
>not a new IP
do better
>Why play a good game when Pokeslop and Rollslop exist
Both me, btw. I have HIV
Because I like good combat and exploration. MH kind of comes close to having good combat, but not really. ER has neither.
and that's a good thing
>Zoomer anons ITT don't know what hitstop is and call it stutter
Western "ARPG" slop has corrupted the masses. I don't even know how when even basic shit like Smash Bros. has it.
>hitstop
Now now anon, it's obviously called whampause
Reddit called, they're running out of you
>he can't take a joke
You and your new IP are sad.
>hitstop
Did you mean strikehold?
you mean a breakbreak?
It's actually called a chipdelay
>hitstop
Is the lowest and cheapest way to add weight to attacks. Making good animations that simulate impact well is damn hard but the difference compared to hit stop/screen shake is night and day.
>Making good animations that simulate impact well
Thankfully, they did just that for DD and DD2, and added hitstop too.
>and added hitstop too
wish i could see what it looks like without hit stop because i think it ruins the combat to a large degree.
it would be interesting to see a toggle for hitstop, but I'm not sure how that's integrated into games, maybe it's too "built-in" to simply be a toggle.
looks like they did work a lot on those animations. in dd1 the both characters just freeze completely for a split second, even mid air but it looks like in dd2 the freeze is a lot shorter and restricted to the weapon. if that's the case then they might actually have found the perfect solution.
From what they've shown so far, it looks like hitstop is minimal during actual combat, but when you actually land a killing blow, or stagger an enemy, they really use a lot of it.
Exactly what I wanted.
Bro you will never be a woman, how many times do we have to tell you?
so, fextra life or fandom?
never fextra life
neither
Never Fextralife.
Fandom has the most accurate information but whoever is admin or moderating that should REALLY create a fork of the wiki. Even with a shit load of filters to get rid of the junk the site is just plain ugly, and I'm worried that the fextralife parasites are gonna use that as a chance to grab hold with DD2.
Neither, wikis run the excitement of finding stuff on your own.
Both are trash, but if you need to know something then Fandom. Fexta is pure garbage, whilst Fandom (which is also trash) consumed a wiki that used to be good so the information is still there.
I should really get a proper DD2 wiki started but I don't know where I would even begin with that.
maybe try emailing/messaging the guy who made bg3.wiki? His whole thing was making a new wiki outside of Fextra and fandom because they were both so fricking shit
Neither. Just stay in Ganker threads while it's new and people are trying shit out and sharing ideas. Don't use a wiki until you've beaten the game at least once or twice. TotK leak threads where it was all people playing the game because they wanted on on PC without any console wars or sales/reviews shitposting were some of the most fun threads of seen on Ganker in a while.
oh, i absolutely will. but what am i gonna do, when i replay the game in 20 years? can you promise me to be still around then?
>can you promise me to be still around then?
I've been here over 15 years, so yeah probably.
>leaving Ganker
lol, as if that could ever happen.
what if you die, anon? i can't just pull you out of the rift again
I imagine Hell is just browsing the same shitty Ganker threads for eternity, so I'll still be here.
What makes you think that you already aren't in Hell currently?
What happens when you die in Hell? Do you go to Super Hell?
You just enter progressively worse quality threads
how many times have we died at this point
....do you remember a time when Ganker was ever good?
We are too far gone to know how many deaths we have accumulated.
Ganker or any other board for that matter (yes even /b/) was good, when you were new
it was never good mate, only better relatively to nowadays, which isn't saying much.
good enough for me
kiranico
>exactly like the first game but with improved graphics
Exactly what I was hoping for
If they don't want it to flop they should put it on Switch
There's no way Switch could run it, Switch 2 has a decent chance.
>if they don't want it to flop they should water it down and not improve on physics and AI and shoot for mass appeal
I'd rather see it flop as a good game than succeed as a by the numbers game.
>Then why is the world changing, sometimes very significantly, depending on your choices during the main story?
It doesn't. What the frick are you talking about.
He is talking about the endgame, presumably.
