Because you don’t need to reach that far in the PS1’s library to find games worth playing. The Saturn sees so many fanslations for the same reason why so much Dreamcast homebrew gets made to this day: slighted fanboys are trying to validate their favorite toy.
This is definately a factor. I could name 100 PSX games off the top of my head that are probably MILES better than that game.
Meanwhile, Saturn needs its JP library to even be mildly worthwhile. And anyone into MAME emulation actually should have no use for a saturn anyway.
>outdone by Nintendo on Soul Hackers >will be outdone by Sonygays on Devil Summoner >SMT Nine on the fricking Xbox will be translated before Ronde gets translated
Segagays are useless.
Screen shots look neat, but I guarantee it plays like shit.
Sony was pretty smart, and anything genuinely top shelf got released world wide real fast. Anything second and third string (and a lot lower) got nabbed by companies like working designs and agetec.
So why should I believe for a second that some hidden masterpiece was never translated? Every game ever to not leave Japan was either based on an anime we didn't have yet, was overly Japanese or sucked.
This is easily playable without a translation. The problem is this game is not very good. The art style and music is nice but the game has extremely bad combat, the light system ends up being kind of obnoxious more than cool, the enemy variety and design is extremely mediocre, the fact that enemies constantly respawn really sucks when the combat is such a chore.
The biggest problem though is just how bland and tasteless the dungeon design is. If this game were a western game it would get shit on, but because it has slightly better japanese style presentation and music people all the sudden want to call it a hidden gem.
They have phone cameras that can translate text on the screen, so I wouldn't be suprised if something like that comes out for desktop.
That'd be interesting even if machine translation is kinda shit. It would surely be enough for a game like this.
What time zone?
>What time zone?
Doesn't matter. When the darkness is at is peak, you'll know I'm near.
Midnight rider is in this thread.
It'd be amazing in the way bad translations create hilarious lines.
It's been already possible for a few years.
>last update in 2020
This is neat if it works but the project seems dead.
afaik, unless retroarch changed the API it relies on it should still work correctly
There is also something called AION on Steam, but I believe it does not translate automatically, like you have to stop and select what to translate.
I knew a guy who wrote one that hooks directly to an emulator, not sure what happened to him.
Did he upload that thing anywhere? Would be a shame for such a soft to go waster.
I can't remember for the life of me what it was called, but I think it only worked with DOSbox.
Why doesn't Sony have fans as devoted as SEGA does? If this was on Saturn it would have been translated years ago.
its a matter of quantity. the psx just has so, so, so, so, so many jp exclusives that its taking this much time for people to consider them all
>he typed, while taking a break from playing Princess Crown in english
Christ you sound like such a Reddit homosexual
Where's my Baroque translation, homosexual?
Because you don’t need to reach that far in the PS1’s library to find games worth playing. The Saturn sees so many fanslations for the same reason why so much Dreamcast homebrew gets made to this day: slighted fanboys are trying to validate their favorite toy.
This is definately a factor. I could name 100 PSX games off the top of my head that are probably MILES better than that game.
Meanwhile, Saturn needs its JP library to even be mildly worthwhile. And anyone into MAME emulation actually should have no use for a saturn anyway.
You don't know much about the saturn library.
OOF sometimes the truth really is ugly innit
>outdone by Nintendo on Soul Hackers
>will be outdone by Sonygays on Devil Summoner
>SMT Nine on the fricking Xbox will be translated before Ronde gets translated
Segagays are useless.
I'll tell you at midnight
Never because it isnt some anime weeb game
Screen shots look neat, but I guarantee it plays like shit.
Sony was pretty smart, and anything genuinely top shelf got released world wide real fast. Anything second and third string (and a lot lower) got nabbed by companies like working designs and agetec.
So why should I believe for a second that some hidden masterpiece was never translated? Every game ever to not leave Japan was either based on an anime we didn't have yet, was overly Japanese or sucked.
Some games slipped through the cracks and Sony aren't a supreme authority on taste. They thought Demon's Souls was a kusoge.
i remember Atlus fans being confused about that game. "it's not bad per say but it's not really an atlus game" or something like that.
topkek
are you frickin moronic or what?
Soundtrack if anyone wants it. It's good.
https://www.mediafire.com/file/3nzn6utetvf3cnk/Brightis_%25281999%2529.7z/file
Sweet! The song in the final dungeon has a frickin bass solo in it, so this is my jam.
Oh, and here's proof I guess. Beware the nerve gas!
>passworded zip
Oh goddammit!
Pass: GankerDOTorg
Sorry about that. It's late and I'm sleepy.
This is easily playable without a translation. The problem is this game is not very good. The art style and music is nice but the game has extremely bad combat, the light system ends up being kind of obnoxious more than cool, the enemy variety and design is extremely mediocre, the fact that enemies constantly respawn really sucks when the combat is such a chore.
The biggest problem though is just how bland and tasteless the dungeon design is. If this game were a western game it would get shit on, but because it has slightly better japanese style presentation and music people all the sudden want to call it a hidden gem.
Lol, not a single thing you said is true. Learn jap, play for more than 20 minutes, and git gud.
How much text is actually in the game? Looks more like an action game.