For a while I was waiting for my AE in Europe to lower so I just waged war on any sizable country in the HRE and made them release countries and forced religion since that doesn't generate any any helps me get imperial authority. Whatever I own in East Germany is what Austria blobbed into before I PU'd them.
Good job, anon. If you wanted to get rid of all these annoying German minors, the best thing you could have done would have been to dismantle the HRE and then just diplo vassalize the biggest minors, while killing the smaller ones
Next dev diary is russia
What's your hope for the one after that
Personnally i'd like an update for France it feels like it's the most flavorless major country
>Personnally i'd like an update for France it feels like it's the most flavorless major country
Lucky you, France will be next week.
Is there any ETA of the DLC release?
At this point I don't want to start a new campaign when everything is getting reworked.
They said they're leaving mamluks for the next update but it's honestly way overdue to give them an actual chance against the ottomans
I am also curious if they'll update byz / venice as they're pretty relevant with the already announced otto rework
It would also be cool if they gave ruthenian nations some more flavour.
>harsh treatment cost >+150 government capacity
That bulgarian government is such trash its not even funny >Ruthenian Tsardom is literally just russian tsardom but worse
I had done a lithuania -> orthodox -> ruthenia game and you do feel pretty fricking powerful but also not as powerful as commonwealth or russia, because you do miss siberian frontier / good mission tree / op commonwealth idea, though given recent events it was pretty fun to see decently powerful proto-ukraine be an option in EU4
I mean I think they're going to need at least a few improvements in this patch to not have the average player get kerbstomped by the buffed up Ottomans
Frick if I know anymore. They've been teasing backbreaking estates led civil war disasters for a month now.
I'm surprised to be thinking this, but I don't think that MEIOU's estate and privileges system adds anything to the game anymore and that the vanilla estate system is basically good enough. MEIOU 3.0's system is a gamey as hell mana and stability dump that makes your country worse as you reform it, since feudalism actually works pretty well for western countries, especially when it comes to fielding armies, so the gameplay loop is really just spamming the same noble estate interactions to remove certain bad privileges. Only the bureaucracy reforms make a real medium-long term (within the context of the average 100-200 year game) positive difference. At least in 2.6, there was an interesting gameplay loop thanks to the constant search for an equilibrium of privileges vs power and e.g. strong nobles doing major agriculture investments and providing big levies, but that's been removed in 3.0 like a lot of other stuff pending a rework, which leaves a gaping void of features and the promise of worse performance in the future.
They need to add estates asking for privileges and reforms back. That, and add clergy and burgher privileges. No, Gigau, moving clergy privileges to the religion system you're coding is an awful idea that multiplies the amount of work you need to do tenfold in exchange for what amounts to flavor. >strong nobles doing major agriculture investments and providing big levies
Don't they still do that on their own? The difference is that they have to pay for infrastructure maintenance now, which takes away from the other uses of their income.
>Don't they still do that on their own? The difference is that they have to pay for infrastructure maintenance now, which takes away from the other uses of their income
I did two 200 year games (prussia and byz) recently and in both cases, the noble estate treasury was sitting at 15k and only paying for levies. Maybe they still do agriculture investments, but it's impossible to tell in the new economic system. In 2.6 they would build buildings.
It's annoying that there's no way to check it more easily, but you should check how much each province spends on infrastructure upkeep and compare it to each class's income/expenses.
The system can work since cities, including the infrastructure, pretty much grow naturally now once they get over 100k~.
it says "we would join as a regular ally"... it's not him that caused it; he's allied to someone who did.
https://i.imgur.com/MsjSiV2.jpg
rate my coalition war
impressive. very nice.
who was your aggressive ally? france, russia or ottomans i'm guessing? my money is on france, they get quite emboldened in some playthroughs like hotdamn
It was France. Ironically their exploits in taking over southern England received no notice, but when they finally took back some historical French land from Burgundy, this shit went down
I'm surprised to be thinking this, but I don't think that MEIOU's estate and privileges system adds anything to the game anymore and that the vanilla estate system is basically good enough. MEIOU 3.0's system is a gamey as hell mana and stability dump that makes your country worse as you reform it, since feudalism actually works pretty well for western countries, especially when it comes to fielding armies, so the gameplay loop is really just spamming the same noble estate interactions to remove certain bad privileges. Only the bureaucracy reforms make a real medium-long term (within the context of the average 100-200 year game) positive difference. At least in 2.6, there was an interesting gameplay loop thanks to the constant search for an equilibrium of privileges vs power and e.g. strong nobles doing major agriculture investments and providing big levies, but that's been removed in 3.0 like a lot of other stuff pending a rework, which leaves a gaping void of features and the promise of worse performance in the future.
3.0 is realistic
2.6 is fun
Building the buildings is satisfying
Having your economy crash because you invested 30 into your capital city's industrial district instead of 20 is not
>Having your economy crash because you invested 30 into your capital city's industrial district instead of 20 is not
This is so moronic, how is this still a thing?
I HATE BUILDING SPY NETWORKS ON COLONIAL GAMES JUST TO GET A CB ON MINOR NATIONS. I HATE WHEN MY COLONIES DON'T GET CBS.
I DON'T WANT TO WASTE A WHOLE IDEA JUST TO GET THE RELIGIOUS CB.
>Vassal liberty desire at 100 >Independence supported by two countries >Build buildings, placate rulers >No change
Wat do?
https://eu4.paradoxwikis.com/Subject_nation#Liberty_desire >liberty desire has to be at 50% to support indy >supporter's army strength is added to vassal's (max disloyalty = +75%)
You need to get to 49% before they will become loyal again. It can be physically impossible. You could also abuse diplomacy, i.e. declaring on the supporter or an ally of the supporter to break relations with your vassal.
There are a variety of ways to get to <50% but if you can't do it via slowly improving relations to +200 during the truce period, your vassal might just be too big.
Develop their provinces or attack the supporters.
>+0.25% per point of development for vassals, client states, and marches.
>fight france >occupy france >war pmuch won >but wait, they have a colony >have to sit in the war for 5-10 more years because can't reach colony despite occupying entire mainland
god I hate this shit so much. why can't it be 'destroying entire enemy army and/or occupying all their forts + capital makes them unconditionally surrender'? >captcha 'h8jnkw'
I sure do hate this jank, Ganker. I sure do.
>have to sit in the war for 5-10 more years because can't reach colony despite occupying entire mainland
I don't know your pain because >fighting France after 1500
but have you achieved the war goal and have you tried to sue for peace in a way that kills their stability? The AI is programmed to accept that last I checked.
You can then just come back in 10 years and eat up more of France.
https://eu4.paradoxwikis.com/Warfare#Stability_hit >If a player refuses a peace offer that entails demands for less than 50% of the current warscore, and the warscore itself is higher than 50%, the declining party takes a −1 hit to stability.
Is it worth it to conquer Japan in colonial games as nations like Spain?
Check the trade node map. Internet says it goes to Shanghai, which means you'd need to put a merchant there to collect any trade money.
If you're having a more normal game, South China feeds into Flip/Poly/Panama/Carib/Sevilla.
If you have the Ivory Coast on lockdown, Malaysia/Indonesia/Oceania are good.
Japan doesn't really help you get "Trading in"/"Production leader" bonuses.
It's very defensible against invaders and rebels - it's free money.
>Sardinia suddenly becomes independent >no allies, vulnerable >sweet I'll go grab it >take 2 provinces on the island, but fricking Tunis wants a piece of the pie and managed to occupy the remaining province >make peace deal to annex the two provinces I occupy, and make a vassal of remaining province >expected vassalization to reset diplomacy of vassal, or at least align it with the overlords diplomatic relations, meaning tunis is can frick off >instead get dragged into war of vassal nation >now at war with Tunis and 2000 dev Ottomans
Always fun discovering how the mechanics of this game works
Don't remember if it warns you in the peace deal. I hope it does. That sucks.
>>No change
The power of the nations supporting independence adds to LD. And the majority of the time, once a nation backs your subject, the LD of that nation alone will be over 100%. So you have to get them to frick off before they will drop support. If its not a rival, try improving relations or waiting for AE to decay. If its a rival, I'm pretty sure you have to dec on them. If you give them a truce I think they will automatically stop supporting independence
So I started a war against the ally of my real target, Genoa, as they were allied with Austria. I took Genoa's land and just took AE hit from them not being the nation I declared war on. Then I surrendered to the actual war target and cancelled my vassal. Now I'll just destroy them once my truce runs out.
The war I fought with them after the screen was also the toughest war I fought by far the whole campaign, something I desperately wanted and was lacking throughout my whole run to that point.
>fight france >occupy france >war pmuch won >but wait, they have a colony >have to sit in the war for 5-10 more years because can't reach colony despite occupying entire mainland
god I hate this shit so much. why can't it be 'destroying entire enemy army and/or occupying all their forts + capital makes them unconditionally surrender'? >captcha 'h8jnkw'
I sure do hate this jank, Ganker. I sure do.
Try to ally a colonizer nation like Portugal or Spain? It doesn't help much, but it's something.
I managed to get almost all of Iberia in a Byzantium game without messing with colonies at all. It probably just slowed me a bit down.
I thought the army AI was supposed to be fixed. I've run a bunch of observer games and AI armies are still ignoring each other to siege forts even with a big numerical difference and still run away from stacks the same size instead of defending their homeland.
>playing as Japan >take a load of colonial territory off Spain, add it to my colonial nation >loads of catholic provinces >okay, my colonial nation will convert them >occasionally get notification that catholic zealots have risen up in province of colonial nation >every single time, zealots are on a province that is now shinto, which wasn't shinto before >as soon as zealots take control of the province, it turns catholic again
What the frick is going on here? I'm guessing my colonial nation just converted the province which is triggering an uprising. But its's totally pointless if it just gets flipped back again the 30 days after it converts. I don't know which province they're converting either, otherwise I would at least be able to anticipate it and put an army there to stop it getting flipped back.
Doing a Franconia run after helping that Anon fix his Florence->Italy run, I wonder how his games doing?
Got a fair few reforms through, don't know if I want to form the HRE or dismantle it from within... I like the name, know nothign about Franconian history.
Just finished up a war with the Ottomans and another with France. Released Byzantium and allied them.Slowly been releasing the nations in France and adding them to the HRE for Imperial Authority.
Don't mind the Franconian Maghreb, stole that for the trade company from France, really in need of an extra merchant at the time. The great wonder in Tunisia owrks wonders too.
Any Anons have any ideas as to what I should do next? Having a fair bit of fun with this run.
>Sardinia suddenly becomes independent >no allies, vulnerable >sweet I'll go grab it >take 2 provinces on the island, but fricking Tunis wants a piece of the pie and managed to occupy the remaining province >make peace deal to annex the two provinces I occupy, and make a vassal of remaining province >expected vassalization to reset diplomacy of vassal, or at least align it with the overlords diplomatic relations, meaning tunis is can frick off >instead get dragged into war of vassal nation >now at war with Tunis and 2000 dev Ottomans
Always fun discovering how the mechanics of this game works
>Tunis conquered a province >roll up and say "ey this is my vassals land now!" >expect them to give up and go home because you said so
You tried to game the system and you got slapped for it.
>Sardinia suddenly becomes independent >no allies, vulnerable >sweet I'll go grab it >take 2 provinces on the island, but fricking Tunis wants a piece of the pie and managed to occupy the remaining province >make peace deal to annex the two provinces I occupy, and make a vassal of remaining province >expected vassalization to reset diplomacy of vassal, or at least align it with the overlords diplomatic relations, meaning tunis is can frick off >instead get dragged into war of vassal nation >now at war with Tunis and 2000 dev Ottomans
Always fun discovering how the mechanics of this game works
That's all well and good until you actually try to declare a subjugation war, fully occupy your intended future vassal, but having destroyed their whole army no fewer than four opportunistic AI declare war on them before you can peace out, resulting in you having to take up arms against all four AI alliance stacks which has previously occupied no part of your new vassal whatsoever.
once you know this mechanic it can be useful since sometimes the ai declares war on weak nations without calling its allies which lets you defeat them easily. Your case was unlucky with ottomans
New dev diary. About france. Another set of moronicly overpowered missions and permanent modifiers that the AI will never get instead of any improved mechanics or even balance changes.
I can't wait to play revolutionary France. bonus mil tacs and 20% siege ability is gonna be soooo juicy with espionage/offensive and mil hegemon. That's 95% siege ability xD
They actually made France a decent choice for WC, that hasn't been the case for years.
I've got the base version free on epic, is it worth it to try and get into this game? I tried playing it twice already and it seems very complicated, there are some starter guides on youtube but it seems like a steep learning curve. How long would it take to get comfortable with the game? Coming from total war, which has much more simplified mechanics etc
I've got the base version free on epic, is it worth it to try and get into this game? I tried playing it twice already and it seems very complicated, there are some starter guides on youtube but it seems like a steep learning curve. How long would it take to get comfortable with the game? Coming from total war, which has much more simplified mechanics etc
it's honestly not very hard, you just have a lot of buttons and resources and knowing what to do with it all can take some time to learn. I'd say 1-2 weeks + some tutorials & google for w/e confuses you should have you good to go.
I would also recommend against playing with just the base game as the devs are moronic and lock game defining mechanics behind dlc, rendering base game borderline unplayable.
These games are the reason piracy will never die.
>trying to play Oyo >get my CBs, make a few allies, build to force limit >mission tree encourages me to blob, as expected for EU4 >all neighbors have at least two allies, even the weakest can beat me under this condition >if I try to bide my time Mali and Songhai will just blob
How the hell do I play this nation?
Wait for an ally to drag you into a war with your target's allies. Then you can declare your desired war with their ally already involved against you in a separate, trivial war.
Coalitions are fine, it creates Cold War-esque arms race build ups and forces you to fight more aggressively to keep truces staggered. Actually fighting a coalition can be fun. Cascading alliances was some unpredictable bullshit.
Now redestributing land actually gives different opinion penalties according to how much you are actually taking, no more taking 50% of the land automatically because taking less wouldn't make sense.
>Japan game, colonial playthrough >have colonial nation for nearly every region, some massive some small >1700s Austria has revolution, triggers wave of liberal sentiment >all my colonial nations get +30% liberty desire >even dinky little 5 province "New Japan" is over 50% liberty desire >Japanese Mexico behemoth is at 100% and just suddenly built a shit load of troops
Vanilla, no dlc either cause I got into this game recently
I started as Milan, some of my colonies are still red because they're "Milanese X"
I've got New Italy, Italian Louisiana, Italian Mexico, Italian Canada, Cuba, Milanese Columbia, Milanese Brazil, Italian La Plata, Italian Greenland, and parts of Ivory Coast, South Africa, Australia, and I'm now moving into Siberia because Russia shit the bed this game and got half eaten by Poland leaving most of Siberia untaken.
Download the clean Steam files off cs.rin.ru, copy to your install, then use creamAPI and voilà, clean Steam install with all DLC unlocked. It's become a bit finicky recently with launcher updates but it still works.
This is ridiculous. Level 5 advisor that costs 3.61 gold to employ. I'm getting 18 admin points a month without even breaking a sweat. Also LMAO at Copernicus' culture being Polish, it should be Prussian.
Holy crap never saw anything other than the Plague hit this hard before, didn't even see where it started from but it must have been in Poland or Bohemia.
How can you only field 70k as Russia? My force limit is usually around 200, even without quantitity. Speaking of which, picking that idea group is probably the solution. It’s easily one of the best in the game because, even if you don’t have the economy to build up to your force limit, the AÍ will consider your maximum theoretical military capability for dows and coalitions.
It’s probably because you rivaled both of them. Have you killed off Uzbek, Oirats and the Jurchens yet? You can also expand into Poland and Scandinavia. With Russia, you are spoiled for choice. There’s also events and missions (I think? I only play with ME nowadays) that have you dev up your provinces, which will help.
you probably declined the the privileges, from what I remember I had to wait until the disaster PLC at the beginning of absolutism and then enacted parliament to eat all of the nobility's crownland
I have two privilges I can't revoke, golden liberty and pacta invicta. I'll check if it's in country modifiers, shame they didn't add small checkmarks to which decision I took.
I have no idea how I kept playing this game, I usually give up when I reach critical mass but this one I just wanted to keep playing. I think it's because of how easy it is to maintain CE as long as you can afford a frickton of capitols
I have the urge to convert to Catholicism as Japan and wage a holy crusade on all of East Asia, but I know that Catholicism is a really bad choice gameplay-wise as Japan in the current patch because you don't get cardinals because you are not in Europe. Any good mods with exciting Catholic Japan path? Maybe something like permanent +1 yearly papal influence for every East Asian region like Korea, Manchuria or China conquered completely?
How do I make money as Sweden in the early game? I'm barely being kept afloat with war reps from Teutons and Livonians and mothballed fort + fleet. Army is only 10k
Burger loans / demand trade power & steer trade for the first war(s), develop your copper mine (both dump bird mana into it and upgrade the monument when you can), take trade / economic ideas, build temples
Sweden is one case where trade / economic idea rush is borderline unavoidable for comfy gameplay if you dislike sitting on the verge of bankruptcy until the 1550s.
Personally I would play tall for a bit after your independence war and develop / stabilize / get one money idea group done before blobbing out of control. Since AI russia is incapable of being a true threat and you pmuch always get poland as an ally you can destroy them at any point in the game; A bit trickier with the HRE but if you want to cheese it you can stay catholic / ally electors and grab emperor for some monetary boost + ez expansion into lubeck node.
Also take the +15% tax crown reform, idk when they buffed tax but I noticed that unless I play small trade countries tax remains my top source of income until ~1700s when production efficiency catches up.
Wrong. I think it's pretty neato and that it's a shame their king died in war with Russia. Funny that the Swedish Empire could survive near-constant wars with Russia, Poland, and other Germanic states but couldn't survive a woman ruler
You have to play the trade game, which means you have the following priorities, most important first.
>Rape Denmarks poopyhole, and move trade capital to Lübeck >Secure the Baltic Sea, with trade companies in Westpreussen and Riga. >Get the leftovers of Novgorod and the white sea. With trade companies ofc >Colonize america, you have the excess manpower/colony range for it. >Exit game and play Denmark instead, as they are CLEARLY superior in single player WC campaigns
Denmark's surprisingly fun. I thought being that OP in the early game would ruin it but you spend your first 60 years trying to stop Sweden knifing you in the back while you take on Muscovy, Poland and England.
Yeah, Denmark is no kind of OP before forming Scandinavia though, they have paper armies that get rolled anywhere except the new world.
But once you get those crazy bonuses you become op as hell, -50% regiment drill loss is an absolute right-clicking party <3 +40 max absolutism so you can ignore estates. 25% trade eff in the best node in the game. Permaclaims on India with 2+ tolerance.
Amazing country, assuming you have Lions of the North.
Forts and cavalry are a huge money drain in the early game
Delete all cavalry as sweden's +20% infantry bonus really makes them not worth the extra upkeep
Delete all non-defensible forts, or all forts. I like to keep at least one woodland / mountain fort as an AI trap.
Delete / sell all ships that aren't galleys, chances are you wont need them
I'm gonna make a list in greentext, not to be rude, but to give the information smoother
>No provinces in Tunis or Alexandria nodes >Massive prescence in the east with no way of funelling the trade back to Genoa or Venice >Austria is somehow big in spite of being prime real estate for an italian nation >Denmark never formed Scandinavia, meaning they have garbage armies you can right click through, I'm assuming you allied them >Plenty of trade flowing to Sevilla, but stopping right there because you didn't go out of your way to take Iberia. >Not showing Ideas/policies/diplomap/Government >Western India is completely untouched in spite of it being obvious that you were going for an overseas empire playstyle >Songhai has the Benin area, which is a big deal in securing Ivory coast, which is inarguably the most important node for a European power >Colonists aren't planted in coal provinces
That's all I can see in a superficial glance. If you're new at the game it's okay. If you're experienced it's pretty bad.
Yeah I only have like 400 hours in the game and none of the DLC. Austria was my steadfast ally throughout the game. I think I didn't fight Castile because they had strong alliances
I took a lot of east Asia because I was able to get early territorial CBs with a colony in Siberia
>merc army + normal army in province >click them >game selects merc army >attach normal army to merc army >do other things >select joint army again >game selects normal attached army first >can't move them without clicking twice or rubber-banding both armies
???
what's the logic there?
how do I attach armies in a way I dont have to play click roulette every time I want to move them?
why can't these fricks code it so your army to whom all others are attached is always selected first?