Again, what choices do you make that change the world? The game world doesn't really react to anything you do in the main story.
why, you choose to kill grigori of course...though as you said any other choice just leads to an alternate ending so you have to kill him anyways..so I also have no clue what anon means beyond that
as soon as the everfall opens up you fight different monsters all over the world, you see different events in different zones and the everfall changes completely, of course.
>as soon as the everfall opens up you fight different monsters all over the world
That isn't dependent on a choice you make in the story. If you progress the story, that always happens. What the frick are you talking about?
>people gladly pay 70 dollars plus tips for the same game
geez Louise, people are gullible here. Capcom are laughing all the way to the bank.
>not a new IP
How do you see that? I always wanted to call out samegays.
get an extension
It's an Ganker x thing.
Wasted.
I'm gonna be honest, after all the hype Magick Archer is probably the least fun class. Everything else is way more fun than magic homing arrows but with a finnicky targeting system where the only way to actually have fun is the immolation gimmick defeating the entire point of being an archer.
Ricochet Hunter is pretty fricking nice though.
>MUH BBI
That's nice but for the 99% of the game that's not a few rooms in BBI it's lame. Almost every other class bar mage is just way more fun and I can kill things just as quickly while playing something I find more enjoyable.
NTA, but its not “a few rooms”, Magick Archer clears BBI from start to finish. Kills Awakened Daimon in minutes with a good builds, no buffs necessary. And then again, BBI is the only interesting part of DD anyways.
I actually find it to be the least enjoyable part of the game. Up there with the RNG purification system that requires RC that you're fricked on having if nobody hires your pawn and/or you're not autistic enough to set up a completely separate account.
Magick Archer has the most mobility and does insanely well in Bitterblack due to all the cramped spaces and dakness.
It was actually pretty mediocre in DD1 since most things happened in the open, but is absolutely busted in BBI since the entire endgame is basically designed it to excel in.
My biggest hope for DD2 is that they make spellcasting a bit faster (not too much so as to make it ridiculous, but enough that you don't have to remove yourself from the fight entirely first to get off bigger spells), and that they make the spellcaster's defensive options instant so they can be used reactively instead of needing to prep them before hand and having them wear off too fast to be of use.
Mages have a move where you can burn stamina to chant faster.
Casting bolide at night time and seeing the wisps of magic shoot into the sky, twinkle, and then turn into meteors is fricking amazing.
I was laughing at ER shazamtroons cause it didn't really concern me, but this is embarrassing, these people take up a percentage of our air daily, I share that air with these homosexuals.
I hope they change the moronic damage scaling the first game had. The system was so retarted I dont even remember how it worked.
basic addition/subtraction was what it was
>enemy has 50 damage resist
>your weapon does 51 damage
>you deal 1 damage
Aahahahaha
Why wouldn't they change it? Sounds moronic
Let's trust in the plan, it's one of the worst mechanics in the game and people were pretty vocal about it so they must've listened
>it's one of the worst mechanics in the game
Nah, AC style damage negation is based and I love how assmad it makes people. I'm also glad they kept vocation based stat growth.
>people were pretty vocal about it so they must've listened
lol, lmao
Just like how a vocal minority also called for multiplayer, right anon?
>it's one of the worst mechanics in the game
Yeah, when it's your first time playing. Dragon's Dogma is meant to be played continusouly, so even if you were to clean save you could either grit your teeth and perservere or hire one of your friend's pawns to help you through the harder parts of early game. The game is as difficult or as easy as you choose it to be.
why would we assume that it's the same, people playing the game already confirmed that the level up stats are no longer tied to the job, so they also probably changed how dmg is calculated.
>people playing the game already confirmed that the level up stats are no longer tied to the job
No they didn't. One poorly translated website said that.
the article guy saw that even playing while playing different class, the stats on level up were the same.
Also we have screenshot showing that an archer get more magick power than a mage, this make no sense if it's like in DD1.
Because it teaches players to either frick off until they are better prepared or to be better and overcome the obstacle.
All signs point to no.
I can't wait to see the next generation get filtered by DD2's equivalent of the Fighter Bandit on the way to the Witchwood.
