>Field On Enemy
this always pissed me off because it makes no fricking sense, it's an enemy on the field not the other way around.
should have been "Field-Oriented Enemy" or something
>Field On Enemy
this always pissed me off because it makes no fricking sense, it's an enemy on the field not the other way around.
should have been "Field-Oriented Enemy" or something
supposedly there's a hyphen: field-on enemy.
anyway, it's not like nips' engrish ever makes sense (see "catch copy" which means "marketing slogan")
instead of going to the effort of all that mental gymnastics to justify such abuses of the english language, why the frick not say slogan for parity with the rest of the world?
this shit is as ridiculous as indians who make up shit like "upgradation" and "revert to someone"
because depending on the game it just turns into a mindless grind.
also, a lot of jarpigs have a really bad difficulty curve where basically the entire game you can get by by just spamming normal attack and some heals and maybe some proper skills/magic here and there and then the post game suddenly requires you to have perfect gear, max level, thought out strategies and party setups and whatnot. i dont think ive ever made proper use of the party formation system in any game that featured it. yeah, attack and defense in the front, heal, buff and support in the back but shit like changing the rows or formation mid battle never made any sense to me.
Changing rows mid-fight is situational. Like if you have someone you really want to keep alive that turn, you can put them in the back and make them defend. Some classes also benefit from swapping. Later EOs especially do this, since they make long range classes that might have a couple of skills that incentivize using them in the front for a bit. There's also clone based skills, where you might want to swap based on your party configuration.
I fricking hate Muskoids and whoever though making you fight 5 of them at once while giving them a free ambush was a good idea.
I had to know what was with the statues!
EO4 was my first EO and I went in completely blind, not even knowing it would have a postgame. The Hall of Darkness took me completely by surprise and I loved it. >really eerie environment and music >thinking to myself "This is really going to be weird if it has the same battle music" >it has its own battle theme >the leaves at the start of battle become chains as well
If only it was longer
it's one of those maps that looks incredibly complex like the sector E meme or the yhvh dungeon meme
but in this map you just follow an FOE's ass and it solves itself
if you want a wiener and ball torture map then look no further than B29F in eou1
>I don't recall any floor in Untold's 6th stratum being more torturous than the original.
Have you even played the game? B29F is like 10x as hard in untold compared to original because you cannot fight FOEs and the random encounters will rip you up to 6 new buttholes in an ambush.
And B30F is the infinite depth dancer rape dungeon where you have to take the most indirect route possible to reach ygg core, that is if you played classic mode.
>Have you even played the game?
Of course I have. Granted, my memories could be biased as the original was my first real dungeon crawler, and I had far more experience by the time I played Untold.
7 months ago
Anonymous
Then your memory must be really hazy because EO1 claret hollows is a walk in a park compared to untold.
7 months ago
Anonymous
I'd say I remember it pretty well. A big part of the problem was fumbling my way through the game and trying to figure out what works though (because no internet or friends to talk about the game with), so by the time Untold rolled around some years later I already had a pretty good idea of what to do. I still felt like Untold's 6th stratum was disappointingly easy though.
it involves half the party making their turns quickly while the other half takes 5 centuries to choose auto attack, and someone will go AFK during a boss fight
Wait, I thought it stood for "Frick Off Enemy"
As in, the type you encounter and immediately say "Oh frick off" because they're just annoying
Did I just happen to see the wrong post years ago and never see someone else explain it for the better part of a decade?
I'm playing 2 right now.
Thinking of how to build my Hexer. I went all in on scavenge first because why not. Now I can start putting points into curses but no clue this game doesnt let me try shit.
Also do I need binds on gunner and/or hexer when I got a dark hunter with cuffs already?