I am pretty sure there's a mission somewhere in your tree that lets you secularize
alternatively there's a crown reform later down the line to become monarchy
alternatively, wait until protestantism, stay a monastic order, switch religion, when you switch religion as monastic order your devotion hits 0 and you can switch via event
it's also not that bad, theocracies are objectively stronger than monarchies in this update, you can even get royal marriages if you complete divine ideas and don't mind staying a duchy until the reform that lets you do that.
The only downside is honestly that you cant be hre emperor.
There's no possible way theocracies are better than monarchies when I'm getting saddled with 0/x/x and 1/x/x rulers early when I can't afford high level advisors. And being able to see ruler stats doesn't make it worthwhile since it's all the way down at tier 8 reform.
Theocracy rulers are usually 50+ years old and rarely stick around long, no stab loss means you save a lot of admin power in the long run, as a monastic order you can also get free generals out of them so that's saving both adm and mil power, which can offset the rng of bad stats.
Also if you're doing everything right shit stats of early rulers will not matter because you'll be sitting out a coalition 20-50 years into the game, allowing you to catch up. Unless you just want to play for 100 years and then quit.
Except catholics don't need to stab up with admin anyways. And even if you ignore that, a 4/x/x ruler gives you 240 admin (roughly equivalent to stabbing up with minimal stab cost reduction) more than 0/x/x over 5 years. Most monarchs haves decades long reigns in my experience so no stab loss on ruler death does not in anyway make up for being unable to disinherit. And mil is almost never an issue. As long you don't barrage every fort, what else is there to spend mil on besides generals? And that even gives you professionalism while rulers and heirs don't.
The internal M&T 3.0 version that the current Traveller version is based off of runs a lot faster than Open Alpha 19. I wouldn't mind making that the main version now, since that should reduce the workload of the guy making the bulk of the actual systems changes now, and the mod itself has been reduced in size and memory footprint because of those optimizations.
What's the point of Portugal if I can't RP my way to india in the 1400s like it happened irl. Even if I no CB my way I could only reach congo and it's way too expensive admin point wise
>Improve relations with West African country >Charter >Improve relations with Central African country >Charter >Begin colonizing both Brazil and the cape >Ask for maps from Kilwa >Charter >Get to India >Get Goa via mission >Trade war the Arabs >Ally Ethiopia >Colonize Nicobar islands >Ally Ayutthaya >Conquer Malacca >Get Macau via event
You can't?
>First of all, you may have noticed (and widely requested) new content to be included for two of the ‘historical winners’ in the Middle East during this time period, the Gunpowder Empires of Persia and the Mughals, and also for some other ‘historical losers’ in the area, as the Mamluks. To be clear, they were left out of this expansion on purpose, since we have future plans for the Middle East, so you can expect us to create new content for them in the future. >https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-development-diary-7th-of-march-2023-all-blue.1572369/
They're going to milk this fricker until 2030 aren't they?
More likely until 2025. Supposedly there two more DLC after this one, one being the aforementioned middle east expansion and the other being about central and south american injuns
I wish they were still milking CK2. Crusaders Kings fans were made to regret all the requests for CK3, Victoria fans were made to regret all the requests for Vic3, next up will be Europa Universalis fans being made to regret all the requests for EU5 after devs and modders alike jump ship.
Any mods or ways to prevent blobs? EU4 feels very static, its always the same big blobs in [region], ex: little to no chance of eastern europe or iberia being balkanized, and the map at the end just looks like 1444 if the major players were bigger
I'm also talking about [my own blob], once I get too big and its blob vs blob, it just feels like only tedium will hold me back. I just want my empire to disintegrate and play a rump state or some shit
I think extended timeline has a bootleg crusader kings type government in the middle ages where when your monarch dies you have a chance to shit nations who's cores you own, but at that point why not just fully switch to crusader kings?
How do you not get bored?
What do you even do?
I tried pirate / US game a few times and I always get bored because it just turns into 'colonize / beat up natives for 150 years, look at europe, cba, colonize for maybe 50 more years, quit'
Sometimes it turns into 'get declared on by castile for claims, lose motivation'
some regions of the map are just going to be boring to some people no matter what, this is like getting into an argument why you think green is a better colour than blue
the first century or two is really good because european powers tend to declare on you and nobody will ally you
also you have to declare on other colonies and almost every time the overlord will enforce peace leading to another difficult war
By the 1750s I am Hegemon though and by 1800 Canada, Mexico and Colombia are client states. As an RP thing I like giving Pima or Navajo control of Baja and the surrounding area.
This time I am choosing different ideas and I'm going west into Siberia. Going to leave the Caribbean alone which is pretty much the lynchpin of any colonial/western game.
Like most people I am quitting in the 1650s due to being OP I suppose this is just a way to extend the game somewhat.
God damn that's the biggest novgorod I've ever seen, also did the AI destroy the ottomans by itself? I never see that any more.
Fair enough though, thanks for answer!
No in that game I was originally Denmark with Novgorod as a march. iirc with lions of the north Denmark gets a really good claim on Lubeck and Hamborg and once you get those cities it's just steamrolling time. I just released Livonia, Smolensk and Novgorod and then played as the NA colony.
Also I like to declare on the ottomans as early as feasible and get them into a bankruptcy spiral (you have to ignore call for peace which can be costly) to tempt others to declare on them. You get different looking outcomes instead of the same old snot green blob map
It's disheartening to see how little progress this game has made on terms of its basic gameplay. Alliances with NPCs are worth nothing but for deterrence. I'm Tuscany, allied with England. France declares on England. England is also allied to Portugal and Sweden. Sweden sits in Sweden, jerking off. Not the slightest attempt to move towards France.
Portugal isn't even sitting in Portugal. It's sitting on some island in the Atlantic. Again, not moving a muscle. So I get buttblasted by French troops, having to fight 100k alone with my 45k because England is busy mopping up Scotland. Yes, not even England, the main war target, can be arsed to fight France.
So the only sensible strategy is to keep allying strong NPCs until they get declared on, then reloading the previous autosaves and dissolving that alliance, since the AI also targets you more than their main war target anyway. It's fricked in every aspect.
All that to say that IA is shit (we know) and that you didn't dishonor a call to arms when you should. Geez dude, see what you did? I defended eu4 because of you
I learned this about alliances what you say in my first game many years ago. Now after the early game diplo slots are for marches and vassals only. Even on VH you can play without allies after 1500 for a medium power. Do not even factor vassals or marches in to your war plan if they show up leave them to it. In my experience even vassals and marches will siege a critical fort down to 49% and then abandon the siege for no reason.
Once you accept all this you can begin to play.
Same, it's just annoying to go back to the game after a year for the xth time and still no improvement at all.
I find that landlocked / hre allies are generally reliable to at least show up / soak sieges. Never ally colonizers or someone a seazone away from you though. They said they fixed AI being able to navally invade but that's a fricking lie, england is always a useless ally, and spain only useful if they have actual troops in spain.
Just ally HRE emperor, poland or big / medium electors. Poland tends to go into a rebel / debt spiral in most of my games but at least they're big on the map (good for deterring enemy AI from declaring on you) and don't tend to start unwinnable wars.
If all else fails try to snag ottomans, it's pretty doable with italians.
Also nothing wrong with just denying call to arms every now and then if AI is being stupid. Unless you're doing for autistic timed WC run, I guess.
>Allying England >Ever
Your own fault.
>allying Perfidious Albion
It sounds like the AI couldn't get land access to France. The game doesn't know how to get troops across the water.
Not like England was my first choice. Went with Austria but they got spit roasted between Ottos and Frogposters pretty early and have been absolutely decimated. France and Ottomans are huge, so England (along with Spain and Poland) have been my only options. Now Poland lost Lithuania and got dragged by Hungary into a war against the Ottomans to feed them further. I could probably hold off one of the bigguns by now, if they don't have too many allies, but it'd be costly. At least the Italian peninsula is clearing up after decades of deadlock. France was allying every hobo who heard jeans unzipping. Gotta grab everything I can get to push that force limit up.
>Went with Austria but they got spit roasted
Ottomans need to lose their Mamluk wars for Austria to win.
You potentially made Austria weaker by taking up an alliance slot, not that Austria can find good allies. >Now Poland lost Lithuania and got dragged by Hungary into a war against the Ottomans to feed them further.
Oh boy, Ottoblob wins again. At least you should be completely ignored by them but it does mean no (worthless) Mediterranean expansion for you.
>You potentially made Austria weaker by taking up an alliance slot
Fair.
>it does mean no (worthless) Mediterranean expansion for you.
Not sure I want to give that up yet. Worst case scenario I no CB on a Moroccan ally (they're allied to the Ottomans) to spread out in North Africa a bit. Would also give me some trade power in Sevilla if I can get that far west.
Ideally I'd take Sardinia and Sicily, but I don't want to back stab Spain yet, with the situation being as it is.
I find that landlocked / hre allies are generally reliable to at least show up / soak sieges. Never ally colonizers or someone a seazone away from you though. They said they fixed AI being able to navally invade but that's a fricking lie, england is always a useless ally, and spain only useful if they have actual troops in spain.
Just ally HRE emperor, poland or big / medium electors. Poland tends to go into a rebel / debt spiral in most of my games but at least they're big on the map (good for deterring enemy AI from declaring on you) and don't tend to start unwinnable wars.
If all else fails try to snag ottomans, it's pretty doable with italians.
Also nothing wrong with just denying call to arms every now and then if AI is being stupid. Unless you're doing for autistic timed WC run, I guess.
>Only declare wars you can reliably win solo.
The devs must be ashamed that their game boils downto this. It's not fun to see your allies' 20k stacks constantly trudge around Europe and do nothing, or get to like 30% seige and then just fricking leave for no reason.
You're just bad at the game.
Why did you ally England as Tuscany?
Should have allied Austria, Burgundy or Castile if you want to counter France.
AI always pick the easier target so England will always focus Scotland over France if both are in war with England.
>be Byzantium >get Greece back in initial war with Ottos >ally Mamluks and Poland-Lithuania >declare war on Ottos again and occupy Bulgaria >Mamluks decide to join, so I call them in >they get absolutely thrashed and cede land in a separate peace >Poland-Lithuania decides to join, call them in to salvage the situation >they get absolutely thrashed and peace out >Ottos have access now to invade me in Europe >get thrashed, peace out while I still have warscore
Holt shit Ottos. They still collapsed from debt but I was impressed.
I went away to Anno 1800 for a while but I am back.
Anyone else in here like extended timeline? It makes me wonder why roads are not part of the vanilla game.
I watched a ton of Red Hawk videos but I was thinking yesterday that I should quit since it's goyslop tier content, and that I was one goy trend away from unsubbing and never watching again. I thought of the "wacky israeliteTuber face" and today he did exactly that.
I feel like a loser for typing this out and having watched this much goyslop basically every day, more than I actually play the game.
I think not watching israeliteTube will probably improve my life at least a little.
>having watched this much goyslop basically every day, more than I actually play the game.
homie watching videos is more fun than playing the game and red hawk did mostly neat videos until he fell into the facecam meme, I do NOT understand why these ugly mfs think I would like to see their faces. That fat frick ludi is easily the worst, I stopped watching his videos as soon as he got a facecam
Anyways, I wouldn't blame you for watching more videos than playing this game, if anything, since you wanna go this route, EU4 is onions as frick.
> I do NOT understand why these ugly mfs think I would like to see their faces.
Narcissism, mindless trend following.
Literally this meme.
they do the face thing because there are always weirdos in youtube comments begging for a face reveal and it makes for an easy sub/like goal
>they do the face thing because there are always weirdos in youtube comments begging for a face reveal
lmao is it homos or just insecure people who want to see how ugly/handsome they are?
I did this with arumba many years ago the fricking b***h I don't want to see his face I want knowledge
>having watched this much goyslop basically every day, more than I actually play the game.
homie watching videos is more fun than playing the game and red hawk did mostly neat videos until he fell into the facecam meme, I do NOT understand why these ugly mfs think I would like to see their faces. That fat frick ludi is easily the worst, I stopped watching his videos as soon as he got a facecam
Anyways, I wouldn't blame you for watching more videos than playing this game, if anything, since you wanna go this route, EU4 is onions as frick.
I've preferred not seeing someone's face for game footage ever since I had the displeasure of seeing cr1tikal's ugly mug plastered all over youtube after years of him saying he would never show his face
ikr. i just found out that corpsegay revealed his face too, and goddamn.
his name got mentioned somewhere at some point is why i know the name; something about a very deep voice or some shit. the guy ruined it by revealing himself instead of basking in the mystery.
outta curiosity; why did ya's watch the streamers play eu4? i watched one and goddamn his camera panning was not viewer friendly--mighta just been a low-tier dude though
Playing Third Odyssey, gonna start reconquering the Old World.
At this point it's just a big chore due to having infinite money (+1k ducats/month) and a huge force limit (+ OP cavalry units).
I looked up this mod after you mention it and it looks pretty neat.
What you mention about money and force limit is the same for anyone that takes the continental US never mind mexico and canada
If you want something challenging you can try playing as the knights into jerusalem, although it'll be a similar campaign
You can also try Livonian Order, takes some luck to not be gangbanged between moscow and commonwealth in the early game but can be interesting in the long run if you do survive
You can also try norse scandinavia / iceland, although it takes some luck with events to make it happen
It does take some luck to succeed, yes. I got diplo rep via event + diplo rep advisor + all of austria / hungary / commonwealth / venice did not rival each other in my successful run. Felt like a true crusade against the ottoblob. That was also years ago and it feels like ottomans got buffed, so not even sure how viable that is rn, my last campaign was lithuania into ruthenia and I couldn't beat the ottoblob with austria/hungary as ally because their army is just ridiculous atm.
All of the anti-Russian types on the EU4 forum get respectfully downvoted to hell which is a refreshing change from Wiz's grob ukrainiums in V3.
1 year ago
Anonymous
What is it about EU4 that seems to attract a mostly unpozzed fanbase while the CK3 and Vicky3 fanbase is outright infested by homosexualry?
1 year ago
Anonymous
EU4 and its fanbase is driven by Johan's pure tabletop strategy boomer energy, the other games are designed for and by roleplaygays. It just didn't become completely apparent until the optimal way to play V3 was to institute your communist multikult utopia in 1850.
1 year ago
Anonymous
>roleplaygays >demand changes reflecting real life representation of american 21st century left-wing ideas in a game about the 18th century
that's not roleplay, that's just brainrot
What is it about EU4 that seems to attract a mostly unpozzed fanbase while the CK3 and Vicky3 fanbase is outright infested by homosexualry?
>What is it about EU4 that seems to attract a mostly unpozzed fanbase while the CK3 and Vicky3 fanbase is outright infested by homosexualry?
That's how it's marketed >EU4
not marketed at all at this point, it's basically just some classic paintings with a voiceover announcing new DLCs >Vic3 / CK3
Actively targeting redditors & twitteroos with shitty memes and ''progressive'' bait about gay kings and whatever other shit
EU4 doesn't have any of that, it has royal marriages, beyond that nobody gives a shit if you married your homosexual cousin to another homosexual cousin because that's not what the game is about
1 year ago
Anonymous
You can abolish slavery in EU4.
1 year ago
Anonymous
slavery was abolished in some places within EU4's timeframe so nothing strange there.
1 year ago
Anonymous
No you can't. Is an event so it just happens
1 year ago
Anonymous
[...]
EU4 and its fanbase is driven by Johan's pure tabletop strategy boomer energy, the other games are designed for and by roleplaygays. It just didn't become completely apparent until the optimal way to play V3 was to institute your communist multikult utopia in 1850.
I miss when all Paradox games were just EU set in different eras instead of trying to be le unique.
1 year ago
Anonymous
EU4 is a game about conquest and war, whereas Victoria 3 is a game about troony Marxist utopias.
1 year ago
Anonymous
Not so fast boy, you can't just go around saying those facts without stating that HOI4 playerbase is full of trannies
1 year ago
Anonymous
eu4 is the only real "strategy" game
1 year ago
Anonymous
EU4 and its fanbase is driven by Johan's pure tabletop strategy boomer energy, the other games are designed for and by roleplaygays. It just didn't become completely apparent until the optimal way to play V3 was to institute your communist multikult utopia in 1850.
I remember in Vic2 when it was basically just spreadsheet simulator and people would make jokes about how meta it was to exterminate non-whites and communists. Vic3 looks like a completely different series
I just watched an army shatter from York Factory to North Dakota that's 712 miles what the utter frick.
Shattering needs to be limited to 30 miles at most.
>Ethiopia.
I finally played them since I'm trying to branch out from Europe and its one of the most fun campaigns I've ever had. Ended up moving my capital to Alexandria, my dynasty culture shifted and had a weird Mediterranean focussed Axum with limitless manpower and 132% discipline, that managed to liberate the entire Byzantine Empire from the Ottomans in one war due to modifiers.
Any of the minor german formables (Landshut->Bavaria, Hamburg->Hanover, Cologne->Westphalia, etc)
Songhai
Ajam
Hussite Bohemia
Pasai
Mewar
Livonian Order
Hussite Bohemia is some of the most fun shit I ever played, 10% less shock damage taken may not sound like much but it makes your armies into space marines in the early to mid game, +30% improve relations between coalition levels of AE & an early PU on Poland makes it one of the most powerful HRE powers
I would like some suggestions for a fun regional power to play, please. I had fun with my Netherlands game.
I would add Burgundy, Songhai, Bavarian minors, Lubeck, Manchu and w/e Japanese color you like to that list
In my last Lubeck game I abused the first age 50% cheaper transfer subject warscore ability to take Norway from Denmark. Felt pretty good.
>Songhai
I found it too easy and boring to play as.
It's like France of Central Africa.
Mali is more fun in that region since you need to handle the starting disaster and also get missions to new world.
>Mali >Fun
Ah yes I love having 100% liberty desire, constant rebels and no stability until 1550s
I get that they're in decline and supposed to struggle but it's really not done in an actually fun way
My all time favorite small nation is Uesugi. I have them into Japan into conquering Asia down to a science. Of course Ming always collapses disappointingly early but I make it more fun by not allowing myself to take anything more than a few coastal provinces and instead I choose 1 or 2 chinese breakaways and act as their sponsor in reclaiming China. This keeps things interesting since with the Home Islands (plus Taiwan, the Philippines, and maybe SEA) you still have some trouble fighting Shan, who usually take all of North China
Too late, already unified Japan and am now liberating Okinawa from the puppet tyrants backed by Ming.
It's a shame the Ming never build a navy that's more than 40 transports and 20 light ships
How does he get so many PUs? On my Byzantium run I only got a PU on Brandenburg because of an auto sucession. Don't even know how claiming thrones work.
Ally the IA, you will win favor every month, with 90 favors you can propose a heir if they don't have one so your dynasty will run the new country
Now, once the country has your dynasty if he has no heir or if the heir has low legitimacy you can "claim the throne"
This will give you casus belli to get a pu over the country that's why he resets when France got an heir
wdym?
you utilize the estates mini bonuses at the start, like loyal clergy means higher taxes and loyal burghers means cheaper province development, etc.
then as absolutism comes you gradually take some/all of their bonuses away, since usually the benefits reduce maximum absolutism. primarily do this if you intend to expand. if yuo don't expand then its not really worth it because absolutism is for military discipline and reduction of core-creation cost (summing it up).
if you ain't coring land then its not much benefit, since there are other ways of improving military discipline: eg. Quality Ideas.
I always ensured the burghers were loyal and fairly powerful so i could reduce province development but i'm a little autistic on certain things fml.
Only do it if you're expanding a lot in Europe or maybe India after AoA fires. Otherwise don't bother since the estate buffs likely outweigh the value of increased discipline when you've already probably taken a mil idea by then anyway and the admin efficiency bonus which I think you can also get through an idea or policy these days as well.
You remove privileges and get absolutism, that's it.
[...]
You're right, absolutism is neat to have but they'd done a good job balancing estates in the recent patches so it's very viable to just ignore it and enjoy estate buffs instead.
