Only if it has more of Godwyn and a visit to the Foreskin Fortress.
Full INT. Spells might not look as fancy as incantations but they're far more viable, so you can have fun with sorceries and weapon arts.
What did you think of the game post Leyndell? I remember hearing from peeps that the game "falls off" after there sort of the like the common pist Anor Londo complaint.
Godawful. I'd say it's the exhaustion talking but no, Mountaintops and the Snowfield are some of the worst things they ever made, don't bother with any enemy unless they drop some unique reward.
I remember there were really shitty spots in certain areas after leyndell tbh, but that was basically the entire game for me. No, for me I hated the boss fights post Leyndell. And Castle Sol.
What did you think of the game post Leyndell? I remember hearing from peeps that the game "falls off" after there sort of the like the common pist Anor Londo complaint.
Game only got bad for me after the first playthrough. It was fantastic, and then it was almost unbearable. No idea how that happened, probably also why nobody talks about it anymore.
I think it's because Elden Ring is an open world game. And most people who play open world game go about it autisically doing every single thing the first time around until suddenly...yoy've reached the end and you did it all. The first fricking go around. I don't think you were ever able to do that in Dark Souls. That's not even mentioning the dozen free respecs you get, too!
And I doubt people are going to boot up a second playthrough just to go through a couple of questlines. Elden Ring is too long winded if a game for that
I'm on my second playthrough right now, in Leyndell.
Honestly, my biggest hurdle right now when it comes to booting up the game is not having things to do. I think Fromsoft bought into the "questlines and fetch quests are le bad!" meme way too much, and it means there's no interesting routes to take your character in that you didn't do the first time.
For instance I missed the frenzied flame ending, there's an entirely different Mohg encounter I had never seen before in the sewers or wherever the frick, and I missed the Fell Twins fight too by accident, but I'm already in Leyndell and forgot to do coop there the first time, so why should I rush to progress past it? I'm kind of stuck.
Also I wanted to see the ending where you put Marika back together, and I want to see that more than the frenzied flame ending, but the frenzied flame ending route is the only one that offers me new content.
The game has like, Big Rigs tier quest design. It has to be worst in the entire industry right now and that is something I think nobody expected would brutalize the playing experience like it has, considering these games never had amazing quest design. The endgame areas often get scapegoated too much and really aren't that bad outside a few encounters. Farum Azula is a Stormveil-tier dungeon, Castle Sol is the best fort in the game, and even Haligtree has some cool moments.
I think DLC will only help the game if it services the main game with better quests and adds Covenants, in addition to new areas. It also needs to consider bumping the player count considerably in PVP. It's a bit of a tall order, but that's where the game is right now. The multiplayer is not as avertised.
Mountaitnops of the giants was dissapointing and the Haligtreehaving recycled enemies wasn't good but the rest was fine, the Haligtree and Farum are still really cool.
The mountaintop and the snowfield sucked ass but the Haligtree and Farum Azula were very cool. The Ashen capital is ok but it should have been fleshed out into a unique area. There is no reason that the last three bosses should have been right after each other.
I think all those bosses being one after another is a fundamental problem with how big this game is and how Fromsoft designs their games, the most important lore character always have to be bosses... never friednly or neutral, why couldn't we be friends with Godfrey or Malenia or Morgott himself? If our character could actually speak and have an ideology... but then again, the game is huge already.
tbf I don't think it wouldve been very hard to space out the bosses a bit.
Make the Erdtree innards into a mini-level ("steal" budget off Haligtree if needed), have Godfrey be slightly further down in burnt Leyndell and place a lore dialog friendly npc after him, etc.
Now, I doubt From is able to do the second part of what you posted. Enemies are enemies and that's it.
It wouldn't be very hard but they just can't. You get to be one of the bad guys in Volcano Manor for a second and then everyone fricks off because you killed the nearly-mandatory Rykard.
the eternal cities shoould have been only ONE city and that city should have been a really cool city that functions as a black knife base of operations or some shit
I really disliked how easy it is to miss Nokstella if not "mhh SURELY this frickhuge skeleton can't be just a background"
Mohg and Rykard are practically covenant leaders but that's about it. If they don't want to add covenants, maybe something like the clan wars in Nioh? You join a "house" and get some tasks and rewards associated with.
Bloody Fingers are basically Dickwraiths.
Recusants are specifically hunting phantoms and not hosts.
Erdtree Champions defend Leyndell.
Maybe throw some Bloodborne oath curveballs in there and players sworn to the Haligtree and to Radahn immediately go into PvP.