Torpor, Dampen, and Revenge are three god-like curses your hexer should get. Doubling, or Tripling up on Binds is good, because preventing an attack (via binds or ailments) 100% damage mitigation, and it has other benefits as well (more elemental damage/lower accuracy, lower basic attack damage, lower evasion/no fleeing)
I'd usually secure the target, before spamming Ricochet with my Gunner, and whenever my Dark Hunter wasn't using binds, he was using Ecstasy (because of Binds), or Climax (on specific targets.)
dunno Im kinda sick of running my survivalist team through the dungeon to gather shit and Im already paying out the ass for revives because I didnt take a medic.
corrupt - curse cut - transfer is possible, but it's such a clunky meme - you basically have to drag a battle on against a shitmob, and slowly move your TP to the rest of your party, and hope: the ailment doesn't wear off, and the warmagus doesn't miss the attacks >those enemies that seem to have like, a flat 33% chance to dodge attacks, no matter how statistically superior your party is
Sleep cut is probably the best on since torpor is easy to land and it will basically one shot anything. It's also good to know that all the cuts deal unaspected damage so those super tanky enemies will take full damage from them, so sometimes you can throw them out without the ailments on since only sleep cut gets a damage boost with the proper ailment does(though that does mean it hits a little less than the other cuts without ailments)
7 months ago
Anonymous
but that also means that it will be useless for bosses.
HMMM. Deciding on shit is hard in this game and resting penalty sucks I already had to rest my war magus once.
7 months ago
Anonymous
Usually you will throwing out buffs or healing during boss fights and WM doesn't do too much damage with other cuts anyway.
if you're playing 2 hd giving both hexer and dark hunter binds is a very effective way to bind a single part due to the way they buffed bind infliction chance.
EO1:
Cloak and Provoke mechanics have been buffed to be far more effective.
Dark Hunter's Boost Up gives 6 points of boost at level 10 instead of 5.
Dark Hunter's Fury no longer lowers the damage bonus from 30% to 20% at levels 6 through 10.
Ronin's Seigan's attack bonus at level 9 was reduced from 123% to 113%.
Medic's Patch Up was increased from 1 to 12% to 3 to 15%.
Medic's Healing Touch is now a 5 point skill, costing 3 TP at levels 1 through 3 and 2 and 1 at levels 4 and 5. It now heals 50%/75%/100% max HP at levels 1-3+.
Alchemist's Toxins still does nothing. But it only costs 5 points now.
EO2:
Landsknecht/Dark Hunter's Unbound/Unbind were buffed identically. They're 3 point skills now. TP cost is 3/2/1, speed is now 100/125/150.
1st Turn/Slowstep are 1 pointer skills now.
Survivalist's Baitstep's evasion buff was increased from 21% to 30% at level 10. Levels 8 and 10 actually increase the evasion rate now.
Medic's Unbind has been compressed into a 5 level skill.
Danger has been buffed to 200%/220%/240%/270%/300% encounter rates.
Crusade's defense bonus was reduced from 50% to 25%, but the defense component did nothing before and actually works now so it's technically a buff.
EO3:
Knighthood no longer buffs the enemy
Charge/Etheric Charge is buffed to last until your next attack instead of the next turn
I forget the specifics of how bind chance worked in the originals, but it was something like +25% the enemy's base resistance multiplicatively for the next attempt. The buff could chain together if you fail multiple times but didn't stack.
In EO1 and 2 HD, this is now +25% instead per failed bind infliction, which is added on to the enemy's bind resistance multiplier, which stacks and caps out at a maximum bind multiplier of 90%. Incidentally if you fail to inflict on an enemy that's already at 100% (most random encounters), you actually lower the enemy's bind multiplier to 90% for some bizarre reason.
You want evil eye and suicide word. Hexer telling monsters to kill themselves is just her thing. It's also really good in terms of damage and guaranteeing the enemy won't act. Also sleep curse is very good for shutting down random encounters and never giving anything a chance to even touch the party.