Absolutism is for blobbing & big wars, estates are for internal stability & recovery, but since the AI is garbage there's more value in fighting more wars faster with more tax / manpower from estates, than having a bit more discipline and spending 100 less admin every 10 years. >inb4 you can hire a +5 advisor with the money you make from the estates and the admin bonus doesn't even matter
Also spam town halls & state houses everywhere, it's a mana free way to get admin efficiency.
The 5% discipline is whatever but 30% admin efficiency from 100% absolutism is really insanely overpowered so unless you never want to expand ever past 1600 it's worth getting absolutism as high as possible. Admin efficiency is so much more than just CCR >CCR (obviously) >overextension >warscore cost >less AE
Getting the +20 max absolutism from court+country will let you keep some estate privileges beyond the mana ones, and honestly you can drop the mana ones in the midgame anyway and keep better ones instead.
Basically, republics suck because of base -40 max absolutism (among other reasons)
I still don't really see the need unless you're doing something like creating the Roman Empire, or doing world conquest. Since outside of certain highly developed regions regions rapid expansion is easy By the time AoA fires the majority of your expansion in your home region is probably done, even trying to form Germany you should have the majority of the provinces necessary even playing conservatively after 150 years. After that most of your wars will be colonial which are dirt cheap to conquer territory and who cares about a coalition in those areas. The only real exception I see is something like England invading India, and that's easily controlled by truce juggling (and is probably disappearing entirely next patch when they add East India company subjects).
You remove privileges and get absolutism, that's it.
Only do it if you're expanding a lot in Europe or maybe India after AoA fires. Otherwise don't bother since the estate buffs likely outweigh the value of increased discipline when you've already probably taken a mil idea by then anyway and the admin efficiency bonus which I think you can also get through an idea or policy these days as well.
You're right, absolutism is neat to have but they'd done a good job balancing estates in the recent patches so it's very viable to just ignore it and enjoy estate buffs instead.
Absolutism is for blobbing & big wars, estates are for internal stability & recovery, but since the AI is garbage there's more value in fighting more wars faster with more tax / manpower from estates, than having a bit more discipline and spending 100 less admin every 10 years. >inb4 you can hire a +5 advisor with the money you make from the estates and the admin bonus doesn't even matter
Also spam town halls & state houses everywhere, it's a mana free way to get admin efficiency.
It's so frustrating that this game doesn't have a way to get "allies" to transfer provinces to you. That they then don't even want in the peace deal.
At least let me use favors for it.
>It's so frustrating that this game doesn't have a way to get "allies" to transfer provinces to you. That they then don't even want in the peace deal.
Isn't that what marking provinces of interest does?
>open command console >control [prov. id]
It's cheating but it's also completely trivial (most of the time) in the grand scheme of the gameplay. Either that or reload a save.
>reeee why doesn't the AI just give me everything instead of thinking about itself
Set provinces to be of vital interest before DOW and they'll transfer occupation as long as they don't want it themselves. If it's something you both want you'll just need to beat them there.
before the war, go into the diplomacy section and under a certain tab, that i forgot off name, click on the provinces and it will set them as "vital interest". and so long as the other nation doesn't have them as "vital interest" then the AI will transfer that province when they conquer it. if you don't do this the AI won't transfer ownership (except your vassal), and you can't set to "vital" if the AI has set it to "strategic interest" once the war has already started. it's a pain in the ass if you forget, so don't forget.
I swear government capacity is a mechanic that solely exist to frick over any HRE playthrough >oh you've navigated the bullshit needed to diplomatically unite germany >enjoy doing fricking nothing with it until 1700
Unironically one of the reasons no one plays past the 1600, you either hit the AE wall, or the government capacity wall, and I'm convinced they know because new expansion france tree straight up gives you an HRE AE reset
>admin ideas >gov capicity privileges >build your fricking courthouses, town halls, and state houses
You shouldn't have a major problem unless you're Prussia or something else that gives a -% gov cap malus.
Going over gov cap penalties aren't like overextension penalties pass 100%.
Once you unite HRE/Germany you shouldn't have problem going at least 1000 over gov capacity.
AE also shouldn't be a problem since you will be the strongest nation.
idk man when I had the vassal swarm the total force limit was about 550, maybe it's on me being moronic and uniting early but it feels fricking bad to go from that to barely being able to afford 150, I was 200 over cap and bleeding money with 100k soldiers >tfw 4k dev hre can barely afford150k troops >tfw 2k dev ottoman casually has 400k
Uniting the HRE makes you much weaker than the vassal swarm that can solo the world, but you should still be the #1 GP by a shit ton. >AI Russia doing well in 1.34
rare
>AI Russia doing well in 1.34
We crippled poland together and are still allied, the ottomans ate hungary and then went south and east instead of destroying russia.
I had noticed that russia always gets bodied by the commonwealth if you let them breathe so dealt with that early by integrating teutons and livonians.
I really really hope the new expansion nerfs the ottomans because they'd been ridiculously broken in every campaign I played in 1.34. They really need a mingsplosion mechanic, although I know it's historic for them to get big and stay big it is a little frustrating that they have no one able to challenge them if you cripple the commonwealth.
Ottos get absoluted bodied by Mamluks at the beginning of the game if you can get them to fight, but AI Mamluks dick around taking useless desert while Ottos eat rich anatolian land and then it's too late for Mamluks.
>I really really hope the new expansion nerfs the ottomans because they'd been ridiculously broken in every campaign I played in 1.34
I've had the opposite experience lately, just finished an Ethiopia > Aksum campaign where I bullied the Ottomans for 100 years with holy wars despite having half their troop count the whole time. Pretty much the same thing happened in my recent Venice and Hungary campaigns too, once it reaches the age of absolutism it doesn't matter how many troops the Ottomans have and I just shred through them like paper mache. I think it's because they're so averse to taking military ideas that aren't quantity.
thats the unfortunate reality of trying to make the game historical. the otto's get the advantage at the start. thems the breaks. >no one able to challenge them if you cripple the commonwealth
so then don't. if your playthroughs, with the DLCs you've got installed since that impacts AI behaviour, lead to the Polish keeping the Ottos in check then ensure you play in a way that helps the Poles.
either that or play in a way that undermines the ottos every chance you can get.
if you don't have any land that the ottos want then join the wars on the defenders side and stay until the peace treaty. it's risky because they may demand breaking of alliances but outside of that it has benefits, because not only will you get the "revanchanism" buff if/when you lose but you will also be slowing down the ottomans expansion; i have found that hit-and-run tactics work best for them in my playthroughs because their flaw is their size. so eg. while they have majority units in the south fighting mamluks and mamlukan allies, i'm attacking and pillaging their provinces in the north. otts decide to send a big chunk of units to deal with the problem, and so i run off and hide fairly far away only to return when they've reclaimed their terri and left the area. they may conquer my provinces but a bit of debt for you so as to slow their expansion is worth it wears them down.
"attrition warfare" anon; learn from the russians and the afghans.
Do you guys usually have 2 saves at the same time? I have a Kongo save because I want to get the achievement and because I never once played in Africa, but it's getting pretty boring in the 1550s, and I also really want to play in Italy. Don't know if this is good to just change like that.
I've got saves that a years old that I'll probably never go. But yeah I usually have a couple of games going on. It stops me getting too pissed off with the AI or bored in late game.
Always avoid fighting on multiple fronts anon.
In this case: if you fail the first play through for the achievement are you certain you'll remember the mistakes made and improve your tactics if the last time you played was 1 - 2 weeks ago?
For example, there were a very specific set of tactics I had to take in order to achieve the Basilius achievement
Anybody else here cheat like frick?
I change cultures like frick in the late game to simulate people moving/migration.
I always thought it was harmless and would not affect the game much but it does haha.
How do I actually fight Ming as Manchu? I always get to the point where I form Manchu and wait for Ming to be low mandate but I still get fricked up because their army is like three-four times the size of mine. As far as I know its >Stack army buffs from missions >Do the minus 50 mandate mission when Ming passes their first or second reform >Invade and annihilate their army
Right?
and annihilate their army
No. Wait for Ming to march up to you. The first war is grueling but if you do it right then you've already won. Make sure to get the best shock generals you can and only engage Ming armies in the steppe or grasslands for the bonus to shock damage.
Eventually you'll wipe most of their armies and then can safely siege Beijing
Manchu gets beijing occupied for free from a mission or event, I forget which. You can park your army on that fort and ming will suicide into you repeatedly with crap troops, once you've killed enough just carpet siege.
>Do the minus 50 mandate mission when Ming passes their first or second reform
I think you're better waiting about 2 years after their reform. From what I remember my method was
Ming reform=Break tributary - unguarded frontier fires=declare war
after that you do the mission where they turn over forts to you and wrack up as much devastation as you can do, also you're a hoard so only fight them on flatland or mountain forts you own. Take Beijing and money in the peace and they cant touch you the rest of the game
Anon. Wait for the Ming Crisis to happen. When it does, use war of attrition to defeat them. Capturing the capital, then fleeing, only to return again. It's beneficial if their manpower is already weakened a bit from the first few rebel uprisings.
Ming armies will be marching toward you but then they will have turn around and dealing with the rebels because if they don't it makes the rebels worse.
I personally stayed at war with them until they fractured three times. Just note that when they did fracture, if you don't "occupy" the provinces it will be handed to the new nation; at least with the DLC I was using anyway.
After years of playing this game I finally attempted a byzantium game yesterday. Thinking it would be a very hard run I was ready to restart 5-10 times to win the first war but was pleasantly surprised that it's rather easy. As long as you get 20 or so galleys and block the straits you've basically already won. My run was sadly ruined by fricking venice breaking my alliance with Hungry and going in on me. Will attempt again for the Basileus achievement tonight tho. Any post-OttoWar advice?
Blob as fast as possible and use a different war to reset truce with ottos because if you let ottos sit there for 15 years they're a pain in the ass to finish off.
You have to capture Gallipoli to block the strait but you can assault the fort by bombarding it if you have a carrack or two in your fleet. So I buy three merc stacks, assault it while the Ottos are in Asia, and then block the strait. Then I disband most mercs and siege things down. It's actually better to not have any allies in the war because they'll just frick up by giving the Ottos military access around the Black Sea.
How do you deal with Spain as a non European country? They're just insanely powerful and they're everywhere. I'm playing Benin and colonizing other parts of Africa, but I'm scared to even get a land border with them because it'll cause a big relations hit (neighbouring different religions, border friction). I'd also like to kick Portugal out of West Africa which I think I can do now, but that will also piss off Spain due to aggressive expansion. Am I truly fricked if Spain declares on me or would that be somehow manageable?
My first Roman Empire and first WC
Had to trucebreak some Manchurian tribes to finish before 1750 since I inherited them as tributaries when I full annexed Japan
playing burgundy and my allies ditched me when france declared for personal union, then right after i was declared on by england and then austria twice because of the succesion events
i won all 4 wars alone but i think around 1.2 million men have died in the past 15 years and im 3.5 thousand coins in debt
its 1500, is this recoverable for a noob?
Totally. 3.5k is a lot of debt but you've already broken France, just keep eating them and you can outgrow the debt, plus you can steal hundreds of ducats from them every war too.
im screwed now
5k in debt, 11 corruption and only 10 coins of income a month after a long war against england and austria
i cant really expand now because even though i have the best discipline in the world, my army is only sixty thousand strong and i cant afford a long war
this is 1540, any advice?
not looking so good
i have taken 30 thousand casualties, they have taken around 250 thousand in battles alone
might be able to win but i think i'll eventually lose all my manpower and be defeated when i cant replenish my forces
>dlc is about great powers in general >new game icon will be a turkroach >new loading screen will be turkroaches conquering constantinople (this sort colonisation is okay because it happened to europeans) >nobody else gets represented
why are swedes like this
Thats what most of the DLCs for the last five years at least have been about. Now they've reached the level that some countries have such OP trees countries that ones that preciously had their own DLC dedicated to them like Russia and England need updating again purely to keep pace.
They need to be nerfed? I notice native lands are virtually fully colonised by European AI by like the end of the 1500s, they actually seem weaker than ever
The way colonisation has worked for a while is Spain and Portugal get a pretty much free reign in South and Central America but because of the sheer number of tribes who are in confederations and alliances on the East coast and Canada colonial vassals that don't have the player enforcing peace tend to get swallowed up.
How unbalanced are the Ottomans going to be after this patch since they're not buffing Persia or the Mamluks? I'm predicting Moscow being lime green by the 1490s.
Are there any good eu4 youtubers left?
I liked watching the guy who was doing a-z videos, but then he started using a cam and zooming in on his face every 30s.
>Reddit Streamers
I quit after I realized his fanbase is comprised of underages spamming the comments with >day 1 of asking Laith to play epic meme game nation
Not to mention: >soulless daily upload schedule >soulless israeliteTube shorts to maximize revenue >soulless Reddit tier music used on every video >unfunny Bri'ish humour and behaviour >facecam
These get on my nerves too much.
What ever happened to the other guy? Laith used to play and then there was a second guy who did history videos that vanished off the face of the earth.
Does he even play the game anymore. I dont even remember the last time i saw him streaming.
Are there any good eu4 youtubers left?
I liked watching the guy who was doing a-z videos, but then he started using a cam and zooming in on his face every 30s.
I still enjoy the Red Hawk stuff even though the facecam thing sucks. Still pretty chill videos and his guides are at least ground in reality for what a player who would want one would be able to do.
>Does he even play the game anymore.
Yeah he does. I noticed a while ago a youtube guy called budget monk that was cheating like frick (manpower going up more than possible, ducats going up more than possible between edits/cuts) and once you see that, it's impossible to not notice it with others.
I've never seen Arumba cheat, he used to show every day on his videos even if he plays slow as frick.
ludi >jump cuts to cheat on console (like every other PDX videos) >unfunny accent >has brief moments of being actually good where he explains history and how EU4 sucks t modelling it
I like Poiuymew because he does commentary only letsplay series and actually finishes his games. He only does Anbennar however so if you're not a fan of that mod then don't bother
Fatih Sultan Mehmed is a bad choice for this game. He is not a big commander. He got Constantinopolis against very few Byzantine army by luck. Serbian commander bate him so many times. He is also a child killer. He killed his 13 brothers and sisters to get the throne. He also kind of a heretic. He converted churches to mosques. He is someone who deserves not to be in the history.
I had to break truce twice with vaja and once with bengal, realized that i missed 1 province in north east india owned by an Ava tributary when all my neighbours already joined the coalition had to fight this with -2 stability, 10 war exhaustion, 183% OE and 15 agitation, rebels literally everywhere they almost liberated some central indian country
But I had enough money, only one loan at the end
Lucky i got enought warscore to ask for a single province and got the achievement right before the end
I had to break truce twice with vaja and once with bengal, realized that i missed 1 province in north east india owned by an Ava tributary when all my neighbours already joined the coalition had to fight this with -2 stability, 10 war exhaustion, 183% OE and 15 agitation, rebels literally everywhere they almost liberated some central indian country
But I had enough money, only one loan at the end
Lucky i got enought warscore to ask for a single province and got the achievement right before the end
Pretty fun, managing to dodge coalition and being able to make the country run normaly even with the high amount of conquest was nice (i was behind in admin and diplo tech)
But once i started truce breaking the game changed, it was just pain and the last province was a nightmare to get, i was outnumbered 1 to 5, no advantage in tech, rebels were popping everywhere, Deccan was not helping and i had -20 prestige. Coalition invaded all the afghan province and Kashmir but i managed to siege the leader and my wargoal so i could get 10% warscore
2 tibet nation managed to get independance but they were not required
Frick me anon, I'm trying this now but how do you defeat Multan or Dehli? I can get independence+my cores, but even then Delhi and Multan both have so many allies that I stand no chance of winning
Restart if you encounter a wall like this
But its weird because usually Multan have no big ally, you can see that i first expanded in Multan because Delhi allied Bengal so i allied Jaunpur
Its better to form Mughals as soon as possible but i couldnt fight Delhi/Bengal alone
During my Multan/Sindh invasion i won enough favour so i could call Jaunpur in my war against Delhi
Jaunpur managed to keep Bengal from coming near me and i was able to kill Delhi because they just had a costly war
I white peaced Bengal as soon as possible and then took what i needed to form Mughals
Jaunpur broke our alliance and then Bengal allied me which i kept until the very end so they would not join any coalition against me. at this point i would declare constant war against indian the second my truce with them would end so they would have no time to join any coalition
>get declared on by ottomans early game or some other massive power when playing a small country >get coalition warred >open command prompt and type delete_wars
It was never about winning. It's about sending a message to Paradox that I'm not going to play their little toy the way they want me to.
I HATE AUSTRIA VASSAL SWARM >I HATE AUSTRIA VASSAL SWARM
I HATE AUSTRIA VASSAL SWARM >I HATE AUSTRIA VASSAL SWARM
I HATE AUSTRIA VASSAL SWARM >I HATE AUSTRIA VASSAL SWARM
How do you deal with them? It's really getting on my nerves.
>play Milan campaign to form Italy and get Burgundy >royal marry Burgundy and get Austrian alliance >fight excommunicated Savoy with Burgundy >give them a lot of provinces in hopes of getting them later >fight Venice with the help of Austria >Republic event fires >realize I can't royal marry Burgundy anymore
Do I still get the inheritance?
Just make Sforza the duke when the republic chain ends it only lasts a year or so from what I remember
Is it worth it to not go republic just for a big Burgundy? I was planning on going military dictatorship, but I don't know.
When did they make it so you can't annex tribal land? Colonising North America feels like I'm playing whack a mole with the tribes now.
1.34. I had the same issue and I hate that change. I'd just go around on the war screen seeing what natives I had CBs on, then letting my colonies do all the work.
I think they did it cause they wanted to slow down the pace people could fully colonize the new world. I hate it as well.
That aside ive been in the mood to play a minor HRE nation. Anybody sitting in the middle of Germany that has some underrated ideas/nations to form? Its been years since i played somebody there so i cant decide who.
Middle of Germany, not sure. I usually went with Lübeck when I wanted to play a German minor. Had a good time, but it was years ago, so can't speak to its viability now.
Last time I played as Brandenberg I just didnt form prussia because its less AE if you stay in the empire. Been wanting to try Hanseatic league but trade in this game feels so shallow.
>finally get the reform to turn tributaries into vassals >want to do this to Tibet >Khmer (my tributary) with their vassal Hsenwi decs Tibet (also my tributary) >i can do NOTHING to enforce peace
What bullshit is this? I am the Celestial Emperor and these are MY tributaries. I can't even use condoterri to win the war because I can send a max of 20 and they have to be attached to the Tibetan army or they won't engage the 44k Khmer army. Even if I break the tributary status, the truce means I can't do anything to save Tibet before they get wiped. Tibet is my pet project, I saved them when Chagatai reduced them to a OPM and fed them those borders. Now its all gone because for some reason I can exert almost 0 influence on my subjects
Honestly, is there a mod that makes subject interactions not fricking bullshit? Or one that removes the truce timer for breaking alliances/subject (which is itself fricking stupid, many nations backstabbed allies in this time period)
So I finally retried byzantium recently, won the first war against ottos. I think i really fricked up with the mercenaries, because i reached the maximum number of loans possible and now interest are killing my economy. Even with mothballed forts and army maintenance at the minimum the monthly earnings stay negative. Is it worth go bankrupt or should I restart?
>Starting as The Ottomans, own or have Core Eyalets own all the provinces required to form the Roman Empire before 1500.
what the frick is paradox smoking
>download mods >play in non ironman mode >do achievenments steam achievenment unlocker them alongside skipping all the filler achievenments using it too
>be Denmark >Russia is encroaching on my doorstep near Novgorod >Prussia is their ally and is uber-powerful (I did a migration campaign from them to Denmark) >Ottos declare war on Russia, Prussia refuses the call to arms >Ottos fully occupy 99% of Russia >see my chance >declare war on Russia >only thing left to siege is Moscow >barrage and assault it >suddenly Ottos peace out >Russian army is surrounding me >no way out >60k troops get wiped >130k Russian troops charge into Scandinavia before I can rebuild
I did this to myself. Glorious comeback for AI Russia.