I don't think they'll ever mention this in marketing, we'll have to wait until the game is out to know for sure.
Unf. Dude, you're making me diamonds. Yes, I will buy it, don't worry, sheeesh.
Since the thread has settled:
What is your honest opinion on pure Reds in DD? Do you think the experience is fine, and balanced? Do you think the tools for every scenario are good enough, and the times where you have to rely on pawns non-intrusive? Do you think it's changing at all going into DD2?
i still had fun playing warrior but the biggest thing that made warrior suck in DD is that its climbing attacks were absolute trash and made phase 2 Daemon especially a slog, don't even get me started on the chained gorecyclops. I hope in the addition of more skill slots the class isn't relegated to an anklebiting pommelstriker on big enemies
This thread has convinced me to try DD1, thanks.
enjoy
>same enemies
>same overworld
>same shitty damage scaling
>same shitty fast travel system with crystals
>same shitty vocation scaling
>same dragon end boss
>same storyline
>not a new IP
HELL YES
You only call it barebones because youve dipped your toes in it. Beyond climbing theres a ton of reactional and trap skills across the classes, and a huge list of items that provide worthwhile benefits. Also sorcerer is one of the most impressive forms of high magic in action games
>Also sorcerer is one of the most impressive forms of high magic in action games
it's flashy and is only variations of doing damage for the most part. it's total shit. neverwinter nights had better and more varied magic a decade earlier. what's more is that dragon's smegma magic is not viable for most encounters where you would want to use it because it's so fricking slow. the best way to play a mage is enchanting your staff with what enemies are weak against, which is mostly holy, then doing staff charge attacks that look like little slow moving semen balls. fricking LAME!
begone loony troon
>same enemies
>same overworld
>same shitty damage scaling
>same shitty fast travel system with crystals
>same shitty vocation scaling
>same dragon end boss
>same storyline
All I ever wanted. Thank you based Itsuno.
remember when these guys spammed their botted strawpoll everyday about "games Ganker tricked you into playing"
they've been at this for an embarrassingly long time
Well they got it right the first time besides the length of story and main game. So a minor improvement with a fuller game sounds great
I hope we will see a magic class with something similar to V from DMC5.
We probably saw all the magic classes already, assuming censer waif is green+blue.
I think DD1s magic system is dog water and I hope it gets revamped somehow in the sequel. The actual spells are cool, but it baffles me that people think "stand still channeling and hoping you don't get hit for 10+ seconds" is the peak of anything.
i like acquisitor pawns. i hate picking up stuff and i'm glad i don't have to do it my self.
Same, that can be very useful
This game better have smarter pawn AI. I hated how you could have your mage pawn suddenly start climbing enemies because that's what you did.
People should expect more out of a sequel than this.
You're trying very hard to bait and are obviously desperate (you)s, but I'll bite, please, elaborate, what would you have liked to see for DD2? What sort of changes? What sort of content?
Not the same world, not the same story, not the same enemies in the same locations.
>Not the same world
We already know it's not Gransys, we've already seen that they've mentioned two distinct areas, Vermund and its surrounding areas, and the desert area that I can't remember the name of right now, that's where the beastmen live.
So that rules out it being the same world.
1/3.
>not the same story
What we know so far from trailers is that the story seems to begin in the same way as in DD1, with a great dragon stealing your heart, it would be safe to assume there's more to the story besides that, and there's some talk and intrigue of the arisen being a fake/fraud? It's too early to say just how different the story will be, but so far, it seems it will be different enough from the original, but using some of the same logic and lore, since it is a shared universe after all.
2/3.
>not the same enemies in the same locations.
Do you mean how in the original the spawns were fixed 99% of the time? I do hope that also changes, but we don't know for sure how it'll work until the game's out, they did promise a more dynamic world, so I'm assuming those are some of the changes they meant.
?/3.
wheres the ranger, itsuno
strider & ranger have been combined into archer. It can use both short & longbows.
I still don't know how I feel about the split. On one hand more vocations is cool, but seeing Thief not have a bow feels so... naked. If Assassin or an equivalent is a hybrid vocation, I hope it allows for daggers and bow to be equiped in tandem again.