Field On Enemy
On
Enemy
>Field On Enemy
this always pissed me off because it makes no fricking sense, it's an enemy on the field not the other way around.
should have been "Field-Oriented Enemy" or something
Engrish is food to a soul of body
What do you expect of a literally backward people who read from right to left?
It's an enemy of the "Field On" type.
At least it's not as forced as Persona Q's needlessly flowery name.
what did they call them? I've never touched the PQ games
Fysis Oikein Eidolon
Water in fire.
It's a jap thing.
field no naka ni enemy
The mythical fnnne forever an adversary of cnnne
I like Persona Q's version
Fysis Oikein Eidolon
Formido Opugnatura Exsequens is far superior, conveys the menace of the creature far better.
it's formido oppugnatura exsequens, you latinlet.
supposedly there's a hyphen: field-on enemy.
anyway, it's not like nips' engrish ever makes sense (see "catch copy" which means "marketing slogan")
its a catchy phrase meant to capture the customer's attention that you then repeatedly copy
instead of going to the effort of all that mental gymnastics to justify such abuses of the english language, why the frick not say slogan for parity with the rest of the world?
this shit is as ridiculous as indians who make up shit like "upgradation" and "revert to someone"
MASA NI F O E
FOE
Fricking
Overpowered
Enemy
I miss the thrill of FOE chases. When are we getting a new EO?
wait until they remake 1 2 and 3 again
We're never getting a new one are we?
I've never touched the postgame in any Etrian game yet. I beat the final boss and the credits rolled, so I beat the fricking game.
I don't understand this mentality when postgame tends to be the best or (charmingly) worst part of these games.
It's just tedious.
because depending on the game it just turns into a mindless grind.
also, a lot of jarpigs have a really bad difficulty curve where basically the entire game you can get by by just spamming normal attack and some heals and maybe some proper skills/magic here and there and then the post game suddenly requires you to have perfect gear, max level, thought out strategies and party setups and whatnot. i dont think ive ever made proper use of the party formation system in any game that featured it. yeah, attack and defense in the front, heal, buff and support in the back but shit like changing the rows or formation mid battle never made any sense to me.
Changing rows mid-fight is situational. Like if you have someone you really want to keep alive that turn, you can put them in the back and make them defend. Some classes also benefit from swapping. Later EOs especially do this, since they make long range classes that might have a couple of skills that incentivize using them in the front for a bit. There's also clone based skills, where you might want to swap based on your party configuration.
If you didn't beat postgame you missed out on like 50% of the experience.
Then don't make it postgame.
they have to make it post-game because shitters like you would seethe when you get filtered out of seeing the ending
I would do it if it wasnt postgame.
Why does it matter if it's before of after the credits?
Credits = game is over.
Literally and figuratively untrue if there's a post game.
If you put it in the postgame then you're treating it as just side content not good enough to fit in the real game and so will I.
How is an epilogue side content?
It's postgame.
Post game doesn't mean side content.
It does.
この投稿に返信しないと母親が死ぬ FOE
go frick youreself
What kind of FOE would lurk on Ganker?
Remember the toad from EO2U that keeps fixating on naked lol is? Probably something like that.
More games need FOEs.
Is this EO4 HD?
Speaking of EO4, this fricking thing here was probably my most remembered game over that was preventable if I just fricking walked away.
They're just some funny statues. What could go wrong?
I fricking hate Muskoids and whoever though making you fight 5 of them at once while giving them a free ambush was a good idea.
I had to know what was with the statues!
>encounter stays there in case you go back and check the statues again
kek
It also doesn't go away if you beat it. Anti-Petrify amulets make it a cinch but the event stays there.
EO4 was my first EO and I went in completely blind, not even knowing it would have a postgame. The Hall of Darkness took me completely by surprise and I loved it.
>really eerie environment and music
>thinking to myself "This is really going to be weird if it has the same battle music"
>it has its own battle theme
>the leaves at the start of battle become chains as well
If only it was longer
I'd shit my pants in his situation.