I don't know what is going on or what I did but for some reason I can't give any estate privileges any more, they're not even showing up in the list it's just blank. I recently downloaded the Ante Bellum mod and that's when it first started so I thought it was just the mod but even getting rid of it and going back to the base game the list is completely blank. Anybody have any idea what might be causing this and how to fix it?
Does anyone know what effect which nations are releasable in a peace deal? I'm playing Qing and decced on mega Commonwealth because I want to liberate Muscovy. When I decced the war I had the option to liberate Muscovy for 65% WS but now when I check the peace screen the Muscovy option is gone. Muscovite culture/cores haven't changed at all since the war start
Muscovy is probably way too big to release in a war. You'd have to take a province, release them as a vassal and then feed them their cores in peace deals
Its 1695. What I want to annex is in blue and Muscovy's cores are in green. Literally every other releasable nation appears in the peace deal screen except Muscovy
any mod that stops colonial nations from having expansion ideas to start with?
if those 2 free colonists are removed colonial regions will take longer to colonise and maybe someone else except spain and portugal can get a colony
I was having fun playing as Benin and had a good game going. Spain has now come along and fricked everything up. They're far too powerful for me to withstand any war with them. I can't appease them by giving away shit either because they always want more. I just want to keep playing my comfy Benin game without getting exterminated. What's the most efficient way to get rid of Spain by console command cheats? Ideally I'd like them to just splinter into a bunch of smaller nations but release nations only gives away teeny little chunks here and there.
>console command cheats
There was one that makes the AI accept all peace deals. Whenever Spain declares on you, use that, make peace and then deactivate it again.
I got this with The Knights. They had their core that was not due to expire for another 100 odd years but I could only release Byzantium on Rhodes.
Answer = not got a fricking clue insert memes about troony phillipino devs
>Does it never resolve itself?
I never gave it any more than a couple of minutes of shaking my head because I know how it should work so confidently that I don't even have to look for answers. >I'd rather not have to use the console to fix things
I think you will have to. It's not cheating, especially when that option was there for you at the start of the war and then suddenly gone once you have accrued the war score
It fixed itself. The Commonwealth had Cossack rebels and I beat their stacks then unseiged their provinces. Then it reappeared.
0 fricking idea how this works, but it did so whatever
I got this with The Knights. They had their core that was not due to expire for another 100 odd years but I could only release Byzantium on Rhodes.
Answer = not got a fricking clue insert memes about troony phillipino devs
Cores expire if a province goes a certain amount of time without changing hands. How long they last depends on the culture of the province and the primary culture of the country; a Muscovite core in a non-Russian province would disappear after 50 years.
It's also important to know that you can't release a country from a province that isn't in it's culture group. The Knights' primary culture is French, so you wouldn't be able to release them from a Greek province regardless of how much time passed.
Maybe I'm not so confident in how it works lol.
I knew the top part but I forgot The Knights were of that culture group.
Can you explain why transferring a vassal has two entries in the age of exploration. 1 costs 0% warscore but gives AE the other has the adjusted warscore but gives no AE or very low AE
Anyone play the third odyssey mod? Are the options in the beginning that important? I overextended colonizing and the colonizers and spartania fricked me up repeatedly. I think if i left shit behind and had a stronger early game I could conquer more tribes and not be so weak in the 1500s.
I do once I get past Court and Country for the extra absolutism. Usually by that point you are steamrolling anyway. It's the governing capacity I struggle to part with.
Early give estate privulege for +100, be smart, give it only if absolutely needed. Maluses arent that bad for governing capacity BUT, especially in the early game, it will make you lose money. You will earn nothing from the new stated land if it is over your governing capacity so your money will not follow your grow and you will end up with a deficit.
Before giving the privilege check that you keep at least 20% crown land (it cost 5%), going under 20% will give you autonomy and assuming you are fast growing and in constant war, autonomy will grow in your province which will destroy you
Youtubers will tell you to reduce autonomy but this is sadomasochism, fighting constant rebel stacks will drain your manpower and your sanity, they dont mind because their campaign usually stop before 1550
Take admin idea in third or second if you are really blobing that much, its bad but give a good bonus to governing capacity + core cost reduction
Then build court house in every place you can, now that it doesnt take a building place its fine
At last take admin hegemony, the other are useless, by the time you can claim hegemony the only good option it to get a bonus in % of governing capacity
In the endgame you should make so much money that going over your governing capacity is not a problem
>Youtubers will tell you to reduce autonomy but this is sadomasochism, fighting constant rebel stacks will drain your manpower and your sanity, they dont mind because their campaign usually stop before 1550
wrong it absolutely is worth it
Yes it is worth if we speak in number but i rather have fun playing than having to make my army run everywhere in my country to kill rebels that will spawn 3 to 4 times when they could only spawn once. It really drain my energy i don't like fighting rebels in the early game
Only a problem if you blob like crazy, in which case there is no point in lowering autonomy since you wont state the land anyway.
If you state land you always lower it, the money and manpower you get from it is always worth the rebels.
Personally I stay between 10-20% crownland. I give enough privileges that my estates are >60% loyalty by default so I can confiscate lands and get the burgher bonus to dev cost. Having that many privileges means that conquering new provinces pushes down my crownland, so I let it stay low and sell titles whenever above 20%. I also always bump down the autonomy. Rebels have yet to be an issue for me except when playing horde. In peacetime I provoke them with my troops nearby to overwhelm them with the possibility of a defensive bonus if they spawn on my army. If they spawn during wartime, my allies or the enemy might take care of them.
My early game goal is to conquer and build simultaneously as fast as possible to reach snowball-tier, at which point I can relax and strip away privileges and grow crownland in preparation for the Age of Absolutism. Around 1550 I cease selling crownland, cease doing missions (because of the influence it causes), and begin stripping privileges. I keep the burghers at 60% loyalty for the dev cost and retain the gov capacity and mana privileges last. Taking the government reforms that boost estate loyalty are great for making 60% the default loyalty without any privileges, although burghers are the only crucial one for that sweet, sweet dev cost reduction.
i see, it's interesting. I don't play like that but i understand that it helps to grow really fast and be stronger very early. I'm more relaxed to play with >20% crownland but I still give the +1 mana to every estate on day one
Use them to dev until you have 80% crownland during the Age of Absolutism. Consider removing them once the only thing bottlenecking you is warscore cost. Then it's worth lowering your mana generation for the extra absolutism and therefore admin efficiency.
Dose anyone have any recommendations for Ante Bellum? I started playing it recently because they released a Persia update at the same time Paradox failed to do that and am enjoying it quite a lot
There is an event that happens every game
"The coldest period of the little ice age"
I just ignore it but this game I am suffering because of how many grain provinces I have whereas usually it is silk or cloth
I want to get into EU4 but it seems like all the recommended beginner nations are getting updates in the new DLC. Should I hold off untill that comes out?
No, play now and learn while the guides are still relevant. You'll only need the extra content to make your 1000th campaign fun again. Ottomans might get nerfed so play them now to learn the basic mechanics and enjoy the power fantasy.
Think I'm finally done with this campaign
All of Indochina are my vassals, Bukhara, Korea, Chagatai, and Muscovy are my tributaries. The borders look so stable now but it was a crazy amount of back and forth in Indochina. Siam, Vietnam, Khmer, Mughals, and Japan all had dominance in the region at some point and I kept having to march down there to put their house in order. And I didn't even really want Xinjiang, however Chagatai owned it and kept leaving my tributary so I had to snag it just to stop Unguarded Nomadic Frontier.
Yeah it was pretty odd. They went for the Philippines (who I forgot to mention are my client state now) and SEA but never Korea. And its not just because of me, there was a long period where I was always at war with Korea because they kept allying Ming and Japan never went in on them
Though that's maybe because I'm using the Expanded Mod Family
Any of the good players in here can tell me how to do the 1776 start as USA? Some tip that does not involve going way over force limit or debt maxing?
UK just lands death stacks with naval superiority and USA starts with no manpower
Dont start in an other start date, the game is not designed for this. You will be in 1776 with no economy, probaby bad ideas, no building anywhere, no development, late in tech...
If you want to play as USA start with the UK and rush colonization, once the colonial nation is formed play as them and claim independance
Start in 1776 only if you want the achievement
And if you really want the 1776 start just surrender as soon as the war is not managable anymore without going in debt, build you country and declare on the colonial nation after that. UK might join but you should be stronger than before
>USA start with no manpower
True but you have something like 65% professionalisation so you can get manpower with it
>Start in 1776 only if you want the achievement >And if you really want the 1776 start just surrender as soon as the war is not managable anymore without going in debt, build you country and declare on the colonial nation after that. UK might join but you should be stronger than before
Yeah it is the achievement I am going for but when I saw how difficult it was it made me want to do it all the more. I knew it would be difficult but I had it in my head that USA would start with a France alliance which is obviously not the case.
The idea of surrendering and then expanding like frick into essentially free land is not something I had thought of so thanks, exactly what I was looking for.
Also I got banned and didn't realise it lmao
>Yeah it is the achievement
If all you care about is the achievement you can cheese it on day 1, just unconditionally surrender to UK and abandon all cores you no longer own.
Bros doing a CK2 run and about to convert to EU4 with intention of eventually trying to convert to VIC3. Are there any mods that make this game better? Played through vanilla enough.
There are lots of good EU4 mods but they're more total conversion stuff. There is no good "Vanilla+" mod, unironically just play vanilla with the one ironman compatible better borders mod everybody uses.
There are lots of good EU4 mods but they're more total conversion stuff. There is no good "Vanilla+" mod, unironically just play vanilla with the one ironman compatible better borders mod everybody uses.
No idea, I don't play ck3.
The wikis for the converters are pretty thorough, iir. There should be an explanation for how vic2 handles cultures created in ck3.
You could probably set the converter itself to recognize and create the cultures in question.
I have come to the conclusion that I do not like playing as/in Italy. Going back to playing as Byzantium or some major in my next run. I want to form the Roman Empire eventually as Byz.
Italy is fun to conquer around 1600 to trigger massive coalition wars which you can bottleneck in the Alps. Starting there sucks though because you have to expand slowly and usually in one direction unless you go out of your way to expand in Greece and Africa simultaneously. I might do a Genoa exiled in the Ukraine game.
The worst part of Italy is its mission tree. You're expected to conquer France and then go into Egypt and the Ottomans, when I find that half my games encourage me to do the exact opposite
>mission tree
Just don't use it. I find I have way more fun without getting free claims on massive tracts of land. I also try and stick to area boundaries only (unless there is a river or something that makes a better border)
Hey homosexuals, my girlfriend is sucking my DICK and I'm playing as the OTTOMANs. I only ever play as the OTTOMANS because of my BIG-DICK ENERGY. I don't play as LOSERS. I paid for this game and all its DLC, including the music and model packs, so don't give me any of your liberal homosexual woke BULLSHIT because I WANT TO PLAY AS THE OTTOMANS GODDAMIT IT FEELS SO GOOD GETTING MY DICK SUCKED.
>Ottomans get new meme-vassal cb
Oh >Allows them to take way more than they could normally in a single war
Cringe >Changes the fricking color and name of the fricking country they counquer to meme Turkish
Thanks Paraturks, didn't want the game to have any clarity or respect for my English settings anyway. Ah well, at least this is an interesting new way to show vassals for nations- >Literally only happens for the Ottomans
?
Just vassalized Muscovy who still has a bunch of cores but PLC just allied gigaFrance, who has tons of morale right now. Otto's are allied (and largely pacified), so we could probably still win. I can even call in Denmark who can hopefully serve as a nice little distraction for the ai. But I think I'll wait a bit to grab offensive and get some discipline from absolutism (which is a bit delayed since Global Trade didn't spawn until 1605).
>Otto's are allied (and largely pacified)
I haven't played in a while, but did the devs do something to the Ottomans? In my recent games they never really expanded past Anatolia
Are you playing with mods? 1.34 Ottomans usually blob extremely hard. They can occasionally get locked into Anatolia by allying Dulkadir and Aq but when that happens they just eat Europe instead. Ottos actually losing to the AI is like a 1% occurence for me.
No, as the other anon said, Ottomans will always expand. In my last Ethiopia run on this patch, Ottomans already owned Vienna by ~1480. In this run, which started as Timmies, I allied them as soon as possible and then cut them off from the Mamlukes by releasing Syria. I also prioritized currying favors and trading them for trust because at high trust (at least 90 I believe) you shouldn't get the opinion malus for wanting your provinces, which would normally break my alliance with them if I tried cut them off and contain them in Anatolia. We don't fully know how the "wants your provinces" opinion malus is calculated but what I said above should be reliable as long as the county doesn't have claims on you. Which leads me to the next part of the plan, which was to take only one province that the Ottomans had a claim on and needed to complete their mission tree and get claims all over the Middle East. So now the Ottomans only desire Urfa, the opinion malus is only -45, and it has stayed at that for almost 100 years, even though the current ruler of the Ottomans is a militarist. Lastly, I fought the Mamlukes constantly, declaring as soon as the peace treaty ended, and called in the Ottomans every time so that they could never fight their own war against the Mamlukes. Despite all this Ottomans still ended up taking Alexandria and few other provinces by separating peacing them in a war where the Mamlukes were not a co-belligerent, even though the Ottos didn't actually have any claims there. And thus I got my pacified, Ottoman lapdog.
Since this is the EU4 thread, I decided to fish out a now-lost mod from my hard drive.
This is Rosetta 2.0, which was deleted from the internet after the creator got da coof and lost motivation to keep modding EU4, which is a very petty and bullshit reason to pull a mod entirely.
Anyways, this was the only good dynamic province names mod considering they were actually dynamic and I'd kill to see a reboot of the reboot in Rosetta 3.0
Getting really bored of Austria having a stupid amount of troops and swarming me. Is there any way to cheese a win over them? They never try to attack me and won't fall for my bait army on hills/mountains.
Who are you playing as? AI Austria is usually not very difficult to beat despite their large manpower pool since they don't take military ideas and their diplo slots are filled up with electors so they rarely have any good allies. Allying France and/or Poland and using them to beat up Austria almost always works. If all else fails just make a single doomstack and engage them on a province without an attacker malus. Running over to Vienna and breaching+assaulting to take it immediately and then attacking them when they try to take it back so they have the fort malus also works.
One of the first few thing you see on YouTube after each new patch are byzantium guide, there will always be a way to cheese the AI
But i think the actual strat will still work i dont see why it would not. Build galleys, wait for otto to declare on someone in Anatolia, mercenary until ~25k troops, declare reconquest, block the strait, barrage the fort in gallipoli with boat, rush, gg easy occupy the european part and wait for the ticking warscore
Is the entire point of 1.35 to make great powers even more OP if you're a relatively competent player? Every youtuber seems to have pumped out a video of them conquering the entire Mediterranean in under 100 years with Spain, France or the Ottomans.
It's not the gp DLC, it's the "most played tags (+Portugal and Korea due to excessive forum whining)" DLC, most of which are starting gps. But yes, the idea was to give those tags mega mission trees like scandi and baltic tags got in LOTN, which supercharges them. The new Ottos cheevo is going to be pants on head moronic regardless though.
Buffing the great powers is a win-win >new players get an easier game more likely to keep playing >experienced players who have moved on to mid table or 1pms get a good challenge in the mid game >streamers get to post insane clickbait about forming rome in 1450
I do not think I will even pirate this DLC though unless they are adding new stuff for burgundy
you better have joined your ally in their time of need
So you doing Desert Storm?
underrated post.
I did it I formed the blurple thing
this color is an eyesore and I'm going to form HRE to get rid of it
How are there still so many German minors around in 1775?
For a while I was waiting for my AE in Europe to lower so I just waged war on any sizable country in the HRE and made them release countries and forced religion since that doesn't generate any any helps me get imperial authority. Whatever I own in East Germany is what Austria blobbed into before I PU'd them.
>STILL can't quite beat the Germans or the Parthians.
kek
Good job, anon. If you wanted to get rid of all these annoying German minors, the best thing you could have done would have been to dismantle the HRE and then just diplo vassalize the biggest minors, while killing the smaller ones
I was Emperor at the time, ended up centralizing the HRE and forming that tag a decade or two later.
>even the romans don't want to deal with the moronation that is the HRE
lmao
I've had bigger coalitions when I did my WC+OF
Next dev diary is russia
What's your hope for the one after that
Personnally i'd like an update for France it feels like it's the most flavorless major country
pretty sure theyre going for the whole global overhaul thing, so who knows
>Personnally i'd like an update for France it feels like it's the most flavorless major country
Lucky you, France will be next week.
Is there any ETA of the DLC release?
At this point I don't want to start a new campaign when everything is getting reworked.
france, england, spain, portugal, austria... all of the great powers need an overhaul, boring to play as.
Italy update
They said they're leaving mamluks for the next update but it's honestly way overdue to give them an actual chance against the ottomans
I am also curious if they'll update byz / venice as they're pretty relevant with the already announced otto rework
It would also be cool if they gave ruthenian nations some more flavour.
>I am also curious if they'll update byz
It sounds liker they're getting a few tweaks in the next patch but probably nothing major
>harsh treatment cost
>+150 government capacity
That bulgarian government is such trash its not even funny
>Ruthenian Tsardom is literally just russian tsardom but worse
I had done a lithuania -> orthodox -> ruthenia game and you do feel pretty fricking powerful but also not as powerful as commonwealth or russia, because you do miss siberian frontier / good mission tree / op commonwealth idea, though given recent events it was pretty fun to see decently powerful proto-ukraine be an option in EU4
Byz will be updated with the rest of middle east countries in next DLC after this one.
It will be called losers of history.
seething kafir
I mean I think they're going to need at least a few improvements in this patch to not have the average player get kerbstomped by the buffed up Ottomans
When you're in charge of the mamluks, the Ottomans are a joke.
Next MEIOU update when?
for 2.62 i hope you mean?
For some reason my games always breaks around 1800 so i never get the satisfaction of completeing a game.
Frick if I know anymore. They've been teasing backbreaking estates led civil war disasters for a month now.
They need to add estates asking for privileges and reforms back. That, and add clergy and burgher privileges. No, Gigau, moving clergy privileges to the religion system you're coding is an awful idea that multiplies the amount of work you need to do tenfold in exchange for what amounts to flavor.
>strong nobles doing major agriculture investments and providing big levies
Don't they still do that on their own? The difference is that they have to pay for infrastructure maintenance now, which takes away from the other uses of their income.
>Don't they still do that on their own? The difference is that they have to pay for infrastructure maintenance now, which takes away from the other uses of their income
I did two 200 year games (prussia and byz) recently and in both cases, the noble estate treasury was sitting at 15k and only paying for levies. Maybe they still do agriculture investments, but it's impossible to tell in the new economic system. In 2.6 they would build buildings.
It's annoying that there's no way to check it more easily, but you should check how much each province spends on infrastructure upkeep and compare it to each class's income/expenses.
The system can work since cities, including the infrastructure, pretty much grow naturally now once they get over 100k~.
Didn't they move on to making their own game?
Only three members of the team did, the rest is still working on the mod.
What game is that
Just HRE things
>When you stub your toe against the castle of a free city
You ever tried singing the coalitions to the tune of Wakko's nations of the world?
>he doesn't stack improve relations modifiers, juggle truces and use vassal reconquest CBs
shiggy diggy
read the bottom text you dopey c**t.
it says "we would join as a regular ally"... it's not him that caused it; he's allied to someone who did.
impressive. very nice.
who was your aggressive ally? france, russia or ottomans i'm guessing? my money is on france, they get quite emboldened in some playthroughs like hotdamn
It was France. Ironically their exploits in taking over southern England received no notice, but when they finally took back some historical French land from Burgundy, this shit went down
Ah, I didn't see that. The AI normally doesn't frick up that hard unless you deliberately feed them land
>Coalition war
>Not having balls to just get a cascading alliance war
Zoomers...