Just throwing some dumb ideas out which is basically covenants.
>tfw roleplayed a Prophet, Golden Order/Greater Will faithful >passed up on ALOT of great incantations and weapons because of my characters personal journey >Had fun regardless
Any one else do these kind of roleplay shit?
Same. It's been so long since I've played something that sucked me in like it did.
Now to forget as much as I can about it so it'll be fresh for the dlc.
it comes from having previously played the games made by fromsoft
But Elden Ring has enough content to fill atleast two Souls games. Sekiro didn't get DLC. I'm not for or against DLC for Elden Ring but if we get anything for it I'll be surprised. Elden Ring on it's own is already enough.
Given it's their biggest commercial success, I don't think Namdai is just gonna let this be. And there's material for DLC in terms of things they can flesh out, or just make up some new plot thread like in DaS3.
If it was another linear Souls game I could follow that, but ER is in a league of it's own in terms of what they gave us on release. It's unprecendented from them.
It's a great game. It has tons of weaknesses but also tons of strengths. Probably the second best From Soft game. I believe the game will still improve a little bit with updates and dlc a year from now.
Dark Souls 1 > Elden Ring > Demon's Souls = Bloodborne > Dark Souls 2 >>> Dark Souls 3
elden ring is a huge game already
fromsoft dlcs are effectively expansion packs, why would fans not want more content? they obviously arent going to add horse armor or anything.
you just parrot what other people say without using your brain and you think you are profound or something but really youre just a fricking moron like everyone else. get the frick off my website homosexual.
There are so many things I want to know still, about the godskins and their queen, about the nature of death and what's happening to Godwyn, about Miquella's strange state...
Also I do wish the fire monks had a proper legacy dungeon , the mountaintops were clearly rushed though, they should have kept the game a little smaller and said from the beggining that they were planning DLC, after all, it was obvious the game was going to do really well.
the eternal cities shoould have been only ONE city and that city should have been a really cool city that functions as a black knife base of operations or some shit
the eternal cities shoould have been only ONE city and that city should have been a really cool city that functions as a black knife base of operations or some shit
This is a lore problem, too many things seem so cool and like they deserve a legacy dungeon but making so many of them would be an unreasonable amount of work, I really like the godskins and while I was playing the game I couldn't stop thinking "yeah can't wait to find the castle where they come from and fight their cult leader or something, I specially believed we woud get this because one of the first Elden Ring pieces of art we ever saw was a drawing of a Godskin apostle, we knew about them before we even knew of the Erdtree.
I'll admit I'm just interested in Godwyn, the Godskins and the eternal cities but I can see there's a lot of other things that could be fleshed with their own area.
My modest two cents, I'd honestly "cut" most of the mountains, make some bullshit excuse how they're not traversable and you have to go underground, go through a eternal city legacy dungeon with a standard path that leads up to the final area of the mountains, completely desolated besides the boss and some fire monks who made the trek and a hidden path that ends Ranni's quest.
I'd probably also change the snowfield into a short trip where you see albinaurics, misbegotten, demi-humans etc. all making the pilgrimage through that blizzard and after that, you make it to the Haligtree.
tbf I don't think it wouldve been very hard to space out the bosses a bit.
Make the Erdtree innards into a mini-level ("steal" budget off Haligtree if needed), have Godfrey be slightly further down in burnt Leyndell and place a lore dialog friendly NPC after him, etc.
Now, I doubt From is able to do the second part of what you posted. Enemies are enemies and that's it.
It wouldn't be very hard but they just can't. You get to be one of the bad guys in Volcano Manor for a second and then everyone fricks off because you killed the nearly-mandatory Rykard.
[...]
I really disliked how easy it is to miss Nokstella if not "mhh SURELY this frickhuge skeleton can't be just a background"
And the damn giant skeleton doesn't amount to anything, there's even two of the buggers. There's the barely mentioned 'Lord of Night' so it's not like that place has run out of mysteries.
its great
The DLC's what?
The DLC’s release, of course!
Moon DLC?
Moon DLC but also Godskin dlc and
And what!?
Release, of course
Learn context clues, gay
>game is so bad that the bait is literally just "the game is good uwu"
kek
>>game is so bad that the bait is literally just "the game is good uwu"
Are you ok?
Me too
I never played as a magic guy should I go faith or int?
Faith.
dex/int
go arcane/int
ignore
Only if it has more of Godwyn and a visit to the Foreskin Fortress.
Full INT. Spells might not look as fancy as incantations but they're far more viable, so you can have fun with sorceries and weapon arts.