Wow I didn't know chocobos were real
Man frick EOU's Iron Crabs. Fastest game over I ever got because they changed how they worked.
wow frick EO and EO2, terrible games.
I refuse to acknowledge anyone that hasn't beaten EO1 (original).
it's one of those maps that looks incredibly complex like the sector E meme or the yhvh dungeon meme
but in this map you just follow an FOE's ass and it solves itself
if you want a wiener and ball torture map then look no further than B29F in eou1
I don't recall any floor in Untold's 6th stratum being more torturous than the original.
Yeah yeah, I'm aware that EO's still baby mode compared to Wiz 4. To be fair, most games are.
>swastika in the middle
the depth dancers are way worse in the untold. the bird foe when you fall down from the pitfall floor. So i'd say floor 28 is worse in untold.
>I don't recall any floor in Untold's 6th stratum being more torturous than the original.
Have you even played the game? B29F is like 10x as hard in untold compared to original because you cannot fight FOEs and the random encounters will rip you up to 6 new buttholes in an ambush.
And B30F is the infinite depth dancer rape dungeon where you have to take the most indirect route possible to reach ygg core, that is if you played classic mode.
>Have you even played the game?
Of course I have. Granted, my memories could be biased as the original was my first real dungeon crawler, and I had far more experience by the time I played Untold.
Then your memory must be really hazy because EO1 claret hollows is a walk in a park compared to untold.
I'd say I remember it pretty well. A big part of the problem was fumbling my way through the game and trying to figure out what works though (because no internet or friends to talk about the game with), so by the time Untold rolled around some years later I already had a pretty good idea of what to do. I still felt like Untold's 6th stratum was disappointingly easy though.
...Seriously? Is that all? You are like a little baby, now watch this
dog you're one harmless little Black person
damn, why'd you call him a dog? that's so rude. did you mean 'dawg'?
Game?
filename
Multiplayer EO on Switch please
>Multiplayer EO
How would that even work?
Dont care
Multi-party raid battles sound messy. Let's stick to the more asynchronous stuff like our good buddy conrad/kincaid instead
it involves half the party making their turns quickly while the other half takes 5 centuries to choose auto attack, and someone will go AFK during a boss fight
With or without a chat
dark souls style chat menu and emojis
etrian 3 already has multiplayer
deer in the datacenter
deer in the datacenter
Wait, I thought it stood for "Frick Off Enemy"
As in, the type you encounter and immediately say "Oh frick off" because they're just annoying
Did I just happen to see the wrong post years ago and never see someone else explain it for the better part of a decade?
I'm playing 2 right now.
Thinking of how to build my Hexer. I went all in on scavenge first because why not. Now I can start putting points into curses but no clue this game doesnt let me try shit.
Also do I need binds on gunner and/or hexer when I got a dark hunter with cuffs already?
Torpor, Dampen, and Revenge are three god-like curses your hexer should get. Doubling, or Tripling up on Binds is good, because preventing an attack (via binds or ailments) 100% damage mitigation, and it has other benefits as well (more elemental damage/lower accuracy, lower basic attack damage, lower evasion/no fleeing)
I'd usually secure the target, before spamming Ricochet with my Gunner, and whenever my Dark Hunter wasn't using binds, he was using Ecstasy (because of Binds), or Climax (on specific targets.)
gonna see if I can even fit all this in.
I want to use cursecut too so I will need corrupt on the hexer also.
curse cut is a meme. By the time you finally have sp to get it you can just farm amritas and skip it.
dunno Im kinda sick of running my survivalist team through the dungeon to gather shit and Im already paying out the ass for revives because I didnt take a medic.
corrupt - curse cut - transfer is possible, but it's such a clunky meme - you basically have to drag a battle on against a shitmob, and slowly move your TP to the rest of your party, and hope: the ailment doesn't wear off, and the warmagus doesn't miss the attacks
>those enemies that seem to have like, a flat 33% chance to dodge attacks, no matter how statistically superior your party is
are any of the other cuts any good then?