Germany/10
>try out meiou 3.0 for the first time in a year
>still in permanent alpha
>still has no flavor events
>still has unfixable random CTDs
whats the best trade node for mughals/india?
for india it’s gurjarat but for mughals you should really work toward persia being you end node
I'm surprised to be thinking this, but I don't think that MEIOU's estate and privileges system adds anything to the game anymore and that the vanilla estate system is basically good enough. MEIOU 3.0's system is a gamey as hell mana and stability dump that makes your country worse as you reform it, since feudalism actually works pretty well for western countries, especially when it comes to fielding armies, so the gameplay loop is really just spamming the same noble estate interactions to remove certain bad privileges. Only the bureaucracy reforms make a real medium-long term (within the context of the average 100-200 year game) positive difference. At least in 2.6, there was an interesting gameplay loop thanks to the constant search for an equilibrium of privileges vs power and e.g. strong nobles doing major agriculture investments and providing big levies, but that's been removed in 3.0 like a lot of other stuff pending a rework, which leaves a gaping void of features and the promise of worse performance in the future.
>estate and privileges system adds anything to the game anymore
Yeah because its barely implemented
3.0 is realistic
2.6 is fun
Building the buildings is satisfying
Having your economy crash because you invested 30 into your capital city's industrial district instead of 20 is not
3.0 is also fun for people that understand how the mechanics work
The 2.6/3.0 divide separates the paradoxgays from the strategists.
>Having your economy crash because you invested 30 into your capital city's industrial district instead of 20 is not
This is so moronic, how is this still a thing?
I HATE BUILDING SPY NETWORKS ON COLONIAL GAMES JUST TO GET A CB ON MINOR NATIONS. I HATE WHEN MY COLONIES DON'T GET CBS.
I DON'T WANT TO WASTE A WHOLE IDEA JUST TO GET THE RELIGIOUS CB.
>frogposter
>autistic
Checks out
https://eu4.paradoxwikis.com/Subject_nation#Liberty_desire
>liberty desire has to be at 50% to support indy
>supporter's army strength is added to vassal's (max disloyalty = +75%)
You need to get to 49% before they will become loyal again. It can be physically impossible. You could also abuse diplomacy, i.e. declaring on the supporter or an ally of the supporter to break relations with your vassal.
There are a variety of ways to get to <50% but if you can't do it via slowly improving relations to +200 during the truce period, your vassal might just be too big.
>+0.25% per point of development for vassals, client states, and marches.
>have to sit in the war for 5-10 more years because can't reach colony despite occupying entire mainland
I don't know your pain because >fighting France after 1500
but have you achieved the war goal and have you tried to sue for peace in a way that kills their stability? The AI is programmed to accept that last I checked.
You can then just come back in 10 years and eat up more of France.
https://eu4.paradoxwikis.com/Warfare#Stability_hit
>If a player refuses a peace offer that entails demands for less than 50% of the current warscore, and the warscore itself is higher than 50%, the declining party takes a −1 hit to stability.
Check the trade node map. Internet says it goes to Shanghai, which means you'd need to put a merchant there to collect any trade money.
If you're having a more normal game, South China feeds into Flip/Poly/Panama/Carib/Sevilla.
If you have the Ivory Coast on lockdown, Malaysia/Indonesia/Oceania are good.
Japan doesn't really help you get "Trading in"/"Production leader" bonuses.
It's very defensible against invaders and rebels - it's free money.
Don't remember if it warns you in the peace deal. I hope it does. That sucks.
>Checks out
How new are you?
Also, what was even wrong with the question?
>The AI has other rules for accepting peace deals and does not get a stability hit.
>Vassal liberty desire at 100
>Independence supported by two countries
>Build buildings, placate rulers
>No change
Wat do?
>>No change
The power of the nations supporting independence adds to LD. And the majority of the time, once a nation backs your subject, the LD of that nation alone will be over 100%. So you have to get them to frick off before they will drop support. If its not a rival, try improving relations or waiting for AE to decay. If its a rival, I'm pretty sure you have to dec on them. If you give them a truce I think they will automatically stop supporting independence
So I started a war against the ally of my real target, Genoa, as they were allied with Austria. I took Genoa's land and just took AE hit from them not being the nation I declared war on. Then I surrendered to the actual war target and cancelled my vassal. Now I'll just destroy them once my truce runs out.
Develop their provinces or attack the supporters.
VGH, GROBTUETONIUM.....
AI formed Germany? Or is this an MP game?
AI austria
The war I fought with them after the screen was also the toughest war I fought by far the whole campaign, something I desperately wanted and was lacking throughout my whole run to that point.
>fight france
>occupy france
>war pmuch won
>but wait, they have a colony
>have to sit in the war for 5-10 more years because can't reach colony despite occupying entire mainland
god I hate this shit so much. why can't it be 'destroying entire enemy army and/or occupying all their forts + capital makes them unconditionally surrender'?
>captcha 'h8jnkw'
I sure do hate this jank, Ganker. I sure do.
It's how it works in ck2, if you occupy their entire country that's +100 warscore no matter what
Try to ally a colonizer nation like Portugal or Spain? It doesn't help much, but it's something.
I managed to get almost all of Iberia in a Byzantium game without messing with colonies at all. It probably just slowed me a bit down.
I thought the army AI was supposed to be fixed. I've run a bunch of observer games and AI armies are still ignoring each other to siege forts even with a big numerical difference and still run away from stacks the same size instead of defending their homeland.
>playing as Japan
>take a load of colonial territory off Spain, add it to my colonial nation
>loads of catholic provinces
>okay, my colonial nation will convert them
>occasionally get notification that catholic zealots have risen up in province of colonial nation
>every single time, zealots are on a province that is now shinto, which wasn't shinto before
>as soon as zealots take control of the province, it turns catholic again
What the frick is going on here? I'm guessing my colonial nation just converted the province which is triggering an uprising. But its's totally pointless if it just gets flipped back again the 30 days after it converts. I don't know which province they're converting either, otherwise I would at least be able to anticipate it and put an army there to stop it getting flipped back.
Just go catholic yourself.
Doing a Franconia run after helping that Anon fix his Florence->Italy run, I wonder how his games doing?
Got a fair few reforms through, don't know if I want to form the HRE or dismantle it from within... I like the name, know nothign about Franconian history.
Just finished up a war with the Ottomans and another with France. Released Byzantium and allied them.Slowly been releasing the nations in France and adding them to the HRE for Imperial Authority.
Don't mind the Franconian Maghreb, stole that for the trade company from France, really in need of an extra merchant at the time. The great wonder in Tunisia owrks wonders too.
Any Anons have any ideas as to what I should do next? Having a fair bit of fun with this run.
Create a client state/vassal yugoslavia
Is it worth it to conquer Japan in colonial games as nations like Spain?
yes but at that point you probarly own most of the world. There is a very good moneument for general recuitment cost if memory serves me correctly
>Sardinia suddenly becomes independent
>no allies, vulnerable
>sweet I'll go grab it
>take 2 provinces on the island, but fricking Tunis wants a piece of the pie and managed to occupy the remaining province
>make peace deal to annex the two provinces I occupy, and make a vassal of remaining province
>expected vassalization to reset diplomacy of vassal, or at least align it with the overlords diplomatic relations, meaning tunis is can frick off
>instead get dragged into war of vassal nation
>now at war with Tunis and 2000 dev Ottomans
Always fun discovering how the mechanics of this game works
>Tunis conquered a province
>roll up and say "ey this is my vassals land now!"
>expect them to give up and go home because you said so
You tried to game the system and you got slapped for it.
That's all well and good until you actually try to declare a subjugation war, fully occupy your intended future vassal, but having destroyed their whole army no fewer than four opportunistic AI declare war on them before you can peace out, resulting in you having to take up arms against all four AI alliance stacks which has previously occupied no part of your new vassal whatsoever.
once you know this mechanic it can be useful since sometimes the ai declares war on weak nations without calling its allies which lets you defeat them easily. Your case was unlucky with ottomans
New dev diary. About france. Another set of moronicly overpowered missions and permanent modifiers that the AI will never get instead of any improved mechanics or even balance changes.
any change to a clan So in japanese stuff to come?
Increased liberty desire for french subjects and completely changed french ideas seems like balance changes to me...
>Increased liberty desire for french subjects
Is time for burgundy to frick with the French even quicker?
I can't wait to play revolutionary France. bonus mil tacs and 20% siege ability is gonna be soooo juicy with espionage/offensive and mil hegemon. That's 95% siege ability xD
They actually made France a decent choice for WC, that hasn't been the case for years.
Meiou is still such dogshit. The first ten years are spent reloading autosaves to dodge division by zero CTDs.
That never happens in 3.0. All the setup happens before the first few months pass.
What the frick are you talking about?
What graphical mod is being used here?
What did they mean by this?
>russia alive in 1776
What's it like starting in the 1500s?
Big M&T patch coming tomorrow
2.6 or 3.0?
According to what?
A big patch for 3.0 means waiting two weeks for that lazy frick gigau to upload the unparsed version of the mod.
According to Mepper, also its for 3.0
Also preview
The patch is also OUT right now
Once you learn it you won't go back
I've got the base version free on epic, is it worth it to try and get into this game? I tried playing it twice already and it seems very complicated, there are some starter guides on youtube but it seems like a steep learning curve. How long would it take to get comfortable with the game? Coming from total war, which has much more simplified mechanics etc
it's honestly not very hard, you just have a lot of buttons and resources and knowing what to do with it all can take some time to learn. I'd say 1-2 weeks + some tutorials & google for w/e confuses you should have you good to go.
I would also recommend against playing with just the base game as the devs are moronic and lock game defining mechanics behind dlc, rendering base game borderline unplayable.
These games are the reason piracy will never die.
Damn the "starter pack" on steam is 90 bucks, for a 10 year old game
This is sims level of dlc greed
just pirate it homosexual
>trying to play Oyo
>get my CBs, make a few allies, build to force limit
>mission tree encourages me to blob, as expected for EU4
>all neighbors have at least two allies, even the weakest can beat me under this condition
>if I try to bide my time Mali and Songhai will just blob
How the hell do I play this nation?
Wait for an ally to drag you into a war with your target's allies. Then you can declare your desired war with their ally already involved against you in a separate, trivial war.
Sounds tedious but I guess I knew it would be
Time to make lots of beer ja 😀
Whats worse, obnoxious Coalitions of EU4, or the cascading alliances of EU3?
Coalitions are fine, it creates Cold War-esque arms race build ups and forces you to fight more aggressively to keep truces staggered. Actually fighting a coalition can be fun. Cascading alliances was some unpredictable bullshit.
Now redestributing land actually gives different opinion penalties according to how much you are actually taking, no more taking 50% of the land automatically because taking less wouldn't make sense.
>Japan game, colonial playthrough
>have colonial nation for nearly every region, some massive some small
>1700s Austria has revolution, triggers wave of liberal sentiment
>all my colonial nations get +30% liberty desire
>even dinky little 5 province "New Japan" is over 50% liberty desire
>Japanese Mexico behemoth is at 100% and just suddenly built a shit load of troops
Ruh roh...
Is there seriously no map mod compatible with MEIOU 2.6?
There are some linked here
https://forum.paradoxplaza.com/forum/threads/sub-mod-mini-sub-mod-collection.1096507/
I thought these were only compatible with 2.5
I don't think 2.6 changed the map
>tiny literal who coalition war
rate my early ww1
>tiny literal who
>owns all of the east indies and most of coastal India
Half your allies are more of a literal who than you.
I called OP and his 50 HRE OPM filled coalition war literal whos
Oh boy here we go
Colonizer Italy is so fun bros
Modded or vanilla? Been thinking about such a run too. Who did you start with?
Vanilla, no dlc either cause I got into this game recently
I started as Milan, some of my colonies are still red because they're "Milanese X"
I've got New Italy, Italian Louisiana, Italian Mexico, Italian Canada, Cuba, Milanese Columbia, Milanese Brazil, Italian La Plata, Italian Greenland, and parts of Ivory Coast, South Africa, Australia, and I'm now moving into Siberia because Russia shit the bed this game and got half eaten by Poland leaving most of Siberia untaken.
Download the clean Steam files off cs.rin.ru, copy to your install, then use creamAPI and voilà, clean Steam install with all DLC unlocked. It's become a bit finicky recently with launcher updates but it still works.
Why did it need to spread through the middle like that, its like it was searching for my lands
Lots of stinky Germans.
t. German
what did he mean by this?
Fleas were a major transmission source of the plague, so good body hygiene is important for plague prevention.
was Milan worth it?
Here we go again
Surprisingly it stopped in Emilia
This is ridiculous. Level 5 advisor that costs 3.61 gold to employ. I'm getting 18 admin points a month without even breaking a sweat. Also LMAO at Copernicus' culture being Polish, it should be Prussian.
Holy crap never saw anything other than the Plague hit this hard before, didn't even see where it started from but it must have been in Poland or Bohemia.
Why did one of my provinces need to be the one that was wrecked the most? It didn't even have that many urban pops.
How can you only field 70k as Russia? My force limit is usually around 200, even without quantitity. Speaking of which, picking that idea group is probably the solution. It’s easily one of the best in the game because, even if you don’t have the economy to build up to your force limit, the AÍ will consider your maximum theoretical military capability for dows and coalitions.
It’s probably because you rivaled both of them. Have you killed off Uzbek, Oirats and the Jurchens yet? You can also expand into Poland and Scandinavia. With Russia, you are spoiled for choice. There’s also events and missions (I think? I only play with ME nowadays) that have you dev up your provinces, which will help.
New teaser
it's morbin' time
First time I've made it to Imperialism CB, I love being able to swallow nearly 1000 dev whole in one war.
Was salmonella really this deadly?
Nah, IRL it only reduced the supply limit by 15%.
Any ideas why it didn't kick off? I don't remember which option I went with.
you probably declined the the privileges, from what I remember I had to wait until the disaster PLC at the beginning of absolutism and then enacted parliament to eat all of the nobility's crownland
I have two privilges I can't revoke, golden liberty and pacta invicta. I'll check if it's in country modifiers, shame they didn't add small checkmarks to which decision I took.
They will add it in 1.35
Ending the disaster "Struggle for Royal Power" will remove the privileges and change your govt.
Thanks it did, now I only need to farm absolutism and crownland to complete mission tree.
I have no idea how I kept playing this game, I usually give up when I reach critical mass but this one I just wanted to keep playing. I think it's because of how easy it is to maintain CE as long as you can afford a frickton of capitols
Good news
vuh... the angevin empire... at last... all of those b*rgundian and fl*mish kids at school will bully me no longer... dieu et mon droit...
>Anglois
Cursed nation. Cursed update.
I have the urge to convert to Catholicism as Japan and wage a holy crusade on all of East Asia, but I know that Catholicism is a really bad choice gameplay-wise as Japan in the current patch because you don't get cardinals because you are not in Europe. Any good mods with exciting Catholic Japan path? Maybe something like permanent +1 yearly papal influence for every East Asian region like Korea, Manchuria or China conquered completely?
Is that really true? I've seen colonial cascadia get a cardinal
How do I make money as Sweden in the early game? I'm barely being kept afloat with war reps from Teutons and Livonians and mothballed fort + fleet. Army is only 10k
Burger loans / demand trade power & steer trade for the first war(s), develop your copper mine (both dump bird mana into it and upgrade the monument when you can), take trade / economic ideas, build temples
Sweden is one case where trade / economic idea rush is borderline unavoidable for comfy gameplay if you dislike sitting on the verge of bankruptcy until the 1550s.
Personally I would play tall for a bit after your independence war and develop / stabilize / get one money idea group done before blobbing out of control. Since AI russia is incapable of being a true threat and you pmuch always get poland as an ally you can destroy them at any point in the game; A bit trickier with the HRE but if you want to cheese it you can stay catholic / ally electors and grab emperor for some monetary boost + ez expansion into lubeck node.
Also take the +15% tax crown reform, idk when they buffed tax but I noticed that unless I play small trade countries tax remains my top source of income until ~1700s when production efficiency catches up.
So it's one of those games huh? Well I guess the actual Swedish Empire was basically a bandit state kept afloat by looting so it makes sense.
>toilet licker still mad 500 years later
it really is the butthurt belt.
Wrong. I think it's pretty neato and that it's a shame their king died in war with Russia. Funny that the Swedish Empire could survive near-constant wars with Russia, Poland, and other Germanic states but couldn't survive a woman ruler
You have to play the trade game, which means you have the following priorities, most important first.
>Rape Denmarks poopyhole, and move trade capital to Lübeck
>Secure the Baltic Sea, with trade companies in Westpreussen and Riga.
>Get the leftovers of Novgorod and the white sea. With trade companies ofc
>Colonize america, you have the excess manpower/colony range for it.
>Exit game and play Denmark instead, as they are CLEARLY superior in single player WC campaigns
Denmark's surprisingly fun. I thought being that OP in the early game would ruin it but you spend your first 60 years trying to stop Sweden knifing you in the back while you take on Muscovy, Poland and England.
Yeah, Denmark is no kind of OP before forming Scandinavia though, they have paper armies that get rolled anywhere except the new world.
But once you get those crazy bonuses you become op as hell, -50% regiment drill loss is an absolute right-clicking party <3 +40 max absolutism so you can ignore estates. 25% trade eff in the best node in the game. Permaclaims on India with 2+ tolerance.
Amazing country, assuming you have Lions of the North.
Forts and cavalry are a huge money drain in the early game
Delete all cavalry as sweden's +20% infantry bonus really makes them not worth the extra upkeep
Delete all non-defensible forts, or all forts. I like to keep at least one woodland / mountain fort as an AI trap.
Delete / sell all ships that aren't galleys, chances are you wont need them
Thoughts on the final stage of my Italy game?
The red colonies are from when I was Milan
>doesn't even own Sardinia and Sicily
you had one job
Didn't wanna fight the Ottomans or Spain. They were in a coalition against me for the majority of the early game before they got too big.
I'm gonna make a list in greentext, not to be rude, but to give the information smoother
>No provinces in Tunis or Alexandria nodes
>Massive prescence in the east with no way of funelling the trade back to Genoa or Venice
>Austria is somehow big in spite of being prime real estate for an italian nation
>Denmark never formed Scandinavia, meaning they have garbage armies you can right click through, I'm assuming you allied them
>Plenty of trade flowing to Sevilla, but stopping right there because you didn't go out of your way to take Iberia.
>Not showing Ideas/policies/diplomap/Government
>Western India is completely untouched in spite of it being obvious that you were going for an overseas empire playstyle
>Songhai has the Benin area, which is a big deal in securing Ivory coast, which is inarguably the most important node for a European power
>Colonists aren't planted in coal provinces
That's all I can see in a superficial glance. If you're new at the game it's okay. If you're experienced it's pretty bad.
Yeah I only have like 400 hours in the game and none of the DLC. Austria was my steadfast ally throughout the game. I think I didn't fight Castile because they had strong alliances
I took a lot of east Asia because I was able to get early territorial CBs with a colony in Siberia
What the frick is this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2935918398
>It's literally autismus maximus
He says it himself.
>merc army + normal army in province
>click them
>game selects merc army
>attach normal army to merc army
>do other things
>select joint army again
>game selects normal attached army first
>can't move them without clicking twice or rubber-banding both armies
???
what's the logic there?
how do I attach armies in a way I dont have to play click roulette every time I want to move them?
why can't these fricks code it so your army to whom all others are attached is always selected first?
Playing Teutons and became Prussia as a Theocracy in the HRE.
How do I switch out of this SHIT government?
I am pretty sure there's a mission somewhere in your tree that lets you secularize
alternatively there's a crown reform later down the line to become monarchy
alternatively, wait until protestantism, stay a monastic order, switch religion, when you switch religion as monastic order your devotion hits 0 and you can switch via event
it's also not that bad, theocracies are objectively stronger than monarchies in this update, you can even get royal marriages if you complete divine ideas and don't mind staying a duchy until the reform that lets you do that.
The only downside is honestly that you cant be hre emperor.
There's no possible way theocracies are better than monarchies when I'm getting saddled with 0/x/x and 1/x/x rulers early when I can't afford high level advisors. And being able to see ruler stats doesn't make it worthwhile since it's all the way down at tier 8 reform.
Theocracy rulers are usually 50+ years old and rarely stick around long, no stab loss means you save a lot of admin power in the long run, as a monastic order you can also get free generals out of them so that's saving both adm and mil power, which can offset the rng of bad stats.
Also if you're doing everything right shit stats of early rulers will not matter because you'll be sitting out a coalition 20-50 years into the game, allowing you to catch up. Unless you just want to play for 100 years and then quit.