Eh. I played some MA recently and I constantly found myself wanting more than 3 dagger and more than 3 bow skills, so having 4 mapped skills and then input based skills means more specialization and options for that specialization. I'm all for it.
I doubt there will be a class combining both. Itsuno's adventure autism seems set on making classes fit a very specific role instead of being great at multiple aspects like both range and melee.
I have questions about the "in-game purchases" as thats a massive red flag to me. I started with DD:DA when the shop in the original had been removed, and don't play any other Capcom game so can't compare.
>how bad is the in-game purchases in MH or other titles, does it feel forced on you? Does it feel greedy, like it's stuff that should be released for free and you're missing out if you don't buy them?
>are the purchases actually "in-game", or does it basically send you to the PSN store to buy a mini DLC?
>if its the later, do they also bundle it all into a larger DLC you can get at a cheap price during sales?
You should be able to hotkey equipment. I know rusted whatever are good for status infliction or it's good to have multiple weapons for multiple situations but it's annoying having to constantly go into the menu to switch. It just slows the game down.
just started playing
is it good idea to roleplay as Guts? because I heard that two-handed swords is the worst class in the game. if it is I would better try assassin
Try everything, you're not locked to any vocation.
Dragon's Dogma 2? More like Dragon's Dumpster Fire 2. The graphics are straight out of the 2000s, rendering the visuals an eyesore in 2023. The story resembles a chaotic jumble, lacking any coherence or depth. The characters, especially the once-iconic Pawns, are now more lifeless than mannequins, devoid of the charm that defined the original game.
Combat, a highlight in the first installment, has become clunky and unresponsive. It's like they took a step backward, abandoning the fluidity that made the initial experience enjoyable. The gameplay feels like a clumsy attempt to reinvent the wheel, leaving players yearning for the janky but endearing mechanics of the original Dragon's Dogma.
And let's not forget the blatant cash grab with microtransactions. Want a decent weapon or a character that doesn't look like a dumpster fire? Open your wallet wide because everything seems to come with a price tag. It's as if the developers are squeezing every last penny out of players, prioritizing profits over player satisfaction.
In conclusion, Dragon's Dogma 2 is shaping up to be an immense letdown. It's a far cry from the engaging and immersive experience fans anticipated. Save your hard-earned money and invest it in a game that respects its player base. Dragon's Dogma 2? More like Dragon's Do-not-buy 2 – a sequel that fails to capture the essence of its predecessor, leaving players yearning for the magic that made the original a cult classic.
>Dragon's Dogma 2? More like Dragon's Do-not-buy 2
Honestly? Based, so so based.
chatgpt write me a verbose story of sex with mercedes
In the mystical realm of Gransys, where magic intertwined with the tangible, a love story unfolded between the Arisen and the valiant warrior, Mercedes, that transcended the mere realm of camaraderie. As their shared adventures unfolded, a profound intimacy blossomed, a dance of passion that mirrored the ebb and flow of the tides in this fantastical world.
Under the moonlit canopy, where the silver glow accentuated every contour of Mercedes' graceful form, the Arisen found himself drawn not only to her strength in battle but to the tender vulnerability hidden beneath the armor. Their gazes lingered longer, and the unspoken desires that flickered in their eyes ignited a fire that burned hotter than the dragon's breath. In the quiet stillness of the night, the rustle of leaves became a gentle symphony to accompany their shared moments of intimacy.
Their fingers, entwined like vines, sought solace in each other's touch. A mere brush of skin against skin sent shivers down their spines, and the electricity that coursed through their veins spoke of a connection that was more profound than any battle they faced. Soft whispers of longing and devotion became the verses of a secret love sonnet, exchanged beneath the star-studded canvas that witnessed the union of their souls.
As they sought refuge in the village of Cassardis, where the sea whispered tales of passion to the shore, the Arisen and Mercedes discovered a haven for their most intimate desires. Amongst the ancient trees and fragrant blossoms, stolen kisses were exchanged like precious gems, and the air shimmered with the palpable heat of their mutual longing. The moonlit nights became a clandestine theater for their most intimate expressions of love, where their bodies spoke a language that transcended words.
