>*has the best, most diverse, most kino campaigns in your face*
nothin personell AoE2
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Thalidomide Vintage Ad Shirt $22.14 |
>*has the best, most diverse, most kino campaigns in your face*
nothin personell AoE2
Thalidomide Vintage Ad Shirt $22.14 |
Thalidomide Vintage Ad Shirt $22.14 |
My childhood
Yeah they were good especially for the time, but they were moronicly hard due to how much extra shit the ai always gets. Still fun regardless tho, I liked the England, the U.S ww2 one, the German one and the Russian one. Never beat the German or Russian ones because they were so hard
"allied air force gunship blobin your face every 4 minutes on the first russian campaign map"
i have no idea how i beat it as a wee bab, butsomehow i did, and got fricked even harder in the following missions
Holy shit, I always felt like a huge moron for barely accomplishing the Greek and English campaigns. I couldn’t even finish the first Russian campaign.
I had to play the campaigns on the editor mode and chest to win.
>final campaign mission is the first mission but with Grigor II already having manipulated Grigor
Holy kino
You guys play campaigns in RTS games?
yes, like 90% of RTS players
Damn really? I've always been playing skirmish with many factions like civilization but in rts yknow EE, RoN, BFME etc
EE is one of the few games where the campaign is better than the skirmish mode.
This is both a good and a bad thing.
>few games
SAXON DOGS
>more than 20 years later
>autistic people really created mod tools
>you have survived long enough to play mods for EE
Now I wonder how Hyrule Conquest would play as an EE mod.
YOOOOOOOOOOUUUUUUUUUUUUUUUUUUUU
Great game , still fire it up to this day ever now and again. love to have a remake with a proper AI
If there's one rts that deserves a remaster/hd edition/remake/whatever the frick you call it is this one. Create an actual AI for the computer player instead of an obscenely obvious cheatbot, bring the boxy models up to date, fix pathfinding, etc. Having the timespan of all Age of Empires and more was priceless.
>remaster/hd edition/remake/whatever
please no
Oh no, the horror of getting a remaster, it could turn out as bad as AoE2!
or a masterclass like the AoM port, right, anon?
never mind that AoE2 has turned into some weird live service with a cancerous fanbase.
just leave old games alone for frick's sake...do something new instead.
I'm torn on this. On one hand some games still hold up by today's standards and it can't hurt by a 1:1 remaster, like SC, C&C95, or AoE2. On the other hand it opens up Pandoras box for awful lazy remakes.
Nothing can't be worse than that half-baked expansion pack... or EE3
Frick you, AoE2 has become a beautiful game with more campaigns and civs than anyone could've ever hoped for as a result of the continued work, while still being true to AoK
>just leave old games alone
The old game doesn't vanish when a remaster is being released. it will always be there for you, anon
...Unless they go with the WC3 Reforged model and force even the normal game to be upgraded into the remaster.
Good changes. Getting units to actually be decently controllable would improve the game a great deal.
Is any of Empire Earth games worth playing today?
Only the first one.
Second EE was meh, third one was absolute trash.
EE supports multiplayer through an unofficial mod if you're into that (but don't expect the quality of balance that AoE2 offered).
Aside from that I'd only play it for the campaigns, maybe a couple of skirmish battles here and there.
>but don't expect the quality of balance that AoE2 offered
>Fricking mass conversion towers
IT SHALL BE DONE
But which was the best and why?
Obviously #1
Too bad Empire Earth III is one of the worst downgrades of all time.
>Only five epochs (ancient, medieval, colonial, modern and future)
>Three generic factions instead of historical civilizations
>Western has the "all our units are better in a 1-on-1" deal
>The Far East are zergs to the point that in the future they field bio-engineered monsters
>Middle Eastern "civ" has multiple suicidal units kek
>Cartoony models and le wacky animations (a rocketeer unit gets hit in the groin with his own rocket when killed for example)
>No historical campaigns, just an insipid "conquer the world" mode
Seriously, how do you go from a grounded (until the future) historical game with ominous latin chanting to yet another Starcraft/Warcraft III wannabe?
EE3 was basically an early access mod game with no features to be called even a game, it felt so hollow i remember getting it all giddy and happy back then only to be super dissapointed to the point where i still remember it vividly today
i brought it (EE3) but it would not play on my potato ,
, put it into storage until i could get a better computer,
never played it in the end it got forgotten or thrown out or something
>, put it into storage until i could get a better computer,
>never played it in the end it got forgotten or thrown out or something
That's actually the best outcome you could have had.
It has a memory leak which gets worse with each battle you play. I tried to play the campaign by restarting it after each battle but it just became more unstable and unresponsive. I only managed 1.5 campaign battles before soft/hard crashes were inevitable.
WE ARE UNDER ATTACK
Empire Earth had a same problem that Rise of Nations had. It tries to cover way too much so nothing feels particularly fleshed out or interesting. The graphics and sounds were low quality, even for an early 2000's game. The unit controls are so janky.
As much as I loved the campaigns (especially the weirdly prescient Russian one) I think I must've sank like 10,000 hours into skirmishes and making custom maps and civs. I don't even know why. By all rights is correct but I loved the shit out of this game.
Reflecting on it I think it's because it was one of the few games that had a great caveman period. It had such a great mood and atmosphere, especially on huge maps.
wtf was his problem?