Except catholics don't need to stab up with admin anyways. And even if you ignore that, a 4/x/x ruler gives you 240 admin (roughly equivalent to stabbing up with minimal stab cost reduction) more than 0/x/x over 5 years. Most monarchs haves decades long reigns in my experience so no stab loss on ruler death does not in anyway make up for being unable to disinherit. And mil is almost never an issue. As long you don't barrage every fort, what else is there to spend mil on besides generals? And that even gives you professionalism while rulers and heirs don't.
>Unless you just want to play for 100 years and then quit.
That's the average save of eu4. 1600 tops
Just your average HRE coalition, nothing to see here
The internal M&T 3.0 version that the current Traveller version is based off of runs a lot faster than Open Alpha 19. I wouldn't mind making that the main version now, since that should reduce the workload of the guy making the bulk of the actual systems changes now, and the mod itself has been reduced in size and memory footprint because of those optimizations.
What's the point of Portugal if I can't RP my way to india in the 1400s like it happened irl. Even if I no CB my way I could only reach congo and it's way too expensive admin point wise
>Improve relations with West African country
>Charter
>Improve relations with Central African country
>Charter
>Begin colonizing both Brazil and the cape
>Ask for maps from Kilwa
>Charter
>Get to India
>Get Goa via mission
>Trade war the Arabs
>Ally Ethiopia
>Colonize Nicobar islands
>Ally Ayutthaya
>Conquer Malacca
>Get Macau via event
You can't?
>Charter
That early in the game? How much could it cost
Depends on your diplo rep and your relations with the country. Temp ally and take loans until you get there.
Thanks man
>>Get Goa via mission
I thought this was broken, did they fix this?
Hell if I know. I don't even play Portugal.
I got it on my last campaign.
It was by event before Golden Century.
>Discover the province Goa as Portugal
>Get the province Goa
It was truly that simple
Tell me more. Specifically the trade wars.
This RP is very easy to do. Just get exploration ideas and use them.
>Korea buff
Johan's sex tape is in Korea
>First of all, you may have noticed (and widely requested) new content to be included for two of the ‘historical winners’ in the Middle East during this time period, the Gunpowder Empires of Persia and the Mughals, and also for some other ‘historical losers’ in the area, as the Mamluks. To be clear, they were left out of this expansion on purpose, since we have future plans for the Middle East, so you can expect us to create new content for them in the future.
>https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-development-diary-7th-of-march-2023-all-blue.1572369/
They're going to milk this fricker until 2030 aren't they?
>They're going to milk this fricker until 2030 aren't they?
If it works...
More likely until 2025. Supposedly there two more DLC after this one, one being the aforementioned middle east expansion and the other being about central and south american injuns
And that's a good thing.
Considering how Imperator Rome, CK3 and Vic 3 look at release I prefer EU4 DLCs instead of EU5.
I wish they were still milking CK2. Crusaders Kings fans were made to regret all the requests for CK3, Victoria fans were made to regret all the requests for Vic3, next up will be Europa Universalis fans being made to regret all the requests for EU5 after devs and modders alike jump ship.
Any mods or ways to prevent blobs? EU4 feels very static, its always the same big blobs in [region], ex: little to no chance of eastern europe or iberia being balkanized, and the map at the end just looks like 1444 if the major players were bigger
You prevent blobs by playing well
I'm also talking about [my own blob], once I get too big and its blob vs blob, it just feels like only tedium will hold me back. I just want my empire to disintegrate and play a rump state or some shit
I think extended timeline has a bootleg crusader kings type government in the middle ages where when your monarch dies you have a chance to shit nations who's cores you own, but at that point why not just fully switch to crusader kings?
every single game I colonise north america and then give up to play as them not even american
danish US
scottish US
venetian US
I can't help it
How do you not get bored?
What do you even do?
I tried pirate / US game a few times and I always get bored because it just turns into 'colonize / beat up natives for 150 years, look at europe, cba, colonize for maybe 50 more years, quit'
Sometimes it turns into 'get declared on by castile for claims, lose motivation'
some regions of the map are just going to be boring to some people no matter what, this is like getting into an argument why you think green is a better colour than blue
the first century or two is really good because european powers tend to declare on you and nobody will ally you
also you have to declare on other colonies and almost every time the overlord will enforce peace leading to another difficult war
By the 1750s I am Hegemon though and by 1800 Canada, Mexico and Colombia are client states. As an RP thing I like giving Pima or Navajo control of Baja and the surrounding area.
This time I am choosing different ideas and I'm going west into Siberia. Going to leave the Caribbean alone which is pretty much the lynchpin of any colonial/western game.
Like most people I am quitting in the 1650s due to being OP I suppose this is just a way to extend the game somewhat.
God damn that's the biggest novgorod I've ever seen, also did the AI destroy the ottomans by itself? I never see that any more.
Fair enough though, thanks for answer!
No in that game I was originally Denmark with Novgorod as a march. iirc with lions of the north Denmark gets a really good claim on Lubeck and Hamborg and once you get those cities it's just steamrolling time. I just released Livonia, Smolensk and Novgorod and then played as the NA colony.
Also I like to declare on the ottomans as early as feasible and get them into a bankruptcy spiral (you have to ignore call for peace which can be costly) to tempt others to declare on them. You get different looking outcomes instead of the same old snot green blob map
>spanish niger
Heh
Try Third Odyssey mod, it makes playing in NA fun
It's disheartening to see how little progress this game has made on terms of its basic gameplay. Alliances with NPCs are worth nothing but for deterrence. I'm Tuscany, allied with England. France declares on England. England is also allied to Portugal and Sweden. Sweden sits in Sweden, jerking off. Not the slightest attempt to move towards France.
Portugal isn't even sitting in Portugal. It's sitting on some island in the Atlantic. Again, not moving a muscle. So I get buttblasted by French troops, having to fight 100k alone with my 45k because England is busy mopping up Scotland. Yes, not even England, the main war target, can be arsed to fight France.
So the only sensible strategy is to keep allying strong NPCs until they get declared on, then reloading the previous autosaves and dissolving that alliance, since the AI also targets you more than their main war target anyway. It's fricked in every aspect.
All that to say that IA is shit (we know) and that you didn't dishonor a call to arms when you should. Geez dude, see what you did? I defended eu4 because of you
I learned this about alliances what you say in my first game many years ago. Now after the early game diplo slots are for marches and vassals only. Even on VH you can play without allies after 1500 for a medium power. Do not even factor vassals or marches in to your war plan if they show up leave them to it. In my experience even vassals and marches will siege a critical fort down to 49% and then abandon the siege for no reason.
Once you accept all this you can begin to play.
Same, it's just annoying to go back to the game after a year for the xth time and still no improvement at all.
Not like England was my first choice. Went with Austria but they got spit roasted between Ottos and Frogposters pretty early and have been absolutely decimated. France and Ottomans are huge, so England (along with Spain and Poland) have been my only options. Now Poland lost Lithuania and got dragged by Hungary into a war against the Ottomans to feed them further. I could probably hold off one of the bigguns by now, if they don't have too many allies, but it'd be costly. At least the Italian peninsula is clearing up after decades of deadlock. France was allying every hobo who heard jeans unzipping. Gotta grab everything I can get to push that force limit up.
>Went with Austria but they got spit roasted
Ottomans need to lose their Mamluk wars for Austria to win.
You potentially made Austria weaker by taking up an alliance slot, not that Austria can find good allies.
>Now Poland lost Lithuania and got dragged by Hungary into a war against the Ottomans to feed them further.
Oh boy, Ottoblob wins again. At least you should be completely ignored by them but it does mean no (worthless) Mediterranean expansion for you.
>You potentially made Austria weaker by taking up an alliance slot
Fair.
>it does mean no (worthless) Mediterranean expansion for you.
Not sure I want to give that up yet. Worst case scenario I no CB on a Moroccan ally (they're allied to the Ottomans) to spread out in North Africa a bit. Would also give me some trade power in Sevilla if I can get that far west.
Ideally I'd take Sardinia and Sicily, but I don't want to back stab Spain yet, with the situation being as it is.
I find that landlocked / hre allies are generally reliable to at least show up / soak sieges. Never ally colonizers or someone a seazone away from you though. They said they fixed AI being able to navally invade but that's a fricking lie, england is always a useless ally, and spain only useful if they have actual troops in spain.
Just ally HRE emperor, poland or big / medium electors. Poland tends to go into a rebel / debt spiral in most of my games but at least they're big on the map (good for deterring enemy AI from declaring on you) and don't tend to start unwinnable wars.
If all else fails try to snag ottomans, it's pretty doable with italians.
Also nothing wrong with just denying call to arms every now and then if AI is being stupid. Unless you're doing for autistic timed WC run, I guess.
>Allying England
>Ever
Your own fault.
>allying Perfidious Albion
It sounds like the AI couldn't get land access to France. The game doesn't know how to get troops across the water.
>Only declare wars you can reliably win solo.
The devs must be ashamed that their game boils downto this. It's not fun to see your allies' 20k stacks constantly trudge around Europe and do nothing, or get to like 30% seige and then just fricking leave for no reason.
If they've gone this long without improving it, much less fixing it, I doubt they still feel shame.
You're just bad at the game.
Why did you ally England as Tuscany?
Should have allied Austria, Burgundy or Castile if you want to counter France.
AI always pick the easier target so England will always focus Scotland over France if both are in war with England.
>be Byzantium
>get Greece back in initial war with Ottos
>ally Mamluks and Poland-Lithuania
>declare war on Ottos again and occupy Bulgaria
>Mamluks decide to join, so I call them in
>they get absolutely thrashed and cede land in a separate peace
>Poland-Lithuania decides to join, call them in to salvage the situation
>they get absolutely thrashed and peace out
>Ottos have access now to invade me in Europe
>get thrashed, peace out while I still have warscore
Holt shit Ottos. They still collapsed from debt but I was impressed.
Ottos have ridiculous advantage from mil tech 5 and even bigger from mil tech 9.
New patch should balance the Anatolian units a bit.
New Meme and Taxes 3.0 update is out now, major performance improvements and a pretty big rework of the economy
I went away to Anno 1800 for a while but I am back.
Anyone else in here like extended timeline? It makes me wonder why roads are not part of the vanilla game.
I watched a ton of Red Hawk videos but I was thinking yesterday that I should quit since it's goyslop tier content, and that I was one goy trend away from unsubbing and never watching again. I thought of the "wacky israeliteTuber face" and today he did exactly that.
I feel like a loser for typing this out and having watched this much goyslop basically every day, more than I actually play the game.
I think not watching israeliteTube will probably improve my life at least a little.
I stopped watching him when he started showing his face on his videos.
they do the face thing because there are always weirdos in youtube comments begging for a face reveal and it makes for an easy sub/like goal
>they do the face thing because there are always weirdos in youtube comments begging for a face reveal
lmao is it homos or just insecure people who want to see how ugly/handsome they are?
I did this with arumba many years ago the fricking b***h I don't want to see his face I want knowledge
>having watched this much goyslop basically every day, more than I actually play the game.
homie watching videos is more fun than playing the game and red hawk did mostly neat videos until he fell into the facecam meme, I do NOT understand why these ugly mfs think I would like to see their faces. That fat frick ludi is easily the worst, I stopped watching his videos as soon as he got a facecam
Anyways, I wouldn't blame you for watching more videos than playing this game, if anything, since you wanna go this route, EU4 is onions as frick.
> I do NOT understand why these ugly mfs think I would like to see their faces.
Narcissism, mindless trend following.
Literally this meme.
I've preferred not seeing someone's face for game footage ever since I had the displeasure of seeing cr1tikal's ugly mug plastered all over youtube after years of him saying he would never show his face
ikr. i just found out that corpsegay revealed his face too, and goddamn.
his name got mentioned somewhere at some point is why i know the name; something about a very deep voice or some shit. the guy ruined it by revealing himself instead of basking in the mystery.
outta curiosity; why did ya's watch the streamers play eu4? i watched one and goddamn his camera panning was not viewer friendly--mighta just been a low-tier dude though
Playing Third Odyssey, gonna start reconquering the Old World.
At this point it's just a big chore due to having infinite money (+1k ducats/month) and a huge force limit (+ OP cavalry units).
I looked up this mod after you mention it and it looks pretty neat.
What you mention about money and force limit is the same for anyone that takes the continental US never mind mexico and canada
If you want something challenging you can try playing as the knights into jerusalem, although it'll be a similar campaign
You can also try Livonian Order, takes some luck to not be gangbanged between moscow and commonwealth in the early game but can be interesting in the long run if you do survive
You can also try norse scandinavia / iceland, although it takes some luck with events to make it happen
It does take some luck to succeed, yes. I got diplo rep via event + diplo rep advisor + all of austria / hungary / commonwealth / venice did not rival each other in my successful run. Felt like a true crusade against the ottoblob. That was also years ago and it feels like ottomans got buffed, so not even sure how viable that is rn, my last campaign was lithuania into ruthenia and I couldn't beat the ottoblob with austria/hungary as ally because their army is just ridiculous atm.
>new dev diary
>thread is once again full of people crying for poortugal buffs
every time
I've seen this since 2016
It can't be portuguese people surely
Portuguese, Chinese and Turkish fans are the whiniest on the forums, it's never enough for them
You see the asiatic whining about the screenshot of Japan?
I didn't see it so they might have deleted it, this was pretty funny though.
That's the guy, they probably deleted it.
why was he banned for some patriotism haha
His posts seemed to get increasingly unhinged as the thread went on
It seems like CK3 and Vic 3 are where all the lefties went, EU4 has avoided going off the deep end in that regard
All of the anti-Russian types on the EU4 forum get respectfully downvoted to hell which is a refreshing change from Wiz's grob ukrainiums in V3.
What is it about EU4 that seems to attract a mostly unpozzed fanbase while the CK3 and Vicky3 fanbase is outright infested by homosexualry?
EU4 and its fanbase is driven by Johan's pure tabletop strategy boomer energy, the other games are designed for and by roleplaygays. It just didn't become completely apparent until the optimal way to play V3 was to institute your communist multikult utopia in 1850.
>roleplaygays
>demand changes reflecting real life representation of american 21st century left-wing ideas in a game about the 18th century
that's not roleplay, that's just brainrot
>What is it about EU4 that seems to attract a mostly unpozzed fanbase while the CK3 and Vicky3 fanbase is outright infested by homosexualry?
That's how it's marketed
>EU4
not marketed at all at this point, it's basically just some classic paintings with a voiceover announcing new DLCs
>Vic3 / CK3
Actively targeting redditors & twitteroos with shitty memes and ''progressive'' bait about gay kings and whatever other shit
EU4 doesn't have any of that, it has royal marriages, beyond that nobody gives a shit if you married your homosexual cousin to another homosexual cousin because that's not what the game is about
You can abolish slavery in EU4.
slavery was abolished in some places within EU4's timeframe so nothing strange there.
No you can't. Is an event so it just happens
I miss when all Paradox games were just EU set in different eras instead of trying to be le unique.
EU4 is a game about conquest and war, whereas Victoria 3 is a game about troony Marxist utopias.
Not so fast boy, you can't just go around saying those facts without stating that HOI4 playerbase is full of trannies
eu4 is the only real "strategy" game
I remember in Vic2 when it was basically just spreadsheet simulator and people would make jokes about how meta it was to exterminate non-whites and communists. Vic3 looks like a completely different series
>corrupt country that only bows to either the chinese or the mongols
>perfect
This is a very neat addition 😀
Who has the sakura pink, Otomo?
Clan So is pink so probably them.
So is a hot pink though, they posted it with picrel. I mean like the color Japan was in V2 HOD.
I just watched an army shatter from York Factory to North Dakota that's 712 miles what the utter frick.
Shattering needs to be limited to 30 miles at most.
They are going to eventually change the name of Kiev aren't they
They kneejerk changed it in (only?) CK3 a year ago. Considering the huge Muscovy->Mother Russia wank in this DLC I don't think Johan gives a frick.
your friend is an adventurous little fellow
I would like some suggestions for a fun regional power to play, please. I had fun with my Netherlands game.
Mawar, Kongo, Kilwa, Ethiopia.
>Ethiopia.
I finally played them since I'm trying to branch out from Europe and its one of the most fun campaigns I've ever had. Ended up moving my capital to Alexandria, my dynasty culture shifted and had a weird Mediterranean focussed Axum with limitless manpower and 132% discipline, that managed to liberate the entire Byzantine Empire from the Ottomans in one war due to modifiers.
Any of the minor german formables (Landshut->Bavaria, Hamburg->Hanover, Cologne->Westphalia, etc)
Songhai
Ajam
Hussite Bohemia
Pasai
Mewar
Livonian Order
Hussite Bohemia is some of the most fun shit I ever played, 10% less shock damage taken may not sound like much but it makes your armies into space marines in the early to mid game, +30% improve relations between coalition levels of AE & an early PU on Poland makes it one of the most powerful HRE powers
I would add Burgundy, Songhai, Bavarian minors, Lubeck, Manchu and w/e Japanese color you like to that list
In my last Lubeck game I abused the first age 50% cheaper transfer subject warscore ability to take Norway from Denmark. Felt pretty good.
>Songhai
I found it too easy and boring to play as.
It's like France of Central Africa.
Mali is more fun in that region since you need to handle the starting disaster and also get missions to new world.
>Mali
>Fun
Ah yes I love having 100% liberty desire, constant rebels and no stability until 1550s
I get that they're in decline and supposed to struggle but it's really not done in an actually fun way
My all time favorite small nation is Uesugi. I have them into Japan into conquering Asia down to a science. Of course Ming always collapses disappointingly early but I make it more fun by not allowing myself to take anything more than a few coastal provinces and instead I choose 1 or 2 chinese breakaways and act as their sponsor in reclaiming China. This keeps things interesting since with the Home Islands (plus Taiwan, the Philippines, and maybe SEA) you still have some trouble fighting Shan, who usually take all of North China
play So
Too late, already unified Japan and am now liberating Okinawa from the puppet tyrants backed by Ming.
It's a shame the Ming never build a navy that's more than 40 transports and 20 light ships
I'll never understand the appeal of pirate republics. I played one full game as pirate pasai->malaya for the cheevo and it was an awful experience.
>pirate republic
assuming its locked; which DLC do i need?
golden century
How does he get so many PUs? On my Byzantium run I only got a PU on Brandenburg because of an auto sucession. Don't even know how claiming thrones work.
Also why does he take Benin of all things???
>How does he get so many PUs?
Console commands.
Ally the IA, you will win favor every month, with 90 favors you can propose a heir if they don't have one so your dynasty will run the new country
Now, once the country has your dynasty if he has no heir or if the heir has low legitimacy you can "claim the throne"
This will give you casus belli to get a pu over the country that's why he resets when France got an heir
Very helpful anon, thanks. I always have 100 favors so I'll definitely use this.
Redpill me on removing the estate privileges once age of absolutism happens.
Make fats in power happy by doing their agendas and even with monopolies and make sure their influence is not high before absolutism
wdym?
you utilize the estates mini bonuses at the start, like loyal clergy means higher taxes and loyal burghers means cheaper province development, etc.
then as absolutism comes you gradually take some/all of their bonuses away, since usually the benefits reduce maximum absolutism. primarily do this if you intend to expand. if yuo don't expand then its not really worth it because absolutism is for military discipline and reduction of core-creation cost (summing it up).
if you ain't coring land then its not much benefit, since there are other ways of improving military discipline: eg. Quality Ideas.
I always ensured the burghers were loyal and fairly powerful so i could reduce province development but i'm a little autistic on certain things fml.
Only do it if you're expanding a lot in Europe or maybe India after AoA fires. Otherwise don't bother since the estate buffs likely outweigh the value of increased discipline when you've already probably taken a mil idea by then anyway and the admin efficiency bonus which I think you can also get through an idea or policy these days as well.
The 5% discipline is whatever but 30% admin efficiency from 100% absolutism is really insanely overpowered so unless you never want to expand ever past 1600 it's worth getting absolutism as high as possible. Admin efficiency is so much more than just CCR
>CCR (obviously)
>overextension
>warscore cost
>less AE
Getting the +20 max absolutism from court+country will let you keep some estate privileges beyond the mana ones, and honestly you can drop the mana ones in the midgame anyway and keep better ones instead.