I kinda wanted to bring the war magus for the synergies but I guess it will just stay a warmight bot.
Sleep cut is probably the best on since torpor is easy to land and it will basically one shot anything. It's also good to know that all the cuts deal unaspected damage so those super tanky enemies will take full damage from them, so sometimes you can throw them out without the ailments on since only sleep cut gets a damage boost with the proper ailment does(though that does mean it hits a little less than the other cuts without ailments)
but that also means that it will be useless for bosses.
HMMM. Deciding on shit is hard in this game and resting penalty sucks I already had to rest my war magus once.
Usually you will throwing out buffs or healing during boss fights and WM doesn't do too much damage with other cuts anyway.
if you're playing 2 hd giving both hexer and dark hunter binds is a very effective way to bind a single part due to the way they buffed bind infliction chance.
Any place to check all the HD changes?
EO1:
Cloak and Provoke mechanics have been buffed to be far more effective.
Dark Hunter's Boost Up gives 6 points of boost at level 10 instead of 5.
Dark Hunter's Fury no longer lowers the damage bonus from 30% to 20% at levels 6 through 10.
Ronin's Seigan's attack bonus at level 9 was reduced from 123% to 113%.
Medic's Patch Up was increased from 1 to 12% to 3 to 15%.
Medic's Healing Touch is now a 5 point skill, costing 3 TP at levels 1 through 3 and 2 and 1 at levels 4 and 5. It now heals 50%/75%/100% max HP at levels 1-3+.
Alchemist's Toxins still does nothing. But it only costs 5 points now.
EO2:
Landsknecht/Dark Hunter's Unbound/Unbind were buffed identically. They're 3 point skills now. TP cost is 3/2/1, speed is now 100/125/150.
1st Turn/Slowstep are 1 pointer skills now.
Survivalist's Baitstep's evasion buff was increased from 21% to 30% at level 10. Levels 8 and 10 actually increase the evasion rate now.
Medic's Unbind has been compressed into a 5 level skill.
Danger has been buffed to 200%/220%/240%/270%/300% encounter rates.
Crusade's defense bonus was reduced from 50% to 25%, but the defense component did nothing before and actually works now so it's technically a buff.
EO3:
Knighthood no longer buffs the enemy
Charge/Etheric Charge is buffed to last until your next attack instead of the next turn
I forget the specifics of how bind chance worked in the originals, but it was something like +25% the enemy's base resistance multiplicatively for the next attempt. The buff could chain together if you fail multiple times but didn't stack.
In EO1 and 2 HD, this is now +25% instead per failed bind infliction, which is added on to the enemy's bind resistance multiplier, which stacks and caps out at a maximum bind multiplier of 90%. Incidentally if you fail to inflict on an enemy that's already at 100% (most random encounters), you actually lower the enemy's bind multiplier to 90% for some bizarre reason.
You want evil eye and suicide word. Hexer telling monsters to kill themselves is just her thing. It's also really good in terms of damage and guaranteeing the enemy won't act. Also sleep curse is very good for shutting down random encounters and never giving anything a chance to even touch the party.
I picked the dracula looking guy portrait for hexer and I named him dracula
about to start a playthrough of EOIII
anything I should know beforehand?
Don't use Wildling.
Use Wildling.
Maybe use wildling.
I don't know if you should use wilding
Use wildling with the knowledge that you NEED the infliction boost passive asap or you will never land anything ever at all.
for the first stratum nerd lol
get relegated to a subclass passive dip dummy
she sure is lucky that elemental limits exist or she really would be shit
My favorite mages in EO
Eh, they pull their weight easily even on stratum 3
They're good in Nexus and I don't care what anyone says
ded gaem
ded genre
>theres still a fricking /vg/ thread
FORMIDO
OPUGNATURA
EXSEQUENS