Humans, which was probably the same problem Grigor himself had.
The only mistake he made was not liquidating
Sergei Molotov before the Cuban Campaign.
He was too soft. Grigor should have noted that when he objected to using the Chinese as slaves.
AI hands typed this post
The only mistake he made was not liquidating
Sergei Molotov before the Cuban Campaign.
He was too soft. Grigor II should have noted that when he objected to using the Chinese as slaves. The Chinese had been hard working, and obedient, but they were also prone to rebellion, like any other human beings. He would make sure that Sergei knew his place in future.
Before long, it would be time for the next great battle, one which would ensure that Grigor II would become a legend among humans everywhere.
Grigor II turned his attention back to the screen. On it was a picture of a man with an open mouth and glowing eyes.
"This must be the second son," said Grigor II. "We can't afford to lose him."
***
In the shadows beneath the ancient trees, a pair of spies watched the activities around them. They were both dressed in black cloaks and wore balaclavas over their faces so that no one could tell where they came from or what they looked like.
They moved silently through the forest, keeping up with the sounds of the night and using them to guide them. It didn't take long before they found the target – a group of men, sitting around a campfire. Their clothes were damp and muddy, and several of their number had cuts and bruises on their faces. One of them was drinking wine.
One of the blackshirts stepped forward and pulled off his mask. His face was pale, and there was something wrong with his left eye. "I think we're here," he said.
The other blackshirt nodded. "Let's go and see."
Together, they crept closer until they were close enough to hear what the men were saying. There were four of them: two older men and two younger ones. Two of them talked about the war, while the others argued about politics.
"You know," one of the young men was saying, "the Americans are our friends. They aren't going to start a war."
"If they did, it would mean that they'll be able to attack us at some point," said another.
"But if we don't stop them, then they might turn against us later on."
The fourth man, whose name was Victor, shook his head. "How can you even say that? All those still loyal to Russia will die. We'll all be dead by tomorrow morning! And the rest of the lot will be servants to a damned robot."
There was silence as everyone stared into the fire. Finally, one of the older men spoke again. "That may well happen, lad, but it doesn't matter. If we're right and Grigor II is coming for us, we need to be ready for him."
Victor looked grimly at his companions. "What do you want us to do?"
"Take this," said one of the old men, handing Victor a box. "It contains information about the new machine that Grigor II has developed."
"And what happens after he takes us prisoner?" asked Victor.
The older man shrugged. "Then the world changes."
What's wrong with II?
Da!
For de motherland!
For de people!
potato truck
what the frick happened to grigors friend after the first mission?
He turns into a regular citizen after reaching Volgograd. Being Stalin on hooker boots, Grigor might as well "disappeared" him during his takeover of Russia.
It is unknown what happened to Pyotr later, as he becomes a Male Citizen after Stoyanovich reaches his allies.
https://empireearth.fandom.com/wiki/Pyotr
I probably played more AoE in my life (and RoN even) and EE was far from my first RTS but it's the one I have the fondest memories of still.
Russian campaign was wild.
I actually installed it a year or two back and was put off by pathfinding and bullshit AI but I guess back then stuff like that didn't matter so much to me.
I loved that if you use a cheat, both you and the AI will get its benefits. So I gave myself maximum resources and instant build times, they AI would get it as well, and I'd just spam units, zoom in and watch huge hordes of Napoleonic line riflemen slaughter each on a hill.
It looked especially cinematic because the rifle smoke lingers a bit, so the battlefield was just full of smoke from shots.
>if you use a cheat, both you and the AI will get its benefits
Wait. What?
Yes.
Are you talking about like the +10000 iron or whatever cheats? Or everything?
CPU players have infinite resources anyway
Yep , I trapped one on a small island map before
just a small forest, and yet he had infinite wood
to rebuild his navy over and over again long after all trees gone. I did that when i was a kid back in the day before i Knew the AI cheated as much as it did
Confining the cheating AI to ever smaller places is the most effective strategy i could think of, to be fair. Thats why is like island maps in skirmish. On Other maps you could draw walls across the map to limit the AIs freedom of movement. Once the AI's space is small enough, you can destroy his base and workers for good. Once they cannot rebuild their base, even infinite resources won't help them.
>spawn volcano
>fricker stays forever and absolutely demolishes everything in prehistoric age
THANK YOU JESUS
We don't worship Jesus in this household.
We worship naked man wearing a sign.
>Goes from tribal shaman, to greek philosopher, to bishop, to homeless doomsayer
Behold the inexorable march of time!
Why did they get rid of prophets in EE2?
nuts.
There's an overall lack of spellcasters in EE2.
EE2's devs said "disregard prophets, acquire Morpheus"
>has the best, most diverse, most kino campaigns in your face
someone say my fricking name?
Was this game any good?
Yes, it's like the spiritual EE2
I don't know why it never gets talked about
Graphically, it looks like ass.
Do you know what thread you're in?
Empire Earth looks like dogshit as well. I don't understand it.
Do you know what 3D games looked like in 2000?
Empire Earth predicted it. Pic related
Wasn't there also a mission where you attacked China or whatever?
>"HAHA dude they are like commies but they are also nazis haha and they want to conquer europe like that's so ridiculous haha"
>Nazbol happens
>Ukraine happens
This is not funny anymore...
just wait until Putin gets his gundam