In the golden embrace of the setting sun, their physical union became a celebration of the love that had blossomed amidst the chaos of their journey. Each touch became a declaration, a testament to the unbridled desire that pulsed between them. The world around them seemed to fade into a distant backdrop, and time itself bowed to the intimacy shared between the Arisen and Mercedes.
The challenges they faced, whether in the form of mythical creatures or the looming specter of the Dragon, only served to intensify their connection. In the aftermath of each battle, their bodies sought solace in the other, their shared vulnerability transforming into a raw, intimate understanding that solidified their bond. The scars they bore became symbols of the battles they had faced together, and the healing touch they exchanged spoke of a love that could mend even the deepest wounds.
In the end, as they stood together against the forces that sought to tear them apart, their intimacy became the heartbeat of their love story. Beneath the twilight sky, where the world seemed to pause in reverence, the Arisen and Mercedes embraced in a way that transcended the physical—a fusion of souls that whispered of a love that had weathered the storms of Gransys. Their bodies, entwined in an intimate dance of passion, became the canvas upon which their extraordinary love was painted, leaving an indelible mark on the tapestry of their shared existence. And so, as the echoes of their whispered confessions and shared intimacies lingered in the air, the Arisen and Mercedes continued their romantic odyssey, forever bound by the profound intimacy that had become the very essence of their extraordinary love.
This but with Ulrika.
>And let's not forget the blatant cash grab with microtransactions. Want a decent weapon or a character that doesn't look like a dumpster fire? Open your wallet wide because everything seems to come with a price tag. It's as if the developers are squeezing every last penny out of players, prioritizing profits over player satisfaction.
This part isn't even the AI meming, it's happening. I want DD2 to do well, but not with garbage microtransactions. It was frankly sad to see the amount of butthurt fanboys attacking anyone pissed about the in-game purchases and accusing them of "being from discord". Frick off, don't need to be a discord raider to hate this shit.
While I enjoy my comfy walking simulator RPG and don't want any other players ruining the fun, some kind of multiplayer endgame content would be cool as frick. Something like an endless rougelike dungeon or lone bosses designed for multiple players would be kino.
second that
As long as we stay away from adding PvP, we don't need to invite that autism here
Yo, hol up.
Starfield? More like Shitfield. The graphics are straight out of the 2000s, rendering the visuals an eyesore in 2023. The story resembles a chaotic jumble, lacking any coherence or depth. The characters, especially the once-iconic NPCs, are now more lifeless than mannequins, devoid of the charm that defined the older bethesda games.
Combat, a highlight in the earlier games, has become clunky and unresponsive. It's like they took a step backward, abandoning the fluidity that made the other experiences enjoyable. The gameplay feels like a clumsy attempt to reinvent the wheel, leaving players yearning for the janky but endearing mechanics of the originals.
And let's not forget the blatant cash grab with microtransactions. Want a decent weapon or a character that doesn't look like a dumpster fire? Open your wallet wide because everything seems to come with a price tag. It's as if the developers are squeezing every last penny out of players, prioritizing profits over player satisfaction.
In conclusion, Starfield is shaping up to be an immense letdown. It's a far cry from the engaging and immersive experience fans anticipated. Save your hard-earned money and invest it in a game that respects its player base. Starfield? More like Star-Flee-Dude – a game that fails to capture the essence of its predecessors, leaving players yearning for the magic that made the others a cult classic.
Meant for
ftfy
>Starfield? More like Star-Flee-Dude
It's doesn't have the same ring to it, you know? Now...
>Dragon's Dogma 2? More like Dragon's Do-not-buy 2
That's an instant classic.
Even before it's confirmed existence, anybody who played the game knew a sequel would just be a more finished version of the first game
>anybody who played the game knew a sequel would just be a more finished version of the first game
We didn't know that, we hoped that. We also feared homogenization.
Please be excited for Dragon's Dogma 2, please.
I''m looking forward to it.
Nice.
stop. i already am hard
Way ahead of you brother.
DD2 just won't be that good.
locked
keyed
DD2 just will be that good.