Basically, republics suck because of base -40 max absolutism (among other reasons)
I still don't really see the need unless you're doing something like creating the Roman Empire, or doing world conquest. Since outside of certain highly developed regions regions rapid expansion is easy By the time AoA fires the majority of your expansion in your home region is probably done, even trying to form Germany you should have the majority of the provinces necessary even playing conservatively after 150 years. After that most of your wars will be colonial which are dirt cheap to conquer territory and who cares about a coalition in those areas. The only real exception I see is something like England invading India, and that's easily controlled by truce juggling (and is probably disappearing entirely next patch when they add East India company subjects).
Republics are fricking awesome if you know how to play them right.
Stay naive, blobgay
The Trial event alone is enough to get me to not play republics. You can't even larp as Medici properly because italian signora is ass.
>he doesn't make haste slowly
You remove privileges and get absolutism, that's it.
You're right, absolutism is neat to have but they'd done a good job balancing estates in the recent patches so it's very viable to just ignore it and enjoy estate buffs instead.
Absolutism is for blobbing & big wars, estates are for internal stability & recovery, but since the AI is garbage there's more value in fighting more wars faster with more tax / manpower from estates, than having a bit more discipline and spending 100 less admin every 10 years.
>inb4 you can hire a +5 advisor with the money you make from the estates and the admin bonus doesn't even matter
Also spam town halls & state houses everywhere, it's a mana free way to get admin efficiency.
It's so frustrating that this game doesn't have a way to get "allies" to transfer provinces to you. That they then don't even want in the peace deal.
At least let me use favors for it.
>It's so frustrating that this game doesn't have a way to get "allies" to transfer provinces to you. That they then don't even want in the peace deal.
Isn't that what marking provinces of interest does?
>open command console
>control [prov. id]
It's cheating but it's also completely trivial (most of the time) in the grand scheme of the gameplay. Either that or reload a save.
>reeee why doesn't the AI just give me everything instead of thinking about itself
Set provinces to be of vital interest before DOW and they'll transfer occupation as long as they don't want it themselves. If it's something you both want you'll just need to beat them there.
before the war, go into the diplomacy section and under a certain tab, that i forgot off name, click on the provinces and it will set them as "vital interest". and so long as the other nation doesn't have them as "vital interest" then the AI will transfer that province when they conquer it. if you don't do this the AI won't transfer ownership (except your vassal), and you can't set to "vital" if the AI has set it to "strategic interest" once the war has already started. it's a pain in the ass if you forget, so don't forget.
I swear government capacity is a mechanic that solely exist to frick over any HRE playthrough
>oh you've navigated the bullshit needed to diplomatically unite germany
>enjoy doing fricking nothing with it until 1700
Unironically one of the reasons no one plays past the 1600, you either hit the AE wall, or the government capacity wall, and I'm convinced they know because new expansion france tree straight up gives you an HRE AE reset
>admin ideas
>gov capicity privileges
>build your fricking courthouses, town halls, and state houses
You shouldn't have a major problem unless you're Prussia or something else that gives a -% gov cap malus.
Going over gov cap penalties aren't like overextension penalties pass 100%.
Once you unite HRE/Germany you shouldn't have problem going at least 1000 over gov capacity.
AE also shouldn't be a problem since you will be the strongest nation.
idk man when I had the vassal swarm the total force limit was about 550, maybe it's on me being moronic and uniting early but it feels fricking bad to go from that to barely being able to afford 150, I was 200 over cap and bleeding money with 100k soldiers
>tfw 4k dev hre can barely afford150k troops
>tfw 2k dev ottoman casually has 400k
Uniting the HRE makes you much weaker than the vassal swarm that can solo the world, but you should still be the #1 GP by a shit ton.
>AI Russia doing well in 1.34
rare
>AI Russia doing well in 1.34
We crippled poland together and are still allied, the ottomans ate hungary and then went south and east instead of destroying russia.
I had noticed that russia always gets bodied by the commonwealth if you let them breathe so dealt with that early by integrating teutons and livonians.
I really really hope the new expansion nerfs the ottomans because they'd been ridiculously broken in every campaign I played in 1.34. They really need a mingsplosion mechanic, although I know it's historic for them to get big and stay big it is a little frustrating that they have no one able to challenge them if you cripple the commonwealth.
Ottos get absoluted bodied by Mamluks at the beginning of the game if you can get them to fight, but AI Mamluks dick around taking useless desert while Ottos eat rich anatolian land and then it's too late for Mamluks.
>I really really hope the new expansion nerfs the ottomans because they'd been ridiculously broken in every campaign I played in 1.34
I've had the opposite experience lately, just finished an Ethiopia > Aksum campaign where I bullied the Ottomans for 100 years with holy wars despite having half their troop count the whole time. Pretty much the same thing happened in my recent Venice and Hungary campaigns too, once it reaches the age of absolutism it doesn't matter how many troops the Ottomans have and I just shred through them like paper mache. I think it's because they're so averse to taking military ideas that aren't quantity.
thats the unfortunate reality of trying to make the game historical. the otto's get the advantage at the start. thems the breaks.
>no one able to challenge them if you cripple the commonwealth
so then don't. if your playthroughs, with the DLCs you've got installed since that impacts AI behaviour, lead to the Polish keeping the Ottos in check then ensure you play in a way that helps the Poles.
either that or play in a way that undermines the ottos every chance you can get.
if you don't have any land that the ottos want then join the wars on the defenders side and stay until the peace treaty. it's risky because they may demand breaking of alliances but outside of that it has benefits, because not only will you get the "revanchanism" buff if/when you lose but you will also be slowing down the ottomans expansion; i have found that hit-and-run tactics work best for them in my playthroughs because their flaw is their size. so eg. while they have majority units in the south fighting mamluks and mamlukan allies, i'm attacking and pillaging their provinces in the north. otts decide to send a big chunk of units to deal with the problem, and so i run off and hide fairly far away only to return when they've reclaimed their terri and left the area. they may conquer my provinces but a bit of debt for you so as to slow their expansion is worth it wears them down.
"attrition warfare" anon; learn from the russians and the afghans.
Blobbers get the rope.
Do you guys usually have 2 saves at the same time? I have a Kongo save because I want to get the achievement and because I never once played in Africa, but it's getting pretty boring in the 1550s, and I also really want to play in Italy. Don't know if this is good to just change like that.
why the frick would you only use one save for everything? I just name every save as TAG_ironman. I only ever play one at a time though.
I meant as in playing 2 saves at the same time.
I've got saves that a years old that I'll probably never go. But yeah I usually have a couple of games going on. It stops me getting too pissed off with the AI or bored in late game.
I'll try a Milan campaign while I'm bored of this Kongo one then. Thanks.
Always avoid fighting on multiple fronts anon.
In this case: if you fail the first play through for the achievement are you certain you'll remember the mistakes made and improve your tactics if the last time you played was 1 - 2 weeks ago?
For example, there were a very specific set of tactics I had to take in order to achieve the Basilius achievement
Yeah I can remember them. I mean playing in Africa is braindead easy, I feel.
Basileus for me was pretty ez pz.
Trips checked.
Anybody else here cheat like frick?
I change cultures like frick in the late game to simulate people moving/migration.
I always thought it was harmless and would not affect the game much but it does haha.
I make backups when going for cheevos
When I'm playing mods or the rare non-ironman vanilla campaign I always fix messy peace deals with the console
Trying for my first WC as the Mughals, any tips?
How do I actually fight Ming as Manchu? I always get to the point where I form Manchu and wait for Ming to be low mandate but I still get fricked up because their army is like three-four times the size of mine. As far as I know its
>Stack army buffs from missions
>Do the minus 50 mandate mission when Ming passes their first or second reform
>Invade and annihilate their army
Right?
and annihilate their army
No. Wait for Ming to march up to you. The first war is grueling but if you do it right then you've already won. Make sure to get the best shock generals you can and only engage Ming armies in the steppe or grasslands for the bonus to shock damage.
Eventually you'll wipe most of their armies and then can safely siege Beijing
Manchu gets beijing occupied for free from a mission or event, I forget which. You can park your army on that fort and ming will suicide into you repeatedly with crap troops, once you've killed enough just carpet siege.
>Do the minus 50 mandate mission when Ming passes their first or second reform
I think you're better waiting about 2 years after their reform. From what I remember my method was
Ming reform=Break tributary - unguarded frontier fires=declare war
after that you do the mission where they turn over forts to you and wrack up as much devastation as you can do, also you're a hoard so only fight them on flatland or mountain forts you own. Take Beijing and money in the peace and they cant touch you the rest of the game
no syncretic tengri
use 0 infantry
Anon. Wait for the Ming Crisis to happen. When it does, use war of attrition to defeat them. Capturing the capital, then fleeing, only to return again. It's beneficial if their manpower is already weakened a bit from the first few rebel uprisings.
Ming armies will be marching toward you but then they will have turn around and dealing with the rebels because if they don't it makes the rebels worse.
I personally stayed at war with them until they fractured three times. Just note that when they did fracture, if you don't "occupy" the provinces it will be handed to the new nation; at least with the DLC I was using anyway.
Is it worth it to spam seize land even when you don't have enough loyalty? I always give out the mana privileges so I have 0 crownland at the start.
After years of playing this game I finally attempted a byzantium game yesterday. Thinking it would be a very hard run I was ready to restart 5-10 times to win the first war but was pleasantly surprised that it's rather easy. As long as you get 20 or so galleys and block the straits you've basically already won. My run was sadly ruined by fricking venice breaking my alliance with Hungry and going in on me. Will attempt again for the Basileus achievement tonight tho. Any post-OttoWar advice?
AMONG US IN THE SHIRT
Blob as fast as possible and use a different war to reset truce with ottos because if you let ottos sit there for 15 years they're a pain in the ass to finish off.
I thought the new patches prevented that galley tactic, unless I'm thinking of a different one
You have to capture Gallipoli to block the strait but you can assault the fort by bombarding it if you have a carrack or two in your fleet. So I buy three merc stacks, assault it while the Ottos are in Asia, and then block the strait. Then I disband most mercs and siege things down. It's actually better to not have any allies in the war because they'll just frick up by giving the Ottos military access around the Black Sea.
How do you deal with Spain as a non European country? They're just insanely powerful and they're everywhere. I'm playing Benin and colonizing other parts of Africa, but I'm scared to even get a land border with them because it'll cause a big relations hit (neighbouring different religions, border friction). I'd also like to kick Portugal out of West Africa which I think I can do now, but that will also piss off Spain due to aggressive expansion. Am I truly fricked if Spain declares on me or would that be somehow manageable?
My first Roman Empire and first WC
Had to trucebreak some Manchurian tribes to finish before 1750 since I inherited them as tributaries when I full annexed Japan
playing burgundy and my allies ditched me when france declared for personal union, then right after i was declared on by england and then austria twice because of the succesion events
i won all 4 wars alone but i think around 1.2 million men have died in the past 15 years and im 3.5 thousand coins in debt
its 1500, is this recoverable for a noob?
Totally. 3.5k is a lot of debt but you've already broken France, just keep eating them and you can outgrow the debt, plus you can steal hundreds of ducats from them every war too.
>that chunky burgundy
A sight to see. Well done for a self-declared noob, went all-in and didn't give up.
im screwed now
5k in debt, 11 corruption and only 10 coins of income a month after a long war against england and austria
i cant really expand now because even though i have the best discipline in the world, my army is only sixty thousand strong and i cant afford a long war
this is 1540, any advice?
Declare war on Spain and only take their money and war reps. That should only be about a 30% peace deal.
not looking so good
i have taken 30 thousand casualties, they have taken around 250 thousand in battles alone
might be able to win but i think i'll eventually lose all my manpower and be defeated when i cant replenish my forces
i lost, but i think i did good considering i was alone
gonna try a new start
MEIOU 2.6 vs 3.0
Why don't more nations have proper history-oriented mission trees like Pegu does?
>dlc is about great powers in general
>new game icon will be a turkroach
>new loading screen will be turkroaches conquering constantinople (this sort colonisation is okay because it happened to europeans)
>nobody else gets represented
why are swedes like this
gotta suck small Turkish wieners to get into NATO, please understand
>turks conquering Constantinople is colonialization
lol
Awe yow swad
What the frick is the new DLC about??? New mission trees?!?? They’re completely out of fricking ideas
Thats what most of the DLCs for the last five years at least have been about. Now they've reached the level that some countries have such OP trees countries that ones that preciously had their own DLC dedicated to them like Russia and England need updating again purely to keep pace.
Also how the frick are they not nerfing Natives are they fricking moronic??!?
They need to be nerfed? I notice native lands are virtually fully colonised by European AI by like the end of the 1500s, they actually seem weaker than ever
The way colonisation has worked for a while is Spain and Portugal get a pretty much free reign in South and Central America but because of the sheer number of tribes who are in confederations and alliances on the East coast and Canada colonial vassals that don't have the player enforcing peace tend to get swallowed up.
is there a community of EU4 players where I can compete against others for the fastest achievement unlocks?
How unbalanced are the Ottomans going to be after this patch since they're not buffing Persia or the Mamluks? I'm predicting Moscow being lime green by the 1490s.
Just tired Mali out.
Is there a more unfun country?
Are there any good eu4 youtubers left?
I liked watching the guy who was doing a-z videos, but then he started using a cam and zooming in on his face every 30s.
>someone already posted about this
Guess i should've read the thread, but still are there any decent ones left?
No. Social Streamers are probably the least irritating because of the lack of weird accents but by his own admission he's not that good at the game.
>Reddit Streamers
I quit after I realized his fanbase is comprised of underages spamming the comments with
>day 1 of asking Laith to play epic meme game nation
Not to mention:
>soulless daily upload schedule
>soulless israeliteTube shorts to maximize revenue
>soulless Reddit tier music used on every video
>unfunny Bri'ish humour and behaviour
>facecam
These get on my nerves too much.
>epic meme game nation
What the actual frick is an epic meme game nation?
I lost touch with the zoomer generation.
The first guy spamming it was asking him to play colonizing Novgorod. The rest seem to ask him to do stuff similar to it.
Reflects the content too much for my taste. Can't really help it.
Who the frick cares about the community? Why would you even go to comments?
What ever happened to the other guy? Laith used to play and then there was a second guy who did history videos that vanished off the face of the earth.
Arumba. It’s always been Arumba. It’s only ever been Arumba.
Does he even play the game anymore. I dont even remember the last time i saw him streaming.
I still enjoy the Red Hawk stuff even though the facecam thing sucks. Still pretty chill videos and his guides are at least ground in reality for what a player who would want one would be able to do.
>Does he even play the game anymore.
Yeah he does. I noticed a while ago a youtube guy called budget monk that was cheating like frick (manpower going up more than possible, ducats going up more than possible between edits/cuts) and once you see that, it's impossible to not notice it with others.
I've never seen Arumba cheat, he used to show every day on his videos even if he plays slow as frick.
Damn do they all really do that?
Florryworry is the best streamer
not for guides though, i think he's to good for that
ludi
>jump cuts to cheat on console (like every other PDX videos)
>unfunny accent
>has brief moments of being actually good where he explains history and how EU4 sucks t modelling it
I like Poiuymew because he does commentary only letsplay series and actually finishes his games. He only does Anbennar however so if you're not a fan of that mod then don't bother
Fatih Sultan Mehmed is a bad choice for this game. He is not a big commander. He got Constantinopolis against very few Byzantine army by luck. Serbian commander bate him so many times. He is also a child killer. He killed his 13 brothers and sisters to get the throne. He also kind of a heretic. He converted churches to mosques. He is someone who deserves not to be in the history.
I finally made it, country is collapsing but still got it 1 month early
I had to break truce twice with vaja and once with bengal, realized that i missed 1 province in north east india owned by an Ava tributary when all my neighbours already joined the coalition had to fight this with -2 stability, 10 war exhaustion, 183% OE and 15 agitation, rebels literally everywhere they almost liberated some central indian country
But I had enough money, only one loan at the end
Lucky i got enought warscore to ask for a single province and got the achievement right before the end
Nice anon. I've never tried those kind of games because fast blobbing seems super AIDS. Was it fun?
Pretty fun, managing to dodge coalition and being able to make the country run normaly even with the high amount of conquest was nice (i was behind in admin and diplo tech)
But once i started truce breaking the game changed, it was just pain and the last province was a nightmare to get, i was outnumbered 1 to 5, no advantage in tech, rebels were popping everywhere, Deccan was not helping and i had -20 prestige. Coalition invaded all the afghan province and Kashmir but i managed to siege the leader and my wargoal so i could get 10% warscore
2 tibet nation managed to get independance but they were not required
Fast blob games e.g., Timur, Taungoo, Dahomey are a lot of fun. It's the shit like Norwegian Wood that makes you want to tear your hair out.
Frick me anon, I'm trying this now but how do you defeat Multan or Dehli? I can get independence+my cores, but even then Delhi and Multan both have so many allies that I stand no chance of winning
Restart if you encounter a wall like this
But its weird because usually Multan have no big ally, you can see that i first expanded in Multan because Delhi allied Bengal so i allied Jaunpur
Its better to form Mughals as soon as possible but i couldnt fight Delhi/Bengal alone
During my Multan/Sindh invasion i won enough favour so i could call Jaunpur in my war against Delhi
Jaunpur managed to keep Bengal from coming near me and i was able to kill Delhi because they just had a costly war
I white peaced Bengal as soon as possible and then took what i needed to form Mughals
Jaunpur broke our alliance and then Bengal allied me which i kept until the very end so they would not join any coalition against me. at this point i would declare constant war against indian the second my truce with them would end so they would have no time to join any coalition
1453 best day of my life
>get declared on by ottomans early game or some other massive power when playing a small country
>get coalition warred
>open command prompt and type delete_wars
It was never about winning. It's about sending a message to Paradox that I'm not going to play their little toy the way they want me to.
I HATE AUSTRIA VASSAL SWARM
>I HATE AUSTRIA VASSAL SWARM
I HATE AUSTRIA VASSAL SWARM
>I HATE AUSTRIA VASSAL SWARM
I HATE AUSTRIA VASSAL SWARM
>I HATE AUSTRIA VASSAL SWARM
How do you deal with them? It's really getting on my nerves.
I don't play mp
I'm not.
>play Milan campaign to form Italy and get Burgundy
>royal marry Burgundy and get Austrian alliance
>fight excommunicated Savoy with Burgundy
>give them a lot of provinces in hopes of getting them later
>fight Venice with the help of Austria
>Republic event fires
>realize I can't royal marry Burgundy anymore
Do I still get the inheritance?
republics cant get pus i think
Is it worth it to not go republic just for a big Burgundy? I was planning on going military dictatorship, but I don't know.
1.34. I had the same issue and I hate that change. I'd just go around on the war screen seeing what natives I had CBs on, then letting my colonies do all the work.
I ended up not even having the option to flip back to monarchy, and Burgundy got raped by the French. Super strong France in my game.
Just make Sforza the duke when the republic chain ends it only lasts a year or so from what I remember
When did they make it so you can't annex tribal land? Colonising North America feels like I'm playing whack a mole with the tribes now.
I think they did it cause they wanted to slow down the pace people could fully colonize the new world. I hate it as well.
That aside ive been in the mood to play a minor HRE nation. Anybody sitting in the middle of Germany that has some underrated ideas/nations to form? Its been years since i played somebody there so i cant decide who.
Middle of Germany, not sure. I usually went with Lübeck when I wanted to play a German minor. Had a good time, but it was years ago, so can't speak to its viability now.
play lubeck on patrician III much better hansa israelite simulator haha
Last time I played as Brandenberg I just didnt form prussia because its less AE if you stay in the empire. Been wanting to try Hanseatic league but trade in this game feels so shallow.
Thanks, didn't ask.
