Every single plot for a story out there has already been done to the point we're just recycling shit over and over again now trying to make it so...

Every single plot for a story out there has already been done to the point we're just recycling shit over and over again now trying to make it somehow stand out in some way or be original again through reengineering.

What in the goddamn frick are we even supposed to do at this point? How do we get new stories and topics going aside from what we already have?

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  1. 3 months ago
    Anonymous

    >m-muh only seven endings in the world
    How about you end yourself, that'll be something new

    • 3 months ago
      Anonymous

      calm down homie

      • 3 months ago
        Anonymous

        I'm sorry I just wanted to say that. It was mean spirited though
        Really I don't know what to do

        • 3 months ago
          Anonymous

          it's okay. happens sometimes

          • 3 months ago
            Anonymous

            I like the pic by the way

  2. 3 months ago
    Anonymous

    Every single plot for a story was already tried way back in Ancient Greece. We're just repeating old stories in new formats. Hence, form - the prose, the storytelling techniques, the structure - is the real "content" we should focus on. Unreliable narrators, stream-of-consciousness, nonlinearity - this is how storytelling should advance, but very few games have tried implementing those.
    Alternatively, games can also focus solely on perfecting the classical form of storytelling instead of experimenting. The prose, going deeper into the characters' psychology, improving the art design. Either way, game devs should not focus on trying to come up with new plots, but focus on perfecting their craft and experimenting with form.

  3. 3 months ago
    Anonymous

    I think with video games we need to ask somebody who has never read a story before to write a story

    • 3 months ago
      Anonymous

      You mean asking an illiterate person to write a story? Yeah, that makes total sense!

      • 3 months ago
        Anonymous

        You can teach somebody how to write without showing them a story

      • 3 months ago
        Anonymous

        You can teach somebody how to write without showing them a story

        Also they could just tell a story orally and somebody else record it. How do you like them apples?

        • 3 months ago
          Anonymous

          Even an illiterate person will give a derivative story. They would draw upon the movies and shows they've watched or stories they've listened to.

          • 3 months ago
            Anonymous

            But that's the thing, you give it to somebody that's read no story or heard no story or movie. This theoretical person would only work on homework, work at their work and learn what they need to through instructional material. It'd be very, very, difficult to find said person compared to somebody not playing a video game (even somebody not hearing music) granted

            • 3 months ago
              Anonymous

              This person would probably create something that looks derivative regardless. Look at how similar religions, myths, and superstitions across different cultures are.

              • 3 months ago
                Anonymous

                Hmm that is fair

  4. 3 months ago
    Anonymous

    the actual answer is, as true as it has always been, is that story in games do not matter and is a poor way of thinking of game design. games should be pure raw fun gameplay with no fluff.

    • 3 months ago
      Anonymous

      >the actual answer is, as true as it has always been, is that lyrics in music do not matter and is a poor way of thinking of composition. music should be pure raw fun instrumentation with no fluff.

      • 3 months ago
        Anonymous

        Actually
        *watermelon bursts from having too many rubber bands around it*
        Yes

    • 3 months ago
      Anonymous

      Yeah! Get the story across with little bit of info on items or something so its not the main focus. Could be a great approach for a game to take.

  5. 3 months ago
    Anonymous

    That's false. Writers don't touch stuff that might be controversial.

  6. 3 months ago
    Anonymous

    Execution matters more compared to concept. You can tell the same story, but it comes down to ultimately how you tell it. Nothing wrong with trying to be novel personally.

  7. 3 months ago
    Anonymous

    Plot is irrelevant in video games.

    • 3 months ago
      Anonymous

      WRONG! Videogames are often compared to other arts like paintings and literature, but they more a kin to the most primordial art, COOKING, the best videogames choose the right ingredients and bake them just right to bring out those previously untapped notes, thats why dicksucking shit like TLOU is fricking egregious, its literally shit that could work BETTER on other mediums, its the Burger Milkshake of videogames, proved right by the HBO series

      • 3 months ago
        Anonymous

        >Videogames are often compared to other arts
        Video games aren't art.
        We've been over this.

      • 3 months ago
        Anonymous

        This also why FOOD ANALOGIES are such a ancient meme, its the most basic of human expression, everyone gets food analogies.

        >Videogames are often compared to other arts
        Video games aren't art.
        We've been over this.

        You didnt understand what Ebert say.

        • 3 months ago
          Anonymous

          >You didnt understand what Ebert say.
          I don't give a frick what he said.
          Video games aren't art and they can never be art.

          • 3 months ago
            Anonymous

            This also why FOOD ANALOGIES are such a ancient meme, its the most basic of human expression, everyone gets food analogies.
            [...]
            You didnt understand what Ebert say.

            You know what? The phrase "games aren't art" is what truly destroyed games

            • 3 months ago
              Anonymous

              It's actually the opposite. The effort to try and make them more like actual art forms is what destroyed video games.
              When you take out a board game do you look at the pieces, how well crafted they are, how good the board game artwork is?
              No, you take it out to play the fricking board game. The rules are what matter, the mechanics. Everything else can be a nice bonus, but if you don't take care of what actually matters, none of that other shit does either.
              Queue thousands of copies of open world slop that looks exactly like all the other open world video game movie slop.

              • 3 months ago
                Anonymous

                That's what I mean. This phrase being uttered and people being offended at it ruined them

          • 3 months ago
            Anonymous

            why cant they? Art is human expression, cultivated and nurtured, any other definition is pseudo-intellectual cope.

            It's actually the opposite. The effort to try and make them more like actual art forms is what destroyed video games.
            When you take out a board game do you look at the pieces, how well crafted they are, how good the board game artwork is?
            No, you take it out to play the fricking board game. The rules are what matter, the mechanics. Everything else can be a nice bonus, but if you don't take care of what actually matters, none of that other shit does either.
            Queue thousands of copies of open world slop that looks exactly like all the other open world video game movie slop.

            rules matter, but they arent everything, it should in harmony with everything else, tweaking the scales too much by get you a broken product, also people appreciate a well crafted game, why else chess sets get so fricking expensive?
            This fricking moronic unless you genuinely think videogames peaked at the original Super Mario Bros. release.
            Although i agree that modern AAA devs draw too much from Hollywood fricktard pretentiousness.

            • 3 months ago
              Anonymous

              >why cant they? Art is human expression, cultivated and nurtured, any other definition is pseudo-intellectual cope.
              >Everything is art
              Something can't be everything.

              • 3 months ago
                Anonymous

                >Anything can be art?
                >that means everything is art, and thats just wrong, heh checkmate
                Okay, i was wrong, you arent a moron, YOU ARE A homosexual, you genuinely think you can win internet coversations? you know thats the joke? You dont WIN conversations, you either get something out of them or not, you cant EPIC PWN people, at least not anymore, ironyposting killed that shit and buried it with soijaks and the like, if you want to EPIC WINZ the conversation you could just drag both of us down and just post a shitty edited MS paint drawing.

              • 3 months ago
                Anonymous

                innit

              • 3 months ago
                Anonymous

                You're acting like a woman anon.
                Calm down.

              • 3 months ago
                Anonymous

                nonsense, women are fairy tales for newbies.

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