Godawful. I'd say it's the exhaustion talking but no, Mountaintops and the Snowfield are some of the worst things they ever made, don't bother with any enemy unless they drop some unique reward.
I remember there were really shitty spots in certain areas after leyndell tbh, but that was basically the entire game for me. No, for me I hated the boss fights post Leyndell. And Castle Sol.
Faith is a lot more fun
both
INT has way better weapons, but FTH has more fun and flashy spells.
INT/STR with fallingstar beast jaw for crazy cheap weapon art
full INT with a bit of DEX with Wing of Astel for best R2 in the game
>the only way to play the game without stutter is on a console or steam deck
why
fricking why
Stutter? Works on my machine.
Yeah a genuinely great game.
The main downside is that you can only experience it blind once.
indeed
What did you think of the game post Leyndell? I remember hearing from peeps that the game "falls off" after there sort of the like the common pist Anor Londo complaint.
The worst part is having to walk from Leyndell Avenue to the grace of the forbidden lands.
Ha. That's it?
Game only got bad for me after the first playthrough. It was fantastic, and then it was almost unbearable. No idea how that happened, probably also why nobody talks about it anymore.
I think it's because Elden Ring is an open world game. And most people who play open world game go about it autisically doing every single thing the first time around until suddenly...yoy've reached the end and you did it all. The first fricking go around. I don't think you were ever able to do that in Dark Souls. That's not even mentioning the dozen free respecs you get, too!
And I doubt people are going to boot up a second playthrough just to go through a couple of questlines. Elden Ring is too long winded if a game for that
I'm on my second playthrough right now, in Leyndell.
Honestly, my biggest hurdle right now when it comes to booting up the game is not having things to do. I think Fromsoft bought into the "questlines and fetch quests are le bad!" meme way too much, and it means there's no interesting routes to take your character in that you didn't do the first time.
For instance I missed the frenzied flame ending, there's an entirely different Mohg encounter I had never seen before in the sewers or wherever the frick, and I missed the Fell Twins fight too by accident, but I'm already in Leyndell and forgot to do coop there the first time, so why should I rush to progress past it? I'm kind of stuck.
Also I wanted to see the ending where you put Marika back together, and I want to see that more than the frenzied flame ending, but the frenzied flame ending route is the only one that offers me new content.
The game has like, Big Rigs tier quest design. It has to be worst in the entire industry right now and that is something I think nobody expected would brutalize the playing experience like it has, considering these games never had amazing quest design. The endgame areas often get scapegoated too much and really aren't that bad outside a few encounters. Farum Azula is a Stormveil-tier dungeon, Castle Sol is the best fort in the game, and even Haligtree has some cool moments.
I think DLC will only help the game if it services the main game with better quests and adds Covenants, in addition to new areas. It also needs to consider bumping the player count considerably in PVP. It's a bit of a tall order, but that's where the game is right now. The multiplayer is not as avertised.
>Honestly, my biggest hurdle right now when it comes to booting up the game is not having things to do.
This is my issue too. I wish they had instituted something like the chalice dungeons from Bloodborne into this game. Endless endgame content.
Mountaitnops of the giants was dissapointing and the Haligtreehaving recycled enemies wasn't good but the rest was fine, the Haligtree and Farum are still really cool.
The mountaintop and the snowfield sucked ass but the Haligtree and Farum Azula were very cool. The Ashen capital is ok but it should have been fleshed out into a unique area. There is no reason that the last three bosses should have been right after each other.
I think all those bosses being one after another is a fundamental problem with how big this game is and how Fromsoft designs their games, the most important lore character always have to be bosses... never friednly or neutral, why couldn't we be friends with Godfrey or Malenia or Morgott himself? If our character could actually speak and have an ideology... but then again, the game is huge already.
tbf I don't think it wouldve been very hard to space out the bosses a bit.
Make the Erdtree innards into a mini-level ("steal" budget off Haligtree if needed), have Godfrey be slightly further down in burnt Leyndell and place a lore dialog friendly npc after him, etc.
Now, I doubt From is able to do the second part of what you posted. Enemies are enemies and that's it.
It wouldn't be very hard but they just can't. You get to be one of the bad guys in Volcano Manor for a second and then everyone fricks off because you killed the nearly-mandatory Rykard.
I really disliked how easy it is to miss Nokstella if not "mhh SURELY this frickhuge skeleton can't be just a background"
Mohg and Rykard are practically covenant leaders but that's about it. If they don't want to add covenants, maybe something like the clan wars in Nioh? You join a "house" and get some tasks and rewards associated with.