Just disable Golden Century and that should fix it
Try Bavaria and make a nice Germany 🙂
>finally get the reform to turn tributaries into vassals
>want to do this to Tibet
>Khmer (my tributary) with their vassal Hsenwi decs Tibet (also my tributary)
>i can do NOTHING to enforce peace
What bullshit is this? I am the Celestial Emperor and these are MY tributaries. I can't even use condoterri to win the war because I can send a max of 20 and they have to be attached to the Tibetan army or they won't engage the 44k Khmer army. Even if I break the tributary status, the truce means I can't do anything to save Tibet before they get wiped. Tibet is my pet project, I saved them when Chagatai reduced them to a OPM and fed them those borders. Now its all gone because for some reason I can exert almost 0 influence on my subjects
Honestly, is there a mod that makes subject interactions not fricking bullshit? Or one that removes the truce timer for breaking alliances/subject (which is itself fricking stupid, many nations backstabbed allies in this time period)
They should make a Haplo group map mode, lol
>belizean in texas
the frick mod is this
>belizean
its bong mexicans just as american is bong yanks
also it's extended timeline mod
So I finally retried byzantium recently, won the first war against ottos. I think i really fricked up with the mercenaries, because i reached the maximum number of loans possible and now interest are killing my economy. Even with mothballed forts and army maintenance at the minimum the monthly earnings stay negative. Is it worth go bankrupt or should I restart?
I would need to see some figures before I make a snap judgment. Out-scaling debt could be possible. Show your allies as well.
3 days wtf
is this the power of . . . gross prussiums
>Starting as The Ottomans, own or have Core Eyalets own all the provinces required to form the Roman Empire before 1500.
what the frick is paradox smoking
I like it. At this point if they're going to add achievements they should be ludicrously hard to frick with hunters.
I'm going to put it on through steam achievement unlocker day 1
check out the global stats that 0.1% of players that have this achievement is me 🙂
>download mods
>play in non ironman mode
>do achievenments steam achievenment unlocker them alongside skipping all the filler achievenments using it too
i appreciate the grindset
>making achievements that only autists like lambda can complete
ok I guess
>be Denmark
>Russia is encroaching on my doorstep near Novgorod
>Prussia is their ally and is uber-powerful (I did a migration campaign from them to Denmark)
>Ottos declare war on Russia, Prussia refuses the call to arms
>Ottos fully occupy 99% of Russia
>see my chance
>declare war on Russia
>only thing left to siege is Moscow
>barrage and assault it
>suddenly Ottos peace out
>Russian army is surrounding me
>no way out
>60k troops get wiped
>130k Russian troops charge into Scandinavia before I can rebuild
I did this to myself. Glorious comeback for AI Russia.
I haven't played vanilla since 1.31. Is the new world still fricked up with natives?
yes, its fully intentional and never going to be fixed.
Can you at least disable the australian tags that slow down the game and do nothing but get annexed?
I don't know what is going on or what I did but for some reason I can't give any estate privileges any more, they're not even showing up in the list it's just blank. I recently downloaded the Ante Bellum mod and that's when it first started so I thought it was just the mod but even getting rid of it and going back to the base game the list is completely blank. Anybody have any idea what might be causing this and how to fix it?
Does anyone know what effect which nations are releasable in a peace deal? I'm playing Qing and decced on mega Commonwealth because I want to liberate Muscovy. When I decced the war I had the option to liberate Muscovy for 65% WS but now when I check the peace screen the Muscovy option is gone. Muscovite culture/cores haven't changed at all since the war start
Muscovy is probably way too big to release in a war. You'd have to take a province, release them as a vassal and then feed them their cores in peace deals
But at the start of the war I had the option to release them for 65 WS
was it the age of renaissance and the war ended in age of reformation?
Its 1695. What I want to annex is in blue and Muscovy's cores are in green. Literally every other releasable nation appears in the peace deal screen except Muscovy
any mod that stops colonial nations from having expansion ideas to start with?
if those 2 free colonists are removed colonial regions will take longer to colonise and maybe someone else except spain and portugal can get a colony
I was having fun playing as Benin and had a good game going. Spain has now come along and fricked everything up. They're far too powerful for me to withstand any war with them. I can't appease them by giving away shit either because they always want more. I just want to keep playing my comfy Benin game without getting exterminated. What's the most efficient way to get rid of Spain by console command cheats? Ideally I'd like them to just splinter into a bunch of smaller nations but release nations only gives away teeny little chunks here and there.
>Benin
heh
>console command cheats
There was one that makes the AI accept all peace deals. Whenever Spain declares on you, use that, make peace and then deactivate it again.
Just do delete_wars with your country listed after. I do this for all my small regional games when some big power wants to bully me for no reason.
*takes prestige hit*
WHY ISN'T LIBERATE MUSCOVY AN OPTION
LITERALLY EVERY OTHER NATION IN THE COMMONWEALTH APPEARS
ITS NOT EVEN GRAYED OUT, ITS JUST NOT FRICKING THERE
I got this with The Knights. They had their core that was not due to expire for another 100 odd years but I could only release Byzantium on Rhodes.
Answer = not got a fricking clue insert memes about troony phillipino devs
Does it never resolve itself? The whole reason I decced this war was to free muscovy and I'd rather not have to use the console to fix things
>Does it never resolve itself?
I never gave it any more than a couple of minutes of shaking my head because I know how it should work so confidently that I don't even have to look for answers.
>I'd rather not have to use the console to fix things
I think you will have to. It's not cheating, especially when that option was there for you at the start of the war and then suddenly gone once you have accrued the war score
It fixed itself. The Commonwealth had Cossack rebels and I beat their stacks then unseiged their provinces. Then it reappeared.
0 fricking idea how this works, but it did so whatever
Cores expire if a province goes a certain amount of time without changing hands. How long they last depends on the culture of the province and the primary culture of the country; a Muscovite core in a non-Russian province would disappear after 50 years.
It's also important to know that you can't release a country from a province that isn't in it's culture group. The Knights' primary culture is French, so you wouldn't be able to release them from a Greek province regardless of how much time passed.
Maybe I'm not so confident in how it works lol.
I knew the top part but I forgot The Knights were of that culture group.
Can you explain why transferring a vassal has two entries in the age of exploration. 1 costs 0% warscore but gives AE the other has the adjusted warscore but gives no AE or very low AE
The one with the adjusted warscore is from one of the age abilities, it lets you swipe large PU subjects like Aragon and Lithuania.
As a Catholic western country with a presence in Asia, what can I do to get Japan to become Catholic?
vassalize a daimio, force convert them feed them Japan, and then release. Short of that frick all.
Anyone play the third odyssey mod? Are the options in the beginning that important? I overextended colonizing and the colonizers and spartania fricked me up repeatedly. I think if i left shit behind and had a stronger early game I could conquer more tribes and not be so weak in the 1500s.
Should you ever remove the mana privileges?
I do once I get past Court and Country for the extra absolutism. Usually by that point you are steamrolling anyway. It's the governing capacity I struggle to part with.
Early give estate privulege for +100, be smart, give it only if absolutely needed. Maluses arent that bad for governing capacity BUT, especially in the early game, it will make you lose money. You will earn nothing from the new stated land if it is over your governing capacity so your money will not follow your grow and you will end up with a deficit.
Before giving the privilege check that you keep at least 20% crown land (it cost 5%), going under 20% will give you autonomy and assuming you are fast growing and in constant war, autonomy will grow in your province which will destroy you
Youtubers will tell you to reduce autonomy but this is sadomasochism, fighting constant rebel stacks will drain your manpower and your sanity, they dont mind because their campaign usually stop before 1550
Take admin idea in third or second if you are really blobing that much, its bad but give a good bonus to governing capacity + core cost reduction
Then build court house in every place you can, now that it doesnt take a building place its fine
At last take admin hegemony, the other are useless, by the time you can claim hegemony the only good option it to get a bonus in % of governing capacity
In the endgame you should make so much money that going over your governing capacity is not a problem
some solid advice in here anon, thank you
>Youtubers will tell you to reduce autonomy but this is sadomasochism, fighting constant rebel stacks will drain your manpower and your sanity, they dont mind because their campaign usually stop before 1550
wrong it absolutely is worth it
Yes it is worth if we speak in number but i rather have fun playing than having to make my army run everywhere in my country to kill rebels that will spawn 3 to 4 times when they could only spawn once. It really drain my energy i don't like fighting rebels in the early game
Yeah but the separatists popping up all the time fills me with despair
Only a problem if you blob like crazy, in which case there is no point in lowering autonomy since you wont state the land anyway.
If you state land you always lower it, the money and manpower you get from it is always worth the rebels.
Personally I stay between 10-20% crownland. I give enough privileges that my estates are >60% loyalty by default so I can confiscate lands and get the burgher bonus to dev cost. Having that many privileges means that conquering new provinces pushes down my crownland, so I let it stay low and sell titles whenever above 20%. I also always bump down the autonomy. Rebels have yet to be an issue for me except when playing horde. In peacetime I provoke them with my troops nearby to overwhelm them with the possibility of a defensive bonus if they spawn on my army. If they spawn during wartime, my allies or the enemy might take care of them.
My early game goal is to conquer and build simultaneously as fast as possible to reach snowball-tier, at which point I can relax and strip away privileges and grow crownland in preparation for the Age of Absolutism. Around 1550 I cease selling crownland, cease doing missions (because of the influence it causes), and begin stripping privileges. I keep the burghers at 60% loyalty for the dev cost and retain the gov capacity and mana privileges last. Taking the government reforms that boost estate loyalty are great for making 60% the default loyalty without any privileges, although burghers are the only crucial one for that sweet, sweet dev cost reduction.
>cease doing missions (because of the influence it causes)
I meant estate agendas. Once the privileges are stripped I can start doing them again.
i see, it's interesting. I don't play like that but i understand that it helps to grow really fast and be stronger very early. I'm more relaxed to play with >20% crownland but I still give the +1 mana to every estate on day one
Use them to dev until you have 80% crownland during the Age of Absolutism. Consider removing them once the only thing bottlenecking you is warscore cost. Then it's worth lowering your mana generation for the extra absolutism and therefore admin efficiency.
Dose anyone have any recommendations for Ante Bellum? I started playing it recently because they released a Persia update at the same time Paradox failed to do that and am enjoying it quite a lot
There is an event that happens every game
"The coldest period of the little ice age"
I just ignore it but this game I am suffering because of how many grain provinces I have whereas usually it is silk or cloth
I want to get into EU4 but it seems like all the recommended beginner nations are getting updates in the new DLC. Should I hold off untill that comes out?
No, play now and learn while the guides are still relevant. You'll only need the extra content to make your 1000th campaign fun again. Ottomans might get nerfed so play them now to learn the basic mechanics and enjoy the power fantasy.
Think I'm finally done with this campaign
All of Indochina are my vassals, Bukhara, Korea, Chagatai, and Muscovy are my tributaries. The borders look so stable now but it was a crazy amount of back and forth in Indochina. Siam, Vietnam, Khmer, Mughals, and Japan all had dominance in the region at some point and I kept having to march down there to put their house in order. And I didn't even really want Xinjiang, however Chagatai owned it and kept leaving my tributary so I had to snag it just to stop Unguarded Nomadic Frontier.
I don't think 've ever seen Japan actually colonize before
Yeah it was pretty odd. They went for the Philippines (who I forgot to mention are my client state now) and SEA but never Korea. And its not just because of me, there was a long period where I was always at war with Korea because they kept allying Ming and Japan never went in on them
Though that's maybe because I'm using the Expanded Mod Family
Any of the good players in here can tell me how to do the 1776 start as USA? Some tip that does not involve going way over force limit or debt maxing?
UK just lands death stacks with naval superiority and USA starts with no manpower
Dont start in an other start date, the game is not designed for this. You will be in 1776 with no economy, probaby bad ideas, no building anywhere, no development, late in tech...
If you want to play as USA start with the UK and rush colonization, once the colonial nation is formed play as them and claim independance
Start in 1776 only if you want the achievement
And if you really want the 1776 start just surrender as soon as the war is not managable anymore without going in debt, build you country and declare on the colonial nation after that. UK might join but you should be stronger than before
>USA start with no manpower
True but you have something like 65% professionalisation so you can get manpower with it
>Start in 1776 only if you want the achievement
>And if you really want the 1776 start just surrender as soon as the war is not managable anymore without going in debt, build you country and declare on the colonial nation after that. UK might join but you should be stronger than before
Yeah it is the achievement I am going for but when I saw how difficult it was it made me want to do it all the more. I knew it would be difficult but I had it in my head that USA would start with a France alliance which is obviously not the case.
The idea of surrendering and then expanding like frick into essentially free land is not something I had thought of so thanks, exactly what I was looking for.
Also I got banned and didn't realise it lmao
>Yeah it is the achievement
If all you care about is the achievement you can cheese it on day 1, just unconditionally surrender to UK and abandon all cores you no longer own.
When did this game get good? I played it on release and it was dogshit. Now it's fun.
Bros doing a CK2 run and about to convert to EU4 with intention of eventually trying to convert to VIC3. Are there any mods that make this game better? Played through vanilla enough.
>VIC3
Do yourself a favor and use Vic2.
I've played through Vic2 so much already, done a run on every continent, most Euros, mods, etc. I want to see what a Vic3 playthrough would look like.
Really though, what are the game changing EU4 mods? Don't tell me this shit is already good as is.
There are lots of good EU4 mods but they're more total conversion stuff. There is no good "Vanilla+" mod, unironically just play vanilla with the one ironman compatible better borders mod everybody uses.
europa expanded and its submods
Thanks bros, will look into this
I converted ck3-->eu4-->vic 2
But for some reason all the generazed cultures came out as no culture. Any advice?
No idea, I don't play ck3.
The wikis for the converters are pretty thorough, iir. There should be an explanation for how vic2 handles cultures created in ck3.
You could probably set the converter itself to recognize and create the cultures in question.
I have come to the conclusion that I do not like playing as/in Italy. Going back to playing as Byzantium or some major in my next run. I want to form the Roman Empire eventually as Byz.
Italy is fun to conquer around 1600 to trigger massive coalition wars which you can bottleneck in the Alps. Starting there sucks though because you have to expand slowly and usually in one direction unless you go out of your way to expand in Greece and Africa simultaneously. I might do a Genoa exiled in the Ukraine game.
I'm currently hitting the griddy for Ukraine
The worst part of Italy is its mission tree. You're expected to conquer France and then go into Egypt and the Ottomans, when I find that half my games encourage me to do the exact opposite
>mission tree
Just don't use it. I find I have way more fun without getting free claims on massive tracts of land. I also try and stick to area boundaries only (unless there is a river or something that makes a better border)
Ganker gold account test
Hey homosexuals, my girlfriend is sucking my DICK and I'm playing as the OTTOMANs. I only ever play as the OTTOMANS because of my BIG-DICK ENERGY. I don't play as LOSERS. I paid for this game and all its DLC, including the music and model packs, so don't give me any of your liberal homosexual woke BULLSHIT because I WANT TO PLAY AS THE OTTOMANS GODDAMIT IT FEELS SO GOOD GETTING MY DICK SUCKED.
>I paid for this game and all its DLC, including the music and model packs
Not with your shitty lira you didn't, Mehmet.
I like playing France and killing anglo dogs
I like playing England and killing Fr*nch dogs
unironically looking forward to angevin empire in a week
I'm looking forward to the chance to finally be able to go full island merchant with the abandon the continent, and East India Company options.
>Ottomans get new meme-vassal cb
Oh
>Allows them to take way more than they could normally in a single war
Cringe
>Changes the fricking color and name of the fricking country they counquer to meme Turkish
Thanks Paraturks, didn't want the game to have any clarity or respect for my English settings anyway. Ah well, at least this is an interesting new way to show vassals for nations-
>Literally only happens for the Ottomans
?
Just vassalized Muscovy who still has a bunch of cores but PLC just allied gigaFrance, who has tons of morale right now. Otto's are allied (and largely pacified), so we could probably still win. I can even call in Denmark who can hopefully serve as a nice little distraction for the ai. But I think I'll wait a bit to grab offensive and get some discipline from absolutism (which is a bit delayed since Global Trade didn't spawn until 1605).
>Otto's are allied (and largely pacified)
I haven't played in a while, but did the devs do something to the Ottomans? In my recent games they never really expanded past Anatolia
Are you playing with mods? 1.34 Ottomans usually blob extremely hard. They can occasionally get locked into Anatolia by allying Dulkadir and Aq but when that happens they just eat Europe instead. Ottos actually losing to the AI is like a 1% occurence for me.
No, as the other anon said, Ottomans will always expand. In my last Ethiopia run on this patch, Ottomans already owned Vienna by ~1480. In this run, which started as Timmies, I allied them as soon as possible and then cut them off from the Mamlukes by releasing Syria. I also prioritized currying favors and trading them for trust because at high trust (at least 90 I believe) you shouldn't get the opinion malus for wanting your provinces, which would normally break my alliance with them if I tried cut them off and contain them in Anatolia. We don't fully know how the "wants your provinces" opinion malus is calculated but what I said above should be reliable as long as the county doesn't have claims on you. Which leads me to the next part of the plan, which was to take only one province that the Ottomans had a claim on and needed to complete their mission tree and get claims all over the Middle East. So now the Ottomans only desire Urfa, the opinion malus is only -45, and it has stayed at that for almost 100 years, even though the current ruler of the Ottomans is a militarist. Lastly, I fought the Mamlukes constantly, declaring as soon as the peace treaty ended, and called in the Ottomans every time so that they could never fight their own war against the Mamlukes. Despite all this Ottomans still ended up taking Alexandria and few other provinces by separating peacing them in a war where the Mamlukes were not a co-belligerent, even though the Ottos didn't actually have any claims there. And thus I got my pacified, Ottoman lapdog.
Tell me if i am wrong but isn't policies that give you diplo slots some of the strongest in this game?
Since this is the EU4 thread, I decided to fish out a now-lost mod from my hard drive.
This is Rosetta 2.0, which was deleted from the internet after the creator got da coof and lost motivation to keep modding EU4, which is a very petty and bullshit reason to pull a mod entirely.
I forgot the link like a fricking idiot.
anonfiles DOT com SLASH o8q7j1lbz1/2167406869_Rosetta_2_0_zip
Anyways, this was the only good dynamic province names mod considering they were actually dynamic and I'd kill to see a reboot of the reboot in Rosetta 3.0
Getting really bored of Austria having a stupid amount of troops and swarming me. Is there any way to cheese a win over them? They never try to attack me and won't fall for my bait army on hills/mountains.
Who are you playing as? AI Austria is usually not very difficult to beat despite their large manpower pool since they don't take military ideas and their diplo slots are filled up with electors so they rarely have any good allies. Allying France and/or Poland and using them to beat up Austria almost always works. If all else fails just make a single doomstack and engage them on a province without an attacker malus. Running over to Vienna and breaching+assaulting to take it immediately and then attacking them when they try to take it back so they have the fort malus also works.
Haven't read the 1.35 changelog diary yet
How harder are byz games going to be after the buffs the ottos received?
No one knows really, but a player can get a claim on Byz pretty much instantly from the mission tree. We'll have to wait and see what the ai does.
Unless they got rid of the truce the AI still won't attack before 1449
they have removed the truce years ago
One of the first few thing you see on YouTube after each new patch are byzantium guide, there will always be a way to cheese the AI
But i think the actual strat will still work i dont see why it would not. Build galleys, wait for otto to declare on someone in Anatolia, mercenary until ~25k troops, declare reconquest, block the strait, barrage the fort in gallipoli with boat, rush, gg easy occupy the european part and wait for the ticking warscore
Is the entire point of 1.35 to make great powers even more OP if you're a relatively competent player? Every youtuber seems to have pumped out a video of them conquering the entire Mediterranean in under 100 years with Spain, France or the Ottomans.
It's not the gp DLC, it's the "most played tags (+Portugal and Korea due to excessive forum whining)" DLC, most of which are starting gps. But yes, the idea was to give those tags mega mission trees like scandi and baltic tags got in LOTN, which supercharges them. The new Ottos cheevo is going to be pants on head moronic regardless though.
Buffing the great powers is a win-win
>new players get an easier game more likely to keep playing
>experienced players who have moved on to mid table or 1pms get a good challenge in the mid game
>streamers get to post insane clickbait about forming rome in 1450
I do not think I will even pirate this DLC though unless they are adding new stuff for burgundy
Those guys use cheats. Sorry I had to ruin the magic for you. Youtube is a business for them and they need to push product out weekly.
>day 1 DOW on Ming as Oirat
That was intense, but much easier than expected. Stackwiping 30k zips is fun.
someone can make a eu4 general or should we use some other thread?
I got some good tips and advice in here so thank you to all non trannies and whites