Bloody Fingers are basically Dickwraiths.
Recusants are specifically hunting phantoms and not hosts.
Erdtree Champions defend Leyndell.
Maybe throw some Bloodborne oath curveballs in there and players sworn to the Haligtree and to Radahn immediately go into PvP.
Just throwing some dumb ideas out which is basically covenants.
>tfw roleplayed a Prophet, Golden Order/Greater Will faithful
>passed up on ALOT of great incantations and weapons because of my characters personal journey
>Had fun regardless
Any one else do these kind of roleplay shit?
Same
Same. It's been so long since I've played something that sucked me in like it did.
Now to forget as much as I can about it so it'll be fresh for the dlc.
Why are so many people convinced Elden Ring is going to get DLC?? Are you all really that conditioned?
Because the game sold incredibly well and they might as well try and make some DLC before everyone forgets about the game.
But Elden Ring has enough content to fill atleast two Souls games. Sekiro didn't get DLC. I'm not for or against DLC for Elden Ring but if we get anything for it I'll be surprised. Elden Ring on it's own is already enough.
Given it's their biggest commercial success, I don't think Namdai is just gonna let this be. And there's material for DLC in terms of things they can flesh out, or just make up some new plot thread like in DaS3.
>And there's material for DLC in terms of things they can flesh out
Ah, many such cases.
No, it's just what they've done with all of them up to this point. It even has the inaccessible armors, weapons and cut files to match.
it comes from having previously played the games made by fromsoft
Most of FROMs games get DLC, its a safe assumption.
If it was another linear Souls game I could follow that, but ER is in a league of it's own in terms of what they gave us on release. It's unprecendented from them.
its a safe bet at this point. hell there are the three coliseums that will probably be the pvp arenas of elden ring
It's a great game. It has tons of weaknesses but also tons of strengths. Probably the second best From Soft game. I believe the game will still improve a little bit with updates and dlc a year from now.
Dark Souls 1 > Elden Ring > Demon's Souls = Bloodborne > Dark Souls 2 >>> Dark Souls 3
I hate zoomers and their "muh dlc" mentality.
Yes I too want to get milked for minimal content
What's wrong with wanting more of what you like?
elden ring is a huge game already
fromsoft dlcs are effectively expansion packs, why would fans not want more content? they obviously arent going to add horse armor or anything.
you just parrot what other people say without using your brain and you think you are profound or something but really youre just a fricking moron like everyone else. get the frick off my website homosexual.
Yeah, when I consume a product and like it I sure hope to never get more of it ever again.
You can always replay the game can't you?
fromsoft releases good DLC, usually higher quality content than the base game
Hopefully we get DLC sooner rather than later, haven't had this much fun playing a game in ages
There are so many things I want to know still, about the godskins and their queen, about the nature of death and what's happening to Godwyn, about Miquella's strange state...
Also I do wish the fire monks had a proper legacy dungeon , the mountaintops were clearly rushed though, they should have kept the game a little smaller and said from the beggining that they were planning DLC, after all, it was obvious the game was going to do really well.
>legacy dungeon
On that note, the eternal cities totally deserved one.
the eternal cities shoould have been only ONE city and that city should have been a really cool city that functions as a black knife base of operations or some shit
This is a lore problem, too many things seem so cool and like they deserve a legacy dungeon but making so many of them would be an unreasonable amount of work, I really like the godskins and while I was playing the game I couldn't stop thinking "yeah can't wait to find the castle where they come from and fight their cult leader or something, I specially believed we woud get this because one of the first Elden Ring pieces of art we ever saw was a drawing of a Godskin apostle, we knew about them before we even knew of the Erdtree.
I'll admit I'm just interested in Godwyn, the Godskins and the eternal cities but I can see there's a lot of other things that could be fleshed with their own area.
My modest two cents, I'd honestly "cut" most of the mountains, make some bullshit excuse how they're not traversable and you have to go underground, go through a eternal city legacy dungeon with a standard path that leads up to the final area of the mountains, completely desolated besides the boss and some fire monks who made the trek and a hidden path that ends Ranni's quest.
I'd probably also change the snowfield into a short trip where you see albinaurics, misbegotten, demi-humans etc. all making the pilgrimage through that blizzard and after that, you make it to the Haligtree.
And the damn giant skeleton doesn't amount to anything, there's even two of the buggers. There's the barely mentioned 'Lord of Night' so it's not like that place has run out of mysteries.
I still have a few zones to visit and finish afte 100% Steam achievements. It's insane. That's my DLC.